* uploaded images * add sheet * updated readme * updated readme * updated readme * Update readme.md * upload gifs * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * fixed unskilled * Update readme.md * updated sheet.json * resized gifs to 400px width * pre-release fixes * pre-release fixes * removed obsolete image * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * renamed to SavageWorldsGraphPaper * renamed folder * Update readme.md * fixed image paths * skill lock does no longer lock mod/wd inputs * removed charset declaration * added wild die to roll templates * changed secondary container height for list items * removed style variable * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * Update readme.md * extended Allies block and multiple fixes * removed default values for renaming options * added translation.json and some basic strings * Update readme.md * added more translation strings * added more translation hooks * added renaming option for integrity drawbacks * fixed wrong description * even more translations * remaining translation hooks, new mixin for vehicle weapons, some css reductions * Update readme.md * Update readme.md * updated translations * added * Update readme.md * Update readme.md typo * Update readme.md spelling error * Update readme.md added link * removed custom add item labels due to being not translatable * removed @charset UTF-8; * Update readme.md * yet even more translation stuff * dice parser includes renamed abbreviations * removed placeholder translations from hexfields * circumvented translation error for height * removed untranslatable label from empty list * removed die label from untrained bubble * circumvented translation error for height * updated settings strings * removed transition from damage roll toggle * updated readme * updated translations * Update readme.md * Update readme.md * ordered translations, removed UTF-8 declaration from CSS * added string interpolation * added preview image * Update readme.md * added extra sheet preview image * optimized image * Update readme.md * fixed meta field and extra preview image * string interpolation, missing translations, hyphens to underscore (fml) * fixed introduced errors from refactoring * translation fixes * resolved conflict due to underscore naming scheme * removed console log commands * resolved conflict due to underscore naming scheme #2 * fixed missing skill track labels * updated helper text * Update readme.md * removed obsolete leading whitespaces * prepared scss file for translation overrides * Update readme.md * some JS clean-up * added style option to disable skill die numbers * added settings.gif * Update readme.md * added roll preview * improved roll preview * Update readme.md * Update readme.md * updated list item label * reduced roll preview size * reduced extra sheet preview size * dice parser now captures X+ and X- references as well * made lightest text color slightly darker * switched global transitions to local ones to boost performance * added missing transition * updated readme.md * updated readme.md and sheet.json * added missing color transition * Update readme.md * fixed dice parser bug * added missing opacity transition * Update readme.md * added comment to BS script function * fixed positioning of hexfield * prepared rolltemplates for higher rate of fires * made max rof a global variable * increases rate of fire range to 8 * updated readme.md * added ammunition block * added new help section for ammunition * Update readme.md * Update readme.md * updated sheet.json and translations * Update readme.md * Update readme.md * fixed button color * added missing/changed translations, improved roll templates, extended skill settings * streamlined roll template hooks * added reroll button to roll templates * cleaned up directory, updated sheet.json and readme.md * optimized preview image * Update readme.md * Update readme.md * Update readme.md * added missing reroll, prepared skill rolls for referencing * removed test button * css fixes, added roll button and options to repeating lists * fixed critical bug in dice parser * added set max capacity to ammunition block * removed redundant css * updated sheet.json and readme.md * Update readme.md * updated sheet.json * updated/added preview gifs * Update readme.md * Update readme.md * Update readme.md * removed obsolete/redundant css (575 lines), improved performance * fixed button font-size * removed obsolete characters from css * removed more obsolete characters from css * further css reductions * pluralized label * add line ending * fixed attribute font-size * added dice parser to helper roll buttons * improved rate of fire handling * added rof toggle to repeating lists * Update readme.md * updated sheet.json * fixed sheet default options * refactored running * Update readme.md * updated help text for dice roller * fixed list rolls * added override for wild die in lists * added multiplier to augmentations * added damage button to weapon rolls * reduced html/css/translations * html reduction * updated readme.md * updated readme.md * added damage roll button to power list rolls * added help texts for raise damage, list item options, and extra sheet * updated readme.md * added setting toggles and injection options * added help entry for roll injections * updated readme.md and sheet.json * css fix for roll templates * another css fix * css fixes * updated readme * cleanup * icon position for lower resolutions * icon css reduction * added settings to hide silhouette/skill markers, improved css performance * rearranged some settings * added setting to hide augmentation markers * updated sheet.json * updated readme * alphabetically ordered settings * fixed critical bug in rolls, added toggles for global queries * updated readme * bugfix * small style adjusments * small style adjusments * new weight icon * small icon adjustment * updated sheet.json and preview image * fixed renaming feature * reduced file size of preview image * fixed some Firefox css issues * added three configurable custom buttons * updated readme and sheet.json * rof toggle is now applied to list damage rolls * fixed font-size for damage roll templates * small skill button width adjustment * text overflow fix for firefox * fixed missing silhouette switch * added gm roll toggle * fixed minor attribute inconsistency between wildcard and extras * shortened sheetworkers, added toggle for damage dice exploding * fixed exploding damage dice toggle default * fixed exploding damage dice toggle default for powers * refactored all skill rolls * updated readme and sheet.json * caught error with empty query modifier * extended rol template * extended settings * added abilities block * updated readme and sheet.json * fixed unskilled rolls
206 lines
7.6 KiB
Plaintext
206 lines
7.6 KiB
Plaintext
rolltemplate.sheet-rolltemplate-TraitRoll
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.sheet-rolltemplate
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.sheet-rolltemplate__header {{header}}
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= '{{#description}}'
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.sheet-rolltemplate__description {{description}}
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= '{{/description}}'
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.sheet-rolltemplate__content
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= '{{#reroll}}'
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.sheet-rolltemplate__reroll(title='Reroll', data-i18n-title='rolltemplate-reroll-title')
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.sheet-rolltemplate__button {{reroll}}
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= '{{/reroll}}'
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= '{{#damageroll}}'
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.sheet-rolltemplate__roll-damage(title='Roll Damage', data-i18n-title='rolltemplate-damage-title')
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.sheet-rolltemplate__button {{damageroll}}
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= '{{/damageroll}}'
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= '{{#source_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{source_label}}
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.sheet-right {{source}}
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= '{{/source_label}}'
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= '{{#traitdie}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{trait}}
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.sheet-right
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span {{traitdie}}
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= '{{#flat}}'
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span ({{flat}})
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= '{{/flat}}'
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= '{{/traitdie}}'
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= '{{#rollLess() global_wdroll 0}}'
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= '{{#wd}}'
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= '{{#rollGreater() wdroll -1000}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-wild-die') Wild Die
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.sheet-right {{wd}}
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= '{{/rollGreater() wdroll -1000}}'
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= '{{/wd}}'
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= '{{/rollLess() global_wdroll 0}}'
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= '{{#rollGreater() global_wdroll -1000}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-wild-die') Wild Die
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.sheet-right {{global_wd}}
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= '{{/rollGreater() global_wdroll -1000}}'
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= '{{#rollGreater() bonus_wdroll -1000}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-bonus-wild-die') Bonus Wild Die
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.sheet-right {{bonus_wd}}
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= '{{/rollGreater() bonus_wdroll -1000}}'
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= '{{#commander}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-commander') Commander
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.sheet-right {{commander}}
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= '{{/commander}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-modifier') Modifier
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.sheet-right {{modifier}}{{#bonus}} ({{bonus}}){{/bonus}}
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= '{{#rollGreater() rof 1}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-dice-rof') Dice/RoF
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.sheet-right {{rof}}
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= '{{/rollGreater() rof 1}}'
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= '{{#rollGreater() wounds 0}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-wound-penalty') Wound Penalty
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.sheet-right {{wounds}}
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= '{{/rollGreater() wounds 0}}'
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= '{{#rollGreater() fatigue 0}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-fatigue') Fatigue
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.sheet-right {{fatigue}}
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= '{{/rollGreater() fatigue 0}}'
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= '{{#custom1_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom1_label}}
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.sheet-right {{custom1}}
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= '{{/custom1_label}}'
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= '{{#custom2_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom2_label}}
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.sheet-right {{custom2}}
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= '{{/custom2_label}}'
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= '{{#custom3_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom3_label}}
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.sheet-right {{custom3}}
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= '{{/custom3_label}}'
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.sheet-rolltemplate__dice
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.sheet-left
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each roll in maxRof
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if roll > 1
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= `{{#rollGreater() rof ${roll-1}}}`
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.sheet-rolltemplate__roll(class=`sheet-rolltemplate__roll--${roll}`)
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= `{{traitroll${roll}}}`
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if roll > 1
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= `{{/rollGreater() rof ${roll-1}}}`
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.sheet-right
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= '{{#rollLess() global_wdroll -100}}'
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= '{{#rollGreater() wdroll -1000}}'
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.sheet-rolltemplate__roll.sheet-rolltemplate__roll--wd
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= '{{wdroll}}'
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= '{{/rollGreater() wdroll -1000}}'
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= '{{/rollLess() global_wdroll -100}}'
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= '{{#rollGreater() global_wdroll -1000}}'
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.sheet-rolltemplate__roll.sheet-rolltemplate__roll--wd
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= '{{global_wdroll}}'
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= '{{/rollGreater() global_wdroll -1000}}'
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= '{{#rollGreater() bonus_wdroll -1000}}'
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.sheet-rolltemplate__roll.sheet-rolltemplate__roll--wd
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= '{{bonus_wdroll}}'
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= '{{/rollGreater() bonus_wdroll -1000}}'
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rolltemplate.sheet-rolltemplate-DiceRoller
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.sheet-rolltemplate
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.sheet-rolltemplate__header {{header}}
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.sheet-rolltemplate__content
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.sheet-rolltemplate__reroll(title='Reroll', data-i18n-title='rolltemplate-reroll-title')
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.sheet-rolltemplate__button {{reroll}}
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-dice-rof') Dice/RoF
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.sheet-right {{rof}}
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.sheet-rolltemplate__dice
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each roll in maxRof
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if roll > 1
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= `{{#rollGreater() rof ${roll-1}}}`
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.sheet-rolltemplate__roll(class=`sheet-rolltemplate__roll--${roll}`)
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= `{{roll${roll}}}`
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if roll > 1
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= `{{/rollGreater() rof ${roll-1}}}`
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rolltemplate.sheet-rolltemplate-RunRoll
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.sheet-rolltemplate
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.sheet-rolltemplate__header {{header}}
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.sheet-rolltemplate__content {{content}}
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rolltemplate.sheet-rolltemplate-InfoBox
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.sheet-rolltemplate
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.sheet-rolltemplate__content {{content}}
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rolltemplate.sheet-rolltemplate-DamageRoll
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.sheet-rolltemplate
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.sheet-rolltemplate__header {{header}}
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= '{{#description}}'
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.sheet-rolltemplate__description {{description}}
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= '{{/description}}'
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.sheet-rolltemplate__content
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= '{{#reroll}}'
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.sheet-rolltemplate__reroll(title='Reroll', data-i18n-title='rolltemplate-reroll-title')
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.sheet-rolltemplate__button {{reroll}}
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= '{{/reroll}}'
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= '{{#source_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{source_label}}
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.sheet-right {{source}}
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= '{{/source_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-damage') Damage
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.sheet-right {{code}}
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= '{{#modifier}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-damage-modifier') Damage Modifier
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.sheet-right {{modifier}}
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= '{{/modifier}}'
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= '{{#ap}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-armor-piercing') Armor Piercing
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.sheet-right {{ap}}
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= '{{/ap}}'
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= '{{#rollGreater() rof 1}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-hits-rof') Hits/RoF
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.sheet-right {{rof}}
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= '{{/rollGreater() rof 1}}'
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= '{{#range}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-range') Range
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.sheet-right {{range}}
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= '{{/range}}'
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= '{{#trapping}}'
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.sheet-rolltemplate__content-row
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.sheet-left(data-i18n='rolltemplate-trapping') Trapping
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.sheet-right {{trapping}}
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= '{{/trapping}}'
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= '{{#custom1_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom1_label}}
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.sheet-right {{custom1}}
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= '{{/custom1_label}}'
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= '{{#custom2_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom2_label}}
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.sheet-right {{custom2}}
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= '{{/custom2_label}}'
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= '{{#custom3_label}}'
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.sheet-rolltemplate__content-row
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.sheet-left {{custom3_label}}
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.sheet-right {{custom3}}
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= '{{/custom3_label}}'
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.sheet-rolltemplate__dice.sheet-rolltemplate__dice--damage
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each roll in maxRof
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if roll > 1
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= `{{#rollGreater() rof ${roll-1}}}`
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.sheet-rolltemplate__damage-roll
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= `{{roll${roll}}}`
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if roll > 1
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= `{{/rollGreater() rof ${roll-1}}}`
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