Initiative is based on d20 + dexterity bonus, and I had it set to dexterity MODIFIER (a miscellaneous modifier for dex... not the same thing as the bonus). This is now corrected.
748 lines
25 KiB
HTML
748 lines
25 KiB
HTML
<p style="text-align: center;"><img src=
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"http://i.imgur.com/cY3tLcA.jpg" width="900px" style="max-height: 200px;"></p>
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<input type="radio" class="sheet-tab sheet-tab1" name="attr_tab" value="1" checked="checked" /><span class="sheet-tab sheet-tab1">Roleplay</span> <input type="radio" class="sheet-tab sheet-tab2" name="attr_tab" value="2" /><span class="sheet-tab sheet-tab2">Combat</span> <input type="radio" class="sheet-tab sheet-tab3" name="attr_tab" value="3" /><span class="sheet-tab sheet-tab3">Spells</span><input type="radio" name="attr_tab" class="sheet-tab sheet-tab99" value="99" title="Show All"/><span class="sheet-tab sheet-tab99">Show All</span><hr>
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<div class="sheet-section sheet-section-roleplay">
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<table style="width: 100%;">
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<tr>
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<td><label>Name</label></td>
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<td>
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<input name="attr_character_name" value="Name" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Hair Color</label></td>
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<td>
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<input name="attr_hair_color" value="Hair Color" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Eye Color</label></td>
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<td>
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<input name="attr_eye_color" value="Eye Color" type="text">
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</td>
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</tr>
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<tr>
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<td><label>Height</label></td>
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<td>
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<input name="attr_height" value="6" type="text" class="sheet-short">
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</td>
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</tr>
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<tr>
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<td><label>Weight:</label></td>
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<td>
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<input name="attr_weight" value="55" type="text" class="sheet-short">
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<td>
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</tr>
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<tr>
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<td><label>Gender</label></td>
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<td>
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<input name="attr_gender" value="" type="text" style="width: 95px">
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<table style="width:100%">
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<tr>
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<td><label>Race</label></td>
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<td>
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<select name="attr_race" style="width: 100px">
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<option value="1">
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Human
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</option>
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<option value="0.7">
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Elf
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</option>
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<option value="0.6">
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Dwarf
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</option>
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<option value="0.5">
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Halfling
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</option>
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<option value="0.4">
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Gnome
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</option>
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<option value="0.3">
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Half-orc
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</option>
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<option value="0.2">
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Half-elf
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</option>
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<option value="0.1">
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Lizardman
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</option>
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</select>
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</td>
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</tr>
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<tr>
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<td><label>Class</label></td>
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<td>
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<select name="attr_class" style="width: 100px">
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<option value="16">
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Fighter
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</option>
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<option value="12">
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Rogue
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</option>
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<option value="10">
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Mage
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</option>
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<option value="8">
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Cleric
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</option>
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<option value="-14">
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Paladin
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</option>
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<option value="-11">
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Ranger
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</option>
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<option value="6">
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Illusionist
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</option>
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<option value="4">
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Druid
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</option>
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<option value="2">
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Bard
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</option>
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</select>
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</td>
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</tr>
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<tr>
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<td><label>Level</label></td>
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<td>
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<input name="attr_level" value="1" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Encounter Levels</label></td>
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<td>
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<input name="attr_encounter_levels" value="0" type="number">
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<table style="width: 100%;">
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<tr>
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<td><label>Hit Points (HP)</label></td>
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<td>
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<input name="attr_hit_points" value="14" title="(STR + 1d6/level)" type="number">
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</td>
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</tr>
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<tr>
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<td><label>Armor Class (AC)</label></td>
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<td>
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<input disabled="true" name="attr_armor_class" title="(10 + DEX Bonus + Armor Bonus)" type="number" value="10 + @{dexterity_bonus} + @{armor_bonus} + @{armor_mod} + @{shield_bonus} + @{shield_mod}">
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</td>
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</tr>
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<tr>
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<td><label>Magic Difficulty Class (DC)</label></td>
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<td>
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<input disabled="true" name="attr_caster_dc" title="(10 + Level + Mind Bonus)"
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type="number" value="@{level}+@{mind_bonus}+10+@{caster_dc_mod}">
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</td>
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</tr>
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<tr>
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<td><label title="Any Miscellaneous Modifiers to the caster's DC">Caster DC Mod</label></td>
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<td>
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<input name="attr_caster_dc_mod"
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type="number" value="0">
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</td>
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</tr>
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<tr>
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<td><label>Melee Attack Bonus</label></td>
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<td>
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<input class="sheet-short" disabled="true" name=
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"attr_melee_attack_bonus" title=
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"(Strength Bonus + Level)" type="number" value=
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"@{strength_bonus} + @{level}">
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</td>
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</tr>
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<tr>
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<td><label>Missile/Ranged Attack Bonus</label></td>
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<td>
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<input class="sheet-short" disabled="true" name=
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"attr_missile_attack_bonus" title=
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"(Dexterity Bonus + Level)" type="number" value=
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"@{dexterity_bonus} + @{level}">
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</td>
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</tr>
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</table>
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<h1 style="text-align: center">Stats/Attributes</h1>
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<div class="sheet-col">
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<table class="sheet-table">
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<thead>
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<th><label>Stat</label></th>
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<th><label>Base</label></th>
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<th title="Miscellaneous Stat Modifier"><label>Mod</label></th>
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<th><label>Current</label></th>
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<th><label>Bonus</label></th>
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<th><label>Roll</label></th>
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</thead>
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<tbody>
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<tr>
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<td><label>Strength</label></td>
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<td><input class="sheet-short" name="attr_strength" value="10" type="number"></td>
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<td>
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<input class="sheet-short" name="attr_strength_modifier" title="(Miscellaneous Strength Modifier)" type="number" value="0">
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</td>
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<td>
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<input class="sheet-short" name="attr_strength_current" disabled="true" value="@{strength}+@{strength_modifier}" type="number">
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</td>
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<td>
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<input class="sheet-short" disabled="true" name="attr_strength_bonus" title="(Strength / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{strength_current}) - 10) / 2)">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Strength Roll}}{{Roll Result=[[d20+[[(@{strength_bonus})]]]]}}" title="d20 + strength bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Dexterity</label></td>
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<td><input class="sheet-short" name="attr_dexterity" value="10" type="number"></td>
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<td>
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<input class="sheet-short" name="attr_dexterity_modifier" title="(Miscellaneous Dexterity Modifier)" type="number" value="0">
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</td>
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<td>
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<input class="sheet-short" name="attr_dexterity_current" disabled="true" value="@{dexterity}+@{dexterity_modifier}" type="number">
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</td>
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<td>
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<input class="sheet-short" disabled="true" name="attr_dexterity_bonus" title="(Dexterity / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{dexterity_current}) - 10) / 2)">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Dexterity Roll}}{{Roll Result=[[d20+[[(@{dexterity_bonus})]]]]}}" title="d20 + dexterity bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Mind</label></td>
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<td><input class="sheet-short" name="attr_mind" value="10" type="number"></td>
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<td>
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<input class="sheet-short" name="attr_mind_modifier" title="(Miscellaneous Mind Modifier)" type="number" value="0">
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</td>
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<td>
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<input class="sheet-short" name="attr_mind_current" disabled="true" value="@{mind}+@{mind_modifier}" type="number">
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</td>
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<td>
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<input class="sheet-short" disabled="true" name="attr_mind_bonus" title="(Mind / 2 - Rounded down + Misc Modifier)" type="number" value="floor(((@{mind_current}) - 10) / 2)">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Mind Roll}}{{Roll Result=[[d20+[[(@{mind_bonus})]]]]}}" title="d20 + mind bonus">
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<h1 style="text-align: center">Skills</h1>
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<div class="sheet-col">
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<table class="sheet-table">
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<thead>
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<th><label>Skill</label></th>
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<th><label>Base</label></th>
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<th title="Miscellaneous Skill Modifier"><label>Mod</label></th>
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<th><label>Current</label></th>
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<th><label>Str</label></th>
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<th><label>Dex</label></th>
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<th><label>Mnd</label></th>
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</thead>
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<tbody>
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<tr>
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<td><label>Physical</label></td>
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<td>
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<input class="sheet-short" name="attr_physical" value="1" type="number">
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</td>
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<td>
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<input type="number" name="attr_physical_mod" class="sheet-short" value="0">
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</td>
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<td>
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<input type="number" disabled="true" name="attr_physical_current" class="sheet-short" value="@{physical}+@{physical_mod}">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Physical+Str}} {{Roll Result=[[d20+[[(@{physical_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + physical rank + strength bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Physical+Dex}} {{Roll Result=[[d20+[[(@{physical_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + physical rank + dexterity bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Physical+Mind}} {{Roll Result=[[d20+[[(@{physical_current})]]+[[(@{mind_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + physical rank + mind bonus + human racial bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Subterfuge</label></td>
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<td>
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<input class="sheet-short" name="attr_subterfuge" value="1" type="number">
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</td>
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<td>
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<input type="number" name="attr_subterfuge_mod" class="sheet-short" value="0">
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</td>
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<td>
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<input type="number" disabled="true" name="attr_subterfuge_current" class="sheet-short" value="@{subterfuge}+@{subterfuge_mod}">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Subterfuge+Str}} {{Roll Result=[[d20+[[(@{subterfuge_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + subterfuge rank + strength bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Subterfuge+Dex}} {{Roll Result=[[d20+[[(@{subterfuge_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + subterfuge rank + dexterity bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Subterfuge+Mind}} {{Roll Result=[[d20+[[(@{subterfuge_current})]]+[[(@{mind_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + subterfuge rank + mind bonus + human racial bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Knowledge</label></td>
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<td>
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<input class="sheet-short" name="attr_knowledge" value="1" type="number">
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</td>
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<td>
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<input type="number" name="attr_knowledge_mod" class="sheet-short" value="0">
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</td>
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<td>
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<input type="number" disabled="true" name="attr_knowledge_current" class="sheet-short" value="@{knowledge}+@{knowledge_mod}">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Knowledge+Str}} {{Roll Result=[[d20+[[(@{knowledge_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + knowledge rank + strength bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Knowledge+Dex}} {{Roll Result=[[d20+[[(@{knowledge_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + knowledge rank + dexterity bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Knowledge+Mind}} {{Roll Result=[[d20+[[(@{knowledge_current})]]+[[(@{mind_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + knowledge rank + mind bonus + human racial bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Communication</label></td>
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<td>
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<input class="sheet-short" name="attr_communication" value="1" type="number">
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</td>
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<td>
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<input type="number" name="attr_communication_mod" class="sheet-short" value="0">
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</td>
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<td>
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<input type="number" disabled="true" name="attr_communication_current" class="sheet-short" value="@{communication}+@{communication_mod}">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Communication+Str}} {{Roll Result=[[d20+[[(@{communication_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + communication rank + strength bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Communication+Dex}} {{Roll Result=[[d20+[[(@{communication_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + communication rank + dexterity bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Communication+Mind}} {{Roll Result=[[d20+[[(@{communication_current})]]+[[(@{mind_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + communication rank + mind bonus + human racial bonus">
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</button>
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</td>
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</tr>
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<tr>
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<td><label>Survival</label></td>
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<td>
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<input class="sheet-short" name="attr_survival" value="0" type="number">
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</td>
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<td>
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<input type="number" name="attr_survival_mod" class="sheet-short" value="0">
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</td>
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<td>
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<input type="number" disabled="true" name="attr_survival_current" class="sheet-short" value="@{survival}+@{survival_mod}">
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Survival+Str}} {{Roll Result=[[d20+[[(@{survival_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + survival rank + strength bonus + human racial bonus">
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</button>
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</td>
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<td>
|
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<button type="roll" value="&{template:default} {{name=Survival+Dex}} {{Roll Result=[[d20+[[(@{survival_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + survival rank + dexterity bonus + human racial bonus">
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</button>
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</td>
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<td>
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<button type="roll" value="&{template:default} {{name=Survival+Mind}} {{Roll Result=[[d20+[[(@{survival_current})]]+[[(@{mind_bonus})]]+[[(floor(@{race}))]]]]}}" title="d20 + survival rank + mind bonus + human racial bonus">
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<hr />
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="text-align: center;">Wealth</h3>
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|
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<table class="sheet-table">
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<thead>
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<tr>
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<th>Coinage</th>
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<th>Amount</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Platinum</td>
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|
|
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<td><input style="width: 4.0em;" name=
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"attr_platinum_coins" value="0" type=
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"number"></td>
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</tr>
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|
|
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<tr>
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<td>Gold</td>
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|
|
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<td><input style="width: 4.0em;" name=
|
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"attr_gold_coins" value="0" type=
|
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"number"></td>
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</tr>
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<tr>
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<td>Silver</td>
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|
|
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<td><input style="width: 4.0em;" name=
|
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"attr_silver_coins" value="0" type=
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"number"></td>
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</tr>
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|
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<tr>
|
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<td>Copper</td>
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|
|
|
<td><input style="width: 4.0em;" name=
|
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"attr_copper_coins" value="0" type=
|
|
"number"></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Inventory</h3>
|
|
<textarea name="attr_equipment" style="height: 400px; width: 500px;"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-section sheet-section-combat">
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Armor</h3>
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td><label>Name</label></td>
|
|
<td>
|
|
<input name="attr_armor_name" value="Armor Name" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Bonus</label></td>
|
|
<td>
|
|
<input name="attr_armor_bonus" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label title="Miscellaneous Modifier">Misc Mod</label></td>
|
|
<td>
|
|
<input name="attr_armor_mod" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
|
|
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center;">Shield</h3>
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td><label>Name</label></td>
|
|
<td>
|
|
<input name="attr_shield_name" value="Shield Name" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Bonus</label></td>
|
|
<td>
|
|
<input name="attr_shield_bonus" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label title="Miscellanous Modifier">Misc Mod</label></td>
|
|
<td>
|
|
<input name="attr_shield_mod" value="0" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td><label title="Select your token before clicking to get added to the Turn Table">Initiative Roll</label></td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Initiative Roll}} {{Roll Result=[[d20+[[(@{dexterity_bonus})]] &{tracker}]]}}" title="d20 + Dexterity Bonus"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<hr>
|
|
<h3 style="text-align: center;">Save Rolls</h3>
|
|
<table class="sheet-table">
|
|
<thead>
|
|
<tr>
|
|
<th>Fortitude</th>
|
|
|
|
<th>Reflex</th>
|
|
|
|
<th>Will</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
<tr>
|
|
<td><button type="roll" value=
|
|
"&{template:default} {{name=Fortitude Save }} {{Roll Result=[[d20+[[(@{physical_current})]]+[[(@{strength_bonus})]]+[[(floor(@{race}))]]+[[((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]]]}}" title="d20 + physical rank + strength bonus + human racial bonus + paladin bonus">
|
|
</button></td>
|
|
|
|
<td><button type="roll" value=
|
|
"&{template:default} {{name=Reflex Save}} {{Roll Result=[[d20+[[(@{physical_current})]]+[[(@{dexterity_bonus})]]+[[(floor(@{race}))]]+[[((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]]]}}" title="d20 + physical rank + dexterity bonus + human racial bonus + paladin bonus">
|
|
</button></td>
|
|
|
|
<td><button type="roll" value=
|
|
"&{template:default} {{name=Will Save}} {{Roll Result=[[d20+[[(@{mind_bonus})]]+[[(@{level})]]+[[(floor(@{race}))]]+[[((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5)))]]]]}}" title="d20 + mind bonus + level + human racial bonus + paladin bonus">
|
|
</button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
<h1 style="text-align: center;">Weapons</h1>
|
|
<fieldset class="repeating_weapons">
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center">Weapon Definition</h3>
|
|
<table style="width: 100%">
|
|
<tr>
|
|
<td><label>Name</label></td>
|
|
<td>
|
|
<input name="attr_weapon_name" value="Weapon Name"
|
|
style="width:100px" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Damage Dice</label></td>
|
|
<td>
|
|
<input type="text" class="sheet-short" name="attr_damage_dice" value="" title="e.g. 1d6, 2d8, etc.">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label title="Range in feet">Weapon Range</label></td>
|
|
<td>
|
|
<input type="number" name="attr_weapon_range" value="0">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Weapon Type</label></td>
|
|
<td>
|
|
<select name="attr_range_type" style="width: 130px">
|
|
<option value="2">
|
|
Melee 1-handed
|
|
</option>
|
|
<option value="4">
|
|
Melee 2-handed
|
|
</option>
|
|
<option value="-1">
|
|
Ranged
|
|
</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center">Attack Rolls</h3>
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td><label title="Miscellaneous Attack Modifier">Mod</label></td>
|
|
<td>
|
|
<input type="number" name="attr_weapon_mod" value="0">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<hr>
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td>
|
|
<label>Melee</label>
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Melee Attack Roll}} {{Roll Result=[[d20+[[(@{melee_attack_bonus})]]+[[((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]+[[(@{weapon_mod})]]]]}}" title="d20 + melee attack bonus + fighter class bonus + miscellaneous weapon modifier"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Missile/Ranged</label></td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Missile/Ranged Roll}}{{Roll Result=[[d20+[[(@{missile_attack_bonus})]] + [[((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))]]+[[(@{weapon_mod})]]]]}}" title="d20+missile/ranged attack bonus + fighter class bonus + ranger class bonus + miscellaneous weapon modifier"></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Light Weapon/Dex</label></td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Light Weapon Roll}} {{Roll Result=[[d20+[[(@{missile_attack_bonus})]]+[[((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]+[[(@{weapon_mod})]]]]}}" title="d20 + light weapon attack bonus + fighter class bonus + miscellaneous weapon modifier">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label title="Roll once for any weapon you wish to dual wield with">Dual Wield</label></td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Dual Wield Roll}} {{Roll Result=[[d20+[[(@{missile_attack_bonus})]]+[[((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((abs(@{class}%2)))]]-2+[[(@{weapon_mod})]]]]}}" title="d20 + light weapon attack bonus + fighter class bonus + ranger class bonus - attack penalty + miscellaneous weapon modifier">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<h3 style="text-align: center">Damage</h3>
|
|
<table class="sheet-table">
|
|
<thead>
|
|
<th><label title="Miscellaneous Damage Modifier">Mod</label></th>
|
|
<th><label>Roll</label></th>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<input type="number" name="attr_damage_mod" value="0">
|
|
</td>
|
|
<td>
|
|
<button class="sheet-button" type="roll"
|
|
value="&{template:default} {{name=Damage Roll}} {{@{weapon_name}=[[@{damage_dice}+[[((floor(abs(@{class})/16))*(1+floor(@{level}/5)))]]+[[((floor((@{range_type})/2))*(@{strength_bonus}))]]+[[((abs(@{class}%2))*(@{range_type}%2))]]+[[(@{damage_mod})]]]]}}" title="damage dice + fighter class bonus + melee bonus + ranger class bonus + miscellaneous damage modifier">
|
|
</button>
|
|
</td>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<hr>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-section sheet-section-spells">
|
|
<h1 style="text-align: center;">Spells</h1>
|
|
<div class="sheet-3colrow">
|
|
<div class="sheet-col">
|
|
<label>Spell Interface</label>
|
|
<table class="sheet-table">
|
|
<tr>
|
|
<td><label>Magic Attack Bonus</label></td>
|
|
<td>
|
|
<input class="sheet-short" disabled="true" name=
|
|
"attr_magic_attack_bonus" title=
|
|
"(Mind Bonus + Level)" type="number" value=
|
|
"@{mind_bonus} + @{level}">
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label title="Spell Difficulty Class Miscellaneous Modifier">Spell DC Mod</label></td>
|
|
<td><input type="number" class="sheet-short" name="attr_spell_mod" title="increase or decrease spell difficulty class" value="0"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Spell Roll</label></td>
|
|
<td>
|
|
<button type="roll" value="&{template:default} {{name=Casting Roll}} {{Spell Level ?{Spell level}=[[d20+[[(@{magic_attack_bonus})]]]]}} {{Caster DC=[[[[(@{caster_dc})]]]]}} {{HP Cost=[[[[(?{Spell level})+(?{Spell level})+1]]]]}}" title="d20 + Magic Attack Bonus"></button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<hr>
|
|
|
|
|
|
<label>Spell Table</label>
|
|
<table class="spellsTable">
|
|
<thead>
|
|
<th>Spell Level</th>
|
|
<th>HP Cost</th>
|
|
<th>Cast at Level</th>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>0</td>
|
|
<td>1</td>
|
|
<td>-</td>
|
|
</tr>
|
|
<tr>
|
|
<td>1</td>
|
|
<td>3</td>
|
|
<td>1</td>
|
|
</tr>
|
|
<tr>
|
|
<td>2</td>
|
|
<td>5</td>
|
|
<td>3</td>
|
|
</tr>
|
|
<tr>
|
|
<td>3</td>
|
|
<td>7</td>
|
|
<td>5</td>
|
|
</tr>
|
|
<tr>
|
|
<td>4</td>
|
|
<td>9</td>
|
|
<td>7</td>
|
|
</tr>
|
|
<tr>
|
|
<td>5</td>
|
|
<td>11</td>
|
|
<td>9</td>
|
|
</tr>
|
|
<tr>
|
|
<td>6</td>
|
|
<td>13</td>
|
|
<td>11</td>
|
|
</tr>
|
|
<tr>
|
|
<td>7</td>
|
|
<td>15</td>
|
|
<td>13</td>
|
|
</tr>
|
|
<tr>
|
|
<td>8</td>
|
|
<td>17</td>
|
|
<td>15</td>
|
|
</tr>
|
|
<tr>
|
|
<td>9</td>
|
|
<td>19</td>
|
|
<td>17</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<label>Spellbook</label>
|
|
<textarea name="attr_spellbook" style="height: 400px; width: 500px;"></textarea>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|