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roll20-character-sheets-tester/StargateSG-1/StargateSG-1.html
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MattBx8 737ff56712 Stargate SG-1 v 1.00
Stargate SG-1 character sheet
2018-08-07 22:13:49 -07:00

2145 lines
131 KiB
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<!-- Stargate SG-1 Character Sheet, made from the Spycraft 2.0 character sheet -->
<!-- Version 1.00 -->
<!-- Table for Player Information & Icon -->
<table>
<tr>
<td><input type="text" name="attr_CharacterName" /></td>
<td><input type="text" class="sheet-input-twenty" name="attr_Levels1"/></td>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_Species" /></td>
<td rowspan="6"><img src="https://imgur.com/s3W7JgG.jpg" alt="Stargate SG-1" width="450" height="100" ></td>
</tr>
<tr>
<td class="sheet-tinyTextLeft">Character Name</td>
<td class="sheet-tinyTextLeft">First Class/Level</td>
<td colspan="2" class="sheet-tinyTextLeft">Species</td>
</tr>
<tr>
<td><input type="text" name="attr_Player" /></td>
<td><input type="text" class="sheet-input-twenty" name="attr_Levels2"/></td>
<td colspan="2" ><input type="text" class="sheet-input-ten" name="attr_Specialty" /></td>
</tr>
<tr>
<td class="sheet-tinyTextLeft">Player Name</td>
<td class="sheet-tinyTextLeft">Second Class/Level</td>
<td colspan="2" class="sheet-tinyTextLeft">Specialty</td>
</tr>
<tr>
<td><input type="text" name="attr_Rank" /></td>
<td><input type="text" class="sheet-input-twenty" name="attr_Levels3"/></td>
<td><input type="number" style="width: 40px;" name="attr_CareerLevel"/></td>
<td><input type="number" style="width: 40px;" name="attr_Speed" value="30"/></td>
</tr>
<tr>
<td class="sheet-tinyTextLeft">Rank</td>
<td class="sheet-tinyTextLeft">Third Class/Level</td>
<td class="sheet-tinyTextLeft">Career Level</td>
<td class="sheet-tinyTextLeft">Base Speed</td>
</tr>
</table>
<hr/>
<!-- Begin 3 column table for first stat block p. 1 -->
<table>
<tr>
<td> <!-- This is the base stats block -->
<table>
<tr>
<td class="sheet-superTinyTextCenter">Attribute</td>
<td class="sheet-superTinyTextCenter" colspan="2">Attribute</td>
<td class="sheet-superTinyTextCenter" colspan="2">Temporary</td>
</tr>
<tr>
<td class="sheet-superTinyTextCenter">Name</td>
<td class="sheet-superTinyTextCenter">Score</td>
<td class="sheet-superTinyTextCenter">Modifier</td>
<td class="sheet-superTinyTextCenter">Score</td>
<td class="sheet-superTinyTextCenter">Modifier</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">STR</td>
<td><input type="number" style="width: 40px;" name="attr_Strength"/></td>
<td><input type="number" style="width: 40px;" name="attr_StrengthMod" value="floor((@{Strength}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempStrength" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempStrengthMod" value="floor(@{TempStrength}/2)" disabled="true"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">DEX</td>
<td><input type="number" style="width: 40px;" name="attr_Dexterity"/></td>
<td><input type="number" style="width: 40px;" name="attr_DexterityMod" value="floor((@{Dexterity}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempDexterity" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempDexterityMod" value="floor(@{TempDexterity}/2)" disabled="true"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">CON</td>
<td><input type="number" style="width: 40px;" name="attr_Constitution"/></td>
<td><input type="number" style="width: 40px;" name="attr_ConstitutionMod" value="floor((@{Constitution}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempConstitution" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempConstitutionMod" value="floor(@{TempConstitution}/2)" disabled="true"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">WIS</td>
<td><input type="number" style="width: 40px;" name="attr_Wisdom"/></td>
<td><input type="number" style="width: 40px;" name="attr_WisdomMod" value="floor((@{Wisdom}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempWisdom" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempWisdomMod" value="floor(@{TempWisdom}/2)" disabled="true"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">INT</td>
<td><input type="number" style="width: 40px;" name="attr_Intelligence"/></td>
<td><input type="number" style="width: 40px;" name="attr_IntelligenceMod" value="floor((@{Intelligence}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempIntelligence" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempIntelligenceMod" value="floor(@{TempIntelligence}/2)" disabled="true"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">CHA</td>
<td><input type="number" style="width: 40px;" name="attr_Charisma"/></td>
<td><input type="number" style="width: 40px;" name="attr_CharismaMod" value="floor((@{Charisma}/2)-5)" disabled="true"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempCharisma" value="0"/></td>
<td><input type="number" style="width: 40px;" name="attr_TempCharismaMod" value="floor(@{TempCharisma}/2)" disabled="true"/></td>
</tr>
</table>
</td>
<td class="sheet-emptyColumn"> </td>
<td> <!-- Derived Values Table -->
<table>
<tr><td><table><tr> <!-- HP and such -->
<td class="sheet-emptyRowTen"></td> <!-- this just lines up the stat blocks-->
</tr><tr></td>
<td></td>
<td class="sheet-superTinyTextCenter">Total</td>
<td class="sheet-superTinyTextCenter">Current</td>
<td></td>
<td></td>
<td class="sheet-TinyTextRight">Threshold</td>
<td class="sheet-superTinyTextCenter">Current</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Vitality</td>
<td><input type="number" name="attr_TotalVitality" /></td>
<td><input type="number" name="attr_CurrentVitality"/></td>
<td class="sheet-emptyColumn"> </td>
<td class="sheet-mediumBlackBox">Subdual Damage</td>
<td><input type="number" name="attr_SubdualThresh" /></td>
<td><input type="number" name="attr_CurrentSubdual"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Wounds</td>
<td><input type="number" name="attr_TotalWounds" value="@{Constitution}"/></td>
<td><input type="number" name="attr_CurrentWounds"/></td>
<td class="sheet-emptyColumn"> </td>
<td class="sheet-mediumBlackBox">Stress Damage</td>
<td><input type="number" name="attr_StressThresh" value="@{Wisdom}"/></td>
<td><input type="number" name="attr_CurrentStress"/></td>
</tr></table></td></tr>
<td class="sheet-emptyRowTen"></td> <!-- this just lines up the stat blocks-->
<tr><td><table><tr> <!-- Defense -->
<td></td>
<td class="sheet-superTinyTextCenter">Total</td>
<td></td>
<td></td>
<td></td>
<td class="sheet-superTinyTextCenter">Class</td>
<td></td>
<td class="sheet-superTinyTextCenter">Dex</td>
<td></td>
<td class="sheet-superTinyTextCenter">Size</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc</td>
<td></td>
<td class="sheet-superTinyTextCenter">Armor</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Defense</td>
<td><input type="number" style="width: 40px;" name="attr_Defense" value="10+@{DefenseClass}+@{DefenseDex}+@{DefenseSize}+@{DefenseMisc}-@{DefenseArmor}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width: 40px;" value="10" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_DefenseClass" value="0"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_DefenseDex" value="@{DexterityMod}+@{TempDexterityMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_DefenseSize" value="0"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_DefenseMisc" value="0"/></td>
<td>-</td>
<td><input type="number" style="width: 40px;" name="attr_DefenseArmor" value="0"/></td>
</tr></table></td></tr>
<tr><td><table><tr> <!-- Initiative -->
<td></td>
<td class="sheet-superTinyTextCenter">Total</td>
<td></td>
<td class="sheet-superTinyTextCenter">Class</td>
<td></td>
<td class="sheet-superTinyTextCenter">Dex</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc</td>
<td class="sheet-emptyColumn"></td>
<td class="sheet-superTinyTextCenter">Roll</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Initiative</td>
<td><input type="number" name="attr_Initiative" value="@{InitiativeClass}+@{InitiativeDex}+@{InitiativeMisc}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width: 40px;" name="attr_InitiativeClass" value="0"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_InitiativeDex" value="@{DexterityMod}+@{TempDexterityMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_InitiativeMisc" value="0"/></td>
<td></td>
<td>
<button type="roll" value="Initiative: [[1d20+@{Initiative} &{tracker}]]" name="attr_InitiativeRoll"/>
</td>
</tr></table></td></tr>
</table>
</td>
<td class="sheet-emptyColumn"></td>
<td> <!--Inspiration and Education Bonuses -->
<table>
<tr>
<td></td>
<td></td>
<td></td>
<td class="sheet-superTinyTextCenter">Career</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat</td>
<td></td>
<td></td>
</tr>
<tr>
<td class="sheet-superTinyTextCenter">Check Bonus</td>
<td class="sheet-superTinyTextCenter">Total</td>
<td></td>
<td class="sheet-superTinyTextCenter">Level</td>
<td></td>
<td class="sheet-superTinyTextCenter">Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Inspiration</td>
<td><input type="number" style="width: 40px;" name="attr_InspirationBonus" value="@{CareerLevel}+@{InspirationWisdom}+@{InspirationMisc}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width: 40px;" name="attr_KL" value="@{CareerLevel}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_InspirationWisdom" value="@{WisdomMod}+@{TempWisdomMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_InspirationMisc" value="0"/></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Education</td>
<td><input type="number" style="width: 40px;" name="attr_EducationBonus" value="@{CareerLevel}+@{EducationIntelligence}+@{EducationMisc}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width: 40px;" name="attr_RL" value="@{CareerLevel}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_EducationIntelligence" value="@{IntelligenceMod}+@{TempIntelligenceMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width: 40px;" name="attr_EducationMisc" value="0"/></td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td class="sheet-emptyRow"></td>
</tr>
<tr><td colspan="8" class="sheet-emptyRow"></td></tr>
<td class="sheet-emptyRowTen"></td> <!-- this just lines up the stat blocks-->
<tr> <!-- Action Dice block -->
<td colspan="8"><table>
<tr>
<td></td>
<td class="sheet-superTinyTextCenter">Die Type</td>
<td class="sheet-superTinyTextCenter">Total</td>
<td class="sheet-superTinyTextCenter">Current</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Action Dice</td>
<td><select name="attr_dtype" class="dtype">
<option value="d4">d4</option>
<option value="d6">d6</option>
<option value="d8">d8</option>
<option value="d10">d10</option>
<option value="d12">d12</option>
</select>
</td>
<td><input type="number" style="width: 40px;" name="attr_ActionDiceMax" value="3"/></td>
<td><input type="number" style="width: 40px;" name="attr_ActionDiceCurrent" value="3"/></td>
</tr></table></td>
</tr>
</table>
</td>
</tr>
</table>
<!-- This ends the first stat-block -->
<br>
<!-- Begin stat block for saving throws and attack bonuses -->
<!-- Note: this looks different from traditional sheet, since I can make good use of Roll20 variable length blocks later -->
<table >
<tr>
<td class="sheet-superTinyTextCenter">Saving Throw</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">Base Save</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Saving Throw</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">Base Save</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Saving Throw</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">Base Save</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td></td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Fortitude</td>
<td><input type="number" style="width:40px" name="attr_FortitudeSave" value="@{FortitudeBaseSave}+@{FortitudeStatMod}+@{FortitudeMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px" name="attr_FortitudeBaseSave" value="0"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_FortitudeStatMod" value="@{ConstitutionMod}+@{TempConstitutionMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_FortitudeMiscMod" value="0"/></td>
<td class="sheet-emptyColumn"></td>
<td class="sheet-mediumBlackBox">Reflex</td>
<td><input type="number" style="width:40px" name="attr_ReflexSave" value="@{ReflexBaseSave}+@{ReflexStatMod}+@{ReflexMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px" name="attr_ReflexBaseSave" value="0"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_ReflexStatMod" value="@{DexterityMod}+@{TempDexterityMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_ReflexMiscMod" value="0"/></td>
<td class="sheet-emptyColumn"></td>
<td class="sheet-mediumBlackBox">Will</td>
<td><input type="number" style="width:40px" name="attr_WillSave" value="@{WillBaseSave}+@{WillStatMod}+@{WillMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px" name="attr_WillBaseSave" value="0"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_WillStatMod" value="@{WisdomMod}+@{TempWisdomMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" style="width:40px" name="attr_WillMiscMod" value="0"/></td>
</tr>
<tr>
<td colspan="8" class="sheet-TinyTextLeft">Roll Fort Save<button type="roll" value="Fortitude Save: [[1d20+@{FortitudeSave}]]" name="attr_FortitudeSaveRoll"/>
</td>
<td></td>
<td colspan="8" class="sheet-TinyTextLeft">Roll Reflex Save<button type="roll" value="Reflex Save: [[1d20+@{ReflexSave}]]" name="attr_ReflexSaveRoll"/>
</td>
<td></td>
<td colspan="8" class="sheet-TinyTextLeft">Roll Will Save<button type="roll" value="Will Save: [[1d20+@{WillSave}]]" name="attr_WillSaveRoll"/>
</td>
<td></td>
</tr>
<tr>
<td colspan="27" class="sheet-emptyRowTen"></td>
</tr>
<tr>
<td class="sheet-superTinyTextCenter">Attack Type</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">BAB</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Attack Type</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">BAB</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Attack Type</td>
<td class="sheet-superTinyTextCenter">Bonus</td>
<td></td>
<td class="sheet-superTinyTextCenter">BAB</td>
<td></td>
<td class="sheet-superTinyTextCenter">Stat Mod</td>
<td></td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Unarmed</td>
<td><input type="number" name="attr_UnarmedAttackBonus" value="@{BaseAttackBonus}+@{UnarmedStatMod}+@{UnarmedMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" name="attr_BaseAttackBonus" value="0"/></td>
<td>+</td>
<td><input type="number" name="attr_UnarmedStatMod" value="@{StrengthMod}+@{TempStrengthMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" name="attr_UnarmedMiscMod" value="0"/></td>
<td class="sheet-emptyColumnTen"></td>
<td class="sheet-mediumBlackBox">Melee</td>
<td><input type="number" name="attr_MeleeAttackBonus" value="@{BaseAttackBonus}+@{MeleeStatMod}+@{MeleeMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" name="attr_BaseAttackBonus" value="0"/></td>
<td>+</td>
<td><input type="number" name="attr_MeleeStatMod" value="@{StrengthMod}+@{TempStrengthMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" name="attr_MeleeMiscMod" value="0"/></td>
<td class="sheet-emptyColumnTen"></td>
<td class="sheet-mediumBlackBox">Ranged</td>
<td><input type="number" name="attr_RangedAttackBonus" value="@{BaseAttackBonus}+@{RangedStatMod}+@{RangedMiscMod}" disabled="true"/></td>
<td>=</td>
<td><input type="number" name="attr_BaseAttackBonus" value="0" /></td>
<td>+</td>
<td><input type="number" name="attr_RangedStatMod" value="@{DexterityMod}+@{TempDexterityMod}" disabled="true"/></td>
<td>+</td>
<td><input type="number" name="attr_RangedMiscMod" value="0"/></td>
</tr>
</table>
<!-- end saving throws-->
<br>
<!-- Begin weapons and armor -->
<!-- this will be a repeating field, to allow players to have as many default attacks as they like -->
<table style="width:100%;">
<tr>
<td class="sheet-largeBlackBox">Weapons</td>
</tr>
</table>
<fieldset class="repeating_Attacks">
<table>
<tr><td><table style="width:100%;"><tr>
<td rowspan="2" class="sheet-mediumBlackBox">Weapon Name</td>
<td class="emptyRowFive"></td>
<td></td>
</tr>
<tr>
<td class="sheet-smallBlackBox">Atk</td>
<td class="sheet-smallBlackBox">DMG</td>
<td class="sheet-smallBlackBox">Error</td>
<td class="sheet-smallBlackBox">Threat</td>
<td class="sheet-smallBlackBox">Range</td>
<td class="sheet-smallBlackBox">Type/SZ</td>
<td class="sheet-smallBlackBox">Weight</td>
<td class="sheet-smallBlackBox">Special Properties</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-fifteen" name="attr_WeaponName"></td>
<td><input type="number" style="width:40px;" name="attr_WeaponAttackBonus" value="0"/></td>
<td><input type="text" class="sheet-input-ten" name="attr_WeaponDMG" value="0"/></td>
<td><input type="text" class="sheet-input-five" name="attr_WeaponError" value="0" /></td>
<td><input type="text" class="sheet-input-five" name="attr_WeaponThreat" ></td>
<td><input type="number" style="width:60px;" name="attr_WeaponRange" value="0"/></td>
<td><input type="text" class="sheet-input-five" name="attr_WeaponSize" value="2H"></td>
<td><input type="number" style="width:60px;" name="attr_WeaponWeight" value="1"></td>
<td><input type="text" class="sheet-input-fifteen" name="attr_WeaponProperties"></td>
</tr></table></td></tr>
<tr><td><table style="width:100%;"><tr>
<td class="sheet-smallBlackBox">Ammo Type</td>
<td class="sheet-smallBlackBox">Ammo Special</td>
<td class="sheet-smallBlackBox">Shots</td>
<td class="sheet-smallBlackBox">Ammo Type</td>
<td class="sheet-smallBlackBox">Ammo Special</td>
<td class="sheet-smallBlackBox">Shots</td>
<td colspan="2" class="sheet-smallBlackBox">Roll Attack</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoType1"/></td>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoSpecial1" /></td>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoShots1" ></td>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoType2"/></td>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoSpecial2" /></td>
<td><input type="text" class="sheet-input-ten" name="attr_AmmoShots2" ></td>
<td class="sheet-emptyColumn"></td>
<td><button type="roll" value="Attack: [[1d20+@{WeaponAttackBonus}]] for Damage: [[@{WeaponDMG}]]" name="attr_WeaponAttackRoll"/></td>
</tr></table></td>
</table>
</fieldset>
<br>
<!-- Begin Armor Block -->
<table style="width:100%;">
<tr>
<td rowspan="2" class="sheet-mediumBlackBox">Armor</td>
<td class="emptyRowFive"></td>
</tr>
<tr>
<td class="sheet-smallBlackBox">Defense Bonus</td>
<td class="sheet-smallBlackBox">Damage Resistance</td>
<td class="sheet-smallBlackBox">Armor Check</td>
<td class="sheet-smallBlackBox">Type</td>
<td class="sheet-smallBlackBox">Max Dex Mod</td>
<td class="sheet-smallBlackBox">Speed</td>
<td class="sheet-smallBlackBox">Weight</td>
<td class="sheet-smallBlackBox">Special Properties</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-fifteen" name="attr_ArmorName"></td>
<td><input type="text" class="sheet-input-five" name="attr_DefenseBonus" /></td>
<td><input type="text" class="sheet-input-ten" name="attr_ArmorResist" /></td>
<td><input type="number" style="width:50px;" name="attr_ArmorCheckPenalty" /></td>
<td><input type="text" class="sheet-input-five" name="attr_ArmorType" ></td>
<td><input type="number" style="width:50px;" name="attr_ArmorDexMody" ></td>
<td><input type="number" style="width:50px;" name="attr_ArmorSpeed" ></td>
<td><input type="number" style="width:60px;" name="attr_ArmorWeight" ></td>
<td><input type="text" class="sheet-input-fifteen" name="attr_ArmorSpecial"/></td>
</tr>
</table>
<!-- End Armor Block-->
<br>
<!-- Begin skills table -->
<table style="width:100%;">
<tr >
<td class="sheet-largeBlackBox" style="width:100%;" colspan="23">SKILLS</td>
</tr>
<tr>
<td class="sheet-superTinyTextCenter">Roll</td>
<td class="sheet-superTinyTextCenter">Class Skill</td>
<td class="sheet-superTinyTextCenter">Skill Name</td>
<td class="sheet-superTinyTextCenter">Key Attributes</td>
<td class="sheet-superTinyTextCenter">Skill Bonus</td>
<td class="sheet-superTinyTextCenter"></td>
<td class="sheet-superTinyTextCenter">Ranks</td>
<td class="sheet-superTinyTextCenter">Attribute Mod</td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td class="sheet-superTinyTextCenter">Error Range</td>
<td class="sheet-superTinyTextCenter">Threat Range</td>
<td class="sheet-emptyColumn"></td>
<td class="sheet-superTinyTextCenter">Roll</td>
<td class="sheet-superTinyTextCenter">Class Skill</td>
<td class="sheet-superTinyTextCenter">Skill Name</td>
<td class="sheet-superTinyTextCenter">Key Attributes</td>
<td class="sheet-superTinyTextCenter">Skill Bonus</td>
<td class="sheet-superTinyTextCenter"></td>
<td class="sheet-superTinyTextCenter">Ranks</td>
<td class="sheet-superTinyTextCenter">Attribute Mod</td>
<td class="sheet-superTinyTextCenter">Misc Mod</td>
<td class="sheet-superTinyTextCenter">Error Range</td>
<td class="sheet-superTinyTextCenter">Threat Range</td>
</tr>
<tr>
<!-- Appraise Int -->
<td><button type="roll" value="&{template:default} {{name=Appraise (Int)}} {{attack=[[1d20cs>@{AppraiseThreatRange}cf<@{AppraiseErrorRange}+@{AppraiseIntBonus}]]}}" name="attr_AppraiseIntRoll"/></td>
<td><input type="checkbox" name="attr_AppraiseClassSkill" ></td>
<td>Appraise*</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_AppraiseIntBonus" value="(@{AppraiseRanks}+@{AppraiseIntMod}+@{AppraiseMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_AppraiseRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_AppraiseIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_AppraiseMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_AppraiseErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_AppraiseThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 1 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge1ThreatRange}cf<@{Knowledge1ErrorRange}+@{Knowledge1IntBonus}]]}}" name="attr_Knowledge1IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge1ClassSkill" ></td>
<td>Knowledge: <input type="text" class="sheet-input-five" name="attr_Knowledge1"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge1IntBonus" value="(@{Knowledge1Ranks}+@{Knowledge1IntMod}+@{Knowledge1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge1IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge1ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Balance Dex -->
<td><button type="roll" value="&{template:default} {{name=Balances (Dex)}} {{attack=[[1d20cs>@{BallanceThreatRange}cf<@{BalanceErrorRange}+@{BalanceDexBonus}]]}}" name="attr_BalanceDexRoll"/></td>
<td><input type="checkbox" name="attr_BalanceClassSkill" ></td>
<td>Balance*</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_BalanceDexBonus" value="(@{BalanceRanks}+@{BalanceDexMod}+@{BalanceMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_BalanceRanks" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BalancesDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_BalanceMiscMod" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BalanceErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BalanceThreatRange" value="20" ></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 2 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge2ThreatRange}cf<@{Knowledge2ErrorRange}+@{Knowledge2IntBonus}]]}}" name="attr_Knowledge2IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Knowledge1"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge2IntBonus" value="(@{Knowledge2Ranks}+@{Knowledge2IntMod}+@{Knowledge1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge2IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge2ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Bluff Cha -->
<td><button type="roll" value="&{template:default} {{name=Bluff (Cha)}} {{attack=[[1d20cs>@{BluffThreatRange}cf<@{BluffErrorRange}+@{BluffChaBonus}]]}}" name="attr_BluffChaRoll"/></td>
<td><input type="checkbox" name="attr_BluffClassSkill" ></td>
<td>Bluff*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_BluffChaBonus" value="(@{BluffRanks}+@{BluffChaMod}+@{BluffMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_BluffRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_BluffChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_BluffMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_BluffErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_BluffThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 3 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge3ThreatRange}cf<@{Knowledge3ErrorRange}+@{Knowledge3IntBonus}]]}}" name="attr_Knowledge3IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge3ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Knowledge3"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge3IntBonus" value="(@{Knowledge3Ranks}+@{Knowledge3IntMod}+@{Knowledge3MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge3IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge3MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge3ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge3ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Boating Dex -->
<td><button type="roll" value="&{template:default} {{name=Boating (Dex)}} {{attack=[[1d20cs>@{BoatingThreatRange}cf<@{BoatingErrorRange}+@{BoatingDexBonus}]]}}" name="attr_BoatingWisRoll"/></td>
<td><input type="checkbox" name="attr_BoatingClassSkill" ></td>
<td>Boating*</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_BoatingDexBonus" value="(@{BoatingRanks}+@{BoatingDexMod}+@{BoatingMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_BoatingRanks" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BoatingDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_BoatingMiscMod" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BoatingErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_BoatingThreatRange" value="20" ></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 4 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge4ThreatRange}cf<@{Knowledge4ErrorRange}+@{Knowledge4IntBonus}]]}}" name="attr_Knowledge4IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge4ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Knowledge4"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge4IntBonus" value="(@{Knowledge4Ranks}+@{Knowledge4IntMod}+@{Knowledge4MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge4IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge4MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge4ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge4ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Bureaucracy Cha -->
<td><button type="roll" value="&{template:default} {{name=Bureaucracy (Cha)}} {{attack=[[1d20cs>@{BureaucracyThreatRange}cf<@{BureaucracyErrorRange}+@{BureaucracyChaBonus}]]}}" name="attr_BureaucracyChaRoll"/></td>
<td><input type="checkbox" name="attr_BureaucracyClassSkill" ></td>
<td>Bureaucracy*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_BureaucracyChaBonus" value="(@{BureaucracyRanks}+@{BureaucracyChaMod}+@{BureaucracyMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_BureaucracyRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_BureaucracyChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_BureaucracyMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_BureaucracyErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_BureaucracyThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 5 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge5ThreatRange}cf<@{Knowledge5ErrorRange}+@{Knowledge5IntBonus}]]}}" name="attr_Knowledge5IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge5ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Knowledge5"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge5IntBonus" value="(@{Knowledge5Ranks}+@{Knowledge5IntMod}+@{Knowledge5MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge5Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge5IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge5MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge5ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge5ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Climb Str -->
<td><button type="roll" value="&{template:default} {{name=Climb (Str)}} {{attack=[[1d20cs>@{ClimbThreatRange}cf<@{ClimbErrorRange}+@{ClimbStrBonus}]]}}" name="attr_ClimbStrRoll"/></td>
<td><input type="checkbox" name="attr_ClimbClassSkill" ></td>
<td>Climb*</td>
<td>Str</td>
<td><input type="number" class="sheet-short" name="attr_ClimbStrBonus" value="(@{ClimbRanks}+@{ClimbStrMod}+@{ClimbMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_ClimbRanks" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_ClimbStrMod" value="(@{StrengthMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_ClimbMiscMod2" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ClimbErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_ClimbThreatRange" value="20" ></td>
<td class="sheet-emptyColumn"></td>
<!-- Knowledge 6 Int -->
<td><button type="roll" value="&{template:default} {{name=Knowledge (Int)}} {{attack=[[1d20cs>@{Knowledge6ThreatRange}cf<@{Knowledge6ErrorRange}+@{Knowledge6IntBonus}]]}}" name="attr_Knowledge6IntRoll"/></td>
<td><input type="checkbox" name="attr_Knowledge6ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Knowledge6"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Knowledge6IntBonus" value="(@{Knowledge6Ranks}+@{Knowledge6IntMod}+@{Knowledge6MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Knowledge6Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge6IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Knowledge6MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge6ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Knowledge6ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Computers Int -->
<td><button type="roll" value="&{template:default} {{name=Computers (Int)}} {{attack=[[1d20cs>@{ComputersThreatRange}cf<@{ComputersErrorRange}+@{ComputersIntBonus}]]}}" name="attr_ComputersIntRoll"/></td>
<td><input type="checkbox" name="attr_ComputersClassSkill" ></td>
<td>Computers*</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_ComputersIntBonus" value="(@{ComputersRanks}+@{ComputersIntMod}+@{ComputersMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_ComputersRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ComputersIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_ComputersMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ComputersErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_ComputersThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Languages Int -->
<td><button type="roll" value="&{template:default} {{name=Languages (Int)}} {{attack=[[1d20cs>@{LanguagesThreatRange}cf<@{LanguagesErrorRange}+@{LanguagesIntBonus}]]}}" name="attr_LanguagesIntRoll"/></td>
<td><input type="checkbox" name="attr_LanguagesClassSkill" ></td>
<td>Languages*</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_LanguagesIntBonus" value="(@{LanguagesRanks}+@{LanguagesIntMod}+@{LanguagesMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_LanguagesRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_LanguagesIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_LanguagesMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_LanguagesErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_LanguagesThreatRange" value="20"></td>
</tr>
<tr>
<!-- Craft 1 Int -->
<td><button type="roll" value="&{template:default} {{name=Craft (Int)}} {{attack=[[1d20cs>@{Craft1ThreatRange}cf<@{Craft1ErrorRange}+@{Craft1IntBonus}]]}}" name="attr_Craft1IntRoll"/></td>
<td><input type="checkbox" name="attr_Craft1ClassSkill" ></td>
<td>Craft: <input type="text" class="sheet-input-five" name="attr_Craft1"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Craft1IntBonus" value="(@{Craft1Ranks}+@{Craft1IntMod}+@{Craft1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Craft1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft1IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Craft1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft1ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Mechanics Int -->
<td><button type="roll" value="&{template:default} {{name=Mechanics (Int)}} {{attack=[[1d20cs>@{MechanicsThreatRange}cf<@{MechanicsErrorRange}+@{MechanicsIntBonus}]]}}" name="attr_MechanicsIntRoll"/></td>
<td><input type="checkbox" name="attr_MechanicsClassSkill" ></td>
<td>Mechanics</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_MechanicsIntBonus" value="(@{MechanicsRanks}+@{MechanicsIntMod}+@{MechanicsMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_MechanicsRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_MechanicsIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_MechanicsMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_MechanicsErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_MechanicsThreatRange" value="20"></td>
</tr>
<tr>
<!-- Craft 2 Int -->
<td><button type="roll" value="&{template:default} {{name=Craft (Int)}} {{attack=[[1d20cs>@{Craft2ThreatRange}cf<@{Craft2ErrorRange}+@{Craft2IntBonus}]]}}" name="attr_Craft2IntRoll"/></td>
<td><input type="checkbox" name="attr_Craft2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Craft2"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Craft2IntBonus" value="(@{Craft2Ranks}+@{Craft2IntMod}+@{Craft2MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Craft2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft2IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Craft2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft2ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Move Silently Dex -->
<td><button type="roll" value="&{template:default} {{name=Move Silently (Dex)}} {{attack=[[1d20cs>@{MoveSilentlyThreatRange}cf<@{MoveSilentlyErrorRange}+@{MoveSilentlyDexBonus}]]}}" name="attr_MoveSilentlyDexRoll"/></td>
<td><input type="checkbox" name="attr_MoveSilentlyClassSkill" ></td>
<td>Move Silently*</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_MoveSilentlyDexBonus" value="(@{MoveSilentlyRanks}+@{MoveSilentlyDexMod}+@{MoveSilentlyMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_MoveSilentlyRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_MoveSilentlyDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_MoveSilentlyMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_MoveSilentlyErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_MoveSilentlyThreatRange" value="20"></td>
</tr>
<tr>
<!-- Craft 3 Int -->
<td><button type="roll" value="&{template:default} {{name=Craft (Int)}} {{attack=[[1d20cs>@{Craft3ThreatRange}cf<@{Craft3ErrorRange}+@{Craft3IntBonus}]]}}" name="attr_Craft3IntRoll"/></td>
<td><input type="checkbox" name="attr_Craft3ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Craft3"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Craft3IntBonus" value="(@{Craft3Ranks}+@{Craft3IntMod}+@{Craft3MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Craft3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft3IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Craft3MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft3ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft3ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Open Lock Dex -->
<td><button type="roll" value="&{template:default} {{name=Open Lock (Dex)}} {{attack=[[1d20cs>@{OpenLockThreatRange}cf<@{OpenLockErrorRange}+@{OpenLockDexBonus}]]}}" name="attr_OpenLockDexRoll"/></td>
<td><input type="checkbox" name="attr_OpenLockClassSkill" ></td>
<td>Open Lock</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_OpenLockDexBonus" value="(@{OpenLockRanks}+@{OpenLockDexMod}+@{OpenLockMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_OpenLockRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_OpenLockyDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_OpenLockMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_OpenLockErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_OpenLockThreatRange" value="20"></td>
</tr>
<tr>
<!-- Craft 4 Int -->
<td><button type="roll" value="&{template:default} {{name=Craft (Int)}} {{attack=[[1d20cs>@{Craft4ThreatRange}cf<@{Craft4ErrorRange}+@{Craft4IntBonus}]]}}" name="attr_Craft4IntRoll"/></td>
<td><input type="checkbox" name="attr_Craft4ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Craft4"></td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_Craft4IntBonus" value="(@{Craft4Ranks}+@{Craft4IntMod}+@{Craft4MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Craft4Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft4IntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Craft4MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft4ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Craft4ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Perform Cha -->
<td><button type="roll" value="&{template:default} {{name=Perform (Cha)}} {{attack=[[1d20cs>@{PerformThreatRange}cf<@{PerformErrorRange}+@{PerformChaBonus}]]}}" name="attr_PerformChaRoll"/></td>
<td><input type="checkbox" name="attr_PerformClassSkill" ></td>
<td>Perform*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_PerformChaBonus" value="(@{PerformRanks}+@{PerformChaMod}+@{PerformMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_PerformRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_PerformChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_PerformMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_PerformErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_PerformThreatRange" value="20"></td>
</tr>
<tr>
<!-- Cryptopgraphy Int -->
<td><button type="roll" value="&{template:default} {{name=Cryptopgraphy (Int)}} {{attack=[[1d20cs>@{CryptopgraphyThreatRange}cf<@{CryptopgraphyErrorRange}+@{CryptopgraphyIntBonus}]]}}" name="attr_CryptopgraphyIntRoll"/></td>
<td><input type="checkbox" name="attr_CryptopgraphyClassSkill" ></td>
<td>Cryptopgraphy</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_CryptopgraphyIntBonus" value="(@{CryptopgraphyRanks}+@{CryptopgraphyIntMod}+@{CryptopgraphyMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_CryptopgraphyRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_CryptopgraphyIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_CryptopgraphyMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_CryptopgraphyErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_CryptopgraphyThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Pilot Dex -->
<td><button type="roll" value="&{template:default} {{name=Pilot (Dex)}} {{attack=[[1d20cs>@{PilotThreatRange}cf<@{PilotErrorRange}+@{PilotDexBonus}]]}}" name="attr_PilotDexRoll"/></td>
<td><input type="checkbox" name="attr_PilotClassSkill" ></td>
<td>Pilot</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_PilotDexBonus" value="(@{PilotRanks}+@{PilotDexMod}+@{PilotMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_PilotRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_PilotDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_PilotMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_PilotErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_PilotThreatRange" value="20"></td>
</tr>
<tr>
<!-- Cultures Wis -->
<td><button type="roll" value="&{template:default} {{name=Cultures (Wis)}} {{attack=[[1d20cs>@{CulturesThreatRange}cf<@{CulturesErrorRange}+@{CulturesWisBonus}]]}}" name="attr_CulturesWisRoll"/></td>
<td><input type="checkbox" name="attr_CulturesClassSkill" ></td>
<td>Cultures</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_CulturesWisBonus" value="(@{CulturesRanks}+@{CulturesWisMod}+@{CulturesMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_CulturesRanks" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_CulturesWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_CulturesMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_CulturesErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_CulturesThreatRange" value="20" ></td>
<td class="sheet-emptyColumn"></td>
<!-- Profession 1 Wis -->
<td><button type="roll" value="&{template:default} {{name=Profession (Wis)}} {{attack=[[1d20cs>@{Profession1ThreatRange}cf<@{Profession1ErrorRange}+@{Profession1WisBonus}]]}}" name="attr_Profession1ChaRoll"/></td>
<td><input type="checkbox" name="attr_Profession1ClassSkill" ></td>
<td>Profession: <input type="text" class="sheet-input-five" name="attr_Profession1"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Profession1WisBonus" value="(@{Profession1Ranks}+@{Profession1WisMod}+@{Profession1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Profession1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession1WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Profession1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession1ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Demolitions Int -->
<td><button type="roll" value="&{template:default} {{name=Demolitions (Int)}} {{attack=[[1d20cs>@{DemolitionsThreatRange}cf<@{DemolitionsErrorRange}+@{DemolitionsIntBonus}]]}}" name="attr_DemolitionsIntRoll"/></td>
<td><input type="checkbox" name="attr_DemolitionsClassSkill" ></td>
<td>Demolitions</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_DemolitionsIntBonus" value="(@{DemolitionsRanks}+@{DemolitionsIntMod}+@{DemolitionsMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_DemolitionsRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DemolitionsIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_DemolitionsMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DemolitionsErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_DemolitionsThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Profession 2 Wis -->
<td><button type="roll" value="&{template:default} {{name=Profession (Wis)}} {{attack=[[1d20cs>@{Profession2ThreatRange}cf<@{Profession2ErrorRange}+@{Profession2WisBonus}]]}}" name="attr_Profession2ChaRoll"/></td>
<td><input type="checkbox" name="attr_Profession2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Profession2"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Profession1WisBonus" value="(@{Profession2Ranks}+@{Profession2WisMod}+@{Profession2MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Profession2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession2WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Profession2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession2ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Diplomacy Cha -->
<td><button type="roll" value="&{template:default} {{name=Diplomacy (Cha)}} {{attack=[[1d20cs>@{DiplomacyThreatRange}cf<@{DiplomacyErrorRange}+@{DiplomacyChaBonus}]]}}" name="attr_DiplomacyChaRoll"/></td>
<td><input type="checkbox" name="attr_DiplomacyClassSkill" ></td>
<td>Diplomacy*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_DiplomacyChaBonus" value="(@{DiplomacyRanks}+@{DiplomacyChaMod}+@{DiplomacyMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_DiplomacyRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DiplomacyChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_DiplomacyMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DiplomacyErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_DiplomacyThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Profession 3 Wis -->
<td><button type="roll" value="&{template:default} {{name=Profession (Wis)}} {{attack=[[1d20cs>@{Profession3ThreatRange}cf<@{Profession3ErrorRange}+@{Profession3WisBonus}]]}}" name="attr_Profession1ChaRoll"/></td>
<td><input type="checkbox" name="attr_Profession3ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Profession3"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Profession3WisBonus" value="(@{Profession3Ranks}+@{Profession3WisMod}+@{Profession3MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Profession3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession3WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Profession3MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession3ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Profession3ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Disguise Cha -->
<td><button type="roll" value="&{template:default} {{name=Disguise (Cha)}} {{attack=[[1d20cs>@{DisguiseThreatRange}cf<@{DisguiseErrorRange}+@{DisguiseChaBonus}]]}}" name="attr_DisguiseChaRoll"/></td>
<td><input type="checkbox" name="attr_DisguiseClassSkill" ></td>
<td>Disguise*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_DisguiseChaBonus" value="(@{DisguiseRanks}+@{DisguiseChaMod}+@{DisguiseMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_DisguiseRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DisguiseChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_DisguiseMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DisguiseErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_DisguiseThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Search Int -->
<td><button type="roll" value="&{template:default} {{name=Search (Int)}} {{attack=[[1d20cs>@{SearchThreatRange}cf<@{SearchErrorRange}+@{SearchIntBonus}]]}}" name="attr_SearchIntRoll"/></td>
<td><input type="checkbox" name="attr_SearchClassSkill" ></td>
<td>Search*</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_SearchIntBonus" value="(@{SearchRanks}+@{SearchIntMod}+@{SearchMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SearchRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SearchIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SearchMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SearchErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SearchThreatRange" value="20"></td>
</tr>
<tr>
<!-- Driver Dex -->
<td><button type="roll" value="&{template:default} {{name=Driver (Dex)}} {{attack=[[1d20cs>@{DriverThreatRange}cf<@{DriverErrorRange}+@{DriverDexBonus}]]}}" name="attr_DriverDexRoll"/></td>
<td><input type="checkbox" name="attr_DriverClassSkill" ></td>
<td>Driver*</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_DriverDexBonus" value="(@{DriverRanks}+@{DriverDexMod}+@{DriverMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_DriverRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DriverDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_DriverMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_DriverErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_DriverThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Sense Motive Wis -->
<td><button type="roll" value="&{template:default} {{name=SenseMotive (Wis)}} {{attack=[[1d20cs>@{SenseMotiveThreatRange}cf<@{SenseMotiveErrorRange}+@{SenseMotiveWisBonus}]]}}" name="attr_SenseMotiveWisRoll"/></td>
<td><input type="checkbox" name="attr_SenseMotiveClassSkill" ></td>
<td>Sense Motive*</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_SenseMotiveWisBonus" value="(@{SenseMotiveRanks}+@{SenseMotiveWisMod}+@{SenseMotiveMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SenseMotiveMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SenseMotiveThreatRange" value="20"></td>
</tr>
<tr>
<!-- Electronics Int -->
<td><button type="roll" value="&{template:default} {{name=Electronics (Int)}} {{attack=[[1d20cs>@{ElectronicsThreatRange}cf<@{ElectronicsErrorRange}+@{ElectronicsIntBonus}]]}}" name="attr_ElectronicsIntRoll"/></td>
<td><input type="checkbox" name="attr_ElectronicsClassSkill" ></td>
<td>Electronics</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_ElectronicsIntBonus" value="(@{ElectronicsRanks}+@{ElectronicsIntMod}+@{ElectronicsMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_ElectronicsRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ElectronicsIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_ElectronicsMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ElectronicsErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_ElectronicsThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Sleight of Hand Dex -->
<td><button type="roll" value="&{template:default} {{name=SleightofHand (Dex)}} {{attack=[[1d20cs>@{SleightofHandThreatRange}cf<@{SleightofHandErrorRange}+@{SleightofHandDexBonus}]]}}" name="attr_SleightofHandDexRoll"/></td>
<td><input type="checkbox" name="attr_SleightofHandClassSkill" ></td>
<td>Sleight of Hand</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_SleightofHandDexBonus" value="(@{SleightofHandRanks}+@{SleightofHandDexMod}+@{SleightofHandMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SleightofHandRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SleightofHandMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SleightofHandThreatRange" value="20"></td>
</tr>
<tr>
<!-- Escape Artist Dex -->
<td><button type="roll" value="&{template:default} {{name=Escape Artist (Dex)}} {{attack=[[1d20cs>@{EscapeArtistThreatRange}cf<@{EscapeArtistErrorRange}+@{EscapeArtistDexBonus}]]}}" name="attr_EscapeArtistDexRoll"/></td>
<td><input type="checkbox" name="attr_EscapeArtistClassSkill" ></td>
<td>Escape Artist*</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_EscapeArtistDexBonus" value="(@{EscapeArtistRanks}+@{EscapeArtistDexMod}+@{EscapeArtistMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_EscapeArtistRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_EscapeArtistDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_EscapeArtistMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_EscapeArtistErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_EscapeArtistThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Sport 1 Str/Dex -->
<td><button type="roll" value="&{template:default} {{name=Sport}} {{attack=[[1d20cs>@{Sport1ThreatRange}cf<@{Sport1ErrorRange}+@{Sport1AttrBonus}]]}}" name="attr_Sport1AttrRoll"/></td>
<td><input type="checkbox" name="attr_Sport1ClassSkill" ></td>
<td>Sport*:<input type="text" class="sheet-input-five" name="attr_Sport1"></td>
<td><input type="text" class="sheet-input-small" name="attr_Sport1AttrStrDex" ></td>
<td><input type="number" class="sheet-short" name="attr_Sport1AttrBonus" value="(@{Sport1Ranks}+@{Sport1AttrMod}+@{Sport1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sport1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport1AttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_Sport1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport1ThreatRange" value="20"></td>
</tr>
<tr>
<!-- First Aid Wis -->
<td><button type="roll" value="&{template:default} {{name=First Aid (Wis)}} {{attack=[[1d20cs>@{FirstAidThreatRange}cf<@{FirstAidErrorRange}+@{FirstAidWisBonus}]]}}" name="attr_FirstAidWisRoll"/></td>
<td><input type="checkbox" name="attr_FirstAidClassSkill" ></td>
<td>First Aid*</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_FirstAidWisBonus" value="(@{FirstAidRanks}+@{FirstAidWisMod}+@{FirstAidMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_FirstAidRanks" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_FirstAidWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_FirstAidMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_FirstAidErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_FirstAidThreatRange" value="20" ></td>
<td class="sheet-emptyColumn"></td>
<!-- Sport 2 Str/Dex -->
<td><button type="roll" value="&{template:default} {{name=Sport}} {{attack=[[1d20cs>@{Sport2ThreatRange}cf<@{Sport2ErrorRange}+@{Sport2AttrBonus}]]}}" name="attr_Sport2AttrRoll"/></td>
<td><input type="checkbox" name="attr_Sport2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Sport2"></td>
<td><input type="text" class="sheet-input-small" name="attr_Sport2AttrStrDex" ></td>
<td><input type="number" class="sheet-short" name="attr_Sport2AttrBonus" value="(@{Sport2Ranks}+@{Sport2AttrMod}+@{Sport2MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sport2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport2AttrMod" "></td>
<td><input type="number" style="width:40px;" name="attr_Sport2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport2ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Forgery Int -->
<td><button type="roll" value="&{template:default} {{name=Forgery (Int)}} {{attack=[[1d20cs>@{ForgeryThreatRange}cf<@{ForgeryErrorRange}+@{ForgeryIntBonus}]]}}" name="attr_ForgeryIntRoll"/></td>
<td><input type="checkbox" name="attr_ForgeryClassSkill" ></td>
<td>Forgery*</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_ForgeryIntBonus" value="(@{ForgeryRanks}+@{ForgeryIntMod}+@{ForgeryMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_ForgeryRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ForgeryIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_ForgeryMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_ForgeryErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_ForgeryThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Sport 3 Str/Dex -->
<td><button type="roll" value="&{template:default} {{name=Sport}} {{attack=[[1d20cs>@{Sport3ThreatRange}cf<@{Sport3ErrorRange}+@{Sport3AttrBonus}]]}}" name="attr_Sport3AttrRoll"/></td>
<td><input type="checkbox" name="attr_Sport3ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Sport3"></td>
<td><input type="text" class="sheet-input-small" name="attr_Sport3AttrStrDex" ></td>
<td><input type="number" class="sheet-short" name="attr_Sport3AttrBonus" value="(@{Sport3Ranks}+@{Sport3AttrMod}+@{Sport3MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sport3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport3AttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_Sport3MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport3ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport3ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Gather Information Cha -->
<td><button type="roll" value="&{template:default} {{name=Gather Information (Cha)}} {{attack=[[1d20cs>@{GatherInformationThreatRange}cf<@{GatherInformationErrorRange}+@{GatherInformationChaBonus}]]}}" name="attr_GatherInformationChaRoll"/></td>
<td><input type="checkbox" name="attr_GatherInformationClassSkill" ></td>
<td>Gather Information*</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_GatherInformationChaBonus" value="(@{GatherInformationRanks}+@{GatherInformationChaMod}+@{GatherInformationMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_GatherInformationRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_GatherInformationChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_GatherInformationMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_GatherInformationErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_GatherInformationThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Sport 4 Str/Dex -->
<td><button type="roll" value="&{template:default} {{name=Sport}} {{attack=[[1d20cs>@{Sport4ThreatRange}cf<@{Sport4ErrorRange}+@{Sport4AttrBonus}]]}}" name="attr_Sport4AttrRoll"/></td>
<td><input type="checkbox" name="attr_Sport4ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Sport4"></td>
<td><input type="text" class="sheet-input-small" name="attr_Sport4AttrStrDex" ></td>
<td><input type="number" class="sheet-short" name="attr_Sport4AttrBonus" value="(@{Sport4Ranks}+@{Sport4AttrMod}+@{Sport4MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Sport3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport4AttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_Sport4MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport4ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Sport4ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Handle Animal Cha -->
<td><button type="roll" value="&{template:default} {{name=Handle Animal (Cha)}} {{attack=[[1d20cs>@{HandleAnimalThreatRange}cf<@{HandleAnimalErrorRange}+@{HandleAnimalChaBonus}]]}}" name="attr_HandleAnimalChaRoll"/></td>
<td><input type="checkbox" name="attr_HandleAnimalClassSkill" ></td>
<td>Handle Animal</td>
<td>Cha</td>
<td><input type="number" class="sheet-short" name="attr_HandleAnimalChaBonus" value="(@{HandleAnimalRanks}+@{HandleAnimalChaMod}+@{HandleAnimalMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_HandleAnimalRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_HandleAnimalChaMod" value="(@{CharismaMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_HandleAnimalMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_HandleAnimalErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_HandleAnimalThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Spot Wis -->
<td><button type="roll" value="&{template:default} {{name=Spot (Wis)}} {{attack=[[1d20cs>@{SpotThreatRange}cf<@{SpotErrorRange}+@{SpotWisBonus}]]}}" name="attr_SpotWisRoll"/></td>
<td><input type="checkbox" name="attr_SspotClassSkill" ></td>
<td>Spot*</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_SpotWisBonus" value="(@{SpotRanks}+@{SpotWisMod}+@{SpotMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SpotRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SpotWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SpotMiscMod" value="0" ></td>
<td><input type="number" class="sheet-input-small" name="attr_SpotErrorRange" value="1" ></td>
<td><input type="number" class="sheet-input-small" name="attr_SpotThreatRange" value="20" ></td>
</tr>
<tr>
<!-- Hide Dex -->
<td><button type="roll" value="&{template:default} {{name=Hide (Dex)}} {{attack=[[1d20cs>@{HideThreatRange}cf<@{HideErrorRange}+@{HideDexBonus}]]}}" name="attr_HideDexRoll"/></td>
<td><input type="checkbox" name="attr_HideClassSkill" ></td>
<td>Hide*</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_HideDexBonus" value="(@{HideRanks}+@{HideDexMod}+@{HideMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_HideRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_HideDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_HideMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_HideErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_HideThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Surveillance Wis -->
<td><button type="roll" value="&{template:default} {{name=Surveillance (Wis)}} {{attack=[[1d20cs>@{SurveillanceThreatRange}cf<@{SurveillanceErrorRange}+@{SurveillanceWisBonus}]]}}" name="attr_SurveillanceWisRoll"/></td>
<td><input type="checkbox" name="attr_SurveillanceClassSkill" ></td>
<td>Surveillance</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_SurveillanceWisBonus" value="(@{SurveillanceRanks}+@{SurveillanceWisMod}+@{SurveillanceMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SurveillanceRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurveillanceWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SurveillanceMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurveillanceErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurveillanceThreatRange" value="20"></td>
</tr>
<tr>
<!-- Hobby 1 Wis -->
<td><button type="roll" value="&{template:default} {{name=Hobby (Wis)}} {{attack=[[1d20cs>@{Hobby1ThreatRange}cf<@{Hobby1ErrorRange}+@{Hobby1WisBonus}]]}}" name="attr_Hobby1WisRoll"/></td>
<td><input type="checkbox" name="attr_Hobby1ClassSkill" ></td>
<td>Hobby:<input type="text" class="sheet-input-five" name="attr_Hobby1"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Hobby1WisBonus" value="(@{Hobby1Ranks}+@{Hobby1WisMod}+@{Hobby1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Hobby1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby1WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Hobby1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby1ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Surival Wis -->
<td><button type="roll" value="&{template:default} {{name=Surival (Wis)}} {{attack=[[1d20cs>@{SurivalThreatRange}cf<@{SurivalErrorRange}+@{SurivalWisBonus}]]}}" name="attr_SurivalWisRoll"/></td>
<td><input type="checkbox" name="attr_SurivalClassSkill" ></td>
<td>Surival</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_SurivalWisBonus" value="(@{SurivalRanks}+@{SurivalWisMod}+@{SurivalMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SurivalRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurivalWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SurivalMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurivalErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SurivalThreatRange" value="20"></td>
</tr>
<tr>
<!-- Hobby 2 Wis -->
<td><button type="roll" value="&{template:default} {{name=Hobby (Wis)}} {{attack=[[1d20cs>@{Hobby2ThreatRange}cf<@{Hobby2ErrorRange}+@{Hobby2WisBonus}]]}}" name="attr_Hobby2WisRoll"/></td>
<td><input type="checkbox" name="attr_Hobby2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Hobby2"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Hobby2WisBonus" value="(@{Hobby2Ranks}+@{Hobby2WisMod}+@{Hobby2MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Hobby2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby2WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Hobby2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby2ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Swim Str -->
<td><button type="roll" value="&{template:default} {{name=Swim (Str)}} {{attack=[[1d20cs>@{SwimThreatRange}cf<@{SwimErrorRange}+@{SwimStrBonus}]]}}" name="attr_SwimStrRoll"/></td>
<td><input type="checkbox" name="attr_SwimClassSkill" ></td>
<td>Swim*</td>
<td>Str</td>
<td><input type="number" class="sheet-short" name="attr_SwimWisBonus" value="(@{SwimRanks}+@{SwimStrMod}+@{SwimMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_SwimRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SwimStrMod" value="(@{StrengthMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_SwimMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_SwimErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_SwimThreatRange" value="20"></td>
</tr>
<tr>
<!-- Hobby 3 Wis -->
<td><button type="roll" value="&{template:default} {{name=Hobby (Wis)}} {{attack=[[1d20cs>@{Hobby3ThreatRange}cf<@{Hobby3ErrorRange}+@{Hobby3WisBonus}]]}}" name="attr_Hobby3WisRoll"/></td>
<td><input type="checkbox" name="attr_Hobby3ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Hobby3"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Hobby3WisBonus" value="(@{Hobby3Ranks}+@{Hobby3WisMod}+@{Hobby3MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Hobby3Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby3WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Hobby3MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby3ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby3ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Tumble Dex -->
<td><button type="roll" value="&{template:default} {{name=Tumble (Dex)}} {{attack=[[1d20cs>@{TumbleThreatRange}cf<@{TumbleErrorRange}+@{TumbleDexBonus}]]}}" name="attr_TumbleDexRoll"/></td>
<td><input type="checkbox" name="attr_TumbleClassSkill" ></td>
<td>Tumble</td>
<td>Dex</td>
<td><input type="number" class="sheet-short" name="attr_TumbleDexBonus" value="(@{TumbleRanks}+@{TumbleDexMod}+@{TumbleMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_TumbleRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_TumbleDexMod" value="(@{DexterityMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_TumbleMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_TumbleErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_TumbleThreatRange" value="20"></td>
</tr>
<tr>
<!-- Hobby 4 Wis -->
<td><button type="roll" value="&{template:default} {{name=Hobby (Wis)}} {{attack=[[1d20cs>@{Hobby4ThreatRange}cf<@{Hobby4ErrorRange}+@{Hobby4WisBonus}]]}}" name="attr_Hobby4WisRoll"/></td>
<td><input type="checkbox" name="attr_Hobby4ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Hobby4"></td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_Hobby4WisBonus" value="(@{Hobby4Ranks}+@{Hobby4WisMod}+@{Hobby4MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Hobby4Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby4WisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_Hobby4MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby4ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Hobby4ThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Xeno-Cultures Wis -->
<td><button type="roll" value="&{template:default} {{name=Xeno-Cultures (Wis)}} {{attack=[[1d20cs>@{XenoCulturesThreatRange}cf<@{XenoCulturesErrorRange}+@{XenoCulturesWisBonus}]]}}" name="attr_XenoCulturesWisRoll"/></td>
<td><input type="checkbox" name="attr_XenoCulturesClassSkill" ></td>
<td>Xeno-Cultures</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_XenoCulturesWisBonus" value="(@{XenoCulturesRanks}+@{XenoCulturesWisMod}+@{XenoCulturesMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_XenoCulturesRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoCulturesWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_XenoCulturesMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoCulturesErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoCulturesThreatRange" value="20"></td>
</tr>
<tr>
<!-- Innuendo Wis -->
<td><button type="roll" value="&{template:default} {{name=Innuendo (Wis)}} {{attack=[[1d20cs>@{InnuendoThreatRange}cf<@{InnuendoErrorRange}+@{InnuendoWisBonus}]]}}" name="attr_InnuendoWisRoll"/></td>
<td><input type="checkbox" name="attr_InnuendoClassSkill" ></td>
<td>Innuendo*</td>
<td>Wis</td>
<td><input type="number" class="sheet-short" name="attr_InnuendoWisBonus" value="(@{InnuendoRanks}+@{InnuendoWisMod}+@{InnuendoMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_InnuendoRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_InnuendoWisMod" value="(@{WisdomMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_InnuendoMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_InnuendoErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_InnuendoThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Xeno-Languages Int -->
<td><button type="roll" value="&{template:default} {{name=Xeno-Languages (Int)}} {{attack=[[1d20cs>@{XenoLanguagesThreatRange}cf<@{XenoLanguagesErrorRange}+@{XenoLanguagesIntBonus}]]}}" name="attr_XenoLanguagesIntRoll"/></td>
<td><input type="checkbox" name="attr_XenoLanguagesClassSkill" ></td>
<td>Xeno-Languages</td>
<td>Int</td>
<td><input type="number" class="sheet-short" name="attr_XenoLanguagesIntBonus" value="(@{XenoLanguagesRanks}+@{XenoLanguagesIntsMod}+@{XenoLanguagesMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_XenoLanguagesRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoLanguagesIntMod" value="(@{IntelligenceMod})" disabled="true"></td>
<td><input type="number" style="width:40px;" name="attr_XenoLanguagesMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoLanguagesErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_XenoLanguagesThreatRange" value="20"></td>
</tr>
<tr>
<!-- Intimidate Str/Cha -->
<td><button type="roll" value="&{template:default} {{name=Intimidate}} {{attack=[[1d20cs>@{IntimidateThreatRange}cf<@{IntimidateErrorRange}+@{IntimidateAttrBonus}]]}}" name="attr_IntimidateAttrRoll"/></td>
<td><input type="checkbox" name="attr_IntimidateClassSkill" ></td>
<td>Intimidate</td>
<td><input type="text" class="sheet-input-small" name="attr_IntimidateAttrStrCha" ></td>
<td><input type="number" class="sheet-short" name="attr_IntimidateAttrBonus" value="(@{IntimidateRanks}+@{IntimidateAttrMod}+@{IntimidateMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_IntimidateRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_IntimidateAttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_IntimidateMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_IntimidateErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_IntimidateThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Blank 1 -->
<td><button type="roll" value="&{template:default} {{name=@{Blank1}}} {{attack=[[1d20cs>@{Blank1ThreatRange}cf<@{Blank1ErrorRange}+@{Blank1AttrBonus}]]}}" name="attr_Blank1AttrRoll"/></td>
<td><input type="checkbox" name="attr_Blank1ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Blank1"></td>
<td><input type="text" class="sheet-input-small" name="attr_Blank1AttrStrConDexWisIntCha" ></td>
<td><input type="number" class="sheet-short" name="attr_Blank1AttrBonus" value="(@{Blank1Ranks}+@{Blank1AttrMod}+@{Blank1MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Blank1Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank1AttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_Blank1MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank1ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank1ThreatRange" value="20"></td>
</tr>
<tr>
<!-- Jump Str -->
<td><button type="roll" value="&{template:default} {{name=Jump (Str)}} {{attack=[[1d20cs>@{JumpThreatRange}cf<@{JumpErrorRange}+@{JumpStrBonus}]]}}" name="attr_JumpStrRoll"/></td>
<td><input type="checkbox" name="attr_JumpClassSkill" ></td>
<td>Jump*</td>
<td>Str</td>
<td><input type="number" class="sheet-short" name="attr_JumpStrBonus" value="(@{JumpRanks}+@{JumpStrMod}+@{JumpMiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_JumpRanks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_JumpStrMod" value="(@{StrengthMod})" disabled="true" ></td>
<td><input type="number" style="width:40px;" name="attr_JumpMiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_JumpErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_JumpThreatRange" value="20"></td>
<td class="sheet-emptyColumn"></td>
<!-- Blank 2 -->
<td><button type="roll" value="&{template:default} {{name=@{Blank1}}} {{attack=[[1d20cs>@{Blank2ThreatRange}cf<@{Blank2ErrorRange}+@{Blank2AttrBonus}]]}}" name="attr_Blank2AttrRoll"/></td>
<td><input type="checkbox" name="attr_Blank2ClassSkill" ></td>
<td><input type="text" class="sheet-input-five" name="attr_Blank2"></td>
<td><input type="text" class="sheet-input-small" name="attr_Blank2AttrStrConDexWisIntCha" ></td>
<td><input type="number" class="sheet-short" name="attr_Blank2AttrBonus" value="(@{Blank2Ranks}+@{Blank2AttrMod}+@{Blank2MiscMod})" disabled="true"/></td>
<td>=</td>
<td><input type="number" style="width:40px;" name="attr_Blank2Ranks" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank2AttrMod" ></td>
<td><input type="number" style="width:40px;" name="attr_Blank2MiscMod" value="0"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank2ErrorRange" value="1"></td>
<td><input type="number" class="sheet-input-small" name="attr_Blank2ThreatRange" value="20"></td>
</tr>
<tr>
<td colspan='11'>Skills marked with an * can be used normally even if the character has zero (0) skill ranks. Mark class skills with checkbox. Indimidate (skill) key attributes are Str or Cha.</td>
<td class="sheet-emptyColumn"></td>
<td colspan='11'>Armor check penalties apply to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Sports and Tumble. Sport (skill) key attributes are Str or Dex.</td>
</tr>
</table>
<!-- end skills table -->
<!--begin table of foci -->
<br>
<br>
<table style="width:100%"> <!-- this is the page two stuff -->
<tr> <!-- overall row with 3 elements - two columns and a bit of divider -->
<td class="sheet-pageTwoTableTd">
<table> <!-- this table is left column -->
<tr><td>
<table> <!-- player info table -->
<tr>
<td colspan="6" class="largeBlackBox">Personal Information</td>
</tr>
<tr>
<td class="sheet-tinyTextLeft" colspan="6">Appearance</td></td>
</tr>
<tr>
<td><input type="text" class="sheet-short" name="attr_Gender"></td>
<td><input type="text" class="sheet-short" name="attr_Age"></td>
<td><input type="text" class="sheet-short" name="attr_Height"></td>
<td><input type="text" class="sheet-short" name="attr_Weight"></td>
<td><input type="text" class="sheet-short" name="attr_Eyes"></td>
<td><input type="text" class="sheet-short" name="attr_Hair"></td>
</tr>
<tr>
<td class="sheet-tinyTextLeft">Gender</td>
<td class="sheet-tinyTextLeft">Age</td>
<td class="sheet-tinyTextLeft">Height</td>
<td class="sheet-tinyTextLeft">Weight</td>
<td class="sheet-tinyTextLeft">Eyes</td>
<td class="sheet-tinyTextLeft">Hair</td>
</tr>
<tr>
<td colspan="3"><input type="text" class="sheet-input-fifteen" name="attr_CampaignName"></td>
<td colspan="3"><input type="text" class="sheet-input-fifteen" name="attr_CampaignQualities"></td>
</tr>
<tr>
<td colspan="3" class="sheet-tinyTextLeft">Campaign</td>
<td colspan="3" class="sheet-tinyTextLeft">Campaign Qualities</td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_CurrentXP"></td>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_NeededXP"></td>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_Reputation"></td>
</tr>
<tr>
<td colspan="2" class="sheet-tinyTextLeft">XP Gained</td>
<td colspan="2" class="sheet-tinyTextLeft">XP Needed</td>
<td colspan="2" class="sheet-tinyTextLeft">Reputation/Net Worth</td>
</tr>
<tr>
<td colspan="6"><input type='text' class="sheet-input-long" name="attr_Interests"></td>
</tr>
<tr>
<td colspan="6" class="sheet-tinyTextLeft">Interests</td>
</tr>
</table> <!--end player info table -->
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<table>
<tr>
<td colspan="6" class="sheet-largeBlackBox">Mission Gear</td>
</tr>
<tr>
<td colspan="2" class="sheet-smallBlackBox">Gear Picks</td>
<td colspan="2" class="sheet-smallBlackBox">Reserve Picks</td>
<td colspan="2" class="sheet-smallBlackBox">Reserve Common Items</td>
</tr>
<tr>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_GearPicks"></td>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_ReservePicks"></td>
<td colspan="2"><input type="text" class="sheet-input-ten" name="attr_ReserveCommonItems"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine1"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine2"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine3"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine4"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine5"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine6"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine7"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine8"></td>
</tr>
<tr>
<td colspan="6"><input type="text" class="sheet-input-long" name="attr_GearLine9"></td>
</tr>
</table>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<table style="width:100%">
<tr>
<td colspan="15" class="sheet-largeBlackBox">Carrying Capacity</td>
</tr>
<tr>
<td colspan="3" class="sheet-smallBlackBoxNoPad" style="width:20%">Light Load</td>
<td colspan="3" class="sheet-smallBlackBoxNoPad" style="width:20%">Medium Load</td>
<td colspan="3" class="sheet-smallBlackBoxNoPad" style="width:20%">Heavy Load</td>
<td colspan="3" class="sheet-smallBlackBoxNoPad" style="width:20%">Extreme Load</td>
<td colspan="3" class="sheet-smallBlackBoxNoPad" style="width:20%">Overloaded</td>
</tr>
<tr>
<td colspan="3"><input type="text" style="width:100%;" name="attr_LightLoad"></td>
<td colspan="3"><input type="text" style="width:100%;" name="attr_MediumLoad"></td>
<td colspan="3"><input type="text" style="width:100%;" name="attr_HeavyLoad"></td>
<td colspan="3"><input type="text" style="width:100%;" name="attr_ExtremeLoad"></td>
<td colspan="3"><input type="text" style="width:100%;" name="attr_Overloaded"></td>
</tr>
<tr>
<td colspan="5" class="sheet-smallBlackBoxNoPad">Lift Over Head</td>
<td colspan="5" class="sheet-smallBlackBoxNoPad">Lift Off Ground</td>
<td colspan="5" class="sheet-smallBlackBoxNoPad">Push or Drag</td>
</tr>
<tr>
<td colspan="5"><input type="text" style="width:100%;" name="attr_LiftOverHead"></td>
<td colspan="5"><input type="text" style="width:100%;" name="attr_LiftOffGround"></td>
<td colspan="5"><input type="text" style="width:100%;" name="attr_PushOrDrag"></td>
</tr>
</table>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<table style="width:100%">
<tr><td colspan="2" class="sheet-mediumBlackBox">Subplots</td></tr>
<tr>
<td class="sheet-tinyTextRight">Completed</td>
<td class="sheet-tinyTextRight">Completed</td>
</tr>
</table>
<fieldset class="repeating_subplots">
<table style="width:100%;">
<tr>
<td><input type="text" class="sheet-input-thirteen" name="attr_Subplot1"></td>
<td><input type="checkbox" name="attr_Subplot1Completed" ></td>
<td><input type="text" class="sheet-input-thirteen" name="attr_Subplot2"></td>
<td><input type="checkbox" name="attr_Subplot2Completed" ></td>
</tr>
</table>
</fieldset>
<table style="width:100%;">
<tr>
<td class="sheet-mediumTextLeft">Completed: </td>
<td class="sheet-mediumTextLeft">Regular - </td>
<td><input type="number" name="attr_SubplotsCompleted"></td>
<td class="sheet-emptyColumnTen"></td>
<td class="sheet-mediumTextLeft">Crossroads - </td>
<td><input type="number" name="attr_CrossroadsCompleted"></td>
</tr>
</table>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<br>
<br>
<tr><td>
<table style="width:100%">
<tr>
<td class="sheet-largeBlackBox">Contacts</td>
</tr>
</table>
<fieldset class="repeating_contacts"><table style="width:100%">
<tr>
<td colspan="2" class="sheet-mediumBlackBox">Contact Information</td>
</tr>
<tr>
<td class="sheet-mediumTextLeft">Name</td>
<td><input type="text" style="width:100%" name="attr_Contact1Name"></td>
</tr>
<tr>
<td class="sheet-mediumTextLeft">Acquaintance</td>
<td><input type="text" style="width:100%" name="attr_Contact1Acquaintance"></td>
</tr>
<tr>
<td class="sheet-mediumTextLeft">Associate</td>
<td><input type="text" style="width:100%" name="attr_Contact1Associate"></td>
</tr>
<tr>
<td class="sheet-mediumTextLeft">Confederate</td>
<td><input type="text" style="width:100%" name="attr_Contact1Confederate"></td>
</tr>
<tr>
<td class="sheet-mediumTextLeft">Partner</td>
<td><input type="text" style="width:100%" name="attr_Contact1Partner"></td>
</tr>
</table>
</fieldset>
</td></tr></table>
</td> <!-- end left column -->
<td class="sheet-emptyColumn"></td>
<td class="sheet-pageTwoTableTd"> <!--begin right column -->
<table><tr><td class="sheet-emptyRowFifteen"> <!-- this is just getting the columns evened out-->
</td></tr>
<!-- this table is column right -->
<tr><td>
<table style="width:100%">
<tr>
<td colspan="7" class="largeBlackBox">Languages</td>
</tr>
<tr>
<td class="sheet-proficienciesTableHeader">Native</td>
<td></td>
<td class="sheet-emptyRowTen"></td>
<td class="sheet-proficienciesTableHeader">Native</td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native1" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language1"></td>
<td></td>
<td><input type="checkbox" name="attr_Native2" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language2"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native3" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language3"></td>
<td></td>
<td><input type="checkbox" name="attr_Native4" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language4"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native5" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language5"></td>
<td></td>
<td><input type="checkbox" name="attr_Native6" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language6"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native7" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language7"></td>
<td></td>
<td><input type="checkbox" name="attr_Native8" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language8"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native9" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language9"></td>
<td></td>
<td><input type="checkbox" name="attr_Native10" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language10"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Native11" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language11"></td>
<td></td>
<td><input type="checkbox" name="attr_Native12" ></td>
<td class="sheet-proficienciesTable"><input type="text" class="sheet-input-fifteen" name="attr_Language12"></td>
</tr>
</table>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<table>
<tr>
<td class="sheet-largeBlackBox" colspan="8">Wealth</td>
</tr>
<tr>
<td class="sheet-mediumBlackBox">Total</td>
<td><input type="number" style="width:40px;" name="attr_totalWealth" value="3"></td>
<td class="sheet-mediumBlackBox">Lifestyle</td>
<td><input type="number" style="width:40px;" name="attr_LifestyleWealth" value="1"></td>
<td class="sheet-mediumBlackBox">Spending Cash</td>
<td><input type="number" style="width:40px;" name="attr_SpendingCashWealth" value="1"></td>
<td class="sheet-mediumBlackBox">Possessions</td>
<td><input type="number" style="width:40px;" name="attr_PossessionsWealth" value="1"></td>
</tr>
<tr>
<td colspan="4" class="sheet-smallBlackBox">Spending Cash</td>
<td colspan="4" class="sheet-smallBlackBox">Appearance Modifier</td>
</tr>
<tr>
<td colspan="4"><input type="text" class="sheet-input-maxWidth" name="attr_spendingCash"></td>
<td colspan="4"><input type="text" class="sheet-input-maxWidth" name="attr_appearanceModifier"></td>
</tr>
<tr>
<td class="sheet-smallBlackBox" colspan="8">Lifestyle</td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_lifestyle1"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_lifestyle2"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_lifestyle3"></td>
</tr>
<tr>
<td class="sheet-smallBlackBox" colspan="8">Possessions</td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_possessions1"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_possessions2"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_possessions3"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_possessions4"></td>
</tr>
<tr>
<td colspan="8"><input type="text" class="sheet-input-maxWidth" name="attr_possessions5"></td>
</tr>
</table>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<!--Begin class abilities -->
<table style="width:100%">
<tr>
<td colspan="2" class="largeBlackBox">Class Abilities</td>
</tr>
<tr>
<td class="sheet-tinyTextCenter" style="width:25%">Name</td>
<td class="sheet-tinyTextCenter" style="width:75%">Effect</td>
</tr>
</table>
<fieldset class="repeating_ClassAbilities">
<table style="width:100%">
<tr>
<td><input type="text" class="sheet-input-ten" name="attr_ClassAbilityName"></td>
<td><input type="text" style="width:23em;" name="attr_ClassAbilityEffect"></td>
</tr>
</table>
</fieldset>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<!--Begin feats -->
<table style="width:100%">
<tr>
<td colspan="2" class="largeBlackBox">Feat Abilities</td>
</tr>
<tr>
<td class="sheet-tinyTextCenter" style="width:25%">Name</td>
<td class="sheet-tinyTextCenter" style="width:75%">Effect</td>
</tr>
</table>
<fieldset class="repeating_FeatAbilities">
<table style="width:100%">
<tr>
<td><input type="text" class="sheet-input-ten" name="attr_FeatAbilityName"></td>
<td><input type="text" style="width:23em;" name="attr_FeatAbilityEffect"></td>
</tr>
</table>
</fieldset>
</td></tr>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<tr><td>
<table style="width:100%">
<tr>
<td class="largeBlackBox">Vehicles</td>
</tr>
<tr>
<td class="sheet-emptyRowFive"></td>
</tr>
</table>
</td></tr><tr><td>
<fieldset class="repeating_Vehicles">
<table>
<tr><td><table><tr>
<td rowspan="2" class="sheet-smallBlackBox" style="width:15em;">Vehicle Name</td>
<td class="emptyRowFive"></td>
<td></td>
</tr>
<tr>
<td class="sheet-smallBlackBox">Size</td>
<td class="sheet-smallBlackBox">Occ</td>
<td class="sheet-smallBlackBox">A/T</td>
<td class="sheet-smallBlackBox">MPH</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleName"></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleSize"></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleOcc" value="1+1"/></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleA_T" value="1/1" /></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleMPH" value="110"></td>
</tr></table></td></tr>
<tr><td><table><tr>
<td class="sheet-smallBlackBox">Def Save</td>
<td class="sheet-smallBlackBox">Cargo</td>
<td class="sheet-smallBlackBox">Rng/Fuel</td>
<td class="sheet-smallBlackBox" style="width:15em;">Qualities</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleDefSave"/></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleCargo" /></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleRngFuel" ></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleQualities"/></td>
</tr></table></td></tr>
<tr><td class="sheet-emptyRowFive"></td></tr>
</table>
</fieldset>
<tr><td class="sheet-emptyRowTen"></td></tr>
<tr><td>
<table style="width:100%">
<tr>
<td class="largeBlackBox">Vehicle Weapons</td>
</tr>
<tr>
<td class="sheet-emptyRowFive"></td>
</tr>
</table>
</td></tr><tr><td>
<fieldset class="repeating_VehicleAttacks">
<table>
<tr><td><table><tr>
<td rowspan="2" class="sheet-smallBlackBox" >Weapon Name</td>
<td class="emptyRowFive"></td>
<td></td>
</tr>
<tr>
<td class="sheet-smallBlackBox">Atk</td>
<td class="sheet-smallBlackBox">DMG</td>
<td class="sheet-smallBlackBox">E/T</td>
<td class="sheet-smallBlackBox">Range</td>
<td class="sheet-smallBlackBox">SZ/Hand</td>
<td class="sheet-smallBlackBox">Blast</td>
</tr>
<tr>
<td><input type="text" style="width:8em;" name="attr_VehicleWeaponName"></td>
<td><input type="number" style="width:40px;" name="attr_VehicleWeaponAttackBonus" value="0"/></td>
<td><input type="text" class="sheet-input-five" name="attr_VehicleWeaponDMG" value="0"/></td>
<td><input type="text" class="sheet-input-five" name="attr_VehicleWeaponE_T" value="0" /></td>
<td><input type="number" style="width:50px;" name="attr_VehicleWeaponRange" value="0"/></td>
<td><input type="text" class="sheet-input-five" name="attr_VehicleWeaponSize" value="2H"></td>
<td><input type="number" style="width:50px;" name="attr_VehicleWeaponBlast"></td>
</tr></table></td></tr>
<tr><td><table><tr>
<td class="sheet-smallBlackBox">Ammo Type</td>
<td class="sheet-smallBlackBox">Ammo Special</td>
<td class="sheet-smallBlackBox">Shots</td>
<td class="sheet-smallBlackBox">Ammo Type</td>
<td class="sheet-smallBlackBox">Ammo Special</td>
<td class="sheet-smallBlackBox">Shots</td>
<td colspan="2" class="sheet-smallBlackBox">Roll Attack</td>
</tr>
<tr>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoType1"/></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoSpecial1" /></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoShots1" ></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoType2"/></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoSpecial2" /></td>
<td><input type="text" class="sheet-input-maxWidth" name="attr_VehicleAmmoShots2" ></td>
<td class="sheet-emptyColumn"></td>
<td><button type="roll" value="Attack: [[1d20+@{WeaponAttackBonus}]] for Damage: [[@{WeaponDMG}]]" name="attr_WeaponAttackRoll"/></td>
</tr>
</table></td></tr>
<tr><td class="sheet-emptyRowFive"></td></tr>
</table>
</fieldset>
</td></tr>
</table> <!--end right column-->
</td>
</tr>
</table> <!--end page 2 info-->
<br>
<br>