* Make the logo smaller * quality of life improvements * add an init. button * updated preview * Fixed mistakes in damage Fixed the mistake related to update
1413 lines
86 KiB
HTML
1413 lines
86 KiB
HTML
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<input type="radio" class="sheet-character-type sheet-character-type-mutant" name ="attr_CharacterType" text="Mutant" style="visibility:hidden;" value="Mutant" checked="true"/>
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<input type="radio" class="sheet-character-type sheet-character-type-animal" name ="attr_CharacterType" text="Animal" style="visibility:hidden;" value="Animal" />
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<input type="radio" class="sheet-character-type sheet-character-type-robot" name ="attr_CharacterType" text="Robot" style="visibility:hidden;" value="Robot" />
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<input type="radio" class="sheet-character-type sheet-character-type-human" name ="attr_CharacterType" text="Human" style="visibility:hidden;" value="Human" />
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<form>
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<input checked="checked" class="sheet-tab sheet-tab-character-sheet sheet-player-sheet" name="attr_pcgm" style="float:left;" title="Character Sheet" type="radio" value="1">
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<input class="sheet-tab sheet-tab-ark-sheet sheet-player-sheet" name="attr_pcgm" style="float:left;" title="Ark Sheet" type="radio" value="2">
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</form>
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<div class="sheet-logo">
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<img alt="MUTANT YEAR ZERO" src="http://i.imgur.com/juUlixw.jpg">
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</div>
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<div class="sheet-character-wrapper sheet-tab-content sheet-tab-character-sheet">
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<input type="hidden" name="attr_endure_name" value="Endure (Strength)" />
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<input type="hidden" name="attr_force_name" value="Force (Strength)" />
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<input type="hidden" name="attr_fight_name" value="Fight (Strength)" />
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<input type="hidden" name="attr_sneak_name" value="Sneak (Agility)" />
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<input type="hidden" name="attr_move_name" value="Move (Agility)" />
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<input type="hidden" name="attr_shoot_name" value="Shoot (Agility)" />
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<input type="hidden" name="attr_scout_name" value="Scout (Wits)" />
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<input type="hidden" name="attr_comprehend_name" value="Comprehend (Wits)" />
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<input type="hidden" name="attr_know_the_zone_name" value="Know the Zone (Wits)" />
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<input type="hidden" name="attr_sense_emotion_name" value="Sense Emotion (Empathy)" />
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<input type="hidden" name="attr_manipulate_name" value="Manipulate (Empathy)" />
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<input type="hidden" name="attr_heal_name" value="Heal (Empathy)" />
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Character Type:
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<input type="radio" class="sheet-character-type sheet-character-type-mutant" name ="attr_RaceType" text="Mutant" value="Mutant" checked="true"/>
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<span>Mutant</span>
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<input type="radio" class="sheet-character-type sheet-character-type-animal" name ="attr_RaceType" text="Animal" value="Animal" />
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<span>Animal</span>
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<input type="radio" class="sheet-character-type sheet-character-type-robot" name ="attr_RaceType" text="Robot" value="Robot" />
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<span>Robot</span>
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<input type="radio" class="sheet-character-type sheet-character-type-human" name ="attr_RaceType" text="Human" value="Human" />
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<span>Human</span>
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<div class="sheet-meta1" name="attr_RaceType">
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<div class="sheet-singlecell-bottompadding">
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<table class="sheet-table-onecolumn">
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<tr class="sheet-text-header">
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<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/NHDGp0U.jpg')">
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ATTRIBUTES
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<button name="roll_initiative" type='roll' value='&{template:default} {{name=Initiative}} {{Initiative = [[1d6cf0cs0]]}} {{Agility = [[@{agility}]]}}' style="float:right;">initiative</button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_strength_name">Strength</span>
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</td>
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<td align="center" class="sheet-table-noleft" width="86">
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<input class="sheet-value sheet-value-singledigit" name="attr_strength" type="number" value='0'> /
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<input class="sheet-value sheet-value-singledigit" name="attr_strength_max" type="number" value='0'>
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_damage_name">Damage</span>
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</td>
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<td align="center" class="sheet-table-noleft" width="42">
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<input class="sheet-value sheet-value-singledigit" name="attr_damage" type="number" value='0' readonly />
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_agility_name">Agility</span>
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-value sheet-value-singledigit" name="attr_agility" type="number" value='0'> /
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<input class="sheet-value sheet-value-singledigit" name="attr_agility_max" type="number" value='0'>
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_fatigue_name">Fatigue</span>
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-value sheet-value-singledigit" name="attr_fatigue" type="number" value='0' readonly />
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_wits_name">Wits</span>
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-value sheet-value-singledigit" name="attr_wits" type="number" value='0'> /
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<input class="sheet-value sheet-value-singledigit" name="attr_wits_max" type="number" value='0'>
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_confusion_name">Confusion</span>
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-value sheet-value-singledigit" name="attr_confusion" type="number" value='0' readonly />
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_empathy_name">Empathy</span>
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-value sheet-value-singledigit" name="attr_empathy" type="number" value='0'> /
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<input class="sheet-value sheet-value-singledigit" name="attr_empathy_max" type="number" value='0'>
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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<span name="attr_doubt_name">Doubt</span>
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</td>
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<td align="center" class="sheet-table-noleft"> <input class="sheet-value sheet-value-singledigit" name="attr_doubt" type="number" value='0' readonly />
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</td>
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</tr>
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</table>
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</div>
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<div class="sheet-singlecell-bottompadding">
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<table class="sheet-table-onecolumn">
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<tr class="sheet-text-header">
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<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/24SxqDa.jpg')">
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CONDITIONS
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<button name="roll_d66" type='roll' value='&{template:default} {{name=d66}} {{d66 = [[1d6cf0cs0]][[1d6cf0cs0]]}}' style="float:right;">66</button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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Starving
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-checkbox" name="attr_starving" type="checkbox">
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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Dehydrated
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-checkbox" name="attr_dehydrated" type="checkbox">
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-table-noright sheet-text-stats">
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Sleepless
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</td>
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<td align="center" class="sheet-table-noleft">
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<input name="attr_sleepless" type="checkbox">
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</td>
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<td class="sheet-table-noright sheet-text-stats">
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Hypothermic
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</td>
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<td align="center" class="sheet-table-noleft">
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<input class="sheet-checkbox" name="attr_hypothermic" type="checkbox">
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</td>
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</tr>
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<tr class="sheet-row-light">
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<td class="sheet-text-label" colspan="4">
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Critical Injuries
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</td>
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</tr>
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<tr class="sheet-row-light">
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<td colspan="4">
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<input class="sheet-textinput-conditions-mutations-talents" name="attr_injury" type="text">
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</td>
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</tr>
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</table>
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<fieldset class="repeating_injuries">
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<table class="sheet-table-onecolumn sheet-table-notop">
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<tr class="sheet-row-light sheet-table-notop">
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<td class="sheet-table-notop">
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<input class="sheet-textinput-conditions-mutations-talents" name="attr_injuryrepeating" type="text">
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</td>
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</tr>
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</table>
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</fieldset>
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</div>
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<div class="sheet-singlecell-bottompadding">
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<table class="sheet-table-onecolumn">
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<tr class="sheet-text-header">
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<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/GQdwWwj.jpg')">
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<span name="attr_skill_name">Skills</span>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_endure_name">Endure (Strength)</span>
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</td>
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<td align="center" width="42px">
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<input class="sheet-value sheet-value-singledigit" name="attr_endure" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{endure_name}}} {{Base Dice = [[[[@{strength}]]d6>6]]}} {{Skill Dice = [[[[@{endure}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_endure'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_force_name">Force (Strength)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_force" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{force_name}}} {{Base Dice = [[[[@{strength}]]d6>6]]}} {{Skill Dice = [[[[@{force}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_force'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_fight_name">Fight (Strength)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_fight" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{fight_name}}} {{Base Dice = [[[[@{strength}]]d6>6]]}} {{Skill Dice = [[[[@{fight}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_fight'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_sneak_name">Sneak (Agility)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_sneak" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{sneak_name}}} {{Base Dice = [[[[@{agility}]]d6>6]]}} {{Skill Dice = [[[[@{sneak}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_sneak'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_move_name">Move (Agility)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_move" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{move_name}}} {{Base Dice = [[[[@{agility}]]d6>6]]}} {{Skill Dice = [[[[@{move}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_move'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_shoot_name">Shoot (Agility)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_shoot" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{shoot_name}}} {{Base Dice = [[[[@{agility}]]d6>6]]}} {{Skill Dice = [[[[@{shoot}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_shoot'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_scout_name">Scout (Wits)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_scout" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{scout_name}}} {{Base Dice = [[[[@{wits}]]d6>6]]}} {{Skill Dice = [[[[@{scout}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_scout'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_comprehend_name">Comprehend (Wits)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_comprehend" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{comprehend_name}}} {{Base Dice = [[[[@{wits}]]d6>6]]}} {{Skill Dice = [[[[@{comprehend}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_comprehend'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_know_the_zone_name">Know the Zone (Wits)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_knowthezone" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{know_the_zone_name}}} {{Base Dice = [[[[@{wits}}]]d6>6]]}} {{Skill Dice = [[[[@{knowthezone}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_knowthezone'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_sense_emotion_name">Sense Emotion (Empathy)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_senseemotion" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{sense_emotion_name}}} {{Base Dice = [[[[@{empathy}}]]d6>6]]}} {{Skill Dice = [[[[@{senseemotion}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_emotion'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_manipulate_name">Manipulate (Empathy)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_manipulate" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{manipulate_name}}} {{Base Dice = [[[[@{empathy}}]]d6>6]]}} {{Skill Dice = [[[[@{manipulate}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_manipulate'></button>
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</td>
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</tr>
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<tr class="sheet-row-dark">
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<td class="sheet-text-stats">
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<span name="attr_heal_name">Heal (Empathy)</span>
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</td>
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<td align="center">
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<input class="sheet-value sheet-value-singledigit" name="attr_heal" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name=@{heal_name}}} {{Base Dice = [[[[@{empathy}}]]d6>6]]}} {{Skill Dice = [[[[@{heal}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_heal'></button>
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</td>
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</tr>
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<tr class="sheet-row-light">
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<td class="sheet-table-notop">
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<input class="sheet-textinput-skills sheet-skill-input" name="attr_custom-skill-name" type="text">
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</td>
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<td align="center" class="sheet-row-light sheet-table-notop">
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<input class="sheet-value-brighter sheet-value-singledigit" name="attr_custom-skill-value" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name= @{custom-skill-name}}} {{Base Dice = [[?{Base Dice|0}d6>6]]}} {{Skill Dice = [[[[@{custom-skill-value}+0]]d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_custom'></button>
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</td>
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</tr>
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</table>
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<fieldset class="repeating_skills">
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<table class="sheet-table-onecolumn sheet-table-notop">
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<tr class="sheet-row-light sheet-table-notop">
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<td class="sheet-table-notop">
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<input class="sheet-textinput-skills sheet-skill-input" name="attr_skill-name-repeating" type="text">
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</td>
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<td align="center" class="sheet-table-notop" width="42px">
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<input class="sheet-value-brighter sheet-value-singledigit" name="attr_skill-value-repeating" type="number">
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</td>
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<td align="center">
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<button type='roll' value='&{template:default} {{name= @{skill-name-repeating}}} {{Base Dice = [[?{Base Dice|0}d6>6]]}} {{Skill Dice = [[?{Skill Dice|0}d6>6]]}} {{Gear Dice = [[?{Gear Dice|0}d6>6]]}}'
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name='roll_custom_rep'></button>
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</td>
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</tr>
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</table>
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</fieldset>
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<br/>
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<table class="sheet-table-onecolumn">
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<tr class="sheet-text-header">
|
|
<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/NHDGp0U.jpg')">
|
|
ADVANCED ROLL
|
|
<button type="roll" name='roll_fight' class="sheet-right-roll"
|
|
value='&{template:default} {{name=Custom Roll}} {{ Base Dice= [[[[@{advroll_base_success}+0]]d1cs1cf2>0+ [[@{advroll_base_fail}+0]]d1cs2cf1>6+ [[@{advroll_base_start}-@{advroll_base_success}-@{advroll_base_fail}+0]]d6>6]]}} {{ Skill Dice= [[[[@{advroll_skill_success}+0]]d1cs1cf2>0+ [[@{advroll_skill_fail}+0]]d1cs2cf1>6+ [[@{advroll_skill_start}-@{advroll_skill_success}-@{advroll_skill_fail}+0]]d6>6]]}} {{ Gear Dice= [[[[@{advroll_gear_success}+0]]d1cs1cf2>0+ [[@{advroll_gear_fail}+0]]d1cs2cf1>6+ [[@{advroll_gear_start}-@{advroll_gear_success}-@{advroll_gear_fail}+0]]d6>6]]}}'
|
|
style="float:right;"></button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-table-noright sheet-text-stats"></td>
|
|
<td align="center" class="" width="42">
|
|
<span class="sheet-text-header-smaller">Total</span>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<span class="sheet-text-header-smaller">Successes</span>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<span class="sheet-text-header-smaller">Fails</span>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-table-noright sheet-text-stats">
|
|
<span >Base</span><button name="roll_base" type='roll' value='&{template:default} {{name=Base}} {{Base = [[?{Reroll Base Dice|1}d6cf1cs6>6]]}}' style="float:right;"></button>
|
|
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_base_start" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_base_success" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_base_fail" type="number" value='0'>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-table-noright sheet-text-stats">
|
|
<span>Skill</span><button name="roll_skill" type='roll' value='&{template:default} {{name=Skill}} {{Skill = [[?{Reroll Skill Dice|1}d6cf0cs6>6]]}}' style="float:right;"></button>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_skill_start" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_skill_success" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_skill_fail" type="number" value='0'>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-table-noright sheet-text-stats">
|
|
<span >Gear</span><button name="roll_gear" type='roll' value='&{template:default} {{name=Gear}} {{Gear = [[?{Reroll Gear Dice|1}d6cf1cs6>6]]}}' style="float:right;"></button>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_gear_start" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_gear_success" type="number" value='0'>
|
|
</td>
|
|
<td align="center" class="" width="42">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_advroll_gear_fail" type="number" value='0'>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-singlecell-bottompadding">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class=" sheet-text-header" colspan="2" style="background-image: url('http://i.imgur.com/a4LvdQZ.jpg')">
|
|
ROT POINTS
|
|
<button name="roll_rot" type='roll' value='&{template:default} {{name=Rot}} {{Rot = [[@{rot}d6cf1cs0]]}}' style="float:right;"></button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td align="center" colspan="2">
|
|
<input name="attr_rot" type="hidden" value="0">
|
|
<button name="act_rot_0" type="action">0</button>
|
|
<button name="act_rot_1" type="action">1</button>
|
|
<button name="act_rot_2" type="action">2</button>
|
|
<button name="act_rot_3" type="action">3</button>
|
|
<button name="act_rot_4" type="action">4</button>
|
|
<button name="act_rot_5" type="action">5</button>
|
|
<button name="act_rot_6" type="action">6</button>
|
|
<button name="act_rot_7" type="action">7</button>
|
|
<button name="act_rot_8" type="action">8</button>
|
|
<button name="act_rot_9" type="action">9</button>
|
|
<button name="act_rot_10" type="action">10</button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label sheet-table-noright">
|
|
Permanent Rot Points:
|
|
</td>
|
|
<td align="center" class="sheet-table-noleft" width="42">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_permanent-rot" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-singlecell">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class=" sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/AbTkKr1.jpg')">
|
|
EXPERIENCE POINTS
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td align="center">
|
|
<input name="attr_exp" type="hidden" value="0">
|
|
<button name="act_exp_0" type="action">0</button>
|
|
<button name="act_exp_1" type="action">1</button>
|
|
<button name="act_exp_2" type="action">2</button>
|
|
<button name="act_exp_3" type="action">3</button>
|
|
<button name="act_exp_4" type="action">4</button>
|
|
<button name="act_exp_5" type="action">5</button>
|
|
<button name="act_exp_6" type="action">6</button>
|
|
<button name="act_exp_7" type="action">7</button>
|
|
<button name="act_exp_8" type="action">8</button>
|
|
<button name="act_exp_9" type="action">9</button>
|
|
<button name="act_exp_10" type="action">10</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-name-role">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-table-noright sheet-text-stats">
|
|
Name:
|
|
</td>
|
|
<td class="sheet-table-noleftright">
|
|
<input class="sheet-textinput-name" name="attr_character_name" type="text">
|
|
</td>
|
|
<td class="sheet-table-noleftright sheet-text-stats">
|
|
Role:
|
|
</td>
|
|
<td class="sheet-table-noleft">
|
|
<input class="sheet-textinput-role" name="attr_character-role" type="text">
|
|
</td>
|
|
<td class="sheet-table-noright sheet-text-stats">
|
|
<span name="attr_rank_name">Rank:</span>
|
|
</td>
|
|
<td class="sheet-table-noleftright" colspan="3">
|
|
<input class="sheet-value sheet-value-singledigit" name="attr_character_rank" type="number">
|
|
</td>
|
|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-meta2">
|
|
<div class="sheet-singlecell-bottompadding">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class=" sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/69HoHMG.jpg')">
|
|
|
|
<span name="attr_appearance_name">APPEARANCE</span>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
<span name="attr_face_name">Face</span>:
|
|
<textarea class="sheet-text-apperance" rows='2' name="attr_face">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
|
|
<span name="attr_body_name">Body</span>:
|
|
<textarea class="sheet-text-apperance" rows='2' name="attr_body">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
|
|
<span name="attr_clothing_name">Clothing</span>:
|
|
<textarea class="sheet-text-apperance" rows='2' name="attr_clothing">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-singlecell">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class="sheet-text-header" colspan="2" style="background-image: url('http://i.imgur.com/a4LvdQZ.jpg')">
|
|
SUPPLIES
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
Bullets:
|
|
</td>
|
|
<td align="center" width="49">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_bullets" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
Grub:
|
|
</td>
|
|
<td align="center">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_grub" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label">
|
|
Water:
|
|
</td>
|
|
<td align="center">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_water" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-singlecell" style="margin-top: 1%;">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/kBDTVGn.jpg');">
|
|
<td class="sheet-text-header">
|
|
ARMOR
|
|
<button name="roll_armor" type='roll' value='&{template:default} {{name=Armor}} {{Armor = [[?{Armor Rating|1}d6cf1cs6]]}}' style="float:right;"></button>
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Rating
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-armor" name="attr_armor" type="text">
|
|
</td>
|
|
<td align="center" width="42">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_armor-rating" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_armor">
|
|
<table class="sheet-table-onecolumn sheet-table-notop">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-armor" name="attr_armor-repeating" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="42">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_armor-rating-repeating" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-meta3">
|
|
<div class="sheet-singlecell-bottompadding">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/Bbmh252.jpg')">
|
|
|
|
<span name="attr_talent_name">TALENTS</span>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-conditions-mutations-talents" name="attr_talent-1" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-text-label">
|
|
Description:
|
|
<textarea class="sheet-text-talentmutations" name="attr_talentdescription-1">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_talents">
|
|
<table class="sheet-table-onecolumn sheet-table-notop" style="padding-top: 10px">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-conditions-mutations-talents" name="attr_talent-1" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-text-label">
|
|
Description:
|
|
<textarea class="sheet-text-talentmutations" name="attr_talentdescription-1">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-singlecell-bottompadding">
|
|
<table class="sheet-table-onecolumn sheet-table-notop">
|
|
<tr class="sheet-text-header sheet-table-notop">
|
|
<td class="sheet-text-header sheet-table-notop" colspan="4" style="background-image: url('http://i.imgur.com/l2BGBAz.jpg')">
|
|
|
|
<span name="attr_mutation_name">MUTATIONS</span>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-conditions-mutations-talents" name="attr_mutation-1" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-text-label">
|
|
Description:
|
|
<textarea class="sheet-text-talentmutations" name="attr_mutationdescription-1">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_mutations">
|
|
<table class="sheet-table-onecolumn sheet-table-notop" style="padding-top: 10px">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-conditions-mutations-talents" name="attr_mutation-name-repeating" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td class="sheet-text-label">
|
|
Description:
|
|
<textarea class="sheet-text-talentmutations" name="attr_mutation-description-repeating">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-singlecell-bottompadding">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header">
|
|
<td class="sheet-text-header" colspan="4" style="background-image: url('http://i.imgur.com/g9dm9HR.jpg')">
|
|
<span name="attr_mutation_points_name">MUTATION POINTS</span>
|
|
<button name="roll_rot" type='roll' value='&{template:default} {{name=Mutation}} {{Mutation = [[?{Points Spent|1}d6cf1cs0]]}}' style="float:right;"></button>
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark">
|
|
<td align="center">
|
|
<input name="attr_mutation" type="hidden" value="0">
|
|
<button name="act_mutation_0" type="action">0</button>
|
|
<button name="act_mutation_1" type="action">1</button>
|
|
<button name="act_mutation_2" type="action">2</button>
|
|
<button name="act_mutation_3" type="action">3</button>
|
|
<button name="act_mutation_4" type="action">4</button>
|
|
<button name="act_mutation_5" type="action">5</button>
|
|
<button name="act_mutation_6" type="action">6</button>
|
|
<button name="act_mutation_7" type="action">7</button>
|
|
<button name="act_mutation_8" type="action">8</button>
|
|
<button name="act_mutation_9" type="action">9</button>
|
|
<button name="act_mutation_10" type="action">10</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-meta4">
|
|
<div class="sheet-twocell-bottompadding">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr style="background-image: url('http://i.imgur.com/RyI1F67.jpg')">
|
|
<td class="sheet-text-header">
|
|
GEAR
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Encumberance
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Rating
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Amount
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Carried
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-gear" name="attr_gear-name" type="text">
|
|
</td>
|
|
<td align="center" valign="middle" width="130">
|
|
<select name="attr_gear-encumberance">
|
|
<option value="0">
|
|
0 - Tiny
|
|
</option>
|
|
<option value="0.5">
|
|
1/2 - Light
|
|
</option>
|
|
<option value="1">
|
|
1 - Basic
|
|
</option>
|
|
<option value="2">
|
|
2 - Heavy
|
|
</option>
|
|
<option value="3">
|
|
3 - Very Heavy
|
|
</option>
|
|
</select>
|
|
</td>
|
|
<td align="center" width="80%">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_gear-rank" type="number"> / <input class="sheet-value-brighter sheet-value-singledigit" name="attr_gearmaxrank-1" type="number">
|
|
</td>
|
|
<td align="center" width="49">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_gear-amount" type="number">
|
|
</td>
|
|
<td align="center" width="49">
|
|
<input name="attr_gear-carried" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_gear">
|
|
<table class="sheet-table-twocolumn sheet-table-notop">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-gear" name="attr_gear-name-repeating" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" valign="middle" width="130">
|
|
<select name="attr_gearencumberance">
|
|
<option value="0">
|
|
0 - Tiny
|
|
</option>
|
|
<option value="0.5">
|
|
1/2 - Light
|
|
</option>
|
|
<option value="1">
|
|
1 - Basic
|
|
</option>
|
|
<option value="2">
|
|
2 - Heavy
|
|
</option>
|
|
<option value="3">
|
|
3 - Very Heavy
|
|
</option>
|
|
</select>
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="86">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_gear-rating-repeating" type="number"> / <input class="sheet-value-brighter sheet-value-singledigit" name="attr_gear-rank-repeating_max" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="49">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_gear-amount-repeating" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="49">
|
|
<input name="attr_gear-carried-repeating" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-twocell-bottompadding">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/RyI1F67.jpg')">
|
|
<td class="sheet-text-header">
|
|
WEAPONS
|
|
</td>
|
|
<td class="sheet-text-header-smaller" width="52">
|
|
Bonus
|
|
</td>
|
|
<td class="sheet-text-header-smaller" width="52">
|
|
Damage
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Range
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Special
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-weapons" name="attr_weapon" type="text">
|
|
</td>
|
|
<td align="center" width="52">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_weapon-bonus" type="number">
|
|
</td>
|
|
<td align="center" width="52">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_weapon-damage" type="number">
|
|
</td>
|
|
<td align="center" width="130">
|
|
<select name="attr_weapon-range-1">
|
|
<option value="1">
|
|
Arm's Length
|
|
</option>
|
|
<option value="2">
|
|
Near
|
|
</option>
|
|
<option value="3">
|
|
Short
|
|
</option>
|
|
<option value="4">
|
|
Long
|
|
</option>
|
|
<option value="5">
|
|
Distant
|
|
</option>
|
|
</select>
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-weapons" name="attr_weapon-special" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapon">
|
|
<table class="sheet-table-twocolumn sheet-table-notop">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-weapons" name="attr_weapon-repeating" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="52">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_weapon-bonus-repeating" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="52">
|
|
<input class="sheet-value-brighter sheet-value-singledigit" name="attr_weapon-damage-repeating" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="130">
|
|
<select name="attr_weapon-range-repeating">
|
|
<option value="1">
|
|
Arm's Length
|
|
</option>
|
|
<option value="2">
|
|
Near
|
|
</option>
|
|
<option value="3">
|
|
Short
|
|
</option>
|
|
<option value="4">
|
|
Long
|
|
</option>
|
|
<option value="5">
|
|
Distant
|
|
</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-weapons" name="attr_weapon-special-repeating" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-relationships">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/DIAiRxi.jpg');">
|
|
<td class="sheet-text-header" colspan="2">
|
|
RELATIONSHIPS
|
|
</td>
|
|
<td class="sheet-text-header-smaller" width="70">
|
|
Buddy
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label table-noright">
|
|
PC:
|
|
</td>
|
|
<td class="sheet-table-noleft">
|
|
<input class="sheet-textinput-pcs" name="attr_pcrelationark-1" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-row-dark">
|
|
<input class="sheet-checkbox" name="attr_buddy-1" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_relationships">
|
|
<table class="sheet-table-twocolumn sheet-table-notop">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-text-label sheet-table-noright sheet-table-notop">
|
|
PC:
|
|
</td>
|
|
<td class="sheet-table-noleft sheet-table-notop">
|
|
<input class="sheet-textinput-pcs" name="attr_relationship-repeating" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-row-dark sheet-table-notop" width="70">
|
|
<input class="sheet-checkbox" name="attr_buddy-repeating" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<table class="sheet-table-twocolumn">
|
|
<tr class="sheet-row-light" style="border-top:none;">
|
|
<td class="sheet-text-label table-noright" colspan="1">
|
|
I Hate:
|
|
</td>
|
|
<td class="table-noleft" colspan="2">
|
|
<input class="sheet-textinput-goals" name="attr_hate" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label table-noright" colspan="1">
|
|
I Need to Protect:
|
|
</td>
|
|
<td class="table-noleft" colspan="2">
|
|
<input class="sheet-textinput-goals" name="attr_protect" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label table-noright" colspan="1">
|
|
My Big Dream:
|
|
</td>
|
|
<td class="table-noleft" colspan="2">
|
|
<input class="sheet-textinput-goals" name="attr_dream" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-character-wrapper sheet-tab-content sheet-tab-ark-sheet">
|
|
<div class="sheet-meta5">
|
|
<div class="sheet-theark">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr class="sheet-text-header" style="background-image:url('http://i.imgur.com/Lts9PYc.jpg');">
|
|
<td colspan="4">
|
|
THE ARK
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label sheet-table-noright" width="30px">
|
|
Type:
|
|
</td>
|
|
<td class="sheet-table-noleft">
|
|
<input class="sheet-textinput-arktype" name="attr_arktype" type="text">
|
|
</td>
|
|
<td class="sheet-text-label sheet-table-noright">
|
|
Coordinates:
|
|
</td>
|
|
<td class="sheet-table-noleft">
|
|
<input class="sheet-textinput-coordinates" name="attr_arkcoordinates" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td class="sheet-text-label" colspan="4">
|
|
Description:
|
|
<textarea class="sheet-text-ark-description" name="attr_general-desc">
|
|
</textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-developmentlevels">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr class="sheet-text-header" style="background-image:url('http://i.imgur.com/HstSIXs.jpg');">
|
|
<td colspan="2">
|
|
DEVELOPMENT LEVELS
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label" width="230">
|
|
Food Supply
|
|
</td>
|
|
<td align="center" width="49">
|
|
<input class="sheet-value sheet-value-doubledigit" name="attr_foodsupply" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label">
|
|
Culture
|
|
</td>
|
|
<td align="center">
|
|
<input class="sheet-value sheet-value-doubledigit" name="attr_culture" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label">
|
|
Technology
|
|
</td>
|
|
<td align="center">
|
|
<input class="sheet-value sheet-value-doubledigit" name="attr_technology" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label">
|
|
Warfare
|
|
</td>
|
|
<td align="center">
|
|
<input class="sheet-value sheet-value-doubledigit" name="attr_warfare" type="number">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-projects">
|
|
<table class="sheet-table-threecolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/4oE83IH.jpg');">
|
|
<td class="sheet-text-header">
|
|
PROJECTS
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Comment
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Skills
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Work Points
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Done
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-project" name="attr_projectname" type="text">
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-project" name="attr_projectcomment" type="text">
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-project" name="attr_projectskills" type="text">
|
|
</td>
|
|
<td align="center" width="100">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_projectworkpoints" type="number"> / <input class="sheet-value-brighter sheet-value-doubledigit" name="attr_projectworkpoints_max" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-row-dark" width="40">
|
|
<input class="sheet-checkbox" name="attr_projectcomplete" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_projects">
|
|
<table class="sheet-table-notop sheet-table-threecolumn">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-project" name="attr_projectname-repeating" type="text">
|
|
</td>
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-project" name="attr_projectcomment-repeating" type="text">
|
|
</td>
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-project" name="attr_projectskill-repeating" type="text">
|
|
</td>
|
|
<td align="center" class="sheet-table-notop" width="100">
|
|
<input class="sheet-value-brighter sheet-value-doubledigit" name="attr_projectworkpoints-repeating" type="number"> / <input class="sheet-value-brighter sheet-value-doubledigit" name="attr_projectworkpoints-repeating_max" type="number">
|
|
</td>
|
|
<td align="center" class="sheet-row-dark sheet-table-notop" width="40">
|
|
<input class="sheet-checkbox" name="attr_projectcomplete-repeating" type="checkbox">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-meta6">
|
|
<div class="sheet-bosses">
|
|
<table class="sheet-table-twocolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/tF6WcF3.jpg');">
|
|
<td class="sheet-text-header" width="250px">
|
|
BOSSES
|
|
</td>
|
|
<td class="sheet-text-header-smaller">
|
|
Type
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-boss-name" name="attr_boss-name-1" type="text">
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-boss-type" name="attr_boss-type-1" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-boss-name" name="attr_bossname-2" type="text">
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-boss-type" name="attr_bosstype-2" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-light">
|
|
<td>
|
|
<input class="sheet-textinput-boss-name" name="attr_bossname-3" type="text">
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-boss-type" name="attr_bosstype-3" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_bosses">
|
|
<table class="sheet-table-notop sheet-table-twocolumn">
|
|
<tr class="sheet-row-light sheet-table-notop">
|
|
<td class="sheet-table-notop" width="250px">
|
|
<input class="sheet-textinput-boss-name" name="attr_bossname-repeating" type="text">
|
|
</td>
|
|
<td class="sheet-table-notop">
|
|
<input class="sheet-textinput-boss-type" name="attr_bosstype-repeating" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-otherinfo">
|
|
<table class="sheet-table-onecolumn">
|
|
<tr style="background-image:url('http://i.imgur.com/IMRQXgW.jpg');">
|
|
<td class="sheet-text-header" colspan="2">
|
|
OTHER INFORMATION
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label" width="85px">
|
|
Population
|
|
</td>
|
|
<td align="right" style="padding-right:5px">
|
|
<input class="sheet-value sheet-value-tripledigit" name="attr_population" type="number">
|
|
<span>/</span>
|
|
<input class="sheet-value sheet-value-tripledigit" name="attr_population_max" type="number">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label">
|
|
Water Source
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-other-info" name="attr_watersource" type="text">
|
|
</td>
|
|
</tr>
|
|
<tr class="sheet-row-dark sheet-text-stats">
|
|
<td class="sheet-text-label">
|
|
Season
|
|
</td>
|
|
<td>
|
|
<input class="sheet-textinput-other-info" name="attr_season" type="text">
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<script type="text/worker">
|
|
//Action buttons for EXP, Mutations, Rot
|
|
["rot", "exp", "mutation"].forEach(attr => {
|
|
on(`clicked:${attr}_0 clicked:${attr}_1 clicked:${attr}_2 clicked:${attr}_3 clicked:${attr}_4 clicked:${attr}_5 clicked:${attr}_6 clicked:${attr}_7 clicked:${attr}_8 clicked:${attr}_9 clicked:${attr}_10`, (eventInfo) => {
|
|
const number = eventInfo.triggerName.split(`${attr}_`)[1];
|
|
setAttrs({[`${attr}`]: number});
|
|
});
|
|
});
|
|
|
|
|
|
//object reference for Race specific attribute names
|
|
|
|
//Upate sheet labels when RaceType attribute changes
|
|
on("change:RaceType", function(eventInfo) {
|
|
|
|
var character_types = {
|
|
"Mutant":{strength_name:"Strength",
|
|
agility_name: "Agility",
|
|
wits_name: "Wits",
|
|
empathy_name:"Empathy",
|
|
damage_name: "Damage",
|
|
fatigue_name: "Fatigue",
|
|
confusion_name: "Confusion",
|
|
doubt_name: "Doubt",
|
|
appearance_name: "Appearance",
|
|
face_name: "Face",
|
|
body_name: "Body",
|
|
clothing_name: "Clothing",
|
|
skill_name: "Skills",
|
|
mutation_name: "Mutations",
|
|
talent_name: "Talents",
|
|
mutation_points_name: "Mutation Points",
|
|
role_name:"Role",
|
|
rank_name: "Rank",
|
|
endure_name: "Endure (Strength)",
|
|
force_name: "Force (Strength)",
|
|
fight_name: "Fight (Strength)",
|
|
sneak_name: "Sneak (Agility)",
|
|
move_name: "Move (Agility)",
|
|
shoot_name: "Shoot (Agility)",
|
|
scout_name: "Scout (Wits)",
|
|
comprehend_name: "Comprehend (Wits)",
|
|
know_the_zone_name: "Know the Zone (Wits)",
|
|
sense_emotion_name:"Sense Emotion (Empathy)",
|
|
manipulate_name:"Manipulate (Empathy)",
|
|
heal_name:"Heal (Empathy)" },
|
|
|
|
"Animal":{strength_name:"Strength",
|
|
agility_name: "Agility",
|
|
wits_name: "Wits",
|
|
empathy_name:"Instinct",
|
|
damage_name: "Damage",
|
|
fatigue_name: "Fatigue",
|
|
confusion_name: "Confusion",
|
|
doubt_name: "Doubt",
|
|
appearance_name: "Appearance",
|
|
face_name: "Face",
|
|
body_name: "Body",
|
|
clothing_name: "Clothing",
|
|
skill_name: "Skills",
|
|
mutation_name: "Animal Powers",
|
|
talent_name: "Talents",
|
|
mutation_points_name: "Feral Points",
|
|
role_name:"Role",
|
|
rank_name: "Rank",
|
|
endure_name: "Endure (Strength)",
|
|
force_name: "Force (Strength)",
|
|
fight_name: "Fight (Strength)",
|
|
sneak_name: "Sneak (Agility)",
|
|
move_name: "Move (Agility)",
|
|
shoot_name: "Shoot (Agility)",
|
|
scout_name: "Scout (Wits)",
|
|
comprehend_name: "Comprehend (Wits)",
|
|
know_the_zone_name: "Know Nature (Wits)",
|
|
sense_emotion_name:"Sense Emotion (Instinct)",
|
|
manipulate_name:"Dominate (Instinct)",
|
|
heal_name:"Heal (Instinct)" },
|
|
|
|
"Robot":{strength_name:"Servos",
|
|
agility_name: "Stability",
|
|
wits_name: "Processor",
|
|
empathy_name:"Network",
|
|
damage_name: "Damage",
|
|
fatigue_name: "Damage",
|
|
confusion_name: "Damage",
|
|
doubt_name: "Damage",
|
|
appearance_name: "Chassis Parts",
|
|
face_name: "Head",
|
|
body_name: "Torso",
|
|
clothing_name: "Undercarriage",
|
|
skill_name: "Programs",
|
|
mutation_name: "Modules",
|
|
talent_name: "Secondary Functions",
|
|
mutation_points_name: "Energy Points",
|
|
role_name:"Model",
|
|
rank_name: "Heirarchy",
|
|
endure_name: "Overload (Servos)",
|
|
force_name: "Force (Servos)",
|
|
fight_name: "Assault (Servos)",
|
|
sneak_name: "Infiltrate (Stability)",
|
|
move_name: "Move (Stability)",
|
|
shoot_name: "Shoot (Stability)",
|
|
scout_name: "Scan (Processor)",
|
|
comprehend_name: "Datamine (Processor)",
|
|
know_the_zone_name: "Analyze (Processor)",
|
|
sense_emotion_name:"Question (Network)",
|
|
manipulate_name:"Interact (Network)",
|
|
heal_name:"Repair (Network)" },
|
|
|
|
"Human":{strength_name:"Strength",
|
|
agility_name: "Agility",
|
|
wits_name: "Wits",
|
|
empathy_name:"Empathy",
|
|
damage_name: "Damage",
|
|
fatigue_name: "Fatigue",
|
|
confusion_name: "Confusion",
|
|
doubt_name: "Doubt",
|
|
appearance_name: "Appearance",
|
|
face_name: "Face",
|
|
body_name: "Body",
|
|
clothing_name: "Clothing",
|
|
skill_name: "Skills",
|
|
mutation_name: "Abilities",
|
|
talent_name: "Talents",
|
|
mutation_points_name: "Power Points",
|
|
role_name:"Role",
|
|
rank_name: "Rank",
|
|
endure_name: "Endure (Strength)",
|
|
force_name: "Force (Strength)",
|
|
fight_name: "Fight (Strength)",
|
|
sneak_name: "Sneak (Agility)",
|
|
move_name: "Move (Agility)",
|
|
shoot_name: "Shoot (Agility)",
|
|
scout_name: "Scout (Wits)",
|
|
comprehend_name: "Comprehend (Wits)",
|
|
know_the_zone_name: "Know the Zone (Wits)",
|
|
sense_emotion_name:"Sense Emotion (Empathy)",
|
|
manipulate_name:"Manipulate (Empathy)",
|
|
heal_name:"Heal (Empathy)" },
|
|
};
|
|
|
|
getAttrs(["RaceType"], function(values) {
|
|
|
|
|
|
|
|
var race_att_names;
|
|
if (_.has(character_types, values.RaceType) ) {
|
|
race_att_names = character_types[values.RaceType];
|
|
|
|
}
|
|
else {
|
|
race_att_names = character_types["Mutant"];
|
|
}
|
|
setAttrs({strength_name: race_att_names.strength_name});
|
|
setAttrs({agility_name: race_att_names.agility_name});
|
|
setAttrs({wits_name: race_att_names.wits_name});
|
|
setAttrs({empathy_name: race_att_names.empathy_name});
|
|
|
|
|
|
setAttrs({damage_name: race_att_names.damage_name});
|
|
setAttrs({fatigue_name: race_att_names.fatigue_name});
|
|
setAttrs({confusion_name: race_att_names.confusion_name});
|
|
setAttrs({doubt_name: race_att_names.doubt_name});
|
|
setAttrs({appearance_name: race_att_names.appearance_name});
|
|
setAttrs({face_name: race_att_names.face_name});
|
|
setAttrs({body_name: race_att_names.body_name});
|
|
setAttrs({clothing_name: race_att_names.clothing_name});
|
|
setAttrs({skill_name: race_att_names.skill_name});
|
|
setAttrs({mutation_name: race_att_names.mutation_name});
|
|
setAttrs({talent_name: race_att_names.talent_name});
|
|
setAttrs({mutation_points_name: race_att_names.mutation_points_name});
|
|
setAttrs({role_name: race_att_names.role_name});
|
|
setAttrs({rank_name: race_att_names.rank_name});
|
|
setAttrs({endure_name: race_att_names.endure_name});
|
|
setAttrs({force_name: race_att_names.force_name});
|
|
setAttrs({fight_name: race_att_names.fight_name});
|
|
setAttrs({sneak_name: race_att_names.sneak_name});
|
|
setAttrs({move_name: race_att_names.move_name});
|
|
setAttrs({shoot_name: race_att_names.shoot_name});
|
|
setAttrs({scout_name: race_att_names.scout_name});
|
|
setAttrs({comprehend_name: race_att_names.comprehend_name});
|
|
setAttrs({know_the_zone_name: race_att_names.know_the_zone_name});
|
|
setAttrs({sense_emotion_name: race_att_names.sense_emotion_name});
|
|
setAttrs({manipulate_name: race_att_names.manipulate_name});
|
|
setAttrs({heal_name: race_att_names.heal_name});
|
|
});
|
|
});
|
|
//object reference matching core attribute with the associated trauma type
|
|
var trauma = {
|
|
strength:"damage_max",
|
|
agility:"fatigue_max",
|
|
wits:"confusion_max",
|
|
empathy:"doubt_max"
|
|
};
|
|
var trauma_calc = {
|
|
strength:{ stat_name: "strength", harm_value: "damage", harm_total: "damage_total" },
|
|
agility: { stat_name: "agility", harm_value: "fatigue", harm_total: "fatigue_total" },
|
|
wits: { stat_name: "wits", harm_value: "confusion", harm_total: "confusion_total" },
|
|
empathy: { stat_name: "empathy", harm_value: "doubt", harm_total: "doubt_total" },
|
|
damage: { stat_name: "strength", harm_value: "damage", harm_total: "damage_total" },
|
|
fatigue: { stat_name: "agility", harm_value: "fatigue", harm_total: "fatigue_total" },
|
|
confusion: { stat_name: "wits", harm_value: "confusion", harm_total: "confusion_total" },
|
|
doubt: { stat_name: "empathy", harm_value: "doubt", harm_total: "doubt_total" }
|
|
|
|
}
|
|
|
|
//Update current damage total when strength or damage changes
|
|
on("change:strength change:damage ", function(eventInfo) {
|
|
getAttrs(["strength", "damage"],function(values){
|
|
setAttrs({
|
|
damage_total: values["strength"] - values["damage"]
|
|
});
|
|
});
|
|
})
|
|
//Update current fatigue total when agility or fatigue changes
|
|
on("change:agility change:fatigue ", function(eventInfo) {
|
|
getAttrs(["agility", "fatigue"],function(values){
|
|
setAttrs({
|
|
fatigue_total: values["agility"] - values["fatigue"]
|
|
});
|
|
});
|
|
});
|
|
//Update current confusion total when wits or confusion changes
|
|
on("change:wits change:confusion ", function(eventInfo) {
|
|
getAttrs(["wits", "confusion"],function(values){
|
|
setAttrs({
|
|
confusion_total: values["wits"] - values["confusion"]
|
|
});
|
|
});
|
|
});
|
|
//Update current doubt total when empathy or doubt changes
|
|
on("change:empathy change:doubt ", function(eventInfo) {
|
|
getAttrs(["empathy", "doubt"],function(values){
|
|
setAttrs({
|
|
doubt_total: values["empathy"] - values["doubt"]
|
|
});
|
|
});
|
|
});
|
|
</script>
|