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roll20-character-sheets-tester/Rolemaster 2nd-classic/translations/en.json
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{
"race": "Race",
"profession": "Profession",
"level": "Level",
"experience": "Exp.",
"character": "Character",
"equipment": "Equipment",
"magic": "Magic",
"settings": "Settings",
"realmpower": "Realm Power",
"powerpoints": "Power Pts",
"basehp": "Base HP",
"totalhp": "Total HP",
"actualhp": "Actual HP",
"attributes": "Attributes",
"temporary-abbr": "Temp.",
"potential-abbr": "Pot.",
"development-abbr": "Dev.",
"base-abbr": "Base",
"race-abbr": "Race",
"total-abbr": "Total",
"constitution": "Constitution",
"agility": "Agility",
"selfdiscipline": "Selfdiscipline",
"memory": "Memory",
"reasoning": "Reasoning",
"strength": "Strength",
"quickness": "Quickness",
"presence": "Presence",
"empathy": "Empathy",
"intuition": "Intuition",
"defenses": "Defenses",
"armor-at": "Armor (AT)",
"defensivebonus-db": "Defensive Bonus (DB)",
"withshield": "With Shield",
"movementpenalty": "Movement Pen.",
"helmet": "Helmet",
"armgreaves": "Arms",
"leggreaves": "Legs",
"distancepenalty": "Distance Pen.",
"wounds": "Wounds",
"languages": "Languages",
"spoken": "Spoken",
"writen": "Writen",
"miscellaneous": "Misc.",
"hitdice": "Hit Dice",
"developmentpoints": "Dev Points",
"primaryskills": "Primary Skills",
"attributemod-abbr": "Attr. Mod",
"cost": "Cost",
"profession-abbr": "Prof.",
"nbranks": "#Ranks",
"attribute-abbr": "Attr.",
"miscellaneous-abbr": "Misc.",
"item-abbr": "Item.",
"secondaryskills": "Secondary Skills",
"weaponskills": "Weapon Skills",
"ob": "OB",
"db": "DB",
"resistances": "Resistances",
"notes": "Notes",
"weight": "Weight",
"possessions": "Possessions",
"mithril": "Mithril",
"gold": "Gold",
"silver": "Silver",
"bronze": "Bronze",
"copper": "Copper",
"iron": "Iron",
"show": "Show",
"localization": "Localization",
"spelllists": "Spell Lists",
"realm": "Realm",
"listtype": "List Type",
"levelmax": "Max Lvl",
"learnchances": "%learn.",
"bookandpage": "Book & Page",
"spellname": "Name",
"spellclass": "Class",
"spellduration": "Duration",
"spellrange": "Range",
"description": "Description",
"relations": "Relatives",
"constitutioncheck": "Constitution Check",
"agilitycheck": "Agility Check",
"selfdisciplinecheck": "Self-Discipline Check",
"memorycheck": "Memory Check",
"reasoningcheck": "Reasoning Check",
"strengthcheck": "Strength Check",
"quicknesscheck": "Quickness Check",
"presencecheck": "Presence Check",
"empathycheck": "Empathy Check",
"intuitioncheck": "Intuition Check",
"resistancecheck": "Resistance Check",
"ennemydb": "Enemy DB",
"result": "Result",
"dev-abbr": "Dev.",
"loadcapacity": "Load capacity (lbs)",
"weighttotal": "Total weight (lbs)",
"sheet-colors": "Sheet colors",
"totalhpcalcmode": "Mode of Total HP calculations",
"legacycalc": "Legacy calculation",
"nocalc": "Manual mode",
"hpcalcdescription": "Choose the Total HP calculation. In Legacy, the Total HP equals the Base HP + Base HP * (constitution bonus / 100). If you choose No Calculations, Total HP is not automatically calculated and you will need to enter the value manually. If you do that, you don't have to use the Base HP value.",
"professionbonusmode": "Mode of professional bonus calculations",
"legacyprofbonus": "Per level",
"flatprofbonus": "Flat bonus",
"profbonusmodedescription": "Choose the mode of professional bonus calculations. By the legacy rules, the professional bonus is multiplied by the character level. You can also choice the flat bonus option, in this case, the professional bonus don't scale with the character level.",
"bmr": "BMVT",
"walk": "Walk x1",
"fastwalk": "Jog x1.5",
"run": "Run x2",
"sprint": "Sprint x3",
"accsprint": "Sprint acc. x4",
"dash": "Ruée x5",
"skilldevmode": "Method of acquiring Development Points",
"legacyskilldev": "Legacy calculation",
"flatskilldev": "Fixed Dev points",
"skilldevmodedescription": "Choose the acquisition mode of the development points. By default, they are derived from the first 5 features. It is also possible to assign a fixed value to the development points.",
"secundarydevelopmentpoints": "Secondary Dev points",
"secondaryskilldevmode": "Secondary Development Points Bonus",
"10bonus": "10% bonus",
"20bonus": "20% bonus",
"25bonus": "25% bonus",
"30bonus": "30% bonus",
"40bonus": "40% bonus",
"50bonus": "50% bonus",
"secondaryskilldevmodedescription": "Secondary Development Points Bonus Select the type of development point bonus for secondary skills. The bonuses in percentages of the main development points only work if the calculation mode of the development points is that of the basic rules (see the previous option).",
"background-color": "Character sheet color",
"default": "By default",
"white": "White",
"lilac": "Lilac",
"grayscale": "Grayscale",
"book": "Livre",
"season-summer": "Summer",
"season-fall": "Autumn",
"season-winter": "Winter",
"season-spring": "Spring",
"backgroundcolordesc": "You can change the color of the character sheet through this menu. If you want other colors, contact the author of the sheet (Onirim) so that they can be added in a future update!"
}