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roll20-character-sheets-tester/Coriolis Alternative/translations/es.json
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2020-11-04 11:51:03 -05:00

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{
"tab-pc": "PC sheet",
"tab-spaceship": "Hoja de nave",
"tab-utility": "Utility",
"Attributes": "Atributos",
"attribute-strength": "Físico",
"attribute-agility": "Agilidad",
"attribute-wits": "Ingenio",
"attribute-empathy": "Empatia",
"skill-force": "Fuerza",
"skill-melee-combat": "Combate C. a C. ",
"skill-dexterity": "Destreza",
"skill-infiltration": "Infiltración",
"skill-ranged-combat": "Combate a distancia",
"skill-ranged-combat-short": "A Distancia",
"skill-pilot": "Pilotar",
"skill-observation": "Observación",
"skill-survival": "Supervivencia",
"skill-data-djinn": "Djinn de datos",
"skill-data-djinn-short": "Djinn",
"skill-medicurgy": "Medicirugía",
"skill-science": "Ciencia",
"skill-technology": "Tecnología",
"skill-manipulation": "Manipulación",
"skill-command": "Mando",
"skill-culture": "Cultura",
"skill-mystic-powers": "Poderes místicos",
"button-reset-ep": "Reset EP",
"button-roll-initiative": "Initiative",
"button-roll-ship-armor": "Armor",
"button-ship-sensors": "Sensors",
"button-roll-armor": "Armor",
"button-roll-radiation": "Radiation",
"button-roll-primary-weapon": "Primary Weapon Attack",
"button-roll-secondary-weapon": "Secondary Weapon Attack",
"char-experience": "Experiencia",
"char-name": "Nombre",
"char-background": "Fondo",
"char-concept": "Concepto",
"char-icon": "Icono",
"char-group-concept": "Concepto de grupo",
"char-reputation": "Reputación",
"char-personal-problem": "Problema personal",
"char-hitpoints": "Puntos de golpe",
"char-hitpoint-bonus": "Talent bonus",
"char-hitpoint-max": "Maximum",
"char-mindpoints": "Puntos de mente",
"char-mindpoint-bonus": "Talent bonus",
"char-mindpoint-max": "Maximum",
"char-birr": "Birr",
"ship-energy": "Puntos de energía",
"ship-energy-current": "Current EP",
"ship-energy-max": "Máximo",
"ship-energy-used": "Ep in use",
"ship-hull": "Puntos de casco",
"ship-hull-current": "PG Actuales",
"ship-hull-max": "Máximo",
"ship-critical-damage": "Daño crítico",
"ship-maneuverability": "Maniobrabilidad",
"ship-speed": "Velocidad",
"ship-signature": "Señal",
"ship-armor": "Armadura",
"ship-max-modules": "Módulos",
"ship-cargo": "Carga",
"ship-shipyard": "Astillero",
"ship-name": "Nombre de la nave",
"ship-class": "Clase & tipo",
"ship-problem": "Problema",
"ship-debt": "Deuda",
"ship-ep": "EP",
"ship-bridge": "Puente",
"ship-reactor": "Reactor",
"ship-graviton-projector": "Proyector de gravitones",
"ship-type": "Tipo",
"ship-signature-current": "Current Signature",
"ship-signature-sensors": "Sensors",
"ship-signature-transponder": "Transponder",
"ship-signature-radio": "Comms",
"ship-signature-reactor": "Reactor",
"ship-signature-passive": "Passive",
"ship-signature-active": "Activo",
"ship-signature-extreme": "Extrema",
"ship-combat-manager": "Combat manager",
"macro-title-ship-actions": "Selected Ship Actions",
"macro-title-character-actions": "Selected Character Actions",
"macro-ship-actions": "Ship Actions",
"macro-character-actions": "Character Actions",
"ship-action-captain-menu": "Captain orders",
"ship-action-captain-repair-label": "Repair!",
"ship-action-captain-repair-description": "For every success: the crew gains +1 modifier to <strong>repair (engineer)</strong>.",
"ship-action-captain-evade-label": "Evade!",
"ship-action-captain-evade-description": "For every success: the crew gains +1 modifier to <strong>evasive maneuvers (pilot)</strong> and <strong>break target lock (sensors)</strong>.",
"ship-action-captain-retreat-label": "Retreat!",
"ship-action-captain-retreat-description": "For every success: the crew gains +1 modifier to <strong>retreat (pilot)</strong>.",
"ship-action-captain-attack-label": "Attack!",
"ship-action-captain-attack-description": "For every success: the crew gains +1 modifier to <strong>advance (pilot)</strong> and <strong>attack (gunner)</strong>.",
"ship-action-engineer-menu": "Engineer actions",
"ship-action-engineer-overload-label": "Overload Reactor",
"ship-action-engineer-overload-description": "For every success: gain 1 bonus energy point and take 1 point of hull damage. If you fail the roll, take 1 point of hull damage.",
"ship-action-engineer-repair-hull-label": "Repair Hull Damage",
"ship-action-engineer-repair-hull-description": "For every success: restore 1 hull point.",
"ship-action-engineer-repair-system-label": "Repair System Damage",
"ship-action-engineer-repair-system-description": "For every success: restore 1 energy point.",
"ship-action-engineer-repair-critical-label": "Repair Critical Damage",
"ship-action-engineer-repair-critical-description": "If successful: remove 1 critical condition.",
"ship-action-engineer-repair-module-label": "Repair Module",
"ship-action-engineer-repair-module-description": "If successful: restore 1 ship module.",
"ship-action-engineer-airlock-label": "Open Airlock",
"ship-action-engineer-airlock-description": "If successful: open the airlock of a docked ship.",
"ship-action-pilot-menu": "Pilot actions",
"ship-action-pilot-position-label": "Position",
"ship-action-pilot-position-description": "For every success: increase initiative by 1.",
"ship-action-pilot-advance-label": "Advance / Retreat",
"ship-action-pilot-advance-description": "For every success: move 1 segment on the map.",
"ship-action-pilot-evade-label": "Evadir",
"ship-action-pilot-evade-description": "For every success: attacks against this ship gains a -1 modifier.",
"ship-action-pilot-ram-label": "Ram Attack",
"ship-action-pilot-ram-description": "Opposed roll. If successful: you ram the target ship.",
"ship-action-pilot-board-label": "Boarding",
"ship-action-pilot-board-description": "Opposed roll. If successful: you dock with the target ship.",
"ship-action-opposing-pilot": "Opposing Pilot Check",
"ship-action-sensors-menu": "Sensor Operative actions",
"ship-action-sensors-target-lock-label": "Target Lock",
"ship-action-sensors-target-lock-description": "If successful: establish a target lock on the target ship. Attacks against this ship gains a positive modifier equal to the number of successes.",
"ship-action-sensors-break-lock-label": "Break Target Lock",
"ship-action-sensors-break-lock-description": "If successful: the enemy target lock is removed.",
"ship-action-sensors-pulse-attack-label": "Pulse Attack",
"ship-action-sensors-pulse-attack-description": "For every success: deal 1 point of energy damage to target ship.",
"ship-action-sensors-meme-launch-label": "Launch Meme",
"ship-action-sensors-meme-launch-description": "If successful: get a list of modules from the target ship",
"ship-action-sensors-meme-attack-label": "Meme Attack",
"ship-action-sensors-meme-attack-description": "If successful: disable a module on the target ship.",
"ship-action-sensors-disappear-label": "Disappear",
"ship-action-sensors-disappear-description": "If successful: end combat.",
"ship-action-sensors-detect": "Sensors",
"ship-action-sensors-detect-description": "<strong>1-2 Successes</strong><br/>Distance, course<br/><strong>3 Successes</strong><br/>Distance, class, course, weapons.",
"label-talents": "Talentos",
"label-critical-injuries": "Heridas críticas",
"label-relationships": "Relaciones",
"label-weapons": "Armas",
"label-gear": "Equipo",
"label-armor": "Armadura",
"label-features": "Características",
"label-ship-weapons": "Armas de la nave",
"label-ship-crew-captain": "Capitán",
"label-ship-crew-engineer": "Ingeniero",
"label-ship-crew-pilot": "Piloto",
"label-ship-crew-sensors": "Téc. sensores",
"label-ship-crew-gunner": "Artillero",
"label-ship-modules": "Módulos",
"label-ship-cargo": "Carga",
"label-relationships-buddy": "Colega",
"label-notes": "Notes",
"label-macros": "Macros",
"label-stats": "Stats",
"label-info": "Info",
"placeholder-weapon": "Arma",
"placeholder-gear": "Equipo",
"placeholder-critical-injury": "Herida crítica",
"placeholder-armor": "Armadura",
"placeholder-comment": "Rasgos",
"placeholder-talent": "Talento",
"placeholder-feature": "Característica",
"placeholder-ship-crew": "Nombre",
"placeholder-module": "Módulo",
"placeholder-cargo": "Carga",
"placeholder-character": "Personaje",
"item-bonus": "Bonif.",
"item-init": "Inic.",
"item-damage": "Daño",
"item-crit": "Crít.",
"item-range": "Alcance",
"item-reloads": "Munición",
"item-comments": "Rasgos",
"item-type": "Tipo",
"item-range-close": "Inmediata",
"item-range-short": "Corta",
"item-range-medium": "Media",
"item-range-long": "Larga",
"item-range-extreme": "Extrema",
"item-armor-rating": "Valor",
"item-armor-worn": "Puesta",
"item-disabled": "Inutilizado",
"item-cargo-unit": "Peso",
"item-type-ranged": "Ranged",
"item-type-melee": "Melee",
"relationship-pc": "PJ",
"relationship-npc": "PNJ",
"query-modifier": "Modifier",
"query-cover": "Cover Bonus",
"query-initiative": "Initiative Bonus",
"query-prayer": "Prayer Modifier",
"query-signature": "Enemy Signature",
"rolltemplate-pray": "Rezar a los Iconos",
"rolltemplate-modification": "Modificadores",
"rolltemplate-dice-rerolled": "relanzados",
"rolltemplate-dice": "dados",
"rolltemplate-weapon": "Arma",
"rolltemplate-initiative-check": "Tirada de iniciativa",
"rolltemplate-initiative-action": "saca un",
"rolltemplate-initiative-effect": "para la iniciativa!",
"rolltemplate-radiation-check": "Tirada de radiación",
"rolltemplate-radiation-action": "recibe",
"rolltemplate-radiation-effect": "daño por radiación!",
"rolltemplate-armor-check": "Tirada de armadura",
"rolltemplate-armor-action": "reduce",
"rolltemplate-armor-effect": "puntos de daño",
"rolltemplate-ship-armor-check": "Tirada de armadura de la nave",
"rolltemplate-range": "Alcance",
"rolltemplate-target": "Objetivo",
"rolltemplate-ep-available": "EP assigned",
"rolltemplate-prayer-modifier": "Modificador al rezar"
}