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roll20-character-sheets-tester/Cyberpunk 2020/translations/tr.json
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{
"accounting": "Accounting",
"aero-tech": "Aero Tech",
"aero-tech-2": "Aero Tech (2)",
"age": "Age",
"aikido": "Aikido",
"aikido-3": "Aikido (3)",
"aiming": "Aiming",
"ambush": "Ambush",
"ammo": "Ammo",
"animal-kung-fu": "Animal Kung Fu",
"animal-kung-fu-3": "Animal Kung Fu (3)",
"anthropology": "Anthropology",
"anti": "Anti-Person",
"anti-system": "Anti System",
"archery": "Archery",
"areo-tech": "Areo Tech",
"armor": "Armor",
"armor-and-weapons": "Armor and Weapons",
"armor-notes": "Armor Notes",
"athletics": "Athletics",
"attack": "Attack",
"attacks-with": "attacks with",
"attractiveness": "Attractiveness",
"attractiveness-abbr": "Attr",
"attractiveness-skill": "Attractiveness Skill",
"attribute": "Attribute",
"aug-total": "Aug Total",
"authority": "Authority",
"autofire": "AutoFire",
"av-tech": "AV Tech",
"av-tech-3": "AV Tech (3)",
"awareness": "Awareness",
"base": "Base ",
"basic-tech": "Basic Tech",
"basic-tech-2": "Basic Tech (2)",
"biology": "Biology",
"blinded": "Blinded",
"body": "Body",
"body-skills": "Body Skills",
"body-type": "Body Type",
"botany": "Botany",
"boxing": "Boxing",
"boxing-1": "Boxing (1)",
"brawling": "Brawling",
"btm": "BTM",
"called-shot": "Called Shot",
"capoeria": "Capoeria",
"capoeria-3": "Capoeria (3)",
"carried": "Carried/Max",
"carry": "Carry",
"cellular": " Cellular",
"character": "Character",
"character-points": "Character Points",
"charismatic-leadership": "Charismatic Leadership",
"chemistry": "Chemistry",
"chip": "Chip",
"chipreader": " Chipreader",
"choi-li-fut": "Choi Li Fut",
"choi-li-fut-3": "Choi Li Fut (3)",
"cipher": "Cipher",
"class": "Class",
"close": "Close",
"code-gate-strength": "Code Gate Strength",
"combat": "Combat",
"combat-deck": " Combat Deck",
"combat-sense": "Combat Sense",
"comm": "Comm",
"command": "Command",
"command-points": "Command Points",
"composition": "Composition",
"concealability-abbrv": "Conl.",
"control": "Control",
"controller": "Controller",
"cool": "Cool",
"cool-skills": "Cool Skills",
"cost": "Cost",
"cost-total": "Cost Total",
"cpu-number": "# of CPU",
"credibility": "Credibility",
"critical": "Critical",
"cryotank-operation": "Cryotank Operation",
"cyber": "Cyber",
"cyber-deck": "Cyber Deck",
"cyber-tech": "Cyber Tech",
"cyberdeck-design": "Cyberdeck Design",
"cyberdeck-design-2": "Cyberdeck Design (2)",
"cyberdeck-specs": "Cyberdeck Specs",
"cyberlimb-deck": " Cyberlimb Deck",
"cybernetics": "Cybernetics",
"cyberpunk": "Cyberpunk 2020 Character Sheet",
"cybertech": "Cybertech",
"cybertech-2": "Cybertech (2)",
"damage": "Damage",
"damage-plus": "Damage+",
"dance": "Dance",
"data-wall-strength": "Data Wall Strength",
"deck-model": "Deck Model",
"deck-speed": "Deck Speed",
"decryptor": "Decryptor",
"deduce-notice": "Deduce, Notice",
"demolitions": "Demolitions",
"demolitions-2": "Demolitions (2)",
"demon": "Demon",
"detect": "Detect/Conceal",
"diagnose-illness": "Diagnose Illness",
"dirigible": "Dirigible",
"dirigible-2": "Dirigible (2)",
"disguise": "Disguise",
"dmg": "DMG",
"dodge": "Dodge & Escape",
"dodging-melee": "Dodging (melee only)",
"drive-pilot": "Drive/Pilot",
"driving": "Driving",
"edit": "Düzenle",
"education": "Education",
"electronic-security": "Electronics Security",
"electronic-security-2": "Electronics Security (2)",
"electronics": "Electronics",
"empathy": "Empathy",
"empathy-abbr": "Emp",
"empathy-convince-fast": "Empathy, Convince, Fast-Talk",
"empathy-skills": "Empathy Skills",
"endurance": "Endurance",
"eurobucks": "Eurobucks",
"evasion": "Evasion",
"execute": "Execute",
"expert": "Expert",
"expert-skills": "Expert Skills",
"extra-chips": " Extra Chips",
"extreme": "Extreme",
"familiarity-points": "Familiarity Points",
"family": "Family",
"fast-draw": "Fast draw/Snapshot",
"fencing": "Fencing",
"file": "File/Database",
"fills-the-air": "fills the air with lead!",
"first-aid": "First Aid",
"fixed-wing": "Fixed Wing",
"fixed-wing-2": "Fixed Wing (2)",
"forgery": "Forgery",
"full-auto-modifier": "Full Auto Modifier",
"fumble": "Fumble",
"fumble-tables": "Fumble Tables",
"gamble": "Gamble",
"gear": "Gear",
"general": "General",
"geology": "Geology",
"gyro": "Gyro",
"gyro-3": "Gyro (3)",
"gyro-tech": "Gyro Tech",
"gyro-tech-3": "Gyro Tech (3)",
"hacking": "Hacking",
"handgun": "Handgun",
"handle": "Handle",
"head": "Head",
"heavy-weapon": "Heavy Weapon",
"heavy-weapons": "Heavy Weapons",
"hide": "Hide/Evade",
"history": "History",
"hit-location": "Hit Location",
"hit-location-1": "Hit Location '1' ",
"hit-location-2to4": "Hit Location '2 to 4' ",
"hit-location-5": "Hit Location '5' ",
"hit-location-6": "Hit Location '6' ",
"hit-location-7to8": "Hit Location '7 to 8' ",
"hit-location-9to10": "Hit Location '9 to 10' ",
"human-perception": "Human Perception",
"humanity": "Humanity",
"humanity-loss-abbr": "HL",
"immobile": "Immobile",
"improvement-points-abbr": "IP",
"infiltrate": "Infiltrate/Login",
"initiates-program": "initiates program",
"initiative": "Initiative",
"intelligence": "Intelligence",
"intelligence-abbr": "Int",
"intelligence-skills": "Intelligence Skills",
"interface": "Interface",
"interrogation": "Interrogation",
"interview": "Interview",
"intimidate": "Intimidate",
"intrusion": "Intrusion",
"inventory": "Inventory",
"judo": "Judo",
"judo-1": "Judo (1)",
"jury-rig": "Jury Rig",
"karate": "Karate",
"karate-2": "Karate (2)",
"keyboard": " Keyboard",
"know-language": "Know Language",
"know-languages": "Know Languages",
"large": "Large",
"laser-sight": "Laser Sight",
"leadership": "Leadership",
"leap": "Leap",
"left-arm": "L. Arm",
"left-leg": "L. Leg",
"library-search": "Library Search",
"life-events": "Life Events",
"lift": "Lift",
"light": "Işık",
"locate": "Locate",
"location": "Location",
"location-roll": "Location Roll",
"long": "Long",
"lose-cool": "lose their cool and draws down!",
"luck": "Luck",
"martial-art-aikido": "Martial Art - Aikido",
"martial-art-animal-kungfu": "Martial Art - Animal Kung Fu",
"martial-art-boxing": "Martial Art - Boxing",
"martial-art-capoeria": "Martial Art - Capoeria",
"martial-art-choi-li-fut": "Martial Art - Choi Li Fut",
"martial-art-judo": "Martial Art - Judo",
"martial-art-karate": "Martial Art - Karate",
"martial-art-savate": "Martial Art - Savate",
"martial-art-tae-kwon-do": "Martial Art - Tae Kwon Do",
"martial-art-thai-kick-boxing": "Martial Art - Thai Kick Boxing",
"martial-art-wrestling": "Martial Art - Wrestling",
"martial-arts": "Martial Arts",
"mathematics": "Mathematics",
"medical-tech": "Medical Tech",
"medium": "Medium",
"medium-plus": "Medium +",
"melee": "Melee",
"memory": "Memory",
"memory-units-abbr": "MU",
"mod": "Mod",
"model": "Model",
"modem": "Modem",
"modifier": "Modifier",
"modifiers": "Modifiers",
"mortal": "Mortal",
"mortal-0": "Mortal 0",
"mortal-1": "Mortal 1",
"mortal-2": "Mortal 2",
"mortal-3": "Mortal 3",
"mortal-4": "Mortal 4",
"mortal-5": "Mortal 5",
"mortal-6": "Mortal 6",
"motorcycle": "Motorcycle",
"movement-allowence-abbr": "Ma",
"moving": "Moving",
"name": "İsim",
"no": "Hayır",
"no-turret": "No Turret",
"none": "None",
"not-listed": "not listed",
"notes": "Notes",
"operate-heavy-machine": "Operate Heavy Machinery",
"options": "Options?",
"oratory": "Oratory",
"other": "Other",
"other-attractiveness": "Other Attractiveness Skills",
"other-body-skills": "Other Body Skills",
"other-cool-skills": "Other Cool Skills",
"other-empathy-skills": "Other Empathy Skills",
"other-intelligence-skill": "Other Intelligence Skill",
"other-intelligence-skills": "Other Intelligence Skills",
"other-notes": "Other Notes",
"other-reflex-skills": "Other Reflex Skills",
"other-special-abilities": "Other Special Abilities",
"other-technical-skill": "Other Technical Skills",
"paint-or-draw": "Paint or Draw",
"perform": "Perform",
"personal-grooming": "Personal Grooming",
"personal-information": "Personal Information",
"persuasion": "Persuasion & Fast Talk",
"pharmaceuticals": "Pharmaceuticals",
"pharmaceuticals-2": "Pharmaceuticals (2)",
"photography-and-film": "Photography and Film",
"physics": "Physics",
"pick-lock": "Pick Lock",
"pick-pocket": "Pick Pocket",
"pilot": "Pilot",
"pilot-dirigible": "Pilot - Dirigible",
"pilot-fixed-wing": "Pilot - Fixed Wing",
"pilot-gyro": "Pilot - Gyro",
"pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
"play-instrument": "Play Instrument",
"points": "Points",
"points-abbr": "Pts",
"portable": " Portable",
"printer": " Printer",
"process-limit": "Process Limit:",
"program-notes": "Programs Notes",
"programming": "Programming",
"programs": "Programs",
"protection": "Protection",
"query": "Query",
"R": "ST",
"range": "Range",
"rate-of-fire-abbrv": "ROF",
"reflex": "Reflex",
"reflex-10": "Reflex > 10",
"reflex-12": "Reflex > 12",
"reflex-14": "Reflex > 14",
"reflex-skills": "Reflex Skills",
"reflexes-abbr": "Ref",
"reliability-abbrv": "Rel.",
"reliable-abbr": "R",
"remote": "Remote",
"repair-build>": "Repair/Build",
"requires-a-target-token": "Requires a target token",
"resist-torture": "Resist Torture/Drugs",
"resources": "Resources",
"ricochet": "Ricochet/Indirect",
"rifle": "Rifle",
"right-arm": "R. Arm",
"right-leg": "R. Leg",
"role": "Role",
"roll": "Roll",
"roll-less-than": "Roll less than:",
"rolls": "rolls",
"round": "Round",
"rounds": "Rounds",
"run": "Run",
"run-dot-net": "Run Dot Net",
"run-dot-net-beta": "Run.Net 1.2 Beta",
"run-dot-net-combat": "Run.Net Combat",
"run-program": "Run Program",
"running": "Running",
"savate": "Savate",
"savate-2": "Savate (2)",
"save": "Save",
"scan": "Scan",
"scanner": " Scanner",
"scope": "Scope",
"secure": "Secure",
"seduction": "Seduction",
"sensor": "Sensor",
"serious": "Serious",
"shadow": "Shadow/Track",
"shield": "Shield",
"shooter": "Shooter",
"shooting-from-hip": "Shooting from hip",
"silhouetted": "Silhouetted",
"simple": "Simple",
"size": "Size",
"skill": "Skill",
"skill-setup": "Skill Setup",
"skills": "Skills",
"small": "Small",
"smartgun": "Smartgun/Goggles",
"social": "Social",
"special-abilities": "Special Abilities",
"speed": "Speed",
"standard": " Standard",
"stealth": "Stealth",
"stealth-2": "Stealth (2)",
"stock-market": "Stock Market",
"str": "Str",
"streetdeal": "Streetdeal",
"streetwise": "Streetwise",
"strength-feat": "Strength Feat",
"style-and-motivations": "Style and Motivations",
"submachinegun": "Submachinegun",
"swimming": "Swimming",
"system": "System",
"system-knowledge": "System Knowledge",
"tae-kwon-do": "Tae Kwon Do",
"tae-kwon-do-3": "Tae Kwon Do (3)",
"target": "Target",
"target-points": "Target Points",
"targeted": "Targeted",
"targeted-roll": "Targeted Roll",
"targeting": "Targeting",
"teaching": "Teaching",
"technical": "Technical",
"technical-ability-abbr": "Tech",
"technical-skills": "Technical Skills",
"telescopic-extreme": "Telescopic, Extreme",
"telescopic-long": "Telescopic, Long",
"temporary-modifier-abbr": "Temp Mod",
"thai-kick-boxing": "Thai Kick Boxing",
"thai-kick-boxing-4": "Thai Kick Boxing (4)",
"three-round-burst": "Three Round Burst",
"tiny": "Tiny",
"torso": "Torso",
"total": "Total",
"total-cost": "Total Cost",
"tries-to-stay-in-the-fight": "tries to stay in the fight!",
"trodes": " Trodes",
"turret": "Turret",
"two-weapons": "Two Weapons",
"uninjured": "Uninjured",
"unreliable-abbr": "UR",
"user": "User/Runner",
"utility": "Utility",
"vectored-thrust-vehicle": "Vectored Thrust Vehicle",
"vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
"vehicle": "Vehicle",
"vehicle-mounted": "Vehicle Mounted",
"very-reliable-abbr": "VR",
"videoboard": " Videoboard",
"voxbox": " Voxbox",
"wardrobe": "Wardrobe & Style",
"weapon": "Weapon",
"weapon-accuracy-abbrv": "WA",
"weapon-notes": "Weapon Notes",
"weapons": "Weapons",
"weaponsmith": "Weaponsmith",
"weaponsmith-2": "Weaponsmith (2)",
"wilderness-survival": "Wilderness Survival",
"wrestling": "Wrestling",
"wrestling-1": "Wrestling (1)",
"yes": "Evet",
"zoology": "Zoology"
}