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roll20-character-sheets-tester/Warhammer 4e Character Sheet/sheet.json
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2021-07-12 21:30:17 +01:00

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{
"html": "Warhammer 4e Character Sheet.html",
"css": "Warhammer 4e Character Sheet.css",
"authors": "Djjus",
"roll20userid": "2472284, 3135709",
"preview": "Warhammer 4e Character Sheet demo.png",
"instructions": "**This is a Character Sheet for Warhammer Fantasy 4e inspired by the classic 2e version**\n\n Optional use of TokenMod API for Condition Token Marker setting/unsetting, optional use my custom WFRP4e Tokens V 2.0 (download @ https://github.com/Djjus/Vault/blob/master/Warhammer%204e%20Character%20Sheet/markers/WFRP4eset2.0.zip).",
"useroptions": [
{
"attribute": "roll_rule",
"displayname": "Critical Success/Failure Rules",
"displaytranslationkey": "SUCCFAILRULES",
"type": "select",
"options": [
"Houserule 1: 5 % rule : 01-05 always success, 96-100 always fail -- *Core Book Default*|1d100cs<5cs11cs22cs33cs44cs55cs66cs77cs88cs99cf>96",
"HOUSERULE2-SUCCFAILRULES|1d100cs1cs11cs22cs33cs44cs55cs66cs77cs88cs99cf>96",
"HOUSERULE3-SUCCFAILRULES|1d100cs1cs11cs22cs33cs44cs55cs66cs77cs88cs99cf100"
],
"optiontranslationkeys": [
"HOUSERULE1-SUCCFAILRULES",
"HOUSERULE2-SUCCFAILRULES",
"HOUSERULE3-SUCCFAILRULES"
]
},
{
"attribute": "initiative_houserule",
"displayname": "Combat Initiative Rule (NPC tab has seperate R1/R2/R3 selector)",
"displaytranslationkey": "HOUSERULE-INITIATIVE",
"type": "select",
"options": [
"Houserule 1: Flat Initiative test to determine SL|0",
"Houserule 2: Initiative + 1d10|1",
"Houserule 3: Apply Agility Bonus + Initiative Bonus + 1d10|2"
],
"optiontranslationkeys": [
"HOUSERULE1-INITIATIVE",
"HOUSERULE2-INITIATIVE",
"HOUSERULE3-INITIATIVE"
]
},
{
"attribute": "Advantage",
"displayname": "Advantage Limit Rule (NPC tab has seperate R1/R2 selector, no custom)",
"displaytranslationkey": "HOUSERULE-ADVANTAGE",
"type": "select",
"options": [
"Houserule 1: No Limits -- *Core Book Default*|[[@{AdvantageInput}]]",
"Houserule 2: Advantage has an upper limit equal to each character’s Initiative Bonus. (Advtange field will take a higher number, but apply upto the limit to rolls)|[[((((@{AdvantageInput}) + (@{InitiativeBonus})) - abs((@{AdvantageInput}) - (@{InitiativeBonus})))/2)]]",
"Houserule 3: Cap advantage at a pre-arranged limit, such as 2, 4, or more. 10 also works well as you can easily track it with 1d10. Use custom field to the right (Advtange field will take a higher number, but apply upto the limit to rolls)|((((@{AdvantageInput}) + (@{CustomAdv})) - abs((@{AdvantageInput}) - (@{CustomAdv})))/2)"
],
"optiontranslationkeys": [
"HOUSERULE1-ADVANTAGE",
"HOUSERULE2-ADVANTAGE",
"HOUSERULE3-ADVANTAGE"
]
},
{
"attribute": "Customadv",
"displayname": "Custom Advantage Limit (only used for Adv Rule 3)",
"displaytranslationkey": "HOUSERULE-ADVANTAGE-LIMIT",
"type": "number"
},
{
"attribute": "ConditionModEnable",
"displayname": "Condition Tracker & Roll template integration",
"displaytranslationkey": "HOUSERULE-COND-TRACKER",
"type": "select",
"options": [
"|0",
"|1"
],
"optiontranslationkeys": [
"HOUSERULE1-COND-TRACKER",
"HOUSERULE2-COND-TRACKER"
]
},
{
"attribute": "Advantage_casting",
"displayname": "Spell Advantage On/Off (For custom hoursrules)",
"displaytranslationkey": "SPELL-ADVANTAGE",
"type": "select",
"options": [
"|1",
"|0"
],
"optiontranslationkeys": [
"SPELL-ADVANTAGE-ON",
"SPELL-ADVANTAGE-OFF"
]
},
{
"attribute": "XP_Mode",
"displayname": "Experience Mode",
"displaytranslationkey": "EXPERIENCE-MODE",
"type": "select",
"options": [
"|1",
"|0"
],
"optiontranslationkeys": [
"MANUAL-XP-DESC",
"AUTO-XP-DESC"
]
}
],
"legacy": true
}