162 lines
19 KiB
JSON
162 lines
19 KiB
JSON
{
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"Improvement-1": "Improvement 1",
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"Improvement-2": "Improvement 2",
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"Improvement-3": "Improvement 3",
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"Improvement-4": "Improvement 4",
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"Improvement-5": "Improvement 5",
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"LOGOS": "LOGOS:",
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"MYTHOS": "MYTHOS:",
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"TAG:": "TAG:",
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"adaptation": "Adaptation",
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"ally": "Ally",
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"attn": "ATTN:",
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"base-of-operation": "Base of Operation",
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"bastion": "Bastion",
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"build-up": "BUILD-UP:",
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"burn-tag-for-hit": "BURN TAG FOR HIT -",
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"change-game-button": "Change The Game",
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"change-game-dynamite": "You get <b>Juice=Power (min 3)</b>. Spend your Juice, 1 for 1, to gain the following effects: <ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul>Additionaly you can choose to activate one of the following special effects by spending 1 juice: <ul><li>Scale up a single effect to a large scale or make it affect a large group.</li><li>Make a single effect permanent or remove a permanent effect. You can only have one permanent effect at a time, but may discard it whenever you wish.</li><li>Make a single effect Mist-hidden so that no-one can know about it without your approval.</li></ul> By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
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"change-game-fail": "You miss! The MC can invoke one of their MC moves.",
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"change-game-great-succ": "You get <b>Juice=Power (min 2)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li><li>Scale up the effect. (greater area or more targets)</li><li>Prolong the effects. (make it ongoing)</li><li>Hide the effect.</li><li>Any other improvement you and the MC agree on.</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
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"change-game-min-succ": "You get <b>Juice=Power (min 1)</b>. Spend your Juice, 1 for 1, to gain the following effects:<ul><li>Create a story tag.</li><li>Burn a power tag or a story tag.</li><li>Give or reduce a status. (<b>+1/-1 tier per Juice</b>)</li></ul><br>By default, your effect is topical (affects one target), temporary (only affects the next relevant action), and discernible.",
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"change-the-game-button": "Change The Game",
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"character-card": "CHARACTER CARD",
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"character-name": "CHARACTER NAME",
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"character-notes": "Character notes...",
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"cinematic-move": "Cinematic Move",
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"cinematic-move-desc": "Cinematic Move <b>When answers to your Mystery are within reach, but you forego them</b>, mark Fade on that Mystery’s theme.<br><b>When your Identity demands you act or speak in a given way and you don’t</b>, mark Crack on that Identity’s theme.<br><b>When you sacrifice something you truly want in order to abide by your Identity</b>, mark Attention on that Identity’s theme.",
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"cinematic-moves": "CINEMATIC MOVES",
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"clues": "CLUES",
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"concept": "Concept...",
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"conjuration": "Conjuration",
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"convince-button": "Convince",
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"convince-dynamite": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours and take a <b>tier-2</b> temporary status representing your influence.",
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"convince-fail": "You miss! The MC can invoke one of their MC moves.",
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"convince-great-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or change their agenda to include yours, at least for the time being.",
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"convince-mid-succ": "Choose a relevant status with <b>tier=Power</b>. Your target can choose either to take the status or give in a little, but protect their own agenda.",
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"core-moves": "CORE MOVES",
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"crack": "CRACK:",
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"credits-button": "Geek Out During Credits",
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"credits-button-desc": "<b>At the end of the session</b>, when the credits-button roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
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"credits-desc": "<b>At the end of the session</b>, when the credits roll, go around the table. Each player can answer one or more of the following questions:<ul><li><b>How has the crew grown this session?</b><br>Recover a burnt crew power tag or mark Attention on a crew theme. </li><li><b>Which character had the most meaningful interaction with your character this session?</b><br>Add one Help point or one Hurt point next to their name on your character card. </li><li><b>Which of your themes is under the most strain? If it collapses, what new aspect will show up in its place?</b><br>Write down the answer under FLIPSIDE on that theme’s card. </li></ul>",
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"crew": "CREW:",
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"crew-theme": "CREW THEME",
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"defining-event": "Defining Event",
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"defining-relationship": "Defining Relationship",
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"destiny": "Destiny",
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"disable-desc": "DISABLE DESCRIPTIONS -",
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"divination": "Divination",
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"divinination": "Divination",
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"downtime-button": "Montage (Downtime)",
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"downtime-button-desc": "<b>Whenever your character has some downtime-button</b>, choose one way to spend it:<ul><li><b>Give attention<b/> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime-button and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
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"downtime-desc": "<b>Whenever your character has some downtime</b>, choose one way to spend it:<ul><li><b>Give attention</b> to one of your Logos (or extra) themes. Tell everyone at the table how you do it and mark Attention on that theme. </li><li><b>Work the case.</b> Tell everyone at the table how you do it, and gain 3 Clues with a method and a source based on your description. </li><li><b>Explore your Mythos.</b> Tell everyone at the table which Mystery you explore and how you do it. You gain 1 Clue with a method and a source based on your description. Mark Attention on that Mystery’s theme. </li><li><b>Prepare for your next activity.</b> Tell everyone at the table how you prepare and choose one: recover all your burnt power tags OR gain 3 Juice with a method based on your description. You can choose from the effect improvements under <b>Change the Game.</b></li><li><b>Recover from you last activity.</b> For each ongoing status still affecting you, the MC will tell you if and how it can be reduced during your downtime and by how many tiers. Alternatively, the MC can allow you to reduce any or some of your statuses by one tier for each relevant tag you have. </li></ul><br>The MC can cue into any of the montage events and continue them as scenes.",
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"eliminate-nemeses": "Get closure from your Nemeses",
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"enclave":"Enclave",
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"end-of-road": "End Of The Road",
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"end-road-desc": "<b>If your Identity ever becomes resolved</b>, rephrase it in the same spirit to describe a new goal, a greater scope, a new angle, etc. Alternatively, if this aspect of your life truly ended, you may replace this Identity’s theme.",
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"expression": "Expression",
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"extra-theme": "Gain an extra theme",
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"face-danger": "Face Danger",
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"face-danger-button": "Face Danger",
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"face-danger-desc": "You avoid the status completely and choose one: <ul><li>You reflect the status at your attacker or otherwise use it against them. You give your attacker an appropriate status of your choice with <b>tier=tier</b> of the original status.</li><li>You bolster your defenses. You take an appropriate ongoing <b>tier-1</b> status of your choice describing your improved defenses.</li></ul> ",
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"face-danger-fail": "You miss! You take the full status.",
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"face-danger-max-succ": "You fend off the effect and take no status at all. ",
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"face-danger-min-succ": "You take the status, but with -1 tier.",
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"fade": "FADE:",
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"familiar": "Familiar",
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"find-answers-button": "Finally, Some Answers",
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"find-mistery-desc": "<b>When you find answers to your Mystery</b>, choose one, two, or all three:<br>You gain a deeper understanding of your Mythos, of the subject of your Mystery, or of the link between your Mystery and your Mythos. Mark Attention on the theme to which this Mystery belongs.<br>You are shocked by the discovery to the point of rejecting your Mythos or an aspect of your ordinary life. Mark Fade or Crack on any theme.<br>Your questions are answered. Choose a new Mystery for this theme.",
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"flashback-button": "Flashback",
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"flashback-button-desc": "Once per session, when you have the spotlight",
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"flashback-desc": "Once per session, when you have the spotlight",
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"flip-card": "FLIP CARD",
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"flipside": "FLIPSIDE:",
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"flipside-theme-lost-replace": "What does it mean for this theme to be lost? What theme would replace it?",
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"great-success": "Great Success",
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"hard-choice-button": "Make A Hard Choice",
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"help": "HELP",
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"hit-with-all-button": "Hit With All You've Got",
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"hit-with-all-dynamite": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1: <ul><li>Defend an ally from a counterstrike. The target of your attack cannot attack that ally on their next move.</li><li>You hit them hard <b>(+2 tier)</b> or get more of them <b>(+2 targets)</b></li><li>Extreme collateral damage! Everyone and everything around your target takes a similar status with <b>tier=Power</b>.</li><li>Control the conflict. <b>(Juice=2)</b></li><li>Choose three options from the standard list:</li></ul> Standard list: <ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
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"hit-with-all-fail": "You miss! The MC can invoke one of their MC moves.",
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"hit-with-all-max-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 2: <ul><li>You take cover or secure a superior position so that they can’t hit you back. </li><li>You get them good. (<b>+1 tier</b>)</li><li>You get more of them. (<b>+1 target</b>)</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. (<b>Juice=1</b>)</li></ul>",
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"hit-with-all-min-succ": "You give the target an appropriate status of your choice with <b>tier=Power</b>. Choose 1:<ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
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"hurt": "HURT",
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"identity": "Identity...",
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"improvements": "IMPROVEMENTS:",
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"instructions": "1. Describe your character’s action.<br>2. Activate the Tags and Statuses relevant to your character's action. <br>3. Press the button for the Move your action triggers.<br>4. Follow the outcome description based on your score.",
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"investigate-button": "Investigate",
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"investigate-dynamite": "Your investigation reveals a key detail. The MC will reveal the most valuable detail in the scene that your investigation could reveal.<br>Additionally you get <b>Clues=Power</b>. Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
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"investigate-fail": "You miss! The MC can invoke one of their MC moves.",
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"investigate-max-succ": "You get <b>Clues=Power.</b><br> Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
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"investigate-min-succ": "You get <b>Clues=Power.</b><br>Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead. They can also choose 1:<ul><li>Your investigation exposes you to danger.</li><li>The clues you get are fuzzy, incomplete, or part-true part-false</li><li>Whoever or whatever you are asking the question(s) can ask you one question as well. You answer on the same terms.</li></ul>",
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"juice": "JUICE",
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"leave-city": "Leave the City",
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"logos-who-am-i": "Who I am I in my everyday life in the city?",
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"make-core-move": "Make one Core Move *Dynamite!*",
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"mild-success": "Mild Success",
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"minus": "MINUS",
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"miss": "Miss",
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"mission": "Mission",
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"mobility": "Mobility",
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"moments-evolution": "Moments of Evolution:",
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"monologue-button": "Voiceover Monologue",
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"monologue-button-desc": "<b>At the beginning of every session</b>, one player goes into a monologue-button as his or her character, relating the character’s thoughts and feelings at this point in the story.",
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"mystery": "Mystery...",
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"mystery-identity": "Mystery/Identity...",
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"mythos-legend": "Which legend has taken root in me?",
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"notes": "NOTES:",
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"personality": "Personality",
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"player-character": "Player Character",
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"plus": "PLUS",
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"possessions": "Possessions",
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"power": "Power:",
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"power-tag": "Power Tag",
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"power-tag-generic": "Choose another broad power tag",
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"power-tag-type": "Power Tag",
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"power-title": "POWER",
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"relic": "Relic",
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"reset": "RESET",
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"result": "Result:",
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"result-10+": "Result 10+ : ",
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"result-12+": "Result 12+ : ",
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"result-6-": "Result 6- : ",
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"result-7-9": "Result 7-9 : ",
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"ride": "Ride",
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"roll-dynamite": "ROLL DYNAMITE -",
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"rolls-a": "rolls a",
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"routine": "Routine",
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"see-through-mist": "See through the Mist",
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"sneak-around-button": "Sneak Around",
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"sneak-around-dynamite": "Your target is so entirely fooled by your subterfuge that you can continue to move and/or act completely undetected by this target for the rest of the scene.",
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"sneak-around-fail": "You miss! The MC can invoke one of their MC moves.",
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"sneak-around-max-succ": "Everyone that should fall for it falls for it.",
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"sneak-around-min-succ": "It got complicated. The MC chooses one: <ul><li>Someone unimportant noticed you, but that just made them important, right?</li><li>You are perceived only by a secondary sense (someone picks up your scent while you’re sneaking; you’re seen whispering a message but the message is not heard).</li><li>You must leave something important behind or be discovered.</li></ul>",
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"stop-holding-back-button": "Stop. Holding. Back.",
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"stop-holding-back-button-dynamite": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack on one theme.<br><b>No Return:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>Ultimate:</b> Replace one theme.",
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"stop-holding-back-button-fail": "You lose control over your powers or fail to use them as planned. The MC will decide how, and what the consequences are. You also pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
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"stop-holding-back-button-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
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"stop-holding-back-min-succ": "You achieve exactly what you wanted to achieve and pay the price:<br><b>Significant:</b> Mark Fade/Crack and burn all the power tags on one theme.<br><b>No Return:</b> Replace one theme.<br><b>Ultimate:</b> You are killed, destroyed, or transformed forever (for now). Take a tier-6 status.",
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"story-tag": "STORY TAG",
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"subversion": "Subversion",
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"subversione": "Subversion",
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"take-a-risk-button": "Take The Risk",
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"take-risk-button": "Take A Risk",
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"take-risk-dynamite": "You pull it off spectacularly and even turn the situation to your advantage. (<b>Juice=2</b>)",
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"take-risk-fail": "You miss! The MC can invoke one of their MC moves.",
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"take-risk-max-succ": "You do it, somehow.",
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"take-risk-min-succ": "Things get messy. The MC will offer you a hard bargain or an ugly choice.",
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"takes-spotlight": "takes the spotlight!",
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"text": "text...",
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"theme-title": "THEME TITLE",
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"toe-to-toe-button": "Go Toe To Toe",
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"toe-to-toe-dynamite": "You get all three <ul><li>You get all three</li><li>Get them good, inflicting a status with <b>tier=Power</b>.</li><li>Block, dodge, or counter their best attempts</li></ul>",
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"toe-to-toe-fail": "You miss! The MC can invoke one of their MC moves.",
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"toe-to-toe-max-succ": "Choose 2:<ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
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"toe-to-toe-min-succ": "Choose 1: <ul><li>You manage to achieve your goal, e.g., take something they hold</li><li>You get them good, inflicting a status with <b>tier=Power</b>.</li><li>You block, dodge, or counter their best attempts.</li></ul>",
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"tracking-card": "TRACKING CARD",
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"tracking-card-only-npc": "TRACKING CARDS ONLY (NPC)",
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"training": "Training",
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"transformation": "Go through a transformation",
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"turf": "Turf",
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"weakness-tag": "Weakness Tag"
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} |