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roll20-character-sheets-tester/Weaverdice/CHANGELOG-Weaverdice.md
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Andreas J 8afb82f40a [Weaverdice] V.2.00 - layout refactoring (#5553)
* Weaverdice v.2.00: Sheet refactored down to skills

* Weaverdice v.2.00: Sheet refactored

* Weaverdice v.2.00: update img-link names
2019-10-14 15:01:25 -05:00

1.8 KiB

Version 2.00(2019-10-15):

  • sheet code refactored to use CSS Flexbox and CSS Grid(previously the sheet used > <table> for layout)

  • adjusted layout to more closely resemble latest Gdocs version of the character sheet

Version 1.41(2018-9-25):

  • crit fails/successes add back to skill rolls(roll of highest/lowest shows red/green)

  • skill rolls now use blue roll template, attribute use red

  • readme fix

Version 1.40(2018-9-18):

  • Roll Templates added (blue, red, green, black versions of the default template)

Version 1.33(2018-9-11):

  • fixed skill rolls to display correct skill name when rolled, previously showed name of the first skill

Version 1.32(2018-8-28):

  • skill rolls improved, added option for using stat bonus andskill bonus to rolls,plus a field to custom the roll. Default "k1" keeps highest dice

  • Stat value added above the stat modifier

  • adds sheet version in the corner

Version 1.2(2018-08-22):

  • skill rolls added, with minor options

  • expand skill descriptions to 6 rows

  • change default stat modifier to zero, as is the baseline for PCs

Version 1.0(2018-06):

  • fix Health tracker, doesn't reset any more

  • added "Stat modifier" lable over stat placement, for clarity

  • made "notes" textfields in gear& other repeating sections wider

  • made most large textboxes smaller

  • some visual corrections

  • code cleanup, removed duplicate code& some renaming

Version 0.9:

  • basic stat tracking capabilities, dynamicly expanding sections for gear and other lists

  • stats can be rolled directly from the sheet

  • Cape name moved to be in more in the center

  • no help yet with character creation rolls yet

  • buttons to roll for skills have not been implemented, as the way skills improve in WD is complex to implement