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roll20-character-sheets-tester/RWBY_RoC-Unofficial_Tabletop_RPG/RWBY-UnofficialTabletopRPG.html
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Kasenai3 6e42813e7e [RWBY_RoC] V.2.5.2 - minor stat change (#7107)
Changed :
-Martial Arts damage 
-ver. number
-changelog
To match new Rule edition.
2020-08-03 14:25:17 -04:00

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<div class='sheet-4colrow' align="left" style='margin-bottom:-5px;'>
<div class='sheet-col'>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Name :
</div>
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 200px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_name" />
</div>
<div class='sheet-col-cha' style=" display: inline; position: relative; top: 5px;">
Level :
</div>
<div class='sheet-col' style="algin: left; display: inline;">
<input type="text" style=" background: #FFF; width: 25px; border-radius: 2px; font-weight: bold; Font-family: monospace, sans-serif; font-size: 1.1em ;" name="attr_level" />
</div>
<div class='sheet-col' style="text-align: left;">
<img src="https://github.com/Roll20/roll20-character-sheets/blob/master/RWBY_RoC-Unofficial_Tabletop_RPG/rwby.png?raw=true" style="position: relative; left: 380px; bottom: 2px;" alt="RWBY Unofficial Tabletop RPG" width="80%" height="80%">
</div>
</div>
<div style=" display: inline; font-size: 0.6em; opacity:0.8;"><span style="font-family: Pictos;"> </span> Version notes </div>
<input type="checkbox" class="arrow4" style="position: relative; top: 0px; left: -15px;" name="attr_versionnotes" checked="true" /><span style="position: relative; top: 2px; left: -5px;"></span>
<div class="sheet-version">
<div class='sheet-4colrow1'style=" padding: 3px; padding-left: 1px; padding-right: 1px; height: 203px; width: 846px; margin-left: -3px; margin-bottom: 10px;" align="left">
<table style="display: inline; margin-left: 4px; padding-right: 0px; margin-right: 0px;">
<tr>
<td style="font-size: 0.7em;color: #a33636;">
<strong>(Close this section by clicking the arrow above)</strong>
</td>
</tr>
<tr>
<td align="left" style="font-size: 0.9em;">
<strong>
Clarifications on Attribute Checkboxes:</strong>
</td>
<td align="left" style="font-size: 0.9em;"><strong>Change log (08.2020):</strong>
</td>
</tr>
<tr>
<td style="font-size: 0.8em; border-right: 1px #A8A8A8 solid;">
¤ Used in Skill Rolls (in Rolls section) and Semblance Rolls (in Semblance section) only,
<br> to select which attributes/secondary attribute, respectively, to include in roll.
<br>¤ Attribute checkboxes only affect Skill rolls and Semblance rolls, Semblance defense rolls
<br>(in Defenses section) are unaffected.
<br>¤ Empower checkbox (in Defenses section), if checked, adds 1d10 to Semblance Def. Roll.
<br>¤ If one or more dialog boxes(in sheet options) is activated, corresponding rolls will not take
<br>related checkboxes into account when calculating result: there is no need to uncheck them.
<br>
<br>(☛ If one or both your weapon style(formerly weapon variants) dropdown menus have been
<br>reset, it means your previously selected styles were Aggressive(for melee style) and/or
<br>Heavy(for ranged style) you will need to reselect those. Similarly, attribute dropdown
<br>menu in Phial repeating section have been reset, you will need to re-select them as well.)
</td>
<td style="font-size: 0.8em;">
<div style="overflow: auto; height: 170px; width: 415px;">
<br><strong>V2.5.2 (08.20):</strong>
<br>New update :
<br>¤ Changed Martial Arts Unarmed damage to 1d6+STR
<br>
<br>
<br><strong>V2.5.1 (08.19):</strong>
<br>Fixes :
<br>¤ Fixed displaying issues in Firefox
<br>¤ Minor cosmetic changes (Dust textfields switched to gray)
<br>¤ Fixed Initiative dialog box displaying wrong attributes for React check
<br>
<br>Added features :
<br>¤ Added read-only fields showing accuracy bonus next to melee and ranged roll butons
<br>
<br>
<strong>V2.5 (07.19):</strong>
<br>General:
<br>¤ Updated Info boxes descriptions and rolls to match v.19.6.30
<br>¤ Updated Initiative Roll to enable choosing "Initiate" or "React"
<br>¤ Updated Defense rolls to no longer ignore PER when Aura is depleted
<br>¤ Updated Clarifications on checkboxes to match sheet update
<br>Weapon section:
<br>¤ Updated Martial Arts Mod line to match v.19.6.30 (new accuracy: STR+PER, new damage: STR)
<br>Skill Check List section
<br>¤ Added expandable "Skill Check list" above Semblance section, containing all fifteen exemple Skill Checks with stand-alone Roll buttons
<br>Semblance Empowering:
<br>¤ Added Empower feature (checkbox) in Defense section
<br>¤ Changed normal Semblance roll Empowering from Checkbox to in-chat button
<br>Dust Phials section:
<br>¤ Added Dust Phial Roll button next to Secondary Attribute selection menu
<br>¤ Removed individual Phial Level roll buttons
<br>¤ Removed reduced mode second line (with Phial Level shortcut rolls)
<br>¤ Phial description fields are still collapsible and take even less space than before
<br>Sheet Options section:
<br>¤ Replaced "Initiative" permanent modifier field with "Dust phials (all)" permanent modifier field
<br>¤ Replaced Semblance Empowering dialog box option with Defense Semblance Empowering dialog box option
<br>
<br><strong>V2.01 (05.19):</strong>
<br>Fixes :
<br>¤ Corrected chat messages for level 2 and 3 phial rolls
<br>¤ Fixed Semblance rolls
<br>
<br>Added features :
<br>¤ Added a character Level field next to character name field
<br>
<br><strong>V2 Update (02.19) :</strong>
<br>¤ Updated health, aura, capacity and other stat/roll calculations to match ver.6.29.20.17
<br>¤ Added Empower feature in Semblance section
<br>¤ Added optional Additional, Unarmed and Alternate Form attack and damage rolls in
Weapon section footer (click on the arrows to expand)
<br>¤ Added Info boxes attached to various parts of the sheet containing rule details
<br>¤ Added Sheet Options section in the footer (click on the arrow to expand)
<br>¤ Added permanent modifier fields to all Secondary Attributes, Defense, Attack,
Damage and Semblance rolls in Sheet Options section
<br>¤ Added toggles to replace the Attribute selection checkbox system with dialog boxes
for Skill and Semblance Rolls in Sheet Options section
<br>¤ Added toggles to enable dialog boxes asking for modifier and advantage/disadvantage
for all rolls in Sheet Options section
<br>¤ Added option to hide Modification and Phial description fields (click on the
arrow in front of name/color row to reduce/expand), reduced format includes a Quick
description field for mods and roll buttons for phials
<br>¤ Added Version Notes section in the header containing update and how-to-use notes
(click on the arrow to expand/reduce)
<br>¤ Added default placeholders to drop-down menus for Weapon styles(formerly weapon variants)
and phial attributes
<br>¤ Minor cosmetic changes (sans-serif font in text areas, etc)
<br>¤ (Chrome only) Added webkit buttons (up/down arrows) in RoC Dice field for one-click RoC modification
</div>
</td>
</tr>
</table>
</div>
</div>
<table style="width: 800; margin-top: 0px; margin-bottom: 0px;" border="0">
<tbody style="padding: 0px; margin 0px;">
<tr>
<td style="width: 334px; padding: 0px 2px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="height:120px; width:334px; border: 1px solid grey; background-color: #EBEBEB; margin: 0px 0px 0px 0px;"><legend><strong>Attributes</strong></legend>
<div class="sheet-4colrow1">
<div class="sheet-col">
<div class="sheet-popup">
STR
</div>
<span class="sheet-tooltip">
Strength<br>
Represents the Character’s ability to<br>
manipulate the world through physical effort.<br>
Skill checks that involve the Character<br>
trying to physically overpower an obstacle<br>
will use STR. Characters with a high STR tend<br>
to be melee focused and have high damage output.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_strength" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_sc' value='@{strength}[STR]' />
</div>
<div class="sheet-col">
<div class="sheet-popup">
PER
</div>
<span class="sheet-tooltip">
Perception<br>
Represents the senses and the strength of<br>
a character’s Aura. Skill checks that require<br>
a keen eye or the ability to pick up on<br>
hidden clues use PER. Characters with a high<br>
PER can defend themselves against any threat<br>
and are adept at controlling the battlefield.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_perception" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_pc' value='@{perception}[PER]' />
</div>
<div class='sheet-col'>
<div class='sheet-popupdatt'>
HP
</div>
<span class="sheet-tooltip">
Health<br>
The amount of physical damage one can withstand <br>
before succumbing to their wounds.<br>
When health reaches 0, the Character is knocked<br>
unconscious and left at the mercy of their enemies.<br>
Health is recovered by 1 at the end of a Scene,<br>
and Health is completely restored a the end of<br>
a Chapter.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_health" value="1" /> /
</div>
<div class='sheet-select'>
<div class="sheet-popup">
<input type="hidden" name="attr_health_max" value="0" />
<input type="number" name="attr_healthmaxdisplay" disabled="true" value="@{endurance}+@{hpmod}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
</div>
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
Endurance + 1
</span>
</div>
</div>
<div class="sheet-4colrow">
<div class='sheet-col'>
<div class="sheet-popup">
AGI
</div>
<span class="sheet-tooltip">
Agility<br>
Represents the Character’s ability to move<br>
quickly or precisely. Skill checks that require<br>
sudden and rapid movement or accuracy use AGI.<br>
Characters with a high AGI are the most skilled<br>
at ranged combat and are highly mobile.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_agility" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ac' value='@{agility}[AGI]' />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
WIL
</div>
<span class="sheet-tooltip">
Willpower<br>
Represents the Character’s ability to influence<br>
the world with their mind. WIL is used mostly for<br>
Semblance checks as well as conventional influence<br>
Skill checks such as lying or bribing. Characters<br>
with a high WIL have powerful Semblances and are<br>
capable of rolling higher than other characters,<br>
but at a cost.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_willpower" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_wc' value='@{willpower}[WIL]' />
</div>
<div class='sheet-col'>
<div class='sheet-popupdatt'>
AUR
</div>
<span class="sheet-tooltip">
Aura<br>
Aura is the passive physical manifestation of the soul.<br>
Every human and Faunas generates an Aura,<br>
and Huntsmen and Huntresses have been trained<br>
in its utilization. Aura is an extra layer of<br>
protection against Damage and is depleted when<br>
attacks cannot be avoided. A Character can also<br>
attempt to influence the world around them with<br>
their Aura in the form of a Semblance.<br>
When Aura reaches 0, the character's Semblance<br>
cannot be used.<br>
Aura completely recharges at the end of a Scene.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_aura" value="10"> /
</div>
<div class='sheet-select'>
<div class="sheet-popup">
<input type="hidden" name="attr_aura_max" value="0" />
<input type="number" name="attr_auramaxdisplay" disabled="true" value="@{perception}+@{aurmod}+10" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
</div>
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
Perception + 10
</span>
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col'>
<div class="sheet-popup">
END
</div>
<span class="sheet-tooltip">
Endurance<br>
Represents the Character’s stamina and durability.<br>
Skill checks that involve withstanding a hazard or<br>
maintaining effort over a long period of time will<br>
use END. Characters with a high END are amond the<br>
toughest on the field and are well rounded offesively.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_endurance" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_ec' value='@{endurance}[END]' />
</div>
<div class='sheet-col'>
<div class="sheet-popup">
DIS
</div>
<span class="sheet-tooltip">
Discipline<br>
Represents the Character’s training and study.<br>
Skill checks that require a clear mind and calm<br>
thoughts, like those to control Dust, will use DIS.<br>
A character with a high DIS is highly versatile and<br>
has numerous Specializations and high Capacity,<br>
making them effective at controlling Elemental Dust.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 1px;" name="attr_discipline" value="0" />
</div>
<div class='sheet-col' style="padding: 5px;">
<input type='checkbox' name='attr_dc' value='@{discipline}[DIS]' />
</div>
<div class='sheet-col'>
<div class='sheet-popupdatt'>
CAP
</div>
<span class="sheet-tooltip">
Capacity<br>
Capacity is an abstract representation of the total<br>
amount of ammunition a character has access to in a<br>
given moment. Capacity is reduced when a character<br>
uses a Ranged Attack, Dust, or certain combat Action.<br>
All uses of Capacity drain from the same pool.<br>
When Capacity reaches 0, the character cannot perform<br>
any action that requires it.<br>
Capacity is refilled by the character's DIS+1 when they<br>
reload as a Minor Action.
</span>
</div>
<div class='sheet-col'>
<input type="number" style=" background: #FFF; width: 30px; border-radius: 2px;" name="attr_capacity" value="1" /> /
</div>
<div class='sheet-select'>
<div class="sheet-popup">
<input type="hidden" name="attr_capacity_max" value="0" />
<input type="number" name="attr_capacitymaxdisplay" disabled="true" value="@{discipline}+@{capmod}+1" style="position: relative; left: 295px; bottom: 30px;background-color: transparent; border: transparent ; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 25px;"/>
</div>
<span class="sheet-tooltip" style="position: relative; left: 250px; bottom: 20px;">
Discipline + 1
</span>
</div>
</div>
</div>
</td>
<td style="width: 114px; padding: 0px 0px 0px 0px;" valign="top" align="left">
<div class="sheet-col" style="margin: 0px; height:120px; width:114px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Rolls</strong></legend>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
Initiative
</div>
<span class="sheet-tooltip">
<strong>Initiate (WIL+PER)</strong> - Working up the nerve to<br>
Attack first. <br>
<strong>React (AGI+PER)</strong> - Reacting to an opponent’s<br>
Initiative and moving faster.
</span>
</div>
<div class='sheet-col' style="padding: 1px 0px 0px 18px;">
<button type="roll" value="/me is combat ready @{ad-disad-query}+(@{RoC})d10cs11cf0)+?{Initiative Check|
Initiate (PER+WIL), @{willpower}[Wil]+@{perception}[Per][Initiate]|
React (PER+AGI), @{agility}[Agi]+@{perception}[Per][React]}+@{modquery} &{tracker}]]" name="roll_init" />
</div>
</div>
<div class="sheet-4colrow">
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
Skill Roll
</div>
<span class="sheet-tooltip">
Check desired attributes and roll.
</span>
</div>
<div class='sheet-col' style="padding: 1px 0px 0px 16px;">
<button type="roll" value="/me attempts a skill roll @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{altskillcheck}+@{modquery}]]" name="roll_skillroll" />
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup" style="width: 80px; font-size: 0.95em; display: inline;">
RoC Dice
</div>
<span class="sheet-tooltip">
Number of Rule of Cool dice the team got.
</span>
</div>
<div class='sheet-col' style="padding: 1px 0px 0px 16px;">
<input type="number" class="sheet-roc" style="z-index: 3; background: #FFF; width: 31px; border-radius: 2px; border-right: solid 2px rgb(190, 190 ,190);" name="attr_RoC" value="0" />
</div>
</div>
</div>
</td>
<td style="width: 382px; padding: 0px 0px 0px 2px;" valign="top" align="left">
<div class="sheet-col" style="margin: 0px; height:120px; width:382px; border: 1px solid darkgrey; background-color: #EBEBEB;"><legend><strong>Information</strong></legend>
<div class="sheet-4colrow1" style="width: 380px;" align="right">
<div class="sheet-col-inf">
Year
</div>
<div class="sheet-col-it">
<input class="sheet-57" type="text" name="attr_year"/>
</div>
<div class="sheet-col-inf">
Gender
</div>
<div class="sheet-col-it" style="margin-right: 9px">
<input class="sheet-53" type="text" name="attr_gender"/>
</div>
<div class="sheet-col-inf">
Hair
</div>
<div class="sheet-col-it">
<input class="sheet-82" type="text" name="attr_hair"/>
</div>
</div>
<div class="sheet-4colrow" style="width: 380px;" align="right">
<div class="sheet-col-inf">
Team
</div>
<div class="sheet-col-it" style="margin-right: 22px">
<input class="sheet-57" type="text" name="attr_team"/>
</div>
<div class="sheet-col-inf">
Age
</div>
<div class="sheet-col-it" style="margin-right: 3px">
<input class="sheet-53" type="text" name="attr_age"/>
</div>
<div class="sheet-col-inf">
Eyes
</div>
<div class="sheet-col-it">
<input class="sheet-82" type="text" name="attr_eyes"/>
</div>
</div>
<div class="sheet-4colrow1" align="right">
<div class="sheet-col-inf">
Heritage
</div>
<div class="sheet-col-it" style="margin-right: 5px">
<input class="sheet-57" type="text" name="attr_heritage"/>
</div>
<div class="sheet-col-inf">
Height
</div>
<div class="sheet-col-it">
<input class="sheet-53" type="text" name="attr_height"/>
</div>
<div class="sheet-col-inf">
Color
</div>
<div class="sheet-col-it">
<input class="sheet-82" type="text" name="attr_color"/>
</div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<table style="width: 800; margin: -1px 0px 0px -1px;" border="0">
<tbody>
<tr>
<td style="width: 478px;" valign="top">
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; height: 62px; width: 478px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-defense">Defenses</strong></legend>
<span class="sheet-tooltip">
Defense Checks<br>
Characters who avoid an attack by 5 or more<br>
may make a counter attack as their reaction<br>
instead of the normal bonus for avoiding the<br>
attack. This Counter must be an Attack that <br>
shares an Attribute with the Defense Check. <br>
For exemple: if a characters defends themself <br>
with a Semblance Check, they can Counter Attack<br>
using either WIL or PER, such as an Energy Ranged<br>
Attack, Semblance Attack, or a WIL-based Dust<br>
Attack.<br>
They may also choose to perform any Minor Actionn.<br>
Characters may at any time<br>
choose to do nothing with their reaction.<br>
</span>
<div class='sheet-4colrow1'>
<div class='sheet-col'>
<div class="sheet-popup-def">
Parry
</div>
<span class="sheet-tooltip">
Defense Check PER+STR<br>
Preempting the strike and redirecting the<br>
damage elsewhere. Melee attacks and most<br>
physical hazards like falling boulders can be<br>
parried, but Ranged Attacks and incorporeal<br>
hazards like explosions cannot. When a character<br>
successfully parries an attack, they immediately<br>
inflict 3 points of Damage.
</span>
</div>
<div class='sheet-col' style="width: 25px;">
<button type="roll" value="/me attempts to Parry @{ad-disad-query}+@{RoC}d10cs11cf0)+@{strength}[Str]+@{perception}[Per]+@{parmod}+@{modquery}]]" name="roll_parry" />
</div>
<div class='sheet-col'>
<div class="sheet-popup-def">
Dodge
</div>
<span class="sheet-tooltip">
Defense Check PER+AGI<br>
Moving out of the way as quickly as possible.<br>
Almost all Attacks and hazards can be avoided by<br>
dodging except in special cases such as poison<br>
gas. Successfully dodging a hazard allows the<br>
character to immediately move up to one Range<br>
Increment away or perform any simple Skill Check<br>
that does not require a roll.
</span>
</div>
<div class='sheet-col' style="width: 25px;">
<button type="roll" value="/me attempts to Dodge @{ad-disad-query}+@{RoC}d10cs11cf0)+@{agility}[Agi]+@{perception}[Per]+@{dodmod}+@{modquery}]]" name="roll_dodge" />
</div>
<div class='sheet-col'>
<div class="sheet-popup-def" style="width: 38px;">
Resist
</div>
<span class="sheet-tooltip">
Defense Check PER+END<br>
Reliance on the durability of the body to absorb<br>
any ill effects. Characters can attempt to resist<br>
any hazard regardless of source. If a character<br>
does not succeed at making a Resist Defensive<br>
Check, they may choose to take 1 point of damage<br>
to Health rather than the normal damage to Aura.
</span>
</div>
<div class='sheet-col' style="width: 25px;">
<button type="roll" value="/me attempts to Resist @{ad-disad-query}+@{RoC}d10cs11cf0)+@{endurance}[End]+@{perception}[Per]+@{resmod}+@{modquery}]]" name="roll_resist" />
</div>
<div class='sheet-col'>
<div class="sheet-popup-def" style="width: 65px;">
Semblance
</div>
<span class="sheet-tooltip">
Defense Check PER+WIL<br>
Semblances can be used to avoid damage, but<br>
which attack and hazards can be avoided are<br>
based on how the Semblance is used. The character<br>
must have at least 1 point of Aura to make<br>
this check.<br>
Before rolling a Defensive Check, characters can<br>
choose to Empower their Semblance at the cost <br>
of 1 Aura.
</span>
<div class='sheet-popup-def' style="font-size: 0.75em; width: 45px; position: relative; top: -10px; display: inline; margin-left: 6px;">
Empower <input type='checkbox' style="margin-left: -2px;" name='attr_empower' value='1d10cs11cf0[Empowered]'/>
</div>
<span class="sheet-tooltip">
Check to empower Semblance defense roll<br>
Temporarily adds 1d10 to the roll at<br>
the cost of 1 aura.
</span>
</div>
<div class='sheet-col' style="width: 25px;">
<button type="roll" value="/me attempts to defend with Semblance @{ad-disad-query})+(@{RoC}d10cs11cf0)+@{willpower}[Wil]+@{perception}[Per]+@{dsemmod}+@{modquery}+@{altempsemblance}]]" name="roll_semblance-defense" />
</div>
<div class='sheet-col'>
<div class="sheet-popup-def">
Dust
</div>
<span class="sheet-tooltip">
Defense Check PER+DIS<br>
Dust Phial effects can be used to avoid damage,<br>
but which attack and hazards can be avoided are<br>
based on how the Dust is used.<br>
The Character consumes 1 Capacity to make this check.<br>
Dust Defensive Checks can be capacity boosted<br>
by spending 1 additional Capacity.
</span>
</div>
<div class='sheet-col' style="width: 25px;">
<button type="roll" value="/me attempts to defend with Dust @{ad-disad-query}+@{RoC}d10cs11cf0)+@{discipline}[dis]+@{perception}[Per]+@{dusmod}+@{modquery}]] for 1 Capacity" name="roll_dust-defense" />
</div>
</div>
</div>
<div class="sheet-col" style="margin: 3px 0px 0px 1px; border: 1px solid darkgrey; width: 478px; height: 220px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>Weapon</strong></legend>
<div class='sheet-4colrow1'>
<div class='sheet-col-wv'>
Name:
</div>
<div class='sheet-col' style="padding: 1px;">
<input type="text" name="attr_weaponname" style=" background: #FFF; width: 400px; border-radius: 3px;" name="name" />
</div>
</div>
<div class='sheet-4colrow' align="left">
<div class='sheet-col-wMv'>
Melee Style
</div>
<span class="sheet-tooltip">
The wielding style of your Weapon's melee form.<br>
<b>Aggressive</b> - STR+END<br>
Weapons designed for two-handed use, even if the<br>
character does not so. Includes Buldgeoning and large<br>
weapons like hammers, shields, scythes and claymores but<br>
also unarmed attacks, gauntlets and other worn weapons<br>
<b>Precise</b> - STR+AGI<br>
Small, one-handed weapons. Usually small or thin. Includes<br>
daggers, rapiers, claws and the like.<br>
<b>Elegant</b> - STR+DIS<br>
Any weapon that requires further specialised training.<br>
Straight swords, whips, or staves rely more on careful<br>
training than physical prowess. Dust-ready weapons <br>
usually are Elegant but don't always have to be.
</span>
<div class='sheet-col' style="width: 96px; position: relative; left: 5px;">
<div class="sheet-select">
<select name="attr_mlvariant" style="width: 95px;">
<option value="++">Style</option>
<option value="@{strength}[Str]+@{endurance}[End]">Aggressive</option>
<option value="@{strength}[Str]+@{agility}[Agi]">Precise</option>
<option value="@{strength}[Str]+@{discipline}[Dis]">Elegant</option>
</select>
</div>
</div>
<div class='sheet-col-wMvA'style="width: 100px;">
Melee attack
</div>
<div class='sheet-col-wMvB' >
(+<input class="sheet-acc-bonus" type="number" disabled='true' value="@{mlvariant}+@{mlmod}" name="attr_mlaccbonus"/>)
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 1px;">
<button type="roll" value="/me makes a melee attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{mlvariant}+@{mlmod}+@{modquery}]]" name="roll_mlacc" />
</div>
<div class='sheet-col-wMvD'>
Melee damage
</div>
<span class="sheet-tooltip">
Melee Damage is set at 1d6+STR<br>
Alternate forms(see below) can deal<br>
more damage.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 13px;">
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{strength}[Str]+@{mldmgmod}+@{modquery}]] damage (melee)" name="roll_mldmg" />
</div>
</div>
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wRv'>
Ranged Style
</div>
<span class="sheet-tooltip">
The wielding style of your Weapon's ranged form.<br>
<b>Heavy</b> - AGI+END<br>
Large or unwieldy, requires a great deal of strength.<br>
Heavy machine guns, shotguns, explosive launchers, bows<br>
and other heavy weapons fall into this category.<br>
<b>Accurate</b> - AGI+DIS<br>
Best used when carefully aimed. Pistols and rifles are<br>
typical examples, like most conventional firearms.<br>
<b>Energy</b> - AGI+WIL<br>
Deals damage with bolts of energy or by tapping into<br>
the wielder's Semblance. These bolts are directed with<br>
force of will, bending and writhing toward the target,<br>
but can only hit what the wielder can see.
</span>
<div class='sheet-col' style="width: 96px;">
<div class="sheet-select">
<select name="attr_rngvariant" style="width: 95px;">
<option value="++">Style</option>
<option value="@{agility}[Agi]+@{endurance}[End]">Heavy</option>
<option value="@{agility}[Agi]+@{discipline}[Dis]">Accurate</option>
<option value="@{agility}[Agi]+@{willpower}[Wil]">Energy</option>
</select>
</div>
</div>
<div class='sheet-col-wRvA'>
Ranged attack
</div>
<span class="sheet-tooltip">
Ranged attacks consume at least<br>
1 Capacity each time. They are<br>
effective at ranges up to Long Range.
</span>
<div class='sheet-col-wRvB'>
(+<input class="sheet-acc-bonus" type="number" disabled='true' value="@{rngvariant}+@{rngmod}" name="attr_rngaccbonus"/>)
</div>
<div class='sheet-col' style="width: 30px;">
<button type="roll" value="/me makes a ranged attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{rngvariant}+@{rngmod}+@{modquery}]]" name="roll_rngacc" />
</div>
<div class='sheet-col-wRvD'>
Ranged damage
</div>
<span class="sheet-tooltip">
Ranged Damage is set at 1d6<br>
Alternate forms(see below) can<br>
deal more damage.
</span>
<div class='sheet-col'style="width: 30px;">
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{rngdmgmod}+@{modquery}]] damage (ranged)" name="roll_rngdmg" />
</div>
</div>
<div class='sheet-4colrowwdesc'>
<div class='sheet-col-wv'>
Description:<br>
<textarea style=" background: #FFF; border-radius: 2px; color: gray" name="attr_weapondesc" /></textarea>
</div>
</div>
</div>
<div class="sheet-col" style="margin: -2px 0px 3px 1px; padding-bottom: 5px; border: 1px solid darkgrey; width: 478px; overflow: hiden; text-align: left; background-color: rgb(235, 235, 235);">
<div style="position: relative; left: 0px; display: inline; font-size: 0.8em;">Bonus attacks mod</div>
<input type="checkbox" name="attr_bonbox" class="arrow" style="position: relative; top: 0px; left: 0px;" /><span></span>
<div style="display: inline; font-size: 0.8em;">Martial arts mod</div>
<input type="checkbox" name="attr_mabox" class="arrow2" style="position: relative; top: 0px; left: 0px;" /><span></span>
<div style="position: relative; left: 0px; display: inline; font-size: 0.8em;">Alternate forms mod</div>
<input type="checkbox" name="attr_afbox" class="arrow3" style="position: relative; top: 0px; left: 0px;" /><span></span>
<div class="additionnal"><legend><strong style="font-size: 0.85em;">Bonus Attacks</strong></legend>
<div class='sheet-4colrow1'>
<div class='sheet-col1-ba'>
Melee Attack
</div>
<span class="sheet-tooltip">
Melee bonus attacks add STR to the roll<br>
but no secondary attribute. They are granted<br>
by a Modification.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
<button type="roll" value="/me makes a melee bonus attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}[Str]+@{bonmlmod}+@{modquery}]]" name="roll_bonmlacc" />
</div>
<div class='sheet-col2-ba'>
Damage
</div>
<span class="sheet-tooltip">
Bonus attacks add no attribute to damage<br>
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{bonmldmgmod}+@{modquery}]] damage (bonus melee)" name="roll_bonmldmg" />
</div>
<div class='sheet-col3-ba'>
Ranged Attack
</div>
<span class="sheet-tooltip">
Ranged bonus attacks add AGI to the roll<br>
but no secondary attribute. They are granted<br>
by a Modification.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 0px;">
<button type="roll" value="/me makes a ranged bonus attack @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}[Agi]+@{bonrngmod}+@{modquery}]]" name="roll_bonrngacc" />
</div>
<div class='sheet-col4-ba'>
Damage
</div>
<div class='sheet-col' style="width: 30px; position: relative; left: 13px;">
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{bonrngdmgmod}+@{modquery}]] damage (bonus ranged)" name="roll_bonrngdmg" />
</div>
</div>
</div>
<div class="sheet-unarmed"><legend><strong style="font-size: 0.85em;">Martial Arts</strong></legend>
<div class='sheet-4colrow1' align="left">
<div class='sheet-col-wv3'style="width: 100px;">
Unarmed attack
</div>
<span class="sheet-tooltip">
This is granted by a Modification.<br>
The character is trained in the martial arts.<br>
They also use STR+PER to determine accuracy<br>
when fighting unarmed, as opposed to characters<br>
without this Modification, who use STR+END instead.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: -7px;">
<button type="roll" value="/me attacks with martial arts @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}[Str]+@{perception}[Per]+@{mamod}+@{modquery}]]" name="roll_maacc" />
</div>
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px;">
Damage
</div>
<span class="sheet-tooltip">
Unarmed Damage is now equal to 1d6+STR,<br>
as opposed to only STR without the specialization.
</span>
<div class='sheet-col' style="width: 30px; position: relative; left: 6px;">
<button type="roll" value="/me deals [[(1d6+(@{RoC}d6))+@{strength}[Str]+@{madmgmod}+@{modquery}]] damage (martial arts)" name="roll_madmg" />
</div>
<div class='sheet-col-wv3'style="width: 115px; position: relative; left: 0px; top: 2px;">
<input class="modrapiddesc" type="text" style="width: 50%; height: 26px; background-color: rgb(242, 242, 242); color: gray;" placeholder="Quick description" name="attr_rapiddesc"/>
</div>
</div>
</div>
<div class="sheet-alternate"><legend><strong style="font-size: 0.85em;">Alternate Forms</strong></legend>
<fieldset class="repeating_alternateforms">
<div class="sheet-altrow">
<div class='sheet-col-af'>
Style
</div>
<span class="sheet-tooltip">
Alternate forms are additional Melee or Ranged styles. <br>
They are granted by a Modification.<br>
By using their weapon in a suboptimal form, such as a sword<br>
rather than a scythe, the wielder trades accuracy for power,<br>
dealing significantly more damage.<br>
When using this alternate style, they recieve a damage<br>
bonus equal to the accuracy penalty compared to their<br>
primary weapon form(that is to say: the difference between<br>
the sums of the attributes used by each style).<br>
This bonus does not carry over between ranged and melee<br>
forms (and is calculated automatically by the sheet).
</span>
<div class='sheet-col' style="width: 76px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_altvarianttype" style="width: 76px;">
<option value="++">Type</option>
<option value="(@{mlvariant}-(@{altvariant}))+@{strength}+@{strength}">Melee</option>
<option value="(@{rngvariant}-(@{altvariant}))+@{strength}">Ranged</option>
</select>
</div>
</div>
<div class='sheet-col' style="width: 95px; margin-right: -7px;">
<div class="sheet-select">
<select name="attr_altvariant" style="width: 95px;">
<option value="++">Style</option>
<option value="@{strength}[Str]+@{endurance}[End]">Aggressive</option>
<option value="@{strength}[Str]+@{agility}[Agi]">Precise</option>
<option value="@{strength}[Str]+@{discipline}[Dis]">Elegant</option>
<option value="@{agility}[Agi]+@{endurance}[End]">Heavy</option>
<option value="@{agility}[Agi]+@{discipline}[Dis]">Accurate</option>
<option value="@{agility}[Agi]+@{willpower}[Wil]">Energy</option>
</select>
</div>
</div>
<div class='sheet-col-wv3'style="width: 90px; margin-left: 2px;">
Alternate attack
</div>
<div class='sheet-col' style="width: 30px; margin-right: -9px; margin-left: -5px;">
<button type="roll" value="/me uses @{weaponname}'s alternate form @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{altvariant}+@{altmod}+@{modquery}]]" name="roll_altacc" />
</div>
<div class='sheet-col-wv3'style="width: 115px; margin-right: -9px; margin-left: 3px;">
Damage+
</div>
<div class='sheet-col-afb' style="vertical-align: middle !important;">
<input type="number" disabled='true' value="([[(@{altvarianttype})-@{strength}]])+@{altdmgmod}" name="attr_altdmgbonus" style="padding-left: 1px; padding-top: 3px; background-color: transparent; border: transparent; font-size: 1.1em; font-family: monospace, sans-serif; font-weight: bold; width: 22px; heigth: 15px;"/>
</div>
<span class="sheet-tooltip">
This number is the amount of bonus damage your alternate
form deals. It is equal to the difference between parent
and alternate style accuracy bonuses(sum of attributes).
(Example: a +9 Aggressive weapon(for STR 5 + END 4)
gives a +5 Elegant alternate form(for STR 5 + DIS 0)
a bonus of 9-5=4 to alternate form(Elegant) damage.)
</span>
<div class='sheet-col' style="width: 25px; margin-left: -2px;">
<button type="roll" value="/me deals [[1d6+(@{RoC}d6)+@{altdmgbonus}[Form Bonus]+@{modquery}]] damage (alternate form)" name="roll_altdmg" />
</div>
</div>
<div class="sheet-4colrow" style="border-bottom: 1px solid black; ">
<div style="width:9%; font-family: monospace, ; font-weight: bold; font-size: 0.8em; text-align: center; display: inline;margin-left: 5px;">Desc.</div>
<div style="width:95%; display: inline;"><input style="width:91%; display: inline; color: gray" type="text" name="attr_altname"/></div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-col" style="margin: 0px 0px 1px 1px; border: 1px solid darkgrey; width: 478px; overflow: auto; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong>Modifications</strong></legend>
<fieldset class="repeating_mods">
<div class="4colrow1" style="margin: 2px; background-color: rgb(190, 190, 190); padding: 1px 1px 1px 0px; border-bottom: 1px solid black; height: auto;">
<input type="checkbox" name="attr_moddescexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>
<div style="font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Name</div>
<input class="modnamefield" style="display: inline;" type="text" name="attr_modname"/>
<input class="modrapiddesc" type="text" style="width: 42%; background-color: rgb(242, 242, 242); color: gray;" placeholder="Quick description" name="attr_rapiddesc"/>
<div class="moddescfield" style=" margin: 1px 0px 0px 0px; background-color: rgb(245,245,245); padding: 5px 5px -2px 5px;">
<table style="width:100%; height: 95px;">
<tr>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Effect:<br>
<textarea style=" background: #FFF; width:94%; height: 63px; border-radius: 2px; color: gray" name="attr_modeffect" /></textarea>
</td>
<td style="width:50%; padding: 0px; font-family: monospace, sans-serif; font-weight: bold; font-size: 0.9em;">
Description:<br>
<textarea style=" background: #FFF; width:95%; height: 63px; border-radius: 2px; color: gray;" name="attr_moddesc" /></textarea>
</td>
</tr>
</table>
</div>
</div>
</fieldset>
</div>
</td>
<td style="width: 358px;" valign="top" align="left">
<div class="sheet-col" style="margin: 3px 0px 0px 3px; border: 1px solid darkgrey; width: 357px; overflow: hidden; text-align: left; background-color: rgb(235, 235, 235);">
<input type="checkbox" name="attr_skillexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" /><span></span>
<legend><strong class="sheet-semblance">Skill Check list</strong></legend>
<span class="sheet-tooltip">
A list of exemple skill rolls.<br>
Click the arrow to expand.<br>
<br>
Attribute Checkboxes have<br>
no relation to these rolls.
</span>
<div class="skilllist" style="height: 280px;">
<div class='sheet-4colrow1'>
<div class='sheet-col' style="width: 65px; text-align: center;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Name
</div>
</div>
<div class='sheet-col' style="width: 45px;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Stats
</div>
</div>
<div class='sheet-col' style="width: 40px;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Roll
</div>
</div>
<div class='sheet-col' style="width: 15px;">
</div>
<div class='sheet-col' style="width: 60px;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Name
</div>
</div>
<div class='sheet-col' style="width: 45px;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Stats
</div>
</div>
<div class='sheet-col' style="width: 40px;">
<div class="sheet-popup" style="font-size: 1.1em; display: inline;">
Roll
</div>
</div>
</div>
<div class='sheet-4colrowwdesc'>
<div class="sheet-4colrow">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Jump
</div>
<span class="sheet-tooltip">
Leap into the air for various effects.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
STR+AGI
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me jumps @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}+@{agility}+@{modquery}]]" name="roll_skillroll_jump" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Sneak
</div>
<span class="sheet-tooltip">
Move carefully or minimize one’s profile when standing still.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
AGI+DIS
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me sneaks in @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}+@{discipline}+@{modquery}]]" name="roll_skillroll_sneak" />
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Climb
</div>
<span class="sheet-tooltip">
Movement across a vertical surface.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
AGI+END
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me climbs over @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}+@{endurance}+@{modquery}]]" name="roll_skillroll_climb" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Pickpocket
</div>
<span class="sheet-tooltip">
Use misdirection to hide or take an object without being detected.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
AGI+WIL
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me 's hands visit forbidden places @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}+@{willpower}+@{modquery}]] (pickpocket)" name="roll_skillroll_pickpocket" />
</div>
</div>
<div class="sheet-4colrow">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Lift
</div>
<span class="sheet-tooltip">
Physically manipulate heavy objects.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
STR+END
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to lift something @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}+@{endurance}+@{modquery}]]" name="roll_skillroll_lift" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Detect
</div>
<span class="sheet-tooltip">
Notice the unseen and avoid being mislead.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
PER+DIS
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me focus on their senses @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{perception}+@{discipline}+@{modquery}]] (detect)" name="roll_skillroll_detect" />
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Break
</div>
<span class="sheet-tooltip">
Remove a barrier with blunt force.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
STR+DIS
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to break something @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}+@{discipline}+@{modquery}]]" name="roll_skillroll_break" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Resolve
</div>
<span class="sheet-tooltip">
Resist mental hazards and suppress slow-moving physical effects.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
END+DIS
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me shows some resolve @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{endurance}+@{discipline}+@{modquery}]]" name="roll_skillroll_resolve" />
</div>
</div>
<div class="sheet-4colrow">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Grapple
</div>
<span class="sheet-tooltip">
Gain physical control over a resisting entity.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
STR+PER
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me grapple with their target @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}+@{perception}+@{modquery}]]" name="roll_skillroll_grapple" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Hack
</div>
<span class="sheet-tooltip">
Forcing a piece of technology into submission.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
WIL+DIS
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me hacks into the machine @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{willpower}+@{discipline}+@{modquery}]]" name="roll_skillroll_hack" />
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Dodge
</div>
<span class="sheet-tooltip">
Move in a very specific pathway, usually to avoid Damage.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
AGI+PER
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to dodge a hazard @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{agility}+@{perception}+@{modquery}]]" name="roll_skillroll_dodge" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Perform
</div>
<span class="sheet-tooltip">
The ability to influence others through speech, mannerisms, or song for a lengthy period.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
END+WIL
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me puts on a performance @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{endurance}+@{willpower}+@{modquery}]]" name="roll_skillroll_perform" />
</div>
</div>
<div class="sheet-4colrow">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 60px;">
<div class="sheet-popup-skill">
Resist
</div>
<span class="sheet-tooltip">
Withstand unavoidable hazards unscathed.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
END+PER
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to resist a hazard @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{endurance}+@{perception}+@{modquery}]]" name="roll_skillroll_resist" />
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 75px;">
<div class="sheet-popup-skill">
Influence
</div>
<span class="sheet-tooltip">
Convince others of something they do not believe.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
WIL+PER
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to influence a target @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{willpower}+@{perception}+@{modquery}]]" name="roll_skillroll_influence" />
</div>
</div>
<div class="sheet-4colrow1">
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 134px;">
<div class="sheet-popup-skill">
</div>
<span class="sheet-tooltip">
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
</div>
</div>
<div class='sheet-col'>
</div>
<div class='sheet-col' style="width: 9px;">
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px; width: 74px;">
<div class="sheet-popup-skill">
Intimidate
</div>
<span class="sheet-tooltip">
Scare a subject through appearance or action.
</span>
</div>
<div class='sheet-col' style="padding: 6px 0px 0px 2px;">
<div class="sheet-popup-skill-stat">
STR+WIL
</div>
</div>
<div class='sheet-col'>
<button type="roll" value="/me attempts to intimidate a target @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{strength}+@{willpower}+@{modquery}]]" name="roll_skillroll_intimidate" />
</div>
</div>
</div>
</div>
</div>
<div class="sheet-col" style="margin: 3px 0px 0px 3px; border: 1px solid darkgrey; height: 160px; width: 357px; overflow: hidden; text-align: left; background-color: rgb(235, 235, 235);"><legend><strong class="sheet-semblance">Semblance</strong></legend>
<span class="sheet-tooltip">
Semblance is the active manifestation of the
Character’s soul. Every Huntsman and Huntress
has a Semblance that is unique to them.<br>
Semblance checks are always a WIL Check and
one other attribute which depends
on how the Semblance is being utilized.
Semblances last 1 turn, and characters can keep the
effect up with a WIL+END Semblance check each subsequent turn or without
any Check if they do nothing else during that turn.<br><br>
Semblances can also be used to make attacks up to Close<br>
Range, dealing Damage equal to the character's WIL.<br><br>
One can Empower their Semblance after they roll the dice,
adding 1d10 to that roll at the cost of 1 Aura. A button will
appear in the chat after rolling, click it to Empower your Semblance.
</span>
<div class='sheet-4colrow1'>
<div class='sheet-col-sem'>
Name:
</div>
<div class='sheet-col' style="width: 254px; padding: 1px;">
<input type="text" style=" background: #FFF; width: 100%; border-radius: 3px;" name="attr_semblance-name" />
</div>
<div class='sheet-col' style="width: 35px; padding: 1px; ">
<div style="display: none;">
<button type="roll" value="/me spends 1 aura to empower @{semblance-name} ! [[1d10]]" name="roll_empowersemblance"/>
</div>
<div class="sheet-popup-semblance">
<button type="roll" value="/me uses their semblance @{semblance-name} @{ad-disad-query}+(@{RoC})d10cs11cf0)+@{willpower}[Wil]+@{altsemblance}+@{semmod}+@{modquery}]] [Empower](~empowersemblance)" name="roll_semblance" />
</div>
<span class="sheet-tooltip">
Check the secondary attribute and roll.
</span>
</div>
</div>
<div class='sheet-4colrowwdesc'>
<div class='sheet-col-sem-desc'>
Description:<br>
<textarea style=" background: #FFF; width: 343px; height: 72px; border-radius: 2px; color: gray" name="attr_semblance-desc" /></textarea>
</div>
</div>
</div>
<div class="sheet-col" style="margin: 0px 0px 0px 3px; border: 1px solid darkgrey; width: 357px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);">
<legend><strong>Dust</strong></legend>
<fieldset class="repeating_dust">
<div class="sheet-4colrow1">
<table style="width:100%">
<tr>
<td style="width:17%; text-align: right"><strong class="sheet-dust">Crystal</strong>
<span class="sheet-tooltip">
Making a melee attack with equiped Dust costs <br>
1 Capacity and produces the effect of the Dust <br>
cristal for 1 turn. <br>
Status Effects caused by Dust last 1 turn and are<br>
wiped away and replaced if any new Status Effect<br>
is also caused by Dust.
</span>
</td>
<td style="width:83%"><input style="width:100%; color: gray;" type="text" name="attr_cristalcol"/></td>
</tr>
</table>
</div>
<div class="sheet-4colrow" style="border-bottom: 1px solid black;">
<table style="width:100%">
<tr>
<td style="width:17%; text-align: right"><strong class="sheet-dust">Round</strong>
<span class="sheet-tooltip">
Making a ranged attack with equiped Dust costs <br>
1 Capacity in addition to the base 1 Capacity<br>
consumed by Ranged Attacks, costing 2 Capacity<br>
in total, and produces the effect of the Dust <br>
round for 1 turn. <br>
Status Effects caused by Dust are wiped away<br>
and replaced if any new Status Effect is also<br>
caused by Dust.
</span>
</td>
<td style="width:83%"><input style="width:100%; color: gray;" type="text" name="attr_roundcol"/></td>
</tr>
</table>
</div>
</fieldset>
</div>
<div class="sheet-col" style="margin: 0px 0px 1px 3px; border: 1px solid darkgrey; width: 357px; overflow: auto; text-align:justify; background-color: rgb(235, 235, 235);">
<div class="sheet-phial"><legend><strong>Phials</strong></legend> </div>
<span class="sheet-tooltip">
Using a Dust Phial is a Minor Action and consumes 2 Capacity.<br>
Describe what aspect of the Dust’s element you want to manipulate<br>
and make a Dust Check.<br><br>
One can also Attack up to Close Range with a Phial, using a Major Action.<br>
This costs 2 Capacity and deals Damage equal to the character's DIS.<br><br>
Before Attacking with a Dust Phial, a character can consume an additional<br>
Capacity to apply the Dust Crystal or Round Effect to the attack if<br>
successful.
</span>
<fieldset class="repeating_phials" style=" overflow:hidden;">
<div style="border-bottom: 1px solid black; width:100%; padding:-1px 1px 0px 0px; background-color: rgb(190, 190, 190); margin: 0px 0px 2px 0px; heght: auto;">
<input type="checkbox" name="attr_phialexpand" class="arrowmod" style="position: relative; top: 0px; left: 0px;" checked="true" /><span></span>
<div "sheet-col-att" style="width: 50px; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right; display: inline;">Color</div>
<div "sheet-col-att" style="width:187px; display: inline;"><input style="width: 187px;display:inline;" type="text" name="attr_phiname"/></div>
<select name="attr_phi" style="width: 54px; display: inline; position: relative; top: 1px; margin-bottom: 2px; padding-left: -1px;">
<option value="++" >Attr</option>
<option value="@{strength}[STR]">STR</option>
<option value="@{agility}[AGI]">AGI</option>
<option value="@{endurance}[END]">END</option>
<option value="@{perception}[PER]">PER</option>
<option value="@{willpower}[WIL]">WIL</option>
<option value="@{discipline}[DIS]">DIS</option>
</select>
<div class="sheet-phialquickroll" style="display: inline; position:relative; top: 0px;">
<button type='roll' value="/me uses a @{phiname} Dust Phial @{ad-disad-query}+(@{RoC})d10cs11cf0[RoC])+@{discipline}[Dis]+@{phi}+@{dusphimod}+@{modquery}]] for 2 capacity" style="display: inline;" name="roll_phi"/>
</div>
<div class="phialquick" style="display:none;">
</div>
<div class="phialfield">
<div class="4colrow">
<table style="width:100%; position: relative; bottom: 0px;">
<tr>
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">1.</td>
<td style="width:94%"><input style="width:100%; color: gray;" type="text" name="attr_phicol"/></td>
</tr>
</table>
</div>
<div class="4colrow1">
<table style="width:100%; position: relative; bottom: 0px;">
<tr>
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">2.</td>
<td style="width:94%;"><input style="width:100%; color: gray;" type="text" name="attr_phi2col"/></td>
</tr>
</table>
</div>
<div class="4colrow">
<table style="width:100%; position: relative; bottom: 0px;">
<tr>
<td style="width:4%; font-family: monospace, sans-serif; font-weight: bold; font-size: 1.1em; text-align: right">3.</td>
<td style="width:94%"><input style="width:100%; color: gray;" type="text" name="attr_phi3col"/></td>
</tr>
</table>
</div>
</div>
</div>
</fieldset>
</div>
</td>
</tr>
</tbody>
</table>
<div class="sheet-4colrow1" style="font-size: 0.8em; padding: 3px; height: 15px; width: 842px; margin-left: -1px;" >
<div class='sheet-col'style="padding: 0px; height: 15px; width: 150px; display: inline; position: relative; right: -720px;" align="right">
Based on ver. 20.7.25
</div>
<div style="position: relative; left: -105px; display: inline;"><span style="font-family: Pictos; font-size: 1.1em;">y</span> Show sheet options and permanent attribute modifiers</div>
<input type="checkbox" class="arrow" style="position: relative; top: 0px; left: -105px;" name="attr_menu" /><span style="position: relative; top: 0px; left: -105px;"></span>
<div class="sheet-additionnal">
<div class='sheet-4colrow1'style=" padding: 3px; padding-left: 1px; padding-right: 1px; height: 155px; width: 846px; margin-left: -3px;" align="left">
<table style="display: inline;">
<tr>
<td>
<strong>Attribute</strong>
</td>
<td style="border-right: 1px solid gray;">
<strong>Mod</strong>
</td>
<td>
<strong>Attacks</strong>
</td>
<td style="border-right: 1px solid gray;">
<strong>Mod</strong>
</td>
<td>
<strong>Damage</strong>
</td>
<td style="border-right: 1px solid gray;">
<strong>Mod</strong>
</td>
<td>
<strong>Defenses</strong>
</td>
<td>
<strong>Mod</strong>
</td>
</tr>
<tr>
<td>
Health
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_hpmod" value="0" />
</td>
<td>
Melee attack
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mlmod" value="0" />
</td>
<td>
Melee damage
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mldmgmod" value="0" />
</td>
<td>
Parry
</td>
<td>
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_parmod" value="0" />
</td>
</tr>
<tr>
<td>
Aura
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_aurmod" value="0" />
</td>
<td>
Ranged attack
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_rngmod" value="0" />
</td>
<td>
Ranged damage
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_rngdmgmod" value="0" />
</td>
<td>
Dodge
</td>
<td>
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dodmod" value="0" />
</td>
</tr>
<tr>
<td>
Capacity
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_capmod" value="0" />
</td>
<td>
Bonus melee
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonmlmod" value="0" />
</td>
<td>
Bonus melee dmg
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonmldmgmod" value="0" />
</td>
<td>
Resist
</td>
<td>
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_resmod" value="0" />
</td>
</tr>
<tr>
<td>
<strong>Others</strong>
</td>
<td style="border-right: 1px solid gray;">
<strong>Mod</strong>
</td>
<td>
Bonus ranged
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonrngmod" value="0" />
</td>
<td>
Bonus ranged dmg
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_bonrngdmgmod" value="0" />
</td>
<td>
Semblance
</td>
<td>
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dsemmod" value="0" />
</td>
</tr>
<tr>
<td>
Semblance
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_semmod" value="0" />
</td>
<td>
Martial arts
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_mamod" value="0" />
</td>
<td>
Martial arts dmg
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_madmgmod" value="0" />
</td>
<td>
Dust
</td>
<td>
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dusmod" value="0" />
</td>
</tr>
<tr>
<td>
Dust phial(all)
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_dusphimod" value="0" />
</td>
<td>
Alternate (all)
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_altmod" value="0" />
</td>
<td>
Alternate dmg (all)
</td>
<td style="border-right: 1px solid gray;">
<input type="number" style=" background: #FFF; width: 20px; height: 21px; border-radius: 2px; padding: 2px" name="attr_altdmgmod" value="0" />
</td>
</tr>
</table>
<table style="display: inline; margin-left: 4px; padding-right: 0px; margin-right: 0px;">
<tr>
<td align="center">
<strong>General Options</strong>
</td>
</tr>
<tr>
<td align="left">
Include a query asking for modifier in all rolls
<input type="hidden" name="attr_querymodifier" value="?{Modifier |0}[Mod]" />
<input type='checkbox' name='attr_modquery' value='@{querymodifier}' />
</td>
</tr>
<tr>
<td>
Include a query asking if using advantages or disadvantages in all rolls ?
Yes<input type='radio' value='?{Advantage/Disadvantage| None, ! [[(2d10| Advantage, at an advantage ! [[(3d10kh2| Disadvantage, at a disadvantage ! [[(3d10kl2}' name='attr_ad-disad-query' checked='true' />
No<input type='radio' value=' ! [[(2d10' name='attr_ad-disad-query'/>
</td>
</tr>
<tr>
<tr>
<td align="center">
<br>(☛ If the following dialog boxes are enabled, associated checkboxes status is ignored for rolls☚)
</td>
</tr>
<td align="justified">
Use a dialog box instead of checkboxes to select attributes for skill rolls?
Yes<input type='radio' value='(?{Attribute 1| STR, @{strength}[Str]|
AGI, @{agility}[Agi]|
END, @{endurance}[End]|
PER, @{perception}[Per]|
WIL, @{willpower}[Wil]|
DIS, @{discipline}[Dis]
}+?{Attribute 2|
STR, @{strength}[Str]|
AGI, @{agility}[Agi]|
END, @{endurance}[End]|
PER, @{perception}[Per]|
WIL, @{willpower}[Wil]|
DIS, @{discipline}[Dis]
})' name='attr_altskillcheck'/>
No<input type='radio' value='@{sc}+@{ac}+@{ec}+@{pc}+@{wc}+@{dc}' name='attr_altskillcheck' checked='true'/>
</td>
</tr>
<tr>
<td>
Use a dialog box instead of checkboxes to select secondary attribute for semblance rolls?
Yes<input type='radio' value='?{Secondary attribute &#124;
STR&#44;@{strength&#125;[STR] &#124;
AGI&#44;@{agility&#125;[AGI] &#124;
END&#44;@{endurance&#125;[END] &#124;
PER&#44;@{perception&#125;[PER] &#124;
WIL&#44;@{willpower&#125;[WIL] &#124;
DIS&#44;@{discipline&#125;[DIS]
&#125;' name='attr_altsemblance'/>
No<input type='radio' value='@{sc}+@{ac}+@{ec}+@{pc}+@{wc}+@{dc}' name='attr_altsemblance' checked='true'/>
</td>
</tr>
<tr>
<td>
Use a dialog box instead of a checkbox to empower semblance defensive roll?
Yes<input type='radio' value='?{Empower Semblance &#124;
No&#44;0 &#124;
Yes&#44;1d10cs11cf0[Empowered]
&#125;' name='attr_altempsemblance'/>
No<input type='radio' value='@{empower}' name='attr_altempsemblance' checked='true'/>
</td>
</tr>
</table>
</div>
</div>
</div>
<script type="text/worker">
on("change:endurance", function() {
getAttrs(["endurance", "hpmod"], function(values) {
setAttrs({ health_max: (parseInt(values.endurance)+parseInt(1)+parseInt(values.hpmod)) });
});
});
on("change:perception", function() {
getAttrs(["perception", "aurmod"], function(values) {
setAttrs({ aura_max: (parseInt(values.perception)+parseInt(10)+parseInt(values.aurmod)) });
});
});
on("change:discipline", function() {
getAttrs(["discipline", "capmod"], function(values) {
setAttrs({ capacity_max: (parseInt(values.discipline)+parseInt(1)+parseInt(values.capmod)) });
});
});
</script>