813 lines
39 KiB
JSON
813 lines
39 KiB
JSON
{
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"skills-list": "acrobatics,astrophysics,athletics,computers,deception,insight,intimidation,investigation,lore,mechanics,medicine,perception,performance,persuasion,sleight_of_hand,stealth,survival,xenobiology",
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"npc-options-u": "NPC OPTIONS",
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"ship-options-u": "SHIP OPTIONS",
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"name-u": "NAME",
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"npc-type-u": "NPC TYPE",
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"ship-type-u": "SHIP TYPE",
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"npc-type-place": "Medium cyborg, any evil alignment",
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"ship-type-place": "Medium ship",
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"armor-class-u": "護甲等級",
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"class-u": "CLASS",
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"type-u": "TYPE",
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"maneuver-defense-u": "MANEUVER DEFENSE",
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"maneuver-save-u": "MANEUVER SAVE DC",
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"abilities-u": "能力",
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"npc-armor-place": "light trooper",
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"hit-points-u": "HIT POINTS",
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"hull-points-u": "HULL POINTS",
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"formula-u": "FORMULA",
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"speed-u": "速度",
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"npc-speed-place": "30 ft., fly 60ft.",
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"ship-speed-place": "6",
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"piloting-u": "PILOTING BONUS (Dex Bonus + Proficiency Bonus)",
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"attributes-u": "ATTRIBUTES",
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"ship-attributes-u": "ATTRIBUTES (PILOT/CREW)",
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"str-u": "力量",
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"dex-u": "敏捷",
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"con-u": "體質",
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"int-u": "智力",
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"wis-u": "睿智",
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"cha-u": "魅力",
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"npcs-u": "NPC",
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"ships-u": "SHIP",
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"ship-dex-u": "DEX—[PILOT]",
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"ship-int-u": "INT—[TECH]",
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"ship-wis-u": "WIS—[TECH]",
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"sensor-u": "SENSOR RANGE",
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"structural-integrity-u": "STRUCTURAL INTEGRITY",
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"saves-u": "SAVES",
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"skills-u": "SKILLS",
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"acrobatics-u": "ACROBATICS",
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"mechanics-u": "MECANICS",
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"astrophysics-u": "ASTROPHYSICS",
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"athletics-u": "ATHLETICS",
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"deception-u": "DECEPTION",
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"lore-u": "LORE",
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"insight-u": "INSIGHT",
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"intimidation-u": "INTIMIDATION",
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"investigation-u": "INVESTIGATION",
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"medicine-u": "MEDICINE",
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"xenobiology-u": "XENOBIOLOGY",
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"perception-u": "PERCEPTION",
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"performance-u": "PERFORMANCE",
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"persuasion-u": "PERSUASION",
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"computers-u": "電腦",
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"sleight_of_hand-u": "巧手",
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"stealth-u": "STEALTH",
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"survival-u": "SURVIVAL",
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"damage-vuln-u": "DAMAGE VULNERABILITIES",
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"npc-dmg-vuln-place": "火焰",
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"ship-dmg-vuln-place": "閃電",
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"damage-res-u": "DAMAGE RESISTANCES",
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"npc-dmg-res-place": "寒冷",
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"ship-dmg-res-place": "acid, fire",
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"damage-imm-u": "DAMAGE IMMUNITIES",
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"npc-dmg-imm-place": "lightning, thunder",
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"ship-dmg-imm-place": "寒冷",
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"cond-imm-u": "CONDITION IMMUNITIES",
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"npc-cond-imm-place": "charmed",
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"ship-cond-imm-place": "受損",
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"senses-u": "SENSES",
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"npc-senses-place": "darkvision 120ft., passive Perception 16",
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"ship-senses-place": "6",
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"ship-si-place": "1",
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"langs-u": "LANGUAGES",
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"lang-u": "LANGUAGE",
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"npc-langs-place": "Alphaline, Common, Nesieve",
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"challenge-u": "CHALLENGE",
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"xp-u": "XP",
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"spellcast-npc-u": "ESPER NPC",
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"spell-ability-u": "ESPER ABILITY",
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"none-u": "NONE",
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"strength-u": "STRENGTH",
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"strength-save-u": "STRENGTH SAVE",
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"dexterity-u": "DEXTERITY",
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"dexterity-save-u": "DEXTERITY SAVE",
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"constitution-u": "CONSTITUTION",
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"constitution-save-u": "CONSTITUTION SAVE",
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"intelligence-u": "INTELLIGENCE",
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"intelligence-save-u": "INTELLIGENCE SAVE",
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"wisdom-u": "WISDOM",
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"wisdom-save-u": "WISDOM SAVE",
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"charisma-u": "CHARISMA",
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"charisma-save-u": "CHARISMA SAVE",
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"spell-dc-u": "POWER DC",
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"spell-atk-bonus-u": "POWER ATTACK BONUS",
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"has-reaction-u": "HAS REACTIONS",
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"leg-actions:-u": "LEGENDARY ACTIONS:",
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"gen-opts-u": "GENERAL OPTIONS",
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"npc-u": "NPC/SHIP",
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"roll-queries:-u": "ROLL QUERIES:",
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"always-adv": "Always Roll Advantage",
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"adv-toggle": "Advantage Toggle",
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"query-adv": "Query Advantage",
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"never-adv": "Never Roll Advantage",
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"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
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"never-whisp": "Never Whisper Rolls",
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"query-whisp": "Query Whisper",
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"always-whisp": "Always Whisper Rolls",
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"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
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"never-dmg": "Don't Auto Roll Damage",
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"always-dmg": "Auto Roll Damage & Crit",
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"ac": "防禦等級",
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"hp": "生命值",
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"hlp": "Hull Points",
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"speed": "速度",
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"maneuver-defense": "Maneuver Defense",
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"maneuver-save": "Maneuver Save DC",
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"structural-integrity": "Structural Integrity",
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"sensors": "Sensor Range",
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"piloting-check": "Piloting Check",
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"piloting": "Piloting Check",
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"language-proficiencies": "Language Proficiencies:",
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"skill-proficiencies": "Skill Proficiencies:",
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"weapon-proficiencies": "Weapon Proficiencies",
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"armor-proficiencies": "Armor Proficiencies:",
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"tool-proficiencies": "Tool Proficiencies:",
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"saving-throw": "Saving Throws",
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"str": "力量",
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"dex": "敏捷",
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"con": "專注",
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"int": "智力",
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"wis": "睿智",
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"cha": "魅力",
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"skills": "技能",
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"acrobatics": "特技",
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"mechanics": "Mechanics",
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"astrophysics": "Astrophysics",
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"athletics": "運動",
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"deception": "欺瞞",
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"lore": "Lore",
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"insight": "洞察",
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"intimidation": "威嚇",
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"investigation": "調查",
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"medicine": "醫療",
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"xenobiology": "Xenobiology",
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"perception": "感知",
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"performance": "表演",
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"persuasion": "說服",
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"computers": "Computers",
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"sleight_of_hand": "巧手",
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"stealth": "潛行",
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"survival": "生存",
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"dmg-vuln": "傷害弱點",
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"dmg-res": "傷害抗性",
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"dmg-imm": "傷害免疫",
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"cond-imm": "狀態免疫",
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"senses": "感知能力",
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"langs": "語言",
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"challenge": "挑戰",
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"npc-trait-name-place": "False Appearance.",
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"npc-trait-desc-place": "If the velbast fails...",
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"actions": "動作",
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"adv": "優勢",
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"norm": "普通",
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"disadv": "劣勢",
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"name:-u": "NAME:",
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"attack-u": "ATTACK",
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"type:-u": "TYPE:",
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"melee": "近戰",
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"ranged": "遠程",
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"range-reach:-u": "RANGE/REACH:",
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"range-reach-place": "5 ft.",
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"to-hit:-u": "TO HIT:",
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"target:-u": "TARGET:",
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"target:": "Target:",
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"to-hit-place": "One target",
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"on-hit:-u": "ON HIT:",
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"on-hit-place": "劈砍",
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"on-hit2:-u": "ON HIT 2:",
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"on-hit-2-place": "火焰",
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"hit:": "Hit: ",
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"reactions": "反應",
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"npc-repeating-name-place": "Parry.",
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"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
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"traits": "特性",
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"features": "能力",
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"spells": "Powers",
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"prep-u": "PREP",
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"school:-u": "DOMAIN:",
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"alteration": "Alteration",
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"clairsentient": "Clairsentient",
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"elemental": "Elemental",
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"kinesis": "Kinesis",
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"metaphase": "Metaphase",
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"psychogenic": "Psychogenic",
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"technique": "Technique",
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"ritual": "CONVENTIONAL",
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"ritual-l": "conventional",
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"range:-u": "RANGE:",
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"range:": "Range:",
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"pointcost:-u": "POINT COST:",
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"pointcost:": "Point Cost:",
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"spell-component-verbal": "言語",
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"spell-component-somatic": "姿勢",
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"spell-component-material": "材料",
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"spell-ritual": "R",
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"spell-concentration": "C",
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"ruby-dust-place": "ruby dust worth 50gp",
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"concentration-u": "CONCENTRATION",
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"concentration": "專注",
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"duration:-u": "DURATION:",
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"duration:": "Duration:",
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"difficulty-class-abv": "DC",
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"output:-u": "OUTPUT:",
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"powercard-u": "POWERCARD",
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"spell-atk:-u": "POWER ATTACK:",
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"none": "無",
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"dmg:-u": "DAMAGE:",
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"dmg2:-u": "DAMAGE2:",
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"healing:-u": "HEALING:",
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"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
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"effect:-u": "EFFECT:",
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"npc-atk-effect-place": "Half damage",
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"desc:-u": "DESCRIPTION:",
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"at-higher-lvl:-u": "AT HIGHER RANKS:",
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"at-higher-lvl": "At Higher Ranks",
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"higher-lvl-cast": "Higher Rank Use",
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"leg-actions": "傳奇動作",
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"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
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"atk-range-place": "5 ft.",
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"atk-target-place": "One target",
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"atk-dmg-type-place": "劈砍",
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"atk-dmg-type2-place": "火焰",
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"adv-u": "ADVANTAGE",
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"norm-u": "NORMAL",
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"disadv-u": "DISADVANTAGE",
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"core-u": "CORE",
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"bio-u": "BIO",
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"gear-u": "GEAR",
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"spells-u": "POWERS",
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"feats-u": "專長",
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"review-u": "REVIEW",
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"char-name-u": "CHARACTER NAME",
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"adept": "Adept",
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"barbarian": "野蠻人",
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"cybermancer": "Cybermancer",
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"engineer": "工程",
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"hunter": "Hunter",
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"melder": "Melder",
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"sentinel": "Sentinel",
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"specialist": "Specialist",
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"warrior": "Warrior",
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"class-level-u": "CLASS & LEVEL",
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"background-u": "BACKGROUND",
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"background": "背景",
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"race-u": "RACE",
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"alignment-u": "陣營",
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"alignment": "Alignment:",
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"exp-pts-u": "EXPERIENCE POINTS",
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"inspiration-u": "INSPIRATION",
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"prof-bonus-u": "PROFICIENCY BONUS",
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"strength": "力量",
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"strength-save": "Strength Save",
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"dexterity": "敏捷",
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"dexterity-save": "Dexterity Save",
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"constitution": "體質",
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"constitution-save": "Constitution Save",
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"intelligence": "智力",
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"intelligence-save": "Intelligence Save",
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"wisdom": "睿智",
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"wisdom-save": "Wisdom Save",
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"charisma": "魅力",
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"charisma-save": "Charisma Save",
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"saving-throws-u": "SAVING THROWS",
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"acrobatics-core": "Acrobatics <span>(Dex)</span>",
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"mechanics-core": "Mechanics <span>(Wis)</span>",
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"astrophysics-core": "Astrophysics <span>(Int)</span>",
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"athletics-core": "Athletics <span>(Str)</span>",
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"deception-core": "Deception <span>(Cha)</span>",
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"lore-core": "Lore <span>(Int)</span>",
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"insight-core": "Insight <span>(Wis)</span>",
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"intimidation-core": "Intimidation <span>(Cha)</span>",
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"investigation-core": "Investigation <span>(Int)</span>",
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"medicine-core": "Medicine <span>(Wis)</span>",
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"xenobiology-core": "Xenobiology <span>(Int)</span>",
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"perception-core": "Perception <span>(Wis)</span>",
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"performance-core": "Performance <span>(Cha)</span>",
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"persuasion-core": "Persuasion <span>(Cha)</span>",
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"computers-core": "Computers <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Stealth <span>(Dex)</span>",
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"survival-core": "Survival <span>(Wis)</span>",
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"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
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"tool-u": "TOOL",
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"pro-u": "PRO",
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"attr-u": "ATTRIBUTE",
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"prof-bonus:-u": "PROFICIENCY BONUS:",
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"prof-u": "PROFICIENT",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "EXPERTISE",
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"jack-of-all-u": "JACK OF ALL TRADES",
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"attr:-u": "ATTRIBUTE:",
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"tool-prof-u": "TOOL PROFICIENCIES",
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"weapon-proficiencies-u": "武器熟練",
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"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "先攻",
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"init-u": "先攻",
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"hp-max-u": "Hit Point Maximum",
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"hp-current-u": "CURRENT HIT POINTS",
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"hp-temp-u": "TEMPORARY HIT POINTS",
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"total": "總共",
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"hit-dice-u": "HIT DICE",
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"successes-u": "SUCCESSES",
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"failures-u": "FAILURES",
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"death-save-u": "DEATH SAVE",
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"death-saves-u": "DEATH SAVES",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "屬性檢定劣勢",
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"exhaustion-2": "速度減半",
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"exhaustion-3": "攻擊檢定與豁免劣勢",
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"exhaustion-4": "生命值上限減半",
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"exhaustion-5": "速度降至0",
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"exhaustion-6": "死亡",
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"atk-u": "ATK",
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"dmg-type-u": "DAMAGE/TYPE",
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"attack:-u": "ATTACK:",
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"proficient-u": "PROFICIENT",
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"range-place": "Self (60-foot cone)",
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"enhanced-bonus:-u": "ENHANCED BONUS:",
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"crit-range-u": "CRIT RANGE:",
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"damage:-u": "DAMAGE:",
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"dmg-type-place": "Slashing",
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"crit:-u": "CRIT:",
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"damage2:-u": "DAMAGE2:",
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"saving-throw:-u": "SAVING THROW:",
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"vs-dc:-u": "VS DC:",
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"spell-u": "POWER",
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"flat-u": "FLAT",
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"save": "豁免",
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"save-effect:-u": "SAVE EFFECT:",
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"save-effect-place": "傷害半值",
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"ammunition:-u": "AMMUNITION:",
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"ammunition-place": "箭矢",
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"description:-u": "DESCRIPTION:",
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"description:": "Description:",
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"description-place": "Up to 2 creatures within 5 feet",
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"atk-spellcasting-u": "ATTACKS & ESPER POWERS",
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"copper-piece-u": "銅幣",
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"silver-piece-u": "銀幣",
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"electrum-piece-u": "EP",
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"cubil-coin-u": "COINS",
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"cubil-cred-u": "CUBIL",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.",
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"item-name-u": "ITEM NAME",
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"equipped-u": "EQUIPPED",
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"use-as-resource-u": "USE AS A RESOURCE",
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"prop:-u": "PROP:",
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"mods:-u": "MODS:",
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"total-weight-u": "TOTAL WEIGHT",
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"immobile-u": "IMMOBILE",
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"heavily-encumbered-u": "HEAVILY ENCUMBERED",
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"encumbered-u": "ENCUMBERED",
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"over-carrying-cap-u": "OVER CARRYING CAPACITY",
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"equipment-u": "EQUIPMENT",
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"personality-traits-u": "PERSONALITY TRAITS",
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"ideals-u": "IDEALS",
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"bonds-u": "BONDS",
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"flaws-u": "FLAWS",
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"class-resource-u": "CLASS RESOURCE",
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"other-resource-u": "OTHER RESOURCE",
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"feats-traits-u": "FEATURES & TRAITS",
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"age-u": "AGE",
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"size-u": "SIZE",
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"size": "體型",
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"height-u": "HEIGHT",
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"weight-u": "WEIGHT",
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"eye-u": "EYES",
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"skin-u": "SKIN",
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"hair-u": "HAIR",
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"char-appearance-u": "CHARACTER APPEARANCE",
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"char-backstory-u": "CHARACTER BACKSTORY",
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"allies-orgs-u": "ALLIES & ORGANIZATIONS",
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"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
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"feat-u": "FEAT",
|
||
"treasure-u": "TREASURE",
|
||
"spell-save-dc-u": "POWER SAVE DC",
|
||
"primes-u": "PRIME POWERS",
|
||
"ritual-u": "CONVENTIONAL",
|
||
"casting-time:-u": "ACTIVATION TIME:",
|
||
"casting-time:": "Activation Time:",
|
||
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
|
||
"half-dmg-place": "Half damage",
|
||
"hit-die:-u": "HIT DIE:",
|
||
"initiative-mod:-u": "INITIATIVE MODIFIER:",
|
||
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
|
||
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
|
||
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
|
||
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
|
||
"death-save-mod:-u": "DEATH SAVE MODIFIER:",
|
||
"magic-caster-lvl:-u": "CHANNELER/FORGER LEVEL:",
|
||
"halfling-luck-u": "HALFLING LUCK",
|
||
"arcane-fighter-u": "JUSTICAR",
|
||
"arcane-rogue-u": "ARTIFICE",
|
||
"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||
"class:-u": "CLASS:",
|
||
"subclass:-u": "SUBCLASS:",
|
||
"race:-u": "RACE:",
|
||
"subrace:-u": "SUBRACE:",
|
||
"subrace": "亞種:",
|
||
"subrace-ability-increase": "亞種屬性值加成:",
|
||
"2nd-class:-u": "2ND CLASS:",
|
||
"lvl:-u": "LEVEL:",
|
||
"3rd-class:-u": "3RD CLASS:",
|
||
"4th-class:-u": "4TH CLASS:",
|
||
"mutliclass-opts-u": "MULTICLASS OPTIONS",
|
||
"use-cust-class-u": "USE CUSTOM CLASS",
|
||
"class-name:-u": "CLASS NAME:",
|
||
"spellcasting-ability:-u": "ESPER ABILITY:",
|
||
"spell-slots:-u": "POWER SLOTS:",
|
||
"spell-full-u": "FULL (Adept, Engineer, Melder)",
|
||
"spell-half-u": "HALF (Hunter, Sentinel)",
|
||
"spell-third-u": "THIRD (Artifice, Justicar)",
|
||
"tech-slots-u": "TECH SLOTS",
|
||
"esper-powers-u": "ESPER POWERS",
|
||
"tp-max-u": "Talent Point Maximum",
|
||
"tp-current-u": "TALENT POINTS REMAINING",
|
||
"talent-slots-label": "TALENT SLOTS (Cybermancer)",
|
||
"talent-slots-u": "Max Talent Slots",
|
||
"used-talent-slots": "Slots Remaining",
|
||
"em_available": "Gained?",
|
||
"em_used": "Used",
|
||
"esper-mastery-u": "ESPER MASTERY",
|
||
"max-rank-u": "Rank",
|
||
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
||
"normal": "普通",
|
||
"expirtise": "技能專精",
|
||
"skill-opts-u": "SKILL OPTIONS",
|
||
"version": "v",
|
||
"always-roll-adv": "Always Roll Advantage",
|
||
"toggle-roll-adv": "Advantage Toggle",
|
||
"query-roll-adv": "Query Advantage",
|
||
"never-roll-adv": "Never Roll Advantage",
|
||
"never-whisper-roll": "Never Whisper Rolls",
|
||
"query-whisper-roll": "Query Whisper",
|
||
"always-whisper-roll": "Always Whisper Rolls",
|
||
"never-roll-dmg": "Don't Auto Roll Damage",
|
||
"always-roll-dmg": "Auto Roll Damage & Crit",
|
||
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
||
"on": "On",
|
||
"off": "Off",
|
||
"inventory:-u": "INVENTORY:",
|
||
"compendium-compatible": "Compendium Compatible",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "AMMO TRACKING:",
|
||
"general-opts-u": "GENERAL OPTIONS",
|
||
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
||
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
||
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
||
"community-sheet-u": "COMMUNITY SHEET",
|
||
"shaped-sheet-u": "SHAPED SHEET",
|
||
"transition-opts-u": "TRANSITION OPTIONS",
|
||
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
||
"api-required-u": "(API REQUIRED)",
|
||
"spell_dc_mod:-u": "POWER SAVE DC MOD:",
|
||
"custom_ac:-u": "CUSTOM AC:",
|
||
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
||
"npc-pc": "NPC/PC",
|
||
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
||
"add-char-to-templates-info": "預設情形下,角色名稱不會添加到擲骰模板中,並且只有當玩家/角色被選為“Speaking As”時,才會如常在聊天室中顯示。開啟此選項將使進行擲骰的角色的名稱添加到模板中,對於一次操作多名角色的玩家很有用。",
|
||
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 160 of the Core Manual. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
||
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
||
"ship-name-in-rolls:-u": "SHIP NAME IN ROLLS:",
|
||
"show": "顯示",
|
||
"hide": "隱藏",
|
||
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
||
"ship-name-in-rolls-desc:-u": "In SHIP roll results, show or hide the name of the SHIP in the roll result card.",
|
||
"public:-u": "公開",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "熟練骰 (DMG)",
|
||
"custom": "自訂",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (Core M. p160)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
||
"automatic": "Automatic",
|
||
"prime-progression:-u": "PRIME PROGRESSION",
|
||
"prime-dice-u": "PRIME DICE",
|
||
"prime-beam-u": "PRIME BEAM",
|
||
"slots_total-u": "SLOTS TOTAL",
|
||
"slots_remaining-u": "SLOTS REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"spell_slot_modifiers-u": "TECH SLOT MODIFIERS",
|
||
"lvl-u": "RANK",
|
||
"include_spell_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "TOKEN SIZE",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "INITIATIVE STYLE:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "CUSTOM SKILLS",
|
||
"weapon-u": "WEAPON",
|
||
"armor-u": "ARMOR",
|
||
"other-u": "OTHER",
|
||
"source:-u": "SOURCE:",
|
||
"source-type:-u": "SOURCE TYPE:",
|
||
"racial": "Species",
|
||
"class": "職業",
|
||
"feat": "Feat",
|
||
"feats": "專長",
|
||
"other": "其他",
|
||
"partial": "Partial",
|
||
"show_all": "顯示全部",
|
||
"cr_only": "C&R Only",
|
||
"spell-icons:-u": "POWER ICONS:",
|
||
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the Core Manual. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Sensory Boost power.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Amplify Ability power.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Sensory Boost power.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND ESPER POWERS section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Deft Strike ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "This sheet was created from the 5th Edition OGL character sheet by Roll20. For game information, visit http://espergenesis.com",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "是",
|
||
"next": "Next",
|
||
"cancel": "取消",
|
||
"cancel-u": "CANCEL",
|
||
"choose": "Choose",
|
||
"innate:-u": "INNATE:",
|
||
"mod:-u": "MOD:",
|
||
"hpmods:-u": "HP MODIFIERS:",
|
||
"charmancer-welcome": "Welcome to the Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"charmancer-custom-subclass-name:": "Custom sublass Name:",
|
||
"charmancer-additional-primes": "額外戲法",
|
||
"charmancer-additional-lvl-1-spells": "Additional Level 1 Spells",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-spellcasting": "Class Spellcasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Lawful Good",
|
||
"neutral-good": "Neutral Good",
|
||
"chaotic-good": "Chaotic Good",
|
||
"lawful-neutral": "Lawful Neutral",
|
||
"neutral": "Neutral",
|
||
"chaotic-neutral": "Chaotic Neutral",
|
||
"lawful-evil": "Lawful Evil",
|
||
"neutral-evil": "Neutral Evil",
|
||
"chaotic-evil": "Chaotic Evil",
|
||
"tiny": "超小型",
|
||
"small": "小",
|
||
"medium": "中",
|
||
"large": "大",
|
||
"huge": "超大型",
|
||
"age": "Age:",
|
||
"gargantuan": "巨型",
|
||
"step1-equipment": "Step 5: Equipment",
|
||
"equipment-from-background": "Equipment from Background",
|
||
"equipment-from-class": "Equipment from Class",
|
||
"class-equipment": "Class Equipment",
|
||
"starting-wealth": "Starting Wealth (Core)",
|
||
"starting-cubil:": "Starting Cubil:",
|
||
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
||
"standard-array": "Standard Array",
|
||
"roll-for-stats": "Roll for Stats",
|
||
"standard-roll": "Roll 4d6, drop lowest",
|
||
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
||
"continue-charmancer": "Continue Charactermancer",
|
||
"save_progress_and_exit": "Save and Exit",
|
||
"cancel_charactermancer": "Discard and exit",
|
||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Point Buy",
|
||
"available-points:": "Available Points: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Start",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"stats-rolled-hint": "We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:",
|
||
"return-to:": "Return to: ",
|
||
"do_you_want_mancer": "How do you want to create this character?",
|
||
"no": "否",
|
||
"global-ac-u": "GLOBAL AC MODIFIER",
|
||
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
|
||
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
|
||
"manual": "Edit sheet directly",
|
||
"npc-new": "Create an NPC",
|
||
"mancer-confirm-yes": "Use the Charactermancer",
|
||
"allow-shields-u": "ALLOW SHIELDS?",
|
||
"levels-u": "LEVELS",
|
||
"features-u": "FEATURES",
|
||
"asi-u": "屬性值提升/專長",
|
||
"charmancer-leveler-what-is": "Charactermancer是一個循序漸進的過程,可以讓角色升級變得簡單和流暢。更改會在您進行時即儲存,但角色卡只在Charactermancer完成時更新。",
|
||
"charmancer-leveler-level-info1": "已經為您事先填好了現有的職業等級。預設情況下,您的主職業被設置為提升一級。您可以在下面更改要提升的等級數,以及添加一個新的兼職。",
|
||
"charmancer-leveler-level-info2": "在每個職業部分,您可以選擇獲取平均生命值或擲骰,為您升級的等級選擇職業能力,如果有的話,並選擇您的子職業。",
|
||
"charmancer-leveler-spells-info": "這裡列出的是您角色當前已經知道的法術。如果您在升級期間獲得了更多法術,您可以在下面選擇它們。在您想要學習的法術旁邊打勾。Charactermancer將幫助您從正確的列表中選擇正確數量的法術。如果您的職業可以選擇換掉法術,您可以通過取消選擇當前已知的法術,這樣您就可以選擇新法術。",
|
||
"total-level-u": "TOTAL LEVEL",
|
||
"main-class-level-u": "MAIN CLASS LEVEL",
|
||
"class-2-level-u": "CLASS 2 LEVEL",
|
||
"class-3-level-u": "CLASS 3 LEVEL",
|
||
"class-4-level-u": "CLASS 4 LEVEL",
|
||
"levels:-u": "LEVELS:",
|
||
"warning-leveler_start-u": "注意-你不能啟動CHARACTERMANCER升級,直到你在等級一上面設定有一個職業、等級和HP。請先執行CHARACTERMANCER來創造等級一角色。如果使用自訂職業或兼職選項設定錯誤,則升級工具無法使用。",
|
||
"charmancer-leveler-custom-class-warning": "升級工具暫時不支援自訂職業。",
|
||
"charmancer-welcome-lp": "歡迎來到Charactermancer升級!",
|
||
"charmancer-leveler-what-is-lp": "看看您,獲得了那麼多經驗後。現在是時候要求您的獎勵了。您會一步一步地做一些決定,您的角色很快就會升上下一個等級。在整個過程中會保存更改,但是如果您改變了主意,則需要重新查看之後的步驟和選擇。",
|
||
"charmancer-compendium-detail-lp": "The Charactermancer currently supports the Esper Genesis SRD. You can add the Core Manual to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"roll:-u": "ROLL:",
|
||
"roll": "Roll",
|
||
"prerequisite:": "Prerequisite:",
|
||
"back": "返回",
|
||
"back-to-top": "返回頂端",
|
||
"choose-a-class:": "選擇職業:",
|
||
"custom-class-name:": "自訂職業名稱",
|
||
"charmancer-class-features:": "職業能力: ",
|
||
"charmancer-subclass-features:": "子職業能力:",
|
||
"hit-die:": "生命骰:",
|
||
"average": "普通",
|
||
"hp-u": "HP",
|
||
"saving-throw-proficiency": "豁免熟練",
|
||
"armor": "盔甲",
|
||
"equipment": "裝備:",
|
||
"language": "語言",
|
||
"skill": "技能",
|
||
"tool": "器術",
|
||
"weapon": "武器",
|
||
"add-another-feature": "加入更多能力",
|
||
"add-another-proficiency": "填加其他熟練",
|
||
"innate-spellcasting:": "Innate Powers:",
|
||
"spellcasting-ability": "Esper Ability:",
|
||
"number-of-primes": "Number of Primes:",
|
||
"number-of-lvl-1-spells": "Number of Level 1 Spells:",
|
||
"spell-list": "Powers List:",
|
||
"done": "使用",
|
||
"ability-score-method": "屬性值決定方法:",
|
||
"select-your-choices": "進行選擇:",
|
||
"input-your-scores": "輸入你的數值:",
|
||
"choose-background": "選擇背景:",
|
||
"personality-traits": "人格特點",
|
||
"ideal": "理想",
|
||
"bond": "牽絆",
|
||
"flaw": "Flaw",
|
||
"you-have-chosen-starting-cubil": "You have chosen starting cubil and do not get equipment from your background.",
|
||
"you-have-created-custom-class": "您已經創建了一個自訂職業; 完成Charactermancer後,您可以在角色卡中添加裝備。",
|
||
"arcane-is-mystery": "Cosmic forces are a mystery to you.",
|
||
"your-character-dont-have-spells-this-lvl": "Your character doesn't have powers at this level. Click “Next” to review your character!",
|
||
"charmancer-a-feat-represents": "專長代表了成就,勇氣,決心和專業知識。 這是你努力的回報。",
|
||
"you-really-havent-done": "你真的還沒做到那種程度",
|
||
"review-your-choices": "回顧你的選擇:",
|
||
"race": "種族",
|
||
"abilities": "屬性",
|
||
"bio": "個人簡歷",
|
||
"name-background": "Name:",
|
||
"building-your-character": "建構你的角色......",
|
||
"charmancer-only-choice-left-is-on-or": "剩下唯一的選擇是繼續前進或者回頭。如果你正在編輯現有的角色,當你套用變更時所有現有的資料將會在虛空中遺失。",
|
||
"apply-changes": "套用變更",
|
||
"pick-your-equipment": "挑選裝備",
|
||
"you-havent-chosen-background": "你還沒有選擇背景。",
|
||
"you-havent-selected-class": "你還沒有選擇職業。",
|
||
"ability-score": "屬性值",
|
||
"you-can-increase-two-abilites": "你可以將你的兩個屬性提高1點,或者將你的一個屬性提高2點",
|
||
"before-leveling": "在升級之前",
|
||
"after-leveling": "在升級之後",
|
||
"charmancer-removed-spells-marked-pt1": "移除的法術將標有 <span> r </ span> 的符號,因此,如果你改變主意,可以輕鬆找到它。",
|
||
"pc_ship_name": "Ship/Station Name",
|
||
"pc_ship_owner": "Owner",
|
||
"pc_ship_size_category": "Size Category",
|
||
"pc_ship_weight": "Weight",
|
||
"pc_ship_hull_type": "Hull type",
|
||
"pc_ship_crew_capacity": "Crew Capacity",
|
||
"pc_ship_cargo_capacity": "Cargo Capacity",
|
||
"pc_ship_length": "Length",
|
||
"pc_ship_width": "Width",
|
||
"pc_ship_height": "Height",
|
||
"pc_ship_modifiers": "Modifiers",
|
||
"pc_ship_pilot": "Pilot",
|
||
"pc_ship_captain": "Captain",
|
||
"pc_ship_technician1": "Technician 1",
|
||
"pc_ship_technician2": "Technician 2",
|
||
"pc_ship_commander": "Co-Pilot/Commander",
|
||
"pc_ship_dexterity": "Dexterity",
|
||
"pc_ship_intelligence": "Intelligence",
|
||
"pc_ship_wisdom": "Wisdom",
|
||
"pc_ship_charisma": "Charisma",
|
||
"piloting-maneuver-check": "Piloting Maneuver Check",
|
||
"piloting-maneuver-check-info": "= Pilot's Proficiency Score + Pilot's DEX modifier + Captain's WIS modifier",
|
||
"command-dice": "Command Dice",
|
||
"total-dice": "Total Dice",
|
||
"dice-used": "Dice Used",
|
||
"intercept-speed": "Intercept Speed",
|
||
"startdrive": "Stardrive",
|
||
"pc_ship_sensors": "Sensors",
|
||
"pc_ship_sensors_info": "Short / Extended Range",
|
||
"pc_ship_initiative": "Initiative Bonus",
|
||
"pc_ship_initiative_info": "= Pilot's DEX modifier or Captain's WIS modifier",
|
||
"maneuver-save-dc": "Maneuver Save DC",
|
||
"maneuver-save-dc-info": "= 8 + Pilot's Proficiency Bonus + Pilot's Dex Modifier + Captain's CHA Modifier",
|
||
"special-features-and-options": "Special Features and Options",
|
||
"ship-cargo": "Ship Cargo",
|
||
"armor-class": "Armor Class",
|
||
"base-armor-class": "Base Armor Class",
|
||
"maneuver-bonus": "Maneuver Bonus",
|
||
"pilot-dex-modifier": "Pilot's DEX Modifier",
|
||
"misc-mod-bonus": "Misc Mod Bonus",
|
||
"base-maneuver-defense": "",
|
||
"proficiency-bonus": "Proficiency Bonus",
|
||
"pilot-wis-modifier": "Pilot's WIS Modifier",
|
||
"captain-cha-modifier": "Captain's CHA Modifier",
|
||
"defense-systems": "Defense Systems",
|
||
"weapon-systems": "Weapons Systems",
|
||
"pc-ship-gunner": "Gunner#",
|
||
"pc-ship-weapon": "Weapon",
|
||
"pc-ship-range": "Range",
|
||
"pc-ship-to-hit": "To Hit",
|
||
"pc-ship-damage": "Damage",
|
||
"pc-ship-damage-type": "Dmg. Type",
|
||
"pc-ship-special": "Special:",
|
||
"pc-ship-ammo": "Ammo:",
|
||
"pc-ship-recharge": "Recharge:",
|
||
"hull-points": "Hull Points",
|
||
"hull-points-info": "Max HP = Base Hull Points + (Defense Mod + Technician’s INT Mod)",
|
||
"resistances": "Resistances (Half Damage)",
|
||
"patch-repair": "Patch Repair",
|
||
"patch-repair-info": "(Max of two HD per repair)",
|
||
"die-type": "Die Type",
|
||
"int-mod": "Int Mod",
|
||
"used": "Used#",
|
||
"damage-threshold": "Damage Threshold",
|
||
"temp-hp": "Temp HP",
|
||
"damage": "Damage",
|
||
"remaining-si": "Remaining SI",
|
||
"structural-integrity-info": "Max SI - Base SI + Technician’s WIS Mod",
|
||
"pc-u": "PC",
|
||
"starship-u": "STARSHIP",
|
||
"sheet-type-u": "SHEET TYPE:",
|
||
"starship-statistics": "Starship Statistics",
|
||
"max-weapon-payload": "Max Weapon Payload",
|
||
"weapon-systems-info": "To Hit = (Gunner’s Proficiency Bonus + Gunner’s DEX modifier + Captain’s WIS modifier)",
|
||
"honor-u": "HONOR",
|
||
"honor-save-u": "HONOR SAVE",
|
||
"honor": "Honor",
|
||
"honor-info": "Enables the optional Honor Attribute.",
|
||
"honor-save": "Honor Save",
|
||
"honor-setting-u": "HONOR SCORE:",
|
||
"sanity-u": "SANITY",
|
||
"sanity-save-u": "SANITY SAVE",
|
||
"sanity": "Sanity",
|
||
"sanity-info": "Enables the optional Sanity Attribute.",
|
||
"sanity-save": "Sanity Save",
|
||
"sanity-setting-u": "SANITY SCORE:",
|
||
"customize-your-origin": "Customize Your Origin",
|
||
"customize-your-origin-info": "If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character.",
|
||
"ability-score-increase-tasha": "Ability Score increase",
|
||
"ship-trait-desc-place": "Ship trait description"
|
||
}
|