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roll20-character-sheets-tester/Dragonlance 5th Age/DL-5th-age.html
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<div class="charsheet ">
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Core" checked="checked" />
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>Core</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Additional" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>Abilities & Background</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Sandbox" />
<span class="sheet-tab sheet-tab3" style='line-height: 20px;'>Advanced Attack/Defense</span>
<!-- End Tab setup -->
<div class="sheet-section-core">
<!-- Character Tab -->
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="sheet-container">
<h3>PERSONAL INFORMATION</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Hero:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_character_name" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Race:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_race" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Role:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_role" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Demeanor:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_demeanor" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Nature:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_nature" />
</div>
</div>
</div>
</div>
<br />
<h3>PHYSICAL DESCRIPTION</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<div class="sheet-divTable sheet-blueTable">
<div class="sheet-divTableHeading">
<div class="sheet-divTableRow">
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Age</label>
</div>
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Hair</label>
</div>
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Height</label>
</div>
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Weight</label>
</div>
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Eyes</label>
</div>
<div class="sheet-divTableHead">
<label class="sheet-yellowlbl">Sex</label>
</div>
</div>
</div>
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_age" />
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_hair" />
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_height" />
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_weight" />
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_eyes" />
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_sex" />
</div>
</div>
</div>
</div>
<br />
<h3>BACKGROUND</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Homeland:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="text" name="attr_homeland" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Wealth/Social Status:</label>
</div>
<div class="sheet-divTableCell">
<select name="attr_wealth_status" class="sheet-repeating">
<option value="Null"></option>
<option value="Slave">(1) Slave</option>
<option value="Peasant">(2) Peasant</option>
<option value="Commoner">(3) Commoner</option>
<option value="Tradesman">(4) Tradesman</option>
<option value="Guildsman">(5) Guildsman</option>
<option value="Gentry">(6) Gentry</option>
<option value="Aristocracy">(7) Aristocracy</option>
<option value="Nobility">(8) Nobility</option>
<option value="Royalty">(9+) Royalty</option>
</select>
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Quest/Reputation:</label>
</div>
<div class="sheet-divTableCell">
<select name="attr_quest_reputation" class="sheet-repeating">
<option value="Null"></option>
<option value="Unknown">(0) Unknown</option>
<option value="Rabble">(1) Rabble</option>
<option value="Novice">(2-3) Novice</option>
<option value="Adventurer">(4-6) Adventurer</option>
<option value="Champion">(7-10) Champion</option>
<option value="Master">(11-15) Master</option>
<option value="Hero">(16-21) Hero</option>
<option value="Legend">(22-28) Legend</option>
<option value="Archetype">(29+) Archetype</option>
</select>
</div>
</div>
<div class="sheet-divTableRow" style="clear:both;">
<div class="sheet-divTableCell">
<label>Hand:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="number" name="attr_hand" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Quests:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="number" name="attr_quests" />
</div>
</div>
</div>
</div>
</div>
<div class="sheet-container">
<h3>Libram/Mantra</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<ul>
<fieldset class="repeating_spells">
<li>
<select name="attr_spell_mod" class="sheet-repeating2" style="width: 15%;">
<option value="null"></option>
<option value="1">+1</option>
<option value="3">+3</option>
</select>
<input type="text" class="sheet-repeating" style="width: 84%;" name="attr_spell" />
</li>
</fieldset>
</ul>
</div>
</div>
<div class="sheet-col">
<div class="sheet-container">
<h3>ABILITY SCORES</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<h4 class="sheet-section-border"><ul><li>PHYSICAL</li></h4>
<div class="sheet-divTable sheet-blueTable">
<div class="sheet-divTableHeading">
<div class="sheet-divTableRow">
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Agility</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/B3itf0j.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Dexterity</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/Xd8BHl8.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Endurance</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/cCIkZJi.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px;">
<label class="sheet-yellowlbl">Strength</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/429ZIpx.png" /></div>
</div>
</div>
</div>
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell ">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_agility" />
<select name="attr_agility_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell ">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_dexterity" />
<select name="attr_dexterity_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell ">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_endurance" />
<select name="attr_endurance_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell ">
<div class="sheet-blue" style="border-top: 0px;">
<input class="sheet-shortfield" type="text" name="attr_strength" />
<select name="attr_strength_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
</div>
</div>
</div>
<br />
<h4 class="sheet-section-border"><ul><li>MENTAL</li></h4>
<div class="sheet-divTable sheet-blueTable">
<div class="sheet-divTableHeading">
<div class="sheet-divTableRow">
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Reason</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/4oCghDb.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Perception</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/jRHDi4E.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px; border-right: 0px;">
<label class="sheet-yellowlbl">Spirit</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/Z0J9Sn8.png" /></div>
</div>
<div class="sheet-divTableHead">
<div class="sheet-blue" style="border-bottom: 0px;">
<label class="sheet-yellowlbl">Presence</label>
<img class="sheet-ability-icons" src="https://i.imgur.com/P1q95SE.png" /></div>
</div>
</div>
</div>
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_reason" />
<select name="attr_reason_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_perception" />
<select name="attr_perception_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell">
<div class="sheet-blue" style="border-top: 0px; border-right: 0px;">
<input class="sheet-shortfield" type="text" name="attr_spirit" />
<select name="attr_spirit_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
<div class="sheet-divTableCell">
<div class="sheet-blue" style="border-top: 0px;">
<input class="sheet-shortfield" type="text" name="attr_presence" />
<select name="attr_presence_class" class="sheet-repeating-sm">
<option value="null"></option>
<option value="A">A</option>
<option value="B">B</option>
<option value="C">C</option>
<option value="D">D</option>
<option value="X">X</option>
</select>
</div>
</div>
</div>
</div>
</div>
<br />
<h4 class="sheet-section-border"><ul><li>SPELL POINTS</li></h4>
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Mysticism:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="number" name="attr_mysticism_current_points" /> /
<input class="sheet-medfield" type="number" name="attr_mysticism_points" value="@{spirit}*@{spirit}" disabled="true" />
</div>
</div>
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<label>Sorcery:</label>
</div>
<div class="sheet-divTableCell">
<input class="sheet-medfield" type="number" name="attr_sorcery_current_points" /> /
<input class="sheet-medfield" type="number" name="attr_sorcery_points" value="@{reason}*@{reason}" disabled="true" />
</div>
</div>
</div>
</div>
</div>
<div class="sheet-container">
<h3>ARMS & ARMOR</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<h4 class="sheet-section-border">Weapons</h4>
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<ul>
<fieldset class="repeating_weapons">
<li>
<select name="attr_weapon_mod" class="sheet-repeating2" style="width: 15%;">
<option value="null"></option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
<option value="6">+6</option>
<option value="7">+7</option>
<option value="8">+8</option>
<option value="9">+9</option>
<option value="10">+10</option>
</select>
<input type="text" class="sheet-repeating" style="width: 84%;" name="attr_weapon" />
</li>
</fieldset>
</ul>
</div>
</div>
</div>
</div>
<h4 class="sheet-section-border">Armor</h4>
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<div class="sheet-divTableCell">
<ul>
<fieldset class="repeating_armor">
<li>
<select name="attr_armor_mod" class="sheet-repeating2" style="width: 15%;">
<option value="null"></option>
<option value="1">-1</option>
<option value="2">-2</option>
<option value="3">-3</option>
<option value="4">-4</option>
<option value="5">-5</option>
<option value="6">-6</option>
<option value="7">-7</option>
<option value="8">-8</option>
<option value="9">-9</option>
<option value="10">-10</option>
</select>
<input type="text" class="sheet-repeating" style="width: 84%;" name="attr_armor" />
</li>
</fieldset>
</ul>
</div>
</div>
</div>
</div>
<h4 class="sheet-section-border">Equipment</h4>
<ul>
<fieldset class="repeating_equipment">
<li>
<input type="text" class="sheet-repeating1" name="attr_equipment" />
</li>
</fieldset>
</ul>
</div>
</div>
</div>
</div>
<div class="sheet-section-2">
<!-- Background Tab -->
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="sheet-container">
<h3>ABILITIES & LIMITATIONS</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<h4 class="sheet-section-border">Special Abilities</h4>
<ul>
<fieldset class="repeating_abilities">
<li>
<input type="text" class="sheet-repeating1" name="attr_ability" />
</fieldset>
</ul>
<h4 class="sheet-section-border">Limitations</h4>
<ul>
<fieldset class="repeating_limits">
<li>
<input type="text" class="sheet-repeating1" name="attr_limit" />
</fieldset>
</ul>
<h4 class="sheet-section-border">Skills</h4>
<ul>
<fieldset class="repeating_skills">
<li>
<input type="text" class="sheet-repeating1" name="attr_skills" />
</fieldset>
</ul>
<h4 class="sheet-section-border">Schools of Magic</h4>
<ul>
<fieldset class="repeating_schools">
<li>
<input type="text" class="sheet-repeating1" name="attr_school" />
</fieldset>
</ul>
</div>
</div>
<div class="sheet-col">
<div class="sheet-container">
<h3>About <span name="attr_character_name"></span></h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<h4 class="sheet-section-border">Backstory</h4>
<textarea class="sheet-textarea" name="attr_story" rows="5"></textarea>
<h4 class="sheet-section-border">Major Events</h4>
<textarea class="sheet-textarea" name="attr_events" rows="5"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-section-3">
<!-- Notes Tab -->
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="sheet-container">
<h3>Advanced Attacks</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advCharge" value="Charge" style="float: left; width: 35%;" />
<button type="roll" title="Say CHARGE!" name="roll_charge" value="/em @{character_name} CHARGES!
<br />
Difficulty: Easy (4)
Action ability: Agility
Opposition ability: Agility
A hero speeds toward the enemy, using his momentum to help launch a melee attack against one opponent. This action can only be attempted when the Hero has closed from near-missile range to melee range. Additionally, the hero must have a straight line to the intended target with no obstacles. Successfully charging an enemy grants an immediate melee attack with a +3 bonus to his Strength score. However, the hero also receives a -3 penalty in defending against the next attack. A 'Leader' of a group can direct his whole group to charge, but the difficulty becomes Average (8)."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advChargeDetails" rows="5">
Difficulty: Easy (4)
Action ability: Agility
Opposition ability: Agility
A hero speeds toward the enemy, using his momentum to help launch a melee attack against one opponent. This action can only be attempted when the Hero has closed from near-missile range to melee range. Additionally, the hero must have a straight line to the intended target with no obstacles. Successfully charging an enemy grants an immediate melee attack with a +3 bonus to his Strength score. However, the hero also receives a -3 penalty in defending against the next attack. A 'Leader' of a group can direct his whole group to charge, but the difficulty becomes Average (8).</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advFastAttack" value="Fast Attack" style="float: left; width: 35%;" />
<button type="roll" title="Say FAST ATTACK!" name="roll_fastattack" value="/em @{character_name} FAST ATTACKS!
<br />
Using this attack action will allow the hero a first strike, which could result in killing the enemy before a possible counterattack (in SAGA, all enemies get a chance for an attack during combat round, and all damage is resolved after everyone has had a chance to attack).
However,any living creatures will be able to take advantage of the aggressive maneuver, which leaves you vulnerable to a counterattack. Due to the heavy focus on offense, the hero suffers a penalty on any potential defense (going from and average action to a difficult action). This cannot be combined with a charge, great blow or reckless attack. Nor can it be used a a free attack."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advFastAttackDetails" rows="5">
Using this attack action will allow the hero a first strike, which could result in killing the enemy before a possible counterattack (in SAGA, all enemies get a chance for an attack during combat round, and all damage is resolved after everyone has had a chance to attack). However,any living creatures will be able to take advantage of the aggressive maneuver, which leaves you vulnerable to a counterattack. Due to the heavy focus on offense, the hero suffers a penalty on any potential defense (going from and average action to a difficult action). This cannot be combined with a charge, great blow or reckless attack. Nor can it be used a a free attack..</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advGreatBlow" value="Great Blow" style="float: left; width: 35%;" />
<button type="roll" title="Say GREAT BLOW!" name="roll_greatblow" value="/em @{character_name} attacks using a GREAT BLOW!
<br />
There are times when a hero may want to put 'all his muscle' into a swing of his sword, this type of attack is just the thing to do it. A hero is able to double his Strength score of one normal attack at personal, melee, or missile range.
However, using such an attack makes it harder for the hero to defend himself. All defenses against enemies are done at an increased difficulty (the difficulty moves up one rank, from Average to Challenging).
This action can be combined with a charge, adding the +3 bonus from the charge before doubling his Strength score. A free attack cannot be a great blow, as such a blow requires some advanced planning."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advGreatBlowDetails" rows="5">
There are times when a hero may want to put 'all his muscle' into a swing of his sword, this type of attack is just the thing to do it. A hero is able to double his Strength score of one normal attack at personal, melee, or missile range. However, using such an attack makes it harder for the hero to defend himself. All defenses against enemies are done at an increased difficulty (the difficulty moves up one rank, from Average to Challenging). This action can be combined with a charge, adding the +3 bonus from the charge before doubling his Strength score. A free attack cannot be a great blow, as such a blow requires some advanced planning.</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advReckless" value="Reckless Attack" style="float: left; width: 35%;" />
<button type="roll" title="Say Reckless Attack!" name="roll_recklessattack" value="/em @{character_name} attempts a RECKLESS ATTACK!
<br />
A hero can produce some extra offense, but leaves himself open to a counter attack. A reckless attack allows the hero to attempt an extra attack during a single exchange of blows. As with most heavily offensive attacks, a penalty to defense is incurred. The difficulty rating for defense is increased by one rank (average to difficult, etc). This attack can be combined with a charge, granting a +3 bonus to Strength (and a -3 to defense)...to BOTH ATTACKS!!!! A reckless attack cannot be used with a free attack."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advDisarmDetails" rows="5">
TA hero can produce some extra offense, but leaves himself open to a counter attack. A reckless attack allows the hero to attempt an extra attack during a single exchange of blows. As with most heavily offensive attacks, a penalty to defense is incurred. The difficulty rating for defense is increased by one rank (average to difficult, etc). This attack can be combined with a charge, granting a +3 bonus to Strength (and a -3 to defense)...to BOTH ATTACKS!!!! A reckless attack cannot be used with a free attack.</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advDisarm" value="Disarm" style="float: left; width: 35%;" />
<button type="roll" title="Say DISARM!" name="roll_disarm" value="/em @{character_name} attempts to DISARM!
<br />
Difficulty: Challenging (12)
Action ability: Strength or Dexterity
Opposition ability: Endurance
A hero can attempt to disarm a foe, and cause him to drop his weapon. At melee range, the hero uses Str for the disarm, and Dex when at range. Success causes the opponent to drop his weapon, but inflicts no damage. Should the action score exceed the difficulty rating by 5 points, the victim drops his weapon AND take normal damage. This action can be done in combination with CHARGE or RECKLESS ATTACK...or both."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advDisarmDetails" rows="5">
Difficulty: Challenging (12)
Action ability: Strength or Dexterity
Opposition ability: Endurance
A hero can attempt to disarm a foe, and cause him to drop his weapon. At melee range, the hero uses Str for the disarm, and Dex when at range. Success causes the opponent to drop his weapon, but inflicts no damage. Should the action score exceed the difficulty rating by 5 points, the victim drops his weapon AND take normal damage. This action can be done in combination with CHARGE or RECKLESS ATTACK...or both.</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advSlash" value="Cut/Slash" style="float: left; width: 35%;" />
<button type="roll" title="Say SLASH!" name="roll_slash" value="/em @{character_name} attempts a CUT/SLASH maneuver!
<br />
Difficulty: Average (8)
Action ability: Strength or Dexterity
Opposition ability: Endurance or Agility
A hero can cut or smash an object to destroy it. Use Strength for melee and natural weapons, and Dexterity for missile weapons. If no one is holding or guarding the object, the action goes unopposed.</p>"></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advSlashDetails" rows="5">
Difficulty: Average (8)
Action ability: Strength or Dexterity
Opposition ability: Endurance or Agility
A hero can cut or smash an object to destroy it. Use Strength for melee and natural weapons, and Dexterity for missile weapons. If no one is holding or guarding the object, the action goes unopposed.</textarea>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-col">
<div class="sheet-container">
<h3>Advanced Defense</h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<div class="sheet-divTable sheet-cinereousTable">
<div class="sheet-divTableBody">
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advTotalDefense" value="Total Defense" style="float: left; width: 35%;" />
<button type="roll" title="Say TOTAL DEFENSE!" name="roll_totaldefense" value="/em @{character_name} readies for a TOTAL DEFENSE!<br />
The total defense action is the opposite of a reckless attack. The hero parries and dodges, giving up all possibility to attack.
A hero using this action doubles his Agility or Endurance score for the purposes of defense only during the current exchange of attacks. Alternatively, the hero could in stead elect to double his armor or shield defense rating when resisting damage from a single enemy assault."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advTotalDefenseDetails" rows="5">
Difficulty: Easy (4)
Action ability: Agility
Opposition ability: Agility
A hero speeds toward the enemy, using his momentum to help launch a melee attack against one opponent. This action can only be attempted when the Hero has closed from near-missile range to melee range. Additionally, the hero must have a straight line to the intended target with no obstacles. Successfully charging an enemy grants an immediate melee attack with a +3 bonus to his Strength score. However, the hero also receives a -3 penalty in defending against the next attack. A 'Leader' of a group can direct his whole group to charge, but the difficulty becomes Average (8).</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_advAvoidDisarm" value="Avoid Disarm" style="float: left; width: 35%;" />
<button type="roll" title="Say AVOID DISARM!" name="attr_avoidDisarm" value="/em @{character_name} attempts to prevent being DISARMED!
<br />
Difficulty: Average (8)
Action ability: Endurance or Agility
Opposition ability: Strength or Dexterity
A hero can attempt to prevent someone from causing his weapon to be dislodged from his hand. At melee range, the Endurance stat is used, while Agility is used when at range."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advFastAttackDetails" rows="5">
Difficulty: Average (8)
Action ability: Agility
Opposition ability: Agility
During personal or melee combat, a hero can attempt to hold or restrain a foe to ensure they do not slip past them to open up the range between them (going from melee range to near-missile range). A hero may attempt to attack an enemy that he is holding, but any defense is done with a penalty. The difficulty for the defense action is increased by one rank.</textarea>
</div>
<div class="sheet-divTableRow">
<ul>
<li>
<input type="text" name="attr_HoldDelay" value="Hold/Delay" style="float: left; width: 35%;" />
<button type="roll" title="Say HOLD!" name="attr_hold" value="/em @{character_name} attempts a HOLD/DELAY action!
<br />
Difficulty: Average (8)
Action ability: Agility
Opposition ability: Agility
During personal or melee combat, a hero can attempt to hold or restrain a foe to ensure they do not slip past them to open up the range between them (going from melee range to near-missile range). A hero may attempt to attack an enemy that he is holding, but any defense is done with a penalty. The difficulty for the defense action is increased by one rank."></button>
</li>
</ul>
</div>
<div class="sheet-divTableRow">
<textarea class="sheet-notesarea" style="width: 98%; height: 100%;" name="attr_advFastAttackDetails" rows="5">
Difficulty: Average (8)
Action ability: Agility
Opposition ability: Agility
During personal or melee combat, a hero can attempt to hold or restrain a foe to ensure they do not slip past them to open up the range between them (going from melee range to near-missile range). A hero may attempt to attack an enemy that he is holding, but any defense is done with a penalty. The difficulty for the defense action is increased by one rank.</textarea>
</div>
</div>
</div>
</div>
<div class="sheet-container">
<h3>NOTES</span></h3>
<img class="sheet-section-header-img" src="https://i.imgur.com/pzJThrF.png" />
<textarea class="sheet-notesarea" style="width: 98%" name="attr_notes" rows="5"></textarea>
</div>
</div>
</div>
</div>
</div>