813 lines
41 KiB
JSON
813 lines
41 KiB
JSON
{
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"skills-list": "acrobatics,astrophysics,athletics,computers,deception,insight,intimidation,investigation,lore,mechanics,medicine,perception,performance,persuasion,sleight_of_hand,stealth,survival,xenobiology",
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"npc-options-u": "NSC OPTIONEN",
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"ship-options-u": "SHIP OPTIONS",
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"name-u": "NAME",
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"npc-type-u": "NSC TYP",
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"ship-type-u": "SHIP TYPE",
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"npc-type-place": "Medium cyborg, any evil alignment",
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"ship-type-place": "Medium ship",
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"armor-class-u": "RÜSTUNGSKLASSE",
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"class-u": "CLASS",
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"type-u": "TYP",
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"maneuver-defense-u": "MANEUVER DEFENSE",
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"maneuver-save-u": "MANEUVER SAVE DC",
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"abilities-u": "ATTRIBUTE",
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"npc-armor-place": "light trooper",
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"hit-points-u": "TREFFERPUNKTE",
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"hull-points-u": "RUMPFPUNKTE",
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"formula-u": "FORMEL",
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"speed-u": "SPEED",
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"npc-speed-place": "9 m, fliegend 18 m",
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"ship-speed-place": "6",
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"piloting-u": "PILOTING BONUS (Dex Bonus + Proficiency Bonus)",
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"attributes-u": "ATTRIBUTES",
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"ship-attributes-u": "ATTRIBUTES (PILOT/CREW)",
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"str-u": "STR",
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"dex-u": "DEX",
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"con-u": "CON",
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"int-u": "INT",
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"wis-u": "WIS",
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"cha-u": "CHA",
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"npcs-u": "NSC",
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"ships-u": "SCHIFF",
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"ship-dex-u": "DEX—[PILOT]",
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"ship-int-u": "INT—[TECH]",
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"ship-wis-u": "WIS—[TECH]",
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"sensor-u": "SENSOR RANGE",
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"structural-integrity-u": "STRUCTURAL INTEGRITY",
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"saves-u": "RETTUNGSWÜRFE",
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"skills-u": "SKILLS",
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"acrobatics-u": "AKROBATIK",
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"mechanics-u": "MECANICS",
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"astrophysics-u": "ASTROPHYSICS",
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"athletics-u": "ATHLETIK",
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"deception-u": "TÄUSCHEN",
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"lore-u": "WISSEN",
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"insight-u": "MOTIV ERKENNEN",
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"intimidation-u": "EINSCHÜCHTERN",
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"investigation-u": "NACHFORSCHEN",
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"medicine-u": "HEILKUNDE",
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"xenobiology-u": "XENOBIOLOGY",
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"perception-u": "WAHRNEHMUNG",
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"performance-u": "AUFTRETEN",
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"persuasion-u": "ÜBERZEUGEN",
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"computers-u": "COMPUTER",
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"sleight_of_hand-u": "FINGER FERTIGKEIT",
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"stealth-u": "HEIMLICHKEIT",
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"survival-u": "ÜBERLEBENSKUNST",
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"damage-vuln-u": "SCHADENSANFÄLLIGKEITEN",
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"npc-dmg-vuln-place": "Feuer",
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"ship-dmg-vuln-place": "Blitz",
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"damage-res-u": "SCHADENSRESISTENZEN",
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"npc-dmg-res-place": "Kälte",
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"ship-dmg-res-place": "acid, fire",
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"damage-imm-u": "SCHADENSIMMUNITÄTEN",
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"npc-dmg-imm-place": "Blitz, Donner",
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"ship-dmg-imm-place": "Kälte",
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"cond-imm-u": "ZUSTANDSIMMUNITÄTEN",
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"npc-cond-imm-place": "bezaubert",
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"ship-cond-imm-place": "impaired",
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"senses-u": "SINNE",
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"npc-senses-place": "darkvision 120ft., passive Perception 16",
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"ship-senses-place": "6",
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"ship-si-place": "1",
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"langs-u": "Sprachen",
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"lang-u": "LANGUAGE",
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"npc-langs-place": "Alphaline, Common, Nesieve",
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"challenge-u": "HERAUSFORDERUNG",
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"xp-u": "XP",
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"spellcast-npc-u": "ESPER NPC",
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"spell-ability-u": "ESPER ABILITY",
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"none-u": "NONE",
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"strength-u": "Stärke",
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"strength-save-u": "STÄRKE RETTUNGSWURF",
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"dexterity-u": "GESCHICKLICHKEIT",
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"dexterity-save-u": "GESCHICKLICHKEITS RETTUNGSWURF",
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"constitution-u": "KONSTITUTION",
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"constitution-save-u": "KONSTITUTION RETTUNGSWURF",
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"intelligence-u": "INTELLIGENZ",
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"intelligence-save-u": "INTELLIGENZ RETTUNGSWURF",
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"wisdom-u": "WEISHEIT",
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"wisdom-save-u": "WEISHEIT RETTUNGSWURF",
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"charisma-u": "CHARISMA",
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"charisma-save-u": "CHARISMA RETTUNGSWURF",
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"spell-dc-u": "POWER DC",
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"spell-atk-bonus-u": "POWER ATTACK BONUS",
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"has-reaction-u": "HAT REAKTIONEN",
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"leg-actions:-u": "LEGENDÄRE AKTIONEN:",
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"gen-opts-u": "ALLGEMEINE EINSTELLUNGEN",
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"npc-u": "NPC/SHIP",
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"roll-queries:-u": "WURF ABFRAGE:",
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"always-adv": "Immer mit Vorteil würfeln",
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"adv-toggle": "Vorteil auswählen",
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"query-adv": "Vorteil abfragen",
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"never-adv": "Nie mit Vorteil würfeln",
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"whisp-rolls-gm:-u": "WURF DEM SL ZUFLÜSTERN:",
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"never-whisp": "Niemals geflüsterte Würfe",
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"query-whisp": "Flüstern abfragen",
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"always-whisp": "Immer geflüsterte Würfe",
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"auto-dmg-roll:-u": "AUTOMATISCH SCHADEN AUSWÜRFELN:",
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"never-dmg": "Nicht automatisch Schaden auswürfeln",
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"always-dmg": "Schaden & Kritische Treffer automatisieren",
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"ac": "Armor Class",
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"hp": "Hit Points",
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"hlp": "Hull Points",
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"speed": "Geschw.",
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"maneuver-defense": "Maneuver Defense",
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"maneuver-save": "Maneuver Save DC",
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"structural-integrity": "Structural Integrity",
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"sensors": "Sensor Range",
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"piloting-check": "Piloting Check",
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"piloting": "Piloting Check",
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"language-proficiencies": "Language Proficiencies:",
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"skill-proficiencies": "Skill Proficiencies:",
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"weapon-proficiencies": "Weapon Proficiencies",
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"armor-proficiencies": "Armor Proficiencies:",
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"tool-proficiencies": "Tool Proficiencies:",
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"saving-throw": "Rettungswürfe",
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"str": "Str",
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"dex": "Ges",
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"con": "Kon",
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"int": "Int",
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"wis": "Wei",
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"cha": "Cha",
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"skills": "Fertigkeiten",
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"acrobatics": "Akrobatik",
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"mechanics": "Mechanik",
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"astrophysics": "Astrophysics",
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"athletics": "Athletik",
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"deception": "Täuschen",
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"lore": "Lore",
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"insight": "Motiv erkennen",
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"intimidation": "Einschüchtern",
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"investigation": "Nachforschungen",
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"medicine": "Heilkunde",
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"xenobiology": "Xenobiology",
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"perception": "Wahrnehmung",
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"performance": "Auftreten",
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"persuasion": "Überzeugen",
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"computers": "Computertechnik",
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"sleight_of_hand": "Fingerfertigkeit",
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"stealth": "Heimlichkeit",
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"survival": "Überlebenskunst",
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"dmg-vuln": "Schadensanfälligkeiten",
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"dmg-res": "Schadensresistenzen",
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"dmg-imm": "Schadensimmunitäten",
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"cond-imm": "Konditionsimmunitäten",
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"senses": "Sinne",
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"langs": "Sprachen",
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"challenge": "Herausforderung",
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"npc-trait-name-place": "Falsches Äußeres",
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"npc-trait-desc-place": "If the velbast fails...",
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"actions": "Aktionen",
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"adv": "Vorteil",
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"norm": "Normalerweise",
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"disadv": "Nachteil",
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"name:-u": "NAME:",
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"attack-u": "ANGRIFF",
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"type:-u": "TYP:",
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"melee": "Nahkampf",
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"ranged": "Fernkampf",
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"range-reach:-u": "REICHWEITE:",
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"range-reach-place": "1,5 m",
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"to-hit:-u": "ANGRIFFSBONUS:",
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"target:-u": "ZIEL:",
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"target:": "Ziel:",
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"to-hit-place": "Ein Ziel",
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"on-hit:-u": "Bei Treffer:",
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"on-hit-place": "hieb",
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"on-hit2:-u": "Bei Treffer 2:",
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"on-hit-2-place": "Feuer",
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"hit:": "Treffer",
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"reactions": "Reaktionen",
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"npc-repeating-name-place": "Parieren.",
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"npc-repeating-desc-place": "Die Kreatur addiert 2 zu ihrer RK gegen...",
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"traits": "Eigenschaften",
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"features": "Merkmale",
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"spells": "Powers",
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"prep-u": "VORB. ",
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"school:-u": "DOMAIN:",
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"alteration": "Alteration",
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"clairsentient": "Clairsentient",
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"elemental": "Elemental",
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"kinesis": "Kinesis",
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"metaphase": "Metaphase",
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"psychogenic": "Psychogenic",
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"technique": "Technique",
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"ritual": "CONVENTIONAL",
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"ritual-l": "conventional",
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"range:-u": "REICHWEITE",
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"range:": "Reichweite:",
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"pointcost:-u": "POINT COST:",
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"pointcost:": "Point Cost:",
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"spell-component-verbal": "V",
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"spell-component-somatic": "G",
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"spell-component-material": "M",
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"spell-ritual": "R",
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"spell-concentration": "C",
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"ruby-dust-place": "Rubinstaub für 50 gm",
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"concentration-u": "KONZENTRATION",
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"concentration": "Konzentration",
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"duration:-u": "WIRKUNGSDAUER",
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"duration:": "Wirkungsdauer",
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"difficulty-class-abv": "SG",
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"output:-u": "Ausgabe:",
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"powercard-u": "POWERCARD",
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"spell-atk:-u": "POWER ATTACK:",
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"none": "Keine",
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"dmg:-u": "SCHADEN:",
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"dmg2:-u": "SCHADEN2:",
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"healing:-u": "HEILUNG",
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"add-ability-mod-u": "Addiere deinen Zaubermodifikator zum Schaden oder der Heilung",
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"effect:-u": "EFFEKT:",
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"npc-atk-effect-place": "Halber Schaden",
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"desc:-u": "BESCHREIBUNG:",
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"at-higher-lvl:-u": "AT HIGHER RANKS:",
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"at-higher-lvl": "At Higher Ranks",
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"higher-lvl-cast": "Higher Rank Use",
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"leg-actions": "Legendäre Aktionen",
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"leg-actions-desc": "<span name=\"attr_npc_name\"></span> kann <span name=\"attr_npc_legendary_actions\"></span> eine legendäre Aktionen nutzen, wobei Sie aus den folgenden Optionen wählen können. Es kann immer nur eine legendäre Option zur gleichen Zeit und nur am Ende des Zuges einer anderen Kreatur verwendet werden. Die Option <span name=\"attr_npc_name\"></span> gewinnt verbrauchte legendäre Aktionen zu Beginn des Zuges zurück.",
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"atk-range-place": "1,5 m",
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"atk-target-place": "Ein Ziel",
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"atk-dmg-type-place": "hieb",
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"atk-dmg-type2-place": "Feuer",
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"adv-u": "VORTEIL",
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"norm-u": "NORMAL",
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"disadv-u": "NACHTEIL",
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"core-u": "KERN",
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"bio-u": "BIO",
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"gear-u": "GEAR",
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"spells-u": "POWERS",
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"feats-u": "TALENTE",
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"review-u": "REVIEW",
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"char-name-u": "CHARAKTERNAME",
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"adept": "Adept",
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"barbarian": "Barbar",
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"cybermancer": "Cybermancer",
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"engineer": "Engineer",
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"hunter": "Hunter",
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"melder": "Melder",
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"sentinel": "Sentinel",
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"specialist": "Specialist",
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"warrior": "Warrior",
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"class-level-u": "KLASSE & STUFE",
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"background-u": "HINTERGRUND",
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"background": "Hintergrund",
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"race-u": "RACE",
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"alignment-u": "GESINNUNG",
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"alignment": "Alignment:",
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"exp-pts-u": "ERFAHRUNGSPUNKTE",
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"inspiration-u": "INSPIRATION",
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"prof-bonus-u": "ÜBUNGSBONUS",
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"strength": "Stärke",
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"strength-save": "Stärke Rettungswurf",
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"dexterity": "Geschicklichkeit",
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"dexterity-save": "Geschicklichkeit Rettungswurf",
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"constitution": "Konstitution",
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"constitution-save": "Konstitution Rettungswurf",
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"intelligence": "Intelligenz",
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"intelligence-save": "Intelligenz Rettungswurf",
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"wisdom": "Weisheit",
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"wisdom-save": "Weisheit Rettungswurf",
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"charisma": "Charisma",
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"charisma-save": "Charisma Rettungswurf",
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"saving-throws-u": "RETTUNGSWÜRFE",
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"acrobatics-core": "Akrobatik<span>(GE)</span",
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"mechanics-core": "Mechanics <span>(Wis)</span>",
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"astrophysics-core": "Astrophysics <span>(Int)</span>",
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"athletics-core": "Athletik<span>(Str)</span>",
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"deception-core": "Täuschen <span>(Cha)</span>",
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"lore-core": "Geschichte <span>(IN)</span>",
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"insight-core": "Motiv erkennen <span>(Wei)</span>",
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"intimidation-core": "Einschüchtern <span>(Cha)</span>",
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"investigation-core": "Nachforschungen <span>(Int)</span>",
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"medicine-core": "Medizin <span>(Wei)</span>",
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"xenobiology-core": "Xenobiology <span>(Int)</span>",
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"perception-core": "Wahrnehmung <span>(Wei)</span>",
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"performance-core": "Auftritt <span>(Cha)</span>",
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"persuasion-core": "Überzeugen <span>(Cha)</span>",
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"computers-core": "Computers <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Heimlichkeit <span>(Ges)</span>",
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"survival-core": "Überlebenskunst <span>(Wei)</span>",
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"pass-wis-u": "Passive Weisheit (Wahrnehmung)",
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"tool-u": "WERKZEUG",
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"pro-u": "PRO",
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"attr-u": "ATTRIBUTE",
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"prof-bonus:-u": "ÜBUNGSBONUS:",
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"prof-u": "GEÜBT",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "EXPERTISE",
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"jack-of-all-u": "ALLESKÖNNER",
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"attr:-u": "ATTRIBUTE:",
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"tool-prof-u": "ÜBUNG IM UMG. MIT WERKZEUGEN",
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"weapon-proficiencies-u": "ÜBUNG IM UMGANG MIT WAFFEN",
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"other-prof-langs-u": "WEITERE ÜBUNG & SPRACHEN",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "Inititative",
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"init-u": "INITIATIVE",
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"hp-max-u": "Trefferpunkte Maximum",
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"hp-current-u": "AKTUELLE TREFFERPUNKTE",
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"hp-temp-u": "TEMPORÄRE TREFFERPUNKTE",
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"total": "Gesamt",
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"hit-dice-u": "TREFFERWÜRFEL",
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"successes-u": "ERFOLGE",
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"failures-u": "MISSERFOLGE",
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"death-save-u": "RW gg. TOD",
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"death-saves-u": "RW gg. TOD",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "im Nachteil bei Attributswürfen",
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"exhaustion-2": "Bewegungsrate halbiert",
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"exhaustion-3": "im Nachteil bei Angriffs- und Rettungswürfen",
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"exhaustion-4": "maximale Trefferpunkte halbiert",
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"exhaustion-5": "Bewegungsrate fällt auf 0",
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"exhaustion-6": "Tod",
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"atk-u": "ANG",
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"dmg-type-u": "SCHADENSTYP",
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"attack:-u": "ANGRIFF:",
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"proficient-u": "GEÜBT",
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"range-place": "Selbst (18 Meter kegel)",
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"enhanced-bonus:-u": "ENHANCED BONUS:",
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"crit-range-u": "CRIT RANGE:",
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"damage:-u": "SCHADEN:",
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"dmg-type-place": "Hieb",
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"crit:-u": "KRIT:",
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"damage2:-u": "SCHADEN2:",
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"saving-throw:-u": "RETTUNGSWURF",
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"vs-dc:-u": "gg. SG:",
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"spell-u": "ENERGIE",
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"flat-u": "FLAT",
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"save": "Rettungswurf",
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"save-effect:-u": "RETTUNGSWURF EFFEKT:",
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"save-effect-place": "Schaden halbiert",
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"ammunition:-u": "Munition:",
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"ammunition-place": "Pfeile",
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"description:-u": "BESCHREIBUNG:",
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"description:": "Beschreibung:",
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"description-place": "Bis zu 2 Kreaturen innerhalb von 1,5 m",
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"atk-spellcasting-u": "ATTACKS & ESPER POWERS",
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"copper-piece-u": "CP",
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"silver-piece-u": "SP",
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"electrum-piece-u": "EP",
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"cubil-coin-u": "MÜNZEN",
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"cubil-cred-u": "CUBIL",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
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"item-name-u": "GEGENSTANDSNAME",
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"equipped-u": "AUSGERÜSTET",
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"use-as-resource-u": "ALS RESSOURCE NUTZEN",
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"prop:-u": "Eigenschaften",
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"mods:-u": "MODIFIKATIONEN:",
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"total-weight-u": "GESAMTGEWICHT",
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"immobile-u": "UNBEWEGLICH",
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"heavily-encumbered-u": "SCHWER BELASTET",
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"encumbered-u": "BELASTET",
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"over-carrying-cap-u": "ÜBER DER TRAGEKAPAZITÄT",
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||
"equipment-u": "AUSRÜSTUNG",
|
||
"personality-traits-u": "PERSONALITY TRAITS",
|
||
"ideals-u": "IDEALS",
|
||
"bonds-u": "BONDS",
|
||
"flaws-u": "FLAWS",
|
||
"class-resource-u": "KLASSENRESSOURCE",
|
||
"other-resource-u": "ANDERE RESSOURCE",
|
||
"feats-traits-u": "FEATURES & TRAITS",
|
||
"age-u": "ALTER",
|
||
"size-u": "GRÖßE",
|
||
"size": "Größe",
|
||
"height-u": "KÖRPERGRÖßE",
|
||
"weight-u": "GEWICHT",
|
||
"eye-u": "AUGENFARBE",
|
||
"skin-u": "HAUTFARBE",
|
||
"hair-u": "HAARFARBE",
|
||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||
"char-backstory-u": "HINTERGRUNDGESCHICHTE",
|
||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||
"feat-u": "FEAT",
|
||
"treasure-u": "SCHÄTZE",
|
||
"spell-save-dc-u": "POWER SAVE DC",
|
||
"primes-u": "PRIME POWERS",
|
||
"ritual-u": "CONVENTIONAL",
|
||
"casting-time:-u": "ACTIVATION TIME:",
|
||
"casting-time:": "Activation Time:",
|
||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||
"half-dmg-place": "Halber Schaden",
|
||
"hit-die:-u": "TREFFERWÜRFEL",
|
||
"initiative-mod:-u": "INITIATIVE MODIFIKATOR:",
|
||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
|
||
"pass-perc-mod:-u": "PASSIVER WAHRNEHMUNGSMODIFIKATOR:",
|
||
"death-save-mod:-u": "MODIFIKATOR RW gg. TOD",
|
||
"magic-caster-lvl:-u": "CHANNELER/FORGER LEVEL:",
|
||
"halfling-luck-u": "HALBLINGSGLÜCK",
|
||
"arcane-fighter-u": "JUSTICAR",
|
||
"arcane-rogue-u": "ARTIFICE",
|
||
"class-options-u": "KLASSEN OPTIONEN <input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">",
|
||
"class:-u": "CLASS:",
|
||
"subclass:-u": "SUBCLASS:",
|
||
"race:-u": "RACE:",
|
||
"subrace:-u": "SUBRACE:",
|
||
"subrace": "Volksunterart:",
|
||
"subrace-ability-increase": "Volksunterart Attributswerterhöhung",
|
||
"2nd-class:-u": "GRAD 2:",
|
||
"lvl:-u": "STUFE:",
|
||
"3rd-class:-u": "GRAD 3:",
|
||
"4th-class:-u": "GRAD 4:",
|
||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||
"use-cust-class-u": "BENUTZERDEFINIERTE KLASSE BENUTZEN",
|
||
"class-name:-u": "KLASSENNAME:",
|
||
"spellcasting-ability:-u": "ESPER ABILITY:",
|
||
"spell-slots:-u": "POWER SLOTS:",
|
||
"spell-full-u": "FULL (Adept, Engineer, Melder)",
|
||
"spell-half-u": "HALF (Hunter, Sentinel)",
|
||
"spell-third-u": "THIRD (Artifice, Justicar)",
|
||
"tech-slots-u": "TECH SLOTS",
|
||
"esper-powers-u": "ESPER POWERS",
|
||
"tp-max-u": "Talent Point Maximum",
|
||
"tp-current-u": "TALENT POINTS REMAINING",
|
||
"talent-slots-label": "TALENT SLOTS (Cybermancer)",
|
||
"talent-slots-u": "Max Talent Slots",
|
||
"used-talent-slots": "Slots Remaining",
|
||
"em_available": "Gained?",
|
||
"em_used": "Used",
|
||
"esper-mastery-u": "ESPER MASTERY",
|
||
"max-rank-u": "Rang",
|
||
"cust-class-opts": "BENUTZERDEFINIERTE KLASSE EINSTELLUNGEN",
|
||
"normal": "Normalerweise",
|
||
"expirtise": "Sachverstand",
|
||
"skill-opts-u": "FERTIGKEITSEINSTELLUNGEN",
|
||
"version": "v",
|
||
"always-roll-adv": "Immer mit Vorteil würfeln",
|
||
"toggle-roll-adv": "Vorteil auswählen",
|
||
"query-roll-adv": "Vorteil abfragen",
|
||
"never-roll-adv": "Nie mit Vorteil würfeln",
|
||
"never-whisper-roll": "Niemals geflüsterte Würfe",
|
||
"query-whisper-roll": "Flüstern abfragen",
|
||
"always-whisper-roll": "Immer geflüsterte Würfe",
|
||
"never-roll-dmg": "Nicht automatisch Schaden auswürfeln",
|
||
"always-roll-dmg": "Schaden & Kritische Treffer automatisieren",
|
||
"add-char-to-templates:-u": "Füge den Namen des Charakters dem Template hinzu",
|
||
"on": "An",
|
||
"off": "Aus",
|
||
"inventory:-u": "INVENTAR:",
|
||
"compendium-compatible": "Kompendium Kompatibel",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||
"general-opts-u": "ALLGEMEINE EINSTELLUNGEN",
|
||
"transition-text": "Beim anklicken eines der unteren Bilder werden die Daten deines aktuellen Blattes umformatiert. Diese Änderungen sind permanent und können nicht rückgängig gemacht werden.",
|
||
"transition-text-highlight": "Bitte erstelle eine Kopie deines Spiels bevor du dieses Werkzeug benutzt.",
|
||
"choose-sheet-transfer": "WÄHLEN SIE DAS BLATT AUS, VON DEM SIE ÜBERTRAGEN MÖCHTEN",
|
||
"community-sheet-u": "COMMUNITY SHEET",
|
||
"shaped-sheet-u": "SHAPED SHEET",
|
||
"transition-opts-u": "ÜBERTRAGUNGSMÖGLICHKEITEN",
|
||
"portions-sheet-utilize": "Teile dieses Blatts benutzen Inhalte des System Referenz Dokuments 5.0 unter der OGL Lizenz. Lies die OGL Lizenz und Kopierschutz Richtlinien. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Probier es jetzt aus, mit einfacher Ein-Klick API Installation, verfügbar mit deinem Pro-Abbonement.",
|
||
"api-required-u": "(API ERFORDERLICH)",
|
||
"spell_dc_mod:-u": "POWER SAVE DC MOD:",
|
||
"custom_ac:-u": "ANGEPASSTE RK:",
|
||
"npc-info": "Die NSC Option sorgt dafür das neu erstellte Charaktere automatisch als NSC Bogen erstellt werden. Nützlich wenn die Spielercharaktere bereits erstellt wurden und alle weiteren Bögen hauptsächlich Nicht-Spieler-Charaktere repräsentieren.",
|
||
"npc-pc": "NSC/SC",
|
||
"roll-queries-info": "W20 Würfe werden nach gewählter Option ausgegeben. Immer mit Vorteil würfeln ist die Standardeinstellung und es werden zwei W20 bei jedem Wurf gewürfelt, mit der Erwartung das, wenn weder Vorteil noch Nachteil existiert, der linke Wurf zählt. Die Vorteil auswählen Option fügt 3 neue Schaltflächen oben auf dem Blatt ein, so dass je nach Situation Vorteil oder Nachteil eingestellt werden können. Vorteil Abrufen sorgt dafür das bei jedem Wurf das Blatt abfragt ob ein Vor- oder Nachteil existiert. Nie mit Vorteil würfeln, würfelt immer einen einzelnen W20, mit der Erwartung das Spieler von selbst ein zweites Mal würfeln wenn sie einen Vor- oder Nachteil haben.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "Standardmäßig wird Angriffsschaden nicht ausgewürfelt bis der Treffer bestätigt wurde. Schaden wird vom Chat aus gewürfelt in dem du auf den Namen des Angriffs in der rechten Seitenleiste klickst, welcher dann den Schaden darstellt. Diese Standardmethode ist kompatibel mit 3D Würfeln. Optional kannst du auch Automatisch Schaden und Kritische Treffer würfeln lassen - was sofort beim Trefferwurf den möglichen Schaden mit auswürfelt um Zeit zu sparen.",
|
||
"add-char-to-templates-info": "Charakternamen werden standardmäßig nicht zur Chat Wurfergebnis hinzugefügt, sondern nur die Spielernamen. Beim aktivieren dieser Funktion wird der Charaktername statt des Spielernamens dem Wurfergebnis hinzugefügt, was nützlich ist wenn Spieler mehrere Charaktere repräsentieren.",
|
||
"inventory-info": "Für SC-Inventare wird standardmäßig der komplexe Stil verwendet, der mit dem Roll20 5E Kompendium kompatibel ist. Dazu gehören detaillierte Mengen/Gewichte von Gegenständen, Überwachung von Gewicht und Belastung, Sortierung, RK-Berechnungen, automatische Angriffsgenerierung und mehr. Die Option Einfach bietet ein Textfeld für Gegenstandslisten für Spieler, die mehr manuelle Kontrolle über das Blatt wünschen.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Ermöglicht automatische Verfolgung von Munitionsverbrauch mit dem <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5te Edition OGL des Roll20 Companion API Scripts</a>",
|
||
"dungeons-and-dragons-styling": "DUNGEONS & DRAGONS STIL",
|
||
"dungeons-and-dragons-styling-info": "Aktiviert Dungeons & Dragons Stil sowohl für die Charakterblätter als auch Wurf-Ergebnisse. Diese Option wird automatisch auf alle Charakterblätter angewendet und kann nicht separat ausgewählt werden.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||
"ship-name-in-rolls:-u": "SHIP NAME IN ROLLS:",
|
||
"show": "Anzeigen",
|
||
"hide": "Verstecken",
|
||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||
"ship-name-in-rolls-desc:-u": "In SHIP roll results, show or hide the name of the SHIP in the roll result card.",
|
||
"public:-u": "ÖFFENTL.",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "ÜBUNGSWÜRFEL (SLH)",
|
||
"custom": "Benutzerdef.",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (Core M. p160)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||
"automatic": "Automatic",
|
||
"prime-progression:-u": "PRIME PROGRESSION",
|
||
"prime-dice-u": "PRIME DICE",
|
||
"prime-beam-u": "PRIME BEAM",
|
||
"slots_total-u": "SLOTS TOTAL",
|
||
"slots_remaining-u": "SLOTS REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"spell_slot_modifiers-u": "TECH SLOT MODIFIERS",
|
||
"lvl-u": "RANK",
|
||
"include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "TOKEN SIZE",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "CUSTOM SKILLS",
|
||
"weapon-u": "WEAPON",
|
||
"armor-u": "ARMOR",
|
||
"other-u": "OTHER",
|
||
"source:-u": "SOURCE:",
|
||
"source-type:-u": "SOURCE TYPE:",
|
||
"racial": "Gattung",
|
||
"class": "Klasse",
|
||
"feat": "Feat",
|
||
"feats": "Feats",
|
||
"other": "Andere",
|
||
"partial": "Partial",
|
||
"show_all": "Alle anzeigen",
|
||
"cr_only": "C&R Only",
|
||
"spell-icons:-u": "POWER ICONS:",
|
||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the Core Manual. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Sensory Boost power.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Amplify Ability power.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Sensory Boost power.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Deft Strike ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "This sheet was created from the 5th Edition OGL character sheet by Roll20. For game information, visit http://espergenesis.com",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "Ja",
|
||
"next": "Weiter",
|
||
"cancel": "Abbrechen",
|
||
"cancel-u": "CANCEL",
|
||
"choose": "Wähle",
|
||
"innate:-u": "INNATE:",
|
||
"mod:-u": "MOD:",
|
||
"hpmods:-u": "HP MODIFIERS:",
|
||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||
"charmancer-additional-primes": "Zusätzliche Zaubertricks",
|
||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Rechtschaffend gut",
|
||
"neutral-good": "Neutral gut",
|
||
"chaotic-good": "Chaotisch gut",
|
||
"lawful-neutral": "Rechtschaffend neutral",
|
||
"neutral": "Neutral",
|
||
"chaotic-neutral": "Chaotisch neutral",
|
||
"lawful-evil": "Rechtschaffend böse",
|
||
"neutral-evil": "Neutral böse",
|
||
"chaotic-evil": "Chaotisch böse",
|
||
"tiny": "Winzig",
|
||
"small": "Klein",
|
||
"medium": "Mittel",
|
||
"large": "Groß",
|
||
"huge": "Riesig",
|
||
"age": "Alter:",
|
||
"gargantuan": "Gigantisch",
|
||
"step1-equipment": "Step 5: Equipment",
|
||
"equipment-from-background": "Equipment from Background",
|
||
"equipment-from-class": "Equipment from Class",
|
||
"class-equipment": "Class Equipment",
|
||
"starting-wealth": "Starting Wealth (Core)",
|
||
"starting-cubil:": "Starting Cubil:",
|
||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||
"standard-array": "Standard Array",
|
||
"roll-for-stats": "Roll for Stats",
|
||
"standard-roll": "Roll 4d6, drop lowest",
|
||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||
"continue-charmancer": "Continue Charactermancer",
|
||
"save_progress_and_exit": "Save and Exit",
|
||
"cancel_charactermancer": "Discard and exit",
|
||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Point Buy",
|
||
"available-points:": "Available Points: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Start",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||
"return-to:": "Return to: ",
|
||
"do_you_want_mancer": "How do you want to create this character?",
|
||
"no": "Nein",
|
||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||
"manual": "Edit sheet directly",
|
||
"npc-new": "Create an NPC",
|
||
"mancer-confirm-yes": "Use the Charactermancer",
|
||
"allow-shields-u": "ALLOW SHIELDS?",
|
||
"levels-u": "LEVELS",
|
||
"features-u": "MERKMALE",
|
||
"asi-u": "ATTRIBUTSWERTERHÖHUNG/TALENTE",
|
||
"charmancer-leveler-what-is": "Der Charactermancer ist ein schrittweiser Prozess, der das Erstellen eines Charakters einfach und effizient macht. Änderungen werden während des Fortschritts gespeichert. Der Charakterbogen wird jedoch nur aktualisiert, wenn der Charactermancer abgeschlossen ist.",
|
||
"charmancer-leveler-level-info1": "Deine vorhandenen Klassenstufen wurden bereits ausgefüllt. Standardmäßig wird deine Primärklasse um eine Stufe erhöht. Du kannst selber bestimmen um wie viel Stufen erhöht werden soll, sowie eine neue Multiklasse hinzufügen.",
|
||
"charmancer-leveler-level-info2": "In jedem Klassenabschnitt hast du die Möglichkeit, die durchschnittliche Anzahl der Trefferpunkte zu ermitteln oder nach dem Zufallsprinzip zu würfeln, Klassenmerkmale für die Stufe und gegebenenfalls eine Unterklasse auszuwählen.",
|
||
"charmancer-leveler-spells-info": "Hier sind die aktuellen Zaubersprüche aufgelistet, die dein Charakter bereits kennt. Wenn du während deines Aufstiegs Zugang zu mehr Zaubersprüchen hast, kannst du sie unten auswählen. Aktiviere das Kontrollkästchen neben den Zaubersprüchen, die du lernen möchtest. Der Charactermancer hilft dir dabei, die richtige Anzahl von Zaubersprüchen aus der richtigen Liste auszuwählen. Wenn deine Klasse die Option hat, Zauber auszutauschen, kannst du dies tun, indem du die Auswahl der derzeit bekannten Zauber aufhebst, sodass neue Zauber ausgewählt werden können.",
|
||
"total-level-u": "TOTAL LEVEL",
|
||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||
"class-2-level-u": "CLASS 2 LEVEL",
|
||
"class-3-level-u": "CLASS 3 LEVEL",
|
||
"class-4-level-u": "CLASS 4 LEVEL",
|
||
"levels:-u": "LEVELS:",
|
||
"warning-leveler_start-u": "ACHTUNG - DU KANNST DAS CHARACTERMANCER STUFENAUFSTIEGSTOOL NICHT STARTEN, BIS DER CHARAKTER EINE KLASSE, EINE STUFE UND TP HAT. Bitte führe zuerst den CHARACTERMANCER CREATOR aus. Das Stufenauftstiegs-Tool funktioniert nicht mit benutzerdefinierten Klassen oder wenn die Einstellungen für mehrere Klassen falsch eingestellt sind.",
|
||
"charmancer-leveler-custom-class-warning": "Das Stufenaufstiegswerkzeug unterstützt z.Z. keine benutzerdefinierten Klassen.",
|
||
"charmancer-welcome-lp": "Willkommen beim Charactermancer Stufenaufstieg!",
|
||
"charmancer-leveler-what-is-lp": "Schau dich an, mit all dieser Erfahrung. Jetzt ist es Zeit, deine Belohnung einzufordern. Du wirst Schritt für Schritt durch den Prozess geführt und musst nur ein paar Entscheidungen treffen. Dein Charakter wird in kürzester Zeit auf der nächsten Stufe sein. Änderungen werden gespeichert während du dich durch den Prozess bewegst. Solltest du dich jedoch anders entscheiden, musst du die folgenden Schritte und Optionen erneut ausführen.",
|
||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"roll:-u": "ROLL:",
|
||
"roll": "Wurf",
|
||
"prerequisite:": "Prerequisite:",
|
||
"back": "ZURÜCK",
|
||
"back-to-top": "Zurück nach oben",
|
||
"choose-a-class:": "Wähle eine Klasse:",
|
||
"custom-class-name:": "Benutzerdef. Klassenname",
|
||
"charmancer-class-features:": "Klassenmerkmale: ",
|
||
"charmancer-subclass-features:": "Unterklassenmerkmale:",
|
||
"hit-die:": "Trefferwürfel:",
|
||
"average": "Average",
|
||
"hp-u": "HP",
|
||
"saving-throw-proficiency": "Rettungswurf Übung",
|
||
"armor": "Rüstung",
|
||
"equipment": "Ausrüstung:",
|
||
"language": "Language",
|
||
"skill": "Fertigkeit",
|
||
"tool": "Tool",
|
||
"weapon": "Weapon",
|
||
"add-another-feature": "Anderes Merkmal hinzufügen",
|
||
"add-another-proficiency": "Andere Geübtheit hinzufügen",
|
||
"innate-spellcasting:": "Innate Powers:",
|
||
"spellcasting-ability": "Esper Ability:",
|
||
"number-of-primes": "Number of Primes:",
|
||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||
"spell-list": "Powers List:",
|
||
"done": "Done",
|
||
"ability-score-method": "Attributswerte Ermittlungsmethode:",
|
||
"select-your-choices": "Wähle deine Möglichkeiten:",
|
||
"input-your-scores": "Gib deine Werte ein:",
|
||
"choose-background": "Hintergrund auswählen:",
|
||
"personality-traits": "Persönlichkeitsmerkmale",
|
||
"ideal": "Ideale",
|
||
"bond": "Bande",
|
||
"flaw": "Schwäche",
|
||
"you-have-chosen-starting-cubil": "You have chosen starting cubil and do not get equipment from your background.",
|
||
"you-have-created-custom-class": "Du hast eine benutzerdefinierte Klasse erstellt. Du kannst auf dem Charakterbogen, nachdem der Charactermancer beendet wurde, Ausrüstung hinzufügen.",
|
||
"arcane-is-mystery": "Cosmic forces are a mystery to you.",
|
||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have powers at this level. Click “Next” to review your character!",
|
||
"charmancer-a-feat-represents": "Eine Talent steht für Errungenschaften, Entschlossenheit und Expertise. Es ist die Belohnung für harte Arbeit.",
|
||
"you-really-havent-done": "Du hast wirklich noch nicht so viel getan",
|
||
"review-your-choices": "Überprüfe deine Auswahl:",
|
||
"race": "Rasse",
|
||
"abilities": "Abilities",
|
||
"bio": "Biografie",
|
||
"name-background": "Name:",
|
||
"building-your-character": "Dein Charakter wird erstellt...",
|
||
"charmancer-only-choice-left-is-on-or": "Du hast die Wahl, klicke weiter oder zurück. Falls du einen bestehenden Charakter editierst, gehen alle deine Daten beim übernehmen verloren.",
|
||
"apply-changes": "Änderungen übernehmen",
|
||
"pick-your-equipment": "Wähle deine Ausrüstung",
|
||
"you-havent-chosen-background": "Du hast bisher noch keinen Hintergrund gewählt.",
|
||
"you-havent-selected-class": "Du hast bisher noch keine Klasse gewählt.",
|
||
"ability-score": "Attributswert",
|
||
"you-can-increase-two-abilites": "Du kannst zwei Attribute um 1 Punkt oder ein Attribut um 2 Punkte erhöhen",
|
||
"before-leveling": "Vor dem Stufenaufstieg",
|
||
"after-leveling": "Nach dem Stufenaufstieg",
|
||
"charmancer-removed-spells-marked-pt1": "Entfernte Zauber werden mit einem <span>r</span> Symbol gekennzeichnet, so findest du diese schneller falls du deine Meinung änderst.",
|
||
"pc_ship_name": "Ship/Station Name",
|
||
"pc_ship_owner": "Owner",
|
||
"pc_ship_size_category": "Size Category",
|
||
"pc_ship_weight": "Weight",
|
||
"pc_ship_hull_type": "Hull type",
|
||
"pc_ship_crew_capacity": "Crew Capacity",
|
||
"pc_ship_cargo_capacity": "Cargo Capacity",
|
||
"pc_ship_length": "Length",
|
||
"pc_ship_width": "Width",
|
||
"pc_ship_height": "Height",
|
||
"pc_ship_modifiers": "Modifiers",
|
||
"pc_ship_pilot": "Pilot",
|
||
"pc_ship_captain": "Captain",
|
||
"pc_ship_technician1": "Technician 1",
|
||
"pc_ship_technician2": "Technician 2",
|
||
"pc_ship_commander": "Co-Pilot/Commander",
|
||
"pc_ship_dexterity": "Dexterity",
|
||
"pc_ship_intelligence": "Intelligence",
|
||
"pc_ship_wisdom": "Wisdom",
|
||
"pc_ship_charisma": "Charisma",
|
||
"piloting-maneuver-check": "Piloting Maneuver Check",
|
||
"piloting-maneuver-check-info": "= Pilot's Proficiency Score + Pilot's DEX modifier + Captain's WIS modifier",
|
||
"command-dice": "Command Dice",
|
||
"total-dice": "Total Dice",
|
||
"dice-used": "Dice Used",
|
||
"intercept-speed": "Intercept Speed",
|
||
"startdrive": "Stardrive",
|
||
"pc_ship_sensors": "Sensors",
|
||
"pc_ship_sensors_info": "Short / Extended Range",
|
||
"pc_ship_initiative": "Initiative Bonus",
|
||
"pc_ship_initiative_info": "= Pilot's DEX modifier or Captain's WIS modifier",
|
||
"maneuver-save-dc": "Maneuver Save DC",
|
||
"maneuver-save-dc-info": "= 8 + Pilot's Proficiency Bonus + Pilot's Dex Modifier + Captain's CHA Modifier",
|
||
"special-features-and-options": "Special Features and Options",
|
||
"ship-cargo": "Ship Cargo",
|
||
"armor-class": "Armor Class",
|
||
"base-armor-class": "Base Armor Class",
|
||
"maneuver-bonus": "Maneuver Bonus",
|
||
"pilot-dex-modifier": "Pilot's DEX Modifier",
|
||
"misc-mod-bonus": "Misc Mod Bonus",
|
||
"base-maneuver-defense": "",
|
||
"proficiency-bonus": "Proficiency Bonus",
|
||
"pilot-wis-modifier": "Pilot's WIS Modifier",
|
||
"captain-cha-modifier": "Captain's CHA Modifier",
|
||
"defense-systems": "Defense Systems",
|
||
"weapon-systems": "Weapons Systems",
|
||
"pc-ship-gunner": "Gunner#",
|
||
"pc-ship-weapon": "Weapon",
|
||
"pc-ship-range": "Range",
|
||
"pc-ship-to-hit": "To Hit",
|
||
"pc-ship-damage": "Damage",
|
||
"pc-ship-damage-type": "Dmg. Type",
|
||
"pc-ship-special": "Special:",
|
||
"pc-ship-ammo": "Ammo:",
|
||
"pc-ship-recharge": "Recharge:",
|
||
"hull-points": "Hull Points",
|
||
"hull-points-info": "Max HP = Base Hull Points + (Defense Mod + Technician’s INT Mod)",
|
||
"resistances": "Resistances (Half Damage)",
|
||
"patch-repair": "Patch Repair",
|
||
"patch-repair-info": "(Max of two HD per repair)",
|
||
"die-type": "Die Type",
|
||
"int-mod": "Int Mod",
|
||
"used": "Used#",
|
||
"damage-threshold": "Damage Threshold",
|
||
"temp-hp": "Temp HP",
|
||
"damage": "Damage",
|
||
"remaining-si": "Remaining SI",
|
||
"structural-integrity-info": "Max SI - Base SI + Technician’s WIS Mod",
|
||
"pc-u": "PC",
|
||
"starship-u": "STARSHIP",
|
||
"sheet-type-u": "SHEET TYPE:",
|
||
"starship-statistics": "Starship Statistics",
|
||
"max-weapon-payload": "Max Weapon Payload",
|
||
"weapon-systems-info": "To Hit = (Gunner’s Proficiency Bonus + Gunner’s DEX modifier + Captain’s WIS modifier)",
|
||
"honor-u": "HONOR",
|
||
"honor-save-u": "HONOR SAVE",
|
||
"honor": "Honor",
|
||
"honor-info": "Enables the optional Honor Attribute.",
|
||
"honor-save": "Honor Save",
|
||
"honor-setting-u": "HONOR SCORE:",
|
||
"sanity-u": "SANITY",
|
||
"sanity-save-u": "SANITY SAVE",
|
||
"sanity": "Sanity",
|
||
"sanity-info": "Enables the optional Sanity Attribute.",
|
||
"sanity-save": "Sanity Save",
|
||
"sanity-setting-u": "SANITY SCORE:",
|
||
"customize-your-origin": "Customize Your Origin",
|
||
"customize-your-origin-info": "If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character.",
|
||
"ability-score-increase-tasha": "Ability Score increase",
|
||
"ship-trait-desc-place": "Ship trait description"
|
||
}
|