* Added "Darkening Alley" & "Touched Prime" Elements I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements. 1: Added a text field to record the character's "kin" 2: Added the new "Touched" stat with corresponding button to roll the stat. 2: Included [Artifacts] in the list title for [Intel] & [Gear]. 4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock. I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =) * Added "Darkening Alley" & "Touched Prime" Elements I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements. 1: Added a text field to record the character's "kin" 2: Added the new "Touched" stat with corresponding button to roll the stat. 2: Included [Artifacts] in the list title for [Intel] & [Gear]. 4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock. I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =) * Touched_Prime.png A screen capture of my updated sheet. * Minor text update Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat. * English Translation File * Update en.json Minor update for the text output when broadcasting Trauma to the chat. * Update thesprawl_sheet.html Minor update affecting the text output when broadcasting Trauma to the chat. * Update en.json Further updates for text output when rolling Eldritch Trauma. * Update thesprawl_sheet.html Further updates affecting the text output when rolling Eldritch Trauma. * Update en.json Updated to include translations for the new 'coping mechanisms' field. * Added Coping Mechanism Fields A final feature that I overlooked... fields to record a character's "coping mechanisms" To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives." I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =) * Update thesprawl_style.css Updated to include formatting for my new "Coping Mechanism" fields. * Update thesprawl_style.css Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock. * Delete azLLOfd.png I've made a number of small changes. Uploading a more updated screenshot. * Two screenshots Screenshots showing all of the new/updated features of my changes.
118 lines
3.1 KiB
JSON
118 lines
3.1 KiB
JSON
{
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"acquire-agri-property": "Acquire Agri Property",
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"act-under-pressure": "Act Under Pressure",
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"apply-first-aid": "Apply First Aid",
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"armed": "Armed",
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"assess": "Assess",
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"attune": "Attune",
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"avatar-img": "Avatar Img",
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"body": "Body",
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"broadcast": "Broadcast",
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"character": "Character",
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"contacts": "Contacts",
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"cool": "Cool",
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"copingmechanism": "Coping Mechanism",
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"copingmechanisms": "Coping Mechanisms",
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"cred": "Cred",
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"crew-image": "crew image",
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"crews": "Crews",
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"cyberdeck": "Cyberdeck",
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"cyberdeck-image": "cyberdeck image",
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"cyberware": "Cyberware",
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"cyberware-image": "cyberware image",
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"design": "Design",
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"details": "Details",
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"eldritch-trauma": "Eldritch Trauma",
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"dice": "Dice",
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"directive": "Directive",
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"directives": "Directives",
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"disaster": "Disaster",
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"drone-image": "drone image",
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"drone-style": "Style",
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"drones": "Drones",
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"edge": "Edge",
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"equipment": "Equipment",
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"exp": "Exp",
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"eyes": "Eyes",
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"face": "Face",
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"fast-talk": "Fast Talk",
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"file-image": "file image",
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"firewall": "Firewall",
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"forward": "Forward",
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"frame": "Frame",
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"gang-image": "gang image",
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"gangs": "Gangs",
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"gangs-and-crews": "Gangs and Crews",
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"gear-image": "gear image",
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"hardening": "Hardening",
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"harm": "Harm",
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"harm-clock": "harm clock",
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"harm-clock-t": "Harm Clock",
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"harm-suffered": "Harm Suffered",
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"hit-the-street": "Hit The Street",
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"img-url": "Img Url",
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"img-url-u": "IMG URL",
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"intel-and-gear-and-artifacts": "[Intel] [Gear] & [Artifacts]",
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"kin": "Kin",
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"leader": "Leader",
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"links": "Links",
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"looks": "Looks",
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"main-gigs": "Main Gigs",
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"meat": "Meat",
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"mind": "Mind",
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"mix-it-up": "Mix It Up",
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"moves": "Moves",
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"name": "Name",
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"notes": "Notes",
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"operator-file-u": "OPERATOR FILE",
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"operator-name": "Operator name",
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"other-equipment": "Other Equipment",
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"play-hardball": "Play Hardball",
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"playbook": "Playbook",
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"processor": "Processor",
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"product-id": "Product ID",
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"profile": "Profile",
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"profit": "Profit",
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"program": "Program",
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"programs-loaded": "Programs Loaded",
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"programs-owned": "Programs Owned",
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"research": "Research",
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"roll-harm": "Roll Harm",
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"rolls-cool": "Rolls Cool",
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"rolls-edge": "Rolls Edge",
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"rolls-harm": "Rolls Harm",
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"rolls-links-with": "Rolls links with",
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"rolls-mind": "Rolls Mind",
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"rolls-style": "Rolls Style",
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"rolls-synth": "Rolls Synth",
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"rolls-touch": "Rolls Touch",
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"rolls-eldritch-trauma": "Rolls Eldritch Trauma",
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"roll-eldritch-trauma": "Roll Eldritch Trauma",
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"sensors": "Sensors",
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"size": "Size",
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"skin": "Skin",
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"stealth": "Stealth",
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"strengths": "Strengths",
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"style": "Style",
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"synth": "Synth",
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"tags": "Tags",
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"territory": "Territory",
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"time": "Time",
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"total": "Total",
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"touch": "Touch",
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"trauma-clock": "Trauma Track",
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"trauma-clock-t": "Trauma Track",
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"trauma-effect": "Trauma Effect",
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"trauma-suffered": "Trauma Suffered",
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"type": "Type",
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"use-cyberware": "Use Cyberware",
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"user": "User",
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"vehicle": "Vehicle",
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"vehicle-image": "vehicle image",
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"vehicles": "Vehicles",
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"vehicles-and-drones": "Vehicles and Drones",
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"weaknesses": "Weaknesses",
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"weapons": "Weapons",
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"wear": "Wear"
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}
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