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roll20-character-sheets-tester/Malmsturm/translations/it.json
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{
"query_trans": "Bonus (+) / Penalità (-), nel caso di bonus indicare senza ‘-’",
"modifier": "Erschwernis-Modifikator",
"aspect-modifier": "Aspekt-Modifikator",
"yes": "ja",
"no": "nein",
"character-name": "Name des Charakters",
"contact-name": "Verbindungsname",
"player-name": "Name des Spielers",
"name": "Nome",
"group-concept": "Gruppenkonzept",
"group-trouble": "Gruppendilemma",
"character": "Charakter",
"or": "oder",
"contact": "Verbindung",
"malmsturm-aspects": "Malmsturm Aspekte",
"concept": "Konzept",
"contact-to": "Verbindung von",
"contact-aspect": "Verbindungsaspekt",
"motivation": "Motivation",
"relation-to-sc": "Beziehung zu SC",
"relation-to-nsc": "Beziehung zu NSC",
"do-what-thou-wilt": "Do what thou wilt...",
"other-aspects": "sonstige Aspekte",
"trouble": "Dilemma",
"artifact": "Artefatto",
"other": "Sonstiges",
"feature": "Besonderheit",
"class": "Klasse",
"fate": "Schicksal",
"aspects": "Aspekte",
"aspect": "Aspekt",
"skills": "Fertigkeiten",
"skill": "Fertigkeit",
"athletics": "Athletik",
"rapport": "Carisma",
"burglary": "Diebeskunst",
"empathy": "Empathie",
"marksmanship": "Fernkampf",
"lore": "Gelehrsamkeit",
"crafts": "Handwerk",
"stealth": "Heimlichkeit",
"fight": "Kämpfen",
"contacts": "Kontakte",
"steer": "Lenken",
"investigate": "Nachforschen",
"provoke": "Provozieren",
"resources": "Ressourcen",
"physique": "Statur",
"decieve": "Täuschen",
"survival": "Überleben",
"notice": "Wahrnehmen",
"will": "Wille",
"terrible": "-2 fürchterlich",
"poor": "-1 schwach",
"mediocre": "",
"average": "+1 durchschnittlich",
"fair": "+2 ordentlich",
"good": "+3 gut",
"great": "+4 großartig",
"superb": "+5 hervorragend",
"fantastic": "+6 fantastisch",
"epic": "+7 episch",
"legendary": "+8 legendär",
"fate-points": "Aktuelle Fate-Punkte",
"refresh-modified": "Modifizierte Erholungsrate",
"refresh": "Erholungsrate",
"stress": "Stress",
"arcane-stress": "Arkaner Stress",
"selector-default": "Wähle Fertigkeit...",
"mental-stress": "Geistiger Stress",
"physical-stress": "Körperlicher Stress",
"arcane": "arkan",
"mental": "geistig",
"physical": "körperlich",
"consequence": "Konsequenzen",
"mild-consequence": "leichte Konsequenz",
"additional-mild-consequence": "zusätzliche leichte Konsequenz",
"moderate-consequence": "mittlere Konsequenz",
"severe-consequence": "schwere Konsequenz",
"extreme-consequence": "extreme Konsequenz",
"treated": "behandelt?",
"not-treated": "nicht behandelt",
"select-type": "",
"stunts": "Stunts",
"stunt": "Talento",
"type": "Tipo",
"costs": "Kosten",
"free": "frei",
"rest-rate-stunt": "-1 Erholungsrate",
"limits": "Beschränkungen",
"without": "ohne",
"scene": "Szene",
"conflict": "Konflikt",
"session": "Sitzung",
"fate-point": "Fate-Punkt",
"extras": "Extra",
"extra": "Extra",
"aspect-slot": "Aspektplätze",
"stunt-slot": "Stuntplätze",
"other-costs": "Andere Kosten",
"rewards": "Belohnungen",
"reward": "Belohnung",
"follower": "Getreue",
"notes": "Notizen",
"tradition": "Tradition",
"tradition-name": "Name der großen Tradition",
"tradition-aspect": "Traditionsaspekt",
"tradition-skill": "Schlüsselfertigkeit",
"description": "Descrizione",
"4-actions": "Die 4 Aktionen",
"overcome": "Überwinden",
"create-advantage": "Erschaffen eines Vorteils",
"attack": "Angreifen",
"defend": "Verteidigen",
"trauma": "Trauma",
"sepulter": "Sepulter",
"stress-position": "leitet Stress auf einen besonderen Ort ab",
"saenda": "Sænda",
"stress-person": "leitet Stress auf eine andere Person ab",
"mactatum": "Mactatum",
"stress-item": "leitet Stress auf einen persönlichen Gegenstand ab",
"new-action": "Neue Aktion",
"bonus": "Bonus",
"rule-exception": "Regelausnahme",
"current-stress": "aktuell 0 -> 4",
"maximum": "Max.",
"category": "Art",
"of": "von",
"--": "--",
"result": "Ergebnis"
}