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roll20-character-sheets-tester/D&D_4E/translations/zh.json
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2020-07-27 14:45:10 -07:00

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{
"character": "角色",
"monster": "Monster",
"character_name": "角色姓名",
"attr_level": "會員等級",
"class": "職業",
"paragon_path": "Paragon Path",
"epic_destiny": "Epic Destiny",
"total_xp": "Total XP",
"race": "種族",
"tiny": "超小型",
"small": "小",
"medium": "中",
"large": "大",
"huge": "超大型",
"gargantuan": "巨型",
"size": "體型",
"age": "年齡",
"gender": "性別",
"character_height": "身高",
"character_weight": "重量",
"alignment": "陣營",
"deity": "信仰",
"monster_name": "Monster Name",
"role": "Role",
"xp": "XP",
"Stats": "屬性",
"inventory": "Inventory",
"power": "Power",
"settings": "設定",
"hit_points": "生命值",
"maxhp": "MaxHP",
"bloodied": "Bloodied",
"surge_value_bonus": "Surge Value Bonus",
"surge_value": "Surge Value",
"surgesperday": "Surges/Day",
"currenthp": "Current Hit Points",
"temphp": "Temporary Hit Points",
"currentsurges": "Current Surges",
"death_saving_throws_failures": "Death Saving Throw Failures",
"saving_throw_mods": "Saving Throw Mods",
"resistances": "Resistances",
"ability_scores": "屬性值",
"score": "Score",
"ability": "屬性",
"mod": "Mod",
"mod_half_level": "Mod + 1/2 Lvl",
"strength": "力量",
"constitution": "體質",
"dexterity": "敏捷",
"intelligence": "智力",
"wisdom": "睿智",
"charisma": "魅力",
"senses": "感知能力",
"passive_Sense": "Passive Sense",
"skill_bonus": "Skill Bonus",
"insight": "洞察",
"perception": "感知",
"special_senses": "Special Senses",
"movement": "移動",
"base": "基本",
"armor": "盔甲",
"item": "Item",
"misc": "雜項",
"speed": "速度",
"special_movement": "Special Movement",
"action_points": "Action Points",
"action_points_additional_effects": "Additional Effects for Spending Action Points",
"defenses": "Defenses",
"10_and_a_half_level": "10 + 1/2 Level",
"feat": "Feat",
"enh": "增強",
"ac": "AC",
"fort": "強韌",
"ref": "反射",
"will": "意志",
"initiative": "先攻",
"conditional_modifiers": "Conditional Modifiers",
"skills": "技能",
"value": "Value",
"skill_name": "技能名稱",
"trained": "Trained",
"armor_penalty": "Armor Penalty",
"acrobatics": "特技",
"dex": "敏捷",
"arcana": "秘法",
"int": "智力",
"athletics": "運動",
"str": "力量",
"bluff": "唬弄",
"cha": "魅力",
"diplomacy": "交涉",
"dungeneering": "地城",
"wis": "睿智",
"endurance": "Endurance",
"con": "體質",
"heal": "醫療",
"history": "歷史",
"intimidate": "威嚇",
"nature": "自然",
"religion": "宗教",
"stealth": "潛行",
"streetwise": "Streetwise",
"thievery": "Thievery",
"weapons": "武器",
"weapon_name": "Weapon Name",
"type": "類型",
"hand": "Hand",
"wielded": "Wielded",
"number_of_dice": "# of Dice",
"dice_size": "Dice Size",
"prof": "熟練",
"weight": "重量",
"weapon_one": "Weapon One",
"onehanded": "One-Handed",
"twohanded": "Two-Handed",
"class_attack_bonus": "Class Attack Bonus",
"feat_attack_bonus": "Feat Attack Bonus",
"misc_attack_bonus": "Misc Attack Bonus",
"class_damage_bonus": "Class Damage Bonus",
"feat_damage_bonus": "Feat Damage Bonus",
"misc_damage_bonus": "Misc Damage Bonus",
"per_plus_die_size": "Per Plus Die Size",
"weapon_two": "Weapon Two",
"weapon_three": "Weapon Three",
"weapon_four": "Weapon Four",
"weapon_five": "Weapon Five",
"weapon_six": "Weapon Six",
"Currancy": "Currency",
"astral_diamonds": "Astral Diamonds",
"platinum": "Platinum",
"gold": "Gold",
"silver": "Silver",
"copper": "Copper",
"value_in_gold": "Value In Gold",
"name": "名稱",
"Quantity": "Quantity",
"total_value": "Total Value",
"total_weight": "Total Weight",
"equipped": "Equipped",
"none": "無",
"head": "Head",
"neck": "頸部",
"armes": "Arms",
"hands": "Hands",
"ring_1": "戒指 1:",
"ring_2": "戒指 2:",
"weapon": "武器",
"off_hand": "Off Hand",
"waist": "Waist",
"feet": "呎",
"tattoo": "Tattoo",
"holy_symbol": "Holy Symbol",
"ki_focus": "Ki Focus",
"powers": "Powers",
"power_name": "Power Name",
"power_action": "Power Action",
"power_range": "Power Range",
"level": "會員等級",
"used": "Used",
"roll": "Roll",
"standard": "Standard",
"move": "Move",
"minor": "Minor",
"free_action": "Free Action",
"no_action": "No Action",
"immediate": "Immediate",
"immediate_interrupt": "Immediate Interrupt",
"immediate_reaction": "Immediate Reaction",
"opportunity_action": "Opportunity Action",
"at-will": "At-Will",
"encounter": "Encounter",
"daily": "Daily",
"defence": "Defence",
"weapon_attack_bonus": "Weapon Attack Bonus",
"weapon_damage_bonus": "Weapon Damage Bonus",
"damage_dice_size": "Damage Dice Size",
"one": "One",
"two": "Two",
"three": "Three",
"four": "Four",
"five": "Five",
"six": "Six",
"seven": "Seven",
"eight": "Eight",
"nine": "Nine",
"ten": "Ten",
"one_times_weapon_one": "1*Weapon One",
"one_times_weapon_two": "1*Weapon Two",
"one_times_weapon_tree": "1*Weapon Three",
"one_times_weapon_four": "1*Weapon Four",
"one_times_weapon_five": "1*Weapon Five",
"one_times_weapon_six": "1*Weapon Six",
"two_times_weapon_one": "2*Weapon One",
"two_times_weapon_two": "2*Weapon Two",
"two_times_weapon_three": "2*Weapon Three",
"two_times_weaponfour_": "2*Weapon Four",
"two_times_weapon_five": "2*Weapon Five",
"two_times_weapon_six": "2*Weapon Six",
"three_times_weapon_one": "3*Weapon One",
"three_times_weapon_two": "3*Weapon Two",
"three_times_weapon_three": "3*Weapon Three",
"three_times_weapon_four": "3*Weapon Four",
"three_times_weapon_five": "3*Weapon Five",
"three_times_weapon_six": "3*Weapon Six",
"four_times_weapon_one": "4*Weapon One",
"four_times_weapon_two": "4*Weapon Two",
"four_times_weapon_three": "4*Weapon Three",
"four_times_weapon_four": "4*Weapon Four",
"four_times_weapon_five": "4*Weapon Five",
"four_times_weapon_six": "4*Weapon Six",
"five_times_weapon_one": "5*Weapon One",
"five_times_weapon_two": "5*Weapon Two",
"five_times_weapon_three": "5*Weapon Three",
"five_times_weapon_four": "5*Weapon Four",
"five_times_weapon_five": "5*Weapon Five",
"five_times_weapon_six": "5*Weapon Six",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"d10": "d10",
"d12": "d12",
"d20": "d20",
"attack_bonus": "攻擊加值",
"attack": "攻擊",
"damage_bonus": "傷害加值",
"damage": "傷害",
"power_macro": "Power Macro",
"power_examples": "Power Examples",
"meele-ranged_basic": "Melee/Ranged Basic",
"weapon_power": "Weapon Power",
"implement_power": "Implement Power",
"token_action_macro": "Token Action Macro",
"roll_template_information": "Roll Template Information",
"meele_basic_roll_tamplate_example": "Melee Basic Roll Template Example",
"list_of": "List of",
"for_roll_template": "for Roll Template",
"languages_known": "Languages Known",
"feats": "專長",
"race_features": "Race Features",
"class-path-destiny_features": "Class / Path / Destiny Features",
"initiative_ability": "Initiative Ability",
"use_initiative_tie_break": "Use Initiative Tie Break",
"no-do_not_use": "No,Do NOT Use",
"yes-use": "Yes,Use",
"initiative_roll_text": "Initiative Roll Text",
"defense": "Defense",
"ac_ability": "AC Ability",
"fort_ability": "Fort Ability",
"ref_ability": "Ref Ability",
"will_ability": "Will Ability",
"strength_roll_text": "Strength Roll Text",
"constitution_roll_text": "Constitution Roll Text",
"dexterity_roll_text": "Dexterity Roll Text",
"intelltigence_roll_text": "Intelligence Roll Text",
"wisdom_roll_text": "Wisdom Roll Text",
"charisma_roll_text": "Charisma Roll Text",
"acrobatics_roll_text": "Acrobatics Roll Text",
"arcana_roll_text": "Arcana Roll Text",
"athletics_roll_text": "Athletics Roll Text",
"bluff_roll_text": "Bluff Roll Text",
"diplomacy_roll_text": "Diplomacy Roll Text",
"dungeneering_roll_text": "Dungeoneering Roll Text",
"endurance_roll_text": "Endurance Roll Text",
"heal_roll_text": "Heal Roll Text",
"history_roll_text": "History Roll Text",
"insight_roll_text": "Insight Roll Text",
"intimidate_roll_text": "Intimidate Roll Text",
"nature_roll_text": "Nature Roll Text",
"perception_roll_text": "Perception Roll Text",
"religion_roll_text": "Religion Roll Text",
"stealth_roll_text": "Stealth Roll Text",
"streetwise_roll_text": "Streetwise Roll Text",
"thievery_roll_text": "Thievery Roll Text"
}