NOW everything should be in order and functional. L5R and Silent Legions sheets both updated.
462 lines
33 KiB
HTML
462 lines
33 KiB
HTML
<div class="sheet-2colrow">
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<div class="sheet-col">
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<h2>Character</h2>
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<table>
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<tr><td>Name</td><td><input name="attr_name" type="text" class="sheet-standard" /></td></tr>
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<tr><td>Class</td><td><input name="attr_class" type="text" class="sheet-standard"/></td></tr>
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<tr><td>Wealth</td><td><input type="text" name="attr_wealth" class="sheet-standard"></td></tr>
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<tr><td>Level:</td><td><input name="attr_level" type="text" value="1" class="sheet-narrow"></td><td>HP</td><td><input type="text" name="attr_hitpoints" class="sheet-verynarrow"></td><td>Max HP</td><td><input type="text" name="attr_hitpointsMax" class="sheet-verynarrow"></td></tr>
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<tr><td>XP</td><td><input type="text" name="attr_XP" class="sheet-narrow"></td><td>Expertise</td><td><input type="text" name="attr_expertise" class="sheet-verynarrow"></td><td>Max Expertise</td><td><input type="text" value="[[1+@{level}]]" name="attr_expertiseMax" class="sheet-verynarrow" disabled="true"></td></tr>
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<tr><td>Next Level</td><td><input type="text" name="attr_XP_next" class="sheet-narrow"></td><td>Madness:</td><td><input type="text" name="attr_madness" class="sheet-narrow"></td></tr>
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</table>
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</div>
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<div class="sheet-col">
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<table class="sheet-stats">
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<tr><td><label>Attribute</label></td><td>Value</td><td>Modifier</td><td>Roll Attribute</tr></th>
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<tr><td><label>Strength</label></td><td><input type="number" name="attr_strength" /></td><td><input type="number" name="attr_strength_mod" disabled="true" value="round(0.00191844619089 * @{strength} * @{strength}* @{strength} - 0.0604310550130 * @{strength} * @{strength} + 0.76741155301515 * @{strength} - 3.6161387631973) "/></td><td><button type="roll" value="/roll 2d6+[[@{strength_mod}]] " /> </td></tr>
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<tr><td><label>Intelligence</label></td><td><input type="number" name="attr_intelligence" /></td><td><input type="number" name="attr_intelligence_mod" disabled="true" value="round(0.00191844619089 * @{intelligence} * @{intelligence}* @{intelligence} - 0.0604310550130 * @{intelligence} * @{intelligence} + 0.76741155301515 * @{intelligence} - 3.6161387631973)" /></td><td><button type="roll" value="/roll 2d6+[[@{intelligence_mod}]] " /> </td></tr>
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<tr><td><label>Wisdom</label></td><td><input type="number" name="attr_wisdom" /></td><td><input type="number" name="attr_wisdom_mod" disabled="true" value="round(0.00191844619089 * @{wisdom} * @{wisdom}* @{wisdom} - 0.0604310550130 * @{wisdom} * @{wisdom} + 0.76741155301515 * @{wisdom} - 3.6161387631973)" /></td><td><button type="roll" value="/roll 2d6+[[@{wisdom_mod}]] " /> </td></tr>
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<tr><td><label>Dexterity</label></td><td><input type="number" name="attr_dexterity" /></td><td><input type="number" name="attr_dexterity_mod" disabled="true" value="round(0.00191844619089 * @{dexterity} * @{dexterity}* @{dexterity} - 0.0604310550130 * @{dexterity} * @{dexterity} + 0.76741155301515 * @{dexterity} - 3.6161387631973)" /></td><td><button type="roll" value="/roll 2d6+[[@{dexterity_mod}]] " /> </td></tr>
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<tr><td><label>Constitution</label></td><td><input type="number" name="attr_constitution" /></td><td><input type="number" name="attr_constitution_mod" disabled="true" value="round(0.00191844619089 * @{constitution} * @{constitution}* @{constitution} - 0.0604310550130 * @{constitution} * @{constitution} + 0.76741155301515 * @{constitution} - 3.6161387631973)" /></td><td><button type="roll" value="/roll 2d6+[[@{constitution_mod}]] " /> </td></tr>
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<tr><td><label>Charisma</label></td><td><input type="number" name="attr_charisma" /></td><td><input type="number" name="attr_charisma_mod" disabled="true" value="round(0.00191844619089 * @{charisma} * @{charisma}* @{charisma} - 0.0604310550130 * @{charisma} * @{charisma} + 0.76741155301515 * @{charisma} - 3.6161387631973)" /></td><td><button type="roll" value="/roll 2d6+[[@{charisma_mod}]] " /> </td></tr>
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</table>
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</div>
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</div>
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<div class="sheet-2colrow">
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<div class="sheet-col">
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<label>Saving Throws</label>
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<table><tr>
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<td>Physical Effect</td><td>Mental Effect</td><td>Evasion</td><td>Magic</td><td>Luck</td> </tr>
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<tr>
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<td><input type="number" name="attr_physSave"></td>
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<td><input type="number" name="attr_mentSave"></td>
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<td><input type="number" name="attr_evSave"></td>
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<td><input type="number" name="attr_magSave"></td>
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<td><input type="number" name="attr_luckSave"></td>
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</tr>
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<tr>
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<td><button type="roll" value="/roll 1d20>@{physSave}"></button></td><td><button type="roll" value="/roll 1d20>@{mentSave}"></button></td><td><button type="roll" value="/roll 1d20>@{evSave}"></button></td><td><button type="roll" value="/roll 1d20>@{magSave}"></button></td><td><button type="roll" value="/roll 1d20>@{luckSave}"></button></td>
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</tr>
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</table>
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<label>Abilities, Spells, and Disciplines</label>
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<table>
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<td>Type</td><td>Name</td><td>Dice</td><td>Roll</td>
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</table>
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<fieldset class="repeating_asdtext">
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<table>
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<tr><td><select><option>Ability</option><option>Spell</option><option>Discipline</option></select></td>
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<td><input type="text" name="attr_asdname"></td>
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<td><input type="text" name="attr_asddice"></td>
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<td><button type="roll" name="attr_asdroll" value="/roll @{asddice}" /></td></tr>
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</table>
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</fieldset>
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<h2>Gear</h2>
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<table>
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<td>Name</td><td>Encumbrance</td>
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</table>
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<fieldset class="repeating_geartext">
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<table>
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<tr><td><input type="text" name="attr_gearname"></td>
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<td><select><option>Held</option><option>Stowed</option></select></td>
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</tr>
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</table>
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</fieldset>
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<h2>Wealth</h2>
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<fieldset class="repeating_wealth">
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<strong>Name</strong><input type="text" name="attr_">
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<strong>Type</strong><select>
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<option value="struggling">Struggling</option>
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<option value="average">Average</option>
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<option value="affluent">Affluent</option>
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<option value="rich">Rich</option>
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<option value="plutocratic">Plutocratic</option>
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</select>
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</fieldset>
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<h2>Combat & Weapons</h2>
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<strong>AC: </strong><input type="number" name="attr_AC" value="9"/><strong>Attack Bonus:</strong><input type="number" name="attr_class_attack_bonus"/><strong>Initiative:</strong><button type="roll" value="/roll 1d8+[[@{dexterity_mod}]] &{tracker}" class="sheet-verynarrow"></button>
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<h3>Melee Weapons</h3>
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<table class="sheet-weapontable"><tr><td>Name</td><td>Weapon Skill</td><td>Damage</td><td>Slaughter</td><td>Attack</td><td>Damage</td></tr>
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</table>
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<fieldset class="repeating_weaponsMelee">
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<table><tr><td><input class="sheet-weaponname" name="attr_weaponName-m" type="text" class="sheet-standard"/></td><td><select name="attr_wpnBonus-m"><option value="[[@{combat1Level}]]">Combat 1</option><option value="[[@{combat2Level}]]">Combat 2</option></select></td><td><input type="text" name="attr_wpnDmg-m" class="sheet-verynarrow" /></td><td><input type="text" name="attr_wpnSlaughter-m" class="sheet-verynarrow"></td><td><button type="roll" value="/em attacks with @{weaponName-m}!\n\n/roll 1d20+@{class_attack_bonus}+[[@{strength_mod}]]+@{wpnBonus-m}+?{Target AC|9}"></td><td><button type="roll" value="/roll [[@{wpnDmg-m}+@{strength_mod}]] + 2 * [[@{wpnDmg-m}+@{strength_mod}]] * [[@{wpnSlaughter-m}>6]]"></button></td></tr></table>
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</fieldset>
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<h3>Ranged Weapons</h3>
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<table class="sheet-weapontable"><tr><td>Name</td><td>Weapon Skill</td><td>Damage</td><td>Slaughter</td><td>Attack</td><td>Damage</td></tr>
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</table>
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<fieldset class="repeating_weaponsRanged">
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<table><tr><td><input class="sheet-weaponname" name="attr_weaponName-r" type="text" class="sheet-standard"/></td><td><select name="attr_wpnBonus-r"><option value="[[@{combat1Level}]]">Combat 1</option><option value="[[@{combat2Level}]]">Combat 2</option></select></td><td><input type="text" name="attr_wpnDmg-r" class="sheet-verynarrow" /></td><td><input type="text" name="attr_wpnSlaughter-r" class="sheet-verynarrow"></td><td><button type="roll" value="/em attacks with @{weaponName-r}!\n\n/roll 1d20+@{class_attack_bonus}+[[@{dexterity_mod}]]+@{wpnBonus-r}+?{Target AC|9}"></td><td><button type="roll" value="/roll [[@{wpnDmg-r}+@{dexterity_mod}]] + 2 * [[@{wpnDmg-r}+@{dexterity_mod}]] * [[@{wpnSlaughter-r}>6]]"></button></td></tr></table>
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</fieldset>
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</div>
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<div class="sheet-col">
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<table class="sheet-skilltable">
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<tr><td><strong>Skills</strong></td><td>Stat</td><td>Level</td><td>Class?</td><td>Modifier</td><td>Roll</td></tr>
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<tr><td>Art <input type="text" name="attr_artName" /></td><td>
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<select name="attr_artAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_artLevel" value="-1"/></td><td><input type="checkbox" name="attr_artClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_artModifier" value="[[@{artAttribute} + @{artLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes an Art (@{artName}) check! \n\n/roll 2d6 + [[@{artAttribute} + @{artLevel}]]"></button></td>
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</tr>
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<tr><td>Athletics</td><td>
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<select name="attr_athleticsAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_athleticsLevel" value="-1"/></td><td><input type="checkbox" name="attr_athleticsClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_athleticsModifier" value="[[@{athleticsAttribute} + @{athleticsLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes an Athletics check! \n\n/roll 2d6 + [[@{athleticsAttribute} + @{athleticsLevel}]]"></button></td>
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</tr>
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<tr><td>Business</td><td>
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<select name="attr_businessAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_businessLevel" value="-1"/></td><td><input type="checkbox" name="attr_businessClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_businessModifier" value="[[@{businessAttribute} + @{businessLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Business check! \n\n/roll 2d6 + [[@{businessAttribute} + @{businessLevel}]]"></button></td>
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</tr>
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<tr><td>Combat <input type="text" name="attr_combat1Name" /></td><td>
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<select name="attr_combat1Attribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_combat1Level" value="-1"/></td><td><input type="checkbox" name="attr_combat1Class" value=1></td>
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<td><input type="text" disabled="true" name="attr_combat1Modifier" value="[[@{combat1Attribute} + @{combat1Level}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Combat (@{@combat1Name}) check! \n\n/roll 2d6 + [[@{combat1Attribute} + @{combat1Level}]]"></button></td>
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</tr>
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<tr><td>Combat <input type="text" name="attr_combat2Name"</td><td>
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<select name="attr_combat2Attribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_combat2Level" value="-1"/></td><td><input type="checkbox" name="attr_combat2Class" value=1></td>
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<td><input type="text" disabled="true" name="attr_combat2Modifier" value="[[@{combat2Attribute} + @{combat2Level}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Combat (@{combat2Name})check! \n\n/roll 2d6 + [[@{combat2Attribute} + @{combat2Level}]]"></button></td>
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</tr>
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</tr>
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<tr><td>Computer</td><td>
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<select name="attr_computerAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" value=”-1” name="attr_computerLevel"/></td><td><input type="checkbox" name="attr_computerClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_computerModifier" value="[[@{computerAttribute} + @{computerLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Computer check! \n\n/roll 2d6 + [[@{computerAttribute} + @{computerLevel}]]"></button></td>
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</tr>
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<tr><td>Culture <input type="text" name="attr_culture1Name" /></td><td>
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<select name="attr_culture1Attribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_culture1Level" value="-1"/></td><td><input type="checkbox" name="attr_culture1Class" value=1></td>
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<td><input type="text" disabled="true" name="attr_culture1Modifier" value="[[@{culture1Attribute} + @{culture1Level}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Culture (@{culture1Name}) check! \n\n/roll 2d6 + [[@{culture1Attribute} + @{culture1Level}]]"></button></td>
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</tr>
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<tr><td>Culture <input type="text" name="attr_culture2Name" /></td><td>
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<select name="attr_culture2Attribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" name="attr_culture2Level" value="-1"/></td><td><input type="checkbox" name="attr_culture2Class" value=1></td>
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<td><input type="text" disabled="true" name="attr_culture2Modifier" value="[[@{culture2Attribute} + @{culture2Level}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Culture (@{culture2Name})check! \n\n/roll 2d6 + [[@{culture2Attribute} + @{culture2Level}]]"></button></td>
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</tr>
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<tr><td>Engineering</td><td>
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<select name="attr_engineeringAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" value=”-1” name="attr_engineeringLevel"/></td><td><input type="checkbox" name="attr_engineeringClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_engineeringModifier" value="[[@{engineeringAttribute} + @{engineeringLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes an Engineering check! \n\n/roll 2d6 + [[@{engineeringAttribute} + @{engineeringLevel}]]"></button></td>
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</tr>
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<tr><td>Gambling</td><td>
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<select name="attr_gamblingAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" value=”-1” name="attr_gamblingLevel"/></td><td><input type="checkbox" name="attr_gamblingClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_gamblingModifier" value="[[@{gamblingAttribute} + @{gamblingLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Gambling check! \n\n/roll 2d6 + [[@{gamblingAttribute} + @{gamblingLevel}]]"></button></td>
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</tr>
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<tr><td>History</td><td>
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<select name="attr_historyAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" value=”-1” name="attr_historyLevel"/></td><td><input type="checkbox" name="attr_historyClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_historyModifier" value="[[@{historyAttribute} + @{historyLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a History check! \n\n/roll 2d6 + [[@{historyAttribute} + @{historyLevel}]]"></button></td>
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</tr>
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<tr><td>Language</td><td>
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<select name="attr_languageAttribute">
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<option value="@{strength_mod}">STR</option>
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<option value="@{intelligence_mod}">INT</option>
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<option value="@{wisdom_mod}">WIS</option>
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<option value="@{dexterity_mod}">DEX</option>
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<option value="@{constitution_mod}">CON</option>
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<option value="@{charisma_mod}">CHA</option>
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</select></td>
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<td><input type="number" value=”-1” name="attr_languageLevel"/></td><td><input type="checkbox" name="attr_languageClass" value=1></td>
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<td><input type="text" disabled="true" name="attr_languageModifier" value="[[@{languageAttribute} + @{languageLevel}]]"></td>
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<td><button type="roll" value="/em :@{name} makes a Language check! \n\n/roll 2d6 + [[@{languageAttribute} + @{languageLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Law</td><td>
|
|
<select name="attr_lawAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_lawLevel"/></td><td><input type="checkbox" name="attr_lawClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_lawModifier" value="[[@{lawAttribute} + @{lawLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Law check! \n\n/roll 2d6 + [[@{lawAttribute} + @{lawLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Leadership</td><td>
|
|
<select name="attr_leadershipAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_leadershipLevel"/></td><td><input type="checkbox" name="attr_leadershipClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_leadershipModifier" value="[[@{leadershipAttribute} + @{leadershipLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Leadership check! \n\n/roll 2d6 + [[@{leadershipAttribute} + @{leadershipLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Medicine</td><td>
|
|
<select name="attr_medicineAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_medicineLevel"/></td><td><input type="checkbox" name="attr_medicineClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_medicineModifier" value="[[@{medicineAttribute} + @{medicineLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Medicine check! \n\n/roll 2d6 + [[@{medicineAttribute} + @{medicineLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Navigation</td><td>
|
|
<select name="attr_navigationAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_navigationLevel"/></td><td><input type="checkbox" name="attr_navigationClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_navigationModifier" value="[[@{navigationAttribute} + @{navigationLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Navigation check! \n\n/roll 2d6 + [[@{navigationAttribute} + @{navigationLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Occult</td><td>
|
|
<select name="attr_occultAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_occultLevel"/></td><td><input type="checkbox" name="attr_occultClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_occultModifier" value="[[@{occultAttribute} + @{occultLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes an Occult check! \n\n/roll 2d6 + [[@{occultAttribute} + @{occultLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Perception</td><td>
|
|
<select name="attr_perceptionAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_perceptionLevel"/></td><td><input type="checkbox" name="attr_perceptionClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_perceptionModifier" value="[[@{perceptionAttribute} + @{perceptionLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Perception check! \n\n/roll 2d6 + [[@{perceptionAttribute} + @{perceptionLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Persuade</td><td>
|
|
<select name="attr_persuadeAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_persuadeLevel"/></td><td><input type="checkbox" name="attr_persuadeClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_persuadeModifier" value="[[@{persuadeAttribute} + @{persuadeLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Persuade check! \n\n/roll 2d6 + [[@{persuadeAttribute} + @{persuadeLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Profession <input type="text" name="attr_professionName" /></td><td>
|
|
<select name="attr_professionAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_professionLevel"/></td><td><input type="checkbox" name="attr_professionClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_professionModifier" value="[[@{professionAttribute} + @{professionLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Profession (@{professionName}) check! \n\n/roll 2d6 + [[@{professionAttribute} + @{professionLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Research</td><td>
|
|
<select name="attr_researchAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_researchLevel"/></td><td><input type="checkbox" name="attr_researchClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_researchModifier" value="[[@{researchAttribute} + @{researchLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Research check! \n\n/roll 2d6 + [[@{researchAttribute} + @{researchLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Religion</td><td>
|
|
<select name="attr_religionAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_religionLevel"/></td><td><input type="checkbox" name="attr_religionClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_religionModifier" value="[[@{religionAttribute} + @{religionLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Religion check! \n\n/roll 2d6 + [[@{religionAttribute} + @{religionLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Science</td><td>
|
|
<select name="attr_scienceAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_scienceLevel"/></td><td><input type="checkbox" name="attr_scienceClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_scienceModifier" value="[[@{scienceAttribute} + @{scienceLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Science check! \n\n/roll 2d6 + [[@{scienceAttribute} + @{scienceLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Security</td><td>
|
|
<select name="attr_securityAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_securityLevel"/></td><td><input type="checkbox" name="attr_securityClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_securityModifier" value="[[@{securityAttribute} + @{securityLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Security check! \n\n/roll 2d6 + [[@{securityAttribute} + @{securityLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Stealth</td><td>
|
|
<select name="attr_stealthAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_stealthLevel"/></td><td><input type="checkbox" name="attr_stealthClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_stealthModifier" value="[[@{stealthAttribute} + @{stealthLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Stealth check! \n\n/roll 2d6 + [[@{stealthAttribute} + @{stealthLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Survival</td><td>
|
|
<select name="attr_survivalAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_survivalLevel"/></td><td><input type="checkbox" name="attr_survivalClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_survivalModifier" value="[[@{survivalAttribute} + @{survivalLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Survival check! \n\n/roll 2d6 + [[@{survivalAttribute} + @{survivalLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Tactics</td><td>
|
|
<select name="attr_tacticsAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_tacticsLevel"/></td><td><input type="checkbox" name="attr_tacticsClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_tacticsModifier" value="[[@{tacticsAttribute} + @{tacticsLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Tactics check! \n\n/roll 2d6 + [[@{tacticsAttribute} + @{tacticsLevel}]]"></button></td>
|
|
</tr>
|
|
<tr><td>Vehicle <input type="text" name="attr_vehicleName"</td><td>
|
|
<select name="attr_vehicleAttribute">
|
|
<option value="@{strength_mod}">STR</option>
|
|
<option value="@{intelligence_mod}">INT</option>
|
|
<option value="@{wisdom_mod}">WIS</option>
|
|
<option value="@{dexterity_mod}">DEX</option>
|
|
<option value="@{constitution_mod}">CON</option>
|
|
<option value="@{charisma_mod}">CHA</option>
|
|
</select></td>
|
|
<td><input type="number" value=”-1” name="attr_vehicleLevel"/></td><td><input type="checkbox" name="attr_vehicleClass" value=1></td>
|
|
<td><input type="text" disabled="true" name="attr_vehicleModifier" value="[[@{vehicleAttribute} + @{vehicleLevel}]]"></td>
|
|
<td><button type="roll" value="/em :@{name} makes a Vehicle (@{vehicleName}) check! \n\n/roll 2d6 + [[@{vehicleAttribute} + @{vehicleLevel}]]"></button></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div> |