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roll20-character-sheets-tester/Mutants and Masterminds 3E/translation.json
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2021-05-17 21:46:33 +02:00

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{
"real-identity":"Real Identity",
"super-alias":"Super Alias",
"secret":"Secret",
"gender":"Gender:",
"height":"Height:",
"weight":"Weight:",
"public":"Public",
"age":"Age:",
"eyes":"Eyes:",
"hair":"Hair:",
"group-affiliation":"Group Affiliation",
"base-of-operations":"Base of Operations",
"power-level":"Power Lever",
"power-point-totals":"Power Point Totals:",
"abilities":"Abilities",
"powers":"Powers",
"advantages":"Advantages",
"skills":"Skills",
"defenses":"Defenses",
"mutants-and-masterminds-character-sheet":"Mutants and Masterminds Character Sheet",
"total-power-points-earned":"* Total Power Points Earned = Starting Power Points + Power Points Earned",
"stats-skills":"Stats & Skills",
"powers-advantages-equipement":"Powers, Advantages, & Equipment",
"options":"Options",
"name":"Name",
"base":"Base",
"total":"Total",
"misc":"Misc",
"strength":"Strength",
"agility":"Agility",
"fighting":"Fighting",
"awareness":"Awareness",
"stamina":"Stamina",
"dexterity":"Dexterity",
"intellect":"Intellect",
"presence":"Presence",
"starting-power-points":"Starting Power Points",
"earned-power-points":"Earned Power Points",
"hero-points":"Hero Points",
"injuries":"Injuries",
"defense-dodge-dc":"Defense - Dodge DC",
"parry-dc":"Parry DC",
"points":"Points",
"ability":"Ability",
"dodge":"Dodge",
"agl":"AGL",
"parry":"Parry",
"fortitude":"Fortitude",
"stamina-short":"STA",
"toughness":"Toughness",
"will":"Will",
"offense":"Offense",
"initiative":"Initiative",
"show-macro-text?":"Show Macro Text?",
"attack":"Attack",
"attack-name":"Attack Name",
"attack-bonus":"Attack Bonus",
"crit-target":"Crit Target",
"effect-ranks":"Effect Ranks",
"defense":"Defense",
"effect":"Effect",
"accurate-attack":"Accurate Attack",
"all-out-attack":"All-out Attack",
"defensive-attack":"Defensive Attack",
"power-attack":"Power Attack",
"conditions":"Conditions",
"totals":"Totals",
"ranks":"Ranks",
"other":"Other",
"awareness-short":"AWE",
"fighting-short":"FGT",
"agility-short":"AGI",
"strength-short":"STR",
"intellect-short":"INT",
"presence-short":"PRS",
"dexterity-short":"DEX",
"skills-list":"acrobatics,athletics,close-combat,deception,expertise,insight,intimidation,investigation,perception,persuasion,ranged-combat,sleight-of-hand,stealth,technology,treatment,vehicles",
"acrobatics":"Acrobatics",
"athletics":"Athletics",
"close-combat":"Close Combat",
"deception":"Deception",
"expertise":"Expertise",
"insight":"Insight",
"intimidation":"Intimidation",
"investigation":"Investigation",
"perception":"Perception",
"persuasion":"Persuasion",
"ranged-combat":"Ranged Combat",
"sleight-of-hand":"Sleight of Hand",
"stealth":"Stealth",
"technology":"Technology",
"treatment":"Treatment",
"vehicles":"Vehicles",
"total-ranks":"Total Ranks",
"notes-conditions":"Notes & Conditions",
"motivations-complications":"Motivations & Complications",
"description":"Description",
"all":"All",
"powers-devices":"Powers & Devices",
"equipment":"Equipment",
"power-name":"Power Name",
"pp-ranks":"PP/Rank",
"normal-power":"Normal power",
"alternate-effect":"Alternate effect",
"dynamic-effect":"Dynamic effect",
"wealth":"Wealth",
"equipment-vehicles-headquarters":"Equipment, Vehicles, and Headquarters",
"roll-target-stats":"Roll Target - Stats: ",
"whisper-gm":"Whisper GM",
"whisper-self":"Whisper Self",
"roll-target-combat":"Roll Target - Combat: ",
"roll-target-initiative":"Roll Target - Initiative: ",
"roll-target-skill":"Roll Target - Skill: ",
"roll-target-effects":"Roll Target - Effects: ",
"dice-roll-type":"Dice Roll Type: ",
"standard-1d20":"Standard 1d20",
"3d20-gamemasters-guide":"3d20 Gamematers Guide",
"sum-3d6":"Sum 3d6",
"acurate-attack-attack-bonus":"Accurate-Attack Attack Bonus",
"acurate-attack-defense-bonus":"Accurate-Attack Defense Bonus",
"acurate-attack-effect-penalty":"Accurate Attack Effect Penalty",
"all-out-attack-attack-bonus":"All-out Attack Attack Bonus",
"all-out-attack-defense-penalty":"All-out Attack Defense Penalty",
"all-out-attack-effect-bonus":"All-out Attack Effect Bonus",
"defensive-attack-attack-penalty":"Defensive Attack Attack Penalty",
"defensive-attack-defense-bonus":"Defensive Attack Defense Bonus",
"defensive-attack-effect-penalty":"Defensive Attack Effect Penalty",
"power-attack-attack-penalty":"Power Attack Attack Penalty",
"power-attack-defense-bonus":"Power Attack Defense Bonus",
"power-attack-effect-bonus":"Power Attack Effect Bonus",
"condition-attack-modifier":"Condition Attack Modifier",
"condition-defense-modifier":"Condition Defense Modifier",
"condition-effect-modifier":"Condition Effect Modifier",
"combined-attack-modifier":"Combined Attack Modifier",
"combined-defense-modifier":"Combined Defense Modifier",
"combined-effect-modifier":"Combined Effect Modifier",
"defense-class-short":"DC",
"equipment-advantage":"equipment"
}