Hi, Here's the version of the Call Of Cthulhu 6th Edition character sheet with translation available (in prevision to replace the French and German versions).
1976 lines
111 KiB
HTML
1976 lines
111 KiB
HTML
<div class="sheet-main">
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<div>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<h1 style="text-align: center;"><span data-i18n="call-of-cthulhu">L'Appel de CTHULHU</span></h1>
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<div style="height: 100px"></div>
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="characteristics-and-rolls">Caractéristiques & Attributs</span></h3>
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<table style="width: 100%;">
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<tbody>
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<tr>
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<td><span data-i18n="APP">APP</span></td>
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<td>
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<input type="number" name="attr_app" />
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</td>
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<td><span data-i18n="presence">Prestance</span></td>
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<td>
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<input type="number" name="attr_presence" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{presence}}} {{characteristic_threshold=[[@{presence}]]}} {{special_success=[[(ceil(@{presence}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="CON">CON</span></td>
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<td>
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<input type="number" name="attr_con" />
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</td>
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<td><span data-i18n="stamina">Endurance</span></td>
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<td>
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<input type="number" name="attr_stamina" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{stamina}}} {{characteristic_threshold=[[@{stamina}]]}} {{special_success=[[(ceil(@{stamina}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="DEX">DEX</span></td>
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<td>
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<input type="number" name="attr_dex" />
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</td>
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<td><span data-i18n="agility">Agilité</span></td>
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<td>
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<input type="number" name="attr_agility" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{agility}}} {{characteristic_threshold=[[@{agility}]]}} {{special_success=[[(ceil(@{agility}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="STR">FOR</span></td>
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<td>
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<input type="number" name="attr_str" />
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</td>
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<td><span data-i18n="strength">Puissance</span></td>
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<td>
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<input type="number" name="attr_strength" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{strength}}} {{characteristic_threshold=[[@{strength}]]}} {{special_success=[[(ceil(@{strength}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="SIZ">TAI</span></td>
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<td>
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<input type="number" name="attr_siz" />
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</td>
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<td><span data-i18n="corpulence">Corpulence</span></td>
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<td>
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<input type="number" name="attr_corpulence" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{corpulence}}} {{characteristic_threshold=[[@{corpulence}]]}} {{special_success=[[(ceil(@{corpulence}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="EDU">EDU</span></td>
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<td>
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<input type="number" name="attr_edu" />
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</td>
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<td><span data-i18n="knowledge">Connaissance</span></td>
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<td>
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<input type="number" name="attr_knowledge" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{knowledge}}} {{characteristic_threshold=[[@{knowledge}]]}} {{special_success=[[(ceil(@{knowledge}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="INT">INT</span></td>
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<td>
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<input type="number" name="attr_int" />
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</td>
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<td><span data-i18n="intuition">Intuition</span></td>
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<td>
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<input type="number" name="attr_intuition" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{intuition}}} {{characteristic_threshold=[[@{intuition}]]}} {{special_success=[[(ceil(@{intuition}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="POW">POU</span></td>
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<td>
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<input type="number" name="attr_pow" />
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</td>
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<td><span data-i18n="willpower">Volonté</span></td>
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<td>
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<input type="number" name="attr_willpower" readonly="readonly" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{willpower}}} {{characteristic_threshold=[[@{willpower}]]}} {{special_success=[[(ceil(@{willpower}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="investigator-info">État civil</span></h3>
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<table style="width: 100%;">
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<tr>
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<td><span data-i18n="last-name">Nom</span></td>
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<td>
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<input type="text" name="attr_lastname" /> </td>
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</tr>
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<tr>
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<td><span data-i18n="first-name">Prénom</span></td>
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<td>
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<input type="text" name="attr_firstname" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="occupation">Occupation</span></td>
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<td>
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<input type="text" name="attr_occupation" /> </td>
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</tr>
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<tr>
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<td><span data-i18n="profession">Profession</span></td>
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<td>
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<input type="text" name="attr_profession" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="sex">Sexe</span></td>
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<td>
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<input type="text" name="attr_sex" />
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</td>
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<td><span data-i18n="age">Age</span></td>
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<td>
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<input type="number" name="attr_age" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="personality">Personnalité</span></td>
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<td>
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<input type="text" name="attr_personality" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="nationality">Nationalité</span></td>
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<td>
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<input type="text" name="attr_nationality" />
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</td>
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</tr>
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<tr>
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<td><b><span data-i18n="quality-of-life">Niveau de vie</span></b>
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</td>
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<td>
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<input type="text" name="attr_quality-of-life" /></td>
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<td>
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<input type="number" name="attr_qol-score" style="width: 50px;" />
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</td>
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<td>%</td>
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</tr>
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</table>
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<hr/>
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="circles-of-influence">Cercles d'Influence</span></h3>
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<table style="width: 100%;">
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<tr>
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<td><span data-i18n="close">Proche</span></td>
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<td>
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<input type="text" name="attr_coi-close" /> </td>
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</tr>
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<tr>
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<td><span data-i18n="opposed">Opposés</span></td>
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<td>
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<input type="text" name="attr_coi-opposed" />
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</td>
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</tr>
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<tr>
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<td><span data-i18n="far">Éloignés</span></td>
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<td>
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<input type="text" name="attr_coi-far" /> </td>
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</tr>
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<tr>
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<td><span data-i18n="enemy">Ennemi</span></td>
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<td>
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<input type="text" name="attr_coi-enemy" />
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</td>
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</tr>
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</table>
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</div>
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</div>
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</div>
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<hr/>
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<div>
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<div class="sheet-row">
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="health">Santé</span></h3>
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<table style="width: 100%;">
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<tr>
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<td><span data-i18n="protections">Protections</span>
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<input type="text" name="attr_protection" style="width: 400px;" />
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</td>
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<td><span data-i18n="wound-threshold">Seuil de blessure</span>
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<input type="number" name="attr_woundThreshold" readonly="readonly" />
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</td>
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</tr>
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</table>
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<span data-i18n="hit-points">Points de Vie</span>
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<input type="number" name="attr_hp" />/<input type="number" name="attr_hp_max" readonly="readonly" />
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<table style="width: 100%;">
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<tr>
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<td><span data-i18n="wounds">Blessures</span>
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<input type="text" name="attr_wounds" style="width: 700px;" />
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</td>
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</tr>
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</table>
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<h3 style="text-align: center; color: #FFF; background-color: #000;">
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<span data-i18n="sanity-points">Points de Santé Mentale</span>
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<button type="roll" value="@{PC-whisper} &{template:coc_sanity} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_threshold=[[@{sanity}]]}} {{special_success=[[(ceil(@{sanity}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</h3>
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<table style="width: 100%; font-size: 10px;">
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<tr>
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<td><span data-i18n="social-mod">Modificateur social</span>
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<input type="number" name="attr_social-mod" />
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</td>
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<td><span data-i18n="aplomb">Aplomb</span>
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<input type="number" name="attr_aplomb" />
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</td>
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<td><span data-i18n="initial-sanity">SAN Initiale</span>
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<input type="number" name="attr_initSanity" readonly="readonly" />
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</td>
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<td><span data-i18n="sanity">SAN</span>
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<input type="number" name="attr_sanity" />
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</td>
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<td><span data-i18n="sanity-max">SAN Max</span>
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<input type="number" name="attr_sanity_max" readonly="readonly" />
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</td>
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</tr>
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</table>
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="magic-points">Points de Magie</span></h3>
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<input type="number" name="attr_mp" />/<input type="number" name="attr_mp_max" readonly="readonly" />
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</div>
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</div>
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<hr/>
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<div>
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<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="skills">Compétences</span></h3>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<table style="width: 30%;">
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<tr>
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<td style="width: 20px;"></td>
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<td><b><span data-i18n="knowledge">Connaissance</span></b></td>
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<td></td>
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<td></td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_bureaucracy-success" />
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</td>
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<td><span data-i18n="bureaucracy">Bureaucratie</span>(10%)</td>
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<td>
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<input type="number" name="attr_bureaucracy" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bureaucracy}}} {{skill_threshold=[[@{bureaucracy}]]}} {{special_success=[[(ceil(@{bureaucracy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_artistic-culture-success" />
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</td>
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<td><span data-i18n="artistic-culture">Culture artistique</span>(10%)</td>
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<td>
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<input type="number" name="attr_artistic-culture" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{artistic-culture}}} {{skill_threshold=[[@{artistic-culture}]]}} {{special_success=[[(ceil(@{artistic-culture}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_artistic-culture-success-1" />
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</td>
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<td>
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<input type="text" name="attr_artistic-culture-name-1" data-i18n-placeholder="artistic-culture-place" placeholder="Culture artistique" style="width: 145px" />
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</td>
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<td>
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<input type="number" name="attr_artistic-culture-1" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{artistic-culture-name}}} {{skill_threshold=[[@{artistic-culture-1}]]}} {{special_success=[[(ceil(@{artistic-culture-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_artistic-culture-success-2" />
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</td>
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<td>
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<input type="text" name="attr_artistic-culture-name-2" data-i18n-placeholder="artistic-culture-place" placeholder="Culture artistique" style="width: 145px" />
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</td>
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<td>
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<input type="number" name="attr_artistic-culture-2" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{artistic-culture-name}}} {{skill_threshold=[[@{artistic-culture-2}]]}} {{special_success=[[(ceil(@{artistic-culture-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td></td>
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<td style="height: 25px"><span data-i18n="mother-tongue">Langue maternelle</span>(EDUx5%)</td>
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<td></td>
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<td></td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_mother-tongue-success" />
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</td>
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<td>
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<input type="text" name="attr_mother-tongue-name" data-i18n-placeholder="mother-tongue-place" placeholder="Langue maternelle" style="width: 160px" />
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</td>
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<td>
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<input type="number" name="attr_mother-tongue" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{mother-tongue-name}}} {{skill_threshold=[[@{mother-tongue}]]}} {{special_success=[[(ceil(@{mother-tongue}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td></td>
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<td><span data-i18n="languages">Langues</span>(00%)</td>
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<td></td>
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<td></td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_language-success-1" />
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</td>
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<td>
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<input type="text" name="attr_language-name-1" data-i18n-placeholder="language-place" placeholder="Langue" style="width: 145px" />
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</td>
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<td>
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<input type="number" name="attr_language-1" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-1}}} {{skill_threshold=[[@{language-1}]]}} {{special_success=[[(ceil(@{language-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_language-success-2" />
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</td>
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<td>
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<input type="text" name="attr_language-name-2" data-i18n-placeholder="language-place" placeholder="Langue" style="width: 145px" />
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</td>
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<td>
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<input type="number" name="attr_language-2" />
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</td>
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<td>
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<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-2}}} {{skill_threshold=[[@{language-2}]]}} {{special_success=[[(ceil(@{language-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
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</td>
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</tr>
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<tr>
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<td>
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<input type="checkbox" name="attr_language-success-3" />
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</td>
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<td>
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<input type="text" name="attr_language-name-3" data-i18n-placeholder="language-place" placeholder="Langue" style="width: 145px" />
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</td>
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<td>
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<input type="number" name="attr_language-3" />
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</td>
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<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-3}}} {{skill_threshold=[[@{language-3}]]}} {{special_success=[[(ceil(@{language-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_cthulhu-mythos-success" />
|
|
</td>
|
|
<td><span data-i18n="cthulhu-mythos">Mythe de Cthulhu</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_cthulhuMythos" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{cthulhu-mythos}}} {{skill_threshold=[[@{cthulhuMythos}]]}} {{special_success=[[(ceil(@{cthulhuMythos}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="earth-sciences">Sciences de la terre</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_earth-science-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_earth-science-name-1" data-i18n-placeholder="earth-science-place" placeholder="Science de la terre" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_earth-science-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{earth-science-name-1}}} {{skill_threshold=[[@{earth-science-1}]]}} {{special_success=[[(ceil(@{earth-science-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_earth-science-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_earth-science-name-2" data-i18n-placeholder="earth-science-place" placeholder="Sciences de la terre" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_earth-science-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{earth-science-name-2}}} {{skill_threshold=[[@{earth-science-2}]]}} {{special_success=[[(ceil(@{earth-science-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_earth-science-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_earth-science-name-6" data-i18n-placeholder="earth-science-place" placeholder="Sciences de la terre" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_earth-science-6" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{earth-science-name-3}}} {{skill_threshold=[[@{earth-science-3}]]}} {{special_success=[[(ceil(@{earth-science-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="life-sciences">Sciences de la vie</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<br>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_life-sciences-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_life-sciences-name-1" data-i18n-placeholder="life-sciences-place" placeholder="Sciences de la vie" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_life-sciences-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{life-sciences-name-1}}} {{skill_threshold=[[@{life-sciences-1}]]}} {{special_success=[[(ceil(@{life-sciences-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_life-sciences-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_life-sciences-name-2" data-i18n-placeholder="life-sciences-place" placeholder="Sciences de la vie" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_life-sciences-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{life-sciences-name-2}}} {{skill_threshold=[[@{life-sciences-2}]]}} {{special_success=[[(ceil(@{life-sciences-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_life-sciences-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_life-sciences-name-3" data-i18n-placeholder="life-sciences-place" placeholder="Sciences de la vie" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_life-sciences-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{life-sciences-name-3}}} {{skill_threshold=[[@{life-sciences-3}]]}} {{special_success=[[(ceil(@{life-sciences-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="formal-sciences">Sciences formelles</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<br>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_formal-sciences-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_formal-sciences-name-1" data-i18n-placeholder="formal-sciences-place" placeholder="Sciences formelles" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_formal-sciences-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{formal-sciences-name-1}}} {{skill_threshold=[[@{formal-sciences-1}]]}} {{special_success=[[(ceil(@{formal-sciences-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_formal-sciences-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_formal-sciences-name-2" data-i18n-placeholder="formal-sciences-place" placeholder="Sciences formelles" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_formal-sciences-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{formal-sciences-name-2}}} {{skill_threshold=[[@{formal-sciences-2}]]}} {{special_success=[[(ceil(@{formal-sciences-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_formal-sciences-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_formal-sciences-name-3" data-i18n-placeholder="formal-sciences-place" placeholder="Sciences formelles" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_formal-sciences-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{formal-sciences-name-3}}} {{skill_threshold=[[@{formal-sciences-3}]]}} {{special_success=[[(ceil(@{formal-sciences-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="human-sciences">Sciences humaines</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_human-sciences-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_human-sciences-name-1" data-i18n-placeholder="human-sciences-place" placeholder="Sciences humaines" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_human-sciences-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{human-sciences-name-1}}} {{skill_threshold=[[@{human-sciences-1}]]}} {{special_success=[[(ceil(@{human-sciences-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_human-sciences-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_human-sciences-name-2" data-i18n-placeholder="human-sciences-place" placeholder="Sciences humaines" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_human-sciences-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{human-sciences-name-2}}} {{skill_threshold=[[@{human-sciences-2}]]}} {{special_success=[[(ceil(@{human-sciences-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_human-sciences-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_human-sciences-name-3" data-i18n-placeholder="human-sciences-place" placeholder="Sciences humaines" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_human-sciences-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{human-sciences-name-3}}} {{skill_threshold=[[@{human-sciences-3}]]}} {{special_success=[[(ceil(@{human-sciences-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_occult-sciences-success" />
|
|
</td>
|
|
<td><span data-i18n="occult-sciences">Sciences occultes</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_occult-sciences" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{occult-sciences}}} {{skill_threshold=[[@{occult-sciences}]]}} {{special_success=[[(ceil(@{occult-sciences}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_misc-skill-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_misc-skill-name-1" data-i18n-placeholder="misc-skill-place" placeholder="Divers" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_misc-skill-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{misc-skill-name-1}}} {{skill_threshold=[[@{misc-skill-1}]]}} {{special_success=[[(ceil(@{misc-skill-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width: 30%;">
|
|
<tr>
|
|
<td style="width: 20px;"></td>
|
|
<td><b><span data-i18n="expertise">Savoir-faire</span></b>
|
|
</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_do-it-yourself-success" />
|
|
</td>
|
|
<td><span data-i18n="do-it-yourself">Bricolage</span>(20%)</td>
|
|
<td>
|
|
<input type="number" name="attr_do-it-yourself" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{do-it-yourself}}} {{skill_threshold=[[@{do-it-yourself}]]}} {{special_success=[[(ceil(@{do-it-yourself}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_criminalistics-success" />
|
|
</td>
|
|
<td><span data-i18n="criminalistics">Criminalistique</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_criminalistics" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{criminalistics}}} {{skill_threshold=[[@{criminalistics}]]}} {{special_success=[[(ceil(@{criminalistics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_hypnosis-success" />
|
|
</td>
|
|
<td><span data-i18n="hypnosis">Hypnose</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_hypnosis" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hypnosis}}} {{skill_threshold=[[@{hypnosis}]]}} {{special_success=[[(ceil(@{hypnosis}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_medicine-success" />
|
|
</td>
|
|
<td><span data-i18n="medicine">Médecine</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_medicine" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{medicine}}} {{skill_threshold=[[@{medicine}]]}} {{special_success=[[(ceil(@{medicine}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="craft">Métier</span>(05%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{craft}}} {{skill_threshold=[[5]]}} {{special_success=[[(1)]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_craft-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_craft-name-1" data-i18n-placeholder="craft-place" placeholder="Métier" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_craft-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{craft-name-1}}} {{skill_threshold=[[@{craft-1}]]}} {{special_success=[[(ceil(@{craft-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_craft-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_craft-name-2" data-i18n-placeholder="craft-place" placeholder="Métier" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_craft-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{craft-name-2}}} {{skill_threshold=[[@{craft-2}]]}} {{special_success=[[(ceil(@{craft-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_craft-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_craft-name-3" data-i18n-placeholder="craft-place" placeholder="Métier" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_craft-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{craft-name-3}}} {{skill_threshold=[[@{craft-3}]]}} {{special_success=[[(ceil(@{craft-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_craft-success-4" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_craft-name-4" data-i18n-placeholder="craft-place" placeholder="Métier" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_craft-4" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{craft-name-4}}} {{skill_threshold=[[@{craft-4}]]}} {{special_success=[[(ceil(@{craft-4}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_photography-success" />
|
|
</td>
|
|
<td><span data-i18n="photography">Photographie</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_photography" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{photography}}} {{skill_threshold=[[@{photography}]]}} {{special_success=[[(ceil(@{photography}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="art">Pratique artistique</span>(05%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art}}} {{skill_threshold=[[5]]}} {{special_success=[[1]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_art-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_art-name-1" data-i18n-placeholder="art-place" placeholder="Pratique artistique" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_art-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{art-name-1}}} {{skill_threshold=[[@{art-1}]]}} {{special_success=[[(ceil(@{art-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_art-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_art-name-2" data-i18n-placeholder="art-place" placeholder="Pratique artistique" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_art-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{art-name-2}}} {{skill_threshold=[[@{art-2}]]}} {{special_success=[[(ceil(@{art-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_art-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_art-name-3" data-i18n-placeholder="art-place" placeholder="Pratique artistique" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_art-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{art-name-3}}} {{skill_threshold=[[@{art-3}]]}} {{special_success=[[(ceil(@{art-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_first-aid-success" />
|
|
</td>
|
|
<td><span data-i18n="first-aid">Premiers soins</span>(30%)</td>
|
|
<td>
|
|
<input type="number" name="attr_first-aid" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{first-aid}}} {{skill_threshold=[[@{first-aid}]]}} {{special_success=[[(ceil(@{first-aid}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_psychoanalysis-success" />
|
|
</td>
|
|
<td><span data-i18n="psychoanalysis">Psychanalyse</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_psychoanalysis" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{psychoanalysis}}} {{skill_threshold=[[@{psychoanalysis}]]}} {{special_success=[[(ceil(@{psychoanalysis}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_survival-success" />
|
|
</td>
|
|
<td><span data-i18n="survival">Survie</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_survival" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{survival}}} {{skill_threshold=[[@{survival}]]}} {{special_success=[[(ceil(@{survival}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_misc-skill-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_misc-skill-name-2" data-i18n-placeholder="misc-skill-place" placeholder="Divers" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_misc-skill-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{misc-skill-name-2}}} {{skill_threshold=[[@{misc-skill-2}]]}} {{special_success=[[(ceil(@{misc-skill-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width: 20px;"></td>
|
|
<td><b><span data-i18n="sensory">Sensorielles</span></b>
|
|
</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_library-use-success" />
|
|
</td>
|
|
<td><span data-i18n="library-use">Bibliothèque</span>(25%)</td>
|
|
<td>
|
|
<input type="number" name="attr_library-use" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{library-use}}} {{skill_threshold=[[@{library-use}]]}} {{special_success=[[(ceil(@{library-use}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_stealth-success" />
|
|
</td>
|
|
<td><span data-i18n="stealth">Discrétion</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_stealth" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{stealth}}} {{skill_threshold=[[@{stealth}]]}} {{special_success=[[(ceil(@{stealth}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_concealment-success" />
|
|
</td>
|
|
<td><span data-i18n="concealment">Dissimulation</span>(15%)</td>
|
|
<td>
|
|
<input type="number" name="attr_concealment" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{concealment}}} {{skill_threshold=[[@{concealment}]]}} {{special_success=[[(ceil(@{concealment}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_listen-success" />
|
|
</td>
|
|
<td><span data-i18n="listen">Écouter</span>(25%)</td>
|
|
<td>
|
|
<input type="number" name="attr_listen" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{listen}}} {{skill_threshold=[[@{listen}]]}} {{special_success=[[(ceil(@{listen}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_direction-success" />
|
|
</td>
|
|
<td><span data-i18n="direction">Orientation</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_direction" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{direction}}} {{skill_threshold=[[@{direction}]]}} {{special_success=[[(ceil(@{direction}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_track-success" />
|
|
</td>
|
|
<td><span data-i18n="track">Pister</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_track" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{track}}} {{skill_threshold=[[@{track}]]}} {{special_success=[[(ceil(@{track}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_psychology-success" />
|
|
</td>
|
|
<td><span data-i18n="psychology">Psychologie</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_psychology" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{psychology}}} {{skill_threshold=[[@{psychology}]]}} {{special_success=[[(ceil(@{psychology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_hide-success" />
|
|
</td>
|
|
<td><span data-i18n="hide">Se cacher</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_hide" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hide}}} {{skill_threshold=[[@{hide}]]}} {{special_success=[[(ceil(@{hide}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_sho-success" />
|
|
</td>
|
|
<td><span data-i18n="spot-hidden-object">Trouver Object Caché</span>(25%)</td>
|
|
<td>
|
|
<input type="number" name="attr_sho" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{spot-hidden-object}}} {{skill_threshold=[[@{sho}]]}} {{special_success=[[(ceil(@{sho}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_vigilance-success" />
|
|
</td>
|
|
<td><span data-i18n="vigilance">Vigilance</span>(25%)</td>
|
|
<td>
|
|
<input type="number" name="attr_vigilance" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{vigilance}}} {{skill_threshold=[[@{vigilance}]]}} {{special_success=[[(ceil(@{vigilance}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_misc-skill-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_misc-skill-name-2" data-i18n-placeholder="misc-skill-place" placeholder="Divers" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_misc-skill-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{misc-skill-name-2}}} {{skill_threshold=[[@{misc-skill-2}]]}} {{special_success=[[(ceil(@{misc-skill-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table style="width: 30%;">
|
|
<tr>
|
|
<td style="width: 20px;"></td>
|
|
<td><b><span data-i18n="influence">Influence</span></b>
|
|
</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_spiel-success" />
|
|
</td>
|
|
<td><span data-i18n="spiel">Baratin</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_spiel" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{spiel}}} {{skill_threshold=[[@{spiel}]]}} {{special_success=[[(ceil(@{spiel}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_contact-and-resources-success" />
|
|
</td>
|
|
<td><span data-i18n="contact-and-resources">Contacts & Ressources</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_contact-and-resources" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{contact-and-resources}}} {{skill_threshold=[[@{contact-and-resources}]]}} {{special_success=[[(ceil(@{contact-and-resources}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_credit-success" />
|
|
</td>
|
|
<td><span data-i18n="credit">Crédit</span>(15%)</td>
|
|
<td>
|
|
<input type="number" name="attr_credit" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{credit}}} {{skill_threshold=[[@{credit}]]}} {{special_success=[[(ceil(@{credit}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_imposture-success" />
|
|
</td>
|
|
<td><span data-i18n="imposture">Imposture</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_imposture" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{imposture}}} {{skill_threshold=[[@{imposture}]]}} {{special_success=[[(ceil(@{imposture}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_interview-success" />
|
|
</td>
|
|
<td><span data-i18n="interview">Interroger</span>(10%)</td>
|
|
<td>
|
|
<input type="number" name="attr_interview" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{interview}}} {{skill_threshold=[[@{interview}]]}} {{special_success=[[(ceil(@{interview}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="game">Jeu</span>(10%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{game}}} {{skill_threshold=[[10]]}} {{special_success=[[2]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_game-success" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_game-name" data-i18n-placeholder="game-name-place" placeholder="Jeu" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_game" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{game-name}}} {{skill_threshold=[[@{game}]]}} {{special_success=[[(ceil(@{game}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_bargain-success" />
|
|
</td>
|
|
<td><span data-i18n="bargain">Négociation</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_bargain" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bargain}}} {{skill_threshold=[[@{bargain}]]}} {{special_success=[[(ceil(@{bargain}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_insight-success" />
|
|
</td>
|
|
<td><span data-i18n="insight">Perspicacité</span>(INTx2%)</td>
|
|
<td>
|
|
<input type="number" name="attr_insight" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{insight}}} {{skill_threshold=[[@{insight}]]}} {{special_success=[[(ceil(@{insight}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_persuade-success" />
|
|
</td>
|
|
<td><span data-i18n="persuade">Persuasion</span>(15%)</td>
|
|
<td>
|
|
<input type="number" name="attr_persuade" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{persuade}}} {{skill_threshold=[[@{persuade}]]}} {{special_success=[[(ceil(@{persuade}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_manners-success" />
|
|
</td>
|
|
<td><span data-i18n="manners">Savoir-vivre</span>(EDUx2%)</td>
|
|
<td>
|
|
<input type="number" name="attr_manners" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{manners}}} {{skill_threshold=[[@{manners}]]}} {{special_success=[[(ceil(@{manners}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_misc-skill-success-3" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_misc-skill-name-3" data-i18n-placeholder="misc-skill-place" placeholder="Divers" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_misc-skill-3" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{misc-skill-name-3}}} {{skill_threshold=[[@{misc-skill-3}]]}} {{special_success=[[(ceil(@{misc-skill-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width: 20px;"></td>
|
|
<td><b><span data-i18n="action">Action</span></b>
|
|
</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="firearms">Armes à feu</span>(20%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{firearms}}} {{skill_threshold=[[20]]}} {{special_success=[[5]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_firearms-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_firearms-name-1" data-i18n-placeholder="firearms-name-place" placeholder="Arme à feu" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_firearms-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{firearms-name-1}}} {{skill_threshold=[[@{firearms-1}]]}} {{special_success=[[(ceil(@{firearms-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_firearms-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_firearms-name-2" data-i18n-placeholder="firearms-name-place" placeholder="Arme à feu" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_firearms-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{firearms-name-2}}} {{skill_threshold=[[@{firearms-2}]]}} {{special_success=[[(ceil(@{firearms-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="bladed-weapons">Armes blanches</span>(20%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bladed-weapons}}} {{skill_threshold=[[20]]}} {{special_success=[[5]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_bladed-weapons-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_bladed-weapons-name-1" data-i18n-placeholder="bladed-weapons-name-place" placeholder="Arme blanches" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_bladed-weapons-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{bladed-weapons-name-1}}} {{skill_threshold=[[@{bladed-weapons-1}]]}} {{special_success=[[(ceil(@{bladed-weapons-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_bladed-weapons-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_bladed-weapons-name-2" data-i18n-placeholder="bladed-weapons-name-place" placeholder="Arme blanches" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_bladed-weapons-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{bladed-weapons-name-2}}} {{skill_threshold=[[@{bladed-weapons-2}]]}} {{special_success=[[(ceil(@{bladed-weapons-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="exotic-weapons">Armes exotiques</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_exotic-weapons-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_exotic-weapons-name-1" data-i18n-placeholder="exotic-weapons-name-place" placeholder="Armes exotiques" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_exotic-weapons-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{exotic-weapons-name-1}}} {{skill_threshold=[[@{exotic-weapons-1}]]}} {{special_success=[[(ceil(@{exotic-weapons-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="gunnery">Artillerie</span>(15%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{gunnery}}} {{skill_threshold=[[15]]}} {{special_success=[[3]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_gunnery-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_gunnery-name-1" data-i18n-placeholder="gunnery-name-place" placeholder="Artillerie" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_gunnery-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{gunnery-name-1}}} {{skill_threshold=[[@{gunnery-1}]]}} {{special_success=[[(ceil(@{gunnery-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_athleticism-success" />
|
|
</td>
|
|
<td><span data-i18n="athleticism">Athlétisme</span>(15%)</td>
|
|
<td>
|
|
<input type="number" name="attr_athleticism" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{athleticism}}} {{skill_threshold=[[@{athleticism}]]}} {{special_success=[[(ceil(@{athleticism}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="drive">Conduite</span>(20%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{drive}}} {{skill_threshold=[[20]]}} {{special_success=[[5]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_drive-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_drive-name-1" data-i18n-placeholder="drive-name-place" placeholder="Conduite" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_drive-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{drive-name-1}}} {{skill_threshold=[[@{drive-1}]]}} {{special_success=[[(ceil(@{drive-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_drive-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_drive-name-2" data-i18n-placeholder="drive-name-place" placeholder="Conduite" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_drive-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{drive-name-2}}} {{skill_threshold=[[@{drive-2}]]}} {{special_success=[[(ceil(@{drive-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="hand-to-hand">Corps à corps</span>(DEX x2%)</td>
|
|
<td></td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hand-to-hand}}} {{skill_threshold=[[@{dex}*2]]}} {{special_success=[[(ceil((@{dex}*2)/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_hand-to-hand-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_hand-to-hand-name-1" data-i18n-placeholder="hand-to-hand-name-place" placeholder="Corps à corps" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_hand-to-hand-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{hand-to-hand-name-1}}} {{skill_threshold=[[@{hand-to-hand-1}]]}} {{special_success=[[(ceil(@{hand-to-hand-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_hand-to-hand-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_hand-to-hand-name-2" data-i18n-placeholder="hand-to-hand-name-place" placeholder="Corps à corps" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_hand-to-hand-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{hand-to-hand-name-2}}} {{skill_threshold=[[@{hand-to-hand-2}]]}} {{special_success=[[(ceil(@{hand-to-hand-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_ride-success" />
|
|
</td>
|
|
<td><span data-i18n="ride">Équitation</span>(05%)</td>
|
|
<td>
|
|
<input type="number" name="attr_ride" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{ride}}} {{skill_threshold=[[@{ride}]]}} {{special_success=[[(ceil(@{ride}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_navigate-success" />
|
|
</td>
|
|
<td><span data-i18n="navigate">Navigation</span>(00%)</td>
|
|
<td>
|
|
<input type="number" name="attr_navigate" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{navigate}}} {{skill_threshold=[[@{navigate}]]}} {{special_success=[[(ceil(@{navigate}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><span data-i18n="pilot">Piloter</span>(00%)</td>
|
|
<td></td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_pilot-success-1" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_pilot-name-1" data-i18n-placeholder="pilot-name-place" placeholder="Piloter" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_pilot-1" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{pilot-name-1}}} {{skill_threshold=[[@{pilot-1}]]}} {{special_success=[[(ceil(@{pilot-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="checkbox" name="attr_pilot-success-2" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_pilot-name-2" data-i18n-placeholder="pilot-name-place" placeholder="Piloter" style="width: 145px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_pilot-2" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{pilot-name-2}}} {{skill_threshold=[[@{pilot-2}]]}} {{special_success=[[(ceil(@{pilot-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<b><span data-i18n="others">Autres</span></b>
|
|
<fieldset class="repeating_Skills">
|
|
<input type="checkbox" name="attr_misc-skill-success-x" />
|
|
<input type="text" name="attr_misc-skill-name-x" data-i18n-placeholder="misc-skill-place" placeholder="Divers" style="width: 145px" />
|
|
<input type="number" name="attr_misc-skill-x" />
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{misc-skill-name-x}}} {{skill_threshold=[[@{misc-skill-x}]]}} {{special_success=[[(ceil(@{misc-skill-x}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="weapons">Armes</span></h3>
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td style="width: 170px;"><span data-i18n="weapon">Arme</span></td>
|
|
<td style="width: 110px"><span data-i18n="damage">Dégats</span></td>
|
|
<td style="width: 110px"><span data-i18n="range">Portée</span></td>
|
|
<td style="width: 120px"><span data-i18n="rate">Cadence</span></td>
|
|
<td style="width: 120px"><span data-i18n="cartridge">Chargeur</span></td>
|
|
<td><span data-i18n="damage-dice">Dés de dégâts</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_weapon-name" style="width: 170px;" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_damage" style="width: 110px" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_range" style="width: 110px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_rate" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_cartridge" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=@{weapon-name}}} {{damage_roll=[[@{damage}]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<fieldset class="repeating_weapons">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td style="width: 170px">
|
|
<input type="text" name="attr_weapon-name" style="width: 170px;" />
|
|
</td>
|
|
<td style="width: 110px">
|
|
<input type="text" name="attr_damage" style="width: 110px" />
|
|
</td>
|
|
<td style="width: 110px">
|
|
<input type="text" name="attr_range" style="width: 110px" />
|
|
</td>
|
|
<td style="width: 120px">
|
|
<input type="number" name="attr_rate" />
|
|
</td>
|
|
<td style="width: 120px">
|
|
<input type="number" name="attr_cartridge" />
|
|
</td>
|
|
<td>
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=@{weapon-name}}} {{damage_roll=[[@{damage}]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><span data-i18n="impact">Impact</span>
|
|
<input type="text" name="attr_impact" value="0" style="width: 130px" />
|
|
</td>
|
|
<td><span data-i18n="feet">Pieds</span> : 1D6
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=^{feet}}} {{damage_roll=[[1d6+@{impact}]]}}" />
|
|
</td>
|
|
<td><span data-i18n="hands">Poings</span> : 1D3
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=^{hands}}} {{damage_roll=[[1d3+@{impact}]]}}" />
|
|
</td>
|
|
<td><span data-i18n="head">Tête</span> : 1D4
|
|
<button type="roll" value="@{PC-whisper} &{template:coc_weapons} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{weapon_name=^{head}}} {{damage_roll=[[1d4+@{impact}]]}}" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="equipment">Équipement</span></h3>
|
|
<div class="sheet-row">
|
|
<span data-i18n="favorite-equipment">Équipement fétiche</span> (+10%)
|
|
<input type="text" name="attr_other-equipment" style="width: 600px" />
|
|
<br>
|
|
<span data-i18n="other-equipment">Autre équipement</span>
|
|
<textarea name="attr_equipment"></textarea>
|
|
<br>
|
|
</div>
|
|
</div>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="aftereffects">Séquelles</span></h3>
|
|
<div class="sheet-2colrow">
|
|
<div class="sheet-col">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td style="font-weight: bold;"><span data-i18n="psycological-aftereffects">Séquelles Psychologiques</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width: 143px"><span data-i18n="aftereffect">Séquelle</span></td>
|
|
<td><span data-i18n="level">Niveau</span></td>
|
|
<td><span data-i18n="effect">Effet</span></td>
|
|
<td><span data-i18n="description">Description</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_aftereffect-name" style="width: 140px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_level" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_effect" style="width: 100px" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_description" style="width: 100px" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_aftereffects">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td style="width: 143px">
|
|
<input type="text" name="attr_aftereffect-name" style="width: 140px" />
|
|
</td>
|
|
<td>
|
|
<input type="number" name="attr_level" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_effect" style="width: 100px" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_description" style="width: 100px" />
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<b><span data-i18n="physical-aftereffects">Séquelles Physiques</span></b>
|
|
<textarea name="attr_physical-aftereffects"></textarea>
|
|
<br>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="contacts">Contacts</span></h3>
|
|
<div class="sheet-col">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><span data-i18n="contact">Contact</span></td>
|
|
<td><span data-i18n="attitude">Attitude</span></td>
|
|
<td><span data-i18n="circumstances">Circonstances</span></td>
|
|
<td><span data-i18n="scenario">Scénario</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_contact-name" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_attitude" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_circumstances" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_scenario" /> </td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_contacts">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_contact-name" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_attitude" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_circumstances" /> </td>
|
|
<td>
|
|
<input type="text" name="attr_scenario" /> </td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="known-investigators">Investigateurs connus</span></h3>
|
|
<div class="sheet-col">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td><span data-i18n="name">Nom</span></td>
|
|
<td><span data-i18n="scenario">Scénario</span></td>
|
|
<td><span data-i18n="notes">Notes</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_investigator-name" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_investigator-scenario" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_investigator-notes" /> </td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_investigators">
|
|
<table style="width: 100%;">
|
|
<tr>
|
|
<td>
|
|
<input type="text" name="attr_investigator-name" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_investigator-scenario" />
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_investigator-notes" /> </td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="personal-story">Histoire personnelle</span></h3>
|
|
<b><span data-i18n="motivation">Motivation</span></b>
|
|
<input type="text" name="attr_motivation" style="width: 600px" />
|
|
<hr/>
|
|
<span data-i18n="personal-story-details">Détails de l'histoire personnelle</span>
|
|
<textarea name="attr_personal-story-details"></textarea>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="unholy-knowledge">Savoirs impies</span></h3>
|
|
<span data-i18n="known-creatures">Créatures connues</span>
|
|
<textarea name="attr_creatures"></textarea>
|
|
<span data-i18n="consulted-books">Ouvrages consultés</span>
|
|
<textarea name="attr_books"></textarea>
|
|
</div>
|
|
<hr/>
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="notes">Notes</span></h3>
|
|
<textarea name="attr_notes"></textarea>
|
|
</div>
|
|
|
|
<div>
|
|
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="configuration">Configuration</span></h3>
|
|
<span data-i18n="rolls-results">Résultat des jets</span> :
|
|
<select name="attr_PC-whisper">
|
|
<option value=" " data-i18n="public" selected>Public</option>
|
|
<option value="/w gm" data-i18n="whisper-to-guardian">Pour le Gardien</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- ROLLTEMPLATE FOR ABILITIES -->
|
|
<rolltemplate class="sheet-rolltemplate-coc_abilities">
|
|
<div class="sheet-roll-table sheet-rounded">
|
|
<div class="sheet-roll-header">
|
|
{{#character_name}}
|
|
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
|
{{^character_id}}{{character_name}}{{/character_id}}
|
|
{{/character_name}}
|
|
</div>
|
|
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
|
|
<span data-i18n="characteristic">Caracteristique</span> => {{characteristic_name}}
|
|
</div>
|
|
<div class="sheet-roll-group2">
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
|
|
<div class="sheet-roll-cell">{{characteristic_threshold}}</div>
|
|
</div>
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
|
|
<div class="sheet-roll-cell">{{diceroll}}</div>
|
|
</div>
|
|
|
|
{{#rollLess() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
|
|
</div>
|
|
{{/rollLess() diceroll characteristic_threshold}}
|
|
|
|
{{#rollTotal() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"></div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
|
|
</div>
|
|
{{/rollTotal() diceroll characteristic_threshold}}
|
|
|
|
{{#rollGreater() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
|
|
</div>
|
|
{{/rollGreater() diceroll characteristic_threshold}}
|
|
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<!-- ROLLTEMPLATE FOR SANITY -->
|
|
<rolltemplate class="sheet-rolltemplate-coc_sanity">
|
|
<div class="sheet-roll-table sheet-rounded">
|
|
<div class="sheet-roll-header">
|
|
{{#character_name}}
|
|
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
|
{{^character_id}}{{character_name}}{{/character_id}}
|
|
{{/character_name}}
|
|
</div>
|
|
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
|
|
<span data-i18n="sanity">Santé Mentale</span>
|
|
</div>
|
|
<div class="sheet-roll-group2">
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
|
|
<div class="sheet-roll-cell">{{characteristic_threshold}}</div>
|
|
</div>
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
|
|
<div class="sheet-roll-cell">{{diceroll}}</div>
|
|
</div>
|
|
|
|
{{#rollLess() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
|
|
</div>
|
|
{{/rollLess() diceroll characteristic_threshold}}
|
|
|
|
{{#rollTotal() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"></div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
|
|
</div>
|
|
{{/rollTotal() diceroll characteristic_threshold}}
|
|
|
|
{{#rollGreater() diceroll characteristic_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
|
|
</div>
|
|
{{/rollGreater() diceroll characteristic_threshold}}
|
|
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<!-- ROLLTEMPLATE FOR SKILLS -->
|
|
<rolltemplate class="sheet-rolltemplate-coc_skills">
|
|
<div class="sheet-roll-table sheet-rounded">
|
|
<div class="sheet-roll-header">
|
|
{{#character_name}}
|
|
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
|
{{^character_id}}{{character_name}}{{/character_id}}
|
|
{{/character_name}}
|
|
</div>
|
|
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
|
|
<span data-i18n="skill">Compétence</span> => {{skill_name}}
|
|
</div>
|
|
<div class="sheet-roll-group2">
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
|
|
<div class="sheet-roll-cell">{{skill_threshold}}</div>
|
|
</div>
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
|
|
<div class="sheet-roll-cell">{{diceroll}}</div>
|
|
</div>
|
|
|
|
{{#rollLess() diceroll skill_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
|
|
</div>
|
|
{{/rollLess() diceroll skill_threshold}}
|
|
|
|
{{#rollTotal() diceroll skill_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"></div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
|
|
</div>
|
|
{{/rollTotal() diceroll skill_threshold}}
|
|
|
|
{{#rollGreater() diceroll skill_threshold}}
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
|
|
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
|
|
</div>
|
|
{{/rollGreater() diceroll skill_threshold}}
|
|
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<!-- ROLLTEMPLATE FOR WEAPONS -->
|
|
<rolltemplate class="sheet-rolltemplate-coc_weapons">
|
|
<div class="sheet-roll-table sheet-rounded">
|
|
<div class="sheet-roll-header">
|
|
{{#character_name}}
|
|
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
|
|
{{^character_id}}{{character_name}}{{/character_id}}
|
|
{{/character_name}}
|
|
</div>
|
|
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
|
|
<span data-i18n="weapon">Arme</span> => {{weapon_name}}
|
|
</div>
|
|
<div class="sheet-roll-group2">
|
|
<div class="sheet-roll-row">
|
|
<div class="sheet-roll-cell"><span data-i18n="damages">Dégâts</span></div>
|
|
<div class="sheet-roll-cell">{{damage_roll}}</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
<script type="text/worker">
|
|
|
|
on("change:app", function(){
|
|
|
|
getAttrs(["app"], function(values){
|
|
|
|
val=parseInt(values.app);
|
|
|
|
setAttrs({
|
|
presence: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:con", function(){
|
|
|
|
getAttrs(["con"], function(values){
|
|
|
|
val=parseInt(values.con);
|
|
|
|
setAttrs({
|
|
stamina: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:str", function(){
|
|
|
|
getAttrs(["str"], function(values){
|
|
|
|
val=parseInt(values.str);
|
|
|
|
setAttrs({
|
|
strength: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:siz", function(){
|
|
|
|
getAttrs(["siz"], function(values){
|
|
|
|
val=parseInt(values.siz);
|
|
|
|
setAttrs({
|
|
corpulence: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:edu", function(){
|
|
|
|
getAttrs(["edu"], function(values){
|
|
|
|
val=parseInt(values.edu);
|
|
|
|
setAttrs({
|
|
knowledge: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:dex", function(){
|
|
|
|
getAttrs(["dex"], function(values){
|
|
|
|
val=parseInt(values.dex);
|
|
|
|
setAttrs({
|
|
agility: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:int", function(){
|
|
|
|
getAttrs(["int"], function(values){
|
|
|
|
val=parseInt(values.int);
|
|
|
|
setAttrs({
|
|
intuition: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:pow", function(){
|
|
|
|
getAttrs(["pow"], function(values){
|
|
|
|
val=parseInt(values.pow);
|
|
|
|
setAttrs({
|
|
willpower: val*5
|
|
});
|
|
setAttrs({
|
|
mp_max: val
|
|
});
|
|
setAttrs({
|
|
initSanity: val*5
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:cthulhuMythos", function(){
|
|
|
|
getAttrs(["cthulhuMythos"], function(values){
|
|
|
|
val=parseInt(values.cthulhuMythos);
|
|
|
|
setAttrs({
|
|
sanity_max: 99-val
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:con change:siz", function(){
|
|
|
|
getAttrs(["con","siz"], function(values){
|
|
|
|
valCon=parseInt(values.con);
|
|
valSiz=parseInt(values.siz);
|
|
|
|
val=valCon+valSiz;
|
|
|
|
setAttrs({
|
|
woundThreshold: Math.round(val/4)
|
|
});
|
|
setAttrs({
|
|
hp_max: Math.round(val/2)
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
</script> |