648 lines
36 KiB
JSON
648 lines
36 KiB
JSON
{
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"skills-list": "acrobatics,animal-handling,technology,athletics,deception,lore,insight,intimidation,investigation,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival",
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"npc-options-u": "НАСТРОЙКИ NPC",
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"name-u": "ИМЯ",
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"npc-type-u": "ТИП NPC",
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"npc-type-place": "Среднее чудовище, любое злое мировоззрение",
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"armor-class-u": "КЛАСС БРОНИ",
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"class-u": "КЛАСС",
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"type-u": "ТИП",
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"abilities-u": "СПОСОБНОСТИ",
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"npc-armor-place": "scale mail",
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"hit-points-u": "ПУНКТЫ ЗДОРОВЬЯ",
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"formula-u": "ФОРМУЛА",
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"speed-u": "СКОРОСТЬ",
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"npc-speed-place": "30 фт., полёт 60 фт.",
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"attributes-u": "ХАРАКТЕРИСТИКИ",
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"str-u": "СИЛА",
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"dex-u": "ЛВК",
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"con-u": "ТЕЛ",
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"int-u": "ИНТ",
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"wis-u": "МУД",
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"cha-u": "ХАР",
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"saves-u": "ИСПЫТАНИЯ",
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"skills-u": "НАВЫКИ",
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"acrobatics-u": "АКРОБАТИКА",
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"animal_handling-u": "ОБР. С ЖИВОТНЫМИ",
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"technology-u": "ТЕХНОЛОГИИ",
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"athletics-u": "АТЛЕТИКА",
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"deception-u": "ОБМАН",
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"lore-u": "ЛЕГЕНДЫ",
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"insight-u": "ПРОНИЦАТЕЛЬНОСТЬ",
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"intimidation-u": "ЗАПУГИВАНИЕ",
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"investigation-u": "РАССЛЕДОВАНИЕ",
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"medicine-u": "МЕДИЦИНА",
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"nature-u": "ПРИРОДА",
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"perception-u": "ВНИМАНИЕ",
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"performance-u": "ИСПОЛНЕНИЕ",
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"persuasion-u": "УБЕЖДЕНИЕ",
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"piloting-u": "ПИЛОТИРОВАНИЕ",
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"sleight_of_hand-u": "ЛОВКОСТЬ РУК",
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"stealth-u": "СКРЫТНОСТЬ",
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"survival-u": "ВЫЖИВАНИЕ",
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"damage-vuln-u": "УЯЗВИМОСТЬ К УРОНУ",
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"npc-dmg-vuln-place": "огонь",
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"damage-res-u": "СОПРОТИВЛЕНИЕ УРОНУ",
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"npc-dmg-res-place": "холод",
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"damage-imm-u": "НЕВОСПРИИМЧИВОСТЬ К УРОНУ",
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"npc-dmg-imm-place": "электричество",
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"cond-imm-u": "НЕВОСПРИИМЧИВОСТЬ К СОСТОЯНИЯМ",
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"npc-cond-imm-place": "обворожение",
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"senses-u": "ВОСПРИЯТИЕ",
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"npc-senses-place": "тёмное зрение 120 фт., пассивное Восприятие 16",
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"langs-u": "ЯЗЫКИ",
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"lang-u": "ЯЗЫК",
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"npc-langs-place": "Бездны, Общий, Инфернальный",
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"challenge-u": "ОПАСНОСТЬ",
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"xp-u": "Опыт",
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"powercast-npc-u": "POWERCASTING NPC",
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"power-ability-u": "POWERCASTING ABILITY",
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"none-u": "NONE",
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"strength-u": "СИЛА",
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"strength-save-u": "ИСПЫТАНИЕ СИЛЫ",
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"dexterity-u": "ЛОВКОСТЬ",
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"dexterity-save-u": "ИСПЫТАНИЕ ЛОВКОСТИ",
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"constitution-u": "ВЫНОСЛИВОСТЬ",
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"constitution-save-u": "ИСПЫТАНИЕ ВЫНОСЛИВОСТИ",
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"intelligence-u": "ИНТЕЛЛЕКТ",
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"intelligence-save-u": "ИСПЫТАНИЕ ИНТЕЛЛЕКТА",
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"wisdom-u": "МУДРОСТЬ",
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"wisdom-save-u": "ИСПЫТАНИЕ МУДРОСТИ",
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"charisma-u": "ХАРИЗМА",
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"charisma-save-u": "ИСПЫТАНИЕ ХАРИЗМЫ",
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"power-dc-u": "POWER DC",
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"power-atk-bonus-u": "POWER ATTACK BONUS",
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"has-reaction-u": "ИМЕЕТ РЕАКЦИИ",
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"leg-actions:-u": "ЛЕГЕНДАРНЫЕ ДЕЙСТВИЯ:",
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"gen-opts-u": "ОБЩИЕ НАСТРОЙКИ",
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"npc-u": "НИП",
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"roll-queries:-u": "БРОСКИ:",
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"always-adv": "Всегда с преимуществом",
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"adv-toggle": "Переключение преимущества",
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"query-adv": "Спрашивать при броске",
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"never-adv": "Без преимущества",
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"whisp-rolls-gm:-u": "ШЕПТАТЬ БРОСКИ МАСТЕРУ:",
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"never-whisp": "Никогда не шептать",
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"query-whisp": "Спрашивать при броске",
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"always-whisp": "Всегда шептать",
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"auto-dmg-roll:-u": "АВТО БРОСОК УРОНА:",
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"never-dmg": "Не бросать урон автоматически",
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"always-dmg": "Автоматически бросать урон и криты",
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"ac": "Класс брони",
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"hp": "Хит Поинты",
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"speed": "Скорость",
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"language-proficiencies": "Знание языков:",
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"skill-proficiencies": "Владение навыками:",
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"weapon-proficiencies": "Владение оружием",
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"armor-proficiencies": "Владение броней:",
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"saving-throw": "Испытания",
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"str": "Сила",
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"dex": "Лов",
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"con": "Тел",
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"int": "Инт",
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"wis": "Муд",
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"cha": "Хар",
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"skills": "Скиллы",
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"acrobatics": "Акробатика",
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"animal_handling": "Контроль животными",
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"technology": "Технологии",
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"athletics": "Атлетика",
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"deception": "Обман",
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"lore": "Lore",
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"insight": "Проницательность",
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"intimidation": "Запугивание",
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"investigation": "Анализ",
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"medicine": "Медицина",
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"nature": "Природа",
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"perception": "Внимательность",
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"performance": "Выступление",
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"persuasion": "Убеждение",
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"piloting": "Piloting",
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"sleight_of_hand": "Ловкость рук",
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"stealth": "Скрытность",
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"survival": "Выживание",
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"dmg-vuln": "Уязвимости к урону",
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"dmg-res": "Сопротивления урону",
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"dmg-imm": "Иммунитеты к урону",
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"cond-imm": "Иммунитет к состояниям",
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"senses": "Чувства",
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"langs": "Языки",
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"challenge": "Сложность",
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"npc-trait-name-place": "Обманчивая внешность.",
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"npc-trait-desc-place": "Если дракон проваливает...",
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"actions": "Действия",
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"adv": "Преимущество",
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"norm": "Обычное",
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"disadv": "Помеха",
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"name:-u": "НАЗВАНИЕ:",
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"attack-u": "АТАКА",
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"type:-u": "ТИП:",
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"melee": "Ближнебойное",
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"ranged": "Дальнобойное",
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"range-reach:-u": "ДИСТ/ДОСЯГ:",
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"range-reach-place": "5 фт.",
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"to-hit:-u": "ДЛЯ ПОПАДАНИЯ:",
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"target:-u": "ЦЕЛЬ:",
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"target:": "Цель:",
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"to-hit-place": "Одна цель",
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"on-hit:-u": "ПРИ ПОПАДАНИИ:",
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"on-hit-place": "рубящий",
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"on-hit2:-u": "ПРИ ПОПАДАНИИ 2:",
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"on-hit-2-place": "огонь",
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"hit:": "Попадание: ",
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"reactions": "Реакции",
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"npc-repeating-name-place": "Парирование.",
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"npc-repeating-desc-place": "Существо добавляет 2 к своему КБ против...",
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"powers": "Powers",
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"prep-u": "ПОДГ",
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"school:-u": "ШКОЛА:",
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"tech": "Техника",
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"force": "Сила",
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"Tech": "Техника",
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"Force": "Сила",
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"divination": "Прорицание",
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"enchantment": "Очарование",
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"evocation": "Воплощение",
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"illusion": "Иллюзия",
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"necromancy": "Некромантия",
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"transmutation": "Преобразование ",
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"ritual": "РИТУАЛ",
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"ritual-l": "ритуал",
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"range:-u": "ДИСТАНЦИЯ:",
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"range:": "Дистанция:",
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"components:-u": "КОМПОНЕНТЫ:",
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"components:": "Компоненты:",
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"power-component-verbal": "В",
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"power-component-somatic": "С",
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"power-component-material": "M",
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"power-ritual": "R",
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"power-concentration": "C",
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"ruby-dust-place": "рубиновая пыль ценой 50 зм",
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"concentration-u": "КОНЦЕНТРАЦИЯ",
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"concentration": "Концентрация",
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"duration:-u": "ДЛИТЕЛЬНОСТЬ:",
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"duration:": "Длительность:",
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"difficulty-class-abv": "СЛ",
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"output:-u": "ВЫВОД:",
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"powercard-u": "POWERCARD",
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"power-atk:-u": "POWER ATTACK:",
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"none": "Без",
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"dmg:-u": "УРОН:",
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"dmg2:-u": "УРОН 2:",
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"healing:-u": "ЛЕЧЕНИЕ:",
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"add-ability-mod-u": "Доб. мод. характеристики к урону или лечению",
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"effect:-u": "ЭФФЕКТ:",
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"npc-atk-effect-place": "Половина урона",
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"desc:-u": "ОПИСАНИЕ:",
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"at-higher-lvl:-u": "С УВЕЛИЧЕННЫМ УРОВНЕМ:",
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"at-higher-lvl": "С увеличенным уровнем",
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"higher-lvl-cast": "Заклинание с увеличенным уровнем",
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"leg-actions": "Легендарные действия",
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"leg-actions-desc": "<span name=\"attr_npc_name\"></span> может делать <span name=\"attr_npc_legendary_actions\"></span> легендарных действий, выбирая из вариантов ниже. Только одно легендарное действие может быть использовано за раз и только в конце хода другого существа. <span name=\"attr_npc_name\"></span> восстанавливает использованные легендарные действия в начале своего хода.",
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"atk-range-place": "5 фт.",
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"atk-target-place": "Одна цель",
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"atk-dmg-type-place": "рубящий",
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"atk-dmg-type2-place": "огонь",
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"adv-u": "ПРЕИМУЩЕСТВО",
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"norm-u": "ОБЫЧНО",
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"disadv-u": "ПОМЕХА",
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"core-u": "ОСН",
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"bio-u": "БИО",
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"powers-u": "POWERS",
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"feats-u": "FEATS",
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"review-u": "REVIEW",
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"char-name-u": "ИМЯ ПЕРСОНАЖА",
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"berzerker": "Berzerker",
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"scholar": "Scholar",
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"engineer": "Engineer",
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"druid": "Друид",
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"fighter": "Воин",
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"monk": "Монах",
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"guardian": "Guardian",
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"scout": "Scout",
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"operative": "Operative",
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"sorcerer": "Чародей",
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"sentinel": "Sentinel",
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"consular": "Consular",
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"class-level-u": "КЛАСС И УРОВЕНЬ",
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"background-u": "ПРОИСХОЖДЕНИЕ",
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"background": "Фон",
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"race-u": "RACE",
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"alignment-u": "ALIGNMENT",
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"precognition-u": "PRECOGNITION (REROLL)",
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"alignment": "Alignment:",
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"exp-pts-u": "ПУНКТЫ ОПЫТА",
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"inspiration-u": "ВДОХНОВЕНИЕ",
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"prof-bonus-u": "БОНУС УМЕНИЯ",
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"strength": "Сила",
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"strength-save": "Испытание силы",
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"dexterity": "Ловкость",
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"dexterity-save": "Испытание ловкости",
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"constitution": "Телосложение",
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"constitution-save": "Испытание выносливости",
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"intelligence": "Интеллект",
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"intelligence-save": "Испытание интеллекта",
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"wisdom": "Мудрость",
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"wisdom-save": "Испытание мудрости",
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"charisma": "Харизма",
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"charisma-save": "Испытание харизмы",
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"saving-throws-u": "ИСПЫТАНИЯ",
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"acrobatics-core": "Акробатика <span>(Лвк)</span>",
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"animal_handling-core": "Animal Handling <span>(Wis)</span>",
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"technology-core": "Technology <span>(Int)</span>",
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"athletics-core": "Атлетика <span>(Сил)</span>",
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"deception-core": "Обман <span>(Хар)</span>",
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"lore-core": "Легенды <span>(Инт)</span>",
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"insight-core": "Проницательность <span>(Мдр)</span>",
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"intimidation-core": "Запугивание <span>(Хар)</span>",
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"investigation-core": "Расследование <span>(Инт)</span>",
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"medicine-core": "Медицина <span>(Мдр)</span>",
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"nature-core": "Природа <span>(Инт)</span>",
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"perception-core": "Внимание <span>(Мдр)</span>",
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"performance-core": "Исполнение <span>(Хар)</span>",
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"persuasion-core": "Убеждение <span>(Хар)</span>",
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"piloting-core": "Piloting <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Скрытность <span>(Лвк)</span>",
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"survival-core": "Выживание <span>(Мдр)</span>",
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"pass-wis-u": "ПАССИВНОЕ ВНИМАНИЕ (МДР)",
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"tool-u": "ИНСТРУМЕНТ",
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"pro-u": "УМЕНИЕ",
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"attr-u": "ХАРАКТЕРИСТИКА",
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"prof-bonus:-u": "БОНУС УМЕНИЯ:",
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"prof-u": "УМЕЛЫЙ",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "ЭКСПЕРТ",
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"jack-of-all-u": "МАСТЕР НА ВСЕ РУКИ",
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"attr:-u": "ХАРАКТЕРИСТИКА:",
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"tool-prof-u": "ВЛАДЕНИЕ ИНСТРУМЕНТАМИ",
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"other-prof-langs-u": "ПРОЧИЕ УМЕНИЯ И ЯЗЫКИ",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "Инициатива",
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"init-u": "INITIATIVE",
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"hp-max": "Макс. ПЗ",
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"hp-current-u": "ТЕКУЩИЕ ПЗ",
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"hp-temp-u": "ВРЕМЕННЫЕ ПЗ",
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"total": "Всего",
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"hit-dice-u": "КОСТЬ ЗДОРОВЬЯ",
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"successes-u": "УСПЕХИ",
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"failures-u": "ПРОВАЛЫ",
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"death-save-u": "ИСП. ПРОТИВ СМЕРТИ",
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"death-saves-u": "ИСП. ПРОТИВ СМЕРТИ",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "Помехи про проверках скиллов и статов",
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"exhaustion-2": "Половина скорости",
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"exhaustion-3": "Помеха на всё",
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"exhaustion-4": "Макс. ХП уполовинено",
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"exhaustion-5": "Скорость ноль",
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"exhaustion-6": "Смерть",
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"atk-u": "АТАКА",
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"dmg-type-u": "УРОН/ТИП",
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"attack:-u": "АТАКА:",
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"proficient-u": "УМЕЛЫЙ",
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"range-place": "На себя (60-футовый конус)",
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"power-bonus:-u": "POWER BONUS:",
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"crit-range-u": "ДИАПАЗОН КРИТА:",
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"damage:-u": "УРОН:",
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"dmg-type-place": "Рубящий",
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"crit:-u": "КРИТ:",
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"damage2:-u": "УРОН 2:",
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"saving-throw:-u": "ИСПЫТАНИЕ:",
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"vs-dc:-u": "ПРОТИВ СЛ:",
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"power-u": "POWER",
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"flat-u": "РОВНО",
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"save": "СБ(Спас)",
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"save-effect:-u": "ЭФФЕКТ ИСПЫТАНИЯ:",
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"save-effect-place": "половина урона",
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"ammunition:-u": "БОЕПРИПАСЫ:",
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"ammunition-place": "Стрелы",
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"description:-u": "ОПИСАНИЕ:",
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"description-place": "До 2 существ в 5 футах",
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"atk-powercasting-u": "ATTACKS & POWERCASTING",
|
||
"copper-piece-u": "CP",
|
||
"silver-piece-u": "SP",
|
||
"electrum-piece-u": "EP",
|
||
"credit-piece-u": "CR",
|
||
"platinum-piece-u": "PP",
|
||
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">ВНИМАНИЕ - БЫЛО ДОБАВЛЕНО НЕСКОЛЬКО ДОСПЕХОВ ИЛИ ЩИТОВ И КБ РАССЧИТАН НЕПРАВИЛЬНО. СНИМИТЕ ДОСПЕХИ В ДЕТАЛЯХ ПРЕДМЕТА.",
|
||
"item-name-u": "НАЗВАНИЕ ПРЕДМЕТА",
|
||
"equipped-u": "НАДЕТО",
|
||
"use-as-resource-u": "ИСП. КАК РЕСУРС",
|
||
"prop:-u": "СВОЙ:",
|
||
"mods:-u": "МОД:",
|
||
"total-weight-u": "ОБЩИЙ ВЕС",
|
||
"immobile-u": "ОБЕЗДВИЖЕННОСТЬ",
|
||
"heavily-encumbered-u": "СИЛЬНАЯ ПЕРЕГРУЗКА",
|
||
"encumbered-u": "ПЕРЕГРУЗКА",
|
||
"over-carrying-cap-u": "ЗНАЧИТЕЛЬНАЯ ПЕРЕГРУЗКА",
|
||
"equipment-u": "СНАРЯЖЕНИЕ",
|
||
"personality-traits-u": "PERSONALITY TRAITS",
|
||
"ideals-u": "ИДЕАЛЫ",
|
||
"bonds-u": "УЗЫ",
|
||
"flaws-u": "ИЗЪЯНЫ",
|
||
"class-resource-u": "РЕСУРС КЛАССА",
|
||
"other-resource-u": "ДРУГОЙ РЕСУРС",
|
||
"feats-traits-u": "ОСОБЕННОСТИ & ЧЕРТЫ",
|
||
"age-u": "ВОЗРАСТ",
|
||
"size-u": "РАЗМЕР",
|
||
"size": "Размер",
|
||
"height-u": "РОСТ",
|
||
"weight-u": "ВЕС",
|
||
"eye-u": "ГЛАЗА",
|
||
"skin-u": "КОЖА",
|
||
"hair-u": "ВОЛОСЫ",
|
||
"char-appearance-u": "ВНЕШНОСТЬ ПЕРСОНАЖА",
|
||
"char-backstory-u": "ПРЕДЫСТОРИЯ ПЕРСОНАЖА",
|
||
"allies-orgs-u": "СОЮЗНИКИ & ОРГАНИЗАЦИИ",
|
||
"add-feats-traits-u": "ДОПОЛНИТЕЛЬНЫЕ ОСОБЕННОСТИ & ЧЕРТЫ",
|
||
"feat-u": "ЧЕРТА",
|
||
"treasure-u": "LOOT",
|
||
"storage-u": "STORAGE",
|
||
"miscellaneous-u": "MISCELLANEOUS",
|
||
"power-save-dc-u": "POWER SAVE DC",
|
||
"AT-Will-u": "AT WILL",
|
||
"ritual-u": "РИТУАЛ",
|
||
"casting-time:-u": "ВРЕМЯ НАКЛАДЫВАНИЯ:",
|
||
"casting-time:": "Время накладывания:",
|
||
"at-higher-lvl-dmg:-u": "УРОН БОЛЬШЕГО УРОВНЯ:",
|
||
"half-dmg-place": "Половина урона",
|
||
"hit-die:-u": "КОСТЬ ЗДОРОВЬЯ:",
|
||
"initiative-mod:-u": "МОД. ИНИЦИАТИВЫ:",
|
||
"glob-saving-mod:-u": "ОБЩИЙ МОД. ИСПЫТАНИЙ:",
|
||
"glob-ac-mod:-u": "ОБЩИЙ МОД. КЛАССА БРОНИ:",
|
||
"glob-atk-mod:-u": "ОБЩИЙ МОД. МАГИЧЕСКИХ АТАК:",
|
||
"pass-perc-mod:-u": "МОД. ПАССИВНОГО ВНИМАНИЯ:",
|
||
"death-save-mod:-u": "МОД. ИСП. ПРОТИВ СМЕРТИ:",
|
||
"power-caster-lvl:-u": "УРОВЕНЬ ЗАКЛИНАТЕЛЯ:",
|
||
"halfling-luck-u": "УДАЧА ХОББИТА",
|
||
"tech-fighter-u": "TECH FIGHTER",
|
||
"tech-operative-u": "TECH OPERATIVE",
|
||
"class-options-u": "НАСТРОЙКИ КЛАССА (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||
"class:-u": "КЛАСС:",
|
||
"subclass:-u": "ПОДКЛАСС:",
|
||
"race:-u": "РАСА:",
|
||
"subrace:-u": "ПОДРАСА:",
|
||
"2nd-class:-u": "2ОЙ КЛАСС:",
|
||
"lvl:-u": "УРОВЕНЬ:",
|
||
"3rd-class:-u": "3ИЙ КЛАСС:",
|
||
"4th-class:-u": "4ЫЙ КЛАСС:",
|
||
"mutliclass-opts-u": "НАСТРОЙКИ МУЛЬТИКЛАССА",
|
||
"use-cust-class-u": "СВОЙ КЛАСС",
|
||
"class-name:-u": "НАЗВАНИЕ КЛАССА:",
|
||
"powercasting-ability:-u": "ХАРАКТЕРИСТИКА ЗАКЛИНАТЕЛЯ:",
|
||
"power-slots:-u": "POWER POINTS:",
|
||
"power-full-u": "FULL (Engineer, Consular)",
|
||
"power-half-u": "HALF (Guardian, Scout)",
|
||
"power-third-u": "THIRD (Power Fighter/Infiltrator)",
|
||
"cust-class-opts": "НАСТРОЙКИ СВОЕГО КЛАССА",
|
||
"normal": "Обычное",
|
||
"expirtise": "Экспертность",
|
||
"skill-opts-u": "НАСТРОЙКИ НАВЫКОВ",
|
||
"version": "v",
|
||
"always-roll-adv": "Всегда с преимуществом",
|
||
"toggle-roll-adv": "Переключение преимущества",
|
||
"query-roll-adv": "Спрашивать при броске",
|
||
"never-roll-adv": "Без преимущества",
|
||
"never-whisper-roll": "Никогда не шептать",
|
||
"query-whisper-roll": "Спрашивать при броске",
|
||
"always-whisper-roll": "Всегда шептать",
|
||
"never-roll-dmg": "Не бросать урон автоматически",
|
||
"always-roll-dmg": "Автоматически бросать урон и криты",
|
||
"add-char-to-templates:-u": "ПОКАЗЫВАТЬ ИМЯ В БРОСКЕ:",
|
||
"on": "Вкл",
|
||
"off": "Выкл",
|
||
"inventory:-u": "СНАРЯЖЕНИЕ:",
|
||
"compendium-compatible": "Совместимо с компендиумом",
|
||
"simple": "Simple",
|
||
"encumbrance:-u": "ENCUMBRANCE:",
|
||
"ammo-tracking:-u": "БОЕПРИПАСЫ:",
|
||
"general-opts-u": "ОБЩИЕ НАСТРОЙКИ",
|
||
"transition-text": "При нажатии на одно из этих изображении, данные переформатируются из вашего настоящего листа в этот лист. Эти изменения перманентны и не могут быть возвращены.",
|
||
"transition-text-highlight": "Пожалуйста, сделайте копию вашей игры перед использованием этого инструмента.",
|
||
"choose-sheet-transfer": "ВЫБЕРИТЕ ИСХОДНЫЙ БЛАНК",
|
||
"community-sheet-u": "БЛАНК СООБЩЕСТВА",
|
||
"shaped-sheet-u": "БЛАНК SHAPED",
|
||
"transition-opts-u": "НАСТРОЙКИ ПЕРЕМЕЩЕНИЯ",
|
||
"portions-sheet-utilize": "Части этого листа используют содержимое System Reference Document 5.0 под лицензией OGL. Вы можете просмотреть лицензию OGL и уведомление об авторских правах по ссылке. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
||
"api-required-title": "Функции API в один клик доступны с подпиской Pro.",
|
||
"api-required-u": "(НЕОБХОДИМ API)",
|
||
"power_dc_mod:-u": "POWER SAVE DC MOD:",
|
||
"custom_ac:-u": "СВОЙ КБ:",
|
||
"npc-info": "Эта опция делает всех новых персонажей NPC по умолчанию. Может быть полезно, если все персонажи игроков уже созданы и все последующие создаваемые персонажи являются NPC.",
|
||
"npc-pc": "NPC/Игрок",
|
||
"roll-queries-info": "Броски d20 отображаются в соответствии с этой опцией. 'Всегда с преимуществом' бросает два d20 для каждой проверки. Если преимущества или помехи не было, то вы используете значение слева. 'Переключение преимущества' добавляет три новые кнопки сверху бланка персонажа, позволяющие переключать режим броска. 'Спрашивать при броске' отображает диалоговое окно, где вы можете выбрать тип броска. 'Без преимущества' всегда бросает одну кость, так что в случае преимущества или помехи вы должны совершить ещё один бросок.",
|
||
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
||
"auto-dmg-roll-info": "По умолчанию урон не отображается автоматически, пока попадание не будет подтверждено. Вместо этого игрок нажимает на название атаки в чате под результатом атаки. Вместо этого метода, вы можете включить опцию 'Автоматически бросать урон и криты', чтобы урон отображался сразу вместе с броском атаки.",
|
||
"add-char-to-templates-info": "Имена персонажей не добавляются к шаблону броска в чате по умолчанию, вместо этого отображается имя игрока, установленное в поле 'Говорить как'. Включение этой опции добавляет имя персонажа к шаблону броска.",
|
||
"inventory-info": "Инвентарь персонажа использует продвинутый стиль, совместимый с Компендиумом Roll20 5E. Он включает поля для указания количества и веса, сортировку, расчёт КБ, автоматическое добавление атак и другие функции. Простой стиль заменяет это на простое поле ввода.",
|
||
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
||
"ammo-tracking-info": "Позволяет автоматически отслеживать боеприпасы, используя <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
||
"dungeons-and-dragons-styling": "СТИЛИЗАЦИЯ DUNGEONS AND DRAGONS",
|
||
"dungeons-and-dragons-styling-info": "Включает стилизацию под Dungeons and Dragons для листа персонажа и шаблонов бросков. Эта настройка автоматически применяется для всех листов персонажей и не может быть включена по отдельности.",
|
||
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
||
"cd-bar1-max:-u": "BAR 1 MAX:",
|
||
"cd-bar1-link:-u": "BAR 1 LINK:",
|
||
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
||
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
||
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
||
"cd-bar2-max:-u": "BAR 2 MAX:",
|
||
"cd-bar2-link:-u": "BAR 2 LINK:",
|
||
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
||
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
||
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
||
"cd-bar3-max:-u": "BAR 3 MAX:",
|
||
"cd-bar3-link:-u": "BAR 3 LINK:",
|
||
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
||
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
||
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||
"npc-name-in-rolls:-u": "ИМЯ NPC В БРОСКАХ:",
|
||
"show": "Показать",
|
||
"hide": "Скрыть",
|
||
"npc-name-in-rolls-desc:-u": "Показывать или скрывать имя NPC в результатах бросков.",
|
||
"public:-u": "ВСЕМ",
|
||
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
||
"toggle-roll-whisper": "Whisper Toggle",
|
||
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
||
"save-opts-u": "SAVE OPTIONS",
|
||
"by-level": "By Level (Default)",
|
||
"prof-die": "Proficency Die (DMG)",
|
||
"custom": "Особый",
|
||
"core-die-roll:-u": "CORE DIE ROLL:",
|
||
"has-attack-u": "HAS AN ATTACK",
|
||
"variant-phb": "Variant (PHB p176)",
|
||
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
||
"armor-class-tracking:-u": "ОТСЛЕЖИВАНИЕ КБ:",
|
||
"automatic": "Automatic",
|
||
"cantrip-progression:-u": "AT-WILL PROGRESSION",
|
||
"cantrip-dice-u": "AT-WILL DICE",
|
||
"cantrip-beam-u": "AT-WILL BEAM",
|
||
"cantrips-u": "AT-WILL",
|
||
"force_slots_total-u": "FORCE TOTAL",
|
||
"force_slots_remaining-u": "FORCE REMAINING",
|
||
"tech_slots_total-u": "TECH TOTAL",
|
||
"tech_slots_remaining-u": "TECH REMAINING",
|
||
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
||
"power_point_modifiers-u": "POWER POINT MODIFIERS",
|
||
"lvl-u": "УРОВЕНЬ",
|
||
"include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
|
||
"token_size-u": "РАЗМЕР ТОКЕНА",
|
||
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
||
"initiative-style:-u": "ВИД ИНИЦИАТИВЫ:",
|
||
"query-attr-u": "QUERY ATTRIBUTE",
|
||
"custom-skills-u": "СВОИ НАВЫКИ",
|
||
"weapon-u": "ОРУЖИЕ",
|
||
"armor-u": "ДОСПЕХ",
|
||
"other-u": "ДРУГОЕ",
|
||
"source:-u": "ИСТОЧНИК:",
|
||
"source-type:-u": "ТИП:",
|
||
"racial": "Расовый",
|
||
"class": "Класс",
|
||
"feat": "Черты",
|
||
"other": "Другое",
|
||
"partial": "Partial",
|
||
"show_all": "Показать все",
|
||
"cr_only": "C&R Only",
|
||
"power-icons:-u": "POWER ICONS:",
|
||
"custom-pb:-u": "БОНУС МАСТЕРСТВА:",
|
||
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
||
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
||
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
||
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
||
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
||
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
||
"global-save-u": "GLOBAL SAVE MODIFIER",
|
||
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
||
"global-damage": "Global Damage Modifier",
|
||
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
||
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
||
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.",
|
||
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.",
|
||
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.",
|
||
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
||
"auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.",
|
||
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
||
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
||
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
||
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
||
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
||
"are_you_sure": "Are you sure you want to turn this character into a ",
|
||
"yes": "Да",
|
||
"next": "Следующий",
|
||
"cancel": "Отменить",
|
||
"cancel-u": "ОТМЕНА",
|
||
"choose": "Выбрать",
|
||
"innate:-u": "ВРОЖДЕННАЯ:",
|
||
"mod:-u": "МОД:",
|
||
"hpmods:-u": "МОДИФИКАТОРЫ ПЗ:",
|
||
"charmancer-welcome": "Добро пожаловать в Charactermancer!",
|
||
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
||
"get-started": "Get started by clicking Next.",
|
||
"opt-out-u": "OPT OUT",
|
||
"charmancer-compendium": "Your Compendium Awaits.",
|
||
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
||
"charmancer-choose-race": "Choose a Race:",
|
||
"charmancer-custom-race-name": "Custom Race Name:",
|
||
"suggested-abilities": "Suggested Abilities: ",
|
||
"class-powercasting": "Class Powercasting Ability: ",
|
||
"ability-score-increase": "Ability Score Increase:",
|
||
"lawful-good": "Lawful Good",
|
||
"neutral-good": "Neutral Good",
|
||
"chaotic-good": "Chaotic Good",
|
||
"lawful-neutral": "Lawful Neutral",
|
||
"neutral": "Neutral",
|
||
"chaotic-neutral": "Chaotic Neutral",
|
||
"lawful-evil": "Lawful Evil",
|
||
"neutral-evil": "Нейтральный Злой",
|
||
"chaotic-evil": "Хаотичный Злой",
|
||
"tiny": "Крохотный",
|
||
"small": "Маленький",
|
||
"medium": "Средняя",
|
||
"large": "Большой",
|
||
"huge": "Огромное",
|
||
"age": "Возраст:",
|
||
"gargantuan": "Гигантское",
|
||
"step1-equipment": "Шаг 5. Снаряжение.",
|
||
"equipment-from-background": "Снаряжение из предыстории",
|
||
"equipment-from-class": "Снаряжение от класса",
|
||
"class-equipment": "Снаряжение класса",
|
||
"starting-wealth": "Начальное богатство (PHB)",
|
||
"starting-credit:": "Starting Credit:",
|
||
"no_class_warning-u": "КЛАСС НЕ БЫЛ ВЫБРАН ИЛИ У ВЫБРАННОГО КЛАССА НЕТ СТАНДАРТНОГО СНАРЯЖЕНИЯ. СНАРЯЖЕНИЕ КЛАССА НЕ МОЖЕТ БЫТЬ ВЫБРАНО НА ДАННЫЙ МОМЕНТ.",
|
||
"standard-array": "Стандартный набор",
|
||
"roll-for-stats": "Бросить кости",
|
||
"standard-roll": "Roll 4d6, drop lowest",
|
||
"charmancer-cancel-heading": "Куда вы хотите отправиться, странник?",
|
||
"continue-charmancer": "Продолжить создание персонажа",
|
||
"save_progress_and_exit": "Сохранить и Выйти",
|
||
"cancel_charactermancer": "Сбросить и Выйти",
|
||
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
||
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
||
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
||
"point-buy": "Point Buy",
|
||
"available-points:": "Available Points: ",
|
||
"equipment-choice-text": "How would you like to choose your equipment?",
|
||
"charmancer-start": "Start",
|
||
"clear-abilities": "Clear Assignment",
|
||
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
||
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
||
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
||
"ship-name-u": "SHIP NAME",
|
||
"ship-tier:-u": "TIER:",
|
||
"ship-size:-u": "SIZE:",
|
||
"ship-manufacturer:-u": "MANUFACTURER/LINE/CLASS:",
|
||
"ship-line:-u": "LINE:",
|
||
"ship-class:-u": "КЛАСС:",
|
||
"ship-credits-invested:-u": "CREDITS INVESTED:",
|
||
"ship-credits-next-tier:-u": "CREDITS NEEDED FOR NEXT TIER:",
|
||
"modifications-u": "MODIFICATIONS",
|
||
"ship-options-u": "SHIP OPTIONS",
|
||
"hyperdrive_class-u": "HYPERDRIVE CLASS",
|
||
"navcomputer_bonus-u": "NAVCOMPUTER BONUS",
|
||
"ship_flyspeed-u": "FLYING SPEED",
|
||
"ship_turnspeed-u": "TURNING SPEED",
|
||
"ship-shield-u": "CURRENT SHIELD POINTS",
|
||
"ship-shield-max": "Shield Point Maximum",
|
||
"destruction-saves-u": "DESTRUCTION SAVES",
|
||
"destruction-save-u": "DESTRUCTION SAVE",
|
||
"attacks-per-round:-u": "ATK/ROUND:",
|
||
"attacks-per-round-u": "ATKS",
|
||
"tier": "Tier",
|
||
"total-cargo-tons-u": "TOTAL CARGO (TONS)",
|
||
"total-hidden-cargo-tons-u": "TOTAL HIDDEN CARGO (TONS)",
|
||
"cargo-u": "CARGO",
|
||
"hidden-cargo-u": "HIDDEN CARGO",
|
||
"pilot_prof_bonus-u": "PILOT PROF BONUS",
|
||
"pilot_proficiency-u": "PILOT INT(PILOTING)",
|
||
"attacks-u": "ATTACKS",
|
||
"modification": "Modification",
|
||
"upgrade": "Upgrade",
|
||
"deployments-u": "DEPLOYMENTS",
|
||
"deployment-u": "DEPLOYMENT",
|
||
"rank-u": "RANK",
|
||
"rank:-u": "RANK:",
|
||
"deployment:-u": "DEPLOYMENT:",
|
||
"gunner": "Gunner",
|
||
"mechanic": "Mechanic",
|
||
"coordinator": "Coordinator",
|
||
"operator": "Operator",
|
||
"pilot": "Pilot",
|
||
"base": "Базовый",
|
||
"energy": "Энергия",
|
||
"max-shield-point-tracking:-u": "SHIELD POINT TRACKING:",
|
||
"speed-tracking:-u": "SPEED TRACKING:",
|
||
"system-dmg-lvl:-u": "SYSTEM DMG LEVEL:",
|
||
"ship-regen-rate": "Regen Rate",
|
||
"shield-u": "SHIELD",
|
||
"armor-and-shield-u": "ARMOR & SHIELD",
|
||
"ac-bonus:-u": "AC BONUS:",
|
||
"hp-slash-hit-die:-u": "HP/HIT DIE:",
|
||
"shield-capacity-x:-u": "SHIELD CAPACITY X:",
|
||
"regen-rate-x:-u": "REGEN RATE X:",
|
||
"sheet-type": "Sheet Type: ",
|
||
"sheet-type-info": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory."
|
||
} |