Files
roll20-character-sheets-tester/Savage Worlds - Graph Paper/source/templates/_powerarmor.pug
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Sebastian 83f1ca7ebb [SWADE] Savage Worlds - Graph Paper Sheet (#7510)
* uploaded images

* add sheet

* updated readme

* updated readme

* updated readme

* Update readme.md

* upload gifs

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* fixed unskilled

* Update readme.md

* updated sheet.json

* resized gifs to 400px width

* pre-release fixes

* pre-release fixes

* removed obsolete image

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* renamed to SavageWorldsGraphPaper

* renamed folder

* Update readme.md

* fixed image paths

* skill lock does no longer lock mod/wd inputs

* removed charset declaration

* added wild die to roll templates

* changed secondary container height for list items

* removed style variable

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* Update readme.md

* extended Allies block and multiple fixes

* removed default values for renaming options

* added translation.json and some basic strings

* Update readme.md

* added more translation strings

* added more translation hooks

* added renaming option for integrity drawbacks

* fixed wrong description

* even more translations

* remaining translation hooks, new mixin for vehicle weapons, some css reductions

* Update readme.md

* Update readme.md

* updated translations

* added  

* Update readme.md

* Update readme.md

typo

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spelling error

* Update readme.md

added link

* removed custom add item labels due to being not translatable

* removed @charset UTF-8;

* Update readme.md

* yet even more translation stuff

* dice parser includes renamed abbreviations

* removed placeholder translations from hexfields

* circumvented translation error for height

* removed untranslatable label from empty list

* removed die label from untrained bubble

* circumvented translation error for height

* updated settings strings

* removed transition from damage roll toggle

* updated readme

* updated translations

* Update readme.md

* Update readme.md

* ordered translations, removed UTF-8 declaration from CSS

* added string interpolation

* added preview image

* Update readme.md

* added extra sheet preview image

* optimized image

* Update readme.md

* fixed meta field and extra preview image

* string interpolation, missing translations, hyphens to underscore (fml)

* fixed introduced errors from refactoring

* translation fixes

* resolved conflict due to underscore naming scheme

* removed console log commands

* resolved conflict due to underscore naming scheme #2

* fixed missing skill track labels

* updated helper text

* Update readme.md

* removed obsolete leading whitespaces

* prepared scss file for translation overrides

* Update readme.md

* some JS clean-up

* added style option to disable skill die numbers

* added settings.gif

* Update readme.md

* added roll preview

* improved roll preview

* Update readme.md

* Update readme.md

* updated list item label

* reduced roll preview size

* reduced extra sheet preview size

* dice parser now captures X+ and X- references as well

* made lightest text color slightly darker

* switched global transitions to local ones to boost performance

* added missing transition

* updated readme.md

* updated readme.md and sheet.json

* added missing color transition

* Update readme.md

* fixed dice parser bug

* added missing opacity transition

* Update readme.md

* added comment to BS script function

* fixed positioning of hexfield

* prepared rolltemplates for higher rate of fires

* made max rof a global variable

* increases rate of fire range to 8

* updated readme.md

* added ammunition block

* added new help section for ammunition

* Update readme.md

* Update readme.md

* updated sheet.json and translations

* Update readme.md

* Update readme.md

* fixed button color

* added missing/changed translations, improved roll templates, extended skill settings

* streamlined roll template hooks

* added reroll button to roll templates

* cleaned up directory, updated sheet.json and readme.md

* optimized preview image

* Update readme.md

* Update readme.md

* Update readme.md

* added missing reroll, prepared skill rolls for referencing

* removed test button

* css fixes, added roll button and options to repeating lists

* fixed critical bug in dice parser

* added set max capacity to ammunition block

* removed redundant css

* updated sheet.json and readme.md

* Update readme.md

* updated sheet.json

* updated/added preview gifs

* Update readme.md

* Update readme.md

* Update readme.md

* removed obsolete/redundant css (575 lines), improved performance

* fixed button font-size

* removed obsolete characters from css

* removed more obsolete characters from css

* further css reductions

* pluralized label

* add line ending

* fixed attribute font-size

* added dice parser to helper roll buttons

* improved rate of fire handling

* added rof toggle to repeating lists

* Update readme.md

* updated sheet.json

* fixed sheet default options

* refactored running

* Update readme.md

* updated help text for dice roller

* fixed list rolls

* added override for wild die in lists

* added multiplier to augmentations

* added damage button to weapon rolls

* reduced html/css/translations

* html reduction

* updated readme.md

* updated readme.md

* added damage roll button to power list rolls

* added help texts for raise damage, list item options, and extra sheet

* updated readme.md

* added setting toggles and injection options

* added help entry for roll injections

* updated readme.md and sheet.json

* css fix for roll templates

* another css fix

* css fixes

* updated readme

* cleanup

* icon position for lower resolutions

* icon css reduction

* added settings to hide silhouette/skill markers, improved css performance

* rearranged some settings

* added setting to hide augmentation markers

* updated sheet.json

* updated readme

* alphabetically ordered settings

* fixed critical bug in rolls, added toggles for global queries

* updated readme

* bugfix

* small style adjusments

* small style adjusments

* new weight icon

* small icon adjustment

* updated sheet.json and preview image

* fixed renaming feature

* reduced file size of preview image

* fixed some Firefox css issues

* added three configurable custom buttons

* updated readme and sheet.json

* rof toggle is now applied to list damage rolls

* fixed font-size for damage roll templates

* small skill button width adjustment

* text overflow fix for firefox

* fixed missing silhouette switch

* added gm roll toggle

* fixed minor attribute inconsistency between wildcard and extras

* shortened sheetworkers, added toggle for damage dice exploding

* fixed exploding damage dice toggle default

* fixed exploding damage dice toggle default for powers

* refactored all skill rolls

* updated readme and sheet.json

* caught error with empty query modifier

* extended rol template

* extended settings

* added abilities block

* updated readme and sheet.json

* fixed unskilled rolls
2020-10-13 17:42:07 -04:00

90 lines
3.1 KiB
Plaintext

input(type='checkbox',
name='attr_toggle_powerarmors_block',
class='sheet-toggle sheet-toggle--block')
.sheet-block.sheet-powerarmors
.sheet-header
span.sheet-header__title.sheet-powerarmors__name(name='attr_rename_block_powerarmors', data-i18n='powerarmors') Power Armors
.sheet-header__labels
.sheet-powerarmors__size(data-i18n='powerarmors-size') Size
.sheet-powerarmors__armor(data-i18n='powerarmors-armor') Armor
.sheet-powerarmors__pace(data-i18n='powerarmors-pace') Pace
.sheet-powerarmors__mods(data-i18n='powerarmors-mods') Mods
.sheet-powerarmors__weight(data-i18n='powerarmors-weight') Weight
.sheet-powerarmors__weapons(data-i18n='powerarmors-weapons') Weap.
input(type='checkbox',
name='attr_powerarmors_visibility_toggle',
checked=true,
class='sheet-toggle sheet-toggle--visibility')
fieldset.repeating_powerarmors
.sheet-repitem
.sheet-repitem__primary
input(type='text',
name='attr_powerarmor_name',
placeholder='Power Armor Type',
data-i18n-placeholder='powerarmors-name-placeholder',
spellcheck='false',
class='sheet-align-left sheet-powerarmors__name sheet-stretch')
input(type='text',
name='attr_powerarmor_size',
placeholder='1',
spellcheck='false',
class='sheet-powerarmors__size')
input(type='text',
name='attr_powerarmor_armor',
placeholder='8',
spellcheck='false',
class='sheet-powerarmors__armor')
input(type='text',
name='attr_powerarmor_pace',
placeholder='8',
spellcheck='false',
class='sheet-powerarmors__pace')
input(type='text',
name='attr_powerarmor_mods',
placeholder='0/5',
data-i18n-placeholder='powerarmors-mods-placeholder',
spellcheck='false',
class='sheet-powerarmors__mods')
input(type='text',
name='attr_powerarmor_weight',
placeholder='500',
data-i18n-placeholder='powerarmors-weight-placeholder',
spellcheck='false',
class='sheet-powerarmors__weight')
input(type='text',
name='attr_powerarmor_weapons_count',
placeholder='0',
spellcheck='false',
class='sheet-powerarmors__weapons')
input(type='checkbox',
name='attr_powerarmor_notes_toggle',
class='sheet-toggle sheet-toggle--arrow')
.sheet-repitem__frame
.sheet-repitem__frame-silhouette
.sheet-repitem__frame-build
textarea(name='attr_powerarmor_build',
placeholder='Chassis | Modifications, Notes, etc.',
data-i18n-placeholder='powerarmors-build-placeholder',
spellcheck='false')
input(type='hidden',
name='attr_powerarmor_weapons_count',
value='0',
class='sheet-hidden sheet-repitem__weapons-control')
+vehicle_weapons_sub_list()
.sheet-footer