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roll20-character-sheets-tester/SavageWorlds-Tabbed/translations/de.json
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{
"wild-card": "Wildcard",
"mook": "Statist",
"stat-block-button": "Statblock",
"stat-block": "Statblock",
"character-name": "Name",
"civilian-name": "Bürgerlicher Name",
"players-name": "Spielername:",
"basic-info": "Basisinfos",
"basic-info-u": "BASISINFOS",
"edges-n-hindrances": "Talente & Handicaps",
"edges-n-hindrances-u": "TALENTE & HANDICAPS",
"skills": "Fertigkeiten",
"skills-u": "FERTIGKEITEN",
"equipment": "Ausrüstung",
"equipment-u": "AUSRÜSTUNG",
"vehicles": "Fahrzeuge",
"vehicles-u": "FAHRZEUGE",
"arcanum": "Arkanum",
"arcanum-u": "ARKANUM",
"journal": "Tagebuch",
"journal-u": "TAGEBUCH",
"introduction-shortened": "Intro",
"configuration": "Konfiguration",
"all": "Alles",
"all-u": "ALLES",
"combat-options": "Kampfoptionen",
"demographics-u": "ALLGEMEINE iNFOS",
"archetype": "Archetyp",
"iconic-framework": "Iconic Framework",
"homeworld": "Heimatwelt",
"species": "Spezies",
"race": "Rasse",
"gender": "Geschlecht",
"age": "Alter",
"languages": "Sprachen",
"native-language": "Muttersprache",
"minor": "Leicht",
"major": "Schwer",
"tap-readout": "TAP Readout",
"tap-range": "TAP Range",
"tap-range-mod": "TAP Range Mod",
"firewall": "Firewall",
"firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Neurale Robustheit",
"neural-toughness-mod": "Neural Toughness Mod",
"range": "RW",
"base": "Basis",
"mod": "Mod",
"armor": "Rüstung",
"current": "Aktuell",
"scholarship": "Gelehrsamkeit",
"academics": "Akademisch:",
"pace": "BW",
"run": "Sprint",
"runs": "runs for",
"inches": "inches",
"parry": "Parade",
"sanity": "Gesitige GS",
"charisma": "Charisma",
"fame": "Bekanntheit",
"reason": "Stabilität",
"status": "Status",
"glory": "Ruhm",
"grit": "Schneid",
"toughness": "Robustheit",
"corruption": "Korruption",
"street-cred": "Straßenruf:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "So hoch wie der Würfel des Characters der unaugmentierten Willenskraft oder Konstitution, was davon niedriger ist.",
"text-info-strain-mode": "Nummer von zusätzlichen Punkten an Belastung, die der Charakter aushalten kann.",
"max": "Max",
"max-strain-tooltip": "Basis + Mod = Max. Belastung",
"strain": "Belastung",
"wild-die": "Wild Die",
"novice": "Anfänger",
"seasoned": "Fortg.",
"veteran": "Veteran",
"heroic": "Held",
"legendary": "Legendär",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Occupation",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Schiffsname",
"engrams": "Engrams",
"engram": "Engram",
"active": "Aktiv",
"attributes": "Atttribute",
"attribute": "Attribut",
"rank": "Rang",
"standard-wild-die-type": "Standard Wild Die die type",
"wealth-wild-die-type": "Wealth Wild Die die type",
"agility": "Geschicklichkeit",
"die-step-delta": "Increase/Decrease die type by # of steps",
"smarts": "Verstand",
"spirit": "Willenskraft",
"strength": "Stärke",
"vigor": "Konstitution",
"animal-intelligence": "Tierische Intelligenz",
"health": "Gesundheit",
"wounds": "Wunden",
"max-wounds": "Max Wunden",
"reduce-reason": "Edges/Abilities that reduce Wound Mods",
"increase-reason": "Hindrances/Abilities that increase Wound Mods",
"max-reason": "Edges/Abilities that change the maximum of Wound Mods",
"of": "von",
"fatigue": "Erschöpfung",
"max-fatigue": "Maximale Erschöpfung",
"reduce-reason-fatigue": "Edges/Abilities that reduce Fatigue Mods",
"increase-reason-fatigue": "Hindrances/Abilities that increase Fatigue Mods",
"max-reason-fatigue": "Edges/Abilities that change the maximum of Fatigue Mods",
"no-nerves-of-steel": "Keine Schmerzresistenz",
"nerves-of-steel": "Schmerzresistenz",
"improved-nerves-of-steel": "Größere Schmerzresistenz",
"permanent-injuries": "Permamente Verwundungen",
"miscellaneous": "Verschiedenes",
"unshake-roll-modifier": "Erholungsmod",
"trait-test-modifier": "Eigenschaftswurf-Mod",
"modifiers": "Modifikatoren",
"trait": "Trait",
"damage": "Schaden",
"damage-modifier": "Schadensmod",
"burn": "Burn",
"hide-powers-section": "Hide Powers Section",
"internal-repair-system": "Internal Repair System",
"load": "Last",
"load-limit-multiplier": "Gewichtslimitmod",
"load-limit": "Gewichtslimit",
"limit": "Limit",
"modifier-abbr": "Mod",
"max-load-modifier": "Maximaler Gewichtslimitmod",
"carried": "Getragen",
"total-load-carried": "Getragene Last",
"encumbrance-penalty": "Lastabzug",
"penalty": "Abzug",
"apply-encumbrance": "Apply Encumbrance",
"of-bennies": "von Bennies",
"worst-nightmare": "Schlimmster Albtraum",
"motivation": "Motivation",
"edges-n-hidrances-u": "TALTENTE & HANDICAPS",
"hindrances": "Handicaps",
"hindrance": "Handicap",
"type": "Typ",
"description": "Beschreibung",
"edges": "Talente",
"edge": "Edge",
"took-at": "XP",
"notes": "Notizen",
"unskilled": "Ungeübt",
"jack-of-all-trades": "Multitalent",
"skill": "Fertigkeit",
"linked-att": "Attribut",
"skill-mod": "Fähigk.-Mod",
"encumbrance": "Lastabzug",
"roll-for-it": "Würfeln",
"show-field-note": "Feld für Spezialisierungen unter jeder Fertigkeit anzeigen.",
"use-skill-specialization": "Fertigkeitspezialisierungen nutzen",
"fencing-style-note": "Fechtstile und Fechtschulen geben dem Charakter Boni, wenn er wie bestimmte Stile kämpft. Diese Regel wird in All for One benutzt.",
"fencing-styles-n-schools": "Fechtstile & -schulen",
"ag": "Ag: ",
"show-all": "Alles",
"show-boating": "Seefahrt anzeigen",
"show-climbing": "Klettern anzeigen",
"show-driving": "Fahren anzeigen",
"show-faith": "Wunder anzeigen",
"show-gambling": "Glücksspiel anzeigen",
"show-guts": "Mumm anzeigen",
"show-healing": "Heilen anzeigen",
"show-intimidation": "Einschüchtern anzeigen",
"show-investigation": "Nachforschung anzeigen",
"show-lockpicking": "Schlösser knacken anzeigen",
"show-notice": "Wahrnehmung anzeigen",
"show-persuasion": "Überreden anzeigen",
"show-piloting": "Luftfahrt anzeigen",
"show-psionics": "Psionik anzeigen",
"show-repair": "Reparieren anzeigen",
"show-riding": "Reiten anzeigen",
"show-ritual": "Ritual anzeigen",
"show-shooting": "Schießen anzeigen",
"show-spellcasting": "Zaubern anzeigen",
"show-stealth": "Heimlichkeit anzeigen",
"show-streetwise": "Umhören anzeigen",
"show-survival": "Überleben anzeigen",
"show-swimming": "Schwimmen anzeigen",
"show-taunt": "Provozieren anzeigen",
"show-throwing": "Werfen anzeigen",
"show-tracking": "Spuren lesen anzeigen",
"show-weird-science": "Verrückte Wissenschaft anzeigen",
"knowledge-other": "Wissen/Andere",
"fighting": "Kämpfen",
"specialization": "Spezialisierung",
"core-skills": "Grundfertigkeiten",
"athletics": "Athletik",
"battle": "Kampf",
"boating": "Seefahrt",
"climbing": "Klettern",
"commonknowledge": "Allgemeinwissen",
"driving": "Fahren",
"electronics": "Electronik",
"faith": "Wunder",
"focus": "Fokus",
"gambling": "Glücksspiel",
"guts": "Mumm",
"hacking": "Hacken",
"healing": "Heilen",
"intimidation": "Einschüchtern",
"investigation": "Nachforschung",
"language": "Sprache",
"lockpicking": "Schlösser knacken",
"notice": "Wahrnehmung",
"occult": "Okkultismus",
"performance": "Darbietung",
"persuasion": "Überreden",
"piloting": "Luftfahrt",
"psionics": "Psionik",
"psionic-ability": "Psionic Ability",
"research": "Recherche",
"repair": "Reparieren",
"riding": "Reiten",
"ritual": "Ritual",
"science": "Naturwissenschaften",
"shooting": "Schießen",
"spellcasting": "Zaubern",
"stealth": "Heimlichkeit",
"streetwise": "Umhören",
"survival": "Überleben",
"swimming": "Schwimmen",
"taunt": "Provozieren",
"thievery": "Diebeskunst",
"throwing": "Werfen",
"tracking": "Spuren lesen",
"weird-science": "Verrü. Wissensch.",
"hide-macro-formula": "Makro-Formel verstecken",
"note-u": "NOTIZ",
"note-template-replace": "Die <span> _$0_ </span> repräsentiert die zuerst hinzugefügte Fertigkeit, erhöhe für jede darauffolgende Fertigkeit die Nummer.",
"armor-type": "Rüstungstyp",
"area-protected": "Schutzzone",
"protection": "Rüstung +",
"protection-stacks": "Stacks",
"weight": "Gewicht",
"description-notes": "Beschreibung/Notizen",
"leather": "Leder",
"torso": "Rumpf",
"total-weight-carried": "Gesamtgewicht",
"melee-weapons-strength-based-weapons": "Nahkampfwaffen / Stärkebasierende Waffen",
"weapon-type": "Waffentyp",
"raise": "Steigerung",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} kann mit &amp;{template:clubsdamage} ersetzt werden. Außerdem repräsentiert <span> _$0_ </span> die zuerst hinzugefügte Fertigkeit, erhöhe für jede darauffolgende Fertigkeit die Nummer.",
"ranged-weapons-not-strength-based-weapons": "Fernkampfwaffen / Nicht-Stärkebasierende Waffen",
"rof": "FR",
"gear": "Ausrüstung",
"worn": "Getragen",
"stashed": "Eingelagert",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Vorteile/Nebeneffekte/Details",
"damage-formula": "Schadensformel",
"details": "Detailansicht",
"total-strain": "Gesamter Strain",
"sailing-ship": "Segelschiff",
"ships-captain": "Schiffskapitän",
"type-of-ship": "Schiffstyp",
"wounds-u": "WUNDEN",
"acceleration": "Beschleunigung",
"top-speed": "Höchstgeschwindigkeit",
"handling": "Manövierf.",
"crew": "Crew",
"cargo-slots": "Lagerräume",
"original-cost": "Orignale Kosten",
"days-at-sea": "Tage auf See",
"provisions": "Provisionen",
"cargo": "Lager",
"critical-hits": "Talente des Schiffs",
"ships-edges": "Ship's Edges",
"ships-weapons": "Waffen des Schiffs",
"ships-armaments": "Schwere Waffen des Schiffs",
"placement": "Platzierung",
"weapon": "Waffe",
"note-template-solid-damage": "&amp;{template:soliddamage} kann mit &amp;{template:clubsdamage} ersetzt werden. Außerdem repräsentiert <span> _$0_ </span> die zuerst hinzugefügte Fertigkeit, erhöhe für jede darauffolgende Fertigkeit die Nummer.",
"ships-crew": "Crew des Schiffs",
"name-or-number": "Name oder #",
"position": "Position",
"salary": "Heuer",
"shares": "Anteile",
"notes-and-upgrades": "Notizen und Upgrades",
"ships-purse-and-misc": "Kasse des Schiffes und sonstges. Leckerbissen für den Anlaufhafen ectr.",
"flying-ship": "Fliegendes Schiff",
"size": "Größe",
"char-size": "Size{{0}}",
"show-size-fields": "Show Size fields",
"climb": "Klettern",
"energy": "Energie",
"total-mod-slots": "Gesamte Mod-Slots",
"used-mod-slots": "Benutzte Mod-Slots",
"ground-vehicle": "Bodenfahrzeug",
"vehicles-armaments": "Schwere Waffen des Fahrzeugs",
"name-or-num": "Name oder #",
"walker": "Läufer",
"walkers-armaments": "Schwere Waffen des Läufers",
"walkers-crew": "Crew des Läufers",
"power-armor": "Power-Rüstung",
"cost": "Kosten",
"ground": "Am Boden",
"flight": "Fliegend",
"swim": "Schwimmend",
"ranged-armaments": "Fern-Schwere-Waffen",
"note-template-formula-increment": "Die <span> _$0_ </span> repräsentiert die zuerst hinzugefügte Fertigkeit, erhöhe für jede darauffolgende Fertigkeit die Nummer.",
"miscellaneous-information-related-to-the-vehicle": "Sonstige Informationen über das Fahrzeug.",
"robots-armor": "Roboterrüstung",
"passengers": "Passagiere",
"melee-armaments": "Nahkampf-Schwere-Waffen",
"isp-u": "ISP",
"damaging": "Schaden",
"duration": "Dauer",
"roll-dmg": "Schaden würfeln",
"non-damaging": "Kein Schaden",
"trappings-notes": "Ausprägungen/Notizen",
"spell-name": "Zaubername",
"spell-range": "Reichweite",
"talismans": "Talismane",
"talisman": "Talisman",
"activation-penalty": "Aktivierungsnachteil",
"effects": "Effekte",
"activate": "Aktivieren",
"effects-notes": "Effkte/Notizen/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} kann mit &amp;{template:spadestrait2} ersetzt werden. &lt;id&gt; repräsentiert den einzelnen der sich wiederholenden Gegenstände; um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das &lt;id&gt; wird mit einem Minus-Symbol ersetzt. Ersetzte \"&lt;id&gt;\" mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du &lt;id&gt; hast.",
"note-template-unique-repeating-item-2": "Die <span> &lt;id&gt; </span> repräsentiert den einzelnen der sich wiederholenden Gegenstände. Um diesen Wert zu finden, stelle sicher, dass deine Makro-Schnelleiste aktiviert ist und ziehe den Würfel-Button für den Gegenstand zu der Makro-Schnelleiste - das &lt;id&gt; wird mit einem Minus-Symbol ersetzt. Ersetzte \"&lt;id&gt;\" mit dem einzigartigen Wert, der auf dem Button in der Schnellmakro-Leiste angezeigt wird. Du kannst den Button von der Makroleiste entfernen, sobald du &lt;id&gt; hast.",
"quest-log": "Quest-Log",
"quest-title": "Quest-Titel",
"boss": "Auftraggeber",
"goal": "Ziel",
"who-hired-you": "Wer heuerte euch an?",
"whats-the-goal-of-the-quest": "Was ist das Ziel der Quest?",
"notes-about-the-quest": "Notizen über die Quest...",
"heros-journey": "Hero's Journey",
"result": "Ergebnis",
"table-event": "Tablle/Ereignis",
"activities": "Aktivitäten",
"exams": "Prüfungen",
"party-bag": "Gruppenkasse",
"advancements-taken": "Aufstieg angewandt",
"advancement": "Aufstieg",
"advance": "Erfahrungspunkte",
"roll-results": "Würfelergebnis",
"modifiers-applied": "Mods angewandt",
"situational": "Situatiionsbedingt",
"situational-notes": "Situationsnotizen",
"penalties": "Abzüge",
"miscellaneous-notes": "Sonstige Notizen",
"trait-roll": "Eigenschaftswurf",
"trait-roll-modifiers": "Eigenschaftswurfmod",
"trait-and-damage-modifiers": "Eigenschafts- und Schadenswurfmod",
"the-drop": "Fallen lassen",
"berserk": "Berserker",
"wild-attack": "Schneller Angriff",
"bonuses": "Boni",
"api-fields": "API-Felder",
"dealinit-api-script": "DealInit API-Skript",
"api-initiative-edge": "API: Initiative Talente",
"configuration-u": "KONFIGURATION",
"edges-hindrances": "Talente/Handicaps",
"dealinit-use": "Initative-Talente müssen mit einem Komma voneinander getrennt hineingeschrieben werden in ein Attribut, dass sich InitEdges nennt (z. B. Qu,LH).",
"dealinit-shorthand": "Die Talente werden wie folgt abgekürzt:",
"quick": "Schnell",
"level-headed": "Kühler Kopf",
"improved-level-headed": "Kühlerer Kopf",
"any-joker-activated": "Jedes Wild-Card-Talent, dass durch einen Joker ausgelöst wird.",
"enable-nerves-of-steel": "Aktiviere Schmerzresistenz und Größere Schmerzresistenz-Talente.",
"running-die-type": "Sprintwürfel-Typ",
"running-die-type-title": "Ändere den Sprintwürfeltyp von einem W6 zu etwas anderen. Dinge, die das ändern können: Lahm und Fett-Handicap, Flink-Talent oder Rassenmodifikatoren.",
"sheet-settings": "Bogeneinstellungen",
"backgrounds": "Hintergründe",
"no-background-image": "Kein Hintergrundbild",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Alte Karte (PotSM)",
"old-map": "Alte Karte",
"parchment": "Pergament",
"rippers": "Rippers",
"additional-setting-fields": "Zusätzliche Einstellfelder",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Superkräfte",
"superhero": "Superhelden",
"zombiepocalypse": "Zombie-Apokalypse",
"zombie-esque": "Zombie-Stil",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Blutig)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Andere sonstige Verbesserungen",
"use-dice-drop-down-menus-attributes-skills": "Benutze ein Würfel-Drop-Down-Menü (Attribute und Fertigkeiten)",
"use-dice-drop-down-menus-wilddie": "Benutze ein Würfel-Drop-Down-Menü (Wild Die)",
"hide-arcanum-tab": "Verstecke den Arkanum-Tab",
"show-advancements": "Zeige Steigerungen (auf dem Tagebuch-Tab)",
"show-shaken-checkbox": "Zeige Angeschlagen-Kästchen",
"show-the-vehicles-tab": "Zeige den Fahrzeuge-Tab",
"show-sailing-ship": "Zeige Segelschiff",
"show-flying-ship": "Zeige fliegendes Schiff",
"show-ground-vehicle": "Zeige Bodenfahrzeug",
"show-power-armor": "Zeige Power-Rüstung",
"show-robot-armor": "Zeige Roboter-Rüstung",
"show-walker": "Zeige Läufer",
"quest-font-type": "Quest-Schriftart",
"default": "Standard",
"option": "Option",
"trait-roll-template": "Eigenschaftswurf-Vorlage",
"no-roll-template": "Keine Wurfvorlage",
"solid-trait-layout": "Solide Wurfvorlage",
"ace-of-spades-trait-layout": "Ace of Spades-Wurf-Layout",
"damage-roll-template": "Schadenswurf-Vorlage",
"quick-setting-configuration": "Schnellkonfigurartion",
"select-a-setting-text": "Wähle ein Setting, um die Konfigurationen für dieses Setting einzustellen.",
"you-can-also": "Du kannst auch",
"reset-to-default": "Standardeinstellungen setzen",
"other": "Anderes",
"50-fathoms": "50 Fathoms",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Zusätzliche Abgeleitete Werte",
"derived-stats": "Abgeleitete Werte",
"scholarship-text": "Used to track a character's scholarship (formerly academics) score. ETU uses this field.",
"corruption-text": "Wird benutzt, um die Korruption eines Charakters zu messen. Settings wie Lankhmar benutzen dieses Feld.",
"fame-text": "Wird benutzt, um zu messen, wie berühmt ein Charakter ist. Settings wie Pirates of the Spanish Main benutzen dieses Feld.",
"glory-text": "Wird benutzt, um zu messen, wie glorreich ein Charakter ist. Settings wie Hellfrost benutzen dieses Feld.",
"grit-text": "Eine Messlatte für die Resistenz gegen Horror für den Charakter. Nützlich in Horror-Stil Settings wie Deadlands. Das ist ein abgeleiteter Wert, der auf dem Rang des Charakters basiert.",
"neural-toughness-text": "Eine Messlatte für den Charakter, um Hackingangriffen zu widerstehen. Nützlich in Cyberpunk-Settings wie Interface Zero 2.0. Das ist ein abgeleiter Wert, basierend auf der Robustheit des Charakters.",
"reason-text": "Wird benutzt um die geistige Gesundheit des Charakters zu messen.",
"sanity-text": "Wird benutzt um die geistige Gesundheit des Charakters zu messen. Nützlich für die meisten Horror-Settings. Das ist ein abgeleiteter Wert, basierend auf (Willenskraft/2)+2..",
"status-text": "Eine Reflektion der Position in der Gesellschaft des Charakters, und mit welcher Wertschätzung andere den Helden begegnen. Das wird in Rippers benutzt.",
"strain-text": "Benutzt um zu messen, wie stark ein Charakter durch die Augmentation von Bioware leidet. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
"street-cred-text": "Wird benutzt um den Ruf des Charakters auf der Straße zu messen. Basis = 2 pro Charakterrang. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Feldnamenersatz",
"class-rank": "Klasse (Rang)",
"clams-money": "Muscheln (Geld)",
"wealth": "Wohlstand",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"40001-othermiscmod": "Fixed a bug where miscellaneous trait and skill modifiers weren't being applied to knowledge/other skills",
"scholarship-rename": "Renamed the academics derived stat to scholarship for both clarity and SWADE-ETU compatibility",
"40001-refactor": "Behind the scenes attribute name refactoring",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codename (Charaktername)",
"class-rank-text": "Ersetzt 'Rang' mit 'Klasse'. Für ETU.",
"clams-money-text": "Ersetzt 'Geld' mit 'Muscheln'. Für Low Lifeoder jedes andere Setting, wo Muscheln ein Ersatz für Geld sind.",
"code-name-character-text": "Nützlich für Spiele, wo der Charakter unter seinem Code- oder Superheldennamen bekannt ist. Wie Necessary Evil oder Spionage-Spiele. Das wird ein zusätzliches Feld für den bürgerlichen Namen hinzufügen.",
"credits-money-text": "Ersetzt 'Geld' mit 'Credits'. Für Interface Zero oder jedes andere Setting, wo Credits ein Ersatz für Geld sind.",
"credits-money": "Credits (Geld)",
"cybernetics-augmentations-text": "Ersetzt 'Augmentationen' mit 'Kybernetik'. Für RIFTS oder andere Settings, wo Kybernetik die Umgangssprache ist..",
"cybernetics-augmentations": "Kybernetik (Augmentationen)",
"increased-max-fatigue-text": "Modifiziert den max. Erschöpfungswert auf 3. Nützlich für Interface Zero und andere Settings, die eine höhere maximale Erschöpfung haben.",
"increased-max-fatigue": "Erhöhte Max-Erschöpfung",
"lankhmar-currency-money-text": "Ersetzt 'Geld' mit: Iron Tiks, Bronze Agols, Silver Smerduks, und Gold Rilks. Für das Lankhmar: City of Thieves-Setting.",
"lankhmar-currency-money": "Lankhmar-Währung (Geld)",
"livre-money-text": "Ersetzt 'Geld' mit 'Livre'. Für das All for One-Setting.",
"livre-money": "Livre (Geld)",
"pieces-of-eight-money-text": "Ersetzt 'Geld' mit 'Achterstücke'. Für 50 Fathoms und andere Piraten-Settings.",
"pieces-of-eight-money": "Achterstücke (Geld)",
"origin-of-parahuman-abilities-text": "Modifiziert das den Äuérliche Erscheinungs-Textfeld, um die Herkunft der Außermenschlichen Fähigkeiten aufzuschreiben. Nützlich für Necessary Evil und andere Supperhelden-Settings.",
"origin-of-parahuman-abilities": "Herkunft der Außermenschlichen Fähigkeiten",
"ppe-power-points-text": "Ändert Machtpunkt zu PPE (Potentielle Psychische Energie) für Rifts.",
"ppe-power-points": "PPE (Machtpunkte)",
"power-type": "Machttyp",
"miracles-text": "Ersetzt Mächte mit Wundern. Kann für Charaktere mit Wunder-basierender Magie genutzt werden.",
"miracles": "Wunder",
"miracle": "Wunder",
"psionics-text": "Ersetzt Mächte mit Psikoniken. Kann für Charaktere benutzt werden mit Psioniken.",
"spells-text": "Ersetzt Mächte mit Zaubersprüchen. Kann für Charaktere mit traditioneller Magie genutzt werden.",
"spells": "Zaubersprüche",
"spell": "Zauberspruch",
"rituals-text": "Ersetzt Mächte mit Ritualen. Kann für Charaktere oder Settings (wie ETU) benutzt werden, wo alle Mächte rituell sind.",
"rituals": "Rituale",
"weird-science-gadgets-text": "Ersetzt Mächte mit Verrückter Wissenschaft. Kann für Charaktere benutzt, werden, die Magie durch Gadgets erschaffen, wie Verrückte Wissenschaftler in Deadlands.",
"weird-science-gadgets": "Verrückte Wissenschaft-Gadgets",
"weird-science-gadget": "Verrückte Wissenschaft-Gadget",
"species-race-text": "Kann benutzt werden für Sci-Fi-Settings wie The Last Parsec, oder jedes andere Setting, wo die Spezies statt der Rasse benutzt wird.",
"species-race": "Spezies (Rasse)",
"threat-rating-rank-text": "Verändert die Bezeichnung für den Rang zu 'Threat Rating', wie er in Necessary Evil genannt wird.",
"threat-rating-rank": "Threat Rating (Rang)",
"activities-and-exams-text": "Zeigt Felder an, um Aktivitäten und Examen aufzuzeichnen. Wird in ETU benutzt.",
"activities-and-exams": "Aktivitäten und Examen",
"archetype-text": "Der Archetyp des Charakters. Wird in settings wie All for One benutzt.",
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
"augmentations": "Augmentationen",
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
"fencing-styles-schools-text": "Fechtstile und Fechtschulen geben dem Charakter Boni, wenn der in gewissen Stilen fechtet. Diese Regel wird in All for One benutzt.",
"home-world-text": "Can be used for Sci-Fi settings like The Last Parsec, etc.",
"home-world": "Heimatwelt",
"heros-journey-text": "Hero's Journey wie in Rifts.",
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
"inner-strength-points-text": "Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet.",
"inner-strength-points": "Inner Strength Points (ISP)",
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
"internal-repair-system-charges": "Internal Repair System Charges",
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
"minor-major": "Leicht/Schwer",
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
"occupation-text": "Can be used for any setting where a character's occupation is important.",
"permanent-injuries-text": "Record the Character's Permanent Injuries.",
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
"ship-name": "Schiffsname",
"talismans-text": "Shows Talismans repeating section on the Arcanum tab.",
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
"initialize-statblock": "Statblock initialisieren",
"wild-card-icon": "Wild Card Icon",
"optional-and-homebrew-rules": "Optionale & Hausregeln",
"variable-bonus-damage-die-text": "Zeigt ein Dropdown-Menu an, um den Bonusschadenswürfel auszuwählen, nicht nur den Standard-W6..",
"variable-bonus-damage-die": "Variabler Bonusschadenwürfeltyp",
"power-pointless": "Magiesystem ohne Machtpunkte",
"skill-specialization": "Fertigkeitsspezialisierungen",
"roll-for-extra-xp-remaining-text": "Würfele für extra Erfahrungspunkte, basierend darauf, wie viele Bennies noch vorhanden sind.",
"roll-for-extra-xp-remaining": "Würfele Extra-EP für noch vorhandene Bennies",
"roll-for-extra-xp-left-text": "Würfele für extra Erfahrungspunkte, basierend auf den benutzen Bennies.",
"roll-for-extra-xp-left": "Würfele für Extra-EP für benutzte Bennies",
"release-notes": "Release Notes",
"under-construction": "Unter Bearbeitung",
"attack-options": "Angriffsoptionen",
"attack": "Angriff",
"defense-options": "Verteidigungsoptionen",
"defend": "Verteidigen",
"misc-options": "Verschiedene Optionen",
"melee-attack-options": "Nahkampfoptionen",
"attack-option": "Angriffsoptionen",
"why-do-it": "Warum tun?",
"called-shot": "Angesagtes Ziel",
"called-shot-text": "Zusatzschaden am Gegner, aber Kämpfen-Mali.",
"head-vitals-mod": "Kopf/Wichtige Organe: -4 Kämpfen, +4 Schaden",
"limb-mod": "Gliedmaßen: -2 Kämpfen, +2 Schaden",
"small-target-mod": "Kleines Ziel: -4 Kämpfen, Spezialschaden",
"tiny-target-mod": "Winziges Ziel: -6 Kämpfen, Spezialschaden",
"disarm": "Entwaffnen",
"disarm-text": "Lässt Waffe fallen, braucht Angesagtes Ziel.",
"draw-n-attack": "Waffe ziehen und angreifen",
"draw-n-attack-text": "-2 Kämpfen.",
"the-drop-text": "Überraschungsangriff. +4 Kämpfen und Schaden.",
"finishing-move": "Coup de Grace (Todesstoß)",
"finishing-move-text": "Nur bei hilflosen Zielen. Wird sofort getötet.",
"frenzy": "Blitzhieb",
"frenzy-text": "Zwei Angriffe mit der selben Waffe. Talent benötigt.",
"gang-up": "Überzahl",
"gang-up-text": "+1 Kämpfen/pro Verbündeten, maximal +4, kann durch Talente verändert werden",
"grappling": "Ringen",
"grappling-text": "Gegner nicht töten, sondern nur behindern",
"improvised-weapon": "Improvisierte Waffe",
"improvised-weapon-text": "-1 Kämpfen und Parade",
"multi-action": "Mehrfachaktion",
"multi-action-text": "-2 auf alle Eigenschaftswürfe pro Aktion.",
"non-lethal-damage": "Nicht-tödlicher Schaden",
"non-lethal-damage-text": "Bei scharfer Waffe, -1 Kämpfen.",
"off-hand-attack": "Schwache Hand",
"off-hand-attack-text": "-2 Kämpfen",
"push": "Drängen",
"push-text": "Vergleichender Stärkewurf. 2 bei Erfolg wegdrängen.",
"rapid-attack": "Schneller Angriff",
"rapid-attack-text": "Erlaubt drei Kämpfenwürfe. -4 Kämpfen, einzelner Wild Die. -2 Parade bis zu nächsten Aktion",
"touch-attack": "Berührungsangriff",
"touch-attack-text": " +2 Kämpfen",
"use-two-weapons": "Zwei-Waffen-Kampf",
"use-two-weapons-text": "Ohne Beidhändig -2 wegen schwacher Hand und -2 wegen Mehrfachaktion, mit Beidhändig -2 Mehrfachaktion, mit Beidhändiger Kampf und Beidhändig kein Abzug.",
"unarmed-defender": "Verteidiger ohne Waffe.",
"unarmed-defender-text": "-2 auf Parade.",
"wild-attack-text": "+2 Kämpfen und Schaden, -2 auf Parade bis zur nächsten Aktion.",
"ranged-attack-options": "Fernkampfoptionen",
"aim": "Zielen",
"aim-text": "+2 Schießen/Werfen (eine Runde zielen).",
"double-tap": "Doppelschuss",
"double-tap-text": "+1 Schießen und Schaden, verbraucht 2 Kugeln",
"firing-blind": "Blindschuss",
"firing-blind-text": "-4 Schießen/Werfen",
"full-auto": "Vollautomatisch",
"full-auto-text": " 3 Schießenwürfel und 1 Wild Die, -2 auf alle Würfe.",
"rapid-attack-fanning-the-hammer": "Schneller Angriff",
"rapid-attack-fanning-the-hammer-text": "6 Schießenangriffe. -4 Schießen, einzelner Wild Die. -2 Parade, bis zur nächsten Aktion.",
"suppressive-fire": "Unterdrückungsfeuer",
"suppressive-fire-text": "Erfordert vollautomaitsches Feuer. Mittlere Flächenschlagschablone.",
"three-round-burst": "Dreiersalve",
"three-round-burst-text": "+2 Schießen und Schaden, verbraucht 3 Kugeln",
"cover": "Deckung",
"cover-text": "Bietet Schutz",
"cover-light-mod": "Leicht: -1 auf Angriffe",
"cover-medium-mod": "Mittel: -2 auf Angriffe",
"cover-heavy-mod": "Schwer: -4 auf Angriffe",
"cover-total-mod": "Totale: -6 auf Angriffe",
"defend-text": "+2 Parade, halbe BW gehen.",
"full-defense": "Volle Verteidigung",
"full-defense-text": "Kämpfen-Wurf. Wenn höher als Parade +2, dies dann neue Parade, ansonsten Parade +2.",
"illumination": "Lichtverhältnisse",
"illumination-text": "Mali für Gegner!",
"ill-dim-mod": "Düster: -1 auf Angriffe",
"ill-dark-mod": "Dunkel: -2 auf Angriffe",
"ill-pitch-mod": "Komplette Finsternis: -4 auf Angriffe",
"ill-turn-on": "Lichter an, wenn ihr darunter leidet...",
"prone": "liegend",
"prone-text": "Mittlere Deckung",
"prone-melee-text": "-2 Parade und Kämpfen.",
"withdraw": "Zurückziehen",
"withdraw-text": "Angrenzende Feinde erhalten einen freien Angriff.",
"movement": "Bewegung",
"movement-text": "Nicht nur herumstehen, auch bewegen!",
"move-crawling-text": "Kriechend: 2\"/Runde, gilt als Liegend.",
"move-crouching-text": "Duckend: Halbe BW bewegen, Fernkampfangriffe -1.",
"move-walking-text": "Gehend: BW als freie Aktion laufen.",
"move-running-text": "Rennend: Volle BW +1W6 rennend, danach -2 auf alle Aktionen.",
"move-jumping-text": "Springend: Horizontal 1\" (stillstehend), 2\" rennend. Erfolgreicher Stärke-Wurf +1\"",
"move-go-prone-text": "Fallen lassen: Jederzeit als Aktion, aufstehen kostet 2\" BW.",
"test-of-wills": "Geistige Duelle",
"test-of-wills-text": "Provozieren oder Einschüchtern. Bei Erfolg +2 für die nächste eigene Aktion gegen den Gegner, bei Steigerung +Angeschlagen.",
"tricks": "Tricks",
"tricks-text": "Verstand- oder Geschicklichkeitstrick. Bei Erfolg -2 Parade bis zur nächsten Aktion für den Gegner, bei Steigerung +Angeschlagen.",
"special-abilities": "Spezialfähigkeiten",
"notemplateagility": "attempts to be agile and rolls",
"notemplatefaith": "attempts to be faithful and rolls",
"notemplateguts": "attempts to be gutsy and rolls",
"notemplatestealth": "attempts to be stealthy and rolls",
"notemplateunskilled": "attempts to not suck and rolls",
"notemplatefighting": "attempts to hit something and rolls",
"notemplatefencing": "attempts to hit something, while fencing, and rolls",
"notemplateboating": "attempts to boat and rolls",
"notemplatepilot": "attempts to pilot at",
"notemplateclimbing": "attempts to climb and rolls",
"notemplatedriving": "attempts to drive and rolls",
"notemplatedrivinga": "attempts to drive a(n)",
"notemplateandrolls": "and rolls",
"notemplategambling": "attempts to gamble and rolls",
"notemplatehealing": "attempts to heal and rolls",
"notemplateintimidation": "attempts to intimidate and rolls",
"notemplateinvestigation": "attempts to investigate and rolls",
"notemplatelockpicking": "attempts to lockpick and rolls",
"notemplatenotice": "attempts to notice and rolls",
"notemplatepersuasion": "attempts to persuade and rolls",
"notemplatepiloting": "attempts to pilot and rolls",
"notemplatepsionics": "attempts to use Psionics and rolls",
"notemplaterepair": "attempts to repair and rolls",
"notemplatesmarts": "attempts to be smart and rolls",
"notemplatespirit": "attempts to be spirited and rolls",
"notemplatestrength": "attempts to be strong and rolls",
"notemplatevigor": "attempts to be healthy and rolls",
"notemplateunshaken": "rolls attempts to become unshaken and gets",
"notemplateriding": "attempts to ride and rolls",
"notemplateshooting": "attempts to shoot and rolls",
"notemplateshootings": "attempts to shoot something and rolls",
"notemplatespellcasting": "attempts to cast a spell and rolls",
"notemplatestreetwise": "attempts to be streetwise and rolls",
"notemplatesurvival": "attempts to survive and rolls",
"notemplateswimming": "attempts to swim and rolls",
"notemplatetaunt": "attempts to taunt and rolls",
"notemplatethrowing": "attempts to throw and rolls",
"notemplatetracking": "attempts to track and rolls",
"notemplatecustomskill": "attempts to do something with",
"notemplatedamage": "attempts to do damage with a",
"notemplateactivatetalisman": "attempts to activate the",
"notemplatetalismanrolls": "talisman and rolls",
"notemplatedamagethe": "attempts to do damage with the",
"notemplatespellrolls": "spell and rolls",
"notemplateritual": "attempts a ritual and rolls",
"notemplatethrowings": "attempts to throw something and rolls",
"notemplatetrackings": "attempts to track something and rolls",
"notemplateweirdscience": "attempts some weird science and rolls",
"notemplateruns": "runs",
"notemplateinches": "inches",
"community-property-money": "Gruppeninventar und -geld.",
"trappings-notes-components-preptime": "Ausprägungen/Notitzen/Komponeten/Vorbereitungszeit/...",
"bow": "Bogen",
"att-mod-description": "Modifier due to edges, hindrances, etc",
"agl-u": "(GES)",
"sma-u": "(VER)",
"spi-u": "(WIL)",
"str-u": "(STÄ)",
"vig-u": "(KON)",
"fencingstyle": "Fencing Style",
"fencing-info": "Fencing School Information",
"linked-attribute": "Linked Attribute",
"hindrance-desc": "Hindrance description/details",
"whisper-hindrance": "Whisper Hindrance Description",
"edge-desc": "Edge description/details",
"whisper-edge": "Whisper Edge Description",
"edge-type": "Type or Took at...",
"advancements": "Aufstiege",
"shaken": "Angeschlagen",
"incapacitated-abbr": "Ausg.",
"incapacitated": "Ausgeschaltet",
"iron-tiks": "Tiks",
"silver-smerduks": "Smerduks",
"money": "Geld",
"pieces-of-eight": "Pieces of Eight",
"money-clams": "Clams",
"money-credits": "Credits",
"money-lankhmar": "Lankhmar Currency",
"livre": "Livre",
"rules-modifications": "Regel Modifikationen",
"variable-bonus-damage": "Variablee Bonus Schaden",
"variable-bonus-damage-raise-based": "Variablee Bonus Schaden (Raise Based)",
"variable-bonus-damage-edge-based": "Variablee Bonus Schaden (Edge Based)",
"no-power-points": "Keine Machtpunkte",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Benutze Charisma",
"use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition",
"rate-of-fire-abbr": "FR",
"weight-abbr": "GW",
"number-of-shots-shortened": "Schüsse",
"weapons": "Waffen",
"attack-and-damage-abbr": "Att + Sch",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Nur Schaden",
"button-behavior": "Button Behavior",
"head": "Kopf",
"torso-plus-arms": "Torso+Arme",
"torso-plus-legs": "Torso+Beine",
"torso-plus-arms-plus-legs": "Torso+Arme+Beine",
"arms": "Arme",
"legs": "Beine",
"full-body": "Ganzer Körper",
"yes": "Ja",
"no": "Nein",
"total-armor-weight-carried": "Getragenes Rüstungsgewicht",
"not-applicable-abbr": "N/A",
"extra": "Extra",
"distracted": "Abgelenkt",
"vulnerable": "Verwundbar",
"stunned": "Betäubt",
"armor-piercing-abbr-u": "PB",
"strength-abbr": "STÄ",
"agility-abbr": "GES",
"smarts-abbr": "VER",
"spirit-abbr": "WIL",
"vigor-abbr": "KON",
"total-weapon-weight-carried": "Getragenes Waffengewicht",
"total-gear-weight-carried": "Getragenes Ausrüstungsgewicht",
"powers": "Mächte",
"power": "Macht",
"ab-section-header": "Überschrift: ",
"ab-column-header": "Spaltenüberschrift: ",
"ab-pp": "Power Points Abbreviation: ",
"ab-name": "Arkaner Hintergrund: ",
"ab-pp-name": "Machtpunkte Label: ",
"ab-color-indicator": "Arkaner Hintergrund Indikator: ",
"invested": "ausgegeben",
"power-point-abbr-u": "MP",
"power-point-abbr-u-invested": "MP Ausgegeben",
"power-points": "Machtpunkte",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Nur Fertigkeit",
"enable": "Aktiviert",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
"experience-points-abbr-u": "XP",
"advances": "Steigerungen",
"class": "Klasse",
"threat": "Bedrohung",
"conviction": "Conviction",
"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
"use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
"use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
"dice-singular-type-delta": "Die Type Delta",
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
"physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
"show-background-description": "Show Background and Description",
"show-party-bag": "Show Party Bag",
"show-quest-log": "Show Quest Log",
"other-sheet-tweaks": "Other Sheet Tweaks",
"power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
"custom-power-label-text": "Replaces the generic Powers lable with one you write in",
"enter-custom-power-label": "Enter custom Power Label",
"bonus-damage-die-type": "Bonus Damage Die Type",
"show-notes-with-roll": "Show notes with roll",
"captain": "Captain",
"ship-type": "Ship Type",
"pay": "Pay",
"vehicle-manufacturer": "Vehicle Manufacturer",
"driver": "Fahrer",
"vehicle-type": "Fahrzeug Typ",
"walker-type": "Walker Type",
"flying-vehicle": "Flying Vehicle",
"vehicle-name": "Fahrzeug Name",
"armaments": "Armaments",
"walker-name": "Walker Name",
"cybernetics": "Kybernetische Implantate",
"cybernetic-enhancement": "Cybernetic Enhancement",
"whisper-all-rolls-to-gm": "Flüstere alle Würfe zum Spielleiter",
"whisper-roll-to-gm": "Whisper roll to GM",
"version": "Version",
"the": "Der/Die",
"logo-info": "logo is a trademark of",
"main-character-view": "Main Character View",
"journal-and-other-info": "Journal and other Info",
"sheet-configuration": "Sheet Configuration",
"sheet-documentation": "Sheet Documentation",
"documentation": "Dokumentation",
"changes-this-release": "Changes this release:",
"complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
"about-half-the-size": "The sheet is about half the size of it used to be",
"complete-visual-redesign": "Complete visual redesign",
"layout-more-streamlined": "This layout should be more streamlined",
"commonly-used-features-on-one-page": "The most commonly used features on one page",
"moved-from-configuration": "Moved some things from the configuration page for ease of use",
"running-die-on-main-page": "The Running Die can now be changed on the main page",
"nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
"skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
"savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
"insheet-documentation": "In-sheet documentation",
"built-out-over-time": "This will be built out over time",
"used-with-permission-visit-website": "Used with permission. Visit their website at",
"all-for-one-logo-info": "logo &copy; 2016 Triple Ace Games Ltd. All for One: R&eacute;gime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
"rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
"traits": "Eigenschaften",
"health-and-derived-stats": "Health and Derived Stats",
"intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
"intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
"cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
"hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
"intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the <em>Savage Worlds Deluxe</em> and <em>Savage Worlds Adventure Edition</em> Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
"maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
"maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The &#34;always&#34; visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
"maincv-p3v1": "If the Attribute section is &#34;hidden&#34; a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
"maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class=&#34;sheet-pictos&#34;>x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting &#34;All&#34; will check all the skills to be shown, selecting &#34;Core Skills&#34; will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class=&#34;sheet-pictos&#34;>2<span> to close the panel.",
"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
"maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
"maincv-p8-v1": "<strong>A Note on Toughness:</strong> The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
"maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
"maincv-p11-v1": "<strong>Note:</strong> While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
"maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
"config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
"config-p2v1": "There are 8 groupings of configurations. They are:",
"quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
"background-explanation": "Select a more theme appropriate background for your character sheet.",
"select-a-different-logo": "Select a different logo",
"hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
"configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
"configure-api-settings": "Configure API settings",
"etcetera-abbr": "Etc.",
"dont-use-power-points": "Don't use Power Points",
"use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
"use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Erholungsprobe",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "und",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"soak": "Schaden wegstecken",
"show-soak-button": "Show Soak Button",
"item": "Ausrüstung",
"trappings": "Ausprägung",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wunden-Modifikator",
"fatigue-modifiers": "Erschöpfungs-Modifikator",
"reduce": "reduzieren",
"increase": "erhöhen",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Verrückte Wissenschaft",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.",
"use-wealth-modifier-field": "Use the Wealth Modifier Field",
"change-skill-names": "Change Skill Names",
"change-skills-explained": "Tick the skills allowed in your setting, and adapt their name if need be. Skills unticked will be hidden from the Character skill selection section. If the skill was already shown on the Character skill list, it will remain shown. Fightning can't be removed, it is mandatory (used for Parry). However you can still rename it.",
"skills-can-be-named-anything": "Skills can be named anything you like.",
"changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet",
"internationalization-expansion": "Various items were missing or had malformed data-i18n tags.",
"thanks-gronyon-for-your-help": "thanks-gronyon-for-your-help",
"ability-to-rename-skills": "Ability to rename skills",
"nerves-of-steel-type-functionality-for-fatigue": "Nerves of Steel type functionality for Fatigue",
"wealth-modifier-for-wealth-rolls": "Wealth modifier for Wealth Rolls",
"extra-config": "The Extra option sets new characters to default as Extras, instead of Wild Cards.",
"dont-use": "Don't Use",
"none-of-these": "None of these",
"sheet-background": "Sheet Background",
"sheet-logo": "Sheet Logo",
"show-scholarship": "Show Scholarship (Formerly the Academics Derived Stat)",
"money-label": "Money Label",
"use-class-for-etuu": "Use Class for ETU",
"use-origin-of-parahuman-abilities": "Use Origin of Parahuman Abilities",
"use-ppe-u": "Use PPE",
"use-threat-rating": "Use Threat Rating",
"hide-powers-desc": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.",
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.",
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.",
"wild-card-icon-desc": "Select the Wild Card icon to be used in the Stat Block output.",
"no-power-points-desc": "Check this box to not use Power Points with the Arcane Backgrounds.",
"variable-bonus-damage-desc": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.",
"skill-spec-desc": "Check this box to use the Skill Specialization Setting Rule.",
"extra-xp-desc": "Enables the button for rolling for extra XP based on unspent/spent bennies.",
"quick-settings-desc": "Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.",
"sheet-background-desc": "Select the character sheet background you'd like for your game.",
"sheet-logo-desc": "Select the character sheet setting logo you'd like for your game.",
"show-scholarship-desc": "Check this box to use Scholarship (formerly the Academics Derived Stat.)",
"show-corruption": "Show Corruption",
"show-corruption-desc": "Check this box to use the Corruption Stat.",
"show-fame": "Show Fame",
"show-fame-desc": "Check this box to use the Fame Stat.",
"show-firewall": "Show Firewall",
"show-firewall-desc": "Check this box to use the Firewall Stat.",
"show-glory": "Show Glory",
"show-glor-desc": "Check this box to use the Glory Stat.",
"show-grit": "Show Grit",
"grit-desc": "Check this box to use the Grit Stat.",
"show-neural-toughness": "Show Neural Toughness",
"show-nt-desc": "Check this box to use the Neural Toughness Stat.",
"show-reason": "Show Reason",
"show-reason-desc": "Check this box to use the Neural Toughness Stat.",
"show-sanity": "Show Sanity",
"show-sanity-desc": "Check this box to use the Sanity Stat.",
"show-size-desc": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.",
"show-status": "Show Status",
"show-status-desc": "Check this box to use the Status Stat.",
"show-strain": "Show Strain",
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
"use-code-name": "Use Code Name",
"use-code-name-desc": "Check this box to change the Character Name label to Code Name.",
"use-cybernetics": "Use Cybernetics",
"use-cybernetics-desc": "Check this box to change the Augmentations label to Cybernetics.",
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophmore instead of Novice).",
"parahuman-origin-desc": "Check this box to show where to enter a character's origin of parahuman abilities.",
"use-ppe-desc": "Check this box to change the Power Points label to PPE.",
"use-threat-rating-desc": "Check this box to change the Rank label to Threat Rating.",
"use-species": "Use Species",
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
"show-engrams": "Show Engrams",
"show-engrams-desc": "Check this box to show the Engrams section.",
"show-fencing-styles-n-schools": "Show Fencing Styles & Schools",
"show-fencing-desc": "Check this box to show the Fencing Styles & Schools fields under Fighting.",
"show-homeworld": "Show Homeworld",
"show-homeworld-desc": "Check this box to show the Homeworld field.",
"show-heros-journey": "Show Hero's Journey",
"show-heros-journey-desc": "Check this box to show the Hero's Journey field.",
"show-iconic-framework": "Show Iconic Framework",
"show-iconic-framework-desk": "Check this box to show the Iconic Framework field.",
"show-internal-strength-points-isp-u": "Show Internal Strength Points (ISP)",
"show-isp-desc": "Check this box to show the ISP field.",
"show-internal-system-charges": "Show Internal System Charges",
"show-isc-desc": "Check this box to show the Internal System Charges field.",
"show-load-desc": "Check this box to show the Load and Encumbrance information. This will appear below the derived stats.",
"show-majors-minors": "Show Majors/Minors",
"show-majors-desc": "Check this box to show the Major/Minor (i.e. typically used for ETU) field.",
"show-motivation": "Show Motivation",
"show-motivation-desc": "Check this box to show the Motivation field.",
"show-occupation": "Show Occupation",
"show-occupation-desc": "Check this box to show the Occupation field.",
"show-tap-readout": "Show TAP Readout",
"show-tap-desc": "Check this box to show the TAP Readout section.",
"show-worst-nightmare": "Show Words Nightmare",
"show-nightmare-desc": "Check this box to show the Worst Nightmare field.",
"power-armor-bug": "Power Armor and Robot Armor Strength rolls (including Damage) were incorrect",
"config-window-bug": "Configuration Window had sections with odd displays for some users",
"armor-stacking-bug": "Armor stacking wasn’t working when all Protection values were 1",
"fatiguemod-bug": "Many rolls were getting an error due to fatigueMod not being found",
"vigor-failed-bug": "Vigor roll failed when Attributes were collapsed",
"agility-roll-bug": "Agility roll was odd when Attributes were collapsed",
"occult-roll-bug": "Occult rolls had an error",
"injury-roll": "Injury Roll",
"use-gritty-damage": "Use Gritty Damage",
"move-advances-to-journal-tab": "Move Advances to the Journal Tab",
"running-text-before-number": "runs for",
"running-text-after-number": "inches",
"pace-ignores-wounds": "Pace ignore wounds",
"wild-card-icon-info": "Wild Card Icon can be up to two (2) characters, including unicode. Some examples include (copy/paste from below):",
"racial": "Racial",
"robot-armor-wasn't-working": "Robot Armor Weapon wasn't working",
"running-roll-output-wasnt-display-properly": "Running Roll output wasn't displaying properly",
"wounds-werent-reducing-pace": "Wounds weren't reducing Pace",
"support-for-gritty-damage": "Support for Gritty Damage (see documentation tab for details)",
"option-to-move-advancements-to-journal": "Option to move Advancements to the Journal Tab",
"setting-to-allow-pace-to-ignore-wounds": "Setting to allow Pace to ignore Wounds",
"option-for-custom-wild-card-icon": "Option for custom Wild Card Icon (supports unicode characters)",
"statblock-output-button": "Statblock Output button",
"gritty-damage-description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.",
"injury-table-description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.",
"rename-skill-fighting": "Rename : Fighting",
"rename-skill-academics": "Rename : Academics",
"rename-skill-athletics": "Rename : Athletics",
"rename-skill-battle": "Rename : Battle",
"rename-skill-boating": "Rename : Boating",
"rename-skill-climbing": "Rename : Climbing",
"rename-skill-commonknowledge": "Rename : Common Knowledge",
"rename-skill-driving": "Rename : Driving",
"rename-skill-electronics": "Rename : Electronics",
"rename-skill-faith": "Rename : Faith",
"rename-skill-focus": "Rename : Focus",
"rename-skill-gambling": "Rename : Gambling",
"rename-skill-guts": "Rename : Guts",
"rename-skill-hacking": "Rename : Hacking",
"rename-skill-healing": "Rename : Healing",
"rename-skill-intimidation": "Rename : Intimidation",
"rename-skill-investigation": "Rename : Investigation",
"rename-skill-native-language": "Rename : Native Language",
"rename-skill-lockpicking": "Rename : Lockpicking",
"rename-skill-notice": "Rename : Notice",
"rename-skill-occult": "Rename : Occult",
"rename-skill-performance": "Rename : Performance",
"rename-skill-persuasion": "Rename : Persuasion",
"rename-skill-piloting": "Rename : Piloting",
"rename-skill-psionics": "Rename : Psionics",
"rename-skill-repair": "Rename : Repair",
"rename-skill-research": "Rename : Research",
"rename-skill-riding": "Rename : Riding",
"rename-skill-ritual": "Rename : Ritual",
"rename-skill-science": "Rename : Science",
"rename-skill-shooting": "Rename : Shooting",
"rename-skill-spellcasting": "Rename : Spellcasting",
"rename-skill-stealth": "Rename : Stealth",
"rename-skill-streetwise": "Rename : Streetwise",
"rename-skill-survival": "Rename : Survival",
"rename-skill-swimming": "Rename : Swimming",
"rename-skill-taunt": "Rename : Taunt",
"rename-skill-thievery": "Rename : Thievery",
"rename-skill-throwing": "Rename : Throwing",
"rename-skill-tracking": "Rename : Tracking",
"rename-skill-weird-science": "Rename : Weird Science",
"use-skill-academics": "Allow : Academics",
"use-skill-athletics": "Allow : Athletics",
"use-skill-battle": "Allow : Battle",
"use-skill-boating": "Allow : Boating",
"use-skill-climbing": "Allow : Climbing",
"use-skill-commonknowledge": "Allow : Common Knowledge",
"use-skill-driving": "Allow : Driving",
"use-skill-electronics": "Allow : Electronics",
"use-skill-faith": "Allow : Faith",
"use-skill-focus": "Allow : Focus",
"use-skill-gambling": "Allow : Gambling",
"use-skill-guts": "Allow : Guts",
"use-skill-hacking": "Allow : Hacking",
"use-skill-healing": "Allow : Healing",
"use-skill-intimidation": "Allow : Intimidation",
"use-skill-investigation": "Allow : Investigation",
"use-skill-native-language": "Allow : Native Language",
"use-skill-lockpicking": "Allow : Lockpicking",
"use-skill-notice": "Allow : Notice",
"use-skill-occult": "Allow : Occult",
"use-skill-performance": "Allow : Performance",
"use-skill-persuasion": "Allow : Persuasion",
"use-skill-piloting": "Allow : Piloting",
"use-skill-psionics": "Allow : Psionics",
"use-skill-repair": "Allow : Repair",
"use-skill-research": "Allow : Research",
"use-skill-riding": "Allow : Riding",
"use-skill-ritual": "Allow : Ritual",
"use-skill-science": "Allow : Science",
"use-skill-shooting": "Allow : Shooting",
"use-skill-spellcasting": "Allow : Spellcasting",
"use-skill-stealth": "Allow : Stealth",
"use-skill-streetwise": "Allow : Streetwise",
"use-skill-survival": "Allow : Survival",
"use-skill-swimming": "Allow : Swimming",
"use-skill-taunt": "Allow : Taunt",
"use-skill-thievery": "Allow : Thievery",
"use-skill-throwing": "Allow : Throwing",
"use-skill-tracking": "Allow : Tracking",
"use-skill-weird-science": "Allow : Weird Science",
"skill-allowed-desc": "Whether this skill is allowed in your setting.",
"known-issues": "Known Issues",
"statblock-doesnt-support": "Statblock Output Button doesn't currently output:",
"spell-information": "Spell information",
"cybernetics-slash-augmentations": "Cybernetics/Augmentations",
"talismans-are-missing-from-sheet": "Talismans are missing from the sheet completely",
"derived-stats-not-using-sheet-workers": "Derived Stats weren't using Sheet Workers and should have been.",
"soak-button-added": "Added a Soak button (based on vigor, allow to set mods dedicated to Soak rolls)",
"allow-skills-settings": "Ability to select which skills are available in your setting (and hide them by default in the character sheet).",
"missing-translations-with-multiple-ab": "Added translation extensions for the new multiple arcane background sections.",
"another-wound-translation-issue-french": "Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).",
"fixed-labels-and-i18n-in-health": "In Wounds and Fatigue modifiers section : fixed labels, added tooltips and enabled additionnal translations.",
"rename-skills-from-game-settings": "Allow to rename skills directly from game settings page",
"wounds-fatigue-wonky-display": "Wounds and Fatigue modifiers display going wonky when translations where too long (e.g. French). Fixed by reducing the font size for all languages.",
"allow-translations-academics": "Allowed Academics (derived stat) and Acedemics (SWADE Skill) to have different translations (e.g. French).",
"unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.",
"missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.",
"renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.",
"added-animal-smarts": "Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.",
"statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.",
"fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.",
"spells-now-part-of-statblock": "Spells are now part of the Statblock output",
"support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
"powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
"maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
"section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
"column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
"power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
"arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
"power-points-label-description": "Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
"add-delete-arcane-backgrounds-description": "Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
"arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
"fixed-copyright-issue": "Fixed the copyright notification issues.",
"start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4",
"start-attributes-at-d6": "Start Attributes at d6",
"effect": "Effekt",
"activate-talisman": "Activate Talisman",
"whisper-stat-block": "Whisper Stat Block",
"consumable": "Verbrauchbar",
"empty": "leer",
"use-consumables": "Use Consumables",
"use-consumables-mod": "Use Consumables Mod",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"added-talismans-section": "Added Talismans section (activate in configuration tab)",
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",
"fixed-xp-advance-label-issue": "Fix XP/Advance Label issues",
"xp-label-issue-fixed": "Fixed the XP/Advance Label issues, where the wrong label would appear, regardless of what system of advancement was used.",
"weapons-skill-dropdown-fixed": "Fixed the Skill drop down list in the weapons section.",
"added-talismans": "The missing Talismans section has been added back to the sheet.",
"fixed-tooltips-wounds-fatigue": "Fixed the tooltip for the wounds and fatigue modifier fields.",
"fixed-shooting-roll": "Fixed the shooting roll, so the correct roll was made when Shooting was selected for a weapon.",
"load-limit-die-type-delta-centered": "The Load Limit die type delta field is now centered.",
"strain-base-field-height-fixed": "The Base Strain field height is fixed to match the other fields.",
"ammo-current-of-max": "The Shots field under weapons was changed from one field to two. This allows one to show how many shot remain of the max load.",
"added-consumables-mechanic": "Added the option to display a Consumables section under wealth. This section is similar to the Wealth system and draws inspiration from the Forbidden Lands RPG, to make the tracking of things like food and water easier.",
"added-size-field": "Added the option to display to Size under the Derived Stats list. This will display above Toughness and the Current Size will modify Toughness appropriately.",
"nonwhispered-stat-block": "Added a toggle on the Configuration tab to allow the stat block to be displayed to everyone and not just as a whispered display.",
"display-powers-section-properly": "Fixed the issue that prevented the Powers Section from displaying properly for new character sheets.",
"edge-translation": "The word Edge wasn't translating properly when it was displayed in the chat window as part of the Edge template. This has been changed so it can be translated properly.",
"spell-bonus-damage-field-hidden-for-cast-only": "The Spell Bonus Damage field will now only display if the button action is Atk+Dmg or Damage Only.",
"other-skill-fatigue-issue": "Fixed the improper display of fatigue when rolling for a Knowledge/Other skill (added by a sheet user).",
"whisper-occult-rolls": "Fixed the issue where Occult rolls couldn't be whispered.",
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
"boost-lower-trait": "Added a field under each trait's configuration to allow it to be temporarily boosted/lowered by a number of steps. Changing the number to something other than 0 will automatically calculate the change is in the die type for the given trait and mark the character sheet to show the trait has been adjusted temporarily (it will show in italicized red text with an asterix). The roll output will also have an asterix.",
"use-consumables-description": "Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.",
"40002-boosttrait": "Fixed a bug where Boost/Lower Trait wasn't calculating correctly; now the number in the steps fields is always assumed to be the number of steps from the <em>BASE</em> trait value.",
"40002-consumables": "Fixed a bug where consumables couldn't be deleted nor rearranged."
}