Files
roll20-character-sheets-tester/SavageWorlds-Tabbed/Archive/SW_CharSheet-tabbed.html
T
Joseph b1abac0be9 SWADE-tabbed Version 4.0 (#5779)
* Typos and Style

Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.

* [Savage Worlds Tabbed] Charisma Config

Added a configuration option to disable Charisma, as it's not used in SWADE.

* Typo fix

Show Arhcetype->Show Archetype

* Rules modifications Dice Smoothing

First step, added dice smoothing to rules modifications

* Dice Smoothing translation, config sheet

Adds dice smoothing as an option to translation and the config sheet

* Started 3.10 Release Notes

Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are.

* Prepping IZ 3.0

Starting work on IZ 3.0 update

* Release 3.10 section

starting to set things up

* Dice Smoothing Implemented

Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked.

* Minor design fix

now that I've got the dF in the skill call, the checkbox can just be 0 and 1

* IZ3.0 Strain and Street Cred UI

Building out the basic UI work for IZ 3.0's Strain and Street Cred

* UI elements cont.

Added the proper hiding controls for Strain & Street cred 3.0

* More UI work

CSS hiding

* Typos and fixes

Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers

* Interface Zero 3.0 work

Trying to get Strain & Street Cred to work

* Highlighting StrainThree

Added highlighting CSS for IZ 3.0 Strain

* Reverting strain changes

Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain.

* Display Fix

Street cred should properly show now

* Comment Label

* Update .gitignore

* problem fix

deleted stray comma

* Typo fix

Inconsistent attribute naming wasn't letting dice smoothing work

* 3.10 notes

added translation key

* Version validation

Going to need to figure out how to deal with JS comparisons putting 3.9>3.10

* CSS work

setting up street cred to go just above wealth

* Button fix

Fixed up so a button should show

* Adding mod

Turns out 1d12+1! doesn't play nice

* Naming fix

TIL the ^ is for translation keys

* Fixed up main display

The character sheet now properly shows off the street cred value

* Trying to fix wild die

The display

* Wild die for Street Cred Three

Now can change the wild die for street cred from IZ 3

* Config-side naming

Renaming the configuration entry to be clear.

* Augmentation toggling

Set up formatting & sheetworker. Will likely need to modify CSS to accomodate.

* Fixing up CSS

Making room for the new enable column

* Aug enable header

* Show Conditions

Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top.

* Versioning fix

Versioning is now forward compatible

* More versioning update

Trying to make the versioning nice and clean

* Minor adjustment

Changing which release notes are default shown

* Default street cred IZ 3

Fixing up

* 4.00.00

Incrementing up to 4.00.00 in relevant version spots

* Update .gitignore

* Cleaning Json

Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text.

* Removing legacy CSS

Added this when I thought IZ 3  would need its own strain, now removing

* more strainthree cleaning

strainthree is no longer needed due to just reusing base strain from iz2

* Removing offending issue

Hopefully clean pull request next
2020-01-13 13:14:09 -06:00

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This file contains ambiguous Unicode characters
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<!-- Tiny URL: https://tinyurl.com/SWTabbedQA -->
<!-- SHEET WORKERS -->
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.5',
lastUpdate = 1504710542,
loggingSettings = {
debug: {
key: 'debug',
title: 'DEBUG',
color: {
bgLabel: '#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Error',
color: {
bgLabel: '#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Warning',
color: {
bgLabel: '#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Info',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Notice',
color: {
bgLabel: '#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Log',
color: {
bgLabel: '#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'function',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'ASYNC CALL',
color: {
bgLabel: '#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'TAS',
color: {
bgLabel: 'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
callstackRegistry = [],
queuedUpdates = {}, //< Used for delaying saves till the last moment.
complexType = function(o){
switch(typeof o){
case 'string':
return 'string';
case 'boolean':
return 'boolean';
case 'number':
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
case 'function':
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
case 'object':
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
default:
return typeof o;
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case 'string':
primaryLogger(m);
break;
case 'undefined':
case 'null':
case 'NaN':
primaryLogger('['+type+']');
break;
case 'number':
case 'not a number':
case 'integer':
case 'decimal':
case 'boolean':
primaryLogger('['+type+']: '+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title || 'TAS',
lBGColor = (options.color && options.color.bgLabel) || 'blue',
lTxtColor = (options.color && options.color.label) || 'white',
mBGColor = (options.color && options.color.bgText) || 'blue',
mTxtColor = (options.color && options.color.text) || 'white';
coloredLoggerFunction = function(message){
/* eslint-disable no-console */
console.log(
'%c '+label+': %c '+message + ' ',
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
'background-color: '+mBGColor+';color: '+mTxtColor+';'
);
/* eslint-enable no-console */
};
return function(){
if('TAS'===key || config.logging[key]){
/* eslint-disable no-console */
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
/* eslint-enable no-console */
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async),
registerCallstack = function(callstack,label){
var idx=_.findIndex(callstackRegistry,function(o){
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
_.difference(o.stack,callstack).length === 0 &&
o.label === label;
});
if(-1 === idx){
idx=callstackRegistry.length;
callstackRegistry.push({
stack: callstack,
label: label
});
}
return idx;
},
setConfigOption = function(options){
var newconf =_.defaults(options,config);
newconf.logging=_.defaults(
(options && options.logging)||{},
config.logging
);
config=newconf;
},
isDebugMode = function(){
return config.debugMode;
},
debugMode = function(){
config.logging.debug=true;
config.debugMode = true;
},
getCallstack = function(){
var e = new Error('dummy'),
stack = _.map(_.rest(e.stack.replace(/^[^(]+?[\n$]/gm, '')
.replace(/^\s+at\s+/gm, '')
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
.split('\n')),function(l){
return l.replace(/\s+.*$/,'');
});
return stack;
},
logCallstackSub = function(cs){
var matches, csa;
_.find(cs,function(line){
matches = line.match(/TAS_CALLSTACK_(\d+)/);
if(matches){
csa=callstackRegistry[matches[1]];
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
logCallstackSub(csa.stack);
return true;
}
logCS(line);
return false;
});
},
logCallstack = function(){
var cs;
if(config.debugMode){
cs = getCallstack();
cs.shift();
log('==============================> CALLSTACK <==============================');
logCallstackSub(cs);
log('=========================================================================');
}
},
wrapCallback = function (label, callback, context){
var callstack;
if('function' === typeof label){
context=callback;
callback=label;
label=undefined;
}
if(!config.debugMode){
return (function(cb,ctx){
return function(){
cb.apply(ctx||{},arguments);
};
}(callback,context));
}
callstack = getCallstack();
callstack.shift();
return (function(cb,ctx,cs,lbl){
var ctxref=registerCallstack(cs,lbl);
/*jshint -W054 */
return new Function('cb','ctx','TASlog',
"return function TAS_CALLSTACK_"+ctxref+"(){"+
"var start,end;"+
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
"start=_.now();"+
"cb.apply(ctx||{},arguments);"+
"end=_.now();"+
"TASlog('Exiting: '+(cb.name||'(anonymous function)')+' :: '+(end-start)+'ms elapsed');"+
"};")(cb,ctx,log);
/*jshint +W054 */
}(callback,context,callstack,label));
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
if(v!==pvalue) {
pvalue=v;
prepareUpdate(full_pname,v);
}
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
if(val !== pvalue) {
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
if(val !== pvalue){
pvalue=val;
prepareUpdate(full_pname,val);
}
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
after = [],
repAttrs = function TAS_Repeating_Attrs(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function TAS_Repeating_Fields(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function TAS_Repeating_Map(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function TAS_Repeating_Each(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function TAS_Repeating_Tap(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repAfter = function TAS_Repeating_After(callback,context) {
after.push({
callback: (callback && _.isFunction(callback) && callback) || _.noop,
context: context || {}
});
return this;
},
repExecute = function TAS_Repeating_Execute(callback,context){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
repAfter(callback,context);
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
_.each(after,function(op){
_.bind(op.callback,op.context)();
});
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
after: repAfter,
last: repAfter,
done: repAfter,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a.S[destination]=t;
})
.execute();
};
/* eslint-disable no-console */
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
/* eslint-enable no-console */
return {
/* Repeating Sections */
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating,
/* Configuration */
config: setConfigOption,
/* Debugging */
callback: wrapCallback,
callstack: logCallstack,
debugMode: debugMode,
isDebugMode: isDebugMode,
_fn: wrapCallback,
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
/* ---- Begin Sheet Version Validation & Update ---- */
const sheetVersion = "2.0";
const sheetVersionPrefix = "Savage Worlds Tabbed v";
function convertRS (mookSection, wcSection, mfieldArray, wcfieldArray) {
console.log("mookSection: " + mookSection);
console.log("wcSection: " + wcSection);
console.log("fieldArray: " + mfieldArray);
console.log("Number of Entries in fieldArray: " + mfieldArray.length);
var mookRS = "repeating_"+mookSection;
getSectionIDs(mookRS, function(idArray) {
if (idArray.length > 0) {
console.log("mookSection IDs: " + idArray);
var oldAttrs = [];
//build oldAttrs array...
for (var a=0; a < idArray.length; a++) {
for (var b=0; b < mfieldArray.length; b++) {
oldAttrs[oldAttrs.length] = mookRS + "_" + idArray[a] + "_m" + mfieldArray[b];
}
}
getAttrs(oldAttrs, function(v) {
const sattrs = {};
for(var i=0; i < idArray.length; i++) {
var newrowid = generateRowID();
console.log("~~~~ ConvertRS Iteration " + i + ":: for Section: "+ mookSection + ":: id generated: " + newrowid +" ~~~~");
//console.log("***** New Row ID: "+newrowid+" *****");
var mookRF = "repeating_" + mookSection + "_" + idArray[i] + "_m";
var wcRF = "repeating_" + wcSection + "_" + newrowid + "_";
//For this idArray SectionID value need to get the ATTRS for the entire row and create them
for(var r=0; r < mfieldArray.length; r++) {
var getMRF = '', putWCRF = '';
console.log("********************");
console.log("** mookRF: "+mookRF+mfieldArray[r]);
console.log("** wcRF: "+wcRF+wcfieldArray[r]);
console.log("********************");
getMRF = mookRF+mfieldArray[r];
console.log(i+"-"+r+") Current value of getMRF: "+getMRF);
putWCRF = wcRF+wcfieldArray[r];
sattrs[putWCRF]=v[getMRF];
}
}
console.log("##### sattrs: " + JSON.stringify(sattrs) + " #####");
setAttrs(sattrs);
});
}
else {
console.log("<===== "+mookSection+" had no rows =====>");
}
});
}
const initializeSheet = function() {
//first time an upgrade script is needed, so send all sheets through the upgrade process
upgradeSheet(1.9);
};
const upgradeSheet = function(version) {
if (version < 2.0) {
//Migrate non-repeating values
console.log("<===== Updating non-repeating values =====>");
console.log("<===== Getting Basic Info =====>");
getAttrs(["is_npc"], function(v) {
if (v.is_npc === "1") { //then character is a mook
getAttrs(["mstrain", "mrank", "mNoS", "mgear", "mCharNotes", "mminor", "mmajor", "motivation", "mams", "macademics", "macademicsMod", "mpace", "mpaceMod", "mparryMod", "msanityMod", "mcharisma", "mcharismaMod", "mfameMod", "mreasonMod", "mstatusMod", "mFirewallMod", "mgritMod", "mtufnessMod", "mtufnsPlusMod", "mtoughnessArmor", "ntoughness", "mntoughness", "mntufnessMod", "mntufnsPlusMod", "mntoughnessArmor", "mStrainMod", "mStreetCredMod", "mmaxStreetCredCur ", "mclass", "mwoundsMod", "mInnerStrPts", "marchetype", "mhomeworld", "mrace", "mfame", "mreason", "mstatus", "mFirewall", "mstraindanger", "mstraincrit", "mxp", "mwounds", "mwounds_max", "mfatigue", "mfatigue_max", "mPowerPoints", "mgender", "moccupation", "mshipname", "mIF", "mage", "mPowerPoints_max", "mInnerStrPts_max"], function(attr) {
//update basic info
console.log("<===== Updating basic info =====>");
setAttrs({
archetype: attr.marchetype,
homeworld: attr.mhomeworld,
race: attr.mrace,
strain: attr.mstrain,
rank: attr.mrank,
gender: attr.mgender,
age: attr.mage,
NoS: attr.mNoS,
minor: attr.mminor,
major: attr.mmajor,
otivation: attr.motivation,
ams: attr.mams,
academics: attr.macademics,
academicsMod: attr.macademicsMod,
pace: attr.mpace,
paceMod: attr.mpaceMod,
parryMod: attr.mparryMod,
sanityMod: attr.msanityMod,
charisma: attr.mcharisma,
charismaMod: attr.mcharismaMod,
fame: attr.mfame,
fameMod: attr.mfameMod,
reason: attr.mreason,
reasonMod: attr.mreasonMod,
status: attr.mstatus,
statusMod: attr.mstatusMod,
Firewall: attr.mFirewall,
FirewallMod: attr.mFirewallMod,
gritMod: attr.mgritMod,
tufnessMod: attr.mtufnessMod,
tufnsPlusMod: attr.mtufnsPlusMod,
toughnessArmor: attr.mtoughnessArmor,
ntoughness: attr.mntoughness,
ntufnessMod: attr.mntufnessMod,
ntufnsPlusMod: attr.mntufnsPlusMod,
ntoughnessArmor: attr.mntoughnessArmor,
StrainMod: attr.mStrainMod,
StreetCredMod: attr.mStreetCredMod,
maxStreetCredCur: attr.mmaxStreetCredCur,
straindanger: attr.mstraindanger,
straincrit: attr.mstraincrit
});
//update misc.
console.log("<===== Updating Misc. Fields =====>");
setAttrs({
woundsMod: attr.mwoundsMod,
wounds: attr.mwounds,
wounds_max: attr.mwounds_max,
fatigue: attr.mfatigue,
fatigue_max: attr.mfatigue_max,
gear: attr.mgear,
CharNotes: attr.mCharNotes,
IF: attr.mIF,
shipname: attr.mshipname,
xp: attr.mxp,
occupation: attr.moccupation
});
//update Arcanum
console.log("<===== Updating Arcanum =====>");
setAttrs({
InnerStrPts: attr.mInnerStrPts,
PowerPoints: attr.mPowerPoints,
PowerPoints_max: attr.mPowerPoints_max,
InnerStrPts_max: attr.mInnerStrPts_max
});
console.log("<===== Finished updating non-repeating fields =====>");
});
console.log("<===== Getting Money =====>");
getAttrs(["mmoney", "mbagols", "mssmerduks", "mgrilks"], function(attr) {
console.log("<===== Updating Money =====>");
setAttrs({
money: attr.mmoney,
bagols: attr.mbagols,
ssmerduks: attr.mssmerduks,
grilks: attr.mgrilks
});
console.log("<===== Finished Updating Money =====>");
});
console.log("<===== Getting Attributes =====>");
getAttrs(["magility", "msmarts", "mspirit", "mstrength", "mvigor", "magMod", "msmMod", "mspMod", "mstMod", "mviMod", "magrollMod", "msmrollMod", "msprollMod", "mstrollMod", "mvirollMod"], function(attr) {
console.log("<===== Updating Attributes =====>");
setAttrs({
wdNum: 0,
agility: attr.magility,
smarts: attr.msmarts,
spirit: attr.mspirit,
strength: attr.mstrength,
vigor: attr.mvigor,
agMod: attr.magMod,
smMod: attr.msmMod,
spMod: attr.mspMod,
stMod: attr.mstMod,
viMod: attr.mviMod,
agrollMod: attr.magrollMod,
smrollMod: attr.msmrollMod,
sprollMod: attr.msprollMod,
strollMod: attr.mstrollMod,
virollMod: attr.mvirollMod
});
console.log("<===== Finished Updating Attributes =====>");
});
console.log("<===== Getting Visible Skills =====>");
getAttrs(["staticmBoating", "staticmClimbing", "staticmDriving", "staticmFaith", "staticmGambling", "staticmGuts", "staticmHealing", "staticmIntimidation", "staticmInvestigation", "staticmLockpicking", "staticmNotice", "staticmPersuasion", "staticmPiloting", "staticmPsionics", "staticmRepair", "staticmRiding", "staticmRitual", "staticmShooting", "staticmSpellcasting", "staticmStealth", "staticmStreetwise", "staticmSurvival", "staticmSwimming", "staticmTaunt", "staticmThrowing", "staticmTracking", "staticmWeirdScience"], function(attr) {
console.log("<===== Updating Visible Skills =====>");
setAttrs({
staticBoating: attr.staticmBoating,
staticClimbing: attr.staticmClimbing,
staticDriving: attr.staticmDriving,
staticFaith: attr.staticmFaith,
staticGambling: attr.staticmGambling,
staticGuts: attr.staticmGuts,
staticHealing: attr.staticmHealing,
staticIntimidation: attr.staticmIntimidation,
staticInvestigation: attr.staticmInvestigation,
staticLockpicking: attr.staticmLockpicking,
staticNotice: attr.staticmNotice,
staticPersuasion: attr.staticmPersuasion,
staticPiloting: attr.staticmPiloting,
staticPsionics: attr.staticmPsionics,
staticRepair: attr.staticmRepair,
staticRiding: attr.staticmRiding,
staticRitual: attr.staticmRitual,
staticShooting: attr.staticmShooting,
staticSpellcasting: attr.staticmSpellcasting,
staticStealth: attr.staticmStealth,
staticStreetwise: attr.staticmStreetwise,
staticSurvival: attr.staticmSurvival,
staticSwimming: attr.staticmSwimming,
staticTaunt: attr.staticmTaunt,
staticThrowing: attr.staticmThrowing,
staticTracking: attr.staticmTracking,
staticWeirdScience: attr.staticmWeirdScience
});
console.log("<===== Finished Updating Visible Skills =====>");
});
console.log("<===== Getting Skills Values =====>");
getAttrs(["mUnskilled", "mfighting", "mboating", "mClimbing", "mDriving", "mFaith", "mGambling", "mGuts", "mHealing", "mIntimidation", "mInvestigation", "mLockpicking", "mNotice", "mPersuasion", "mPiloting", "mPsionics", "mRepair", "mRiding", "mRitual", "mShooting", "mSpellcasting", "mStealth", "mStreetwise", "mSurvival", "mSwimming", "mTaunt", "mThrowing", "mTracking", "mWeirdScience"], function(attr) {
console.log("<===== Updating Skills Values =====>");
setAttrs({
Unskilled: attr.mUnskilled,
fighting: attr.mfighting,
boating: attr.mboating,
Climbing: attr.mClimbing,
Driving: attr.mDriving,
Faith: attr.mFaith,
Gambling: attr.mGambling,
Guts: attr.mGuts,
Healing: attr.mHealing,
Intimidation: attr.mIntimidation,
Investigation: attr.mInvestigation,
Lockpicking: attr.mLockpicking,
Notice: attr.mNotice,
Persuasion: attr.mPersuasion,
Piloting: attr.mPiloting,
Psionics: attr.mPsionics,
Repair: attr.mRepair,
Riding: attr.mRiding,
Ritual: attr.mRitual,
Shooting: attr.mShooting,
Spellcasting: attr.mSpellcasting,
Stealth: attr.mStealth,
Streetwise: attr.mStreetwise,
Survival: attr.mSurvival,
Swimming: attr.mSwimming,
Taunt: attr.mTaunt,
Throwing: attr.mThrowing,
Tracking: attr.mTracking,
WeirdScience: attr.mWeirdScience
});
console.log("<===== Finished Updating Skills Values =====>");
});
console.log("<===== Getting Skill Mods Values =====>");
getAttrs(["mUnskilledMod", "mFightingMod", "mBoatingMod", "mClimbingMod", "mDrivingMod", "mFaithMod", "mGamblingMod", "mGutsMod", "mHealingMod", "mIntimidationMod", "mInvestigationMod", "mLockpickingMod", "mNoticeMod", "mPersuasionMod", "mPilotingMod", "mPsionicsMod", "mRepairMod", "mRidingMod", "mRitualMod", "mShootingMod", "mSpellcastingMod", "mStealthMod", "mStreetwiseMod", "mSurvivalMod", "mSwimmingMod", "mTauntMod", "mThrowingMod", "mTrackingMod", "mWeirdScienceMod"], function(attr) {
console.log("<===== Updating Skill Mods Values =====>");
setAttrs({
UnskilledMod: attr.mUnskilledMod,
FightingMod: attr.mFightingMod,
BoatingMod: attr.mBoatingMod,
ClimbingMod: attr.mClimbingMod,
DrivingMod: attr.mDrivingMod,
FaithMod: attr.mFaithMod,
GamblingMod: attr.mGamblingMod,
GutsMod: attr.mGutsMod,
HealingMod: attr.mHealingMod,
IntimidationMod: attr.mIntimidationMod,
InvestigationMod: attr.mInvestigationMod,
LockpickingMod: attr.mLockpickingMod,
NoticeMod: attr.mNoticeMod,
PersuasionMod: attr.mPersuasionMod,
PilotingMod: attr.mPilotingMod,
PsionicsMod: attr.mPsionicsMod,
RepairMod: attr.mRepairMod,
RidingMod: attr.mRidingMod,
RitualMod: attr.mRitualMod,
ShootingMod: attr.mShootingMod,
SpellcastingMod: attr.mSpellcastingMod,
StealthMod: attr.mStealthMod,
StreetwiseMod: attr.mStreetwiseMod,
SurvivalMod: attr.mSurvivalMod,
SwimmingMod: attr.mSwimmingMod,
TauntMod: attr.mTauntMod,
ThrowingMod: attr.mThrowingMod,
TrackingMod: attr.mTrackingMod,
WeirdScienceMod: attr.mWeirdScienceMod
});
console.log("<===== Finished Updating Skill Mods Values =====>");
});
console.log("<===== Getting Skill Specialties Values =====>");
getAttrs(["mfightingSpecName1", "mfencingschool1", "mfencingstyle1", "mboatingSpecName1", "mclimbingSpecName1", "mdriveingSpecName1", "mfaithSpecName1", "mgamblingSpecName1", "mgutsSpecName1", "mhealingSpecName1", "mintimidateSpecName1", "minvestigationSpecName1", "mlockpickingSpecName1", "mnoticeSpecName1", "mpersuasionSpecName1", "mpilotingSpecName1", "mpsionicsSpecName1", "mrepairSpecName1", "mridingSpecName1", "mritualSpecName1", "mshootingSpecName1", "mspellcastingSpecName1", "mstealthSpecName1", "mstreetwiseSpecName1", "msurvivalSpecName1", "mswimmingSpecName1", "mtauntSpecName1", "mthrowingSpecName1", "mtrackingSpecName1", "mweirdscienceSpecName1", ], function(attr) {
console.log("<===== Updating Skill Specialties Values =====>");
setAttrs({
fightingSpecName1: attr.mfightingSpecName1,
fencingschool1: attr.mfencingschool1,
fencingstyle1: attr.mfencingstyle1,
boatingSpecName1: attr.mboatingSpecName1,
climbingSpecName1: attr.mclimbingSpecName1,
driveingSpecName1: attr.mdriveingSpecName1,
faithSpecName1: attr.mfaithSpecName1,
gamblingSpecName1: attr.mgamblingSpecName1,
gutsSpecName1: attr.mgutsSpecName1,
healingSpecName1: attr.mhealingSpecName1,
intimidateSpecName1: attr.mintimidateSpecName1,
investigationSpecName1: attr.minvestigationSpecName1,
lockpickingSpecName1: attr.mlockpickingSpecName1,
noticeSpecName1: attr.mnoticeSpecName1,
persuasionSpecName1: attr.mpersuasionSpecName1,
pilotingSpecName1: attr.mpilotingSpecName1,
psionicsSpecName1: attr.mpsionicsSpecName1,
repairSpecName1: attr.mrepairSpecName1,
ridingSpecName1: attr.mridingSpecName1,
ritualSpecName1: attr.mritualSpecName1,
shootingSpecName1: attr.mshootingSpecName1,
spellcastingSpecName1: attr.mspellcastingSpecName1,
stealthSpecName1: attr.mstealthSpecName1,
streetwiseSpecName1: attr.mstreetwiseSpecName1,
survivalSpecName1: attr.msurvivalSpecName1,
swimmingSpecName1: attr.mswimmingSpecName1,
tauntSpecName1: attr.mtauntSpecName1,
throwingSpecName1: attr.mthrowingSpecName1,
trackingSpecName1: attr.mtrackingSpecName1,
weirdscienceSpecName1: attr.mweirdscienceSpecName1
});
console.log("<===== Finished Updating Skill Specialties Values =====>");
});
//Update Repeating values
console.log("<===== Updating Repeating values =====>");
var hindranceFields = ["hindrance","hindrancedescription"];
convertRS("mhindrances","hindrances",hindranceFields,hindranceFields);
var armorFields = ["ArmorType","AreaProtected","ArmorTypeProtection","ArmorTypeWeight","armornote"];
var wcarmorFields = ["ArmorType","AreaProtected","ArmorTypeProtection","ArmorTypeWeight","ArmorNotes"];
convertRS("marmor","armor",armorFields,wcarmorFields);
var meleeFields = ["WeaponType","MeleeDieNum","DmgType","MDmgMod","meleenote"];
var wcmeleeFields = ["WeaponType","MeleeDieNum","DmgType","MDmgMod","meleeWNotes"];
convertRS("mmeleeweapons","meleeweapons",meleeFields,wcmeleeFields);
var rangeFields = ["RWeaponType","WeaponRange","WeaponRoF","NoDmgDice","RDmgType","RDmgMod","RWeaponWeight","RDmgRaise","rangeWNotes"];
convertRS("mrangeweapons","rangeweapons",rangeFields,rangeFields);
var spellsFields = ["Spell","SpellCost","SpellRange","SpellDuration","NoSpllDmgDice","SDmgType","SDmgMod","DmgSpellNotes"];
convertRS("mdmgspells","dmgspells",spellsFields,spellsFields);
var augFields = ["augment","augStrain","augDeets"];
convertRS("maugmentation","augmentation",augFields,augFields);
var talismanFields = ["Talisman","actpen","teffect"];
convertRS("mtalismans","talismans",talismanFields,talismanFields);
var skillFields =["SkillName","SkillNameRank","SkillNameMod"];
convertRS("mskills","skills",skillFields,skillFields);
var fencingFields = ["fencingschool","fencingstyle"];
convertRS("mfencingstyle","fencingstyle",fencingFields,fencingFields);
var fightSpec = ["fightingSpecName"];
convertRS("mfightingspec","fightingspec",fightSpec,fightSpec);
var boatSpec = ["boatingSpecName"];
convertRS("mboatingspec","boatingspec",boatSpec,boatSpec);
var climbSpec = ["climbingSpecName"];
convertRS("mclimbingspec","climbingspec",climbSpec,climbSpec);
var driveSpec = ["driveingSpecName"];
convertRS("mdriveingspec","driveingspec",driveSpec,driveSpec);
var faithSpec = ["faithSpecName"];
convertRS("mfaithspec","faithspec",faithSpec,faithSpec);
var gamSpec = ["gamblingSpecName"];
convertRS("mgamblingspec","gamblingspec",gamSpec,gamSpec);
var gutSpec = ["gutsSpecName"];
convertRS("mgutsspec","gutsspec",gutSpec,gutSpec);
var healSpec = ["healingSpecName"];
convertRS("mhealingspec","healingspec",healSpec,healSpec);
var intSpec = ["intimidateSpecName"];
convertRS("mintimidatespec","intimidatespec",intSpec,intSpec);
var invSpec = ["investigationSpecName"];
convertRS("minvestigationspec","investigationspec",invSpec,invSpec);
var lockSpec = ["lockpickingSpecName"];
convertRS("mlockpickingspec","lockpickingspec",lockSpec,lockSpec);
var notSpec = ["noticeSpecName"];
convertRS("mnoticespec","noticespec",notSpec,notSpec);
var perSpec = ["persuasionSpecName"];
convertRS("mpersuasionspec","persuasionspec",perSpec,perSpec);
var pilotSpec = ["pilotingSpecName"];
convertRS("mpilotingspec","pilotingspec",pilotSpec,pilotSpec);
var psiSpec = ["psionicsSpecName"];
convertRS("mpsionicsspec","psionicsspec",psiSpec,psiSpec);
var repSpec = ["repairSpecName"];
convertRS("mrepairspec","repairspec",repSpec,repSpec);
var ridSpec = ["ridingSpecName"];
convertRS("mridingspec","ridingspec",repSpec,repSpec);
var ritSpec = ["ritualSpecName"];
convertRS("mritualspec","ritualspec",ritSpec,ritSpec);
var shootSpec = ["shootingSpecName"];
convertRS("mshootingspec","shootingspec",shootSpec,shootSpec);
var spellSpec = ["spellcastingSpecName"];
convertRS("mspellcastingspec","spellcastingspec",spellSpec,spellSpec);
var stealthSpec = ["stealthSpecName"];
convertRS("mstealthspec","stealthspec",stealthSpec,stealthSpec);
var streetSpec = ["streetwiseSpecName"];
convertRS("mstreetwisespec","streetwisespec",streetSpec,streetSpec);
var surSpec = ["survivalSpecName"];
convertRS("msurvivalspec","survivalspec",surSpec,surSpec);
var swimSpec = ["swimmingSpecName"];
convertRS("mswimmingspec","swimmingspec",swimSpec,swimSpec);
var tauntSpec = ["tauntSpecName"];
convertRS("mtauntspec","tauntspec",tauntSpec,tauntSpec);
var throwSpec = ["throwingSpecName"];
convertRS("mthrowingspec","throwingspec",throwSpec,throwSpec);
var trackSpec = ["trackingSpecName"];
convertRS("mtrackingspec","trackingspec",trackSpec,trackSpec);
var weirdSpec = ["weirdscienceSpecName"];
convertRS("mweirdsciencespec","weirdsciencespec",weirdSpec,weirdSpec);
//Engrams...
getSectionIDs("repeating_engrams", function(idArray) {
if (idArray.length > 0) {
var oldAttrs = [];
var wcAttrs = [];
for(var z=0; z < idArray.length; z++) {
console.log("@@@@ idArray Loop: "+z);
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mengramquality";
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mamsrating";
oldAttrs[oldAttrs.length] = "repeating_engrams_"+idArray[z]+"_mamsactive";
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_engramquality";
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_amsrating";
wcAttrs[wcAttrs.length] = "repeating_engrams_"+idArray[z]+"_amsactive";
}
console.log("@@@@ oldAttrs: "+oldAttrs);
console.log("@@@@ wcAttrs: "+wcAttrs);
getAttrs(oldAttrs, function(v) {
const sattrs = {};
for(var x=0; x < oldAttrs.length; x++) {
var getMRF = '', putWCRF = '';
getMRF = oldAttrs[x];
putWCRF = wcAttrs[x];
console.log("**** getMrf: "+getMRF);
console.log("**** putWCRF: "+putWCRF);
sattrs[putWCRF]=v[getMRF];
}
setAttrs(sattrs);
});
}
else {
console.log("<===== No engrams =====>");
}
});
}
else { //character is not a mook and no update is necessary
console.log("**** Character is not a mook...no need to update ****");
}
console.log("**** Initialize Statblock ****");
setAttrs({initializeStatblock: "on"});
});
}
else {
//Sheet is already upgraded
console.log("<===== Sheet already upgraded to latest version =====>");
}
};
on('sheet:opened', function() {
getAttrs(['character_sheet','initializeStatblock'], function(v) {
if(v.initializeStatblock === '0') {
createStatBlock();
setAttrs({initializeStatblock: 'on'});
}
console.log("<===== Begin Sheet Upgrade Conversion Process =====>");
console.log("Sheet Version: " + v.character_sheet.slice(22));
const version = parseFloat(v.character_sheet.slice(22)) || 0;
//if (!version) initializeSheet();
upgradeSheet(version);
});
console.log("**** Updating Sheet Version ****");
setAttrs({
character_sheet: sheetVersionPrefix + sheetVersion
});
console.log("<===== End Sheet Upgrade Conversion Process =====>");
});
/* ---- End Sheet Version Validation & Update ---- */
//Quick Setting Configuration
on("change:settingconfig", function() {
getAttrs(["settingconfig"], function(setting) {
console.log("Setting selected: " + setting.settingconfig);
if (setting.settingconfig === '1') {
console.log("<==Setting configuration for 50 Fathoms==>");
setAttrs({logo: 1,
background: 2,
'50fPo8Clams': 1,
vehicle: 'on',
sailingShip: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "2") {
console.log("<==Setting configuration for All For One==>");
setAttrs({logo: 13,
background: 10,
'50fPo8Clams': 5,
a41archetype: 'on',
a41motivation: 'on',
fencinginfo: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "3") {
console.log("<==Setting configuration for Deadlands: Reloaded==>");
setAttrs({logo: 6,
background: 10,
DLGrit: 'on',
permInjuries: 'on',
worstNightmare: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "4") {
console.log("<==Setting configuration for ETU==>");
setAttrs({logo: 14,
background: 1,
useacademics: 1,
ETUClass: 1,
activitiesexams: 1,
majorminor: 'on',
magictype: 'on',
talismans: 1,
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "5") {
console.log("<==Setting configuration for Hellfrost==>");
setAttrs({logo: 10,
background: 8,
hfGlory: 'on',
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "6") {
console.log("<==Setting configuration for Interface Zero 2.0==>");
setAttrs({logo: 9,
background: 7,
izStrain: 'on',
izFirewall: 'on',
neuraltoughness: 'on',
izStreetCred: 'on',
'50fPo8Clams': 4,
increasedfatigue: 1,
augment: 'on',
izengrams: 'on',
Lang: 'on',
tlpOccupation: 'on',
iztap: 'on',
vehicle: 'on',
flyingShip: 'on',
groundVehicle: 'on',
Walker: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "7") {
console.log("<==Setting configuration for Lankhmar==>");
setAttrs({logo: 12,
background: 10,
'50fPo8Clams': 3,
Corruption: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "8") {
console.log("<==Setting configuration for The Last Parsec==>");
setAttrs({logo: 3,
background: 5,
izStrain: 'on',
tlpSpecies: 'on',
tlpHW: 'on',
'50fPo8Clams': 4,
augment: 'on',
Lang: 'on',
tlpOccupation: 'on',
vehicle: 'on',
flyingShip: 'on',
groundVehicle: 'on',
Walker: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "9") {
console.log("<==Setting configuration for Low Life==>");
setAttrs({logo: 1,
background: 1,
'50fPo8Clams': 2});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "10") {
console.log("<==Setting configuration for Necessary Evil==>");
setAttrs({logo: 5,
background: 6,
codename: 'on',
ThreatRating: 'on',
powerOrigins: 'on',
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "11") {
console.log("<==Setting configuration for Pirates of the Spanish Main==>");
setAttrs({logo: 2,
background: 2,
'50fPo8Clams': 1,
potsmFame: 'on',
vehicle: 'on',
sailingShip: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "12") {
console.log("<==Setting configuration for Tour of Darkness==>");
setAttrs({logo: 1,
background: 1,
tdsanity: 'on',
permInjuries: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "13") {
console.log("<==Setting configuration for Rifts==>");
setAttrs({logo: 15,
background: 11,
augment: 'on',
'Cybernetics': 1,
'IconicFramwork': 'on',
heroicpath: 'on',
ppe: 'on'/*,
useISP: 'on'*/});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "14") {
console.log("<==Setting configuration for Rippers==>");
setAttrs({logo: 16,
background: 12,
ripReason: 'on',
ripStatus: 'on',
useRippertech: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "0") {
console.log("<==Setting configuration resetting to defaults==>");
setAttrs({logo: 1,
background: 1,
'50fPo8Clams': 0,
vehicle: 0,
sailingShip: 0,
a41archetype: 0,
a41motivation: 0,
fencinginfo: 0,
DLGrit: 0,
permInjuries: 0,
worstNightmare: 0,
useacademics: 0,
ETUClass: 0,
activitiesexams: 0,
majorminor: 0,
magictype: 0,
talismans: 0,
NoPPRule: 0,
hfGlory: 0,
izStrain: 0,
izFirewall: 0,
neuraltoughness: 0,
izStreetCred: 0,
increasedfatigue: 0,
augment: 0,
izengrams: 0,
Lang: 0,
tlpOccupation: 0,
iztap: 0,
flyingShip: 0,
groundVehicle: 0,
Walker: 0,
Corruption: 0,
tlpSpecies: 0,
tlpHW: 0,
codename: 0,
ThreatRating: 0,
powerOrigins: 0,
potsmFame: 0,
tdsanity: 0,
'Cybernetics': 0,
'IconicFramwork': 0,
heroicpath: 0,
ppe: 0,
/*useISP: 0,*/
ripReason: 0,
ripStatus: 0,
useRippertech: 0});
console.log("<==Configuration complete==>");
}
else {
console.log("<==Nothing to see here...move along==>");
/*setAttrs({logo: 1,
background: 1,
useacademics: 0,
majorminor: 0});*/
}
});
});
/*****************************
* Skill Block functions
*****************************/
//Initialize the Statblock
function createStatBlock() {
console.log("^^^^Call Function to Create Derived Stats Calcs List^^^^");
derivedStatsBlock();
console.log("^^^^Call Function to Create Static Skills List^^^^");
statSkillBlock();
console.log("^^^^Call Function to Create Repeating Skills List^^^^");
repeatingSkillBlock();
console.log("^^^^Call Function to Create Hindrances List^^^^");
specHindranceBlock();
console.log("^^^^Call Function to Create Edges List^^^^");
specEdgesBlock();
console.log("^^^^Call Function to Create Cybernetics List^^^^");
specCyberBlock();
console.log("^^^^Call Function to Create Rippertech List^^^^");
specRipperBlock();
console.log("^^^^Call Function to Create Armor List^^^^");
gearArmorBlock();
console.log("^^^^Call Function to Create Melee Weapon List^^^^");
gearMeleeBlock();
console.log("^^^^Call Function to Create Ranged Weapon List^^^^");
gearRangedBlock();
console.log("^^^^Call Function to Create Talisman List^^^^");
specTalismanBlock();
console.log("^^^^Call Function to Create Damaging Spell List^^^^");
specDSpellsBlock();
console.log("^^^^Call Function to Create Non-Damaging Spell List^^^^");
specNDSpellsBlock();
console.log("^^^^Set the intial value for Power Points^^^^");
setAttrs({ppString: "Power Points: @{PowerPoints|max}"});
console.log("^^^^All Functions called");
}
/*on("change:initializeStatblock", function() {
createStatBlock();
});*/
function derivedStatsBlock() {
var dsAcademics = 0;
var dsCorruption = 0;
var dsFame = 0;
var dsFirewall = 0;
var dsGlory = 0;
var dsGrit = 0;
var dsNToughness = 0;
var dsReason = 0;
var dsSanity = 0;
var dsStatus = 0;
var dsStrain = 0;
var dsStreetCred = 0;
getAttrs(["useacademics","Corruption","potsmFame","izFirewall","hfGlory","DLGrit","neuraltoughness","ripReason","tdsanity","ripStatus","izStrain","izStreetCred"],function(value) {
console.log("^^^Use Academics: "+value.useacademics+"^^^");
console.log("^^^Use Corruption: "+value.Corruption+"^^^");
console.log("^^^Use Fame: "+value.potsmFame+"^^^");
console.log("^^^Use Firewall: "+value.izFirewall+"^^^");
console.log("^^^Use Glory: "+value.hfGlory+"^^^");
console.log("^^^Use Grit: "+value.DLGrit+"^^^");
console.log("^^^Use N Toughness: "+value.neuraltoughness+"^^^");
console.log("^^^Use Reason: "+value.ripReason+"^^^");
console.log("^^^Use Sanity: "+value.tdsanity+"^^^");
console.log("^^^Use Status: "+value.ripStatus+"^^^");
console.log("^^^Use Strain: "+value.izStrain+"^^^");
console.log("^^^Use Street Cred: "+value.izStreetCred+"^^^");
if (value.useacademics != "0") {
dsAcademics = 1;
}
if (value.Corruption != "0") {
dsCorruption = 1;
}
if (value.potsmFame != "0") {
dsFame = 1;
}
if (value.izFirewall != "0") {
dsFirewall = 1;
}
if (value.hfGlory != "0") {
dsGlory = 1;
}
if (value.DLGrit != "0") {
dsGrit = 1;
}
if (value.neuraltoughness != "0") {
dsNToughness = 1;
}
if (value.ripReason != "0") {
dsReason = 1;
}
if (value.tdsanity != "0") {
dsSanity = 1;
}
if (value.ripStatus != "0") {
dsStatus = 1;
}
if (value.izStrain != "0") {
dsStrain = 1;
}
if (value.izStreetCred != "0") {
dsStreetCred = 1;
}
setAttrs({
dsAcademics: dsAcademics,
dsCorruption: dsCorruption,
dsFame: dsFame,
dsFirewall: dsFirewall,
dsGlory: dsGlory,
dsGrit: dsGrit,
dsNToughness: dsNToughness,
dsReason: dsReason,
dsSanity: dsSanity,
dsStatus: dsStatus,
dsStrain: dsStrain,
dsStreetCred: dsStreetCred
});
});
}
on("change:useacademics change:corruption change:potsmfame change:izfirewall change:hfglory change:dlgrit change:neuraltoughness change:ripreason change:tdsanity change:ripstatus change:izstrain change:izstreetcred", function() {
derivedStatsBlock();
});
function statSkillBlock() {
var statskillblock = '**^{fighting}**: [d@{fighting}';
console.log("<==Creating Core Skills Statblock!!==>");
getAttrs(["FightingMod", "staticBoating", "BoatingMod", "staticClimbing", "ClimbingMod", "staticDriving", "DrivingMod", "staticFaith", "FaithMod", "staticGambling", "GamblingMod", "staticGuts", "GutsMod", "staticHealing", "HealingMod", "staticIntimidation", "IntimidationMod", "staticInvestigation", "InvestigationMod", "staticLockpicking", "lockpickingMod", "staticNotice", "NoticeMod", "staticPersuasion", "PersuasionMod", "staticPiloting", "PilotingMod", "staticPsionics", "PsionicsMod", "staticRepair", "RepairMod", "staticRiding", "RidingMod", "staticRitual", "RitualMod", "staticShooting", "ShootingMod", "staticSpellcasting", "SpellcastingMod", "staticStealth", "StealthMod", "staticStreetwise", "StreetwiseMod", "staticSurvival", "SurvivalMod", "staticSwimming", "SwimmingMod", "staticTaunt", "TauntMod", "staticThrowing", "ThrowingMod", "staticTracking", "TrackingMod", "staticWeirdScience","WeirdScienceMod"], function(value) {
if (value.FightingMod != "0") {
statskillblock += "+@{FightingMod}](~tFightingRoll)";
}
else {
statskillblock += "](~tFightingRoll)";
}
if (value.staticBoating === 'on') {
console.log("<==Boating is on==>");
if (value.BoatingMod === "0") {
statskillblock += ", **^{boating}**: [d@{boating}](~tBoatingRoll)";
}
else {
statskillblock += ", **^{boating}**: [d@{boating}+@{BoatingMod}](~tBoatingRoll)";
}
}
if (value.staticClimbing === 'on') {
console.log("<==Climbing is on==>");
if (value.ClimbingMod != "0") {
statskillblock += ", **^{climbing}**: [d@{Climbing}+@{ClimbingMod}](~tClimbingRoll)";
}
else {
statskillblock += ", **^{climbing}**: [d@{Climbing}](~tClimbingRoll)";
}
}
if (value.staticDriving === "on") {
console.log("<==Driving is on==>");
if (value.DrivingMod != "0") {
statskillblock += ", **^{driving}**: [d@{Driving}+@{DrivingMod}](~tDrivingRoll)";
}
else {
statskillblock += ", **^{driving}**: [d@{Driving}](~tDrivingRoll)";
}
}
if (value.staticFaith === "on") {
console.log("<==Faith is on==>");
if (value.FaithMod != "0") {
statskillblock += ", **^{faith}**: [d@{Faith}+@{FaithMod}](~tFaithRoll)";
}
else {
statskillblock += ", **^{faith}**: [d@{Faith}](~tFaithRoll)";
}
}
if (value.staticGambling === "on") {
console.log("<==Gambling is on==>");
if (value.GamblingMod != "0") {
statskillblock += ", **^{gambling}**: [d@{Gambling}+@{GamblingMod}](~tGamblingRoll)";
}
else {
statskillblock += ", **^{gambling}**: [d@{Gambling}](~tGamblingRoll)";
}
}
if (value.staticGuts === "on") {
console.log("<==Guts is on==>");
if (value.GutsMod != "0") {
statskillblock += ", **^{guts}**: [d@{Guts}+@{GutsMod}](~tGutsRoll)";
}
else {
statskillblock += ", **^{guts}**: [d@{Guts}](~tGutsRoll)";
}
}
if (value.staticHealing === "on") {
console.log("<==Healing is on==>");
if (value.HealingMod != "0") {
statskillblock += ", **^{healing}**: [d@{Healing}+@{HealingMod}](~tHealingRoll)";
}
else {
statskillblock += ", **^{healing}**: [d@{Healing}](~tHealingRoll)";
}
}
if (value.staticIntimidation === "on") {
console.log("<==Intimidation is on==>");
if (value.IntimidationMod != "0") {
statskillblock += ", **^{intimidation}**: [d@{Intimidation}+@{IntimidationMod}](~tIntimidationRoll)";
}
else {
statskillblock += ", **^{intimidation}**: [d@{Intimidation}](~tIntimidationRoll)";
}
}
if (value.staticInvestigation === "on") {
console.log("<==Investigation is on==>");
if (value.InvestigationMod != "0") {
statskillblock += ", **^{investigation}**: [d@{Investigation}+@{InvestigationMod}](~tInvestigationRoll)";
}
else {
statskillblock += ", **^{investigation}**: [d@{Investigation}](~tInvestigationRoll)";
}
}
if (value.staticLockpicking === "on") {
console.log("<==Lockpicking is on==>");
if (value.lockpickingMod != "0") {
statskillblock += ", **^{lockpicking}**: [d@{Lockpicking}+@{LockpickingMod}](~tLockpickingRoll)";
}
else {
statskillblock += ", **^{lockpicking}**: [d@{Lockpicking}](~tLockpickingRoll)";
}
}
if (value.staticNotice === "on") {
console.log("<==Notice is on==>");
if (value.NoticeMod !="0") {
statskillblock += ", **^{notice}**: [d@{Notice}+@{NoticeMod}](~tNoticeRoll)";
}
else {
statskillblock += ", **^{notice}**: [d@{Notice}](~tNoticeRoll)";
}
}
if (value.staticPersuasion === "on") {
console.log("<==Persuasion is on==>");
if (value.PersuasionMod !="0") {
statskillblock += ", **^{persuasion}**: [d@{Persuasion}+@{PersuasionMod}](~tPersuasionRoll)";
}
else {
statskillblock += ", **^{persuasion}**: [d@{Persuasion}](~tPersuasionRoll)";
}
}
if (value.staticPiloting === "on") {
console.log("<==Piloting is on==>");
if (value.PilotingMod !="0") {
statskillblock += ", **^{piloting}**: [d@{Piloting}+@{PilotingMod}](~tPilotingRoll)";
}
else {
statskillblock += ", **^{piloting}**: [d@{Piloting}](~tPilotingRoll)";
}
}
if (value.staticPsionics === "on") {
console.log("<==Psionics is on==>");
if (value.PsionicsMod !="0") {
statskillblock += ", **^{psionics}**: [d@{Psionics}+@{PsionicsMod}](~tPsionicsRoll)";
}
else {
statskillblock += ", **^{psionics}**: [d@{Psionics}](~tPsionicsRoll)";
}
}
if (value.staticRepair === "on") {
console.log("<==Repair is on==>");
if (value.RepairMod !="0") {
statskillblock += ", **^{repair}**: [d@{Repair}+@{RepairMod}](~tRepairRoll)";
}
else {
statskillblock += ", **^{repair}**: [d@{Repair}](~tRepairRoll)";
}
}
if (value.staticRiding === "on") {
console.log("<==Riding is on==>");
if (value.RidingMod !="0") {
statskillblock += ", **^{riding}**: [d@{Riding}+@{RidingMod}](~tRidingRoll)";
}
else {
statskillblock += ", **^{riding}**: [d@{Riding}](~tRidingRoll)";
}
}
if (value.staticRitual === "on") {
console.log("<==Ritual is on==>");
if (value.RitualMod !="0") {
statskillblock += ", **^{ritual}**: [d@{Ritual}+@{RitualMod}](~tRitualRoll)";
}
else {
statskillblock += ", **^{ritual}**: [d@{Ritual}](~tRitualRoll)";
}
}
if (value.staticShooting === "on") {
console.log("<==Shooting is on==>");
if (value.ShootingMod !="0") {
statskillblock += ", **^{shooting}**: [d@{Shooting}+@{ShootingMod}](~tShootingRoll)";
}
else {
statskillblock += ", **^{shooting}**: [d@{Shooting}](~tShootingRoll)";
}
}
if (value.staticSpellcasting === "on") {
console.log("<==Spellcasting is on==>");
if (value.SpellcastingMod !="0") {
statskillblock += ", **^{spellcasting}**: [d@{Spellcasting}+@{SpellcastingMod}](~tSpellcastingRoll)";
}
else {
statskillblock += ", **^{spellcasting}**: [d@{Spellcasting}](~tSpellcastingRoll)";
}
}
if (value.staticStealth === "on") {
console.log("<==Stealth is on==>");
if (value.StealthMod !="0") {
statskillblock += ", **^{stealth}**: [d@{Stealth}+@{StealthMod}](~tStealthRoll)";
}
else {
statskillblock += ", **^{stealth}**: [d@{Stealth}](~tStealthRoll)";
}
}
if (value.staticStreetwise === "on") {
console.log("<==Streetwise is on==>");
if (value.StreetwiseMod !="0") {
statskillblock += ", **^{streetwise}**: [d@{Streetwise}+@{StreetwiseMod}](~tStreetwiseRoll)";
}
else {
statskillblock += ", **^{streetwise}**: [d@{Streetwise}](~tStreetwiseRoll)";
}
}
if (value.staticSurvival === "on") {
console.log("<==Survival is on==>");
if (value.SurvivalMod !="0") {
statskillblock += ", **^{survival}**: [d@{Survival}+@{SurvivalMod}](~tSurvivalRoll)";
}
else {
statskillblock += ", **^{survival}**: [d@{Survival}](~tSurvivalRoll)";
}
}
if (value.staticSwimming === "on") {
console.log("<==Swimming is on==>");
if (value.SwimmingMod !="0") {
statskillblock += ", **^{swimming}**: [d@{Swimming}+@{SwimmingMod}](~tSwimmingRoll)";
}
else {
statskillblock += ", **^{swimming}**: [d@{Swimming}](~tSwimmingRoll)";
}
}
if (value.staticTaunt === "on") {
console.log("<==Taunt is on==>");
if (value.TauntMod !="0") {
statskillblock += ", **^{taunt}**: [d@{Taunt}+@{TauntMod}](~tTauntRoll)";
}
else {
statskillblock += ", **^{taunt}**: [d@{Taunt}](~tTauntRoll)";
}
}
if (value.staticThrowing === "on") {
console.log("<==Throwing is on==>");
if (value.ThrowingMod !="0") {
statskillblock += ", **^{throwing}**: [d@{Throwing}+@{ThrowingMod}](~tThrowingRoll)";
}
else {
statskillblock += ", **^{throwing}**: [d@{Throwing}](~tThrowingRoll)";
}
}
if (value.staticTracking === "on") {
console.log("<==Tracking is on==>");
if (value.TrackingMod !="0") {
statskillblock += ", **^{tracking}**: [d@{Tracking}+@{TrackingMod}](~tTrackingRoll)";
}
else {
statskillblock += ", **^{tracking}**: [d@{Tracking}](~tTrackingRoll)";
}
}
if (value.staticWeirdScience === "on") {
console.log("<==WeirdScience is on==>");
if (value.WeirdScienceMod !="0") {
statskillblock += ", **^{weird-science}**: [d@{WeirdScience}+@{WeirdScienceMod}](~tWeirdScienceRoll)";
}
else {
statskillblock += ", **^{weird-science}**: [d@{WeirdScience}](~tWeirdScienceRoll)";
}
}
setAttrs({staticSkillBlock: statskillblock});
});
}
//Set Static Skill Statblock information
on("change:staticboating change:staticclimbing change:staticdriving change:staticfaith change:staticgambling change:staticguts change:statichealing change:staticintimidation change:staticinvestigation change:staticlockpicking change:staticnotice change:staticpersuasion change:staticpiloting change:staticpsionics change:staticrepair change:staticriding change:staticritual change:staticshooting change:staticspellcasting change:staticstealth change:staticstreetwise change:staticsurvival change:staticswimming change:statictaunt change:staticthrowing change:statictracking change:staticweirdscience change:fightingmod change:boatingmod change:climbingmod change:drivingmod change:faithmod change:gamblingmod change:gutsmod change:healingmod change:intimidationmod change:investigationmod change:lockpickingmod change:noticemod change:persuasionmod change:pilotingmod change:psionicsmod change:repairmod change:ridingmod change:ritualmod change:shootingmod change:spellcastingmod change:stealthmod change:streetwisemod change:survivalmod change:swimmingmod change:tauntmod change:throwingmod change:trackingmod change:weirdsciencemod", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
statSkillBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
//Set Repeating Skill Statblock information
function repeatingSkillBlock() {
console.log("<==Creating Repeating Skills Statblock!!==>");
var repstatblockskill = "";
getSectionIDs("repeating_skills", function(skillsarray) {
console.log("<==Got Section IDs!!==>");
if (skillsarray.length > 0) {
console.log("**** Number of Rows in Repeating Skills: " + skillsarray.length +" ****");
for(var i=0; i < skillsarray.length; i++) {
console.log("~~~~ Iteration " + i + " ~~~~");
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}+@{repeating_skills_$"+i+"_SkillNameMod}](~repeating_skills_$"+i+"_tSkillRoll)";
/*var skillMod = [];
skillMod[0] = "repeating_skills_"+idarray[i]+"_SkillNameMod";
getAttrs(skillMod, (value) => {
console.log("**** Skill Mod: "+value[skillMod]+" ****");
if (value[skillMod] != "0") {
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}+@{repeating_skills_$"+i+"_SkillNameMod}](~repeating_skills_$"+i+"_tSkillRoll)";
}
else {
repstatblockskill += ", **@{repeating_skills_$"+i+"_SkillName}**: [d@{repeating_skills_$"+i+"_SkillNameRank}](~repeating_skills_$"+i+"_tSkillRoll)";
}
});*/
}
setAttrs({repSkillBlock: repstatblockskill});
}
else {
console.log("!!! No Repeating Rows to Find !!!");
}
});
}
on("change:repeating_skills remove:repeating_skills", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
//repeatingSkillBlock();
/*getSectionIDs("skills", function(skillsarray) {
console.log("Number of Skills in Repeating Section: " + skillsarray.length);
});*/
repeatingSkillBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
//Set Special Abilities (Hindrances & Edges) for Statblock
function specHindranceBlock() {
console.log("<==Creating Hindrance Statblock!!==>");
/*getSectionIDs("mhindrances", function(midarray) {
console.log("****");
console.log("** Number of Mook Hindrances:" + midarray.length);
console.log("****");
});*/
var specHindrances = "";
var numHindrances = 0;
getSectionIDs("repeating_hindrances", function(idarray) {
numHindrances = idarray.length;
console.log("****");
console.log("** Number of Hindrances:" + numHindrances);
console.log("****");
console.log("####");
console.log("## Hindrance ID Array: " + idarray);
console.log("####");
for(var i=0; i<idarray.length; i++) {
specHindrances += "<li>**@{repeating_hindrances_$"+i+"_hindrance}**: @{repeating_hindrances_$"+i+"_hindrancedescription}</li>";
}
console.log("**** Special Abilities ("+numHindrances+"): "+specHindrances+" ****");
setAttrs({
specHindrances: specHindrances,
numHindrances: numHindrances
});
});
}
function specEdgesBlock() {
console.log("<==Creating Edges Statblock!!==>");
var specEdges = "";
var numEdges = 0;
getSectionIDs("repeating_edges", function(idarray) {
numEdges = idarray.length;
for(var i=0; i<idarray.length; i++) {
specEdges += "<li>**@{repeating_edges_$"+i+"_edge}**: @{repeating_edges_$"+i+"_edgedescription}</li>";
}
console.log("**** Special Abilities ("+numEdges+"): "+specEdges+" ****");
setAttrs({
specEdges: specEdges,
numEdges: numEdges
});
});
}
function specCyberBlock() {
console.log("<==Creating Cybernetics Statblock!!==>");
var specCyber = "";
var numCyber = 0;
getSectionIDs("repeating_augmentation", function(idarray) {
numEdges = idarray.length;
for(var i=0; i<idarray.length; i++) {
specCyber += "<li>**@{repeating_augmentation_$"+i+"_augment}**: @{repeating_augmentation_$"+i+"_augDeets}</li>";
}
console.log("**** Special Abilities ("+numCyber+"): "+specCyber+" ****");
setAttrs({
specCyber: specCyber,
numCyber: numCyber
});
});
}
function specRipperBlock() {
console.log("<==Creating Rippertech Statblock!!==>");
var specRipper = "";
var numRipper = 0;
getSectionIDs("repeating_rippertech", function(idarray) {
numRipper = idarray.length;
for(var i=0; i<idarray.length; i++) {
specRipper += "<li>**@{repeating_rippertech_$"+i+"_RTtype}**: @{repeating_rippertech_$"+i+"_RTinfo} [Roll Damage](~repeating_rippertech_$"+i+"_tRTdmgRoll)</li>";
}
console.log("**** Special Abilities ("+numRipper+"): "+specRipper+" ****");
setAttrs({
specRipper: specRipper,
numRipper: numRipper
});
});
}
on("change:repeating_hindrances remove:repeating_hindrances", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
specHindranceBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
on("change:repeating_edges remove:repeating_edges", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
specEdgesBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
on("change:repeating_augmentation remove:repeating_augmentation", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
specCyberBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
on("change:repeating_rippertech remove:repeating_rippertech", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
specRipperBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
//
//Set up Gear Statblock
//
//Armor
function gearArmorBlock() {
console.log("<==Creating Armor Statblock!!==>");
var armorBlock = "";
var armorNum = 0;
getSectionIDs("repeating_armor", function(idarray) {
armorNum += idarray.length;
if (idarray.length > 0) {
for(var i=0; i < idarray.length; i++) {
if (i === 0) {
armorBlock += "@{repeating_armor_$"+i+"_ArmorType} (+@{repeating_armor_$"+i+"_ArmorTypeProtection})";
}
else {
armorBlock += ", @{repeating_armor_$"+i+"_ArmorType} (+@{repeating_armor_$"+i+"_ArmorTypeProtection})";
}
}
setAttrs({
armorBlock: armorBlock,
armorNum: armorNum
});
}
else {
setAttrs({
armorBlock: armorBlock,
armorNum: armorNum
});
}
});
}
on("change:repeating_armor remove:repeating_armor", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
gearArmorBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
function gearMeleeBlock() {
console.log("<==Creating Repeating Melee Statblock!!==>");
getSectionIDs("repeating_meleeweapons", function(mweaparray) {
console.log("<==Got Section IDs!!==>");
if (mweaparray.length > 0) {
var meleeNum = mweaparray.length;
console.log("**** Number of Rows in Repeating Melee Weapons: " + mweaparray.length +" ****");
var weapmods = [];
for (var i=0; i < mweaparray.length; i++) {
console.log("Created entry for Weapon Mods list");
weapmods[weapmods.length] = "repeating_meleeweapons_"+mweaparray[i]+"_MDmgMod";
}
weapmods[weapmods.length] = "armorNum";
getAttrs(weapmods, function(value) {
console.log("Got the attribute Values");
//var armorNum = weapmods[weapmods.length];
console.log("armorNum value: " + value.armorNum);
if (value.armorNum > 0) {
var repstatblockmelee = ", ";
}
else {
var repstatblockmelee = "";
}
for(var i=0; i < mweaparray.length; i++) {
if (i > 0) {
repstatblockmelee +=", ";
}
var curMod = weapmods[i];
console.log("~~~~ Iteration " + i + " ~~~~");
console.log("**** Skill Mod: "+value[curMod]+" ****");
if (value[curMod] != "0") {
repstatblockmelee += "**@{repeating_meleeweapons_$"+i+"_WeaponType}**: [STR+@{repeating_meleeweapons_$"+i+"_MeleeDieNum}d@{repeating_meleeweapons_$"+i+"_DmgType}+@{repeating_meleeweapons_$"+i+"_MDmgMod}](~repeating_meleeweapons_$"+i+"_tMeleeWeapon)";
}
else {
repstatblockmelee += "**@{repeating_meleeweapons_$"+i+"_WeaponType}**: [STR+@{repeating_meleeweapons_$"+i+"_MeleeDieNum}d@{repeating_meleeweapons_$"+i+"_DmgType}](~repeating_meleeweapons_$"+i+"_tMeleeWeapon)";
}
}
setAttrs({meleeBlock: repstatblockmelee,
meleeNum: meleeNum
});
});
}
else {
console.log("!!! No Repeating Rows to Find !!!");
setAttrs({meleeBlock: "",
meleeNum: 0});
}
});
}
on("change:repeating_meleeweapons:weapontype change:repeating_meleeweapons:mdmgmod change:repeating_meleeweapons:meleedienum remove:repeating_meleeweapons change:armorNum", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
gearMeleeBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
function gearRangedBlock() {
console.log("<==Creating Repeating Ranged Statblock!!==>");
getSectionIDs("repeating_rangeweapons", function(rweaparray) {
console.log("<==Got Section IDs!!==>");
if (rweaparray.length > 0) {
var rangeNum = rweaparray.length;
console.log("**** Number of Rows in Repeating Range Weapons: " + rweaparray.length +" ****");
var weapmods = [];
for (var i=0; i < rweaparray.length; i++) {
console.log("Created entry for Weapon Mods list");
weapmods[weapmods.length] = "repeating_meleeweapons_"+rweaparray[i]+"_RDmgMod";
}
weapmods[weapmods.length] = "armorNum";
weapmods[weapmods.length] = "meleeNum";
getAttrs(weapmods, function(value) {
console.log("Got the attribute Values");
//var armorNum = weapmods[weapmods.length];
console.log("armorNum value: " + value.armorNum);
gearNum = value.armorNum + value.meleeNum;
if (gearNum > 0) {
var repstatblockrange = ", ";
}
else {
var repstatblockrange = "";
}
for(var i=0; i < rweaparray.length; i++) {
if (i > 0) {
repstatblockrange +=", ";
}
var curMod = weapmods[i];
console.log("~~~~ Iteration " + i + " ~~~~");
console.log("**** Skill Mod: "+value[curMod]+" ****");
if (value[curMod] != "0") {
repstatblockrange += "**@{repeating_rangeweapons_$"+i+"_RWeaponType}**: [@{repeating_rangeweapons_$"+i+"_NoDmgDice}@{repeating_rangeweapons_$"+i+"_RDmgType}+@{repeating_rangeweapons_$"+i+"_RDmgMod}](~repeating_rangeweapons_$"+i+"_tRangeWeaponRoll)";
}
else {
repstatblockrange += "**@{repeating_rangeweapons_$"+i+"_RWeaponType}**: [@{repeating_rangeweapons_$"+i+"_NoDmgDice}@{repeating_rangeweapons_$"+i+"_RDmgType}](~repeating_rangeweapons_$"+i+"_tRangeWeaponRoll)";
}
}
setAttrs({rangeBlock: repstatblockrange,
rangeNum: rangeNum
});
});
}
else {
console.log("!!! No Repeating Rows to Find !!!");
setAttrs({rangeBlock: "",
rangeNum: 0
});
}
});
}
on("change:meleeNum change:armorNum change:repeating_rangeweapons:rdmgmod change:repeating_rangeweapons:nodmgdice change:repeating_rangeweapons:rweapontype change:repeating_rangeweapons:rdmgtype remove:repeating_rangeweapons ", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
gearRangedBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
function specTalismanBlock() {
console.log("<==Creating Talisman Statblock!!==>");
var specTalisman = "";
var numTalisman = 0;
getSectionIDs("repeating_talismans", function(idarray) {
numTalisman = idarray.length;
for(var i=0; i<idarray.length; i++) {
specTalisman += "<li>**@{repeating_talismans_$"+i+"_Talisman} (@{repeating_talismans_$"+i+"_actpen})**: @{repeating_talismans_$"+i+"_teffect} [Activate](~repeating_talismans_$"+i+"_tActivation)</li>";
}
console.log("**** Talismans ("+numTalisman+"): "+specTalisman+" ****");
setAttrs({
specTalisman: specTalisman,
numTalisman: numTalisman
});
});
}
on("change:repeating_talismans:talisman remove:repeating_talismans", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
specTalismanBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
function specDSpellsBlock() {
console.log("<==Creating Damaging Spell Statblock!!==>");
var specDSpells = "";
var numDSpells = 0;
getSectionIDs("repeating_dmgspells", function(idarray) {
numDSpells = idarray.length;
for(var i=0; i<idarray.length; i++) {
specDSpells += "<li>**@{repeating_dmgspells_$"+i+"_Spell}**: @{repeating_dmgspells_$"+i+"_DmgSpellNotes} [Roll Damage](~repeating_dmgspells_$"+i+"_tSpell)</li>";
}
console.log("**** Special Abilities ("+numDSpells+"): "+specDSpells+" ****");
setAttrs({
specDSpells: specDSpells,
numDSpells: numDSpells
});
});
}
function specNDSpellsBlock() {
console.log("<==Creating Non-Damaging Spell Statblock!!==>");
var specNDSpells = "";
var numNDSpells = 0;
getSectionIDs("repeating_ndspells", function(idarray) {
numDSpells = idarray.length;
for(var i=0; i<idarray.length; i++) {
specNDSpells += "<li>**@{repeating_ndspells_$"+i+"_NDSpell}**: @{repeating_ndspells_$"+i+"_NDSpellNotes}</li>";
}
console.log("**** Special Abilities ("+numNDSpells+"): "+specNDSpells+" ****");
setAttrs({
specNDSpells: specNDSpells,
numNDSpells: numNDSpells
});
});
}
on("change:repeating_dmgspells:spell remove:repeating_dmgspells", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
//create string for Damaging Spells
specDSpellsBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
on("change:repeating_ndspells:ndspell remove:repeating_ndspells", function() {
getAttrs(["initializeStatblock"], function(sbinit) {
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
//create string for Damaging Spells
specNDSpellsBlock();
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
});
});
on("change:ppe change:useisp change:nopprule change:usepowertypes change:magictype change:powerpoints_max change:innerstrpts_max", function() {
var powerType = "";
var ppString = "";
getAttrs(["initializeStatblock","ppe","useISP","NoPPRule","usePowerTypes","magictype"], function(sbinit) {
if (sbinit.usePowerTypes === "0") { //Does not use Power Types
powerType = "Spells";
}
else {
//determine the power type
console.log("***Power Type: "+sbinit.magictype+" ***");
switch(sbinit.magictype) {
case '1':
powerType = 'Miracles';
break;
case '2':
powerType = 'Psionic Powers';
break;
case '3':
powerType = 'Spells';
break;
case '4':
powerType = 'Rituals';
break;
case '5':
powerType = 'Weird Science Gadgets';
break;
}
}
if (sbinit.initializeStatblock === "on") {
console.log("Statblock already initialized, update it");
if (sbinit.NoPPRule === "0") { //is using Power Points...
if (sbinit.ppe === "0") { //Not using PPE
ppString += "Power Points: @{PowerPoints|max}";
}
else {
ppString += "PPE: @{PowerPoints|max}";
}
if(sbinit.useISP === "0") { //Not using ISP
console.log("** Not using ISP **");
}
else {
ppString += "; ISP: @{InnerStrPts|max}";
}
}
else { //Not using Power Points
console.log("** Not using Power Points **");
}
}
else {
console.log("Statblock not initialized, do not update the statblock");
}
setAttrs({ppString: ppString,
powerType: powerType
});
});
});
//Set Rank according to the XP value
on("sheet:opened change:xp change:rank", function() {
getAttrs(["xp", "rank", "class"], function(value) {
console.log("xp value: " + value.xp);
console.log("rank value: " + value.rank);
var xpVal = parseInt(value.xp)||0;
console.log(xpVal);
if (xpVal >=80) {
console.log("Setting rank to Legendary");
setAttrs({Rank: 5});
console.log("Setting class to Grad Student");
setAttrs({Class: 5});
}
else if (xpVal >=60) {
console.log("Setting rank to Heroic");
setAttrs({Rank: 4});
console.log("Setting class to Senior");
setAttrs({Class: 4});
}
else if (xpVal >=40) {
console.log("Setting rank to Veteran");
setAttrs({Rank: 3});
console.log("Setting class to Junior");
setAttrs({Class: 3});
}
else if (xpVal >=20) {
console.log("Setting rank to Seasoned");
setAttrs({Rank: 2});
console.log("Setting class to Sophmore");
setAttrs({Class: 2});
}
else {
console.log("Setting rank to Novice");
setAttrs({Rank: 1});
console.log("Setting class to Freshman");
setAttrs({Class: 1});
}
});
});
//End Rank
//Set Toughness (Regular and Neural)
on("sheet:opened change:vigor change:vimod change:toughness change:ntoughness", function() {
getAttrs(["vigor", "vimod"], function(vvalue) {
console.log("vigor value: " + vvalue.vigor);
console.log("vimod value: " + vvalue.vimod);
var Vigor = parseInt(vvalue.vigor)||0;
var ViMod = parseInt(vvalue.vimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ toughness: Math.floor(totVigor/2) + 2 });
setAttrs({ ntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Mook Neural Toughness
on("sheet:opened change:mvigor change:mvimod change:mtoughness change:mntoughness", function() {
getAttrs(["mvigor", "mvimod"], function(vvalue) {
console.log("vigor value: " + vvalue.mvigor);
console.log("vimod value: " + vvalue.mvimod);
var Vigor = parseInt(vvalue.mvigor)||0;
var ViMod = parseInt(vvalue.mvimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ mntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Max Fatigue
on("change:increasedfatigue", function() {
getAttrs(["increasedfatigue", "fatigue_max"], function(vvalue) {
console.log("Increase Fatigue value: " + vvalue.increasedfatigue);
console.log("Max Fatigue value: " + vvalue.fatigue_max);
if (vvalue.increasedfatigue === "1") {
console.log("Increase Max Fatigue to 3");
setAttrs({fatigue_max: 3});
}
else {
setAttrs({ fatigue_max: 2 });
}
});
});
//Set Parry
on("sheet:opened change:fighting change:fightingmod change:parry change:parryMod", function() {
getAttrs(["fighting", "FightingMod", "parryMod"], function(pvalue) {
console.log("fighting value: " + pvalue.fighting);
console.log("mod value: " + pvalue.FightingMod);
console.log("parry mod: " + pvalue.parryMod);
var Fighting = parseInt(pvalue.fighting);
var FightingMod = parseInt(pvalue.FightingMod);
var totFighting = Fighting + FightingMod;
var parryMod = parseInt(pvalue.parryMod);
var parryCalc = Math.floor(totFighting/2) + 2;
setAttrs({ parry: parryCalc });
setAttrs({ parryCur: parryCalc + parryMod });
});
});
//Example of SimpleSum usage
//on('change:repeating_weapons',function(){
// TAS.repeatingSimpleSum('weapons','cost','spentbudget');
//});
// Calculate Strain
on('change:repeating_augmentation remove:repeating_augmentation',function(){
TAS.repeatingSimpleSum('augmentation','augStrain','totalStrain');
});
// Calculate Mook Strain
on('change:repeating_maugmentation remove:repeating_maugmentation',function(){
TAS.repeatingSimpleSum('maugmentation','maugStrain','mtotalStrain');
});
//Set Current Strain
on('change:totalstrain', function() {
getAttrs(["totalStrain"], function(svalue) {
var strain = parseInt(svalue.totalStrain)||0;
setAttrs({ StrainCur: strain });
});
});
//Set Current Mook Strain
on('change:mtotalstrain', function() {
getAttrs(["mtotalStrain"], function(svalue) {
var strain = parseInt(svalue.mtotalStrain)||0;
setAttrs({ mStrainCur: strain });
});
});
//Calculate Max Strain
on("sheet:opened change:strain change:strainmod", function() {
getAttrs(["strain", "StrainMod"], function(svalue) {
console.log("strain value: " + svalue.strain);
console.log("mod value: " + svalue.StrainMod);
var base = parseInt(svalue.strain)||0;
var sMod = parseInt(svalue.StrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ strain_max: maxStrain });
});
});
//Calculate Mook Max Strain
on("change:mstrain change:mstrainmod", function() {
getAttrs(["mstrain", "mStrainMod"], function(svalue) {
console.log("strain value: " + svalue.mstrain);
console.log("mod value: " + svalue.mStrainMod);
var base = parseInt(svalue.mstrain)||0;
var sMod = parseInt(svalue.mStrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ mstrain_max: maxStrain });
});
});
//Visual Cue of Strain(ger) Danger (Wild Card)
on("change:strain_max change:totalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["Strain_max","totalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.Strain_max);
console.log("tot strain: " + cvalue.totalStrain);
var max_Strain = parseInt(cvalue.Strain_max)||0;
var tot_Strain = parseInt(cvalue.totalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({straincrit: 1,
straindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({straincrit: 0,
straindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({straincrit: 0,
straindanger: 0});
}
});
});
//Visual Cue of Strain(ger) Danger (Mook)
on("change:mstrain_max change:mtotalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["mStrain_max","mtotalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.mStrain_max);
console.log("tot strain: " + cvalue.mtotalStrain);
var max_Strain = parseInt(cvalue.mStrain_max)||0;
var tot_Strain = parseInt(cvalue.mtotalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({mstraincrit: 1,
mstraindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({mstraincrit: 0,
mstraindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({mstraincrit: 0,
mstraindanger: 0});
}
});
});
//Set TAP Range
on("sheet:opened change:smarts change:smmod", function() {
getAttrs(["smarts", "smmod", "taprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.smarts);
console.log("Smarts Mod value: " + vvalue.smmod);
var smartsval = parseInt(vvalue.smarts)||0;
var smodval = parseInt(vvalue.smmod)||0;
var totrange = smartsval + smodval;
setAttrs({taprange: totrange});
});
});
//Set Mook TAP Range
on("sheet:opened change:msmarts change:msmmod", function() {
getAttrs(["msmarts", "msmmod", "mtaprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.msmarts);
console.log("Smarts Mod value: " + vvalue.msmmod);
var smartsval = parseInt(vvalue.msmarts)||0;
var smodval = parseInt(vvalue.msmmod)||0;
var totrange = smartsval + smodval;
setAttrs({mtaprange: totrange});
});
});
// Calculate Armor Weights
on('change:repeating_armor remove:repeating_armor',function(){
TAS.repeatingSimpleSum('armor','ArmorTypeWeight','armortotalweightcarried');
});
// Calculate Melee Weapon Weights
on('change:repeating_meleeweapons remove:repeating_meleeweapons',function(){
TAS.repeatingSimpleSum('meleeweapons','WeaponWeight','meleetotalweightcarried');
});
// Calculate Range Weapon Weights
on('change:repeating_rangeweapons remove:repeating_rangeweapons',function(){
TAS.repeatingSimpleSum('rangeweapons','RWeaponWeight','rangedtotalweightcarried');
});
// Calculate Gear Weights
on('change:repeating_gear remove:repeating_gear',function(){
TAS.repeatingSimpleSum('gear','itemWeight','geartotalweightcarried');
});
//Calculate Load Limit
on("sheet:opened change:strength change:stmod change:loadlimitmulitplier change:loadlimitmod",function(){
//'use strict';
getAttrs(["strength", "stMod", "loadlimitmulitplier", "loadlimitmod"], function(lvalue) {
console.log("strength value: " + lvalue.strength);
console.log("stMod value: " + lvalue.stmod);
console.log("LL Multiplier: " + lvalue.loadlimitmulitplier);
console.log("LL Modifier: " + lvalue.loadlimitmod);
//((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}
var Strength = parseInt(lvalue.strength);
var stMod = parseInt(lvalue.stMod);
var totStr = Strength + stMod;
var multiplier = parseInt(lvalue.loadlimitmulitplier);
var lMod = parseInt(lvalue.loadlimitmod);
setAttrs({ loadlimit: (totStr * multiplier) + lMod });
});
});
//Calculate Total Load Carried
on("sheet:opened change:armortotalweightcarried change:meleetotalweightcarried change:rangedtotalweightcarried change:geartotalweightcarried",function(){
//'use strict';
getAttrs(["armortotalweightcarried", "meleetotalweightcarried", "rangedtotalweightcarried", "geartotalweightcarried"], function(lvalue) {
//@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}
//These used to be parseInt instead of parseFloat
var armor = parseFloat(lvalue.armortotalweightcarried)||0;
var melee = parseFloat(lvalue.meleetotalweightcarried)||0;
var range = parseFloat(lvalue.rangedtotalweightcarried)||0;
var gear = parseFloat(lvalue.geartotalweightcarried)||0;
setAttrs({ totalloadcarried: armor + melee + range + gear });
});
});
//Calculate Encumbrance Penalty
on("sheet:opened change:loadlimit change:totalloadcarried change:loadlimit",function(){
//'use strict';
getAttrs(["loadlimit", "totalloadcarried"], function(lvalue) {
//floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))
//These used to be parseInt instead of parseFloat
var load = parseFloat(lvalue.totalloadcarried)||0;
if (load === 0) {
load = 1; //If there is no current load, then need to set it to 1, so the result of the calc = 0
}
var limit = parseFloat(lvalue.loadlimit)||0;
setAttrs({ encumbrance: Math.floor((limit - load) / limit) });
/*setAttrs({ encumbrance: (limit - load) / limit });*/
});
});
/*Calculate agility_rank*/
on("change:agility change:agmod",function(){
//'use strict';
getAttrs(["agility", "agmod"], function(lvalue) {
console.log("<==== Updating the agility_rank ====>")
console.log("agility value: " + lvalue.agility);
console.log("agMod value: " + lvalue.agMod);
if (lvalue.agmod === "0") {
var totalAg = '1d' + lvalue.agility + '!';
}
else {
var totalAg = '1d' + lvalue.agility + '!+' + lvalue.agmod;
}
console.log("totalAg:" + totalAg);
setAttrs({ agility_rank: totalAg });
console.log("<==== Finished Updating agility_rank ====>")
});
});
/*Calculate smarts_rank*/
on("change:smarts change:smmod",function(){
//'use strict';
getAttrs(["smarts", "smmod"], function(lvalue) {
console.log("<==== Updating the smarts_rank ====>")
console.log("smarts value: " + lvalue.smarts);
console.log("smMod value: " + lvalue.smMod);
if (lvalue.smmod === "0") {
var totalSm = '1d' + lvalue.smarts + '!';
}
else {
var totalSm = '1d' + lvalue.smarts + '!+' + lvalue.smmod;
}
console.log("totalAg:" + totalSm);
setAttrs({ smarts_rank: totalSm });
console.log("<==== Finished Updating smarts_rank ====>")
});
});
/*Calculate spirit_rank*/
on("change:spirit change:spmod",function(){
//'use strict';
getAttrs(["spirit", "spmod"], function(lvalue) {
console.log("<==== Updating the spirit_rank ====>")
console.log("spirit value: " + lvalue.spirit);
console.log("spMod value: " + lvalue.spMod);
if (lvalue.spmod === "0") {
var totalSp = '1d' + lvalue.spirit + '!';
}
else {
var totalSp = '1d' + lvalue.spirit + '!+' + lvalue.spmod;
}
console.log("totalSp:" + totalSp);
setAttrs({ spirit_rank: totalSp });
console.log("<==== Finished Updating spirit_rank ====>")
});
});
/*Calculate strength_rank*/
on("change:strength change:stmod",function(){
//'use strict';
getAttrs(["strength", "stmod"], function(lvalue) {
console.log("<==== Updating the strength_rank ====>")
console.log("strength value: " + lvalue.strength);
console.log("stMod value: " + lvalue.stMod);
if (lvalue.stmod === "0") {
var totalSt = '1d' + lvalue.strength + '!';
}
else {
var totalSt = '1d' + lvalue.strength + '!+' + lvalue.stmod;
}
console.log("totalSt:" + totalSt);
setAttrs({ strength_rank: totalSt });
console.log("<==== Finished Updating strength_rank ====>")
});
});
/*Calculate vigor_rank*/
on("change:vigor change:vimod",function(){
//'use strict';
getAttrs(["vigor", "vimod"], function(lvalue) {
console.log("<==== Updating the vigor_rank ====>")
console.log("vigor value: " + lvalue.vigor);
console.log("viMod value: " + lvalue.viMod);
if (lvalue.vimod === "0") {
var totalVi = '1d' + lvalue.vigor + '!';
}
else {
var totalVi = '1d' + lvalue.vigor + '!+' + lvalue.vimod;
}
console.log("totalVi:" + totalVi);
setAttrs({ vigor_rank: totalVi });
console.log("<==== Finished Updating vigor_rank ====>");
});
});
/*Determine if Wild Die is rolled*/
on("change:is_npc",function(){
//'use strict';
getAttrs(["is_npc"], function(lvalue) {
console.log("<==== Updating whether to Roll the Wild Die ====>")
console.log("is_npc value: " + lvalue.is_npc);
if (lvalue.is_npc === "0") {
console.log("Is a Wild Card: Roll a Wild Die");
setAttrs({ wdNum: 1 });
}
else {
console.log("Is not a Wild Card: Don't roll a Wild Die");
setAttrs({ wdNum: 0 });
}
console.log("<==== Finished Updating vigor_rank ====>");
});
});
/*Translation function*/
on("sheet:opened", function(eventInfo){
setAttrs({
notemplateagility: getTranslationByKey("notemplateagility"),
notemplatefaith: getTranslationByKey("notemplatefaith"),
notemplateguts: getTranslationByKey("notemplateguts"),
notemplatestealth: getTranslationByKey("notemplatestealth"),
notemplateunskilled: getTranslationByKey("notemplateunskilled"),
notemplatefighting: getTranslationByKey("notemplatefighting"),
notemplatefencing: getTranslationByKey("notemplatefencing"),
notemplateboating: getTranslationByKey("notemplateboating"),
notemplatepilot: getTranslationByKey("notemplatepilot"),
notemplateclimbing: getTranslationByKey("notemplateclimbing"),
notemplatedriving: getTranslationByKey("notemplatedriving"),
notemplatedrivinga: getTranslationByKey("notemplatedrivinga"),
notemplateandrolls: getTranslationByKey("notemplateandrolls"),
notemplategambling: getTranslationByKey("notemplategambling"),
notemplatehealing: getTranslationByKey("notemplatehealing"),
notemplateintimidation: getTranslationByKey("notemplateintimidation"),
notemplateinvestigation: getTranslationByKey("notemplateinvestigation"),
notemplatelockpicking: getTranslationByKey("notemplatelockpicking"),
notemplatenotice: getTranslationByKey("notemplatenotice"),
notemplatepersuasion: getTranslationByKey("notemplatepersuasion"),
notemplatepiloting: getTranslationByKey("notemplatepiloting"),
notemplatepsionics: getTranslationByKey("notemplatepsionics"),
notemplaterepair: getTranslationByKey("notemplaterepair"),
notemplatesmarts: getTranslationByKey("notemplatesmarts"),
notemplatespirit: getTranslationByKey("notemplatespirit"),
notemplatestrength: getTranslationByKey("notemplatestrength"),
notemplatevigor: getTranslationByKey("notemplatevigor"),
notemplateunshaken: getTranslationByKey("notemplateunshaken"),
notemplateriding: getTranslationByKey("notemplateriding"),
notemplateshooting: getTranslationByKey("notemplateshooting"),
notemplateshootings: getTranslationByKey("notemplateshootings"),
notemplatespellcasting: getTranslationByKey("notemplatespellcasting"),
notemplatestreetwise: getTranslationByKey("notemplatestreetwise"),
notemplatesurvival: getTranslationByKey("notemplatesurvival"),
notemplateswimming: getTranslationByKey("notemplateswimming"),
notemplatetaunt: getTranslationByKey("notemplatetaunt"),
notemplatethrowing: getTranslationByKey("notemplatethrowing"),
notemplatetracking: getTranslationByKey("notemplatetracking"),
notemplatecustomskill: getTranslationByKey("notemplatecustomskill"),
notemplatedamage: getTranslationByKey("notemplatedamage"),
notemplateactivatetalisman: getTranslationByKey("notemplateactivatetalisman"),
notemplatetalismanrolls: getTranslationByKey("notemplatetalismanrolls"),
notemplatedamagethe: getTranslationByKey("notemplatedamagethe"),
notemplatespellrolls: getTranslationByKey("notemplatespellrolls"),
notemplateritual: getTranslationByKey("notemplateritual"),
notemplatethrowings: getTranslationByKey("notemplatethrowings"),
notemplatetrackings: getTranslationByKey("notemplatetrackings"),
notemplateweirdscience: getTranslationByKey("notemplateweirdscience"),
notemplateruns: getTranslationByKey("notemplateruns"),
notemplateinches: getTranslationByKey("notemplateinches"),
});
});
</script>
<!-- END SHEET WORKERS -->
<div class='sheet-maindiv'>
<input type='text' style='display: none;' name='attr_character_sheet' value='Savage Worlds Tabbed v1.9' />
<input type='text' style='display: none;' name='attr_agility_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_smarts_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_spirit_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_strength_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_vigor_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_wdNum' value='1' />
<!--<input type="text" style="display:none;" name="attr_character_sheet" value="" disabled="true" />-->
<div class="sheet-useBackground">
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="1" checked />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="2" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="3" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="4" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="5" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="6" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="7" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="8" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="9" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="10" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="11" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="12" />
<!-- Be sure to update the CSS with the file information) -->
<div class='sheet-background'>
<!-- Release Notice -->
<input type='checkbox' class='sheet-Dismiss' style='display: none;' name='attr_dismissRN' value='1' />
<div class='sheet-row sheet-CSRelease' style='width: 100%; padding-top: 5px; padding-bottom: 5px;'>
<label style='width: 100%; display: inline-block;'>
<input type='checkbox' class='sheet-releasenotice' style='opacity: 100%;' name='attr_releasenotice1' value='1' checked /><span class='sheet-releasenotice' style='color: red;'><h3 style='display: inline-block; color: red;'>!! Important Notice !!</h3></span></label>
<input type='checkbox' class='sheet-releasenotice' style='display: none;' name='attr_releasenotice1' value='1' checked />
<div class='sheet-row sheet-releasenotice' style='width: 100%; padding: 0px; margin: 0px'>
<input type='checkbox' class='sheet-Dismiss' name='attr_dismissRN2' value='1' /><span class='sheet-Dismiss'>&nbsp;&nbsp;Dismiss</span>
<p>Savage Worlds Tabbed Sheet: Version 2.0</p>
<p>
Just a notice that in the next few weeks the newer version (version 3.0) will be released. This will be a major update and will completely change the layout of the sheet. It will be updated to support SWADE and be backwards compatible with with SWEX.
</p>
<p>
Because of all the changes that will be implemented, it's recommended that you make a back-up of your game; it's not anticipated that there should be any data loss with this upgrade, but there are some major changes and some existing fields will be deprecated and new fields created. What are those major changes?
</p>
<ul>
<li>Melee and Ranged Weapons are being combined into a single section</li>
<li>Damaging and non-damaging powers are being combined into a single section</li>
<li>Tweaks to the Vehicles' Crew sections</li>
</ul>
<p>
If you'd like to see what's happening with the sheet, join my Test/QA game at: <br /><br />
https://tinyurl.com/SWTabbedQA
</p>
<p>
That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements.
</p>
</div>
</div>
<!-- End Release Notice -->
<!-- Mook or Wild Card Header -->
<div class='sheet-row' style='width: 100%;'>
<input type='checkbox' class='sheet-Shaken' name='attr_isShaken' style='display: none;' />
<input class="sheet-is-npc" style='display: none;' type="checkbox" name="attr_is_npc" value="1" />
<h2 class='sheet-charTypeWC' data-i18n="wild-card">Wild Card</h2>
<h2 class='sheet-charTypeMook' data-i18n="mook">Mook</h2>
</div>
<!-- End Mook or Wild Card Header -->
<input class='sheet-sbButtonCheck' type='checkbox' style='display: none;' name='attr_initializeStatblock' />
<button type='roll' data-i18n="stat-block" class='sheet-sbButton' name='attr_Statblock' style='margin-top: -55px; margin-left: 20px;' value='/w gm &{template:statblock} {{name=@{character_name}}} {{WCI=@{WCI}}} {{mook=[[1d0+@{wdNum}]]}} @{attributesBlock} @{skillsBlock} @{gearBlock} {{SpecAbilities=@{specHindrances}@{specEdges}@{specCyber}@{specRipper}}} {{NumSpecAbilities=[[1d0+[[@{numHindrances}+@{numEdges}+@{numCyber}+@{numRipper}]]]]}} {{NumGear=[[1d0+[[@{armorNum}+@{meleeNum}+@r{rangeNum}]]]]}} {{NumSpells=[[1d0+[[@{numDSpells}+@{numNDSpells}]] ]] }} {{NumTalismans=[[1d0+@{numTalisman}]]}} {{dsAcademics=[[1d0+@{dsAcademics}]]}} {{dsCorruption=[[1d0+@{dsCorruption}]]}} {{dsFame=[[1d0+@{dsFame}]]}} {{dsFirewall=[[1d0+@{dsFirewall}]]}} {{dsGlory=[[1d0+@{dsGlory}]]}} {{dsGrit=[[1d0+@{dsGrit}]]}} {{dsNToughness=[[1d0+@{dsNToughness}]]}} {{dsReason=[[1d0+@{dsReason}]]}} {{dsSanity=[[1d0+@{dsSanity}]]}} {{dsStatus=[[1d0+@{dsStatus}]]}} {{dsStrain=[[1d0+@{dsStrain}]]}} {{dsStreetCred=[[1d0+@{dsStreetCred}]]}}'>Stat Block</button><br />
<div class='sheet-3colrow' style='padding-top: 5px; margin-left: 30px;'>
<div class='sheet-col' style='margin-right: 20px;'>
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" style='text-align: center;' /><label class='sheet-characterName sheet-basiclabel'></label>
</div>
<div class='sheet-col' style='margin-right: 20px;'>
<!--Begin Statblock fields-->
<input type='hidden' name='attr_attributesBlock' value='{{Description=@{physdescription}}} {{Agility=[@{agility_rank}](~tAgilityRoll)}} {{Smarts=[@{smarts_rank}](~tSmartsRoll)}} {{Spirit=[@{spirit_rank}](~tSpiritRoll)}} {{Strength=[@{strength_rank}](~tStrengthRoll)}} {{Vigor=[@{vigor_rank}](~tVigorRoll)}} {{Pace=[&lbrack;&lbrack;@{paceCur}&rbrack;&rbrack;](~Running)}} {{Parry=@{parryCur}}} {{Toughness=[[@{toughnesscur}]](@{toughnessArmor})}} {{PPString=@{ppString} }} {{pType=@{powerType} }} {{Spells=@{specDSpells}@{specNDSpells} }} {{Talismans=@{specTalisman} }} {{Academics=[[@{academicsCur}]]}} {{Sanity=[[@{sanityCur}]]}} {{Charisma=[[@{charismaCur}]]}} {{Fame=[[@{fameCur}]]}} {{Reason=[[@{reasonCur}]]}} {{Status=[[@{statusCur}]]}} {{Glory=[[@{gloryCur}]]}} {{Firewall=[[@{FirewallCur}]]}} {{Grit=[[@{gritCur}]]}} {{NToughness=[[@{ntoughnesscur}]](@{ntoughnessArmor})}} {{Corruption=[[@{corruptionCur}]]}} {{StreetCred=[[@{StreetCredCur}]]}} {{Strain=[[@{StrainCur}]]}} {{StrainMax=@{Strain|max}}}' />
<input type='hidden' name='attr_skillsBlock' value='{{Skills=@{staticSkillBlock}@{repSkillBlock} }}' />
<input type='hidden' name='attr_staticSkillBlock' value='' />
<input type='hidden' name='attr_repSkillBlock' value='' />
<!--<input type='hidden' name='attr_SpecAbilitiesBlock' value='{{NumSpecAbilities=[[1d10+2]] }} {{SpecAbilities=<ul>@{specHindrances}@{specEdges}@{specCyber}@{specRipper}</ul>}}' />-->
<input type='hidden' name='attr_specHindrances' value='' />
<input type='hidden' name='attr_numHindrances' value='0' />
<input type='hidden' name='attr_specEdges' value='' />
<input type='hidden' name='attr_numEdges' value='0' />
<input type='hidden' name='attr_specCyber' value='' />
<input type='hidden' name='attr_numCyber' value='0' />
<input type='hidden' name='attr_specRipper' value='' />
<input type='hidden' name='attr_numRipper' value='0' />
<input type='hidden' name='attr_gearBlock' value='{{Gear=@{armorBlock}@{meleeBlock}@{rangeBlock} }}' />
<input type='hidden' name='attr_armorBlock' value='' />
<input type='hidden' name='attr_armorNum' value='0' />
<input type='hidden' name='attr_meleeBlock' value='' />
<input type='hidden' name='attr_meleeNum' value='0' />
<input type='hidden' name='attr_rangeNum' value='0' />
<input type='hidden' name='attr_rangeBlock' value='' />
<input type='hidden' name='attr_rangeNum' value='0' />
<input type='hidden' name='attr_numTalisman' value='0' />
<input type='hidden' name='attr_specTalisman' value='' />
<input type='hidden' name='attr_powerType' value='' />
<!--<input type='hidden' name='attr_specSpellsBlock' value='{{PPString=@{ppString} }} {{pType=@{powerType} }} {{Spells=@{specDSpells}@{specNDSpells} }}' />-->
<input type='hidden' name='attr_numDSpells' value='0' />
<input type='hidden' name='attr_specDSpells' value='' />
<input type='hidden' name='attr_numNDSpells' value='0' />
<input type='hidden' name='attr_specNDSpells' value='' />
<input type='hidden' name='attr_ppString' value='' />
<!-- Additional Derived Stats -->
<input type='hidden' name='attr_dsAcademics' value='0' />
<input type='hidden' name='attr_dsCorruption' value='0' />
<input type='hidden' name='attr_dsFame' value='0' />
<input type='hidden' name='attr_dsFirewall' value='0' />
<input type='hidden' name='attr_dsGlory' value='0' />
<input type='hidden' name='attr_dsGrit' value='0' />
<input type='hidden' name='attr_dsNToughness' value='0' />
<input type='hidden' name='attr_dsReason' value='0' />
<input type='hidden' name='attr_dsSanity' value='0' />
<input type='hidden' name='attr_dsStatus' value='0' />
<input type='hidden' name='attr_dsStrain' value='0' />
<input type='hidden' name='attr_dsStreetCred' value='0' />
<!--End Statblock fields-->
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<div class="sheet-civilian">
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" data-i18n-placeholder="civilian-name" placeholder='Civilian Name' style='text-align: center;' /><label class='sheet-basiclabel'><span data-i18n="civilian-name">Civilian Name</span></label>
</div>
</div>
<div class='sheet-col'>
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" data-i18n-placeholder="players-name" placeholder="Player's Name" style='text-align: center;' /><label class='sheet-basiclabel'><span data-i18n="players-name">Player Name</span></label>
</div>
</div>
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class='sheet-cdiv'>
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
<span data-i18n="wild-card" style='display: inline-block;'>Wild Card&nbsp;&nbsp;</span><label class='sheet-switch'><input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-slider sheet-round"></span></label><span data-i18n="mook">&nbsp;&nbsp;Mook</span><br /><br />
<!--<div class='sheet-col' style='margin: 0px; padding:0px; width: 700px;'>
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>
<span data-i18n="wild-card" style='display: inline-block; margin-top: -5px;'>Wild Card</span><label class='sheet-switch'><input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-slider sheet-round"></span></label>Mook
</div>-->
<input class='sheet-is-npc' type='checkbox' name='attr_showMook' value='1' style='display: none;' />
<!-- -->
<!-- BEGIN CONFIGURATION STUFF -->
<!-- -->
<div class="sheet-config" style='border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none;'>
sheet version: 2 Apr 2017
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="configuration-u">CONFIGURATION</span></h2></div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader"><span data-i18n="api-fields">API Fields</span></h4>
API: Initiative Edges <span class="sheet-tooltip">i<span class="sheet-instructions"><strong style='line-height: 30px; text-align: center;'><span data-i18n="dealinit-api-script">DealInit API Script</span></strong><br><p><span data-i18n="dealinit-use">Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)</span></p><p><span data-i18n="dealinit-shorthand">The Edge shorthand is as follows</span>:<br /><ul><li><strong>Qui</strong> = <span data-i18n="quick">Quick</span></li><li><strong>LH</strong> = <span data-i18n="level-headed">Level Headed</span></li><li><strong>ILH</strong> = <span data-i18n="improved-level-headed">Improved Level Headed</span></li><li><strong>WCE</strong> = <span data-i18n="any-joker-activated">Any Joker Activated Wild Card Edge</span></li></ul></p></span></span>
<input class="sheet-standard" type="text" title="@{InitEdges}" name="attr_InitEdges"/>
</div>
<hr />
<div class="sheet-row">
<h4 class="sheet-subsectionHeader"><span data-i18n="edges-hindrances">Edges/Hindrances</span></h4>
<!--Nerves of Steel--><span data-i18n-something="enable-nerves-of-steel" title="Enable Nerves of Steel and Improved Nerves of Steel Edges"><input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px;" /><span data-i18n="nerves-of-steel">Nerves of Steel</span></span><br />
<!--Fleet Footed-->
<span data-i18n="running-die-type">Running Die-type</span>: <span data-i18n-something="running-die-type-title" title="Change the Running Die type from a d6 to something different for things like: Lame and Obese hindranes, Fleet Footed edge, or any racial modifications">
<select name='attr_runningDie' title="@{runningDie}" class="sheet-dtype" value="1d6" style='width:35px; padding:0px; height: 25px; border: 0px; margin-top: -5px;'>
<option value='1d4'>d4</option>
<option value='1d6' selected>d6</option>
<option value='1d8'>d8</option>
<option value='1d10'>d10</option>
<option value='1d12'>d12</option>
</select>
</span>
</div>
<hr />
<div class="sheet-row">
<h4 class="sheet-subsectionHeader"><span data-i18n="sheet-settings">Sheet Settings</span></h4>
<input type="checkbox" class="sheet-HideUITweaks" name="attr_wcUIConfig" checked /><span class="sheet-is-wcUI"></span>
<input type="checkbox" class="sheet-HideQuickConfig" name="attr_quickConfig" checked /><span class="sheet-is-quickConfig"></span>
<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>
<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>
<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>
<div class='sheet-UITweaks' style="padding: 10px;">
<div class="sheet-row">
<div class="sheet-2colrow">
<div class="sheet-col">
<h3><span data-i18n="backgrounds">Backgrounds</span></h3>
<span class="sheet-5pxshim">
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="1" data-i18n-title="no-background-image" title="No Background Image" checked /> <span data-i18n="no-background-image">No Background Image</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="7" data-i18n-title="cyberpunk" title="Cyberpunk" /> <span data-i18n="cyberpunk">Cyberpunk</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="8" data-i18n-title="hellfrost" title="Hellfrost" /> <span data-i18n="hellfrost">Hellfrost</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="9" data-i18n-title="hellfrost-land-of-fire" title="Hellfrost: Land of Fire" /> <span data-i18n="hellfrost-land-of-fire">Hellfrost: Land of Fire</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="5" data-i18n-title="last-parsec" title="Last Parsec" /> <span data-i18n="last-parsec">Last Parsec</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="4" data-i18n-title="noir" title="Noir" /> <span data-i18n="noir">Noir</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="2" data-i18n-title="old-map-postsm" title="Old Map (PotSM)" /> <span data-i18n="old-map">Old Map</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="10" data-i18n-title="parchment" title="Parchment" /> <span data-i18n="parchment">Parchment</span><br />
<input type='checkbox' class='sheet-useBackground' style='width: 15px;' name='attr_background' value='12' data-i18n-title="rippers" title='Rippers' /> <span data-i18n="rippers">Rippers</span> <br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="11" data-i18n-title="rifts" title="Rifts" /> <span data-i18n="rifts-scifi">Rifts/Sci Fi</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="6" data-i18n-title="supers" title="Supers" /> <span data-i18n="superhero">Superhero</span><br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="3" data-i18n-title="zombiepocalypse" title="Zombiepocalypse" /> <span data-i18n="zombie-esque">Zombie-esque</span><br />
</span>
</div>
<div class="sheet-col">
<h3><span data-i18n="logos">Logos</span></h3>
<span class="sheet-5pxshim">
<input type="radio" name="attr_logo" value="1" data-i18n-title="savage-worlds-deluxe" title="Savage Worlds Deluxe" style="width: 15px; display: none;" checked /><input type="checkbox" style="width: 15px;" name="attr_logo" value="1" /> <span data-i18n="savage-worlds-deluxe">Savage Worlds Deluxe</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="4" data-i18n-title="zombie-swd" title="Zombie SWD" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="4" /> <span data-i18n="savage-worlds-deluxe-bloodied">Savage Worlds Deluxe (Bloodied)</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="13" data-i18n-title="all-for-one" title="All For One" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="13" /> <span data-i18n="all-for-one">All For One</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="6" data-i18n-title="deadlands" title="Deadlands" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="6" /> <span data-i18n="deadlands">Deadlands</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="7" data-i18n-title="deadlands-noir" title="Deadlands: Noir" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="7" /> <span data-i18n="deadlands-noir">Deadlands: Noir</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="8" data-i18n-title="deadlands-hell-on-earth" title="Deadlands: Hell on Earth" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="8" /> <span data-i18n="deadlands-hell-on-earth">Deadlands: Hell on Earth</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="14" data-i18n-title="east-texas-university" title="East Texas University" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="14" /> <span data-i18n="east-texas-university">East Texas University</span> <br />
<input type="radio" name="attr_logo" value="10" data-i18n-title="hellfrost" title="Hellfrost" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="10" /> <span data-i18n="hellfrost">Hellfrost</span> <br />
<input type="radio" name="attr_logo" value="11" data-i18n-title="hellfrost-land-of-fire" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="11" /> <span data-i18n="hellfrost-land-of-fire">Hellfrost: Land of Fire</span> <br />
<input type="radio" name="attr_logo" value="9" data-i18n-title="interface-zero" title="Interface Zero 2.0" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="9" /> <span data-i18n="interface-zero-20">Interface Zero 2.0</span> <br />
<input type="radio" class="sheet-ShowLogo" name="attr_logo" value="12" data-i18n-title="lankhmar" title="Lankhmar" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="12" /> <span data-i18n="lankhmar">Lankhmar</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="3" data-i18n-title="the-last-parsec" title="The Last Parsec" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="3" /> <span data-i18n="the-last-parsec">The Last Parsec</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="5" data-i18n-title="necessary-evil" title="Necessary Evil" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="5" /> <span data-i18n="necessary-evil">Necessary Evil</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="2" data-i18n-title="pirates-of-the-spanish-main" title="Pirates of the Spanish Main" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="2" /> <span data-i18n="pirates-of-the-spanish-main">Pirates of the Spanish Main</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="15" data-i18n-title="rifts" title="Rifts" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="15" /> <span data-i18n="rifts">Rifts</span> <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="16" data-i18n-title="rippers" title="Rippers" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="16" /> <span data-i18n="rippers">Rippers</span> <br />
<!-- Need to update the Disclaimer Information section of the CSS File with the appropriate information
Also need to update the bottom of this html page; be sure to use the checkbox input and not the radio input-->
</span>
</div>
</div>
</div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader"><span data-i18n="other-miscellaneous-tweaks">Other Miscellaneous Tweaks</span></h4>
<div class="sheet-col" style="padding-right: 10px; margin-right: 0px; border-right: solid 1px;">
<span class="sheet-5pxshim"></span><input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px;" /> <span data-i18n="use-dice-drop-down-menus-attributes-skills">Use Dice Drop Down Menus (Attributes & Skills)</span><br />
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px;" /> <span data-i18n="use-dice-drop-down-menus-wilddie">Use Dice Drop Down Menus (Wild Die)</span><br />
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px;"> <span data-i18n="hide-arcanum-tab">Hide the Arcanum Tab</span><br />
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" /> <span data-i18n="show-advancements">Show Advancements (on Journal Tab)</span>
</div>
<div class="sheet-col" style="margin-left: -5px; border-left: solid 1px; padding-left: 10px;">
<input type='checkbox' class='sheet-showShaken' name='attr_showShaken' /> <span data-i18n="show-shaken-checkbox">Show Shaken Checkbox</span><br />
<input type="checkbox" class="sheet-showVehicles sheet-useVehicles" name="attr_vehicle" style="width: 15px;"> <span data-i18n="show-the-vehicles-tab">Show the Vehicles Tab</span><br />
<!--<input class="sheet-useVehicles" type="checkbox" name="attr_vehicle" /> Show Vehicles (on Equipment Tab)<br />-->
<div class="sheet-vehicleTypes">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" /> <span data-i18n="show-sailing-ship">Show Sailing Ship</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" /> <span data-i18n="show-flying-ship">Show Flying Ship</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" /> <span data-i18n="show-ground-vehicle">Show Ground Vehicle</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" /> <span data-i18n="show-power-armor">Show Power Armor</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" /> <span data-i18n="show-robot-armor">Show Robot Armor</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useWalker" type="checkbox" name="attr_Walker" /> <span data-i18n="show-walker">Show Walker</span><br />
</div><br />
<span data-i18n="quest-font-type">Quest Font Type</span>:
<!-- If you're going to add more fonts, you will need to update the CSS file.
o Add the appropriate details via an @font-face
o Update the Font Drop Down Menu section
o Update this html file in the Quest Log section with the additon.
-->
<div class="sheet-fontDropdown">
<div class="sheet-fontlist">
<input type="radio" style="width: 10px;" name="attr_font" value="1" checked="true" /> <span data-i18n="default">Default</span>
<input type="radio" style="width: 10px;" name="attr_font" value="2" /> <span style='font-family: "Handwriting"; font-size: 175%;'><span data-i18n="option">Option</span> 1</span>
<input type="radio" style="width: 10px;" name="attr_font" value="3" /> <span style='font-family: "Glitch"; font-size: 175%;'><span data-i18n="option">Option</span> 2</span>
<input type="radio" style="width: 10px;" name="attr_font" value="4" /> <span style='font-family: "CuttyFruty"; font-size: 95%;'><span data-i18n="option">Option</span> 3</span>
<input type="radio" style="width: 10px;" name="attr_font" value="5" /> <span style='font-family: "Saucy";'><span data-i18n="option">Option</span> 4</span>
<input type="radio" style="width: 10px;" name="attr_font" value="6" /> <span style='font-family: "Rujis";'><span data-i18n="option">Option</span> 5</span>
<input type="radio" style="width: 10px;" name="attr_font" value="7" /> <span style='font-family: "Dashley"; font-size: 130%;'><span data-i18n="option">Option</span> 6</span>
<input type="radio" style="width: 10px;" name="attr_font" value="8" /> <span style='font-family: "Graziano"; font-size: 130%;'><span data-i18n="option">Option</span> 7</span>
<!--<input type="radio" style="width: 10px;" name="attr_font" value="9" /> <span style='font-family: "BlackletterHand"; font-size: 130%;'>Option 8</span>-->
<input type="radio" style="width: 10px;" name="attr_font" value="10" /> <span style='font-family: "Architect"; font-size: 75%;'><span data-i18n="option">Option</span> 8</span>
<div class="sheet-font1">Default</div>
<div class="sheet-font2">Handwriting</div>
<div class="sheet-font3">Glitch</div>
<div class="sheet-font4">CuttyFruty</div>
<div class="sheet-font5">Saucy</div>
<div class="sheet-font6">Rujis</div>
<div class="sheet-font7">Dashley</div>
<div class="sheet-font8">Graziano</div>
<!--<div class="sheet-font9">Blackletter Hand</div>-->
<div class="sheet-font10">Architect</div>
</div>
</div><!--End font drop down-->
</div>
<hr />
<input type="hidden" name="attr_defsTemplate" value="&{template:solidtrait}" />
<input type="hidden" name="attr_defdTemplate" value="&{template:soliddamage}" />
<div class="sheet-row">
<div class="sheet-col" style="width: 20%"><span data-i18n="trait-roll-template">Trait Roll Template</span>:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" data-i18n-title="no-roll-template" title="No Roll Template" />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner"><span data-i18n="no-roll-template">No Roll Template</span></span>
</span><!--&{template:solidtrait}-->
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillrt" value="&{template:solidtrait}" data-i18n-title="solid-trait-layout" title="Solid Trait Layout" checked />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidTrait.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillrt" value="&{template:spadestrait2}" data-i18n-title="ace-of-spades-trait-layout" title="Ace of Spades Trait Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SpadesTrait.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col" style="width: 20%;"><span data-i18n="damage-roll-template">Damage Roll Template</span>:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" data-i18n-title="no-roll-template" title="No Roll Template" checked />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner"><span data-i18n="no-roll-template">No Roll Template</span></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillwrt" value="&{template:soliddamage}" data-i18n-title="solid-trait-layout" title="Solid Trait Layout" />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidDamage.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillwrt" value="&{template:clubsdamage}" data-i18n-title="ace-of-spades-trait-layout" title="Ace of Spades Trait Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/ClubsDamage.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
</div><!--End 2colrow-->
</div> <!--End UI Tweaks-->
<div class='sheet-QuickSettings' style="padding: 10px;">
<div class='sheet-row'>
<h3 style="text-align: center;"><span data-i18n="quick-setting-configuration">Quick Setting Configuration</span></h3>
<p><span data-i18n="select-a-setting-text">Select a setting to preset the configuration for the Setting</span>. <span data-i18n="you-can-also">You can also</span> <input type='checkbox' class='sheet-ConfigReset' name='attr_settingconfig' value='0' /><span class='sheet-reset' style='width:120px; margin-left: -120px; text-align: center; background-color: black; color: white; border-radius: 4px;'><span data-i18n="reset-to-default">Reset to Default</span> <span style='font-family: "Pictos";'>0</span></span></p>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<!--<input type='radio' name='attr_settingconfig' value='0' />CLEAR<br />-->
<input type='checkbox' name='attr_settingconfig' value='1' /> <span data-i18n="50-fathoms">50 Fathoms</span><br />
<input type='checkbox' name='attr_settingconfig' value='2' /> <span data-i18n="all-for-one">All For One</span><br />
<input type='checkbox' name='attr_settingconfig' value='3' /> <span data-i18n="deadlands-reloaded">Deadlands Reloaded</span><br />
<input type='checkbox' name='attr_settingconfig' value='4' /> <span data-i18n="east-texas-university">East Texas University</span><br />
<input type='checkbox' name='attr_settingconfig' value='5' /> <span data-i18n="hellfrost">Hellfrost<br />
</div>
<div class='sheet-col'>
<input type='checkbox' name='attr_settingconfig' value='6' /> <span data-i18n="interface-zero">Interface Zero 2.0</span><br />
<input type='checkbox' name='attr_settingconfig' value='7' /> <span data-i18n="lankhmar">Lankhmar</span><br />
<input type='checkbox' name='attr_settingconfig' value='8' /> <span data-i18n="last-parsec">Last Parsec</span><br />
<input type='checkbox' name='attr_settingconfig' value='9' /> <span data-i18n="low-life">Low Life</span><br />
<input type='checkbox' name='attr_settingconfig' value='10' /> <span data-i18n="necessary-evil">Necessary Evil</span><br />
</div>
<div class='sheet-col'>
<input type='checkbox' name='attr_settingconfig' value='11' /> <span data-i18n="pirates-of-the-spanish-main">Pirates of the Spanish Main</span><br />
<input type='checkbox' name='attr_settingconfig' value='13' /> <span data-i18n="rifts">Rifts</span><br />
<input type='checkbox' name='attr_settingconfig' value='14' /> <span data-i18n="rippers">Rippers</span><br />
<input type='checkbox' name='attr_settingconfig' value='12' /> <span data-i18n="tour-of-darkness">Tour of Darkness</span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>-->
<div class='sheet-GameSettings' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;"><span data-i18n="additional-derived-stats">Additional Derived Stats</span></h3>
<div class="sheet-3colrow">
<!-- Settings that have been incorporated already:
o The Last Parsec
o Pirates of the Spanish Main
o Tour of Darkness
o Necessary Evil
o Deadlands
o 50 Fathoms
o Low Life
o Interface Zero 2.0
o Lankhmar
o Hellfrost
o All For One
o ETU
o Rifts -->
<!-- When updating this section, will likely need to modify the CSS file Section:
/*----------- Hiding/Unhiding Things -----------*/
-->
<div class="sheet-col">
<!--Academics--><span data-i18n-title="academic-text" title="Used to track a character's academic score. ETU uses this field."><input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px;' /><span data-i18n="academics">Academics</span></span><br />
<!--Corruption--><span data-i18n-title="corruption-text" title="Used to track a character's corruption. Settings like Lankhmar use this field."><input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="width: 15px;" /><span data-i18n="corruption">Corruption</span></span><br />
<!--Fame--><span data-i18n-title="fame-text" title="Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field."><input type="checkbox" class="sheet-useFame" name="attr_potsmFame" style="width: 15px;" /><span data-i18n="fame">Fame</span></span><br />
<!--Firewall--><span data-i18n-title="firewall-text" title="Protects a character from being hacked. Starts at 4 and can be modified. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useFirewall" style="width: 15px;" name="attr_izFirewall" /><span data-i18n="firewall">Firewall</span></span><br />
</div>
<div class="sheet-col">
<!--Fame--><span data-i18n-title="glory-text" title="Used to track how glorious a character is. Settings like Hellfrost use this field."><input type="checkbox" class="sheet-useGlory" name="attr_hfGlory" style="width: 15px;" /><span data-i18n="glory">Glory</span></span><br />
<!--Grit--><span data-i18n-title="grit-text" title="A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank."><input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px;" /><span data-i18n="grit">Grit</span></span><br />
<!--Neural Toughness--><span data-i18n-title="neural-toughness-text" title="A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness."><input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px;" /><span data-i18n="neural-toughness">Neural Toughness</span></span><br />
<!--Reason--><span data-i18n-title="reason-text" title="Used in Rippers to measure one's sanity."><input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px;" /><span data-i18n="reason">Reason</span></span><br />
</div>
<div class="sheet-col">
<!--Sanity--><span data-i18n-title="sanity-text" title="Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2."><input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px;" /><span data-i18n="sanity">Sanity</span><br /></span>
<!--Status--><span data-i18n-title="status-text" title="A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers."><input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px;" /><span data-i18n="status">Status</span></span><br />
<!--Strain--><span data-i18n-title="strain-text" title="Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStrain" style="width: 15px;" name="attr_izStrain" /><span data-i18n="strain">Strain</span></span><br />
<!--Street Cred--><span data-i18n-title="street-cred-text" title="Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStreetCred" style="width: 15px;" name="attr_izStreetCred" /><span data-i18n="street-cred">Street Cred</span></span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>-->
<div class='sheet-fields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;"><span data-i18n="field-name-replacements">Field Name Replacements</span></h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Class--><span data-i18n-title="class-rank-text" title="Replaces 'Rank' with 'Class'. Appropriate for ETU."><input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px;" value="1" /><span data-i18n="class-rank">Class (Rank)</span></span><br />
<!--Clams--><span data-i18n-title="clams-money-text" title="Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="2" /><span data-i18n="clams-money">Clams (Money)</span></span><br />
<!--Code Name--><span data-i18n-title="code-name-character-text" title="Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name."><input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px;" /><span data-i18n="code-name-character">Code Name (Character Name)</span></span><br />
<!--Credits--><span data-i18n-title="credits-money-text" title="Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="4" /><span data-i18n="credits-money">Credits (Money)</span></span><br />
<!--Cybernetics--><span data-i18n-title="cybernetics-augmentations-text" title="Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular."><input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px;" value="1" /><span data-i18n="cybernetics-augmentations">Cybernetics (Augmentations)</span></span><br />
</div>
<div class='sheet-col'>
<!--Increased Max Fatigue--><span data-i18n-title="increased-max-fatigue-text" title="Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value."><input type="checkbox" class="sheet-useParaHuman" name="attr_increasedfatigue" style="width: 15px;" value="1" /><span data-i18n="increased-max-fatigue">Increased Max Fatigue</span> (3)</span><br />
<!--Lankhmar Money--><span data-i18n-title="lankhmar-currency-money-text" title="Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="3" /><span data-i18n="lankhmar-currency-money">Lankhmar Currency (Money)</span></span><br />
<!--All for One Money--><span data-i18n-title="livre-money-text" title="Replaces 'Money' with 'Livre. Appropriate for the All for One setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="5" /><span data-i18n="livre-money">Livre (Money)</span></span><br />
<!--Pieces of Eight--><span data-i18n-title="pieces-of-eight-money-text" title="Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="1" /><span data-i18n="pieces-of-eight-money">Pieces of Eight (Money)</span></span><br />
<!--Origin of Parahuman Abilities--><span data-i18n-title="origin-of-parahuman-abilities-text" title="Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings."><input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px;" /><span data-i18n="origin-of-parahuman-abilities">Origin of Parahuman Abilities</span></span><br />
</div>
<div class='sheet-col'>
<!--PPE for Rifts--><span data-i18n-title="ppe-power-points-text" title="Change Power Points to PPE (Potential Psychic Energy) for Rifts"><input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px;" /><span data-i18n="ppe-power-points">PPE (Power Points)</span></span><br />
<input type="checkbox" class="sheet-showPowerTypes" name="attr_usePowerTypes" style="width: 15px;"> <span data-i18n="power-type">Power Type</span><br />
<div class="sheet-PowerTypes" style='padding: 0px; margin: 0px;'>
<!--Miracles--><span data-i18n-title="miracles-text" title="Replaces Powers with Miracles. Can be used for characters with Faith-based magic.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='1' /><span data-i18n="miracles">Miracles</span></span></span><br />
<!--Psionics--><span data-i18n-title="psionics-text" title="Replaces Powers with Psionics. Can be used for characters with Psionics.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='2' /><span data-i18n="psionics">Psionics</span></span><br />
<!--Spells--><span data-i18n-title="spells-text" title="Replaces Powers with Spells. Can be used for characters with traditional-type magic.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='3' /><span data-i18n="spells">Spells</span></span><br />
<!--Rituals--><span data-i18n-title="rituals-text" title="Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='4' /><span data-i18n="rituals">Rituals</span></span><br />
<!--Weird Science--><span data-i18n-title="weird-science-gadgets-text" title="Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='5' /><span data-i18n="weird-science-gadgets">Weird Science Gadgets</span></span><br />
</div>
<!--Species--><span data-i18n-title="species-race-text" title="Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race."><input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px;" /><span data-i18n="species-race">Species (Race)</span></span><br />
<!--Threat Rating--><span data-i18n-title="threat-rating-rank-text" title="Change the Rank designation to Threat Rating ala Necessary Evil."><input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px;" /><span data-i18n="threat-rating-rank">Threat Rating (Rank)</span></span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>-->
<div class='sheet-newfields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;"><span data-i18n="additional-setting-fields">Additional Setting Fields</span></h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Activities/Exams--><span data-i18n-title="activities-and-exams-text" title="Show fields to record Activities and Exams. Used in ETU."><input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px;' /><span data-i18n="activities-and-exams">Activities & Exams</span></span><br />
<!--Archetype--><span data-i18n-title="archetype-text" title="The character's archetype. Used in settings like All for One."><input type="checkbox" class="sheet-useHomeworld" name="attr_a41archetype" style="width: 15px;" /><span data-i18n="archetype">Archetype</span></span><br />
<!--Augmentation--><span data-i18n-title="augmentations-text" title="Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices."><input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px;" /><span data-i18n="augmentations">Augmentations</span></span><br />
<!--Burn --><span data-i18n-title="burn-text" title="Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts."><input type='checkbox' class='sheet-useBurn' name='attr_useBurn' /><span data-i18n="burn">Burn</span></span><br />
<!--Engrams--><span data-i18n-title="engrams-text" title="Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0"><input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px;" /><span data-i18n="engrams">Engrams</span></span><br />
<!--Fencing Styles and School--><span data-i18n-title="fencing-styles-schools-text" title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> <span data-i18n="fencing-styles-n-schools">Fencing Styles & Schools</span></span><br />
<!--Homeworld--><span data-i18n-title="home-world-text" title="Can be used for Sci-Fi settings like The Last Parsec, etc."><input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="padding-left: 10px; width: 15px;" /><span data-i18n="home-world">Home World</span></span><br />
<!--Hero's Journey--><span data-i18n-title="heros-journey-text" title="Hero's Journey as found in Rifts."><input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px;" /><span data-i18n="heros-journey">Hero's Journey</span></span><br />
</div>
<div class='sheet-col'>
<!--Iconic Frameworks--><span data-i18n-title="iconic-framework-text" title="Used for Rifts to capture a character's iconic framework, if one exists."><input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px;" /><span data-i18n="iconic-framework">Iconic Framework</span></span><br />
<!--Inner Strength Points--><span data-i18n-title="inner-strength-points-text" title="Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet."><input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px;" /><span data-i18n="inner-strength-points">Inner Strength Points (ISP)</span></span><br />
<!--Internal Repair System Charges--><span data-i18n-title="internal-repair-system-charges-text" title="Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework."><input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' /><span data-i18n="internal-repair-system-charges">Internal Repair System Charges</span></span><br />
<!--Languages--><span data-i18n-title="languages-text" title="Can be used for any setting where Languages are known and no Knowledge skills is required"><input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="padding-left: 10px; width: 15px;" /><span data-i18n="languages">Languages</span></span><br />
<!--Max Load--><span data-i18n-title="max-load-modifier-text" title="Enable the Max Load to be modified by a flat bonus/penalty"><input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="width: 15px;" /><span data-i18n="max-load-modifier">Max Load Modifier</span></span><br />
<!--Minor/Major--><span data-i18n-title="minor-major-text" title="Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed."><input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px;' /><span data-i18n="minor-major">Minor/Major</span></span><br />
<!--Motivation--><span data-i18n-title="motivation-text" title="Motivation can be used in settings where the character's motivation is important, such All for One."><input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px;" /><span data-i18n="motivation">Motivation</span></span><br />
</div>
<div class='sheet-col'>
<!--Occupation--><span data-i18n-title="occupation-text" title="Can be used for any setting where a character's occupation is important."><input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px;" /><span data-i18n="occupation">Occupation</span></span><br />
<!--Permanent Injuries--><span data-i18n-title="permanent-injuries-text" title="Record the Character's Permanent Injuries."><input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px;" /><span data-i18n="permanent-injuries">Permanent Injuries</span></span><br />
<!--Rippertech--><span data-i18n-title="rippertech-text" title='Add Rippertech to the equipment section. Appropriate for Rippers'><input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px;' /><span data-i18n="rippertech">Rippertech</span></span><br />
<!--Ship Name--><span data-i18n-title="ship-name-text" title="Can be used for any setting where the characters may have a ship of some sort."><input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px;" /><span data-i18n="ship-name">Ship Name</span></span><br />
<!--Talismans--><span data-i18n-title="talismans-text" title="Shows Talismans repeating section on the Arcanum tab."><input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px;' /><span data-i18n="talismans">Talismans</span></span><br />
<!--TAP Readout--><span data-i18n-title="tap-readout-text" title="Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0"><input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px;" /><span data-i18n="tap-readout">TAP Readout</span></span><br />
<!--Worst Nightmare--><span data-i18n-title="worst-nightmare-text" title="Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true."><input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px;" /><span data-i18n="worst-nightmare">Worst Nightmare</span></span><br />
</div>
</div>
</div>
</div>
<input class='sheet-sbButtonCheck' type='checkbox' style='display: none;' name='attr_initializeStatblock' />
<label class='sheet-isbButton' style='cursor: pointer; width: 150px;'><span data-i18n="initialize-statblock">Initialize Statblock</span><input type='checkbox' style='display: none;' name='attr_initializeStatblock' /></label>
<div class='sheet-row'>
<span data-i18n="wild-card-icon">Wild Card Icon</span>: <select name='attr_WCI' size="1" style="font-size: 1.5em; width: 50px; border: none;">
<option value="⊛">⊛</option>
<option value="✪">✪</option>
<option value="♕">♕</option>
<option value="†">†</option>
<option value="༒">༒</option>
</select>
</div>
</div>
<hr />
<div class="sheet-row">
<h4 class="sheet-subsectionHeader"><span data-i18n="optional-and-homebrew-rules">Optional & Home Brew Rules</span></h4>
<span data-i18n-title="variable-bonus-damage-die-text" title="Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only."><input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px;" /><span data-i18n="variable-bonus-damage-die">Variable Bonus Damage die type</span></span><br />
<span data-i18n-title="power-pointless" title="Power Pointless Magic System"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="width: 15px;" /><span data-i18n="power-pointless">Power Pointless Magic System</span></span><br />
<span data-i18n-title="skill-specialization" title="Skill Specialization"><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" /><span data-i18n="skill-specialization">Skill Specialization</span></span><br />
<span data-i18n-title="roll-for-extra-xp-remaining-text" title="Roll for extra experience based on the Bennies remaining"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='2' /><span data-i18n="roll-for-extra-xp-remaining">Roll for extra XP for remaining Bennies</span></span><br />
<span data-i18n-title="roll-for-extra-xp-left-text" title="Roll for extra experience based on the Bennies used"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='1' /><span data-i18n="roll-for-extra-xp-left">Roll for extra XP for Bennies used</span></span><br />
</div>
<div class='sheet-row'>
<h4 class='sheet-subsectionHeader'><span data-i18n="release-notes">Release Notes</span></h4>
<!-- Release Notes Info for New Buttons -->
<label style='width: 100%; display: inline-block;'>
<input type='checkbox' class='sheet-releasenotes' style='opacity: 100%;' name='attr_releasenotes' value='1' /><span class='sheet-releasenotes' style='color: red;'><h3 style='display: inline-block; color: red;'>Version 2.0</h3></span></label>
<input type='checkbox' class='sheet-releasenotes' style='display: none;' name='attr_releasenotes' value='1' />
<div class='sheet-row sheet-releasenotes' style='width: 100%; padding: 0px; margin: 0px'>
<p>Savage Worlds Tabbed Sheet: Version 2.0</p>
<p>
Changes this Release:
<ul>
<li>Added Translation Support</li>
<li>Added a Banner for easy identification of character type (Mook vs. Wild Card)</li>
<li>Mook Fields have migrated to use the same fields as Wild Cards</li>
<ul>
<li>No data should be lost</li>
<li>You can get back to the old Mook View by:</li>
<ol>
<li>Go to the Attribute & Abilities tab</li>
<li>Click on the Attributes +Add button</li>
<li>Name the new attribute: showMook</li>
<li>set the value of showMook to 1</li>
NOTE: this view will be going away in the near-ish future.
</ol>
<li>This is was done to simplify the code-base and allow for universal macros</li>
</ul>
<li>Added Stat Block button</li>
<ul>
<li>Whispers the Stat Block to the GM</li>
<li>Allows rolling from the stat block</li>
<li>Better formatting may be coming in the future. :)</li>
</ul>
<li>Weight/Encumbrance now supports decimals (needed for some international translations)</li>
<li>Can Change Running Die (in Configuration)</li>
<li>Added a Running roll button to the Basic Info tab</li>
<li>Added checkbox for Shaken status</li>
<ul>
<li>The Character Type Banner will also display this</li>
</ul>
<li>Added a field to Hindrances to indicate Major/Minor hindrance type</li>
<li>Added a Release Notes section to the Configuration</li>
</ul>
</p>
<p>
If you'd like to see what's happening with the sheet, join my Test/QA game at: <br /><br />
https://tinyurl.com/SWTabbedQA
</p>
<p>
That game allows characters to be imported from the Character Vault. The Test/QA game also has a forum where you can ask questions, provide feedback, or make requests for future enhancements.
</p>
</div>
<!-- End Release Notes Info for New Buttons -->
</div>
</div> <!-- END CONFIGURATION -->
<!-- -->
<!-- BEGIN CHARACTER SHEET -->
<!-- -->
<!--<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>-->
<div class='sheet-player' style="width: 810px;"><!-- Begin Player Sheet -->
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" data-i18n-title="basic-info" title="Basic Info" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'><span data-i18n="basic-info-u">BASIC INFO</span></span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" data-i18n-title="edges-n-hindrances" title="Edges & Hindrances" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'><span data-i18n="edges-n-hindrances-u">EDGES & HINDRANCES</span></span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" data-i18n-title="skills" title="Skills" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'><span data-i18n="skills-u">SKILLS</span></span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" data-i18n-title="equipment" title="Equipment" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'><span data-i18n="equipment-u">EQUIPMENT</span></span>
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;" />
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" data-i18n-title="vehicles" title="Vehicles" />
<span class="sheet-tab sheet-tab7" style='line-height: 40px;'><span data-i18n="vehicles-u">VEHICLES</span></span>
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" data-i18n-title="arcanum" title="Arcanum" />
<span class="sheet-tab sheet-tab5" style='line-height: 40px;'><span data-i18n="arcanum-u">ARCANUM</span></span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" data-i18n-title="journal" title="Journal" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'><span data-i18n="journal-u">JOURNAL</span></span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" data-i18n-title="all" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'><span data-i18n="all-u">ALL</span></span>
<input type="radio" class="sheet-combat sheet-tab8" name="attr_core-tab" value="8" data-i18n-title="combat-options" title="Combat Options" />
<span class="sheet-combat sheet-tab8" style='line-height: 40px;'>&#9876;</span>
<!-- End Tab setup -->
<span class="sheet-spacer"></span>
<!--</div>-->
<div class="sheet-section-core"><!-- Core Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="demographics-u">DEMOGRAPHICS</span></h2></div>
<!-- First Column of Demographics -->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:255px; margin-right: 10px;'> <!-- Width used to be 270px -->
<br />
<!--<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" /><label class='sheet-characterName sheet-basiclabel'></label>
<div class="sheet-civilian">
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" placeholder='Civilian Name' /><label class='sheet-basiclabel'>Civilian Name</label>
</div>
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Player's Name" /><label class='sheet-basiclabel'>Player Name</label>-->
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<input class="sheet-basicstandard" type="text" name="attr_archetype" title="@{archetype}" data-i18n-placeholder="archetype" placeholder='Archetype' /><label class='sheet-basiclabel'><span data-i18n="archetype">Archetype</span></label>
</div>
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
<div class="sheet-IF">
<input class="sheet-basicstandard" type="text" name="attr_IF" title="@{IF}" data-i18n-placeholder="iconic-framework" placeholder='Iconic Framework' /><label class='sheet-basiclabel'><span data-i18n="iconic-framework">Iconic Framework</span></label>
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<input class="sheet-basicstandard" type="text" name="attr_homeworld" title="@{homeworld}" data-i18n-placeholder="homeworld" placeholder='Homeworld' /><label class='sheet-basiclabel'><span data-i18n="homeworld">Homeworld</span></label>
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" data-i18n-placeholder="species" placeholder='Species' /><label class='sheet-basiclabel'><span data-i18n="species">Species</span></label>
</div>
<div class="sheet-Race">
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" data-i18n-placeholder="race" placeholder='Race' /><label class='sheet-basiclabel'><span data-i18n="race">Race</span></label>
</div>
<input class="sheet-basicstandard" style="width: 207px;" type="text" name="attr_gender" title="@{gender}" data-i18n-placeholder="gender" placeholder='Gender' />&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_age" title="@{age}" data-i18n-placeholder="age" placeholder='Age' />
<label class='sheet-basiclabel' style='width:207px;'><span data-i18n="gender">Gender</span></label>&nbsp;&nbsp;<label class='sheet-basiclabel' style='width:38px; text-align: center;'><span data-i18n="age">Age</span></label>
<input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="display: none;" />
<div class="sheet-Languages">
<!--<input class="sheet-basicstandard" type="text" name="attr_languages" style='font-weight: normal;' title="@{languages}" placholer='Languages' />-->
<textarea class='sheet-standardtext' style='width: 95%; max-width: 95%; resize: vertical; height: 30px; font-weight: normal; margin: 0px;' name='attr_languages' title="@{languages}" data-i18n-placeholder="languages" placeholder='Languages'></textarea><label class='sheet-basiclabel' style='display: inline-block; margin-top: -10px;'><span data-i18n="languages">Languages</span></label>
</div>
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
<div class='sheet-Major'>
<textarea class="sheet-standardtext" name='attr_minor' data-i18n-placeholder="minor" placeholder='Minor' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'><span data-i18n="minor">Minor</span></label>
<textarea class="sheet-standardtext" name='attr_major' data-i18n-placeholder="major" placeholder='Major' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'><span data-i18n="major">Major</span></label>
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'><span data-i18n="tap-readout">TAP Readout</span></div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'><span data-i18n="firewall">Firewall</span></td><td class='sheet-tapreadout'><span data-i18n="ams">AMS</span></td><td class='sheet-tapreadout'><span data-i18n="neural-toughness">Neural Toughness</span></td><td class='sheet-tapreadout'><span data-i18n="range">Range</span></td>
</tr>
<tr>
<td><input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_ams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_TAPRange' title='@{TAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second (Middle) Column of Demographics -->
<div class='sheet-col' style='width:300px;'> <!-- Width was originally 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span></div><div class="sheet-numSpan"><span data-i18n="mod">Mod</span></div><div class="sheet-numSpan"><span data-i18n="armor">Armor</span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;"><span data-i18n="current">Current</span></div><br />
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
<div class='sheet-Academics'>
<label class='sheet-nameRankXp'><span data-i18n="academics">Academics:</span></label>
<input type="number" name="attr_academics" class="sheet-derivedStat" title="@{academics}" value="0"/>
<input type="number" name="attr_academicsMod" title="@{academicsMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_academicsCur" title="@{academicsCur}" class="sheet-derivedStat" value="@{academics} + @{academicsMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'><span data-i18n="pace">Pace:</span></label>
<input type="number" name="attr_pace" title="@{pace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_paceMod" title="@{paceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan"><button type='roll' name='roll_Running' style='margin-left:-1px;' title="@{Running}" value='/em @{character_name} @{notemplateruns} (@{runningDie}): [[@{runningDie}+@{paceCur}]] @{notemplateinches}!'><span data-i18n="run">Run</span></button></span>
<input type="number" name="attr_paceCur" title="@{paceCur}" class="sheet-derivedStat" value="@{pace}+@{paceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'><span data-i18n="parry">Parry</span>:</label>
<!--<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' value="floor((@{Fighting}+@{FightingMod})/2)+2" disabled="true" />-->
<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' readonly />
<input type="number" name="attr_parryMod" title="@{parryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<!--<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" value="@{parry} + @{parryMod}" disabled="true" /><br />-->
<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" readonly /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'><span data-i18n="sanity">Sanity</span>:</label>
<input type="number" name="attr_sanity" title="@{sanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{spirit}+@{spMod})/2)+2" disabled="true" />
<input type="number" name="attr_sanityMod" title="@{sanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_sanityCur" title="@{sanityCur}" class="sheet-derivedStat" value="@{sanity} + @{sanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'><span data-i18n="charisma">Charisma</span>:</label>
<input type="number" name="attr_charisma" class="sheet-derivedStat" title="@{charisma}" value="0"/>
<input type="number" name="attr_charismaMod" title="@{charismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_charismaCur" title="@{charismaCur}" class="sheet-derivedStat" value="@{charisma} + @{charismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'><span data-i18n="fame">Fame</span>:</label>
<input class="sheet-derivedStat" type="number" name="attr_fame" title="@{fame}" value="0"/>
<input type="number" name="attr_fameMod" title="@{fameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_fameCur" title="@{fameCur}" class="sheet-derivedStat" value="@{fame} + @{fameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
<div class="sheet-Reason">
<label class='sheet-nameRankXp'><span data-i18n="reason">Reason</span>:</label>
<input class="sheet-derivedStat" type="number" name="attr_reason" title="@{reason}" value="0"/>
<input type="number" name="attr_reasonMod" title="@{reasonMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_reasonCur" title="@{reasonCur}" class="sheet-derivedStat" value="@{reason} + @{reasonMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
<div class="sheet-Status">
<label class='sheet-nameRankXp'><span data-i18n="status">Status</span>:</label>
<input class="sheet-derivedStat" type="number" name="attr_status" title="@{status}" value="0"/>
<input type="number" name="attr_statusMod" title="@{statusMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_statusCur" title="@{statusCur}" class="sheet-derivedStat" value="@{status} + @{statusMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGlory" style="width: 15px; display: none;" name="attr_hfGlory" />
<div class="sheet-Glory">
<label class='sheet-nameRankXp'><span data-i18n="glory">Glory</span>:</label>
<input class="sheet-derivedStat" type="number" name="attr_glory" title="@{glory}" value="0" />
<input type="number" name="attr_gloryMod" title="@{gloryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gloryCur" title="@{gloryCur}" class="sheet-derivedStat" value="@{glory} + @{gloryMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'><span data-i18n="firewall">Firewall</span>:</label>
<input class="sheet-derivedStat" type="number" name="attr_Firewall" title="@{Firewall}" value="4"/>
<input type="number" name="attr_FirewallMod" title="@{FirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'><span data-i18n="grit">Grit</span>:</label>
<input type="number" name="attr_grit" title="@{grit}" class="sheet-derivedStat" style='color: black;' value="@{rank}" disabled="true" />
<input type="number" name="attr_gritMod" title="@{gritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gritCur" title="@{gritCur}" class="sheet-derivedStat" value="@{grit} + @{gritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'><span data-i18n="toughness">Toughness</span>:</label>
<!--<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" readonly />
<input type="number" name="attr_tufnessMod" title="@{tufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" title="@{tufnsPlusMod}" value="(@{toughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_toughnessArmor" title="@{toughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_toughnesscur" title="@{toughnesscur}" class="sheet-derivedStat" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px; display: none;" />
<div class="sheet-NT">
<label class='sheet-nameRankXp' style='font-size: .9em;'><span data-i18n="neural-toughness">Neural Toughness</span>:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_ntoughness" title="@{ntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_ntufnessMod" title="@{ntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_ntufnsPlusMod" title="@{ntufnsPlusMod}" value="(@{ntoughnessbase})+@{ntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_ntoughnessArmor" title="@{ntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="display: none;" />
<div class="sheet-Corruption">
<label class='sheet-nameRankXp'><span data-i18n="corruption">Corruption</span>:</label>
<input type="number" name="attr_corruptionStat" title="@{corruptionStat}" class="sheet-standardNum" style='color: black;' value="0" />
<input type="number" name="attr_corruptionMod" title="@{corruptionMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_corruptionCur" title="@{corruptionCur}" class="sheet-derivedStat" value="@{corruptionStat} + @{corruptionMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span></div><div class="sheet-numSpan"><span data-i18n="mod">Mod</span></div><div class="sheet-numSpan"><span data-i18n="current">Current</span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'><span data-i18n="street-cred">Street Cred:</span></label>
<input class="sheet-derivedStat" type="number" name="attr_StreetCred" title="@{StreetCred}" value="@{Rank}*2" disabled="true"/>
<input type="number" name="attr_StreetCredMod" title="@{StreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_StreetCredCur" title="@{StreetCredCur}" class="sheet-derivedStat" value="@{StreetCred} + @{StreetCredMod}" disabled="true" />
<input type="number" name="attr_maxStreetCredCur" title="@{maxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;"><span data-i18n="base">Base</span><span class="sheet-tooltip">i<span><p><span data-i18n="text-info-strain-base">Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</span></p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p><span data-i18n="text-info-strain-mode">Number of additional points of Strain the character can handle.</span></p></span></span></div><div class="sheet-numSpan"><span data-i18n="max">Max</span><span class="sheet-tooltip">i<span><p><span data-i18n="max-strain-tooltip">Base + Mod = Max Strain</span></p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;"><span data-i18n="current">Current</span></div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'><span data-i18n="strain">Strain:</span></label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_strain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_strain" title="@{strain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_StrainMod" title="@{StrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_Strain_max" title="@{Strain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" name="attr_StrainCur" title="@{StrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
</div>
<!-- Third Column of Demographics -->
<div class='sheet-col' style='width:220px;'>
<br />
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" style='display: none;' value="1" />
<div class='sheet-showWildDie'>
<!--Start Div for Wild Die so it can be hidden when character is a Mook-->
<label class='sheet-nameRankXp'><span data-i18n="wild-die">Wild Die</span>:</label>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="width: 45px;">
<div class="sheet-dietype">
<input type="radio" name="attr_wilddie" value="4" title="@{wilddie}" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_wilddie" value="6" title="@{wilddie}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_wilddie" value="8" title="@{wilddie}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_wilddie" value="10" title="@{wilddie}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_wilddie" value="12" title="@{wilddie}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px;">d</div>
<div class="sheet-d6" style="width: 35px;">f</div>
<div class="sheet-d8" style="width: 35px;">h</div>
<div class="sheet-d10" style="width: 35px;">k</div>
<div class="sheet-d12" style="width: 35px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="color: black;">
<strong>d</strong><input type="number" name="attr_wilddie" title="@{wilddie}" style='width: 25px; padding-left: 0px; padding-bottom: 8px; margin-left:0px; border: none; background-color: transparent; font-weight: bold; color: black;' value="6"/>
</div>
<!--End Div for Wild Die-->
</div>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input class="sheet-standardNum" type="number" name="attr_xp" title="@{xp}"/>
<select name='attr_rank' title="@{rank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1' data-i18n="novice">Novice</option>
<option value='2' data-i18n="seasoned">Seasoned</option>
<option value='3' data-i18n="veteran">Veteran</option>
<option value='4' data-i18n="heroic">Heroic</option>
<option value='5' data-i18n="legendary">Legendary</option>
</select>
<select class='sheet-Class sheet-rank' name='attr_class' title="@{class}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1' data-i18n="freshman">Freshman</option>
<option value='2' data-i18n="sophmore">Sophmore</option>
<option value='3' data-i18n="junior">Junior</option>
<option value='4' data-i18n="senior">Senior</option>
<option value='5' data-i18n="grad-student">Grad Student</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'><span data-i18n="occupation">Occupation</span>:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_occupation" title="@{occupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_money" title="@{money}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'><span data-i18n="bronze-agols">Bronze Agols</span>:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_bagols" title="@{bagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver"><span data-i18n="smerduks">Smerduks</span>:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_ssmerduks" title="@{ssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'><span data-i18n="gold-rilks">Gold Rilks</span>:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_grilks" title="@{grilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;"><span data-i18n="ships-name">Ship's Name</span>:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_shipname" title="@{shipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class="sheet-engrams" style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'><span data-i18n="engrams">Engrams</span></div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="engram">Engram</span></div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="ams">AMS</span></div>
<!--<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span class="sheet-tooltip">i<span><p>Checked Engrams are active and count toward your AMS total slots used.</p></span></span></div>-->
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span data-i18n="active">Active</span></div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_engramquality' style='width: 100%; font-size: .8em; font-weight: normal' data-i18n-placeholder="engram" placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_amsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_amsactive' />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Hidden tags for inline roll translation -->
<span style="display:none" data-i18n="notemplateagility">attempts to be agile and rolls</span>
<span style="display:none" data-i18n="notemplatefaith">attempts to be faithful and rolls</span>
<span style="display:none" data-i18n="notemplateguts">attempts to be gutsy and rolls</span>
<span style="display:none" data-i18n="notemplatestealth">attempts to be stealthy and rolls</span>
<span style="display:none" data-i18n="notemplateunskilled">attempts to not suck and rolls</span>
<span style="display:none" data-i18n="notemplatefighting">attempts to hit something and rolls</span>
<span style="display:none" data-i18n="notemplatefencing">attempts to hit something, while fencing, and rolls</span>
<span style="display:none" data-i18n="notemplateboating">attempts to boat and rolls</span>
<span style="display:none" data-i18n="notemplatepilot">attempts to pilot at</span>
<span style="display:none" data-i18n="notemplateclimbing">attempts to climb and rolls</span>
<span style="display:none" data-i18n="notemplatedriving">attempts to drive and rolls</span>
<span style="display:none" data-i18n="notemplatedrivinga">attempts to drive a(n)</span>
<span style="display:none" data-i18n="notemplateandrolls">and rolls</span>
<span style="display:none" data-i18n="notemplategambling">attempts to gamble and rolls</span>
<span style="display:none" data-i18n="notemplatehealing">attempts to heal and rolls</span>
<span style="display:none" data-i18n="notemplateintimidation">attempts to intimidate and rolls</span>
<span style="display:none" data-i18n="notemplateinvestigation">attempts to investigate and rolls</span>
<span style="display:none" data-i18n="notemplatelockpicking">attempts to lockpick and rolls</span>
<span style="display:none" data-i18n="notemplatenotice">attempts to notice and rolls</span>
<span style="display:none" data-i18n="notemplatepersuasion">attempts to persuade and rolls</span>
<span style="display:none" data-i18n="notemplatepiloting">attempts to pilot and rolls</span>
<span style="display:none" data-i18n="notemplatepsionics">attempts to use Psionics and rolls</span>
<span style="display:none" data-i18n="notemplaterepair">attempts to repair and rolls</span>
<span style="display:none" data-i18n="notemplatesmarts">attempts to be smart and rolls</span>
<span style="display:none" data-i18n="notemplatespirit">attempts to be spirited and rolls</span>
<span style="display:none" data-i18n="notemplatestrength">attempts to be strong and rolls</span>
<span style="display:none" data-i18n="notemplatevigor">attempts to be healthy and rolls</span>
<span style="display:none" data-i18n="notemplateunshaken">rolls attempts to become unshaken and gets</span>
<span style="display:none" data-i18n="notemplateriding">attempts to ride and rolls</span>
<span style="display:none" data-i18n="notemplateshooting">attempts to shoot and rolls</span>
<span style="display:none" data-i18n="notemplateshootings">attempts to shoot something and rolls</span>
<span style="display:none" data-i18n="notemplatespellcasting">attempts to cast a spell and rolls</span>
<span style="display:none" data-i18n="notemplatestreetwise">attempts to be streetwise and rolls</span>
<span style="display:none" data-i18n="notemplatesurvival">attempts to survive and rolls</span>
<span style="display:none" data-i18n="notemplateswimming">attempts to swim and rolls</span>
<span style="display:none" data-i18n="notemplatetaunt">attempts to taunt and rolls</span>
<span style="display:none" data-i18n="notemplatethrowing">attempts to throw and rolls</span>
<span style="display:none" data-i18n="notemplatetracking">attempts to track and rolls</span>
<span style="display:none" data-i18n="notemplatecustomskill">attempts to do something with</span>
<span style="display:none" data-i18n="notemplatedamage">attempts to do damage with a</span>
<span style="display:none" data-i18n="notemplateactivatetalisman">attempts to activate the</span>
<span style="display:none" data-i18n="notemplatetalismanrolls">talisman and rolls</span>
<span style="display:none" data-i18n="notemplatedamagethe">attempts to do damage with the</span>
<span style="display:none" data-i18n="notemplatespellrolls">spell and rolls</span>
<span style="display:none" data-i18n="notemplateritual">attempts a ritual and rolls</span>
<span style="display:none" data-i18n="notemplatethrowings">attempts to throw something and rolls</span>
<span style="display:none" data-i18n="notemplatetrackings">attempts to track something and rolls</span>
<span style="display:none" data-i18n="notemplateweirdscience">attempts some weird science and rolls</span>
<span style="display:none" data-i18n="notemplateruns">runs</span>
<span style="display:none" data-i18n="notemplateinches">inches</span>
<!-- End hidden tags -->
<!-- Attributes -->
<hr />
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col' style='width:280px;'>
<h2 class="sheet-subsectionHeader"><span data-i18n="attributes">Attributes</span></h2>
<!--<p>-->
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:65px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:50px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:90px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="rank">Rank</span></div>
<div class='sheet-col' style='width:14px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="mod">Mod</span></div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="agility">Agility:</span></label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_agility" title="@{agility}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_agility" title="@{agility}" class="sheet-dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agMod" title="@{agMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agrollMod" title="@{agrollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<!-- INLINE ROLL TEST -->
<button class="sheet-normalbutton" type='roll' name='roll_AgilityRoll' title="@{AgilityRoll}" value='/em @{character_name} @{notemplateagility} @{rollAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmAgilityRoll' title="@{gmAgilityRoll}" value='/w gm @{character_name} @{notemplateagility} @{rollAgility}'></button>
<button class="sheet-templatebutton" type='roll' name='roll_tAgilityRoll' title="@{tAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmAgilityRoll' title="@{tgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltAgility}'></button>
<input type='hidden' name='attr_rollAgility' value='[[{1d@{agility}![Agility],[[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{agMod}[Agility Rank Modifier] + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Trait Test Modifier] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltAgility' value='{{name=@{character_name}}} {{skill_name=^{agility}}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{att_mod=[[@{agrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="smarts">Smarts</span>:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_smarts" title="@{smarts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_smarts" title="@{smarts}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smMod" title="@{smMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smrollMod" title="@{smrollMod}" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSmartsRoll' title="@{tSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSmartsRoll' title="@{tgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SmartsRoll' title="@{SmartsRoll}" value='/em @{character_name} @{notemplatesmarts} @{rollSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSmartsRoll' title="@{gmSmartsRoll}" value='/w gm @{character_name} @{notemplatesmarts} @{rollSmarts}'></button>
<input type='hidden' name='attr_rollSmarts' value='[[{1d@{smarts}![Smarts], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{smMod}[Smarts Rank Modifier] + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Trait Test Modifiers - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSmarts' value='{{name=@{character_name}}} {{skill_name=^{smarts}}} {{skill_rank=@{smarts}}} {{skill_rank_mod=@{smMod}}} {{att_mod=[[@{smrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{smarts}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="spirit">Spirit</span>:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_spirit" title="@{spirit}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_spirit" title="@{spirit}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_spMod" title="@{spMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_sprollMod" title="@{sprollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpiritRoll' title="@{tSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpiritRoll' title="@{tgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpiritRoll' title="@{SpiritRoll}" value='/em @{character_name} @{notemplatespirit} @{rollSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpiritRoll' title="@{gmSpiritRoll}" value='/w gm @{character_name} @{notemplatespirit} @{rollSpirit}'></button>
<input type='hidden' name='attr_rollSpirit' value='[[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpirit' value='{{name=@{character_name}}} {{skill_name=^{spirit}}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{att_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="strength">Strength</span>:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_strength" title="@{strength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strength" title="@{strength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strength" title="@{strength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strength" title="@{strength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strength" title="@{strength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_strength" title="@{strength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_stMod" title="@{stMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_strollMod" title="@{strollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStrengthRoll' title="@{tStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStrengthRoll' title="@{tgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StrengthRoll' title="@{StrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmStrengthRoll' title="@{gmStrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollStrength}'></button>
<input type='hidden' name='attr_rollStrength' value='[[{1d@{strength}![Strength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{stMod}[Strength Rank Modifier] + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStrength' value='{{name=@{character_name}}} {{skill_name=^{strength}}} {{skill_rank=@{strength}}} {{skill_rank_mod=@{stMod}}} {{att_mod=[[@{strollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{strength}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel"><span data-i18n="vigor">Vigor</span>:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_vigor" title="@{vigor}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_vigor" title="@{vigor}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_viMod" title="@{viMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_virollMod" title="@{virollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tVigorRoll' title="@{tVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmVigorRoll' title="@{tgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_VigorRoll' title="@{VigorRoll}" value='/em @{character_name} @{notemplatevigor} @{rollVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmVigorRoll' title="@{gmVigorRoll}" value='/w gm @{character_name} @{notemplatevigor} @{rollVigor}'></button>
<input type='hidden' name='attr_rollVigor' value='[[{1d@{vigor}![Vigor], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{viMod}[Vigor Rank Modifier] +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltVigor' value='{{name=@{character_name}}} {{skill_name=^{vigor}}} {{skill_rank=@{vigor}}} {{skill_rank_mod=@{viMod}}} {{att_mod=[[@{virollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{vigor}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<!--</p>-->
</div><!-- End Attribute Column -->
<div class='sheet-col' style='width:260px; vertical-align: top;'>
<h2 class="sheet-subsectionHeader"><span data-i18n="health">Health</span></h2>
<div class="sheet-row" style="padding: 10px;">
<div class='sheet-col' style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;"><span data-i18n="wounds">Wounds</span></label><br />
<input class="sheet-standardNum" style="width: 35px; margin-left:4px;" type="number" name="attr_wounds" title="@{wounds}" value="0"/><span class="sheet-spaceBetween"> <span data-i18n="of">of</span> </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_wounds_max" title="@{wounds_max}" value="3" disabled="true"/>
</div>
<div class="sheet-col" style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;"><span data-i18n="fatigue">Fatigue</span></label><br />
<input class="sheet-standardNum" style="width: 35px; margin-left: 4px;" type="number" name="attr_fatigue" title="@{fatigue}" value="0"/><span class="sheet-spaceBetween"> <span data-i18n="of">of</span> </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_fatigue_max" title="@{fatigue_max}" value="2" readonly/>
</div>
</div>
<input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px; display:none;" />
<div class="sheet-NoS" style="text-align: center; align: center; width: 255px;">
<select name="attr_NoS" title="@{NoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{NoS}" data-i18n="no-nerves-of-steel">No Nerves of Steel</option>
<option value="-1" title="@{NoS}" data-i18n="nerves-of-steel">Nerves of Steel</option>
<option value="-2" title="@{NoS}" data-i18n="improved-nerves-of-steel">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_woundsMod" value="{(@{NoS}+@{wounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px; display: none;" />
<div class="sheet-Injuries" style="padding: 10px; width: 90%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="permanent-injuries">Permanent Injuries</span></h4>
<textarea class="sheet-standardtext" name='attr_injuries' style="height: 40px; width: 95%;"></textarea>
</div>
<!--<p style='text-align: center;'>-->
<div class="sheet-ShowLogo">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/>
<input type="radio" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" />
<input type="radio" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/>
<input type="radio" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/>
<input type="radio" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="7" title="DeadlandsNoir" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="8" title="DeadlandsHoE" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" />
<div class="sheet-SWD"><img src="http://i.imgur.com/iwIoTlT.png" /></div>
<div class="sheet-PotSM"><img src="http://www.peginc.com/wp-content/uploads/2013/02/PotSM_Logo.png" /></div>
<div class="sheet-TLP"><img src="http://www.geeksville.us/roll20/Last_Parsec_Logo.png" /></div>
<div class="sheet-Zombie"><img src="http://www.geeksville.us/roll20/SWDZlogo_v2.png" /></div>
<div class="sheet-NecessaryEvil"><img src="http://www.geeksville.us/roll20/NecessaryEvil_trans.png" /></div>
<div class="sheet-Deadlands"><img src="http://www.geeksville.us/roll20/Deadlands.png" /></div>
<div class="sheet-DeadlandsNoir"><img src="http://www.geeksville.us/roll20/DLNoir_dark.png" /></div>
<div class="sheet-DeadlandsHoE"><img src="http://www.geeksville.us/roll20/HOE.png" /></div>
<div class="sheet-InterfaceZero"><img src="http://www.geeksville.us/roll20/iz_logo.png" /></div>
<div class="sheet-Hellfrost"><img src="http://www.geeksville.us/roll20/hellfrost-logo.png" /></div>
<div class="sheet-Hellfrost-LoF"><img src="http://www.geeksville.us/roll20/hellfrost-LoF-logo.png" /></div>
<div class="sheet-Lankhmar"><img src="http://www.geeksville.us/roll20/lankhmar-logo.png" /></div>
<div class="sheet-AllforOne"><img src="http://www.geeksville.us/roll20/afo_logov3.png" /></div>
<div class="sheet-ETU"><img src="http://www.geeksville.us/roll20/etu_logo2.png" /></div>
<div class='sheet-Rifts'><img src="http://i.imgur.com/YKbAtMN.png" /></div>
<div class="sheet-Rippers"><img src="http://www.geeksville.us/roll20/RippersLogo.png" /></div>
<!-- Remember to update the Character Sheet Logo section of the CSS File-->
</div>
<!--<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px; max-width: 250px;" /><br/>-->
<!--</p>-->
</div><!-- End Health Column -->
<div class='sheet-col' style='width:250px; text-align:bottom;'>
<h2 class="sheet-subsectionHeader"><span data-i18n="miscellaneous">Miscellaneous</span></h2><br />
<input type='checkbox' class='sheet-showShaken' name='attr_showShaken' style='display: none;' />
<div class='sheet-Shaken'>
<label class='sheet-nameRankXp' style='width: 140px;'>Shaken</label>
&nbsp;&nbsp;&nbsp;<input type='checkbox' name='attr_isShaken' />
</div>
<label class="sheet-nameRankXp" style='width:140px; font-size: 80%'><span data-i18n="unshake-roll-modifier">Unshake Roll Modifier</span></label>
<input type="number" class="sheet-standardNum" name="attr_UnshakenMod" title="@{UnshakenMod}" style='margin-left:4px;' value="0"/>
<button type='roll' name='roll_Unshaken' title="@{Unshaken}" value='/em @{character_name} @{notemplateunshaken} [[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{UnshakenMod}[Unshaken Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="trait-test-modifier">Trait Test Modifier</span></label>
<input type="text" class="sheet-standard" name="attr_ttmod" title="@{ttmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="damage-modifier">Damage Modifier</span></label>
<input type="text" class="sheet-standard" name="attr_dmgmod" title="@{dmgmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
<input type='checkbox' class='sheet-useBurn' name='attr_useBurn' style='display: none;' />
<label class='sheet-nameRankXp sheet-Burn' style='width: 140px;'><span data-i18n="burn">Burn</span></label>
<input class='sheet-standardNum sheet-Burn' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_burn' value='8' />
<input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' style='display: none;' />
<div class='sheet-IRSC'>
<label class='sheet-nameRankXp' style='width: 140px;'><span data-i18n="internal-repair-system">Internal Repair System</span></label>
<input class='sheet-standardNum' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_IRSC' value='' /> / 3
</div>
<label class="sheet-nameRankXp" style='width:140px;'><span data-i18n="load-limit-multiplier">Load Limit Multiplier</span></label>
<input type="number" class="sheet-modifier" name="attr_loadlimitmulitplier" title="@{loadlimitmultiplier}" style='margin-left:4px;' value="5"/><br />
<input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="font-size: 0; width: 15px; display: none;" />
<label class="sheet-nameRankXp sheet-loadlimit" style='width:140px;'><span data-i18n="max-load-modifier">Max Load Modifier</span></label>
<input type="number" class="sheet-modifier sheet-loadlimit" name="attr_loadlimitmod" title="@{loadlimitmod}" style='margin-left:4px;' value="0"/>
<label class="sheet-nameRankXp" style='width:145px;'><span data-i18n="load-limit">Load Limit</span></label>
<!--<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" value="((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px;'><span data-i18n="total-load-carried">Total Load Carried</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />-->
<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px; font-size: 13px;'><span data-i18n="encumbrance-penalty">Encumbrance Penalty</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" readonly />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />
<!--<span class='sheet-BenniesOption'>
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />-->
<label class="sheet-nameRankXp sheet-BenniesOption" style='width:140px;'># <span data-i18n="of-bennies">of Bennies</span> </label>
<input type="number" class="sheet-standardNum sheet-BenniesOption" name="attr_BenniesUsed" title="@{BenniesUsed}" style='margin-left:4px;' value="0"/>
<button type='roll' class='sheet-BenniesOption' name='roll_extraxp' title="@{extraxp}" value='/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!'></button><br />
<!--</span>-->
<!-- Hidden Fields that can make rolling formulas a little easier -->
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSum" title="@{ModSum}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}">
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSumEnc" title="@{ModSumEnc}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}+@{encumbrance}">
</div>
</div><!-- End Attribute Row -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col'>
<input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px; display: none;" />
<div class="sheet-WorstNightmare">
<h4 class="sheet-subsectionHeader"><span data-i18n="worst-nightmare">Worst Nightmare</span></h4>
<textarea class="sheet-standardtext" name='attr_nightmare' style='width:790px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<h4 class="sheet-subsectionHeader"><span data-i18n="motivation">Motivation</span></h4>
<textarea class="sheet-standardtext" name='attr_motivation' style='width:790px; height:75px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px; display: none;" />
<h4 class="sheet-CharacterHistory sheet-subsectionHeader"></h4>
<textarea class="sheet-standardtext" name='attr_physdescription' style='width:790px;'></textarea>
</div>
</div>
<!-- End Attributes & Physical Description -->
<!-- End Demograhics -->
<!-- End Core Content -->
<span class="sheet-spacer"></span>
</div><!-- End Basic Info/Core Tab -->
<div class="sheet-section-edges" style="width: 800px;"><!-- Begin Edges/Hindrances Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="edges-n-hidrances-u">EDGES & HINDRANCES</span></h2></div>
<input class="sheet-HideHindrance" type="checkbox" name="attr_is_hindrance" /><span class="sheet-is-hindrance-tab"> <span data-i18n="hindrances">Hindrances</span></span>
<div class='sheet-row sheet-hindrance' style="padding-bottom: 5px;">
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="hindrance">Hindrance</span></h3>
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class='sheet-repeatingHeader'><span data-i18n="type">Type</span></h3>
</div>
<div class='sheet-col' style='width:553px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="description">Description</span></h3>
</div>
</div>
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_hindrances">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard" type="text" name="attr_hindrance" title="@{repeating_hindrances_$#_hindrance}" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_hindranceType" title="@{repeating_hindrances_$#_hindranceType}" style='width:75px;'/>
</div>
<div class='sheet-col'>
<textarea class="sheet-standardtext" style="width: 545px; height: 50px;" name='attr_hindrancedescription' title="@{repeating_hindrances_$#_hindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
<hr />
<input class="sheet-HideEdges" type="checkbox" name="attr_is_edge" /><span class="sheet-is-edge-tab"> <span data-i18n="edges">Edges</span></span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="edges">Edges</span></h3>
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;"><span data-i18n="took-at">Took at</span>...</h3>
</div>
<div class='sheet-col' style='width:553px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_edges">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard" type="text" name="attr_edge" title="@{repeating_edges_$#_edge}" style='width:152px;' />
</div>
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col'>
<textarea name='attr_edgedescription' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:545px; height:50px;'></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Hindrances & Edges Tab -->
<div class="sheet-section-skills" style="width: 800px;"><!-- Begin Skills -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="skills-u">SKILLS</span></h2></div>
<div class='sheet-row'>
<!-- Unskilled -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px; margin-left: 5px; margin-top: 5px;'>
<input type="hidden" name="attr_Unskilled" value="4" />
<label style="width: 60px;"><span data-i18n="unskilled">Unskilled</span></label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> <span data-i18n="jack-of-all-trades">Jack of All Trades</span>
</div>
<div class='sheet-col' style='width:115px;'>&nbsp;</div>
<div class='sheet-col' style='width:120px;'>&nbsp;</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:81px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!'></button>
<input type='hidden' name='attr_rollUnskilled' value='[[{1d@{Unskilled}![Unskilled], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltUnskilled' value='{{name=@{character_name}}} {{skill_name=^{unskilled}}} {{skill_rank=@{Unskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{JackOfAllTrades}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{UnskilledEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! - 2 + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Other Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
</div>
<!--End Unskilled-->
<div class='sheet-col' style='width:95px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="rank">Rank</span></h3>
</div>
<div class='sheet-col' style='width:185px;'><!--originally 280px-->
<h3 class="sheet-repeatingHeader"><span data-i18n="skill">Skill</span></h3>
</div>
<div class='sheet-col' style='width:115px;'><!-- Originally 180px -->
<h3 class="sheet-repeatingHeader"><span data-i18n="linked-att">Linked Att</span></h3>
</div>
<div class='sheet-col' style="width: 120px; text-align:center;">
<h3 class="sheet-repeatingHeader"><span data-i18n="skill-mod">Skill Mod</span></h3>
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="encumbrance">Encumbrance</span></h3> <!-- Originally 190px -->
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="repeatingHeader" style="font-size: 15px;"><span data-i18n="roll-for-it">Roll For It</span></h3>
</div>
</div><!--End of Row-->
<div class='sheet-row'>
<br />
<!--Skill Check Boxes-->
<input type="checkbox" class="sheet-HideWCSkills2" name="attr_wcSkillsConfig2" checked /><span class="sheet-is-wcSkills2"></span>
<div class='sheet-wcSkills2' style="width: 790px;">
<!--Skill Specialization--><span data-i18n-title="show-field-note" title="Show field for Skill Specializations under each Skill."><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" /><span data-i18n="use-skill-specialization">Use Skill Specialization</span></span><br />
<!--Fencing Styles and School--><span data-i18n-title="fencing-style-note" title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /><span data-i18n="fencing-styles-n-schools">Fencing Styles & Schools</span></span><br />
<div class='sheet-3colrow sheet-WCSkillsRow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticBoating" style='width:15px;' /> <span data-i18n="show-boating">Show Boating</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticClimbing" style='width:15px;' /> <span data-i18n="show-climbing">Show Climbing</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticDriving" style='width:15px;' /> <span data-i18n="show-driving">Show Driving</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px;" /> <span data-i18n="show-faith">Show Faith</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGambling" style='width:15px;' /> <span data-i18n="show-gambling">Show Gambling</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style='width:15px;' /> <span data-i18n="show-guts">Show Guts</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticHealing" style='width:15px;' /> <span data-i18n="show-healing">Show Healing</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticIntimidation" style='width:15px;' /> <span data-i18n="show-intimidation">Show Intimidation</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticInvestigation" style='width:15px;' /> <span data-i18n="show-investigation">Show Investigation</span> <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticLockpicking" style='width:15px;' /> <span data-i18n="show-lockpicking">Show Lockpicking</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticNotice" style='width:15px;' /> <span data-i18n="show-notice">Show Notice</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPersuasion" style='width:15px;' /> <span data-i18n="show-persuasion">Show Persuasion</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPiloting" style='width:15px;' /> <span data-i18n="show-piloting">Show Piloting</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style='width:15px;' /> <span data-i18n="show-psionics">Show Psionics</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRepair" style='width:15px;' /> <span data-i18n="show-repair">Show Repair</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRiding" style='width:15px;' /> <span data-i18n="show-riding">Show Riding</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style='width:15px;' /> <span data-i18n="show-ritual">Show Ritual</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticShooting" style='width:15px;' /> <span data-i18n="show-shooting">Show Shooting</span> <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='width:15px;' /> <span data-i18n="show-spellcasting">Show Spellcasting</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStealth" style='width:15px;' /> <span data-i18n="show-stealth">Show Stealth</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStreetwise" style='width:15px;' /> <span data-i18n="show-streetwise">Show Streetwise</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSurvival" style='width:15px;' /> <span data-i18n="show-survival">Show Survival</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSwimming" style='width:15px;' /> <span data-i18n="show-swimming">Show Swimming</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTaunt" style='width:15px;' /> <span data-i18n="show-taunt">Show Taunt</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticThrowing" style='width:15px;' /> <span data-i18n="show-throwing">Show Throwing</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTracking" style='width:15px;' /> <span data-i18n="show-tracking">Show Tracking</span> <br />
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='width:15px;' /> <span data-i18n="show-weird-science">Show Weird Science</span> <br />
</div>
</div>
</div><!-- End Wild Card Core Skills --><br />
<!-- Break -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_fighting" title="@{fighting}" value="0" style="width:10px;" /> <span>d0</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d0">0</div>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_fighting" title="@{fighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input class="sheet-modifier" style="width: 35px;" type="number" name="attr_FightingMod" title="@{FightingMod}" value="0" />
<label style='width:152px;'>&nbsp;<span data-i18n="fighting">Fighting</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFightingAtt" title="@{LinkedFightingAtt}" value="@{LinkedFighting}" disabled="true" />
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'> +
<input type="number" class="sheet-modifier" name="attr_FightingskillMod" title="@{FightingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FightingEncumbrance" title="@{FightingEncumbrance}" value="1" style="width:20px; text-align: center;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
<input type='hidden' name='attr_rollFighting' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFighting' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName1" title="@{fightingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName1}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fightingspec">
<div class='sheet-row' style='margin: 0px; padding: 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName" title="@{repeating_fightingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll' title="@{FightingSpecRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle1" title="@{fencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool1' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
--><!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle1}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} @{notemplatefencing} @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFencing}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fencingstyle">
<div calss='sheet-row' style='margin: 0px; padding 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle" title="@{repeating_fencingstyle_$#_fencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle}}} {{Fencing Style (@{fencingstyle})=+1}} {{notes=@{fencingschool}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll' title="@{FightingSpecRoll}" value='/em @{character_name} @{notemplatefencing} @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFencing}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
</div>
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticBoating" style='display:none;'/>
<div class="sheet-staticBoating sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_boating" title="@{boating}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_boating" title="@{boating}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_boating" title="@{boating}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_boating" title="@{boating}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_boating" title="@{boating}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_boating" title="@{boating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_BoatingMod" title="@{BoatingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="boating">Boating</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedBoatingAtt" value="@{LinkedBoating}" disabled="true" />
<input type="hidden" name="attr_LinkedBoating" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_BoatingskillMod" title="@{BoatingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_BoatingEncumbrance" title="@{BoatingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tBoatingRoll' title="@{tBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmBoatingRoll' title="@{tgmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_BoatingRoll' title="@{BoatingRoll}" value='/em @{character_name} @{notemplateboating} @{rollBoating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmBoatingRoll' title="@{gmBoatingRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollBoating}!'></button>
<input type='hidden' name='attr_rollBoating' value='[[{1d@{boating}![Boating], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{BoatingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltBoating' value='{{name=@{character_name}}} {{skill_name=^{boating}}} {{skill_rank=@{boating}}} {{skill_rank_mod=@{BoatingMod}}} {{skill_mod=[[@{BoatingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{BoatingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{boating}![Boating] + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName1" title="@{boatingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll0' title="@{tboatingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName1}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll0' title="@{boatingSpecRoll0}" value='/em @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_boatingspec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName" title="@{repeating_boatingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll' title="@{tboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll' title="@{boatingSpecRoll}" value='/em @{character_name} @{notemplateboat} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} @{notemplatepilot} @{boatingSpecName} @{notemplateandrolls} @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticClimbing" style='display:none;'/>
<div class="sheet-staticClimbing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Climbing" title="@{Climbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ClimbingMod" title="@{ClimbingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="climbing">Climbing</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedClimbingAtt" value="@{LinkedClimbing}" disabled="true" />
<input type="hidden" name="attr_LinkedClimbing" value="@{strength}" />
<label style='width:75px;'>&nbsp;<span data-i18n="strength">Strength</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ClimbingskillMod" title="@{ClimbingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ClimbingEncumbrance" title="@{ClimbingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tClimbingRoll' title="@{tClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmClimbingRoll' title="@{tgmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ClimbingRoll' title="@{ClimbingRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollClimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmClimbingRoll' title="@{gmClimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollClimbing}!'></button>
<input type='hidden' name='attr_rollClimbing' value='[[{1d@{Climbing}![Climbing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltClimbing' value='{{name=@{character_name}}} {{skill_name=^{climbing}}} {{skill_rank=@{Climbing}}} {{skill_rank_mod=@{ClimbingMod}}} {{skill_mod=[[@{ClimbingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ClimbingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Climbing}![Climbing] + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName1" title="@{climbingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll0' title="@{tclimbingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName1}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll0' title="@{climbingSpecRoll0}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_climbingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName" title="@{repeating_climbingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll' title="@{tclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll' title="@{climbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticDriving" style='display:none;'/>
<div class="sheet-staticDriving sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Driving" title="@{Driving}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Driving" title="@{Driving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_DrivingMod" title="@{DrivingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="driving">Driving</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedDrivingAtt" value="@{LinkedDriving}" disabled="true" />
<input type="hidden" name="attr_LinkedDriving" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_DrivingskillMod" title="@{DrivingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_DrivingEncumbrance" title="@{DrivingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tDrivingRoll' title="@{tDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmDrivingRoll' title="@{tgmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_DrivingRoll' title="@{DrivingRoll}" value='/em @{character_name} @{notemplatedriving} @{rollDriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmDrivingRoll' title="@{gmDrivingRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rollDriving}!'></button>
<input type='hidden' name='attr_rollDriving' value='[[{1d@{Driving}![Driving], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{DrivingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltDriving' value='{{name=@{character_name}}} {{skill_name=^{driving}}} {{skill_rank=@{Driving}}} {{skill_rank_mod=@{DrivingMod}}} {{skill_mod=[[@{DrivingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{DrivingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Driving}![Driving] + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName1" title="@{drivingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll0' title="@{tdrivingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName1}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll0' title="@{drivingSpecRoll0}" value='/em @{character_name} @{notemplatedrivinga} @{drivingSpecName1} @{notemplateandrolls} @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} @{notemplatedrivinga} @{drivingSpecName1} @{notemplateandrolls} @{rolldriving}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_drivingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName" title="@{repeating_drivingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll' title="@{tdrivingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll' title="@{drivingSpecRoll}" value='/em @{character_name} @{notemplatedrivinga} @{drivingSpecName} @{notemplateandrolls} @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} @{notemplatedrivinga} @{drivingSpecName} @{notemplateandrolls} @{rolldriving}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Faith" title="@{Faith}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Faith" title="@{Faith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_FaithMod" title="@{FaithMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="faith">Faith</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFaithAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedFaith" value="@{spirit}" />
<label style='width:75px;'>&nbsp;<span data-i18n="spirit">Spirit</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_FaithskillMod" title="@{FaithskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FaithEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} @{notemplatefaith} @{rollFaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollFaith}!'></button>
<input type='hidden' name='attr_rollFaith' value='[[{1d@{Faith}![Faith], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFaith' value='{{name=@{character_name}}} {{skill_name=^{faith}}} {{skill_rank=@{Faith}}} {{skill_rank_mod=@{FaithMod}}} {{skill_mod=[[@{FaithskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Faith}![Faith] + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName1" title="@{faithSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll0' title="@{tfaithSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName1}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll0' title="@{faithSpecRoll0}" value='/em @{character_name} @{notemplatefaith} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_faithspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName" title="@{repeating_faithSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll' title="@{tfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll' title="@{faithSpecRoll}" value='/em @{character_name} @{notemplatefaith} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticGambling" style='display:none;'/>
<div class="sheet-staticGambling sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Gambling" title="@{Gambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GamblingMod" title="@{GamblingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="gambling">Gambling</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGamblingAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedGambling" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GamblingskillMod" title="@{GamblingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GamblingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGamblingRoll' title="@{tGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGamblingRoll' title="@{tgmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GamblingRoll' title="@{GamblingRoll}" value='/em @{character_name} @{notemplategambling} @{rollGambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGamblingRoll' title="@{gmGamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollGambling}!'></button>
<input type='hidden' name='attr_rollGambling' value='[[{1d@{Gambling}![Gambling], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGambling' value='{{name=@{character_name}}} {{skill_name=^{gambling}}} {{skill_rank=@{Gambling}}} {{skill_rank_mod=@{GamblingMod}}} {{skill_mod=[[@{GamblingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Gambling}![Gambling] + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName1" title="@{gamblingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll0' title="@{tgamblingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName1}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll0' title="@{gamblingSpecRoll0}" value='/em @{character_name} @{notemplategambling} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gamblingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName" title="@{repeating_gamblingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll' title="@{tgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll' title="@{gamblingSpecRoll}" value='/em @{character_name} @{notemplategambling} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Guts" title="@{Guts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Guts" title="@{Guts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GutsMod" title="@{GutsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="guts">Guts</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;<span data-i18n="spirit">Spirit</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GutsskillMod" title="@{GutsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GutsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGutsRoll' title="@{tGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGutsRoll' title="@{tgmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GutsRoll' title="@{GutsRoll}" value='/em @{character_name} @{notemplateguts} @{rollGuts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGutsRoll' title="@{gmGutsRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollGuts}!'></button>
<input type='hidden' name='attr_rollGuts' value='[[{1d@{Guts}![Guts], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGuts' value='{{name=@{character_name}}} {{skill_name=^{guts}}} {{skill_rank=@{Guts}}} {{skill_rank_mod=@{GutsMod}}} {{skill_mod=[[@{GutsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Guts}![Guts] + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName1" title="@{gutsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll0' title="@{tgutsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName1}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll0' title="@{gutsSpecRoll0}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gutsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName" title="@{repeating_gutsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll' title="@{tgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll' title="@{gutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticHealing" style='display:none;'/>
<div class="sheet-staticHealing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Healing" title="@{Healing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Healing" title="@{Healing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_HealingMod" title="@{HealingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="healing">Healing</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedHealingAtt" value="@{LinkedHealing}" disabled="true" />
<input type="hidden" name="attr_LinkedHealing" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_HealingskillMod" title="@{HealingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_HealingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tHealingRoll' title="@{tHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmHealingRoll' title="@{tgmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_HealingRoll' title="@{HealingRoll}" value='/em @{character_name} @{notemplatehealing} @{rollHealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmHealingRoll' title="@{gmHealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollHealing}!'></button>
<input type='hidden' name='attr_rollHealing' value='[[{1d@{Healing}![Healing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltHealing' value='{{name=@{character_name}}} {{skill_name=^{healing}}} {{skill_rank=@{Healing}}} {{skill_rank_mod=@{HealingMod}}} {{skill_mod=[[@{HealingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Healing}![Healing] + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName1" title="@{healingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll0' title="@{thealingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName1}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll0' title="@{healingSpecRoll0}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_healingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName" title="@{repeating_healingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll' title="@{thealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll' title="@{healingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Intimidation" title="@{Intimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_IntimidationMod" title="@{IntimidationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="intimidation">Intimidation</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedIntimidationAtt" value="@{LinkedIntimidation}" disabled="true" />
<input type="hidden" name="attr_LinkedIntimidation" value="@{spirit}" />
<label style='width:75px;'>&nbsp;<span data-i18n="spirit">Spirit</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_IntimidationskillMod" title="@{IntimidationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_IntimidationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tIntimidationRoll' title="@{tIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmIntimidationRoll' title="@{tgmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_IntimidationRoll' title="@{IntimidationRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollIntimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmIntimidationRoll' title="@{gmIntimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollIntimidation}!'></button>
<input type='hidden' name='attr_rollIntimidation' value='[[{1d@{Intimidation}![Intimidation], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltIntimidation' value='{{name=@{character_name}}} {{skill_name=^{intimidation}}} {{skill_rank=@{Intimidation}}} {{skill_rank_mod=@{IntimidationMod}}} {{skill_mod=[[@{IntimidationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Intimidation}![Intimidation] + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName1" title="@{intimidationSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll0' title="@{tintimidationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName1}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll0' title="@{intimidationSpecRoll0}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_intimidationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName" title="@{repeating_intimidationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll' title="@{tintimidationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll' title="@{intimidationSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Investigation" title="@{Investigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_InvestigationMod" title="@{InvestigationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="investigation">Investigation</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedInvestigationAtt" value="@{LinkedInvestigation}" disabled="true" />
<input type="hidden" name="attr_LinkedInvestigation" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_InvestigationskillMod" title="@{InvestigationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_InvestigationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tInvestigationRoll' title="@{tInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmInvestigationRoll' title="@{tgmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_InvestigationRoll' title="@{InvestigationRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollInvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmInvestigationRoll' title="@{gmInvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollInvestigation}!'></button>
<input type='hidden' name='attr_rollInvestigation' value='[[{1d@{Investigation}![Investigation], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltInvestigation' value='{{name=@{character_name}}} {{skill_name=^{investigation}}} {{skill_rank=@{Investigation}}} {{skill_rank_mod=@{InvestigationMod}}} {{skill_mod=[[@{InvestigationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Investigation}![Investigation] + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName1" title="@{investigationSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll0' title="@{tinvestigationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName1}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll0' title="@{investigationSpecRoll0}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_investigationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName" title="@{repeating_investigationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll' title="@{tinvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll' title="@{investigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Lockpicking" title="@{Lockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_LockpickingMod" title="@{lockpickingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="lockpicking">Lockpicking</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedLockpickingAtt" value="@{LinkedLockpicking}" disabled="true" />
<input type="hidden" name="attr_LinkedLockpicking" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_LockpickingskillMod" title="@{LockpickingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_LockpickingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tLockpickingRoll' title="@{tLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmLockpickingRoll' title="@{tgmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_LockpickingRoll' title="@{LockpickingRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rollLockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmLockpickingRoll' title="@{gmLockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rollLockpicking}!'></button>
<input type='hidden' name='attr_rollLockpicking' value='[[{1d@{Lockpicking}![Lockpicking], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltLockpicking' value='{{name=@{character_name}}} {{skill_name=^{lockpicking}}} {{skill_rank=@{Lockpicking}}} {{skill_rank_mod=@{LockpickingMod}}} {{skill_mod=[[@{LockpickingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{LockpickingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Lockpicking}![Lockpicking] + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName1" title="@{lockpickingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll0' title="@{tlockpickingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName1}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll0' title="@{lockpickingSpecRoll0}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_lockpickingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName" title="@{repeating_lockpickingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll' title="@{tlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll' title="@{lockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticNotice" style='display:none;'/>
<div class="sheet-staticNotice sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Notice" title="@{Notice}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Notice" title="@{Notice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_NoticeMod" title="@{NoticeMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="notice">Notice</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedNoticeAtt" value="@{LinkedNotice}" disabled="true" />
<input type="hidden" name="attr_LinkedNotice" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_NoticeskillMod" title="@{NoticeskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_NoticeEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tNoticeRoll' title="@{tNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmNoticeRoll' title="@{tgmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_NoticeRoll' title="@{NoticeRoll}" value='/em @{character_name} @{notemplatenotice} @{rollNotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmNoticeRoll' title="@{gmNoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollNotice}!'></button>
<input type='hidden' name='attr_rollNotice' value='[[{1d@{Notice}![Notice], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltNotice' value='{{name=@{character_name}}} {{skill_name=^{notice}}} {{skill_rank=@{Notice}}} {{skill_rank_mod=@{NoticeMod}}} {{skill_mod=[[@{NoticeskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Notice}![Notice] + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName1" title="@{noticeSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll0' title="@{tnoticeSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName1}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll0' title="@{noticeSpecRoll0}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_noticespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName" title="@{repeating_noticeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll' title="@{tnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll' title="@{noticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Persuasion" title="@{Persuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PersuasionMod" title="@{PersuasionMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="persuasion">Persuasion</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPersuasionAtt" value="@{LinkedPersuasion}" disabled="true" />
<input type="hidden" name="attr_LinkedPersuasion" value="@{spirit}" />
<label style='width:75px;'>&nbsp;<span data-i18n="spirit">Spirit</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PersuasionskillMod" title="@{PersuasionskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PersuasionEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPersuasionRoll' title="@{tPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPersuasionRoll' title="@{tgmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PersuasionRoll' title="@{PersuasionRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollPersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPersuasionRoll' title="@{gmPersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollPersuasion}!'></button>
<input type='hidden' name='attr_rollPersuasion' value='[[{1d@{Persuasion}![Persuasion], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPersuasion' value='{{name=@{character_name}}} {{skill_name=^{persuasion}}} {{skill_rank=@{Persuasion}}} {{skill_rank_mod=@{PersuasionMod}}} {{skill_mod=[[@{PersuasionskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Persuasion}![Persuasion] + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName1" title="@{persuasionSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll0' title="@{tpersuasionSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName1}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll0' title="@{persuasionSpecRoll0}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_persuasionspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName" title="@{repeating_persuasionSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll' title="@{tpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll' title="@{persuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPiloting" style='display:none;'/>
<div class="sheet-staticPiloting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Piloting" title="@{Piloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PilotingMod" title="@{PilotingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="piloting">Piloting</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPilotingAtt" value="@{LinkedPiloting}" disabled="true" />
<input type="hidden" name="attr_LinkedPiloting" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PilotingskillMod" title="@{PilotingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PilotingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPilotingRoll' title="@{tPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPilotingRoll' title="@{tgmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PilotingRoll' title="@{PilotingRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollPiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPilotingRoll' title="@{gmPilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollPiloting}!'></button>
<input type='hidden' name='attr_rollPiloting' value='[[{1d@{Piloting}![Piloting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{PilotingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPiloting' value='{{name=@{character_name}}} {{skill_name=^{piloting}}} {{skill_rank=@{Piloting}}} {{skill_rank_mod=@{PilotingMod}}} {{skill_mod=[[@{PilotingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{PilotingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Piloting}![Piloting] + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName1" title="@{pilotingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll0' title="@{tpilotingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName1}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll0' title="@{pilotingSpecRoll0}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_pilotingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName" title="@{repeating_pilotingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll' title="@{tpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll' title="@{pilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Psionics" title="@{Psionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PsionicsMod" title="@{PsionicsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="psionics">Psionics</span></label>
</div>
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPsionicsAttScore" value="@{LinkedPsionicsAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedPsionicsAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{smarts}" selected data-i18n="smarts">Smarts</option>
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
<option value="@{strength}" data-i18n="strength">Strength</option>
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PsionicsskillMod" title="@{PsionicsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PsionicsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollPsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollPsionics}!'></button>
<input type='hidden' name='attr_rollPsionics' value='[[{1d@{Psionics}![Psionics], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPsionics' value='{{name=@{character_name}}} {{skill_name=^{psionics}}} {{skill_rank=@{Psionics}}} {{skill_rank_mod=@{PsionicsMod}}} {{skill_mod=[[@{PsionicsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Psionics}![Psionics] + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName1" title="@{psionicsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll0' title="@{tpsionicsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName1}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll0' title="@{psionicsSpecRoll0}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_psionicsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName" title="@{repeating_psionicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll' title="@{tpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll' title="@{psionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRepair" style='display:none;'/>
<div class="sheet-staticRepair sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Repair" title="@{Repair}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Repair" title="@{Repair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RepairMod" title="@{RepairMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="repair">Repair</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRepairAtt" value="@{LinkedRepair}" disabled="true" />
<input type="hidden" name="attr_LinkedRepair" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RepairskillMod" title="@{RepairskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RepairEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRepairRoll' title="@{tRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRepairRoll' title="@{tgmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RepairRoll' title="@{RepairRoll}" value='/em @{character_name} @{notemplaterepair} @{rollRepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRepairRoll' title="@{gmRepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollRepair}!'></button>
<input type='hidden' name='attr_rollRepair' value='[[{1d@{Repair}![Repair], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRepair' value='{{name=@{character_name}}} {{skill_name=^{repair}}} {{skill_rank=@{Repair}}} {{skill_rank_mod=@{RepairMod}}} {{skill_mod=[[@{RepairskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Repair}![Repair] + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName1" title="@{repairSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll0' title="@{trepairSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName1}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll0' title="@{repairSpecRoll0}" value='/em @{character_name} @{notemplaterepair} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollrepair}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_repairspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName" title="@{repeating_repairSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll' title="@{trepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll' title="@{repairSpecRoll}" value='/em @{character_name} @{notemplaterepair} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRiding" style='display:none;'/>
<div class="sheet-staticRiding sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Riding" title="@{Riding}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Riding" title="@{Riding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RidingMod" title="@{RidingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="riding">Riding</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRidingAtt" value="@{LinkedRiding}" disabled="true" />
<input type="hidden" name="attr_LinkedRiding" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RidingskillMod" title="@{RidingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RidingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRidingRoll' title="@{tRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRidingRoll' title="@{tgmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RidingRoll' title="@{RidingRoll}" value='/em @{character_name} @{notemplateriding} @{rollRiding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRidingRoll' title="@{gmRidingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollRiding}!'></button>
<input type='hidden' name='attr_rollRiding' value='[[{1d@{Riding}![Riding], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{RidingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRiding' value='{{name=@{character_name}}} {{skill_name=^{riding}}} {{skill_rank=@{Riding}}} {{skill_rank_mod=@{RidingMod}}} {{skill_mod=[[@{RidingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{RidingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Riding}![Riding] + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName1" title="@{ridingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll0' title="@{tridingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName1}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll0' title="@{ridingSpecRoll0}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ridingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName" title="@{repeating_ridingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll' title="@{tridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll' title="@{ridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Ritual" title="@{Ritual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RitualMod" title="@{RitualMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="something">Ritual</span></label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRitualAttScore" value="@{LinkedRitualAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedRitualAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{smarts}" data-i18n="smarts">Smarts</option>
<option value="@{spirit}" data-i18n="spirit" selected>Spirit</option>
<option value="@{strength}" data-i18n="strength">Strength</option>
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RitualsskillMod" title="@{RitualsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RitualEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
<input type='hidden' name='attr_rollRitual' value='[[{1d@{Ritual}![Ritual], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRitual' value='{{name=@{character_name}}} {{skill_name=^{ritual}}} {{skill_rank=@{Ritual}}} {{skill_rank_mod=@{RitualMod}}} {{skill_mod=[[@{RitualsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Ritual}![Ritual] + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName1" title="@{ritualsSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll0' title="@{tritualsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName1}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll0' title="@{ritualsSpecRoll0}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ritualsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName" title="@{repeating_ritualsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll' title="@{tritualsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll' title="@{ritualsSpecRoll}" value='/em @{character_name} @{notemplateritual} @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} @{notemplateritual} @{rollRitual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Shooting" title="@{Shooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ShootingMod" title="@{ShootingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="shooting">Shooting</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedShootingAtt" value="@{LinkedShooting}" disabled="true" />
<input type="hidden" name="attr_LinkedShooting" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ShootingskillMod" title="@{ShootingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ShootingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!'></button>
<input type='hidden' name='attr_rollShooting' value='[[{1d@{Shooting}![Shooting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltShooting' value='{{name=@{character_name}}} {{skill_name=^{shooting}}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName1" title="@{shootingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll0' title="@{tshootingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName1}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll0' title="@{shootingSpecRoll0}" value='/em @{character_name} @{notemplateshootings} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} @{notemplateshootings} @{rollshooting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_shootingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName" title="@{repeating_shootingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll' title="@{tshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll' title="@{shootingSpecRoll}" value='/em @{character_name} @{notemplateshootings} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} @{notemplateshootings} @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Spellcasting" title="@{Spellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SpellcastingMod" title="@{SpellcastingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="spellcasting">Spellcasting</span></label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSpellcastingAttScore" value="@{LinkedSpellcastingAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSpellcastingAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{smarts}" data-i18n="smarts" selected>Smarts</option>
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
<option value="@{strength}" data-i18n="strength">Strength</option>
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SpellcastingskillMod" title="@{SpellcastingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SpellcastingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollSpellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollSpellcasting}!'></button>
<input type='hidden' name='attr_rollSpellcasting' value='[[{1d@{Spellcasting}![Spellcasting], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpellcasting' value='{{name=@{character_name}}} {{skill_name=^{spellcasting}}} {{skill_rank=@{Spellcasting}}} {{skill_rank_mod=@{SpellcastingMod}}} {{skill_mod=[[@{SpellcastingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Spellcasting}![Spellcasting] + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName1" title="@{spellcastingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll0' title="@{tspellcastingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName1}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll0' title="@{spellcastingSpecRoll0}" value='/em @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_spellcastingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName" title="@{repeating_spellcastingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll' title="@{tspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll' title="@{spellcastingSpecRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStealth" style='display:none;'/>
<div class="sheet-staticStealth sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Stealth" title="@{Stealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StealthMod" title="@{StealthMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="stealth">Stealth</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStealthAtt" value="@{LinkedStealth}" disabled="true" />
<input type="hidden" name="attr_LinkedStealth" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StealthskillMod" title="@{StealthskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StealthEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStealthRoll' title="@{tStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStealthRoll' title="@{tgmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StealthRoll' title="@{StealthRoll}" value='/em @{character_name} @{notemplatestealth} @{rollStealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStealthRoll' title="@{gmStealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollStealth}!'></button>
<input type='hidden' name='attr_rollStealth' value='[[{1d@{Stealth}![Stealth], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{StealthEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStealth' value='{{name=@{character_name}}} {{skill_name=^{stealth}}} {{skill_rank=@{Stealth}}} {{skill_rank_mod=@{StealthMod}}} {{skill_mod=[[@{StealthskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{StealthEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Stealth}![Stealth] + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName1" title="@{stealthSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll0' title="@{tstealthSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName1}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll0' title="@{stealthSpecRoll0}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_stealthspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName" title="@{repeating_stealthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll' title="@{tstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll' title="@{stealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Streetwise" title="@{Streetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StreetwiseMod" title="@{StreetwiseMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="streetwise">Streetwise</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStreetwiseAtt" value="@{LinkedStreetwise}" disabled="true" />
<input type="hidden" name="attr_LinkedStreetwise" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StreetwiseskillMod" title="@{StreetwiseskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StreetwiseEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStreetwiseRoll' title="@{tStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStreetwiseRoll' title="@{tgmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StreetwiseRoll' title="@{StreetwiseRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollStreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStreetwiseRoll' title="@{gmStreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollStreetwise}!'></button>
<input type='hidden' name='attr_rollStreetwise' value='[[{1d@{Streetwise}![Streetwise], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStreetwise' value='{{name=@{character_name}}} {{skill_name=^{streetwise}}} {{skill_rank=@{Streetwise}}} {{skill_rank_mod=@{StreetwiseMod}}} {{skill_mod=[[@{StreetwiseskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Streetwise}![Streetwise] + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName1" title="@{streetwiseSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll0' title="@{tstreetwiseSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName1}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll0' title="@{streetwiseSpecRoll0}" value='/em @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_streetwisespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName" title="@{repeating_streetwiseSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll' title="@{tstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll' title="@{streetwiseSpecRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSurvival" style='display:none;'/>
<div class="sheet-staticSurvival sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Survival" title="@{Survival}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Survival" title="@{Survival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SurvivalMod" title="@{SurvivalMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="survival">Survival</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSurvivalAtt" value="@{LinkedSurvival}" disabled="true" />
<input type="hidden" name="attr_LinkedSurvival" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SurvivalskillMod" title="@{SurvivalskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SurvivalEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSurvivalRoll' title="@{tSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSurvivalRoll' title="@{tgmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SurvivalRoll' title="@{SurvivalRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollSurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSurvivalRoll' title="@{gmSurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollSurvival}!'></button>
<input type='hidden' name='attr_rollSurvival' value='[[{1d@{Survival}![Survival], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSurvival' value='{{name=@{character_name}}} {{skill_name=^{survival}}} {{skill_rank=@{Survival}}} {{skill_rank_mod=@{SurvivalMod}}} {{skill_mod=[[@{SurvivalskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Survival}![Survival] + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName1" title="@{survivalSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll0' title="@{tsurvivalSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName1}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll0' title="@{survivalSpecRoll0}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_survivalspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName" title="@{repeating_survivalSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll' title="@{tsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll' title="@{survivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSwimming" style='display:none;'/>
<div class="sheet-staticSwimming sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Swimming" title="@{Swimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SwimmingMod" title="@{SwimmingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="swimming">Swimming</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSwimmingAtt" value="@{LinkedSwimming}" disabled="true" />
<input type="hidden" name="attr_LinkedSwimming" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SwimmingskillMod" title="@{SwimmingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SwimmingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSwimmingRoll' title="@{tSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSwimmingRoll' title="@{tgmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SwimmingRoll' title="@{SwimmingRoll}" value='/em @{character_name} @{notemplateswimming} @{rollSwimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSwimmingRoll' title="@{gmSwimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollSwimming}!'></button>
<input type='hidden' name='attr_rollSwimming' value='[[{1d@{Swimming}![Swimming], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSwimming' value='{{name=@{character_name}}} {{skill_name=^{swimming}}} {{skill_rank=@{Swimming}}} {{skill_rank_mod=@{SwimmingMod}}} {{skill_mod=[[@{SwimmingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{SwimmingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Swimming}![Swimming] + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName1" title="@{swimmingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll0' title="@{tswimmingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName1}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll0' title="@{swimmingSpecRoll0}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_swimmingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName" title="@{repeating_swimmingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll' title="@{tswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll' title="@{swimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTaunt" style='display:none;'/>
<div class="sheet-staticTaunt sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Taunt" title="@{Taunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TauntMod" title="@{TauntMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="taunt">Taunt</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTauntAtt" value="@{LinkedTaunt}" disabled="true" />
<input type="hidden" name="attr_LinkedTaunt" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TauntskillMod" title="@{TauntskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TauntEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTauntRoll' title="@{tTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTauntRoll' title="@{tgmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TauntRoll' title="@{TauntRoll}" value='/em @{character_name} @{notemplatetaunt} @{rollTaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTauntRoll' title="@{gmTauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rollTaunt}!'></button>
<input type='hidden' name='attr_rollTaunt' value='[[{1d@{Taunt}![Taunt], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTaunt' value='{{name=@{character_name}}} {{skill_name=^{taunt}}} {{skill_rank=@{Taunt}}} {{skill_rank_mod=@{TauntMod}}} {{skill_mod=[[@{TauntskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Taunt}![Taunt] + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName1" title="@{tauntSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll0' title="@{ttauntSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName1}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll0' title="@{tauntSpecRoll0}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_tauntspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName" title="@{repeating_tauntSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll' title="@{ttauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll' title="@{tauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Throwing" title="@{Throwing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ThrowingMod" title="@{ThrowingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="throwing">Throwing</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedThrowingAtt" value="@{LinkedThrowing}" disabled="true" />
<input type="hidden" name="attr_LinkedThrowing" value="@{agility}" />
<label style='width:75px;'>&nbsp;<span data-i18n="agility">Agility</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ThrowingskillMod" title="@{ThrowingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ThrowingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!'></button>
<input type='hidden' name='attr_rollThrowing' value='[[{1d@{Throwing}![Throwing], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltThrowing' value='{{name=@{character_name}}} {{skill_name=^{throwing}}} {{skill_rank=@{Throwing}}} {{skill_rank_mod=@{ThrowingMod}}} {{skill_mod=[[@{ThrowingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ThrowingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Throwing}![Throwing] + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName1" title="@{throwingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll0' title="@{tthrowingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName1}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll0' title="@{throwingSpecRoll0}" value='/em @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_throwingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName" title="@{repeating_throwingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll' title="@{tthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll' title="@{throwingSpecRoll}" value='/em @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} @{notemplatethrowings} @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTracking" style='display:none;'/>
<div class="sheet-staticTracking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Tracking" title="@{Tracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TrackingMod" title="@{TrackingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="tracking">Tracking</span></label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTrackingAtt" value="@{LinkedTracking}" disabled="true" />
<input type="hidden" name="attr_LinkedTracking" value="@{smarts}" />
<label style='width:75px;'>&nbsp;<span data-i18n="smarts">Smarts</span></label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TrackingskillMod" title="@{TrackingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TrackingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTrackingRoll' title="@{tTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTrackingRoll' title="@{tgmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TrackingRoll' title="@{TrackingRoll}" value='/em @{character_name} @{notemplatetracking} @{rollTracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTrackingRoll' title="@{gmTrackingRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rollTracking}!'></button>
<input type='hidden' name='attr_rollTracking' value='[[{1d@{Tracking}![Tracking], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTracking' value='{{name=@{character_name}}} {{skill_name=^{tracking}}} {{skill_rank=@{Tracking}}} {{skill_rank_mod=@{TrackingMod}}} {{skill_mod=[[@{TrackingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Tracking}![Tracking] + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName1" title="@{trackingSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll0' title="@{ttrackingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName1}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll0' title="@{trackingSpecRoll0}" value='/em @{character_name} @{notemplatetrackings} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} @{notemplatetrackings} @{rolltracking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_trackingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName" title="@{repeating_trackingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll' title="@{ttrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll' title="@{trackingSpecRoll}" value='/em @{character_name} @{notemplatetrackings} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} @{notemplatetrackings} @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_WeirdScience" title="@{WeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_WeirdScienceMod" title="@{WeirdScienceMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;<span data-i18n="weird-science">Weird Science</span></label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedWeirdScienceAttScore" value="@{LinkedWeirdScienceAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedWeirdScienceAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{smarts}" data-i18n="smarts" selected>Smarts</option>
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
<option value="@{strength}" data-i18n="strength">Strength</option>
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_WeirdScienceskillMod" title="@{WeirdScienceskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_WeirdScienceEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!'></button>
<input type='hidden' name='attr_rollWeirdScience' value='[[{1d@{WeirdScience}![WeirdScience], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltWeirdScience' value='{{name=@{character_name}}} {{skill_name=^{weird-science}}} {{skill_rank=@{WeirdScience}}} {{skill_rank_mod=@{WeirdScienceMod}}} {{skill_mod=[[@{WeirdScienceskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{WeirdScience}![WeirdScience] + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName1" title="@{weirdscienceSpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll0' title="@{tweirdscienceSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName1}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll0' title="@{weirdscienceSpecRoll0}" value='/em @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_weirdsciencespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName" title="@{repeating_weirdscienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll' title="@{tweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll' title="@{weirdscienceSpecRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience -->
<!-- End Static Skills -->
<!--<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_skills">
<div class='sheet-row sheet-WCSkillsRow'>
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_SkillNameRank" title="@{repeating_skills_$#_SkillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!-- Commenting out until I can figure out a way to make this work
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_SkillNameRank" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_SkillNameRank" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_SkillNameRank" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_SkillNameRank" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_SkillNameRank" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>-->+ <input type="number" name="attr_SkillNameMod" title="@{repeating_skills_$#_SkillNameMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<input class="sheet-standard" type="text" name="attr_SkillName" title="@{repeating_skills_$#_SkillName}" placeholder="Skill Name" style='width:152px; font-size: 15px; font-weight: bold;'/>
</div>
<div class='sheet-col' style='width:114px;'> <!--originally 178px-->
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSkillNameAttScore" value="@{LinkedSkillNameAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSkillNameAtt" class="atype" style="font-size: 15px; font-weight: bold; border: none; background-color: transparent; width:75px;">
<option value="Select">Select</option>
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{smarts}" data-i18n="smarts">Smarts</option>
<option value="@{spirit}" data-i18n="spirit">Spirit</option>
<option value="@{strength}" data-i18n="strength">Strength</option>
<option value="@{vigor}" data-i18n="vigor">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_$#_SkillMod}" value="0" />
</div>
<div class='sheet-col' style='width:138px; text-align:center;'>
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:90px; margin-left: -1px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_$#_SkillNameRoll}" value='/em @{character_name} @{notemplatecustomskill} @{SkillName} @{notemplateandrolls}: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_$#_gmSkillNameRoll}" value='/w gm @{character_name} @{notemplatecustomskill} @{SkillName} @{notemplateandrolls}: @{rollSkill}!'></button>
<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=[[@{SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_skills_$0_SkillName}}} {{skill_rank=@{repeating_skills_$0_SkillNameRank}}} {{skill_rank_mod=@{repeating_skills_$0_SkillNameMod}}} {{skill_mod=[[@{repeating_skills_$0_SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}] + @{repeating_skills_$0_SkillNameMod}[@{repeating_skills_$0_SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{repeating_skills_$0_SkillNameMod}[@{SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}'</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">&{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
<span class="sheet-spacer"></span>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_skills_$0_SkillName} @{notemplateandrolls}: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
<span class="sheet-spacer"></span>
</div>
</div>
<!--<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_skills_$0_SkillName} @{notemplateandrolls}: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>-->
</div><!-- End Skills Tab -->
<div class="sheet-section-gear" style="width: 800px;"><!-- Begin Equipment Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="equipment-u">EQUIPMENT</span></h2></div>
<!-- Begin Armor -->
<!--<input class="sheet-HideArmor" type="checkbox" name="attr_is_armor" /><span class="sheet-is-armor-tab" /> Armor</span>-->
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_armor" /><span class='sheet-HidebuttonDark'></span>
<!--<div class="sheet-armor" style="width: 100%; margin: -5px; padding: 0px;">--><h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="armor">Armor</span></h3><!--</div>-->
<div class="sheet-armor">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="armor-type">Armor Type</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="area-protected">Area Protected</span></h4>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="protection">Protection</span></h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<input class="sheet-standard" type="text" name="attr_ArmorType" title="@{repeating_armor_$#_ArmorType}" data-i18n-placeholder="leather" placeholder="Leather" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<input class="sheet-standard" type="text" name="attr_AreaProtected" title="@{repeating_armor_$#_AreaProtected}" data-i18n-placeholder="torso" placeholder="Torso" style='width:125px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" title="@{repeating_armor_$#_ArmorTypeProtection}" placeholder="1" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" title="@{repeating_armor_$#_ArmorTypeWeight}" placeholder="15" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<textarea name="attr_ArmorNotes" title="@{repeating_armor_$#_ArmorNotes}" class="sheet-standardtext" style="height:50px;"></textarea>
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:85px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_armortotalweight" title="@{armortotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:85px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (240px)-->
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweightcarried" title="@{armortotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<hr />
</div><!-- End Armor -->
</div>
<br />
<!-- Begin Weapons -->
<!--<input class="sheet-HideMelee" type="checkbox" name="attr_is_melee" /><span class="sheet-is-melee-tab"> Melee Weapons</span>
<div class="sheet-melee" style="width: 100%; margin: -5px; padding: 0px;">-->
<!-- Attack Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"></button> ||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"> <span data-i18n="fighting">Fighting</span><!--(d<input type='number' name='attr_fght' value="@{Fighting}" disabled='true' style='font-size: 1em; width:10px; padding: 0px; margin: 0px;' />)--></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollFighting}!' style="font-size: 1em;"> <span data-i18n="fighting">Fighting</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollFighting}!' style="font-size: 1em;"></button>
<!-- Don't need these Ranged Things above Melee
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"></button>
</div> -->
</div>
<!-- End Attack Roll Buttons -->
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_melee" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader"><span data-i18n="melee-weapons-strength-based-weapons">Melee Weapons / Strength-based Weapons</span></h3><!--</div>-->
<div class="sheet-melee">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_meleeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_WeaponType" title="@{repeating_meleeweapons_$#_WeaponType}" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>d</span>
<input type="number" name="attr_StrengthDmg" title="@{repeating_meleeweapons_$#_StrengthDmg}" class="sheet-short" style="width: 20px; padding: 0px; border: none; color: transparent; font-color: black; margin-left: 0px; margin-right: 0px;" value="@{Strength}" disabled="true" />+<input type="number" name="attr_MeleeDieNum" title="@{repeating_meleeweapons_$#_MeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_DmgType" title="@{repeating_meleeweapons_$#_DmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_MDmgMod" style='width:60px;' title="@{repeating_meleeweapons_$#_MDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_WeaponWeight" title="@{repeating_meleeweapons_$#_WeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:354px;'> <!-- Notes (344px) -->
<textarea name="attr_meleeWNotes" title="@{repeating_meleeweapons_$#_meleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tMeleeWeapon' title="@{repeating_meleeweapons_$#_tMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmMeleeWeaponRoll' title="@{repeating_meleeweapons_$#_tgmMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeaponTypeRoll' title="@{repeating_meleeweapons_$#_WeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{WeaponType} @{notemplateandrolls}: @{rollMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmWeaponTypeRoll' title="@{repeating_meleeweapons_$#_gmWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{WeaponType} @{notemplateandrolls}: @{rollMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollMeleeWeapon' value="[[1d@{Strength}!+@{stMod}[Strength]+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{meleeWNotes}}}" />
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_meleetotalweight" title="@{meleetotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:344px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:120px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweightcarried" title="@{meleetotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Weight Boxes -->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />-->
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_meleeweapons_$0_WeaponType}}} {{damage_type=Str+@{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}}} {{damage=[[1d@{Strength}![Strength] + @{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType} + @{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_meleeweapons_$0_DmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_meleeweapons_$0_WeaponType} @{notemplateandrolls}: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Melee Weapons -->
</div>
<br />
<!--<input class="sheet-HideRanged" type="checkbox" name="attr_is_ranged" /><span class="sheet-is-ranged-tab"> Ranged Weapons</span><br />-->
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-ranged" style="width: 100%; margin: -5px; padding: 0px;">
<!-- Attack Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"> <span data-i18n="unskilled">Unskilled</span></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollUnskilled}!' style="font-size: 1em;"></button>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> <span data-i18n="shooting">Shooting</span></button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"> <span data-i18n="shooting">Shooting</span></button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> <span data-i18n="throwing">Throwing</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"> <span data-i18n="throwing">Throwing</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollThrowing}!' style="font-size: 1em;"></button>
</div>
</div>
<!-- End Attack Buttons -->
<input class="sheet-HideSection" type="checkbox" name="attr_is_ranged" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="ranged-weapons-not-strength-based-weapons">Ranged Weapons / Non-Strength-based Weapons</span></h3><!--</div>--><!-- Begin Ranged Weapons -->
<div class="sheet-ranged">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="weight">Weight</span></h4>
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rangeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style='width:145px;' data-i18n-placeholder="bow" placeholder="Bow" type="text" name="attr_RWeaponType" title="@{repeating_rangeweapons_$#_RWeaponType}" />
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input class="sheet-standard" style='width:80px; text-aling: center;' type="text" name="attr_WeaponRange" title="@{repeating_rangeweapons_$#_WeaponRange}" placeholder="12/24/48" />
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_WeaponRoF" title="@{repeating_rangeweapons_$#_WeaponRoF}" placeholder="1" />
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" title="@{repeating_rangeweapons_$#_NoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" title="@{repeating_rangeweapons_$#_RDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style=" margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" title="@{repeating_rangeweapons_$#_RDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" title="@{repeating_rangeweapons_$#_RWeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-standardtext" style="height:50px; width:175px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tRangeWeapon' title="@{repeating_rangeweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRangeWeaponRoll' title="@{repeating_rangeweapons_$#_tgmRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_rangeweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RWeaponType} @{notemplateandrolls}: @{rollRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_rangeweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RWeaponType} @{notemplateandrolls}: @{rollRangeWeapon}!'></button>
<input type='hidden' name='attr_rollRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{rangeWNotes}}}" />
</div>
</div>
</fieldset>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:50px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweightcarried" title="@{rangedtotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_rangeweapons_$0_RWeaponType}}} {{damage_type=@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}}} {{damage=[[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType} + @{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_rangeweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_rangeweapons_$0_RWeaponType} @{notemplateandrolls}: [[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Range Weapons -->
</div>
<!-- Gear -->
<input class="sheet-HideSection" type="checkbox" name="attr_is_gear" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="gear">Gear</span></h3><!-- Begin Gear -->
<div class="sheet-2colrow sheet-gear" style="width: 800px; margin-top: 5px; padding: 0px;">
<div class="sheet-col sheet-gear" style="margin-right:.5px; width: 415px;">
<h4 class="sheet-subsectionHeader"><span data-i18n="worn">Worn</span></h4>
<fieldset class="repeating_gear">
<input class="sheet-standard" style='width:360px;' placeholder="Item" type="text" name="attr_item" title="@{repeating_gear_$#_item}" />
<input type="number" placeholder="weight" name="attr_itemWeight" title="@{repeating_gear_$#_itemWeight}" class="sheet-standardNum" />
</fieldset>
<br />
<div class='sheet-row style="width: 100%;"'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:195px; margin:0px;'>&nbsp;</div>
<div class='sheet-col' style='width:160px; text-align:right; margin:0px;'> <!-- Protection (100px)-->
<h4 class="sheet-weight"><span data-i18n="total-weight-carried">Total Weight Carried</span>:</h4>
</div>
<div class='sheet-col' style='width:45px; margin:0px;'> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweightcarried" title="@{geartotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
</div>
<div class="sheet-col sheet-gear" style="margin-left: .5px; width: 365px;">
<h4 class="sheet-subsectionHeader"><span data-i18n="stashed">Stashed</span></h4>
<textarea name="attr_gear" class="sheet-standardtext" style='width:97%;'></textarea>
</div>
</div>
<!-- End Gear -->
<br />
<!-- Begin Rippertech -->
<input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px; display: none;' />
<div class='sheet-Rippertech' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_RT" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;"><span data-i18n="rippertech">Rippertech</span></h3>
<div class='sheet-RT' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
<div class='sheet-row' style='width: 100%; margin: 5px 0px 0px 0px; padding 0px;'>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rippertech">Rippertech</span></h4>
</div>
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="benefits-side-effects-details">Benefits/Side Effects/Details</span></h4>
</div>
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage-formula">Damage Formula</span></h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rippertech">
<div class='sheet-row sheet-WCSkillsRow' style="width: 800px; padding: 0px;">
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style='width:200px;' data-i18n-placeholder="bow" placeholder="Bow" type="text" name="attr_RTtype" title="@{repeating_rippertech_$#_RTtype}" />
</div>
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
<input class="sheet-standard" style='width:348px; font-weight: normal;' type="text" name="attr_RTinfo" title="@{repeating_rippertech_$#_RTinfo}" />
</div>
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
<input type="text" name="attr_RTdmg" title="@{repeating_rippertech_$#_RTdmg}" class="sheet-standard" style="width: 175px; text-align: center; font-weight: normal;" placeholder='e.g. @{strength}+1d6!' />
<button class="sheet-templatebutton" type='roll' name='roll_tRTdmgRoll' title="@{repeating_rippertech_$#_tRTdmgRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRTdmgRoll' title="@{repeating_rippertech_$#_tgmRTdmgRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_rRTdmgRoll' title="@{repeating_rippertech_$#_rRTdmgRoll}" value='/em @{character_name} @{notemplatedamage} @{RTtype} @{notemplateandrolls}: @{rollRTDmg}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrRTdmgRoll' title="@{repeating_rippertech_$#_gmrRTdmgRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RTtype} @{notemplateandrolls}: @{rollRTDmg}!'></button>
<input type='hidden' name='attr_rollRTDmg' value="[[@{RTdmg}[Weapon Damage]+@{dmgmod}[Damage Modifier] ]]" />
<input type='hidden' name='attr_rolltRTdmg' value="{{name=@{character_name}}} {{weapon=@{RTtype}}} {{damage_type=@{RTdmg}}} {{damage=@{rollRTDmg}}} {{dmgmod=@{dmgmod}}} {{notes=@{RTinfo}}}" />
</div>
</div>
</fieldset>
</div>
</div>
<!-- End Rippertech -->
<!-- Start Augmentations -->
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" />
<div class='sheet-Augmentations' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_augment" /><span class='sheet-HidebuttonDark'></span>
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h3 class="sheet-subsectionHeader" style="margin: 0px;"></h3>
<div class='sheet-AugSection' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h4 class="sheet-repeatingHeader"></h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="strain">Strain</span></h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="details">Details</span></h4>
</div>
<fieldset class="repeating_augmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_augment" title="@{repeating_augmentation_$#_augment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain" title="@{repeating_augmentation_$#_augStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets" title="@{repeating_augmentation_$#_augDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight"><span data-i18n="total-strain">Total Strain</span>:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_totalStrain" title="@{totalStrain}" readonly />
</div>
</div>
</div>
<hr />
</div>
<!-- Vehicles Used to be here -->
<span class="sheet-spacer"></span>
</div><!-- End Equipment Tab -->
</div>
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;">
<div class="sheet-section-vehicles"><!-- Vehicles Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="vehicles-u">VEHICLES</span></h2></div>
<!-- Sailing Ship -->
<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" style="display: none;" />
<div class="sheet-ship-sailing" style="width: 800px;">
<!--<input class="sheet-HideSailing" type="checkbox" name="attr_is_sailing" /><span class="sheet-is-sailing-tab"> Sailing Ship</span>-->
<div class="sheet-isSailing" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_sailing" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="sailing-ship">Sailing Ship</span></h3>
<div class='sheet-SailingShip'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_SailingShipName" title="@{SailingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipCaptain" title="@{SShipCaptain}" data-i18n-placeholder="ships-captain" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipType" title="@{SShipType}" data-i18n-placeholder="type-of-ship" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_SShipWounds" title="@{SShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_SShipWounds_max" title="@{SShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipAcc" title="@{SShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTrSpeed" title="@{SShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipTopSpeed" title="@{SShipTopSpeed}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_SShipToughness" title="@{SShipToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipHandling" title="@{SShipHandling}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_SShipCrew" title="@{SShipCrew}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="cargo-slots">Cargo Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipSlots" title="@{SShipSlots}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipOCost" title="@{SShipOCost}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="days-at-sea">Days at Sea</span>:</label><input type="number" class="sheet-standardNum" name="attr_SShipAtSea" title="@{SShipAtSea}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipProv" title="@{SShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCargo" title="@{SShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipHindrances" title="@{SShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCritHit" title="@{SShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideSShipEdges" name="attr_hideshipedges" /><span class="sheet-HideSSEdges"> <span data-i18n="ships-edges">Ship's Edges</span></span>
<div class="sheet-SShipEdges">
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_SShipEdges" title="@{SShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideSShipWeapons" name="attr_hideshipweapons" /><span class="sheet-HideSSWeapons"> <span data-i18n="ships-weapons">Ship's Weapons</span></span>
<div class="sheet-SShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-armaments">Ship's Armaments</span></h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class='repeating_sailweapons'>
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_SShipWeaponType" data-i18n-placeholder="weapon" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_SShipWeaponRange" data-i18n-placeholder="range" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_SShipWeaponRoF" data-i18n-placeholder="rof" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<div class='sheet-col' style='width: 280px;'>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_SShipWeaponPlacement" data-i18n-placeholder="placement" placeholder="Placement" />
<input type='hidden' name='attr_rollSSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{SShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollSSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{SShipWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_sailweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSSRangeWeaponRoll' title="@{repeating_sailweapons_$#_tgmSSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_sailweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: @{rollSSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_sailweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: @{rollSSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_srWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmsrWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
</div>
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_SShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_sailweapons_$0_SShipWeaponType}}} {{damage_type=@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}}} {{damage=[[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType} + @{repeating_sailweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_sailweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<div class="sheet-row" style="color:red;">
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-solid-damage">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.</span>
</div>
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_sailweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;display:inline-block'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
<!--<span class="sheet-spacer"></span>-->
<input type="checkbox" class="sheet-HideSShipCrew" name="attr_hideshipcrew" /><span class="sheet-HideSSCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
<div class="sheet-SShipCrew">
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-number">Name or #</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
</div>
<fieldset class="repeating_SShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_SShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_SShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_SShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_SShipNotes" data-i18n-placeholder="ships-purse-and-misc" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
</div>
<!-- END Sailing -->
<!-- Flying Ship -->
<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" style="display: none;" />
<div class="sheet-ship-flying" style="width: 800px;">
<!--<input class="sheet-HideFlying" type="checkbox" name="attr_is_flying" /><span class="sheet-is-flying-tab"> Flying Ship</span>-->
<div class="sheet-isFlying" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_flying" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="flying-ship">Flying Ship</span></h3>
<div class='sheet-FlyingShip'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipType" title="@{FShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_FShipWounds" title="@{FShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_FShipWounds_max" title="@{FShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSize" title="@{FShipSize}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipAcc" title="@{FShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTrSpeed" title="@{FShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipTopSpeed" title="@{FShipTopSpeed}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipToughness" title="@{FShipToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipHandling" title="@{FShipHandling}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipClimb" title="@{FShipClimb}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="energy">Energy</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipEnergy" title="@{FShipEnergy}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipCrew" title="@{FShipCrew}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="total-mod-slots">Total Mod Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlots" title="@{FShipSlots}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="used-mod-slots">Used Mod Slots</span>:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlotsUsed" title="@{FShipSlotsUsed}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_FShipOCost" title="@{FShipOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipProv" title="@{FShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCargo" title="@{FShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipHindrances" title="@{FShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCritHit" title="@{FShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideFShipEdges" name="attr_hidefshipedges" /><span class="sheet-HideFSEdges"> <span data-i18n="ships-edges">Ship's Edges</span></span>
<div class="sheet-FShipEdges">
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_FShipEdges" title="@{FShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideFShipWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideFSWeapons"> <span data-i18n="ships-weapons">Ship's Weapons</span></span>
<div class="sheet-FShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-armaments">Ship's Armaments</span></h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_flyingweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_FShipWeaponType" data-i18n-placeholder="weapon" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_FShipWeaponRange" data-i18n-placeholder="range" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_FShipWeaponRoF" data-i18n-placeholder="rof" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_FShipWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollFSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltFSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{FShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollFSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{FShipWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_flyingweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFSRangeWeaponRoll' title="@{repeating_flyingweapons_$#_tgmFSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_flyingweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: @{rollFSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_flyingweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: @{rollFSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_frWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{FShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmrWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_FShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;' maxlenght="300">&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_flyingweapons_$0_FShipWeaponType}}} {{damage_type=@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType}+@{repeating_flyingweapons_$0_RDmgMod}}} {{damage=[[@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType} + @{repeating_flyingweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_flyingweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_flyingweapons__$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_flyingweapons__$0_NoDmgDice}@{repeating_flyingweapons__$0_RDmgType}+@{repeating_flyingweapons__$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
<!--Ship's Crew-->
<input type="checkbox" class="sheet-HideFShipCrew" name="attr_hidefshipcrew" /><span class="sheet-HideFSCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
<div class="sheet-FShipCrew">
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-number">Name or #</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_FShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_FShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_FShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_FShipNotes" data-i18n-placeholder="ships-purse-and-misc" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
</div>
<!-- END Flying -->
<!-- Ground Vehicles -->
<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" style="display: none;" />
<div class="sheet-ship-groundvehicle" style="width: 800px;">
<!--<input class="sheet-HideGround" type="checkbox" name="attr_is_ground" /><span class="sheet-is-ground-tab"> Ground Vehicle</span>-->
<div class="sheet-isGround" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_ground" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="ground-vehicle">Ground Vehicle</span></h3>
<div class='sheet-GroundVehicle'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_GVType" title="@{GVType}" data-i18n-placeholder="type-of-ship" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_GVWounds" title="@{GVWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_GVWounds_max" title="@{GVWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVSize" title="@{GVSize}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVAcc" title="@{GVAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTrSpeed" title="@{GVTrSpeed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVTopSpeed" title="@{GVTopSpeed}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVToughness" title="@{GVToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_GVHandling" title="@{GVHandling}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVCrew" title="@{GVCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_GVEnergy" title="@{GVEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlots" title="@{GVSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlotsUsed" title="@{GVSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_GVOCost" title="@{GVOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVProv" title="@{GVProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCargo" title="@{GVCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVHindrances" title="@{GVHindrances}"></textarea>
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCritHit" title="@{GVCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideGroundEdges" name="attr_hidegvedges" /><span class="sheet-HideGVEdges"> Ship's Edges</span>
<div class="sheet-GroundEdges">
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_GVEdges" title="@{repeating_sailingShip_$#_GVEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideGVWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideGVWeapons"> Ship's Weapons</span>
<div class="sheet-GVWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader"><span data-i18n="vehicles-armaments">Vehicles's Armaments</span></h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_groundweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_GVWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_GVWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_GVWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_GVWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollGVRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltGVRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{GVWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollGVRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{GVWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_groundweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGVRangeWeaponRoll' title="@{repeating_groundweapons_$#_tgmGVRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_groundweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: @{rollGVRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_groundweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: @{rollGVRangeWeapon}!'></button>
<!--<button type='roll' name='roll_gvWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{GVWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmgvWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_GVWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_groundweapons_$0_GVWeaponType}}} {{damage_type=@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}}} {{damage=[[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType} + @{repeating_groundweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_groundweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_groundweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideGVCrew" name="attr_hidefshipcrew" /><span class="sheet-HideGVCrew"> <span data-i18n="ships-crew">Ship's Crew</span></span>
<div class="sheet-GVCrew">
<h4 class="sheet-subsectionHeader"><span data-i18n="ships-crew">Ship's Crew</span></h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-num">Name or #</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_GVCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_GVCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_GVCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_GVNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
</div>
</div>
</div>
<!-- END Ground Vehicles -->
<!-- Start Walkers -->
<input class="sheet-useWalker" type="checkbox" name="attr_Walker" style="display: none;" />
<div class="sheet-ship-walker" style="width: 800px;">
<!--<input class="sheet-HideWalker" type="checkbox" name="attr_is_walker" /><span class="sheet-is-walker-tab"> Walker</span>-->
<div class="sheet-isWalker" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_walker" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="walker">Walker</span></h3>
<div class='sheet-Walker'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_WalkerType" title="@{GVType}" placeholder="Type of Walker" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_WalkerWounds" title="@{WalkerWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_WalkerWounds_max" title="@{WalkerWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSize" title="@{WalkerSize}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerAcc" title="@{WalkerAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTrSpeed" title="@{WalkerTrSpeed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTopSpeed" title="@{WalkerTopSpeed}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerToughness" title="@{WalkerToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="handling">Handling</span>:</label><input type="number" class="sheet-standardNum" name="attr_WalkerHandling" title="@{WalkerHandling}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerCrew" title="@{WalkerCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_WalkerEnergy" title="@{WalkerEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlots" title="@{WalkerSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlotsUsed" title="@{WalkerSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="original-cost">Orignal Cost</span>:</label><input type="text" class="sheet-standardNum" name="attr_WalkerOCost" title="@{WalkerOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="provisions">Provisions</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerProv" title="@{WalkerProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="cargo">Cargo</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCargo" title="@{WalkerCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader"><span data-i18n="hindrances">Hindrances</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerHindrances" title="@{WalkerHindrances}"></textarea>
<h4 class="sheet-subsectionHeader"><span data-i18n="critical-hits">Critical Hits</span></h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCritHit" title="@{WalkerCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideWalkerEdges" name="attr_hidewalkeredges" /><span class="sheet-HideWalkerEdges"> Walker's Edges</span>
<div class="sheet-WalkerEdges">
<h4 class="sheet-subsectionHeader"><span data-i18n="edges">Edges</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_WalkerEdges" title="@{WalkerEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideWalkerWeapons" name="attr_hidewalkerweapons" /><span class="sheet-HideWalkerWeapons"> Ship's Weapons</span>
<div class="sheet-WalkerWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader"><span data-i18n="walkers-armaments">Walker's Armaments</span></h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_wsweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_WalkerWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_WalkerWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_WalkerWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_WalkerWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollWRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltWRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{WalkerWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollWRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{WalkerWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_wsweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWRangeWeaponRoll' title="@{repeating_wsweapons_$#_tgmWRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_wsweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: @{rollWRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_wsweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: @{rollWRangeWeapon}!'></button>
<!--<button type='roll' name='roll_WalkerWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{WalkerWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmWalkerWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_WalkerWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_wsweapons_$0_WalkerWeaponType}}} {{damage_type=@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}}} {{damage=[[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType} + @{repeating_wsweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_wsweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_wsweapons_$0_SShipWeaponType} @{notemplateandrolls}: [[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideWalkerCrew" name="attr_hidefshipcrew" /><span class="sheet-HideWalkerCrew"> <span data-i18n="walkers-crew">Walker's Crew</span></span>
<div class="sheet-WalkerCrew">
<h4 class="sheet-subsectionHeader"><span data-i18n="walkers-crew">Walkers's Crew</span></h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="name-or-num">Name or #</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="type">Type</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="position">Position</span></h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;"><span data-i18n="salary">Salary</span></h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader"><span data-i18n="shares">Shares</span></h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_WalkerCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_WalkerCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_WalkerCrewNotes"></textarea>
</div>
</fieldset>
</div>
<h4 class="sheet-subsectionHeader"><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_WalkerNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
</div>
<!-- End Walkers -->
<!-- Start Power Armor -->
<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" style="display: none;" />
<div class="sheet-ship-PowerArmor" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_powerarmor" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="power-armor">Power Armor</span></h3>
<div class='sheet-PowerArmor'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_PAWounds" title="@{PAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_PAWounds_max" title="@{PAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-2colrow'>
<div class='sheet-col' style='width: 55%;'>
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PASize" title="@{PASize}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="armor">Armor</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAArmor" title="@{PAArmor}" /><br />
<!--<label class="sheet-nameRankXp">Crew:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACrew" title="@{PACrew}" /><br />-->
<!--<label class="sheet-nameRankXp">Passengers:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PAPassengers" title="@{PAPassengers}" /><br />-->
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAToughness" title="@{PAToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="weight">Weight</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAWeight" title="@{PAWeight}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="cost">Cost</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACost" title="@{PACost}" /><br />
</div>
<div class='sheet-col' style='width: 33%; padding-top: 5%;'>
<img src='http://www.geeksville.us/roll20/PowerArmor.png'>
</div>
</div>
</div>
<!-- END First Column -->
<!--Spacer Column-->
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'>&nbsp;</div>
<!--End Spacer Column-->
<!-- Second Column -->
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:90px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="ground">Ground</span></div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="flight">Flight</span></div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="swim">Swim</span></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="pace">Pace</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundPace" title="@{PAGroundPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightPace" title="@{PAFlightPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimPace" title="@{PASwimPace}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundAcc" title="@{PAGroundAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightAcc" title="@{PAFlightAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimAcc" title="@{PASwimAcc}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundTS" title="@{PAGroundTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightTS" title="@{PAFlightTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimTS" title="@{PASwimTS}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightClimb" title="@{PAFlightClimb}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
</div>
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:75px;margin-right:10px;'>&nbsp;</div>
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:3px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'><span data-i18n="mod">Mod</span></div>
</div>
<span class="sheet-spacer"></span>
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_PAstrength" title="@{PAstrength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstMod" title="@{PAstMod}" value="0" /><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tPAstrengthRoll' title="@{tPAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltPAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmPAstrengthRoll' title="@{tgmPAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPAstrength}'></button>
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_PAstrengthRoll' title="@{PAstrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollPAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmPAstrengthRoll' title="@{gmPAstrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollPAstrength}'></button>
<input type='hidden' name='attr_rollPAstrength' value='[[{1d@{PAstrength}![PAstrength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{PAstMod}[PAstrength Rank Modifier] + @{PAstrollMod}[PAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPAstrength' value='{{name=@{character_name}}} {{skill_name=Power Armor Strength}} {{skill_rank=@{PAstrength}}} {{skill_rank_mod=@{PAstMod}}} {{att_mod=[[@{PAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{PAstrength}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<!--<input type="checkbox" class="sheet-HidePAWeapons" name="attr_hidePAweapons" /><span class="sheet-HidePAWeapons"> Ship's Weapons</span>-->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="ranged-armaments">Ranged Armaments</span></h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" style='display:none;' />
<div class="sheet-PAWeapons sheet-SectionBackground">
<!--Ships Armaments-->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_PAweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_PAWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_PAWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_PAWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_PANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_PARDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PARDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_PARDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_PARDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_PAWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollPARangeWeapon' value="[[@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PARDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltPARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAWeaponType}}} {{damage_type=@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}}} {{damage=@{rollPARangeWeapon}}} {{raise=@{PARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tPARangeWeapon' title="@{repeating_wsweapons_$#_tPARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPARangeWeaponRoll' title="@{repeating_PAweapons_$#_tgmPARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_PArWeaponTypeRoll' title="@{repeating_wsweapons_$#_PArWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: @{rollPARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPArWeaponTypeRoll' title="@{repeating_PAweapons_$#_gmPArWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: @{rollPARangeWeapon}!'></button>
<!--<button type='roll' name='roll_PAWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{PAWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmPAWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_PAWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAweapons_$0_PAWeaponType}}} {{damage_type=@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}}} {{damage=[[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType} + @{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAweapons_$0_PARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_PAweapons_$0_PAWeaponType} @{notemplateandrolls}: [[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-replace">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
</div>
</div>
<!-- Melee Weapons -->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader">Melee Armaments</h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" style='display: none;' />
<div class="sheet-PAMWeapons sheet-SectionBackground">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon">Weapon</span></h4>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_PAmeleeweapons">
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_PAMWeaponType" title="@{repeating_PAmeleeweapons_$#_PAMWeaponType}" style='width:210px;'/>
</div>
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'><span data-i18n="str-u">STR</span> </span>+<input type="number" name="attr_PAMMeleeDieNum" title="@{repeating_PAmeleeweapons_$#_PAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_PAMDmgType" title="@{repeating_PAmeleeweapons_$#_PAMDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_PAMMDmgMod" style='width:60px;' title="@{repeating_PAmeleeweapons_$#_PAMMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
<textarea name="attr_PAMmeleeWNotes" title="@{repeating_PAmeleeweapons_$#_PAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tPAMeleeWeapon' title="@{repeating_PAmeleeweapons_$#_tPAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPAMeleeWeaponRoll' title="@{repeating_PAmeleeweapons_$#_tgmPAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PAMWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_PAMWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{PAMWeaponType} @{notemplateandrolls}: @{rollPAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPAWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_gmPAWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{PAMWeaponType} @{notemplateandrolls}: @{rollPAMMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollPAMMeleeWeapon' value="[[1d@{PAstrength}!+@{PAstMod}[PA Strength]+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PAMDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltPAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAMWeaponType}}} {{damage_type=Str+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}}} {{damage=@{rollPAMMeleeWeapon}}} {{raise=@{PAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAMmeleeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAmeleeweapons_$0_PAMWeaponType}}} {{damage_type=Str+@{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType}+@{repeating_PAmeleeweapons_$0_PAMMDmgMod}}} {{damage=[[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAmeleeweapons_$0_PAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_PAmeleeweapons_$0_PAMWeaponType} @{notemplateandrolls}: [[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
</div>
<!-- End Melee Weapons -->
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_PANotes" data-i18n-placeholder="miscellaneous-information-related-to-the-vehicle" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
<!-- End Power Armor -->
<!-- Start Robot Armor -->
<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" style="display: none;" />
<div class="sheet-ship-RobotArmor" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_robotarmor" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader"><span data-i18n="robots-armor">Robot Armor</span></h3>
<div class='sheet-RobotArmor'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
<h3 style="width: 100%; text-align: center;"><span data-i18n="wounds-u">WOUNDS</span></h3>
<input type="number" class="sheet-standardNum" name="attr_RAWounds" title="@{RAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_RAWounds_max" title="@{RAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-2colrow'>
<div class='sheet-col' style='width: 55%;'>
<label class="sheet-nameRankXp"><span data-i18n="size">Size</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RASize" title="@{RASize}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="crew">Crew</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACrew" title="@{RACrew}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="passengers">Passengers</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RAPassengers" title="@{RAPassengers}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="toughness">Toughness</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAToughness" title="@{RAToughness}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="armor">Armor</span>:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAArmor" title="@{RAArmor}" /><br />
<label class="sheet-nameRankXp"><span data-i18n="cost">Cost</span>:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACost" title="@{RACost}" /><br />
</div>
<div class='sheet-col' style='width: 33%; padding-top: 3%;'>
<img src='http://www.geeksville.us/roll20/RobotArmor.png'>
</div>
</div>
</div>
<!-- END First Column -->
<!--Spacer Column-->
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'>&nbsp;</div>
<!--End Spacer Column-->
<!-- Second Column -->
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:90px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Ground</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Flight</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Swim</div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="pace">Pace</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundPace" title="@{RAGroundPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightPace" title="@{RAFlightPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimPace" title="@{RASwimPace}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="acceleration">Acceleration</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundAcc" title="@{RAGroundAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightAcc" title="@{RAFlightAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimAcc" title="@{RASwimAcc}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="top-speed">Top Speed</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundTS" title="@{RAGroundTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightTS" title="@{RAFlightTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimTS" title="@{RASwimTS}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp"><span data-i18n="climb">Climb</span>:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightClimb" title="@{RAFlightClimb}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
</div>
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:75px;margin-right:10px;'>&nbsp;</div>
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:3px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_RAstrength" title="@{RAstrength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstMod" title="@{RAstMod}" value="0" /><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tRAstrengthRoll' title="@{tRAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltRAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmRAstrengthRoll' title="@{tgmRAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRAstrength}'></button>
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_RAstrengthRoll' title="@{RAstrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollRAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmRAstrengthRoll' title="@{gmRAstrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollRAstrength}'></button>
<input type='hidden' name='attr_rollRAstrength' value='[[{1d@{RAstrength}![RAstrength], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{RAstMod}[RAstrength Rank Modifier] + @{RAstrollMod}[RAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRAstrength' value='{{name=@{character_name}}} {{skill_name=Robot Armor Strength}} {{skill_rank=@{RAstrength}}} {{skill_rank_mod=@{RAstMod}}} {{att_mod=[[@{RAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{RAstrength}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<!--<input type="checkbox" class="sheet-HideRAWeapons" name="attr_hideRAweapons" /><span class="sheet-HideRAWeapons"> Ship's Weapons</span>-->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="ranged-armaments">Ranged Armaments</span></h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" style='display:none;' />
<div class="sheet-RAWeapons sheet-SectionBackground">
<!--Ships Armaments-->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon-type">Weapon Type</span></h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="rof">RoF</span></h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="placement">Placement</span></h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_RAweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_RAWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_RAWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_RAWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_RANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RARDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RARDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RARDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RARDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_RAWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollRARangeWeapon' value="[[@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RARDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAWeaponType}}} {{damage_type=@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}}} {{damage=@{rollRARangeWeapon}}} {{raise=@{RARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRARangeWeapon' title="@{repeating_wsweapons_$#_tRARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRARangeWeaponRoll' title="@{repeating_RAweapons_$#_tgmRARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_RArWeaponTypeRoll' title="@{repeating_wsweapons_$#_RArWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: @{rollRARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRArWeaponTypeRoll' title="@{repeating_RAweapons_$#_gmRArWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: @{rollRARangeWeapon}!'></button>
<!--<button type='roll' name='roll_RAWeaponTypeRoll' value='/em @{character_name} @{notemplatedamage} @{RAWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmRAWeaponTypeRoll' value='/w gm @{character_name} @{notemplatedamage} @{SShipWeaponType} @{notemplateandrolls}: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader"><span data-i18n="notes">Notes</span></h4>
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_RAWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAweapons_$0_RAWeaponType}}} {{damage_type=@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}}} {{damage=[[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType} + @{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAweapons_$0_RARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_RAweapons_$0_RAWeaponType} @{notemplateandrolls}: [[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
</div>
</div>
</div>
<!-- Melee Weapons -->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader"><span data-i18n="melee-armaments">Melee Armaments</span></h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" style='display: none;' />
<div class="sheet-RAMWeapons sheet-SectionBackground">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="weapon">Weapon</span></h4>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="description-notes">Description/Notes</span></h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_RAmeleeweapons">
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_RAMWeaponType" title="@{repeating_RAmeleeweapons_$#_RAMWeaponType}" style='width:210px;'/>
</div>
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'><span data-i18n="str-u">STR</span> </span>+<input type="number" name="attr_RAMMeleeDieNum" title="@{repeating_RAmeleeweapons_$#_RAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_RAMDmgType" title="@{repeating_RAmeleeweapons_$#_RAMDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_RAMMDmgMod" style='width:60px;' title="@{repeating_RAmeleeweapons_$#_RAMMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
<textarea name="attr_RAMmeleeWNotes" title="@{repeating_RAmeleeweapons_$#_RAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tRAMeleeWeapon' title="@{repeating_RAmeleeweapons_$#_tRAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRAMeleeWeaponRoll' title="@{repeating_RAmeleeweapons_$#_tgmRAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RAMWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_RAMWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{RAMWeaponType} @{notemplateandrolls}: @{rollRAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRAWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_gmRAWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{RAMWeaponType} @{notemplateandrolls}: @{rollRAMMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollRAMMeleeWeapon' value="[[1d@{RAstrength}!+@{RAstMod}[RA Strength]+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RAMDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAMWeaponType}}} {{damage_type=Str+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}}} {{damage=@{rollRAMMeleeWeapon}}} {{raise=@{RAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAMmeleeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAmeleeweapons_$0_RAMWeaponType}}} {{damage_type=Str+@{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType}+@{repeating_RAmeleeweapons_$0_RAMMDmgMod}}} {{damage=[[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAmeleeweapons_$0_RAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_RAmeleeweapons_$0_RAMWeaponType} @{notemplateandrolls}: [[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
</div>
<!-- End Melee Weapons -->
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'><span data-i18n="notes-and-upgrades">Notes and Upgrades</span></h4>
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_RANotes" data-i18n-placeholder="miscellaneous-information-related-to-the-vehicle" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
<!-- End Robot Armor -->
</div>
</div><!-- End Vehicle Tab -->
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<div class="sheet-section-arcanum" style="width: 800px;"><!-- Begin Arcanum -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="arcanum-u">ARCANUM</span></h2></div>
<span class="sheet-spacer"></span>
<!-- Power Points -->
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
<div class="sheet-PowerPoints" style='text-align: center;'>
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display: none;" />
<label class="sheet-nameRankXp sheet-PowerPoints" style='font-weight:bold; text-align: left;'>:</label>
<input type="number" name="attr_PowerPoints" title="@{PowerPoints}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> <span data-i18n="of">of</span> </span><input type="number" name="attr_PowerPoints_max" title="@{PowerPoints_max}" class="sheet-standardNum" value="0" style='margin:0px;' />
<br />
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
<span class='sheet-ISP'>
<label class="sheet-nameRankXp" style='font-weight:bold; text-align: left;'><span data-i18n="isp-u">ISP</span>:</label>
<input type="number" name="attr_InnerStrPts" title="@{InnerStrPts}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_InnerStrPts_max" title="@{InnerStrPts_max}" class="sheet-standardNum" value="0" style='margin:0px;' /><br />
</span>
<hr />
</div>
<!-- Skill Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticFaith" style='display:none;'/>
<div class="sheet-staticFaith"> &nbsp;&nbsp;
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-staticFaith sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"> <span data-i18n="faith">Faith</span></button><button class="sheet-staticFaith sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"></button>
<button class="sheet-staticFaith sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} @{notemplateshooting} @{rollFaith}!' style="font-size: 1em;"> <span data-i18n="faith">Faith</span></button><button class="sheet-staticFaith sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollFaith}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPsionics" style='display:none;'/>
<div class="sheet-staticPsionics">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"> <span data-i18n="psionics">Psionics</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollPsionics}!' style="font-size: 1em;"> <span data-i18n="psionics">Psionics</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollPsionics}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRitual" style='display:none;'/>
<div class="sheet-staticRitual">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"> <span data-i18n="ritual">Ritual</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollRitual}!' style="font-size: 1em;"> <span data-i18n="ritual">Ritual</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollRitual}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"> <span data-i18n="spellcasting">Spellcasting</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollSpellcasting}!' style="font-size: 1em;"> <span data-i18n="spellcasting">Spellcasting</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollSpellcasting}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='display:none;' />
<div class="sheet-staticWeirdScience">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}' style="font-size: 1em;"> <span data-i18n="weird-science">Weird Science</span></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!' style="font-size: 1em;"> <span data-i18n="weird-science">Weird Science</span></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollWeirdScience}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
</div>
<!-- End Skill Roll Buttons -->
<!--<br />-->
<!-- Damaging Spells -->
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_spellsd" /><span class="sheet-is-spellsd-tab"> Damage-causing Spells</span>-->
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_damaging" /><span class='sheet-is-spellsd-tab'></span>-->
<div class='sheet-DamagingSpells'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_damaging" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-spellsdHeader" style="width: 100%; z-index: 0;">
<h3 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicTypes"> (<span data-i18n="damaging">Damaging</span>)</span>
</h3>
</div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Spell (150px) -->
<h4 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicType"></span>
</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader"><span data-i18n="duration">Duration</span></h4>
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<h4 class="sheet-subsectionHeader"><span data-i18n="damage">Damage</span></h4>
</div>
<div class='sheet-col' style='width:40px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-subsectionHeader"><span data-i18n="raise">Raise</span></h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader"><span data-i18n="roll-dmg">Roll Dmg</span></h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_dmgspells">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" data-i18n-placeholder="spell-name" placeholder="Spell Name" name="attr_Spell" title="@{repeating_dmgspells_$#_Spell}" />
</div>
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_SpellCost" data-i18n-placeholder="cost" placeholder="Cost" title="@{repeating_dmgspells_$#_SpellCost}" />
</div>
<div class='sheet-col' style='width:120px;'> <!-- Range (200px) -->
<input type="text" class="sheet-standard" style='width:118px; text-align: center;' data-i18n-placeholder="spell-range" placeholder="Spell Range" name="attr_SpellRange" title="@{repeating_dmgspells_$#_SpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' data-i18n-placeholder="duration" placeholder="Duration" name="attr_SpellDuration" title="@{repeating_dmgspells_$#_SpellDuration}" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" title="@{repeating_dmgspells_$#_NoSpllDmgDice}" class="sheet-short" style="width:35px;" value="2" />
<select name="attr_SDmgType" title="@{repeating_dmgspells_$#_SDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select><span style="font-weight: bold;"> + </span>
<input class="sheet-modifier" style="width:35px; margin:0px;" type="number" name="attr_SDmgMod" title="@{repeating_dmgspells_$#_SDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width: auto;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSpell' title="@{repeating_dmgspells_$#_tSpell}" value='@{skillwrt} @{defdTemplate} @{rolltSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellRoll' title="@{repeating_dmgspells_$#_tgmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellRoll' title="@{repeating_dmgspells_$#_SpellRoll}" value='/em @{character_name} @{notemplatedamagethe} @{Spell} @{notemplatespellrolls}: @{rollSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpellRoll' title="@{repeating_dmgspells_$#_gmSpellRoll}" value='/w gm @{character_name} @{notemplatedamagethe} @{Spell} @{notemplatespellrolls}: @{rollSpell}!'></button>
<input type='hidden' name='attr_rollSpell' value="[[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+1d@{SDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSpell' value="{{name=@{character_name}}} {{weapon=@{Spell}}} {{damage_type=@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}}} {{damage=@{rollSpell}}} {{raise=@{SDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{DmgSpellNotes}}}" />
</div>
<div class='sheet-col'> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" title="@{repeating_dmgspells_$#_DmgSpellNotes}" class="sheet-standardtext" style="height:50px; width:790px;" placeholder="Trapping/Notes/Components/Prep Time/..."></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_dmgspells_$0_Spell}}} {{damage_type=@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}}} {{damage=[[@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType} + @{repeating_dmgspells_$0_SDmgMod}[Spell Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_dmgspells_$0_SDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-replace-clubs">&{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_dmgspells_$0_Spell} @{notemplateandrolls}: [[@{repeating_dmgspells_$0_NoSpllDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
</div>
<!-- Non-Damaging Spells -->
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_spellsn" /><span class="sheet-is-spellsn-tab"> Non-damaging Spells</span>-->
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_non-damaging" /><span class='sheet-is-spellsd-tab'></span>-->
<div class='sheet-NondamagingSpells'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_nondamaging" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-spellsnHeader" style="width: 100%; z-index: 0;">
<h3 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicTypes"> (<span data-i18n="non-damaging">Non-Damaging</span>)</span>
</h3>
</div>
<div class="sheet-spellsn">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<h4 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicType"></span>
</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px;'> <!-- Cost (170px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;"><span data-i18n="range">Range</span></h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader"><span data-i18n="duration">Duration</span></h4>
</div>
<div class='sheet-col' style='width:290px;'> <!-- Trappings/Notes (555px) -->
<h4 class="sheet-subsectionHeader"><span data-i18n="trappings-notes">Trappings/Notes</span></h4>
</div>
</div>
<span class="sheet-spacer"></span>
<fieldset class="repeating_ndspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:205px;' type="text" data-i18n-placeholder="spell-name" placeholder="Spell Name" name="attr_NDSpell" title="@{repeating_ndspells_$#_NDSpell}" />
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (60px) -->
<input type="text" class="sheet-standard" style='width:95px; text-align: center;' data-i18n-placeholder="cost" placeholder="Cost" name="attr_NDSpellCost" title="@{repeating_ndspells_$#_NDSpellCost}" />
</div>
<div class='sheet-col' style='width:120px;'> <!-- Range (150px) -->
<input type="text" class="sheet-standard" style='width:115px; text-align: center;' data-i18n-placeholder="spell-range" placeholder="Spell Range" name="attr_NDSpellRange" title="@{repeating_ndspells_$#_NDSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' data-i18n-placeholder="duration" placeholder="Duration" name="attr_NDSpellDuration" title="@{repeating_ndspells_$#_NDSpellDuration}" />
</div>
<div class='sheet-col' style='width:280px;'> <!-- Notes (555px) -->
<textarea data-i18n-placeholder="trappings-notes-components-preptime" placeholder="Trappings/Notes/Components/Prep Time/..." name="attr_ndSpellNotes" title="@{repeating_ndspells_$#_NDSpellNotes}" class="sheet-standardtext" style="height:50px; width:280px;"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<span class="sheet-spacer"></span>
<!--Talismans-->
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
<div class='sheet-Talismans' style="width: 100%; margin: 0px; padding: 0px;">
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"></span>-->
<input class="sheet-HideSection" type="checkbox" name="attr_is_talisman" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-TalismanHeader" style="width: 100%;"><h3 class="sheet-subsectionHeader"><span data-i18n="talismans">Talismans</span></h3></div>
<div class="sheet-Talisman">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
<h4 class="sheet-subsectionHeader"><span data-i18n="talisman">Talisman</span></h4>
</div>
<div class='sheet-col' style='width:105px;'> <!-- Activation Penalty (65px)-->
<h4 class="sheet-subsectionHeader" data-i18n-title="activation-penalty" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
</div>
<div class='sheet-col' style='width:350px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;"><span data-i18n="effects">Effects</span></h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader"><span data-i18n="activate">Activate</span></h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_talismans">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_Talisman" title="@{repeating_talismans_$#_Talisman}" />
</div>
<div class='sheet-col' style='width:105px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:103px; text-align: center;' name="attr_actpen" title="@{repeating_talismans_$#_actpen}" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Range (200px) -->
<textarea name="attr_teffect" title="@{repeating_talismans_$#_teffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" data-i18n-placeholder="effects-notes" placeholder="Effect/Notes/..."></textarea>
</div>
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tActivation' title="@{repeating_talismans_$#_tActivation}" value='@{skillwrt} @{defsTemplate} @{rolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmActivationRoll' title="@{repeating_talismans_$#_tgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{rolltActivation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ActivationRoll' title="@{repeating_talismans_$#_ActivationRoll}" value='/em @{character_name} @{notemplateactivatetalisman} @{talisman} @{notemplatetalismanrolls}: @{rollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmActivationRoll' title="@{repeating_talismans_$#_gmActivationRoll}" value='/w gm @{character_name} @{notemplateactivatetalisman} @{talisman} @{notemplatetalismanrolls}: @{rollActivation}!'></button>
<input type='hidden' name='attr_rollActivation' value="[[{1d@{spirit}![Spirit], [[@{wdNum}]]d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type='hidden' name='attr_rolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{skill_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Activation Penalty=[[1d0+@{actpen}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}![Spirit] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{wild_die_rank=@{wilddie}}} {{mook=[[1d0+@{wdNum}]]}} {{wild_die=[[[[@{wdNum}]]d@{wilddie}![Wild Die] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{notes=@{talisman} - @{teffect}}}" />
</div>
<hr />
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:solidtrait} @{repeating_talismans_&lt;id&gt;_rolltActivation}</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-unique-repeating-item">&{template:solidtrait} can be replaced with &{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace "&lt;id&gt;" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.</span><
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplateactivatetalisman} @{repeating_talismans_&lt;id&gt;talisman} @{notemplatetalismanrolls}: @{repeating_talismans_&lt;id&gt;rollActivation}!</textarea><br />
<span style='color:red;' data-i18n="note-template-unique-repeating-item-2">
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-unique-repeating-item-2">the <span style='border:solid, border-width:1px;'> &lt;id&gt; </span> represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace "&lt;id&gt;" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
</div>
</div>
<!-- End Arcanum -->
<div class="sheet-section-journal" style="width: 800px;"><!-- Begin Journal -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="journal-u">JOURNAL</span></h2></div>
<!-- Quest Log -->
<!-- Quest Title, Boss, Goal, Notes -->
<h3 class="sheet-subsectionHeader" style="margin-bottom: 10px; margin-top: 5px;"><span data-i18n="quest-log">Quest Log</span></span></h3>
<div class='sheet-row'>
<div class='sheet-col' style='width:245px;'> <!-- Quest Title (150px) -->
<h4 class="sheet-repeatingHeader"><span data-i18n="quest-title">Quest Title</span></h4>
</div>
<div class='sheet-col' style='width:193px;'> <!-- Boss (100px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="boss">Boss</span></h4>
</div>
<div class='sheet-col' style='width:320px;'> <!-- Goal (100px)-->
<h4 class="sheet-repeatingHeader"><span data-i18n="goal">Goal</span></h4>
</div>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-useFont2" name="attr_font" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont3" name="attr_font" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont4" name="attr_font" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont5" name="attr_font" value="5" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont6" name="attr_font" value="6" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont7" name="attr_font" value="7" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont8" name="attr_font" value="8" style="width: 15px; display: none;" />
<!--<input type="checkbox" class="sheet-useFont9" name="attr_font" value="9" style="width: 15px; display: none;" />-->
<input type="checkbox" class="sheet-useFont10" name="attr_font" value="10" style="width: 15px; display: none;" />
<fieldset class="repeating_quests">
<input class="sheet-standardQuest" style='width:245px;' type="text" data-i18n-placeholder="quest-title" placeholder="Quest Title" name="attr_Quest" title="@{repeating_quests_$#_Quest}" />
<input class="sheet-standardQuest" style='width:190px;' data-i18n-placeholder="who-hired-you" placeholder="Who Hired You?" type="text" name="attr_QuestBoss" title="@{repeating_quests_$#_QuestBoss}" />
<input class="sheet-standardQuest" style='width:300px;' type="text" data-i18n-placeholder="whats-the-goal-of-the-quest" placeholder="What's the goal of the quest?" name="attr_QuestGoal" title="@{repeating_quests_$#_QuestGoal}" /><input type="checkbox" style="width: 15px;" name="attr_QuestComplete" />
<br />
<textarea class="sheet-Questtextarea" style='height:50px; width:780px;' data-i18n-placeholder="notes-about-the-quest" placeholder="Notes about the quest..." name="attr_questLog" title="@{repeating_quests_$#_questLog}"></textarea>
</fieldset>
<!-- Hero's Journey -->
<input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px; display: none;" />
<div class='sheet-HeroicPath' style='width: 100%;'>
<h3 class="sheet-subsectionHeader"><span data-i18n="heros-journey">Hero's Journey</span></h3>
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
<h3 class="sheet-repeatingHeader" style='text-align: center;'><span data-i18n="result">Result</span></h3>
</div>
<div class='sheet-col' style='width: 88%; margin: 0px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="table-event">Table/Event</span></h3>
</div>
<fieldset class='repeating_HeroicPath'>
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
<input type="text" name="attr_hpResult" class="sheet-standard" style="width: 100%; text-align: center; font-size: .75em;" />
</div>
<div class='sheet-col' style='width: 88%; margin: 0px;'>
<textarea name="attr_hptableevent" class="sheet-standardtext" style="width: 98% ; max-width: 99% ; height: 19px; border-bottom: 1px solid black;"></textarea>
</div>
</fieldset>
</div>
<!-- End Hero's Journey -->
<!-- Exams & Activities -->
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
<div class='sheet-ActExams' style='width: 100%;'>
<div class='sheet-2colrow' style='width: 100%;'>
<div class='sheet-col'>
<!-- Activities -->
<h3 class="sheet-subsectionHeader"><span data-i18n="activities">Activities</span></h3>
<fieldset class='repeating_activities'>
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
<div class='sheet-col'>
<!-- Exams -->
<h3 class="sheet-subsectionHeader"><span data-i18n="exams">Exams</span></h3>
<fieldset class='repeating_exams'>
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
</div>
</div>
<!-- Notes -->
<h3 class="sheet-subsectionHeader"><span data-i18n="notes">Notes</span></h3>
<textarea name="attr_CharNotes" class="sheet-standardtext" title="@{CharNotes}" style='width:785px;'></textarea>
<!-- Party Bag -->
<h3 class="sheet-subsectionHeader"><span data-i18n="party-bag">Party Bag</span></h3>
<textarea name="attr_partybag" class="sheet-standardtext" title="@{partybag}" style='width:785px;' data-i18n-placeholder="community-property-money" placeholder="Community property and money"></textarea>
<!-- Advancements -->
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" style="display: none;" />
<div class="sheet-advancements">
<h3 class="sheet-subsectionHeader"><span data-i18n="advancements-taken">Advancements Taken</span></h3>
<span class="sheet-spacer"></span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">XP</h3>
</div>
<div class='sheet-col' style='width:710px;'>
<h3 class="sheet-repeatingHeader"><span data-i18n="advancement">Advancement</span></h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_advancement">
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col' style="width:710px;">
<textarea name='attr_advancement' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:705px; height:17px; border-bottom: solid 1px; background-image: url("http://www.geeksville.us/roll20/semi-trans75.png"); color: black; font-weight: bold;'></textarea>
</div>
</fieldset>
</div>
</div>
</div><!-- End Journal Tab -->
<div class="sheet-section-combat" style="width: 800px;"><!-- Begin Combat Options -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'><span data-i18n="combat-options">Combat Options</span></h2></div>
&#128679; <span data-i18n="under-construction">Under Construction</span> &#128679;
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="radio" class="sheet-combat-options sheet-attacks" name="attr_combat-tab" value="1" data-i18n-title="attack-options" title="Attack Options" checked="checked"/>
<span class="sheet-combat-options sheet-attacks" style='line-height: 40px;'><span data-i18n="attack">Attack</span></span>
<input type="radio" class="sheet-combat-options sheet-defend" name="attr_combat-tab" value="2" data-i18n-title="defense-options" title="Defense Options" />
<span class="sheet-combat-options sheet-defend" style='line-height: 40px;'><span data-i18n="defend">Defend</span></span>
<input type="radio" class="sheet-combat-options sheet-misc" name="attr_combat-tab" value="3" data-i18n-title="misc-options" title="Misc. Options" />
<span class="sheet-combat-options sheet-misc" style='line-height: 40px;'><span data-i18n="other">Other</span></span>
<!-- Attack Options -->
<div class="sheet-options-attack" style='width:100%;'>
<div class="sheet-2colrow sheet-options-attack" style='width: 100%;'>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'><span data-i18n="melee-attack-options">Melee Attack Options</span></h3>
<table class='sheet-combatoptions'>
<tr>
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
</tr>
<tr>
<td><span data-i18n="called-shot">Called Shot</span></td>
<td>
<span data-i18n="called-shot-text">You can deal additional damage to your opponent, but penalties apply to Fighting.</span>
<ul>
<li><span data-i18n="head-vitals-mod">Head/Vitals: -4 to hit, +4 Damage</span></li>
<li><span data-i18n="limb-mod">Limb: -2 to hit, +2 Damage</span></li>
<li><span data-i18n="small-target-mod">Small Target: -4 to hit, Special Damage</span></li>
<li><span data-i18n="tiny-target-mod">Tiny Target: -6 to hit, Special Damage</span></li>
</ul>
</td>
</tr>
<tr>
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
</tr>
<tr>
<td><span data-i18n="draw-n-attack">Draw & Attack</span></td><td><span data-i18n="draw-n-attack-text">Get a jab in quickly. -2 to Fighting.</span></td>
</tr>
<tr>
<td><span data-i18n="the-drop">The Drop</span></td><td><span data-i18n="the-drop-text">You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</span></td>
</tr>
<tr>
<td><span data-i18n="finishing-move">Finishing Move (insta-kill)</span></td><td><span data-i18n="finishing-move-text">The foe is utterly helpless and needs to be taken out.</span></td>
</tr>
<tr>
<td><span data-i18n="frenzy">Frenzy</span></td><td><span data-i18n="frenzy-text">Get to two attacks with the same weapon. Requires an Edge.</span></td>
</tr>
<tr>
<td><span data-i18n="gang-up">Gang-up</span></td><td><span data-i18n="gang-up-text">Strength in numbers. +1 to Fighting/per Ally, to a max +4</span></td>
</tr>
<tr>
<td><span data-i18n="grappling">Grappling</span></td><td><span data-i18n="grappling-text">You don't want to kill your opponent, just subdue him.</span></td>
</tr>
<tr>
<td><span data-i18n="improvised-weapon">Improvised Weapon</span></td><td><span data-i18n="improvised-weapon-text">You need a weapon, and it's all that's available. -1 to Fighting and Parry</span></td>
</tr>
<tr>
<td><span data-i18n="multi-action">Multi-action</span></td><td><span data-i18n="multi-action-text">You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</span></td>
</tr>
<tr>
<td><span data-i18n="non-lethal-damage">Non-lethal Damage</span></td><td><span data-i18n="non-lethal-damage-text">You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.</span></td>
</tr>
<tr>
<td><span data-i18n="off-hand-attack">Off-hand Attack</span></td><td><span data-i18n="off-hand-attack-text">Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</span></td>
</tr>
<tr>
<td><span data-i18n="push">Push</span></td><td><span data-i18n="push-text">You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".</span></td>
</tr>
<tr>
<td><span data-i18n="rapid-attack">Rapid Attack</span></td><td><span data-i18n="rapid-attack-text">You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</span></td>
</tr>
<tr>
<td><span data-i18n="touch-attack">Touch attack</span></td><td><span data-i18n="touch-attack-text">You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting</span></td>
</tr>
<tr>
<td><span data-i18n="use-two-weapons">Use two weapons</span></td><td><span data-i18n="use-two-weapons-text">You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</span></td>
</tr>
<tr>
<td><span data-i18n="unarmed-defender">Unarmed Defender</span></td><td><span data-i18n="unarmed-defender-text">Your opponent has no weapon and suffers a -2 to Parry.</span></td>
</tr>
<tr>
<td><span data-i18n="wild-attack">Wild Attack</span></td><td><span data-i18n="wild-attack-text">You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.</span></td>
</tr>
</table>
</div>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'><span data-i18n="ranged-attack-options">Ranged Attack Options</span></h3>
<table class='sheet-combatoptions'>
<tr>
<th style="width: 33%;"><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
</tr>
<tr>
<td><span data-i18n="aim">Aim</span></td><td><span data-i18n="aim-text">Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).</span></td>
</tr>
<tr>
<td><span data-i18n="called-shot">Called Shot</span></td>
<td>
<span data-i18n="called-shot-text">You can deal additional damage to your opponent, but penalties apply to Fighting.</span>
<ul>
<li><span data-i18n="head-vitals-mod">Head/Vitals: -4 to hit, +4 Damage</span></li>
<li><span data-i18n="limb-mod">Limb: -2 to hit, +2 Damage</span></li>
<li><span data-i18n="small-target-mod">Small Target: -4 to hit, Special Damage</span></li>
<li><span data-i18n="tiny-target-mod">Tiny Target: -6 to hit, Special Damage</span></li>
</ul>
</td>
</tr>
<tr>
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
</tr>
<tr>
<td><span data-i18n="double-tap">Double-tap</span></td><td><span data-i18n="double-tap-text">Shoot like a cop! +1 to Shooting, expends 2 bullets</span></td>
</tr>
<tr>
<td><span data-i18n="draw-n-attack">Draw & Attack</span></td><td><span data-i18n="draw-n-attack-text">Get a jab in quickly. -2 to Fighting.</span></td>
</tr>
<tr>
<td><span data-i18n="the-drop">The Drop</span></td><td><span data-i18n="the-drop-text">You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</span></td>
</tr>
<tr>
<td><span data-i18n="finishing-move">Finishing Move (insta-kill)</span></td><td><span data-i18n="finishing-move-text">The foe is utterly helpless and needs to be taken out.</span></td>
</tr>
<tr>
<td><span data-i18n="firing-blind">Firing Blind</span></td><td><span data-i18n="firing-blind-text">You know someone is "there," but you can't see them. -4 to Shooting/Throwing</span></td>
</tr>
<tr>
<td><span data-i18n="full-auto">Full Auto</span></td><td><span data-i18n="full-auto-text">You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.</span></td>
</tr>
<tr>
<td><span data-i18n="improvised-weapon">Improvised Weapon</span></td><td><span data-i18n="improvised-weapon-text">You need a weapon, and it's all that's available. -1 to Fighting and Parry</span></td>
</tr>
<tr>
<td><span data-i18n="multi-action">Multi-action</span></td><td><span data-i18n="multi-action-text">You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</span></td>
</tr>
<tr>
<td><span data-i18n="off-hand-attack">Off-hand Attack</span></td><td><span data-i18n="off-hand-attack-text">Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</span></td>
</tr>
<tr>
<td><span data-i18n="rapid-attack-fanning-the-hammer">Rapid Attack/Fanning the Hammer</span></td><td><span data-i18n="rapid-attack-fanning-the-hammer-text">You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</span></td>
</tr>
<tr>
<td><span data-i18n="suppressive-fire">Suppressive Fire</span></td><td><span data-i18n="suppressive-fire-text">You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.</span></td>
</tr>
<tr>
<td><span data-i18n="three-round-burst">Three Round Burst</span></td><td><span data-i18n="three-round-burst-text">Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets</span></td>
</tr>
<tr>
<td><span data-i18n="use-two-weapons">Use two weapons</span></td><td><span data-i18n="use-two-weapons-text">You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</span></td>
</tr>
</table>
</div>
</div>
</div> <!-- End Attack Options -->
<!-- Defense Options -->
<div class="sheet-options-defend" style='width: 100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
</tr>
<tr>
<td><span data-i18n="cover">Cover</span></td>
<td>
<span data-i18n="cover-text">You're getting attack and don't have enough armor—or you just don't want to get hit.</span>
<ul>
<li><span data-i18n="cover-light-mod">Light: attacker suffers -1 to hit</span></li>
<li><span data-i18n="cover-medium-mod">Medium: attacker suffers -2 to hit</span></li>
<li><span data-i18n="cover-heavy-mod">Heavy: attacker suffers -4 to hit</span></li>
<li><span data-i18n="cover-total-mod">Total: attacker suffers -6 to hit</span></li>
</ul>
</td>
</tr>
<tr>
<td><span data-i18n="defend">Defend</span></td><td><span data-i18n="defend-text">Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.</span></td>
</tr>
<tr>
<td><span data-i18n="disarm">Disarm</span></td><td><span data-i18n="disarm-text">Renders your opponent weaponless, requires a called shot.</span></td>
</tr>
<tr>
<td><span data-i18n="full-defense">Full Defense</span></td><td><span data-i18n="full-defense-text">You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.</span></td>
</tr>
<tr>
<td><span data-i18n="illumination">Illumination</span></td>
<td>
<span data-i18n="illumination-text">Your opponent can see you too easily—make it dark!</span>
<ul>
<li><span data-i18n="ill-dim-mod">Dim: attacker suffers -1 to hit</span></li>
<li><span data-i18n="ill-dark-mod">Dark: attacker suffers -2 to hit</span></li>
<li><span data-i18n="ill-pitch-mod">Pitch Dark: attacker suffers -4 to hit</span></li>
</ul>
<span data-i18n="ill-turn-on">If you suffer these penalties, try turning on the lights...</span>
</td>
</tr>
<tr>
<td><span data-i18n="prone">Prone</span></td>
<td>
<span data-i18n="prone-text">Make yourself harder to hit when being shot at: in most instances functions as medium cover.</span><br />
<span data-i18n="prone-melee-text">Just don't go prone in Melee...-2 to Parry and Fighting.</span>
</td>
</tr>
<tr>
<td><span data-i18n="withdraw">Withdraw</span></td><td><span data-i18n="withdraw-text">Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.</span></td>
</tr>
</table>
</div>
<!-- Other Options -->
<div class="sheet-options-other" style='width:100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'><span data-i18n="attack-option">Attack Option</span></th><th><span data-i18n="why-do-it">Why do it</span>?</th>
</tr>
<tr>
<td><span data-i18n="movement">Movement</span></td>
<td>
<span data-i18n="movement-text">Don't just stand there...move around.</span>
<ul>
<li><span data-i18n="move-crawling-text">Crawling: move 2"/turn and counts as prone when being fired upon.</span></li>
<li><span data-i18n="move-crouching-text">Crouching: move at half pace, ranged attacks suffer -1.</span></li>
<li><span data-i18n="move-walking-text">Walking: move your full pace as a free action.</span></li>
<li><span data-i18n="move-running-text">Running: move your full pace +1d6 as an action.</span></li>
<li><span data-i18n="move-jumping-text">Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".</span></li>
<li><span data-i18n="move-go-prone-text">Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.</span></li>
</ul>
</td>
</tr>
<tr>
<td><span data-i18n="test-of-wills">Test of Wills</span></td><td><span data-i18n="test-of-wills-text">You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.</span></td>
</tr>
<tr>
<td><span data-i18n="tricks">Tricks</span></td><td><span data-i18n="tricks-text">Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.</span></td>
</tr>
</table>
</div>
</div>
</div><!-- End Combat Options Tab -->
</div><!-- End Player Sheet -->
<!-- -->
<!-- NPC Sheet -->
<!-- -->
<div class="sheet-npc" style='width:810px; background-image: url("http://i.imgur.com/NxNpxoP.png");'>
<div class='sheet-row' style='width: 800px;'><!-- Beign First Row of Basic Info -->
<div class='sheet-col' style='width:245px;'>
<br />
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<label class='sheet-nameRankXp'>Archetype:</label>
<input class="sheet-standard" type="text" name="attr_marchetype" title="@{marchetype}" />
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class='sheet-nameRankXp'>Homeworld:</label>
<input class="sheet-standard" type="text" name="attr_mhomeworld" title="@{mhomeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class='sheet-nameRankXp'>Species:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<div class="sheet-Race">
<label class='sheet-nameRankXp'>Race:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<label class='sheet-nameRankXp'>Gender/Age:</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_mgender" title="@{mgender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_mage" title="@{mage}" />
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
<div class='sheet-Major'>
<label class='sheet-nameRankXp'>Minor:</label>
<textarea class="sheet-standardtext" name='attr_mminor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
<label class='sheet-nameRankXp'>Major:</label>
<textarea class="sheet-standardtext" name='attr_mmajor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
</div>
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<!--<label class='sheet-nameRankXp'>Motivation:</label>-->
<textarea class="sheet-standardtext" name='attr_motivation' placeholder='Motivation' style='padding-left: 5px; width: 225px; max-width: 225px; height:50px; font-size: .75em; font-weight: normal;'></textarea><br />
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap' style='width:100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
</tr>
<tr>
<td><input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mTAPRange' title='@{mTAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second Column -->
<div class='sheet-col' style='width:300px;'> <!-- was originall 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
<div class='sheet-Academics'>
<label class='sheet-nameRankXp'>Academics:</label>
<input type="number" name="attr_macademics" class="sheet-derivedStat" title="@{macademics}" value="0"/>
<input type="number" name="attr_macademicsMod" title="@{macademicsMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_macademicsCur" title="@{macademicsCur}" class="sheet-derivedStat" value="@{macademics} + @{macademicsMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Pace:</label>
<input type="number" name="attr_mpace" title="@{mpace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-derivedStat" value="@{mpace}+@{mpaceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'>Parry:</label>
<input type="number" name="attr_mparry" title="@{mparry}" class="sheet-derivedStat" style='color: black;' value="floor((@{mFighting}+@{mFightingMod})/2)+2" disabled="true" />
<input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-derivedStat" value="@{mparry} + @{mparryMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'>Sanity:</label>
<input type="number" name="attr_msanity" title="@{msanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{mspirit}+@{mspMod})/2)+2" disabled="true" />
<input type="number" name="attr_msanityMod" title="@{msanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_msanityCur" title="@{msanityCur}" class="sheet-derivedStat" value="@{msanity} + @{msanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Charisma:</label>
<input type="number" name="attr_mcharisma" class="sheet-derivedStat" title="@{mcharisma}" value="0"/>
<input type="number" name="attr_mcharismaMod" title="@{mcharismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mcharismaCur" title="@{mcharismaCur}" class="sheet-derivedStat" value="@{mcharisma} + @{mcharismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'>Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_mfame" title="@{mfame}" value="0"/>
<input type="number" name="attr_mfameMod" title="@{mfameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mfameCur" title="@{mfameCur}" class="sheet-derivedStat" value="@{mfame} + @{mfameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
<div class="sheet-Reason">
<label class='sheet-nameRankXp'>Reason:</label>
<input class="sheet-derivedStat" type="number" name="attr_mreason" title="@{mreason}" value="0"/>
<input type="number" name="attr_mreasonMod" title="@{mreasonMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mreasonCur" title="@{mreasonCur}" class="sheet-derivedStat" value="@{mreason} + @{mreasonMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
<div class="sheet-Status">
<label class='sheet-nameRankXp'>Status:</label>
<input class="sheet-derivedStat" type="number" name="attr_mstatus" title="@{mstatus}" value="0"/>
<input type="number" name="attr_mstatusMod" title="@{mstatusMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mstatusCur" title="@{mstatusCur}" class="sheet-derivedStat" value="@{mstatus} + @{mstatusMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'>Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_mFirewall" title="@{mFirewall}" value="4"/>
<input type="number" name="attr_mFirewallMod" title="@{mFirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'>Grit:</label>
<input type="number" name="attr_mgrit" title="@{mgrit}" class="sheet-derivedStat" style='color: black;' value="@{mrank}" disabled="true" />
<input type="number" name="attr_mgritMod" title="@{mgritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mgritCur" title="@{mgritCur}" class="sheet-derivedStat" value="@{mgrit} + @{mgritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Toughness:</label>
<input type="number" name="attr_mtoughness" title="@{mtoughness}" class="sheet-derivedStat" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" />
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-derivedStat" value="(@{mtoughness})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_NToughness" style="width: 15px; display: none;" />
<div class='sheet-NT'>
<label class='sheet-nameRankXp' style='font-size: .9em'>Neural Toughness:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_mntoughness" title="@{mntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_mntufnessMod" title="@{mntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_mntufnsPlusMod" title="@{mntufnsPlusMod}" value="(@{mntoughnessbase})+@{mntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_mntoughnessArmor" title="@{mntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'>Strain:</label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_mstrain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_mstrain" title="@{mstrain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_mStrainMod" title="@{mStrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_mStrain_max" title="@{mStrain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" name="attr_mStrainCur" title="@{mStrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'>Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_mStreetCred" title="@{mStreetCred}" value="@{mRank}*2" disabled="true"/>
<input type="number" name="attr_mStreetCredMod" title="@{mStreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_mStreetCredCur" title="@{mStreetCredCur}" class="sheet-derivedStat" value="@{mStreetCred} + @{mStreetCredMod}" disabled="true" />
<input type="number" name="attr_mmaxStreetCredCur" title="@{mmaxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
</div>
<!-- Third Column -->
<div class='sheet-col' style='width:220px;'>
<br />
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input class="sheet-standardNum" type="number" name="attr_mxp" title="@{mxp}"/>
<select name='attr_mrank' title="@{mrank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Novice</option>
<option value='2'>Seasoned</option>
<option value='3'>Veteran</option>
<option value='4'>Heroic</option>
<option value='5'>Legendary</option>
</select>
<select class='sheet-Class sheet-rank' name='attr_mclass' title="@{mclass}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Freshman</option>
<option value='2'>Sophmore</option>
<option value='3'>Junior</option>
<option value='4'>Senior</option>
<option value='5'>Grad Student</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'>Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_moccupation" title="@{moccupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mmoney" title="@{mmoney}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mbagols" title="@{mbagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mssmerduks" title="@{mssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mgrilks" title="@{mgrilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mshipname" title="@{mshipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class='sheet-engrams' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_mengramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_mamsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_mamsactive' />
</div>
</div>
</fieldset>
</div>
</div>
<label class="sheet-nameRankXp">Wounds:</label>
<input type="number" class="sheet-standardNum" name="attr_mwounds" title="@{mwounds}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/><br />
<div class="NervesOfSteel" style="text-align: center;">
<select name="attr_mNoS" title="@{mNoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{mNoS}">No Nerves of Steel</option>
<option value="-1" title="@{mNoS}">Nerves of Steel</option>
<option value="-2" title="@{mNoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_mwoundsMod" value="{(@{mNoS}+@{mwounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<label class="sheet-nameRankXp">Fatigue:</label>
<input type="number" class="sheet-standardNum" name="attr_mfatigue" title="@{mfatigue}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
</div> <!-- End Third Column -->
</div> <!-- End First Row of Core Info -->
<!-- End Core -->
<!-- Modifiers Row -->
<div class='sheet-row' style='width: 800px; text-align:center;'>
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
<div class="sheet-IF">
<label style='width:145px;'>Iconic Framework:</label><input class="sheet-basicstandard" type="text" name="attr_mIF" title="@{mIF}" placeholder='Iconic Framework' />
</div><br />
<label style='width:145px;'>Trait Test Modifier:</label><input type="number" name="attr_mttmod" title="@{mttmod}" style='margin-left:4px;' value="0"/>&nbsp;&nbsp;&nbsp;&nbsp;
<!--<label style='width:145px;'>Damage Modifier:</label><input type="number" name="attr_mdmgmod" title="@{mdmgmod}" style='margin-left:4px;' value="0"/><br />-->
<!-- Hidden modifier summary fields -->
<input type="number" style="display: none;" name="attr_mModSum" title="@{mModSum}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}"/>
<input type="number" style="display: none;" name="attr_mModSumEnc" title="@{mModSumEnc}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}+@{mModSumEnc}"/>
</div>
<hr />
<input class="HideAtts" type="checkbox" name="attr_is_atts" /><span class="sheet-is-atts-tab"></span>
<!-- End Modifiers Row -->
<div class='sheet-atts' style="width: 800px;">
<div class='sheet-col' style='text-align: center; width:280px;'>
<h2>Attributes</h2><!-- Attributes Row -->
</div>
<div class='sheet-col' style='text-align: center; width:510px;'>
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
</div>
<div class='sheet-row' style='width:800px;'>
<div class='sheet-row' style='width:800px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:110px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:68px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:60px;'><br />Modifier</div>
<!--<div class='sheet-col' style='width:60px;'>Roll Modifier</div>-->
<div class='sheet-col' style='width:45px;'>&nbsp;</div>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px;'>
<h3>Edge / Hindrance</h3>
</div>
<div class='sheet-col' style='width:306px; border-bottom-style:dashed; border-width:1px;'>
<h3>Notes</h3>
</div>
</div>
<div class='sheet-col' style='width:225px;'>
<label style='width:60px;'>Agility:</label>
<select name="attr_magility" title="@{magility}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_magMod" title="@{magMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_magrollMod" title="@{magrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmAgilityRoll' title="@{tmAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltmAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmAgilityRoll' title="@{tmgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmAgility}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mAgilityRoll' title="@{mAgilityRoll}" value='/em @{character_name} attempts to be agile @{notemplateandrolls} @{rollmAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmAgilityRoll' title="@{gmmAgilityRoll}" value='/w gm @{character_name} attempts to be agile @{notemplateandrolls} @{rollmAgility}'></button><br />
<input type='hidden' name='attr_rollmAgility' value='[[1d@{magility}![Agility]+@{magMod}[Agility Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmAgility' value='{{name=@{character_name}}} {{skill_name=^{agility}}} {{skill_rank=@{magility}}} {{att_mod=[[@{magMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{magility}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Smarts:</label>
<select name="attr_msmarts" title="@{msmarts}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_msmMod" title="@{msmMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msmrollMod" title="@{msmrollMod}" value="0" />-->
<input type="hidden" name="attr_mfullsmarts" value="d@{msmarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSmartsRoll' title="@{tmSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSmartsRoll' title="@{tmgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSmartsRoll' title="@{mSmartsRoll}" value='/em @{character_name} @{notemplatesmarts} @{rollmSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSmartsRoll' title="@{gmmSmartsRoll}" value='/w gm @{character_name} @{notemplatesmarts} @{rollmSmarts}'></button><br />
<input type='hidden' name='attr_rollmSmarts' value='[[1d@{msmarts}![Smarts]+@{msmMod}[Smarts Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSmarts' value='{{name=@{character_name}}} {{skill_name=^{smarts}}} {{skill_rank=@{msmarts}}} {{att_mod=[[@{msmMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{msmarts}! + @{msmMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Spirit:</label>
<select name="attr_mspirit" title="@{mspirit}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mspMod" title="@{mspMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msprollMod" title="@{msprollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpiritRoll' title="@{tmSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSpiritRoll' title="@{tmgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpiritRoll' title="@{mSpiritRoll}" value='/em @{character_name} @{notemplatespirit} @{rollmSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpiritRoll' title="@{gmmSpiritRoll}" value='/w gm @{character_name} @{notemplatespirit} @{rollmSpirit}'></button><br />
<input type='hidden' name='attr_rollmSpirit' value='[[1d@{mspirit}![Spirit]+@{mspMod}[Spirit Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpirit' value='{{name=@{character_name}}} {{skill_name=^{spirit}}} {{skill_rank=@{mspirit}}} {{att_mod=[[@{mspMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mspirit}! + @{mspMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Strength:</label>
<select name="attr_mstrength" title="@{mstrength}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mstMod" title="@{mstMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mstrollMod" title="@{mstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStrengthRoll' title="@{tmStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmStrengthRoll' title="@{tmgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStrengthRoll' title="@{mStrengthRoll}" value='/em @{character_name} @{notemplatestrength} @{rollmStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStrengthRoll' title="@{gmmStrengthRoll}" value='/w gm @{character_name} @{notemplatestrength} @{rollmStrength}'></button><br />
<input type='hidden' name='attr_rollmStrength' value='[[1d@{mstrength}![Strength]+@{mstMod}[Strength Modifier]+ @{mttmod}[Modifiers] +@{mdmgmod}[Damage Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStrength' value='{{name=@{character_name}}} {{skill_name=^{strength}}} {{skill_rank=@{mstrength}}} {{att_mod=[[@{mstMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mstrength}! + @{mstMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Vigor:</label>
<select name="attr_mvigor" title="@{mvigor}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mviMod" title="@{mviMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mvirollMod" title="@{mvirollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmVigorRoll' title="@{tmVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltmVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmVigorRoll' title="@{tmgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mVigorRoll' title="@{mVigorRoll}" value='/em @{character_name} @{notemplatevigor} @{rollmVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmVigorRoll' title="@{gmmVigorRoll}" value='/w gm @{character_name} @{notemplatevigor} @{rollmVigor}'></button><br />
<input type='hidden' name='attr_rollmVigor' value='[[1d@{mvigor}![Vigor]+@{mviMod}[Vigor Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmVigor' value='{{name=@{character_name}}} {{skill_name=^{vigor}}} {{skill_rank=@{mvigor}}} {{att_mod=[[@{mviMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mvigor}! + @{mviMod} + @{mModSum}[Other Modifiers]]]}}' />
</div> <!-- End Attributes Column -->
<div class='sheet-col' style='width:560px;'>
<input type='checkbox' name='attr_mHindranceFormula' class='arrow' style='width:15px;' checked='checked'/> Hide Edges & Hindrances
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_mhindrances">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_mhindrance" title="@{repeating_mhindrances_$#_mhindrance}" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:385;'>
<textarea class="largetextarea" style='width:380px; height:50px;' name='attr_mhindrancedescription' title="@{repeating_mhindrances_$#_mhindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
</div> <!-- End of the Edges and Hindrances -->
</div> <!--End of the Attributes ROW -->
</div>
<!-- New Row for Skills and Equipment (Maybe) -->
<hr />
<input class="HideSkills" type="checkbox" name="attr_is_skills" /><span class="sheet-is-skills-tab"></span>
<div class="sheet-mskills" style="width: 800px;">
<input type="checkbox" class="sheet-HidemSkills" name="attr_mSkillsConfig2" style="width:158px;" checked /><span class="sheet-is-mSkills2" style='width: 158px; margin-left: -158px;'>core skills selection</span>
<div class='sheet-mSkills2' style="width: 790px;">
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" /> Use Skill Specialization <br />
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Use Fencing Styles and Schools
<div class='sheet-3colrow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmBoating" style='width:15px;' /> Show Boating <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmClimbing" style='width:15px;' /> Show Climbing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmDriving" style='width:15px;' /> Show Driving <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmFaith" style="width: 15px;" /> Show Faith <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGambling" style='width:15px;' /> Show Gambling <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGuts" style='width:15px;' /> Show Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmHealing" style='width:15px;' /> Show Healing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='width:15px;' /> Show Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='width:15px;' /> Show Investigation <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='width:15px;' /> Show Lockpicking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmNotice" style='width:15px;' /> Show Notice <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='width:15px;' /> Show Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPiloting" style='width:15px;' /> Show Piloting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPsionics" style='width:15px;' /> Show Psionics <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRepair" style='width:15px;' /> Show Repair <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRiding" style='width:15px;' /> Show Riding <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRitual" style='width:15px;' /> Show Ritual <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmShooting" style='width:15px;' /> Show Shooting <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='width:15px;' /> Show Spellcasting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStealth" style='width:15px;' /> Show Stealth <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='width:15px;' /> Show Streetwise <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSurvival" style='width:15px;' /> Show Survival <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSwimming" style='width:15px;' /> Show Swimming <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTaunt" style='width:15px;' /> Show Taunt <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmThrowing" style='width:15px;' /> Show Throwing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTracking" style='width:15px;' /> Show Tracking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='width:15px;' /> Show Weird Science <br />
</div>
</div>
</div><!-- End Core Skills -->
<!-- Skills Row -->
<div class='sheet-row' style='width:800px;'>
<div class='sheet-col' style='width:277px;'><!--container column-->
<div class='sheet-row' style='width:277px;'><!-- Skills Header -->
<h2 style='text-align:center;'>Skills</h2><br />
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'>
<h4>Skill</h4>
</div>
<div class='sheet-col' style='width:112px; border-bottom-style:dashed; border-width:1px;'>
Bonus
</div>
</div> <!--End Skills Header-->
<div class='sheet-row' style='width:260px;'>
<div class='sheet-col' style='width:185px;'>
<input type="hidden" name="attr_mUnskilled" title="@{mUnskilled}" value="4" /><br />
<label style='width:90px; font-size:14px;'>&nbsp;Unskilled</label>
<span class='sheet-numSpan' style='width:35px; visibility: hidden;'>&nbsp;</span>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mUnskilledMod" title="@{mUnskilledMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmUnskilledRoll' title="@{tmUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmUnskilledRoll' title="@{tgmmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mUnskilledRoll' title="@{mUnskilledRoll}" value='/em @{character_name} @{notemplateunskilled} @{rollmUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmUnskilledRoll' title="@{gmmUnskilledRoll}" value='/w gm @{character_name} @{notemplateunskilled} @{rollmUnskilled}!'></button>
<input type='hidden' name='attr_rollmUnskilled' value='[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod}[Other Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltmUnskilled' value='{{name=@{character_name}}} {{skill_name=^{unskilled}}} {{skill_rank=@{mUnskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{mUnskilledMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mUnskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod} + @{mModSum}[Modifiers]]]}}' />
</div>
</div>
<!-- Break -->
<div class='sheet-row' style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Fighting</label>
<select name="attr_mfighting" title="@{mfighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mFightingMod" title="@{mFightingMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingRoll' title="@{tmFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFightingRoll' title="@{tgmmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingRoll' title="@{mFightingRoll}" value='/em @{character_name} @{notemplatefighting} @{rollmFighting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{rollmFighting}!'></button>
<input type='hidden' name='attr_rollmFighting' value='[[1d@{mfighting}![Fighting] + @{mFightingMod}[Fighting Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFighting' value='{{name=@{character_name}}} {{skill_name=^{fighting}}} {{skill_rank=@{mfighting}}} {{skill_mod=[[@{mFightingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mfighting}! + @{mFightingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName1" title="@{mfightingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName1} @{notemplateandrolls} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName1} @{notemplateandrolls} @{rollFighting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfightingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName" title="@{repeating_mfightingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName} @{notemplateandrolls} @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName} @{notemplateandrolls} @{rollFighting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle1" title="@{mfencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool1' class="sheet-standardtext" title="@{mfencinschool1}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<input type='hidden' name='attr_mrollFencing' value='[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_mrolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_rank_mod=@{mFightingMod}}} {{ttmod=[[@{mttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mModSum}[Modifiers]]]}}' />
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll0' title="@{mtFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll0' title="@{mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll0' title="@{mFightingSpecRoll0}" value='/em @{character_name} @{notemplatefencing} @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll0' title="@{mgmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{mrollFencing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class="repeating_mfencingstyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle" title="@{repeating_fencingstyle_$#_mfencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool' class="sheet-standardtext" title="@{repeating_fencingstyle_$#_mfencinschool}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll' title="@{repeating_fencingstyle_$#_mtFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll' title="@{repeating_fencingstyle_$#_mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll' title="@{repeating_fencingstyle_$#_mFightingSpecRoll}" value='/em @{character_name} @{notemplatefencing} @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll' title="@{repeating_fencingstyle_$#_mgmFightingRoll}" value='/w gm @{character_name} @{notemplatefighting} @{mrollFencing}!'></button>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmBoating" style='display:none;'/>
<div class="sheet-staticBoating" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Boating</label>
<select name="attr_mboating" title="@{mboating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mBoatingMod" title="@{mBoatingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmBoatingRoll' title="@{tmBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmBoatingRoll' title="@{tgmmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mBoatingRoll' title="@{mBoatingRoll}" value='/em @{character_name} @{notemplateboating} @{rollmBoating}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmBoatingRoll' title="@{gmmBoatingRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollmBoating}!'></button>
<input type='hidden' name='attr_rollmBoating' value='[[(1d@{mboating}![Boating] + @{mBoatingMod}[Boating Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmBoating' value='{{name=@{character_name}}} {{skill_name=^{boating}}} {{skill_rank=@{mboating}}} {{skill_mod=[[@{mBoatingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mboating}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName1" title="@{repeating_mboatingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} @{notemplateboating} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollboating}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mboatingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName" title="@{repeating_mboatingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} @{notemplateboating} @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} @{notemplateboating} @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmClimbing" style='display:none;'/>
<div class="sheet-staticClimbing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Climbing</label>
<select name="attr_mClimbing" title="@{mClimbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mClimbingMod" title="@{mClimbingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmClimbingRoll' title="@{tmClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmClimbingRoll' title="@{tgmmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mClimbingRoll' title="@{mClimbingRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollmClimbing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmClimbingRoll' title="@{gmmClimbingRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollmClimbing}!'></button>
<input type='hidden' name='attr_rollmClimbing' value='[[(1d@{mClimbing}![Climbing] + @{mClimbingMod}[Climbing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmClimbing' value='{{name=@{character_name}}} {{skill_name=^{climbing}}} {{skill_rank=@{mClimbing}}} {{skill_mod=[[@{mClimbingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mClimbing}! + @{mClimbingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName1" title="@{repeating_mclimbingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mclimbingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName" title="@{repeating_mclimbingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} @{notemplateclimbing} @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmDriving" style='display:none;'/>
<div class="sheet-staticDriving" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Driving</label>
<select name="attr_mDriving" title="@{mDriving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mDrivingMod" title="@{mDrivingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmDrivingRoll' title="@{tmDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmDrivingRoll' title="@{tgmmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mDrivingRoll' title="@{mDrivingRoll}" value='/em @{character_name} @{notemplatedriving} @{rollmDriving}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmDrivingRoll' title="@{gmmDrivingRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rollmDriving}!'></button>
<input type='hidden' name='attr_rollmDriving' value='[[(1d@{mDriving}![Driving] + @{mDrivingMod}[Driving Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmDriving' value='{{name=@{character_name}}} {{skill_name=^{driving}}} {{skill_rank=@{mDriving}}} {{skill_mod=[[@{mDrivingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mDriving}! + @{mDrivingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName1" title="@{repeating_mdriveingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} @{notemplatedriving} @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rolldriveing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mdriveingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName" title="@{repeating_mdriveingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} @{notemplatedriving} @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} @{notemplatedriving} @{rolldriveing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmFaith" style='display:none;'/>
<div class="sheet-staticFaith" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Faith</label>
<select name="attr_mFaith" title="@{mFaith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mFaithMod" title="@{mFaithMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFaithRoll' title="@{tmFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFaithRoll' title="@{tgmmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFaithRoll' title="@{mFaithRoll}" value='/em @{character_name} @{notemplatefaith} @{rollmFaith}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFaithRoll' title="@{gmmFaithRoll}" value='/w gm @{character_name} @{notemplatefaith} @{rollmFaith}!'></button>
<input type='hidden' name='attr_rollmFaith' value='[[(1d@{mFaith}![Faith] + @{mFaithMod}[Faith Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFaith' value='{{name=@{character_name}}} {{skill_name=^{faith}}} {{skill_rank=@{mFaith}}} {{skill_mod=[[@{mFaithMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mFaith}! + @{mFaithMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName1" title="@{repeating_mfaithSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfaithspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName" title="@{repeating_mfaithSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith @{notemplateandrolls} @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith (Agility) -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGambling" style='display:none;'/>
<div class="sheet-staticGambling" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Gambling</label>
<select name="attr_mGambling" title="@{mGambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGamblingMod" title="@{mGamblingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGamblingRoll' title="@{tmGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGamblingRoll' title="@{tgmmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGamblingRoll' title="@{mGamblingRoll}" value='/em @{character_name} @{notemplategambling} @{rollmGambling}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGamblingRoll' title="@{gmmGamblingRoll}" value='/w gm @{character_name} @{notemplategambling} @{rollmGambling}!'></button>
<input type='hidden' name='attr_rollmGambling' value='[[(1d@{mGambling}![Gambling] + @{mGamblingMod}[Gambling Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGambling' value='{{name=@{character_name}}} {{skill_name=^{gambling}}} {{skill_rank=@{mGambling}}} {{skill_mod=[[@{mGamblingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGambling}! + @{mGamblingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName1" title="@{repeating_mgamblingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgamblingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName" title="@{repeating_mgamblingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl @{notemplateandrolls} @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGuts" style='display:none;'/>
<div class="sheet-staticGuts" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Guts</label>
<select name="attr_mGuts" title="@{mGuts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGutsMod" title="@{mGutsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGutsRoll' title="@{tmGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGutsRoll' title="@{tgmmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGutsRoll' title="@{mGutsRoll}" value='/em @{character_name} @{notemplateguts} @{rollmGuts}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGutsRoll' title="@{gmmGutsRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollmGuts}!'></button>
<input type='hidden' name='attr_rollmGuts' value='[[(1d@{mGuts}![Guts] + @{mGutsMod}[Guts Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGuts' value='{{name=@{character_name}}} {{skill_name=^{guts}}} {{skill_rank=@{mGuts}}} {{skill_mod=[[@{mGutsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGuts}! + @{mGutsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName1" title="@{repeating_mgutsSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgutsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName" title="@{repeating_mgutsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} @{notemplateguts} @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} @{notemplateguts} @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts (Agility) -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmHealing" style='display:none;'/>
<div class="sheet-staticHealing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Healing</label>
<select name="attr_mHealing" title="@{mHealing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mHealingMod" title="@{mHealingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmHealingRoll' title="@{tmHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmHealingRoll' title="@{tgmmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mHealingRoll' title="@{mHealingRoll}" value='/em @{character_name} @{notemplatehealing} @{rollmHealing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmHealingRoll' title="@{gmmHealingRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollmHealing}]!'></button>
<input type='hidden' name='attr_rollmHealing' value='[[(1d@{mHealing}![Healing] + @{mHealingMod}[Healing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmHealing' value='{{name=@{character_name}}} {{skill_name=^{healing}}} {{skill_rank=@{mHealing}}} {{skill_mod=[[@{mHealingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mHealing}! + @{mHealingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName1" title="@{repeating_mhealingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mhealingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName" title="@{repeating_mhealingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} @{notemplatehealing} @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} @{notemplatehealing} @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Intimidation</label>
<select name="attr_mIntimidation" title="@{mIntimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mIntimidationMod" title="@{mIntimidationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmIntimidationRoll' title="@{tmIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmIntimidationRoll' title="@{tgmmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mIntimidationRoll' title="@{mIntimidationRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollmIntimidation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmIntimidationRoll' title="@{gmmIntimidationRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollmIntimidation}!'></button>
<input type='hidden' name='attr_rollmIntimidation' value='[[(1d@{mIntimidation}![Intimidation] + @{mIntimidationMod}[Intimidation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmIntimidation' value='{{name=@{character_name}}} {{skill_name=^{intimidation}}} {{skill_rank=@{mIntimidation}}} {{skill_mod=[[@{mIntimidationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mIntimidation}! + @{mIntimidationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName1" title="@{repeating_mintimidateSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mintimidatespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName" title="@{repeating_mintimidateSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} @{notemplateintimidation} @{rollintimidate}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Investigation</label>
<select name="attr_mInvestigation" title="@{mInvestigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mInvestigationMod" title="@{mInvestigationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmInvestigationRoll' title="@{tmInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmInvestigationRoll' title="@{tgmmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mInvestigationRoll' title="@{mInvestigationRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollmInvestigation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmInvestigationRoll' title="@{gmmInvestigationRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollmInvestigation}!'></button>
<input type='hidden' name='attr_rollmInvestigation' value='[[(1d@{mInvestigation}![Investigation] + @{mInvestigationMod}[Investigation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmInvestigation' value='{{name=@{character_name}}} {{skill_name=^{investigation}}} {{skill_rank=@{mInvestigation}}} {{skill_mod=[[@{mInvestigationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mInvestigation}! + @{mInvestigationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName1" title="@{repeating_minvestigationSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_minvestigationspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName" title="@{repeating_minvestigationSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} @{notemplateinvestigation} @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Lockpicking</label>
<select name="attr_mLockpicking" title="@{mLockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mLockpickingMod" title="@{mLockpickingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmLockpickingRoll' title="@{tmLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmLockpickingRoll' title="@{tgmmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mLockpickingRoll' title="@{mLockpickingRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rollmLockpicking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmLockpickingRoll' title="@{gmmLockpickingRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rollmLockpicking}!'></button>
<input type='hidden' name='attr_rollmLockpicking' value='[[(1d@{mLockpicking}![Lockpicking] + @{mLockpickingMod}[Lockpicking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmLockpicking' value='{{name=@{character_name}}} {{skill_name=^{lockpicking}}} {{skill_rank=@{mLockpicking}}} {{skill_mod=[[@{mLockpickingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mLockpicking}! + @{mLockpickingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName1" title="@{repeating_mlockpickingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mlockpickingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName" title="@{repeating_mlockpickingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} @{notemplatelockpicking} @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmNotice" style='display:none;'/>
<div class="sheet-staticNotice" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Notice</label>
<select name="attr_mNotice" title="@{mNotice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mNoticeMod" title="@{mNoticeMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmNoticeRoll' title="@{tmNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltmNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmNoticeRoll' title="@{tgmmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mNoticeRoll' title="@{mNoticeRoll}" value='/em @{character_name} @{notemplatenotice} @{rollmNotice}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmNoticeRoll' title="@{gmmNoticeRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollmNotice}!'></button>
<input type='hidden' name='attr_rollmNotice' value='[[(1d@{mNotice}![Notice] + @{mNoticeMod}[Notice Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmNotice' value='{{name=@{character_name}}} {{skill_name=^{notice}}} {{skill_rank=@{mNotice}}} {{skill_mod=[[@{mNoticeMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mNotice}! + @{mNoticeMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName1" title="@{repeating_mnoticeSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mnoticespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName" title="@{repeating_mnoticeSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} @{notemplatenotice} @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} @{notemplatenotice} @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Persuasion</label>
<select name="attr_mPersuasion" title="@{mPersuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPersuasionMod" title="@{mPersuasionMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPersuasionRoll' title="@{tmPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPersuasionRoll' title="@{tgmmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPersuasionRoll' title="@{mPersuasionRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollmPersuasion}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPersuasionRoll' title="@{gmmPersuasionRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollmPersuasion}!'></button>
<input type='hidden' name='attr_rollmPersuasion' value='[[(1d@{mPersuasion}![Persuasion] + @{mPersuasionMod}[Persuasion Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPersuasion' value='{{name=@{character_name}}} {{skill_name=^{persuasion}}} {{skill_rank=@{mPersuasion}}} {{skill_mod=[[@{mPersuasionMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPersuasion}! + @{mPersuasionMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName1" title="@{repeating_mpersuasionSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpersuasionspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName" title="@{repeating_mpersuasionSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} @{notemplatepersuasion} @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPiloting" style='display:none;'/>
<div class="sheet-staticPiloting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Piloting</label>
<select name="attr_mPiloting" title="@{mPiloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPilotingMod" title="@{mPilotingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPilotingRoll' title="@{tmPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPilotingRoll' title="@{tgmmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPilotingRoll' title="@{mPilotingRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollmPiloting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPilotingRoll' title="@{gmmPilotingRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollmPiloting}!'></button>
<input type='hidden' name='attr_rollmPiloting' value='[[(1d@{mPiloting}![Piloting] + @{mPilotingMod}[Piloting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPiloting' value='{{name=@{character_name}}} {{skill_name=^{piloting}}} {{skill_rank=@{mPiloting}}} {{skill_mod=[[@{mPilotingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPiloting}! + @{mPilotingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName1" title="@{repeating_mpilotingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpilotingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName" title="@{repeating_mpilotingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} @{notemplatepiloting} @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPsionics" style='display:none;'/>
<div class="sheet-staticPsionics" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Psionics</label>
<select name="attr_mPsionics" title="@{mPsionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPsionicsMod" title="@{mPsionicsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPsionicsRoll' title="@{tmPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPsionicsRoll' title="@{tgmmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPsionicsRoll' title="@{mPsionicsRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollmPsionics}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPsionicsRoll' title="@{gmmPsionicsRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollmPsionics}!'></button>
<input type='hidden' name='attr_rollmPsionics' value='[[(1d@{mPsionics}![Psionics] + @{mPsionicsMod}[Psionics Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPsionics' value='{{name=@{character_name}}} {{skill_name=^{psionics}}} {{skill_rank=@{mPsionics}}} {{skill_mod=[[@{mPsionicsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPsionics}! + @{mPsionicsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName1" title="@{repeating_mpsionicsSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpsionicsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName" title="@{repeating_mpsionicsSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} @{notemplatepsionics} @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics (Agility) -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRepair" style='display:none;'/>
<div class="sheet-staticRepair" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Repair</label>
<select name="attr_mRepair" title="@{mRepair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRepairMod" title="@{mRepairMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRepairRoll' title="@{tmRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRepairRoll' title="@{tgmmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRepairRoll' title="@{mRepairRoll}" value='/em @{character_name} @{notemplaterepair} @{rollmRepair}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRepairRoll' title="@{gmmRepairRoll}" value='/w gm @{character_name} @{notemplaterepair} @{rollmRepair}!'></button>
<input type='hidden' name='attr_rollmRepair' value='[[(1d@{mRepair}![Repair] + @{mRepairMod}[Repair Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRepair' value='{{name=@{character_name}}} {{skill_name=^{repair}}} {{skill_rank=@{mRepair}}} {{skill_mod=[[@{mRepairMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRepair}! + @{mRepairMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName1" title="@{repeating_mrepairSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mrepairspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName" title="@{repeating_mrepairSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something @{notemplateandrolls} @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRiding" style='display:none;'/>
<div class="sheet-staticRiding" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Riding</label>
<select name="attr_mRiding" title="@{mRiding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRidingMod" title="@{mRidingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRidingRoll' title="@{tmRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRidingRoll' title="@{tgmmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRidingRoll' title="@{mRidingRoll}" value='/em @{character_name} @{notemplateriding} @{rollmRiding}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRidingRoll' title="@{gmmRidingRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollmRiding}!'></button>
<input type='hidden' name='attr_rollmRiding' value='[[(1d@{mRiding}![Riding] + @{mRidingMod}[Riding Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRiding' value='{{name=@{character_name}}} {{skill_name=^{riding}}} {{skill_rank=@{mRiding}}} {{skill_mod=[[@{mRidingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRiding}! + @{mRidingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName1" title="@{repeating_mridingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mridingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName" title="@{repeating_mridingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} @{notemplateriding} @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} @{notemplateriding} @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRitual" style='display:none;'/>
<div class="sheet-staticRitual" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Ritual</label>
<select name="attr_mRitual" title="@{mRitual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRitualMod" title="@{mRitualMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRitualRoll' title="@{tmRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRitualRoll' title="@{tgmmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRitualRoll' title="@{mRitualRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollmRitual}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRitualRoll' title="@{gmmRitualRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollmRitual}!'></button>
<input type='hidden' name='attr_rollmRitual' value='[[(1d@{mRitual}![Ritual] + @{mRitualMod}[Ritual Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRitual' value='{{name=@{character_name}}} {{skill_name=^{ritual}}} {{skill_rank=@{mRitual}}} {{skill_mod=[[@{mRitualMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRitual}! + @{mRitualMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName1" title="@{repeating_mritualSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mritualspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName" title="@{repeating_mritualSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual @{notemplateandrolls} @{rollritual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual (Agility) -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmShooting" style='display:none;'/>
<div class="sheet-staticShooting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Shooting</label>
<select name="attr_mShooting" title="@{mShooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mShootingMod" title="@{mShootingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmShootingRoll' title="@{tmShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmShootingRoll' title="@{tgmmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mShootingRoll' title="@{mShootingRoll}" value='/em @{character_name} @{notemplateshooting} @{rollmShooting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmShootingRoll' title="@{gmmShootingRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollmShooting}!'></button>
<input type='hidden' name='attr_rollmShooting' value='[[(1d@{mShooting}![Shooting] + @{mShootingMod}[Shooting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmShooting' value='{{name=@{character_name}}} {{skill_name=^{shooting}}} {{skill_rank=@{mShooting}}} {{skill_mod=[[@{mShootingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mShooting}! + @{mShootingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName1" title="@{repeating_mshootingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} @{notemplateshooting} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollshooting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mshootingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName" title="@{repeating_mshootingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} @{notemplateshooting} @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} @{notemplateshooting} @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Spellcasting</label>
<select name="attr_mSpellcasting" title="@{mSpellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSpellcastingMod" title="@{mSpellcastingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellcastingRoll' title="@{tmSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpellcastingRoll' title="@{tgmmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellcastingRoll' title="@{mSpellcastingRoll}" value='/em @{character_name} @{notemplatespellcasting} @{rollmSpellcasting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellcastingRoll' title="@{gmmSpellcastingRoll}" value='/w gm @{character_name} @{notemplatespellcasting} @{rollmSpellcasting}!'></button>
<input type='hidden' name='attr_rollmSpellcasting' value='[[(1d@{mSpellcasting}![Spellcasting] + @{mSpellcastingMod}[Spellcasting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpellcasting' value='{{name=@{character_name}}} {{skill_name=^{spellcasting}}} {{skill_rank=@{mSpellcasting}}} {{skill_mod=[[@{mSpellcastingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSpellcasting}! + @{mSpellcastingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName1" title="@{repeating_mspellcastingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mspellcastingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName" title="@{repeating_mspellcastingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast @{notemplateandrolls} @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting (Agility) -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStealth" style='display:none;'/>
<div class="sheet-staticStealth" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Stealth</label>
<select name="attr_mStealth" title="@{mStealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStealthMod" title="@{mStealthMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStealthRoll' title="@{tmStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStealthRoll' title="@{tgmmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStealthRoll' title="@{mStealthRoll}" value='/em @{character_name} @{notemplatestealth} @{rollmStealth}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStealth' title="@{gmmStealthRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollmStealth}!'></button>
<input type='hidden' name='attr_rollmStealth' value='[[(1d@{mStealth}![Stealth] + @{mStealthMod}[Stealth Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStealth' value='{{name=@{character_name}}} {{skill_name=^{stealth}}} {{skill_rank=@{mStealth}}} {{skill_mod=[[@{mStealthMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStealth}! + @{mStealthMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName1" title="@{repeating_mstealthSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstealthspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName" title="@{repeating_mstealthSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} @{notemplatestealth} @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} @{notemplatestealth} @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Streetwise</label>
<select name="attr_mStreetwise" title="@{mStreetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStreetwiseMod" title="@{mStreetwiseMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStreetwiseRoll' title="@{tmStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStreetwiseRoll' title="@{tgmmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStreetwiseRoll' title="@{mStreetwiseRoll}" value='/em @{character_name} @{notemplatestreetwise} @{rollmStreetwise}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStreetwiseRoll' title="@{gmmStreetwiseRoll}" value='/w gm @{character_name} @{notemplatestreetwise} @{rollmStreetwise}!'></button>
<input type='hidden' name='attr_rollmStreetwise' value='[[(1d@{mStreetwise}![Streetwise] + @{mStreetwiseMod}[Streetwise Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStreetwise' value='{{name=@{character_name}}} {{skill_name=^{streetwise}}} {{skill_rank=@{mStreetwise}}} {{skill_mod=[[@{mStreetwiseMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStreetwise}! + @{mStreetwiseMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName1" title="@{repeating_mstreetwiseSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstreetwisespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName" title="@{repeating_mstreetwiseSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise @{notemplateandrolls} @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSurvival" style='display:none;'/>
<div class="sheet-staticSurvival" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Survival</label>
<select name="attr_mSurvival" title="@{mSurvival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSurvivalMod" title="@{mSurvivalMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSurvivalRoll' title="@{tmSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSurvivalRoll' title="@{tgmmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSurvivalRoll' title="@{mSurvivalRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollmSurvival}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSurvivalRoll' title="@{gmmSurvivalRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollmSurvival}!'></button>
<input type='hidden' name='attr_rollmSurvival' value='[[(1d@{mSurvival}![Survival] + @{mSurvivalMod}[Survival Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSurvival' value='{{name=@{character_name}}} {{skill_name=^{survival}}} {{skill_rank=@{mSurvival}}} {{skill_mod=[[@{mSurvivalMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSurvival}! + @{mSurvivalMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName1" title="@{repeating_msurvivalSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_msurvivalspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName" title="@{repeating_msurvivalSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} @{notemplatesurvival} @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSwimming" style='display:none;'/>
<div class="sheet-staticSwimming" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Swimming</label>
<select name="attr_mSwimming" title="@{mSwimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSwimmingMod" title="@{mSwimmingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSwimmingRoll' title="@{tmSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSwimmingRoll' title="@{tgmmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSwimmingRoll' title="@{mSwimmingRoll}" value='/em @{character_name} @{notemplateswimming} @{rollmSwimming}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSwimmingRoll' title="@{gmmSwimmingRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollmSwimming}!'></button>
<input type='hidden' name='attr_rollmSwimming' value='[[(1d@{mSwimming}![Swimming] + @{mSwimmingMod}[Swimming Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSwimming' value='{{name=@{character_name}}} {{skill_name=^{swimming}}} {{skill_rank=@{mSwimming}}} {{skill_mod=[[@{mSwimmingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSwimming}! + @{mSwimmingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName1" title="@{repeating_mswimmingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mswimmingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName" title="@{repeating_mswimmingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} @{notemplateswimming} @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} @{notemplateswimming} @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTaunt" style='display:none;'/>
<div class="sheet-staticTaunt" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Taunt</label>
<select name="attr_mTaunt" title="@{mTaunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTauntMod" title="@{mTauntMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTauntRoll' title="@{tmTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTauntRoll' title="@{tgmmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTauntRoll' title="@{mTauntRoll}" value='/em @{character_name} @{notemplatetaunt} @{rollmTaunt}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTauntRoll' title="@{gmmTauntRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rollmTaunt}!'></button>
<input type='hidden' name='attr_rollmTaunt' value='[[(1d@{mTaunt}![Taunt] + @{mTauntMod}[Taunt Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTaunt' value='{{name=@{character_name}}} {{skill_name=^{taunt}}} {{skill_rank=@{mTaunt}}} {{skill_mod=[[@{mTauntMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTaunt}! + @{mTauntMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName1" title="@{repeating_mtauntSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtauntspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName" title="@{repeating_mtauntSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} @{notemplatetaunt} @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmThrowing" style='display:none;'/>
<div class="sheet-staticThrowing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Throwing</label>
<select name="attr_mThrowing" title="@{mThrowing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mThrowingMod" title="@{mThrowingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmThrowingRoll' title="@{tmThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmThrowingRoll' title="@{tgmmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mThrowingRoll' title="@{mThrowingRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollmThrowing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmThrowingRoll' title="@{gmmThrowingRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollmThrowing}!'></button>
<input type='hidden' name='attr_rollmThrowing' value='[[(1d@{mThrowing}![Throwing] + @{mThrowingMod}[Throwing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmThrowing' value='{{name=@{character_name}}} {{skill_name=^{throwing}}} {{skill_rank=@{mThrowing}}} {{skill_mod=[[@{mThrowingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mThrowing}! + @{mThrowingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName1" title="@{repeating_mthrowingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mthrowingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName" title="@{repeating_mthrowingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} @{notemplatethrowing} @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTracking" style='display:none;'/>
<div class="sheet-staticTracking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Tracking</label>
<select name="attr_mTracking" title="@{mTracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTrackingMod" title="@{mTrackingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTrackingRoll' title="@{tmTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTrackingRoll' title="@{tgmmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTrackingRoll' title="@{mTrackingRoll}" value='/em @{character_name} @{notemplatetracking} @{rollmTracking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTrackingRoll' title="@{gmmTrackingRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rollmTracking}!'></button>
<input type='hidden' name='attr_rollmTracking' value='[[(1d@{mTracking}![Tracking] + @{mTrackingMod}[Tracking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTracking' value='{{name=@{character_name}}} {{skill_name=^{tracking}}} {{skill_rank=@{mTracking}}} {{skill_mod=[[@{mTrackingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTracking}! + @{mTrackingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName1" title="@{repeating_mtrackingSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} @{notemplatetracking} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rolltracking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtrackingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName" title="@{repeating_mtrackingSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} @{notemplatetracking} @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} @{notemplatetracking} @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='display:none;'/>
<div class="sheet-staticWeirdScience" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;WeirdScience</label>
<select name="attr_mWeirdScience" title="@{mWeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mWeirdScienceMod" title="@{mWeirdScienceMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmWeirdScienceRoll' title="@{tmWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeirdScienceRoll' title="@{tgmmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeirdScienceRoll' title="@{mWeirdScienceRoll}" value='/em @{character_name} @{notemplateweirdscience} @{rollmWeirdScience}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeirdScienceRoll' title="@{gmmWeirdScienceRoll}" value='/w gm @{character_name} @{notemplateweirdscience} @{rollmWeirdScience}!'></button>
<input type='hidden' name='attr_rollmWeirdScience' value='[[(1d@{mWeirdScience}![WeirdScience] + @{mWeirdScienceMod}[WeirdScience Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmWeirdScience' value='{{name=@{character_name}}} {{skill_name=^{weird-science}}} {{skill_rank=@{mWeirdScience}}} {{skill_mod=[[@{mWeirdScienceMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mWeirdScience}! + @{mWeirdScienceMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName1" title="@{repeating_mweirdscienceSpec_$#_SpecName1}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mweirdsciencespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName" title="@{repeating_mweirdscienceSpec_$#_SpecName}" placeholder="Specialization" data-i18n-placeholder="specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science @{notemplateandrolls} @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience (Agility) -->
<!-- End Static Skills -->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_mskills">
<div class='sheet-row' style='width: 309px;'>
<div class='sheet-col' style='width:185px;'>
<input type="text" name="attr_mSkillName" title="@{repeating_mskills_$#_mSkillName}" value="Skill Name" style='width:100px;'/>
<select name="attr_mSkillNameRank" title="@{repeating_mskills_$#_mskillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSkillNameMod" title="@{repeating_mskills_$#_mskillNameMod}" class="sheet-modifier" style='width: 35px;' value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSkillRoll' title="@{tmSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSkillRoll' title="@{tgmmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSkillNameRoll' title="@{repeating_mskills_$#_mskillNameRoll}" value='/em @{character_name} @{notemplatecustomskill} @{mSkillName} @{notemplateandrolls}: @{rollmSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSkillNameRoll' title="@{repeating_mskills_$#_gmmskillNameRoll}" value='/w gm @{character_name} @{notemplatecustomskill} @{mSkillName} @{notemplateandrolls}: @{rollmSkill}!'></button>
<input type='hidden' name='attr_rollmSkill' value='[[1d@{mSkillNameRank}![@{mSkillName}] + @{mSkillNameMod}[Skill Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSkill' value='{{name=@{character_name}}} {{skill_name=@{mSkillName}}} {{skill_rank=@{mSkillNameRank}}} {{skill_mod=[[@{mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSkillNameRank}! + @{mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_mskills_$0_mSkillName}}} {{skill_rank=@{repeating_mskills_$0_mSkillNameRank}}} {{skill_mod=[[@{repeating_mskills_$0_mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{repeating_mskills_$0_mSkillNameRank}! + @{repeating_mskills_$0_mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} @{notemplatecustomskill} @{repeating_mskills_$0_mSkillName} @{notemplateandrolls}: [[1d@{repeating_mskills_$0_mSkillNameRank}![@{repeating_mskills_$0_mSkillName}]+ @{repeating_mskills_$0_mSkillNameMod}[Other Modifiers] + @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong><span data-i18n="note-u">NOTE</span>:</strong> <span data-i18n="note-template-formula-increment">the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.</span>
</span>
<br />
</div>
</div>
</div>
</div><!-- End of Skills Column -->
<div class='sheet-col' style="width:485px;"><!--Begin Armor Column -->
<h2 style='text-align:center;'>Armor</h2><br />
<div class='sheet-col'> <!-- Begin Armor Container Column -->
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class='sheet-col' style='width:80px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
</div><br />
<fieldset class="repeating_marmor">
<div class='sheet-row'>
<div class='sheet-col' style='width:140px;'> <!-- Armor Type (150px) -->
<input type="text" name="attr_mArmorType" title="@{repeating_marmor_$#_mArmorType}" value="Leather" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:140px;'> <!-- Area Protcted (150px) -->
<input type="text" name="attr_mAreaProtected" title="@{repeating_marmor_$#_mAreaProtected}" value="Torso" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_mArmorTypeProtection" title="@{repeating_marmor_$#_mArmorTypeProtection}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_mArmorTypeWeight" title="@{repeating_marmor_$#_mArmorTypeWeight}" class="sheet-short" />
</div>
<div class='sheet-row'><textarea name='attr_marmornote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
</div>
</fieldset>
</div> <!-- End Armor Container Column -->
</div> <!-- End Armor Column -->
</div> <!-- End Skills Row -->
</div> <!-- End Skills Sheet -->
<hr />
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons" /><span class="sheet-is-mweapons-tab"></span>
<div class='sheet-mweapons'>
<div class='sheet-row' style="width:800px;"> <!--Begin Weapons Row -->
<div class='sheet-col' style='width:460px;'><!-- Begin Contain Column -->
<h2 style='text-align:center;'>Melee / Strength-based Weapons</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;'> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mmeleeweapons">
<div class='sheet-row' style='width: 460px;'>
<div class='sheet-col' style='width:140px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mWeaponType" title="@{repeating_mmeleeweapons_$#_mWeaponType}" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (150px) -->
<span style='font-size:14px; font-weight:bold;'>STR+</span><input type="number" name="attr_mMeleeDieNum" title="@{repeating_meleeweapons_$#_mMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" />
<select name="attr_mDmgType" title="@{repeating_mmeleeweapons_$#_mDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>+<input type="text" name="attr_mMDmgMod" style='width:60px;' title="@{repeating_mmeleeweapons_$#_mMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:60px; text-align: center;'>
<input type="checkbox" style="width: 15px;" name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'> <!-- Notes (344px) -->
<button class="sheet-templatebutton" type='roll' name='roll_tmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tmWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tgmmWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_mWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{mWeaponType} @{notemplateandrolls}: @{rollmMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_gmmWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{mWeaponType} @{notemplateandrolls}: @{rollmMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollmMeleeWeapon' value="[[1d@{mStrength}![Strength]+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{mWeaponType}}} {{damage_type=Str+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}}} {{damage=@{rollmMeleeWeapon}}} {{raise=@{mDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mmeleenote}}}" />
</div>
<div class='sheet-row'><textarea name='attr_mmeleenote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mmeleeweapons_$0_mWeaponType}}} {{damage_type=Str+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}}} {{damage=[[1d@{mStrength}![Strength]+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType} + @{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier] + 1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mmeleeweapons_$0_mDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
</div>
<hr />
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} @{notemplatedamage} @{repeating_mmeleeweapons_$0_mWeaponType} @{notemplateandrolls}: [[1d@{Strength}![Strength]+1d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div> <!-- End Weapon Container Column -->
<div class='sheet-col' style='width:320px;'> <!-- Begin Gear -->
<h2 style='text-align:center;'>Gear</h2><br />
<textarea name="attr_mgear" title="@{mgear}" style='width:310px;'></textarea>
</div><!-- End Gear -->
</div> <!--End Weapons Row-->
</div> <!-- End Weapons Sheet -->
<hr />
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons" /><span class="sheet-is-rweapons-tab"></span>
<div class='sheet-rweapons'> <!-- Begin Ranged Weapon Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Ranged Weapons Row -->
<h2 style='text-align:center;'>Ranged Weapons</h2><br />
<div class='sheet-col'><!-- Begin Ranged Weapons Column Container -->
<div class='sheet-row'>
<div class='sheet-col' style='width:130px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class='sheet-col' style='width:125px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:55px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:280px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mrangeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mRWeaponType" title="@{repeating_mrangeweapons_$#_mRWeaponType}" style='width:120px;'/>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input type="text" name="attr_mWeaponRange" title="@{repeating_mrangeweapons_$#_mWeaponRange}" value="12/24/48" style='width:80px;'/>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
<input type="number" name="attr_mWeaponRoF" title="@{repeating_mrangeweapons_$#_mWeaponRoF}" class="sheet-short" value="1" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoDmgDice" title="@{repeating_mrangeweapons_$#_mNoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mRDmgType" title="@{repeating_mrangeweapons_$#_mRDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mRDmgMod" title="@{repeating_mrangeweapons_$#_mRDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
</div>
<div class='sheet-useHB' style='width:50px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:50px; text-align: center;'>
<input type="checkbox" name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_mRWeaponWeight" title="@{repeating_mrangeweapons_$#_mRWeaponWeight}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:284px;'> <!-- Notes (224px) -->
<textarea name="attr_mrangeWNotes" title="@{repeating_mrangeweapons_$#_mrangeWNotes}" class="sheet-smalltextarea" style="height:50px; width:205px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_tmRWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRWeaponTypeRoll' title="@{repeating_rangeweapons_$#_tgmmRWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/em @{character_name} @{notemplatedamage} @{mRWeaponType} @{notemplateandrolls}: @{rollmRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/w gm @{character_name} @{notemplatedamage} @{mRWeaponType} @{notemplateandrolls}: @{rollmRangeWeapon}!'></button>
<input type='hidden' name='attr_rollmRangeWeapon' value="[[@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mRDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{mRWeaponType}}} {{damage_type=@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}}} {{damage=@{rollmRangeWeapon}}} {{raise=@{mRDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mrangeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mrangeweapons_$0_mRWeaponType}}} {{damage_type=@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{repeating_mrangeweapons_$0_mRDmgMod}}} {{damage=[[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType} + @{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage] + @{mdmgmod}[Damage Modifier] + 1d@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mrangeweapons_$0_mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_mrangeweapons_$0_mRWeaponType} @{notemplateandrolls}: [[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{mdmgmod}[Damage Modifier]+@{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage]+@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div><!-- End Ranged Weapons Column Container -->
</div><!-- End Range Weapons Row -->
</div> <!-- End Ranged Weapon Sheet -->
<hr />
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" checked />
<div class='sheet-Augmentations'>
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h3 class="sheet-subsectionHeader"></h3>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h4 class="sheet-repeatingHeader"></h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<fieldset class="repeating_maugmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_maugment" title="@{repeating_maugmentation_$#_maugment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_maugStrain" title="@{repeating_maugmentation_$#_maugStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_maugDeets" title="@{repeating_maugmentation_$#_maugDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_mtotalStrain" title="@{mtotalStrain}" readonly />
</div>
</div>
</div>
<hr />
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum" /><span class="sheet-is-arcanum-tab"></span>
<div class='sheet-arcanum'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Arcanum Row -->
<h2 style='text-align:center;'>Arcanum</h2><br />
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
<div class="sheet-PowerPoints" style='text-align:center; font-weight:bold;'>
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display:none;" />
<span class='sheet-PowerPoints'></span>:<input type="number" name="attr_mPowerPoints" title="@{mPowerPoints}" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_mPowerPoints_max" title="@{mPowerPoints_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
<span class='sheet-ISP'>
ISP:
<input type="number" name="attr_mInnerStrPts" title="@{mInnerStrPts}" class="sheet-short" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');">of</span><input type="number" name="attr_mInnerStrPts_max" title="@{mInnerStrPts_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
</span>
</div>
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<div class='sheet-row'>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px; border-right-style: double;'> <!-- Spell (150px) -->
<h4><input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="display: none; width: 15px;" /><span class="sheet-MagicType"></span></h4>
</div>
<div class='sheet-col' style='width:95px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:40px; border-bottom-style:dashed; border-width:1px; text-align: center; border-right-style: double;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:70px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Trappings/Notes (333px) -->
<h4>Roll Dmg</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mdmgspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Spell (100px) -->
<input type="text" placeholder="Spell Name" name="attr_mSpell" title="@{repeating_mdmgspells_$#_mSpell}" style='width:265px;'/>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (45px) -->
<input type="text" style='width:95px; text-align: center;' placeholder="Cost" name="attr_mSpellCost" title="@{repeating_mdmgspells_$#_mSpellCost}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:120;'> <!-- Range (45px) -->
<input type="text" style='width:115px; text-align: center;' placeholder="Spell Range" name="attr_mSpellRange" title="@{repeating_mdmgspells_$#_mSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' placeholder="Duration" name="attr_mSpellDuration" title="@{repeating_mdmgspells_$#_mSpellDuration}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoSpllDmgDice" title="@{repeating_mdmgspells_$#_mSpllDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mSDmgType" title="@{repeating_mdmgspells_$#_mSDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mSDmgMod" title="@{repeating_mdmgspells_$#_mSDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellRoll' title="@{repeating_mdgmspells_$#_tmSpellRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpelRoll' title="@{repeating_mdmgspells_$#_tgmmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellRoll' title="@{repeating_mdmgspells_$#_mSpellRoll}" value='/em @{character_name} @{notemplatedamagethe} @{mSpell} @{notemplatespellrolls}: @{rollmSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellRoll' title="@{repeating_mdmgspells_$#_gmmSpellRoll}" value='/w gm @{character_name} @{notemplatedamagethe} @{mSpell} @{notemplatespellrolls}: @{rollmSpell}!'></button>
<input type='hidden' name='attr_rollmSpell' value="[[@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{mSDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmSpell' value="{{name=@{character_name}}} {{weapon=@{mSpell}}} {{damage_type=@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}}} {{damage=@{rollmSpell}}} {{raise=@{mSDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mDmgSpellNotes}}}" />
</div>
<div class='sheet-col' style='width:790px;'> <!-- Notes (224px) -->
<textarea placeholder="Trappings/Notes" name="attr_mDmgSpellNotes" title="@{repeating_mdmgspells_$#_mDmgSpellNotes}" class="sheet-smalltextarea" style="height:50px; width:780px;"></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mdmgspells_$0_mSpell}}} {{damage_type=@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}}} {{damage=[[@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mdmgspells_$0_mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; <span data-i18n="hide-macro-formula">Hide Macro Formula</span> &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} @{notemplatedamage} @{repeating_mdmgspells_$0_mSpell} @{notemplateandrolls}: [[@{repeating_mdmgspells_$0_mNoSpllDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_SDmgMod}[Spell Damage]+@{mdmgmod}[Damage Modifier]+@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
</div>
<!--Talismans-->
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
<div class='sheet-Talismans'>
<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"> Talismans</span>
<div class="sheet-spellsd" style="width: 100%;"><h3 class="sheet-subsectionHeader">Talismans</h3></div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
<h4 class="sheet-subsectionHeader">Talisman</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Activation Penalty (65px)-->
<h4 class="sheet-subsectionHeader" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
</div>
<div class='sheet-col' style='width:370px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;">Effects</h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader">Activate</h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mtalismans">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_mTalisman" title="@{repeating_talismans_$#_mTalisman}" />
</div>
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_mactpen" title="@{repeating_dmgspells_$#_mactpen}" />
</div>
<div class='sheet-col' style='width:370px;'> <!-- Range (200px) -->
<textarea name="attr_mteffect" title="@{repeating_dmgspells_$#_mteffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" placeholder="Effect/Notes/..."></textarea>
</div>
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
<button class="sheet-templatebutton" type='roll' name='roll_mtActivation' title="@{repeating_talismans_$#_mtActivation}" value='@{skillwrt} @{defsTemplate} @{mrolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmActivationRoll' title="@{repeating_talismans_$#_mtgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{mrolltActivation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mActivationRoll' title="@{repeating_talismans_$#_mActivationRoll}" value='/em @{character_name} @{notemplateactivatetalisman} @{mtalisman} @{notemplatetalismanrolls}: @{mrollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_mgmActivationRoll' title="@{repeating_talismans_$#_mgmActivationRoll}" value='/w gm @{character_name} @{notemplateactivatetalisman} @{mtalisman} @{notemplatetalismanrolls}: @{mrollActivation}!'></button>
<input type='hidden' name='attr_mrollActivation' value="[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type='hidden' name='attr_mrolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{mspirit}}} {{skill_rank_mod=@{mspMod}}} {{ttmod=[[@{mttmod}]]}} {{Activation Penalty=[[1d0+@{mactpen}]]}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]}} {{notes=@{mtalisman} - @{mteffect}}}" />
</div>
<hr />
</div>
</fieldset>
</div>
</div>
<!-- End Arcanum Row -->
</div>
<hr />
<!--Exams and Activities-->
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
<div class='sheet-ActExams' style='width: 100%;'>
<div class='sheet-2colrow' style='width: 100%;'>
<div class='sheet-col'>
<!-- Activities -->
<h3 class="sheet-subsectionHeader">Activities</h3>
<fieldset class='repeating_activities'>
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
<div class='sheet-col'>
<!-- Exams -->
<h3 class="sheet-subsectionHeader">Exams</h3>
<fieldset class='repeating_exams'>
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
</div>
</div>
<input class="HideNotes" type="checkbox" name="attr_is_notes" /><span class="sheet-is-notes-tab"></span>
<div class='sheet-notes'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="800px;"><!-- Begin Notes Row -->
<h2 style='text-align:center;'>Notes</h2><br />
<textarea name="attr_mCharNotes" title="@{mCharNotes}" style='width:775px;'></textarea>
</div><!-- End Notes Row -->
</div>
</div> <!-- End of NPC Sheet -->
<p>&nbsp;</p>
</div>
</div>
</div>
<div class="sheet-playDisclaimer" style="text-align: center;" >
<input class="sheet-logo" type="checkbox" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/><span class="sheet-disclaimer">The Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" /><span class="sheet-disclaimer">The Last Parsec </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/><span class="sheet-disclaimer">The Pirates of the Spanish Main </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/><span class="sheet-disclaimer">Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Necessary Evil </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="7" title="Deadlands:Noir" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Noir </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="8" title="Deadlands:HoE" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Hell on Earth </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Interface Zero 2.0 </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost: Land of Fire </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Lankhmar </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" /><span class="sheet-disclaimer">All For One </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" /><span class="sheet-disclaimer">East Texas University </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rifts </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rippers </span>
<!--<span class="sheet-disclaimer"></span>-->
<span class="sheet-CoURL">Visit their website at: </span>
<p style="font-size: .75em;">For additional help with the sheet, see the wiki at: <a href="https://wiki.roll20.net/Savage_Worlds_Tabbed">https://wiki.roll20.net/Savage_Worlds_Tabbed</a></p>
</div>
<!-- Roll Template Section -->
<rolltemplate class="sheet-rolltemplate-statblock">
<!---{{#^rollTotal() mook 0}}<img src='http://www.geeksville.us/roll20/WildCardIcon-black.png' style='height: auto; border:0; margin-bottom: -8px; position: relative; width: 35px;' alt='Dead Jester Logo by geno sulum' />{{/^rollTotal() mook 0}}<h2 class='sheet-caption' style='display: inline-block;'>{{name}} Statblock</h2><br />-->
<h2 class='sheet-caption'>{{#^rollTotal() mook 0}}{{WCI}}{{/^rollTotal() mook 0}} {{name}} <span data-i18n="stat-block">Statblock</span></h2>
{{#Description}}{{Description}}<br />{{/Description}}
**<span data-i18n="pace">Pace</span>**: {{Pace}}; **<span data-i18n="parry">Parry</span>**: {{Parry}}; **<span data-i18n="toughness">Toughness</span>**: {{Toughness}}; **<span data-i18n="charisma">Charisma</span>**: {{Charisma}}{{#^rollTotal() dsAcademics 0}}; **<span data-i18n="academics">Academics</span>**: {{Academics}}{{/^rollTotal() dsAcademics 0}}{{#^rollTotal() dsCorruption 0}}; **<span data-i18n="corruption">Corruption</span>**: {{Corruption}}{{/^rollTotal() dsCorruption 0}}{{#^rollTotal() dsFame 0}}; **<span data-i18n="fame">Fame</span>**: {{Fame}}{{/^rollTotal() dsFame 0}}{{#^rollTotal() dsFirewall 0}}; **<span data-i18n="firewall">Firewall</span>**: {{Firewall}}{{/^rollTotal() dsFirewall 0}}{{#^rollTotal() dsGlory 0}}; **<span data-i18n="glory">Glory</span>**: {{Glory}}{{/^rollTotal() dsGlory 0}}{{#^rollTotal() dsGrit 0}}; **<span data-i18n="grit">Grit</span>**: {{Grit}}{{/^rollTotal() dsGrit 0}}{{#^rollTotal() dsNToughness 0}}; **<span data-i18n="neural-toughness">Neural Toughness</span>**: {{NToughness}}{{/^rollTotal() dsNToughness 0}}{{#^rollTotal() dsReason 0}}; **Reason**: {{Reason}}{{/^rollTotal() dsReason 0}}{{#^rollTotal() dsSanity 0}}; **<span data-i18n="sanity">Sanity</span>**: {{Sanity}}{{/^rollTotal() dsSanity 0}}{{#^rollTotal() dsStatus 0}}; **<span data-i18n="status">Status</span>**: {{Status}}{{/^rollTotal() dsStatus 0}}{{#^rollTotal() dsStrain 0}}; **<span data-i18n="strain">Strain</span> (max={{StrainMax}})**: {{Strain}}{{/^rollTotal() dsStrain 0}}{{#^rollTotal() dsStreetCred 0}}; **<span data-i18n="street-cred">Street Cred</span>**: {{StreetCred}}{{/^rollTotal() dsStreetCred 0}}
<h3 class='sheet-statheader'><span data-i18n="attributes">Attributes</span></h3>
**<span data-i18n="agility">Agility</span>**: {{Agility}}<span class='sheet-showDie' style='font-family: "dicefontd20";'>t</span>, **<span data-i18n="smarts">Smarts</span>**: {{Smarts}}, **<span data-i18n="spirit">Spirit</span>**: {{Spirit}}, **<span data-i18n="strength">Strength</span>**: {{Strength}}, **<span data-i18n="vigor">Vigor</span>**: {{Vigor}}
<h3 class='sheet-statheader'><span data-i18n="skills">Skills</span></h3>
{{Skills}}
{{#^rollTotal() NumGear 0}}
<h3 class='sheet-statheader'><span data-i18n="gear">Gear</span></h3>
{{Gear}}
{{/^rollTotal() NumGear 0}}
{{#^rollTotal() NumTalismans 0}}
<h3 class='sheet-statheader'><span data-i18n="talismans">Talismans</span></h3>
{{Talismans}}
{{/^rollTotal() NumTalismans 0}}
{{#^rollTotal() NumSpecAbilities 0}}
<h3 class='sheet-statheader'><span data-i18n="special-abilities">Special Abilities</span></h3>
<ul style='text-indent: -.05em;'>
{{SpecAbilities}}
</ul>
{{/^rollTotal() NumSpecAbilities 0}}
{{#rollGreater() NumSpells 0}}
<h3 class='sheet-statheader'>{{pType}}</h3>
{{PPString}}
<ul style='text-indent: -.05em;'>
{{Spells}}
</ul>
{{/rollGreater() NumSpells 0}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-spadestrait2">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#^rollTotal() mook 0}}
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{/^rollTotal() mook 0}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#^rollTotal() mook 0}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{/^rollTotal() mook 0}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#^rollTotal() mook 0}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{/^rollTotal() mook 0}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#^rollTotal() mook 0}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
{{/^rollTotal() mook 0}}
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="encumbrance">Encumbrance</span>:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="wounds">Wounds</span>:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="fatigue">Fatigue</span>:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="attribute">Attribute</span>:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="skill">Skill</span>:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="situational">Situational</span>:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<!--{{#^rollTotal() #allprops(key) 0}}-->
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
<!--{{/^rollTotal() #allprops(key) 0}}-->
{{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-solidtrait">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#^rollTotal() mook 0}}
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{/^rollTotal() mook 0}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#^rollTotal() mook 0}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{/^rollTotal() mook 0}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#^rollTotal() mook 0}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{/^rollTotal() mook 0}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#^rollTotal() mook 0}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
{{/^rollTotal() mook 0}}
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="encumbrance">Encumbrance</span>:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="wounds">Wounds</span>:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="fatigue">Fatigue</span>:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="attribute">Attribute</span>:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="skill">Skill</span>:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="situational">Situational</span>:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
{{/allprops() mook enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-clubsdamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="damage">Damage</span> ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="raise">Raise</span>:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-soliddamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="damage">Damage</span> ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="modifiers-applied">Modifiers Applied</span></th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="raise">Raise</span>:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-combined">
<h2 class="sheet-caption">{{header}}</h2>
{{^background}}
<div class="sheet-noBG">
{{/background}}
{{#rollLess() background 1}} <!--Solid-->
<div class="sheet-noBG">
{{/rollLess() background 1}}
{{#rollTotal() background 1}} <!--Ace of Spades Background-->
<div class="sheet-AceSpades">
{{/rollTotal() background 1}}
{{#rollGreater() background 1}} <!--Ace of Clubs Background-->
<div class="sheet-AceClubs">
{{/rollGreater() background 1}}
<table>
<caption><span data-i18n="trait-roll">Trait Roll</span>{{#trait_name2}}s{{/trait_name2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:</td>
<!--<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollWasCrit() sr_mod}}+{{trait_rank_mod}}{{/rollWasCrit() sr_mod}}){{/trait_rank}}:</td>-->
<td class="sheet-rollresults">{{trait_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#trait_roll2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}:</td>
<td class="sheet-rollresults">{{trait_roll2}}</td>
</tr>
{{/trait_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#trait_roll3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}:</td>
<td class="sheet-rollresults">{{trait_roll3}}</td>
</tr>
{{/trait_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#trait_roll4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}:</td>
<td class="sheet-rollresults">{{trait_roll4}}</td>
</tr>
{{/trait_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; <span data-i18n="wild-die">Wild Die</span> 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
</tbody>
</table>
<table> <!-- Damage Rolls -->
<caption><span data-i18n="damage-roll">Damage Roll</span>{{#weapon2}}s{{/weapon2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="roll-results">Roll Results</span></th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
{{#damage2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}:</td>
<td class="sheet-rollresults">{{damage2}}</td>
</tr>
{{/damage2}}
{{#damage3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}:</td>
<td class="sheet-rollresults">{{damage3}}</td>
</tr>
{{/damage3}}
{{#damage4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}:</td>
<td class="sheet-rollresults">{{damage4}}</td>
</tr>
{{/damage4}}
</tbody>
</table>
<table> <!-- Modifiers -->
<caption><span data-i18n="modifiers">Modifiers</span></caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="trait-roll-modifiers">Trait Roll Modifiers</span></th>
</tr>
{{#enc}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="encumbrance">Encumbrance</span>:</td>
<td class="sheet-roll">{{enc}}</td>
</tr>
{{/enc}}
{{#rollGreater() wounds 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; <span data-i18n="wounds">Wounds</span> ({{wounds}}):</td>
<td class="sheet-roll">{{woundsMod}}</td>
</tr>
{{/rollGreater() wounds 0}}
{{#rollGreater() fatigue 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; <span data-i18n="fatigue">Fatigue</span> ({{fatigue}}):</td>
<td class="sheet-roll">{{fatigueMod}}</td>
</tr>
{{/rollGreater() fatigue 0}}
{{#att_mod}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="attribute">Attribute</span>:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/att_mod}}
{{#skill_mod}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="skill">Skill</span>:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/skill_mod}}
{{#other_mods}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/other_mods}}
{{#ttmod}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="situational">Situational</span>:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/ttmod}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="situational-notes">Situational Notes</span></strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#tbonuses}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{tbonuses}}</td>
</tr>
{{/tbonuses}}
{{#tpenalties}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{tpenalties}}</td>
</tr>
{{/tpenalties}}
{{#tnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:{{tnotes}}</td>
</tr>
{{/tnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2">Damage Modifiers</th>
</tr>
{{#rollGreater() raise 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="raise">Raise</span>:</td>
<td class="sheet-roll"> <span style="font-weight: bold; margin-right: -3px;">d</span>{{raise}}</td>
</tr>
{{/rollGreater() raise 0}}
{{#rollGreater() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
<td class="sheet-roll"><span style="font-weight: bold; margin-right: -3px;">+</span>{{dmgmod}}</td>
</tr>
{{/rollGreater() dmgmod 0}}
{{#rollLess() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="miscellaneous">Miscellaneous</span>:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/rollLess() dmgmod 0}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="miscellaneous-notes">Miscellaneous Notes</span></strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#dbonuses}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{dbonuses}}</td>
</tr>
{{/dbonuses}}
{{#dpenalties}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{dpenalties}}</td>
</tr>
{{/dpenalties}}
{{#dnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:{{dnotes}}</td>
</tr>
{{/dnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2"><span data-i18n="trait-and-damage-modifiers">Trait & Damage Modifiers</span></th>
</tr>
{{#TheDrop}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="the-drop">The Drop</span>:</td>
<td class="sheet-roll">+4</td>
</tr>
{{/TheDrop}}
{{#Berserk}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="berserk">Berserk</span>:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/Berserk}}
{{#WildAttack}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="wild-attack">Wild Attack</span>:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/WildAttack}}
{{#sbonuses}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="bonuses">Bonuses</span>:</td>
<td class="sheet-roll">{{sbonuses}}</td>
</tr>
{{/sbonuses}}
{{#spenalties}}
<tr>
<td>&nbsp;&nbsp; <span data-i18n="penalties">Penalties</span>:</td>
<td class="sheet-roll">{{spenalties}}</td>
</tr>
{{/spenalties}}
{{#snotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong><span data-i18n="notes">Notes</span></strong>:{{snotes}}</td>
</tr>
{{/snotes}}
</tbody>
</table>
</div>
</rolltemplate>
</div>