813 lines
40 KiB
JSON
813 lines
40 KiB
JSON
{
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"skills-list": "acrobatics,astrophysics,athletics,computers,deception,insight,intimidation,investigation,lore,mechanics,medicine,perception,performance,persuasion,sleight_of_hand,stealth,survival,xenobiology",
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"npc-options-u": "OPZIONI PNG",
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"ship-options-u": "SHIP OPTIONS",
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"name-u": "NAME",
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"npc-type-u": "TIPO PNG",
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"ship-type-u": "SHIP TYPE",
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"npc-type-place": "Medium cyborg, any evil alignment",
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"ship-type-place": "Medium ship",
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"armor-class-u": "ARMOR CLASS",
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"class-u": "CLASS",
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"type-u": "TIPO",
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"maneuver-defense-u": "MANEUVER DEFENSE",
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"maneuver-save-u": "MANEUVER SAVE DC",
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"abilities-u": "ABILITIES",
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"npc-armor-place": "light trooper",
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"hit-points-u": "PUNTI FERITA",
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"hull-points-u": "PUNTI SCAFO",
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"formula-u": "FORMULA",
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"speed-u": "VELOCITÀ",
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"npc-speed-place": "9 m, volo 18 m",
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"ship-speed-place": "6",
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"piloting-u": "PILOTING BONUS (Dex Bonus + Proficiency Bonus)",
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"attributes-u": "ATTRIBUTES",
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"ship-attributes-u": "ATTRIBUTES (PILOT/CREW)",
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"str-u": "FOR",
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"dex-u": "DES",
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"con-u": "IST",
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"int-u": "INT",
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"wis-u": "SAG",
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"cha-u": "CAR",
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"npcs-u": "PNG",
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"ships-u": "SHIP",
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"ship-dex-u": "DEX—[PILOT]",
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"ship-int-u": "INT—[TECH]",
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"ship-wis-u": "WIS—[TECH]",
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"sensor-u": "SENSOR RANGE",
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"structural-integrity-u": "STRUCTURAL INTEGRITY",
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"saves-u": "TIRI SALVEZZA",
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"skills-u": "SKILLS",
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"acrobatics-u": "ACROBAZIA",
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"mechanics-u": "MECANICS",
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"astrophysics-u": "ASTROPHYSICS",
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"athletics-u": "ATLETICA",
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"deception-u": "INGANNO",
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"lore-u": "SAPIENZA",
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"insight-u": "INTUIZIONE",
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"intimidation-u": "INTIMIDIRE",
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"investigation-u": "INDAGARE",
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"medicine-u": "MEDICINA",
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"xenobiology-u": "XENOBIOLOGY",
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"perception-u": "PERCEZIONE",
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"performance-u": "INTRATTENERE",
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"persuasion-u": "PERSUASIONE",
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"computers-u": "COMPUTERS",
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"sleight_of_hand-u": "SLEIGHT OF HAND",
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"stealth-u": "FURTIVITÀ",
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"survival-u": "SOPRAVVIVENZA",
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"damage-vuln-u": "VULNERABILITÀ AI DANNI",
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"npc-dmg-vuln-place": "fuoco",
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"ship-dmg-vuln-place": "fulmine",
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"damage-res-u": "RESISTENZA AI DANNI",
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"npc-dmg-res-place": "freddo",
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"ship-dmg-res-place": "acid, fire",
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"damage-imm-u": "IMMUNITÀ AI DANNI",
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"npc-dmg-imm-place": "fulmine, tuono",
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"ship-dmg-imm-place": "freddo",
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"cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
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"npc-cond-imm-place": "affascinato",
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"ship-cond-imm-place": "indebolito",
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"senses-u": "SENSI",
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"npc-senses-place": "darkvision 120ft., passive Perception 16",
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"ship-senses-place": "6",
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"ship-si-place": "1",
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"langs-u": "LINGUAGGI",
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"lang-u": "LANGUAGE",
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"npc-langs-place": "Alphaline, Common, Nesieve",
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"challenge-u": "SFIDA",
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"xp-u": "XP",
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"spellcast-npc-u": "ESPER NPC",
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"spell-ability-u": "ESPER ABILITY",
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"none-u": "NONE",
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"strength-u": "FORZA",
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"strength-save-u": "TS SULLA FORZA",
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"dexterity-u": "DESTREZZA",
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"dexterity-save-u": "TS SULLA DESTREZZA",
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"constitution-u": "COSTITUZIONE",
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"constitution-save-u": "TS SULLA COSTITUZIONE",
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"intelligence-u": "INTELLIGENZA",
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"intelligence-save-u": "TS SU INTELLIGENZA",
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"wisdom-u": "SAGGEZZA",
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"wisdom-save-u": "TS SU SAGGEZZA",
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"charisma-u": "CHARISMA",
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"charisma-save-u": "TS SU CARISMA",
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"spell-dc-u": "POWER DC",
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"spell-atk-bonus-u": "POWER ATTACK BONUS",
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"has-reaction-u": "HA REAZIONE",
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"leg-actions:-u": "AZIONI LEGGENDARIE:",
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"gen-opts-u": "OPZIONI GENERALI",
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"npc-u": "NPC/SHIP",
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"roll-queries:-u": "OPZIONI LANCIO:",
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"always-adv": "Lancia Sempre con Vantaggio",
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"adv-toggle": "Attiva Vantaggio",
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"query-adv": "Domanda Vantaggio",
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"never-adv": "Non Lanciare Mai con Vantaggio",
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"whisp-rolls-gm:-u": "SUSSURRA TIRI AL GM:",
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"never-whisp": "Non sussurrare mai i Tiri",
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"query-whisp": "Chiedi Sussurro",
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"always-whisp": "Sussurrare sempre i tiri",
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"auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
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"never-dmg": "Non Tirare i Danni in Automatico",
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"always-dmg": "Tira Danni & Crit in Automatico",
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"ac": "Classe Armatura",
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"hp": "Punti Ferita",
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"hlp": "Hull Points",
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"speed": "Velocità",
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"maneuver-defense": "Maneuver Defense",
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"maneuver-save": "Maneuver Save DC",
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"structural-integrity": "Structural Integrity",
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"sensors": "Sensor Range",
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"piloting-check": "Piloting Check",
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"piloting": "Piloting Check",
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"language-proficiencies": "Language Proficiencies:",
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"skill-proficiencies": "Skill Proficiencies:",
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"weapon-proficiencies": "Weapon Proficiencies",
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"armor-proficiencies": "Armor Proficiencies:",
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"tool-proficiencies": "Tool Proficiencies:",
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"saving-throw": "Tiri Salvezza",
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"str": "For",
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"dex": "Des",
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"con": "Cos",
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"int": "Int",
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"wis": "Sag",
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"cha": "Car",
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"skills": "Abilità",
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"acrobatics": "Acrobazia",
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"mechanics": "Mechanics",
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"astrophysics": "Astrophysics",
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"athletics": "Atletica",
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"deception": "Raggirare",
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"lore": "Lore",
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"insight": "Intuizione",
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"intimidation": "Intimidazione",
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"investigation": "Investigare",
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"medicine": "Medicina",
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"xenobiology": "Xenobiology",
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"perception": "Percezione",
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"performance": "Performance",
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"persuasion": "Persuasione",
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"computers": "Computers",
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"sleight_of_hand": "Mano lesta",
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"stealth": "Furtività",
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"survival": "Sopravvivenza",
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"dmg-vuln": "Vulnerabilità ai danni",
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"dmg-res": "Resistenze ai danni",
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"dmg-imm": "Immunità ai danni",
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"cond-imm": "Immunità alle condizioni",
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"senses": "Sensi",
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"langs": "Lingue",
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"challenge": "GS",
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"npc-trait-name-place": "Falso Aspetto.",
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"npc-trait-desc-place": "If the velbast fails...",
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"actions": "Azioni",
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"adv": "Vantaggio",
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"norm": "Normale",
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"disadv": "Svantaggio",
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"name:-u": "NOME:",
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"attack-u": "ATTACCO",
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"type:-u": "TIPO:",
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"melee": "Mischia",
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"ranged": "A distanza",
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"range-reach:-u": "GITTATA/PORTATA",
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"range-reach-place": "1.5 m",
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"to-hit:-u": "PER COLPIRE:",
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"target:-u": "BERSAGLIO:",
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"target:": "Bersaglio:",
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"to-hit-place": "Un bersaglio",
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"on-hit:-u": "COLPITO:",
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"on-hit-place": "Da taglio",
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"on-hit2:-u": "COLPITO 2:",
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"on-hit-2-place": "fuoco",
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"hit:": "Colpo: ",
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"reactions": "Reazioni",
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"npc-repeating-name-place": "Parata.",
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"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
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"traits": "Tratti",
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"features": "Caratteristiche",
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"spells": "Powers",
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"prep-u": "PREP",
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"school:-u": "DOMAIN:",
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"alteration": "Alteration",
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"clairsentient": "Clairsentient",
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"elemental": "Elemental",
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"kinesis": "Kinesis",
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"metaphase": "Metaphase",
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"psychogenic": "Psychogenic",
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"technique": "Technique",
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"ritual": "CONVENTIONAL",
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"ritual-l": "conventional",
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"range:-u": "GITTATA:",
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"range:": "Range:",
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"pointcost:-u": "POINT COST:",
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"pointcost:": "Point Cost:",
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"spell-component-verbal": "V",
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"spell-component-somatic": "S",
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"spell-component-material": "M",
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"spell-ritual": "R",
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"spell-concentration": "C",
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"ruby-dust-place": "polvere di rubino del valore di 50mo",
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"concentration-u": "CONCENTRAZIONE",
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"concentration": "Concentrazione",
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"duration:-u": "DURATA:",
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"duration:": "Durata:",
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"difficulty-class-abv": "CD",
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"output:-u": "RISULTATO:",
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"powercard-u": "POWERCARD",
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"spell-atk:-u": "POWER ATTACK:",
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"none": "Nessuno",
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"dmg:-u": "DANNO:",
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"dmg2:-u": "DANNO 2:",
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"healing:-u": "CURA",
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"add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA",
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"effect:-u": "EFFETTO:",
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"npc-atk-effect-place": "Metà Danno",
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"desc:-u": "DESCRIZIONE:",
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"at-higher-lvl:-u": "AT HIGHER RANKS:",
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"at-higher-lvl": "At Higher Ranks",
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"higher-lvl-cast": "Higher Rank Use",
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"leg-actions": "Azioni Leggendarie",
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"leg-actions-desc": "Il <span name=\"attr_npc_name\"></span> può fare <span name=\"attr_npc_legendary_actions\"></span> azioni leggendarie, scegliendo dalle opzioni sottostanti. Può essere attivata una sola azione leggendaria alla volta e solo al termine del turno di un'altra creatura. Il <span name=\"attr_npc_name\"></span> recupera l'azione leggendaria spesa all'inizio del suo turno.",
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"atk-range-place": "1.5 m",
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"atk-target-place": "Un bersaglio",
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"atk-dmg-type-place": "Da taglio",
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"atk-dmg-type2-place": "fuoco",
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"adv-u": "VANTAGGIO",
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"norm-u": "NORMALE",
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"disadv-u": "SVANTAGGIO",
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"core-u": "SCHEDA",
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"bio-u": "BIO",
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"gear-u": "GEAR",
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"spells-u": "POWERS",
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"feats-u": "FEATS",
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"review-u": "REVIEW",
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"char-name-u": "NOME DEL PERSONAGGIO",
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"adept": "Adepto",
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"barbarian": "Barbaro",
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"cybermancer": "Cybermancer",
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"engineer": "Ingegneria",
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"hunter": "Hunter",
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"melder": "Melder",
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"sentinel": "Sentinel",
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"specialist": "Specialist",
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"warrior": "Warrior",
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"class-level-u": "CLASSE & LIVELLO",
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"background-u": "BACKGROUND",
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"background": "Sfondo",
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"race-u": "RACE",
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"alignment-u": "ALIGNMENT",
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"alignment": "Alignment:",
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"exp-pts-u": "PUNTI ESPERIENZA",
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"inspiration-u": "ISPIRAZIONE",
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"prof-bonus-u": "BONUS DI COMPETENZA",
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"strength": "Forza",
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"strength-save": "Tiro salvezza su Forza",
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"dexterity": "Destrezza",
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"dexterity-save": "Tiro Salvezza su Destrezza",
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"constitution": "Costituzione",
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"constitution-save": "Tiro salvezza su Costituzione",
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"intelligence": "Intelligenza",
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"intelligence-save": "Tiro Salvezza su Intelligenza",
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"wisdom": "Saggezza",
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"wisdom-save": "Tiro Salvezza Su Saggezza",
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"charisma": "Carisma",
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"charisma-save": "Tiro Salvezza su Carisma",
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"saving-throws-u": "TIRI SALVEZZA",
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"acrobatics-core": "Acrobazia <span>(Des)</span>",
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"mechanics-core": "Mechanics <span>(Wis)</span>",
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"astrophysics-core": "Astrophysics <span>(Int)</span>",
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"athletics-core": "Atletica <span>(For)</span>",
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"deception-core": "Inganno <span>(Car)</span>",
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"lore-core": "Sapienza <span>(Int)</span>",
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"insight-core": "Intuizione <span>(Sag)</span>",
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"intimidation-core": "Intimidire <span>(Car)</span>",
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"investigation-core": "Indagare <span>(Int)</span>",
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"medicine-core": "Medicina <span>(Sag)</span>",
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"xenobiology-core": "Xenobiology <span>(Int)</span>",
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"perception-core": "Percezione <span>(Sag)</span>",
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"performance-core": "Intrattenere <span>(Car)</span>",
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"persuasion-core": "Persuasione <span>(Car)</span>",
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"computers-core": "Computers <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Furtività <span>(Des)</span>",
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"survival-core": "Sopravvivenza <span>(Sag)</span>",
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"pass-wis-u": "SAGGEZZA (PERCEZIONE) PASSIVA",
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"tool-u": "STRUMENTO",
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"pro-u": "COMP",
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"attr-u": "CARATTERISTICHE",
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"prof-bonus:-u": "BONUS DI COMPETENZA:",
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"prof-u": "COMPETENTE",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "MAESTRIA",
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"jack-of-all-u": "FACTOTUM",
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"attr:-u": "CARATTERISTICHE:",
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"tool-prof-u": "COMPETENZE NEGLI STRUMENTI",
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"weapon-proficiencies-u": "COMPETENZA NELLE ARMI",
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"other-prof-langs-u": "ALTRE COMPETENZE & LINGUAGGI",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "Iniziativa",
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"init-u": "INIZIATIVA",
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"hp-max-u": "Massimo dei Punti Ferita",
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"hp-current-u": "PUNTI FERITA ATTUALI",
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"hp-temp-u": "PUNTI FERITA TEMPORANEI",
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"total": "Totale",
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"hit-dice-u": "DADI VITA",
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"successes-u": "SUCCESSI",
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"failures-u": "FALLIMENTI",
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"death-save-u": "TS CONTRO MORTE",
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"death-saves-u": "TS CONTRO MORTE",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "Svantaggio alle prove di caratteristica",
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"exhaustion-2": "Velocità dimezzata",
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"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
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"exhaustion-4": "Punti ferita massimi dimezzati",
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"exhaustion-5": "Velocità ridotta a 0",
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"exhaustion-6": "Morte",
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"atk-u": "ATT",
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"dmg-type-u": "DANNO/TIPO",
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"attack:-u": "ATTACCO:",
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"proficient-u": "COMPETENTE",
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"range-place": "Incantatore (cono di 18 m)",
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"enhanced-bonus:-u": "ENHANCED BONUS:",
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"crit-range-u": "SOGLIA DEL CRIT:",
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"damage:-u": "DANNO:",
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"dmg-type-place": "Taglienti",
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"crit:-u": "CRIT:",
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"damage2:-u": "DANNO 2:",
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"saving-throw:-u": "TIRI SALVEZZA:",
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"vs-dc:-u": "VS CD:",
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"spell-u": "POWER",
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"flat-u": "FISSA",
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"save": "Save",
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"save-effect:-u": "IN CASO DI SUCCESSO:",
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"save-effect-place": "metà danni",
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"ammunition:-u": "MUNIZIONI:",
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"ammunition-place": "Frecce",
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"description:-u": "DESCRIZIONE:",
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"description:": "Description:",
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"description-place": "Fino a 2 creature entro 3 m",
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"atk-spellcasting-u": "ATTACKS & ESPER POWERS",
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"copper-piece-u": "MR",
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"silver-piece-u": "MA",
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"electrum-piece-u": "EP",
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"cubil-coin-u": "COINS",
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"cubil-cred-u": "CUBIL",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
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"item-name-u": "NOME OGGETTO",
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"equipped-u": "EQUIPAGGIATO",
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"use-as-resource-u": "USARE COME RISORSA",
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"prop:-u": "PROP:",
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"mods:-u": "MOD:",
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"total-weight-u": "PESO TOTALE",
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"immobile-u": "IMMOBILE",
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"heavily-encumbered-u": "PESANTEMENTE INGOMBRATO",
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"encumbered-u": "INGOMBRATO",
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"over-carrying-cap-u": "OLTRE LE CAPACITÀ DI CARICO",
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"equipment-u": "EQUIPAGGIAMENTO",
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"personality-traits-u": "PERSONALITY TRAITS",
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"ideals-u": "IDEALS",
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"bonds-u": "BONDS",
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"flaws-u": "FLAWS",
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"class-resource-u": "RISORSA DI CLASSE",
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"other-resource-u": "ALTRE RISORSE",
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"feats-traits-u": "FEATURES & TRAITS",
|
||
"age-u": "ETÀ",
|
||
"size-u": "TAGLIA",
|
||
"size": "Taglia",
|
||
"height-u": "ALTEZZA",
|
||
"weight-u": "PESO",
|
||
"eye-u": "OCCHI",
|
||
"skin-u": "PELLE",
|
||
"hair-u": "CAPELLI",
|
||
"char-appearance-u": "CHARACTER APPEARANCE",
|
||
"char-backstory-u": "STORIA DEL PERSONAGGIO",
|
||
"allies-orgs-u": "ALLIES & ORGANIZATIONS",
|
||
"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
|
||
"feat-u": "FEAT",
|
||
"treasure-u": "TESORO",
|
||
"spell-save-dc-u": "POWER SAVE DC",
|
||
"primes-u": "PRIME POWERS",
|
||
"ritual-u": "CONVENTIONAL",
|
||
"casting-time:-u": "ACTIVATION TIME:",
|
||
"casting-time:": "Activation Time:",
|
||
"at-higher-lvl-dmg:-u": "Danno ai livelli superiori",
|
||
"half-dmg-place": "Metà Danno",
|
||
"hit-die:-u": "DADI VITA:",
|
||
"initiative-mod:-u": "MODIFICATORE INIZIATIVA:",
|
||
"glob-saving-mod:-u": "MODIFICATORE TIRI SALVEZZA GLOBALE:",
|
||
"glob-ac-mod:-u": "MODIFICATORE CLASSE ARMATURA GLOBALE:",
|
||
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
|
||
"pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:",
|
||
"death-save-mod:-u": "MODIFICATORE TS CONTRO MORTE:",
|
||
"magic-caster-lvl:-u": "CHANNELER/FORGER LEVEL:",
|
||
"halfling-luck-u": "FORTUNA HALFLING",
|
||
"arcane-fighter-u": "JUSTICAR",
|
||
"arcane-rogue-u": "ARTIFICE",
|
||
"class-options-u": "OPZIONI DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||
"class:-u": "CLASS:",
|
||
"subclass:-u": "SUBCLASS:",
|
||
"race:-u": "RACE:",
|
||
"subrace:-u": "SUBRACE:",
|
||
"subrace": "Sottorazza:",
|
||
"subrace-ability-increase": "Aumento di Caratteristica da sottorazza:",
|
||
"2nd-class:-u": "2ª CLASSE:",
|
||
"lvl:-u": "LIVELLO:",
|
||
"3rd-class:-u": "3ª CLASSE:",
|
||
"4th-class:-u": "4ª CLASSE:",
|
||
"mutliclass-opts-u": "OPZIONI MULTICLASSE",
|
||
"use-cust-class-u": "USA CLASSE PERSONALIZZATA",
|
||
"class-name:-u": "NOME CLASSE:",
|
||
"spellcasting-ability:-u": "ESPER ABILITY:",
|
||
"spell-slots:-u": "POWER SLOTS:",
|
||
"spell-full-u": "FULL (Adept, Engineer, Melder)",
|
||
"spell-half-u": "HALF (Hunter, Sentinel)",
|
||
"spell-third-u": "THIRD (Artifice, Justicar)",
|
||
"tech-slots-u": "TECH SLOTS",
|
||
"esper-powers-u": "ESPER POWERS",
|
||
"tp-max-u": "Talent Point Maximum",
|
||
"tp-current-u": "TALENT POINTS REMAINING",
|
||
"talent-slots-label": "TALENT SLOTS (Cybermancer)",
|
||
"talent-slots-u": "Max Talent Slots",
|
||
"used-talent-slots": "Slots Remaining",
|
||
"em_available": "Gained?",
|
||
"em_used": "Used",
|
||
"esper-mastery-u": "ESPER MASTERY",
|
||
"max-rank-u": "Rank",
|
||
"cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA",
|
||
"normal": "Normale",
|
||
"expirtise": "Perizia",
|
||
"skill-opts-u": "OPZIONI ABILITA'",
|
||
"version": "v",
|
||
"always-roll-adv": "Lancia Sempre con Vantaggio",
|
||
"toggle-roll-adv": "Attiva Vantaggio",
|
||
"query-roll-adv": "Domanda Vantaggio",
|
||
"never-roll-adv": "Non Lanciare Mai con Vantaggio",
|
||
"never-whisper-roll": "Non sussurrare mai i Tiri",
|
||
"query-whisper-roll": "Chiedi Sussurro",
|
||
"always-whisper-roll": "Sussurrare sempre i tiri",
|
||
"never-roll-dmg": "Non Tirare i Danni in Automatico",
|
||
"always-roll-dmg": "Tira Danni & Crit in Automatico",
|
||
"add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
|
||
"on": "On",
|
||
"off": "Off",
|
||
"inventory:-u": "INVENTARIO:",
|
||
"compendium-compatible": "Compendio Compatibile",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:",
|
||
"general-opts-u": "OPZIONI GENERALI",
|
||
"transition-text": "Cliccando su una delle immagini sottostanti i dati verranno riformattati dalla tua scheda attuale a questa. Questi cambiamenti sono permanenti e non possono essere annullati.",
|
||
"transition-text-highlight": "Si consiglia di fare una copia della partita prima di usare questo strumento.",
|
||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||
"community-sheet-u": "COMMUNITY SHEET",
|
||
"shaped-sheet-u": "SHAPED SHEET",
|
||
"transition-opts-u": "TRANSITION OPTIONS",
|
||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||
"api-required-u": "(API REQUIRED)",
|
||
"spell_dc_mod:-u": "POWER SAVE DC MOD:",
|
||
"custom_ac:-u": "CA PERSONALIZZATA:",
|
||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||
"npc-pc": "PNG/PG",
|
||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||
"add-char-to-templates-info": "Di default, i nomi dei personaggi non sono aggiunti al template del lancio, che sono mostrati solamente con il nome del giocatore/personaggio selezionato come 'Parla Come'. Attivando quest'opzione verrà mostrato il nome del personaggio che effettua il lancio al template, utile per i giocatori che giocano più di un personaggio.",
|
||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||
"dungeons-and-dragons-styling": "STILE DUNGEONS AND DRAGONS",
|
||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||
"ship-name-in-rolls:-u": "SHIP NAME IN ROLLS:",
|
||
"show": "Mostra",
|
||
"hide": "Nascondi",
|
||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||
"ship-name-in-rolls-desc:-u": "In SHIP roll results, show or hide the name of the SHIP in the roll result card.",
|
||
"public:-u": "PUBLIC",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "Dado Competenza (DMG)",
|
||
"custom": "Personalizzato",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (Core M. p160)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||
"automatic": "Automatic",
|
||
"prime-progression:-u": "PRIME PROGRESSION",
|
||
"prime-dice-u": "PRIME DICE",
|
||
"prime-beam-u": "PRIME BEAM",
|
||
"slots_total-u": "SLOTS TOTAL",
|
||
"slots_remaining-u": "SLOTS REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"spell_slot_modifiers-u": "TECH SLOT MODIFIERS",
|
||
"lvl-u": "RANK",
|
||
"include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "TOKEN SIZE",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "CUSTOM SKILLS",
|
||
"weapon-u": "WEAPON",
|
||
"armor-u": "ARMOR",
|
||
"other-u": "OTHER",
|
||
"source:-u": "SOURCE:",
|
||
"source-type:-u": "SOURCE TYPE:",
|
||
"racial": "Species",
|
||
"class": "Classe",
|
||
"feat": "Feat",
|
||
"feats": "Talenti",
|
||
"other": "Altro",
|
||
"partial": "Partial",
|
||
"show_all": "Mostra Tutto",
|
||
"cr_only": "C&R Only",
|
||
"spell-icons:-u": "POWER ICONS:",
|
||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the Core Manual. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Sensory Boost power.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Amplify Ability power.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Sensory Boost power.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Deft Strike ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "This sheet was created from the 5th Edition OGL character sheet by Roll20. For game information, visit http://espergenesis.com",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "Sì",
|
||
"next": "Prossimo",
|
||
"cancel": "Annulla",
|
||
"cancel-u": "CANCEL",
|
||
"choose": "Scegli",
|
||
"innate:-u": "INNATE:",
|
||
"mod:-u": "MOD:",
|
||
"hpmods:-u": "HP MODIFIERS:",
|
||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||
"charmancer-additional-primes": "Più Trucchetti",
|
||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Legale Buono",
|
||
"neutral-good": "Neutrale Buono",
|
||
"chaotic-good": "Caotico Buono",
|
||
"lawful-neutral": "Legale Neutrale",
|
||
"neutral": "Neutral",
|
||
"chaotic-neutral": "Caotico Neutrale",
|
||
"lawful-evil": "Legale Malvagio",
|
||
"neutral-evil": "Neutrale Malvagio",
|
||
"chaotic-evil": "Caotico Malvagio",
|
||
"tiny": "Minuscola",
|
||
"small": "Piccolo",
|
||
"medium": "Media",
|
||
"large": "Larga",
|
||
"huge": "Enorme",
|
||
"age": "Age:",
|
||
"gargantuan": "Gigantesco",
|
||
"step1-equipment": "Step 5: Equipment",
|
||
"equipment-from-background": "Equipment from Background",
|
||
"equipment-from-class": "Equipment from Class",
|
||
"class-equipment": "Class Equipment",
|
||
"starting-wealth": "Starting Wealth (Core)",
|
||
"starting-cubil:": "Starting Cubil:",
|
||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||
"standard-array": "Standard Array",
|
||
"roll-for-stats": "Roll for Stats",
|
||
"standard-roll": "Roll 4d6, drop lowest",
|
||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||
"continue-charmancer": "Continue Charactermancer",
|
||
"save_progress_and_exit": "Save and Exit",
|
||
"cancel_charactermancer": "Discard and exit",
|
||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Point Buy",
|
||
"available-points:": "Available Points: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Start",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||
"return-to:": "Return to: ",
|
||
"do_you_want_mancer": "How do you want to create this character?",
|
||
"no": "No",
|
||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||
"manual": "Edit sheet directly",
|
||
"npc-new": "Create an NPC",
|
||
"mancer-confirm-yes": "Use the Charactermancer",
|
||
"allow-shields-u": "ALLOW SHIELDS?",
|
||
"levels-u": "LEVELS",
|
||
"features-u": "QUALITA'",
|
||
"asi-u": "AUMENTI DI CARATTERISTICA / TALENTI",
|
||
"charmancer-leveler-what-is": "Il Personaggiomante è un processo passo-passo che aiuta a costruire un personaggio in maniera semplice e chiara. Le modifiche sono salvate mentre le effettui, ma la scheda del personaggio viene aggiornata solo quando la procedura è terminata.",
|
||
"charmancer-leveler-level-info1": "I tuoi livelli di classe sono stati pre-popolati per te. Di base, la tua classe principale è stata impostata per essere aumentata di un livello. Puoi cambiare di quanti livelli aumentare qui sotto, come anche aggiungere una nuova multiclasse.",
|
||
"charmancer-leveler-level-info2": "Per ciascuna sezione di classe avrai l'opzione di accettare il numero medio di punti ferita, o di tirare i dadi; scegliere i privilegi di classe per i livelli che stai guadagnando ed eventualmente scegliere una subclasse.",
|
||
"charmancer-leveler-spells-info": "Questi sono gli incantesimi conosciuti dal tuo personaggio. Se aumentando di livello hai diritto ad ulteriori incantesimi, puoi selezionarli qui sotto. Seleziona gli incantesimi che desideri imparare. Il Personaggiomante ti aiuterà a scegliere il numero esatto di incantesimi, dalla lista giusta. Se la tua classe può scambiare incantesimi, puoi farlo deselezionando quelli che già conosci, così da da poterne scegliere altri al loro posto.",
|
||
"total-level-u": "TOTAL LEVEL",
|
||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||
"class-2-level-u": "CLASS 2 LEVEL",
|
||
"class-3-level-u": "CLASS 3 LEVEL",
|
||
"class-4-level-u": "CLASS 4 LEVEL",
|
||
"levels:-u": "LEVELS:",
|
||
"warning-leveler_start-u": "ATTENZIONE - NON PUOI USARE IL PERSONAGGIOMANTE PER AUMENTARE DI LIVELLO FINCHÉ NON AVRAI SCELTO CLASSE, LIVELLO E PUNTI FERITA PER IL LIVELLO UNO. PRIMA LANCIA LA PROCEDURA DI CREAZIONE DEL PERSONAGGIOMANTE. LO STRUMENTO PER PASSARE DI LIVELLO NON FUNZIONA CON CLASSI PERSONALIZZATE, O SE LE OPZIONI MULTICLASSE NON SONO IMPOSTATE CORRETTAMENTE.",
|
||
"charmancer-leveler-custom-class-warning": "Lo strumento Passaggio di Livello non supporta le classi personalizzate, per il momento.",
|
||
"charmancer-welcome-lp": "Benvenuto al Personaggiomante!",
|
||
"charmancer-leveler-what-is-lp": "Guarda un po' chi si è riempito di punti esperienza. È arrivato il momento della ricompensa. Ti aspetta un processo guidato nel quale farai qualche decisione e il tuo personaggio sarà passato di livello in un batter d'occhio. I cambiamenti vengono salvati mentre avanzi, ma se dovessi cambiare idea potrai tornare indietro e rifare i passaggi e le scelte che ne conseguono.",
|
||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"roll:-u": "ROLL:",
|
||
"roll": "Tiro",
|
||
"prerequisite:": "Prerequisite:",
|
||
"back": "INDIETRO",
|
||
"back-to-top": "Torna all'inizio",
|
||
"choose-a-class:": "Scegli una Classe:",
|
||
"custom-class-name:": "Nome Classe personalizzato",
|
||
"charmancer-class-features:": "Privilegi di Classe: ",
|
||
"charmancer-subclass-features:": "Privilegi di Sottoclasse:",
|
||
"hit-die:": "Dado Vita:",
|
||
"average": "Media",
|
||
"hp-u": "PF",
|
||
"saving-throw-proficiency": "Competenza nel Tiro Salvezza",
|
||
"armor": "Armatura",
|
||
"equipment": "Equipaggiamento:",
|
||
"language": "Language",
|
||
"skill": "Abilità",
|
||
"tool": "Tool",
|
||
"weapon": "Weapon",
|
||
"add-another-feature": "Aggiungi Privilegio",
|
||
"add-another-proficiency": "Aggiungi Competenza",
|
||
"innate-spellcasting:": "Innate Powers:",
|
||
"spellcasting-ability": "Esper Ability:",
|
||
"number-of-primes": "Number of Primes:",
|
||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||
"spell-list": "Powers List:",
|
||
"done": "Done",
|
||
"ability-score-method": "Metodo delle Caratteristiche:",
|
||
"select-your-choices": "Fai le Tue Scelte:",
|
||
"input-your-scores": "Inserisci i Valori:",
|
||
"choose-background": "Scegli un Background:",
|
||
"personality-traits": "Tratti della Personalità",
|
||
"ideal": "Ideale",
|
||
"bond": "Legame",
|
||
"flaw": "Flaw",
|
||
"you-have-chosen-starting-cubil": "You have chosen starting cubil and do not get equipment from your background.",
|
||
"you-have-created-custom-class": "Hai creato una classe personalizzata; potrai aggiungere equipaggiamento alla scheda dopo aver finito con il Personaggiomante.",
|
||
"arcane-is-mystery": "Cosmic forces are a mystery to you.",
|
||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have powers at this level. Click “Next” to review your character!",
|
||
"charmancer-a-feat-represents": "Un talento rappresenta un traguardo, il risultato di determinazione, abilità ed esperienza. È una ricompensa per il duro lavoro.",
|
||
"you-really-havent-done": "Non è che tu abbia fatto granché, per ora",
|
||
"review-your-choices": "Rivedi le tue scelte:",
|
||
"race": "Razza",
|
||
"abilities": "Caratteristiche",
|
||
"bio": "Biografia",
|
||
"name-background": "Name:",
|
||
"building-your-character": "Costruendo il tuo personaggio...",
|
||
"charmancer-only-choice-left-is-on-or": "L'unica scelta che ti rimane è se continuare o tornare indietro. Se stai modificando un personaggio esistente, tutte le informazioni pre-esistenti verrano perse nel nulla quando applichi le modifiche.",
|
||
"apply-changes": "Applicare Modifiche",
|
||
"pick-your-equipment": "Scegli il tuo equipaggiamento",
|
||
"you-havent-chosen-background": "Non ancora hai scelto un background.",
|
||
"you-havent-selected-class": "Non hai ancora scelto una classe.",
|
||
"ability-score": "Punteggio Caratteristiche",
|
||
"you-can-increase-two-abilites": "Puoi aumentare due caratteristiche di 1, o una caratteristica di 2",
|
||
"before-leveling": "Prima di Passare di Livello",
|
||
"after-leveling": "Dopo il Passaggio di Livello",
|
||
"charmancer-removed-spells-marked-pt1": "Gli incantesimi rimossi verranno marcati con il simbolo: <span>r</span>, così da poterli trovare facilmente se cambi idea.",
|
||
"pc_ship_name": "Ship/Station Name",
|
||
"pc_ship_owner": "Owner",
|
||
"pc_ship_size_category": "Size Category",
|
||
"pc_ship_weight": "Weight",
|
||
"pc_ship_hull_type": "Hull type",
|
||
"pc_ship_crew_capacity": "Crew Capacity",
|
||
"pc_ship_cargo_capacity": "Cargo Capacity",
|
||
"pc_ship_length": "Length",
|
||
"pc_ship_width": "Width",
|
||
"pc_ship_height": "Height",
|
||
"pc_ship_modifiers": "Modifiers",
|
||
"pc_ship_pilot": "Pilot",
|
||
"pc_ship_captain": "Captain",
|
||
"pc_ship_technician1": "Technician 1",
|
||
"pc_ship_technician2": "Technician 2",
|
||
"pc_ship_commander": "Co-Pilot/Commander",
|
||
"pc_ship_dexterity": "Dexterity",
|
||
"pc_ship_intelligence": "Intelligence",
|
||
"pc_ship_wisdom": "Wisdom",
|
||
"pc_ship_charisma": "Charisma",
|
||
"piloting-maneuver-check": "Piloting Maneuver Check",
|
||
"piloting-maneuver-check-info": "= Pilot's Proficiency Score + Pilot's DEX modifier + Captain's WIS modifier",
|
||
"command-dice": "Command Dice",
|
||
"total-dice": "Total Dice",
|
||
"dice-used": "Dice Used",
|
||
"intercept-speed": "Intercept Speed",
|
||
"startdrive": "Stardrive",
|
||
"pc_ship_sensors": "Sensors",
|
||
"pc_ship_sensors_info": "Short / Extended Range",
|
||
"pc_ship_initiative": "Initiative Bonus",
|
||
"pc_ship_initiative_info": "= Pilot's DEX modifier or Captain's WIS modifier",
|
||
"maneuver-save-dc": "Maneuver Save DC",
|
||
"maneuver-save-dc-info": "= 8 + Pilot's Proficiency Bonus + Pilot's Dex Modifier + Captain's CHA Modifier",
|
||
"special-features-and-options": "Special Features and Options",
|
||
"ship-cargo": "Ship Cargo",
|
||
"armor-class": "Armor Class",
|
||
"base-armor-class": "Base Armor Class",
|
||
"maneuver-bonus": "Maneuver Bonus",
|
||
"pilot-dex-modifier": "Pilot's DEX Modifier",
|
||
"misc-mod-bonus": "Misc Mod Bonus",
|
||
"base-maneuver-defense": "",
|
||
"proficiency-bonus": "Proficiency Bonus",
|
||
"pilot-wis-modifier": "Pilot's WIS Modifier",
|
||
"captain-cha-modifier": "Captain's CHA Modifier",
|
||
"defense-systems": "Defense Systems",
|
||
"weapon-systems": "Weapons Systems",
|
||
"pc-ship-gunner": "Gunner#",
|
||
"pc-ship-weapon": "Weapon",
|
||
"pc-ship-range": "Range",
|
||
"pc-ship-to-hit": "To Hit",
|
||
"pc-ship-damage": "Damage",
|
||
"pc-ship-damage-type": "Dmg. Type",
|
||
"pc-ship-special": "Special:",
|
||
"pc-ship-ammo": "Ammo:",
|
||
"pc-ship-recharge": "Recharge:",
|
||
"hull-points": "Hull Points",
|
||
"hull-points-info": "Max HP = Base Hull Points + (Defense Mod + Technician’s INT Mod)",
|
||
"resistances": "Resistances (Half Damage)",
|
||
"patch-repair": "Patch Repair",
|
||
"patch-repair-info": "(Max of two HD per repair)",
|
||
"die-type": "Die Type",
|
||
"int-mod": "Int Mod",
|
||
"used": "Used#",
|
||
"damage-threshold": "Damage Threshold",
|
||
"temp-hp": "Temp HP",
|
||
"damage": "Damage",
|
||
"remaining-si": "Remaining SI",
|
||
"structural-integrity-info": "Max SI - Base SI + Technician’s WIS Mod",
|
||
"pc-u": "PC",
|
||
"starship-u": "STARSHIP",
|
||
"sheet-type-u": "SHEET TYPE:",
|
||
"starship-statistics": "Starship Statistics",
|
||
"max-weapon-payload": "Max Weapon Payload",
|
||
"weapon-systems-info": "To Hit = (Gunner’s Proficiency Bonus + Gunner’s DEX modifier + Captain’s WIS modifier)",
|
||
"honor-u": "HONOR",
|
||
"honor-save-u": "HONOR SAVE",
|
||
"honor": "Honor",
|
||
"honor-info": "Enables the optional Honor Attribute.",
|
||
"honor-save": "Honor Save",
|
||
"honor-setting-u": "HONOR SCORE:",
|
||
"sanity-u": "SANITY",
|
||
"sanity-save-u": "SANITY SAVE",
|
||
"sanity": "Sanity",
|
||
"sanity-info": "Enables the optional Sanity Attribute.",
|
||
"sanity-save": "Sanity Save",
|
||
"sanity-setting-u": "SANITY SCORE:",
|
||
"customize-your-origin": "Customize Your Origin",
|
||
"customize-your-origin-info": "If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character.",
|
||
"ability-score-increase-tasha": "Ability Score increase",
|
||
"ship-trait-desc-place": "Ship trait description"
|
||
}
|