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roll20-character-sheets-tester/Miseries & Misfortunes/m&m.html
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<div class="sheet-container"><input type="radio" name="attr_edit" value="0" class="sheet-absolute sheet-tab sheet-editing" checked="checked"><span>Edit Mode</span> <input type="radio" name="attr_edit" value="1" class="sheet-absolute sheet-tab sheet-playing"><span>Play Mode</span><div class="sheet-logo-container"><span class="sheet-logo">Miseries & Misfortunes</span></div><div class="sheet-page1 sheet-tabcontainer"><div class="sheet-qualities"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">QUALITIES</span></div><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-big">Name</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_character_name"> <span name="attr_character_name" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Birth Quality</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_birth_quality"> <span name="attr_birth_quality" class="sheet-play sheet-handwritten"></span></div></div><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-big">Title, Rank</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_title_rank"> <span name="attr_title_rank" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Precedence</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_precedence"> <span name="attr_precedence" class="sheet-play sheet-handwritten"></span></div></div><div class="sheet-column sheet-right"><div class="sheet-row"><span class="sheet-font-big">Motif</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_motif"> <span name="attr_motif" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Virtue</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_virtue"> <span name="attr_virtue" class="sheet-play sheet-handwritten"></span></div><div class="sheet-row"><span class="sheet-font-big">Flaw</span> <input type="text" class="sheet-textinput sheet-edit" name="attr_flaw"> <span name="attr_flaw" class="sheet-play sheet-handwritten"></span></div></div></div><div class="sheet-governing-abilities"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">GOVERNING ABILITIES</span></div><div class="sheet-flex"><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_strength" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">STRENGTH</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_strength"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_strength"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_strength_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_intelligence" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">INTELLIGENCE</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_intelligence"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_intelligence"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_intelligence_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_wisdom" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">WISDOM</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_wisdom"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_wisdom"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_wisdom_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_dexterity" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">DEXTERITY</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_dexterity"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_dexterity"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_dexterity_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_constitution" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">CONSTITUTION</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_constitution"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_constitution"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_constitution_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div><div class="sheet-ability-container"><div class="sheet-row"><input type="checkbox" name="attr_trigger_charisma" class="sheet-roll-trigger" value="1"> <span class="sheet-font-big">CHARISMA</span></div><div class="sheet-left"><input type="number" class="sheet-edit sheet-ability-number" min="3" max="18" name="attr_charisma"> <span class="sheet-play sheet-ability-number sheet-handwritten" name="attr_charisma"></span></div><div class="sheet-right"><div class="sheet-row"><span class="sheet-ability-mod sheet-handwritten" name="attr_charisma_mod">0</span> <span class="sheet-font-small sheet-italic">Modifier</span></div></div></div></div></div><div class="sheet-main-body"><div class="sheet-column sheet-left"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">LIFEPATHS</span></div><div class="sheet-lifepaths-container"><div class="sheet-row sheet-lifepaths sheet-border-above sheet-border-below"><div class="sheet-half"><div class="sheet-lifepath-name"><span>Name</span></div><div class="sheet-lifepath-level"><span>Level</span></div></div><div class="sheet-half"><div class="sheet-lifepath-name"><span>Name</span></div><div class="sheet-lifepath-level"><span>Level</span></div></div></div><fieldset class="repeating_lifepath"><div><div class="sheet-lifepath-name"><input type="text" class="sheet-textinput sheet-edit" name="attr_lifepath_name"> <span name="attr_lifepath_name" class="sheet-play sheet-handwritten"></span></div><div class="sheet-lifepath-level"><input type="number" class="sheet-textinput sheet-edit" min="1" max="6" name="attr_lifepath_level"> <span name="attr_lifepath_level" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">MENTALITIES</span></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_nationality" class="sheet-roll-trigger" value="1"> <span>Nationality</span> <span class="sheet-handwritten sheet-play" name="attr_nationality_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_nationality_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_nationality" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_nationality" value="1"> <span class="sheet-tn" name="attr_nationality_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_nationality" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_religion" class="sheet-roll-trigger" value="1"> <span>Religion</span> <span class="sheet-handwritten sheet-play" name="attr_religion_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_religion_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_religion" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_religion" value="1"> <span class="sheet-tn" name="attr_religion_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_religion" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-skill-container sheet-mentalities"><div class="sheet-left"><input type="checkbox" name="attr_trigger_politics" class="sheet-roll-trigger" value="1"> <span>Politics</span> <span class="sheet-handwritten sheet-play" name="attr_politics_display"></span></div><div class="sheet-right"><input class="sheet-edit" type="text" name="attr_politics_display"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_politics" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_politics" value="1"> <span class="sheet-tn" name="attr_politics_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_politics" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div></div></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">CLOTHING & APPEARANCE</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_clothing_appearance" class="sheet-clothing-appearance sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_clothing_appearance"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">EQUIPMENT & INVENTORY</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_equipment_inventory" class="sheet-equipment_inventory sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_equipment_inventory"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">OTHER LIFEPATH SKILLS</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_other_lifepath_skills" class="sheet-attr_other_lifepath_skills sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_other_lifepath_skills"></span></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">HISTORY</span></div><div class="sheet-row sheet-text-area-container"><textarea name="attr_history" class="sheet-history sheet-edit"></textarea> <span class="sheet-handwritten sheet-play" name="attr_history"></span></div></div><div class="sheet-column sheet-middle"><div class="sheet-row"><span class="sheet-font-bigger sheet-bold">MEASURES</span></div><div class="sheet-row sheet-age-exertion sheet-border-below sheet-border-above"><div class="sheet-left"><span>Age</span> <input type="number" class="sheet-edit" min="1" name="attr_age"> <span class="sheet-play sheet-handwritten" name="attr_age"></span></div><div class="sheet-right"><span>Exertion</span> <input type="number" class="sheet-edit" min="0" name="attr_exertion"> <span class="sheet-play sheet-handwritten" name="attr_exertion"></span></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Saves</span></div><div class="sheet-right"><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_poison_plague" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_poison_plague"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_poison_plague" class="sheet-roll-trigger" value="1"> <span>P & P</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_terror" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_terror"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_terror" class="sheet-roll-trigger" value="1"> <span>Terror</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_chance" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_chance"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_chance" class="sheet-roll-trigger" value="1"> <span>Chance</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-edit" min="0" name="attr_artillery" value="16"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_artillery"></span><div class="sheet-save-container sheet-row"><input type="checkbox" name="attr_trigger_artillery" class="sheet-roll-trigger" value="1"> <span>Artillery</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Hit Points</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_hit_points_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_hit_points_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_hit_points"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Will</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_will_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_will_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_will"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Reputation</span></div><div class="sheet-right"><div class="sheet-quarter"><input type="number" class="sheet-both" min="0" name="attr_reputation_damage"><div class="sheet-label-container sheet-row"><span>Damage</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_reputation"><div class="sheet-label-container sheet-row"><span>Current</span></div></div><div class="sheet-quarter"><input type="number" class="sheet-both" min="0" name="attr_deeds"><div class="sheet-label-container sheet-row"><span>Deeds</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>Morale</span></div><div class="sheet-right"><div class="sheet-half"><input type="number" class="sheet-edit" min="0" name="attr_morale_max"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_morale_max"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div><div class="sheet-half"><input type="number" class="sheet-both" min="0" name="attr_morale"><div class="sheet-label-container sheet-row"><span>Current</span></div></div></div></div><div class="sheet-row sheet-measures-container"><div class="sheet-left"><span>&Gamma;</span></div><div class="sheet-right"><div class="sheet-full"><input type="number" class="sheet-edit" min="0" name="attr_gnosis"> <span class="sheet-play sheet-handwritten sheet-row" name="attr_gnosis"></span><div class="sheet-label-container sheet-row"><span>Total</span></div></div></div></div><div class="sheet-row sheet-border-above sheet-border-below sheet-negative-margin-top"><span class="sheet-font-bigger sheet-bold">DUEL OF WITS</span></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_voice" class="sheet-roll-trigger" value="1"> <span>Voice (Cha)</span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_charisma_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_voice_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_voice_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_charisma_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_voice_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_voice_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_press" class="sheet-roll-trigger" value="1"> <span>Press (Int)</span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_intelligence_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_press_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_press_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_intelligence_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_press_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_press_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Rep. Armor</span></div><div class="sheet-combat-column-double sheet-edit"><select name="attr_reputation_armor"><option value="highest">Highest 1d3/5</option><option value="second">2nd Highest 1d2/3</option><option value="none" selected="selected">In Between</option><option value="lowest">Lowest -/1</option></select></div><div class="sheet-combat-column sheet-middle-column sheet-play"><input type="hidden" name="attr_reputation_armor" class="sheet-flag sheet-reputation-armor-flag" value="none"> <button class="sheet-roll-button" type="roll" name="roll_reputation_armor" value="&{template:armor} {{character_name=@{character_name}}} {{type=REPUTATION}} {{roll=[[@{reputation_armor_die}]]}}"><span name="attr_reputation_armor_die"></span></button></div><div class="sheet-combat-column sheet-play"><input type="number" class="sheet-both" name="attr_reputation_armor_ablative" min="0"></div></div><div class="sheet-row sheet-combat-container sheet-border-below sheet-block"><fieldset class="repeating_wits-special-skills"><div class="sheet-row sheet-special-skills"><div class="sheet-special-skill"><input type="text" class="sheet-textinput sheet-edit" name="attr_wits_skill_name"> <span name="attr_wits_skill_name" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">COMBAT</span></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Defense</span><span class="sheet-font-smallest"> (Str/Dex)</span></div><div class="sheet-combat-column sheet-middle-column"><span>Attack</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_attack_defense_mod"> <span class="sheet-play sheet-handwritten" name="attr_attack_defense"></span></div><div class="sheet-combat-column"><span>Defend</span> <span class="sheet-edit sheet-handwritten" name="attr_dexterity_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_defend_defense_mod"> <span class="sheet-play sheet-handwritten" name="attr_defend_defense"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_melee" class="sheet-roll-trigger" value="1"> <span>Melee<span class="sheet-font-smallest"> (Str)</span></span></div><div class="sheet-combat-column sheet-middle-column"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_melee_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_melee_to_hit"></span></div><div class="sheet-combat-column"><span>Damage</span> <span class="sheet-edit sheet-handwritten" name="attr_strength_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_melee_damage_mod"> <span class="sheet-play sheet-handwritten" name="attr_melee_damage"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><input type="checkbox" name="attr_trigger_musketry" class="sheet-roll-trigger" value="1"> <span>Musketry<span class="sheet-font-smallest"> (Dex)</span></span></div><div class="sheet-combat-column-double"><span>To Hit</span> <span class="sheet-edit sheet-handwritten" name="attr_dexterity_mod"></span> <span class="sheet-edit sheet-handwritten">+</span> <input type="number" class="sheet-edit" name="attr_musketry_to_hit_mod"> <span class="sheet-play sheet-handwritten" name="attr_musketry_to_hit"></span></div></div><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><span>Armor</span></div><div class="sheet-combat-column-double sheet-edit"><select name="attr_combat_armor"><option value="none" selected="selected">None</option><option value="helmet_gorget">Helmet, gorget, breastplate, tasset, gauntlets 1d3/5</option><option value="helmet_breastplate">Helmet, breastplate (cuirass) 1d3/4</option><option value="breastplate">Breastplate, cuirass 1d3/3</option><option value="mail">Mail shirt 1d2/4</option><option value="buff">Buff coat 1d1/10</option><option value="helmet">Helmet 1d1/1</option></select></div><div class="sheet-combat-column sheet-middle-column sheet-play"><input type="hidden" name="attr_combat_armor" class="sheet-flag sheet-reputation-armor-flag" value="none"> <button class="sheet-roll-button" type="roll" name="roll_combat_armor" value="&{template:armor} {{character_name=@{character_name}}} {{type=COMBAT}} {{roll=[[@{combat_armor_die}]]}}"><span name="attr_combat_armor_die"></span></button></div><div class="sheet-combat-column sheet-play"><input type="number" class="sheet-both" name="attr_combat_armor_ablative" min="0"></div></div><div class="sheet-row sheet-combat-container sheet-border-below sheet-block"><fieldset class="repeating_combat-special-skills"><div class="sheet-row sheet-special-skills"><div class="sheet-special-skill"><input type="text" class="sheet-textinput sheet-edit" name="attr_combat_skill_name"> <span name="attr_combat_skill_name" class="sheet-play sheet-handwritten"></span></div></div></fieldset></div><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">ARMS</span></div><fieldset class="repeating_arms"><div class="sheet-row sheet-combat-container"><div class="sheet-combat-column"><select name="attr_arm" class="sheet-edit"><option value="cudgel">Cudgel</option><option value="cutlass">Cutlass</option><option value="fist" selected="selected">Fist</option><option value="grenade">Grenade</option><option value="halberd">Halberd</option><option value="harquebus">Harquebus</option><option value="long_sword">Long Sword</option><option value="musket">Musket</option><option value="mousqueton">Mousqueton</option><option value="pike">Pike</option><option value="pistol">Pistol</option><option value="plug_bayonet">Plug Bayonet</option><option value="poignard">Poignard</option><option value="rapier">Rapier</option><option value="rifle">Rifle</option><option value="saber">Saber</option><option value="thrown_knife">Thrown Knife</option></select> <input type="checkbox" name="attr_arm_trigger" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play sheet-handwritten" name="attr_arm_name"></span></div><div class="sheet-combat-column sheet-middle-column"><span>Damage</span> <span class="sheet-handwritten" name="attr_arm_damage"></span></div><div class="sheet-combat-column"><span>Initiative</span> <span class="sheet-handwritten" name="attr_arm_initiative"></span></div></div></fieldset><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">RULES</span></div><div class="sheet-row sheet-rules-container"><div class="sheet-row sheet-center"><span>&#9672; SKILL RATINGS &#9672;</span></div><div class="sheet-row sheet-center sheet-die-spread"><div class="sheet-rules-die-container"><span class="sheet-tn">1</span> <span class="sheet-backing sheet-d10"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">*</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">1</span> <span class="sheet-backing sheet-d6"></span></div><div class="sheet-rules-die-container"><span class="sheet-tn">2</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+1</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">3</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+2</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">4</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+3</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">5</span> <span class="sheet-backing sheet-d6"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+4</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">7</span> <span class="sheet-backing sheet-d8"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+5</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">9</span> <span class="sheet-backing sheet-d10"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+6</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">11</span> <span class="sheet-backing sheet-d12"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+7</span></div><div class="sheet-rules-die-container"><span class="sheet-tn">19</span> <span class="sheet-backing sheet-d20"></span> <span class="sheet-curly-brace">{</span> <span class="sheet-subtext">+8</span></div></div><div class="sheet-row sheet-center sheet-font-smallest sheet-bold sheet-italic sheet-rules-die-container-footer"><span>Example skill rating bonuses.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">*Unskilled: </span><span>No modifiers unless otherwise specified.</span></div><div class="sheet-row sheet-center"><span>&#9672; MORTAL COIL &#9672;</span></div><div class="sheet-row sheet-mortal-coil-container"><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">1st year spent</span></div><div class="sheet-row"><span class="sheet-bold">+5/-5</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">2nd year spent</span></div><div class="sheet-row"><span class="sheet-bold">+10/-10</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">3rd year spent</span></div><div class="sheet-row"><span class="sheet-bold">+15/-15</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div><div class="sheet-quarter"><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">4th year spent</span></div><div class="sheet-row"><span class="sheet-bold">+20/-20</span></div><div class="sheet-row"><span class="sheet-font-smallest sheet-bold">reroll</span></div></div></div><div class="sheet-row sheet-font-smallest"><span>Spend years to reroll one of your own combat, duel of wits or skill rolls, or force a reroll for an action directly against you. Modifiers only count for this single task. Each year spent adds one to your exertion total for this endeavor or mission.</span></div><div class="sheet-row sheet-center"><span>&#9672; VIRTUES & FLAWS &#9672;</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Virtue: </span><span>Other players invoke, pass a test.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Flaw: </span><span>You invoke, fail a test.</span></div><div class="sheet-row sheet-font-smallest"><span class="sheet-bold">Embodiment: </span><span>Invoke both in an endeavor, gain +1 to next exertion roll.</span></div><div class="sheet-row sheet-center"><span>&#9672; MOTIF &#9672;</span></div><div class="sheet-row sheet-font-smallest"><span>If one player invokes their motif to stop a conflict between other players, other players remove one point of current exertion total.</span></div></div></div><div class="sheet-column sheet-right"><div class="sheet-row sheet-border-below"><span class="sheet-font-bigger sheet-bold">WEALTH</span></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Wealth Ranking</span> <input type="number" class="sheet-edit sheet-wealth-ranking" name="attr_wealth_rating" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_wealth_rating"></span></div><div class="sheet-half sheet-right"><span>Class</span> <input type="number" class="sheet-edit" name="attr_class" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_class"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Obligation</span> <input type="number" class="sheet-edit" name="attr_obligation" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_obligation"></span></div><div class="sheet-half sheet-right"><span>Property</span> <input type="number" class="sheet-edit" name="attr_property" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_property"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Debts</span> <input type="number" class="sheet-edit" name="attr_debts" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_debts"></span></div><div class="sheet-half sheet-right"><span>Income</span> <input type="number" class="sheet-edit" name="attr_income" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_income"></span></div></div><div class="sheet-row sheet-wealth-container"><div class="sheet-half sheet-left"><span>Dependents</span> <input type="number" class="sheet-edit" name="attr_dependents" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_dependents"></span></div><div class="sheet-half sheet-right"><span>Relations</span> <input type="number" class="sheet-edit" name="attr_relations" value="0" min="0"> <span class="sheet-handwritten sheet-play" name="attr_relations"></span></div></div><div class="sheet-row"><fieldset class="repeating_wealth"><div class="sheet-row sheet-wealth"><select class="sheet-edit" name="attr_wealth_type"><option value="Obligation">Obligation</option><option value="Property">Property</option><option value="Debt">Debt</option><option value="Income">Income</option><option value="Dependant">Dependant</option><option value="Relation">Relation</option></select> <input type="text" class="sheet-edit" name="attr_wealth_description" placeholder="Sargent Albert: He saved my life..."> <span class="sheet-handwritten sheet-play" name="attr_wealth_type"></span> <span class="sheet-handwritten sheet-play">- </span><span class="sheet-handwritten sheet-play" name="attr_wealth_description"></span></div></fieldset></div><div class="sheet-row sheet-border-below sheet-border-above"><span class="sheet-font-bigger sheet-bold">CORE SKILLS</span></div><div class="sheet-skill-container-double"><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_break" class="sheet-roll-trigger" value="1"> <span>Break</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_break" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_break" value="1"> <span class="sheet-tn" name="attr_break_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_break" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Str</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_sang-froid" class="sheet-roll-trigger" value="1"> <span>Sang-Froid</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_sang-froid" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_sang-froid" value="1"> <span class="sheet-tn" name="attr_sang-froid_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_sang-froid" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Con</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_improvise" class="sheet-roll-trigger" value="1"> <span>Improvise</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_improvise" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_improvise" value="1"> <span class="sheet-tn" name="attr_improvise_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_improvise" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Wis</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_search" class="sheet-roll-trigger" value="1"> <span>Search</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_search" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_search" value="1"> <span class="sheet-tn" name="attr_search_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_search" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Int</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_listen" class="sheet-roll-trigger" value="1"> <span>Listen</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_listen" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_listen" value="1"> <span class="sheet-tn" name="attr_listen_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_listen" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Wis</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_sneak" class="sheet-roll-trigger" value="1"> <span>Sneak</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_sneak" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_sneak" value="1"> <span class="sheet-tn" name="attr_sneak_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_sneak" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Dex</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_parley" class="sheet-roll-trigger" value="1"> <span>Parley</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_parley" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_parley" value="1"> <span class="sheet-tn" name="attr_parley_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_parley" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Cha</span></div></div></div><div class="sheet-skill-container"><div class="sheet-left"><input type="checkbox" name="attr_trigger_traverse" class="sheet-roll-trigger" value="1"> <span>Traverse</span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_traverse" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_traverse" value="1"> <span class="sheet-tn" name="attr_traverse_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_traverse" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Dex</span></div></div></div></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">LIFEPATH SKILLS</span></div><div class="sheet-skill-container-double"><fieldset class="repeating_lifepath-skills"><div class="sheet-skill-repeating-container"><div class="sheet-left"><input type="text" name="attr_skill_name" class="sheet-edit"> <input type="checkbox" name="attr_trigger_skill" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play" name="attr_skill_name"></span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_skill" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_skill" value="1"> <span class="sheet-tn" name="attr_skill_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_skill" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><select class="sheet-edit" name="attr_base_mod"><option value="none">None</option><option value="Str">Str</option><option value="Int">Int</option><option value="Wis">Wis</option><option value="Dex">Dex</option><option value="Con">Con</option><option value="Cha">Cha</option></select> <span class="sheet-play" name="attr_base_mod"></span></div></div></div></fieldset></div><div class="sheet-row sheet-border-below sheet-border-above"><span class="sheet-font-bigger sheet-bold">LANGUAGE SKILLS</span></div><div class="sheet-skill-container-double"><fieldset class="repeating_language-skills"><div class="sheet-skill-repeating-container"><div class="sheet-left"><input type="text" name="attr_skill_name" class="sheet-edit"> <input type="checkbox" name="attr_trigger_skill" class="sheet-roll-trigger sheet-play" value="1"> <span class="sheet-play" name="attr_skill_name"></span></div><div class="sheet-right"><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_up_skill" class="sheet-roll-trigger" value="1"> <span>&#9650;</span></div><div class="sheet-die-container-skill"><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_skill" value="1"> <span class="sheet-tn" name="attr_skill_tn">1</span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div><div class="sheet-increment-container sheet-edit"><input type="checkbox" name="attr_down_skill" class="sheet-roll-trigger" value="1"> <span>&#9660;</span></div><div class="sheet-mod-display"><span>Int</span></div></div></div></fieldset></div><div class="sheet-row sheet-border-above sheet-border-below"><span class="sheet-font-bigger sheet-bold">SPECIAL MARTIAL SKILLS</span></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Accuracy (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Ambuscade (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div><div class="sheet-fifth"><span>+6</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Force (damage)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+d4</span></div><div class="sheet-fifth"><span>+d6</span></div><div class="sheet-fifth"><span>+d8</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Knife Work (dam)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1d</span></div><div class="sheet-fifth"><span>+2d</span></div><div class="sheet-fifth"><span>+3d</span></div><div class="sheet-fifth"><span>--</span></div><div class="sheet-fifth"><span>--</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Mêlée (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Fencer (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Parry (defense)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Drill (Initiative)</span></div><div class="sheet-half sheet-right sheet-smallest"><div><span>+1 muskets, rifles, harbquebus only</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Main Gauche (+1 A)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>-4</span></div><div class="sheet-fifth"><span>-3</span></div><div class="sheet-fifth"><span>-2</span></div><div class="sheet-fifth"><span>-1</span></div><div class="sheet-fifth"><span>0</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Gun Crew (to hit)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Quick Hands (init.)</span></div><div class="sheet-half sheet-right"><div class="sheet-fifth"><span>+1</span></div><div class="sheet-fifth"><span>+2</span></div><div class="sheet-fifth"><span>+3</span></div><div class="sheet-fifth"><span>+4</span></div><div class="sheet-fifth"><span>+5</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Vive Le Roi</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-fifth"><span>+1d mv</span></div><div class="sheet-fifth"><span>+2 dm</span></div><div class="sheet-fifth"><span>+2d mv</span></div><div class="sheet-fifth"><span>+2 dm</span></div><div class="sheet-fifth"><span>+3d mv</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Scarred</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>Ignore hits doing 1 pt of damage</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Iron Will</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>If on mission and 0 HP, restore to 1 HP</span></div></div></div><div class="sheet-row sheet-special-martial-container"><div class="sheet-half sheet-left"><span class="sheet-bold">Touch</span></div><div class="sheet-half sheet-right sheet-smallest"><div class="sheet-align-left"><span>Elect to do 1 pt of damage instead of rolling</span></div></div></div><div class="sheet-row sheet-special-martial-container sheet-footer sheet-center sheet-bold"><span>&#169; Luke Crane 2019 | burningwheel.com</span></div></div></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_roll_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="roll-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div></button> <input type="hidden" class="sheet-flag sheet-roll-modifier-flag" name="attr_roll_type" value="skill"><div class="sheet-modifier-container"><div class="sheet-row"><span><span class="sheet-difficulty sheet-hidden">TN</span> <span class="sheet-skill sheet-hidden">Step</span> <span class="sheet-roll sheet-hidden">Roll</span> Modifier</span></div><div class="sheet-row"><input type="number" name="attr_roll_mod" value="0"></div></div><div class="sheet-modifier-container sheet-hidden sheet-skill"><div class="sheet-row"><span>TN Modifier</span></div><div class="sheet-row"><input type="number" name="attr_tn_mod" value="0"></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_wits_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="wits-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><div class="sheet-body"><div class="sheet-wits-weapon-container"><span>WEAPON:</span> <select class="sheet-wits-dropdown" name="attr_wits_attack"><option value="accuse" selected="selected">Accuse</option><option value="beg_pardon">Beg Pardon</option><option value="bribe">Bribe</option><option value="confess">Confess</option><option value="educate">Educate</option><option value="flatter">Flatter</option><option value="implore">Implore</option><option value="insult">Insult</option><option value="poison">Poison</option><option value="seduce">Seduce</option><option value="shame">Shame</option><option value="threaten">Threaten</option></select></div><div class="sheet-range"><div class="sheet-left"><span>RANGE:</span></div><div class="sheet-right"><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="intimate"> <span class="sheet-voice">Intimate</span></div><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="speaking" checked="checked"> <span class="sheet-voice">Speaking</span></div><div><input type="radio" class="sheet-voice" name="attr_wits_distance" value="shouting"> <span class="sheet-voice">Shouting</span></div><div><input type="radio" class="sheet-press" name="attr_wits_distance" value="press"> <span class="sheet-voice">Press</span></div></div></div><div class="sheet-combat-mod-container"><div><span>MOD:</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_base_mod"></span> <span class="sheet-handwritten" name="attr_wits_roll_base_type"></span></div><div><span class="sheet-handwritten">+</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_lifepath_mod"></span> <span class="sheet-handwritten">LP</span></div><div><span class="sheet-handwritten">+</span></div><div><input type="number" name="attr_wits_roll_mod" value="0"></div><div><span class="sheet-handwritten">=</span></div><div><span class="sheet-handwritten" name="attr_wits_roll_mod_display"></span></div></div><div><input type="hidden" class="sheet-flag sheet-opponent-stat-flag" name="attr_wits_distance"><div class="sheet-hidden sheet-opponent-stat-container"><span>OPPONENT'S </span><span name="attr_wits_roll_opponent_ability"></span><span>:</span> <input type="number" name="attr_wits_opponent_tn" value="10"></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div></button></div></div><div class="sheet-footer"><div><span>TN: </span><span name="attr_roll_tn_display"></span></div><div><span>Damage: </span><span name="attr_roll_damage_display"></span></div><div><span>Rate of Fire: </span><span name="attr_roll_rof"></span></div></div></div><input type="hidden" class="sheet-flag sheet-modal-flag" name="attr_show_combat_modal" value="0"><div class="sheet-roll-modal sheet-hidden" id="combat-modal"><input type="checkbox" class="sheet-close-modal" name="attr_close_modal"><span></span><div class="sheet-row sheet-font-bigger"><span name="attr_roll_name"></span> <span>ROLL</span></div><div class="sheet-body"><div class="sheet-combat-weapon-container"><span>WEAPON:</span> <select class="sheet-combat-dropdown" name="attr_combat_attack"><option value="cudgel">Cudgel</option><option value="cutlass">Cutlass</option><option value="fist" selected="selected">Fist</option><option value="grenade">Grenade</option><option value="halberd">Halberd</option><option value="harquebus">Harquebus</option><option value="long_sword">Long Sword</option><option value="musket">Musket</option><option value="mousqueton">Mousqueton</option><option value="pike">Pike</option><option value="pistol">Pistol</option><option value="plug_bayonet">Plug Bayonet</option><option value="poignard">Poignard</option><option value="rapier">Rapier</option><option value="rifle">Rifle</option><option value="saber">Saber</option><option value="thrown_knife">Thrown Knife</option></select></div><input type="hidden" name="attr_combat_distance" class="sheet-flag sheet-combat-shot-flag" value="melee"><div class="sheet-range"><div class="sheet-left"><span>RANGE:</span></div><div class="sheet-right"><div><input type="radio" class="sheet-melee" name="attr_combat_distance" value="melee" checked="checked"> <span class="sheet-melee">Melee</span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="short"> <span class="sheet-ranged">Short</span><span name="attr_combat_short"></span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="medium"> <span class="sheet-ranged">Medium</span><span name="attr_combat_medium"></span></div><div><input type="radio" class="sheet-ranged" name="attr_combat_distance" value="long"> <span class="sheet-ranged">Long</span><span name="attr_combat_long"></span></div></div></div><div class="sheet-shot-container"><div class="sheet-left"><span>SHOT:</span></div><div class="sheet-right"><div><input type="radio" name="attr_combat_shot" value="shot" checked="checked"> <span class="sheet-melee">Shot</span></div><div><input type="radio" name="attr_combat_shot" value="ts"> <span class="sheet-ranged">Tough Shot</span></div></div></div><div class="sheet-combat-mod-container"><div><span>MOD:</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_base_mod"></span> <span class="sheet-handwritten" name="attr_combat_roll_base_type"></span></div><div><span class="sheet-handwritten">+</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_lifepath_mod"></span> <span class="sheet-handwritten">LP</span></div><div><span class="sheet-handwritten">+</span></div><div><input type="number" name="attr_combat_roll_mod" value="0"></div><div><span class="sheet-handwritten">=</span></div><div><span class="sheet-handwritten" name="attr_combat_roll_mod_display"></span></div></div><div><input type="hidden" class="sheet-flag sheet-opponent-stat-flag" name="attr_combat_distance"><div class="sheet-hidden sheet-opponent-stat-container"><span>OPPONENT'S </span><span name="attr_combat_roll_opponent_ability"></span><span>:</span> <input type="number" name="attr_combat_opponent_tn" value="10"></div><input type="hidden" class="sheet-flag sheet-dietype-flag" name="attr_roll_die"> <button class="sheet-roll-button" type="roll" name="roll_modal" value="@{roll_final}"><div class="sheet-row sheet-die-container"><span class="sheet-tn" name="attr_roll_tn_display"></span> <span class="sheet-d4 sheet-hidden"></span> <span class="sheet-d6 sheet-hidden"></span> <span class="sheet-d8 sheet-hidden"></span> <span class="sheet-d10 sheet-hidden"></span> <span class="sheet-d12 sheet-hidden"></span> <span class="sheet-d20 sheet-hidden"></span></div></button></div></div><div class="sheet-footer"><div><span>TN: </span><span name="attr_roll_tn_display"></span></div><div><span>Damage: </span><span name="attr_roll_damage_display"></span></div><div><span>Initiative: </span><span name="attr_combat_initiative"></span></div><div><span>Rank: </span><span name="attr_combat_rank"></span></div></div></div><input type="hidden" name="attr_roll_final" value="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}"> <input type="hidden" name="attr_roll_tn" value="1"> <input type="hidden" name="attr_roll_tn_base" value="1"> <input type="hidden" name="attr_roll_mod" value="0"> <input type="hidden" name="attr_roll_die_base" value="d6"><rolltemplate class="sheet-rolltemplate-skill"><div class="sheet-rolltemplate-container"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="{{#rollGreater() roll roll_tn}}template-failure{{/rollGreater() roll roll_tn}}{{#^rollGreater() roll roll_tn}}template-success{{/^rollGreater() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&#60 </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div><div class="sheet-row sheet-template-footer">{{#rollGreater() roll roll_tn}} <span>FAILURE </span>{{/rollGreater() roll roll_tn}} {{#^rollGreater() roll roll_tn}} <span>SUCCESS </span>{{/^rollGreater() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-save"><div class="sheet-rolltemplate-container"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="{{#rollLess() roll roll_tn}}template-failure{{/rollLess() roll roll_tn}}{{#^rollLess() roll roll_tn}}template-success{{/^rollLess() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&#60 </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div><div class="sheet-row sheet-template-footer">{{#rollLess() roll roll_tn}} <span>FAILURE </span>{{/rollLess() roll roll_tn}} {{#^rollLess() roll roll_tn}} <span>SUCCESS </span>{{/^rollLess() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-attack"><div class="sheet-rolltemplate-container"><div class="sheet-template-header"><span>{{roll_name}}{{#^rollTotal() mod 0}}<span class="sheet-mod-container">({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}})</span>{{/^rollTotal() mod 0}}</span> {{#combat_distance}}<span> &#9672; {{combat_distance}}</span>{{/combat_distance}}<div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="{{#rollLess() roll roll_tn}}template-failure{{/rollLess() roll roll_tn}}{{#^rollLess() roll roll_tn}}template-success{{/^rollLess() roll roll_tn}}"><div class="sheet-left"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div><div class="sheet-middle"><div>{{#rollGreater() roll roll_tn}} <span>> </span>{{/rollGreater() roll roll_tn}}</div><div>{{#rollTotal() roll roll_tn}} <span>= </span>{{/rollTotal() roll roll_tn}}</div><div>{{#rollLess() roll roll_tn}} <span>&#60 </span>{{/rollLess() roll roll_tn}}</div></div><div class="sheet-right"><div class="sheet-row sheet-die-container"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll_tn_display}}</span> <span class="sheet-backing sheet-{{die_type}}"></span></div></div></div>{{#^rollLess() roll roll_tn}}<div class="sheet-damage-container"><span>DAMAGE:</span> <span class="sheet-handwritten">{{#will_damage}} {{will_damage}} Will {{/will_damage}} {{#reputation_damage}} + {{reputation_damage}} Rep {{/reputation_damage}} {{#combat_damage}} {{combat_damage}} HP {{/combat_damage}}</span></div>{{/^rollLess() roll roll_tn}}<div class="sheet-row sheet-template-footer">{{#rollLess() roll roll_tn}} <span>FAILURE </span>{{/rollLess() roll roll_tn}} {{#^rollLess() roll roll_tn}} {{#crit_greater}} {{#rollLess() roll 20}} <span>SUCCESS </span>{{/rollLess() roll 20}} {{#^rollLess() roll 20}} <span>CRITICAL SUCCESS! </span>{{/^rollLess() roll 20}} {{/crit_greater}} {{#crit_exact}} {{#^rollTotal() roll roll_max}} <span>SUCCESS </span>{{/^rollTotal() roll roll_max}} {{#rollTotal() roll roll_max}} <span>CRITICAL SUCCESS! </span>{{/rollTotal() roll roll_max}} {{/crit_exact}} {{#crit_none}} <span>SUCCESS </span>{{/crit_none}} {{/^rollLess() roll roll_tn}}</div></div></div></rolltemplate><rolltemplate class="sheet-rolltemplate-armor"><div class="sheet-rolltemplate-container"><div class="sheet-template-header"><span>{{type}} ARMOR</span><div class="sheet-name-container"><span>{{character_name}}</span></div></div><div class="sheet-simple"><div class="sheet-row sheet-die-container"><span class="sheet-tn">{{roll}}</span></div></div></div></rolltemplate><script type="text/worker">function activateCombatModal(e){const a={show_combat_modal:1};return a["repeating_arms_"+e+"_arm_trigger"]=0,a.combat_roll_mod=0,getAttrs(["repeating_arms_"+e+"_arm"],t=>{a.combat_attack=t["repeating_arms_"+e+"_arm"],setAttrs(a,{silent:!0},()=>updateCombatModal())}),!0}function updateCombatModal(){return getAttrs(["combat_attack","combat_distance","combat_roll_mod","strength_mod","dexterity_mod","melee_to_hit_mod","musketry_to_hit_mod","combat_opponent_tn","melee_damage_mod","combat_shot"],t=>{const{combat_attack:e,combat_roll_mod:a,strength_mod:o,dexterity_mod:n,melee_to_hit_mod:r,musketry_to_hit_mod:l,combat_opponent_tn:i,melee_damage_mod:s,combat_shot:_}=t;let{combat_distance:d}=t;const m=weapons[e],{damage:g,name:c,type:p}=m,h="ranged"===p?roll_table.musketry:roll_table.melee;"melee"===p?d="melee":"melee"===d&&(d="short");const u="melee"===p?{}:m.range[d],b="melee"===p?o:n;var y="melee"===p?r:l,k="melee"===p?s:0;const v=parseInt(b,10)||0,f=parseInt(k,10)||0,w=parseInt(y,10)||0,A=parseInt(a,10)||0;var M=v+w+A;const C=S(),q=function(){if("melee"!==d)return"";var t=v+f,e=t<0?"":"+";return 0!==t?e+t:""}();t=g+q+" HP",k=S();const I=function(){let t=0;t="melee"===d?i:"shot"===_?u.shot:u.tough_shot;return t}();t={combat_roll_base_mod:b||0,combat_roll_base_type:h.mod.substring(0,3),combat_roll_lifepath_mod:y||0,combat_roll_mod_display:M,combat_roll_opponent_ability:"melee"===d?"DEFENSE":"",combat_distance:d,combat_short:"melee"===p?" ":" - "+m.range.short.distance,combat_medium:"melee"===p?" ":" - "+m.range.medium.distance,combat_long:"melee"===p?" ":" - "+m.range.long.distance,combat_initiative:m.initiative,combat_rank:function(){if(0===m.rank)return"any";if(1===m.rank)return"1";if(2===m.rank)return"1, 2";if(3===m.rank)return"1, 2, 3"}(),roll_name:c.toUpperCase(),roll_die:"d20",roll_tn:parseInt(I,10),roll_tn_display:I,roll_damage:k,roll_damage_display:t,roll_final:function(){var t="20n"===I,e=t?"":"+"+C;let a="&{template:attack}";a+=" {{roll=[[@{roll_die}"+e+"]]}}",t||(a+=" {{mod=[["+C+"]]}}");t?a+=" {{crit_none=true}}":"melee"===d?(t=b+w+A+20,a+=" {{crit_exact=true}} {{roll_max=[["+t+"]]}}"):a+=" {{crit_greater=true}}";return a+=function(){var t=" {{combat_damage=[["+g+q+"]]}}";return t}(),a+=" {{combat_distance="+d.charAt(0).toUpperCase()+d.slice(1)+"}}",a+=" {{roll_tn=[[@{roll_tn}]]}} {{roll_tn_display=[[@{roll_tn_display}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",a}()};return setAttrs(t,{silent:!0}),!0;function S(){let t=b+"["+h.mod+" mod]";return w&&!isNaN(w)&&0!==w&&(t=t+"+"+w+"[lifepath mod]"),A&&!isNaN(A)&&0!==A&&(t=t+"+"+A+"[other mod]"),t}}),!0}function closeCombatModal(){setAttrs({show_combat_modal:0,roll_mod:0},{silent:!0})}function activateRollModal(t){const e=getTrimmedAttribute(t);var a=roll_table[e];const o={show_roll_modal:1};return o.roll_name=a.name||e.toUpperCase(),o[t]=0,o.roll_mod=0,o.roll_type=a.type,"d20"===a.type?getAttrs([e],t=>{o.roll_die="d20",o.roll_die_base="d20",o.roll_tn=t[e],o.roll_tn_base=t[e],o.roll_tn_display=t[e],o.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(o,{silent:!0})}):"skill"===a.type?getAttrs([e],t=>{t=t[e];o.roll_die=roll_step_die[t],o.roll_die_base=roll_step_die[t],o.roll_tn=roll_step_tn[t],o.roll_tn_base=roll_step_tn[t],o.roll_tn_display=roll_step_tn[t],o.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(o,{silent:!0})}):"save"===a.type?getAttrs([e],t=>{o.roll_die="d20",o.roll_die_base="d20",o.roll_tn=t[e],o.roll_tn_base=t[e],o.roll_tn_display=t[e],o.roll_final="&{template:save} {{roll=[[@{roll_die}+@{roll_mod}[MOD]]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(o,{silent:!0})}):console.log("ERROR: ROLL MODAL SKILL DATA NOT FOUND"),!0}function closeRollModal(){setAttrs({show_roll_modal:0,roll_mod:0},{silent:!0})}function activateRepeatingRollModal(t){const e=t.split("_"),a=[e[0],e[1],e[2]].join("_"),o={show_roll_modal:1,roll_type:"skill"};return o[t]=0,o.roll_mod=0,getAttrs([a+"_skill_name",a+"_skill"],t=>{var e=t[a+"_skill"];return o.roll_name=t[a+"_skill_name"].toUpperCase(),o.roll_die=roll_step_die[e],o.roll_die_base=roll_step_die[e],o.roll_tn=roll_step_tn[e],o.roll_tn_base=roll_step_tn[e],o.roll_tn_display=roll_step_tn[e],o.roll_final="&{template:skill} {{roll=[[@{roll_die}]]}} {{roll_tn=[[@{roll_tn_display}]]}} {{mod=[[@{roll_mod}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",setAttrs(o,{silent:!0}),!0}),!0}function updateRollModal(){getAttrs(["roll_tn_base","roll_type","roll_mod","roll_die_base","tn_mod"],t=>{var{roll_tn_base:e,roll_type:a,roll_mod:o,roll_die_base:n,tn_mod:t}=t;const r={};e=parseInt(e,10),o=parseInt(o,10)||0,t=parseInt(t,10)||0;return"d20"===a?r.roll_tn_display=e+o:"skill"===a&&(o=boundStepValue(convert_tn_to_step(e,n)+o),r.roll_tn_display=roll_step_tn[o]+t,r.roll_die=roll_step_die[o]),setAttrs(r,{silent:!0}),!0})}function convert_tn_to_step(t,e){return 1===t&&"d10"===e?0:7===t?6:9===t?7:11===t?8:19===t?9:t}function activateWitsModal(t){var e=getTrimmedAttribute(t);const a={show_wits_modal:1};return a[t]=0,a.wits_roll_mod=0,a.roll_type=e,a.wits_distance="voice"===e?"speaking":"press",setAttrs(a,{silent:!0},()=>updateWitsModal()),!0}function updateWitsModal(){return getAttrs(["wits_attack","wits_distance","roll_type","wits_roll_mod","charisma_mod","intelligence_mod","voice_to_hit_mod","press_to_hit_mod","wits_opponent_tn","press_damage_mod","voice_damage_mod"],t=>{const{wits_attack:e,wits_distance:a,roll_type:o,wits_roll_mod:n,charisma_mod:r,intelligence_mod:l,voice_to_hit_mod:i,press_to_hit_mod:s,wits_opponent_tn:_,press_damage_mod:d,voice_damage_mod:m}=t,g=roll_table[o],c=wits_attacks[e],p=c[a],h="press"===a?l:r;var u="press"===a?s:i,b="press"===a?d:m,y=a.charAt(0).toUpperCase()+a.slice(1);const k=parseInt(h,10)||0,v=parseInt(b,10)||0,f=parseInt(u,10)||0,w=parseInt(n,10)||0;var A,M,C=k+f+w;const q=O(),I=(A=k+v,M=A<0?"":"+",0!==A?M+A:""),[S,R]=p.dmg.split("; ");t=function(){let t=S+I+" Will";R&&(t=t+" & "+R+I+" Reputation");return t}(),b=O();const W="intimate"===a?_:p.tn;t={wits_roll_base_mod:h||0,wits_roll_base_type:g.mod.substring(0,3),wits_roll_lifepath_mod:u||0,wits_roll_mod_display:C,wits_roll_opponent_ability:"intimate"===a?p.tn.toUpperCase():"",combat_distance:y,roll_name:c.name.toUpperCase(),roll_die:"d20",roll_tn:parseInt(W,10),roll_tn_display:W,roll_rof:c.rof,roll_damage:b,roll_damage_display:t,roll_final:function(){var t="20n"===W,e=t?"":q;let a="&{template:attack}";a+=" {{roll=[[@{roll_die}"+e+"]]}}",t||(a+=" {{mod=[["+q+"]]}}");return a+=t?" {{crit_none=true}}":" {{crit_greater=true}}",a+=function(){let t=" {{will_damage=[["+S+I+"]]}}";R&&(t=t+" {{reputation_damage=[["+R+I+"]]}}");return t}(),a+=" {{combat_distance=@{combat_distance}}} {{roll_tn=[[@{roll_tn}]]}} {{roll_tn_display=[[@{roll_tn_display}]]}} {{die_type=@{roll_die}}} {{roll_name=@{roll_name}}} {{character_name=@{character_name}}}",a}()};return setAttrs(t,{silent:!0}),!0;function O(){let t=h+"["+g.mod+" mod]";return f&&!isNaN(f)&&0!==f&&(t=t+"+"+f+"[lifepath mod]"),w&&!isNaN(w)&&0!==w&&(t=t+"+"+w+"[other mod]"),t}}),!0}function closeWitsModal(){setAttrs({show_wits_modal:0,roll_mod:0},{silent:!0})}function incrementRepeatingSkill(t){const e=t.sourceAttribute.split("_"),o=e[3],n=[e[0],e[1],e[2]].join("_");return getAttrs([n+"_skill"],t=>{const e=parseInt(t[n+"_skill"],10),a={};t=boundStepValue("up"===o?e+1:e-1);return a[n+"_skill"]=t,a[n+"_skill_tn"]=roll_step_tn[t],setAttrs(a,{silent:!0}),!0}),!0}function incrementSkill(t){const[o,n]=t.sourceAttribute.split("_");getAttrs([n],t=>{const e=parseInt(t[n],10),a={};t=boundStepValue("up"===o?e+1:e-1);a[n]=t,a[n+"_tn"]=roll_step_tn[t],setAttrs(a,{silent:!0})})}function updateArm(t,e){t=weapons[t];update={},update["repeating_arms_"+e+"_arm_name"]=t.name,update["repeating_arms_"+e+"_arm_damage"]=t.damage,update["repeating_arms_"+e+"_arm_initiative"]=t.initiative,setAttrs(update,{silent:!0})}function updateCombatArmor(t){var{newValue:t}=t;combat_armor_die="0d0",combat_armor_ablative=0,"helmet_gorget"===t?(combat_armor_die="1d3",combat_armor_ablative=5):"helmet_breastplate"===t?(combat_armor_die="1d3",combat_armor_ablative=4):"breastplate"===t?(combat_armor_die="1d3",combat_armor_ablative=3):"mail"===t?(combat_armor_die="1d2",combat_armor_ablative=4):"buff"===t?(combat_armor_die="1d1",combat_armor_ablative=10):"helmet"===t&&(combat_armor_die="1d1",combat_armor_ablative=1),update={combat_armor_die:combat_armor_die,combat_armor_ablative:combat_armor_ablative},setAttrs(update,{silent:!0})}function updateCombatStat(a){var t=a.split("_")[0];const o=a.slice(0,-4),n=roll_table[t].mod+"_mod";getAttrs([n,a],t=>{const e={};e[o]=parseInt(t[a],10)+parseInt(t[n],10),setAttrs(e,{silent:!0})})}function updateDefense(){getAttrs(["strength_mod","dexterity_mod","attack_defense_mod","defend_defense_mod"],t=>{var{strength_mod:e,dexterity_mod:a,attack_defense_mod:o,defend_defense_mod:t}=t,t={attack_defense:parseInt(e,10)+parseInt(o,10),defend_defense:parseInt(a,10)+parseInt(t,10)};setAttrs(t,{silent:!0})})}function updateModifier(t){const e={};var a=t.sourceAttribute,t=mod_table[t.newValue]||0;e[a+"_mod"]=t,setAttrs(e,{silent:!0}),"charisma"===a&&(updateCombatStat("voice_to_hit_mod"),updateCombatStat("voice_damage_mod")),"intelligence"===a&&(updateCombatStat("press_to_hit_mod"),updateCombatStat("press_damage_mod")),"strength"===a&&(updateCombatStat("melee_to_hit_mod"),updateCombatStat("melee_damage_mod"),updateDefense()),"dexterity"===a&&(updateCombatStat("musketry_to_hit_mod"),updateCombatStat("musketry_damage_mod"),updateDefense())}function updateReputationArmor(t){var{newValue:t}=t;reputation_armor_die="0d0",reputation_armor_ablative=0,"highest"===t?(reputation_armor_die="1d3",reputation_armor_ablative=5):"second"===t?(reputation_armor_die="1d2",reputation_armor_ablative=3):"lowest"===t&&(reputation_armor_ablative=1),update={reputation_armor_die:reputation_armor_die,reputation_armor_ablative:reputation_armor_ablative},setAttrs(update,{silent:!0})}on("change:trigger_strength change:trigger_intelligence change:trigger_wisdom change:trigger_dexterity change:trigger_constitution change:trigger_charisma change:trigger_nationality change:trigger_religion change:trigger_politics change:trigger_poison_plague change:trigger_terror change:trigger_chance change:trigger_artillery change:trigger_break change:trigger_improvise change:trigger_listen change:trigger_parley change:trigger_sang-froid change:trigger_search change:trigger_sneak change:trigger_traverse",t=>{activateRollModal(t.sourceAttribute),closeWitsModal(),closeCombatModal()}),on("change:repeating_lifepath-skills:trigger_skill change:repeating_language-skills:trigger_skill",t=>{activateRepeatingRollModal(t.sourceAttribute),closeWitsModal(),closeCombatModal()}),on("change:close_modal",t=>{closeRollModal(),closeWitsModal(),closeCombatModal()}),on("change:strength change:intelligence change:wisdom change:dexterity change:constitution change:charisma",t=>{updateModifier(t)}),on("change:roll_mod change:tn_mod",()=>{updateRollModal()}),on("change:down_nationality change:down_religion change:down_politics change:up_nationality change:up_religion change:up_politics change:up_break change:up_improvise change:up_listen change:up_parley change:up_sang-froid change:up_search change:up_sneak change:up_traverse change:down_break change:down_improvise change:down_listen change:down_parley change:down_sang-froid change:down_search change:down_sneak change:down_traverse",t=>{incrementSkill(t)}),on("change:repeating_lifepath-skills:up_skill change:repeating_lifepath-skills:down_skill change:repeating_language-skills:up_skill change:repeating_language-skills:down_skill",t=>{incrementRepeatingSkill(t)}),on("change:trigger_voice change:trigger_press",t=>{activateWitsModal(t.sourceAttribute),closeRollModal(),closeCombatModal()}),on("change:wits_attack change:wits_distance change:wits_roll_mod change:wits_opponent_tn",t=>{updateWitsModal()}),on("change:voice_to_hit_mod change:voice_damage_mod change:press_to_hit_mod change:press_damage_mod change:melee_to_hit_mod change:melee_damage_mod change:musketry_to_hit_mod change:musketry_damage_mod",t=>{updateCombatStat(t.sourceAttribute)}),on("change:defend_defense_mod change:attack_defense_mod",()=>{updateDefense()}),on("change:repeating_arms:arm",t=>{var e=t.sourceAttribute.split("_")[2];updateArm(t.newValue,e)}),on("change:repeating_arms:arm_trigger",t=>{activateCombatModal(t.sourceAttribute.split("_")[2]),closeRollModal(),closeWitsModal()}),on("change:combat_attack change:combat_distance change:combat_roll_mod change:combat_opponent_tn change:combat_shot",()=>{updateCombatModal()}),on("change:trigger_melee",()=>{var t={show_combat_modal:1,combat_attack:"fist",trigger_melee:0,combat_roll_mod:combat_roll_mod=0};setAttrs(t,{silent:!0},()=>updateCombatModal())}),on("change:trigger_musketry",()=>{var t={show_combat_modal:1,combat_attack:"pistol",trigger_musketry:0,combat_roll_mod:combat_roll_mod=0};setAttrs(t,{silent:!0},()=>updateCombatModal())}),on("change:reputation_armor",t=>{updateReputationArmor(t)}),on("change:combat_armor",t=>{updateCombatArmor(t)});const mod_table={3:-3,4:-2,5:-2,6:-1,7:-1,8:-1,9:0,10:0,11:0,12:0,13:1,14:1,15:1,16:2,17:2,18:3},roll_step_die={0:"d10",1:"d6",2:"d6",3:"d6",4:"d6",5:"d6",6:"d8",7:"d10",8:"d12",9:"d20"},roll_step_tn={0:1,1:1,2:2,3:3,4:4,5:5,6:7,7:9,8:11,9:19},roll_table={strength:{type:"d20"},intelligence:{type:"d20"},wisdom:{type:"d20"},dexterity:{type:"d20"},constitution:{type:"d20"},charisma:{type:"d20"},nationality:{type:"skill"},religion:{type:"skill"},politics:{type:"skill"},poison_plague:{type:"save",name:"POISON & PLAGUE"},terror:{type:"save"},chance:{type:"save"},artillery:{type:"save"},voice:{type:"wits",mod:"charisma"},press:{type:"wits",mod:"intelligence"},melee:{type:"combat",mod:"strength"},musketry:{type:"combat",mod:"dexterity"},break:{type:"skill"},improvise:{type:"skill"},listen:{type:"skill"},parley:{type:"skill"},"sang-froid":{type:"skill"},search:{type:"skill"},sneak:{type:"skill"},traverse:{type:"skill"}},weapons={cudgel:{name:"Cudgel",type:"melee",damage:"1d4",rank:1,initiative:"15th"},cutlass:{name:"Cutlass",type:"melee",damage:"1d6",rank:1,initiative:"14th"},fist:{name:"Fist",type:"melee",damage:"1d2",rank:1,initiative:"17th"},grenade:{name:"Grenade",type:"ranged",damage:"1d8",rank:0,initiative:"18th",range:{short:{distance:"5sq",shot:14,tough_shot:18},medium:{distance:"10sq",shot:16,tough_shot:20},long:{distance:"20sq",shot:18,tough_shot:"20n"}}},halberd:{name:"Halberd",type:"melee",damage:"1d6",rank:2,initiative:"7th"},harquebus:{name:"Harquebus",type:"ranged",damage:"1d6",rank:2,initiative:"2nd",range:{short:{distance:"50sq",shot:12,tough_shot:15},medium:{distance:"200sq",shot:15,tough_shot:19},long:{distance:"400sq",shot:17,tough_shot:"20n"}}},long_sword:{name:"Long Sword",type:"melee",damage:"1d8",rank:1,initiative:"10th"},musket:{name:"Musket",type:"ranged",damage:"2d4",rank:2,initiative:"4th",range:{short:{distance:"20sq",shot:12,tough_shot:16},medium:{distance:"100sq",shot:16,tough_shot:19},long:{distance:"200sq",shot:18,tough_shot:"20n"}}},mousqueton_ball:{name:"Mousqueton(ball)",type:"ranged",damage:"1d6+1",rank:2,initiative:"2nd",range:{short:{distance:"10sq",shot:14,tough_shot:16},medium:{distance:"50sq",shot:16,tough_shot:20},long:{distance:"100sq",shot:20,tough_shot:"20n"}}},mousqueton_shot:{name:"Mousqueton(shot)",type:"ranged",damage:"1d6+1",rank:2,initiative:"2nd",range:{short:{distance:"5sq",shot:10,tough_shot:15},medium:{distance:"10sq",shot:15,tough_shot:17},long:{distance:"20sq",shot:18,tough_shot:20}}},pike:{name:"Pike",type:"melee",damage:"1d6",rank:3,initiative:"6th"},poignard:{name:"Poignard",type:"melee",damage:"1d3",rank:1,initiative:"12th"},pistol:{name:"Pistol",type:"ranged",damage:"1d4",rank:2,initiative:"1st",range:{short:{distance:"5sq",shot:13,tough_shot:17},medium:{distance:"20sq",shot:15,tough_shot:19},long:{distance:"30sq",shot:17,tough_shot:"20n"}}},plug_bayonet:{name:"Plug Bayonet",type:"melee",damage:"1d4",rank:2,initiative:"8th"},rapier:{name:"Rapier",type:"melee",damage:"1d4",rank:1,initiative:"9th"},rifle:{name:"Rifle",type:"ranged",damage:"1d8",rank:2,initiative:"3rd",range:{short:{distance:"50sq",shot:12,tough_shot:14},medium:{distance:"200sq",shot:14,tough_shot:18},long:{distance:"400sq",shot:16,tough_shot:20}}},saber:{name:"Saber",type:"melee",damage:"2d3",rank:1,initiative:"11th"},thrown_knife:{name:"Thrown Knife",type:"ranged",damage:"1d3",rank:1,initiative:"16th",range:{short:{distance:"5sq",shot:13,tough_shot:17},medium:{distance:"10sq",shot:15,tough_shot:19},long:{distance:"20sq",shot:17,tough_shot:"20n"}}}},wits_attacks={accuse:{intimate:{tn:"Intelligence",dmg:"1d6"},speaking:{tn:12,dmg:"2d4"},shouting:{tn:16,dmg:"1d4"},press:{tn:12,dmg:"2d6; 1d6"},rof:"1 every 3 rounds",name:"Accuse"},beg_pardon:{intimate:{tn:"Charisma",dmg:"1d6"},speaking:{tn:9,dmg:"1d4"},shouting:{tn:18,dmg:"1d2"},press:{tn:16,dmg:"1d4"},rof:"1 every other round",name:"Beg Pardon"},bribe:{intimate:{tn:"Wisdom",dmg:"1d4"},speaking:{tn:14,dmg:"1d3"},shouting:{tn:19,dmg:"1d2"},press:{tn:20,dmg:"1d6"},rof:"Once per combat",name:"Bribe"},confess:{intimate:{tn:"Wisdom",dmg:"2d4"},speaking:{tn:14,dmg:"1d6"},shouting:{tn:20,dmg:"1d3"},press:{tn:16,dmg:"1d6; 1d8"},rof:"Once per combat",name:"Confess"},educate:{intimate:{tn:"Intelligence",dmg:"2d3"},speaking:{tn:16,dmg:"1d6"},shouting:{tn:"20n",dmg:"1d2"},press:{tn:18,dmg:"1d3"},rof:"1 every other round",name:"Educate"},flatter:{intimate:{tn:"Wisdom",dmg:"1d6"},speaking:{tn:13,dmg:"1d4"},shouting:{tn:18,dmg:"1d2"},press:{tn:14,dmg:"1d4"},rof:"Once per round",name:"Flatter"},implore:{intimate:{tn:"Wisdom",dmg:"2d3"},speaking:{tn:15,dmg:"1d6"},shouting:{tn:20,dmg:"1d2"},press:{tn:"20n",dmg:"1d8"},rof:"Once per round",name:"Implore"},insult:{intimate:{tn:"Intelligence",dmg:"1d4; 1d2-1"},speaking:{tn:11,dmg:"1d8; 1d2"},shouting:{tn:16,dmg:"1d6; 1d3"},press:{tn:9,dmg:"1d6; 1d6"},rof:"1 every other round",name:"Insult"},poison:{intimate:{tn:"Intelligence",dmg:"1d8"},speaking:{tn:15,dmg:"1d6"},shouting:{tn:20,dmg:"1d2"},press:{tn:10,dmg:"1d6; 1d6+1"},rof:"1 every other round",name:"Poison"},seduce:{intimate:{tn:"Charisma",dmg:"2d4"},speaking:{tn:14,dmg:"1d4"},shouting:{tn:19,dmg:"1d2"},press:{tn:"20n",dmg:"1d2"},rof:"1 every other round",name:"Seduce"},shame:{intimate:{tn:"Wisdom",dmg:"1d4"},speaking:{tn:12,dmg:"2d4"},shouting:{tn:17,dmg:"1d10"},press:{tn:16,dmg:"1d4; 1d6"},rof:"Once per round",name:"Shame"},threaten:{intimate:{tn:"Intelligence",dmg:"1d8+1"},speaking:{tn:15,dmg:"1d6"},shouting:{tn:20,dmg:"1d4"},press:{tn:15,dmg:"1d6"},rof:"1 every other round",name:"Threaten"}};function boundStepValue(t){return t=9<(t=t<0?0:t)?9:t}function getTrimmedAttribute(t){return t.substring(8)}</script>