2214 lines
155 KiB
HTML
2214 lines
155 KiB
HTML
<!-- Buffy/Angel RPG, made from All Flesh Must Be Eaten -->
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<!-- Version 1.03 -->
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<div class="sheet-all">
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" /><span></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills & Spells" /><span></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Combat" /><span></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Gear & Notes" /><span></span>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="NPC Sheet" /><span></span>
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<br>
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<input type="radio" class="sheet-new sheet-hidden" name="attr_sheet_type3" value="0" checked/><span></span>
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<input type="radio" class="sheet-old sheet-hidden" name="attr_sheet_type3" value="1" /><span></span>
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<!--TAB 1 -->
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<!-- Attributes -->
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<div class="sheet-tab-content sheet-tab1">
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<div class="sheet-center">
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<input type="text" class="sheet-bigname" name="attr_character_name" placeholder="Character Name" /><br> Character
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Type:
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<input type="text" class="sheet-mediumname" name="attr_character_type" /><br> Character Archetype: <input
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type="text" class="sheet-mediumname" name="attr_character_archetype" />
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</div>
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<br>
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<table class="sheet-center sheet-black">
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<tr>
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<td colspan="6">
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<h3> Character points</h3>
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</td>
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</tr>
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<tr>
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<td style="width:32px"></td>
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<td style="padding-right:5px">Spent</td>
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<td style="padding-right:5px"><input type="number" class="sheet-trait" name="attr_Character_points-spent"
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value="0" /></td>
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<td style="padding-right:5px">Unspent</td>
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<td style="padding-right:5px"><input type="number" class="sheet-trait" name="attr_Character_points-unspent"
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value="0" /></td>
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<td style="width:32px"></td>
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<td style="width:32px"></td>
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</tr>
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</table>
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<br>
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<div class='sheet-2colrow'>
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<input type="radio" class="sheet-new sheet-hidden" name="attr_sheet_type2" value="0" checked/><span></span>
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<input type="radio" class="sheet-old sheet-hidden" name="attr_sheet_type2" value="1" /><span></span>
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<div class='sheet-col'>
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<h3 class="sheet-center">Primary Attributes</h3>
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<table class="sheet-center sheet-black">
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<tr>
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<td>Simple</td>
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<td>Trait</td>
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<td>Modifier</td>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Strength }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Strength}*2+@{mod-Strength}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Strength</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Strength" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Strength" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Strength }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Strength}+@{mod-Strength}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Dexterity}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Dexterity}*2+@{mod-Dexterity}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Dexterity</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Dexterity" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Dexterity" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Dexterity }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Dexterity}+@{mod-Dexterity}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Constitution}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Constitution}*2+@{mod-Constitution}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Constitution</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Constitution" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Constitution" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Constitution }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Constitution}+@{mod-Constitution}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Intelligence}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}*2+@{mod-Intelligence}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Intelligence</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Intelligence" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Intelligence" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Intelligence }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}+@{mod-Intelligence}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Perception}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}*2+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Perception</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Perception" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Perception" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Perception }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Perception}+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Willpower}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Willpower}*2+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Willpower</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Willpower" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Willpower" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Willpower }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Willpower}+@{mod-Willpower}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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</table>
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</div>
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<!-- Secondary Attributes -->
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<div class='sheet-col'>
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<h3 class="sheet-center">Secondary Attributes</h3>
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<table class="sheet-center sheet-black">
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<tr>
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<td style="width:32px"><br></td>
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<td></td>
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<td></td>
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<td style="width:32px"><br></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<h3>Life Points</h3>
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</td>
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<td><input type="number" class="sheet-trait" name="attr_trait_base-Life_Points" value="0" /></td>
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</tr>
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<tr>
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<td><br></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<h3>Wounds</h3>
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</td>
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<td><input type="number" class="sheet-trait" name="attr_trait_NPC-Life_Points" value="0" /></td>
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</tr>
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<tr>
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<td><br></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<h3>Drama Points</h3>
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</td>
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<td><input type="number" class="sheet-trait" name="attr_trait_base-Drama_Points" value="0" /></td>
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</tr>
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<tr>
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<td><br></td>
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</tr>
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<tr>
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<td></td>
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<td>
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<h3>Speed</h3>
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</td>
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<td><input type="number" class="sheet-trait" name="attr_trait_base-Speed" value="0" /></td>
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</tr>
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<tr>
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<td><br></td>
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</tr>
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<tr>
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</tr>
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<tr>
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<td style="width:32px"><br></td>
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<td></td>
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<td></td>
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<td style="width:32px"><br></td>
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</tr>
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</table>
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</div>
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</div>
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<br>
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<!-- Qualities -->
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<div class='sheet-2colrow'>
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<input type="radio" class="sheet-new sheet-hidden" name="attr_sheet_type4" value="0" checked/><span></span>
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<input type="radio" class="sheet-old sheet-hidden" name="attr_sheet_type4" value="1" /><span></span>
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<div class='sheet-col'>
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<table>
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<tr>
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<td style="width:32px"></td>
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<td>
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<h4>Qualities</h4>
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</td>
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<td>
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<h4>Rating</h4>
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</td>
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<td></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-1" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-1" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-2" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-2" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-3" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-3" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-4" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-4" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-5" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-5" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-6" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-6" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-7" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-7" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-8" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-8" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-9" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-9" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Qualities-10" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Qualities_rating-10" /></td>
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</tr>
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</table>
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</div>
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<div class='sheet-col'>
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<table>
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<tr>
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<td style="width:32px"></td>
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<td>
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<h4>Drawbacks</h4>
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</td>
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<td>
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<h4>Rating</h4>
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</td>
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<td></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-1" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-1" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-2" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-2" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-3" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-3" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-4" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-4" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-5" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-5" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-6" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-6" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-7" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-7" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-8" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-8" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-9" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-9" /></td>
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</tr>
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<tr>
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<td></td>
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<td><input type="text" class="sheet-textbox" name="attr_Drawbacks-10" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drawbacks_rating-10" /></td>
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</tr>
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</table>
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</div>
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</div>
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<fieldset class="repeating_qualitiesDrawbacks">
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<table>
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<tr>
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<td style="width:32px"></td>
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<td><input type="text" class="sheet-textbox" name="attr_QualitiesRepeating-1" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_QualitiesRepeating_rating-1" /></td>
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</tr>
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</table>
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</div>
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<div class='sheet-col'>
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<table>
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<tr>
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<td style="width:32px"></td>
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<td><input type="text" class="sheet-textbox" name="attr_DrawbacksRepeating-1" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_DrawbacksRepeating_rating-1" /></td>
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</tr>
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</table>
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</div>
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</div>
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</fieldset>
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</div>
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<!--TAB 2 -->
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<!-- Skills -->
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<div class="sheet-tab-content sheet-tab2">
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<h3>Skills</h3>
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<br>
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<div class='sheet-2colrow'>
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<input type="radio" class="sheet-new sheet-hidden" name="attr_sheet_type5" value="0" checked/><span></span>
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<input type="radio" class="sheet-old sheet-hidden" name="attr_sheet_type5" value="1" /><span></span>
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<div class='sheet-col'>
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<table>
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<tr>
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<td>
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<h4>Roll</h4>
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</td>
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<td>
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<h4>Skill</h4>
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</td>
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<td>
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<h4>Rating</h4>
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</td>
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<th>
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<h4>Attribute</h4>
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</th>
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</tr>
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<!-- Acrobatics -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Acrobatics} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Acrobatics_rating}+ @{Acrobatics_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Acrobatics" disabled="true" name="attr_Acrobatics"
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/> Acrobatics</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Acrobatics_rating" value="0" /></td>
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<td><select class="sheet-skill_select" name="attr_Acrobatics_attribute_select">
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<option value="@{base-Strength} + @{mod-Strength}">Str</option>
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<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
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<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
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<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
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<option value="@{base-Perception} + @{mod-Perception}">Per</option>
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<option value="@{base-Willpower} + @{mod-Willpower}">Will</option></select>
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</td>
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</tr>
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<!-- Art -->
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<tr>
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|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Art} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Art_rating}+ @{Art_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Art" disabled="true" name="attr_Art" /> Art</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Art_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Art_attribute_select" />
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Computer -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Computer} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Computer_rating}+ @{Computer_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Computer" disabled="true" name="attr_Computer"
|
|
/> Computer</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Computer_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Computer_attribute_select" />
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Crime -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Crime} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Crime_rating} + @{Crime_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Crime" disabled="true" name="attr_Crime" /> Crime</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Crime_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Crime_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Doctor -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Doctor} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Doctor_rating} + @{Doctor_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Doctor" disabled="true" name="attr_Doctor"
|
|
/> Doctor</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Doctor_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Doctor_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Drive -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Drive} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Drive_rating}++ @{Drive_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Drive" disabled="true" name="attr_Drive" /> Drive</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Drive_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Drive_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Getting_Medieval -->
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="hidden" class="sheet-textbox" value="Getting Medieval" disabled="true" name="attr_Getting_Medieval"
|
|
/> Getting Medieval</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Getting_Medieval_rating" value="0" /></td>
|
|
<td></td>
|
|
</tr>
|
|
<!-- Gun_Fu -->
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="hidden" class="sheet-textbox" value="Gun Fu" disabled="true" name="attr_Gun_Fu"
|
|
/> Gun Fu</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Gun_Fu_rating" value="0" /></td>
|
|
<td></td>
|
|
</tr>
|
|
<!-- Influence -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Influence} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Influence_rating}+ @{Influence_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Influence" disabled="true" name="attr_Influence"
|
|
/> Influence</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Influence_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Influence_attribute_select" />
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Wildcard2 -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard2} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard2_rating}+ @{Wildcard2_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard2" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Wildcard2_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Wildcard2_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<h4>Roll</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Skill</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Rating</h4>
|
|
</td>
|
|
<th>
|
|
<h4>Attribute</h4>
|
|
</th>
|
|
</tr>
|
|
<!-- Knowledge -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Knowledge} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Knowledge_rating}+ @{Influence_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Knowledge" disabled="true" name="attr_Knowledge"
|
|
/> Knowledge</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Knowledge_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Knowledge_attribute_select" />
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Kung Fu -->
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="hidden" class="sheet-textbox" value="Kung Fu" disabled="true" name="attr_Kung_Fu"
|
|
/> Kung Fu</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Kung_Fu_rating" value="0" /></td>
|
|
<td></td>
|
|
</tr>
|
|
<!-- Languages -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Languages} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Languages_rating}+ @{Languages_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Languages" disabled="true" name="attr_Languages"
|
|
/> Languages</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Languages_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Languages_attribute_select" />
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Mr Fix It -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Mr_Fix_It} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Mr_Fix_It_rating}+ @{Languages_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Mr Fix It" disabled="true" name="attr_Mr_Fix_It"
|
|
/> Mr Fix It</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Mr_Fix_It_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Mr_Fix_It_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Notice -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Notice} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Notice_rating}+ @{Notice_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="Hidden" class="sheet-textbox" value="Notice" disabled="true" name="attr_Notice"
|
|
/> Notice</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Notice_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Notice_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Occultism -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Occultism} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Occultism_rating}+ @{Occultism_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Occultism" disabled="true" name="attr_Occultism"
|
|
/> Occultism</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Occultism_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Occultism_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Science -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Science} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Science_rating}+ @{Science_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Science" disabled="true" name="attr_Science"
|
|
/> Science</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Science_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Science_attribute_select" />
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Sports -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Sports} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Sports_rating}+ @{Sports_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" value="Sports" disabled="true" name="attr_Sports"
|
|
/> Sports</td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Sports_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Sports_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Wildcard1 -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard1_rating}+ @{Wildcard1_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard1" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Wildcard1_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Wildcard1_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
<!-- Wildcard3 -->
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard3} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard3_rating}+ @{Wildcard3_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard3" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Wildcard3_rating" value="0" /></td>
|
|
<td><select class="sheet-skill_select" name="attr_Wildcard3_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
<!-- Dynamically add new spells -->
|
|
<fieldset class="repeating_spellsWildcard">
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{WildcardRepeating2} [[(@{WildcardRepeating2_rating}) + @{WildcardRepeating2_attribute_select} + ?{Modifiers|0}+ 1d10]]"></button></td>
|
|
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_WildcardRepeating2"
|
|
/></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_WildcardRepeating2_rating" value="0"
|
|
/></td>
|
|
<td><select class="sheet-skill_select" name="attr_WildcardRepeating2_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{WildcardRepeating1} [[(@{WildcardRepeating1_rating}) + @{WildcardRepeating1_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
|
|
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_WildcardRepeating1"
|
|
/></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_WildcardRepeating1_rating" value="0"
|
|
/></td>
|
|
<td><select class="sheet-skill_select" name="attr_WildcardRepeating1_attribute_select" />
|
|
<option value="@{base-Strength} + @{mod-Strength}">Str</option>
|
|
<option value="@{base-Dexterity} + @{mod-Dexterity}">Dex</option>
|
|
<option value="@{base-Constitution} + @{mod-Constitution}">Con</option>
|
|
<option value="@{base-Intelligence} + @{mod-Intelligence}">Int</option>
|
|
<option value="@{base-Perception} + @{mod-Perception}">Per</option>
|
|
<option value="@{base-Willpower} + @{mod-Willpower}">Will</option>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<br>
|
|
<br>
|
|
<!-- Sorcery Level -->
|
|
<input type="hidden" class="sheet-textbox" name="attr_Sorcery-1" title="Sorcery levels are used to cast spells up to level 5"
|
|
/><h4>Sorcery Level: <input type="number" class="sheet-numberbox" name="attr_Sorcery_level-1" value="0" /></h4>
|
|
<input type="hidden" class="sheet-numberbox" name="attr_Sorcerymax_level-1" value="5" />
|
|
<input type="hidden" disabled="true" name="attr_Sorcery_min_xy" value="(((@{Sorcerymax_level-1} + @{Sorcery_level-1}) - abs(@{Sorcerymax_level-1} - @{Sorcery_level-1})) / 2)"
|
|
/>
|
|
<br>
|
|
<br>
|
|
<!-- Spells -->
|
|
<div class='sheet-2colrow'>
|
|
<input type="radio" class="sheet-new sheet-hidden" name="attr_sheet_type6" value="0" checked/><span></span>
|
|
<input type="radio" class="sheet-old sheet-hidden" name="attr_sheet_type6" value="1" /><span></span>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<h4>Roll</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Spell</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Power<br>Level</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Quick<br>Cast?</h4>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-1} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-1" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-1" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-1"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-2} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-2" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-2" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-2"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-3} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy} + ?{Modifiers|0}+ 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-3" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-3" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-3"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-4} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-4" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-4" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-4"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-5} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy} + ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-5" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-5" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-5"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-6} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy} + ?{Modifiers|0}+ 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-6" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-6" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-6"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-7} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy} + ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-7" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-7" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-7"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-8} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy} + ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-8" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-8" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-8"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-9} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-9" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-9" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-9"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-10} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-10" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-10" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-10"
|
|
value="1" /></td>
|
|
</tr>
|
|
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<h4>Roll</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Spell</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Power<br>Level</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Quick<br>Cast?</h4>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-11} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-11" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-11" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-11"
|
|
value="1" /></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-12} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-12" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-12" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-12"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-13} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-13" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-13" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-13"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-14} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-14" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-14" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-14"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-15} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-15" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-15" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-15"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-16} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-16" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-16" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-16"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-17} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-17" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-17" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-17"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-18} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-18" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-18" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-18"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-19} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-19" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-19" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-19"
|
|
value="1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Power-20} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_Power-20" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_Power_level-20" /></td>
|
|
<td style="text-align:center;"><input type="checkbox" class="sheet-melee_toggle" name="attr_Power_quick_cast-20"
|
|
value="1" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Dynamically add new spells -->
|
|
<fieldset class="repeating_spellsRepeating">
|
|
<div class='sheet-2colrow'>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{PowerRepeat-1} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_PowerRepeat-1" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_PowerRepeat_level-1" value="0" /></td>
|
|
<td style="padding-left:13px"><input type="checkbox" class="sheet-melee_toggle" name="attr_PowerRepeat_quick_cast-1"
|
|
value="1" /></td>
|
|
</tr>
|
|
|
|
</table>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table>
|
|
<tr>
|
|
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{PowerRepeat-11} [[(@{base-Willpower} + @{mod-Willpower}) + @{Occultism_rating} + @{Sorcery_min_xy}+ ?{Modifiers|0} + 1d10]] (Compare Success Levels of Roll to Power Level of Spell)"></button></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_PowerRepeat-11" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_PowerRepeat_level-11" value="0" /></td>
|
|
<td style="padding-left:13px"><input type="checkbox" class="sheet-melee_toggle" style="padding-left:13px"
|
|
name="attr_PowerRepeat_quick_cast-11" value="1" /></td>
|
|
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!--TAB 3 -->
|
|
<!-- Combat Tab -->
|
|
<div class="sheet-tab-content sheet-tab3">
|
|
<h3>Combat</h3>
|
|
<br>
|
|
<h4><button type='roll' class="sheet-Initiative_roll" value="/e rolls Initiative [[@{base-Dexterity} + @{mod-Dexterity} + @{mod-Initiative} + 1d10 &{tracker}]]">Initiative</button>
|
|
<input type="number" class="sheet-numberbox" name="attr_mod-Initiative" value="0" /> Modifier</h4>
|
|
<br>
|
|
<!-- Hand-to-Hand Combat Maneuvers -->
|
|
<h3>Hand-to-Hand Combat Maneuvers</h3>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<th>Button</th>
|
|
<td>
|
|
<h5>Type</h5>
|
|
</td>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb">Base<br>Damage</th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb">Button</th>
|
|
<td>
|
|
<h5>Type</h5>
|
|
</td>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb">Base<br>Damage</th>
|
|
</tr>
|
|
<!-- Dodge / Punch -->
|
|
<input type="hidden" disabled="true" name="attr_max_Dodgexy" value="(((@{Acrobatics_rating} + @{Kung_Fu_rating}) + abs(@{Acrobatics_rating} - @{Kung_Fu_rating})) / 2)"
|
|
/>
|
|
<input type="hidden" disabled="true" name="attr_max_Dodgexyz" value="(((@{max_Dodgexy} + @{Getting_Medieval_rating}) + abs(@{max_Dodgexy} - @{Getting_Medieval_rating})) / 2)"
|
|
/>
|
|
<tr>
|
|
<!-- Dodge -->
|
|
<th><button type='roll' class="sheet-skillbutton"value="&{template:default} {{name=@{character_name} tries to @{Dodge_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Dexterity} + @{mod-Dexterity} + @{Dodge_rating-1}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} "></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Dodge" disabled="true" name="attr_Dodge_name-1"
|
|
/> Dodge</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Dodge_rating-1" value="@{max_Dodgexyz}" disabled="true"
|
|
/></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Punch -->
|
|
<th class="sheet-lb"> <button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Punch_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Punch_attack_rating-1}+ ?{Modifiers|0}]] ]]+@{Punch_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Punch" disabled="true" name="attr_Punch_name-1"
|
|
/> Punch</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Punch_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Punch_damage_base" value="[[2* (@{base-Strength} + @{mod-Strength})]]"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Kick / Jump Kick -->
|
|
<tr>
|
|
<!-- Kick -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Kick_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Kick_attack_rating-1}+?{Modifiers|0}]] ]]+ @{Kick_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Kick" disabled="true" name="attr_Kick_name-1"
|
|
/> Kick</td>
|
|
<th><input type="number" class="sheet-numberbox" style "width:150px" name="attr_Kick_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}-1"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Kick_damage_base" value="[[2* (@{base-Strength} + @{mod-Strength}+1)]]"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Jump Kick -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Jump_Kick_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Jump_Kick_attack_rating-1}+?{Modifiers|0}]] ]]*2 +@{Jump_Kick_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Jump Kick" disabled="true" name="attr_Jump_Kick_name-1"
|
|
/> Jump Kick</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Jump_Kick_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}-3"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Jump_Kick_damage_base" value="[[3* (@{base-Strength} + @{mod-Strength}+1)]]"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Spin Kick / Sweep Kick -->
|
|
<tr>
|
|
<!-- Spin Kick -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Spin_Kick_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Spin_Kick_attack_rating-1}+?{Modifiers|0}]] ]] +@{Spin_Kick_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Spin Kick" disabled="true" name="attr_Spin_Kick_name-1"
|
|
/> Spin Kick</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Spin_Kick_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} +@{Kung_Fu_rating}-2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Spin_Kick_damage_base" value="2*([[@{base-Strength} + @{mod-Strength}]] + 2)"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Sweep Kick -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Sweep_Kick_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Sweep_Kick_attack_rating-1}+?{Modifiers|0}]] ]] +@{Sweep_Kick_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Sweep Kick" disabled="true" name="attr_Sweep_Kick_name-1"
|
|
/> Sweep Kick</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating} - 1"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Sweep_Kick_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Feint / Grapple -->
|
|
<input type="hidden" disabled="true" name="attr_max_Feintxy" value="(((@{Getting_Medieval_rating} + @{Kung_Fu_rating}) + abs(@{Getting_Medieval_rating} - @{Kung_Fu_rating})) / 2)"
|
|
/>
|
|
<tr>
|
|
<!-- Feint -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Feint_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Feint_attack_rating-1}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} "></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Feint" disabled="true" name="attr_Feint_name-1"
|
|
/> Feint</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Feint_attack_rating-1" value="@{max_Feintxy}+@{base-Intelligence} + @{mod-Intelligence}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Grapple -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Grapple_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Grapple_attack_rating-1}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} "></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Grapple" disabled="true" name="attr_Grapple_name-1"
|
|
/> Grapple</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Grapple_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}+2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
|
|
/></th>
|
|
</tr>
|
|
<!-- Break Neck / Choke -->
|
|
<tr>
|
|
<!-- Break Neck -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Break_Neck_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Break_Neck_attack_rating-1}+?{Modifiers|0}]] ]]+@{Break_Neck_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Break Neck (Grapple)" disabled="true"
|
|
name="attr_Break_Neck_name-1" /> Break Neck (Grapple)</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Break_Neck_attack_rating-1" value="@{base-Strength} + @{mod-Strength} +@{Kung_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Break_Neck_damage_base" value="4*([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Choke -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Choke_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Choke_attack_rating-1}+?{Modifiers|0}]] ]]+@{Choke_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Choke (Grapple)" disabled="true"
|
|
name="attr_Choke_name-1" /> Choke (Grapple)</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Choke_attack_rating-1" value="@{base-Strength} + @{mod-Strength} +@{Kung_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Choke_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])-1"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Toss / Wrestling -->
|
|
<tr>
|
|
<!-- Toss -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Toss_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Toss_attack_rating-1}?{Modifiers|0}]] ]]+@{Toss_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Toss (Grapple)" disabled="true"
|
|
name="attr_Toss_name-1" /> Toss (Grapple)</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Toss_attack_rating-1" value="(@{base-Strength} + @{mod-Strength})*2-4"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Toss_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])*2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Wrestling -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Wrestling_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Wrestling_attack_rating-1}+?{Modifiers|0}]] ]]]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Wrestling hold (Grapple)" disabled="true"
|
|
name="attr_Wrestling_name-1" /> Wrestling (Grapple)</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Wrestling_attack_rating-1" value="@{base-Strength} + @{mod-Strength} + @{Kung_Fu_rating}-2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 133" disabled="true"
|
|
/></th>
|
|
</tr>
|
|
<!-- Disarm / Parry -->
|
|
<tr>
|
|
<!-- Disarm -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Disarm_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Disarm_attack_rating-1}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Disarm" disabled="true"
|
|
name="attr_Disarm_name-1" /> unarmed Disarm</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Disarm_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}-2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Toss_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])*2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Parry -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Parry_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Parry_attack_rating-1}+?{Modifiers|0}]] ]]]] {{Roll=$[[0]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Parry" disabled="true" name="attr_Parry_name-1"
|
|
/> unarmed Parry</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Parry_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Parry_damage_base" value="[[2* (@{base-Strength} + @{mod-Strength})]]"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Takedown / Slam-Tackle -->
|
|
<tr>
|
|
<!-- Takedown -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Takedown_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Takedown_attack_rating-1}+?{Modifiers|0}]] ]]+@{Takedown_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Takedown" disabled="true" name="attr_Takedown_name-1"
|
|
/> Takedown</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Takedown_attack_rating-1" value="@{Kung_Fu_rating} +@{base-Strength} + @{mod-Strength}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Takedown_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Slam-Tackle -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Slam_Tackle_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Slam_Tackle_attack_rating-1}+?{Modifiers|0}]] ]]+@{Slam_Tackle_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Slam-Tackle" disabled="true" name="attr_Slam_Tackle_name-1"
|
|
/> Slam-Tackle</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Slam_Tackle_attack_rating-1" value="@{Sports_rating} +@{base-Strength} + @{mod-Strength}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Slam_Tackle_damage_base" value="2*([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Knock-Out / Head Butt -->
|
|
<tr>
|
|
<!-- Knockout -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Knockout_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Knockout_attack_rating-1}+?{Modifiers|0}]]/2 ]] +@{Knockout_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Knockout" disabled="true" name="attr_Knockout_name-1"
|
|
/> Knockout</td>
|
|
<!-- Max Parry is the max of Getting Medieval or Kung Fu. So the following agrees with pg 132 -->
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Knockout_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}-2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Knockout_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Head Butt -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Head_Butt_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Head_Butt_attack_rating-1}+?{Modifiers|0}]] ]] +@{Head_Butt_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Head Butt" disabled="true" name="attr_Head_Butt_name-1"
|
|
/> Head Butt</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Head_Butt_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} +@{Kung_Fu_rating}-2"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" name="attr_Head_Butt_damage_base" value="2*([[@{base-Strength} + @{mod-Strength}]])"
|
|
disabled="true" /></th>
|
|
</tr>
|
|
<!-- Catch Weapon / Groin Shot -->
|
|
<tr>
|
|
<!-- Catch Weapon -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Catch_Weapon_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Catch_Weapon_attack_rating-1}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Catch Weapon" disabled="true" name="attr_Catch_Weapon_name-1"
|
|
/> Catch Weapon</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Catch_Weapon_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} +@{Kung_Fu_rating}-5"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 130" disabled="true"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Groin Shot -->
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Groin Shot (added to attack)" disabled="true"
|
|
name="attr_Groin_Shot_name-1" /> Groin Shot (added to attack)</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Groin_Shot_attack_rating-1" value="-3" disabled="true"
|
|
/></th>
|
|
<th class="sheet-lb"><input type="text" class="sheet-textbox" style="width:70px" value="pg 131" disabled="true"
|
|
/></th>
|
|
</tr>
|
|
<!-- Combat Maneuver1 / Combat Maneuver2 -->
|
|
<tr>
|
|
<!-- Combat Maneuver1 -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Combat_Maneuver1_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Combat_Maneuver1_attack_rating-1}+?{Modifiers|0}]] ]]+ @{Combat_Maneuver1_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_Combat_Maneuver1_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Combat_Maneuver1_attack_rating-1" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-textbox" style="width:70px" name="attr_Combat_Maneuver1_damage_base"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Combat Maneuver2 -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Combat_Maneuver2_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Combat_Maneuver2_attack_rating-1}+?{Modifiers|0}]] ]]+ @{Combat_Maneuver2_damage_base} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_Combat_Maneuver2_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Combat_Maneuver2_attack_rating-1" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-textbox" style="width:70px" name="attr_Combat_Maneuver2_damage_base"
|
|
/></th>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<!-- Melee Weapons -->
|
|
<h3>Melee Weapons</h3>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<th>Button</th>
|
|
<td>
|
|
<h5>Weapon</h5>
|
|
</td>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb" title="Base Damage should already include the Damage Multiplier">Base<br>Damage</th>
|
|
<th>Multiplier</th>
|
|
<th class="sheet-rb" title="Bash or Slash/Stab">Type</th>
|
|
<th class="sheet-rb">Two<br>Handed?</th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb">Button</th>
|
|
<td>
|
|
<h5>Weapon</h5>
|
|
</td>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb" title="Base Damage should already include the Damage Multiplier">Base<br>Damage</th>
|
|
<th>Multiplier</th>
|
|
<th class="sheet-rb" title="Bash or Slash/Stab">Type</th>
|
|
<th>Two<br>Handed?</th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Stake -->
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Mongo_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Mongo_attack_rating-1}+?{Modifiers|0}]] ]]*@{Mongo_damage_Multiplier-1}+ @{Mongo_damage_base-1} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:115px" value="Stake" disabled="true" name="attr_Mongo_name-1"
|
|
/> Stake</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Mongo_attack_rating-1" / value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true"></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_Mongo_damage_base-1" value="[[((@{base-Strength}*2) + @{mod-Strength})*(@{Mongo_damage_Multiplier-1})]]"
|
|
disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Mongo_damage_Multiplier-1" value="@{Mongo_damage_type-1}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_Mongo_damage_type-1" />
|
|
<option value="1">Bash</option>
|
|
<option value="2">Stab</option>
|
|
</select>
|
|
</th>
|
|
<th class="sheet-rb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<!-- Stake Through the Heart -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{Bongo_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{Bongo_attack_rating-1}+?{Modifiers|0}]] ]]*@{Bongo_damage_Multiplier-1}+ @{Bongo_damage_base-1} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
|
<td><input type="hidden" class="sheet-textbox" style="width:115px" value="Stake thru Heart" disabled="true"
|
|
name="attr_Bongo_name-1" /> Stake thru Heart</td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Bongo_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}-3"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_Bongo_damage_base-1" value="([[((@{base-Strength}*2) + @{mod-Strength})*(@{Bongo_damage_Multiplier-1})]])"
|
|
disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_Bongo_damage_Multiplier-1" value="@{Bongo_damage_type-1}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_Bongo_damage_type-1" />
|
|
<option value="4">Thru Heart</option>
|
|
<option value="5">Vampire Heart</option>
|
|
</select>
|
|
</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Melee 1 -->
|
|
<th><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-1" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-1}-@{melee_weapon_attack_penalty-1}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-1}+ (@{melee_weapon_damage_base-1}*@{melee_weapon_damage_Multiplier-1})]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-1"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-1" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-1" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-1" value="0" />
|
|
|
|
</th>
|
|
<th class="sheet-rb"></th>
|
|
<th class="sheet-lb"></th>
|
|
|
|
<!-- Melee 2 -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-2" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-2} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-2}-@{melee_weapon_attack_penalty-2}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-2}+ (@{melee_weapon_damage_base-2}*@{melee_weapon_damage_Multiplier-2}) ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-2" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-2" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-2"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-2" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-2" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-2" value="0" />
|
|
</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Melee 3 -->
|
|
<th><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-3" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-3} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-3}-@{melee_weapon_attack_penalty-3}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-3}+ (@{melee_weapon_damage_base-3}*@{melee_weapon_damage_Multiplier-3})]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-3" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-3" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-3"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-3" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-3" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-3" value="0" />
|
|
|
|
</th>
|
|
<th class="sheet-rb"></th>
|
|
<th class="sheet-lb"></th>
|
|
|
|
<!-- Melee 4 -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-4" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-4} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-4}-@{melee_weapon_attack_penalty-4}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-4}+ (@{melee_weapon_damage_base-4}*@{melee_weapon_damage_Multiplier-4}) ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-4" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-4" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-4"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-4" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-4" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-4" value="0" />
|
|
</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Melee 5 -->
|
|
<th><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-5" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-5} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-5}-@{melee_weapon_attack_penalty-5}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-5}+ (@{melee_weapon_damage_base-5}*@{melee_weapon_damage_Multiplier-5})]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-5" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-5" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-5"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-5" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-5" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-5" value="0" />
|
|
|
|
</th>
|
|
<th class="sheet-rb"></th>
|
|
<th class="sheet-lb"></th>
|
|
|
|
<!-- Melee 6 -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-6" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-6} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-6}-@{melee_weapon_attack_penalty-6}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-6}+ (@{melee_weapon_damage_base-6}*@{melee_weapon_damage_Multiplier-6}) ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-6" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-6" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-6"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-6" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-6" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-6" value="0" />
|
|
</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<!-- Melee 7 -->
|
|
<th><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-7" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-7} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-7}-@{melee_weapon_attack_penalty-7}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-7}+ (@{melee_weapon_damage_base-7}*@{melee_weapon_damage_Multiplier-7})]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-7" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-7" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-7"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-7" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-7" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-7" value="0" />
|
|
|
|
</th>
|
|
<th class="sheet-rb"></th>
|
|
<th class="sheet-lb"></th>
|
|
|
|
<!-- Melee 8 -->
|
|
<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" name="roll_melee_attack-8" value="&{template:default} {{name=@{character_name} attacks with @{melee_weapon_name-8} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{melee_weapon_attack_rating-8}-@{melee_weapon_attack_penalty-8}+?{Modifiers|0}]] ]]*@{melee_weapon_damage_Multiplier-8}+ (@{melee_weapon_damage_base-8}*@{melee_weapon_damage_Multiplier-8}) ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:115px" name="attr_melee_weapon_name-8" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_attack_rating-8" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_base-8"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_melee_weapon_damage_Multiplier-8" value="0" readonly /></th>
|
|
<th class="sheet-rb"><select class="sheet-skill_select" name="attr_melee_weapon_damage_type-8" />
|
|
<option value="bash">Bash</option>
|
|
<option value="slash">Slash/Stab</option>
|
|
<option value="heart">Thru Heart</option>
|
|
<option value="vampire">Vampire Heart</option>
|
|
<option value="decapitate">Decapitate</option>
|
|
</select>
|
|
<input type="hidden" name="attr_melee_weapon_attack_penalty-8" value="0" />
|
|
</th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
|
|
</table>
|
|
<br>
|
|
<!-- Medieval Ranged Weapons -->
|
|
<h3>Medieval Ranged Weapons</h3>
|
|
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td></td>
|
|
<td></td>
|
|
<th style="width:120px">Rate of Fire /</th>
|
|
<td></td>
|
|
<th class="sheet-lb sheet-rb" colspan="2">Damage</th>
|
|
<th colspan="5">Range</th>
|
|
<th class="sheet-lb"></th>
|
|
</tr>
|
|
<tr>
|
|
<th>Button</th>
|
|
<td>
|
|
<h5>Medieval Ranged Weapon</h5>
|
|
</td>
|
|
<th>Number of Attacks</th>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb" title="Base Damage should already include the Damage Multiplier">Base<br>Damage</th>
|
|
<th class="sheet-rb">Multiplier</th>
|
|
<th>Point<br>Blank</th>
|
|
<th>Short</th>
|
|
<th>Medium</th>
|
|
<th>Long</th>
|
|
<th>Extreme</th>
|
|
<th class="sheet-lb">Aimed?</th>
|
|
<th title="Slash/Stab or Bash">Type</th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{medieval_weapon_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{medieval_weapon_attack_rating-1}+@{medieval_weapon_aim-1}+?{Modifiers|0}]] ]]*@{medieval_weapon_damage_Multiplier-1}+ @{medieval_weapon_damage_base-1} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_medieval_weapon_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_RoF-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_base-1"
|
|
/ value="(@{base-Strength} + @{mod-Strength})*(@{weapon_damage_Multiplier-1})"></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_Multiplier-1"
|
|
value="@{medieval_weapon_damage_type-1}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_PointBlank-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Short-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Medium-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Long-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Extreme-1" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_medieval_weapon_aim-1"
|
|
value="@{base-Perception} + @{mod-Perception} + @{Getting_Medieval_rating}" /></th>
|
|
<th><select class="sheet-skill_select" name="attr_medieval_weapon_damage_type-1" />
|
|
<option value="2">Slash/Stab</option>
|
|
<option value="1">Bash</option>
|
|
<option value="4">Thru Heart</option>
|
|
<option value="5">Vampire Heart</option>
|
|
</select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{medieval_weapon_name-2} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{medieval_weapon_attack_rating-2}+@{medieval_weapon_aim-2}+?{Modifiers|0}]] ]]*@{medieval_weapon_damage_Multiplier-2}+ @{medieval_weapon_damage_base-2} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_medieval_weapon_name-2" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_RoF-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_attack_rating-2" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_base-2"
|
|
/ value="(@{base-Strength} + @{mod-Strength})*(@{weapon_damage_Multiplier-2})"></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_Multiplier-2"
|
|
value="@{medieval_weapon_damage_type-2}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_PointBlank-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Short-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Medium-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Long-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Extreme-2" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_medieval_weapon_aim-2"
|
|
value="@{base-Perception} + @{mod-Perception} + @{Getting_Medieval_rating}" /></th>
|
|
<th><select class="sheet-skill_select" name="attr_medieval_weapon_damage_type-2" />
|
|
<option value="2">Slash/Stab</option>
|
|
<option value="1">Bash</option>
|
|
<option value="4">Thru Heart</option>
|
|
<option value="5">Vampire Heart</option>
|
|
</select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{medieval_weapon_name-3} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{medieval_weapon_attack_rating-3}+@{medieval_weapon_aim-3}+?{Modifiers|0}]] ]]*@{medieval_weapon_damage_Multiplier-3}+ @{medieval_weapon_damage_base-3} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_medieval_weapon_name-3" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_RoF-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_attack_rating-3" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_base-3"
|
|
/ value="(@{base-Strength} + @{mod-Strength})*(@{weapon_damage_Multiplier-3})"></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_Multiplier-3"
|
|
value="@{medieval_weapon_damage_type-3}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_PointBlank-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Short-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Medium-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Long-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Extreme-3" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_medieval_weapon_aim-3"
|
|
value="@{base-Perception} + @{mod-Perception} + @{Getting_Medieval_rating}" /></th>
|
|
<th><select class="sheet-skill_select" name="attr_medieval_weapon_damage_type-3" />
|
|
<option value="2">Slash/Stab</option>
|
|
<option value="1">Bash</option>
|
|
<option value="4">Thru Heart</option>
|
|
<option value="5">Vampire Heart</option>
|
|
</select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} attacks with @{medieval_weapon_name-4} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{medieval_weapon_attack_rating-4}+@{medieval_weapon_aim-4}]] ]]*@{medieval_weapon_damage_Multiplier-4}+ @{medieval_weapon_damage_base-4} ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[2]]}}"></button>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_medieval_weapon_name-4" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_RoF-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_attack_rating-4" value="@{base-Dexterity} + @{mod-Dexterity} + @{Getting_Medieval_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_base-4"
|
|
/ value="(@{base-Strength} + @{mod-Strength})*(@{weapon_damage_Multiplier-4})"></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_damage_Multiplier-4"
|
|
value="@{medieval_weapon_damage_type-4}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_PointBlank-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Short-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Medium-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Long-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_medieval_weapon_range_Extreme-4" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_medieval_weapon_aim-4"
|
|
value="@{base-Perception} + @{mod-Perception} + @{Getting_Medieval_rating}" /></th>
|
|
<th><select class="sheet-skill_select" name="attr_medieval_weapon_damage_type-4" />
|
|
<option value="2">Slash/Stab</option>
|
|
<option value="1">Bash</option>
|
|
<option value="4">Thru Heart</option>
|
|
<option value="5">Vampire Heart</option>
|
|
</select></th>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<!-- Modern Ranged Weapons -->
|
|
<h3>Modern Ranged Weapons</h3>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<td></td>
|
|
<td></td>
|
|
<th style="width:120px">Rate of Fire /</th>
|
|
<td></td>
|
|
<th class="sheet-lb sheet-rb" colspan="2">Damage</th>
|
|
<th colspan="5">Range</th>
|
|
<th class="sheet-lb"></th>
|
|
</tr>
|
|
<tr>
|
|
<th>Button</th>
|
|
<td>
|
|
<h5>Modern Ranged Weapon</h5>
|
|
</td>
|
|
<th>Number of Attacks</th>
|
|
<th>Maneuver<br>Rating</th>
|
|
<th class="sheet-lb" title="Base Damage should already include the Damage Multiplier">Base<br>Damage</th>
|
|
<th class="sheet-rb">Multiplier</th>
|
|
<th>Point<br>Blank</th>
|
|
<th>Short</th>
|
|
<th>Medium</th>
|
|
<th>Long</th>
|
|
<th>Extreme</th>
|
|
<th class="sheet-lb">Aimed?</th>
|
|
<th title="Bullet or Alternate Value">Type</th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{weapon_name-1}, rolling [[@{weapon_attack_rating-1} + @{weapon_aim-1} + d10]] to hit and [[(@{weapon_damage_base-1})*(@{weapon_damage_type-1})]] damage (add Damage Modifier x Success Levels to damage)."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_weapon_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_RoF-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Gun_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_base-1" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_Multiplier-1"
|
|
value="@{weapon_damage_type-1}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_PointBlank-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Short-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Medium-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Long-1" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Extreme-1" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_weapon_aim-1" value="@{base-Perception} + @{mod-Perception} + @{Gun_Fu_rating}"
|
|
/></th>
|
|
<th><select class="sheet-skill_select" name="attr_weapon_damage_type-1" />
|
|
<option value="2">Bullet</option>
|
|
<option value="1">Non-Bullet</option></select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{weapon_name-2}, rolling [[@{weapon_attack_rating-2} + @{weapon_aim-2} + d10]] to hit and [[(@{weapon_damage_base-2})*(@{weapon_damage_type-2})]] damage (add Damage Modifier x Success Levels to damage)."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_weapon_name-2" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_RoF-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_attack_rating-2" value="@{base-Dexterity} + @{mod-Dexterity} + @{Gun_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_base-2" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_Multiplier-2"
|
|
value="@{weapon_damage_type-2}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_PointBlank-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Short-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Medium-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Long-2" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Extreme-2" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_weapon_aim-2" value="@{base-Perception} + @{mod-Perception} + @{Gun_Fu_rating}"
|
|
/></th>
|
|
<th><select class="sheet-skill_select" name="attr_weapon_damage_type-2" />
|
|
<option value="2">Bullet</option>
|
|
<option value="1">Non-Bullet</option></select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{weapon_name-3}, rolling [[@{weapon_attack_rating-3} + @{weapon_aim-3} + d10]] to hit and [[(@{weapon_damage_base-3})*(@{weapon_damage_type-3})]] damage (add Damage Modifier x Success Levels to damage)."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_weapon_name-3" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_RoF-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_attack_rating-3" value="@{base-Dexterity} + @{mod-Dexterity} + @{Gun_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_base-3" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_Multiplier-3"
|
|
value="@{weapon_damage_type-3}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_PointBlank-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Short-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Medium-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Long-3" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Extreme-3" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_weapon_aim-3" value="@{base-Perception} + @{mod-Perception} + @{Gun_Fu_rating}"
|
|
/></th>
|
|
<th><select class="sheet-skill_select" name="attr_weapon_damage_type-3" />
|
|
<option value="2">Bullet</option>
|
|
<option value="1">Non-Bullet</option></select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{weapon_name-4}, rolling [[@{weapon_attack_rating-4} + @{weapon_aim-4} + d10]] to hit and [[(@{weapon_damage_base-4})*(@{weapon_damage_type-4})]] damage (add Damage Modifier x Success Levels to damage)."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_weapon_name-4" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_RoF-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_attack_rating-4" value="@{base-Dexterity} + @{mod-Dexterity} + @{Gun_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_base-4" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_Multiplier-4"
|
|
value="@{weapon_damage_type-4}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_PointBlank-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Short-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Medium-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Long-4" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Extreme-4" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_weapon_aim-4" value="@{base-Perception} + @{mod-Perception} + @{Gun_Fu_rating}"
|
|
/></th>
|
|
<th><select class="sheet-skill_select" name="attr_weapon_damage_type-4" />
|
|
<option value="2">Bullet</option>
|
|
<option value="1">Non-Bullet</option></select></th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{weapon_name-5}, rolling [[@{weapon_attack_rating-5} + @{weapon_aim-5} + d10]] to hit and [[(@{weapon_damage_base-5})*(@{weapon_damage_type-5})]] damage (add Damage Modifier x Success Levels to damage)."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_weapon_name-5" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_RoF-5" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_attack_rating-5" value="@{base-Dexterity} + @{mod-Dexterity} + @{Gun_Fu_rating}"
|
|
disabled="true" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_base-5" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_weapon_damage_Multiplier-5"
|
|
value="@{weapon_damage_type-5}" disabled="true" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_PointBlank-5" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Short-5" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Medium-5" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Long-5" /></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_weapon_range_Extreme-5" /></th>
|
|
<th class="sheet-lb"><input type="checkbox" class="sheet-melee_toggle" name="attr_weapon_aim-5" value="@{base-Perception} + @{mod-Perception} + @{Gun_Fu_rating}"
|
|
/></th>
|
|
<th><select class="sheet-skill_select" name="attr_weapon_damage_type-5" />
|
|
<option value="2">Bullet</option>
|
|
<option value="1">Non-Bullet</option></select></th>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<!-- Armor -->
|
|
<h3>Armor</h3>
|
|
<table style="width:70%">
|
|
<tr>
|
|
<th></th>
|
|
<th></th>
|
|
<th class="sheet-lb sheet-rb" colspan="3">Armor Value</th>
|
|
<th></th>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<th>Roll</th>
|
|
<td>
|
|
<h5>Type</h5>
|
|
</td>
|
|
<th class="sheet-lb">Dice</th>
|
|
<th>Multiplier</th>
|
|
<th class="sheet-rb">Modifier</th>
|
|
<th>EV</th>
|
|
<th>Auto<br>Encumbered</th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e 's armor (@{armor_name-1}) protects against [[(@{armor_value_Multiplier-1}d@{armor_value_dice-1}) + @{armor_value_modifier-1}]] points of damage."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_armor_name-1" /></td>
|
|
<th class="sheet-lb"><select class="sheet-skill_select" name="attr_armor_value_dice-1" />
|
|
<option value="1">1</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option></select>
|
|
</th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_value_Multiplier-1" value="1" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_armor_value_modifier-1" value="0"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_EV-1" value="1" /></th>
|
|
<th><select class="sheet-skill_select" style="width:90px" name="attr_armor_Encumbered-1">
|
|
<option value="0" selected>No</option>
|
|
<option value="-1">Light</option>
|
|
<option value="-2">Medium</option>
|
|
<option value="-3">Heavy</option>
|
|
<option value="-5">Extra Heavy</option></select>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e 's armor (@{armor_name-2}) protects against [[(@{armor_value_Multiplier-2}d@{armor_value_dice-2}) + @{armor_value_modifier-2}]] points of damage."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_armor_name-2" /></td>
|
|
<th class="sheet-lb"><select class="sheet-skill_select" name="attr_armor_value_dice-2" />
|
|
<option value="1">1</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option></select>
|
|
</th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_value_Multiplier-2" value="1" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_armor_value_modifier-2" value="0"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_EV-2" value="1" /></th>
|
|
<th><select class="sheet-skill_select" style="width:90px" name="attr_armor_Encumbered-2">
|
|
<option value="0" selected>No</option>
|
|
<option value="-1">Light</option>
|
|
<option value="-2">Medium</option>
|
|
<option value="-3">Heavy</option>
|
|
<option value="-5">Extra Heavy</option></select>
|
|
</th>
|
|
</tr>
|
|
<tr>
|
|
<th><button type='roll' class="sheet-skillbutton" value="/e 's armor (@{armor_name-3}) protects against [[(@{armor_value_Multiplier-3}d@{armor_value_dice-3}) + @{armor_value_modifier-3}]] points of damage."></button></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_armor_name-3" /></td>
|
|
<th class="sheet-lb"><select class="sheet-skill_select" name="attr_armor_value_dice-3" />
|
|
<option value="1">1</option>
|
|
<option value="4">d4</option>
|
|
<option value="6">d6</option>
|
|
<option value="8">d8</option>
|
|
<option value="10">d10</option>
|
|
<option value="12">d12</option></select>
|
|
</th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_value_Multiplier-3" value="1" /></th>
|
|
<th class="sheet-rb"><input type="number" class="sheet-numberbox" name="attr_armor_value_modifier-3" value="0"
|
|
/></th>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_armor_EV-3" value="1" /></th>
|
|
<th><select class="sheet-skill_select" style="width:90px" name="attr_armor_Encumbered-3">
|
|
<option value="0" selected>No</option>
|
|
<option value="-1">Light</option>
|
|
<option value="-2">Medium</option>
|
|
<option value="-3">Heavy</option>
|
|
<option value="-5">Extra Heavy</option></select>
|
|
</th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<!--TAB 4 -->
|
|
<!-- Gear & Notes -->
|
|
<div class="sheet-tab-content sheet-tab4">
|
|
<h3>Gear</h3>
|
|
<textarea class="sheet-textarea" name="attr_equipment"></textarea>
|
|
<h3>Character History</h3>
|
|
<textarea class="sheet-textarea" name="attr_Character_History"></textarea>
|
|
<h3>Allies/Contacts</h3>
|
|
<textarea class="sheet-textarea" name="attr_Allies_Contacts"></textarea>
|
|
<h3>Notes</h3>
|
|
<textarea class="sheet-textarea" name="attr_Notes"></textarea>
|
|
</div>
|
|
|
|
<!--TAB 5-->
|
|
<!-- NPC Sheet -->
|
|
<div class="sheet-tab-content sheet-tab5">
|
|
<div class="sheet-center">
|
|
<table class="sheet-center">
|
|
<tr>
|
|
<td>
|
|
<h3>Name</h3>
|
|
</td>
|
|
<td><input type="text" class="sheet-bigname" name="attr_NPC_name" placeholder="NPC Name" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h3>Motivation</h3>
|
|
</td>
|
|
<td><input type="text" class="sheet-bigname" name="attr_NPC_motivation" placeholder="NPC Motivation"
|
|
/></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h3>Critter Type</h3>
|
|
</td>
|
|
<td><input type="text" class="sheet-mediumname" name="att-NPC_critter" placeholder="NPC Critter Type"
|
|
/></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<!-- NPC Primary Attributes -->
|
|
<h3 class="sheet-center">Primary Attributes</h3>
|
|
<table class="sheet-center sheet-black">
|
|
<tr>
|
|
<td style="width:130px"><br></td>
|
|
<td style="width:60px">Trait</td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:60px">Trait</td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:130px">Ability Score</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h3>Strength</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Strength" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Intelligence</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Intelligence" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Muscle</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Muscle" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h3>Dexterity</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Dexterity" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Perception</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Perception" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Combat</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Combat" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h3>Constitution</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Constitution" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Willpower</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Willpower" value="0" /></td>
|
|
<td> </td>
|
|
<td>
|
|
<h3>Brains</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_NPC-Brains" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:80px"><br></td>
|
|
<td style="width:60px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:60px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:40px"><br></td>
|
|
<td style="width:60px"><br></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
<!-- NPC Secondary Attributes -->
|
|
<h3 class="sheet-center">Secondary Attributes</h3>
|
|
<table class="sheet-center sheet-black">
|
|
<tr>
|
|
<td style="width:32px"><br></td>
|
|
<td></td>
|
|
<td></td>
|
|
<td style="width:32px"><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>
|
|
<h3>Life Points</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_trait_NPC-Life_Points" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>
|
|
<h3>Wounds</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_trait_NPC-Life_Points" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td>
|
|
<h3>Drama Points</h3>
|
|
</td>
|
|
<td><input type="number" class="sheet-trait" name="attr_trait_NPC-Drama_Points" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td style="width:32px"><br></td>
|
|
<td></td>
|
|
<td></td>
|
|
<td style="width:32px"><br></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<br>
|
|
<!-- NPC Special Abilities -->
|
|
<div class='sheet-2colrow'>
|
|
<div class="sheet-col">
|
|
<table>
|
|
<tr>
|
|
<td style="width:32px"></td>
|
|
<td>
|
|
<h4>Special Abilities</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Rating</h4>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-1" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-1" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-2" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-2" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-3" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-3" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-4" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-4" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-5" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-5" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<table>
|
|
<tr>
|
|
<td style="width:32px"></td>
|
|
<td>
|
|
<h4>Special Abilities</h4>
|
|
</td>
|
|
<td>
|
|
<h4>Rating</h4>
|
|
</td>
|
|
<td></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-6" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-6" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-7" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-7" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-8" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-8" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-9" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-9" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td></td>
|
|
<td><input type="text" class="sheet-textbox" name="attr_NPC_Qualities-10" /></td>
|
|
<td><input type="number" class="sheet-numberbox" name="attr_NPC_Qualities_rating-10" /></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<br>
|
|
<!-- NPC Combat Maneuvers -->
|
|
<div>
|
|
<h3>Combat Maneuvers</h3>
|
|
<table style="width:100%">
|
|
<tr>
|
|
<th></th>
|
|
<td>
|
|
<h5>Maneuver Name</h5>
|
|
</td>
|
|
<th>Score</th>
|
|
<th class="sheet-lb">Maneuver<br>Damage</th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td>
|
|
<h5>Maneuver Name</h5>
|
|
</td>
|
|
<th>Score</th>
|
|
<th class="sheet-lb">Manuever<br>Damage</th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-1" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-1" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-1"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-6" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-6" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-6"
|
|
/></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-2" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-2" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-2"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-7" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-7" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-7"
|
|
/></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-3" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-3" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-3"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-8" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-8" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-8"
|
|
/></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-4" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-4" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-4"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-9" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-9" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-9"
|
|
/></th>
|
|
</tr>
|
|
<tr>
|
|
<th></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-5" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-5" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-5"
|
|
/></th>
|
|
<th class="sheet-lb"></th>
|
|
<th class="sheet-lb"></th>
|
|
<td><input type="text" class="sheet-textbox" style="width:200px" name="attr_NPC_name-10" /></td>
|
|
<th><input type="number" class="sheet-numberbox" name="attr_NPC_rating-10" /></th>
|
|
<th class="sheet-lb"><input type="number" class="sheet-numberbox" style="width:70px" name="attr_NPC_Damage-10"
|
|
/></th>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<br>
|
|
<!-- NPC Notes -->
|
|
<div class="sheet-left">
|
|
<h3>Notes</h3>
|
|
<textarea class="sheet-textarea" name="attr_NPC_Notes"></textarea>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!--Roll Templates-->
|
|
<div class="sheet-hidden">
|
|
<rolltemplate class="sheet-rolltemplate-Initiative">
|
|
<table>
|
|
<tr>
|
|
<th colspan="2">{{rollname}}</th>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>First:</h5>
|
|
</td>
|
|
<td>{{Die1}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Second:</h5>
|
|
</td>
|
|
<td>{{Die2}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Third:</h5>
|
|
</td>
|
|
<td>{{Die3}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Fourth:</h5>
|
|
</td>
|
|
<td>{{Die4}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Fifth:</h5>
|
|
</td>
|
|
<td>{{Die5}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Sixth:</h5>
|
|
</td>
|
|
<td>{{Die6}}</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
<h5>Seventh:</h5>
|
|
</td>
|
|
<td>{{Die7}}</td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-skill">
|
|
<div class="sheet-wrapper">
|
|
<div class="sheet-header_background">
|
|
<div class="sheet-header">{{skillname}}</div>
|
|
</div>
|
|
<div class="sheet-border">
|
|
<div class="sheet-subheader">{{skillkanck}}</div>
|
|
<div class="sheet-content"><span class="tcat">Attribute Rating:</span> {{attribute}}</div>
|
|
<div class="sheet-content"><span class="tcat">Knack Rating:</span> {{knack}}</div>
|
|
<div class="sheet-content"><span class="tcat">Total</span> {{roll}}</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-spell">
|
|
<div class="sheet-wrapper">
|
|
<div class="sheet-header_background">
|
|
<div class="sheet-header">{{heritage}}</div>
|
|
</div>
|
|
<div class="sheet-border">
|
|
<div class="sheet-subheader">{{heritageknack}}</div>
|
|
<div class="sheet-content"><span class="tcat">Attribute Rating:</span> {{attribute}}</div>
|
|
<div class="sheet-content"><span class="tcat">Knack Rating:</span> {{knack}}</div>
|
|
<div class="sheet-content"><span class="tcat">Total:</span> {{cast}}</div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-attack">
|
|
<div class="sheet-wrapper">
|
|
<div class="sheet-header_background">
|
|
<div class="sheet-header">{{weapon}}</div>
|
|
</div>
|
|
<div class="sheet-border">
|
|
<div class="sheet-important"><span class="tcat">Attack</span></div>
|
|
<div class="sheet-content"><span class="tcat">Finesse:</span> {{finesse}}</div>
|
|
<div class="sheet-content"><span class="tcat">Knack rating:</span> {{attackrating}}</div>
|
|
<div class="sheet-important"><span class="tcat"></span> {{attackroll}}</div>
|
|
<div class="sheet-content"><span class="tcat">Static:</span> {{staticattack}}</div>
|
|
<div class="sheet-important"><span class="tcat">Damage</span></div>
|
|
<div class="sheet-content"><span class="tcat">Roll/Keep:</span><b>{{roll}} / {{keep}}</b></div>
|
|
<div class="sheet-content"><span class="tcat">Static:</span> {{staticdamage}}</div>
|
|
<div class="sheet-important"><span class="tcat"></span> {{damageroll}}</div>
|
|
</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<!-- Sheet Worker Scripts -->
|
|
<script type="text/worker">
|
|
//attribute gen agl end
|
|
on("change:sheet_type1 sheet:opened", function() {
|
|
getAttrs(["sheet_type1"], function(values) {
|
|
|
|
if (values.sheet_type1 == 0) {
|
|
setAttrs({
|
|
sheet_type2: 0,
|
|
sheet_type3: 0,
|
|
sheet_type4: 0,
|
|
sheet_type5: 0,
|
|
sheet_type6: 0
|
|
})
|
|
}
|
|
else if (values.sheet_type1 == 1) {
|
|
setAttrs({
|
|
sheet_type2: 1,
|
|
sheet_type3: 1,
|
|
sheet_type4: 1,
|
|
sheet_type5: 1,
|
|
sheet_type6: 1
|
|
})
|
|
}
|
|
else {
|
|
setAttrs({
|
|
sheet_type2: 0,
|
|
sheet_type3: 0,
|
|
sheet_type4: 0,
|
|
sheet_type5: 0,
|
|
sheet_type6: 0
|
|
});
|
|
}
|
|
});
|
|
});
|
|
[ 1, 2, 3, 4, 5, 6,7, 8] .forEach(i => {
|
|
on(`change:melee_weapon_damage_type-${i}`, ()=> {
|
|
getAttrs([`melee_weapon_damage_type-${i}`], v => {
|
|
const type = v[`melee_weapon_damage_type-${i}`];
|
|
const modifiers = {
|
|
bash: {attack: 0, damage: 1},
|
|
slash: {attack: 0, damage: 2},
|
|
heart: {attack: 3, damage: 4},
|
|
vampire: {attack: 3, damage: 5},
|
|
decapitate: {attack: 5, damage: 5}
|
|
};
|
|
const output = {};
|
|
output[`melee_weapon_attack_penalty-${i}`] = modifiers[type].attack;
|
|
output[`melee_weapon_damage_Multiplier-${i}`] = modifiers[type].damage;
|
|
setAttrs(output);
|
|
});
|
|
});
|
|
});
|
|
</script>
|