Fixed a bug where in repeating sections two different values were saving to the same atribute. - This occured 3 times Fixed 1 misnamed attribute which was pulling an incorrect value from somewhere else on the sheet.1 Fixed 5 attributes which were not properly tagged as attributs and not saving their values. This affected ranged weapons to hit values, a fighting weapon to hit value, a field for where clothing is being worn, strength and power values in ship weapons, utilities, fixed components and internal components and vehicle weapon accuracy and to hit.
361 lines
32 KiB
HTML
361 lines
32 KiB
HTML
<script type="text/worker">
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on("change:clearallchecks", function(eventInfo) {
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//Personal Combat skills
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setAttrs({ DodgeCheckuse: 0 });
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setAttrs({ EnergyWepCheckuse: 0 });
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setAttrs({ FightingCheckuse: 0 });
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setAttrs({ GrenadeCheckuse: 0 });
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setAttrs({ HeavyWepCheckuse: 0 });
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setAttrs({ KineticWepCheckuse: 0 });
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setAttrs({ MeleeWepCheckuse: 0 });
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setAttrs({ ParryCheckuse: 0 });
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//Intelligence skills
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setAttrs({ ComputerCheckuse: 0 });
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setAttrs({ CultureLawCheckuse: 0 });
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setAttrs({ CyberCheckuse: 0 });
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setAttrs({ MedicineCheckuse: 0 });
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setAttrs({ PlanetKnowledgeCheckuse: 0 });
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setAttrs({ ScienceCheckuse: 0 });
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setAttrs({ TacticsCheckuse: 0 });
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setAttrs({ TradingCheckuse: 0 });
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//Social skills
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setAttrs({ BargainCheckuse: 0 });
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setAttrs({ BluffCheckuse: 0 });
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setAttrs({ CharmCheckuse: 0 });
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setAttrs({ DiplomacyCheckuse: 0 });
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setAttrs({ GamblingCheckuse: 0 });
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setAttrs({ InsightCheckuse: 0 });
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setAttrs({ IntimidateCheckuse: 0 });
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setAttrs({ StreetwiseCheckuse: 0 });
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//Vehicle skills
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setAttrs({ NavigationCheckuse: 0 });
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setAttrs({ RepairCheckuse: 0 });
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setAttrs({ SpcPilotingCheckuse: 0 });
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setAttrs({ SpcWepCheckuse: 0 });
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setAttrs({ SystemsCheckuse: 0 });
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setAttrs({ VHCLPilotingCheckuse: 0 });
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setAttrs({ VhclWepCheckuse: 0 });
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//Espionage skills
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setAttrs({ AthleticsCheckuse: 0 });
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setAttrs({ PerceptionCheckuse: 0 });
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setAttrs({ SecurityCheckuse: 0 });
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setAttrs({ SlightOfHandCheckuse: 0 });
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setAttrs({ StealthCheckuse: 0 });
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setAttrs({ SurvivalCheckuse: 0 });
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});
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</script>
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<div>
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<!-- Set up the Tabs -->
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<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Char Info" checked="checked"/>
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<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>Character</span>
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<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Ship Info" />
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<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>Ship</span>
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<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Vehic Info" />
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<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>Vehicle</span>
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<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Crew" />
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<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>Crew</span>
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<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="5" title="Journal" />
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<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>Journal</span>
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<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
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<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>All</span>
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<!-- End Tab setup -->
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<div class="sheet-section-char"><!-- Character sheet Tab -->
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<h2>Character Data Sheet</h2>
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Rank <input type="text" name="attr_ranklevel" value="Harmless"> Rank Points <input type="text" name="attr_rankpoints"> Gender <input type="text" name="attr_biogender"> <br><br><input type="text" name="attr_charactername" value="Name"> Age <input type="number" name="attr_bioage"> Height <input type="text" name="attr_bioheight"> Weight <input type="text" name="attr_bioweight"><br><br>
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<strong>Defence (dodge)</strong> <button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Defence (dodge) Check for @{charactername}' name='roll_DodgeCheck'></button> <input type="number" name="attr_maindefenced" value="floor(@{Dodge}/10)" disabled="true" />
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<strong>Initiative (tactics)</strong> <button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Initiative Check for @{charactername}' name='roll_TacticsCheck'></button> <input type="number" name="attr_maintactics" value="floor(@{Tactics}/10)" disabled="true" />
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<strong>Defence (parry)</strong> <button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Defence (parry) Check for @{charactername}' name='roll_ParryCheck'></button> <input type="number" name="attr_maindefencep" value="floor(@{Parry}/10)" disabled="true" />
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<strong>Karma</strong> <input type="number" name="attr_karma" value="10">
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<strong>Endurance</strong> <input type="number" name="attr_endurance" value="20"><br><br>
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<input type="text" name="attr_background1" value="Background">
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</div>
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<div class='sheet-col'>
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<input type="text" name="attr_background2" value="Background">
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</div>
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<div class='sheet-col'>
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<input type="text" name="attr_background3" value="Background">
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</div>
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</div>
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<input type="text" name="attr_background4" value="Background">
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</div>
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<div class='sheet-col'>
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<input type="text" name="attr_background5"value="Background">
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</div>
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<div class='sheet-col'>
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<br>
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<strong>Clear all skill check boxes?</strong> <input type='checkbox' name='attr_Clearallchecks' value='1'/>
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</div>
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</div>
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div>
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<h2>Personal Combat</h2>
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<button type='roll' value='/roll 1d10 + floor(@{Dodge}/10) Dodge Check for @{charactername}' name='roll_DodgeCheck'></button> Dodge <input type="number" name="attr_Dodge" value="10" /> Mod <input type="number" name="attr_DodgeMod" value="floor(@{Dodge}/10)" disabled="true"/> <input type='checkbox' name='attr_DodgeCheckuse' value='1' /><br>
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<button type='roll' value='/roll 1d10 + floor(@{EnergyWep}/10) Energy Weapons Check for @{charactername}' name='roll_EnergyWepCheck'></button> Energy Wep. <input type="number" name="attr_EnergyWep" value="10" /> Mod <input type="number" name="attr_EnergyWepMod" value="floor(@{EnergyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_EnergyWepCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Fighting}/10) Fighting Check for @{charactername}' name='roll_FightingCheck'></button> Fighting <input type="number" name="attr_Fighting" value="10" /> Mod <input type="number" name="attr_FightingMod" value="floor(@{Fighting}/10)" disabled="true" /> <input type='checkbox' name='attr_FightingCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Grenade}/10) Grenade Check for @{charactername}' name='roll_GrenadeCheck'></button> Grenade <input type="number" name="attr_Grenade" value="10" /> Mod <input type="number" name="attr_GrenadeMod" value="floor(@{Grenade}/10)" disabled="true" /> <input type='checkbox' name='attr_GrenadeCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{HeavyWep}/10) Heavy Weapons Check for @{charactername}' name='roll_HeavyWepCheck'></button> Heavy Wep. <input type="number" name="attr_HeavyWep" value="10" /> Mod <input type="number" name="attr_HeavyWepMod" value="floor(@{HeavyWep}/10)" disabled="true" /> <input type='checkbox' name='attr_HeavyWepCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{KineticWep}/10) Kinetic Weapons Check for @{charactername}' name='roll_KineticWepCheck'></button> Kinetic Wep. <input type="number" name="attr_KineticWep" value="10" /> Mod <input type="number" name="attr_KineticWepMod" value="floor(@{KineticWep}/10)" disabled="true" /> <input type='checkbox' name='attr_KineticWepCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{MeleeWep}/10) Melee Weapons Check for @{charactername}' name='roll_MeleeWepCheck'></button> Melee Wep. <input type="number" name="attr_MeleeWep" value="10" /> Mod <input type="number" name="attr_MeleeWepMod" value="floor(@{MeleeWep}/10)" disabled="true" /> <input type='checkbox' name='attr_MeleeWepCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Parry}/10) Parry Check for @{charactername}' name='roll_ParryCheck'></button> Parry <input type="number" name="attr_Parry" value="10" /> Mod <input type="number" name="attr_ParryMod" value="floor(@{Parry}/10)" disabled="true" /> <input type='checkbox' name='attr_ParryCheckuse' value='1'/><br>
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</div>
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</div>
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<div class='sheet-col'>
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<div>
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<h2>Intelligence</h2>
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<button type='roll' value='/roll 1d10 + floor(@{Computer}/10) Computer Check for @{charactername}' name='roll_ComputerCheck'></button> Computer <input type="number" name="attr_Computer" value="10" /> Mod <input type="number" name="attr_ComputerMod" value="floor(@{Computer}/10)" disabled="true" /> <input type='checkbox' name='attr_ComputerCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{CultureLaw}/10) Culture and Law Check for @{charactername}' name='roll_CultureLawCheck'></button> Culture & Law <input type="number" name="attr_CultureLaw" value="10" /> Mod <input type="number" name="attr_CultureLawMod" value="floor(@{CultureLaw}/10)" disabled="true" /> <input type='checkbox' name='attr_CultureLawCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Cyber}/10) Cyber Check for @{charactername}' name='roll_CyberCheck'></button> Cyber <input type="number" name="attr_Cyber" value="10" /> Mod <input type="number" name="attr_CyberMod" value="floor(@{Cyber}/10)" disabled="true" /> <input type='checkbox' name='attr_CyberCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Medicine}/10) Medicine Check for @{charactername}' name='roll_MedicineCheck'></button> Medicine <input type="number" name="attr_Medicine" value="10" /> Mod <input type="number" name="attr_MedicineMod" value="floor(@{Medicine}/10)" disabled="true" /> <input type='checkbox' name='attr_MedicineCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{PlanetKnowledge}/10) Planetary Knowledge Check for @{charactername}' name='roll_PlanetKnowledgeCheck'></button> Planetary <input type="number" name="attr_PlanetKnowledge" value="10" /> Mod <input type="number" name="attr_PlanetKnowledgeMod" value="floor(@{PlanetKnowledge}/10)" disabled="true" /> <input type='checkbox' name='attr_PlanetKnowledgeCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Science}/10) Science Check for @{charactername}' name='roll_ScienceCheck'></button> Science <input type="number" name="attr_Science" value="10" /> Mod <input type="number" name="attr_ScienceMod" value="floor(@{Science}/10)" disabled="true" /> <input type='checkbox' name='attr_ScienceCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Tactics}/10) Tactics Check for @{charactername}' name='roll_TacticsCheck'></button> Tactics <input type="number" name="attr_Tactics" value="10" /> Mod <input type="number" name="attr_TacticsMod" value="floor(@{Tactics}/10)" disabled="true" /> <input type='checkbox' name='attr_TacticsCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Trading}/10) Trading Check for @{charactername}' name='roll_TradingCheck'></button> Trading <input type="number" name="attr_Trading" value="10" /> Mod <input type="number" name="attr_TradingMod" value="floor(@{Trading}/10)" disabled="true" /> <input type='checkbox' name='attr_TradingCheckuse' value='1'/><br>
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</div>
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</div>
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<div class='sheet-col'>
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<div>
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<h2>Social Skills</h2>
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<button type='roll' value='/roll 1d10 + floor(@{Bargain}/10) Bargain Check for @{charactername}' name='roll_BargainCheck'></button> Bargain <input type="number" name="attr_Bargain" value="10" /> Mod <input type="number" name="attr_BargainMod" value="floor(@{Bargain}/10)" disabled="true" /> <input type='checkbox' name='attr_BargainCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Bluff}/10) Bluff Check for @{charactername}' name='roll_BluffCheck'></button> Bluff <input type="number" name="attr_Bluff" value="10" /> Mod <input type="number" name="attr_BluffMod" value="floor(@{Bluff}/10)" disabled="true" /> <input type='checkbox' name='attr_BluffCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Charm}/10) Charm Check for @{charactername}' name='roll_CharmCheck'></button> Charm <input type="number" name="attr_Charm" value="10" /> Mod <input type="number" name="attr_CharmMod" value="floor(@{Charm}/10)" disabled="true" /> <input type='checkbox' name='attr_CharmCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Diplomacy}/10) Diplomacy Check for @{charactername}' name='roll_DiplomacyCheck'></button> Diplomacy <input type="number" name="attr_Diplomacy" value="10" /> Mod <input type="number" name="attr_DiplomacyMod" value="floor(@{Diplomacy}/10)" disabled="true" /> <input type='checkbox' name='attr_DiplomacyCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Gambling}/10) Gambling Check for @{charactername}' name='roll_GamblingCheck'></button> Gambling <input type="number" name="attr_Gambling" value="10" /> Mod <input type="number" name="attr_GamblingMod" value="floor(@{Gambling}/10)" disabled="true" /> <input type='checkbox' name='attr_GamblingCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Insight}/10) Insight Check for @{charactername}' name='roll_InsightCheck'></button> Insight <input type="number" name="attr_Insight" value="10" /> Mod <input type="number" name="attr_InsightMod" value="floor(@{Insight}/10)" disabled="true" /> <input type='checkbox' name='attr_InsightCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Intimidate}/10) Intimidate Check for @{charactername}' name='roll_IntimidateCheck'></button> Intimidate <input type="number" name="attr_Intimidate" value="10" /> Mod <input type="number" name="attr_IntimidateMod" value="floor(@{Intimidate}/10)" disabled="true" /> <input type='checkbox' name='attr_IntimidateCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Streetwise}/10) Streetwise Check for @{charactername}' name='roll_StreetwiseCheck'></button> Streetwise <input type="number" name="attr_Streetwise" value="10" /> Mod <input type="number" name="attr_StreetwiseMod" value="floor(@{Streetwise}/10)" disabled="true" /> <input type='checkbox' name='attr_StreetwiseCheckuse' value='1'/><br>
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</div>
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</div>
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</div>
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<br><br>
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div>
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<h2>Vehicle Skills</h2>
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<button type='roll' value='/roll 1d10 + floor(@{Navigation}/10) Navigation Check for @{charactername}' name='roll_NavigationCheck'></button> Navigation <input type="number" name="attr_Navigation" value="10" /> Mod <input type="number" name="attr_NavigationMod" value="floor(@{Navigation}/10)" disabled="true" /> <input type='checkbox' name='attr_NavigationCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Repair}/10) Repair Check for @{charactername}' name='roll_RepairCheck'></button> Repair <input type="number" name="attr_Repair" value="10" /> Mod <input type="number" name="attr_RepairMod" value="floor(@{Repair}/10)" disabled="true" /> <input type='checkbox' name='attr_RepairCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{SpcPiloting}/10) Spaceship Piloting Check for @{charactername}' name='roll_SpcPilotingCheck'></button> SPC Piloting <input type="number" name="attr_SpcPiloting" value="10" /> Mod <input type="number" name="attr_SpcPilotingMod" value="floor(@{SpcPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcPilotingCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{SpcWep}/10) Spaceship Weapons Check for @{charactername}' name='roll_SpcWepCheck'></button> SPC Wep. <input type="number" name="attr_SpcWep" value="10" /> Mod <input type="number" name="attr_SpcWepMod" value="floor(@{SpcWep}/10)" disabled="true" /> <input type='checkbox' name='attr_SpcWepCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Systems}/10) Systems Check for @{charactername}' name='roll_SystemsCheck'></button>Systems <input type="number" name="attr_Systems" value="10" /> Mod <input type="number" name="attr_Systemsmod" value="floor(@{Systems}/10)" disabled="true" /> <input type='checkbox' name='attr_SystemsCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{VHCLPiloting}/10) Vehicle Piloting Check for @{charactername}' name='roll_VHCLPilotingCheck'></button> VHCL Piloting <input type="number" name="attr_VHCLPiloting" value="10" /> Mod <input type="number" name="attr_VHCLPilotingMod" value="floor(@{VHCLPiloting}/10)" disabled="true" /> <input type='checkbox' name='attr_VHCLPilotingCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{VhclWep}/10) Vehicle Weapons Check for @{charactername}' name='roll_VhclWepCheck'></button> VHCL Wep. <input type="number" name="attr_VhclWep" value="10" /> Mod <input type="number" name="attr_VhclWepMod" value="floor(@{VhclWep}/10)" disabled="true" /> <input type='checkbox' name='attr_VhclWepCheckuse' value='1'/><br>
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</div>
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</div>
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<div class='sheet-col'>
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<div>
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<h2>Espionage</h2>
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<button type='roll' value='/roll 1d10 + floor(@{Athletics}/10) Athletics Check for @{charactername}' name='roll_AthleticsCheck'></button> Athletics <input type="number" name="attr_Athletics" value="10" /> Mod <input type="number" name="attr_AthleticsMod" value="floor(@{Athletics}/10)" disabled="true" /> <input type='checkbox' name='attr_AthleticsCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Perception}/10) Perception Check for @{charactername}' name='roll_PerceptionCheck'></button> Perception <input type="number" name="attr_Perception" value="10" /> Mod <input type="number" name="attr_PerceptionMod" value="floor(@{Perception}/10)" disabled="true" /> <input type='checkbox' name='attr_PerceptionCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Security}/10) Security Check for @{charactername}' name='roll_SecurityCheck'></button> Security <input type="number" name="attr_Security" value="10" /> Mod <input type="number" name="attr_SecurityMod" value="floor(@{Security}/10)" disabled="true" /> <input type='checkbox' name='attr_SecurityCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{SlightOfHand}/10) Slight of Hand Check for @{charactername}' name='roll_SlightOfHandCheck'></button> Slight Of Hand <input type="number" name="attr_SlightOfHand" value="10" /> Mod <input type="number" name="attr_SlightOfHandMod" value="floor(@{SlightOfHand}/10)" disabled="true" /> <input type='checkbox' name='attr_SlightOfHandCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Stealth}/10) Stealth Check for @{charactername}' name='roll_StealthCheck'></button> Stealth <input type="number" name="attr_Stealth" value="10" /> Mod <input type="number" name="attr_StealthMod" value="floor(@{Stealth}/10)" disabled="true" /> <input type='checkbox' name='attr_StealthCheckuse' value='1'/><br>
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<button type='roll' value='/roll 1d10 + floor(@{Survival}/10) Survival Check for @{charactername}' name='roll_SurvivalCheck'></button> Survival <input type="number" name="attr_Survival" value="10" /> Mod <input type="number" name="attr_SurvivalMod" value="floor(@{Survival}/10)" disabled="true" /> <input type='checkbox' name='attr_SurvivalCheckuse' value='1'/><br>
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</div>
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</div>
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<div class='sheet-col'>
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<div>
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<h2>Enhancements</h2>
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<fieldset class="repeating_enhancement">
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<textarea name="attr_shi"></textarea>
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</fieldset>
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</div>
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</div>
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</div>
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<br><br>
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<h2>Ranged Weapons</h2>
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<fieldset class="repeating_rangedwep">
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<input type="text" placeholder="Weapon"name="attr_rangedweapons"> To Hit <input type="number" name="attr_rangedweaponstohit"> Short <input type="number"name="attr_rangedweaponsshortdist">m <input type="number"name="attr_rangedweaponsshort"> Medium <input type="number"name="attr_rangedweaponsmediumdistance">m <input type="number" name="attr_rangedweaponsmedium"> Long <input type="number" name="attr_rangedweaponslongdistance">m <input type="number"name="attr_rangedweaponslong"><br>Damage <input type="text" name="attr_rangedweaponsdamage"> Ammo <input type="number"name="attr_rangedweaponsammo"> Notes <textarea name="attr_rangedweaponsnotes"></textarea>
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</fieldset>
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<h2>Close Combat</h2>
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<input type="text" value="Fighting"> To Hit <input type="number" name="attr_fightingweaponstohit"> Finesse <input type="number" value="5"> Damage <input type="text" value="d10 Halved"> Notes <textarea name="attr_basemelenotes"></textarea>
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<fieldset class="repeating_closewep">
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<input type="text" name="attr_ccweapons" placeholder="Weapon"> To Hit <input type="number" name="attr_ccweaponstohit"> Finesse <input type="number" name="attr_ccweaponsfinesse"> Damage <input type="text" name="attr_ccweaponsdamage"> Notes <textarea name="attr_ccweaponsnotes"></textarea>
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</fieldset>
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<h2>Karma Capabilities</h2>
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<fieldset class="repeating_karma">
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|
Capability <input type="text"name="attr_karmaability"> Cost <input type="number"name="attr_karmaabilitycost"> Type <select name="attr_karmaabilityuse">
|
|
<option>Any</option>
|
|
<option>Personal</option>
|
|
<option>Space</option>
|
|
<option>Vehicle</option>
|
|
<option>V & S</option>
|
|
</select><br>
|
|
Description <textarea name="attr_karmaabilitydescription"></textarea>
|
|
</fieldset>
|
|
<div>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<h2>Carried Items</h2>
|
|
Primary <input type="text" name="attr_primaryweapon"><br>
|
|
Secondary <input type="text" name="attr_secondaryweapon" placeholder="One Handed Only"><br>
|
|
Clip/Grenade <input type="text" name="attr_clipitem1"><br>
|
|
Clip/Grenade <input type="text" name="attr_clipitem2"><br>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h2> </h2>
|
|
Clip/Grenade <input type="text" name="attr_fatigueslot1" placeholder="Fatigues Only"><br>
|
|
Clip/Grenade <input type="text" name="attr_fatigueslot2" placeholder="Fatigues Only"><br>
|
|
Grenade <input type="text" name="attr_fatigueslot3" placeholder="Fatigues Only"><br>
|
|
</div>
|
|
</div>
|
|
|
|
<div>
|
|
<h2>Clothing</h2>
|
|
<fieldset class="repeating_clothing">
|
|
Item <input type="text"name="attr_clothingitem"> Worn <input type="text"name="attr_clothingwornstatus"><br>
|
|
Description <textarea name="attr_clothingdescription"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<div>
|
|
<h2>Items in Pack</h2>
|
|
<fieldset class="repeating_pack">
|
|
<input type="text"name="attr_packitem">
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<div>
|
|
<h2>Items in Ship</h2>
|
|
<fieldset class="repeating_ship">
|
|
<input type="text" name="attr_shipitem">
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<div>
|
|
<h2>Cash</h2>
|
|
Credits<br>
|
|
<input type="text"name="attr_credits"><br>
|
|
Micro Credits<br>
|
|
<input type="text"name="attr_microcredit"><br>
|
|
Units<br>
|
|
<input type="text"name="attr_units">
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<div class="sheet-section-ship">
|
|
<h2>Ship Data Sheet</h2>
|
|
Pilot <input type="text" name="attr_shippilotname"> Ship Model <input type="text" name="attr_shipmodel"><br><br>
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
Agility <input type="number" name="attr_shipagility">
|
|
Speed <input type="number" name="attr_shipspeed">
|
|
Range <input type="number" name="attr_shiprange">
|
|
</div>
|
|
<div class='sheet-col'>
|
|
Fuel Capacity <input type="number" name="attr_shiptotalfuel">
|
|
Fuel Remaining <input type="number" name="attr_shipcurrentfuel">
|
|
</div>
|
|
</div>
|
|
<br>
|
|
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_shipdefence"/>
|
|
<strong>Initiative (tactics + sensors)</strong> <input type="number" name="attr_shipinitiative"/><br>
|
|
<strong>Dogfight (defence + dogfight sensor bonus)</strong> <input type="number" name="attr_shipdogfight"/>
|
|
<strong>Pursuit (speed + .5 piloting)</strong> <input type="number" name="attr_shippursuit"/><br><br>
|
|
<strong>Hull</strong> <input type="number" name="attr_shiphull">
|
|
<strong>Sheilds</strong> <input type="number" name="attr_shipshields">
|
|
<strong>Sheilds Recharge</strong> <input type="number" name="attr_shipshieldrecharge"><br><br>
|
|
<h2>Weapons</h2>
|
|
<fieldset class="repeating_shipwep">
|
|
<input type="text" placeholder="Name"name="attr_shipweapons"> Size <input type="text" name="attr_shipweaponsize"> Strength <input type="text" name="attr_shipweaponstrength"><br>
|
|
Power <input type="text" name="attr_shipweaponpower"> Accuracy <input type="number" name="attr_shipweaponsaccuracy"> To Hit (accuracy + SPC wep bonus) <input type="number" name="attr_shipweaponstohit"><br>
|
|
Damage <input type="text" name="attr_shipweapondamage"> Ammo <input type="number"name="attr_shipweaponammo"><br>
|
|
Notes <textarea name="attr_shipweaponnotes"></textarea>
|
|
</fieldset>
|
|
<h2>Utility Mounts</h2>
|
|
<fieldset class="repeating_shiputility">
|
|
<input type="text" placeholder="Name"name="attr_shiputility"> Size <input type="text" name="attr_shiputilitysize"> Strength <input type="text" name="attr_utilitystrength"><br>
|
|
Power <input type="text" name="attr_shiputilitypower"> Model <input type="text" name="attr_shiputiliitymodel"> Description <input type="text" name="attr_shiputilitydescription"><br>
|
|
Notes <textarea name="attr_shiputilitynotes"></textarea>
|
|
</fieldset>
|
|
<h2>Fixed Components</h2>
|
|
Bulkhead, PowerPlant, Thrusters, Frame Shift Drive, Life Support, Power Distributer, Sensors, Cargo Hatch
|
|
<fieldset class="repeating_shipfixedcomp">
|
|
<input type="text" placeholder="Name"name="attr_shipfixedcomp"> Size <input type="text" name="attr_shipfixedcompsize"> Strength <input type="text" name="attr_shipfixedcompstrength"><br>
|
|
Power <input type="text" name="attr_shipfixedcomppower"> Model <input type="text" name="attr_shipfixedcompmodel"> Description <input type="text" name="attr_shipfixedcompdescription"><br>
|
|
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
|
|
</fieldset>
|
|
<h2>Internal Components</h2>
|
|
<fieldset class="repeating_shipinternalcomp">
|
|
<input type="text" placeholder="Name"name="attr_shipinternalcomp"> Size <input type="text" name="attr_shipinternalcompsize"> Strength <input type="text" name="attr_shipinternalstrength"><br>
|
|
Power <input type="text" name="attr_shipinternalpower"> Model <input type="text" name="attr_shipinternalcompmodel"> Description <input type="text" name="attr_shipinternaldescription"><br>
|
|
Notes <textarea name="attr_shipfixedcompnotes"></textarea>
|
|
</fieldset>
|
|
<h2>Total power</h2>
|
|
Total Power (should be less than powerplant max)<input type="text" name="attr_shiptotal power">
|
|
</div>
|
|
|
|
<div class="sheet-section-vehic"><!-- vehicle Tab -->
|
|
<h2>Vehicle Data Sheet</h2>
|
|
Pilot <input type="text" name="attr_vehicpilotname"> Model <input type="text" name="attr_vehicmodel"><br><br>
|
|
Agility <input type="number" name="attr_vehicagility"> Max Speed <input type="number" name="attr_vehicmaxspeed"> Accelerate <input type="number" name="attr_vehicacel"> Decelerate <input type="number" name="attr_vehicdecel"><br><br>
|
|
<strong>Defence (agility + piloting)</strong> <input type="number" name="attr_vehicdefence"/>
|
|
<strong>Initiative (d10 + tactics)</strong> <input type="number" name="attr_vehicinitiative"/>
|
|
<strong>Pursuit (speed + .5 piloting)</strong> <input type="number" name="attr_vehicpursuit"/><br><br>
|
|
<strong>Hull</strong> <input type="number" name="attr_vehichull">
|
|
<strong>Sheilds</strong> <input type="number" name="attr_vehicshields">
|
|
<strong>Sheilds Recharge</strong> <input type="number" name="attr_vehicshieldrecharge"><br><br>
|
|
<h2>Weapons</h2>
|
|
<fieldset class="repeating_vehicwep">
|
|
<input type="text" placeholder="Name"name="attr_vehicweapons"> Accuracy <input type="number" name="attr_vehicweaponsaccuracy"> To Hit (accuracy + VHC wep bonus) <input type="number" name="attr_vehicweaponstohit"><br>
|
|
Damage <input type="text" name="attr_vehicweapondamage"> Ammo <input type="number"name="attr_vehicweaponammo"><br>
|
|
Notes <textarea name="attr_vehicweaponnotes"></textarea>
|
|
</fieldset>
|
|
<h2>Speed Table</h2>
|
|
<strong>Speed</strong><br>
|
|
<input type="number" name="attr_vhclspeedtable1" value="1" disabled="true" /><input type="number" name="attr_vhclspeedtable2" value="2" disabled="true" /><input type="number" name="attr_vhclspeedtable3" value="3" disabled="true" /><input type="number" name="attr_vhclspeedtable4" value="4" disabled="true" /><input type="number" name="attr_vhclspeedtable5" value="5" disabled="true" /><input type="number" name="attr_vhclspeedtable6" value="6" disabled="true" /><input type="number" name="attr_vhclspeedtable7" value="7" disabled="true" /><input type="number" name="attr_vhclspeedtable8" value="8" disabled="true" /><input type="number" name="attr_vhclspeedtable9" value="9" disabled="true" /><input type="number" name="attr_vhclspeedtable10" value="10" disabled="true" />
|
|
<br><strong>Defence Bonus</strong><br>
|
|
<input type="number" name="attr_vhcldefencebonus1"/><input type="number" name="attr_vhcldefencebonus2"/><input type="number" name="attr_vhcldefencebonus3"/><input type="number" name="attr_vhcldefencebonus4"/><input type="number" name="attr_vhcldefencebonus5"/><input type="number" name="attr_vhcldefencebonus6"/><input type="number" name="attr_vhcldefencebonus7"/><input type="number" name="attr_vhcldefencebonus8"/><input type="number" name="attr_vhcldefencebonus9"/><input type="number" name="attr_vhcldefencebonus10"/>
|
|
<br><strong>Attack Penalty</strong><br>
|
|
<input type="number" name="attr_vhclattackpenalty1"/><input type="number" name="attr_vhclattackpenalty2"/><input type="number" name="attr_vhclattackpenalty3"/><input type="number" name="attr_vhclattackpenalty4"/><input type="number" name="attr_vhclattackpenalty5"/><input type="number" name="attr_vhclattackpenalty6"/><input type="number" name="attr_vhclattackpenalty7"/><input type="number" name="attr_vhclattackpenalty8"/><input type="number" name="attr_vhclattackpenalty9"/><input type="number" name="attr_vhclattackpenalty10"/>
|
|
</div>
|
|
|
|
<div class="sheet-section-crew"><!-- crew Tab -->
|
|
<h2>Basic Crew Stats</h2>
|
|
<fieldset class="repeating_vehicwep">
|
|
<div class='sheet-3colrow'>
|
|
<div class='sheet-col'>
|
|
<input type="text" name="attr_crewname" value="Name"> <br>
|
|
<strong>SPC Wep.</strong> <input type="number" name="attr_crewspcwep"/><br>
|
|
<strong>SPC Piloting</strong> <input type="number" name="attr_crewspcpiloting"/><br>
|
|
<input type="text" name="attr_crewmorality" value="Morality">
|
|
</div>
|
|
<div class='sheet-col'>
|
|
Endurance <input type="number" name="attr_crewendurance"><br>
|
|
<strong>VHCL Wep.</strong> <input type="number" name="attr_crewvhclwep"/><br>
|
|
<strong>VHCL Piloting</strong> <input type="number" name="attr_crewvhclpiloting"/><br>
|
|
<input type="text" name="attr_crewallegiance" value="Allegiance">
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<strong>Systems</strong> <input type="number" name="attr_crewsystems"/><br>
|
|
<strong>Repair</strong> <input type="number" name="attr_crewrepair"/><br>
|
|
<strong>Combat</strong> <input type="number" name="attr_crewcombat"/><br>
|
|
<input type="text" name="attr_crewsalary" value="Salary">
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<div class="sheet-section-journal"><!-- Journal Tab -->
|
|
<fieldset class="repeating_journalnotessection">
|
|
<input type="text" name="attr_journalnotetopic" value="Note Topic"><br>
|
|
<textarea name="attr_journalnotes"></textarea>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|