Files
roll20-character-sheets-tester/Savage Worlds - Graph Paper/source/templates/_buttons.pug
T
Sebastian 83f1ca7ebb [SWADE] Savage Worlds - Graph Paper Sheet (#7510)
* uploaded images

* add sheet

* updated readme

* updated readme

* updated readme

* Update readme.md

* upload gifs

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* fixed unskilled

* Update readme.md

* updated sheet.json

* resized gifs to 400px width

* pre-release fixes

* pre-release fixes

* removed obsolete image

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* renamed to SavageWorldsGraphPaper

* renamed folder

* Update readme.md

* fixed image paths

* skill lock does no longer lock mod/wd inputs

* removed charset declaration

* added wild die to roll templates

* changed secondary container height for list items

* removed style variable

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* extended Allies block and multiple fixes

* removed default values for renaming options

* added translation.json and some basic strings

* Update readme.md

* added more translation strings

* added more translation hooks

* added renaming option for integrity drawbacks

* fixed wrong description

* even more translations

* remaining translation hooks, new mixin for vehicle weapons, some css reductions

* Update readme.md

* Update readme.md

* updated translations

* added  

* Update readme.md

* Update readme.md

typo

* Update readme.md

spelling error

* Update readme.md

added link

* removed custom add item labels due to being not translatable

* removed @charset UTF-8;

* Update readme.md

* yet even more translation stuff

* dice parser includes renamed abbreviations

* removed placeholder translations from hexfields

* circumvented translation error for height

* removed untranslatable label from empty list

* removed die label from untrained bubble

* circumvented translation error for height

* updated settings strings

* removed transition from damage roll toggle

* updated readme

* updated translations

* Update readme.md

* Update readme.md

* ordered translations, removed UTF-8 declaration from CSS

* added string interpolation

* added preview image

* Update readme.md

* added extra sheet preview image

* optimized image

* Update readme.md

* fixed meta field and extra preview image

* string interpolation, missing translations, hyphens to underscore (fml)

* fixed introduced errors from refactoring

* translation fixes

* resolved conflict due to underscore naming scheme

* removed console log commands

* resolved conflict due to underscore naming scheme #2

* fixed missing skill track labels

* updated helper text

* Update readme.md

* removed obsolete leading whitespaces

* prepared scss file for translation overrides

* Update readme.md

* some JS clean-up

* added style option to disable skill die numbers

* added settings.gif

* Update readme.md

* added roll preview

* improved roll preview

* Update readme.md

* Update readme.md

* updated list item label

* reduced roll preview size

* reduced extra sheet preview size

* dice parser now captures X+ and X- references as well

* made lightest text color slightly darker

* switched global transitions to local ones to boost performance

* added missing transition

* updated readme.md

* updated readme.md and sheet.json

* added missing color transition

* Update readme.md

* fixed dice parser bug

* added missing opacity transition

* Update readme.md

* added comment to BS script function

* fixed positioning of hexfield

* prepared rolltemplates for higher rate of fires

* made max rof a global variable

* increases rate of fire range to 8

* updated readme.md

* added ammunition block

* added new help section for ammunition

* Update readme.md

* Update readme.md

* updated sheet.json and translations

* Update readme.md

* Update readme.md

* fixed button color

* added missing/changed translations, improved roll templates, extended skill settings

* streamlined roll template hooks

* added reroll button to roll templates

* cleaned up directory, updated sheet.json and readme.md

* optimized preview image

* Update readme.md

* Update readme.md

* Update readme.md

* added missing reroll, prepared skill rolls for referencing

* removed test button

* css fixes, added roll button and options to repeating lists

* fixed critical bug in dice parser

* added set max capacity to ammunition block

* removed redundant css

* updated sheet.json and readme.md

* Update readme.md

* updated sheet.json

* updated/added preview gifs

* Update readme.md

* Update readme.md

* Update readme.md

* removed obsolete/redundant css (575 lines), improved performance

* fixed button font-size

* removed obsolete characters from css

* removed more obsolete characters from css

* further css reductions

* pluralized label

* add line ending

* fixed attribute font-size

* added dice parser to helper roll buttons

* improved rate of fire handling

* added rof toggle to repeating lists

* Update readme.md

* updated sheet.json

* fixed sheet default options

* refactored running

* Update readme.md

* updated help text for dice roller

* fixed list rolls

* added override for wild die in lists

* added multiplier to augmentations

* added damage button to weapon rolls

* reduced html/css/translations

* html reduction

* updated readme.md

* updated readme.md

* added damage roll button to power list rolls

* added help texts for raise damage, list item options, and extra sheet

* updated readme.md

* added setting toggles and injection options

* added help entry for roll injections

* updated readme.md and sheet.json

* css fix for roll templates

* another css fix

* css fixes

* updated readme

* cleanup

* icon position for lower resolutions

* icon css reduction

* added settings to hide silhouette/skill markers, improved css performance

* rearranged some settings

* added setting to hide augmentation markers

* updated sheet.json

* updated readme

* alphabetically ordered settings

* fixed critical bug in rolls, added toggles for global queries

* updated readme

* bugfix

* small style adjusments

* small style adjusments

* new weight icon

* small icon adjustment

* updated sheet.json and preview image

* fixed renaming feature

* reduced file size of preview image

* fixed some Firefox css issues

* added three configurable custom buttons

* updated readme and sheet.json

* rof toggle is now applied to list damage rolls

* fixed font-size for damage roll templates

* small skill button width adjustment

* text overflow fix for firefox

* fixed missing silhouette switch

* added gm roll toggle

* fixed minor attribute inconsistency between wildcard and extras

* shortened sheetworkers, added toggle for damage dice exploding

* fixed exploding damage dice toggle default

* fixed exploding damage dice toggle default for powers

* refactored all skill rolls

* updated readme and sheet.json

* caught error with empty query modifier

* extended rol template

* extended settings

* added abilities block

* updated readme and sheet.json

* fixed unskilled rolls
2020-10-13 17:42:07 -04:00

79 lines
3.4 KiB
Plaintext

.sheet-buttons
.sheet-dice-roller
input(type='hidden', name='attr_dice_roller_code', value='0')
input(type='hidden',
name='attr_dice_roller_template',
value=`{{rof=[[ 0 + ?{@{query_rate_of_fire}|1} ]]}} ${maxRof.map(n => `{{roll${n}=[[ @{dice_roller_code} ]]}}`).join(' ')}`)
input(type='text',
name='attr_dice_roller_input',
placeholder= '2d6!+2',
data-i18n-placeholder='dice-roller-code-placeholder',
class='sheet-dice-roller__input')
button(type='roll',
name='roll_dice_roller_damage',
value!=`@{gm_roll} &{template:DamageRoll} {{header=@{name} ^{rolls} ^{damage}}} {{code=@{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_damage)}}`)
span(data-i18n='dice-roller-damage') Damage
button(type='roll',
name='roll_dice_roller_hidden',
value!=`/w gm &{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_hidden)}}`)
span(data-i18n='dice-roller-hidden') Hidden
button(type='roll',
name='roll_dice_roller_open',
value!=`&{template:DiceRoller} {{header=@{name} ^{rolls} @{dice_roller_input}}} @{dice_roller_template} {{reroll=[r](~dice_roller_open)}}`)
span(data-i18n='dice-roller-roll') Roll
.sheet-run-roller
input(type='hidden', name='attr_run_wounds', value='@{wound_mod}')
input(type='hidden', name='attr_run_fatigue', value='0')
input(type='hidden', name='attr_run_code', value='@{run_roll}')
button(type='roll',
name='roll_run',
value!='@{gm_roll} &{template:RunRoll} {{header=@{name} ^{runs-ellipsis} [[ @{run_code} + @{pace} - @{run_wounds} - @{run_fatigue} + ?{@{query_modifier}|0} ]]^{exclamation-mark}}} {{content=^{run} (@{pace} + @{run_code}) + ^{mod} (?{@{query_modifier}|0}) - ^{penalty} ([[ @{run_wounds} + @{run_fatigue} ]])}}')
span(data-i18n='dice-roller-run') Run
.sheet-raise-calculator
button(type='roll',
name='roll_raise_calculator',
value!='@{gm_roll} &{template:InfoBox} {{content=^{roll-of} (?{@{query_roll_result}}) ^{vs-tn} (?{@{query_target_number}|4}) = [[ floor((?{@{query_roll_result}} - ?{@{query_target_number}|4}) / 4) ]] ^{raises}}}')
span(data-i18n='raise-calculator') Raise Calculator
label.sheet-label-toggle
input(type='hidden', name=`attr_query_global_rof`, value='1')
input(type='checkbox', name='attr_toggle_global_rof')
span(data-i18n='query-rof') Query RoF
label.sheet-label-toggle
input(type='hidden', name=`attr_query_global_wd`, value='-10000-d20')
input(type='checkbox', name='attr_toggle_global_wd')
span(data-i18n='query-wd') Query WD
label.sheet-label-toggle
input(type='hidden', name=`attr_query_global_bonus_wd`, value='-10000-d20')
input(type='checkbox', name='attr_toggle_global_bonus_wd')
span(data-i18n='bonus-wd') Bonus WD
label.sheet-label-toggle
input(type='checkbox', name='attr_gm_roll', value='/w gm')
span(data-i18n='gm-roll') GM Roll
- var i = 0
while i < 3
- ++i
input(type='checkbox',
name=`attr_toggle_custom_button_${i}`,
class='sheet-hidden sheet-toggle')
.sheet-custom-button
button(type='roll',
name=`roll_custom_button_${i}`,
value!=`@{custom_button_${i}_macro}`)
span(name=`attr_rename_custom_button_${i}`)
= i == 1 ? 'UnShake' : `Button #${i}`