468 lines
17 KiB
JSON
468 lines
17 KiB
JSON
{
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"active-morph": "Active Morph",
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"active-skills": "Active Skills",
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"actual-age": "Actual Age",
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"alienation-test": "Alienation Test",
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"ammo-type": "Ammo Type",
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"ap": "AP",
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"api-head": "API",
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"api-lookup": "Lookup",
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"api-text": "API Text Exchange",
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"api-text-warning": "WARNING: Do NOT put notes in this field! This field should only be used for copy-pasting JSON text for import\/export via the API Script. The Script may arbitrarily override any text in this field!",
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"apl": "appl.",
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"applied": "applied",
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"applied-effects": "Applied",
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"apply-crit-damage": "apply critical damage",
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"apply-damage": "apply damage",
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"apt-base": "베이스",
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"apt-morph-bonus": "Morph Bonus",
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"apt-morph-max": "Morph Max",
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"apt-temp": "Temp",
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"apt-total": "총",
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"aptitudes": "Aptitudes",
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"armour": "Armour",
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"armour-accessory": "Armour Accessory",
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"armour-active-total": "Active Bonus",
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"armour-layering-penalty": "Layered Armour Penalty",
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"armour-name": "이름",
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"armour-penetration": "Armour Penetration",
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"armour-worn": "Armour Worn",
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"async": "Async",
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"async-trait": "Has Asyc trait",
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"atRep": "@-Rep",
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"author": "Author",
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"avoid-lemon": "Avoid Lemon Breakdown (EP p.150)",
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"avoid-virus-exposure": "Avoid Virus Exposure",
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"background": "배경",
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"bf": "BF",
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"brute-strength": "Brute Strength",
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"burst-fire": "Burst Fire",
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"burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.",
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"cRep": "c-Rep",
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"called-in-favours": "Called in Favours",
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"cash": "Cash (Credit Chips)",
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"catching-objects": "Catching Objects",
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"character-info": "Character Info",
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"character-name": "Character Name",
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"character-traits": "Character Traits",
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"chat-output": "Chat Output",
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"circleAlist": "The Circle-A List (Autonomists)",
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"civicNet": "CivicNet (Hypercorps)",
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"close-overlay": "가까운",
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"cog": "COG",
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"cognition": "Cognition",
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"cognitionx3": "Cognition tripled",
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"cogx3": "COG × 3",
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"concentrate-fire": "Concentrate Fire",
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"continutity-test": "Continuity Test",
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"coo": "COO",
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"coo-som": "COO + SOM",
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"coordination": "Coordination",
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"coordination-somatics": "Coordination + Somatics",
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"core": "Core",
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"crypto-credit": "Crypto Credits",
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"currency": "Currency",
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"current-moxie": "Current Moxie Points",
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"damage": "Damage",
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"damage-area": "Effect Area",
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"damage-areaopt-Blast": "Blast",
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"damage-areaopt-Cone": "Cone",
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"damage-areaopt-Point": "Point",
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"damage-areaopt-UniformBlast": "Uniform Blast",
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"damage-areaopt-short-Blast": "⦾",
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"damage-areaopt-short-Cone": "⋁",
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"damage-areaopt-short-Point": "•",
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"damage-areaopt-short-UniformBlast": "⦿",
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"damage-bonus": "피해보너스",
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"damage-inflicts": "Inflicts",
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"damage-typeopt-Energy": "Energy",
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"damage-typeopt-GM": "Whisper to GM",
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"damage-typeopt-GMScript": "Whisper to GM via API",
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"damage-typeopt-Kinetic": "Kinetic",
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"damage-typeopt-Public": "Public",
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"damage-typeopt-PublicScript": "Public via API",
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"damage-typeopt-Untyped": "Untyped",
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"damage-typeopt-short-Energy": "E",
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"damage-typeopt-short-Kinetic": "K",
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"damage-typeopt-short-Untyped": "",
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"damage-value": "Damage Value",
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"db": "DB",
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"death-rating": "Death Rating",
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"derangement-description": "Description",
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"derangement-duration": "Duration",
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"derangement-severity": "Severity",
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"derangement-severity-opt-Major": "Major",
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"derangement-severity-opt-Minor": "Minor",
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"derangement-severity-opt-Moderate": "Moderate",
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"derangements": "Derangements",
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"disorder-description": "Description",
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"disorder-remaining-treatment": "Remaining treatment time",
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"disorders": "Disorders",
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"dr": "DR",
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"dur": "DUR",
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"dur-energy-armor": "DUR + Energy Armor",
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"durability": "Durability",
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"durability-energy-armor": "Durability + Energy Armor",
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"dv": "DV",
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"eRep": "e-Rep",
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"ecoWave": "EcoWave (Ecologists)",
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"effect-description": "Description",
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"effect-duration": "Duration",
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"effect-duration-example": "e.g., 1min",
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"effect-game": "Game Effect",
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"effect-game-example": "e.g., +5 SOM, -5 COO",
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"effect-name": "이름",
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"effects": "Active Effects",
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"effects-active-summary": "Active Effects",
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"energy": "Energy",
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"equipment": "Equipment",
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"equipment-description": "Description",
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"equipment-name": "이름",
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"escape-artist": "Escape Artist",
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"exploreNet": "ExploreNet (Gatecrashers)",
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"extreme-range": "Extreme",
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"fRep": "f-Rep",
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"fa": "FA",
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"faction": "Faction",
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"fame": "Fame (Media)",
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"field-accounting": "Accounting",
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"field-autonomists": "Autonomists",
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"field-criminals": "Criminals",
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"field-ecologists": "Ecologists",
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"field-electronics": "Electronics",
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"field-firewall": "방화벽",
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"field-gatecrashers": "Gatecrashers",
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"field-hypercorps": "Hypercorps",
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"field-media": "Media",
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"field-psychology": "심리학",
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"field-scientists": "Scientists",
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"field-ultimates": "Ultimates",
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"fire-modes": "Firing Modes",
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"fraydiv2": "Fray\/2",
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"frayhalved": "Fray halved",
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"freeform-effects": "Freeform",
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"full-automatic": "Full Automatic",
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"full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.",
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"gRep": "g-Rep",
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"gear": "Gear",
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"gear-freeform": "Freeform Gear",
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"gender-id": "Gender Identity",
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"generate-skills": "Generate Default Skills",
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"generating-skills": "Generating Skills...",
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"github": "Github",
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"guanxi": "Guanxi (Criminals)",
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"having-an-idea": "Having an Idea",
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"heal-trauma": "Heal Trauma",
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"hold-breath": "Suddenly Holding Breath (EP p.201)",
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"hours-long": "hours",
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"hours-short": "h",
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"iRep": "i-Rep",
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"id-credits": "Credits",
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"id-description": "Description",
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"id-notes": "Notes",
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"identities": "Identities",
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"identity": "Identity",
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"init": "INIT",
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"initiative": "Initiative",
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"insanity-rating": "Insanity Rating",
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"int": "지능",
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"integration-test": "Integration Test",
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"intuition": "직관력",
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"intuitionx3": "Intuition tripled",
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"intx3": "INT × 3",
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"ir": "IR",
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"jump-on-grenade": "Jump on Grenade",
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"kinetic": "Kinetic",
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"knowledge-skills": "지식 기술",
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"l-range": "L",
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"level1": "Level 1",
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"level2": "Level 2",
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"level3": "Level 3",
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"level4": "Level 4",
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"level5": "Level 5",
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"long-range": "Long",
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"luc": "LUC",
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"luc-extra": "LUC+",
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"lucidity": "Lucidity",
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"lucidity-extra": "Extra Lucidity",
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"lvl1": "Lvl 1",
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"lvl2": "Lvl 2",
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"lvl3": "Lvl 3",
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"lvl4": "Lvl 4",
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"lvl5": "Lvl 5",
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"m-range": "M",
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"magazine": "Magazine",
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"margin-of-failure": "Margin of Failure",
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"margin-of-success": "Margin of Success",
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"medium-range": "중화질",
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"melee-weapons": "Melee Weapons",
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"memorise-recall": "Memorise\/Recall",
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"mental-health": "Mental Health",
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"mental-only-actions": "Mental Only Actions",
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"mental-only-actions-extra": "Extra Mental Only Actions",
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"misc-action-mod": "Misc. All Actions Modifier",
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"misc-dur-bonus": "Misc. Durability Bonus",
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"misc-initiative-mod": "Misc. Initiative Modifier",
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"misc-modifiers": "Misc. Modifiers",
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"misc-notes": "Misc. Notes",
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"misc-physical-mod": "Misc. Physical Modifier",
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"moa": "MOA",
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"moa-extra": "MOA+",
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"mof": "MoF",
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"morph-aptitude-boni": "Aptitude Boni",
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"morph-aptitude-max": "Aptitude Max",
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"morph-armour": "Armour",
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"morph-armour-energy": "Energy Armour",
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"morph-armour-kinetic": "Kinetic Armour",
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"morph-bank": "Morph Bank",
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"morph-description": "Description",
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"morph-durability": "Durability",
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"morph-ignored-wounds": "Ignored Wounds",
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"morph-implants": "Implants\/Enhancements",
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"morph-ini-mod": "INI MOD",
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"morph-initiative_modifier": "Initiative Modifier",
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"morph-label": "Label",
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"morph-location": "Storage Location",
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"morph-mental-only-actions": "Mental Only Actions",
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"morph-moa": "MOA",
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"morph-mobility-system": "Mobility System(s)",
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"morph-name": "Model",
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"morph-skill-boni": "Skill Boni",
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"morph-spd": "SPD",
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"morph-speed": "Speed",
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"morph-traits": "Traits",
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"morph-type": "종류",
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"morph-visible-age": "Visible Age",
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"morph-visible-gender": "Visible Gender",
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"morphs": "Morph",
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"mos": "MoS",
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"motivations": "Motivations",
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"mox": "MOX",
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"moxie": "Moxie",
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"moxiex10": "Moxie times 10",
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"moxx10": "MOX × 10",
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"muse": "Muse",
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"muse-info": "Muse Info",
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"muse-name": "이름",
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"muse-notes": "Notes",
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"muse-skills": "Muse Skills",
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"note": "Note",
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"options": "Options",
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"or-total-ap": "or ignore armour if critical success",
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"physical-health": "Physical Health",
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"psi": "Psi",
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"psi-action": "Action",
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"psi-chi": "Psi-chi Sleights",
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"psi-current": "Currently Sustained",
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"psi-defense": "Psi Defense",
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"psi-duration": "Duration",
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"psi-gamma": "Psi-gamma Sleights",
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"psi-range": "Range",
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"psi-skill": "Skill",
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"psi-strain-mod": "Strain Mod",
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"psi-sustained": "Sustained Sleights",
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"psi-sustained-mod": "Skill Penalty",
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"psi-temp-time": "Temporary Duration",
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"psi-temp-units": "단위",
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"psi-typeopt-Active": "활성",
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"psi-typeopt-Passive": "Passive",
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"psi-typeopt-short-Active": "A",
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"psi-typeopt-short-Passive": "P",
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"psychic-damage": "Psychic",
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"psychic-stab": "Psychic Stab Damage",
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"quality-modifier": "Quality Modifier",
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"rRep": "r-Rep",
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"ranged-defence": "Ranged Defence",
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"ranged-weapons": "Ranged Weapons",
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"ref": "REF",
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"ref-coo-will": "REF + COO + WIL",
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"ref-coox2": "REF + COO × 2",
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"reflex": "Reflex",
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"reflex-coordination-willpower": "Reflex + Coordination + Willpower",
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"reflex-coordinationx2": "Reflect + Coordination doubled",
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"reflexx3": "Reflex tripled",
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"refx3": "REF × 3",
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"rep-score": "Score",
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"reputaion": "평판",
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"resist-asphyxiation": "Roll with DUR (above) to resist asphyxiation.",
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"resist-backup-complications": "To resist complications during backup (EP p.270) roll with LUC (above).",
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"resist-brain-serizure": "Resist Psi Brain Seizure (EP p.221)",
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"resist-shock": "Resist Shock",
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"resist-trauma-disorientation": "Resist Trauma Disorientation",
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"resist-wound-knockdown": "Resist Knockdown from Wound",
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"rez": "REZ",
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"rez-points": "Rez Points",
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"rna": "Research Network Associates (Scientists)",
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"roll-auto-failure": "Roll is an automatic failure",
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"roll-auto-success": "Roll is an automatic success",
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"roll-crit-failure": "Roll is a critical failure",
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"roll-crit-success": "Roll is a critical success",
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"roll-failure": "Roll is a failure",
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"roll-success": "Roll is a success",
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"rolls-for": "rolls for",
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"s-range": "S",
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"sa": "SA",
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"sav": "SAV",
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"savy": "Savy",
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"semi-automatic": "Semi-Automatic",
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"semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.",
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"sheet-do-not-close": "Do not close the sheet while its processing.",
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"sheet-processing": "Processing",
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"sheet-settings": "Sheet Settings",
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"short-range": "Short",
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"show-hide-description": "Show\/Hide Description",
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"single-shot": "Single Shot",
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"single-shot-description": "Single shot weapons may only be fired once per Complex Action.",
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"size": "Size",
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"skill-academics": "인문교양",
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"skill-animal-handling": "Animal Handling",
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"skill-art": "예술",
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"skill-beam-weapons": "Beam Weapons",
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"skill-blades": "Blades",
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"skill-categories": "Categories",
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"skill-catopt-Combat": "Combat",
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"skill-catopt-Mental": "Mental",
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"skill-catopt-NA": "없음",
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"skill-catopt-Physical": "Physical",
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"skill-catopt-Psi": "Psi & Mental",
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"skill-catopt-Social": "Social",
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"skill-catopt-Technical": "Technical",
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"skill-catopt-Vehicle": "Vehicle",
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"skill-catopt-short-Combat": "C",
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"skill-catopt-short-Mental": "M",
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"skill-catopt-short-NA": " ",
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"skill-catopt-short-Physical": "P",
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"skill-catopt-short-Psi": "Ψ&M",
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"skill-catopt-short-Social": "S",
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"skill-catopt-short-Technical": "T",
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"skill-catopt-short-Vehicle": "V",
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"skill-classopt-Active": "활성",
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"skill-classopt-Knowledge": "지식",
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"skill-climbing": "Climbing",
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"skill-clubs": "Clubs",
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"skill-commands": "Commands",
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"skill-control": "Control",
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"skill-custom": "[Custom]",
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"skill-deception": "Deception",
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"skill-demolitions": "Demolitions",
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"skill-disguise": "Disguise",
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"skill-effects-bonus": "Active Effects",
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"skill-exotic-melee-weapon": "Exotic Melee Weapon",
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"skill-exotic-ranged-weapon": "Exotic Ranged Weapon",
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"skill-field": "Field",
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"skill-flight": "Flight",
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"skill-fray": "Fray",
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"skill-free-fall": "Free Fall",
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"skill-freerunning": "Freerunning",
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"skill-gunnery": "포격",
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"skill-hardware": "Hardware",
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"skill-impersonation": "Impersonation",
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"skill-infiltration": "잠복술",
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"skill-infosec": "Infosec",
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"skill-interest": "Interest",
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"skill-interfacing": "Interfacing",
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"skill-intimidation": "Intimidation",
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"skill-investigation": "Investigation",
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"skill-kinesics": "Kinesics",
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"skill-kinetic-weapons": "Kinetic Weapons",
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"skill-language": "언어",
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"skill-linked-aptitude": "Aptitude",
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"skill-medicine": "Medicine",
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"skill-morph-bonus": "Morph Bonus",
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"skill-name": "이름",
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"skill-navigation": "Navigation",
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"skill-networking": "Networking",
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"skill-no-defaulting": "No Defaulting",
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"skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.",
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"skill-palming": "Palming",
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"skill-perception": "Perception",
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"skill-persuasion": "Persuasion",
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"skill-pilot": "조종",
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"skill-profession": "전문분야",
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"skill-programming": "Programming",
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"skill-protocol": "Protocol",
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"skill-psi-assault": "Psi Assault",
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"skill-psychosurgery": "Psychosurgery",
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"skill-ranks": "Ranks",
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"skill-reload-page": "Sorting result is only shown after reopening the sheet.",
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"skill-research": "Research",
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"skill-scrounging": "Scrounging",
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"skill-seeker-weapons": "Seeker Weapons",
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"skill-sense": "Sense",
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"skill-sortopt-Aptitude": "Aptitude",
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"skill-sortopt-Category": "Category",
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"skill-sortopt-Name": "이름",
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"skill-sortopt-None": " - ",
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"skill-specialisations": "Specialisations",
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"skill-spray-weapons": "Spray Weapons",
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"skill-swimming": "Swimming",
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"skill-throwing-weapons": "Throwing Weapons",
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"skill-total": "총",
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"skill-unarmed-combat": "Unarmed Combat",
|
||
"skills": "Skills",
|
||
"skills-sort": "Sort Now",
|
||
"skills-sort-by": "Sort by",
|
||
"sleight-description": "Description",
|
||
"sleight-name": "이름",
|
||
"software": "Software",
|
||
"software-quality": "Quality",
|
||
"som": "SOM",
|
||
"somatics": "Somatics",
|
||
"somaticsx3": "Somatics tripled",
|
||
"somx3": "SOM × 3",
|
||
"spd": "SPD",
|
||
"spd-extra": "SPD+",
|
||
"special-rolls": "Special Rolls",
|
||
"speed": "Speed",
|
||
"speed-extra": "Extra Speed",
|
||
"ss": "SS",
|
||
"stats": "Character Stats",
|
||
"strain": "Strain",
|
||
"stress": "Stress",
|
||
"stress-test": "Stress Test",
|
||
"stress-value": "Stress Value",
|
||
"success-roll": "Success Roll",
|
||
"sv": "SV",
|
||
"theEye": "The Eye (Firewall)",
|
||
"thrown": "투척",
|
||
"trait-description": "Description",
|
||
"trait-name": "이름",
|
||
"trait-type-opt-Negative": "Negative",
|
||
"trait-type-opt-Neutral": "Neutral",
|
||
"trait-type-opt-Positive": "Positive",
|
||
"trait-type-opt-short-Negative": "-",
|
||
"trait-type-opt-short-Neutral": "◦",
|
||
"trait-type-opt-short-Positive": "+",
|
||
"traits": "Traits",
|
||
"trauma": "Trauma",
|
||
"trauma-threshold": "Trauma Threshold",
|
||
"traumas-ignored": "Ignored Traumas",
|
||
"tt": "TT",
|
||
"uRep": "u-Rep",
|
||
"ultimateRep": "Ultimate (Ultimates)",
|
||
"uniform-radius": "Uniform Radius",
|
||
"using-api-script": "Use API Script?",
|
||
"version": "v",
|
||
"weapon-damage": "Damage",
|
||
"weapon-description": "Description",
|
||
"weapon-dmg": "DMG",
|
||
"weapon-name": "Weapon Name",
|
||
"weapon-ranges": "Ranges",
|
||
"weapon-skill": "Skill",
|
||
"weapon-skill-search": "Search Skill",
|
||
"weapon-specialisation": "Specialisation",
|
||
"wil": "WIL",
|
||
"wil-cog": "WIL + COG",
|
||
"willpower": "의지력",
|
||
"willpower-cognition": "Willpower + Cognition",
|
||
"willpowerx2": "Willpower doubled",
|
||
"willpowerx3": "Willpower tripled",
|
||
"wilx2": "WIL × 2",
|
||
"wilx3": "WIL × 3",
|
||
"wound-threshold": "Wound Threshold",
|
||
"wounds": "부상",
|
||
"wounds-ignored": "Ignored Wounds",
|
||
"wt": "WT",
|
||
"x-range": "X",
|
||
"xRep": "x-Rep"
|
||
} |