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roll20-character-sheets-tester/The Sprawl/Touched Prime/en.json
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Jeff DeJohn 6eb7bbb732 [The Sprawl] Added "Darkening Alley" & "Touched Prime" Elements (#6991)
* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Added "Darkening Alley" & "Touched Prime" Elements

I've added 3 new elements to the Sprawl sheet which will make it compatible with the "Darkening Alley" & "Touched Prime" supplements.

1: Added a text field to record the character's "kin"
2: Added the new "Touched" stat with corresponding button to roll the stat.
2: Included [Artifacts] in the list title for [Intel] & [Gear].
4: Added an 'Eldritch Trauma' Tracker, which functions like the Harm clock.

I have zero HTML & CSS experience. I was able to piece these changes together mostly by copying existing portions of the sheet & tinkering until things looked right. If someone wants to check over my work it would be much appreciated =)

* Touched_Prime.png

A screen capture of my updated sheet.

* Minor text update

Updated a small bit of text on my trauma track for when the trauma is broadcast to the chat.

* English Translation File

* Update en.json

Minor update for the text output when broadcasting Trauma to the chat.

* Update thesprawl_sheet.html

Minor update affecting the text output when broadcasting Trauma to the chat.

* Update en.json

Further updates for text output when rolling Eldritch Trauma.

* Update thesprawl_sheet.html

Further updates affecting the text output when rolling Eldritch Trauma.

* Update en.json

Updated to include translations for the new 'coping mechanisms' field.

* Added Coping Mechanism Fields

A final feature that I overlooked... fields to record a character's "coping mechanisms"

To implement this, I slightly reorganized the lower portions of the character sheet. I put "Links" & "Contacts" in their own row, side by side. Then I added fields for "Coping Mechanisms" next to "Directives."

I also added a snazzy new pill icon for the coping mechanism list keeping in theme with the rest of the sheet =)

* Update thesprawl_style.css

Updated to include formatting for my new "Coping Mechanism" fields.

* Update thesprawl_style.css

Added a snazzy little pentagram icon for 'eldritch trauma' replacing the clock icon which I originally duplicated from the harm clock.

* Delete azLLOfd.png

I've made a number of small changes. Uploading a more updated screenshot.

* Two screenshots

Screenshots showing all of the new/updated features of my changes.
2020-07-20 13:42:49 -05:00

118 lines
3.1 KiB
JSON

{
"acquire-agri-property": "Acquire Agri Property",
"act-under-pressure": "Act Under Pressure",
"apply-first-aid": "Apply First Aid",
"armed": "Armed",
"assess": "Assess",
"attune": "Attune",
"avatar-img": "Avatar Img",
"body": "Body",
"broadcast": "Broadcast",
"character": "Character",
"contacts": "Contacts",
"cool": "Cool",
"copingmechanism": "Coping Mechanism",
"copingmechanisms": "Coping Mechanisms",
"cred": "Cred",
"crew-image": "crew image",
"crews": "Crews",
"cyberdeck": "Cyberdeck",
"cyberdeck-image": "cyberdeck image",
"cyberware": "Cyberware",
"cyberware-image": "cyberware image",
"design": "Design",
"details": "Details",
"eldritch-trauma": "Eldritch Trauma",
"dice": "Dice",
"directive": "Directive",
"directives": "Directives",
"disaster": "Disaster",
"drone-image": "drone image",
"drone-style": "Style",
"drones": "Drones",
"edge": "Edge",
"equipment": "Equipment",
"exp": "Exp",
"eyes": "Eyes",
"face": "Face",
"fast-talk": "Fast Talk",
"file-image": "file image",
"firewall": "Firewall",
"forward": "Forward",
"frame": "Frame",
"gang-image": "gang image",
"gangs": "Gangs",
"gangs-and-crews": "Gangs and Crews",
"gear-image": "gear image",
"hardening": "Hardening",
"harm": "Harm",
"harm-clock": "harm clock",
"harm-clock-t": "Harm Clock",
"harm-suffered": "Harm Suffered",
"hit-the-street": "Hit The Street",
"img-url": "Img Url",
"img-url-u": "IMG URL",
"intel-and-gear-and-artifacts": "[Intel] [Gear] & [Artifacts]",
"kin": "Kin",
"leader": "Leader",
"links": "Links",
"looks": "Looks",
"main-gigs": "Main Gigs",
"meat": "Meat",
"mind": "Mind",
"mix-it-up": "Mix It Up",
"moves": "Moves",
"name": "Name",
"notes": "Notes",
"operator-file-u": "OPERATOR FILE",
"operator-name": "Operator name",
"other-equipment": "Other Equipment",
"play-hardball": "Play Hardball",
"playbook": "Playbook",
"processor": "Processor",
"product-id": "Product ID",
"profile": "Profile",
"profit": "Profit",
"program": "Program",
"programs-loaded": "Programs Loaded",
"programs-owned": "Programs Owned",
"research": "Research",
"roll-harm": "Roll Harm",
"rolls-cool": "Rolls Cool",
"rolls-edge": "Rolls Edge",
"rolls-harm": "Rolls Harm",
"rolls-links-with": "Rolls links with",
"rolls-mind": "Rolls Mind",
"rolls-style": "Rolls Style",
"rolls-synth": "Rolls Synth",
"rolls-touch": "Rolls Touch",
"rolls-eldritch-trauma": "Rolls Eldritch Trauma",
"roll-eldritch-trauma": "Roll Eldritch Trauma",
"sensors": "Sensors",
"size": "Size",
"skin": "Skin",
"stealth": "Stealth",
"strengths": "Strengths",
"style": "Style",
"synth": "Synth",
"tags": "Tags",
"territory": "Territory",
"time": "Time",
"total": "Total",
"touch": "Touch",
"trauma-clock": "Trauma Track",
"trauma-clock-t": "Trauma Track",
"trauma-effect": "Trauma Effect",
"trauma-suffered": "Trauma Suffered",
"type": "Type",
"use-cyberware": "Use Cyberware",
"user": "User",
"vehicle": "Vehicle",
"vehicle-image": "vehicle image",
"vehicles": "Vehicles",
"vehicles-and-drones": "Vehicles and Drones",
"weaknesses": "Weaknesses",
"weapons": "Weapons",
"wear": "Wear"
}