5259 lines
375 KiB
HTML
5259 lines
375 KiB
HTML
<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
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<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-character-sheet sheet-player-sheet" value="1" title="Character Sheet" checked="checked" />
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-ship-sheet sheet-player-sheet" value="2" title="Vehicle Sheet" />
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<input type="radio" name="attr_pcgm" class="sheet-tab sheet-tab-gm-dice sheet-gm-sheet" value="3" title="GM Dice" />
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<div class="sheet-tab-content sheet-tab-character-sheet"><!-- PC Character Sheet -->
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<div class="sheet-row sheet-section-1">
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<div class="sheet-small-12 sheet-column">
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<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td>
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<label class="sheet-label-title">Wounds</label>
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<input name="attr_wounds_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_wounds" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Threshold</label>
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<label class="sheet-label-current">Current</label>
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</td>
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<td>
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<label class="sheet-label-title">Strain</label>
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<input name="attr_strain_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_strain" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Threshold</label>
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<label class="sheet-label-current">Current</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Defense</label>
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<input name="attr_rangeddefense" type="number" max="99" min="-99" value="0"/>
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<input name="attr_meleedefense" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-range">Range</label>
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<label class="sheet-label-melee">Melee</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Encum</label>
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<input name="attr_encumbrance_max" type="number" max="99" min="-99" value="0"/>
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<input name="attr_encumbrancemax" type="hidden" value="@{encumbrance|max}" disabled="true"/>
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<input name="attr_encumbrance" type="number" max="99" min="-99" value="0"/><br/>
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<label class="sheet-label-threshold">Threshold</label>
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<label class="sheet-label-current">Current</label>
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</td>
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<td rowspan="2">
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<label class="sheet-label-title">Force Rating</label>
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<input name="attr_forcerating" type="number" max="99" min="0" value="0"/>
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<input name="attr_forcecommitted" type="number" max="99" min="0" value="0"/><br/>
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<label class="sheet-label-threshold">Threshold</label>
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<label class="sheet-label-current">Committed</label>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<label class="sheet-label-title">Soak</label>
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<input name="attr_soak" type="number" max="99" min="-99" value="0"/>
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</td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-small-12 sheet-column">
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<h3 class="sheet-section-header">Dice Pool</h3>
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<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png"/><input name="attr_b" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png"/><input name="attr_g" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png"/><input name="attr_y" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png"/><input name="attr_w" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png"/><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png"/><input name="attr_p" type="number" step="1" max="9" min="-9" value="0"></td>
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<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png"/><input name="attr_r" type="number" step="1" max="9" min="-9" value="0"></td>
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</tr>
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<tr>
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<td colspan="3" class="sheet-upgrade sheet-light">
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<label> Upgrade:
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<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0" >
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</label>
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<label>
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<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0" >
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:Downgrade
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</label>
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</td>
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<td class="sheet-force">
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<input type="hidden" name="attr_dicePool" value=" @{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk @{w}w upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})"/>
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<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Dice Pool) @{dicePool} (gmdice)'></button>
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<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
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</td>
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<td colspan="3" class="sheet-downgrade sheet-dark">
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<label> Upgrade:
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<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0" >
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</label>
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<label>
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<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0" >
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Downgrade:
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</label>
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</td>
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</tr>
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</tbody>
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</table>
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</div><!-- end-column -->
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<div class="sheet-clear"></div>
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</div><!-- end sheet-row -->
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-character" value="1" title="Character" checked="checked" />
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-skills" value="2" title="Skills" />
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-talents" value="3" title="Talents" />
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-weapons" value="4" title="Weapons & Gear" />
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<input type="radio" name="attr_sheet" class="sheet-tab sheet-tab-notes" value="5" title="Notes" />
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<div class="sheet-tab-content sheet-tab-character">
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<div class="sheet-row">
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<div class="sheet-small-12 sheet-column">
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<!-- -------------------------------------------------- Character -->
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<h3 class="sheet-section-header">Character</h3>
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<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td><label>Name:</label></td>
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<td><input type="text" name="attr_name" /></td>
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<td><label>Player Name:</label></td>
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<td><input type="text" name="attr_playername" /></td>
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</tr>
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<tr>
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<td><label>Species:</label></td>
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<td><input type="text" name="attr_species" /></td>
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<td><label>Total XP:</label></td>
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<td><input type="text" name="attr_totalxp" /></td>
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</tr>
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<tr>
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<td><label>Career:</label></td>
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<td><input type="text" name="attr_career" /></td>
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<td><label>Available XP:</label></td>
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<td><input type="text" name="attr_availablexp" /></td>
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</tr>
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<tr>
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<td><label>Specialization Trees:</label></td>
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<td><input type="text" name="attr_tree" /></td>
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<td><label>Credits:</td>
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<td><input type="text" name="attr_credits" /></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-clear"></div>
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</div> <!-- end sheet-row -->
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<!-- -------------------------------------------------- Character Description -->
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<div class="sheet-row">
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<div class="sheet-small-6 sheet-column">
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th colspan="2">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><label>Gender:</label></td>
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<td><input type="text" name="attr_chargender"/></td>
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</tr>
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<tr>
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<td><label>Age:</label></td>
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<td><input type="text" name="attr_charager"/></td>
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</tr>
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<tr>
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<td><label>Height:</label></td>
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<td><input type="text" name="attr_charheight"/></td>
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</tr>
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<tr>
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<td><label>Build:</label></td>
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<td><input type="text" name="attr_charbuild"/></td>
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</tr>
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<tr>
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<td><label>Hair:</label></td>
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<td><input type="text" name="attr_charhair"/></td>
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</tr>
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<tr>
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<td><label>Eyes:</label></td>
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<td><input type="text" name="attr_chareyes"/></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-small-6 sheet-column">
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th>Notable Features</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><textarea rows="4" name="attr_charfeatures"></textarea></td>
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</tr>
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</tbody>
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</table>
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<table cellspacing="0" cellpadding="0" border="0">
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<thead>
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<tr>
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<th>Other</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><textarea rows="4" name="attr_charother"></textarea></td>
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</tr>
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</tbody>
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</table>
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</div><!-- end sheet-column -->
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<div class="sheet-clear"></div>
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</div><!-- end sheet-row -->
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<div class="sheet-row sheet-show-critical-table">
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<div class="sheet-small-12 sheet-column">
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<!-- -------------------------------------------------- Critical -->
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<h3 class="sheet-section-header">Critical Injuries</h3>
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</div><!-- column -->
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<div class="sheet-small-9 sheet-column">
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn1" value="1" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName1" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange1" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice1" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity1" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea row="3" name="attr_critSummary1" readonly="readonly" ></textarea>
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</td>
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<td>
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<label>Effect:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect1" value="on" title="On" checked="checked">
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect1" value="off" title="Off">
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn1})" />Heal</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn2" value="2" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName2" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange2" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice2" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity2" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary2" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effect:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect2" value="on" title="On" checked="checked">
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect2" value="off" title="Off">
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn2})" />Heal</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn3" value="3" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName3" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange3" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice3" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity3" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary3" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effect:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect3" value="on" title="On" checked="checked">
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect3" value="off" title="Off">
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn3})" />Heal</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn4" value="4" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName4" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange4" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice4" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity4" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary4" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effect:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect4" value="on" title="On" checked="checked">
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect4" value="off" title="Off">
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
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<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn4})" />Heal</button>
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</td>
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</tr>
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</tbody>
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</table>
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<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn5" value="5" />
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<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
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<tbody>
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<tr>
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<td width="70%">
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<input type="text" name="attr_critName5" readonly="readonly" />
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</td>
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<td width="30%">
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<input type="text" name="attr_critRange5" readonly="readonly" />
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</td>
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<td class="sheet-crit-dice-bg">
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<input type="hidden" name="attr_critDice5" />
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<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity5" /><span></span>
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</td>
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</tr>
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<tr>
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<td colspan="2" rowspan="2">
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<textarea rows="3" type="text" name="attr_critSummary5" readonly="readonly" /></textarea>
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</td>
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<td>
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<label>Effect:</label>
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<div class="sheet-switch">
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<input type="radio" class="sheet-switch-input-on" name="attr_critEffect5" value="on" title="On" checked="checked">
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<input type="radio" class="sheet-switch-input-off" name="attr_critEffect5" value="off" title="Off">
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<span class="switch-selection"></span>
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</div>
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</td>
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</tr>
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<tr>
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<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn5})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn6" value="6" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName6" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange6" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice6" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity6" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary6" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect6" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect6" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn6})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn7" value="7" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName7" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange7" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice7" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity7" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary7" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect7" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect7" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn7})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn8" value="8" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName8" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange8" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice8" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity8" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary8" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect8" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect8" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn8})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn9" value="9" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName9" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange9" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice9" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity9" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary9" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect9" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect9" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn9})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn10" value="10" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName10" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange10" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice10" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity10"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary10" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect10" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect10" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn10})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn11" value="11" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName11" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange11" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice11" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity11"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary11" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect11" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect11" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn11})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn12" value="12" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName12" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange12" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice12" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity12"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary12" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect12" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect12" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn12})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn13" value="13" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName13" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange13" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice13" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity13"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary13" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect13" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect13" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn13})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn14" value="14" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName14" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange14" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice14" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity14"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary14" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect14" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect14" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn14})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critOn15" value="15" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critName15" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critRange15" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critDice15" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critSeverity15"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critSummary15" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critEffect15" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critEffect15" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|@{critOn15})" />Heal</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-3 sheet-column">
|
|
|
|
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Critcal roll offset:</label>
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_critAddOffset" value="" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2">
|
|
<button type="roll" class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll)" />Roll Critical</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Critical number:</label>
|
|
<input type="text" name="attr_critAddRangeNum" value="" />
|
|
</td>
|
|
<td valign="bottom">
|
|
<button type="roll" class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|@{critAddRangeNum})" />Add Critical</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="4">Motivations</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td class="sheet-div-right"><input type="text" name="attr_motivation1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_motivation2"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div> <!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div> <!-- end sheet-row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="8">Obligations</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype1"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype2"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag2"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_obligationcomp1"></textarea></td>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_obligationcomp2"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<fieldset class="repeating_obligation">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype3"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag3"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_obligationtype4"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_obligationmag4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_obligationcomp3"></textarea></td>
|
|
<td><label>Complications:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_obligationcomp4"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="8">Duty</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr class="sheet-bg-blue">
|
|
<td colspan="4"><label style="text-align:right">Group's Contribution Rank:</label></td>
|
|
<td colspan="4"><input type="number" name="attr_contributionRank"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype1"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag1"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype2"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag2"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_dutydesc1"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_dutydesc2"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<fieldset class="repeating_duty">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype3"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td class="sheet-div-right"><input type="number" name="attr_dutymag3"/></td>
|
|
<td><label>Type:</label></td>
|
|
<td><input type="text" name="attr_dutytype4"/></td>
|
|
<td><label>Magnitude:</label></td>
|
|
<td><input type="number" name="attr_dutymag4"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_dutydesc3"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td colspan="3"><textarea rows="3" name="attr_dutydesc4"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th colspan="4">Morality</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Conflict:</label></td>
|
|
<td><input type="number" name="attr_conflict"/></td>
|
|
<td><label>Morality:</label></td>
|
|
<td><input type="number" name="attr_morality"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Emotional Strength:</label></td>
|
|
<td><input type="text" name="attr_emotestrengt"/></td>
|
|
<td><label>Emotional Weakness:</label></td>
|
|
<td><input type="text" name="attr_emoteweakness"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Description:</label></td>
|
|
<td><textarea rows="3" name="attr_emotestrengthdesc"></textarea></td>
|
|
<td><label>Description:</label></td>
|
|
<td><textarea rows="3" name="attr_emoteweaknessdec"></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div> <!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div> <!-- end sheet-row -->
|
|
|
|
|
|
</div><!-- sheet-content -->
|
|
|
|
|
|
|
|
|
|
<div class="sheet-tab-content sheet-tab-skills">
|
|
<div class="sheet-row" style="margin-top:10px">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<!-- -------------------------------------------------- Characteristics -->
|
|
|
|
<!--<h3 class="sheet-section-header">Characteristics</h3>-->
|
|
|
|
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Brawn</label>
|
|
<input name='attr_brawn' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Agility</label>
|
|
<input name='attr_agility' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Intellect</label>
|
|
<input name='attr_intellect' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Cunning</label>
|
|
<input name='attr_cunning' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Willpower</label>
|
|
<input name='attr_willpower' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Presence</label>
|
|
<input name='attr_presence' type="number" max="9" min="0" value="0"/>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<!-- -------------------------------------------------- Skills -->
|
|
|
|
<h3 class="sheet-section-header">Skills</h3>
|
|
|
|
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
|
|
<tr>
|
|
<td><label>Initiative Cool (if prepared):</label></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoolInit" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoolInit" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCoolInit})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{rankCool}|@{presence}) @{dicePool}'></button>
|
|
</td>
|
|
<td><label>Initiative Vigilance (if unexpected):</label></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yVigilanceInit" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gVigilanceInit" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilanceInit})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{rankVigilance}|@{willpower}) @{dicePool}'></button>
|
|
</td>
|
|
<td>
|
|
<label>PC
|
|
<input type="radio" name="attr_npc-pc" value="pcinit" checked="checked"/>
|
|
</label>
|
|
</td>
|
|
<td>
|
|
<label>NPC
|
|
<input type="radio" name="attr_npc-pc" value="npcinit"/>
|
|
</label>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>General Skills</th>
|
|
<th>Career</th>
|
|
<th colspan="2">Rank</th>
|
|
<th colspan="2">
|
|
<span style="float:left">Dice</span>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content" style="margin-left:-225px">
|
|
<h5>Adding Dice</h5>
|
|
<p>To add additional dice write
|
|
the number of dice and color
|
|
letter you want to roll.</p>
|
|
<p>Example: <b>2b</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-B"></span></p>
|
|
<p>Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
|
|
<p> b -> Blue = Boost<br/>
|
|
g -> Green = Ability<br/>
|
|
y -> Yellow = Proficiency<br/>
|
|
blk -> BLack = Setback<br/>
|
|
p -> Purple = Difficulty<br/>
|
|
r -> Red = Challenge<br/>
|
|
w -> White = Force<br/>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Astrogation (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p71)</h5>
|
|
<ul>
|
|
<li>Program a navicomputer for a hyperspace jump.</li>
|
|
<li>Basic knowledge of galactic geography.</li>
|
|
<li>Use navicomputer to identify location.</li>
|
|
<li>Familiarity with hyperspace routes and the types of craft and commerce most common along a route.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Better target the location, e.g.: place vessel directly into orbit around target planet.</li>
|
|
<li>Reduce time spent calculating.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Reduce travel time.</li>
|
|
<li>Identify convenient stopovers to resupply or conduct additional business.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Complete calculations in minimum time.</li>
|
|
<li>Greatly reduce travel time.</li>
|
|
<li>Reveal highly valuable but previously unknown information.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Decrease accuracy of hyperspace jump.</li>
|
|
<li>Increase travel time.</li>
|
|
<li>Miss relevant details when analyzing hyperspace routes or galactic maps.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>As for <span class="sheet-icon-T"></span>, but to greater magnitude.</li>
|
|
<li>Trigger something truly awful happening, such as jumping out of hyperspace in the path of an asteroid.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</td>
|
|
<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
|
|
<td>
|
|
<input type="number" name="attr_rankAstrogation" max="9" min="0" value="0" />
|
|
</td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yAstrogation" value="(((@{intellect} + @{rankAstrogation}) - abs(@{intellect} - @{rankAstrogation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gAstrogation" value="((((@{intellect} + @{rankAstrogation}) + abs(@{intellect} - @{rankAstrogation})) / 2) - @{yAstrogation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceAstrogation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Athletics (Br)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p71)</h5>
|
|
<ul>
|
|
<li>Climb - including rappel or swing on a line - difficulty determined by surface and weather conditions.</li>
|
|
<li>Swim - difficulty determined by water conditions (waves, currents and tides).</li>
|
|
<li>Jump horizontally or vertically - difficulty determined by gravitational conditions and distance required.</li>
|
|
<li>Push movement to a longer speed or run for an extended time.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reduce time required.</li>
|
|
<li>Increase distance travelled.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Generate bonus <span class="sheet-icon-B"></span> on other physical checks performed later or by allies that turn.</li>
|
|
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> to grant additional maneuver during turn to move or perform physical activity.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Perform the check with truly impressive results.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Small amounts cause strain.</li>
|
|
<li>Larger amounts may cause character to fall prone, or even suffer a wound from sprains and bruises.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Inflict a Critical Injury, which the GM can choose to be thematic or roll randomly.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankAthletics" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yAthletics" value="(((@{brawn} + @{rankAthletics}) - abs(@{brawn} - @{rankAthletics})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gAthletics" value="((((@{brawn} + @{rankAthletics}) + abs(@{brawn} - @{rankAthletics})) / 2) - @{yAthletics})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceAthletics" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Charm (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p72)</h5>
|
|
<ul>
|
|
<li>Persuade an individual to make a special exception to usual practices through flattery, flirting and grace.</li>
|
|
<li>Appeal to an individual's better nature, requiring them to go out of their way to aid the characters without any hope of remuneration.</li>
|
|
<li>Sincere seduction attempts (use Deceit when interest is feigned).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Gain an extra scene in which target is willing to support you for each additional <span class="sheet-icon-S"></span></li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Affect unexpected subjects beyond the original target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Have target NPC become recurring character who remains predisposed to assist.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Reduce the number of people able to influence</li>
|
|
<li>Turn those affected negatively against character.</li></ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Turn NPC against character and make into a minor recurring adversary.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCharm" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCharm" value="(((@{presence} + @{rankCharm}) - abs(@{presence} - @{rankCharm})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCharm" value="((((@{presence} + @{rankCharm}) + abs(@{presence} - @{rankCharm})) / 2) - @{yCharm})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCharm" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{diceCharm} skill(@{rankCharm}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Coercion (Will)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p72)</h5>
|
|
<ul>
|
|
<li>Issue a threat, whether accompanied by hostile actions or implied, such as gesturing or pointing towards a weapon.</li>
|
|
<li>Question or persuade a target under conditions of physical captivity.</li>
|
|
<li>Acts of torture.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-S"></span><span class="sheet-icon-S"></span> Inflict one strain on target. </li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Affect unexpected subjects beyond the original target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Shift allegiance of target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Target has building resentment towards character.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Reveal something about goals and motivations to target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCoercion" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoercion" value="(((@{willpower} + @{rankCoercion}) - abs(@{willpower} - @{rankCoercion})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoercion" value="((((@{willpower} + @{rankCoercion}) + abs(@{willpower} - @{rankCoercion})) / 2) - @{yCoercion})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCoercion" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Computers (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p73)</h5>
|
|
<ul>
|
|
<li>Open a locked door, control an elevator or bypass a security system.</li>
|
|
<li>Search through records, particularly if encrypted.</li>
|
|
<li>Investigate what actions a slicer might have taken against a computer system.</li>
|
|
<li>Alter a droid's programming or gain access to its memories.</li>
|
|
<li>Recover data from a system that has suffered physical damage.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reduce time required.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Uncover additional information about the system.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Obfuscate actions taken -add <span class="sheet-icon-R"></span> to any check to detect or identify the characters actions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>The character does a
|
|
poor job of concealing his
|
|
presence in the system.
|
|
Security systems are
|
|
alerted, and add <span class="sheet-icon-B"></span> to the
|
|
check of any NPC attempting
|
|
to discover evidence of his
|
|
actions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Leave behind trace
|
|
information of your own
|
|
system in the system being
|
|
sliced. Add <span class="sheet-icon-B"></span> to the check of
|
|
any NPC using the target
|
|
system to slice the
|
|
character's system.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankComputers" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yComputers" value="(((@{intellect} + @{rankComputers}) - abs(@{intellect} - @{rankComputers})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gComputers" value="((((@{intellect} + @{rankComputers}) + abs(@{intellect} - @{rankComputers})) / 2) - @{yComputers})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceComputers" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{diceComputers} skill(@{rankComputers}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Cool (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p74)</h5>
|
|
<ul>
|
|
<li>Resist efforts to hide the truth among overt niceties.</li>
|
|
<li>Check for initiative when carefully and calmly prepared.</li>
|
|
<li>Check for initiative in a social situation/discussion where timing matters.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>-</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Gain an additional insight into the situation at hand.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Heal 3 strain.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Miss a vital detail or event.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>The character is overwhelmed by the chaos and is stunned for one round.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCool" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCool" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCool" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCool})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCool" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{diceCool} skill(@{rankCool}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Coordination (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p74)</h5>
|
|
<ul>
|
|
<li>Reduce damage when falling (see p140).</li>
|
|
<li>Walk across a narrow surface, whether a wide beam or a thin pipe.</li>
|
|
<li>Escape from restraints.</li>
|
|
<li>Crawl through the twists and turns of a sewage pipe, ventilation duct or garbage chute.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reduce time required.</li>
|
|
<li>Increase distance travelled by 25%, (maximum 100% increase).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-A"></span><span class="sheet-icon-A"></span> to grant additional maneuver during turn.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Perform the check with truly impressive results.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Lose free maneuver for one round.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Suffer a wound</li>
|
|
<li>Lose a vital piece of equipment.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCoordination" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCoordination" value="(((@{agility} + @{rankCoordination}) - abs(@{agility} - @{rankCoordination})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCoordination" value="((((@{agility} + @{rankCoordination}) + abs(@{agility} - @{rankCoordination})) / 2) - @{yCoordination})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCoordination" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Deception (Cun)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p75)</h5>
|
|
<ul>
|
|
<li>Mislead a buyer or seller about the value of an object.</li>
|
|
<li>Distract an opponent through guile.</li>
|
|
<li>Lay a false trail when pursued.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Extend duration of Deceit action.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Increase the value of any goods or services gained through the action.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Fool the target into believing the character is trustworthy - future Deceit checks against target do not require an opposed check.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Give away a portion of the lie, making target suspicious.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Target realises he has been lied to and spreads word of his deceit to harm his reputation or uses the situation to his advantage.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankDeception" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yDeception" value="(((@{cunning} + @{rankDeception}) - abs(@{cunning} - @{rankDeception})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gDeception" value="((((@{cunning} + @{rankDeception}) + abs(@{cunning} - @{rankDeception})) / 2) - @{yDeception})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceDeception" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{diceDeception} skill(@{rankDeception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Discipline (Will)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p75)</h5>
|
|
<ul>
|
|
<li>Act normally while pinned down by heavy fire.</li>
|
|
<li>Engage, rather than flee before, a creature with inherently horrifying aspects.</li>
|
|
<li>Resist a tempting deal that seems far too good to be true.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Downgrade difficulty of the dice pool for next action (max. 1).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Gain an additional insight into the situation at hand.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Add <span class="sheet-icon-B"></span> to any Discipline checks made by allies during the following round.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Undermine the characters resolve, perhaps inflicting a penalty on further actions in distressing circumstances.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>The character is overwhelmed entirely and is unable to perform more than one maneuver next round.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankDiscipline" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yDiscipline" value="(((@{willpower} + @{rankDiscipline}) - abs(@{willpower} - @{rankDiscipline})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gDiscipline" value="((((@{willpower} + @{rankDiscipline}) + abs(@{willpower} - @{rankDiscipline})) / 2) - @{yDiscipline})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceDiscipline" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Leadership (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p76)</h5>
|
|
<ul>
|
|
<li>Rally allies subject to the effects of fear (see p189).</li>
|
|
<li>Sway a crowd in a public venue to take action, most often of a political nature.</li>
|
|
<li>Reassert the loyalty of underlings that have fallen before the guile of an opponent.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Extend target's support for additional scenes.</li>
|
|
<li>Increase efficiency or effectiveness of target during ordered actions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Affect bystanders in addition to target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Have target NPC become recurring character who decides to faithfully follow the acting character.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Decrease the efficiency of ordered actions, causing them to take longer or be done poorly.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Undermine the
|
|
character's authority,
|
|
damaging the characters
|
|
ability to command target or
|
|
those who witnessed the
|
|
attempt.</li>
|
|
<li>With multiple <span class="sheet-icon-Des"></span> target may
|
|
become a recurring thorn in
|
|
the character's side,
|
|
refusing future orders or
|
|
turning others against the
|
|
character.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLeadership" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLeadership" value="(((@{presence} + @{rankLeadership}) - abs(@{presence} - @{rankLeadership})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLeadership" value="((((@{presence} + @{rankLeadership}) + abs(@{presence} - @{rankLeadership})) / 2) - @{yLeadership})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLeadership" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Mechanics (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p76)</h5>
|
|
<ul>
|
|
<li>Repair physical damage to a device, provided necessary tools and replacement components are available.
|
|
<li>Repair starship or vehicle (see p155).</li>
|
|
<li>Identify the parts and tools necessary for a repair job, along with approximate cost.</li>
|
|
<li>Construct a completely new device from discrete components and damaged devices.</li>
|
|
<li>Make a healing check on a droid (see Medicine, p177).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reduce time required by 10-20%</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Grant <span class="sheet-icon-B"></span> on checks when using repaired item, or even the Superior quality, for a session.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Give device additional single use function.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Particularly shoddy
|
|
repairs or temporary
|
|
measures, the GM may spend <span class="sheet-icon-T"></span>
|
|
to cause the target object
|
|
or system to malfunction
|
|
shortly after check
|
|
completed.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Cause further harm to target object or system.</li>
|
|
<li>Cause other components of target to malfunction.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMechanics" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMechanics" value="(((@{intellect} + @{rankMechanics}) - abs(@{intellect} - @{rankMechanics})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMechanics" value="((((@{intellect} + @{rankMechanics}) + abs(@{intellect} - @{rankMechanics})) / 2) - @{yMechanics})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMechanics" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Medicine (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p77)</h5>
|
|
<ul>
|
|
<li>Apply routine first aid, including medpacs.</li>
|
|
<li>Treat or inflict a poison, pharmaceutical or recreational drug.</li>
|
|
<li>Identify symptoms and treatment for infectious diseases and parasites.</li>
|
|
<li>More serious treatment - including surgery, cybernetic augmentation and psychotherapy, provided necessary pharmaceuticals and medical instruments are available.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Target recovers one additional wound.</li>
|
|
<li>Reduce healing time by one hour.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Eliminate one strain from target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Heal additional wounds while attempting to heal Critical Injury, or vice versa.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Inflict strain on the target due to shock of procedure.</li>
|
|
<li>Increase time procedure takes.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>A truly terrible accident, perhaps inflicting further wounds on target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMedicine" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMedicine" value="(((@{intellect} + @{rankMedicine}) - abs(@{intellect} - @{rankMedicine})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMedicine" value="((((@{intellect} + @{rankMedicine}) + abs(@{intellect} - @{rankMedicine})) / 2) - @{yMedicine})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMedicine" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Negotiation (Pr)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p77)</h5>
|
|
<ul>
|
|
<li>Adjust the purchase price when buying goods or services.</li>
|
|
<li>Adjust the selling price when selling goods or services.</li>
|
|
<li>Participate in skill-based gambling (use Deceit when cheating).</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Increase acting character's profit by 5%.</li>
|
|
<li>Modify scope of agreement.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Earn unrelated boons from target, concessions if failed or extra perks if passed.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Have target NPC become regular client or specialist vendor.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Increase cost of goods purchased.</li>
|
|
<li>Decrease value of goods sold.</li>
|
|
<li>Shorten contracts negotiated.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Seriously sabotage goals during the interaction, perhaps receive counterfeit goods or payment, or agree to terms entirely beyond scope of negotiation.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankNegotiation" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yNegotiation" value="(((@{presence} + @{rankNegotiation}) - abs(@{presence} - @{rankNegotiation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gNegotiation" value="((((@{presence} + @{rankNegotiation}) + abs(@{presence} - @{rankNegotiation})) / 2) - @{yNegotiation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceNegotiation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}|@{presence}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Perception (Cun)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p78)</h5>
|
|
<ul>
|
|
<li>Detect a trap or ambush, prior to falling prey to the assault.</li>
|
|
<li>Detect a disguised individual, when not actively looking.</li>
|
|
<li>Notice a subtle clue - overheard conversation, the stink of a Jawa, drug introduced to beverage.</li>
|
|
<li>Accidently notice subtly hidden objects, such as the latch securing a smuggling compartment.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reveal additional details.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Recall additional information associated with object noticed.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Notice details that can be useful later to gain <span class="sheet-icon-B"></span> on future interactions with noticed object.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Conceal a vital detail about situation or environment.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Obtain false information about surroundings or target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankPerception" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yPerception" value="(((@{cunning} + @{rankPerception}) - abs(@{cunning} - @{rankPerception})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gPerception" value="((((@{cunning} + @{rankPerception}) + abs(@{cunning} - @{rankPerception})) / 2) - @{yPerception})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicePerception" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Piloting - Planetary (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p78)</h5>
|
|
<ul>
|
|
<li>Decipher basic controls of completely foreign type of atmospheric craft.</li>
|
|
<li>Determine results of a race upon a world's surface.</li>
|
|
<li>Maintain a tail or lose a chaser.</li>
|
|
<li>Navigate through a familiar environment, representing knowledge of typical traffic patterns.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Gain insights into situation.</li>
|
|
<li>Deduce way to modify vehicle to make it more effective in future.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Grant additional maneuver while continuing to pilot vehicle.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> to give opponents on <span class="sheet-icon-B"></span> checks against character and vehicle due to momentary malfunction in system.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Deal damage to vehicle as character strains systems throughout vehicle during check.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankPlanetary" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yPlanetary" value="(((@{agility} + @{rankPlanetary}) - abs(@{agility} - @{rankPlanetary})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gPlanetary" value="((((@{agility} + @{rankPlanetary}) + abs(@{agility} - @{rankPlanetary})) / 2) - @{yPlanetary})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicePlanetary" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Planetary' value='!eed characterID(@{character_id}) label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Piloting - Space (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p79)</h5>
|
|
<ul>
|
|
<li>Determine results of a race between the stars.</li>
|
|
<li>Resolve chases, whether through asteroid belts, a crowded battlefield or skirting the edge of a gravimetric instability.</li>
|
|
<li>Jockey for position in a space conflict, to determine which shields face the enemy and which weapons may be brought to bear.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Gain insights into situation.</li>
|
|
<li>Deduce way to modify vehicle to make it more effective in future.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Reveal vulnerability in opponent's piloting style or vehicle, giving benefit in later rounds.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Grant additional maneuver while continuing to pilot vehicle.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li><span class="sheet-icon-T"></span><span class="sheet-icon-T"></span> to give opponents on <span class="sheet-icon-B"></span> checks against character and vehicle due to momentary malfunction in system.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Deal damage to vehicle as character strains systems throughout vehicle during check.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillSpace' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSpace" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySpace" value="(((@{agility} + @{rankSpace}) - abs(@{agility} - @{rankSpace})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSpace" value="((((@{agility} + @{rankSpace}) + abs(@{agility} - @{rankSpace})) / 2) - @{ySpace})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSpace" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Space' value='!eed characterID(@{character_id}) label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankSpace}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Resilience (Br)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p79)</h5>
|
|
<ul>
|
|
<li>Go without sleep for significantly longer than is healthy for species.</li>
|
|
<li>Resist the effects of a toxin.</li>
|
|
<li>Endure prolonged exposure to a hostile environment - including heat, cold or toxic pollution.</li>
|
|
<li>Resist the effects of dehydration and malnutrition.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Extend effects of the success to increase time between checks.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Identify way to reduce difficulty of future checks against same threat.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Recover 3 strain.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Overburden the character, inflicting penalties on subsequent checks.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Inflict a wound or minor Critical Injury on character, as they succumb to harsh conditions.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankResilience" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yResilience" value="(((@{brawn} + @{rankResilience}) - abs(@{brawn} - @{rankResilience})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gResilience" value="((((@{brawn} + @{rankResilience}) + abs(@{brawn} - @{rankResilience})) / 2) - @{yResilience})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceResilience" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Skulduggery (Cun)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p80)</h5>
|
|
<ul>
|
|
<li>Pick a lock or pocket using physical tools rather than programming.</li>
|
|
<li>Escape from a cell (after using Coordination to slip any bonds) and navigate away from security elements.</li>
|
|
<li>Identify the most vulnerable aspects of a security scheme.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Gain additional insights about nature of opposition.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Identify additional potential target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Earn an unexpected boon.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Opportunity to catch character immediately after act, number of <span class="sheet-icon-T"></span> determine immediacy of discovery and ensuing danger.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Leave behind evidence of larceny.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSkulduggery" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySkulduggery" value="(((@{cunning} + @{rankSkulduggery}) - abs(@{cunning} - @{rankSkulduggery})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSkulduggery" value="((((@{cunning} + @{rankSkulduggery}) + abs(@{cunning} - @{rankSkulduggery})) / 2) - @{ySkulduggery})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSkulduggery" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Stealth (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p80)</h5>
|
|
<ul>
|
|
<li>Blend in with a crowd, hiding by acting as though you belong.</li>
|
|
<li>Hide from an opponent's senses, modified by ambient conditions and applicable gear.</li>
|
|
<li>Hide people or objects from the attentions of others, either through concealment or misdirection.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Assist allied character infiltrating at same time.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Decrease time taken to perform action while hidden.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Identify way to completely distract opponent for duration of scene.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Increase time taken to perform action while hidden by 20%.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Leave behind evidence of passing, concerning identity and possibly motive.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankStealth" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yStealth" value="(((@{agility} + @{rankStealth}) - abs(@{agility} - @{rankStealth})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gStealth" value="((((@{agility} + @{rankStealth}) + abs(@{agility} - @{rankStealth})) / 2) - @{yStealth})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceStealth" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Streetwise (Cun)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p81)</h5>
|
|
<ul>
|
|
<li>Locate a merchant who specialises in unsavoury goods or illicit services.</li>
|
|
<li>Pick up subtle cues from the language and attitudes of those who operate outside of legal structures. Understand subtle references within conversations.</li>
|
|
<li>Discover what rumours are actively circulating within a region.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Reduce time or funds required to obtain item, information or service.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Reveal additional rumours or alternative sources.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Gain semi-permanent contact on street.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Seed gathered information with minor falsehoods.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Character lets slip details about self or information sought.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankStreetwise" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yStreetwise" value="(((@{cunning} + @{rankStreetwise}) - abs(@{cunning} - @{rankStreetwise})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gStreetwise" value="((((@{cunning} + @{rankStreetwise}) + abs(@{cunning} - @{rankStreetwise})) / 2) - @{yStreetwise})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceStreetwise" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Survival (Cun)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p82)</h5>
|
|
<ul>
|
|
<li>Identify safe food, potable water or shelter in a natural environment.</li>
|
|
<li>Understand weather patterns. Recognise the signs of imminent dangerous conditions and know the best way to prepare.</li>
|
|
<li>Track a subject through the wilderness - whether game or bounty.</li>
|
|
<li>Handle domesticated animals, so they may be used as beasts of burden or transport.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Assist other character in surviving.</li>
|
|
<li>Stockpile goods to increase time between checks.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Gain insight into environment to make future checks simpler.</li>
|
|
<li>When tracking, learn significant detail about target, such as number, species or how recently tracks were made.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>When handling domesticated animal, predispose animal towards character earning loyal companion.</li>
|
|
<li>When tracking, learn vital clue about target.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Spend vital resources (food, fuel, etc.) during check.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>Inflict wounds, Critical Injuries or large amounts of strain on character.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankSurvival" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ySurvival" value="(((@{cunning} + @{rankSurvival}) - abs(@{cunning} - @{rankSurvival})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gSurvival" value="((((@{cunning} + @{rankSurvival}) + abs(@{cunning} - @{rankSurvival})) / 2) - @{ySurvival})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceSurvival" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}|@{cunning}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Vigilance (Will)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p82)</h5>
|
|
<ul>
|
|
<li>Check for initiative when unprepared.</li>
|
|
<li>Use ability associated with the Force dependent on Vigilance.</li>
|
|
<li>Determine how prepared you are for unexpected crises. Resolve questions about whether or not a small piece of gear is available.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-success sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-S"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Additional Success</h5>
|
|
<ul>
|
|
<li>Character is particularly well prepared.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-advantage sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-A"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Advantage</h5>
|
|
<ul>
|
|
<li>Notice key environmental factor.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-triumph sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Tri"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Triumph</h5>
|
|
<ul>
|
|
<li>Gain extra maneuver during first round of combat.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-threat sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-T"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Threat</h5>
|
|
<ul>
|
|
<li>Miss key piece of information about situation or environment.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-help-despair sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-Des"></span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Per Despair</h5>
|
|
<ul>
|
|
<li>The character is unable to perform more than one maneuver during first round of combat.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankVigilance" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yVigilance" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gVigilance" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilance})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceVigilance" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}|@{willpower}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end shee-column -->
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Combat Skills</th>
|
|
<th>Career</th>
|
|
<th colspan="2">Rank</th>
|
|
<th colspan="2">Dice</th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td valign="middle"><label>Lightsaber</label>
|
|
<div class="sheet-tips" style="display:none">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview</h5>
|
|
<ul>
|
|
<li>-------------------</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
|
|
<select name="attr_charLightsaber" style="float:right; width:50%">
|
|
<option value="@{brawn}">Brawn</option><!-- encum not working -->
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
|
|
</td>
|
|
<td><input name='attr_careerskillLightsaber' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLightsaber" max="9" min="0" value="0" /></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLightsaber" value="(((@{charLightsaber} + @{rankLightsaber}) - abs(@{charLightsaber} - @{rankLightsaber})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLightsaber" value="((((@{charLightsaber} + @{rankLightsaber}) + abs(@{charLightsaber} - @{rankLightsaber})) / 2) - @{yLightsaber})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLightsaber" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLightsaber}|@{charLightsaber}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Brawl (Br)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p83)</h5>
|
|
<ul>
|
|
<li>Make a melee attack while unarmed or using a Brawl weapon.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankBrawl" max="9" min="0" value="0" /></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yBrawl" value="(((@{brawn} + @{rankBrawl}) - abs(@{brawn} - @{rankBrawl})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gBrawl" value="((((@{brawn} + @{rankBrawl}) + abs(@{brawn} - @{rankBrawl})) / 2) - @{yBrawl})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceBrawl" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Gunnery (Agi)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p83)</h5>
|
|
<ul>
|
|
<li>Make a ranged attack using a Gunnery weapon.</li>
|
|
<li>Operate complex targeting computers and automated weapons mounts.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankGunnery" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yGunnery" value="(((@{agility} + @{rankGunnery}) - abs(@{agility} - @{rankGunnery})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gGunnery" value="((((@{agility} + @{rankGunnery}) + abs(@{agility} - @{rankGunnery})) / 2) - @{yGunnery})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceGunnery" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Melee (Br)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p84)</h5>
|
|
<ul>
|
|
<li>Make a melee attack using a Melee weapon.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankMelee" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yMelee" value="(((@{brawn} + @{rankMelee}) - abs(@{brawn} - @{rankMelee})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gMelee" value="((((@{brawn} + @{rankMelee}) + abs(@{brawn} - @{rankMelee})) / 2) - @{yMelee})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceMelee" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Ranged - Light (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p84)</h5>
|
|
<ul>
|
|
<li>Make a ranged attack using a Ranged (Light) weapon.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLight" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLight" value="(((@{agility} + @{rankLight}) - abs(@{agility} - @{rankLight})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLight" value="((((@{agility} + @{rankLight}) + abs(@{agility} - @{rankLight})) / 2) - @{yLight})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLight" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Ranged - Heavy (Ag)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p84)</h5>
|
|
<ul>
|
|
<li>Make a ranged attack using a Ranged (Heavy) weapon.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankHeavy" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yHeavy" value="(((@{agility} + @{rankHeavy}) - abs(@{agility} - @{rankHeavy})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gHeavy" value="((((@{agility} + @{rankHeavy}) + abs(@{agility} - @{rankHeavy})) / 2) - @{yHeavy})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceHeavy" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankHeavy}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Knowledge Skills</th>
|
|
<th>Career</th>
|
|
<th colspan="2">Rank</th>
|
|
<th colspan="2">Dice</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Core Worlds (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p85)</h5>
|
|
<ul>
|
|
<li>Identify a person's planet of origin without asking, by recognising traits of accent, dress and mannerisms associated with a particular world.</li>
|
|
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from a Core World.</li>
|
|
<li>Identify which markets are the best places to sell or purchase a particular cargo (in the Core Worlds). Recognise any worlds where such goods could be illegal.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillCore' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankCore" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yCore" value="(((@{intellect} + @{rankCore}) - abs(@{intellect} - @{rankCore})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gCore" value="((((@{intellect} + @{rankCore}) + abs(@{intellect} - @{rankCore})) / 2) - @{yCore})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceCore" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Core' value='!eed characterID(@{character_id}) label(skill:Core Worlds) @{diceCore} skill(@{rankCore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Education (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p85)</h5>
|
|
<ul>
|
|
<li>Identify the best way to proceed when interacting with a government entity.</li>
|
|
<li>Employ basic scientific knowledge in an analysis.</li>
|
|
<li>Understand any question that doesn't obviously fall under another knowledge skill.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillEducation' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankEducation" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yEducation" value="(((@{intellect} + @{rankEducation}) - abs(@{intellect} - @{rankEducation})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gEducation" value="((((@{intellect} + @{rankEducation}) + abs(@{intellect} - @{rankEducation})) / 2) - @{yEducation})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceEducation" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Education' value='!eed characterID(@{character_id}) label(skill:Education) @{diceEducation} skill(@{rankEducation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Lore (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p85)</h5>
|
|
<ul>
|
|
<li>Decipher an ancient piece of writing or identify its context.</li>
|
|
<li>Know legends associated with the exploits of an ancient hero.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillLore' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankLore" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yLore" value="(((@{intellect} + @{rankLore}) - abs(@{intellect} - @{rankLore})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gLore" value="((((@{intellect} + @{rankLore}) + abs(@{intellect} - @{rankLore})) / 2) - @{yLore})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceLore" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Lore' value='!eed characterID(@{character_id}) label(skill:Lore) @{diceLore} skill(@{rankLore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Outer Rim (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p86)</h5>
|
|
<ul>
|
|
<li>Find a planet with a particular resource or service among the systems of the Outer Rim.</li>
|
|
<li>Identify which markets are the best places to sell or purchase a particular cargo (in the Outer Rim). Recognise any worlds where such goods could be illegal.</li>
|
|
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with someone from an Outer Rim world.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillOuter' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankOuter" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yOuter" value="(((@{intellect} + @{rankOuter}) - abs(@{intellect} - @{rankOuter})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gOuter" value="((((@{intellect} + @{rankOuter}) + abs(@{intellect} - @{rankOuter})) / 2) - @{yOuter})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceOuter" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Outer' value='!eed characterID(@{character_id}) label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Underworld (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p86)</h5>
|
|
<ul>
|
|
<li>Know which nearby worlds are the best locations for a particular type of illegal business.</li>
|
|
<li>Determine the most common methods an opponent might use for a particular type of criminal activity.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillUnderworld' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankUnderworld" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yUnderworld" value="(((@{intellect} + @{rankUnderworld}) - abs(@{intellect} - @{rankUnderworld})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gUnderworld" value="((((@{intellect} + @{rankUnderworld}) + abs(@{intellect} - @{rankUnderworld})) / 2) - @{yUnderworld})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceUnderworld" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Underworld' value='!eed characterID(@{character_id}) label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Xenology (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (p86)</h5>
|
|
<ul>
|
|
<li>Know what behaviours are considered necessary and polite, as opposed to ones that could be offensive when interacting with a member of an unfamiliar species.</li>
|
|
<li>Identify a particular way to injure or a characteristic vulnerability, to either help or harm a member of another species.</li>
|
|
<li>Know appropriate environmental conditions and foodstuffs for a member of another species.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillXenology' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankXenology" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yXenology" value="(((@{intellect} + @{rankXenology}) - abs(@{intellect} - @{rankXenology})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gXenology" value="((((@{intellect} + @{rankXenology}) + abs(@{intellect} - @{rankXenology})) / 2) - @{yXenology})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceXenology" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Xenology' value='!eed characterID(@{character_id}) label(skill:Xenology) @{diceXenology} skill(@{rankXenology}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Warfare (Int)</label>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Overview (AoR p136)</h5>
|
|
<ul>
|
|
<li>Know of the strategies and tactics of warefare both on the ground and in space.</li>
|
|
<li>Remembering details about a significant event, organization, or individual who played a role in a galactic struggle.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
</div><!-- end tip -->
|
|
</td>
|
|
<td><input name='attr_careerskillWarfare' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankWarfare" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_yWarfare" value="(((@{intellect} + @{rankWarfare}) - abs(@{intellect} - @{rankWarfare})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gWarfare" value="((((@{intellect} + @{rankWarfare}) + abs(@{intellect} - @{rankWarfare})) / 2) - @{yWarfare})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceWarfare" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_Warfare' value='!eed characterID(@{character_id}) label(skill:Warfare) @{diceXenology} skill(@{rankWarfare}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<!--<tr>
|
|
<td><label>Other:</label></td>
|
|
<td><input name='attr_careerskillOther' type="checkbox" value="1"></td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_diceOther" />
|
|
</div>
|
|
</td>
|
|
<td><input type="number" name="attr_rankOther" max="9" min="0" value="0"/></td>
|
|
<td><button type='roll' name='roll_Other' value='!eed @{diceOther} skill(@{rankOther}|@{intellect}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>-->
|
|
</tbody>
|
|
</table>
|
|
|
|
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Custom Skills</th>
|
|
<th>Char</th>
|
|
<th>Career</th>
|
|
<th colspan="2">Rank</th>
|
|
<th colspan="2">Dice</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname1" /></td>
|
|
<td>
|
|
|
|
<select name="attr_charcustomskillname1">
|
|
<option value="@{brawn}">Brawn</option><!-- encum not working -->
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname1' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname1" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname1" value="(((@{charcustomskillname1} + @{rankcustomskillname1}) - abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname1" value="((((@{charcustomskillname1} + @{rankcustomskillname1}) + abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2) - @{ycustomskillname1})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname1" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{customskillname1}) @{dicecustomskillname1} skill(@{rankcustomskillname1}|@{charcustomskillname1}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname2" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname2">
|
|
<option value="@{brawn}">Brawn</option>
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname2' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname2" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname2" value="(((@{charcustomskillname2} + @{rankcustomskillname2}) - abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname2" value="((((@{charcustomskillname2} + @{rankcustomskillname2}) + abs(@{charcustomskillname2} - @{rankcustomskillname2})) / 2) - @{ycustomskillname2})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname2" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{customskillname2}) @{dicecustomskillname2} skill(@{rankcustomskillname2}|@{charcustomskillname2}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname3" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname3">
|
|
<option value="@{brawn}">Brawn</option>
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname3' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname3" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname3" value="(((@{charcustomskillname3} + @{rankcustomskillname3}) - abs(@{charcustomskillname3} - @{rankcustomskillname3})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname3" value="((((@{charcustomskillname3} + @{rankcustomskillname3}) + abs(@{charcustomskillname3} - @{rankcustomskillname3})) / 2) - @{ycustomskillname3})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname3" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname3' value='!eed characterID(@{character_id}) label(skill:@{customskillname3}) @{dicecustomskillname3} skill(@{rankcustomskillname3}|@{charcustomskillname3}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname4" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname4">
|
|
<option value="@{brawn}">Brawn</option>
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname4' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname4" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname4" value="(((@{charcustomskillname4} + @{rankcustomskillname4}) - abs(@{charcustomskillname4} - @{rankcustomskillname4})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname4" value="((((@{charcustomskillname4} + @{rankcustomskillname4}) + abs(@{charcustomskillname4} - @{rankcustomskillname4})) / 2) - @{ycustomskillname3})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname4" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname4' value='!eed characterID(@{character_id}) label(skill:@{customskillname4}) @{dicecustomskillname4} skill(@{rankcustomskillname4}|@{charcustomskillname4}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname5" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname5">
|
|
<option value="@{brawn}">Brawn</option>
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname5' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname5" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname5" value="(((@{charcustomskillname5} + @{rankcustomskillname5}) - abs(@{charcustomskillname5} - @{rankcustomskillname5})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname5" value="((((@{charcustomskillname5} + @{rankcustomskillname5}) + abs(@{charcustomskillname5} - @{rankcustomskillname5})) / 2) - @{ycustomskillname5})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname5" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname5' value='!eed characterID(@{character_id}) label(skill:@{customskillname5}) @{dicecustomskillname5} skill(@{rankcustomskillname5}|@{charcustomskillname5}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name="attr_customskillname6" /></td>
|
|
<td>
|
|
<select name="attr_charcustomskillname6">
|
|
<option value="@{brawn}">Brawn</option>
|
|
<option value="@{agility}">Agility</option>
|
|
<option value="@{intellect}">Intellect</option>
|
|
<option value="@{cunning}">Cunning</option>
|
|
<option value="@{willpower}">Willpower</option>
|
|
<option value="@{presence}">Presence</option>
|
|
</select>
|
|
</td>
|
|
<td><input name='attr_careerskillcustomskillname6' type="checkbox" value="1"></td>
|
|
|
|
<td><input type="number" name="attr_rankcustomskillname6" max="9" min="0" value="0"/></td>
|
|
<td>
|
|
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname6" value="(((@{charcustomskillname6} + @{rankcustomskillname6}) - abs(@{charcustomskillname6} - @{rankcustomskillname6})) / 2)" disabled="true" ><span></span>
|
|
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname6" value="((((@{charcustomskillname6} + @{rankcustomskillname6}) + abs(@{charcustomskillname6} - @{rankcustomskillname6})) / 2) - @{ycustomskillname6})" disabled="true" ><span></span>
|
|
</td>
|
|
<td>
|
|
<div class="sheet-dice-icon"></div>
|
|
<div class="sheet-dice-input">
|
|
<input type="text" name="attr_dicecustomskillname6" />
|
|
</div>
|
|
</td>
|
|
<td><button type='roll' name='roll_customskillname6' value='!eed characterID(@{character_id}) label(skill:@{customskillname6}) @{dicecustomskillname6} skill(@{rankcustomskillname6}|@{charcustomskillname6}) @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
</div><!-- sheet-content -->
|
|
|
|
|
|
<div class="sheet-tab-content sheet-tab-talents">
|
|
<!-- -------------------------------------------------- Talents -->
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Talents and Special Abilities</h3>
|
|
|
|
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th style="width:50%">Name</th>
|
|
<th style="width:50%">Ability Summary</th>
|
|
</tr>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_skills">
|
|
|
|
<table class="sheet-talent">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:50%" colspan="5">
|
|
<input type="text" name="attr_talentname"/>
|
|
</td>
|
|
<td style="width:50%" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_talentsummary"/></textarea>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Rank:</label></td>
|
|
<td><input type="text" name="attr_talentrank"/></td>
|
|
<td>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
<td><label>Page:</label></td>
|
|
<td><input type="text" name="attr_talentpagenum"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3>Force Powers</h3>
|
|
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th style="width:50%">Name</th>
|
|
<th style="width:50%">Power Summary</th>
|
|
</tr>
|
|
</thead>
|
|
</table>
|
|
<fieldset class="repeating_powers">
|
|
<table class="sheet-talent">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:50%" colspan="5">
|
|
<input type="text" name="attr_forcepowername"/>
|
|
</td>
|
|
<td style="width:50%" rowspan="3">
|
|
<textarea rows="4" type="text" name="attr_powersummary"/></textarea>
|
|
</td>
|
|
<td rowspan="3">
|
|
<button type='roll' name='roll_force' value='!eed characterID(@{character_id}) label(Force Power: @{forcepowername}) @{forceavalible}w @{dicePool}'></button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Available:</label></td>
|
|
<td><input type="number" name="attr_forceavalible" value="@{forcerating}-@{forcecommitted}" disabled="true"></td>
|
|
<td>
|
|
<!-- <div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_powercommited" value="true" title="Free" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_powercommited" value="false" title="Commited">
|
|
<span class="switch-selection"></span>
|
|
</div> -->
|
|
</td>
|
|
<td><label>Page:</label></td>
|
|
<td><input type="text" name="attr_powerpagenum"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="5">
|
|
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<div class="sheet-attachments-wrapper">
|
|
<input type="checkbox" name="attr_powerupgrades" class="sheet-view-attachments" />
|
|
<label class="sheet-view-attachments">View Upgrades</label>
|
|
<div class="sheet-clear"></div>
|
|
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Upgrade</th>
|
|
<th>Level</th>
|
|
<th>Description</th>
|
|
</td>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<!--<tr>
|
|
<td><div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_powermastery" value="false" title="Basic" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_powermastery" value="true" title="Mastery">
|
|
<span class="switch-selection"></span>
|
|
</div></td>
|
|
<td></td>
|
|
<td><textarea rows="3" name='attr_controlpowerdesc1' type="text" /></textarea></td>
|
|
</tr>-->
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype1'></td>
|
|
<td><input name='attr_controlpowerlevel1' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_controlpowerdesc1' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype2'></td>
|
|
<td><input name='attr_magpowerlevel2' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_magpowerdesc2' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype3'></td>
|
|
<td><input name='attr_strpowerlevel3' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_strpowerdesc3' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype4'></td>
|
|
<td><input name='attr_rangepowerlevel4' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc4' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype5'></td>
|
|
<td><input name='attr_rangepowerlevel5' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc5' type="text" /></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input type="text" name='attr_forceupgradetype6'></td>
|
|
<td><input name='attr_rangepowerlevel6' type="number" /></td>
|
|
<td><textarea rows="3" name='attr_rangepowerdesc6' type="text" /></textarea></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div><!-- end attachment wrapper -->
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end sheet-content -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-weapons">
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Weapons</h3><br/>
|
|
|
|
<fieldset class="repeating_weapons">
|
|
|
|
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td></td>
|
|
<td>
|
|
<label>Damage</label>
|
|
<input name='attr_damage' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>Critical</label>
|
|
<input name='attr_critical' type="text" value="0"/>
|
|
</td>
|
|
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{weaponmake}|Damage:@{damage}|Critical:@{critical}|Range:@{weaponrange}|Special:@{weaponspecial}) @{weapondice} encum(@{encumbrancemax}|@{encumbrance}) @{weaponskill} @{weaponcondition} @{dicePool} (gmdice)'></button></td>
|
|
<td>
|
|
<label>Encum</label>
|
|
<input name='attr_encum' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
<td>
|
|
<label>HP</label>
|
|
<input name='attr_hp' type="text" value="0"/>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td><label>Make / Model:</label></td>
|
|
<td><input name='attr_weaponmake' type="text" /></td>
|
|
|
|
<td><label>Range:</label></td>
|
|
<td>
|
|
<select name='attr_weaponrange'>
|
|
<option value="Engaged">Engaged</option>
|
|
<option value="Short">Short</option>
|
|
<option vaule="Medium">Medium</option>
|
|
<option value="Long">Long</option>
|
|
<option value="Extreme">Extreme</option>
|
|
</select>
|
|
</td>
|
|
|
|
|
|
</tr>
|
|
<tr>
|
|
<td><label>Weapon Type:</label></td>
|
|
<td><input name='attr_weapontype' type="text" /></td>
|
|
|
|
<td><label>Skill:</label></td>
|
|
<td>
|
|
<select name='attr_weaponskill'>
|
|
<option value="skill(@{rankBrawl}|@{brawn})">Brawl</option>
|
|
<option value="skill(@{rankGunnery}|@{agility})">Gunnery</option>
|
|
<option value="skill(@{rankMelee}|@{brawn})">Melee</option>
|
|
<option value="skill(@{rankLight}|@{agility})">Ranged - Light</option>
|
|
<option value="skill(@{rankHeavy}|@{agility})">Ranged - Heavy</option>
|
|
<option value="skill(@{rankLightsaber}|@{charLightsaber})">Lightsaber</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><label>Special:</label></td>
|
|
<td ><input name='attr_weaponspecial' type="text" /></td>
|
|
|
|
<td><label>Condition:</label></td>
|
|
<td>
|
|
<select name='attr_weaponcondition'>
|
|
<option value="">New</option>
|
|
<option value="1blk">Minor</option>
|
|
<option value="1p">Moderate</option>
|
|
<option value="unusableWeapon">Major</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2"> </td>
|
|
|
|
<td><label>Dice:</label></td>
|
|
<td><input name='attr_weapondice' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
<div class="sheet-attachments-wrapper">
|
|
|
|
<input type="checkbox" name="attr_weaponattchments" class="sheet-view-attachments" />
|
|
<label class="sheet-view-attachments">View Attachments</label>
|
|
|
|
<div class="sheet-clear"></div>
|
|
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Attachment Name</th>
|
|
<th>Hard Points</th>
|
|
<th>Base Modifiers</th>
|
|
<th>Modifications</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input name='attr_weaponattch1' type="text" /></td>
|
|
<td><input name='attr_weaponattachp1' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase1' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod1' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch2' type="text" /></td>
|
|
<td><input name='attr_weaponattachp2' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase2' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod2' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch3' type="text" /></td>
|
|
<td><input name='attr_weaponattachp3' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase3' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod3' type="text" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><input name='attr_weaponattch4' type="text" /></td>
|
|
<td><input name='attr_weaponattachp4' type="number" /></td>
|
|
<td><input name='attr_weaponattachbase4' type="text" /></td>
|
|
<td><input name='attr_weaponattachmod4' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div><!-- end attachment wrapper -->
|
|
<br/>
|
|
</fieldset>
|
|
|
|
</div><!-- end sheet-column -->
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3>Gear Log</h3><br/>
|
|
|
|
</div>
|
|
<div class="sheet-small-4 sheet-column">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Armor</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea rows="5" name="attr_armor"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-small-4 sheet-column">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Personal Gear</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea rows="5" name="attr_personalgear"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-small-4 sheet-column">
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Assets & Resources</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea rows="5" name="attr_assets"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
</div><!-- sheet-content -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-notes">
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3>Notes</h3><br/>
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea rows="50" name="attr_notes"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- END Player Character Sheet -->
|
|
</div><!-- sheet-content -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-ship-sheet">
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
|
|
<tr>
|
|
<td class="sheet-ship-char-bg">
|
|
<label>Silhouette</label>
|
|
<input name='attr_silhouette' type="number" max="99" min="0" value="0"/>
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg-speed">
|
|
<label class="sheet-label-title">Speed</label>
|
|
<input name="attr_speed" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_speed_current" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold-speed">Max</label>
|
|
<label class="sheet-label-current-speed">Current</label>
|
|
</td>
|
|
<td class="sheet-ship-char-bg">
|
|
<label>Handling</label>
|
|
<input name='attr_handling' type="number" max="99" min="0" value="0"/>
|
|
</td>
|
|
<td rowspan="2" class="sheet-ship-defense">
|
|
<div style="width:302px; height:1px;"></div>
|
|
<label class="sheet-def-label">Defense</label>
|
|
<div class="sheet-fore">
|
|
<label>Fore</label>
|
|
<input name='attr_deffore' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-starboard">
|
|
<label>Starboard</label>
|
|
<input name='attr_defstarboard' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-aft">
|
|
<label>Aft</label>
|
|
<input name='attr_defaft' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
<div class="sheet-port">
|
|
<label>Port</label>
|
|
<input name='attr_defport' type="number" max="99" min="0" value="0"/>
|
|
</div>
|
|
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Armor</label>
|
|
<input name="attr_ship_armor" type="number" max="99" min="-99" value="0">
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Hull Trauma</label>
|
|
<input name="attr_hull_trauma_max" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_hull_trauma" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold">Threshold</label>
|
|
<label class="sheet-label-current">Current</label>
|
|
</td>
|
|
<td class="sheet-ship-char-thre-bg">
|
|
<label class="sheet-label-title">Sys Strain</label>
|
|
<input name="attr_system_strain_max" type="number" max="99" min="-99" value="0"/>
|
|
<input name="attr_system_strain" type="number" max="99" min="-99" value="0"/><br/>
|
|
<label class="sheet-label-threshold">Threshold</label>
|
|
<label class="sheet-label-current">Current</label>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row sheet-section-1" style="display:none">
|
|
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">Dice Pool</h3>
|
|
|
|
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png"/><input name="attr_bship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png"/><input name="attr_gship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png"/><input name="attr_yship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png"/><input name="attr_wship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png"/><input name="attr_blkship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png"/><input name="attr_pship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png"/><input name="attr_rship" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class="sheet-upgrade sheet-light">
|
|
<label> Upgrade:
|
|
<input name="attr_upgradeAbilityship" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeProficiencyship" type="number" step="1" max="9" min="0" value="0" >
|
|
:Downgrade
|
|
</label>
|
|
</td>
|
|
<td class="sheet-force">
|
|
|
|
<input type="hidden" name="attr_dicePoolship" value=" @{gship}g @{yship}y @{pship}p @{rship}r @{bship}b @{blkship}blk @{wship}w upgrade(ability|@{upgradeAbilityship}) downgrade(proficiency|@{downgradeProficiencyship}) upgrade(difficulty|@{upgradeDifficultyship}) downgrade(challenge|@{downgradeChallengeship})"/>
|
|
<button type='roll' name='roll_DicePoolship' value='!eed @{dicePoolship}'></button>
|
|
|
|
</td>
|
|
<td colspan="3" class="sheet-downgrade sheet-dark">
|
|
<label> Upgrade:
|
|
<input name="attr_upgradeDifficultyship" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeChallengeship" type="number" step="1" max="9" min="0" value="0" >
|
|
Downgrade:
|
|
</label>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<input type="radio" name="attr_v-sheet" class="sheet-tab sheet-tab-v-details" value="1" title="Details" checked="checked" />
|
|
<input type="radio" name="attr_v-sheet" class="sheet-tab sheet-tab-v-weapons" value="2" title="Crew & Weapons" />
|
|
|
|
<div class="sheet-tab-content sheet-tab-v-details">
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<br/>
|
|
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-opt sheet-opt-vehicle" value="1" title="Vehicle" checked="checked" />
|
|
<input type="radio" name="attr_opt-vehicle-ship" class="sheet-opt sheet-opt-ship" value="2" title="Ship" />
|
|
<br/><br/>
|
|
|
|
<h3 class="sheet-section-header">Details</h3>
|
|
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0" >
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Name:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_v-s-name" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Hard Points:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_hard-points" type="text" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Vehicle Type/Model:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-type-model" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Hull Type/Class:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_hull-type-class" type="text" />
|
|
</td>
|
|
<!-- ------------------------------------------- -->
|
|
<td>
|
|
<label>Sensor Range:</label>
|
|
</td>
|
|
<td>
|
|
<select name="attr_sensor-range" >
|
|
<option value="none">None</option>
|
|
<option value="Close">Close</option>
|
|
<option value="Short">Short</option>
|
|
<option value="Medium">Medium</option>
|
|
<option value="Long">Long</option>
|
|
<option value="Extreme">Extreme</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Manufacturer:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_manufacturer" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Encumbrance Capacity:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_encum-capacity" type="text" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Passenger Capacity:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_pass-capacity" type="text" />
|
|
</td>
|
|
<!-- ------------ -->
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Maximum Altitude:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-max-altiude" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Navicomputer: </label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_ship-navicomputer" type="checkbox" value="1" />
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<label>Crew:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle">
|
|
<input name="attr_vehicle-crew" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-vehicle" colspan="2">
|
|
|
|
</td>
|
|
<!-- ------------ -->
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Ship's Complement:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_ships-complement" type="text" />
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<label>Hyperdrive Primary Class:</label>
|
|
</td>
|
|
<td class="sheet-opt-content sheet-opt-ship">
|
|
<input name="attr_hyperdrive-primary" type="text" />
|
|
</td>
|
|
|
|
</tr>
|
|
<tr class="sheet-opt-content sheet-opt-ship">
|
|
<td>
|
|
<label>Consumables:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_ship-consumables" type="text" />
|
|
</td>
|
|
<td>
|
|
<label>Hyperdrive Backup Class:</label>
|
|
</td>
|
|
<td>
|
|
<input name="attr_hyperdrive-backup" type="text" />
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br/>
|
|
</div><!-- end column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row sheet-show-critical-table">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<!-- -------------------------------------------------- Critical -->
|
|
|
|
<h3 class="sheet-section-header">Vehicle Critical</h3>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-9 sheet-column">
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn1" value="1" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName1" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange1" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice1" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity1" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea row="3" name="attr_critShipSummary1" readonly="readonly" ></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect1" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect1" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn1})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn2" value="2" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName2" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange2" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice2" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity2" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary2" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect2" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect2" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn2})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn3" value="3" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName3" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange3" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice3" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity3" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary3" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect3" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect3" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn3})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn4" value="4" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName4" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange4" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice4" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity4" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary4" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect4" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect4" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn4})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn5" value="5" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName5" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange5" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice5" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity5" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary5" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect5" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect5" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn5})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn6" value="6" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName6" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange6" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice6" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity6" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary6" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect6" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect6" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn6})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn7" value="7" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName7" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange7" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice7" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity7" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary7" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect7" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect7" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn7})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn8" value="8" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName8" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange8" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice8" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity8" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary8" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect8" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect8" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn8})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn9" value="9" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName9" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange9" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice9" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity9" /><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary9" readonly="readonly" /></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect9" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect9" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn9})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn10" value="10" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName10" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange10" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice10" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity10"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary10" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect10" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect10" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn10})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn11" value="11" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName11" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange11" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice11" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity11"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary11" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect11" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect11" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn11})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn12" value="12" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName12" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange12" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice12" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity12"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary12" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect12" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect12" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn12})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn13" value="13" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName13" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange13" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice13" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity13"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary13" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect13" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect13" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn13})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn14" value="14" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName14" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange14" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice14" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity14"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary14" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect14" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect14" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn14})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<input type="checkbox" class="sheet-checkbox-criton" name="attr_critShipOn15" value="15" />
|
|
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td width="70%">
|
|
<input type="text" name="attr_critShipName15" readonly="readonly" />
|
|
</td>
|
|
<td width="30%">
|
|
<input type="text" name="attr_critShipRange15" readonly="readonly" />
|
|
</td>
|
|
<td class="sheet-crit-dice-bg">
|
|
<input type="hidden" name="attr_critShipDice15" />
|
|
<input class="sheet-pd" value="4" type="hidden" name="attr_critShipSeverity15"/><span></span>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" rowspan="2">
|
|
<textarea rows="3" type="text" name="attr_critShipSummary15" readonly="readonly"/></textarea>
|
|
</td>
|
|
<td>
|
|
<label>Effect:</label>
|
|
<div class="sheet-switch">
|
|
<input type="radio" class="sheet-switch-input-on" name="attr_critShipEffect15" value="on" title="On" checked="checked">
|
|
<input type="radio" class="sheet-switch-input-off" name="attr_critShipEffect15" value="off" title="Off">
|
|
<span class="switch-selection"></span>
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<button type="roll" class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) critship(heal|@{critShipOn15})" />Repair</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- column -->
|
|
|
|
<div class="sheet-small-3 sheet-column">
|
|
|
|
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<label>Critcal roll offset:</label>
|
|
</td>
|
|
<td>
|
|
<input type="text" name="attr_critShipAddOffset" value="" />
|
|
</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td colspan="2">
|
|
<button type="roll" class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll)" />Roll Critical</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label>Critical number:</label>
|
|
<input type="text" name="attr_critShipAddRangeNum" value="" />
|
|
</td>
|
|
<td valign="bottom">
|
|
<button type="roll" class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|@{critShipAddRangeNum})" />Add Critical</button>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
</div><!-- column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">Cargo Hold</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0" >
|
|
<tbody>
|
|
<tr>
|
|
<td>
|
|
<textarea name="attr_carho-hold" rows="6"></textarea>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
<div class="sheet-row">
|
|
<div class="sheet-small-12 sheet-column">
|
|
<h3 class="sheet-section-header">Attachments</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:25%">Name</th>
|
|
<th style="width:25%">Hard points</th>
|
|
<th style="width:25%">Base Modifiers</th>
|
|
<th style="width:25%">Modifications</th>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_shipAttachments">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:25%"><input name='attr_shipAttachName' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachHP' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachBaseMod' type="text" /></td>
|
|
<td style="width:25%"><input name='attr_shipAttachMod' type="text" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</fieldset>
|
|
|
|
</div>
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end row -->
|
|
|
|
|
|
</div><!-- end tab v-details -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-v-weapons">
|
|
|
|
<br/>
|
|
<h3 class="sheet-section-header">Crew Roles</h3>
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<th style="width:180px;">Character Name</th>
|
|
<th style="width:180px;">Role <span style="font-size:10px">(Pilot, Co-pilot, Engineer)</span></th>
|
|
<th><span style="float:left">Dice</span>
|
|
<div class="sheet-tips">
|
|
<div class="sheet-help-def sheet-help">
|
|
<div class="sheet-icon">
|
|
<span class="sheet-icon-question">?</span>
|
|
</div>
|
|
<div class="sheet-help-content">
|
|
<h5>Adding Dice</h5>
|
|
<p>To add additional dice write
|
|
the number of dice and color
|
|
letter you want to roll.</p>
|
|
<p>Example: <b>2b</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-B"></span></p>
|
|
<p>Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
|
|
<p> b -> Blue = Boost<br/>
|
|
g -> Green = Ability<br/>
|
|
y -> Yellow = Proficiency<br/>
|
|
blk -> BLack = Setback<br/>
|
|
p -> Purple = Difficulty<br/>
|
|
r -> Red = Challenge<br/>
|
|
w -> White = Force<br/>
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</th>
|
|
<th>Special</th>
|
|
<th colspan="2">Skill</th>
|
|
</thead>
|
|
</table>
|
|
|
|
<fieldset class="repeating_shipCrewRoles">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td style="width:180px;"><input name='attr_shipRoleCharacterName' type="text" /></td>
|
|
<td style="width:180px;"><input name='attr_shipRoleName' type="text" /></td>
|
|
<td><input name='attr_shipRoleDice' type="text" /></td>
|
|
<td><input name='attr_shipRoleSpecial' type="text" /></td>
|
|
<td>
|
|
<select name='attr_shipRoleSkill'>
|
|
|
|
<!--brawn agility intellect cunning willpower presence -->
|
|
<option value="" disabled="true">Skills</option>
|
|
<option value="skill:intellect,rankAstrogation"> Astrogation</option>
|
|
<option value="skill:brawn,rankAthletics"> Athletics</option>
|
|
<option value="skill:presence,rankCoercion"> Coercion</option>
|
|
<option value="skill:intellect,rankComputers"> Computers</option>
|
|
<option value="skill:presence,rankCool"> Cool</option>
|
|
<option value="encum|skill:agility,rankCoordination"> Coordination</option>
|
|
<option value="skill:cunning,rankDeception"> Deception</option>
|
|
<option value="skill:willpower,rankDiscipline"> Discipline</option>
|
|
<option value="skill:presence,rankLeadership"> Leadership</option>
|
|
<option value="skill:intellect,rankMechanics"> Mechanics</option>
|
|
<option value="skill:intellect,rankMedicine"> Medicine</option>
|
|
<option value="skill:presence,rankNegotiation"> Negotiation</option>
|
|
<option value="skill:cunning,rankPerception"> Perception</option>
|
|
<option value="encum|skill:agility,rankPlanetary"> Piloting - Planetary</option>
|
|
<option value="encum|skill:agility,rankSpace"> Piloting - Space</option>
|
|
<option value="skill:brawn,rankResilience"> Resilience</option>
|
|
<option value="skill:cunning,rankSkulduggery"> Skulduggery</option>
|
|
<option value="encum|skill:agility,rankStealth"> Stealth</option>
|
|
<option value="skill:cunning,rankStreetwise"> Streetwise</option>
|
|
<option value="skill:cunning,rankSurvival"> Survival</option>
|
|
<option value="skill:willpower,rankVigilance"> Vigilance</option>
|
|
<option value="" disabled="true">Combat Skills</option>
|
|
<option value="skill:brawn,rankBrawl"> Brawl</option>
|
|
<option value="encum|skill:agility,rankGunnery"> Gunnery</option>
|
|
<option value="skill:brawn,rankMelee"> Melee</option>
|
|
<option value="encum|skill:agility,rankLight"> Ranged - Light</option>
|
|
<option value="encum|skill:agility,rankHeavy"> Ranged - Heavy</option>
|
|
<option value="" disabled="true">Knowledge Skills</option>
|
|
<option value="skill:intellect,rankCore"> Core Worlds</option>
|
|
<option value="skill:intellect,rankEducation"> Education</option>
|
|
<option value="skill:intellect,rankLore"> Lore</option>
|
|
<option value="skill:intellect,rankOuter"> Outer Rim</option>
|
|
<option value="skill:intellect,rankUnderworld"> Underworld</option>
|
|
<option value="skill:intellect,rankXenology"> Xenology</option>
|
|
<option value="skill:intellect,rankWarfare"> Warfare</option>
|
|
|
|
</select>
|
|
</td>
|
|
<td><button type='roll' name='roll_shipRole' value='!eed rollPlayer(character:@{shipRoleCharacterName}|@{shipRoleSkill}) label(Role:@{shipRoleName}|Special:@{shipRoleSpecial}) @{shipRoleDice} @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
|
|
<br/>
|
|
<h3 class="sheet-section-header">Weapons</h3>
|
|
|
|
|
|
<fieldset class="repeating_shipWeapons">
|
|
|
|
<table cellspacing="0" cellpadding="0" border="0">
|
|
<thead>
|
|
<tr>
|
|
<th>Character Name</th>
|
|
<th>Weapon Name</th>
|
|
<th>Arc</th>
|
|
<th>Crit</th>
|
|
<th>Dmg</th>
|
|
<th colspan="2">Range/Skill</th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td><input name='attr_shipWeaponCharacterName' type="text" /></td>
|
|
<td><input name='attr_shipWeaponName' type="text" /></td>
|
|
<td class="sheet-firearc-field">
|
|
<input name='attr_fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore"/>
|
|
<input name='attr_fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard"/>
|
|
<input name='attr_fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft"/>
|
|
<input name='attr_fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port"/>
|
|
<span class="sheet-fireArcForeImg"></span>
|
|
<span class="sheet-fireArcStarboardImg"></span>
|
|
<span class="sheet-fireArcAftImg"></span>
|
|
<span class="sheet-fireArcPortImg"></span>
|
|
|
|
</td>
|
|
<td style="width:50px"><input name='attr_shipWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
|
|
<td style="width:50px"><input name='attr_shipWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
|
|
<td style="width:150px">
|
|
<select name='attr_shipWeaponRange'>
|
|
<option value="Close">Close</option>
|
|
<option value="Short">Short</option>
|
|
<option value="Medium">Medium</option>
|
|
<option value="Long">Long</option>
|
|
<option value="Extreme">Extreme</option>
|
|
</select>
|
|
</td>
|
|
<td> </td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<label style="display:inline-block; width:25%;">Dice:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponDice' type="text" />
|
|
</td>
|
|
<td colspan="4">
|
|
<label style="display:inline-block; width:25%;">Special:</label><input style="display:inline-block; width:74%;" name='attr_shipWeaponSpecial' type="text" />
|
|
</td>
|
|
<td>
|
|
<select name='attr_shipWeaponSkill'>
|
|
<option value="skill:agility,rankGunnery">Gunnery</option>
|
|
<option value="skill:agility,rankHeavy">Ranged - Heavy</option>
|
|
</select>
|
|
</td>
|
|
<td><button type='roll' name='roll_shipWeapon' value='!eed rollPlayer(character:@{shipWeaponCharacterName}|encum|@{shipWeaponSkill}) label(Weapon:@{shipWeaponName}|Damage:@{shipWeaponDmg}|Critical:@{shipWeaponCrit}|Range:@{shipWeaponRange}|Special:@{shipWeaponSpecial}) @{shipWeaponDice} @{dicePool} (gmdice)'></button></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</fieldset>
|
|
|
|
|
|
|
|
|
|
|
|
</div><!-- end tab v-weapons -->
|
|
|
|
</div><!-- end sheet tab ship -->
|
|
|
|
<div class="sheet-tab-content sheet-tab-gm-dice"><!-- GM Dice Pool -->
|
|
|
|
<div class="sheet-row sheet-section-1">
|
|
|
|
<div class="sheet-small-12 sheet-column">
|
|
|
|
<h3 class="sheet-section-header">GM Dice Pool</h3>
|
|
|
|
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Boost/boostBlank.png"/><input name="attr_bgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Ability/abilityBlank.png"/><input name="attr_ggm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-light"><img src="http://galacticcampaigns.com/images/EotE/Proficiency/ProficiencyBlank.png"/><input name="attr_ygm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-force"><img src="http://galacticcampaigns.com/images/EotE/Force/ForceL.png"/><input name="attr_wgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Setback/SetBackBlank.png"/><input name="attr_blkgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Difficulty/DifficultyBlank.png"/><input name="attr_pgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
<td class="sheet-dark"><img src="http://galacticcampaigns.com/images/EotE/Challenge/ChallengeBlank.png"/><input name="attr_rgm" type="number" step="1" max="9" min="-9" value="0"></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="3" class="sheet-upgrade sheet-light">
|
|
<label> Upgrade:
|
|
<input name="attr_upgradeAbilitygm" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeProficiencygm" type="number" step="1" max="9" min="0" value="0" >
|
|
:Downgrade
|
|
</label>
|
|
</td>
|
|
<td class="sheet-force">
|
|
|
|
<input type="hidden" name="attr_dicePoolgm" value=" @{ggm}g @{ygm}y @{pgm}p @{rgm}r @{bgm}b @{blkgm}blk @{wgm}w upgrade(ability|@{upgradeAbilitygm}) downgrade(proficiency|@{downgradeProficiencygm}) upgrade(difficulty|@{upgradeDifficultygm}) downgrade(challenge|@{downgradeChallengegm})"/>
|
|
<button type='roll' name='roll_DicePoolgm' value='!eed @{dicePoolgm}'></button>
|
|
<button type='roll' name='roll_ResetGMDicePool' value='!eed resetgmdice characterID(@{character_id})'></button>
|
|
|
|
</td>
|
|
<td colspan="3" class="sheet-downgrade sheet-dark">
|
|
<label> Upgrade:
|
|
<input name="attr_upgradeDifficultygm" type="number" step="1" max="9" min="0" value="0" >
|
|
</label>
|
|
<label>
|
|
<input name="attr_downgradeChallengegm" type="number" step="1" max="9" min="0" value="0" >
|
|
Downgrade:
|
|
</label>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
|
|
</div><!-- end-column -->
|
|
<div class="sheet-clear"></div>
|
|
</div><!-- end sheet-row -->
|
|
|
|
<!--<input type="radio" name="attr_gm-sheet" class="sheet-tab sheet-tab-gm-weapons" value="1" title="Weapons" checked="checked" />
|
|
<input type="radio" name="attr_gm-sheet" class="sheet-tab sheet-tab-gm-adversaries" value="2" title="Adversaries" />
|
|
<input type="radio" name="attr_gm-sheet-unlock" value="unlock" style="display:none" />-->
|
|
|
|
|
|
|
|
</div><!-- sheet-content -->
|
|
|
|
|