333 lines
11 KiB
JSON
333 lines
11 KiB
JSON
{
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"+SKILL": "+skill",
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"ABILITIES": "Abilities",
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"ABILITY": "Ability",
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"AC": "AC",
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"AC_DESC": "Determined by armor in Gear section",
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"ADD_EXTRA_SKILLS": "Add extra skills",
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"ADD_EXTRA_SKILLS_DESC": "Adds an extendable extra skill list for custom skills.",
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"ADD_LUCK_SAVE": "Add a luck save",
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"ADD_LUCK_SAVE_DESC": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.",
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"ADMINISTER": "Administer",
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"ALWAYS": "Always",
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"AMMO": "Ammo",
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"ARMOR": "Armor",
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"ARMOR_CLASS": "Armor Class",
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"ARTIST": "Artist",
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"ASK": "Ask",
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"ASSISTED": "Assisted",
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"ATHLETICS": "Athletics",
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"ATTACK": "Attack",
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"ATTACK_BONUS": "Attack Bonus",
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"ATTACK_BONUS_SHORT": "AB",
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"ATTACKS": "Attacks",
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"ATTRIBUTE": "Attribute",
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"BACKGROUND": "Background",
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"BARBARIAN_HERO": "Barbarian Hero",
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"BARBARIAN_TRIBAL": "Barbarian Tribal",
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"BASE": "Base",
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"BEAST": "Beast",
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"BIOPSIONICS": "Biopsionics",
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"BONUS": "Bonus",
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"BROKEN": "Broken",
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"BUREAUCRACY": "Bureaucracy",
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"BURST": "Burst",
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"BUSINESS": "Business",
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"CARGO": "Cargo",
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"CHARACTER": "Character",
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"CHARACTER_OPTIONS": "Character options",
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"CHARISMA": "Charisma",
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"CHARISMA_DESC": "Commanding, charming, attracting attention, being taken seriously",
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"CHARISMA_SHORT": "CHA",
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"CHECK_RESULT": "Check Result",
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"CHOOSE_ON_HOVER": "Choose on hover",
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"CIVILIAN_SECURITY_BOT": "Civilian Security Bot",
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"CLASS": "Class",
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"CLASS_ABILITY": "Class ability",
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"COMBAT": "Combat",
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"COMBAT_ENERGY": "Combat/Energy Weapons",
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"COMBAT_GUNNERY": "Combat/Gunnery",
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"COMBAT_PRIMITIVE": "Combat/Primitive Weapons",
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"COMBAT_PROJECTILE": "Combat/Projectile Weapons",
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"COMBAT_PSITECH": "Combat/Psitech",
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"COMBAT_UNARMED": "Combat/Unarmed",
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"COMMITTED_EFFORT": "Committed Effort",
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"COMPANION_BOT": "Companion Bot",
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"COMPUTER": "Computer",
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"CONNECT": "Connect",
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"CONSTITUTION": "Constitution",
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"CONSTITUTION_DESC": "Hardiness, enduring injury, resisting toxins, going without food or sleep",
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"CONSTITUTION_SHORT": "CON",
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"CORE_STATISTICS": "Core Statistics",
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"CREDITS": "Credits",
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"CREDITS_OWED": "Credits Owed",
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"CREW_MIN": "Crew Min",
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"CULTURE": "Culture",
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"CULTURE_ALIEN": "Culture/Alien",
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"CULTURE_CRIMINAL": "Culture/Criminal",
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"CULTURE_SPACER": "Culture/Spacer",
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"CULTURE_TRAVELLER": "Culture/Traveller",
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"CURRENT": "Current",
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"CUSTOM_AMOUNTS": "Custom amounts",
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"CYBERWARE": "Cyberware",
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"DAMAGE": "Damage",
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"DAY": "Day",
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"DEFENSES": "Defenses",
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"DEFY_DOOM": "Defy Doom",
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"DEFY_DOOM_DIE_SIZE": "Defy Doom die size: d",
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"DEFYING_DOOM": "Defying Doom",
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"DESCRIPTION": "Description",
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"DETAILS": "details",
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"DEXTERITY": "Dexterity",
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"DEXTERITY_DESC": "Speed, evasion, manual dexterity, reaction time, combat initiative",
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"DEXTERITY_SHORT": "DEX",
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"DOOM_DAMAGE": "Doom damage",
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"EDIT_MODE_ONLY": "Edit mode only",
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"EFFECT": "Effect",
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"EFFORT_MODIFIER": "Effort modifier",
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"ELITE_FIGHTER": "Elite Fighter",
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"ENCUMBRANCE": "Encumbrance",
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"ENCUMBRANCE_SHORT": "Enc",
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"EQUIPMENT": "Equipment",
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"EVASION": "Evasion",
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"EVASION_SAVE": "Evasion Save",
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"EXERT": "Exert",
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"EXOSUIT": "Exosuit",
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"EXPAND": "Expand",
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"FACTION": "Faction",
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"FAILURE!": "Failure!",
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"FINE_NPC_WHISPERING": "Fine-grained NPC whispers",
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"FINE_NPC_WHISPERING_DESC": "Show checkboxes to control public rolls vs whispering for all NPC rolls individually.",
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"FIRST_EDITION": "First Edition",
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"FITTING": "Fitting",
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"FIX": "Fix",
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"FOCI": "Foci",
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"FOCI_LOCATION": "Foci location",
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"FOCI_LOCATION_DESC": "Determines where the foci section on the character sheet is shown.",
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"FOCUS": "Focus",
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"FRIENDLY": "Friendly",
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"GAMBLING": "Gambling",
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"GANG_BOSS": "Gang Boss",
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"GANG_MEMBER": "Gang Member",
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"GEAR": "Gear",
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"GENEENGINEERED_KILLER": "Geneengineered Killer",
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"GENEENGINEERED_MURDER_BEAST": "Geneengineered Murder Beast",
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"GENERAL SETTINGS": "General settings",
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"GENERIC_HUMAN": "Generic human",
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"GLOBAL_STATS": "Global stats",
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"GOALS": "Goals",
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"GREATER_LONE_PREDATOR": "Greater Lone Predator",
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"HARDPOINTS": "Hardpoints",
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"HARDPOINTS_SHORT": "Hardpts",
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"HD": "HD",
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"HEAL": "Heal",
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"HEAVY_WARBOT": "Heavy Warbot",
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"HEROIC_CHARACTERS": "Heroic characters",
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"HEROIC_CHARACTERS_DESC": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.",
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"HEROIC_FIGHTER": "Heroic Fighter",
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"HIDDEN": "Hidden",
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"HIDE": "Hide",
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"HISTORY": "History",
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"HIT_POINTS": "Hit Points",
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"HOME_PORT": "Home Port",
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"HOMEBREW_OPTIONS": "Homebrew options",
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"HOMEWORLD": "Homeworld",
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"HOSTILE": "Hostile",
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"HULL_TYPE": "Hull Type",
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"INDUSTRIAL_WORK_BOT": "Industrial Work Bot",
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"INITIATIVE": "Inititative",
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"INNATE_AC": "Innate AC",
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"INSTRUCTOR": "Instructor",
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"INTELLIGENCE": "Intelligence",
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"INTELLIGENCE_DESC": "Memory, reasoning, technical skills, general education",
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"INTELLIGENCE_SHORT": "INT",
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"ITEM": "Item",
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"JANITOR_BOT": "Janitor Bot",
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"KNOW": "Know",
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"LANGUAGE": "Language",
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"LANGUAGES": "Languages",
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"LARGE_AGGRESSIVE_PREY_ANIMAL": "Large Aggressive Prey Animal",
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"LARGE_PACK_HUNTER": "Large Pack Hunter",
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"LAST_MAINTENANCE": "Last Maintenance",
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"LEAD": "Lead",
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"LEADERSHIP": "Leadership",
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"LEFT_COLUMN": "Left column",
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"LEGENDARY_FIGHTER": "Legendary Fighter",
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"LESSER_LONE_PREDATOR": "Lesser Lone Predator",
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"LEVEL": "Level",
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"LUCK": "Luck",
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"LUCK_SAVE": "Luck Save",
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"MAGIC": "Magic",
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"MAINTENANCE COST": "Maintenance Cost",
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"MARTIAL_HUMAN": "Martial Human",
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"MASS": "Mass",
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"MAX": "Max",
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"MAXIMUM": "Maximum",
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"MAXIMUM_EFFORT_DESC": "1 + WIS/CON mod + highest psychic skill + effort modifier",
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"MECH": "Mech",
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"MENTAL": "Mental",
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"MENTAL_SAVE": "Mental Save",
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"METAPSIONICS": "Metapsionics",
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"MILITARY_ELITE": "Military Elite",
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"MILITARY_SOLDIER": "Military Soldier",
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"MISCELLANEOUS": "Miscellaneous",
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"MODIFIER": "Modifier",
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"MONEY": "Money",
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"MORALE": "Morale",
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"MOVE": "Move",
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"NAME": "Name",
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"NAVIGATION": "Navigation",
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"NEGATIVE": "Negative",
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"NEITHER": "Neither",
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"NEUTRAL": "Neutral",
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"NO": "No",
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"NONE": "None",
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"NORMAL_HUMAN": "Normal Human",
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"NORMAL_XP": "Normal XP",
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"NOTES": "Notes",
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"NOTICE": "Notice",
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"NPC": "NPC",
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"NPC_DESC": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.",
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"NUM_ATTACKS": "# Attacks",
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"NUMBER_OF_DICE": "Number of dice",
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"OPERATING_COST": "Operating Cost",
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"OTHER": "Other",
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"OTHER_EQUIPMENT": "Other equipment",
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"OTHER_NOTES": "Other notes",
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"PC": "PC",
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"PERCEPTION": "Perception",
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"PERFORM": "Perform",
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"PERMANENT_STRAIN": "Permanent Strain",
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"PERSUADE": "Persuade",
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"PHYSICAL": "Physical",
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"PHYSICAL_SAVE": "Physical Save",
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"PILOT": "Pilot",
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"PIRATE_KING": "Pirate King",
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"POLICE_OFFICER": "Police Officer",
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"POSITIVE": "Positive",
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"POWER": "Power",
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"POWERED": "Powered",
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"PRECOGNITION": "Precognition",
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"PREPARED": "Prepared",
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"PRIMITIVE": "Primitive",
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"PROFESSION": "Profession",
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"PROFICIENT": "Proficient",
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"PROGRAM": "Program",
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"PSIONICS": "Psionics",
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"PSIONICS_AND_SPACE_MAGIC": "Psionics and Space Magic",
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"PSYCHIC_SKILLS_TECHNIQUES": "Psychic Skills & Techniques",
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"PSYCHIC_TECHNIQUE": "Psychic Technique",
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"PSYCHIC_TECHNIQUES": "Psychic Techniques",
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"PUNCH": "Punch",
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"QUALITIES": "Qualities",
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"QUERY": "Query",
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"QUICK_MENUS": "Quick Menus",
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"QUICK_ROLLS": "Quick Rolls",
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"RANGE": "Range",
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"REACTION": "Reaction",
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"READIED": "Readied",
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"RELIGION": "Religion",
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"REPAIR_BOT": "Repair Bot",
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"REPORT_AN_ISSUE": "Report an issue",
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"RESOURCES": "Resources",
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"RESULT": "Result",
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"REVISED_EDITION": "Revised Edition",
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"RIGHT_COLUMN": "Right column",
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"ROBOT": "Robot","PEACEFUL_HUMAN": "Peaceful Human",
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"ROLL_FULL_ATTACK": "Roll full attack",
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"ROLL_HP": "Roll HP",
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"ROLLS": "Rolls",
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"SAVE": "Save",
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"SAVES": "Saves",
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"SAVING_THROW": "Saving Throw",
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"SAVING_THROWS": "Saving Throws",
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"SCENE": "Scene",
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"SCIENCE": "Science",
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"SECURITY": "Security",
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"SERIAL_KILLER": "Serial Killer",
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"SHIP": "Ship",
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"SHIP_TAB_LABEL": "Label for ship tab",
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"SHOCK": "Shock",
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"SHOCK_AC": "Shock AC",
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"SHOCK_DAMAGE": "Shock damage",
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"SHOCK_DAMAGE_AGAINST_AC_LEQ": "shock damage against AC ≤",
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"SHOOT": "Shoot",
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"SHOW_HIDE": "show/hide",
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"SKILL": "Skill",
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"SKILL_AB": "Skill AB",
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"SKILL_ATTRIBUTE_CHOICE": "Skill attribute choice",
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"SKILL_BLURB": "Cost to raise by 1: New Level + 1. Min level 1 for skill lvl 0 and 1, 3 for skill 2, 6 for skill 3, and 9 for skill 4.",
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"SKILL_LIST": "Skill list",
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"SKILL_LIST_DESC": "Chose whether to change to the skill list from First Edition SWN, or use neither (in which case you should probably enable custom skills).",
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"SKILL_NAME": "Skill name",
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"SKILL_ORDER_FIRST": "artist,navigation,athletics,perception,bureaucracy,persuade,business,profession,combat_energy,religion,combat_gunnery,science,combat_primitive,security,combat_projectile,stealth,combat_psitech,steward,combat_unarmed,survival,computer,tactics,culture_alien,tech_astronautic,culture_criminal,tech_maltech,culture_spacer,tech_medical,culture_traveller,tech_postech,culture_one,tech_pretech,culture_two,tech_psitech,culture_three,vehicle_air,exosuit,vehicle_grav,gambling,vehicle_land,history,vehicle_space,instructor,vehicle_water,language,dummy,leadership",
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"SKILL_ORDER_PSIONIC": "biopsionics,telekinesis,metapsionics,telepathy,precognition,teleportation",
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"SKILL_ORDER_REVISED": "administer,program,connect,punch,exert,shoot,fix,sneak,heal,stab,know,survive,lead,talk,notice,trade,perform,work,pilot",
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"SKILLED_PROFESSIONAL": "Skilled Professional",
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"SKILLS": "Skills",
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"SMALL_PACK_HUNTER": "Small Pack Hunter",
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"SMALL_VICIOUS_BEAST": "Small Vicious Beast",
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"SNEAK": "Sneak",
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"SOLDIER_BOT": "Soldier Bot",
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"SPACE_MAGIC": "Space Magic",
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"SPECIES_GENDER": "Species / Gender",
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"SPECIFIC_HUMAN": "Specific human",
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"SPEED": "Speed",
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"SPELL": "Spell",
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"SPELLS": "Spells",
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"STAB": "Stab",
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"STAT_BLOCK": "Stat block",
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"STATBLOCK": "Statblock",
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"STEALTH": "Stealth",
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"STEWARD": "Steward",
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"STOWED": "Stowed",
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"STRAIN": "Strain",
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"STRAIN_COST": "Strain cost",
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"STREET": "Street",
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"STRENGTH": "Strength",
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"STRENGTH/2": "Strength/2",
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"STRENGTH_DESC": "Physical prowess, melee combat, carrying gear, brute force",
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"STRENGTH_SHORT": "STR",
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"SUBSYSTEMS": "Subsystems",
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"SUBSYSTEMS_DESC": "Determine which subsystems to show: Psionics, Space Magic, both, or neither.",
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"SUCCESS!": "Success!",
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"SURVIVAL": "Survival",
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"SURVIVE": "Survive",
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"SYSTEM_STRAIN": "System Strain",
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"TACTICS": "Tactics",
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"TALK": "Talk",
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"TECH_ASTRONAUTIC": "Tech/Astronautic",
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"TECH_MALTECH": "Tech/Maltech",
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"TECH_MEDICAL": "Tech/Medical",
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"TECH_POSTECH": "Tech/Postech",
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"TECH_PRETECH": "Tech/Pretech",
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"TECH_PSITECH": "Tech/Psitech",
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"TECHNIQUE": "Technique",
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"TELEKINESIS": "Telekinesis",
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"TELEPATHY": "Telepathy",
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"TELEPORTATION": "Teleportation",
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"TERRIFYING_APEX_PREDATOR": "Terrifying Apex Predator",
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"TRADE": "Trade",
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"TYPE": "Type",
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"UNSPENT_SKILL_POINTS": "Unspent skill points",
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"VEHICLE_AIR": "Vehicle/Air",
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"VEHICLE_GRAV": "Vehicle/Grav",
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"VEHICLE_LAND": "Vehicle/Land",
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"VEHICLE_SPACE": "Vehicle/Space",
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"VEHICLE_WATER": "Vehicle/Water",
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"VETERAN_FIGHTER": "Veteran Fighter",
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"VS": "vs",
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"VS_AC_LEQ": "vs AC ≤",
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"WARRIOR_TYRANT": "Warrior Tyrant",
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"WEAPONS": "Weapons",
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"WISDOM": "Wisdom",
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"WISDOM_DESC": "Noticing things, making judgments, reading situations, intuition",
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"WISDOM_SHORT": "WIS",
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"WORK": "Work",
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"XP": "XP",
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"XP_NEXT_LEVEL": "XP / Next Level",
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"XP_SCHEME": "XP scheme",
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"XP_SCHEME_DESC": "Chose what to show in the \"next level xp\" field, if anything.",
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"YES": "Yes"
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}
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