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roll20-character-sheets-tester/ADnD_2E_Revised/html/tabs/character-tab/weapons-tab.html
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<div class="sheet-tab-content sheet-section-weapons">
<h4>Rule set</h4>
<div class="sheet-body">
<br>
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab81" value="1" checked/><span class="sheet-tab sheet-tab81">Standard</span>&nbsp;
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab82" value="2"/><span class="sheet-tab sheet-tab82">Player's Option</span>
<br>
<br>
<table class="sheet-default-header-thead sheet-inline">
<thead>
<tr>
<th class="sheet-centering" colspan="2">Weapon hit penalty</th>
</tr>
<tr>
<th class="sheet-padding-right">Nonproficient</th>
<th>Related / Familiarity</th>
</tr>
</thead>
<tr>
<td><input type="number" name="attr_nonprof-penalty" title="@{nonprof-penalty}" class="sheet-table-dynamic" value="-0" list="weapprof-penalty"/></td>
<td><input type="number" name="attr_famil-penalty" title="@{famil-penalty}" class="sheet-table-dynamic" value="-0" readonly/></td>
</tr>
</table>
<table class="sheet-default-header-thead sheet-inline">
<thead>
<tr>
<th class="sheet-centering" colspan="2">Base THAC0</th>
</tr>
<tr>
<th>Macro / Number</th>
<th>Calculated</th>
</tr>
</thead>
<tr>
<td><input type="text" name="attr_thac0-base" title="@{thac0-base}" class="sheet-spell" list="base-thac0" placeholder="Macro or number"/></td>
<td><input type="number" name="attr_thac0-base-calc" title="@{thac0-base-calc}" class="sheet-table-dynamic" value="20" readonly/></td>
</tr>
</table>
<table class="sheet-default-header-thead sheet-inline" style="padding-left: 100px">
<thead>
<tr>
<th colspan="3">Temporary buff / curse</th>
</tr>
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Speed</th>
</tr>
</thead>
<tr>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-attackadj" title="@{temp-attackadj}" value="0"></td>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-damadj" title="@{temp-damadj}" value="0"></td>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-speedadj" title="@{temp-speedadj}" value="0"></td>
</tr>
</table>
<br>
<details>
<summary><b>Select armor opponent is wearing for bonuses/penalties</b></summary>
<table>
<thead class="sheet-default-header sheet-centering-horizontal">
<tr>
<td>Banded<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Brigandine</td>
<td class="sheet-centering-padding-5">|</td>
<td >Chain<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Field<br>Plate</td>
<td class="sheet-centering-padding-5">|</td>
<td>Full<br>Plate</td>
<td class="sheet-centering-padding-5">|</td>
<td>Leather, Hide,<br>& Padded</td>
<td class="sheet-centering-padding-5">|</td>
<td>Plate Mail /<br>Bronze Plate Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Ring<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Scale<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Splint<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Studded<br>Leather</td>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type="checkbox" name="attr_banded-mail" title="@{banded-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_brigandine" title="@{brigandine}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_chainmail" title="@{chainmail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_field-plate" title="@{field-plate}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_full-plate" title="@{full-plate}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_leather-hide-padded" title="@{leather-hide-padded}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_plate-mail" title="@{plate-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_ring-mail" title="@{ring-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_scale-mail" title="@{scale-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_splint-mail" title="@{splint-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_studded-leather" title="@{studded-leather}" value="1"/><span></span></label></td>
</tr>
</table>
<input style="display: none;" name="attr_armortype-slash" value="
(@{banded-mail}*-2)+
(@{brigandine}*-1)+
(@{chainmail}*-2)+
(@{field-plate}*-3)+
(@{full-plate}*-4)+
(@{plate-mail}*-3)+
(@{ring-mail}*-1)+
(@{studded-leather}*-2)
">
<input style="display: none;" name="attr_armortype-pierce" value="
(@{brigandine}*-1)+
(@{field-plate}*-1)+
(@{full-plate}*-3)+
(@{leather-hide-padded}*2)+
(@{plate-mail}*-1)+
(@{ring-mail}*-1)+
(@{scale-mail}*-1)+
(@{splint-mail}*-1)+
(@{studded-leather}*-1)
">
<input style="display: none;" name="attr_armortype-blunt" value="
(@{banded-mail}*-1)+
(@{chainmail}*2)+
(@{splint-mail}*-2)
">
</details>
<br>
<div style="display: none;">
<button type="roll" name="roll_acid-hit" value="/em rolls [[2d4]] acid damage using their Acid! (Direct hit)"></button>
<button type="roll" name="roll_acid-splash" value="/em rolls [[1]] acid damage using their Acid! (Splash)"></button>
<button type="roll" name="roll_holy-water-hit" value="/em rolls [[1d6+1]] damage using their Holy water! (Direct hit)"></button>
<button type="roll" name="roll_holy-water-splash" value="/em rolls [[2]] damage using their Holy water! (Splash)"></button>
<button type="roll" name="roll_oil-lit-hit1" value="/em rolls [[2d6]] fire damage using their Oil (lit)! (Direct hit, first round)"></button>
<button type="roll" name="roll_oil-lit-hit2" value="/em rolls [[1d6]] fire damage using their Oil (lit)! (Direct hit, second round)"></button>
<button type="roll" name="roll_oil-lit-splash" value="/em rolls [[1d3]] fire damage using their Oil (lit)! (Splash)"></button>
<input type="text" name="attr_custom-grenade-name">
<input type="text" name="attr_custom-grenade-hit">
<input type="text" name="attr_custom-grenade-splash">
<button type="roll" name="roll_custom-grenade-hit" value="/em rolls [[@{custom-grenade-hit}]] damage using their @{custom-grenade-name}! (Direct hit)"></button>
<button type="roll" name="roll_custom-grenade-splash" value="/em rolls [[@{custom-grenade-splash}]] damage using their @{custom-grenade-name}! (Splash)"></button>
</div>
<div class="sheet-tab-content sheet-section-weapon-standard">
<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab70" value="1" checked/><span class="sheet-tab sheet-tab70">Melee</span>&nbsp;
<input type="radio" name="attr_tab70" class="sheet-tab sheet-tab71" value="2"/><span class="sheet-tab sheet-tab71">Ranged</span>
<br>
<br>
<div class="sheet-tab-content sheet-section-weapon-standard-melee">
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus}" value='1' checked/><span></span></label></td>
<td><input type="text" title="@{weaponname}" class="sheet-middle"></td>
<td>
<select title="@{prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
</select>
</td>
<td><input type="text" title="@{attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" title="@{attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" title="%{hit1}" >Hit</button></td>
<td><input type="text" title="@{crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" title="@{range}" class="sheet-short"></td>
<td><input type="text" title="@{size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" title="@{weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" title="@{weapspeed}" class="sheet-small"></td>
<td><button type="roll" title="%{init}" >Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_strbonus}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle" list="melee-weapons"></td>
<td>
<select name="attr_prof-level" title="@{repeating_weapons_$X_prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-table-dynamic" value="1"></td>
<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{repeating_weapons_$X_ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit1" title="%{repeating_weapons_$X_hit1}" value="/em hits an AC of [[ [[@{ThAC0}]]-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+(@{weaptype-slash}*(@{armortype-slash}))+(@{weaptype-pierce}*(@{armortype-pierce}))+(@{weaptype-blunt}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{repeating_weapons_$X_crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{repeating_weapons_$X_range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{repeating_weapons_$X_size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{repeating_weapons_$X_weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{repeating_weapons_$X_weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{repeating_weapons_$X_weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{repeating_weapons_$X_weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{repeating_weapons_$X_init}" value="/gmroll [[{1d10+[[@{weapspeed}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4>Melee Damage</h4>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding-2" title="Strength damage adjustment">Str</th>
<th title="Weapon name">Weapon</th>
<th class="sheet-centering-padding-2" title="Specialist: +2">Spec</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="3" title="Damage Small/Medium">Damage S/M</th>
<th colspan="3" title="Damage Large">Damage L</th>
</tr>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus1}" value='1' checked/><span></span></label></td>
<td><input type="text" title="@{weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" title="@{specialist-damage}" value="2"/><span></span></label></td>
<td><input type="text" title="@{damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{damsm}" class="sheet-short"></td>
<td><button type="roll" title="%{attacksm}"></button></td>
<td><button type="roll" title="%{critsm}">Crit</button></td>
<td><input type="text" title="@{daml}" class="sheet-short"></td>
<td><button type="roll" title="%{attackl}"></button></td>
<td><button type="roll" title="%{critl}">Crit</button></td>
</tr>
</table>
<fieldset name="repeating_weapons-damage" title="@{weapons-damage}" class="repeating_weapons-damage">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding-2">Str</th>
<th>Weapon</th>
<th class="sheet-centering-padding-2">Spec</th>
<th>Damage<br>Adj.</th>
<th colspan="3">Damage S/M</th>
<th colspan="3">Damage L</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle" list="melee-weapons"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons-damage_$X_specialist-damage}" value="2"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{repeating_weapons-damage_$X_damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{repeating_weapons-damage_$X_damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{repeating_weapons-damage_$X_attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Small/Medium)"></button></td>
<td><button type="roll" name="roll_critsm" title="%{repeating_weapons-damage_$X_critsm}" value="/em rolls [[(@{damsm})+(@{damsm})+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{weaponname1}! (vs. Small/Medium)">Crit</button></td>
<td><input type="text" name="attr_daml" title="@{repeating_weapons-damage_$X_daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{repeating_weapons-damage_$X_attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Large)"></button></td>
<td><button type="roll" name="roll_critl" title="%{repeating_weapons-damage_$X_critl}" value="/em rolls [[(@{daml})+(@{daml})+([[(@{damadj})+(@{specialist-damage})+((@{strengthdmg})*@{strbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{weaponname1}! (vs. Large)">Crit</button></td>
</tr>
</table>
</fieldset>
<br>
<h4>Special Abilities and Attacks</h4>
<textarea name="attr_abilitiesnotes" title="@{abilitiesnotes}" placeholder=""></textarea>
<br>
<h4>Weapon Notes</h4>
<textarea name="attr_weaponnotes" title="@{weaponnotes}" placeholder="Specializing in a melee weapon grants: +1/+2 and extra attacks"></textarea>
</div>
<div class="sheet-tab-content sheet-section-weapon-standard-ranged">
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">PB</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' title="@{dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" title="@{weaponname2}" class="sheet-middle"></td>
<td>
<select title="@{prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient/Specialist</option>
</select>
</td>
<td><label><input type="radio" title="@{range-mod-attack}" value="2"/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="0" checked/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="-2"/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="-5"/><span></span></label></td>
<td><input type="text" title="@{attacknum2}" class="sheet-cent"></td>
<td><input type="text" title="@{attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" title="%{hit12}" >Hit</button></td>
<td><input type="text" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" title="@{range2}" class="sheet-mintext"></td>
<td><input type="text" title="@{size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" title="@{weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" title="@{weapspeed2}" class="sheet-small"></td>
<td><button type="roll" title="%{init2}" >Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="4" title="Range modifiers">Range Mod.</th>
<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">PB</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle" list="ranged-weapons"></td>
<td>
<select name="attr_prof-level2" title="@{repeating_weapons2_$X_prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Related Weapon</option>
<option value="0" selected="selected">Proficient/Specialist</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="2"/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="0" checked/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-2"/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-5"/><span></span></label></td>
<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-cent" value="1"></td>
<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[ [[@{ThAC02}]]-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack})+(@{weaptype-slash2}*(@{armortype-slash}))+(@{weaptype-pierce2}*(@{armortype-pierce}))+(@{weaptype-blunt2}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{repeating_weapons2_$X_range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{repeating_weapons2_$X_size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{repeating_weapons2_$X_weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+[[@{weapspeed2}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<button type="action" name="act_grenade-miss" class="btn" >Grenade miss!</button>
<br>
<br>
<h4>Ammunition</h4>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding-2" title="Strength damage adjustment">Str</th>
<th title="Ammunition name">Ammo</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="3" title="Damage Small/Medium">Damage S/M</th>
<th colspan="3" title="Damage Large">Damage L</th>
<th title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus3}" value='1'/><span></span></label></td>
<td><input type="text" title="@{ammoname}" class="sheet-middle"></td>
<td><input type="text" title="@{damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{damsm2}" class="sheet-short"></td>
<td><button type="roll" title="%{attacksm2}"></button></td>
<td><button type="roll" title="%{critsm2}">Crit</button></td>
<td><input type="text" title="@{daml2}" class="sheet-short"></td>
<td><button type="roll" title="%{attackl2}"></button></td>
<td><button type="roll" title="%{critl2}" >Crit</button></td>
<td><input type="number" title="@{ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding-2">Str</th>
<th>Ammo</th>
<th>Damage<br>Adj.</th>
<th colspan="3">Damage S/M</th>
<th colspan="3">Damage L</th>
<th>Amount</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle" list="ranged-weapons"></td>
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Small/Medium)"></button></td>
<td><button type="roll" name="roll_critsm2" title="%{repeating_ammo_$X_critsm2}" value="/em rolls [[(@{damsm2})+(@{damsm2})+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{ammoname}! (vs. Small/Medium)">Crit</button></td>
<td><input type="text" name="attr_daml2" title="@{repeating_ammo_$X_daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{repeating_ammo_$X_attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Large)"></button></td>
<td><button type="roll" name="roll_critl2" title="%{repeating_ammo_$X_critl2}" value="/em rolls [[(@{daml2})+(@{daml2})+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+(@{temp-damadj})+(@{misc-mod})]])]] critical damage using their @{ammoname}! (vs. Large)">Crit</button></td>
<td><input type="number" name="attr_ammoremain" title="@{repeating_ammo_$X_ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
</fieldset>
<br>
<h4>Special Abilities and Attacks</h4>
<textarea name="attr_abilitiesnotesranged" title="@{abilitiesnotesranged}" placeholder=""></textarea>
<h4>Weapon Notes</h4>
<textarea name="attr_rangedweaponnotes" title="@{rangedweaponnotes}" placeholder="Specializing in any ranged weapon, except Bows, gives extra attacks. &#10;Specializing in Bows or Crossbows gives an additional range category, Point-blank: +2/+0"></textarea>
</div>
</div>
<div class="sheet-tab-content sheet-section-weapon-player-option">
<input type="radio" name="attr_tab83" class="sheet-tab sheet-tab83" value="1" checked/><span class="sheet-tab sheet-tab83">Melee</span>&nbsp;
<input type="radio" name="attr_tab83" class="sheet-tab sheet-tab84" value="2"/><span class="sheet-tab sheet-tab84">Ranged</span>
<br>
<br>
<div class="sheet-tab-content sheet-section-weapon-player-option-melee">
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength hit bonus">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' title="@{dexbonus}" value='1'/><span></span></label></td>
<td><input type="text" title="@{weaponname}" class="sheet-middle"></td>
<td>
<select title="@{prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="3">Mastery</option>
</select>
</td>
<td><input type="text" title="@{attacknum}" class="sheet-table-dynamic"></td>
<td><input type="text" title="@{attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" title="%{hit}" >Hit</button></td>
<td><input type="text" title="@{crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" title="@{range}" class="sheet-short"></td>
<td><input type="text" title="@{size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" title="@{weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" title="@{weapspeed}" class="sheet-small"></td>
<td><button type="roll" title="%{init}" >Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons" title="@{weapons}" class="repeating_weapons">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength hit bonus">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th rowspan="2" title="Number of attacks per round"># of<br>Attack</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus' title="@{repeating_weapons_$X_strbonus}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus' title="@{repeating_weapons_$X_dexbonus}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname" title="@{repeating_weapons_$X_weaponname}" class="sheet-middle" list="melee-weapons"></td>
<td>
<select name="attr_prof-level" title="@{repeating_weapons_$X_prof-level}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="3">Mastery</option>
</select>
</td>
<td><input type="text" name="attr_attacknum" title="@{repeating_weapons_$X_attacknum}" class="sheet-table-dynamic" value="1"></td>
<td><input type="text" name="attr_attackadj" title="@{repeating_weapons_$X_attackadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC0" title="@{repeating_weapons_$X_ThAC0}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit" title="%{repeating_weapons_$X_hit}" value="/em hits an AC of [[ [[@{ThAC0}]]-(1d20cs>@{crit-thresh}+([[(@{attackadj})+(@{prof-level})+((@{strengthhit})*@{strbonus})+((@{dexmissile})*@{dexbonus})+(@{weaptype-slash}*(@{armortype-slash}))+(@{weaptype-pierce}*(@{armortype-pierce}))+(@{weaptype-blunt}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh" title="@{repeating_weapons_$X_crit-thresh}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range" title="@{repeating_weapons_$X_range}" class="sheet-short"></td>
<td><input type="text" name="attr_size" title="@{repeating_weapons_$X_size}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash" title="@{repeating_weapons_$X_weaptype-slash}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce" title="@{repeating_weapons_$X_weaptype-pierce}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt" title="@{repeating_weapons_$X_weaptype-blunt}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed" title="@{repeating_weapons_$X_weapspeed}" class="sheet-small"></td>
<td><button type="roll" name="roll_init" title="%{repeating_weapons_$X_init}" value="/gmroll [[{1d10+[[@{weapspeed}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<h4>Melee Damage</h4>
<table>
<tr class="sheet-default-header">
<th class="sheet-centering-padding-2" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding-2" title="Dexterity missile attack adjustment as melee damage adjustment">Dex</th>
<th title="Weapon name">Weapon</th>
<th class="sheet-centering-padding-2" title="Specialist: +2">Spec</th>
<th class="sheet-centering-padding-2" title="Mastery: +3">Mast</th>
<th title="Damage adjustment">Damage<br>Adj.</th>
<th colspan="2" title="Damage Small/Medium">Dam SM</th>
<th colspan="2" title="Damage Large">Dam L</th>
<th colspan="2" title="Knockdown">Knockdown</th>
</tr>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus1}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' title="@{dexbonus1}" value='1'/><span></span></label></td>
<td><input type="text" title="@{weaponname1}" class="sheet-middle"></td>
<td><label><input type="checkbox" title="@{specialist-damage}" value="2"/><span></span></label></td>
<td><label><input type="checkbox" title="@{mastery-damage}" value="3"/><span></span></label></td>
<td><input type="text" title="@{damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{damsm}" class="sheet-short"></td>
<td><button type="roll" title="%{attacksm}" ></button></td>
<td><input type="text" title="@{daml}" class="sheet-short"></td>
<td><button type="roll" title="%{attackl}" ></button></td>
<td><input type="text" title="@{knockdown1}" class="sheet-shortish"></td>
<td><button type="roll" title="%{knockdown1}" ></button></td>
</tr>
</table>
<fieldset name="repeating_weapons-damage" title="@{weapons-damage}" class="repeating_weapons-damage">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<tr class="sheet-default-header" style="visibility: collapse;">
<th class="sheet-centering-padding-2">Str</th>
<th class="sheet-centering-padding-2">Dex</th>
<th>Weapon</th>
<th class="sheet-centering-padding-2">Spec</th>
<th class="sheet-centering-padding-2">Mast</th>
<th>Damage<br>Adj.</th>
<th colspan="2">Dam SM</th>
<th colspan="2">Dam L</th>
<th colspan="2" title="Knockdown">Knockdown</th>
</tr>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus1' title="@{repeating_weapons-damage_$X_strbonus1}" value='1' checked/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus1' title="@{repeating_weapons-damage_$X_dexbonus1}" value='1'/><span></span></label></td>
<td><input type="text" name="attr_weaponname1" title="@{repeating_weapons-damage_$X_weaponname1}" class="sheet-middle" list="melee-weapons"></td>
<td><label><input type="checkbox" name="attr_specialist-damage" title="@{repeating_weapons-damage_$X_specialist-damage}" value="2"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_mastery-damage" title="@{repeating_weapons-damage_$X_mastery-damage}" value="3"/><span></span></label></td>
<td><input type="text" name="attr_damadj" title="@{repeating_weapons-damage_$X_damadj}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm" title="@{repeating_weapons-damage_$X_damsm}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm" title="%{repeating_weapons-damage_$X_attacksm}" value="/em rolls [[@{damsm}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Small/Medium)"></button></td>
<td><input type="text" name="attr_daml" title="@{repeating_weapons-damage_$X_daml}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl" title="%{repeating_weapons-damage_$X_attackl}" value="/em rolls [[@{daml}+([[(@{damadj})+({{@{specialist-damage},@{mastery-damage}}kh1})+((@{strengthdmg})*@{strbonus1})+((@{dexmissile})*@{dexbonus1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{weaponname1}! (vs. Large)"></button></td>
<td><input type="text" name="attr_knockdown1" title="@{repeating_weapons-damage_$X_knockdown1}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown1" title="%{repeating_weapons-damage_$X_knockdown1}" value="/em roll [[@{knockdown1}+(@{misc-mod})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{weaponname1}!"></button></td>
</tr>
</table>
</fieldset>
<br>
<h4>Special Abilities and Attacks</h4>
<textarea name="attr_abilitiesnotes" title="@{abilitiesnotes}" placeholder=""></textarea>
<h4>Weapon Notes</h4>
<textarea name="attr_weaponnotes" title="@{weaponnotes}"></textarea>
</div>
<div class="sheet-tab-content sheet-section-weapon-player-option-ranged">
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="5" title="Range modifiers">Range Mod.</th>
<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Mastery Point Blank: +3 (additional +1 on top of Mastery +2 modifier)">PBM</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Extreme Range: -10">ER</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' title="@{dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" title="@{weaponname2}" class="sheet-middle">
<td>
<select title="@{prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="2">Mastery</option>
</select>
</td>
<td><label><input type="radio" title="@{range-mod-attack}" value="1"/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="0" checked/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="-2"/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="-5"/><span></span></label></td>
<td><label><input type="radio" title="@{range-mod-attack}" value="-10"/><span></span></label></td>
<td><input type="text" title="@{attacknum2}" class="sheet-cent"></td>
<td><input type="text" title="@{attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" title="%{hit12}" >Hit</button></td>
<td><input type="text" title="@{crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" title="@{range2}" class="sheet-mintext"></td>
<td><input type="text" title="@{size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" title="@{weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" title="@{weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" title="@{weapspeed2}" class="sheet-small"></td>
<td><button type="roll" title="%{init2}" >Initiative</button></td>
</tr>
</table>
<fieldset name="repeating_weapons2" title="@{weapons2}" class="repeating_weapons2">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength attack adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment">Dex</th>
<th rowspan="2" title="Weapon name">Weapon</th>
<th rowspan="2" title="Proficiency level with weapon">Proficiency</th>
<th class="sheet-centering" colspan="5" title="Range modifiers">Range Mod.</th>
<th class="sheet-centering" rowspan="2" title="Rate of fire per round">ROF</th>
<th rowspan="2" title="Attack adjustment">Attack<br>Adj.</th>
<th rowspan="2" colspan="2" title="To Hit Armor Class 0">THAC0</th>
<th rowspan="2" title="Natural roll Crit">Crit</th>
<th rowspan="2" title="Ranges for Short, Medium, and Long">Range</th>
<th rowspan="2" title="Size ie. S/M/L">Size</th>
<th class="sheet-centering" colspan="3" title="Type ie. Slashing, Piercing, or Bludgeoning">Type</th>
<th rowspan="2" colspan="2" title="Speed factor">Speed</th>
</tr>
<tr class="sheet-centering">
<th title="Mastery Point Blank: +3 (additional +1 on top of Mastery +2 modifier)">PBM</th>
<th title="Short Range: 0">SR</th>
<th title="Medium Range: -2">MR</th>
<th title="Long Range: -5">LR</th>
<th title="Extreme Range: -10">ER</th>
<th title="Slashing">S</th>
<th title="Piercing">P</th>
<th title="Bludgeoning">B</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus2' title="@{repeating_weapons2_$X_strbonus2}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus2' title="@{repeating_weapons2_$X_dexbonus2}" value='1' checked/><span></span></label></td>
<td><input type="text" name="attr_weaponname2" title="@{repeating_weapons2_$X_weaponname2}" class="sheet-middle" list="ranged-weapons">
<td>
<select name="attr_prof-level2" title="@{repeating_weapons2_$X_prof-level2}" class="sheet-table-dynamic">
<option value="@{nonprof-penalty}">Nonproficient</option>
<option value="@{famil-penalty}">Familiarity</option>
<option value="0" selected="selected">Proficient</option>
<option value="1">Specialist</option>
<option value="2">Mastery</option>
</select>
</td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="1"/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="0" checked/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-2"/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-5"/><span></span></label></td>
<td><label><input type="radio" name="attr_range-mod-attack" title="@{repeating_weapons2_$X_range-mod-attack}" value="-10"/><span></span></label></td>
<td><input type="text" name="attr_attacknum2" title="@{repeating_weapons2_$X_attacknum2}" class="sheet-cent" value="1"></td>
<td><input type="text" name="attr_attackadj2" title="@{repeating_weapons2_$X_attackadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_ThAC02" title="@{repeating_weapons2_$X_ThAC02}" class="sheet-small" value="20"></td>
<td><button type="roll" name="roll_hit12" title="%{repeating_weapons2_$X_hit12}" value="/em hits an AC of [[ [[@{ThAC02}]]-(1d20cs>@{crit-thresh2}+([[(@{attackadj2})+((@{strengthhit})*@{strbonus2})+((@{dexmissile})*@{dexbonus2})+(@{prof-level2})+(@{range-mod-attack})+(@{weaptype-slash2}*(@{armortype-slash}))+(@{weaptype-pierce2}*(@{armortype-pierce}))+(@{weaptype-blunt2}*(@{armortype-blunt}))+(@{temp-attackadj})+(@{misc-mod})]]))]] using their @{weaponname2}">Hit</button></td>
<td><input type="text" name="attr_crit-thresh2" title="@{repeating_weapons2_$X_crit-thresh2}" class="sheet-small" value="20"></td>
<td><input type="text" name="attr_range2" title="@{repeating_weapons2_$X_range2}" class="sheet-mintext"></td>
<td><input type="text" name="attr_size2" title="@{repeating_weapons2_$X_size2}" class="sheet-table-dynamic"></td>
<td><label><input type="checkbox" name="attr_weaptype-slash2" title="@{repeating_weapons2_$X_weaptype-slash2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-pierce2" title="@{repeating_weapons2_$X_weaptype-pierce2}" value="1"/><span></span></label></td>
<td><label><input type="checkbox" name="attr_weaptype-blunt2" title="@{repeating_weapons2_$X_weaptype-blunt2}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_weapspeed2" title="@{repeating_weapons2_$X_weapspeed2}" class="sheet-small"></td>
<td><button type="roll" name="roll_init2" title="%{repeating_weapons2_$X_init2}" value="/gmroll [[{1d10+[[@{weapspeed2}-(@{temp-speedadj})-(@{misc-mod})]], {1}}kh1]] [Initiative (@{weaponname2})]&{tracker}">Initiative</button></td>
</tr>
</table>
</fieldset>
<br>
<button type="action" name="act_grenade-miss" class="btn" >Grenade miss!</button>
<br>
<br>
<h4>Ammunition</h4>
<table>
<thead class="sheet-default-header">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment as damage adjustment">Dex</th>
<th rowspan="2" title="Ammunition name">Ammo</th>
<th class="sheet-centering" colspan="2" title="Point Blank damage modifier">Point Blank</th>
<th rowspan="2" title="Damage adjustment">Damage<br>Adj.</th>
<th rowspan="2" colspan="2" title="Damage Small/Medium">Dam SM</th>
<th rowspan="2" colspan="2" title="Damage Large">Dam L</th>
<th rowspan="2" colspan="2" title="Knockdown">Knockdown</th>
<th rowspan="2" title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">Spec</th>
<th title="Mastery Point Blank: +3">Mast</th>
</tr>
</thead>
<tr class="sheet-centering sheet-collapse">
<td><label><input type='checkbox' title="@{strbonus3}" value='1'/><span></span></label></td>
<td><label><input type='checkbox' title="@{dexbonus3}" value='1'/><span></span></label></td>
<td><input type="text" title="@{ammoname}" class="sheet-middle"></td>
<td><label><input type='checkbox' title="@{specialist-damage2}" value='2'/><span></span></label></td>
<td><label><input type='checkbox' title="@{mastery-damage2}" value='3'/><span></span></label></td>
<td><input type="text" title="@{damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" title="@{damsm2}" class="sheet-short"></td>
<td><button type="roll" title="%{attacksm2}" ></button></td>
<td><input type="text" title="@{daml2}" class="sheet-short"></td>
<td><button type="roll" title="%{attackl2}" ></button></td>
<td><input type="text" title="@{knockdown2}" class="sheet-shortish"></td>
<td><button type="roll" title="%{knockdown2}" ></button></td>
<td><input type="number" title="@{ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
<fieldset name="repeating_ammo" title="@{ammo}" class="repeating_ammo">
<table>
<!-- Invisible header row to keep the spacing of all the cells -->
<thead class="sheet-default-header" style="visibility: collapse;">
<tr>
<th class="sheet-centering-padding-2" rowspan="2" title="Strength damage adjustment">Str</th>
<th class="sheet-centering-padding-2" rowspan="2" title="Dexterity missile attack adjustment as damage adjustment">Dex</th>
<th rowspan="2" title="Ammunition name">Ammo</th>
<th class="sheet-centering" colspan="2" title="Point Blank damage modifier">Point Blank</th>
<th rowspan="2" title="Damage adjustment">Damage<br>Adj.</th>
<th rowspan="2" colspan="2" title="Damage Small/Medium">Dam SM</th>
<th rowspan="2" colspan="2" title="Damage Large">Dam L</th>
<th rowspan="2" colspan="2" title="Knockdown">Knockdown</th>
<th rowspan="2" title="Amount of ammunition">Amount</th>
</tr>
<tr class="sheet-centering">
<th title="Specialist Point Blank: +2">Spec</th>
<th title="Mastery Point Blank: +3">Mast</th>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type='checkbox' name='attr_strbonus3' title="@{repeating_ammo_$X_strbonus3}" value="1"/><span></span></label></td>
<td><label><input type='checkbox' name='attr_dexbonus3' title="@{repeating_ammo_$X_dexbonus3}" value="1"/><span></span></label></td>
<td><input type="text" name="attr_ammoname" title="@{repeating_ammo_$X_ammoname}" class="sheet-middle" list="ranged-weapons"></td>
<td><label><input type='checkbox' name='attr_specialist-damage2' title="@{repeating_ammo_$X_specialist-damage2}" value='2'/><span></span></label></td>
<td><label><input type='checkbox' name='attr_mastery-damage2' title="@{repeating_ammo_$X_mastery-damage2}" value='3'/><span></span></label></td>
<td><input type="text" name="attr_damadj2" title="@{repeating_ammo_$X_damadj2}" class="sheet-table-dynamic" value="0"></td>
<td><input type="text" name="attr_damsm2" title="@{repeating_ammo_$X_damsm2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attacksm2" title="%{repeating_ammo_$X_attacksm2}" value="/em rolls [[@{damsm2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Small/Medium)"></button></td>
<td><input type="text" name="attr_daml2" title="@{repeating_ammo_$X_daml2}" class="sheet-short"></td>
<td><button type="roll" name="roll_attackl2" title="%{repeating_ammo_$X_attackl2}" value="/em rolls [[@{daml2}+([[(@{damadj2})+((@{strengthdmg})*@{strbonus3})+((@{dexmissile})*@{dexbonus3})+({{@{specialist-damage2},@{mastery-damage2}}kh1})+(@{temp-damadj})+(@{misc-mod})]])]] damage using their @{ammoname}! (vs. Large)"></button></td>
<td><input type="text" name="attr_knockdown2" title="@{repeating_ammo_$X_knockdown2}" class="sheet-shortish"></td>
<td><button type="roll" name="roll_knockdown2" title="%{repeating_ammo_$X_knockdown2}" value="/em roll [[@{knockdown2}+(@{misc-mod})]]&GreaterEqual;[[?{Target Size?|Tiny,3|Small,5|Medium,7|Large,9|Huge,11}]] knockdown using their @{ammoname}!"></button></td>
<td><input type="number" name="attr_ammoremain" title="@{repeating_ammo_$X_ammoremain}" class="sheet-table-dynamic"></td>
</tr>
</table>
</fieldset>
<br>
<h4>Special Abilities and Attacks</h4>
<textarea name="attr_abilitiesnotesranged" title="@{abilitiesnotesranged}" placeholder=""></textarea>
<h4>Weapon Notes</h4>
<textarea name="attr_rangedweaponnotes" title="@{rangedweaponnotes}"></textarea>
</div>
</div>
</div>
</div>