1227 lines
85 KiB
JSON
1227 lines
85 KiB
JSON
{
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||
"wild-card": "Joker",
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"mook": "Extra",
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"stat-block-button": "Bloc de stat",
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"stat-block": "Bloc de stat",
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"character-name": "Nom",
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"civilian-name": "Nom Civil",
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"players-name": "Nom du Joueur",
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"basic-info": "Info Générales",
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"basic-info-u": "INFO GENERALES",
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||
"edges-n-hindrances": "Atouts & Handicaps",
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"edges-n-hindrances-u": "ATOUTS & HANDICAPS",
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"skills": "Compétences",
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"skills-u": "COMPETENCES",
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"equipment": "Équipement",
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"equipment-u": "EQUIPEMENT",
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"vehicles": "Véhicules",
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"vehicles-u": "VEHICULES",
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"arcanum": "Arcane",
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"arcanum-u": "ARCANE",
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"journal": "Journal",
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"journal-u": "JOURNAL",
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"introduction-shortened": "Intro",
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"configuration": "Configuration",
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"all": "Tout",
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"all-u": "TOUT",
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"combat-options": "Options de Combat",
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"demographics-u": "DEMOGRAPHIE",
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"archetype": "Archétype",
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"iconic-framework": "Cadre emblématique",
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"homeworld": "Monde natal",
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"species": "Espèce",
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"race": "Race",
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"gender": "Genre",
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"age": "Âge",
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"languages": "Langues",
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"native-language": "Langue natale",
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"minor": "Mineur",
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"major": "Majeur",
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"tap-readout": "TAP Readout",
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"tap-range": "TAP Range",
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"tap-range-mod": "TAP Range Mod",
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"firewall": "Pare-feu",
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"firewall-mod": "Pare-feu Mod",
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"ams": "AMS",
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"neural-toughness": "Résistance neurale",
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"neural-toughness-mod": "Neural Toughness Mod",
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"range": "Portée",
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"base": "Base",
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"mod": "Mod",
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"armor": "Armure",
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"current": "Actuel",
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"scholarship": "Études",
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"academics": "Sciences humaines",
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"pace": "Allure",
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"run": "Course",
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"runs": "parcourt",
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"inches": "cases",
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"parry": "Parade",
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"sanity": "Santé Mentale",
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"charisma": "Charisme",
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"fame": "Réputation",
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"reason": "Raison",
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"status": "Statut",
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"glory": "Gloire",
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"grit": "Trempe",
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"toughness": "Résistance",
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"corruption": "Corruption",
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"street-cred": "Crédibilité:",
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"street-cred-two": "Street Cred (IZ 2.0)",
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"street-cred-three": "Street Cred (IZ 3.0)",
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"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
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"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
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"max": "Max",
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"max-strain-tooltip": "Base + Mod = Strain Max",
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"strain": "Stress",
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"wild-die": "Dé Joker",
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"novice": "Novice",
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"seasoned": "Aguerri",
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||
"veteran": "Vétéran",
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"heroic": "Héroique",
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"legendary": "Légendaire",
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"freshman": "Étudiant de première année",
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"sophmore": "Deuxième année",
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"junior": "Junior",
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"senior": "Sénior",
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"grad-student": "Étudiant diplômé",
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"occupation": "Occupation",
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"bronze-agols": "Agols de bronze",
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"smerduks": "Smerduks",
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"gold-rilks": "Rilks or",
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"ships-name": "Nom du vaisseau",
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"engrams": "Engrams",
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"engram": "Engram",
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"active": "Actif",
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"attributes": "Attributs",
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"attribute": "Attribut",
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"rank": "Rang",
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"standard-wild-die-type": "Dé Joker standard",
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"wealth-wild-die-type": "Dé Joker pour Richesse",
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"agility": "Agilité",
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"die-step-delta": "Increase/Decrease die type by # of steps",
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"smarts": "Intellect",
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"spirit": "Âme",
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"strength": "Force",
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"vigor": "Vigueur",
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"animal-intelligence": "Intelligence animale",
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"health": "Santé",
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"wounds": "Blessures",
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"max-wounds": "Max Blessures",
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"reduce-reason": "Atouts/Capacités qui réduisent les pénalités de blessures",
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"increase-reason": "Handicaps/Capacités qui augmentent les pénalités de blessures",
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"max-reason": "Atouts/Capacités qui changent la pénalité maximale de blessures",
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"of": "sur",
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"fatigue": "Fatigue",
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"max-fatigue": "Niveau de fatigue max",
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"reduce-reason-fatigue": "Atouts/Capacités qui réduisent les pénalités de fatigue",
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"increase-reason-fatigue": "Handicaps/Capacités qui augmentent les pénalités de fatigue",
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"max-reason-fatigue": "Atouts/Capacités qui changent la pénalité maximale de fatigue",
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"no-nerves-of-steel": "Sans Nerfs d'Acier",
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"nerves-of-steel": "Nerfs d'Acier",
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"improved-nerves-of-steel": "Nerfs d'acier améliorés",
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"permanent-injuries": "Blessures Permanentes",
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"miscellaneous": "Divers",
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"unshake-roll-modifier": "Modificateur récupérer de Secoué",
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"trait-test-modifier": "Modificateur de Test de Trait",
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"modifiers": "Modificateurs",
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"trait": "Caractéristique",
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||
"damage": "Dégâts",
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"damage-modifier": "Modification aux Dégâts",
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"burn": "Brûlure",
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"hide-powers-section": "Ne pas afficher la section Pouvoirs",
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"internal-repair-system": "Système de réparation interne",
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"load": "Charge",
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"load-limit-multiplier": "Multiplicateur de Charge Maximale",
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"load-limit": "Charge Maximale",
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"limit": "Max",
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"modifier-abbr": "Mod",
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"max-load-modifier": "Modificateur de Charge Maximale",
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"carried": "Porté",
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"total-load-carried": "Charge Totale Portée",
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"encumbrance-penalty": "Pénalité d'encombrement",
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"penalty": "Pénalité",
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"apply-encumbrance": "Appliquer l'encombrement",
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"of-bennies": "de Jetons",
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"worst-nightmare": "Pire Cauchemard",
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"motivation": "Motivation",
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"edges-n-hidrances-u": "ATOUTS & HANDICAPS",
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"hindrances": "Handicaps",
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"hindrance": "Handicap",
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"type": "Type",
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"description": "Description",
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"edges": "Atouts",
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"edge": "Atout",
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"took-at": "Pris au rang ",
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"notes": "Notes",
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"unskilled": "Non-entraîné",
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"jack-of-all-trades": "Touche-à-tout",
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"skill": "Compétence",
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"linked-att": "Attribut lié",
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"skill-mod": "Mod. Comp.",
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"encumbrance": "Encombrement",
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"roll-for-it": "Roll For It",
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"show-field-note": "Affiche le champ Spécialisation sous chaque compétence.",
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"use-skill-specialization": "Utiliser la Spécialisation de Compétences",
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"fencing-style-note": "Style et Écoles d'Escrime fournissent au personnage des bonuses selon le style utilisé. Cette règle est utilisée dans All For One",
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"fencing-styles-n-schools": "Styles & Écoles d'Escrime",
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"ag": "Ag : ",
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"show-all": "Tout",
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"show-boating": "Afficher Navigation",
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"show-climbing": "Afficher Escalade",
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"show-driving": "Afficher Pilotage",
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"show-faith": "Afficher Foi",
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"show-gambling": "Afficher Jeu",
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"show-guts": "Afficher Tripes",
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"show-healing": "Afficher Soins",
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"show-intimidation": "Afficher Intimidation",
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"show-investigation": "Afficher Recherche",
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"show-lockpicking": "Afficher Crochetage",
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"show-notice": "Afficher Perception",
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"show-persuasion": "Afficher Persuasion",
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"show-piloting": "Afficher Conduite",
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"show-psionics": "Afficher Psionics",
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"show-repair": "Afficher Réparation",
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"show-riding": "Afficher Équitation",
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"show-ritual": "Afficher Rituel",
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"show-shooting": "Afficher Tir",
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"show-spellcasting": "Afficher Incantation",
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"show-stealth": "Afficher Discrétion",
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"show-streetwise": "Afficher Réseaux",
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"show-survival": "Afficher Survie",
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"show-swimming": "Afficher Natation",
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"show-taunt": "Afficher Sarcasme",
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"show-throwing": "Afficher Lancer",
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"show-tracking": "Afficher Pistage",
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"show-weird-science": "Afficher Science Étranger",
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"knowledge-other": "Connaissance/Autres",
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"fighting": "Combat",
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"specialization": "Spécialisation",
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"core-skills": "Compétences innées",
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"athletics": "Athlétisme",
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"battle": "Bataille",
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"boating": "Navigation",
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"climbing": "Escalade",
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"commonknowledge": "Culture Générale",
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"driving": "Pilotage",
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"electronics": "Électronique",
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"faith": "Foi",
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"focus": "Focalisation",
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"gambling": "Jeu",
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"guts": "Tripes",
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"hacking": "Piratage",
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"healing": "Soins",
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"intimidation": "Intimidation",
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"investigation": "Recherche",
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"language": "Langue",
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||
"lockpicking": "Crochetage",
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"notice": "Perception",
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"occult": "Occulte",
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"performance": "Représentation",
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"persuasion": "Persuasion",
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"piloting": "Conduite",
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"psionics": "Psioniques",
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"psionic-ability": "Capacité psionique",
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"research": "Recherche",
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"repair": "Réparation",
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"riding": "Équitation",
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"ritual": "Rituel",
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"science": "Sciences",
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"shooting": "Tir",
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"spellcasting": "Incantation",
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"stealth": "Discrétion",
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"streetwise": "Réseaux",
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"survival": "Survie",
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"swimming": "Natation",
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"taunt": "Sarcasme",
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"thievery": "Filouterie",
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"throwing": "Lancer",
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"tracking": "Pistage",
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"weird-science": "Science Étrange",
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"hide-macro-formula": "Cacher la Formule de la Macro",
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"note-u": "NOTE",
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"note-template-replace": "le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
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"armor-type": "Type d'Armure",
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"area-protected": "Zone Protégée",
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"protection": "Protection",
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||
"protection-stacks": "Cumul",
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"weight": "Poids",
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"description-notes": "Description/Notes",
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"leather": "Cuir",
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"torso": "Torse",
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"total-weight-carried": "Charge Totale Portée",
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"melee-weapons-strength-based-weapons": "Corps à Corps / Armes dépendant de la Force",
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"weapon-type": "Type d'Arme",
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||
"raise": "Relance",
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||
"note-template-formula-replace-clubs": "&{template:soliddamage} peut être remplacé par &{template:clubsdamage}. De plus, le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
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"ranged-weapons-not-strength-based-weapons": "Distance / Armes ne dépendant pas de la Force",
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"rof": "CdT",
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"gear": "Équipement",
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"worn": "Équipé",
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"stashed": "Rangé",
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||
"rippertech": "Rippertech",
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"benefits-side-effects-details": "Bénéfices/Effets Secondaires/Détails",
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"damage-formula": "Formule de Dégâts",
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||
"details": "Détails",
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||
"total-strain": "Strain Total",
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"sailing-ship": "Navire",
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||
"ships-captain": "Capitaine du Navire",
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||
"type-of-ship": "Type de Navire",
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"wounds-u": "BLESSURES",
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||
"acceleration": "Accéleration",
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||
"top-speed": "Vitesse de Pointe",
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"handling": "Maniement",
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||
"crew": "Équipage",
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||
"cargo-slots": "Emplacements de Cargo",
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||
"original-cost": "Coût d'origine",
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"days-at-sea": "Jours en Mer",
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||
"provisions": "Provisions",
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||
"cargo": "Cargo",
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||
"critical-hits": "Coups Critiques",
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"ships-edges": "Atouts du Vaisseau",
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||
"ships-weapons": "Armes du Vaisseau",
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"ships-armaments": "Armement du vaisseau",
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||
"placement": "Placement",
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||
"weapon": "Arme",
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||
"note-template-solid-damage": "&{template:soliddamage} peut être remplacé par &{template:clubsdamage}. De plus, le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
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"ships-crew": "Équipage du Vaisseau",
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||
"name-or-number": "Nom ou #",
|
||
"position": "Position",
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||
"salary": "Salaire",
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||
"shares": "Parts",
|
||
"notes-and-upgrades": "Notes et Améliorations",
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||
"ships-purse-and-misc": "Ship's purse and misc. tidbits for ports of call, etc.",
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||
"flying-ship": "Astronef",
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"size": "Taille",
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||
"char-size": "Taille{{0}}",
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||
"show-size-fields": "Afficher le champ Taille",
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||
"climb": "Manoeuvrabilité",
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||
"energy": "Énergie",
|
||
"total-mod-slots": "Total Mod Slots",
|
||
"used-mod-slots": "Used Mod Slots",
|
||
"ground-vehicle": "Véhicule Terrestre",
|
||
"vehicles-armaments": "Armement du Véhicule",
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||
"name-or-num": "Nom ou #",
|
||
"walker": "Marcheur",
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||
"walkers-armaments": "Armement du Walker",
|
||
"walkers-crew": "Équipage du Walkers",
|
||
"power-armor": "Power Armor",
|
||
"cost": "Coût",
|
||
"ground": "Sol",
|
||
"flight": "Vol",
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||
"swim": "Nage",
|
||
"ranged-armaments": "Armement à distance",
|
||
"note-template-formula-increment": "Le <span> _$0_ </span> représente la première compétence ajoutée. Pour chaque compétence suivante, augmenter le nombre de 1.",
|
||
"miscellaneous-information-related-to-the-vehicle": "Informations diverses sur ce Véhicule.",
|
||
"robots-armor": "Robot Armor",
|
||
"passengers": "Passagers",
|
||
"melee-armaments": "Armement de Corps à Corps",
|
||
"isp-u": "PFI",
|
||
"damaging": "Avec Dégâts",
|
||
"duration": "Durée",
|
||
"roll-dmg": "Jet Dgt",
|
||
"non-damaging": "Sans Dégâts",
|
||
"trappings-notes": "Aspects/Notes",
|
||
"spell-name": "Nom du Sort",
|
||
"spell-range": "Portée du Sort",
|
||
"talismans": "Talismans",
|
||
"talisman": "Talisman",
|
||
"activation-penalty": "Pénalité d'Activation",
|
||
"effects": "Effets",
|
||
"activate": "Activer",
|
||
"effects-notes": "Effets/Notes/...",
|
||
"note-template-unique-repeating-item": "&{template:solidtrait} peut être remplacé par &{template:spadestrait2}. <id> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace \"<id>\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.",
|
||
"note-template-unique-repeating-item-2": "<span> <id> </span> représente l'identifiant unique de chaque objet; Pour trouver cette valeur, assurez-vous que la barre de macro est activée, et glissez-déposez le bouton du Jet vers la barre de macro : l'<id> sera préfixé par un signe moins. Remplace \"<id>\" par la valeur unique affichée sur le bouton dans la barre de macro. Une fois que vous avez l'<id> vous pouvez retirer le bouton de votre barre.",
|
||
"quest-log": "Journal de Quêtes",
|
||
"quest-title": "Titre",
|
||
"boss": "Boss",
|
||
"goal": "But",
|
||
"who-hired-you": "Qui vous emploie?",
|
||
"whats-the-goal-of-the-quest": "Quel est le véritable but de votre quête ?",
|
||
"notes-about-the-quest": "Notes à propos de la quête...",
|
||
"heros-journey": "Aventures du Héros",
|
||
"result": "Resultat",
|
||
"table-event": "Table/Événement",
|
||
"activities": "Activités",
|
||
"exams": "Exams",
|
||
"party-bag": "Sac du Groupe",
|
||
"advancements-taken": "Progressions Prises",
|
||
"advancement": "Progression",
|
||
"advance": "#",
|
||
"roll-results": "Résultats du Jet",
|
||
"modifiers-applied": "Modificateurs Appliqués",
|
||
"situational": "Situationnel",
|
||
"situational-notes": "Notes situationnelles",
|
||
"penalties": "Pénalités",
|
||
"miscellaneous-notes": "Notes Diverses",
|
||
"trait-roll": "Jet de Trait",
|
||
"trait-roll-modifiers": "Modification de Jet de Trait",
|
||
"trait-and-damage-modifiers": "Modification de Jets de Trait Trait et Dégâts",
|
||
"the-drop": "Attaque Surprise !",
|
||
"berserk": "Enragé",
|
||
"wild-attack": "Attaque sauvage",
|
||
"bonuses": "Bonus",
|
||
"api-fields": "Champs API",
|
||
"dealinit-api-script": "Script API DealInit",
|
||
"api-initiative-edge": "API: Atouts d'Initiative",
|
||
"configuration-u": "CONIGURATION",
|
||
"edges-hindrances": "Atouts/Handicaps",
|
||
"dealinit-use": "Les Atouts d'Initiative doivent être listés séparés par une virgule dans un attribut nommé InitEdges. (e.g. Qu,LH)",
|
||
"dealinit-shorthand": "Code des Atouts :",
|
||
"quick": "Vif",
|
||
"level-headed": "Tête Froide",
|
||
"improved-level-headed": "Sang Froid",
|
||
"any-joker-activated": "Tout Atout de Pioche de Joker",
|
||
"enable-nerves-of-steel": "Activer Atouts Nerfs d'Acier et Nerfs d'Acier Trempé.",
|
||
"running-die-type": "Dé de Course",
|
||
"running-die-type-title": "Changer le dé de course d6 en un autre type de dé : Handicaps Boiteux et Obèse, Atouts : Véloce, ou tout modificateur racial",
|
||
"sheet-settings": "Paramètres de la Feuille",
|
||
"backgrounds": "Arrière-Plans",
|
||
"no-background-image": "Pas d'Arrière-Plan",
|
||
"cyberpunk": "Cyberpunk",
|
||
"hellfrost": "Hellfrost",
|
||
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
|
||
"last-parsec": "Dernier Parsec",
|
||
"noir": "Noir",
|
||
"old-map-postsm": "Old Map (PotSM)",
|
||
"old-map": "Old Map",
|
||
"parchment": "Parchemin",
|
||
"rippers": "Rippers",
|
||
"additional-setting-fields": "Champs supplémentaires",
|
||
"rifts": "Rifts",
|
||
"rifts-scifi": "Rifts/Sci Fi",
|
||
"supers": "Supers",
|
||
"superhero": "Super-héros",
|
||
"zombiepocalypse": "Zombiepocalypse",
|
||
"zombie-esque": "Zombie-esque",
|
||
"logos": "Logos",
|
||
"savage-worlds-deluxe": "Savage Worlds Deluxe",
|
||
"zombie-swd": "Zombie SWD",
|
||
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Sanglant)",
|
||
"all-for-one": "Tous pour un",
|
||
"deadlands": "Deadlands",
|
||
"deadlands-noir": "Deadlands : Noir",
|
||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||
"east-texas-university": "East Texas University",
|
||
"interface-zero-20": "Interface zéro 2.0",
|
||
"interface-zero-30": "Interface Zéro 3.0",
|
||
"lankhmar": "Lankhmar",
|
||
"the-last-parsec": "Le dernier Parsec",
|
||
"necessary-evil": "Mal nécessaire",
|
||
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
|
||
"other-miscellaneous-tweaks": "Autres Ajustements Divers",
|
||
"use-dice-drop-down-menus-attributes-skills": "Dés en Menus Déroulants (Attributs & Compétences)",
|
||
"use-dice-drop-down-menus-wilddie": "Dé en Menu Déroulant (Dé Joker)",
|
||
"hide-arcanum-tab": "Cacher l'onglet Arcanes",
|
||
"show-advancements": "Afficher les Progressions (dans l'Onglet Journal)",
|
||
"show-shaken-checkbox": "Afficher la Coche Secoué",
|
||
"show-the-vehicles-tab": "Afficher l'Onglet Véhicule",
|
||
"show-sailing-ship": "Afficher l'Onglet Navire",
|
||
"show-flying-ship": "Afficher l'Onglet Astronef",
|
||
"show-ground-vehicle": "Afficher l'Onglet Véhicule Terrestre",
|
||
"show-power-armor": "Afficher Power Armor",
|
||
"show-robot-armor": "Afficher Robot Armor",
|
||
"show-walker": "Afficher Walker",
|
||
"quest-font-type": "Police pour les Quêtes",
|
||
"default": "Standard",
|
||
"option": "Option",
|
||
"trait-roll-template": "Template de Jet de Trait",
|
||
"no-roll-template": "Aucun Jet",
|
||
"solid-trait-layout": "Layout Contours Pleins",
|
||
"ace-of-spades-trait-layout": "Layout As de Pique",
|
||
"damage-roll-template": "Template de Jet de Dégâts",
|
||
"quick-setting-configuration": "Configuration rapide par Univers",
|
||
"select-a-setting-text": "Choisissez un Univers pour appliquer le paramétrage conseillé pour cet Univers",
|
||
"you-can-also": "Vous Pouvez Aussi",
|
||
"reset-to-default": "Revenir au paramétrage standard",
|
||
"other": "Autres",
|
||
"50-fathoms": "50 Fathoms",
|
||
"deadlands-reloaded": "Deadlands Reloaded",
|
||
"low-life": "Low Life",
|
||
"tour-of-darkness": "Tour of Darkness",
|
||
"additional-derived-stats": "Caractéristiques dérivées supplémentaires",
|
||
"derived-stats": "Caractéristiques Dérivées",
|
||
"scholarship-text": "Used to track a character's scholarship (formerly academics) score. ETU uses this field.",
|
||
"corruption-text": "Utilisé pour suivre le score de Corruption du personnage. Utilisé par Lankhmar.",
|
||
"fame-text": "Utilisé pour suivre la Réputation du personnage. Utilisé par Pirates of the Spanish Main.",
|
||
"glory-text": "Utilisé pour suivre la Gloire d'un personnage. Utilisé par Hellfrost.",
|
||
"grit-text": "Une mesure de la capacité du personnage à supporter des horreurs. Utilisé dans des mondes orientés Horreur, comme Deadlands. C'est une caractéristique dérivée du Rang du personnage.",
|
||
"neural-toughness-text": "Une mesure de la résistance au piratage. Utilisé dans des mondes orientés Cyberpunk, comme Interface Zero 2.0. C'est une caractéristique basée sur la Résistance du personnage.",
|
||
"reason-text": "Mesure la santé d'esprit dans Rippers.",
|
||
"sanity-text": "Utilisé pour suivre la santé mentale d'un personnage. Utilisé dans des mondes orientés Horreur. C'est une caractéristique basée sur (Âme/2)+2.",
|
||
"status-text": "Statut, position sociale du personnage, et l'estime portée au personnage par son entourage. Utilisé par Rippers.",
|
||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||
"street-cred-text": "Utilisé pour mesuré la Réputation du personnage dans la Rue. Base = 2 par Rang du personnage. Utilisé par Interface Zero 2.0 ou tout autre monde orienté Cyberpunk.",
|
||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||
"field-name-replacements": "Changer nom de champs",
|
||
"class-rank": "Classe (Rang)",
|
||
"clams-money": "Clams (Dollars)",
|
||
"wealth": "Richesse",
|
||
"broke": "Fauché",
|
||
"use-the-wealth-system": "Utiliser dé de Richesse",
|
||
"use-smooth-dice": "Smooth Dice",
|
||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||
"40001-othermiscmod": "Fixed a bug where miscellaneous trait and skill modifiers weren't being applied to knowledge/other skills",
|
||
"scholarship-rename": "Renamed the academics derived stat to scholarship for both clarity and SWADE-ETU compatibility",
|
||
"40001-refactor": "Behind the scenes attribute name refactoring",
|
||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||
"40000-typos": "Correction générale des erreurs de typographie",
|
||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||
"interface-zero": "Interface zéro 2.0",
|
||
"code-name-character": "Nom de Code (Nom du Personnage)",
|
||
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
|
||
"clams-money-text": "Replaces 'Dollars' par 'Clams'. Approprié pour Low Life ou tout autre monde où Clams pourrait être un remplacement adéquat pour l'argent.",
|
||
"code-name-character-text": "Utile pour les mondes où le personnage est connu par un nom de code, un nom de superhero ou un pseudo, comme Necessary Evil ou des thèmes d'Espionage. De plus, cela va ajouter un champ Nom Civil.",
|
||
"credits-money-text": "Remplace 'Dollars' par 'Crédits'. Approprié pour Interface Zero ou tout monde futuriste où les Crédits sont devenus monnaie universelle.",
|
||
"credits-money": "Crédits (Dollars)",
|
||
"cybernetics-augmentations-text": "Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular.",
|
||
"cybernetics-augmentations": "Cybernétique (Augmentations)",
|
||
"increased-max-fatigue-text": "Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value.",
|
||
"increased-max-fatigue": "Fatigue Max Augmentée",
|
||
"lankhmar-currency-money-text": "Remplace 'Dollars' par: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Approprié pour le monde Lankhmar: City of Thieves.",
|
||
"lankhmar-currency-money": "Monnaies de Lankhmar (Dollars)",
|
||
"livre-money-text": "Remplace 'Dollars' par 'Livre'. Approprié pour All for One.",
|
||
"livre-money": "Livre (Dollars)",
|
||
"pieces-of-eight-money-text": "Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting.",
|
||
"pieces-of-eight-money": "Pièces de huit (Argent)",
|
||
"origin-of-parahuman-abilities-text": "Change le champ Apparence Physique pour inclure les Origine des Pouvoirs Surhumains. Utilisé par Necessary Evil et autres Mondes de Superheros.",
|
||
"origin-of-parahuman-abilities": "Origine des Pouvoirs Surhumains",
|
||
"ppe-power-points-text": "Remplace 'Points de Pouvoirs' par PPE (Potential Psychic Energy) pour Rifts",
|
||
"ppe-power-points": "PPE (Points de Pouvoir)",
|
||
"power-type": "Types de Pouvoirs",
|
||
"miracles-text": "Remplace Pouvoirs par Miracles. Utilisé pour les personnages utilisant la magie divine.",
|
||
"miracles": "Miracles",
|
||
"miracle": "Miracle",
|
||
"psionics-text": "Remplace Pouvoirs par Psionics. Utilisé pour les personnages utilisant des Pouvoirs Psi.",
|
||
"spells-text": "Remplace Pouvoirs par Sorts. Utilisé par les personnages utilisant la magie traditionnelle.",
|
||
"spells": "Sorts",
|
||
"spell": "Sort",
|
||
"rituals-text": "Remplace Pouvoirs par Rituels. Utilisé par les personnages ou mondes (comme ETU) dont les pouvoirs sur de nature rituelles.",
|
||
"rituals": "Rituels",
|
||
"weird-science-gadgets-text": "Remplace Pouvoirs par Science Étrange. Utilisé par les personnages dont la magie passe par la création de Gadgets ou Machines comme les Savants Fous de Deadlands.",
|
||
"weird-science-gadgets": "Gadgets",
|
||
"weird-science-gadget": "Weird Science Gadget",
|
||
"species-race-text": "Utilisé dans des mondes de Science Fiction comme The Last Parsec, où les Races sont appelées Espèces.",
|
||
"species-race": "Espèce (Race)",
|
||
"threat-rating-rank-text": "Change the Rank designation to Threat Rating ala Necessary Evil.",
|
||
"threat-rating-rank": "Threat Rating (Rank)",
|
||
"activities-and-exams-text": "Show fields to record Activities and Exams. Used in ETU.",
|
||
"activities-and-exams": "Activités & Examens",
|
||
"archetype-text": "L'archétype du personnage. Utilisé dans des univers comme All for One.",
|
||
"augmentations-text": "Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devices.",
|
||
"augmentations": "Augmentations",
|
||
"burn-text": "Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts.",
|
||
"engrams-text": "Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0",
|
||
"fencing-styles-schools-text": "Style et Écoles d'Escrime fournissent au personnage des bonus selon le style utilisé. Cette règle est utilisée dans All For One",
|
||
"home-world-text": "Peut être utilisé pour les campagnes de science fiction comme The last parsec, etc.",
|
||
"home-world": "Home World",
|
||
"heros-journey-text": "Hero's Journey as found in Rifts.",
|
||
"iconic-framework-text": "Used for Rifts to capture a character's iconic framework, if one exists.",
|
||
"inner-strength-points-text": "Ajoute les PFI (Points de force intérieure) que l'on trouve dans Rifts. Cela fait partie de la section Arcane de la feuille.",
|
||
"inner-strength-points": "Points de force intérieure (PFI)",
|
||
"internal-repair-system-charges-text": "Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework.",
|
||
"internal-repair-system-charges": "Internal Repair System Charges",
|
||
"languages-text": "Can be used for any setting where Languages are known and no Knowledge skills is required",
|
||
"max-load-modifier-text": "Enable the Max Load to be modified by a flat bonus/penalty",
|
||
"minor-major-text": "Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed.",
|
||
"minor-major": "Mineur/Majeur",
|
||
"motivation-text": "Motivation can be used in settings where the character's motivation is important, such All for One.",
|
||
"occupation-text": "Can be used for any setting where a character's occupation is important.",
|
||
"permanent-injuries-text": "Enregistre les blessures permanentes du personnage.",
|
||
"rippertech-text": "'Add Rippertech to the equipment section. Appropriate for Rippers",
|
||
"ship-name-text": "Can be used for any setting where the characters may have a ship of some sort.",
|
||
"ship-name": "Nom du vaisseau",
|
||
"talismans-text": "Afficher la section Talismans",
|
||
"tap-readout-text": "Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0",
|
||
"worst-nightmare-text": "Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true.",
|
||
"initialize-statblock": "Initialize Statblock",
|
||
"wild-card-icon": "Icône de Joker",
|
||
"optional-and-homebrew-rules": "Règles maison et optionelles",
|
||
"variable-bonus-damage-die-text": "Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only.",
|
||
"variable-bonus-damage-die": "Variable Bonus Damage die type",
|
||
"power-pointless": "Système de magie sans points de pouvoir",
|
||
"skill-specialization": "Spécialisation de compétence",
|
||
"roll-for-extra-xp-remaining-text": "Roll for extra experience based on the Bennies remaining",
|
||
"roll-for-extra-xp-remaining": "Roll for extra XP for remaining Bennies",
|
||
"roll-for-extra-xp-left-text": "Roll for extra experience based on the Bennies used",
|
||
"roll-for-extra-xp-left": "Roll for extra XP for Bennies used",
|
||
"release-notes": "Notes de publication",
|
||
"under-construction": "En cours de Construction",
|
||
"attack-options": "Options d’attaque",
|
||
"attack": "Attaque",
|
||
"defense-options": "Options de Défense",
|
||
"defend": "Défendre",
|
||
"misc-options": "Options diverses",
|
||
"melee-attack-options": "Options d’attaque de mêlée",
|
||
"attack-option": "Option d’attaque",
|
||
"why-do-it": "Pourquoi le faire",
|
||
"called-shot": "Tir Précis",
|
||
"called-shot-text": "You can deal additional damage to your opponent, but penalties apply to Fighting.",
|
||
"head-vitals-mod": "Head/Vitals: -4 to hit, +4 Damage",
|
||
"limb-mod": "Limb: -2 to hit, +2 Damage",
|
||
"small-target-mod": "Petite cible : -4 au toucher, Dégâts spéciaux",
|
||
"tiny-target-mod": "Tiny Target: -6 to hit, Special Damage",
|
||
"disarm": "Désarmer",
|
||
"disarm-text": "Désarme votre adversaire, requiert un coup précis.",
|
||
"draw-n-attack": "Dégainer & Attaquer",
|
||
"draw-n-attack-text": "Get a jab in quickly. -2 to Fighting.",
|
||
"the-drop-text": "You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.",
|
||
"finishing-move": "Finishing Move (insta-kill)",
|
||
"finishing-move-text": "L’ennemi est totalement impuissant et doit être retiré.",
|
||
"frenzy": "Frénésie",
|
||
"frenzy-text": "Placer deux attaques avec la même arme. Requiert un Atout.",
|
||
"gang-up": "Surnombre",
|
||
"gang-up-text": "La force du nombre. +1 en Combat par allié, max +4",
|
||
"grappling": "Aggriper",
|
||
"grappling-text": "Pour ne pas tuer, mais maîtriser son adversaire.",
|
||
"improvised-weapon": "Arme Improvisée",
|
||
"improvised-weapon-text": "Besoin d'une arme ? Prends ce qui te passe sous la main. -1 à Combat et Parade",
|
||
"multi-action": "Action Multiple",
|
||
"multi-action-text": "You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.",
|
||
"non-lethal-damage": "Dégâts Non-Létaux",
|
||
"non-lethal-damage-text": "You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.",
|
||
"off-hand-attack": "Attaque avec Main non-directrice",
|
||
"off-hand-attack-text": "Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting",
|
||
"push": "Pousser",
|
||
"push-text": "You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2 inches.",
|
||
"rapid-attack": "Attaque Rapide",
|
||
"rapid-attack-text": "You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
||
"touch-attack": "Attaquer pour Toucher",
|
||
"touch-attack-text": "You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting",
|
||
"use-two-weapons": "Utiliser deux armes",
|
||
"use-two-weapons-text": "You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)",
|
||
"unarmed-defender": "Défenseur désarmé.",
|
||
"unarmed-defender-text": "Votre adversaire n'a pas d'arme, il subit -2 à sa parade.",
|
||
"wild-attack-text": "Vous devez mettre l'ennemi à terre, donc donnez tout ce que vous avez. +2 au Combat et aux dommages. -2 à la parade.",
|
||
"ranged-attack-options": "Options d’attaque à distance",
|
||
"aim": "Viser",
|
||
"aim-text": "Améliore vos chances de toucher vos adversaires. +2 à Lancer/Tir (1 round pour viser).",
|
||
"double-tap": "Double-tap",
|
||
"double-tap-text": "Tire comme un flic! +1 au Tir, dépense 2 balles",
|
||
"firing-blind": "Tir aveugle",
|
||
"firing-blind-text": "You know someone is 'there,' but you can't see them. -4 to Shooting/Throwing",
|
||
"full-auto": "Full Auto",
|
||
"full-auto-text": "You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.",
|
||
"rapid-attack-fanning-the-hammer": "Rapid Attack/Fanning the Hammer",
|
||
"rapid-attack-fanning-the-hammer-text": "You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action",
|
||
"suppressive-fire": "Tir de suppression",
|
||
"suppressive-fire-text": "You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.",
|
||
"three-round-burst": "Three Round Burst",
|
||
"three-round-burst-text": "Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets",
|
||
"cover": "Couverture",
|
||
"cover-text": "You're getting attack and don't have enough armor—or you just don't want to get hit.",
|
||
"cover-light-mod": "Légère : l'attaquant subit -1 pour toucher",
|
||
"cover-medium-mod": "Moyenne : l'attaquant subit -2 pour toucher",
|
||
"cover-heavy-mod": "Grande : l'attaquant subit -4 pour toucher",
|
||
"cover-total-mod": "Complète : l'attaquant subit -6 pour toucher",
|
||
"defend-text": "Vous voulez vous retirer du corps à corps, ou simplement éviter d'être toucher ? +2 en Parade et Allure divisée par deux.",
|
||
"full-defense": "Défense Totale",
|
||
"full-defense-text": "You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.",
|
||
"illumination": "Luminosité",
|
||
"illumination-text": "Your opponent can see you too easily—make it dark!",
|
||
"ill-dim-mod": "Pénombre : l'attaquant subit -1 pour toucher",
|
||
"ill-dark-mod": "Obscurité : l'attaquant subit -2 pour toucher",
|
||
"ill-pitch-mod": "Ténèbres : l'attaquant subit -4 pour toucher",
|
||
"ill-turn-on": "Si vous subissez ces pénalités, allumez la lumière ...",
|
||
"prone": "A terre",
|
||
"prone-text": "Make yourself harder to hit when being shot at: in most instances functions as medium cover.",
|
||
"prone-melee-text": "Just don't go prone in Melee...-2 to Parry and Fighting.",
|
||
"withdraw": "Se retirer",
|
||
"withdraw-text": "Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.",
|
||
"movement": "Mouvement",
|
||
"movement-text": "Reste pas là ! Bouge un peu !",
|
||
"move-crawling-text": "Ramper: 2 cases par tour, et compte comme à terre contre les attaques à distance.",
|
||
"move-crouching-text": "S'accroupier: move at half pace, ranged attacks suffer -1.",
|
||
"move-walking-text": "Marcher : votre allure en tant qu'action gratuite.",
|
||
"move-running-text": "Courir : Allure plus dé de cours (+1d6) pour une action simple.",
|
||
"move-jumping-text": "Sauter : Saut en avant d'1 case (départ arrêté), ou de 2 cases avec élan. Un succès en Force, ajoute 1 case.",
|
||
"move-go-prone-text": "Se jeter à terre : fall prone at any time during your action. Getting up costs 2 inches of movement.",
|
||
"test-of-wills": "Épreuves de Volonté",
|
||
"test-of-wills-text": "You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.",
|
||
"tricks": "Ruses",
|
||
"tricks-text": "Votre adversaire n'est pas aussi agile ou aussi brillant que vous. Une petite Ruse d'Agilité ou d'Intellect : Succes et il subit -2 à la Parade jusqu'à sa prochaine action, avec une Relance il est aussi Secoué.",
|
||
"special-abilities": "Capacité Spéciales",
|
||
"notemplateagility": "tente d'être agile et jette",
|
||
"notemplatefaith": "implore et jette",
|
||
"notemplateguts": "tente d'avoir un peu de tripes et jette",
|
||
"notemplatestealth": "tente d'être discret et jette",
|
||
"notemplateunskilled": "tente de ne pas merder et jette",
|
||
"notemplatefighting": "tente de toucher quelque chose et jette",
|
||
"notemplatefencing": "tente de toucher quelque chose, en escrime, et jette",
|
||
"notemplateboating": "tente de naviguer et jette",
|
||
"notemplatepilot": "tente de piloter à",
|
||
"notemplateclimbing": "tente de grimper et jette",
|
||
"notemplatedriving": "tente de conduire et jette",
|
||
"notemplatedrivinga": "tente de conduire un(e)",
|
||
"notemplateandrolls": "et jette",
|
||
"notemplategambling": "tente de jouer et jette",
|
||
"notemplatehealing": "tente de soigner et jette",
|
||
"notemplateintimidation": "tente d'intimer et jette",
|
||
"notemplateinvestigation": "tente de trouver et jette",
|
||
"notemplatelockpicking": "tente de crocheter et jette",
|
||
"notemplatenotice": "scrute et jette",
|
||
"notemplatepersuasion": "tente de persuader et jette",
|
||
"notemplatepiloting": "tente de piloter et jette",
|
||
"notemplatepsionics": "essaie un pouvoir Psionics et jette",
|
||
"notemplaterepair": "tente de réparer et jette",
|
||
"notemplatesmarts": "tente de briller et jette",
|
||
"notemplatespirit": "tente d'être spirituel et jette",
|
||
"notemplatestrength": "tente d'être fort et jette",
|
||
"notemplatevigor": "tente d'être vigoureux et jette",
|
||
"notemplateunshaken": "jette pour reprendre ses esprits et obtient",
|
||
"notemplateriding": "tente de chevaucher et jette",
|
||
"notemplateshooting": "tente de tirer et jette",
|
||
"notemplateshootings": "tente de tirer sur quelque chose et jette",
|
||
"notemplatespellcasting": "tente d'incanter et jette",
|
||
"notemplatestreetwise": "tente d'activer ses réseaux et jette",
|
||
"notemplatesurvival": "tente de survivre et jette",
|
||
"notemplateswimming": "tente de nager et jette",
|
||
"notemplatetaunt": "tente de se moquer et jette",
|
||
"notemplatethrowing": "tente de lancer et jette",
|
||
"notemplatetracking": "tente de pister et jette",
|
||
"notemplatecustomskill": "tente de faire quelque chose avec ",
|
||
"notemplatedamage": "tente d'endommager avec un(e)",
|
||
"notemplateactivatetalisman": "tente d'activer le talisman",
|
||
"notemplatetalismanrolls": "et jette",
|
||
"notemplatedamagethe": "tente d'endommager avec le sort",
|
||
"notemplatespellrolls": "et jette",
|
||
"notemplateritual": "tente un rituel et jette",
|
||
"notemplatethrowings": "tente de lancer quelque chose et jette",
|
||
"notemplatetrackings": "tente de pister quelque chose and rolls",
|
||
"notemplateweirdscience": "tente d'activer sa science étrange et jette",
|
||
"notemplateruns": "court",
|
||
"notemplateinches": "cases",
|
||
"community-property-money": "Richesses et Biens du Groupe",
|
||
"trappings-notes-components-preptime": "Aspects/Notes/Composants/Temps de Préparation/...",
|
||
"bow": "Arc",
|
||
"att-mod-description": "Modificateurs venant d'atouts, handicaps, etc.",
|
||
"agl-u": "(AGI)",
|
||
"sma-u": "(INT)",
|
||
"spi-u": "(ÂME)",
|
||
"str-u": "(FOR)",
|
||
"vig-u": "(VIG)",
|
||
"fencingstyle": "Style d'escrime",
|
||
"fencing-info": "Fencing School Information",
|
||
"linked-attribute": "Attribut lié",
|
||
"hindrance-desc": "Description/détails",
|
||
"whisper-hindrance": "Murmurer description",
|
||
"edge-desc": "Description/détails",
|
||
"whisper-edge": "Murmurer description",
|
||
"edge-type": "Type/Pris à ...",
|
||
"advancements": "Progressions",
|
||
"shaken": "Secoué",
|
||
"incapacitated-abbr": "Inc",
|
||
"incapacitated": "Incapacité",
|
||
"iron-tiks": "Tiks",
|
||
"silver-smerduks": "Smerduks",
|
||
"money": "Argent",
|
||
"pieces-of-eight": "Pieces of Eight",
|
||
"money-clams": "Clams",
|
||
"money-credits": "Crédits",
|
||
"money-lankhmar": "Monnaie de Lankhmar",
|
||
"livre": "Livre",
|
||
"rules-modifications": "Rules Modifications",
|
||
"variable-bonus-damage": "Bonus de dégâts variable",
|
||
"variable-bonus-damage-raise-based": "Bonus dégâts variable (selon Relances)",
|
||
"variable-bonus-damage-edge-based": "Bonus dégâts variable (selon Atouts)",
|
||
"no-power-points": "Pas de points de pouvoirs",
|
||
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
|
||
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
|
||
"use-xp": "Utiliser XP",
|
||
"manually-set-rank": "Rang sélectionné manuellement",
|
||
"use-charisma": "Utiliser Charisme",
|
||
"use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition",
|
||
"rate-of-fire-abbr": "CdT",
|
||
"weight-abbr": "Pds",
|
||
"number-of-shots-shortened": "Coups",
|
||
"weapons": "Armes",
|
||
"attack-and-damage-abbr": "Att+Dgt",
|
||
"multi-attack-and-damage-abbr": "Att<sup>x</sup>+Dgt",
|
||
"damage-only": "Dégâts seuls",
|
||
"button-behavior": "Bouton action",
|
||
"head": "Tête",
|
||
"torso-plus-arms": "Torse+Bras",
|
||
"torso-plus-legs": "Torse+Jambes",
|
||
"torso-plus-arms-plus-legs": "Torse+Bras+Jambes",
|
||
"arms": "Bras",
|
||
"legs": "Jambes",
|
||
"full-body": "Corps complet",
|
||
"yes": "Oui",
|
||
"no": "Non",
|
||
"total-armor-weight-carried": "Poids total armures",
|
||
"not-applicable-abbr": "N/A",
|
||
"extra": "Extra",
|
||
"distracted": "Distrait",
|
||
"vulnerable": "Vulnérable",
|
||
"stunned": "Assommé",
|
||
"armor-piercing-abbr-u": "PA",
|
||
"strength-abbr": "For",
|
||
"agility-abbr": "Agi",
|
||
"smarts-abbr": "Int",
|
||
"spirit-abbr": "Âme",
|
||
"vigor-abbr": "Vig",
|
||
"total-weapon-weight-carried": "Poids total armes",
|
||
"total-gear-weight-carried": "Poids total équipement",
|
||
"powers": "Pouvoirs",
|
||
"power": "Pouvoir",
|
||
"ab-section-header": "Intitulé de la section Pouvoirs : ",
|
||
"ab-column-header": "Column Header: ",
|
||
"ab-pp": "Abbréviation pour Points de Pouvoir : ",
|
||
"ab-name": "Arcane : ",
|
||
"ab-pp-name": "Nom pour Points de Pouvoirs : ",
|
||
"ab-color-indicator": "Couleur d'arcane : ",
|
||
"invested": "investis",
|
||
"power-point-abbr-u": "PP",
|
||
"power-point-abbr-u-invested": "PP Investis",
|
||
"power-points": "Points de Pouvoir",
|
||
"potential-psychic-energy-abbr-u": "PPE",
|
||
"skill-only": "Compétence seule",
|
||
"enable": "Enable",
|
||
"augmentation": "Augmentation",
|
||
"experience-points-abbr-u-advances": "XP (Progression)",
|
||
"experience-points-text": "Compter les XP plutôt que les progressions.",
|
||
"experience-points-abbr-u": "XP",
|
||
"advances": "Progressions",
|
||
"class": "Classe",
|
||
"threat": "Menace",
|
||
"conviction": "Conviction",
|
||
"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
|
||
"use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Encombrement SWADE",
|
||
"use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Encombrement SWEX",
|
||
"dice-singular-type-delta": "Die Type Delta",
|
||
"ignore-encumbrance": "Ignorer l'encombrement",
|
||
"show-modifiers": "Afficher modificateurs",
|
||
"prompt-modifiers-text": "Demander saisie modificateurs suppl.",
|
||
"show-load-and-encumbrance": "Afficher la charge et l'encombrement",
|
||
"miscellaneous-abbr-trait-modifier-plural-singular": "Modificateurs de traits suppl.",
|
||
"miscellaneous-abbr-damage-modifier-plural-singular": "Modificateurs de dégâts suppl.",
|
||
"physical-appearance-personal-history": "Apparence physique + Histoire Personnelle",
|
||
"physical-appearance-personal-history-parahuman-origin": "Apparence physique + Histoire Personnelle + Origines des capacités parahumaines",
|
||
"show-background-description": "Afficher Background et Description",
|
||
"show-party-bag": "Afficher Sac du Groupe",
|
||
"show-quest-log": "Afficher Journal de Quêtes",
|
||
"other-sheet-tweaks": "Autres ajustements personnalisés",
|
||
"power-type-desc": "Cocher pour utiliser un libellé personnalisé pour les Pouvoirs, e.g. Miracles, Sortilèges, etc.",
|
||
"custom-power-label-text": "Remplace le libellé 'Pouvoir' par celui-ci :",
|
||
"enter-custom-power-label": "Saisir le libellé personnalisé",
|
||
"bonus-damage-die-type": "Bonus de dégâts",
|
||
"show-notes-with-roll": "Afficher notes sur le jet",
|
||
"captain": "Capitaine",
|
||
"ship-type": "Ship Type",
|
||
"pay": "Pay",
|
||
"vehicle-manufacturer": "Constructeur du véhicule",
|
||
"driver": "Conducteur",
|
||
"vehicle-type": "Type de véhicule",
|
||
"walker-type": "Walker Type",
|
||
"flying-vehicle": "Véhicule volant",
|
||
"vehicle-name": "Nom du véhicule",
|
||
"armaments": "Armements",
|
||
"walker-name": "Walker Name",
|
||
"cybernetics": "Cybernétiques",
|
||
"cybernetic-enhancement": "Cybernetic Enhancement",
|
||
"whisper-all-rolls-to-gm": "Murmurer tous les jets au MJ",
|
||
"whisper-roll-to-gm": "Murmurer au MJ",
|
||
"version": "Version",
|
||
"the": "Le logo",
|
||
"logo-info": " est une marque de ",
|
||
"main-character-view": "Informations principales",
|
||
"journal-and-other-info": "Journal et autres",
|
||
"sheet-configuration": "Configuration",
|
||
"sheet-documentation": "Documentation",
|
||
"documentation": "Documentation",
|
||
"changes-this-release": "Changements dans cette version :",
|
||
"complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
|
||
"about-half-the-size": "la feuille fait à peu près la moitié de son ancienne taille",
|
||
"complete-visual-redesign": "Complete visual redesign",
|
||
"layout-more-streamlined": "This layout should be more streamlined",
|
||
"commonly-used-features-on-one-page": "The most commonly used features on one page",
|
||
"moved-from-configuration": "Moved some things from the configuration page for ease of use",
|
||
"running-die-on-main-page": "The Running Die can now be changed on the main page",
|
||
"nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
|
||
"skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
|
||
"savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
|
||
"insheet-documentation": "In-sheet documentation",
|
||
"built-out-over-time": "This will be built out over time",
|
||
"used-with-permission-visit-website": "Used with permission. Visit their website at",
|
||
"all-for-one-logo-info": "logo © 2016 Triple Ace Games Ltd. All for One: Régime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
|
||
"rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
|
||
"traits": "Traits",
|
||
"health-and-derived-stats": "Health and Derived Stats",
|
||
"intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
|
||
"intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
|
||
"cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
|
||
"hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
|
||
"intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the <em>Savage Worlds Deluxe</em> and <em>Savage Worlds Adventure Edition</em> Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
|
||
"maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
|
||
"maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The "always" visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
|
||
"maincv-p3v1": "If the Attribute section is "hidden" a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
|
||
"maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
|
||
"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class="sheet-pictos">x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting "All" will check all the skills to be shown, selecting "Core Skills" will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class="sheet-pictos">2<span> to close the panel.",
|
||
"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
|
||
"maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
|
||
"maincv-p8-v1": "<strong>A Note on Toughness:</strong> The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
|
||
"maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
|
||
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
|
||
"maincv-p11-v1": "<strong>Note:</strong> While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
|
||
"maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
|
||
"config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
|
||
"config-p2v1": "There are 8 groupings of configurations. They are:",
|
||
"quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
|
||
"background-explanation": "Select a more theme appropriate background for your character sheet.",
|
||
"select-a-different-logo": "Select a different logo",
|
||
"hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
|
||
"configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
|
||
"configure-api-settings": "Configure API settings",
|
||
"etcetera-abbr": "Etc.",
|
||
"dont-use-power-points": "Don't use Power Points",
|
||
"use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
|
||
"use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
|
||
"doc-p1v1": "Documentation page info coming soon",
|
||
"release-p1v1": "Release Notes page info coming soon",
|
||
"journal-p1v1": "Journal page info coming soon",
|
||
"vehicle-p1v1": "Vehicles page info coming soon",
|
||
"unshake": "Récupérer",
|
||
"unshake-desc1": "tente de récupérer (Âme",
|
||
"unshake-desc2": "Joker",
|
||
"unshake-desc3": "et",
|
||
"unshake-desc4": "réussit ",
|
||
"unshake-desc5": "peut agir maintenant",
|
||
"unshake-desc6": "échoue",
|
||
"show-unshake-button": "Afficher bouton Récupérer (état Secoué)",
|
||
"soak": "Encaisser",
|
||
"show-soak-button": "Afficher button Encaisser",
|
||
"item": "Objet",
|
||
"trappings": "Aspects",
|
||
"plus-the-next": "plus les N jets suivants :",
|
||
"reduce-wound-modifiers": "Réduction Pénalité de Blessures",
|
||
"increase-wound-modifiers": "Augmentation Pénalité de Blessures",
|
||
"maximum-wound-modifiers": "Modificateur de Blessures Max",
|
||
"wound-modifiers": "Modificateurs de Blessures",
|
||
"fatigue-modifiers": "Fatigue Modifiers",
|
||
"reduce": "Réduit",
|
||
"increase": "Augmente",
|
||
"maximum": "Maximum",
|
||
"roll-extra-xp-for-bennies": "XP Bonus pour jetons non/dépensés",
|
||
"weirdscience": "Science étrange",
|
||
"bug-fixes": "Correctifs",
|
||
"sheet-enhancements": "Améliorations",
|
||
"useability-enhancements": "Ergonomie",
|
||
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
|
||
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
|
||
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
|
||
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
|
||
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
|
||
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
|
||
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
|
||
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
|
||
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
|
||
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
|
||
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
|
||
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
|
||
"unshake-button": "Added an Unshake button",
|
||
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
|
||
"chat-out-button-for-spells": "Added Chat Output button for Spells",
|
||
"rate-of-fire-support": "Rate of Fire support",
|
||
"decimal-points-for-money": "Decimal points can be used in the Money field",
|
||
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
|
||
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
|
||
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
|
||
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
|
||
"separate-field-for-power-trappings": "Separate field for power Trappings",
|
||
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
|
||
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
|
||
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
|
||
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
|
||
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
|
||
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
|
||
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
|
||
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
|
||
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
|
||
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
|
||
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
|
||
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
|
||
"maincv-p17-v1": "<em>Auto-fire</em>",
|
||
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
|
||
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
|
||
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
|
||
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
|
||
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.",
|
||
"use-wealth-modifier-field": "Modificateur au jet de Richesse",
|
||
"change-skill-names": "Compétences disponibles dans votre Univers",
|
||
"change-skills-explained": "Cochez les compétences disponibles dans votre univers, et renommez les au besoin. Les compétences non cochées ici ne sont pas affichées dans la boite de sélection de compétences de la fiche du personne. Toutefois, les compétences déjà listées sur la fiche, y restent. Combat ne peut pas être retiré, la compétence est obligatoire (utilisée pour la Parade). Vous pouvez cependant la renommer (Bagarre, Baston, ...).",
|
||
"skills-can-be-named-anything": "Skills can be named anything you like.",
|
||
"changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet",
|
||
"internationalization-expansion": "Various items were missing or had malformed data-i18n tags.",
|
||
"thanks-gronyon-for-your-help": "merci-gronyon-pour-ton-aide",
|
||
"ability-to-rename-skills": "Ability to rename skills",
|
||
"nerves-of-steel-type-functionality-for-fatigue": "Nerves of Steel type functionality for Fatigue",
|
||
"wealth-modifier-for-wealth-rolls": "Wealth modifier for Wealth Rolls",
|
||
"extra-config": "The Extra option sets new characters to default as Extras, instead of Wild Cards.",
|
||
"dont-use": "Don't Use",
|
||
"none-of-these": "Aucun de ceux-là",
|
||
"sheet-background": "Fond de la feuille",
|
||
"sheet-logo": "logo de la feuille",
|
||
"show-scholarship": "Show Scholarship (Formerly the Academics Derived Stat)",
|
||
"money-label": "Money Label",
|
||
"use-class-for-etuu": "Use Class for ETU",
|
||
"use-origin-of-parahuman-abilities": "Use Origin of Parahuman Abilities",
|
||
"use-ppe-u": "Use PPE",
|
||
"use-threat-rating": "Use Threat Rating",
|
||
"hide-powers-desc": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.",
|
||
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.",
|
||
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.",
|
||
"wild-card-icon-desc": "Select the Wild Card icon to be used in the Stat Block output.",
|
||
"no-power-points-desc": "Check this box to not use Power Points with the Arcane Backgrounds.",
|
||
"variable-bonus-damage-desc": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.",
|
||
"skill-spec-desc": "Check this box to use the Skill Specialization Setting Rule.",
|
||
"extra-xp-desc": "Enables the button for rolling for extra XP based on unspent/spent bennies.",
|
||
"quick-settings-desc": "Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.",
|
||
"sheet-background-desc": "Select the character sheet background you'd like for your game.",
|
||
"sheet-logo-desc": "Select the character sheet setting logo you'd like for your game.",
|
||
"show-scholarship-desc": "Check this box to use Scholarship (formerly the Academics Derived Stat.)",
|
||
"show-corruption": "Show Corruption",
|
||
"show-corruption-desc": "Check this box to use the Corruption Stat.",
|
||
"show-fame": "Show Fame",
|
||
"show-fame-desc": "Check this box to use the Fame Stat.",
|
||
"show-firewall": "Show Firewall",
|
||
"show-firewall-desc": "Check this box to use the Firewall Stat.",
|
||
"show-glory": "Show Glory",
|
||
"show-glor-desc": "Check this box to use the Glory Stat.",
|
||
"show-grit": "Show Grit",
|
||
"grit-desc": "Check this box to use the Grit Stat.",
|
||
"show-neural-toughness": "Show Neural Toughness",
|
||
"show-nt-desc": "Check this box to use the Neural Toughness Stat.",
|
||
"show-reason": "Show Reason",
|
||
"show-reason-desc": "Check this box to use the Neural Toughness Stat.",
|
||
"show-sanity": "Afficher la santé mentale",
|
||
"show-sanity-desc": "Check this box to use the Sanity Stat.",
|
||
"show-size-desc": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.",
|
||
"show-status": "Show Status",
|
||
"show-status-desc": "Check this box to use the Status Stat.",
|
||
"show-strain": "Show Strain",
|
||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||
"show-street-cred": "Show Street Cred",
|
||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||
"use-code-name": "Use Code Name",
|
||
"use-code-name-desc": "Check this box to change the Character Name label to Code Name.",
|
||
"use-cybernetics": "Use Cybernetics",
|
||
"use-cybernetics-desc": "Check this box to change the Augmentations label to Cybernetics.",
|
||
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophmore instead of Novice).",
|
||
"parahuman-origin-desc": "Check this box to show where to enter a character's origin of parahuman abilities.",
|
||
"use-ppe-desc": "Check this box to change the Power Points label to PPE.",
|
||
"use-threat-rating-desc": "Check this box to change the Rank label to Threat Rating.",
|
||
"use-species": "Utiliser les espèces",
|
||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||
"show-activities-and-exams": "Show Activities & Exams",
|
||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||
"show-archetypes": "Show Arhcetype",
|
||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||
"show-burn": "Show Burn",
|
||
"show-burn-desc": "Check this box to show the Burn field.",
|
||
"show-engrams": "Show Engrams",
|
||
"show-engrams-desc": "Check this box to show the Engrams section.",
|
||
"show-fencing-styles-n-schools": "Show Fencing Styles & Schools",
|
||
"show-fencing-desc": "Check this box to show the Fencing Styles & Schools fields under Fighting.",
|
||
"show-homeworld": "Show Homeworld",
|
||
"show-homeworld-desc": "Check this box to show the Homeworld field.",
|
||
"show-heros-journey": "Show Hero's Journey",
|
||
"show-heros-journey-desc": "Check this box to show the Hero's Journey field.",
|
||
"show-iconic-framework": "Show Iconic Framework",
|
||
"show-iconic-framework-desk": "Check this box to show the Iconic Framework field.",
|
||
"show-internal-strength-points-isp-u": "Show Internal Strength Points (ISP)",
|
||
"show-isp-desc": "Check this box to show the ISP field.",
|
||
"show-internal-system-charges": "Show Internal System Charges",
|
||
"show-isc-desc": "Check this box to show the Internal System Charges field.",
|
||
"show-load-desc": "Check this box to show the Load and Encumbrance information. This will appear below the derived stats.",
|
||
"show-majors-minors": "Show Majors/Minors",
|
||
"show-majors-desc": "Check this box to show the Major/Minor (i.e. typically used for ETU) field.",
|
||
"show-motivation": "Show Motivation",
|
||
"show-motivation-desc": "Check this box to show the Motivation field.",
|
||
"show-occupation": "Show Occupation",
|
||
"show-occupation-desc": "Check this box to show the Occupation field.",
|
||
"show-tap-readout": "Show TAP Readout",
|
||
"show-tap-desc": "Check this box to show the TAP Readout section.",
|
||
"show-worst-nightmare": "Show Words Nightmare",
|
||
"show-nightmare-desc": "Check this box to show the Worst Nightmare field.",
|
||
"power-armor-bug": "Power Armor and Robot Armor Strength rolls (including Damage) were incorrect",
|
||
"config-window-bug": "Configuration Window had sections with odd displays for some users",
|
||
"armor-stacking-bug": "Armor stacking wasn’t working when all Protection values were 1",
|
||
"fatiguemod-bug": "Many rolls were getting an error due to fatigueMod not being found",
|
||
"vigor-failed-bug": "Vigor roll failed when Attributes were collapsed",
|
||
"agility-roll-bug": "Agility roll was odd when Attributes were collapsed",
|
||
"occult-roll-bug": "Occult rolls had an error",
|
||
"injury-roll": "Injury Roll",
|
||
"use-gritty-damage": "Use Gritty Damage",
|
||
"move-advances-to-journal-tab": "Déplacer progressions vers le Journal",
|
||
"running-text-before-number": "parcourt jusqu'à",
|
||
"running-text-after-number": "cases",
|
||
"pace-ignores-wounds": "Les blessures ne réduisent pas l'allure",
|
||
"wild-card-icon-info": "Wild Card Icon can be up to two (2) characters, including unicode. Some examples include (copy/paste from below):",
|
||
"racial": "Racial",
|
||
"robot-armor-wasn't-working": "Robot Armor Weapon wasn't working",
|
||
"running-roll-output-wasnt-display-properly": "Running Roll output wasn't displaying properly",
|
||
"wounds-werent-reducing-pace": "Wounds weren't reducing Pace",
|
||
"support-for-gritty-damage": "Support for Gritty Damage (see documentation tab for details)",
|
||
"option-to-move-advancements-to-journal": "Option to move Advancements to the Journal Tab",
|
||
"setting-to-allow-pace-to-ignore-wounds": "Setting to allow Pace to ignore Wounds",
|
||
"option-for-custom-wild-card-icon": "Option for custom Wild Card Icon (supports unicode characters)",
|
||
"statblock-output-button": "Statblock Output button",
|
||
"gritty-damage-description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.",
|
||
"injury-table-description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.",
|
||
"rename-skill-fighting": "Renommer : Combat",
|
||
"rename-skill-academics": "Renommer : Sciences humaines",
|
||
"rename-skill-athletics": "Renommer : Athlétisme",
|
||
"rename-skill-battle": "Renommer : Batailles",
|
||
"rename-skill-boating": "Renommer : Navigation",
|
||
"rename-skill-climbing": "Renommer : Escalade",
|
||
"rename-skill-commonknowledge": "Rename : Common Knowledge",
|
||
"rename-skill-driving": "Renommer : Pilotage",
|
||
"rename-skill-electronics": "Renommer : Électronique",
|
||
"rename-skill-faith": "Renommer : Foi",
|
||
"rename-skill-focus": "Renommer : Focus",
|
||
"rename-skill-gambling": "Renommer : Jeu",
|
||
"rename-skill-guts": "Renommer : Tripes",
|
||
"rename-skill-hacking": "Renommer : Piratage",
|
||
"rename-skill-healing": "Renommer : Soins",
|
||
"rename-skill-intimidation": "Renommer : Intimidation",
|
||
"rename-skill-investigation": "Renommer : Recherche(Investigation)",
|
||
"rename-skill-native-language": "Renommer : Langue natale",
|
||
"rename-skill-lockpicking": "Renommer : Crochetage",
|
||
"rename-skill-notice": "Renommer : Perception",
|
||
"rename-skill-occult": "Renommer : Occultisme",
|
||
"rename-skill-performance": "Renommer : Représentation",
|
||
"rename-skill-persuasion": "Renommer : Persuasion",
|
||
"rename-skill-piloting": "Renommer : Pilotage",
|
||
"rename-skill-psionics": "Renommer : Psioniques",
|
||
"rename-skill-repair": "Renommer : Réparation",
|
||
"rename-skill-research": "Renommer : Recherche",
|
||
"rename-skill-riding": "Renommer : Équitation",
|
||
"rename-skill-ritual": "Renommer : Rituel",
|
||
"rename-skill-science": "Renommer : Science",
|
||
"rename-skill-shooting": "Renommer : Tir",
|
||
"rename-skill-spellcasting": "Renommer : Incantation",
|
||
"rename-skill-stealth": "Renommer : Discrétion",
|
||
"rename-skill-streetwise": "Renommer : Réseaux",
|
||
"rename-skill-survival": "Renommer : Survie",
|
||
"rename-skill-swimming": "Renommer : Natation",
|
||
"rename-skill-taunt": "Renommer : Sarcasme",
|
||
"rename-skill-thievery": "Renommer : Filouterie",
|
||
"rename-skill-throwing": "Renommer : Lancer",
|
||
"rename-skill-tracking": "Renommer : Pistage",
|
||
"rename-skill-weird-science": "Renommer : Science étrange",
|
||
"use-skill-academics": "Utiliser : Sciences humaines",
|
||
"use-skill-athletics": "Utiliser : Athlétisme",
|
||
"use-skill-battle": "Utiliser : Batailles",
|
||
"use-skill-boating": "Utiliser : Navigation",
|
||
"use-skill-climbing": "Utiliser : Escalade",
|
||
"use-skill-commonknowledge": "Allow : Common Knowledge",
|
||
"use-skill-driving": "Utiliser : Conduite",
|
||
"use-skill-electronics": "Utiliser : Électronique",
|
||
"use-skill-faith": "Utiliser : Foi",
|
||
"use-skill-focus": "Utiliser : Focus",
|
||
"use-skill-gambling": "Utiliser : Jeu",
|
||
"use-skill-guts": "Utiliser : Tripes",
|
||
"use-skill-hacking": "Utiliser : Piratage",
|
||
"use-skill-healing": "Utiliser : Soins",
|
||
"use-skill-intimidation": "Utiliser : Intimidation",
|
||
"use-skill-investigation": "Utiliser : Investigation",
|
||
"use-skill-native-language": "Utiliser : Langue natale",
|
||
"use-skill-lockpicking": "Utiliser : Crochetage",
|
||
"use-skill-notice": "Utiliser : Perception",
|
||
"use-skill-occult": "Utiliser : Occultisme",
|
||
"use-skill-performance": "Utiliser : Représentation",
|
||
"use-skill-persuasion": "Utiliser : Persuasion",
|
||
"use-skill-piloting": "Utiliser : Pilotage",
|
||
"use-skill-psionics": "Utiliser : Psioniques",
|
||
"use-skill-repair": "Utiliser : Réparation",
|
||
"use-skill-research": "Utiliser : Recherche",
|
||
"use-skill-riding": "Utiliser : Équitation",
|
||
"use-skill-ritual": "Utiliser : Rituel",
|
||
"use-skill-science": "Utiliser : Sciences",
|
||
"use-skill-shooting": "Utiliser : Tir",
|
||
"use-skill-spellcasting": "Utiliser : Incantation",
|
||
"use-skill-stealth": "Utiliser : Discrétion",
|
||
"use-skill-streetwise": "Utiliser : Réseaux",
|
||
"use-skill-survival": "Utiliser : Survie",
|
||
"use-skill-swimming": "Utiliser : Natation",
|
||
"use-skill-taunt": "Utiliser : Sarcasme",
|
||
"use-skill-thievery": "Utiliser : Filouterie",
|
||
"use-skill-throwing": "Utiliser : Lancer",
|
||
"use-skill-tracking": "Utiliser : Pistage",
|
||
"use-skill-weird-science": "Utiliser : Science étrange",
|
||
"skill-allowed-desc": "Cocher pour autoriser l'utilisation de cette compétence dans votre univers.",
|
||
"known-issues": "Bugs connus",
|
||
"statblock-doesnt-support": "Statblock Output Button doesn't currently output:",
|
||
"spell-information": "Information du sort",
|
||
"cybernetics-slash-augmentations": "Cybernetics/Augmentations",
|
||
"talismans-are-missing-from-sheet": "Talismans are missing from the sheet completely",
|
||
"derived-stats-not-using-sheet-workers": "Derived Stats weren't using Sheet Workers and should have been.",
|
||
"soak-button-added": "Added a Soak button (based on vigor, allow to set mods dedicated to Soak rolls)",
|
||
"allow-skills-settings": "Ability to select which skills are available in your setting (and hide them by default in the character sheet).",
|
||
"missing-translations-with-multiple-ab": "Added translation extensions for the new multiple arcane background sections.",
|
||
"another-wound-translation-issue-french": "Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).",
|
||
"fixed-labels-and-i18n-in-health": "In Wounds and Fatigue modifiers section : fixed labels, added tooltips and enabled additionnal translations.",
|
||
"rename-skills-from-game-settings": "Allow to rename skills directly from game settings page",
|
||
"wounds-fatigue-wonky-display": "Wounds and Fatigue modifiers display going wonky when translations where too long (e.g. French). Fixed by reducing the font size for all languages.",
|
||
"allow-translations-academics": "Allowed Academics (derived stat) and Acedemics (SWADE Skill) to have different translations (e.g. French).",
|
||
"unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.",
|
||
"missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.",
|
||
"renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.",
|
||
"added-animal-smarts": "Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.",
|
||
"statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.",
|
||
"fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.",
|
||
"spells-now-part-of-statblock": "Spells are now part of the Statblock output",
|
||
"support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
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||
"powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
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||
"maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
|
||
"section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
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||
"column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
|
||
"power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
|
||
"arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
|
||
"power-points-label-description": "Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
|
||
"add-delete-arcane-backgrounds-description": "Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
|
||
"arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
|
||
"fixed-copyright-issue": "Fixed the copyright notification issues.",
|
||
"start-attributes-at-d6-not-d4": "Attributs par défaut à d6 au lieu de d4",
|
||
"start-attributes-at-d6": "Attributs par défaut à d6",
|
||
"effect": "Effet",
|
||
"activate-talisman": "Activer Talisman",
|
||
"whisper-stat-block": "Whisper Stat Block",
|
||
"consumable": "Consommable",
|
||
"empty": "Vide",
|
||
"use-consumables": "Use Consumables",
|
||
"use-consumables-mod": "Use Consumables Mod",
|
||
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
|
||
"added-talismans-section": "(Re-)Added Talismans section (activate in configuration tab)",
|
||
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
|
||
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",
|
||
"fixed-xp-advance-label-issue": "Fix XP/Advance Label issues",
|
||
"xp-label-issue-fixed": "Fixed the XP/Advance Label issues, where the wrong label would appear, regardless of what system of advancement was used.",
|
||
"weapons-skill-dropdown-fixed": "Fixed the Skill drop down list in the weapons section.",
|
||
"added-talismans": "The missing Talismans section has been added back to the sheet.",
|
||
"fixed-tooltips-wounds-fatigue": "Fixed the tooltip for the wounds and fatigue modifier fields.",
|
||
"fixed-shooting-roll": "Fixed the shooting roll, so the correct roll was made when Shooting was selected for a weapon.",
|
||
"load-limit-die-type-delta-centered": "The Load Limit die type delta field is now centered.",
|
||
"strain-base-field-height-fixed": "The Base Strain field height is fixed to match the other fields.",
|
||
"ammo-current-of-max": "The Shots field under weapons was changed from one field to two. This allows one to show how many shot remain of the max load.",
|
||
"added-consumables-mechanic": "Added the option to display a Consumables section under wealth. This section is similar to the Wealth system and draws inspiration from the Forbidden Lands RPG, to make the tracking of things like food and water easier.",
|
||
"added-size-field": "Added the option to display to Size under the Derived Stats list. This will display above Toughness and the Current Size will modify Toughness appropriately.",
|
||
"nonwhispered-stat-block": "Added a toggle on the Configuration tab to allow the stat block to be displayed to everyone and not just as a whispered display.",
|
||
"display-powers-section-properly": "Fixed the issue that prevented the Powers Section from displaying properly for new character sheets.",
|
||
"edge-translation": "The word Edge wasn't translating properly when it was displayed in the chat window as part of the Edge template. This has been changed so it can be translated properly.",
|
||
"spell-bonus-damage-field-hidden-for-cast-only": "The Spell Bonus Damage field will now only display if the button action is Atk+Dmg or Damage Only.",
|
||
"other-skill-fatigue-issue": "Fixed the improper display of fatigue when rolling for a Knowledge/Other skill (added by a sheet user).",
|
||
"whisper-occult-rolls": "Fixed the issue where Occult rolls couldn't be whispered.",
|
||
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
|
||
"boost-lower-trait": "Added a field under each trait's configuration to allow it to be temporarily boosted/lowered by a number of steps. Changing the number to something other than 0 will automatically calculate the change is in the die type for the given trait and mark the character sheet to show the trait has been adjusted temporarily (it will show in italicized red text with an asterix). The roll output will also have an asterix.",
|
||
"use-consumables-description": "Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.",
|
||
"40002-boosttrait": "Fixed a bug where Boost/Lower Trait wasn't calculating correctly; now the number in the steps fields is always assumed to be the number of steps from the <em>BASE</em> trait value.",
|
||
"40002-consumables": "Fixed a bug where consumables couldn't be deleted nor rearranged."
|
||
}
|