Files
roll20-character-sheets-tester/Pathfinder Playtest/PFPlaytest.html
T
2018-10-08 09:34:41 -05:00

10596 lines
929 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!-- Note that currently the sheet's html/javascript is too long to be used by the repo to generate a sheet. I use the following regex on regexr.com
to easily shrink the line count to what the repo can handle:
Look for: \n\s*
Replace with:
This pattern can be found at https://regexr.com/3mi9v
-->
<div class='character-sheet'>
<input hidden='true' type='text' title='@{npc_init}' name='attr_npc_init' value=''>
<input hidden='true' type='number' title='@{initiative_npc}' name='attr_initiative_npc'>
<!-- The above 3 attributes are used for calculations for NPCs-->
<div class='name-container'>
<img class='header-image' src='https://s3.amazonaws.com/files.d20.io/images/57857120/YuG910wMT-Kffh7DwNchZw/max.png'>
</div>
<input class="tab-button options nav hide-tab" type="checkbox" title='@{tab_select}' name="attr_tab_select" value="options" checked>
<span class='pictos nav'>y</span>
<span class='nav pictos'>x</span>
<input class='page-control' type='hidden' name='attr_sheet_type' value='pc'>
<!-- Containers -->
<div class='container settings'>
<div class='section-container type-container'>
<div class='section'><!-- section is the class that is placed as the header of a section-->
<h1 class='label' data-i18n='comms'>COMMS</h1>
<!-- always-glow is a class that has the glow applied always. bottom-left locates it relative to the item to be glowed. corner sets it to be rotated-->
</div>
<div class='section-container'>
<div class='gutter'></div><!--provides a buffer via css grid placement-->
<div class='row'> <!-- this row holds inputs that control the whisper state (/w gm or '')-->
<span class='label' data-i18n='rolls-are'>ROLLS ARE</span>
<label class='label'><input type='radio' title='@{whisper_state}' name='attr_whisper_state' value='' checked='checked'> <span class='label' data-i18n='public'>PUBLIC</span></label>
<label class='label'><input type='radio' title='@{whisper_state}' name='attr_whisper_state' value='/w gm '> <span class='label' data-i18n='private'>PRIVATE</span></label>
</div>
<div class='gutter'></div>
</div>
</div>
<div class='section-container house-container'><!-- controls what type of sheet this is-->
<div class='section'>
<h1 class='label' data-i18n='display-mode'>DISPLAY MODE</h1>
</div>
<div class='section-container'>
<div class='gutter'></div>
<div class='row'>
<label><input type='radio' title='@{sheet_type}' name='attr_sheet_type' value='pc' checked='checked'> <span class='label' data-i18n='pc' >PC</span></label>
<label><input type='radio' title='@{sheet_type}' name='attr_sheet_type' value='npc'> <span class='label' data-i18n='npc'>NPC</span></label>
</div>
<div class='gutter'></div>
</div>
</div>
</div>
<div class='in-play'><!-- contains the menus and buffs sections-->
<input class='hide-tab buff-tab' type='radio' title='@{in-play-tab}' name='attr_in-play-tab' value='buffs' checked>
<div class='section buff-tab'>
<h1 class='label' data-i18n='buffs'>BUFFS</h1>
</div>
<div class='buffs'><!-- contains the buffs repeating section-->
<fieldset class='repeating_buff'>
<input class='filter' type='checkbox' hidden='true' title='@{filter}' name='attr_filter' value='1' checked='checked'>
<div class='filter-container buff'>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<input class='buff-name input-field' type='text' title='@{name}' name='attr_name'>
<div class='mod-container'>
<span class='label buff-mod' data-i18n='mods'>MODS</span>
<textarea class='buff-mod input-field' title='@{mods}' name='attr_mods'></textarea>
</div>
</div>
<div class='display'>
<label>
<input type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<span class='buff-name label' title='@{name}' name='attr_name'>TEST</span>
</label>
</div>
</div>
</fieldset>
</div>
<input class='hide-tab condition-tab' type='radio' title='@{in-play-tab}' name='attr_in-play-tab' value='conditions'>
</div>
<div class="container pc"><!-- holds all of the pc sheets-->
<div class='content-container header-content'><!-- contains the character info and class info sections-->
<input class='hide-tab char-details' title='@{char-tab}' name='attr_char-tab' type='radio' value='char info' checked><!--hide-tab ensures that the checkbox is set to opacity 0. The other class in the class declaration sets where the pseudo button is located-->
<div class='section char-details'>
<h1 class='label' data-i18n='character'>CHARACTER</h1>
</div>
<input class='hide-tab class-details' title='@{char-tab}' name='attr_char-tab' type='radio' value='class details'>
<div class='section class-details'>
<h1 class='label' data-i18n='creation'>CREATION</h1>
</div>
<div class='char-info'>
<div class='hlabel-container char-name'><!-- hlabel-container creates a div that is styled so that the input is on the top, and the label is below, with both centered in the container-->
<input class='input-field' type="text" title='@{character_name}' name="attr_character_name">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
<div class='hlabel-container class'>
<input class='input-field' type='text' title='@{class}' name='attr_class' >
<span class='label' data-i18n='class'>CLASS</span>
</div>
<div class='hlabel-container level'>
<input class='input-field' type='number' title='@{character_level}' name='attr_character_level' >
<span class='label' data-i18n='level'>LEVEL</span>
</div>
<div class='hlabel-container race'>
<input class='input-field' type='text' title='@{ancestry}' name='attr_ancestry' >
<span class='label' data-i18n='ancestry'>ANCESTRY</span>
</div>
<div class='hlabel-container theme'>
<input class='input-field' type='text' title='@{background}' name='attr_background' >
<span class='label' data-i18n='background'>BACKGROUND</span>
</div>
<div class='hlabel-container size'>
<select class='input-field' title='@{size}' name='attr_size'>
<option value='-4'>FINE</option>
<option value='-3'>DIMINUTIVE</option>
<option value='-2'>TINY</option>
<option value='-1'>SMALL</option>
<option value='0'selected='selected'>MEDIUM</option>
<option value='1'>LARGE</option>
<option value='2'>HUGE</option>
<option value='3'>GARGANTUAN</option>
<option value='4'>COLOSSAL</option>
</select>
<span class='label' data-i18n='size'>SIZE</span>
</div>
<div class='hlabel-container speed'>
<input class='input-field' type='text' title='@{speed}' name='attr_speed' >
<span class='label' data-i18n='speed'>SPEED</span>
</div>
<div class='hlabel-container gender'>
<input class='input-field' type='text' title='@{gender}' name='attr_gender' >
<span class='label' data-i18n='gender'>GENDER</span>
</div>
<div class='hlabel-container alignment'>
<input class='input-field' type='text' title='@{alignment}' name='attr_alignment' >
<span class='label' data-i18n='alignment'>ALIGNMENT</span>
</div>
<div class='hlabel-container deity'>
<input class='input-field' type='text' title='@{deity}' name='attr_deity' >
<span class='label' data-i18n='deity'>DEITY</span>
</div>
<div class='hlabel-container player'>
<input class='input-field' type='text' title='@{player}' name='attr_player' >
<span class='label' data-i18n='player'>PLAYER</span>
</div>
<div class='hlabel-container language'>
<input class='input-field' type='text' title='@{language}' name='attr_language' >
<span class='label' data-i18n='languages'>LANGUAGES</span>
</div>
</div>
<div class='class-info'><!-- contains all of the basic class info like sp/hp per level, bab, saves, skills, and spellcasting-->
<div class='hlabel-container ancestry-details name'>
<input class='input-field' type='text' name='attr_ancestry' title='@{ancestry}'>
<span class='label' data-i18n='ancestry-name'>ANCESTRY NAME</span>
</div>
<div class='hlabel-container ancestry-details first-boost'>
<select name='attr_ancestry_boost_1' title='@{ancestry_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container ancestry-details second-boost'>
<select name='attr_ancestry_boost_2' title='@{ancestry_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container ancestry-details second-boost'>
<select name='attr_ancestry_boost_3' title='@{ancestry_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container ancestry-details flaw'>
<select name='attr_ancestry_flaw' title='@{ancestry_flaw}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='flaw'>FLAW</span>
</div>
<div class='hlabel-container ancestry-details ancestry-hp'>
<input class='input-field' type='number' name='attr_ancestry_hp' title='@{ancestry_hp}'>
<span class='label' data-i18n='hp'>HP</span>
</div>
<div class='hlabel-container background-details name'>
<input class='input-field' type='text' name='attr_background' title='@{background}' >
<span class='label' data-i18n='background-name'>BACKGROUND NAME</span>
</div>
<div class='hlabel-container background-details first-boost'>
<select name='attr_background_boost_1' title='@{background_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container background-details second-boost'>
<select name='attr_background_boost_2' title='@{background_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container background-details class-details name'>
<input class='input-field' type='text' name='attr_class' title='@{class_name}' >
<span class='label' data-i18n='class-name'>CLASS NAME</span>
</div>
<div class='hlabel-container class-details'>
<select name='attr_key_ability' title='@{key_ability}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label' data-i18n='boost'>BOOST</span>
</div>
<div class='hlabel-container class-details'>
<input class='input-field' type='number' name='attr_class_hp' title='@{class_hp}'>
<span class='label' data-i18n='hp'>HP</span>
</div>
<div class='hlabel-container class-details'>
<input class='input-field' type='number' name='attr_class_trained_skills' title='@{class_trained_skills}'>
<span class='label' data-i18n='skills'>SKILLS</span>
</div>
<div class='hlabel-container class-details'>
<input class='input-field' type='number' name='attr_character_level' title='@{character_level}'>
<span class='label' data-i18n='level'>LEVEL</span>
</div>
<div class='hlabel-container level-1 level-details'>
<select name='attr_level_1_boost_1' title='@{level_1_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_1_boost_2' title='@{level_1_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_1_boost_3' title='@{level_1_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_1_boost_4' title='@{level_1_boost_4}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label span-all' data-i18n='level-1-boosts'>LEVEL 1 BOOSTS</span>
</div>
<div class='hlabel-container level-5 level-details'>
<select name='attr_level_5_boost_1' title='@{level_5_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_5_boost_2' title='@{level_5_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_5_boost_3' title='@{level_5_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_5_boost_4' title='@{level_5_boost_4}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label span-all' data-i18n='level-5-boosts'>LEVEL 5 BOOSTS</span>
</div>
<div class='hlabel-container level-10 level-details'>
<select name='attr_level_10_boost_1' title='@{level_10_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_10_boost_2' title='@{level_10_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_10_boost_3' title='@{level_10_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_10_boost_4' title='@{level_10_boost_4}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label span-all' data-i18n='level-10-boosts'>LEVEL 10 BOOSTS</span>
</div>
<div class='hlabel-container level-15 level-details'>
<select name='attr_level_15_boost_1' title='@{level_15_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_15_boost_2' title='@{level_15_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_15_boost_3' title='@{level_15_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_15_boost_4' title='@{level_15_boost_4}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label span-all' data-i18n='level-15-boosts'>LEVEL 15 BOOSTS</span>
</div>
<div class='hlabel-container level-20 level-details'>
<select name='attr_level_20_boost_1' title='@{level_20_boost_1}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_20_boost_2' title='@{level_20_boost_2}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_20_boost_3' title='@{level_20_boost_3}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<select name='attr_level_20_boost_4' title='@{level_20_boost_4}'>
<option value='' selected='selected'>N/A</option>
<option value='strength'>STR</option>
<option value='dexterity'>DEX</option>
<option value='constitution'>CON</option>
<option value='intelligence'>INT</option>
<option value='wisdom'>WIS</option>
<option value='charisma'>CHA</option>
</select>
<span class='label span-all' data-i18n='level-20-boosts'>LEVEL 20 BOOSTS</span>
</div>
</div>
</div>
<div class=tab-container><!--Contains the core and spellcasting pc sheets. Which one is displayed depends on the first two inputs-->
<input class="tab-button core" hidden='true' type="radio" title='@{tab}' name="attr_tab" value="core" checked='checked'>
<input class="tab-button spells" hidden='true' type="radio" title='@{tab}' name="attr_tab" value="spells">
<div class='page core'>
<div class='initiative-container'>
<div class='section'>
<h1><button class='label' type='roll' title='%{initiative}' name='roll_initiative' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Initiative}} {{r1=[[1d20+@{character_level}[level]@{initiative_skill}' data-i18n='initiative' >INITIATIVE</button></h1>
</div>
<div class='section-container'>
<select class='label abi input-field' title='@{initiative_skill}' name='attr_initiative_skill'>
<option value='+@{perception_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{perception_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{perception}}} {{notes=@{senses}}}' selected data-i18n='perception'>PERCEPTION</option>
<option value='+@{acrobatics_proficiency}[PROF]+@{dexterity_mod}[ABILITY]@{acrobatics_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{acrobatics}}} {{notes=@{acrobatics_description}}}' data-i18n='acrobatics'>ACROBATICS</option>
<option value='+@{arcana_proficiency}[PROF]+@{intelligence_mod}[ABILITY]@{arcana_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{arcana}}} {{notes=@{arcana_description}}}' data-i18n='arcana'>ARCANA</option>
<option value='+@{athletics_proficiency}[PROF]+@{strength_mod}[ABILITY]@{athletics_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{athletics}}} {{notes=@{athletics_description}}}' data-i18n='athletics'>ATHLETICS</option>
<option value='+@{crafting_proficiency}[PROF]+@{intelligence_mod}[ABILITY]@{crafting_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{crafting}}} {{notes=@{crafting_description}}}' data-i18n='crafting'>CRAFTING</option>
<option value='+@{deception_proficiency}[PROF]+@{charisma_mod}[ABILITY]@{deception_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{deception}}} {{notes=@{deception_description}}}' data-i18n='deception'>DECEPTION</option>
<option value='+@{diplomacy_proficiency}[PROF]+@{charisma_mod}[ABILITY]@{diplomacy_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{diplomacy}}} {{notes=@{diplomacy_description}}}' data-i18n='diplomacy'>DIPLOMACY</option>
<option value='+@{intimidation_proficiency}[PROF]+@{charisma_mod}[ABILITY]@{intimidation_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{intimidation}}} {{notes=@{intimidation_description}}}' data-i18n='intimidation'>INTIMIDATION</option>
<option value='+@{medicine_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{medicine_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{medicine}}} {{notes=@{medicine_description}}}' data-i18n='medicine'>MEDICINE</option>
<option value='+@{nature_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{nature_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{nature}}} {{notes=@{nature_description}}}' data-i18n='nature'>NATURE</option>
<option value='+@{occultism_proficiency}[PROF]+@{intelligence_mod}[ABILITY]@{occultism_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{occultism}}} {{notes=@{occultism_description}}}' data-i18n='occultism'>OCCULTISM</option>
<option value='+@{perform_proficiency}[PROF]+@{charisma_mod}[ABILITY]@{perform_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{perform}}} {{notes=@{perform_description}}}' data-i18n='perform'>PERFORM</option>
<option value='+@{religion_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{religion_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{religion}}} {{notes=@{religion_description}}}' data-i18n='religion'>RELIGION</option>
<option value='+@{society_proficiency}[PROF]+@{intelligence_mod}[ABILITY]@{society_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{society}}} {{notes=@{society_description}}}' data-i18n='society'>SOCIETY</option>
<option value='+@{stealth_proficiency}[PROF]+@{dexterity_mod}[ABILITY]@{stealth_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{stealth}}} {{notes=@{stealth_description}}}' data-i18n='stealth'>STEALTH</option>
<option value='+@{survival_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{survival_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{survival}}} {{notes=@{survival_description}}}' data-i18n='survival'>SURVIVAL</option>
<option value='+@{thievery_proficiency}[PROF]+@{dexterity_mod}[ABILITY]@{thievery_misc}@{initiative_misc} &{tracker}]]}} {{r1name=^{thievery}}} {{notes=@{thievery_description}}}' data-i18n='thievery'>THIEVERY</option>
</select>
<input hidden='true' type='text' title='@{initiative_misc}' name='attr_initiative_misc' value=''>
</div>
</div>
<div class='xp-container'>
<span class='label' data-i18n='rp'>RP</span>
<input type='number' name='attr_rp' value='0'>
<span>/</span>
<input class='mod-buff' type='hidden' name='attr_rp_change' value='0'>
<span class='modified-attr attr' readonly='true' type='number' title='@{rp}' name='attr_rp_max' value='0'>0</span>
<select name='attr_rp_ability'>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}' selected>CHA</option>
</select>
<span class='label' data-i18n='xp'>XP</span>
<input type='number' class='currxp input-field span-three' title='@{xp}' name='attr_xp' value=''>
</div>
<div class='resource-container'>
<span class='label' data-i18n='hero points'>HERO POINTS</span>
<input class='bab' type='number' name='attr_hero_points' value='1'>
<span>/</span>
<input class='bab' type='text' title='@{hero_points_max}' name='attr_hero_points_max' value='3'>
<div class='bab'></div>
<span class='label' data-i18n='spell points'>SPELL POINTS</span>
<input class='bab' type='number' name='attr_spell_points' value='0'>
<span>/</span>
<input class='mod-buff' type='hidden' name='attr_spell_points_change' value='0'>
<span class='bab modified-attr attr' readonly='true' type='text' title='@{spell_points_max}' name='attr_spell_points_max' value='0'>0</span>
<div class='bab'></div>
<select name='attr_spell_points_ability'>
<option value='0' selected>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
</div>
<!-- <div class='four-row'>contains the sections that span across the top of the core page (ability scores, health, ac, saves)-->
<div class='section-container attributes'>
<div class='section'>
<h1 class='label' data-i18n='ability_scores'>ABILITY SCORES</h1>
</div>
<div class='attribute-container'>
<span class='button label'></span>
<span class='mod label' data-i18n='mod'>MOD</span>
<span class='attr-total-container label' data-i18n='tot'>TOT</span>
<button class='strength button' type='roll' title='%{strength}' name='roll_strength' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Strength}} {{r1=[[1d20+@{strength_mod}]]}}' data-i18n='strength'>STRENGTH</button>
<span class='strength mod' type='text' title='@{strength_mod}' name='attr_strength_mod' readonly='true' value='0'>0</span>
<div class='strength attr-base-mod-container input-field'><!-- sometimes, to properly restrict the formatting of a buff, it needs to be in a separate div. This div also is used when the actual value may be different from what is entered by the user -->
<input class='base-attr attr' type='number' title='@{strength}' name='attr_strength_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_strength_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{strength}' name='attr_strength' value='10'>10</span>
</div>
<button class='dexterity button' type='roll' title='%{dexterity}' name='roll_dexterity' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Dexterity}} {{r1=[[1d20+@{dexterity_mod}]]}}' data-i18n='dexterity'>DEXTERITY</button>
<span class='dexterity mod' type='text' title='@{dexterity_mod}' name='attr_dexterity_mod' readonly='true' value='0'>0</span>
<div class='dexterity attr-base-mod-container input-field'>
<input class='base-attr attr' type='number' title='@{dexterity}' name='attr_dexterity_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_dexterity_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{dexterity}' name='attr_dexterity' value='10'>10</span>
</div>
<button class='constitution button' type='roll' title='%{constitution}' name='roll_constitution' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Constitution}} {{r1=[[1d20+@{constitution_mod}]]}}' data-i18n='constitution'>CONSTITUTION</button>
<span class='constitution mod' type='text' title='@{constitution_mod}' name='attr_constitution_mod' readonly='true' value='0' value='0'>0</span>
<div class='constitution attr-base-mod-container input-field'>
<input class='base-attr attr' type='number' title='@{constitution}' name='attr_constitution_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_constitution_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{constitution}' name='attr_constitution' value='10'>10</span>
</div>
<button class='intelligence button' type='roll' title='%{intelligence}' name='roll_intelligence' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Intelligence}} {{r1=[[1d20+@{intelligence_mod}]]}}' data-i18n='intelligence'>INTELLIGENCE</button>
<span class='intelligence mod' type='text' title='@{intelligence_mod}' name='attr_intelligence_mod' readonly='true' value='0'>0</span>
<div class='intelligence attr-base-mod-container input-field'>
<input class='base-attr attr' type='number' title='@{intelligence}' name='attr_intelligence_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_intelligence_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{intelligence}' name='attr_intelligence' value='10'>10</span>
</div>
<button class='wisdom button' type='roll' title='%{wisdom}' name='roll_wisdom' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Wisdom}} {{r1=[[1d20+@{wisdom_mod}]]}}' data-i18n='wisdom'>WISDOM</button>
<span class='wisdom mod' type='text' title='@{wisdom_mod}' name='attr_wisdom_mod' readonly='true' value='0'>0</span>
<div class='wisdom attr-base-mod-container input-field'>
<input class='base-attr attr' type='number' title='@{wisdom}' name='attr_wisdom_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_wisdom_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{wisdom}' name='attr_wisdom' value='10'>10</span>
</div>
<button class='charisma button' type='roll' title='%{charisma}' name='roll_charisma' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Charisma}} {{r1=[[1d20+@{charisma_mod}]]}}' data-i18n='charisma'>CHARISMA</button>
<span class='charisma mod' type='text' title='@{charisma_mod}' name='attr_charisma_mod' readonly='true' value='0'>0</span>
<div class='charisma attr-base-mod-container input-field'>
<input class='base-attr attr' type='number' title='@{charisma}' name='attr_charisma_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_charisma_change' value='0'>
<span class='modified-attr attr input-field' readonly='true' type='number' title='@{charisma}' name='attr_charisma' value='10'>10</span>
</div>
</div>
</div>
<div class='section-container health'>
<div class='section'>
<h1 class='label' data-i18n='health'>HEALTH</h1>
</div>
<!-- The next 4 inputs control the reactive styling of the health section based on health available -->
<input class='full-health' type='radio' title='@{health_status}' name='attr_health_status' readonly='true' hidden='true' value='0' checked='checked'>
<input class='no-sp' type='radio' title='@{health_status}' name='attr_health_status' value='1' readonly='true' hidden='true'>
<input class='no-hp' type='radio' title='@{health_status}' name='attr_health_status' value='2' readonly='true' hidden='true'>
<input class='no-rp' type='radio' title='@{health_status}' name='attr_health_status' value='3' readonly='true' hidden='true'>
<input type='hidden' name='attr_sp_max_misc'>
<input type='hidden' name='attr_hp_max_misc'>
<input type='hidden' name='attr_rp_max_misc'>
<input type='hidden' name='attr_temp_hp_max_misc'>
<div class='health-resolve-container section-container'>
<div class='health-container'>
<span class='health-label label hp' data-i18n='char-hp'>HIT POINTS</span>
<span class='health-label label temp' data-i18n='temp-hp'>TEMPORARY HIT POINTS</span>
<span class='label max' data-i18n='total'>Total</span>
<span class='label current' data-i18n='current'>Current</span>
<input class='current temp' type='number' title='@{temp_hp}' name='attr_temp_hp' value='0'>
<div class='attr-total-container temp max'>
<input class='mod-buff' type='hidden' name='attr_temp_hp_change' value='0'>
<span class='max temp modified-attr' type='number' title='@{temp_hp_max}' name='attr_temp_hp_max' readonly='true' value='0' title=@{temp_hp|max}>0</span>
</div>
<input class='current hp input-field' type='number' title='@{hp}' name='attr_hp' value='0'>
<div class='attr-total-container hp max'>
<input class='mod-buff' type='hidden' name='attr_hp_change' value='0'>
<span class='max hp modified-attr' type='number' title='@{hp_max}' name='attr_hp_max' readonly='true' value='0' title=@{hp|max}>0</span>
</div>
</div>
</div>
</div>
<div class='section-container senses'>
<div class='section'>
<h1 class='label' data-i18n='senses'>SENSES</h1>
</div>
<div class='senses-container section-container'>
<span class='tot' data-i18n='tot'>TOT</span>
<span class='span-five' data-i18n='prof'>PROF</span>
<button type='roll' title='%{perception}' name='roll_perception' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{perception}}} {{r1=[[1d20+@{character_level}[Level]+@{perception_proficiency}[Prof]+@{wisdom_mod}[Ability]@{perception_misc}]]}} {{notes=@{senses}}}' data-i18n='perception' >PERCEPTION</button>
<input type='hidden' name='attr_perception_misc' value=''>
<input class='mod-buff' type='hidden' name='attr_perception_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{perception}' name='attr_perception' value='0'>0</span>
<select class='span-five' name='attr_perception_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<span class='label span-two' data-i18n='other senses'>OTHER SENSES</span>
<input class='span-five' type='text' name='attr_senses' value=''>
</div>
</div>
<div class='section-container ac'>
<div class='section'>
<h1 class='label' data-i18n='armorclass'>ARMOR CLASS</h1>
</div>
<div class='ac-container section-container'>
<input type='hidden' name='attr_tac_misc'>
<input type='hidden' name='attr_ac_misc'>
<input type='hidden' name='attr_tac_armor_misc'>
<input type='hidden' name='attr_ac_armor_misc'>
<input type='hidden' name='attr_cmd_misc'>
<span class='ac-type'></span>
<span class='label tot' data-i18n='tot'>TOT</span>
<span class='label arm' style='font-family:Pictos Three;'>b</span>
<span class='label prof' data-i18n='prof'>PROF</span>
<span class='label abi' data-i18n='abi'>ABI</span>
<div class='label ac-type' data-i18n='tac'>TAC</div>
<div class='attr-total-container tot'>
<input class='mod-buff' type='hidden' name='attr_tac_change' value='0'>
<span class='tot mod modified-attr' readonly='true' title='@{tac}' name='attr_tac' value='10'>10</span>
</div>
<span class='equal'>=</span>
<span class='base-ten'>10</span>
<span class='ten-plus'>+</span>
<div class='attr-total-container arm'>
<input class='mod-buff' type='hidden' name='attr_tac_armor_change' value='0'>
<span class='arm mod modified-attr' readonly='true' title='@{eac_armor}' name='attr_tac_armor' value='0'>0</span>
</div>
<span class='arm-plus'>+</span>
<span class='mod prof' titel='@{ac_proficiency}' name='attr_ac_proficiency' value='0'>0</span>
<span class='label abi' data-i18n='dex'>DEX</span>
<span class='label ac-type' data-i18n='ac'>AC</span>
<div class='attr-total-container tot'>
<input class='mod-buff' type='hidden' name='attr_ac_change' value='0'>
<span class='tot mod modified-attr' readonly='true' title='@{ac}' name='attr_ac' value='10'>10</span>
</div>
<span class='equal'>=</span>
<span class='base-ten'>10</span>
<span class='ten-plus'>+</span>
<div class='attr-total-container arm'>
<input class='mod-buff' type='hidden' name='attr_ac_armor_change' value='0'>
<span class='arm mod modified-attr' readonly='true' title='@{kac_armor}' name='attr_ac_armor' value='0'>0</span>
</div>
<span class='arm-plus'>+</span>
<span class='mod prof' titel='@{tac_proficiency}' name='attr_tac_proficiency' value='0'>0</span>
<span class='label abi' data-i18n='dex'>DEX</span>
<span class='label dr-span' data-i18n='resistance'>RESISTANCE</span>
<input class='dr input-field' type='text' title='@{resistance}' name='attr_resistance'>
<span class='label dr-span' data-i18n='weakness'>WEAKNESS</span>
<input class='dr input-field' type='text' title='@{weakness}' name='attr_weakness'>
<textarea class='ac-notes input-field' title='@{ac_notes}' name='attr_ac_notes'data-i18n-placeholder='ac notes' placeholder='AC Notes'></textarea>
</div>
</div>
<div class='section-container saves'>
<div class='section'>
<h1 class='label' data-i18n='savingthrows'>SAVING THROWS</h1>
</div>
<div class='saving-container section-container'>
<div class='gutter'></div>
<input hidden='true' type='text' title='@{fort_misc}' name='attr_fort_misc'>
<input hidden='true' type='text' title='@{ref_misc}' name='attr_ref_misc'>
<input hidden='true' type='text' title='@{will_misc}' name='attr_will_misc'>
<span class='label tot' data-i18n='tot'>TOT</span>
<div class='label abi' data-i18n='abi'>ABI</div>
<button type='roll' title='%{fort}' name='roll_fort' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Fortitude}} {{r1=[[1d20+@{character_level}[LEVEL]+@{fort_proficiency}[PROF]+@{constitution_mod}[ABILITY]@{fort_misc}]] }} {{notes=@{save_notes}}}' data-i18n='fort' >FORT</button>
<div class='attr-total-container'>
<input class='mod-buff' type='hidden' name='attr_fort_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{fort}' name='attr_fort' value='0'>0</span>
</div>
<select class='span-five' name='attr_fort_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<span class='label abi' data-i18n='con'>CON</span>
<button type='roll' title='%{ref}' name='roll_ref' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Reflex}} {{r1=[[1d20+@{character_level}[LEVEL]+@{ref_proficiency}[PROF]+@{dexterity_mod}[ABILITY]@{ref_misc}]] }} {{notes=@{save_notes}}}' data-i18n='ref' >REF</button>
<div class='attr-total-container'>
<input class='mod-buff' type='hidden' name='attr_ref_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{ref}' name='attr_ref' value='0'>0</span>
</div>
<select class='span-five' name='attr_ref_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<span class='label abi' data-i18n='dex'>DEX</span>
<button type='roll' title='%{will}' name='roll_will' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Will}} {{r1=[[1d20+@{character_level}[LEVEL]+@{will_proficiency}[PROF]+@{wisdom_mod}[ABILITY]@{will_misc}]] }} {{notes=@{save_notes}}}' data-i18n='will' >WILL</button>
<div class='attr-total-container'>
<input class='mod-buff' type='hidden' name='attr_will_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{will}' name='attr_will' value='0'>0</span>
</div>
<select class='span-five' name='attr_will_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<span class='label abi' data-i18n='wis'>WIS</span>
<textarea class='input-field' title='@{save_notes}' name='attr_save_notes' data-i18n-placeholder='save notes' placeholder='Save Notes'></textarea>
</div>
</div>
<div class='skills section-container'>
<input type='hidden' name='attr_skill_points_max_misc'>
<div class='section'>
<h1 class='label' data-i18n='skills'>SKILLS</h1>
</div>
<div class='skills-container section-container'>
<div class='skill-container'>
<span class='tot'>Tot</span>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{acrobatics_show_options}' name="attr_acrobatics_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{acrobatics_misc}' name='attr_acrobatics_misc' value=''>
<input class='acp' type='checkbox' title='@{acrobatics_acp}' name='attr_acrobatics_acp' hidden='true' value='1' checked='checked'>
<button class='acp' type='roll' title='%{acrobatics}' name='roll_acrobatics' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{acrobatics}}} {{r1=[[1d20+@{character_level}[Level]+@{acrobatics_proficiency}[Prof]+@{dexterity_mod}[Ability]@{acrobatics_misc}]]}} {{notes=@{acrobatics_description}}}' data-i18n='acrobatics' >ACROBATICS</button>
<input class='mod-buff' type='hidden' name='attr_acrobatics_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{acrobatics}' name='attr_acrobatics' value='0'>0</span>
<select class='span-five' name='attr_acrobatics_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{acrobatics_acp}' name='attr_acrobatics_acp' value='1' checked='checked'>
</div>
<textarea class='skill-description input-field' title='@{acrobatics_description}' name='attr_acrobatics_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{arcana_show_options}' name="attr_arcana_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{arcana_misc}' name='attr_arcana_misc' value=''>
<input class='acp' type='checkbox' title='@{arcana_acp}' name='attr_arcana_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{arcana}' name='roll_arcana' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{arcana}}} {{r1=[[1d20+@{character_level}[Level]+@{arcana_proficiency}[Prof]+@{intelligence_mod}[Ability]@{arcana_misc}]]}} {{notes=@{arcana_description}}}' data-i18n='arcana' >ARCANA</button>
<input class='mod-buff' type='hidden' name='attr_arcana_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{arcana}' name='attr_arcana' value='0'>0</span>
<select class='span-five' name='attr_arcana_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{arcana_acp}' name='attr_arcana_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{arcana_description}' name='attr_arcana_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{athletics_show_options}' name="attr_athletics_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{athletics_misc}' name='attr_athletics_misc' value=''>
<input class='acp' type='checkbox' title='@{athletics_acp}' name='attr_athletics_acp' hidden='true' value='1' checked='checked'>
<button class='acp' type='roll' title='%{athletics}' name='roll_athletics' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{athletics}}} {{r1=[[1d20+@{character_level}[Level]+@{athletics_proficiency}[Prof]+@{strength_mod}[Ability]@{athletics_misc}]]}} {{notes=@{athletics_description}}}' data-i18n='athletics' >ATHLETICS</button>
<input class='mod-buff' type='hidden' name='attr_athletics_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{athletics}' name='attr_athletics' value='0'>0</span>
<select class='span-five' name='attr_athletics_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{athletics_acp}' name='attr_athletics_acp' value='1' checked='checked'>
</div>
<textarea class='skill-description input-field' title='@{athletics_description}' name='attr_athletics_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{crafting_show_options}' name="attr_crafting_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{crafting_misc}' name='attr_crafting_misc' value=''>
<input class='acp' type='checkbox' title='@{crafting_acp}' name='attr_crafting_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{crafting}' name='roll_crafting' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{crafting}}} {{r1=[[1d20+@{character_level}[Level]+@{crafting_proficiency}[Prof]+@{intelligence_mod}[Ability]@{crafting_misc}]]}} {{notes=@{crafting_description}}}' data-i18n='crafting' >CRAFTING</button>
<input class='mod-buff' type='hidden' name='attr_crafting_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{crafting}' name='attr_crafting' value='0'>0</span>
<select class='span-five' name='attr_crafting_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{crafting_acp}' name='attr_crafting_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{crafting_description}' name='attr_crafting_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{deception_show_options}' name="attr_deception_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{deception_misc}' name='attr_deception_misc' value=''>
<input class='acp' type='checkbox' title='@{deception_acp}' name='attr_deception_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{deception}' name='roll_deception' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{deception}}} {{r1=[[1d20+@{character_level}[Level]+@{deception_proficiency}[Prof]+@{charisma_mod}[Ability]@{deception_misc}]]}} {{notes=@{deception_description}}}' data-i18n='deception' >DECEPTION</button>
<input class='mod-buff' type='hidden' name='attr_deception_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{deception}' name='attr_deception' value='0'>0</span>
<select class='span-five' name='attr_deception_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{deception_acp}' name='attr_deception_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{deception_description}' name='attr_deception_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{diplomacy_show_options}' name="attr_diplomacy_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{diplomacy_misc}' name='attr_diplomacy_misc' value=''>
<input class='acp' type='checkbox' title='@{diplomacy_acp}' name='attr_diplomacy_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{diplomacy}' name='roll_diplomacy' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{diplomacy}}} {{r1=[[1d20+@{character_level}[Level]+@{diplomacy_proficiency}[Prof]+@{charisma_mod}[Ability]@{diplomacy_misc}]]}} {{notes=@{diplomacy_description}}}' data-i18n='diplomacy' >DIPLOMACY</button>
<input class='mod-buff' type='hidden' name='attr_diplomacy_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{diplomacy}' name='attr_diplomacy' value='0'>0</span>
<select class='span-five' name='attr_diplomacy_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{diplomacy_acp}' name='attr_diplomacy_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{diplomacy_description}' name='attr_diplomacy_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{intimidation_show_options}' name="attr_intimidation_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{intimidation_misc}' name='attr_intimidation_misc' value=''>
<input class='acp' type='checkbox' title='@{intimidation_acp}' name='attr_intimidation_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{intimidation}' name='roll_intimidation' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{intimidation}}} {{r1=[[1d20+@{character_level}[Level]+@{intimidation_proficiency}[Prof]+@{charisma_mod}[Ability]@{intimidation_misc}]]}} {{notes=@{intimidation_description}}}' data-i18n='intimidation' >INTIMIDATION</button>
<input class='mod-buff' type='hidden' name='attr_intimidation_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{intimidation}' name='attr_intimidation' value='0'>0</span>
<select class='span-five' name='attr_intimidation_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{intimidation_acp}' name='attr_intimidation_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{intimidation_description}' name='attr_intimidation_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{medicine_show_options}' name="attr_medicine_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{medicine_misc}' name='attr_medicine_misc' value=''>
<input class='acp' type='checkbox' title='@{medicine_acp}' name='attr_medicine_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{medicine}' name='roll_medicine' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{medicine}}} {{r1=[[1d20+@{character_level}[Level]+@{medicine_proficiency}[Prof]+@{wisdom_mod}[Ability]@{medicine_misc}]]}} {{notes=@{medicine_description}}}' data-i18n='medicine' >MEDICINE</button>
<input class='mod-buff' type='hidden' name='attr_medicine_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{medicine}' name='attr_medicine' value='0'>0</span>
<select class='span-five' name='attr_medicine_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{medicine_acp}' name='attr_medicine_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{medicine_description}' name='attr_medicine_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{nature_show_options}' name="attr_nature_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{nature_misc}' name='attr_nature_misc' value=''>
<input class='acp' type='checkbox' title='@{nature_acp}' name='attr_nature_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{nature}' name='roll_nature' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{nature}}} {{r1=[[1d20+@{character_level}[Level]+@{nature_proficiency}[Prof]+@{wisdom_mod}[Ability]@{nature_misc}]]}} {{notes=@{nature_description}}}' data-i18n='nature' >NATURE</button>
<input class='mod-buff' type='hidden' name='attr_nature_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{nature}' name='attr_nature' value='0'>0</span>
<select class='span-five' name='attr_nature_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{nature_acp}' name='attr_nature_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{nature_description}' name='attr_nature_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{occultism_show_options}' name="attr_occultism_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{occultism_misc}' name='attr_occultism_misc' value=''>
<input class='acp' type='checkbox' title='@{occultism_acp}' name='attr_occultism_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{occultism}' name='roll_occultism' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{occultism}}} {{r1=[[1d20+@{character_level}[Level]+@{occultism_proficiency}[Prof]+@{intelligence_mod}[Ability]@{occultism_misc}]]}} {{notes=@{occultism_description}}}' data-i18n='occultism' >OCCULTISM</button>
<input class='mod-buff' type='hidden' name='attr_occultism_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{occultism}' name='attr_occultism' value='0'>0</span>
<select class='span-five' name='attr_occultism_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{occultism_acp}' name='attr_occultism_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{occultism_description}' name='attr_occultism_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{perform_show_options}' name="attr_perform_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{perform_misc}' name='attr_perform_misc' value=''>
<input class='acp' type='checkbox' title='@{perform_acp}' name='attr_perform_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{perform}' name='roll_perform' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{perform}}} {{r1=[[1d20+@{character_level}[Level]+@{perform_proficiency}[Prof]+@{charisma_mod}[Ability]@{perform_misc}]]}} {{notes=@{perform_description}}}' data-i18n='perform' >PERFORM</button>
<input class='mod-buff' type='hidden' name='attr_perform_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{perform}' name='attr_perform' value='0'>0</span>
<select class='span-five' name='attr_perform_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{perform_acp}' name='attr_perform_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{perform_description}' name='attr_perform_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{religion_show_options}' name="attr_religion_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{religion_misc}' name='attr_religion_misc' value=''>
<input class='acp' type='checkbox' title='@{religion_acp}' name='attr_religion_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{religion}' name='roll_religion' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{religion}}} {{r1=[[1d20+@{character_level}[Level]+@{religion_proficiency}[Prof]+@{wisdom_mod}[Ability]@{religion_misc}]]}} {{notes=@{religion_description}}}' data-i18n='religion' >RELIGION</button>
<input class='mod-buff' type='hidden' name='attr_religion_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{religion}' name='attr_religion' value='0'>0</span>
<select class='span-five' name='attr_religion_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{religion_acp}' name='attr_religion_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{religion_description}' name='attr_religion_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{society_show_options}' name="attr_society_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{society_misc}' name='attr_society_misc' value=''>
<input class='acp' type='checkbox' title='@{society_acp}' name='attr_society_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{society}' name='roll_society' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{society}}} {{r1=[[1d20+@{character_level}[Level]+@{society_proficiency}[Prof]+@{intelligence_mod}[Ability]@{society_misc}]]}} {{notes=@{society_description}}}' data-i18n='society' >SOCIETY</button>
<input class='mod-buff' type='hidden' name='attr_society_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{society}' name='attr_society' value='0'>0</span>
<select class='span-five' name='attr_society_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{society_acp}' name='attr_society_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{society_description}' name='attr_society_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{stealth_show_options}' name="attr_stealth_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{stealth_misc}' name='attr_stealth_misc' value=''>
<input class='acp' type='checkbox' title='@{stealth_acp}' name='attr_stealth_acp' hidden='true' value='1' checked='checked'>
<button class='acp' type='roll' title='%{stealth}' name='roll_stealth' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{stealth}}} {{r1=[[1d20+@{character_level}[Level]+@{stealth_proficiency}[Prof]+@{dexterity_mod}[Ability]@{stealth_misc}]]}} {{notes=@{stealth_description}}}' data-i18n='stealth' >STEALTH</button>
<input class='mod-buff' type='hidden' name='attr_stealth_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{stealth}' name='attr_stealth' value='0'>0</span>
<select class='span-five' name='attr_stealth_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{stealth_acp}' name='attr_stealth_acp' value='1' checked='checked'>
</div>
<textarea class='skill-description input-field' title='@{stealth_description}' name='attr_stealth_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{survival_show_options}' name="attr_survival_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{survival_misc}' name='attr_survival_misc' value=''>
<input class='acp' type='checkbox' title='@{survival_acp}' name='attr_survival_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{survival}' name='roll_survival' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{survival}}} {{r1=[[1d20+@{character_level}[Level]+@{survival_proficiency}[Prof]+@{wisdom_mod}[Ability]@{survival_misc}]]}} {{notes=@{survival_description}}}' data-i18n='survival' >SURVIVAL</button>
<input class='mod-buff' type='hidden' name='attr_survival_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{survival}' name='attr_survival' value='0'>0</span>
<select class='span-five' name='attr_survival_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{survival_acp}' name='attr_survival_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{survival_description}' name='attr_survival_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{thievery_show_options}' name="attr_thievery_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{thievery_misc}' name='attr_thievery_misc' value=''>
<input class='acp' type='checkbox' title='@{thievery_acp}' name='attr_thievery_acp' hidden='true' value='1' checked='checked'>
<button class='acp' type='roll' title='%{thievery}' name='roll_thievery' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{thievery}}} {{r1=[[1d20+@{character_level}[Level]+@{thievery_proficiency}[Prof]+@{dexterity_mod}[Ability]@{thievery_misc}]]}} {{notes=@{thievery_description}}}' data-i18n='thievery' >THIEVERY</button>
<input class='mod-buff' type='hidden' name='attr_thievery_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{thievery}' name='attr_thievery' value='0'>0</span>
<select class='span-five' name='attr_thievery_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{thievery_acp}' name='attr_thievery_acp' value='1' checked='checked'>
</div>
<textarea class='skill-description input-field' title='@{thievery_description}' name='attr_thievery_description'></textarea>
</div>
</div>
<div class='skill-fieldset'>
<fieldset class='repeating_skill'>
<input type='checkbox' hidden='true' title='@{filter}' name='attr_filter' value='1' checked='checked'>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked><span>y</span>
<div class='display'>
<input hidden='true' title='@{misc}' name='attr_skill_misc' value=''>
<input class='acp' type='checkbox' title='@{acp}' name='attr_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{character_level}[Level]+@{proficiency}[Prof]+@{ability}[Ability]@{skill_misc}]]}} {{notes=@{description}}}'><span class='profession-name label' type='text' title='@{name}' name='attr_name' value='Profession'>Lore/Perform</span></button>
<input class='mod-buff' type='hidden' name='attr_skill_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{skill}' name='attr_skill' value='0'>0</span>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' value='Lore/Perform'>
</div>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{acp}' name='attr_acp' value='1'>
<select class='label abi input-field' title='@{ability}' name='attr_ability'>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}' selected='selected'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
</div>
<textarea class='skill-description input-field' title='@{description}' name='attr_description'></textarea>
<input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
<input title='@{buff_notes}' name='attr_buff_notes' hidden='true'>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class='combat'>
<input type='radio' class='section section-check proficiencies-tab' name='attr_combat_view' value='proficiency'></input>
<div class='section head proficiencies-tab'>
<h1 class='label' data-i18n='proficiencies'>PROFICIENCIES</h1>
</div>
<input type='radio' class='section section-check items' name='attr_combat_view' value='items'></input>
<div class='section head items'>
<h1 class='label' data-i18n='equipment'>EQUIPMENT</h1>
</div>
<input type='radio' class='section section-check attacks' name='attr_combat_view' value='attacks'></input>
<div class='section head attacks'>
<h1 class='label' data-i18n='attacks'>ATTACKS</h1>
</div>
<input type='radio' class='section section-check abilities' name='attr_combat_view' value='abilities'></input>
<div class='section head abilities'>
<h1 class='label' data-i18n='feats'>FEATS</h1>
</div>
<input class='is-caster' title='@{caster_select}' name='attr_caster_select' type='checkbox' value='1' hidden='true' checked>
<input type='radio' class='section section-check spells' name='attr_combat_view' value='spells'></input>
<div class='section head spells'>
<h1 class='label' data-i18n='spells&powers'>SPELLS/POWERS</h1>
</div>
<div class='section-container proficiency-section'>
<div class='section-container'>
<div class='prof-gutter armor'>
<span class='label' data-i18n='armor'>ARMOR</span>
</div>
<span class='label' data-i18n='unarmored'>UNARMORED</span>
<span class='label' data-i18n='light-armor'>LIGHT ARMOR</span>
<span class='label' data-i18n='medium-armor'>MEDIUM ARMOR</span>
<span class='label' data-i18n='heavy-armor'>HEAVY ARMOR</span>
<span class='label' data-i18n='shields'>SHIELDS</span>
<select name='attr_unarmored_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_light_armor_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_medium_armor_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_heavy_armor_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_shield_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<div class='prof-gutter weapon'>
<span class='label' data-i18n='weapons'>WEAPONS</span>
</div>
<span class='label' data-i18n='simple'>SIMPLE</span>
<span class='label' data-i18n='martial'>MARTIAL</span>
<select name='attr_simple_weapon_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_martial_weapon_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<textarea name='attr_misc_proficiencies' placeholder='Miscellaneous Proficiencies'></textarea>
<div class='prof-gutter tradition'>
<span class='label' data-i18n='magical traditions'>MAGICAL TRADITIONS</span>
</div>
<span class='label' data-i18n='arcane'>ARCANE</span>
<span class='label' data-i18n='divine'>DIVINE</span>
<span class='label' data-i18n='primal'>PRIMAL</span>
<span class='label' data-i18n='occult'>OCCULT</span>
<select name='attr_arcane_spell_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_divine_spell_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_primal_spell_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select name='attr_occult_spell_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<div class='weapons section-container'>
<div class='button-description'>
<span data-i18n='name'>NAME</span>
<span data-i18n='attack'>ATTACK</span>
<span class='span-two' data-i18n='damage'>DAMAGE</span>
<span data-i18n='type'>TYPE</span>
<span data-i18n='atk1'>ATK1</span>
<span data-i18n='atk2'>ATK2</span>
<span data-i18n='atk3+'>ATK3+</span>
</div>
<fieldset class='repeating_attack'>
<input class='filter' type='checkbox' hidden='true' title='@{filter}' name='attr_filter' value='1' checked='checked'>
<div class='filter-container attack'>
<input type='text' hidden='true' title='@{misc}' name='attr_misc' value=''>
<input type='text' hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" value='1' checked="checked"><span>y</span>
<div class='row-options'>
<div class='row'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='atk-name scalable-input input-field' type='text' title='@{name}' name='attr_name' value=''>
</div>
<div class='row span-three display-margin'>
<span class='label' data-i18n='lvl'>LVL</span>
<input class='atk-level input-field' type='text' title='@{level}' name='attr_level' value='0'>
<span class='label' data-i18n='potency-rune'>POTENCY RUNE</span>
<input class='bab' type='number' min='0' name='attr_potency_rune' value='0'>
<span class='label' data-i18n='property-rune'>PROPERTY RUNE</span>
<input class='scalable-input' type='text' name='attr_property_rune'>
</div>
<div class='row span-two'>
<span class='label' data-i18n='atk-u'>ATTACK ROLL</span>
<select class='label atk-ability abi' title='@{ability}' name='attr_ability'>
<option value='0' selected='na' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<div class='row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-2' data-i18n='untrained' selected>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<div class='row span-two'>
<span class='label' data-i18n='usage'>USAGE</span>
<input class='atk-usage scalable-input input-field' type='text' title='@{usage}' name='attr_usage' value=''>
</div>
<div class='row span-all'>
<select class='scalable-input' title='@{quality}' name='attr_quality'>
<option value='0' data-i18n='standard' selected>STANDARD</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
<select class='scalable-input' title='@{rarity}' name='attr_rarity'>
<option value='common' data-i18n='common' selected='selected'>COMMON</option>
<option value='uncommon' data-i18n='uncommon'>UNCOMMON</option>
</select>
<select class='scalable-input' title='@{category}' name='attr_category'>
<option value='other' data-i18n='other' selected>OTHER</option>
<option value='simple' data-i18n='simple' >SIMPLE</option>
<option value='martial' data-i18n='martial'>MARTIAL</option>
</select>
<select class='scalable-input' title='@{engagement_range}' name='attr_engagement_range'>
<option value='melee' data-i18n='melee' selected='selected'>MELEE</option>
<option value='ranged' data-i18n='ranged'>RANGED</option>
</select>
<span class='label' data-i18n='special'>SPECIAL</span>
<input class='atk-special scalable-input input-field' type='text' title='@{special}' name='attr_special' value=''>
</div>
<div class='row span-two'>
<span class='label' data-i18n='dmg'>DAMAGE ROLL</span>
<input class='bab input-field' type='number' name='attr_damage_dice_num' value=''>
<span data-i18n='dice-abbrv'>d</span>
<input class='bab input-field' type='number' name='attr_damage_dice_size' value=''>
<span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<span>+</span>
<input class='dmg-dice scalable-input input-field' type='text' name='attr_additional_damage' value=''>
</div>
<div class='row span-two'>
<span class='label' data-i18n='damage-type'>DAMAGE TYPE</span>
<input class='atk-type scalable-input input-field' type='text' title='@{type}' name='attr_type' value=''>
</div>
<div class='row span-two'>
<span class='label' data-i18n='crit-effect'>CRITICAL EFFECT</span>
<input class='atk-crit scalable-input input-field' type='text' title='@{crit}' name='attr_crit' value=''>
</div>
<div class='row span-two'>
<span class='label' data-i18n='range'>RANGE</span>
<input class='atk-range scalable-input input-field' type='text' title='@{range}' name='attr_range' value=''>
<input class='label scalable-input input-field' data-i18n- title='@{ammo_type}' name='attr_ammo_type' value='' type='text' placeholder='AMMO'>
<input title='@{ammo}' name='attr_ammo' type='number' value=''>
<span class='label'>/</span>
<input class='input-field' title='@{ammo_max}' name='attr_ammo_max' type='number' value=''>
</div>
<div class='row span-two'>
<span class='label' data-i8n='addl-attack-penalty:'>ADDITIONAL ATTACK PENALTY:</span>
<input class='bab' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='expandable atk-description input-field' title='@{attacher}' name='attr_attacher' ></textarea>
<div class='row span-all'>
<textarea class='atk-description scalable-input input-field' title='@{description}' name='attr_description' value=''></textarea>
</div>
<div class='row span-all'>
<input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<div class='button-description'>
<input title='@{name}' readonly='true' type='text' name='attr_name'>
<div class='attr-total-container'>
<input class='mod-buff' type='hidden' name='attr_total_change' value='0'>
<span class='label modified-attr' title='@{total}' name='attr_total' value='0'>0</span>
</div>
<div class='attr-total-container span-two'>
<input class='mod-buff' type='hidden' name='attr_damage_total_change' value='0'>
<span class='label modified-attr' title='@{damage_total}' name='attr_damage_total' value='0'>0</span>
</div>
<input type='text' readonly='true' class='label' title='@{type}' name='attr_type'>
<button class='summary' type='roll' title='%{attack1}' name='roll_attack1' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]+[[{@{quality},@{potency_rune}}kh1]][POTENCY/ITEM]@{misc}]]}} {{damage1=[[ [[@{damage_dice_num}+@{potency_rune}]]d@{damage_dice_size}+@{damage_ability}[ABI]+0@{additional_damage}@{damage_misc} ]]}} {{damage1type=@{type}}} {{notes=@{description}}} {{buttons0=[^{roll critical damage}](~@{character_id}|repeating_attack_@{id}_critical)}}' data-i18n='atk1'>ATK1</button>
<button class='summary' type='roll' title='%{attack2}' name='roll_attack2' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]+[[{@{quality},@{potency_rune}}kh1]][POTENCY/ITEM]+@{multiple_attack_penalty}[Multiple Attack Penalty]@{misc}]]}} {{damage1=[[ [[@{damage_dice_num}+@{potency_rune}]]d@{damage_dice_size}+@{damage_ability}[ABI]+0@{additional_damage}@{damage_misc} ]]}} {{damage1type=@{type}}} {{notes=@{description}}} {{buttons0=[^{roll critical damage}](~@{character_id}|repeating_attack_@{id}_critical)}}' data-i18n='atk2'>ATK2</button>
<button class='summary' type='roll' title='%{attack3+}' name='roll_attack3+' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]+[[{@{quality},@{potency_rune}}kh1]][POTENCY/ITEM]+@{multiple_attack_penalty}*2[Multiple Attack Penalty]@{misc}]]}} {{damage1=[[ [[@{damage_dice_num}+@{potency_rune}]]d@{damage_dice_size}+@{damage_ability}[ABI]+0@{additional_damage}@{damage_misc} ]]}} {{damage1type=@{type}}} {{notes=@{description}}} {{buttons0=[^{roll critical damage}](~@{character_id}|repeating_attack_@{id}_critical)}}' data-i18n='atk3+'>ATK3+</button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description span-all' title='@{description}' name='attr_description'></textarea>
</div>
<button hidden='true' type='roll' name='roll_critical' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name} ^{critical}}} {{damage1=[[ [[@{damage_dice_num}+@{potency_rune}]]d@{damage_dice_size}+@{damage_ability}[ABI]+0@{additional_damage}@{damage_misc} ]]}} {{damage1type=^{critical} @{type}}} {{buttons0=@{crit}}}'></button>
</div>
</fieldset>
</div>
<div class='equipment section-container'>
<input type='radio' title='@{encumber_level}' name='attr_encumber_level' hidden='true' value='0' checked='checked'>
<input type='hidden' name='attr_encumber_bulk_misc'>
<input type='hidden' name='attr_overburden_bulk_misc'>
<div class='bulk-container carried'>
<span class='number scalable-input' title='@{carried_bulk}' name='attr_carried_bulk' readonly='true' value='0'>0</span>
<span class='label' data-i18n='carried'>CARRIED</span>
</div>
<input class='encumbered' type='radio' title='@{encumber_level}' name='attr_encumber_level' hidden='true' value='1'>
<div class='bulk-container encumber'>
<input class='mod-buff' type='hidden' name='attr_encumber_bulk_change' value='0'>
<span class='number modified-attr' name=attr_encumber_bulk readonly='true' value='5'>5</span>
<span class='label' data-i18n='encumber'>ENCUMBER</span>
</div>
<input class='overburdened' type='radio' title='@{encumber_level}' name='attr_encumber_level' hidden='true' value='2'>
<div class='bulk-container overburden'>
<input class='mod-buff' type='hidden' name='attr_overburden_bulk_change' value='0'>
<span class='number modified-attr' title='@{overburden_bulk}' name='attr_overburden_bulk' readonly='true' value='10'>10</span>
<span class='label' data-i18n='over'>OVER</span>
</div>
<div class='credits-container credits'>
<input class='input-field' type='number' title='@{pp}' name='attr_pp' value='0'>
<input class='input-field' type='number' title='@{gp}' name='attr_gp' value='0'>
<input class='input-field' type='number' title='@{sp}' name='attr_sp' value='0'>
<input class='input-field' type='number' title='@{cp}' name='attr_cp' value='0'>
<span class='label' data-i18n='pp'>PP</span>
<span class='label' data-i18n='gp'>GP</span>
<span class='label' data-i18n='sp'>SP</span>
<span class='label' data-i18n='cp'>CP</span>
</div>
<div class='item-container'>
<div class='button-description'>
<span data-i18n='name'>NAME</span>
<span data-i18n='level'>LEVEL</span>
<span data-i18n='quantity'>QUANTITY</span>
<span data-i18n='bulk'>BULK</span>
</div>
<fieldset class='repeating_item'>
<input class='filter' type='checkbox' hidden='true' title='@{filter}' name='attr_filter' value='1' checked='checked'>
<div class='filter-container item'>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row name'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='item-name scalable-input input-field' type='text' title='@{name}' name='attr_name'>
<span class='label' data-i18n='level'>LEVEL</span>
<input class='level input-field' type='number' title='@{level}' name='attr_level'>
</div>
<div class='row bulk-cost display-margin'>
<span class='label' data-i18n='num'>NUM</span>
<input class='item-quantity scalable-input input-field' type='text' title='@{quantity}' name='attr_quantity'>
<span class='label' data-i18n='bulk'>BULK</span>
<input class='item-quantity scalable-input input-field' type='text' title='@{bulk}' name='attr_bulk'>
</div>
<div class='row'>
<input type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='number' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='uses'>USES</span>
</div>
<input class='purpose-filter' type='hidden' name='attr_purpose'>
<div class='row equip-state'>
<select class='item-equip input-field' title='@{equipped}' name='attr_equipped' >
<option value='equipped' selected='selected'>EQUIPPED</option>
<option value='carried'>CARRIED</option>
<option value='not carried'>NOT CARRIED</option>
</select>
<select class='input-field' title='@{purpose}' name='attr_purpose'>
<option value='' data-i18n='purpose' selected='selected'>PURPOSE</option>
<option value='shield' data-i18n='shield'>SHIELD</option>
<option value='armor' data-i18n='armor'>ARMOR</option>
<option value='weapon' data-i18n='weapon'>WEAPON</option>
<option value='equipment' data-i18n='equipment'>EQUIPMENT</option>
</select>
<input class='purpose-filter' type='hidden' name='attr_purpose'>
<select title='@{type}' class='armor-purpose input-field' name='attr_type'>
<option value='' data-i18n='armor-type' selected='selected'>ARMOR TYPE</option>
<option value='light_armor' data-i18n='light-armor'>LIGHT ARMOR</option>
<option value='medium__armor' data-i18n='medium-armor'>MEDIUM ARMOR</option>
<option value='heavy_armor' data-i18n='heavy-armor'>HEAVY ARMOR</option>
</select>
</div>
<div class='row proficiency-container armor-purpose'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<input class='field-tab mods' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<label class='mods'><input class='field-tab mods-tab item-mods' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'><span class='label field' data-i18n='mods'>MODS</span></label>
<textarea class='field row mods input-field' type='text' title='@{mods}' name='attr_mods'></textarea>
<input class='field-tab attacher' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='attacher'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<textarea class='field row attacher input-field' title='@{attacher}' name='attr_attacher' ></textarea>
<textarea class='item-description description input-field' title='@{description}' name='attr_description'></textarea>
<input readonly=true class='id-label id' title='@{id}' name='attr_id'></input>
</div>
<div class='display'>
<div class='button-description'>
<span title='@{name}' name='attr_name'></span>
<span name='attr_level'></span>
<span name='attr_quantity'></span>
<span name='attr_bulk'></span>
<span name='attr_cost'></span>
<button class='summary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1name=Quantity}} {{r1=@{quantity}}} {{r2name=Bulk}} {{r2=@{bulk}}} {{r3name=Value}} {{r3=@{cost}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class='abilities-container section-container'>
<div class='button-description'>
<span class='label' type='text' data-i18n='name'>NAME</span>
<span class='label span-two' type='text' data-i18n='feat type'>FEAT TYPE</span>
<span class='label span-two' type='text' data-i18n='usage'>USAGE</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_feat'>&</button>
<fieldset class='repeating_ability'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container ability'>
<!--Hidden Ability Attributes -->
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<!--Shown Ability Attributes -->
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-two'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='general feat' data-i18n='general feat' selected='selected'>GENERAL FEAT</option>
<option value='ancestry feat' data-i18n='ancestry feat'>ANCESTRY FEAT</option>
<option value='skill feat' data-i18n='skill feat'>SKILL FEAT</option>
<option value='class feat' data-i18n='class feat'>CLASS FEAT</option>
<option value='power' data-i18n='power'>POWER</option><option value='arcane power' data-i18n='arcane power'>ARCANE POWER</option><option value='divine power' data-i18n='divine power'>DIVINE POWER</option><option value='primal power' data-i18n='primal power'>PRIMAL POWER</option><option value='occult power' data-i18n='occult power'>OCCULT POWER</option>
</select>
</div>
<div class='row span-two display-margin'>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-three'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-two'>
<span class='label' data-i18n='school' hidden='true'>SCHOOL</span>
<select name='attr_school' hidden='true'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row spell at-will daily-limit span-two'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-two'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab mods-tab item-mods' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'><span class='label field' data-i18n='mods'>MODS</span></label>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{mods}' name='attr_mods'></textarea>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase span-two' readonly='true' type='text' name='attr_type'>
<input class='const-check' readonly='true' name='attr_frequency' type='hidden'>
<input class='label span-two constant force-uppercase' readonly='true' type='text' name='attr_frequency'>
<input class='label span-two not-constant' type='text' readonly='true' name='attr_usage'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
<div class='spell-containers'>
<div class='section-container power span-all'>
<div class='section'>
<h1 class='label' data-i18n='powers'>POWERS</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_power'>&</button>
<fieldset class='repeating_ability'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container power'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-two'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='general feat' data-i18n='general feat' selected='selected'>GENERAL FEAT</option>
<option value='skill feat' data-i18n='skill feat'>SKILL FEAT</option>
<option value='class feat' data-i18n='class feat'>CLASS FEAT</option>
<option value='power' data-i18n='power'>POWER</option><option value='arcane power' data-i18n='arcane power'>ARCANE POWER</option><option value='divine power' data-i18n='divine power'>DIVINE POWER</option><option value='primal power' data-i18n='primal power'>PRIMAL POWER</option><option value='occult power' data-i18n='occult power'>OCCULT POWER</option>
</select>
</div>
<div class='row span-two display-margin'>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-three'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row spell at-will daily-limit span-two'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-two'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab mods-tab item-mods' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'><span class='label field' data-i18n='mods'>MODS</span></label>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{mods_checkbox}' name='attr_mods_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{mods}' name='attr_mods'></textarea>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class='section-container span-all'>
<div class='section'>
<h1 class='label' data-i18n='spells'>SPELLS</h1>
</div>
<div class='section-container spell-slots'>
<div class='level-container'>
<input class='toggle cantrip' type='checkbox' name='attr_casts_cantrips' value='1'>
<span class='label' data-i18n='cantrips'>CANTRIPS</span>
<input type='number' name='attr_cantrips_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_cantrips_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_1' value='1'>
<span class='label' data-i18n='1st-level'>1st LEVEL</span>
<input type='number' name='attr_level_1_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_1_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_2' value='1'>
<span class='label' data-i18n='2nd-level'>LEVEL 2</span>
<input type='number' name='attr_level_2_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_2_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_3' value='1'>
<span class='label' data-i18n='3rd-level'>LEVEL 3</span>
<input type='number' name='attr_level_3_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_3_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_4' value='1'>
<span class='label' data-i18n='4th-level'>LEVEL 4</span>
<input type='number' name='attr_level_4_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_4_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_5' value='1'>
<span class='label' data-i18n='5th-level'>LEVEL 5</span>
<input type='number' name='attr_level_5_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_5_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_6' value='1'>
<span class='label' data-i18n='6th-level'>LEVEL 6</span>
<input type='number' name='attr_level_6_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_6_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_7' value='1'>
<span class='label' data-i18n='7th-level'>LEVEL 7</span>
<input type='number' name='attr_level_7_per_day' value=''>
<span class='label'>/</span>
<input class=' bab' type='number' name='attr_level_7_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_8' value='1'>
<span class='label' data-i18n='8th-level'>LEVEL 8</span>
<input type='number' name='attr_level_8_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_8_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_9' value='1'>
<span class='label' data-i18n='9th-level'>LEVEL 9</span>
<input type='number' name='attr_level_9_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_9_per_day_max' value=''>
<div class='buffer'></div>
</div>
<div class='level-container'>
<input class='toggle' type='checkbox' name='attr_casts_level_10' value='1'>
<span class='label' data-i18n='10th-level'>LEVEL 10</span>
<input type='number' name='attr_level_10_per_day' value=''>
<span class='label'>/</span>
<input type='number' name='attr_level_10_per_day_max' value=''>
<div class='buffer'></div>
</div>
</div>
</div>
<div class='spell-column'>
<input class='toggle level10' type='checkbox' name='attr_casts_cantrips' value='1'>
<div class='section-container aspell0'>
<div class='section'>
<h1 class='label' data-i18n='cantrips'>CANTRIPS</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_cantrip'>&</button>
<fieldset class='repeating_cantrip'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container cantrip spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-two'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all' hidden='true'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_2' value='1'>
<div class='section-container aspell2 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='2nd-level'>2nd LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_2nd'>&</button>
<fieldset class='repeating_spell2'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level2 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_4' value='1'>
<div class='section-container aspell4 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='4th-level'>4th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_4th'>&</button>
<fieldset class='repeating_spell4'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level4 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_6' value='1'>
<div class='section-container aspell6 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='6th-level'>6th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_6th'>&</button>
<fieldset class='repeating_spell6'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level6 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_8' value='1'>
<div class='section-container aspell8 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='8th-level'>8th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_8th'>&</button>
<fieldset class='repeating_spell8'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level8 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_10' value='1'>
<div class='section-container aspell8 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='10th-level'>10th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_10th'>&</button>
<fieldset class='repeating_spell10'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level10 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class='spell-column'>
<input class='toggle level10' type='checkbox' name='attr_casts_level_1' value='1'>
<div class='section-container aspell1 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='1st-level'>1st LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_1st'>&</button>
<fieldset class='repeating_spell1'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level1 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_3' value='1'>
<div class='section-container aspell3 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='3rd-level'>3rd LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_3rd'>&</button>
<fieldset class='repeating_spell3'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level3 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_5' value='1'>
<div class='section-container aspell5 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='5th-level'>5th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_5th'>&</button>
<fieldset class='repeating_spell5'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level5 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_7' value='1'>
<div class='section-container aspell7 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='7th-level'>7th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_7th'>&</button>
<fieldset class='repeating_spell7'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level7 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABI]@{damage_misc} ]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<input class='toggle level10' type='checkbox' name='attr_casts_level_9' value='1'>
<div class='section-container aspell9 class-spells-day'>
<div class='section'>
<h1 class='label' data-i18n='9th-level'>9th LEVEL</h1>
</div>
<div class='section-container'>
<div class='button-description'>
<span class='label' data-i18n='name'>NAME</span>
<span class='label' data-i18n='school'>SCHOOL</span>
</div>
<button class='pseudo-repcontrol pictos' type='action' name='act_create_9th'>&</button>
<fieldset class='repeating_spell9'><input type='hidden' name='attr_dc' value='10'>
<input hidden='true' type='text' title='@{attack_total}' name='attr_attack_total'>
<input hidden='true' type='text' title='@{damage_total}' name='attr_damage_total'>
<input class='type-filter' type='hidden' name='attr_type' value='general feat'>
<input class='level-filter' type='hidden' title='@{filter}' name='attr_level' value='1'>
<div class='filter-container level9 spell'>
<input type='text' hidden='true' title='@{attack_misc}' name='attr_attack_misc' value=''>
<input type='text' hidden='true' title='@{attack_damage_misc}' name='attr_attack_damage_misc' value=''>
<input type='text' hidden='true' title='@{effect_misc}' name='attr_effect_misc' value=''>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked="checked"><span>y</span>
<div class='row-options'>
<div class='row span-all display-margin'>
<span class='label' data-i18n='name-u'>NAME</span>
<input class='scalable-input input-field' type='text' title='@{name}' name='attr_name' placeholder="Operative's Edge">
<span class='type-level' data-i18n='level'>LEVEL</span>
<input class='type-level bab input-field' type='number' name='attr_level' value='0'>
</div>
<div class='row span-all'>
<select class='freq-select' title='@{type}' name='attr_type'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option><option value='arcane spell' data-i18n='arcane spell'>ARCANE SPELL</option><option value='divine spell' data-i18n='divine spell'>DIVINE SPELL</option><option value='primal spell' data-i18n='primal spell'>PRIMAL SPELL</option><option value='occult spell' data-i18n='occult spell'>OCCULT SPELL</option>
</select>
<span class='label' data-i18n='duration'>DURATION</span>
<input class='scalable-input input-field' type='text' title='@{duration}' name='attr_duration' value=''>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
</div>
<div class='row' hidden='true'>
<select class='freq-select' title='@{frequency}' name='attr_frequency'>
<option value='constant' data-i18n='constant' selected='selected'>CONSTANT</option>
<option value='at-will' data-i18n='at-will'>AT WILL</option>
<option value='daily-limit' data-i18n='x/day'>X/DAY</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='target'>TARGET</span>
<input class='scalable-input input-field' type='text' title='@{target}' name='attr_target'>
<span class='label' data-i18n='rng'>RANGE</span>
<input class='scalable-input input-field' type='text' title='@{range}' name='attr_range'>
</div>
<div class='row span-all'>
<span class='label' data-i18n='school'>SCHOOL</span>
<select name='attr_school'>
<option value='abjuration' data-i18n='abjuration' selected>ABJURATION</option>
<option value='conjuration' data-i18n='conjuration'>CONJURATION</option>
<option value='divination' data-i18n='divination'>DIVINATION</option>
<option value='enchantment' data-i18n='enchantment'>ENCHANTMENT</option>
<option value='evocation' data-i18n='evocation'>EVOCATION</option>
<option value='illusion' data-i18n='illusion'>ILLUSION</option>
<option value='necromancy' data-i18n='necromancy'>NECROMANCY</option>
<option value='transmutation' data-i18n='transmutation'>TRANSMUTATION</option>
</select>
</div>
<div class='row span-all'>
<span class='label' data-i18n='traits'>TRAITS</span>
<input class='scalable-input' type='text' name='attr_traits' value=''>
</div>
<input class='type-filter' type='hidden' name='attr_type' value='general-feat'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<div class='row span-all'>
<span class='label abi-cost' data-i18n='usage'>USAGE</span>
<input class='scalable-input input-field' type='text' title='@{usage}' name='attr_usage'>
</div>
<div class='row daily-limit span-all'>
<input class='' type='number' title='@{uses}' name='attr_uses' value='0'>
<span class='label'>/</span>
<div class='scalable-input attr-base-mod-container input-field'>
<input class='base-attr ability-uses' type='text' title='@{uses_max}' name='attr_uses_max_base' value='10' >
<input class='mod-buff' type='hidden' name='attr_uses_change' value='0'>
<span class='input-field modified-attr attr ability-uses' readonly='true' type='text' title='@{uses_max}' name='attr_uses_max' value='10'>10</span>
</div>
<span class='label' data-i18n='_-daily-uses'>Daily Uses</span>
</div>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'><span class='field label' data-i18n='proficiencies'>PROFICIENCIES</span></label>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{proficiency_checkbox}' name='attr_proficiency_checkbox' value='1' hidden='true'>
<div class='field row scalable-input proficiency-container'>
<select class='span-five' name='attr_proficiency'>
<option value='-4' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab atk-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'><span class='field label' data-i18n='atk'>ATK</span></label>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{attack_checkbox}' name='attr_attack_checkbox' value='1' hidden='true'>
<div class='field row span-two'>
<select class='label atk-ability abi' title='@{attack_ability}' name='attr_attack_ability'>
<option value='0' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{attack_ability}' name='attr_attack_ability' value='0'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab dmg-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'><span class='field label' data-i18n='dmg'>DMG</span></label>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{damage_checkbox}' name='attr_damage_checkbox' value='1' hidden='true'>
<input hidden='true' title='@{damage_misc}' name='attr_damage_misc' value=''>
<div class='field row span-two'>
<input class='abi-dmg-dice' type='text' name=attr_damage_dice><span>+</span>
<select class='label atk-ability abi' title='@{damage_ability}' name='attr_damage_ability'>
<option value='' selected='selected'>N/A</option>
<option value='@{strength_mod}'>STR</option>
<option value='@{dexterity_mod}'>DEX</option>
<option value='@{constitution_mod}'>CON</option>
<option value='@{intelligence_mod}'>INT</option>
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<input hidden='true' title='@{damage_ability}' name='attr_damage_ability' value='0'>
</div>
<div class='field row span-two'>
<span class='label' data-i18n='type'>TYPE</span>
<input class='scalable-input input-field' type='text' title='@{attack_type}' name='attr_attack_type'>
<span class='label' data-i18n='crit-effect'>CRIT EFFECT</span>
<input class='scalable-input input-field' type='text' title='@{attack_crit}' name='attr_attack_crit'>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab save-effect-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'><span class='field label' data-i18n='save-effect'>SAVE EFFECT</span></label>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field-container expandable inherit-grid'>
<input class='field-tab' type='checkbox' title='@{save_checkbox}' name='attr_save_checkbox' value='1' hidden='true'>
<div class='field row span-all'>
<select class='label atk-ability abi' title='@{save_ability}' name='attr_save_ability'>
<option value='@{strength_mod}' data-i18n='str' selected='selected'>STR</option>
<option value='@{dexterity_mod}' data-i18n='dex'>DEX</option>
<option value='@{constitution_mod}' data-i18n='con'>CON</option>
<option value='@{intelligence_mod}' data-i18n='int'>INT</option>
<option value='@{wisdom_mod}' data-i18n='wis'>WIS</option>
<option value='@{charisma_mod}' data-i18n='cha'>CHA</option>
</select>
<span class='label' data-i18n='based-dc_'>Based DC </span>
<input class='mod-buff' type='hidden' name='attr_dc_change' value='0'>
<span class='modified-attr bab' title='@{dc}' name='attr_dc' value='10'>10</span>
<select class='label save-type' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='FORT' data-i18n='fort-save'>FORT SAVE</option>
<option value='REF' data-i18n='ref-save'>REF SAVE</option>
<option value='WILL' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='field row span-all'>
<textarea class='' title='@{effect}' name='attr_effect'></textarea>
</div>
<div class='field row span-all'>
<span class='label' data-i18n='A-Sucessful-Save:'>A Sucessful Save:</span>
</div>
<div class='field row span-all'>
<textarea class='' title='@{save_effect}' name='attr_save_effect'></textarea>
</div>
</div>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<label class='expandable'><input class='field-tab macro-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'><span class='label field' data-i18n='attacher'>ATTACHER</span></label>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<div class='row field-container mod-container expandable'>
<input class='field-tab' type='checkbox' title='@{macro_checkbox}' name='attr_macro_checkbox' value='1' hidden='true'>
<textarea class='field row scalable-input input-field' type='text' title='@{attacher}' name='attr_attacher'></textarea>
</div>
<div class='row span-all'>
<textarea class='' title='@{description}' name='attr_description'></textarea>
</div>
<div class='row span-all'><input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
</div>
</div>
<div class='display'>
<input type='hidden' title='@{frequency}' name='attr_frequency' class='freq-check'>
<input class='freq-check at-will daily-limit' type='checkbox' title='@{toggle}' name='attr_toggle' value='1'>
<div class='button-description'>
<input class='label' readonly='true' type='text' title='@{name}' name='attr_name'>
<input class='label force-uppercase' readonly='true' type='text' name='attr_school'>
<button class='npcsummary' type='roll' title='%{roll}' name='roll_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{saveflag=[[1d@{save_checkbox}]]}} {{activation=@{usage}}} {{duration=@{duration}}} {{targets=@{target}}} {{range=@{range}}} {{savedc=@{dc}}} {{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}} {{r1=[[1d20+@{attack_ability}[ABI]+@{character_level}[LEVEL]+@{proficiency}[Prof]]]}} {{damage1=[[ [[@{damage_dice}+@{damage_ability}[ABI]]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damage1type=@{attack_type}}} {{notes=@{description}}} @{attacher}'></button>
<label class='expand-button'><input hidden='true' class='expand-description' type='checkbox' name='attr_expand_description' value='1'><span class='collapsed pictos'>`</span><span class='expanded pictos'>J</span></label>
</div>
<input class='expand-description' type='hidden' name='attr_expand_description'>
<textarea class='description' title='@{description}' name='attr_description'></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="container npc">
<input type='hidden' title='@{attack_query_translation}' name='attr_attack_query_translation' value=''>
<div class='statblock'>
<div class='statblock-header'>
<input class='scalable-input char-name' type='text' title='@{character_name}' name='attr_character_name'>
<input title='@{rarity}' name='attr_rarity' type='hidden'>
<select title='@{rarity}' name='attr_rarity'>
<option value='creature' data-i18n='creature' selected='selected'>CREATURE</option>
<option value='uncommon creature' data-i18n='uncommon creature'>UNCOMMON CREATURE</option>
<option value='rare creature' data-i18n='rare creature'>RARE CREATURE</option>
</select>
<input class='cr' type='text' title='@{character_level}' name='attr_character_level' value=''>
</div>
<div class='traits-gutter'>
<textarea class='traits' title='@{traits}' name='attr_traits' data-i18n-placeholder='traits' placeholder='Traits'></textarea>
<div class='row perception'>
<button class='label bold' type='roll' name='roll_perception' data-i18n='perception' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{perception}}} {{r1=[[1d20+@{perception}[BONUS]]] }} {{notes=@{senses}}}'>PERCEPTION</button>
<input class='bab' type='number' title='@{perception}' name='attr_perception' value='0'>
<span class='label bold' data-i81n='senses'>SENSES</span>
<input class='scalable-input input-field' type='text' title='@{senses}' name='attr_senses'>
</div>
<div class='row'>
<span class='label bold' data-i18n='languages'>LANGUAGES</span>
<input class='scalable-input input-field' type='text' title='@{languages}' name='attr_languages'>
</div>
<div class='row'>
<span class='label bold' data-i18n='skills'>SKILLS</span>
<input class='bab' type='number' name='attr_generic_skill_mod' value='0'>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_acrobatics' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{acrobatics}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{acrobatics}}kh1]][BONUS]+[[({@{generic_skill_mod},@{acrobatics}}kh1=@{generic_skill_mod})*@{dexterity_mod}]][Dex] ]] }} {{notes=@{skill_notes}}}' data-i18n='acrobatics'></button>
<input class='bab' type='number' name='attr_acrobatics' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_arcana' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{arcana}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{arcana}}kh1]][BONUS]+[[({@{generic_skill_mod},@{arcana}}kh1=@{generic_skill_mod})*@{intelligence_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='arcana'></button>
<input class='bab' type='number' name='attr_arcana' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_athletics' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{athletics}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{athletics}}kh1]][BONUS]+[[({@{generic_skill_mod},@{athletics}}kh1=@{generic_skill_mod})*@{strength_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='athletics'></button>
<input class='bab' type='number' name='attr_athletics' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_crafting' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{crafting}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{crafting}}kh1]][BONUS]+[[({@{generic_skill_mod},@{crafting}}kh1=@{generic_skill_mod})*@{intelligence_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='crafting'></button>
<input class='bab' type='number' name='attr_crafting' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_deception' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{deception}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{deception}}kh1]][BONUS]+[[({@{generic_skill_mod},@{deception}}kh1=@{generic_skill_mod})*@{charisma_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='deception'></button>
<input class='bab' type='number' name='attr_deception' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_diplomacy' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{diplomacy}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{diplomacy}}kh1]][BONUS]+[[({@{generic_skill_mod},@{diplomacy}}kh1=@{generic_skill_mod})*@{charisma_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='diplomacy'></button>
<input class='bab' type='number' name='attr_diplomacy' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_intimidation' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{intimidation}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{intimidation}}kh1]][BONUS]+[[({@{generic_skill_mod},@{intimidation}}kh1=@{generic_skill_mod})*@{charisma_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='intimidation'></button>
<input class='bab' type='number' name='attr_intimidation' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_lore' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{lore}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{lore}}kh1]][BONUS]+[[({@{generic_skill_mod},@{lore}}kh1=@{generic_skill_mod})*@{intelligence_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='lore'></button>
<input class='bab' type='number' name='attr_lore' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_medicine' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{medicine}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{medicine}}kh1]][BONUS]+[[({@{generic_skill_mod},@{medicine}}kh1=@{generic_skill_mod})*@{wisdom_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='medicine'></button>
<input class='bab' type='number' name='attr_medicine' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_nature' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{nature}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{nature}}kh1]][BONUS]+[[({@{generic_skill_mod},@{nature}}kh1=@{generic_skill_mod})*@{wisdom_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='nature'></button>
<input class='bab' type='number' name='attr_nature' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_occultism' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{occultism}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{occultism}}kh1]][BONUS]+[[({@{generic_skill_mod},@{occultism}}kh1=@{generic_skill_mod})*@{intelligence_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='occultism'></button>
<input class='bab' type='number' name='attr_occultism' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_perform' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{perform}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{perform}}kh1]][BONUS]+[[({@{generic_skill_mod},@{perform}}kh1=@{generic_skill_mod})*@{charisma_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='perform'></button>
<input class='bab' type='number' name='attr_perform' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_religion' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{religion}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{religion}}kh1]][BONUS]+[[({@{generic_skill_mod},@{religion}}kh1=@{generic_skill_mod})*@{wisdom_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='religion'></button>
<input class='bab' type='number' name='attr_religion' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_society' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{society}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{society}}kh1]][BONUS]+[[({@{generic_skill_mod},@{society}}kh1=@{generic_skill_mod})*@{intelligence_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='society'></button>
<input class='bab' type='number' name='attr_society' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_stealth' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{stealth}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{stealth}}kh1]][BONUS]+[[({@{generic_skill_mod},@{stealth}}kh1=@{generic_skill_mod})*@{dexterity_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='stealth'></button>
<input class='bab' type='number' name='attr_stealth' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_survival' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{survival}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{survival}}kh1]][BONUS]+[[({@{generic_skill_mod},@{survival}}kh1=@{generic_skill_mod})*@{wisdom_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='survival'></button>
<input class='bab' type='number' name='attr_survival' value='0'>
</div>
<div class='auto-scale'>
<button type='roll' class='label bold' name='roll_thievery' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{thievery}}} {{r1=[[1d20+[[{@{generic_skill_mod},@{thievery}}kh1]][BONUS]+[[({@{generic_skill_mod},@{thievery}}kh1=@{generic_skill_mod})*@{dexterity_mod}]][Dex]]] }} {{notes=@{skill_notes}}}' data-i18n='thievery'></button>
<input class='bab' type='number' name='attr_thievery' value='0'>
</div>
<div class='auto-scale'>
<span class='auto-scaler' name='attr_skill_notes'>Skill Notes</span>
<input class='scalable-input input-field' type='text' name='attr_skill_notes' data-18n-placeholder='skill notes' placeholder='Skill Notes'>
</div>
</div>
<div class='row ability-scores'>
<span class='label bold' data-i18n='str'>STR</span>
<input class='bab' type='number' title='@{strength_mod}' name='attr_strength_mod' value='0'>
<span class='label bold' data-i18n='dex'>DEX</span>
<input class='bab' type='number' title='@{dexterity_mod}' name='attr_dexterity_mod' value='0'>
<span class='label bold' data-i18n='con'>CON</span>
<input class='bab' type='number' title='@{constitution_mod}' name='attr_constitution_mod' value='0'>
<span class='label bold' data-i18n='int'>INT</span>
<input class='bab' type='number' title='@{intelligence_mod}' name='attr_intelligence_mod' value='0'>
<span class='label bold' data-i18n='wis'>WIS</span>
<input class='bab' type='number' title='@{wisdom_mod}' name='attr_wisdom_mod' value='0'>
<span class='label bold' data-i18n='cha'>CHA</span>
<input class='bab' type='number' title='@{charisma_mod}' name='attr_charisma_mod' value='0'>
</div>
<div class='row'>
<span class='label bold' data-i18n='items'>Items</span>
</div>
<div class='row'>
<textarea class='scalable-input input-field' title='@{items}' name='attr_items'></textarea>
</div>
<div class='row'>
<span class='label bold' data-i18n='interaction abilities'>Interaction Abilities</span>
</div>
<div class='row'>
<fieldset class='repeating_interaction'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{actions} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{noaction=1}}'>
<span class='label'>0</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{reaction=1}}'>
<span class='label' data-i18n='reaction'>Reaction</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{singleaction=1}}'>
<span class='label'>1</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{doubleaction=1}}'>
<span class='label'>2</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{tripleaction=1}}'>
<span class='label'>3</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='bonus'>Bonus</span>
<input type='number' class='bab' name='attr_attack' value='0'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<span class='label bold' data-i18n='dc'>DC</span>
<input type='number' class='bab' name='attr_dc' value='10'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
</div>
<div class='row statblock-section-header'>
<span class='label bold' data-i18n='ac'>AC</span>
<input class='bab' type='number' title='@{ac}' name='attr_ac' value='10'>
<span class='label bold' data-i18n='tac'>TAC</span>
<input class='bab' type='number' title='@{tac}' name='attr_tac' value='10'>
<input class='scalable-input input-field' type='text' title='@{ac_notes}' name='attr_ac_notes' data-i18n-placeholder='ac notes' placeholder='AC Notes'>
</div>
<div class='row'>
<button class='npc-save label bold' type='roll' name='roll_npc_fort' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Fortitude}} {{r1=[[1d20+@{fort}[BONUS]]] }} {{notes=@{save_notes}}}' data-i18n='fort' >FORT</button>
<input class='bab' type='number' title='@{fort}' name='attr_fort' value='0'>
<button class='npc-save label bold' type='roll' name='roll_npc_ref' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Ref}} {{r1=[[1d20+@{ref}[BONUS]]] }} {{notes=@{save_notes}}}' data-i18n='ref' >REF</button>
<input class='bab' type='number' title='@{ref}' name='attr_ref' value='0'>
<button class='npc-save label bold' type='roll' name='roll_npc_will' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=Will}} {{r1=[[1d20+@{will}[BONUS]]] }} {{notes=@{save_notes}}}' data-i18n='will' >WILL</button>
<input class='bab' type='number' title='@{will}' name='attr_will' value='0'>
<input class='npc-save-notes input-field' type='text' title='@{save_notes}' name='attr_save_notes' data-i18n-placeholder='save notes' placeholder='Save Notes'>
</div>
<div class='row'>
<span class='label bold' data-i18n='hp'>HP</span>
<input class='hp' type='number' title='@{hp_max}' name='attr_hp_max'>
<div class='auto-scale'>
<span class='auto-scaler' title='@{hp_abilities}' name='attr_hp_abilities'></span>
<input class='scalable-input input-field' type='text' title='@{hp_abilities}' name='attr_hp_abilities' data-i18n-placeholder='hp abilities' placeholder='HP abilities'>
</div>
<div class='auto-scale'>
<span class='label bold' data-i18n='immunities'>IMMUNITIES</span>
<div class='auto-scale'>
<span class='auto-scaler' title='@{immunities}' name='attr_immunities'>Immunities</span>
<input class='scalable-input input-field' type='text' title='@{immunities}' name='attr_immunities'>
</div>
</div>
<div class='auto-scale'>
<span class='label bold' data-i18n='resistances'>RESISTANCES</span>
<div class='auto-scale'>
<span class='auto-scaler' title='@{resistances}' name='attr_resistances'>Resistances</span>
<input class='scalable-input input-field' type='text' title='@{resistances}' name='attr_resistances'>
</div>
</div>
<div class='auto-scale'>
<span class='label bold' data-i18n='weaknesses'>WEAKNESSES</span>
<div class='auto-scale'>
<span class='auto-scaler' title='@{weaknesses}' name='attr_weaknesses'>Weaknesses</span>
<input class='scalable-input input-field' type='text' title='@{weaknesses}' name='attr_weaknesses'>
</div>
</div>
</div>
<div class='row'>
<span class='label bold' data-i18n='constant auras'>CONSTANT AURAS</span>
<div class='auto-scale'>
<span class='auto-scaler' title='@{auras}' name='attr_auras'></span>
<input class='scalable-input input-field' type='text' title='@{auras}' name='attr_auras'>
</div>
</div>
<div class='row'>
<span class='label bold' data-i18n='defensive/reactionary abilities'>DEFENSIVE/REACTIONARY ABILITIES</span>
</div>
<div class='row'>
<fieldset class='repeating_defensive'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{actions} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{noaction=1}}'>
<span class='label'>0</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{reaction=1}}'>
<span class='label' data-i18n='reaction'>Reaction</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{singleaction=1}}'>
<span class='label'>1</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{doubleaction=1}}'>
<span class='label'>2</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{tripleaction=1}}'>
<span class='label'>3</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='bonus'>Bonus</span>
<input type='number' class='bab' name='attr_attack' value='0'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<span class='label bold' data-i18n='dc'>DC</span>
<input type='number' class='bab' name='attr_dc' value='10'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row statblock-section-header'>
<span class='label bold' data-i18n='speed'>SPEED</span>
<input class='speed scalable-input input-field' type='text' title='@{speed}' name='attr_speed'>
</div>
<div class='row'>
<span class='label bold' data-i18n='attacks'>ATTACKS</span>
</div>
<div class='row'>
<fieldset class='repeating_attack'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{attack_bonus}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{damage1=[[@{damage}]]}} {{damage1type=@{type}}} {{buttons0=@{traits}}} {{buttons1=@{effect}}} {{buttons2=[^{roll critical damage}](~@{character_id}|repeating_attack_@{id}_npc_critical)}}'></button>
<button hidden='true' type='roll' name='roll_npc_critical' value='@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name} ^{critical}}} {{damage1=[[@{damage}]]}} {{damage1type=@{type}}} {{buttons0=@{traits}}} {{buttons1=@{effect}}}'></button>
<select class='input-field' title='@{engagement_range}' name='attr_engagement_range'>
<option value='melee' data-i18n='melee' selected='selected'>MELEE</option>
<option value='ranged' data-i18n='ranged'>RANGED</option>
</select>
<input class='scalable-input' type='text' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<input class='input-field bab' type='number' title='@{attack_bonus}' name='attr_attack_bonus' value='0'>
<input class='scalable-input' type='text' title='@{traits}' name='attr_traits' data-i18n-placeholder='traits' placeholder='traits'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{type}' name='attr_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
<input type='hidden' title='@{id}' name='attr_id'>
<div class='row'>
<input class='range-filter' type='hidden' title='@{engagement_range}' name='attr_engagement_range' value='melee'>
<span class='label bold range-field' data-i18n='range'>RANGE</span>
<input class='range-field scalable-input' type='text' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
</div>
</fieldset>
</div>
<div class='row'>
<select class='input-field' title='@{preparation}' name='attr_preparation'>
<option value='prepared' data-i18n='prepared' selected>Prepared</option>
<option value='spontaneous' data-i18n='spontaneous'>Spontaneous</option>
</select>
<select class='input-field' style="margin-left:5px;" title='@{spell_tradition}' name='attr_spell_tradition'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option>
<option value='arcane' data-i18n='arcane'>ARCANE</option>
<option value='divine' data-i18n='divine'>DIVINE</option>
<option value='primal' data-i18n='primal'>PRIMAL</option>
<option value='occult' data-i18n='occult'>OCCULT</option>
</select>
<span class='label bold' style="margin-left:5px;" data-i18n='spells'>SPELLS</span>
<div class='scalable-input spell-level-row'>
<label>
<input type='checkbox' title='@{casts_cantrips}' name='attr_casts_cantrips' value='1'>
<span class='label' data-i18n='cantrips'>Cantrips</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_1}' name='attr_casts_level_1' value='1'>
<span class='label' data-i18n='1-ordinal'>1st</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_2}' name='attr_casts_level_2' value='1'>
<span class='label' data-i18n='2-ordinal'>2nd</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_3}' name='attr_casts_level_3' value='1'>
<span class='label' data-i18n='3-ordinal'>3rd</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_4}' name='attr_casts_level_4' value='1'>
<span class='label' data-i18n='4-ordinal'>4th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_5}' name='attr_casts_level_5' value='1'>
<span class='label' data-i18n='5-ordinal'>5th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_6}' name='attr_casts_level_6' value='1'>
<span class='label' data-i18n='6-ordinal'>6th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_7}' name='attr_casts_level_7' value='1'>
<span class='label' data-i18n='7-ordinal'>7th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_8}' name='attr_casts_level_8' value='1'>
<span class='label' data-i18n='8-ordinal'>8th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_9}' name='attr_casts_level_9' value='1'>
<span class='label' data-i18n='9-ordinal'>9th</span>
</label>
<label>
<input type='checkbox' title='@{casts_level_10}' name='attr_casts_level_10' value='1'>
<span class='label' data-i18n='10-ordinal'>10th</span>
</label>
</div>
</div>
<input type='hidden' class='prep-type' title='@{preparation}' name='attr_preparation' value='prepared'>
<input class='toggle cantrip' hidden='true' type='checkbox' title='@{casts_cantrips}' name='attr_casts_cantrips' value='1'>
<input class='toggle level1' hidden='true' type='checkbox' title='@{casts_level_1}' name='attr_casts_level_1' value='1'>
<input class='toggle level2' hidden='true' type='checkbox' title='@{casts_level_2}' name='attr_casts_level_2' value='1'>
<input class='toggle level3' hidden='true' type='checkbox' title='@{casts_level_3}' name='attr_casts_level_3' value='1'>
<input class='toggle level4' hidden='true' type='checkbox' title='@{casts_level_4}' name='attr_casts_level_4' value='1'>
<input class='toggle level5' hidden='true' type='checkbox' title='@{casts_level_5}' name='attr_casts_level_5' value='1'>
<input class='toggle level6' hidden='true' type='checkbox' title='@{casts_level_6}' name='attr_casts_level_6' value='1'>
<input class='toggle level7' hidden='true' type='checkbox' title='@{casts_level_7}' name='attr_casts_level_7' value='1'>
<input class='toggle level8' hidden='true' type='checkbox' title='@{casts_level_8}' name='attr_casts_level_8' value='1'>
<input class='toggle level9' hidden='true' type='checkbox' title='@{casts_level_9}' name='attr_casts_level_9' value='1'>
<input class='toggle level10' hidden='true' type='checkbox' title='@{casts_level_10}' name='attr_casts_level_10' value='1'>
<div class='row spell-info'>
<span data-i18n='dc'>DC</span>
<input type='number' title='@{spell_dc}' name='attr_spell_dc' value='10'>
<span data-i18n='attack'>Attack</span>
<input type='number' title='@{spell_attack}' name='attr_spell_attack' value='0'>
</div>
<div class='row spell-row level10'>
<span class='label' data-i18n='10-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_10_per_day}' name='attr_level_10_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_10_per_day_max}' name='attr_level_10_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell10'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level9'>
<span class='label' data-i18n='9-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_9_per_day}' name='attr_level_9_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_9_per_day_max}' name='attr_level_9_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell9'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level8'>
<span class='label' data-i18n='8-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_8_per_day}' name='attr_level_8_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_8_per_day_max}' name='attr_level_8_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell8'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level7'>
<span class='label' data-i18n='7-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_7_per_day}' name='attr_level_7_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_7_per_day_max}' name='attr_level_7_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell7'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level6'>
<span class='label' data-i18n='6-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_6_per_day}' name='attr_level_6_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_6_per_day_max}' name='attr_level_6_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell6'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level5'>
<span class='label' data-i18n='5-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_5_per_day}' name='attr_level_5_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_5_per_day_max}' name='attr_level_5_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell5'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level4'>
<span class='label' data-i18n='4-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_4_per_day}' name='attr_level_4_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_4_per_day_max}' name='attr_level_4_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell4'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level3'>
<span class='label' data-i18n='3-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_3_per_day}' name='attr_level_3_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_3_per_day_max}' name='attr_level_3_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell3'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level2'>
<span class='label' data-i18n='2-ordinal'>10th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_2_per_day}' name='attr_level_2_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_2_per_day_max}' name='attr_level_2_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell2'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row level1'>
<span class='label' data-i18n='1-ordinal'>1th</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{level_1_per_day}' name='attr_level_1_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{level_1_per_day_max}' name='attr_level_1_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_spell1'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row spell-row cantrip'>
<span class='label' data-i18n='cantrips'>cantrips</span>
<div class='spont-spells'><span class='label bold'>(</span><input class='input-field bab' type='number' title='@{cantrips_per_day}' name='attr_cantrips_per_day'><span class='label bold'>/</span><input class='input-field bab' type='number' title='@{cantrips_per_day_max}' name='attr_cantrips_per_day_max'><span class='label bold'>)</span></div>
<fieldset class='repeating_cantrip'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row'>
<select class='input-field' title='@{innate_tradition}' name='attr_innate_tradition'>
<option value='spell tradition' data-i18n='spell tradition' selected>SPELL TRADITION</option>
<option value='arcane' data-i18n='arcane'>ARCANE</option>
<option value='divine' data-i18n='divine'>DIVINE</option>
<option value='primal' data-i18n='primal'>PRIMAL</option>
<option value='occult' data-i18n='occult'>OCCULT</option>
</select>
<span class='label bold' data-i18n='innate spells'>INNATE SPELLS</span>
<div class='scalable-input spell-level-row'>
<label>
<input type='checkbox' title='@{casts_innate_constant}' name='attr_casts_innate_constant' value='1'>
<span class='label' data-i18n='constant'>CONSTANT</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_at_will}' name='attr_casts_innate_at_will' value='1'>
<span class='label' data-i18n='at-will'>AT WILL</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_cantrips}' name='attr_casts_innate_cantrips' value='1'>
<span class='label' data-i18n='cantrips'>Cantrips</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_1}' name='attr_casts_innate_level_1' value='1'>
<span class='label' data-i18n='1-ordinal'>1st</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_2}' name='attr_casts_innate_level_2' value='1'>
<span class='label' data-i18n='2-ordinal'>2nd</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_3}' name='attr_casts_innate_level_3' value='1'>
<span class='label' data-i18n='3-ordinal'>3rd</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_4}' name='attr_casts_innate_level_4' value='1'>
<span class='label' data-i18n='4-ordinal'>4th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_5}' name='attr_casts_innate_level_5' value='1'>
<span class='label' data-i18n='5-ordinal'>5th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_6}' name='attr_casts_innate_level_6' value='1'>
<span class='label' data-i18n='6-ordinal'>6th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_7}' name='attr_casts_innate_level_7' value='1'>
<span class='label' data-i18n='7-ordinal'>7th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_8}' name='attr_casts_innate_level_8' value='1'>
<span class='label' data-i18n='8-ordinal'>8th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_9}' name='attr_casts_innate_level_9' value='1'>
<span class='label' data-i18n='9-ordinal'>9th</span>
</label>
<label>
<input type='checkbox' title='@{casts_innate_level_10}' name='attr_casts_innate_level_10' value='1'>
<span class='label' data-i18n='10-ordinal'>10th</span>
</label>
</div>
</div>
<input class='toggle innate constant' hidden='true' type='checkbox' title='@{casts_innate_constant}' name='attr_casts_innate_constant' value='1'>
<input class='toggle innate at-will' hidden='true' type='checkbox' title='@{casts_innate_at_will}' name='attr_casts_innate_at_will' value='1'>
<input class='toggle innate cantrip' hidden='true' type='checkbox' title='@{casts_innate_cantrips}' name='attr_casts_innate_cantrips' value='1'>
<input class='toggle innate level1' hidden='true' type='checkbox' title='@{casts_innate_level_1}' name='attr_casts_innate_level_1' value='1'>
<input class='toggle innate level2' hidden='true' type='checkbox' title='@{casts_innate_level_2}' name='attr_casts_innate_level_2' value='1'>
<input class='toggle innate level3' hidden='true' type='checkbox' title='@{casts_innate_level_3}' name='attr_casts_innate_level_3' value='1'>
<input class='toggle innate level4' hidden='true' type='checkbox' title='@{casts_innate_level_4}' name='attr_casts_innate_level_4' value='1'>
<input class='toggle innate level5' hidden='true' type='checkbox' title='@{casts_innate_level_5}' name='attr_casts_innate_level_5' value='1'>
<input class='toggle innate level6' hidden='true' type='checkbox' title='@{casts_innate_level_6}' name='attr_casts_innate_level_6' value='1'>
<input class='toggle innate level7' hidden='true' type='checkbox' title='@{casts_innate_level_7}' name='attr_casts_innate_level_7' value='1'>
<input class='toggle innate level8' hidden='true' type='checkbox' title='@{casts_innate_level_8}' name='attr_casts_innate_level_8' value='1'>
<input class='toggle innate level9' hidden='true' type='checkbox' title='@{casts_innate_level_9}' name='attr_casts_innate_level_9' value='1'>
<input class='toggle innate level10' hidden='true' type='checkbox' title='@{casts_innate_level_10}' name='attr_casts_innate_level_10' value='1'>
<div class='row innate-info'>
<span class='label bold' data-i18n='dc'>DC</span>
<input type='number' title='@{innate_dc}' name='attr_innate_dc' value='10'>
<span class='label bold' data-i18n='attack'>Attack</span>
<input type='number' title='@{innate_attack}' name='attr_innate_attack' value='0'>
</div>
<div class='row innate-row level10'>
<span class='label' data-i18n='10-ordinal'>10th</span>
<fieldset class='repeating_innate10'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level9'>
<span class='label' data-i18n='9-ordinal'>9th</span>
<fieldset class='repeating_innate9'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level8'>
<span class='label' data-i18n='8-ordinal'>8th</span>
<fieldset class='repeating_innate8'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level7'>
<span class='label' data-i18n='7-ordinal'>7th</span>
<fieldset class='repeating_innate7'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level6'>
<span class='label' data-i18n='6-ordinal'>6th</span>
<fieldset class='repeating_innate6'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level5'>
<span class='label' data-i18n='5-ordinal'>5th</span>
<fieldset class='repeating_innate5'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level4'>
<span class='label' data-i18n='3-ordinal'>4th</span>
<fieldset class='repeating_innate4'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level3'>
<span class='label' data-i18n='3-ordinal'>3rd</span>
<fieldset class='repeating_innate3'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level2'>
<span class='label' data-i18n='2-ordinal'>2nd</span>
<fieldset class='repeating_innate2'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row level1'>
<span class='label' data-i18n='1-ordinal'>1st</span>
<fieldset class='repeating_innate1'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row cantrip'>
<span class='label' data-i18n='cantrips'>Cantrips</span>
<fieldset class='repeating_innate-cantrip'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row at-will'>
<span class='label bold' data-i18n='at-will'>AT WILL</span>
<fieldset class='repeating_innate-at-will'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row innate-row constant'>
<span class='label bold' data-i18n='constant'>CONSTANT</span>
<fieldset class='repeating_innate-constant'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='level'>LEVEL</span>
<input class='input-field bab' type='number' title='@{level}' name='attr_level'>
<span class='label bold' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field bab' title='@{prepared}' name='attr_prepared'><span class='label bold'>/</span><input type='number' class='input-field bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{innate_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{innate_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row'>
<span class='label bold' data-i18n='class powers'>CLASS POWERS</span>
<span class='label bold' data-i18n='dc'>DC</span>
<input type='number' title='@{power_dc}' name='attr_power_dc' value='10'>
<span class='label bold' data-i18n='attack'>Attack</span>
<input type='number' title='@{power_attack}' name='attr_power_attack' value='0'>
<span class='label bold' data-i18n='spell points'>spell points</span>
<input type='number' title='@{spell_points}' name='attr_spell_points' value='0'>
<span class='label bold'>/</span>
<input type='number' title='@{spell_points_max}' name='attr_spell_points_max' value='0'>
</div>
<div class='row'>
<fieldset class='repeating_power'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{verbal_component} @{somatic_component}@{material_component} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold prep-spells' data-i18n='prepared'>PREPARED</span>
<input type='number' class='input-field prep-spells bab' title='@{prepared}' name='attr_prepared'><span class='label bold prep-spells'>/</span><input type='number' class='input-field prep-spells bab' title='@{prepared_max}' name='attr_prepared_max'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='checkbox' title='@{verbal_component}' name='attr_verbal_component' value='{{verbal=[verbal component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{verbal-abbrv}}}'>
<span class='label' data-i18n='verbal'>Verbal</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{somatic_component}' name='attr_somatic_component' value='{{somatic=[somatic component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{somatic-abbrv}}}'>
<span class='label' data-i18n='somatic'>Somatic</span>
</div>
<div class='action-container'>
<input type='checkbox' title='@{material_component}' name='attr_material_component' value='{{material=[material component](https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png)^{material-abbrv}}}'>
<span class='label' data-i18n='material'>Material</span>
</div>
<span class='label bold' data-i18n='spell point cost'>spell point cost</span>
<input class='bab' type='number' title='@{spell_point_cost}' name='attr_spell_point_cost' value='0'>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{spell_attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{spell_dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row'>
<span class='label bold' data-i18n='rituals'>RITUALS</span>
</div>
<div class='row'>
<fieldset class='repeating_ritual'>
<!--<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>-->
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<input type='text' class='scalable-input' title='@{traits}' name='attr_traits' data-i18n-placeholder='traits' placeholder='TRAITS'>
<span class='label bold' data-i18n='casting time'>Casting Time</span>
<input type='text' class='scalable-input' title='@{casting_time}' name='attr_casting_time'>
<span class='label bold' data-i18n='cost'>Cost</span>
<input type='text' class='scalable-input' title='@{cost}' name='attr_cost'>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='secondary casters'>Secondary Casters</span>
<input type='text' class='scalable-input' title='@{secondary_casters}' name='attr_secondary_casters'>
<span class='label bold' data-i18n='proficiency'>Proficiency</span>
<input type='text' class='scalable-input' title='@{proficiency}' name='attr_proficiency'>
</div>
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='scalable-input' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='area'>Area</span>
<input type='text' class='scalable-input' title='@{area}' name='attr_area'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
<span class='label bold' data-i18n='duration'>Duration</span>
<input type='text' class='scalable-input' title='@{duration}' name='attr_duration'>
</div>
<div class='row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
<div class='row'>
<span class='label bold' data-i18n='offensive or proactive abilities'>OFFENSIVE OR PROACTIVE ABILITIES</span>
</div>
<div class='row'>
<fieldset class='repeating_offensive'>
<button type='roll' name='roll_npc_roll' value='@{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{actionsflag=1}} @{actions} @{attack_checkbox} @{damage_checkbox} @{save_checkbox} {{notes=@{description}}}'></button>
<input type='text' class='scalable-input' title='@{name}' name='attr_name' data-i18n-placeholder='name' placeholder='Name'>
<span class='label bold' data-i18n='actions'>ACTIONS</span>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{noaction=1}}'>
<span class='label'>0</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{reaction=1}}'>
<span class='label' data-i18n='reaction'>Reaction</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{singleaction=1}}'>
<span class='label'>1</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{doubleaction=1}}'>
<span class='label'>2</span>
</div>
<div class='action-container'>
<input type='radio' title='@{actions}' name='attr_actions' value='{{tripleaction=1}}'>
<span class='label'>3</span>
</div>
<div class='toggle-view-container'>
<input class="show-options" type="checkbox" name="attr_show_options" checked="checked"><span>y</span>
</div>
<input hidden='true' class="show-options" type="checkbox" name="attr_show_options" checked="checked">
<div class='row'>
<span class='label bold' data-i18n='range'>RANGE</span>
<input type='text' class='input-field' title='@{range}' name='attr_range'>
<span class='label bold' data-i18n='targets'>TARGETS</span>
<input type='text' class='scalable-input' title='@{targets}' name='attr_targets'>
</div>
<input type='checkbox' class='attack-flag' title='@{attack_checkbox}' name='attr_attack_checkbox' value='{{r1=[[1d20+@{attack}?{@{attack_query_translation}|1, |2,@{multiple_attack_penalty}[MAP]|3,[[@{multiple_attack_penalty}*2]][MAP]}]]}} {{effect=@{effect}}}'>
<span class='label bold' data-i18n='attack'>ATTACK</span>
<input type='checkbox' class='damage-flag' title='@{damage_checkbox}' name='attr_damage_checkbox' value='{{damage1=[[@{damage}]]}} {{damage1type=@{damage_type}}}'>
<span class='label bold' data-i18n='damage'>DAMAGE</span>
<input type='checkbox' class='save-flag' title='@{save_checkbox}' name='attr_save_checkbox' value='{{dc=@{dc}}} {{savetype=^{@{save_type}}}} {{savecritsuccess=@{critical_success}}} {{savesuccess=@{success}}} {{savefailure=@{failure}}} {{savecritfailure=@{critical_failure}}}'>
<span class='label bold' data-i18n='saves'>SAVES</span>
<div class='row attack-row'>
<span class='label bold' data-i18n='bonus'>Bonus</span>
<input type='number' class='bab' name='attr_attack' value='0'>
<span class='label bold' data-i18n='addl-attack-penalty'>ADDITIONAL ATTACK PENALTY</span>
<input class='bab input-field' type='number' title='@{multiple_attack_penalty}' name='attr_multiple_attack_penalty' value='-5'>
<input class='scalable-input' type='text' title='@{effect}' name='attr_effect' data-i18n-placeholder='effect' placeholder='Effect'>
</div>
<div class='row damage-row'>
<input class='scalable-input' type='text' title='@{damage}' name='attr_damage' placeholder='1d8+5'>
<input class='scalable-input' type='text' title='@{damage_type}' name='attr_damage_type' data-i18n-placeholder='piercing' placeholder='Piercing'>
</div>
<div class='row save-row'>
<span class='label bold' data-i18n='dc'>DC</span>
<input type='number' class='bab' name='attr_dc' value='10'>
<select class='input-field' title='@{save_type}' name='attr_save_type'>
<option value='' selected='selected'>-</option>
<option value='fort-save' data-i18n='fort-save'>FORT SAVE</option>
<option value='ref-save' data-i18n='ref-save'>REF SAVE</option>
<option value='will-save' data-i18n='will-save'>WILL SAVE</option>
</select>
</div>
<div class='row save-row'>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical success'>Critical Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='success'>Success</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='failure'>Failure</span>
<span class='label bold scalable-input' style='display:block;' data-i18n='critical failure'>Critical Failure</span>
</div>
<div class='row save-row'>
<textarea class='scalable-input' title='@{critical_success}' name='attr_critical_success'></textarea>
<textarea class='scalable-input' title='@{success}' name='attr_success'></textarea>
<textarea class='scalable-input' title='@{failure}' name='attr_failure'></textarea>
<textarea class='scalable-input' title='@{critical_failure}' name='attr_critical_failure'></textarea>
</div>
<textarea class='description' style='width:100%;height:50px;min-height:50px;' title='@{description}' name='attr_description' data-i18n-placeholder='description' placeholder='Description'></textarea>
</fieldset>
</div>
</div>
</div>
<span class='disclaimer' data-i18n='disclaimer'>© 2018. Pathfinder Playtest, the Pathfinder Playtest logo, the Paizo golem, all Paizo titles, the Pathfinder Playtest Roleplaying Game rules, and Paizo’s character names and distinctive likenesses are property and copyright of Paizo, Inc. in the United States and other countries.</span>
</div>
<div class='rolltemplates' hidden='true'>
<!-- Roll Template Definitions
Generic Roll Template
Macro Text:
@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title= }} {{r1name= }} {{r1= }} {{notes= }}
-->
<rolltemplate class="sheet-rolltemplate-generic">
{{#title}}
<div class='generic-header'>
<div>
{{title}}
</div>
</div>
{{/title}}
{{#leftbanner}}
<div class='side-banner left'>
<div>
{{leftbanner}}
</div>
</div>
{{/leftbanner}}
<div class='generic-body'>
<div class='content-container'>{{#r1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r1name}}
{{r1name}}
{{/r1name}}
{{^r1name}}
<span data-i18n='check'>CHECK</span>
{{/r1name}}
</div>
<div class='highlighted split roll'>
{{r1}}
</div>
</div>
{{/r1}}{{#r2}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r2name}}
{{r2name}}
{{/r2name}}
{{^r2name}}
<span data-i18n='check'>CHECK</span>
{{/r2name}}
</div>
<div class='highlighted split roll'>
{{r2}}
</div>
</div>
{{/r2}}{{#r3}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r3name}}
{{r3name}}
{{/r3name}}
{{^r3name}}
<span data-i18n='check'>CHECK</span>
{{/r3name}}
</div>
<div class='highlighted split roll'>
{{r3}}
</div>
</div>
{{/r3}}{{#r4}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r4name}}
{{r4name}}
{{/r4name}}
{{^r4name}}
<span data-i18n='check'>CHECK</span>
{{/r4name}}
</div>
<div class='highlighted split roll'>
{{r4}}
</div>
</div>
{{/r4}}{{#r5}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r5name}}
{{r5name}}
{{/r5name}}
{{^r5name}}
<span data-i18n='check'>CHECK</span>
{{/r5name}}
</div>
<div class='highlighted split roll'>
{{r5}}
</div>
</div>
{{/r5}}{{#notes}}
<div class='highlighted across notes-row'>
<span class='notes' data-i18n='notes:'>NOTES:</span><span> {{notes}}</span>
</div>
{{/notes}}{{#buttons0}}
<div class='highlighted across notes-row'>
<span>{{buttons0}}</span>
</div>
{{/buttons0}}{{#buttons1}}
<div class='highlighted across notes-row'>
<span>{{buttons1}}</span>
</div>
{{/buttons1}}{{#buttons2}}
<div class='highlighted across notes-row'>
<span>{{buttons2}}</span>
</div>
{{/buttons2}}{{#buttons3}}
<div class='highlighted across notes-row'>
<span>{{buttons3}}</span>
</div>
{{/buttons3}}{{#buttons4}}
<div class='highlighted across notes-row'>
<span>{{buttons4}}</span>
</div>
{{/buttons4}}{{#buttons5}}
<div class='highlighted across notes-row'>
<span>{{buttons5}}</span>
</div>
{{/buttons5}}{{#buttons6}}
<div class='highlighted across notes-row'>
<span>{{buttons6}}</span>
</div>
{{/buttons6}}{{#buttons7}}
<div class='highlighted across notes-row'>
<span>{{buttons7}}</span>
</div>
{{/buttons7}}{{#buttons8}}
<div class='highlighted across notes-row'>
<span>{{buttons8}}</span>
</div>
{{/buttons8}}{{#buttons9}}
<div class='highlighted across notes-row'>
<span>{{buttons9}}</span>
</div>
{{/buttons9}}</div>
</div>
{{#rightbanner}}
<div class='side-banner right'>
<div>
{{rightbanner}}
</div>
</div>
{{/rightbanner}}
{{#name}}
<div class='generic-footer'>
<div>
{{#characterid}}
{{#name}}
[{{name}}](https://journal.roll20.net/character/{{characterid}})
{{/name}}
{{/characterid}}
{{^characterid}}
{{name}}
{{/characterid}}
</div>
</div>
{{/name}}
</rolltemplate>
<!-- Attack Roll Templates -->
<!-- Macro Text:
@{whisper_state}&{template:attack} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{base_attack_bonus}[BAB]+@{ability}[ABILITY]@{misc}@{bonus}]]}}
{{damagetype=@{type}}} {{damage1=[[@{damage_dice}+@{damage_ability}[ABILITY]@{damage_misc}]]}}
{{crit1damage=[[@{damage_dice}+@{damage_ability}[ABILITY]@{damage_misc}]]}} {{crit1effect=@{crit}}}
{{targets=}} {{range=}}
{{notes=@{description}}}
-->
<rolltemplate class="sheet-rolltemplate-attack">
{{#title}}
<div class='generic-header'>
<div>
{{title}}
</div>
</div>
{{/title}}
{{#leftbanner}}
<div class='side-banner left'>
<div>
{{leftbanner}}
</div>
</div>
{{/leftbanner}}
<div class='generic-body'>
<div class='content-container'>{{#r1}}
{{#rollGreater() fullattack 1}}
<span class='across attack-label' data-i18n='1st-attack'>1st ATTACK</span>
{{/rollGreater() fullattack 1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r1name}}
{{r1name}}
{{/r1name}}
{{^r1name}}
<span data-i18n='attack'>ATTACK</span>
{{/r1name}}
</div>
<div class='highlighted split roll'>
{{r1}}
</div>
</div>
{{/r1}}{{#damage1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#damage1type}}
{{damage1type}}
{{/damage1type}}
{{^damage1type}}
<span data-i18n='damage'>DAMAGE</span>
{{/damage1type}}
</div>
<div class='highlighted split roll'>
{{damage1}}
{{#rollWasCrit() r1}}
{{#crit1damage}}
+{{crit1damage}}
{{/crit1damage}}
{{#crit1effect}}
<br>+{{crit1effect}}
{{/crit1effect}}
{{/rollWasCrit() r1}}
</div>
</div>
<input type='checkbox' class='crit-reveal' value='1'>
<span class='crit-field'>CRIT</span>
{{/damage1}}{{#targets}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='targets'>TARGETS</span>
</div>
<div class='highlighted split roll'>
{{targets}}
</div>
</div>
{{/targets}}{{#range}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='range'>RANGE</span>
</div>
<div class='highlighted split roll'>
{{range}}
</div>
</div>
{{/range}}{{#curr_ammo}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{^ammo_type}}
<span data-i18n='ammo'>AMMO</span>
{{/ammo_type}}
{{#ammo_type}}
{{ammo_type}}
{{/ammo_type}}
</div>
<div class='highlighted split roll'>
{{curr_ammo}}
</div>
</div>
{{/curr_ammo}}{{#notes}}
<div class='highlighted across notes-row'>
<span class='notes' data-i18n='notes:'>NOTES:</span>{{notes}}
</div>
{{/notes}}{{#buttons0}}
<div class='highlighted across notes-row'>
<span>{{buttons0}}</span>
</div>
{{/buttons0}}{{#buttons1}}
<div class='highlighted across notes-row'>
<span>{{buttons1}}</span>
</div>
{{/buttons1}}{{#buttons2}}
<div class='highlighted across notes-row'>
<span>{{buttons2}}</span>
</div>
{{/buttons2}}{{#buttons3}}
<div class='highlighted across notes-row'>
<span>{{buttons3}}</span>
</div>
{{/buttons3}}{{#buttons4}}
<div class='highlighted across notes-row'>
<span>{{buttons4}}</span>
</div>
{{/buttons4}}{{#buttons5}}
<div class='highlighted across notes-row'>
<span>{{buttons5}}</span>
</div>
{{/buttons5}}{{#buttons6}}
<div class='highlighted across notes-row'>
<span>{{buttons6}}</span>
</div>
{{/buttons6}}{{#buttons7}}
<div class='highlighted across notes-row'>
<span>{{buttons7}}</span>
</div>
{{/buttons7}}{{#buttons8}}
<div class='highlighted across notes-row'>
<span>{{buttons8}}</span>
</div>
{{/buttons8}}{{#buttons9}}
<div class='highlighted across notes-row'>
<span>{{buttons9}}</span>
</div>
{{/buttons9}}</div>
</div>
{{#rightbanner}}
<div class='side-banner right'>
<div>
<span>{{rightbanner}}</span>
</div>
</div>
{{/rightbanner}}
{{#name}}
<div class='generic-footer'>
<div>
{{#characterid}}
{{#name}}
[{{name}}](https://journal.roll20.net/character/{{characterid}})
{{/name}}
{{/characterid}}
{{^characterid}}
{{name}}
{{/characterid}}
</div>
</div>
{{/name}}
</rolltemplate>
<!--Ship roll templates
&{template:ship} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{r1=[[1d20+@{base_attack_bonus}[BAB]+@{ability}[ABILITY]@{misc}@{bonus}]]}}
{{damage1=[[@{damage_dice}+@{damage_ability}[ABILITY]@{damage_misc}]]}} {{range=@{range} ^{hexes}}} {{class=^{@{class}}}} {{type=^{@{type}}}} {{curr_ammo=@{ammo}}} {{ammo_type=@{ammo_type}}} {{notes=@{description}}} @{attacher}
-->
<rolltemplate class="sheet-rolltemplate-ship">
{{#title}}
<div class='generic-header'>
<div>
{{title}}
</div>
</div>
{{/title}}
{{#leftbanner}}
<div class='side-banner left'>
<div>
{{leftbanner}}
</div>
</div>
{{/leftbanner}}
<div class='generic-body'>
<div class='content-container'>{{#rcrit}}
<div class='highlighted across ship-crit'>
<div>{{rcrit}}
<span data-i18n="{{#rollLess() rcrit 11}}life-support{{/rollLess() rcrit 11}}{{#rollGreater() rcrit 10}}{{#rollLess() rcrit 31}}sensors{{/rollLess() rcrit 31}}{{/rollGreater() rcrit 10}}{{#rollGreater() rcrit 30}}{{#rollLess() rcrit 61}}weapons{{/rollLess() rcrit 61}}{{/rollGreater() rcrit 30}}{{#rollGreater() rcrit 60}}{{#rollLess() rcrit 81}}engines{{/rollLess() rcrit 81}}{{/rollGreater() rcrit 60}}{{#rollGreater() rcrit 80}}power-core{{/rollGreater() rcrit 80}}"></span>
</div>
{{#rollGreater() rcrit 30}}{{#rollLess() rcrit 61}}
<div>
{{rcrit2}}
<span data-i18n="{{#rollTotal() rcrit2 1}}forward-arc{{/rollTotal() rcrit2 1}}{{#rollTotal() rcrit2 2}}starboard-arc{{/rollTotal() rcrit2 2}}{{#rollTotal() rcrit2 3}}aft-arc{{/rollTotal() rcrit2 3}}{{#rollTotal() rcrit2 4}}port-arc{{/rollTotal() rcrit2 4}}"></span>
</div>
{{/rollLess() rcrit 61}}{{/rollGreater() rcrit 30}}
</div>
{{/rcrit}}{{#r1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r1name}}
{{r1name}}
{{/r1name}}
{{^r1name}}
<span data-i18n='attack'>ATTACK</span>
{{/r1name}}
</div>
<div class='highlighted split roll'>
{{r1}}
</div>
</div>
{{/r1}}{{#damage1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#damage1type}}
{{damage1type}}
{{/damage1type}}
{{^damage1type}}
<span data-i18n='damage'>DAMAGE</span>
{{/damage1type}}
</div>
<div class='highlighted split roll'>
{{damage1}}
</div>
</div>
{{/damage1}}{{#range}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='range'>RANGE</span>
</div>
<div class='highlighted split roll'>
{{range}}
</div>
</div>
{{/range}}{{#class}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='class'>CLASS</span>
</div>
<div class='highlighted split roll'>
{{class}}
</div>
</div>
{{/class}}{{#type}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='type'>TYPE</span>
</div>
<div class='highlighted split roll'>
{{type}}
</div>
</div>
{{/type}}{{#curr_ammo}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{^ammo_type}}
<span data-i18n='ammo'>AMMO</span>
{{/ammo_type}}
{{#ammo_type}}
{{ammo_type}}
{{/ammo_type}}
</div>
<div class='highlighted split roll'>
{{curr_ammo}}
</div>
</div>
{{/curr_ammo}}{{#notes}}
<div class='highlighted across notes-row'>
<span class='notes' data-i18n='notes:'>NOTES:</span>{{notes}}
</div>
{{/notes}}{{#buttons0}}
<div class='highlighted across notes-row'>
<span>{{buttons0}}</span>
</div>
{{/buttons0}}{{#buttons1}}
<div class='highlighted across notes-row'>
<span>{{buttons1}}</span>
</div>
{{/buttons1}}{{#buttons2}}
<div class='highlighted across notes-row'>
<span>{{buttons2}}</span>
</div>
{{/buttons2}}{{#buttons3}}
<div class='highlighted across notes-row'>
<span>{{buttons3}}</span>
</div>
{{/buttons3}}{{#buttons4}}
<div class='highlighted across notes-row'>
<span>{{buttons4}}</span>
</div>
{{/buttons4}}{{#buttons5}}
<div class='highlighted across notes-row'>
<span>{{buttons5}}</span>
</div>
{{/buttons5}}{{#buttons6}}
<div class='highlighted across notes-row'>
<span>{{buttons6}}</span>
</div>
{{/buttons6}}{{#buttons7}}
<div class='highlighted across notes-row'>
<span>{{buttons7}}</span>
</div>
{{/buttons7}}{{#buttons8}}
<div class='highlighted across notes-row'>
<span>{{buttons8}}</span>
</div>
{{/buttons8}}{{#buttons9}}
<div class='highlighted across notes-row'>
<span>{{buttons9}}</span>
</div>
{{/buttons9}}</div>
</div>
{{#rightbanner}}
<div class='side-banner right'>
<div>
<span>{{rightbanner}}</span>
</div>
</div>
{{/rightbanner}}
{{#name}}
<div class='generic-footer'>
<div>
{{#characterid}}
{{#name}}
[{{name}}](https://journal.roll20.net/character/{{characterid}})
{{/name}}
{{/characterid}}
{{^characterid}}
{{name}}
{{/characterid}}
</div>
</div>
{{/name}}
</rolltemplate>
<!-- Spell Roll Templates -->
<!-- @{whisper_state}&{template:spell} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=@{name}}} {{activation}} {{duration=}} {{targets=}} {{range=}} {{saveflag=[[1d@{save_checkbox}]]}} {{savedc=[[@{dc}]]}}
{{savetype=@{save_type}}} {{effect=@{effect}}} {{saveeffect=@{save_effect}}} {{attackflag=[[1d@{attack_checkbox}]]}}
{{r1=[[1d20+@{base_attack_bonus}[BAB]+@{ability}[ABILITY]@{misc}@{bonus}]]}} {{damageflag=[[1d@{damage_checkbox}]]}} {{damagetype=@{type}}}
{{damage1=[[@{damage_dice}+@{damage_ability}[ABILITY]@{damage_misc}]]}}
{{crit1damage=[[@{damage_dice}+@{damage_ability}[ABILITY]@{damage_misc}]]}} {{crit1effect=@{crit_effect}}}
{{notes=@{description}}} -->
<rolltemplate class="sheet-rolltemplate-spell">
{{#title}}
<div class='generic-header'>
<div>
{{title}}
</div>
</div>
{{/title}}
{{#leftbanner}}
<div class='side-banner left'>
<div>
{{leftbanner}}
</div>
</div>
{{/leftbanner}}
<div class='generic-body'>
{{#actionflag}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
{{#verbal}}{{verbal}}{{/verbal}}{{#somatic}}{{somatic}}{{/somatic}}{{#material}}{{material}}{{/material}}
</div>
</div>
{{/actionflag}}
{{#noaction}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
<img src="https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/d351ae00/Pathfinder%20Playtest/Assets/Free%20Action%2018px.png" data-i18n-alt="free action" alt="Free Action">
</div>
</div>
{{/noaction}}
{{#reaction}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
<img src="https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/d351ae00/Pathfinder%20Playtest/Assets/Reaction%2018px.png" data-i18n-alt="reaction" alt="Reaction">
</div>
</div>
{{/reaction}}
{{#singleaction}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
<img src="https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/111dc303/Pathfinder%20Playtest/Assets/Single%20Action%2018px.png" data-i18n-alt="single action" alt="Single Action">
</div>
</div>
{{/singleaction}}
{{#doubleaction}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
<img src="https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/17b03f13/Pathfinder%20Playtest/Assets/double%20actionIII.png" data-i18n-alt="double action" alt="Double Action">
</div>
</div>
{{/doubleaction}}
{{#tripleaction}}
<div class='content-container'><div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='actions'>Actions</span>
</div>
<div class='highlighted split roll'>
<img src="https://cdn.rawgit.com/Kurohyou/roll20-character-sheets/17b03f13/Pathfinder%20Playtest/Assets/triple%20actionIII.png" data-i18n-alt="triple action" alt="Triple Action">
</div>
</div>
{{/tripleaction}}
{{#activation}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='activation'>ACTIVATION</span>
</div>
<div class='highlighted split roll'>
{{activation}}
</div>
</div>
{{/activation}}{{#duration}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='duration'>DURATION</span>
</div>
<div class='highlighted split roll'>
{{duration}}
</div>
</div>
{{/duration}}{{#targets}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='targets'>TARGETS</span>
</div>
<div class='highlighted split roll'>
{{targets}}
</div>
</div>
{{/targets}}{{#range}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='range'>RANGE</span>
</div>
<div class='highlighted split roll'>
{{range}}
</div>
</div>
{{/range}}{{#r1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#r1name}}
{{r1name}}
{{/r1name}}
{{^r1name}}
<span data-i18n='attack'>ATTACK</span>
{{/r1name}}
</div>
<div class='highlighted split roll'>
{{r1}}
</div>
</div>
{{/r1}}{{#effect}}
<div class='split-container across'>
<div class='highlighted split r1name'>
<span data-i18n='effect'>Effect</span>
</div>
<div class='highlighted split roll'>
{{effect}}
</div>
</div>
{{/effect}}{{#damage1}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#damage1type}}
{{damage1type}}
{{/damage1type}}
{{^damage1type}}
<span data-i18n='damage'>DAMAGE</span>
{{/damage1type}}
</div>
<div class='highlighted split roll'>
{{damage1}}
</div>
</div>
{{/damage1}}{{#dc}}
<div class='split-container across'>
<div class='highlighted split r1name'>
{{#savetype}}<span class='savetype'>{{savetype}} </span>{{/savetype}}{{^savetype}}<span data-i18n='save'>SAVE</span>{{/savetype}}
</div>
<div class='highlighted split roll'>
<span data-i18n='dc'>DC</span> <span>{{dc}}</span>
</div>
</div>
{{/dc}}{{#savecritsuccess}}
<div class='highlighted across label notes-row'>
**<p class='notes' data-i18n='critical success'>Critical Success</p>**
</div>
<div class='highlighted across notes-row'>
<p class='notes'>{{savecritsuccess}}</p>
</div>
{{/savecritsuccess}}{{#savesuccess}}
<div class='highlighted across label notes-row'>
**<span class='notes' data-i18n='success'>Success</span>**
</div>
<div class='highlighted across notes-row'>
<p class='notes'>{{savesuccess}}</p>
</div>
{{/savesuccess}}{{#savefailure}}
<div class='highlighted across label notes-row'>
**<span class='notes' data-i18n='failure'>Failure</span>**
</div>
<div class='highlighted across notes-row'>
<p class='notes'>{{savefailure}}</p>
</div>
{{/savefailure}}{{#savecritfailure}}
<div class='highlighted across label notes-row'>
**<span class='notes' data-i18n='critical failure'>Critical Failure</span>**
</div>
<div class='highlighted across notes-row'>
<p class='notes'>{{savecritfailure}}</p>
</div>
{{/savecritfailure}}{{#notes}}
<div class='highlighted across notes-row'>
<span class='notes' data-i18n='notes:'>NOTES:</span> {{notes}}
</div>
{{/notes}}{{#buttons0}}
<div class='highlighted across notes-row'>
<span>{{buttons0}}</span>
</div>
{{/buttons0}}{{#buttons1}}
<div class='highlighted across notes-row'>
<span>{{buttons1}}</span>
</div>
{{/buttons1}}{{#buttons2}}
<div class='highlighted across notes-row'>
<span>{{buttons2}}</span>
</div>
{{/buttons2}}{{#buttons3}}
<div class='highlighted across notes-row'>
<span>{{buttons3}}</span>
</div>
{{/buttons3}}{{#buttons4}}
<div class='highlighted across notes-row'>
<span>{{buttons4}}</span>
</div>
{{/buttons4}}{{#buttons5}}
<div class='highlighted across notes-row'>
<span>{{buttons5}}</span>
</div>
{{/buttons5}}{{#buttons6}}
<div class='highlighted across notes-row'>
<span>{{buttons6}}</span>
</div>
{{/buttons6}}{{#buttons7}}
<div class='highlighted across notes-row'>
<span>{{buttons7}}</span>
</div>
{{/buttons7}}{{#buttons8}}
<div class='highlighted across notes-row'>
<span>{{buttons8}}</span>
</div>
{{/buttons8}}{{#buttons9}}
<div class='highlighted across notes-row'>
<span>{{buttons9}}</span>
</div>
{{/buttons9}}</div>
</div>
{{#rightbanner}}
<div class='side-banner right'>
<div>
<span>{{rightbanner}}</span>
</div>
</div>
{{/rightbanner}}
{{#name}}
<div class='generic-footer'>
<div>
{{#characterid}}
{{#name}}
[{{name}}](https://journal.roll20.net/character/{{characterid}})
{{/name}}
{{/characterid}}
{{^characterid}}
{{name}}
{{/characterid}}
</div>
</div>
{{/name}}
</rolltemplate>
</div>
<script type='text/worker'>
/* ---- BEGIN: TheAaronSheet.js ---- */
/* Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
By: The Aaron, Arcane Scriptomancer
Contact: https://app.roll20.net/users/104025/the-aaron*/
//This is a stripped down block of TAS that only has the logging functions. I only have it in because it makes logs easier to spot in the console
var TAS = TAS || (function(){
'use strict';
var loggingSettings = {
debug: {
key: 'debug',
title: 'Sheet-DEBUG',
color: {
bgLabel:'#7732A2',
label: '#F2EF40',
bgText: '#FFFEB7',
text: '#7732A2'
}
},
error: {
key: 'error',
title: 'Sheet-Error',
color: {
bgLabel:'#C11713',
label: 'white',
bgText: '#C11713',
text: 'white'
}
},
warn: {
key: 'warn',
title: 'Sheet-Warning',
color: {
bgLabel:'#F29140',
label: 'white',
bgText: '#FFD8B7',
text: 'black'
}
},
info: {
key: 'info',
title: 'Sheet-Info',
color: {
bgLabel:'#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
notice: {
key: 'notice',
title: 'Sheet-Notice',
color: {
bgLabel:'#33C133',
label: 'white',
bgText: '#ADF1AD',
text: 'black'
}
},
log: {
key: 'log',
title: 'Sheet-log',
color: {
bgLabel:'#f2f240',
label: 'black',
bgText: '#ffff90',
text: 'black'
}
},
callstack: {
key: 'TAS',
title: 'Sheet-function',
color: {
bgLabel:'#413FA9',
label: 'white',
bgText: '#B3B2EB',
text: 'black'
}
},
callstack_async: {
key: 'TAS',
title: 'Sheet-ASYNC CALL',
color: {
bgLabel:'#413FA9',
label: 'white',
bgText: '#413FA9',
text: 'white'
}
},
TAS: {
key: 'TAS',
title: 'Sheet-TAS',
color: {
bgLabel:'grey',
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
bgText: 'grey',
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
}
}
},
config = {
debugMode: false,
logging: {
log: true,
notice: true,
info: true,
warn: true,
error: true,
debug: false
}
},
dataLogger = function(primaryLogger,secondaryLogger,data){
_.each(data,function(m){
var type = complexType(m);
switch(type){
case'string':
primaryLogger(m);
break;
case'undefined':
case'null':
case'NaN':
primaryLogger('['+type+']');
break;
case'number':
case'not a number':
case'integer':
case'decimal':
case'boolean':
primaryLogger('['+type+']:'+m);
break;
default:
primaryLogger('['+type+']:=========================================');
secondaryLogger(m);
primaryLogger('=========================================================');
break;
}
});
},
complexType = function(o){
switch(typeof o){
case'string':
return'string';
case'boolean':
return'boolean';
case'number':
return (_.isNaN(o) ?'NaN' : (o.toString().match(/\./) ?'decimal' :'integer'));
case'function':
return'function:'+(o.name ? o.name+'()' :'(anonymous)');
case'object':
return (_.isArray(o) ?'array' : (_.isArguments(o) ?'arguments' : ( _.isNull(o) ?'null' :'object')));
default:
return typeof o;
}
},
colorLog = function(options){
var coloredLoggerFunction,
key = options.key,
label = options.title ||'TAS',
lBGColor = (options.color && options.color.bgLabel) ||'blue',
lTxtColor = (options.color && options.color.label) ||'white',
mBGColor = (options.color && options.color.bgText) ||'blue',
mTxtColor = (options.color && options.color.text) ||'white';
coloredLoggerFunction = function(message){
console.log(
'%c'+label+': %c'+message +'',
'background-color:'+lBGColor+';color:'+lTxtColor+'; font-weight:bold;',
'background-color:'+mBGColor+';color:'+mTxtColor+';'
);
};
return function(){
if('TAS'===key || config.logging[key]){
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
}
};
},
logDebug = colorLog(loggingSettings.debug),
logError = colorLog(loggingSettings.error),
logWarn = colorLog(loggingSettings.warn),
logInfo = colorLog(loggingSettings.info),
logNotice = colorLog(loggingSettings.notice),
logLog = colorLog(loggingSettings.log),
log = colorLog(loggingSettings.TAS),
logCS = colorLog(loggingSettings.callstack),
logCSA = colorLog(loggingSettings.callstack_async);
return {
/* Logging */
debug: logDebug,
error: logError,
warn: logWarn,
info: logInfo,
notice: logNotice,
log: logLog
};
}());
/* ---- END: TheAaronSheet.js ---- */
/*start starfinder.js*/
var sheet = sheet || (function(){
'use strict';
const version = '0.011539090000',//The sheet's current version. This is put into the character_sheet attribute when a sheet is opened. I've been doing version numbering as 0.0Xyyyyyyyyyy where X represents the state of the sheet (currently in stage 4, or open beta) and y is the UNIX epoch timestamp for when I finished that build
pilotingRanks={},
sheetAttributes = [/*An array of all the non-repeating sheet attributes that could potentially be used in the calculations performed by the script
This array is used in the getAttrs call in accessStarfinder()*/
/*Class & Character attributes*/
'character_name','character_id','character_level',
'ancestry','ancestry_boost_1','ancestry_boost_2','ancestry_boost_3','ancestry_flaw','ancestry_hp',
'background','background_boost_1','background_boost_2',
'class','key_ability','class_hp','class_trained_skills',
'level_1_boost_1','level_1_boost_2','level_1_boost_3','level_1_boost_4',
'level_5_boost_1','level_5_boost_2','level_5_boost_3','level_5_boost_4',
'level_10_boost_1','level_10_boost_2','level_10_boost_3','level_10_boost_4',
'level_15_boost_1','level_15_boost_2','level_15_boost_3','level_15_boost_4',
'level_20_boost_1','level_20_boost_2','level_20_boost_3','level_20_boost_4',
'rp_ability',
/*ability score attributes*/
'strength','dexterity','constitution','intelligence','wisdom','charisma',
'strength_mod','dexterity_mod','constitution_mod','intelligence_mod','wisdom_mod','charisma_mod',
'strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base',
/*resource attributes*/
'hp','hp_max','temp_hp','temp_hp_max',
'spell_points_max_base','spell_points_ability',
/*Save attributess*/
'fort','ref','will','fort_proficiency','ref_proficiency','will_proficiency',
//AC Attributes
'ac','ac_armor','tac','tac_armor','ac_proficiency','tac_proficiency',
/*Item attributes*/
'carried_bulk','encumber_bulk','overburden_bulk','encumber_level',
//Skills
'acrobatics','arcana','athletics','crafting','deception','diplomacy','intimidation','medicine','nature','perform',
'occultism','religion','society','stealth','survival','thievery',
'acrobatics_proficiency','arcana_proficiency','athletics_proficiency','crafting_proficiency','deception_proficiency','diplomacy_proficiency','intimidation_proficiency','medicine_proficiency','nature_proficiency',
'perform_proficiency','occultism_proficiency','religion_proficiency','society_proficiency','stealth_proficiency','survival_proficiency','thievery_proficiency',
'perception','perception_proficiency',
//settings attributes
'sheet_type',
//proficiency attributes
'unarmored_proficiency','light_armor_proficiency','heavy_armor_proficiency','medium_armor_proficiency','shield_proficiency',
'simple_weapon_proficiency','martial_weapon_proficiency',
'arcane_spell_proficiency','divine_spell_proficiency','primal_spell_proficiency','occult_spell_proficiency'
],
repeatingAttributes = [/*Array of objects with the attributes in each repeating section that need to be gotten with getAttrs,
used in getID()
Entity format:
{
section:'Name of the section',
fields:['name_of_the_attribute']
}
*/
{
section:'item',
fields:['name','bulk','quantity','mods','equipped','purpose','type','proficiency','level','uses_max','uses_max_base','uses']
},
{
section:'attack',
fields:['ability','damage_dice_num','quality','damage_dice_size','damage_ability','additional_damage','level','potency_rune','type','total','damage_total','proficiency','category','range','name','engagement_range']
},
{
section:'skill',
fields:['proficiency','ability','acp','name']
},
{
section:'buff',
fields:['mods','toggle','range','name']
},
{
section:'ability',
fields:['level','mods','toggle','frequency','source','uses_max_base','attack_bonus','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','usage','uses','save_effect','attacher','proficiency_checkbox','attack_checkbox','damage_checkbox','save_checkbox','macro_checkbox']
},
{
section:'cantrip',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell1',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell2',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell3',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell4',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell5',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell6',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell7',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell8',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell9',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'spell10',
fields:['level','range','name','attack_ability','damage_ability','attack_type','type','proficiency','save_ability','description','duration','target','traits','save_type','effect','save_effect','attacher','school']
},
{
section:'condition',
fields:['track','track_status','name']
}
],
skillList=[//Array of all the skills, used to iterate through them.
'acrobatics',
'athletics',
'bluff',
'computers',
'culture',
'diplomacy',
'disguise',
'engineering',
'intimidate',
'life_science',
'medicine',
'mysticism',
'profession',
'perception',
'physical_science',
'piloting',
'sense_motive',
'sleight_of_hand',
'stealth',
'survival'
],
attributeObjs={
/*
For attributes that only trigger, format is 'attrName':{repeating:boolean,attr:'attrName',affects:[]}
For attributes that need to be calculated: 'attrName':{repeating:boolean,attr:'attrName',affects:[],numAdds:#,attrAdds:[],repeatAdds:[],repeatTextAdds:[]}
*/
//Character info Attributes
'character_name':{repeating:false,attr:'character_name',affects:[]},
'character_level':{repeating:false,attr:'character_level',affects:['ability|dc','cantrip|dc','spell1|dc','spell2|dc','spell3|dc','spell4|dc','spell5|dc','spell6|dc','spell7|dc','spell8|dc','spell9|dc','spell10|dc','strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base','hp_max','rp_max','ac_proficiency','tac_proficiency']},
'ancestry':{repeating:false,attr:'ancestry',affects:[]},
'ancestry_boost_1':{repeating:false,attr:'ancestry_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'ancestry_boost_2':{repeating:false,attr:'ancestry_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'ancestry_boost_3':{repeating:false,attr:'ancestry_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'ancestry_flaw':{repeating:false,attr:'ancestry_flaw',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'ancestry_hp':{repeating:false,attr:'ancestry_hp',affects:['hp_max']},
'background':{repeating:false,attr:'background',affects:[]},
'background_boost_1':{repeating:false,attr:'background_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'background_boost_2':{repeating:false,attr:'background_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'class':{repeating:false,attr:'class',affects:[]},
'key_ability':{repeating:false,attr:'key_ability',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'class_hp':{repeating:false,attr:'class_hp',affects:['hp_max']},
'class_trained_skills':{repeating:false,attr:'class_trained_skills',affects:[]},
'level_1_boost_1':{repeating:false,attr:'level_1_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_1_boost_2':{repeating:false,attr:'level_1_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_1_boost_3':{repeating:false,attr:'level_1_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_1_boost_4':{repeating:false,attr:'level_1_boost_4',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_5_boost_1':{repeating:false,attr:'level_5_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_5_boost_2':{repeating:false,attr:'level_5_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_5_boost_3':{repeating:false,attr:'level_5_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_5_boost_4':{repeating:false,attr:'level_5_boost_4',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_10_boost_1':{repeating:false,attr:'level_10_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_10_boost_2':{repeating:false,attr:'level_10_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_10_boost_3':{repeating:false,attr:'level_10_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_10_boost_4':{repeating:false,attr:'level_10_boost_4',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_15_boost_1':{repeating:false,attr:'level_15_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_15_boost_2':{repeating:false,attr:'level_15_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_15_boost_3':{repeating:false,attr:'level_15_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_15_boost_4':{repeating:false,attr:'level_15_boost_4',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_20_boost_1':{repeating:false,attr:'level_20_boost_1',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_20_boost_2':{repeating:false,attr:'level_20_boost_2',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_20_boost_3':{repeating:false,attr:'level_20_boost_3',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
'level_20_boost_4':{repeating:false,attr:'level_20_boost_4',affects:['strength_base','dexterity_base','constitution_base','intelligence_base','wisdom_base','charisma_base']},
rp_max:{repeating:false,attr:'rp_max',affects:[],attrAdds:['character_level'],multAdds:[1],ability:'rp_ability',moddable:'_change'},
rp_buff:{repeating:false,attr:'rp_max_buff',affects:['rp_max'],attrAdds:[],multAdds:[],ability:''},
rp_ability:{repeating:false,attr:'rp_ability',affects:['rp_max'],attrAdds:[],multAdds:[],ability:''},
//Ability score attributes
strength_base:{repeating:false,attr:'strength_base',numAdds:0,affects:['strength'],attrAdds:[]},
dexterity_base:{repeating:false,attr:'dexterity_base',numAdds:0,affects:['dexterity'],attrAdds:[]},
constitution_base:{repeating:false,attr:'constitution_base',numAdds:0,affects:['constitution'],attrAdds:[]},
intelligence_base:{repeating:false,attr:'intelligence_base',numAdds:0,affects:['intelligence'],attrAdds:[]},
wisdom_base:{repeating:false,attr:'wisdom_base',numAdds:0,affects:['wisdom'],attrAdds:[]},
charisma_base:{repeating:false,attr:'charisma_base',numAdds:0,affects:['charisma'],attrAdds:[]},
strength:{repeating:false,attr:'strength',affects:['strength_mod'],attrAdds:['strength_base'],multAdds:[1],moddable:'_change',ability:''},
dexterity:{repeating:false,attr:'dexterity',affects:['dexterity_mod'],attrAdds:['dexterity_base'],multAdds:[1],moddable:'_change',ability:''},
constitution:{repeating:false,attr:'constitution',affects:['constitution_mod'],attrAdds:['constitution_base'],multAdds:[1],moddable:'_change',ability:''},
intelligence:{repeating:false,attr:'intelligence',affects:['intelligence_mod'],attrAdds:['intelligence_base'],multAdds:[1],moddable:'_change',ability:''},
wisdom:{repeating:false,attr:'wisdom',affects:['wisdom_mod'],attrAdds:['wisdom_base','wisdom_drain'],multAdds:[1],moddable:'_change',ability:''},
charisma:{repeating:false,attr:'charisma',affects:['charisma_mod'],attrAdds:['charisma_base'],multAdds:[1],moddable:'_change',ability:''},
strength_mod:{repeating:false,attr:'strength_mod',affects:['athletics','encumber_bulk','overburden_bulk'],attrAdds:['strength'],multAdds:[0.5],numAdds:-5,ability:''},
dexterity_mod:{repeating:false,attr:'dexterity_mod',affects:['ac','tac','ref','acrobatics','stealth','thievery'],attrAdds:['dexterity'],multAdds:[0.5],numAdds:-5,ability:''},
constitution_mod:{repeating:false,attr:'constitution_mod',affects:['fort','hp_max'],attrAdds:['constitution'],multAdds:[0.5],numAdds:-5,ability:''},
intelligence_mod:{repeating:false,attr:'intelligence_mod',affects:['arcana','crafting','occultism','society'],attrAdds:['intelligence'],multAdds:[0.5],numAdds:-5,ability:''},
wisdom_mod:{repeating:false,attr:'wisdom_mod',affects:['will','perception','medicine','nature','religion',],attrAdds:['wisdom'],multAdds:[0.5],numAdds:-5,ability:''},
charisma_mod:{repeating:false,attr:'charisma_mod',affects:['deception','diplomacy','intimidation','perform'],attrAdds:['charisma'],multAdds:[0.5],numAdds:-5,ability:''},
strength_penalty:{repeating:false,attr:'strength_penalty',affects:['strength_mod']},
strength_drain:{repeating:false,attr:'strength_drain',affects:['strength']},
dexterity_penalty:{repeating:false,attr:'dexterity_penalty',affects:['dexterity_mod']},
dexterity_drain:{repeating:false,attr:'dexterity_drain',affects:['dexterity']},
constitution_penalty:{repeating:false,attr:'constitution_penalty',affects:['constitution_mod']},
constitution_drain:{repeating:false,attr:'constitution_drain',affects:['constitution']},
intelligence_penalty:{repeating:false,attr:'intelligence_penalty',affects:['intelligence_mod']},
intelligence_drain:{repeating:false,attr:'intelligence_drain',affects:['intelligence']},
wisdom_penalty:{repeating:false,attr:'wisdom_penalty',affects:['wisdom_mod']},
wisdom_drain:{repeating:false,attr:'wisdom_drain',affects:['wisdom']},
charisma_penalty:{repeating:false,attr:'charisma_penalty',affects:['charisma_mod']},
charisma_drain:{repeating:false,attr:'charisma_drain',affects:['charisma']},
//Health Attributes
hp_max:{repeating:false,attr:'hp_max',affects:[],attrAdds:['constitution_mod','ancestry_hp','class_hp'],multAdds:['character_level',1,'character_level'],numAdds:0,ability:'',moddable:'_change'},
hp_buff:{repeating:false,attr:'hp_buff',affects:['hp_max'],attrAdds:[],numAdds:0},
temp_hp_max:{repeating:false,attr:'temp_hp_max',affects:[],attrAdds:[],numAdds:0,moddable:'_change'},
temp_hp_buff:{repeating:false,attr:'temp_hp_buff',affects:['temp_hp_max'],attrAdds:[],numAdds:0},
//resource attributes
spell_points_max:{repeating:false,attr:'spell_points_max',affects:[],attrAdds:[],multAdds:[],ability:'spell_points_ability',moddable:'_change'},
spell_points_buff:{repeating:false,attr:'spell_points_buff',affects:['spell_points_max'],attrAdds:[],multAdds:[],ability:''},
spell_points_ability:{repeating:false,attr:'spell_points_ability',affects:['spell_points_max'],attrAdds:[],multAdds:[],ability:''},
//Skill Attributes
acrobatics:{repeating:false,attr:'acrobatics',affects:[],attrAdds:['acrobatics_proficiency','character_level','dexterity_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
arcana:{repeating:false,attr:'arcana',affects:[],attrAdds:['arcana_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
athletics:{repeating:false,attr:'athletics',affects:[],attrAdds:['athletics_proficiency','character_level','strength_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
crafting:{repeating:false,attr:'crafting',affects:[],attrAdds:['crafting_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
deception:{repeating:false,attr:'deception',affects:[],attrAdds:['deception_proficiency','character_level','charisma_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
diplomacy:{repeating:false,attr:'diplomacy',affects:[],attrAdds:['diplomacy_proficiency','character_level','charisma_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
intimidation:{repeating:false,attr:'intimidation',affects:[],attrAdds:['intimidation_proficiency','character_level','charisma_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
medicine:{repeating:false,attr:'medicine',affects:[],attrAdds:['medicine_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
nature:{repeating:false,attr:'nature',affects:[],attrAdds:['nature_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
occultism:{repeating:false,attr:'occultism',affects:[],attrAdds:['occultism_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
perform:{repeating:false,attr:'perform',affects:[],attrAdds:['perform_proficiency','character_level','charisma_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
religion:{repeating:false,attr:'religion',affects:[],attrAdds:['religion_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
society:{repeating:false,attr:'society',affects:[],attrAdds:['society_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
stealth:{repeating:false,attr:'stealth',affects:[],attrAdds:['stealth_proficiency','character_level','dexterity_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
survival:{repeating:false,attr:'survival',affects:[],attrAdds:['survival_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
thievery:{repeating:false,attr:'thievery',affects:[],attrAdds:['thievery_proficiency','character_level','dexterity_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
'skill|skill':{repeating:'skill',attr:'skill',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['skill|proficiency'],ability:'ability',numAdds:0,moddable:'_change',rollTime:'_misc'},
acrobatics_proficiency:{repeating:false,attr:'acrobatics_proficiency',affects:['acrobatics'],attrAdds:[],numAdds:0},
arcana_proficiency:{repeating:false,attr:'arcana_proficiency',affects:['arcana'],attrAdds:[],numAdds:0},
athletics_proficiency:{repeating:false,attr:'athletics_proficiency',affects:['athletics'],attrAdds:[],numAdds:0},
crafting_proficiency:{repeating:false,attr:'crafting_proficiency',affects:['crafting'],attrAdds:[],numAdds:0},
deception_proficiency:{repeating:false,attr:'deception_proficiency',affects:['deception'],attrAdds:[],numAdds:0},
diplomacy_proficiency:{repeating:false,attr:'diplomacy_proficiency',affects:['diplomacy'],attrAdds:[],numAdds:0},
intimidation_proficiency:{repeating:false,attr:'intimidation_proficiency',affects:['intimidation'],attrAdds:[],numAdds:0},
medicine_proficiency:{repeating:false,attr:'medicine_proficiency',affects:['medicine'],attrAdds:[],numAdds:0},
nature_proficiency:{repeating:false,attr:'nature_proficiency',affects:['nature'],attrAdds:[],numAdds:0},
occultism_proficiency:{repeating:false,attr:'occultism_proficiency',affects:['occultism'],attrAdds:[],numAdds:0},
perform_proficiency:{repeating:false,attr:'perform_proficiency',affects:['perform'],attrAdds:[],numAdds:0},
religion_proficiency:{repeating:false,attr:'religion_proficiency',affects:['religion'],attrAdds:[],numAdds:0},
society_proficiency:{repeating:false,attr:'society_proficiency',affects:['society'],attrAdds:[],numAdds:0},
stealth_proficiency:{repeating:false,attr:'stealth_proficiency',affects:['stealth'],attrAdds:[],numAdds:0},
survival_proficiency:{repeating:false,attr:'survival_proficiency',affects:['survival'],attrAdds:[],numAdds:0},
thievery_proficiency:{repeating:false,attr:'thievery_proficiency',affects:['thievery'],attrAdds:[],numAdds:0},
'skill|proficiency':{repeating:'skill',attr:'proficiency',affects:['skill|skill'],attrAdds:[],multAdds:[],repeatAdds:[],ability:'',numAdds:0},
acrobatics_buff:{repeating:false,attr:'acrobatics_buff',affects:['acrobatics'],attrAdds:[],numAdds:0},
arcana_buff:{repeating:false,attr:'arcana_buff',affects:['arcana'],attrAdds:[],numAdds:0},
athletics_buff:{repeating:false,attr:'athletics_buff',affects:['athletics'],attrAdds:[],numAdds:0},
crafting_buff:{repeating:false,attr:'crafting_buff',affects:['crafting'],attrAdds:[],numAdds:0},
deception_buff:{repeating:false,attr:'deception_buff',affects:['deception'],attrAdds:[],numAdds:0},
diplomacy_buff:{repeating:false,attr:'diplomacy_buff',affects:['diplomacy'],attrAdds:[],numAdds:0},
intimidation_buff:{repeating:false,attr:'intimidation_buff',affects:['intimidation'],attrAdds:[],numAdds:0},
medicine_buff:{repeating:false,attr:'medicine_buff',affects:['medicine'],attrAdds:[],numAdds:0},
nature_buff:{repeating:false,attr:'nature_buff',affects:['nature'],attrAdds:[],numAdds:0},
occultism_buff:{repeating:false,attr:'occultism_buff',affects:['occultism'],attrAdds:[],numAdds:0},
perform_buff:{repeating:false,attr:'perform_buff',affects:['perform'],attrAdds:[],numAdds:0},
religion_buff:{repeating:false,attr:'religion_buff',affects:['religion'],attrAdds:[],numAdds:0},
society_buff:{repeating:false,attr:'society_buff',affects:['society'],attrAdds:[],numAdds:0},
stealth_buff:{repeating:false,attr:'stealth_buff',affects:['stealth'],attrAdds:[],numAdds:0},
survival_buff:{repeating:false,attr:'survival_buff',affects:['survival'],attrAdds:[],numAdds:0},
thievery_buff:{repeating:false,attr:'thievery_buff',affects:['thievery'],attrAdds:[],numAdds:0},
'skill|ability':{repeating:'skill',attr:'ability',affects:['skill|skill'],attrAdds:[],multAdds:[],repeatAdds:[],ability:'',numAdds:0},
perception:{repeating:false,attr:'acrobatics',affects:[],attrAdds:['perception_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
perception_proficiency:{repeating:false,attr:'perception_proficiency',affects:['perception'],attrAdds:[],numAdds:0},
perception_buff:{repeating:false,attr:'perception_buff',affects:['perception'],attrAdds:[],numAdds:0},
initiative_buff:{repeating:false,attr:'initiative_buff',affects:['initiative'],attrAdds:[],numAdds:0},
initiative:{repeating:false,attr:'initiative',affects:[],attrAdds:[],numAdds:0},
//Saves Attributes
fort:{repeating:false,attr:'fort',affects:[],attrAdds:['constitution_mod','character_level','fort_proficiency'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
ref:{repeating:false,attr:'ref',affects:[],attrAdds:['dexterity_mod','character_level','ref_proficiency'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
will:{repeating:false,attr:'will',affects:[],attrAdds:['wisdom_mod','character_level','will_proficiency'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
fort_proficiency:{repeating:false,attr:'fort_proficiency',affects:['fort'],attrAdds:[]},
ref_proficiency:{repeating:false,attr:'ref_proficiency',affects:['ref'],attrAdds:[]},
will_proficiency:{repeating:false,attr:'will_proficiency',affects:['will'],attrAdds:[]},
fort_buff:{repeating:false,attr:'fort_buff',affects:['fort'],attrAdds:[],numAdds:0},
ref_buff:{repeating:false,attr:'ref_buff',affects:['ref'],attrAdds:[],numAdds:0},
will_buff:{repeating:false,attr:'will_buff',affects:['will'],attrAdds:[],numAdds:0},
saves_buff:{repeating:false,attr:'saves_buff',affects:['will','ref','fort'],attrAdds:[],numAdds:0},
//proficiency attributes
unarmored_proficiency:{repeating:false,attr:'unarmored_proficiency',affects:['ac_proficiency','tac_proficiency'],attrAdds:[],multAdds:[]},
light_armor_proficiency:{repeating:false,attr:'light_armor_proficiency',affects:['ac_proficiency','tac_proficiency'],attrAdds:[],multAdds:[]},
heavy_armor_proficiency:{repeating:false,attr:'heavy_armor_proficiency',affects:['ac_proficiency','tac_proficiency'],attrAdds:[],multAdds:[]},
medium_armor_proficiency:{repeating:false,attr:'medium_armor_proficiency',affects:['ac_proficiency','tac_proficiency'],attrAdds:[],multAdds:[]},
shield_proficiency:{repeating:false,attr:'shield_proficiency',affects:[],attrAdds:['ac_proficiency','tac_proficiency'],multAdds:[]},
simple_weapon_proficiency:{repeating:false,attr:'simple_weapon_proficiency',affects:['attack|total'],attrAdds:[],multAdds:[]},
martial_weapon_proficiency:{repeating:false,attr:'martial_weapon_proficiency',affects:['attack|total'],attrAdds:[],multAdds:[]},
arcane_spell_proficiency:{repeating:false,attr:'arcane_spell_proficiency',affects:['cantrip|dc','spell1|dc','spell2|dc','spell3|dc','spell4|dc','spell5|dc','spell6|dc','spell7|dc','spell8|dc','spell9|dc','spell10|dc'],attrAdds:[],multAdds:[]},
divine_spell_proficiency:{repeating:false,attr:'divine_spell_proficiency',affects:['cantrip|dc','spell1|dc','spell2|dc','spell3|dc','spell4|dc','spell5|dc','spell6|dc','spell7|dc','spell8|dc','spell9|dc','spell10|dc'],attrAdds:[],multAdds:[]},
primal_spell_proficiency:{repeating:false,attr:'primal_spell_proficiency',affects:['cantrip|dc','spell1|dc','spell2|dc','spell3|dc','spell4|dc','spell5|dc','spell6|dc','spell7|dc','spell8|dc','spell9|dc','spell10|dc'],attrAdds:[],multAdds:[]},
occult_spell_proficiency:{repeating:false,attr:'occult_spell_proficiency',affects:['cantrip|dc','spell1|dc','spell2|dc','spell3|dc','spell4|dc','spell5|dc','spell6|dc','spell7|dc','spell8|dc','spell9|dc','spell10|dc'],attrAdds:[],multAdds:[]},
//AC attributes
ac:{repeating:false,attr:'ac',affects:[],attrAdds:['dexterity_mod','ac_armor','ac_proficiency'],multAdds:[1,1],numAdds:10,moddable:'_change',rollTime:'_misc'},
ac_armor:{repeating:false,attr:'ac_armor',affects:['ac'],attrAdds:[],multAdds:[],numAdds:0,moddable:'_change'},
ac_proficiency:{repeating:false,attr:'ac_proficiency',affects:['ac'],attrAdds:[],multAdds:[],numAdds:0},
tac:{repeating:false,attr:'tac',affects:[],attrAdds:['dexterity_mod','tac_armor','tac_proficiency'],multAdds:[1,1],numAdds:10,moddable:'_change',rollTime:'_misc'},
tac_armor:{repeating:false,attr:'tac_armor',affects:['tac'],attrAdds:[],multAdds:[],numAdds:0,moddable:'_change'},
tac_proficiency:{repeating:false,attr:'tac_proficiency',affects:['tac'],attrAdds:[],multAdds:[1],numAdds:0},
tac_buff:{repeating:false,attr:'tac_buff',affects:['tac','tac_armor'],attrAdds:[],numAdds:0},
tac_armor_buff:{repeating:false,attr:'tac_armor_buff',affects:['tac_armor'],attrAdds:[],numAdds:0},
ac_buff:{repeating:false,attr:'ac_buff',affects:['ac','ac_armor'],attrAdds:[],numAdds:0},
ac_armor_buff:{repeating:false,attr:'ac_armor_buff',affects:['ac_armor'],attrAdds:[],numAdds:0},
armor_buff:{repeating:false,attr:'armor_buff',affects:['ac','tac','ac_armor','tac_armor'],attrAdds:[],numAdds:0},
'attack|ability':{repeating:'attack',attr:'ability',affects:['attack|total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|damage_dice_num':{repeating:'attack',attr:'damage_dice_num',affects:['attack|damage_total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|damage_dice_size':{repeating:'attack',attr:'damage_dice_size',affects:['attack|damage_total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|damage_ability':{repeating:'attack',attr:'damage_ability',affects:['attack|damage_total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|additional_damage':{repeating:'attack',attr:'additional_damage',affects:['attack|damage_total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|level':{repeating:'attack',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|potency_rune':{repeating:'attack',attr:'potency_rune',affects:['attack|total','attack|damage_total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|quality':{repeating:'attack',attr:'quality',affects:['attack|total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|type':{repeating:'attack',attr:'type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|total':{repeating:'attack',attr:'total',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['attack|proficiency'],repeatTextAdds:[],numAdds:0,ability:'ability',moddable:'_change',rollTime:'_misc'},
'attack|damage_total':{repeating:'attack',attr:'damage_total',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:['attack|damage_dice_num','d','attack|damage_dice_size','+','attack|additional_damage'],numAdds:0,ability:'damage_ability',moddable:'_change',rollTime:'_misc'},
'attack|proficiency':{repeating:'attack',attr:'proficiency',affects:['attack|total'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|category':{repeating:'attack',attr:'category',affects:['attack|proficiency'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|range':{repeating:'attack',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|name':{repeating:'attack',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'attack|engagement_range':{repeating:'attack',attr:'engagement_range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|proficiency':{repeating:'ability',attr:'proficiency',affects:['ability|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|level':{repeating:'ability',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|mods':{repeating:'ability',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|toggle':{repeating:'ability',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|frequency':{repeating:'ability',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|uses_max_base':{repeating:'ability',attr:'uses_max_base',affects:['ability|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['ability|uses_max_base'],repeatTextAdds:[],numAdds:0},
'ability|attack_bonus':{repeating:'ability',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'ability|range':{repeating:'ability',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|name':{repeating:'ability',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|attack_ability':{repeating:'ability',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|damage_ability':{repeating:'ability',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|attack_type':{repeating:'ability',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|type':{repeating:'ability',attr:'type',affects:['ability|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'ability|dc':{repeating:'ability',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['ability|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'ability|save_ability':{repeating:'ability',attr:'save_ability',affects:['ability|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|proficiency':{repeating:'cantrip',attr:'proficiency',affects:['cantrip|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|level':{repeating:'cantrip',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|mods':{repeating:'cantrip',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|toggle':{repeating:'cantrip',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|frequency':{repeating:'cantrip',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|uses_max_base':{repeating:'cantrip',attr:'uses_max_base',affects:['cantrip|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['cantrip|uses_max_base'],repeatTextAdds:[],numAdds:0},
'cantrip|attack_bonus':{repeating:'cantrip',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'cantrip|range':{repeating:'cantrip',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|name':{repeating:'cantrip',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|attack_ability':{repeating:'cantrip',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|damage_ability':{repeating:'cantrip',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|attack_type':{repeating:'cantrip',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|type':{repeating:'cantrip',attr:'type',affects:['cantrip|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'cantrip|dc':{repeating:'cantrip',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['cantrip|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'cantrip|save_ability':{repeating:'cantrip',attr:'save_ability',affects:['cantrip|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|proficiency':{repeating:'spell1',attr:'proficiency',affects:['spell1|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|level':{repeating:'spell1',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|mods':{repeating:'spell1',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|toggle':{repeating:'spell1',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|frequency':{repeating:'spell1',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|uses_max_base':{repeating:'spell1',attr:'uses_max_base',affects:['spell1|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell1|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell1|attack_bonus':{repeating:'spell1',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell1|range':{repeating:'spell1',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|name':{repeating:'spell1',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|attack_ability':{repeating:'spell1',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|damage_ability':{repeating:'spell1',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|attack_type':{repeating:'spell1',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|type':{repeating:'spell1',attr:'type',affects:['spell1|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell1|dc':{repeating:'spell1',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell1|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell1|save_ability':{repeating:'spell1',attr:'save_ability',affects:['spell1|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|proficiency':{repeating:'spell2',attr:'proficiency',affects:['spell2|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|level':{repeating:'spell2',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|mods':{repeating:'spell2',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|toggle':{repeating:'spell2',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|frequency':{repeating:'spell2',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|uses_max_base':{repeating:'spell2',attr:'uses_max_base',affects:['spell2|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell2|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell2|attack_bonus':{repeating:'spell2',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell2|range':{repeating:'spell2',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|name':{repeating:'spell2',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|attack_ability':{repeating:'spell2',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|damage_ability':{repeating:'spell2',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|attack_type':{repeating:'spell2',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|type':{repeating:'spell2',attr:'type',affects:['spell2|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell2|dc':{repeating:'spell2',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell2|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell2|save_ability':{repeating:'spell2',attr:'save_ability',affects:['spell2|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|proficiency':{repeating:'spell3',attr:'proficiency',affects:['spell3|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|level':{repeating:'spell3',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|mods':{repeating:'spell3',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|toggle':{repeating:'spell3',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|frequency':{repeating:'spell3',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|uses_max_base':{repeating:'spell3',attr:'uses_max_base',affects:['spell3|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell3|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell3|attack_bonus':{repeating:'spell3',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell3|range':{repeating:'spell3',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|name':{repeating:'spell3',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|attack_ability':{repeating:'spell3',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|damage_ability':{repeating:'spell3',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|attack_type':{repeating:'spell3',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|type':{repeating:'spell3',attr:'type',affects:['spell3|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell3|dc':{repeating:'spell3',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell3|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell3|save_ability':{repeating:'spell3',attr:'save_ability',affects:['spell3|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|proficiency':{repeating:'spell4',attr:'proficiency',affects:['spell4|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|level':{repeating:'spell4',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|mods':{repeating:'spell4',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|toggle':{repeating:'spell4',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|frequency':{repeating:'spell4',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|uses_max_base':{repeating:'spell4',attr:'uses_max_base',affects:['spell4|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell4|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell4|attack_bonus':{repeating:'spell4',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell4|range':{repeating:'spell4',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|name':{repeating:'spell4',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|attack_ability':{repeating:'spell4',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|damage_ability':{repeating:'spell4',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|attack_type':{repeating:'spell4',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|type':{repeating:'spell4',attr:'type',affects:['spell4|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell4|dc':{repeating:'spell4',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell4|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell4|save_ability':{repeating:'spell4',attr:'save_ability',affects:['spell4|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|proficiency':{repeating:'spell5',attr:'proficiency',affects:['spell5|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|level':{repeating:'spell5',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|mods':{repeating:'spell5',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|toggle':{repeating:'spell5',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|frequency':{repeating:'spell5',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|uses_max_base':{repeating:'spell5',attr:'uses_max_base',affects:['spell5|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell5|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell5|attack_bonus':{repeating:'spell5',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell5|range':{repeating:'spell5',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|name':{repeating:'spell5',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|attack_ability':{repeating:'spell5',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|damage_ability':{repeating:'spell5',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|attack_type':{repeating:'spell5',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|type':{repeating:'spell5',attr:'type',affects:['spell5|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell5|dc':{repeating:'spell5',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell5|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell5|save_ability':{repeating:'spell5',attr:'save_ability',affects:['spell5|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|proficiency':{repeating:'spell6',attr:'proficiency',affects:['spell6|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|level':{repeating:'spell6',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|mods':{repeating:'spell6',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|toggle':{repeating:'spell6',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|frequency':{repeating:'spell6',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|uses_max_base':{repeating:'spell6',attr:'uses_max_base',affects:['spell6|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell6|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell6|attack_bonus':{repeating:'spell6',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell6|range':{repeating:'spell6',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|name':{repeating:'spell6',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|attack_ability':{repeating:'spell6',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|damage_ability':{repeating:'spell6',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|attack_type':{repeating:'spell6',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|type':{repeating:'spell6',attr:'type',affects:['spell6|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell6|dc':{repeating:'spell6',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell6|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell6|save_ability':{repeating:'spell6',attr:'save_ability',affects:['spell6|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|proficiency':{repeating:'spell7',attr:'proficiency',affects:['spell7|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|level':{repeating:'spell7',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|mods':{repeating:'spell7',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|toggle':{repeating:'spell7',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|frequency':{repeating:'spell7',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|uses_max_base':{repeating:'spell7',attr:'uses_max_base',affects:['spell7|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell7|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell7|attack_bonus':{repeating:'spell7',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell7|range':{repeating:'spell7',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|name':{repeating:'spell7',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|attack_ability':{repeating:'spell7',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|damage_ability':{repeating:'spell7',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|attack_type':{repeating:'spell7',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|type':{repeating:'spell7',attr:'type',affects:['spell7|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell7|dc':{repeating:'spell7',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell7|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell7|save_ability':{repeating:'spell7',attr:'save_ability',affects:['spell7|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|proficiency':{repeating:'spell8',attr:'proficiency',affects:['spell8|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|level':{repeating:'spell8',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|mods':{repeating:'spell8',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|toggle':{repeating:'spell8',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|frequency':{repeating:'spell8',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|uses_max_base':{repeating:'spell8',attr:'uses_max_base',affects:['spell8|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell8|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell8|attack_bonus':{repeating:'spell8',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell8|range':{repeating:'spell8',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|name':{repeating:'spell8',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|attack_ability':{repeating:'spell8',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|damage_ability':{repeating:'spell8',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|attack_type':{repeating:'spell8',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|type':{repeating:'spell8',attr:'type',affects:['spell8|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell8|dc':{repeating:'spell8',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell8|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell8|save_ability':{repeating:'spell8',attr:'save_ability',affects:['spell8|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|proficiency':{repeating:'spell9',attr:'proficiency',affects:['spell9|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|level':{repeating:'spell9',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|mods':{repeating:'spell9',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|toggle':{repeating:'spell9',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|frequency':{repeating:'spell9',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|uses_max_base':{repeating:'spell9',attr:'uses_max_base',affects:['spell9|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell9|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell9|attack_bonus':{repeating:'spell9',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell9|range':{repeating:'spell9',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|name':{repeating:'spell9',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|attack_ability':{repeating:'spell9',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|damage_ability':{repeating:'spell9',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|attack_type':{repeating:'spell9',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|type':{repeating:'spell9',attr:'type',affects:['spell9|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell9|dc':{repeating:'spell9',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell9|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell9|save_ability':{repeating:'spell9',attr:'save_ability',affects:['spell9|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|proficiency':{repeating:'spell10',attr:'proficiency',affects:['spell10|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|level':{repeating:'spell10',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|mods':{repeating:'spell10',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|toggle':{repeating:'spell10',attr:'toggle',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|frequency':{repeating:'spell10',attr:'frequency',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|uses_max_base':{repeating:'spell10',attr:'uses_max_base',affects:['spell10|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['spell10|uses_max_base'],repeatTextAdds:[],numAdds:0},
'spell10|attack_bonus':{repeating:'spell10',attr:'attack_bonus',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'spell10|range':{repeating:'spell10',attr:'range',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|name':{repeating:'spell10',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|attack_ability':{repeating:'spell10',attr:'attack_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|damage_ability':{repeating:'spell10',attr:'damage_ability',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|attack_type':{repeating:'spell10',attr:'attack_type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|type':{repeating:'spell10',attr:'type',affects:['spell10|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'spell10|dc':{repeating:'spell10',attr:'dc',affects:[],attrAdds:['character_level'],multAdds:[1],repeatAdds:['spell10|proficiency'],repeatTextAdds:[],numAdds:10,ability:'save_ability',moddable:'_change'},
'spell10|save_ability':{repeating:'spell10',attr:'save_ability',affects:['spell10|dc'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|name':{repeating:'item',attr:'name',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|bulk':{repeating:'item',attr:'bulk',affects:['carried_bulk'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|quantity':{repeating:'item',attr:'quantity',affects:['carried_bulk'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|mods':{repeating:'item',attr:'mods',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|equipped':{repeating:'item',attr:'equipped',affects:['carried_bulk'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|purpose':{repeating:'item',attr:'purpose',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|type':{repeating:'item',attr:'type',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|proficiency':{repeating:'item',attr:'proficiency',affects:['ac_proficiency','tac_proficiency'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|level':{repeating:'item',attr:'level',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|uses_max':{repeating:'item',attr:'uses_max',affects:[],attrAdds:[],multAdds:[],repeatAdds:['item|uses_max_base'],repeatTextAdds:[],numAdds:0, moddable:'_change'},
'item|uses_max_base':{repeating:'item',attr:'uses_max_base',affects:['item|uses_max'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
'item|uses':{repeating:'item',attr:'uses',affects:[],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
carried_bulk:{repeating:false,attr:'carried_bulk',affects:['encumber_level'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
encumber_level:{repeating:false,attr:'encumber_level',affects:['ac','tac','acrobatics','arcana','athletics','crafting','deception','diplomacy','intimidation','medicine','nature','occultism','religion','society','stealth','survival','thievery','skill|skill'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
encumber_bulk:{repeating:false,attr:'encumber_bulk',affects:['encumber_level'],attrAdds:['strength_mod'],multAdds:[1],repeatAdds:[],repeatTextAdds:[],numAdds:6,moddable:'_change'},
overburden_bulk:{repeating:false,attr:'overburden_bulk',affects:['encumber_level'],attrAdds:['strength_mod'],multAdds:[1],repeatAdds:[],repeatTextAdds:[],numAdds:11,moddable:'_change'},
encumber_bulk_buff:{repeating:false,attr:'encumber_bulk_buff',affects:['encumber_bulk'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
overburden_bulk_buff:{repeating:false,attr:'overburden_bulk_buff',affects:['overburden_bulk'],attrAdds:[],multAdds:[],repeatAdds:[],repeatTextAdds:[],numAdds:0},
},
npcAttributeObjs={
},
//esRE and HE are used to html escape characters for use in some of the menus that are made. Full credit to Aaron for these functions
esRE = function (s) {
var escapeForRegexp = /(\\|\/|\[|\]|\(|\)|\{|\}|\?|\+|\*|\||\.|\^|\$)/g;
return s.replace(escapeForRegexp,"\\$1");
},
HE = (function(){
var entities={
/*'' :'&'+'nbsp'+';',*/
'*' :'&'+'#42'+';',
'&' :'&'+'amp'+';',
'<' :'&'+'lt'+';',
'>' :'&'+'gt'+';',
"'" :'&'+'#39'+';',
'@' :'&'+'#64'+';',
'{' :'&'+'#123'+';',
'|' :'&'+'#124'+';',
'}' :'&'+'#125'+';',
',' :'&'+'#44'+';',
'[' :'&'+'#91'+';',
']' :'&'+'#93'+';',
'"' :'&'+'quot'+';',
':' :'&'+'#58'+';',
'(' :'&'+'#40'+';',
')' :'&'+'#41'+';'
/*'-' :'&'+'mdash'+';'*/
},
re=new RegExp('('+_.map(_.keys(entities),esRE).join('|')+')','g');
return function(s){
return s.replace(re, function(c){ return entities[c] || c; });
};
}()),
//Registers the on() handlers
RegisterEventHandlers = function(){
on('sheet:opened',updateSheet);//when the sheet is first opened, do any fixes necessary, and update the sheet version attribute
const repeatingSections = _.map(repeatingAttributes,(repeatGroup)=>{
return `repeating_${repeatGroup.section}`;
});
on(`change:${sheetAttributes.concat(repeatingSections).join(' change:')} remove:repeating_item remove:repeating_buff remove:repeating_ability`,accessSheet);
on('clicked:create_feat clicked:create_power clicked:create_cantrip clicked:create_1st clicked:create_2nd clicked:create_3rd '
+'clicked:create_4th clicked:create_5th clicked:create_6th clicked:create_7th clicked:create_8th clicked:create_9th '
+'clicked:create_10th',(event)=>{
TAS.log(`event: ${JSON.stringify(event)}`);
createSection(event.triggerName.replace(/clicked:/,''));
});
},
//updates the sheet when it is first opened
updateSheet = function(){
var setObj = {character_sheet:'Pathfinder Playtest v'+version},
attributes = ['character_sheet'];
TAS.log('Updating Sheet');
getID(JSON.parse(JSON.stringify(repeatingAttributes)),(sectionAggregate)=>{
TAS.log(`sectionAggregate:${JSON.stringify(sectionAggregate)}`);
_.each(sectionAggregate,(section)=>{
_.each(section.id,(sid)=>{
_.each(section.fields,(f)=>{
attributes.push('repeating_'+section.section+'_'+sid+'_'+f);
});
});
});
attributes = attributes.concat(sheetAttributes);
getAttrs(attributes,(updateAttrs)=>{
let updateVersionTo,
updateBuildDateTo,
oldVersion,
oldBuildDate;
if(updateAttrs.character_sheet){
updateAttrs.character_sheet.replace(/(\d+\.\d{2})(.+)/,(match,ver,buildDate)=>{
oldVersion = ver*1||0;
oldBuildDate = buildDate*1||0;
});
}
version.replace(/(\d+\.\d{2})(.+)/,(match,ver,buildDate)=>{
updateVersionTo = ver*1||0;
updateBuildDateTo = buildDate*1||0;
});
TAS.log(`oldVersion: ${oldVersion} | oldBuildDate: ${oldBuildDate} | updateVersionTo: ${updateVersionTo} | updateBuildDateTo: ${updateBuildDateTo}`);
if(updateAttrs.class_name!=='' && oldVersion <=0.01 && oldBuildDate <= 1535374800&&oldVersion && updateAttrs.sheet_type !== 'npc'){
firstUpgrade(updateAttrs,setObj);
}
TAS.log(`pre sep10 if | ${oldBuildDate} <= 1535374800: ${(oldBuildDate < 1536670800)}`);
if(oldBuildDate < 1536670800 && oldVersion && updateAttrs.sheet_type !== 'npc'){
TAS.log('here');
upgradeSep10(updateAttrs,setObj);
}
if(oldBuildDate < 1537880400 && oldVersion && updateAttrs.sheet_type !== 'npc'){
TAS.log('updating to v0.11537880400');
upgradeTo1537880400(updateAttrs,setObj);
}
});
});
},
upgradeTo1537880400 = function(attributes,setObj){
let profKeys = _.filter(_.keys(attributes),(key)=>{return /proficiency/.test(key)});
_.each(profKeys,(key)=>{
if(attributes[key]*1<0){
setObj[key]=-4;
}
});
TAS.log(`setObj: ${JSON.stringify(setObj)}`);
setAttrs(setObj);
},
upgradeSep10 = function(attributes,setObj){
accessSheet({sourceAttribute:'dexterity_base',newValue:attributes.dexterity_base,previousValue:attributes.dexterity_base});
accessSheet({sourceAttribute:'charisma_base',newValue:attributes.charisma_base,previousValue:attributes.charisma_base});
},
firstUpgrade = function(attributes,setObj){
let profAttrs = _.filter(_.keys(attributes),(attr)=>{
return /proficiency/.test(attr);
}),
spellIDs=[];
_.each(_.keys(attributes),(key)=>{
key.replace(/(repeating_ability_[^_]+_)type/,(match,sectionID)=>{
if(/spell/.test(attributes[key])){
spellIDs.push(sectionID);
}
});
});
_.each(profAttrs,(attr)=>{
if(attributes[attr]*1===-1){
setObj[attr]=-2;
attributes[attr]=-2;
}
});
TAS.log(`spellIDs: ${JSON.stringify(spellIDs)}`);
_.each(spellIDs,(id)=>{
transferSpell(attributes,`${id}level`,setObj);
});
},
transferSpell = function(attributes,attribute,setObj){
let id = attribute.replace(/(repeating_[^_]+_[^_]+_).+/,'$1'),
level = attributes[`${id}level`],
newHash = generateRowID(),
newID,repeatingIndex;
if(!(level*1)){
level = 'cantrip';
repeatingIndex=6;
}else{
repeatingIndex=level*1 + 6;
level = `spell${level}`;
}
newID = id.replace(/repeating_[^_]+_[^_]+/,`repeating_${level}_${newHash}`);
_.each(repeatingAttributes[repeatingIndex].fields,(field)=>{
setObj[`${newID}${field}`]=attributes[`${id}${field}`]||'';
});
setObj[`${newID}id`]=newHash;
removeRepeatingRow(id.replace(/_$/,''));
},
//gets the repeating item IDs to assemble an array of repeating attributes to be used in getAttrs() calls
/*arguments:
cloneRepAttr: a cloned version of the repeatingAttributes or repeatingShipAttributes variable
callback: the function to execute and pass sectionAggregate to
sectionAggregate: Array of objects containing the information on each repeating item
*/
getID = function(cloneRepAttr,callback,sectionAggregate,event,attribute){
const currSection=cloneRepAttr.shift();
TAS.log(`currSection:${JSON.stringify(currSection)}`);
sectionAggregate = sectionAggregate || [];
getSectionIDs(`repeating_${currSection.section}`,(itemIDArr)=>{
TAS.log(`itemIDArr:${JSON.stringify(itemIDArr)}`);
sectionAggregate.push({
section:currSection.section,
id:itemIDArr,
fields:currSection.fields
});
if(_.isEmpty(cloneRepAttr)){
callback(sectionAggregate,event,attribute);
}else{
getID(cloneRepAttr,callback,sectionAggregate,event,attribute);
}
});
},
useID = function(sectionAggregate,event,attribute){
let attributesToGet = [],
setObj = {},
repeatSec,currSection,trigger,bonuses;
_.each(sectionAggregate,(section)=>{
_.each(section.id,(sid)=>{
_.each(section.fields,(f)=>{
attributesToGet.push('repeating_'+section.section+'_'+sid+'_'+f);
});
});
});
attributesToGet = attributesToGet.concat(sheetAttributes);
getAttrs(attributesToGet,(objs)=>{
if(objs.sheet_type==='npc'){
setObj.attack_query_translation=getTranslationByKey('attack number');
if(/repeating_attack/.test(event.triggerName)){
setObj[`${event.triggerName}_id`]=event.triggerName.replace(/repeating_attack_/,'');
}
setAttrs(setObj,{silent:true});
}else if(/repeating_(?:cantrip|spell[1-9]0?)_[^_]+_level/.test(attribute)){
transferSpell(objs,attribute,setObj);
_.each(_.keys(setObj),(key)=>{
TAS.log(`setObj[${key}]: ${setObj[key]}`);
});
setAttrs(setObj,{silent:true});
}else{
if(attribute==='sheet_type'){
setObj.sheet_type_nav=event.newValue;
if(event.newValue==='npc'){
setObj.whisper_state='/w gm ';
setObj.npc_init='+@{initiative_npc}';
}else{
setObj.whisper_state='';
setObj.npc_init='';
}
}else if(/character_level|_(?:cantrip|spell[1-9]|ability)_[^_]+_type|_item_[^_]+_(?:proficiency|type|purpose)|_attack_[^_]+_category|(?:armor(?:ed)?|weapon|spell|shield)_proficiency/.test(attribute)){
TAS.log(`setting proficiency`);
setObj = setProficiency(attribute,objs);
}else if(/asleep|blinded|cowering|dazzled|deafened|encumbered|entangled|exhausted|fascinated|fatigued|flat_footed|frightened|grappled|helpless|negative_levels|off_kilter|off_target|overburdened|panicked|paralyzed|pinned|prone|shaken|sickened|unconscious|stunned|_condition_/.test(attribute)){
setObj=expandConditions(attribute,objs,setObj,event);
}else if(/boost|flaw|key_ability|character_level/.test(attribute)){
calculateAbilityScores(attribute,objs,setObj);
}
if(setObj){
_.each(_.keys(setObj),(key)=>{
objs[key]=_.clone(setObj[key]);
});
bonuses=parseBuffs(objs);
bonuses = assignConditions(objs,bonuses);
if(event.removedInfo){
_.each(_.keys(event.removedInfo),(key)=>{
if(/_mods$/.test(key)){
event.newValue=event.removedInfo[key];
event.sourceAttribute=key;
attribute=key;
}
});
}
trigger = assembleTrigger(attribute,objs,event);
TAS.log(`trigger: ${JSON.stringify(trigger)}`);
if(!/remove/.test(event.triggerName)){
attribute.replace(/repeating_(?:attack|spell|ability|item)_([^_]+)_/,(match,id)=>{
if(!/^\-/.test(objs[match+'id'])){
setObj[match+'id']=id;
}
});
}
applyBuffs(objs,trigger,bonuses,setObj);
}
}
});
},
createSection = function(attribute){
const createSwitch = {
'cantrip':{section:'_cantrip_',attrs:['_level','_type'],values:[0,'spell']},
'1st':{section:'_spell1_',attrs:['_level','_type'],values:[1,'spell']},
'2nd':{section:'_spell2_',attrs:['_level','_type'],values:[2,'spell']},
'3rd':{section:'_spell3_',attrs:['_level','_type'],values:[3,'spell']},
'4th':{section:'_spell4_',attrs:['_level','_type'],values:[4,'spell']},
'5th':{section:'_spell5_',attrs:['_level','_type'],values:[5,'spell']},
'6th':{section:'_spell6_',attrs:['_level','_type'],values:[6,'spell']},
'7th':{section:'_spell7_',attrs:['_level','_type'],values:[7,'spell']},
'8th':{section:'_spell8_',attrs:['_level','_type'],values:[8,'spell']},
'9th':{section:'_spell9_',attrs:['_level','_type'],values:[9,'spell']},
'10th':{section:'_spell10_',attrs:['_level','_type'],values:[10,'spell']},
'feat':{section:'_ability_',attrs:['_level','_type'],values:[0,'general feat']},
'power':{section:'_ability_',attrs:['_level','_type'],values:[0,'power']},
'npcmelee':{section:'_attack_',attrs:['_engagement_range','_range_filter','_ability','_damage_ability','_proficiency'],values:['melee','melee','@{strength_mod}','@{strength_mod}','specialized']},
'npcranged':{section:'_attack_',attrs:['_engagement_range','_range_filter','_ability','_proficiency'],values:['ranged','ranged','@{dexterity_mod}','specialized']},
},
setObj = {},
createTarget=createSwitch[attribute.replace(/create_/,'')],
rowID = generateRowID();
TAS.log(`createTarget: ${JSON.stringify(createTarget)}`);
_.each(_.range(createTarget.attrs.length),(n)=>{
setObj['repeating'+createTarget.section+rowID+createTarget.attrs[n]]=createTarget.values[n];
setObj['repeating'+createTarget.section+rowID+'_id']=rowID;
});
setAttrs(setObj,{silent:true});
},
//Function that acts as a traffic switch to determine how to react to many of the attribute changes.
//This function needs some serious clean up which was on my to do list for the next version release once I had the release bugs handled.
accessSheet = function(event){
TAS.log(`Reacting to change Event: ${JSON.stringify(event)}`);
if(/show_options/.test(event.sourceAttribute)){//don't react to these attributes
return;
}
const attribute = event.sourceAttribute,
cloneRepAttr = JSON.parse(JSON.stringify(repeatingAttributes));
if(/sheet_type/.test(attribute)){
if(event.newValue==='npc'){
setAttrs({whisper_state:'/w gm '},{silent:true});
}else{
setAttrs({whisper_state:''},{silent:true});
}
}else{
getID(cloneRepAttr,useID,undefined,event,attribute);
}
},
calculateAbilityScores = function(attribute,attributes,setObj){
const attributeKeys = _.keys(attributes),
boostsFlaws = _.reduce(attributeKeys,(memo,key)=>{
if(/boost|flaw|key_ability/.test(key)){
let boostLevel=key.replace(/level_(\d+).+/,'$1');
boostLevel = boostLevel*1;
if(!boostLevel || (boostLevel<=(attributes.character_level*1||0))){
TAS.log(`${key} value: ${attributes[key]}`);
_.each(['strength','dexterity','constitution','intelligence','wisdom','charisma'],(abi)=>{
if(attributes[key]===abi){
if(/boost|key_ability/.test(key)){
memo[abi].boosts+=1;
}else{
memo[abi].flaws+=1;
}
}
});
}
}
return memo;
},{strength:{boosts:0,flaws:0},dexterity:{boosts:0,flaws:0},constitution:{boosts:0,flaws:0},intelligence:{boosts:0,flaws:0},wisdom:{boosts:0,flaws:0},charisma:{boosts:0,flaws:0}});
TAS.log(`boostsFlaws: ${JSON.stringify(boostsFlaws)}`);
_.each(_.keys(boostsFlaws),(abilityName)=>{
setObj[`${abilityName}_base`] = _.reduce(_.range(boostsFlaws[abilityName].flaws),(score,index)=>{
return score -= 2;
},10);
setObj[`${abilityName}_base`] = _.reduce(_.range(boostsFlaws[abilityName].boosts),(score,index)=>{
if(score>=18){
score+=1;
}else{
score+=2;
}
return score;
},setObj[`${abilityName}_base`]);
attributes[`${abilityName}_base`]=setObj[`${abilityName}_base`]
});
},
/*expandConditions = function(attribute,attributes,setObj,event){
const propagatingConditions = {
asleep:{triggers:['helpless'],triggeredBy:[]},
blinded:{triggers:['flat_footed'],triggeredBy:[]},
confused:{triggers:[],triggeredBy:['wisdom_track4']},
cowering:{triggers:['flat_footed'],triggeredBy:[]},
dazed:{triggers:[],triggeredBy:[]},
dazzled:{triggers:[],triggeredBy:[]},
dead:{triggers:[],triggeredBy:['physical_track8','mental_track8','dexterity_track6','strength_track6','constitution_track6','intelligence_track6','wisdom_track6','charisma_track6']},
deafened:{triggers:[],triggeredBy:[]},
dying:{triggers:[],triggeredBy:[]},
entangled:{triggers:[],triggeredBy:[]},
exhausted:{triggers:[],triggeredBy:['physical_track4'],replaces:['fatigued']},
fascinated:{triggers:[],triggeredBy:[]},
fatigued:{triggers:[],triggeredBy:['physical_track3']},
flat_footed:{triggers:[],triggeredBy:['off_kilter','blinded','pinned','stunned','mental_track4']},
frightened:{triggers:[],triggeredBy:[]},
grappled:{triggers:[],triggeredBy:[]},
helpless:{triggers:[],triggeredBy:['asleep','unconscious','dexterity_track5','strength_track5']},
nauseated:{triggers:[],triggeredBy:[]},
negative_levels:{triggers:[],triggeredBy:[]},
off_kilter:{triggers:['flat_footed'],triggeredBy:[]},
off_target:{triggers:[],triggeredBy:[]},
panicked:{triggers:[],triggeredBy:[]},
paralyzed:{triggers:[],triggeredBy:[]},
pinned:{triggers:['flat_footed'],triggeredBy:[]},
prone:{triggers:[],triggeredBy:[]},
shaken:{triggers:[],triggeredBy:[]},
sickened:{triggers:[],triggeredBy:['physical_track3']},
stable:{triggers:[],triggeredBy:[]},
staggered:{triggers:[],triggeredBy:['dexterity_track4','strength_track4']},
stunned:{triggers:['flat_footed'],triggeredBy:[]},
unconscious:{triggers:['helpless'],triggeredBy:['physical_track7','mental_track7','constitution_track5','intelligence_track5','wisdom_track5','charisma_track5']},
physical_trackhealthy:{triggers:[],triggeredBy:[]},//healthy
physical_tracklatent:{triggers:[],triggeredBy:[]},
physical_trackweakened:{triggers:['sickened','fatigued'],triggeredBy:[]},
physical_trackimpaired:{triggers:['exhausted'],triggeredBy:[]},
physical_trackdebilitated:{triggers:[],triggeredBy:[]},
physical_trackbedridden:{triggers:[],triggeredBy:[]},
physical_trackcomatose:{triggers:['unconscious'],triggeredBy:[]},
physical_trackdead:{triggers:['dead'],triggeredBy:[]},
mental_trackhealthy:{triggers:[],triggeredBy:[]},
mental_tracklatent:{triggers:[],triggeredBy:[]},
mental_trackweakened:{triggers:[],triggeredBy:[]},
mental_trackimpaired:{triggers:['flat_footed'],triggeredBy:[]},
mental_trackbefuddled:{triggers:[],triggeredBy:[]},
mental_trackdisassociated:{triggers:[],triggeredBy:[]},
mental_trackcomatose:{triggers:['unconscious'],triggeredBy:[]},
mental_trackdead:{triggers:['dead'],triggeredBy:[]},
strength_trackhealthy:{triggers:[],triggeredBy:[]},
strength_trackweakened:{triggers:[],triggeredBy:[]},
strength_trackimpaired:{triggers:[],triggeredBy:[]},
strength_trackstaggered:{triggers:['staggered'],triggeredBy:[]},
strength_trackimmobile:{triggers:['helpless'],triggeredBy:[]},
strength_trackdead:{triggers:['dead'],triggeredBy:[]},
dexterity_trackhealthy:{triggers:[],triggeredBy:[]},
dexterity_tracksluggish:{triggers:[],triggeredBy:[]},
dexterity_trackstiffened:{triggers:[],triggeredBy:[]},
dexterity_trackstaggered:{triggers:['staggered'],triggeredBy:[]},
dexterity_trackimmobile:{triggers:['helpless'],triggeredBy:[]},
dexterity_trackdead:{triggers:['dead'],triggeredBy:[]},
constitution_trackhealthy:{triggers:[],triggeredBy:[]},
constitution_trackweakened:{triggers:[],triggeredBy:[]},
constitution_trackimpaired:{triggers:[],triggeredBy:[]},
constitution_trackdebilitated:{triggers:[],triggeredBy:[]},
constitution_trackunconscious:{triggers:['unconscious'],triggeredBy:[]},
constitution_trackdead:{triggers:['dead'],triggeredBy:[]},
intelligence_trackhealthy:{triggers:[],triggeredBy:[]},
intelligence_trackweakend:{triggers:[],triggeredBy:[]},
intelligence_trackimpaired:{triggers:[],triggeredBy:[]},
intelligence_trackanimalistic:{triggers:[],triggeredBy:[]},
intelligence_trackcomatose:{triggers:['unconscious'],triggeredBy:[]},
intelligence_trackdead:{triggers:['dead'],triggeredBy:[]},
wisdom_trackhealthy:{triggers:[],triggeredBy:[]},
wisdom_trackweakened:{triggers:[],triggeredBy:[]},
wisdom_trackimpaired:{triggers:[],triggeredBy:[]},
wisdom_trackconfused:{triggers:['confused'],triggeredBy:[]},
wisdom_trackcomatose:{triggers:['unconscious'],triggeredBy:[]},
wisdom_trackdead:{triggers:['dead'],triggeredBy:[]},
charisma_trackhealthy:{triggers:[],triggeredBy:[]},//healthy
charisma_trackweakened:{triggers:[],triggeredBy:[]},
charisma_trackimpaired:{triggers:[],triggeredBy:[]},
charisma_trackpliable:{triggers:[],triggeredBy:[]},
charisma_trackcatatonic:{triggers:['unconscious'],triggeredBy:[]},
charisma_trackdead:{triggers:['dead'],triggeredBy:[]},
},
trackStatusConverter = {
physical_track:{numConvert:["healthy","latent","weakened","impaired","debilitated","bedridden","comatose","dead"],statusConvert:{"healthy":1,"latent":2,"weakened":3,"impaired":4,"debilitated":5,"bedridden":6,"comatose":7,"dead":8}},
mental_track:{numConvert:["healthy","latent","weakened","impaired","befuddled","disassociated","comatose","dead"],statusConvert:{"healthy":1,"latent":2,"weakened":3,"impaired":4,"befuddled":5,"disassociated":6,"comatose":7,"dead":8}},
strength_track:{numConvert:["healthy","weakened","impaired","staggered","immobile","dead","",""],statusConvert:{"healthy":1,"weakened":2,"impaired":3,"staggered":4,"immobile":5,"dead":6}},
dexterity_track:{numConvert:["healthy","sluggish","stiffened","staggered","immobile","dead","",""],statusConvert:{"healthy":1,"sluggish":2,"stiffened":3,"staggered":4,"immobile":5,"dead":6}},
constitution_track:{numConvert:["healthy","weakened","impaired","debilitated","unconscious","dead","",""],statusConvert:{"healthy":1,"weakened":2,"impaired":3,"debilitated":4,"unconscious":5,"dead":6}},
intelligence_track:{numConvert:["healthy","weakend","impaired","animalistic","comatose","dead","",""],statusConvert:{"healthy":1,"weakend":2,"impaired":3,"animalistic":4,"comatose":5,"dead":6}},
wisdom_track:{numConvert:["healthy","weakened","impaired","confused","comatose","dead","",""],statusConvert:{"healthy":1,"weakened":2,"impaired":3,"confused":4,"comatose":5,"dead":6}},
charisma_track:{numConvert:["healthy","weakened","impaired","pliable","catatonic","dead","",""],statusConvert:{"healthy":1,"weakened":2,"impaired":3,"pliable":4,"catatonic":5,"dead":6}}
},
finalConditions=[],
toSet = [];
let additionalChecks = [],
trackState = '',
value;
if(/_condition_/.test(attribute)){
let track = attributes[attribute.replace(/_status/,'')];
if(/_track_status$/.test(attribute)){
trackState = _.max([trackStatusConverter[track].statusConvert[event.newValue],trackStatusConverter[track].statusConvert[event.previousValue],1]);
}else if(/_track$/.test(attribute)){
trackState = trackStatusConverter[track].statusConvert[attributes[attribute+'_status']];
}
_.each(_.range(trackState),(r)=>{
let status = trackStatusConverter[track].numConvert[r];
additionalChecks = additionalChecks.concat(propagatingConditions[track+status].triggers);
});
}else{
additionalChecks = additionalChecks.concat(propagatingConditions[attribute].triggers);
}
while(additionalChecks.length){
let condition = additionalChecks.shift(),
tempObj={};
value='';
_.each(propagatingConditions[condition].triggers,(triggered)=>{
if(!_.contains(additionalChecks.concat(toSet),triggered)){
additionalChecks.push(triggered);
}
});
toSet.push(condition);
}
if(/_track_status$/.test(attribute) && event.newValue*1 > event.previousValue*1){
_.each(toSet,(ts)=>{
if(!setObj[ts]){
setObj[ts]=1;
attributes[ts]=1;
}
if(propagatingConditions[ts]){
if(propagatingConditions[ts].replaces){
setObj[propagatingConditions[ts].replaces]='0';
attributes[propagatingConditions[ts].replaces]='0';
}
}
});
}else{
const afflictionIDs = _.chain(_.keys(attributes))
.filter((attr)=>{return /_condition_[^_]+_track$/.test(attr)})
.map((attr)=>{
return attr.replace(/track/,'');
})
.value();
_.each(toSet,(ts)=>{
if(_.every(propagatingConditions[ts].triggeredBy,(triggeredBy)=>{
let value,
check = triggeredBy.replace(/([a-z_]+)(\d*)/i,(match,p1,p2)=>{
value = p2*1||1;
return p1;
});
if(/_track/.test(check)){
return _.every(afflictionIDs,(rowID)=>{
return attributes[rowID+'track']!==check || trackStatusConverter[attributes[rowID+'track']].statusConvert[attributes[rowID+'track_status']] < value;
});
}else{
return attributes[check]*1 < value;
}
})){
setObj[ts]=0;
attributes[ts]=0;
}else{
setObj[ts]=1;
attributes[ts]=1;
}
});
}
return setObj;
},*/
assembleTrigger = function(attribute,objs,origEvent){
let trigger=[];
attribute = attribute.replace(/(repeating_[^_]+_[^_]+_.*?)(?:frequency|toggle)$/,(match,p1)=>{
origEvent.newValue = objs[p1+'mods'];
origEvent.previousValue = undefined;
return p1+'mods';
});
if(/_(?:equipped|mods)$/.test(attribute)){
let event={};
if(/_equipped$/.test(attribute)){
trigger.push(attribute);
attribute.replace(/(repeating_item_[^_]+_).+/,(match,p1)=>{
event.newValue = objs[p1+'mods'];
});
}else{
event = origEvent;
}
const repeatAttrs = {
total:['attack'],
damage_total:['attack','ability','cantrip','spell1','spell2','spell3','spell4','spell5','spell6','spell7','spell8','spell9','spell10'],
dc:['ability','cantrip','spell1','spell2','spell3','spell4','spell5','spell6','spell7','spell8','spell9','spell10'],
attack_total:['ability','cantrip','spell1','spell2','spell3','spell4','spell5','spell6','spell7','spell8','spell9','spell10'],
skill:['skill'],
attack:['attack','ability','cantrip','spell1','spell2','spell3','spell4','spell5','spell6','spell7','spell8','spell9','spell10'],
damage:['attack','ability','cantrip','spell1','spell2','spell3','spell4','spell5','spell6','spell7','spell8','spell9','spell10']
},
repeatAbilities = {
total:['ability'],
damage_total:['damage_ability'],
dc:['save_ability'],
attack_total:['attack_ability'],
skill:['ability'],
attack:['ability','attack_ability'],
damage:['damage_ability']
};
_.each([event.previousValue,event.newValue],(value)=>{
if(value){
value.replace(/(?:\s+([a-z\s]+))?(?:\s+to\s+)(.+)/gm,(match,p1,seg2)=>{
_.each(seg2.split(/\s+and\s+/g),(target)=>{
target.replace(/(.+?(?=\||$))(?:\|(.+))?/,(m,p2,p3)=>{
if(repeatAttrs[p2.toLowerCase()]){
const objKeys = _.keys(objs);
_.each(repeatAttrs[p2.toLowerCase()],(sct)=>{
const sctKeys = _.filter(objKeys,(key)=>{return new RegExp('repeating_'+sct+'_[^_]+_(?:'+repeatAbilities[p2].join('|')+')').test(key)});
_.each(sctKeys,(attrName)=>{
let filtered = true;
let id = attrName.match(/repeating_[^_]+_[^_]+_/)[0];
try{
TAS.log(`p3: ${p3}`);
p3.replace(/([^:,]+):([^,]+)/g,(expr,filterAttr,filterValue)=>{
if(/section/i.test(filterAttr)){
if(filterValue ==='spell'){
filtered = /cantrip|spell[1-9]/.test(sct);
}else{
filtered = sct===filterValue.toLowerCase();
}
}else{
TAS.log(`${(objs[id+filterAttr.replace(/\s+/g,'_')]+'').toLowerCase().replace(/\s+/g,'_')}===${filterValue.toLowerCase().replace(/\s+/g,'_')}: ${(objs[id+filterAttr.replace(/\s+/g,'_')]+'').toLowerCase().replace(/\s+/g,'_')===filterValue.toLowerCase().replace(/\s+/g,'_')}`);
filtered = (objs[id+filterAttr.replace(/\s+/g,'_')]+'').toLowerCase().replace(/\s+/g,'_')===filterValue.toLowerCase().replace(/\s+/g,'_');
}
if(!filtered){
undefinedToBreak;
}
});
}catch(err){
//breaks the replace loop
}
if(filtered){
trigger.push(attrName.toLowerCase());
}
});
});
}else{
p2=p2.replace(/\s+/g,'_');
if(/armor/i.test(p1) && /^(?:ac|tac)$/i.test(p2)){
trigger.push(p2.toLowerCase()+'_armor_buff');
}else if(/armor/i.test(p1) && /^armor$/i.test(p2)){
trigger = trigger.concat(['eac_armor_buff','kac_armor_buff']);
}else if(/caster_level/i.test(p2)){
trigger.push('caster_level_buff');
}else if(/acp/i.test(p2)){
let skillArray = ['acrobatics','athletics','bluff','computers','culture','diplomacy','disguise','engineering','intimidate','life_science','medicine','mysticism','perception','physical_science','piloting','sense_motive','sleight_of_hand','stealth','survival'];
_.each(_.keys(objs),(a)=>{
if(/repeating_profession_[^_]+_profession/.test(a)){
skillArray.push(a.match(/repeating_profession_[^_]+/)[0]);
}
});
_.each(skillArray,(skill)=>{
if(objs[skill+'_acp']*1===1){
trigger.push(skill.toLowerCase()+'_ranks');
}
});
}else if(/^(?:strength|dexterity|constitution|intelligence|wisdom|charisma)$/.test(p2)){
trigger.push(`${p2.toLowerCase()}_base`);
}else{
trigger.push(p2.replace(/_max/,'').toLowerCase()+'_buff');
}
}
});
});
});
}
});
}else{
trigger.push(attribute.toLowerCase());
}
return _.unique(trigger);
},
setProficiency = function(attribute,attributes){
const setObj = {};
let sectionAttr;
if(/repeating/.test(attribute) && /type|purpose/.test(attribute)){
let profItem;
if(/type/.test(attribute) || attributes[attribute]==='shield'){
profItem = (attributes[attribute].replace(/power/,'spell')+'_proficiency').replace(/simple|martial/,'$1_weapon').replace(/\s+/,'_');
}
if(profItem){
sectionAttr = attribute.replace(/(repeating_[^_]+_[^_]+_).+/i,'$1proficiency');
setObj[sectionAttr]=attributes[profItem];
attributes[sectionAttr]=setObj[sectionAttr];
}
}else if(!/character_level/.test(attribute)){
const profArray = _.filter(_.keys(attributes),(a)=>{
if(/(?:martial|simple)/.test(attribute) && /repeating_attack_[^_]+_category/.test(a) && attributes[a]===attribute.replace(/(?:_weapon)?_proficiency/,'')){
return true;
}else if(/armor|shield/.test(attribute) && /repeating_item_[^_]+_purpose/.test(a) && ((/shield/.test(attributes[a]) && attributes[a]===attribute.replace(/_proficiency/,''))||(/armor/.test(attributes[a]) && attributes[a.replace(/purpose/,'type')]===attribute.replace(/_proficiency/,'')))){
return true;
}else if(/spell/.test(attribute) && /repeating_(?:cantrip|spell[1-9]|ability)_[^_]+_type/.test(a) && attributes[a].replace(/power/,'spell')===attribute.replace(/_proficiency/,'').replace(/_/,' ')){
return true;
}
return false;
});
_.each(profArray,(a)=>{
sectionAttr = a.replace(/(repeating_[^_]+_[^_]+_).+/i,'$1proficiency');
setObj[sectionAttr]=attributes[attribute];
attributes[sectionAttr]=attributes[attribute];
});
}
if(/character_level|repeating_item|(?:armor(?:ed)?|shield)_proficiency/.test(attribute)){
let armorItems = _.filter(_.keys(attributes),(key)=>{
return /repeating_item_[^_]+_proficiency/.test(key) && /armor/.test(attributes[key.replace(/proficiency/,'purpose')]) && /equipped/.test(attributes[key.replace(/proficiency/,'equipped')]);
}),
shieldItems = _.filter(_.keys(attributes),(key)=>{
return /repeating_item_[^_]+_proficiency/.test(key) && /shield/.test(attributes[key.replace(/proficiency/,'purpose')]) && /equipped/.test(attributes[key.replace(/proficiency/,'equipped')]);
});
if(_.isEmpty(armorItems)){
armorItems = ['unarmored_proficiency'];
}
TAS.log(`shieldItems ${JSON.stringify(shieldItems)} | armorItems: ${JSON.stringify(armorItems)}`);
armorItems = armorItems.concat(shieldItems);
let defenseProficiency = _.reduce(armorItems,(memo,armor)=>{
return _.min([attributes[armor]*1||0,memo]);
},100);
defenseProficiency+=attributes.character_level*1;
setObj.ac_proficiency = defenseProficiency;
setObj.tac_proficiency = defenseProficiency;
attributes.ac_proficiency = defenseProficiency;
attributes.tac_proficiency = defenseProficiency;
}
return setObj;
},
//Handles changes to current health that cause the reactive styling of the health container to change.
healthHandler = function(attributes,event){
const setObj = _.reduce(['temp_hp','sp','hp','rp'],(memo,h)=>{
if(attributes[h]*1<0){
if(h==='sp'){
memo.hp=attributes.hp*1 + attributes.sp*1;
attributes.hp=memo.hp;
}else if(h==='temp_hp'){
memo.sp=attributes.sp*1 + attributes.temp_hp*1;
attributes.sp=memo.sp;
}
memo[h]=0;
attributes[h]=memo[h];
}
if(h!=='temp_hp'){
memo.health_status+=((attributes[h]*1 <= 0 && attributes[h]*1!==attributes[h+'_max']*1) ? 1 : 0);
}
return memo;
},{health_status:0});
setAttrs(setObj,{silent:true});
return undefined;
},
/*class attribute handling functions*/
//Handles changes to the class specific attributes and acts as a traffic switch to determine how to handle them
classHandler = function(attributes,attribute){
var classVar = attribute.replace(/class_\d_/,''),
classNum = attribute.replace(/class_(\d)_.+/,'$1'),
varSwitch = {
name:classNameHandler,//Handles changes to the class's name. Attributes affected: class&name
level:classLevelHandler,//Handles changes to the class's level. Attributes affected: class&name, bab, saves, skill points, sp, hp
sp:classHealthHandler,//actually does nothing, only here to prevent errors when class attributes change
hp:classHealthHandler,
spell_progression:spell_progressionHandler,
bab:classBABHandler,//Handles changes to the class's bab. Attributes affected: bab
fort:classSaveHandler,//Handles changes to the class's save progressions. Attributes affected: saves
ref:classSaveHandler,//Handles changes to the class's save progressions. Attributes affected: saves
will:classSaveHandler,//Handles changes to the class's save progressions. Attributes affected: saves
spells:classSpellHandler,/*Handles changes to the class's spell attributes. Controls whether the spells sheet is accessible
and what spell levels are accessible*///Handles changes to what is the core ability score. Controls what abilities and spells linked to that
//class are set to base their DC off of by default.
ability:classAbilityHandler,//See above
skills:classHealthHandler
},
setObj;
return varSwitch[classVar](attributes,classVar,classNum);
},
spell_progressionHandler = function(attributes){
const convertProgress = {//object of fat arrow functions that calculates the spell level available for a class
'half':(lvl)=>lvl >= 13 ? 4 : lvl >= 10 ? 3 : lvl >= 7 ? 2 : lvl >= 4 ? 1 : 0,
'partial':(lvl)=> lvl >= 16 ? 6 : lvl >= 13 ? 5 : lvl >= 10 ? 4 : lvl >= 7 ? 3 : lvl >= 4 ? 2 : lvl >= 1 ? 1 : 0,
'full_prep':(lvl)=>Math.min(Math.floor((lvl+ 1)/2),9),
'full_spont':(lvl)=>lvl*1===1 ? 1 : Math.floor(lvl/2)
};
const setObj = _.reduce([1,2,3,4,5],(memo,n)=>{
let preClass='class_'+n;
if(attributes[preClass+'_spells']*1===1){
memo['caster_level']+=(attributes[preClass+'_level']*1||0);
memo[preClass+'_show']=1;
memo[preClass+'_max_spell']=convertProgress[attributes[preClass+'_spell_progression']](attributes[preClass+'_level']*1)||0;
}else{
memo[preClass+'_show']=0;
memo[preClass+'_max_spell']=0;
}
memo.char_max_spell = _.max([memo.char_max_spell,memo[preClass+'_max_spell'],0]);
return memo;
},{caster_level:0});
setObj.char_max_spell=_.reduce(_.range(setObj.char_max_spell + 1),(m,num)=>{
return m+=' '+num;
},'');
return setObj;
},
classNameHandler = function(attributes){
var temp,
classNL = _.reduce([1,2,3,4,5],(memo,n)=>{
temp=(attributes['class_'+n+'_name']||'')+((attributes['class_'+n+'_name']&&attributes['class_'+n+'_name']!==''&&attributes['class_'+n+'_level']&&attributes['class_'+n+'_level']!=='') ? ' ' :'')+(attributes['class_'+n+'_level']||'');
memo+=temp.length>0 ? (memo.length>0 ?' /' :'')+temp :'';
return memo;
},'');
setAttrs({'class&level':classNL},{silent:true});
return undefined;
},
classLevelHandler = function(attributes){
const convertProgress = {//object of fat arrow functions that calculates the spell level available for a class
'half':(lvl)=>lvl >= 13 ? 4 : lvl >= 10 ? 3 : lvl >= 7 ? 2 : lvl >= 4 ? 1 : 0,
'partial':(lvl)=> lvl >= 16 ? 6 : lvl >= 13 ? 5 : lvl >= 10 ? 4 : lvl >= 7 ? 3 : lvl >= 4 ? 2 : lvl >= 1 ? 1 : 0,
'full_prep':(lvl)=>Math.min(Math.floor((lvl+ 1)/2),9),
'full_spont':(lvl)=>lvl*1===1 ? 1 : Math.floor(lvl/2)
};
var convertSave = {
poor:(lvl)=>attributes.drone*1===1 ? Math.round((lvl - 1)/4) : Math.floor(lvl/3),
good:(lvl)=> 2+ (attributes.drone*1===1 ? Math.ceil((lvl*0.75 - 1)/2) : Math.floor(lvl/2))
},
temp;
const setObj = _.reduce([1,2,3,4,5],(memo,n)=>{
let preClass='class_'+n;
memo.character_level=(memo.character_level||0)+(attributes[preClass+'_level']*1||0);
memo.bab+=attributes.drone*1===1 ? Math.ceil((attributes[preClass+'_level']*0.75)||0) : Math.floor(attributes[preClass+'_bab']*attributes[preClass+'_level']||0);
temp=(attributes['class_'+n+'_name']||'')+((attributes[preClass+'_name']&&attributes[preClass+'_name']!==''&&attributes[preClass+'_level']&&attributes[preClass+'_level']!=='') ?' ' :'')+(attributes[preClass+'_level']||'');
memo['class&level']+=temp.length>0 ? (memo['class&level'].length>0 ?' / ' :'')+temp :'';
if(attributes[preClass+'_spells']*1===1){
memo['caster_level']+=(attributes[preClass+'_level']*1||0);
memo[preClass+'_show']=1;
memo[preClass+'_max_spell']=convertProgress[attributes[preClass+'_spell_progression']](attributes[preClass+'_level']*1)||0;
}else{
memo[preClass+'_show']=0;
memo[preClass+'_max_spell']=0;
}
_.each(['fort','ref','will'],(save)=>{
memo[save+'_base']+=convertSave[attributes[preClass+'_'+save]](attributes[preClass+'_level']);
});
memo.char_max_spell = _.max([memo.char_max_spell,memo[preClass+'_max_spell'],0]);
return memo;
},{level:0,fort_base:0,ref_base:0,will_base:0,bab:0,'class&level':'',caster_level:0});
setObj.char_max_spell=_.reduce(_.range(setObj.char_max_spell + 1),(m,num)=>{
return m+=' '+num;
},'');
return setObj;
},
classHealthHandler = function(){
return {};
},
classBABHandler = function(attributes){
return _.reduce([1,2,3,4,5],(memo,n)=>{
memo.bab+=Math.floor(attributes['class_'+n+'_bab']*attributes['class_'+n+'_level']||0);
return memo;
},{bab:0});
},
classSaveHandler = function(attributes,save){
var convertSave = {
poor:(lvl)=>Math.floor(lvl/3),
good:(lvl)=>lvl>0 ? (Math.floor(lvl/2) + 2) : 0
},
memObj = {};
memObj[save+'_base']=0;
memObj = _.reduce([1,2,3,4,5],(memo,n)=>{
memo[save+'_base']+=convertSave[attributes['class_'+n+'_'+save]](attributes['class_'+n+'_level']*1||0);
return memo;
},memObj);
return memObj;
},
classAbilityHandler = function(attributes,attr,classNum){
var preClass ='class_'+classNum,
setObj={},
repeatingSources = _.filter(_.keys(attributes),(a)=>{return a.match(/repeating_[^_]+_-[^_]+_source/)});
if(attr==='ability'){
setObj[preClass+'_casting_ability']=attributes[preClass+'_ability'];
}
return _.reduce(repeatingSources,(memo,s)=>{
if((attributes[s]+'').toLowerCase()===(attributes[preClass+'_name']+'').toLowerCase()){
memo[s.replace(/source/,'save_ability')]=attributes[preClass+((attr==='casting_ability' && s.match(/spell/)) ?'_casting' :'')+'_ability'];
}
return memo;
},setObj);
},
classSpellHandler = function(attributes,attr,classNum){
var setObj = {},
preClass ='class_'+classNum;
_.some([1,2,3,4,5],(n)=>{
if(attributes['class_'+n+'_spells']*1===1){
setObj.is_caster = 1;
setObj.caster_select = 1;
return true;
}else{
setObj.is_caster=0;
setObj.caster_select = 0;
}
});
if(attr==='spells' && attributes[preClass+'_spells']*1===1){
setObj[preClass+'_casting_ability']=attributes[preClass+'_ability'];
}
return setObj;
},
buildMenus = function(attributes,setObj){//Constructs the chat based menus using the character's name, and the abilities/spells/attacks
var sectionIDs,
preMenu ='/w @{character_name} &{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=';
setObj.attacks_menu=preMenu+'ATTACKS}}';
setObj.spells_menu=attributes.sheet_type==='pc' ? preMenu+'SPELLBOOKS}} {{buttons1=' : preMenu+'SPELLS}}';
setObj.ability_checks_menu=preMenu+'ABILITY CHECKS}}';
setObj.abilities_menu=preMenu+'SPECIAL ABILITIES}}';
setObj.skills_menu=preMenu+'SKILLS}}';
/*attack menu build*/
sectionIDs=_.chain(_.keys(attributes))
.reduce((m,a)=>{
if(a.match(/repeating_attack/)){
m.push(a.replace(/repeating_attack_(-[^_]+)_.*/,'$1'));
}
return m;
},[])
.uniq()
.value();
let ranged ='{{buttons2=RANGED\n';
let melee ='{{buttons1=MELEE\n';
_.each(sectionIDs,(id)=>{
let preRepeat ='repeating_attack_'+id+'_';
if((attributes[preRepeat+'engagement_range'])==='ranged'){
if(ranged!=='{{buttons2=RANGED\n'){
ranged+=' |';
}
ranged+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}else{
if(melee!=='{{buttons1=MELEE\n'){
melee+=' |';
}
melee+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}
});
melee+='}}';
ranged+='}}';
setObj.attacks_menu+=melee+''+ranged;
if(attributes.sheet_type==='pc'){
/*spells menu build*/
let spellClassNums = _.filter([1,2,3,4,5],(n)=>{
return attributes['class_'+n+'_spells']*1===1;
});
_.each(spellClassNums,(n)=>{
let preClass ='class_'+n+'_';
if(setObj.spells_menu!==preMenu+'SPELLBOOKS}} {{buttons1='){
setObj.spells_menu+=' |';
}
setObj.spells_menu+='['+HE(attributes[preClass+'name']).toUpperCase()+'](~'+attributes.character_id+'|'+preClass+'spellbook)';
let spellLevels = attributes[preClass+'max_spell']*1 + 1;
let classSpellBook = preMenu+attributes[preClass+'name'].toUpperCase()+' Spells}}';
_.each(_.range(spellLevels),(r)=>{
let spellLevel ='{{buttons'+r+'='+(r===0 ?'CANTRIPS' :'LEVEL'+r)+' [[0@{'+preClass+(r===0 ?'cantrips' :'level_'+r+'_spells')+'_per_day}]] / [[0@{'+preClass+(r===0 ?'cantrips' :'level_'+r+'_spells')+'_per_day|max}]]\n';
sectionIDs=_.chain(_.keys(attributes))
.reduce((m,a)=>{
if(a.match(/repeating_spell_([^_]+)_source/)){
if(attributes[a]===attributes[preClass+'name'] && attributes[a.replace(/source/,'level')]*1===r){
m.push(a.replace(/repeating_spell_(-[^_]+)_.*/,'$1'));
}
}
return m;
},[])
.value();
_.each(sectionIDs,(id)=>{
let preRepeat ='repeating_spell_'+id+'_';
if(spellLevel !=='{{buttons'+r+'='+(r===0 ?'CANTRIPS' :'LEVEL'+r)+' [[0@{'+preClass+(r===0 ?'cantrips' :'level_'+r+'_spells')+'_per_day}]] / [[0@{'+preClass+(r===0 ?'cantrips' :'level_'+r+'_spells')+'_per_day|max}]]\n'){
spellLevel +=' |';
}
spellLevel+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
});
spellLevel+='}}';
classSpellBook+=spellLevel.replace(/\n}}/,'}}');
});
setObj[preClass+'spellbook']=classSpellBook;
});
setObj.spells_menu+='}}';
/*abilities menu*/
sectionIDs=_.chain(_.keys(attributes))
.reduce((m,a)=>{
if(a.match(/repeating_ability/)){
m.push(a.replace(/repeating_ability_(-[^_]+)_.*/,'$1'));
}
return m;
},[])
.uniq()
.value();
let racial_abilities ='{{buttons1=RACIAL\n';
let feat_abilities ='{{buttons2=FEATS\n';
let class_abilities = {
class_1_abilities:'{{buttons3='+attributes.class_1_name.toUpperCase()+'\n',
class_2_abilities:'{{buttons4='+attributes.class_2_name.toUpperCase()+'\n',
class_3_abilities:'{{buttons5='+attributes.class_3_name.toUpperCase()+'\n',
class_4_abilities:'{{buttons6='+attributes.class_4_name.toUpperCase()+'\n',
class_5_abilities:'{{buttons7='+attributes.class_5_name.toUpperCase()+'\n'
}
_.each(sectionIDs,(id)=>{
let preRepeat ='repeating_ability_'+id+'_';
let classNum=0;
if((attributes[preRepeat+'source']+'').toLowerCase()===(attributes.race+'').toLowerCase()){
if(racial_abilities!=='{{buttons1=RACIAL\n'){
racial_abilities+=' |';
}
racial_abilities+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}else if(_.some([1,2,3,4,5],(n)=>{
classNum=n;
return (attributes['class_'+n+'_name']+'').toLowerCase()===(attributes[preRepeat+'source']+'').toLowerCase();
})){
if(class_abilities['class_'+classNum+'_abilities']!=='{{buttons'+(classNum + 2)+'='+attributes['class_'+classNum+'_name']+'\n'){
class_abilities['class_'+classNum+'_abilities']+=' |';
}
class_abilities['class_'+classNum+'_abilities']+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}else{
if(feat_abilities!=='{{buttons2=FEATS\n'){
feat_abilities+=' |';
}
feat_abilities+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}
});
racial_abilities+='}}';
feat_abilities +='}}';
class_abilities = {
class_1_abilities:(class_abilities.class_1_abilities+'}}').replace(/\n}}/,''),
class_2_abilities:(class_abilities.class_2_abilities+'}}').replace(/\n}}/,''),
class_3_abilities:(class_abilities.class_3_abilities+'}}').replace(/\n}}/,''),
class_4_abilities:(class_abilities.class_4_abilities+'}}').replace(/\n}}/,''),
class_5_abilities:(class_abilities.class_5_abilities+'}}').replace(/\n}}/,'')
}
setObj.abilities_menu+=racial_abilities+''+feat_abilities+''+_.reduce(class_abilities,(m,ca)=>{return m+ca},'');
}else if(attributes.sheet_type==='npc'){
/*spells menu build*/
let spellObjs = _.reduce(_.keys(attributes),(memo,k)=>{
if(k.match('repeating_spell_-[^_]+_name')){
memo.push({
name:attributes[k],
level:attributes[k.replace(/name/,'level')]*1||0,
roll:k.replace(/name/,'roll')
});
}
return memo;
},[]);
let spellLevels = {
cantrips:'{{buttons0=CANTRIPS',
level1:'{{buttons1=LEVEL 1',
level2:'{{buttons2=LEVEL 2',
level3:'{{buttons3=LEVEL 3',
level4:'{{buttons4=LEVEL 4',
level5:'{{buttons5=LEVEL 5',
level6:'{{buttons6=LEVEL 6',
level7:'{{buttons7=LEVEL 7',
level8:'{{buttons8=LEVEL 8',
level9:'{{buttons9=LEVEL 9'
}
_.each(spellObjs,(s)=>{
spellLevels[s.level===0 ?'cantrips' :'level'+s.level]+=(spellLevels[s.level===0 ?'cantrips' :'level'+s.level].match(/\n/) ?' |':'\n')+'['+s.name+'](~'+attributes.character_name+'|'+s.roll+')';
});
_.each(_.keys(spellLevels),(k)=>{
if(spellLevels[k].match(/\n/)){
spellLevels[k]+='}}';
}else{
spellLevels[k]=spellLevels[k].replace(/({{buttons\d=).+/,'$1}}');
}
setObj.spells_menu+=''+spellLevels[k];
});
if(setObj.spells_menu.match(/\n/)){
setObj.caster_select=1;
}
/*abilities menu*/
sectionIDs=_.chain(_.keys(attributes))
.reduce((m,a)=>{
if(a.match(/repeating_ability/)){
m.push(a.replace(/repeating_ability_(-[^_]+)_.*/,'$1'));
}
return m;
},[])
.uniq()
.value();
let racial_abilities ='{{buttons1=RACIAL\n';
let feat_abilities ='{{buttons2=FEATS\n';
let class_abilities = {
class_1_abilities:'{{buttons3='+attributes.class_1_name.toUpperCase()+'\n',
class_2_abilities:'{{buttons4='+attributes.class_2_name.toUpperCase()+'\n',
class_3_abilities:'{{buttons5='+attributes.class_3_name.toUpperCase()+'\n',
class_4_abilities:'{{buttons6='+attributes.class_4_name.toUpperCase()+'\n',
class_5_abilities:'{{buttons7='+attributes.class_5_name.toUpperCase()+'\n'
}
_.each(sectionIDs,(id)=>{
let preRepeat ='repeating_ability_'+id+'_';
let classNum=0;
if((attributes[preRepeat+'source']+'').toLowerCase()===(attributes.race+'').toLowerCase()){
if(racial_abilities!=='{{buttons1=RACIAL\n'){
racial_abilities+=' |';
}
racial_abilities+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}else if(_.some([1,2,3,4,5],(n)=>{
classNum=n;
return (attributes['class_'+n+'_name']+'').toLowerCase()===(attributes[preRepeat+'source']+'').toLowerCase();
})){
if(class_abilities['class_'+classNum+'_abilities']!=='{{buttons'+(classNum + 2)+'='+attributes['class_'+classNum+'_name']+'\n'){
class_abilities['class_'+classNum+'_abilities']+=' |';
}
class_abilities['class_'+classNum+'_abilities']+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}else{
if(feat_abilities!=='{{buttons2=FEATS\n'){
feat_abilities+=' |';
}
feat_abilities+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
}
});
racial_abilities+='}}';
feat_abilities +='}}';
class_abilities = {
class_1_abilities:(class_abilities.class_1_abilities+'}}').replace(/\n}}/,''),
class_2_abilities:(class_abilities.class_2_abilities+'}}').replace(/\n}}/,''),
class_3_abilities:(class_abilities.class_3_abilities+'}}').replace(/\n}}/,''),
class_4_abilities:(class_abilities.class_4_abilities+'}}').replace(/\n}}/,''),
class_5_abilities:(class_abilities.class_5_abilities+'}}').replace(/\n}}/,'')
}
setObj.abilities_menu+=racial_abilities+''+feat_abilities+''+_.reduce(class_abilities,(m,ca)=>{return m+ca},'');
}
/*skills*/
setObj.skills_menu+='{{buttons0=[Perception](~'+attributes.character_id+'|perception)}}'
+'{{buttons1=PHYSICAL\n[Acrobatics](~'+attributes.character_id+'|acrobatics) | [Athletics](~'+attributes.character_id+'|athletics) | [Piloting](~'+attributes.character_id+'|piloting)}}'
+'{{buttons2=SOCIAL\n[Bluff](~'+attributes.character_id+'|bluff) | [Diplomacy](~'+attributes.character_id+'|diplomacy) | [Disguise](~'+attributes.character_id+'|disguise) | [Intimidate](~'+attributes.character_id+'|intimidate) | [Sense Motive](~'+attributes.character_id+'|sense_motive)}}'
+'{{buttons3=THIEVERY\n[Sleight of Hand](~'+attributes.character_id+'|sleight_of_hand) | [Stealth](~'+attributes.character_id+'|stealth)}}'
+'{{buttons4=KNOWLEDGE\n[Computers](~'+attributes.character_id+'|computers) | [Culture](~'+attributes.character_id+'|culture) | [Engineering](~'+attributes.character_id+'|engineering) | [Life Science](~'+attributes.character_id+'|life_science) | [Medicine](~'+attributes.character_id+'|medicine) | [Mysticism](~'+attributes.character_id+'|mysticism) | [Physical Science](~'+attributes.character_id+'|physical_science) | [Survival](~'+attributes.character_id+'|survival)}}';
let professionMenu='{{buttons5=PROFESSION\n'
sectionIDs=_.chain(_.keys(attributes))
.reduce((m,a)=>{
if(a.match(/repeating_profession/)){
m.push(a.replace(/repeating_profession_(-[^_]+)_.*/,'$1'));
}
return m;
},[])
.uniq()
.value();
_.each(sectionIDs,(id)=>{
let preRepeat ='repeating_profession_'+id+'_';
if(professionMenu!=='{{buttons5=PROFESSION\n'){
professionMenu+=' |';
}
professionMenu+='['+HE(attributes[preRepeat+'name'])+'](~'+attributes.character_id+'|'+preRepeat+'roll)';
});
professionMenu+='}}';
setObj.skills_menu+=professionMenu.replace(/PROFESSION\n}}/,'');
return setObj;
},
assignConditions = function(attributes,bonuses){
const skillArray = ['acrobatics','athletics','bluff','computers','culture','diplomacy','disguise','engineering','intimidate','life_science','medicine','mysticism','perception','physical_science','piloting','sense_motive','sleight_of_hand','stealth','survival'],
activeConditions = _.filter(_.keys(attributes),(k)=>{return /repeating_condition_[^_]+_name/.test(k)}),
filteredSkillDamage = {
'dexSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp(skillArray.join('|')+'$').test(key) && attributes[key+'_ability']==='@{dexterity_mod}'){
return true;
}
return false;
}).concat(['profession|ability:@{dexterity_mod}']),
'strSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp(skillArray.join('|')+'$').test(key) && attributes[key+'_ability']==='@{strength_mod}'){
return true;
}
return false;
}).concat(['profession|ability:@{strength_mod}']),
'intSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp(skillArray.join('|')+'$').test(key) && attributes[key+'_ability']==='@{intelligence_mod}'){
return true;
}
return false;
}).concat(['profession|ability:@{intelligence_mod}']),
'wisSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp(skillArray.join('|')+'$').test(key) && attributes[key+'_ability']==='@{wisdom_mod}'){
return true;
}
return false;
}).concat(['profession|ability:@{wisdom_mod}']),
'chaSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp(skillArray.join('|')+'$').test(key) && attributes[key+'_ability']==='@{charisma_mod}'){
return true;
}
return false;
}).concat(['profession|ability:@{charisma_mod}']),
'meleeDamage':['damage|engagement_range:melee'],
'meleeAttack':['attack|engagement_range:melee'],
'weaponDamage':['damage|section:attack'],
'dexAttack':['total|ability:@{dexterity_mod}'],
'strAttack':['total|ability:@{strength_mod}'],
'strDamage':['damage|damage_ability:@{strength_mod},section:attack'],
'conDC':['dc|save_ability:@{constitution_mod}'],
},
conditions = [
{condition:'asleep',penalties:[['perception',-10]]},
{condition:'blinded',penalties:[['dexSkills',-4],['strSkills',-4],['perception','-?{'+getTranslationByKey('opposed-roll')+'|'+getTranslationByKey('no')+',0|'+getTranslationByKey('yes')+',4}']]},
{condition:'dazzled',penalties:[['perception','-?{'+getTranslationByKey('visual')+'|'+getTranslationByKey('no')+',0|'+getTranslationByKey('yes')+',1}'],['attack',-1]]},
{condition:'deafened',penalties:[['initiative',-4],['perception','-?{'+getTranslationByKey('opposed-roll')+'|'+getTranslationByKey('no')+',0|'+getTranslationByKey('yes')+',4}']]},
{condition:'entangled',penalties:[['eac',-2],['kac',-2],['attack',-2],['ref',-2],['initiative',-2],['dexSkills',-2]]},
{condition:'exhausted',penalties:[['eac',-3],['kac',-3],['attack',-3],['meleeDamage',-3],['ref',-3],['initiative',-3],['strSkills',-3],['dexSkills',-3],['encumber_bulk',-3]]},
{condition:'fatigued',penalties:[['eac',-1],['kac',-1],['attack',-1],['meleeDamage',-1],['ref',-1],['initiative',-1],['strSkills',-1],['dexSkills',-1],['encumber_bulk',-1]]},
{condition:'flat_footed',penalties:[['eac',-2],['kac',-2]]},
{condition:'frightened',penalties:[['attack',-2],['ref',-2],['fort',-2],['will',-2],['skills',-2]]},
{condition:'negative_levels',penalties:[['attack',-1],['ref',-1],['fort',-1],['will',-1],['skills',-1],['eac',-1],['kac',-1],['sp_max',-5],['hp_max',-5]]},
{condition:'off_kilter',penalties:[['attack',-2]]},
{condition:'off_target',penalties:[['attack',-2]]},
{condition:'panicked',penalties:[['ref',-2],['fort',-2],['will',-2],['skills',-2]]},
{condition:'grappled',penalties:[['eac',-2],['kac',-2],['attack',-2],['ref',-2],['initiative',-2],['dexSkills','-?{'+getTranslationByKey('escaping-grapple')+'|'+getTranslationByKey('no')+',0|'+getTranslationByKey('yes')+',2}']]},
{condition:'pinned',penalties:[['eac',-4],['kac',-4],['attack',-4],['ref',-4],['initiative',-4],['dexSkills',-4]]},
{condition:'prone',penalties:[['meleeAttack',-4]]},
{condition:'shaken',penalties:[['attack',-2],['ref',-2],['fort',-2],['will',-2],['skills',-2]]},
{condition:'sickened',penalties:[['attack',-2],['fort',-2],['ref',-2],['will',-2],['weaponDamage',-2],['skills',-2]]},
],
diseasePoison = {
'physical_track':[
[],//Healthy
[],//latent
[],//weakened
[],//impaired
[],//debilitated
[],//bedridden
[],//comatose
[],//You're Dead!
],
'mental_track':[
[],//healthy
[],//latent
[['spell|dc',-2],['ability|dc',-2]],//weakened
[['spell|dc',-2],['ability|dc',-2]],//impaired
[],//befuddled
[],//disassociated
[],//comatose
[],//You're Dead!
],
'strength_track':[
[],//healthy
[['strAttack',-2],['strDamage',-2],['strSkills',-2],['spell|dc',-2],['ability|dc',-2]],//weakened
[['strAttack',-2],['strDamage',-2],['strSkills',-2],['spell|dc',-2],['ability|dc',-2]],//impaired
[],//staggered
[],//immobile
[],//You're Dead!
],
'dexterity_track':[
[],//healthy
[['ref',-2],['dexAttack',-2],['dexSkills',-2],['spell|dc',-2],['ability|dc',-2]],//sluggish
[],//stiffened
[],//staggered
[],//immobile
[],//You're Dead!
],
'constitution_track':[
[],//healthy
[['fort',-2],['conDC',-2]],//weakened
[['fort',-2],['conDC',-2]],//impaired
[],//debilitated
[],//unconscious
[],//You're Dead!
],
'intelligence_track':[
[],//healthy
[['intSkills',-2],['spell|dc',-2],['ability|dc',-2]],//weakend
[['intSkills',-2],['spell|dc',-2],['ability|dc',-2]],//impaired
[],//animalistic
[],//comatose
[],//You're Dead!
],
'wisdom_track':[
[],//healthy
[['will',-2],['wisSkills',-2],['spell|dc',-2],['ability|dc',-2]],//weakened
[['will',-2],['wisSkills',-2],['spell|dc',-2],['ability|dc',-2]],//impaired
[],//confused
[],//comatose
[],//You're Dead!
],
'charisma_track':[
[],//healthy
[['chaSkills',-2],['spell|dc',-2],['ability|dc',-2]],//weakened
[['chaSkills',-2],['spell|dc',-2],['ability|dc',-2]],//impaired
[],//pliable
[],//catatonic
[],//You're Dead!
]
},
trackNumConvert = {
'physical_track':{
healthy:1,
latent:2,
weakened:3,
impaired:4,
debilitated:5,
bedridden:6,
comatose:7,
dead:8
},
'mental_track':{
healthy:1,
latent:2,
weakened:3,
impaired:4,
befuddled:5,
disassociated:6,
comatose:7,
dead:8
},
'strength_track':{
healthy:1,
weakened:2,
impaired:3,
staggered:4,
immobile:5,
dead:6
},
'dexterity_track':{
healthy:1,
sluggish:2,
stiffened:3,
staggered:4,
immobile:5,
dead:6
},
'constitution_track':{
healthy:1,
weakened:2,
impaired:3,
debilitated:4,
unconscious:5,
dead:6
},
'intelligence_track':{
healthy:1,
weakened:2,
impaired:3,
animalistic:4,
comatose:5,
dead:6
},
'wisdom_track':{
healthy:1,
weakened:2,
impaired:3,
confused:4,
comatose:5,
dead:6
},
'charisma_track':{
healthy:1,
weakened:2,
impaired:3,
pliable:4,
catatonic:5,
dead:6
},
};
_.each(activeConditions,(condition)=>{
const rowID = condition.replace(/name/,''),
track = attributes[rowID+'track'],
status = attributes[rowID+'track_status'],
statusValue = trackNumConvert[track] ? trackNumConvert[track][status]||1 : undefined;
if(statusValue){
_.each(_.range(statusValue),(state)=>{
_.each(diseasePoison[track][state],(effect)=>{
let expandedPenalties = filteredSkillDamage[effect[0]]||[effect[0]];
_.each(expandedPenalties,(affected)=>{
bonuses[affected]=bonuses[affected]||{};
bonuses[affected]['Affliction']=bonuses[affected]['Affliction']||[];
bonuses[affected]['Affliction'].push(effect[1]);
});
});
});
}
});
_.each(conditions,(cond)=>{
let conditionName=cond.condition.replace(/_/g,'-');
if(Math.abs(attributes[cond.condition]*1)>0){
_.each(cond.penalties,(effect)=>{
let expandedPenalties
if(effect[0]==='skills'){
expandedPenalties = skillArray.concat(['profession']);
}else{
expandedPenalties = filteredSkillDamage[effect[0]]||[effect[0]];
}
_.each(expandedPenalties,(affected)=>{
bonuses[affected]=bonuses[affected]||{};
bonuses[affected][conditionName]=bonuses[affected][conditionName]||[];
bonuses[affected][conditionName].push(effect[1]*Math.abs(attributes[cond.condition]*1)||effect[1]);
});
});
}
});
return bonuses;
},
parseBuffs = function(attributes){//parses all of the buffs contained in the repeating_buff, repeating_item, and repeating_ability items
// creates an object indexed by attribute to be buffed containing objects that have all of the buffs for that attribute
// indexed by buff type
var modRegex = /((?:\+|\-)?.*?(?=(?:[a-z\s]+)?\s+to\s+))(?:\s+([a-z\s]+))?\s+to\s+([^\n]+)/i,//allow wrapping of equation in ()'s
buffSplit,buffMatch,buff,buffType,buffed,evalBuff,
buffFields = _.chain(_.keys(attributes))
.filter((k)=>{
return k.match(/repeating_(?:item_-[^_]+_mods|buff_-[^_]+_mods|ability_-[^_]+_mods)/);
})
.filter((k)=>{
let typeSwitch = {
'item':(p1)=>[p1+'equipped'],
'buff':(p1)=>[p1+'toggle'],
'ability':(p1)=>[p1+'toggle',p1+'frequency']
};
let typeMatch = k.match(/(repeating_(item|buff|ability)_-[^_]+_)mods/);
return _.some(typeSwitch[typeMatch[2]](typeMatch[1]),(ts)=>{
return (attributes[ts]+'').match(/enabled|equipped|constant|1/);
});
})
.map((k)=>{
return attributes[k];
})
.reject((f)=>{return _.isEmpty(f)})
.reduce((memo,f)=>{
buffSplit = f.split(/\s*\n\s*/);
memo=memo.concat(buffSplit);
return memo;
},[])
.reduce((memo,f)=>{
buffMatch = f.match(modRegex);
if(buffMatch){
let rawBuff = buffMatch[1].toLowerCase();
buffed = buffMatch[3].toLowerCase().split(/\s+and\s+/);
buffType = buffMatch[2] ? buffMatch[2].toLowerCase().replace(/max dex/i,'max_dex') :'untyped';
_.each(buffed,(b)=>{
buff = rawBuff;
if(/^(?:strength|dexterity|constitution|intelligence|wisdom|charisma)$/i.test(b) && attributes.sheet_type==='npc'){
buff = 'floor(('+rawBuff+')/2)';
b=b+'_mod';
}
if((b==='ac'||b==='tac')&&buffType==='item'){
b+='_armor';
}else if(b==='rp'||b==='hp'||b.match(/temp[^\s]*\s*hp/)){
b+='_max';
}
b=b.replace(/(.+?(?=\|)|(?:\||,).+?(?=:))/g,'$1').replace(/\s+/g,'_');
if(b.startsWith('category:')){
b=b.replace(/category:_?/,'');
memo.categories[b]=memo.categories[b]||{};
memo.categories[b][buffType]=memo.categories[b][buffType]||[];
memo.categories[b][buffType].push(buff);
}else if(b.match(/^armor$/i)){
if(/item/i.test(buffType)){
memo.ac_armor=memo.ac_armor||{};
memo.ac_armor[buffType]=memo.ac_armor[buffType]||[];
memo.ac_armor[buffType].push(buff);
memo.tac_armor=memo.tac_armor||{};
memo.tac_armor[buffType]=memo.tac_armor[buffType]||[];
memo.tac_armor[buffType].push(buff);
}else{
memo.ac=memo.ac||{};
memo.ac[buffType]=memo.ac[buffType]||[];
memo.ac[buffType].push(buff);
memo.tac=memo.tac||{};
memo.tac[buffType]=memo.tac[buffType]||[];
memo.tac[buffType].push(buff);
}
}else if(b.match(/^skills?$/i)){
_.each(skillList,(skill)=>{
memo[skill]=memo[skill]||{};
memo[skill][buffType]=memo[skill][buffType]||[];
memo[skill][buffType].push(buff);
});
}else if(b==='acp'){
memo[b]=memo[b]||{};
memo[b].acp=memo[b].acp||[];
memo[b].acp.push(buff);
}else if(b==='saves'){
_.each(['fort','ref','will'],(save)=>{
memo[save]=memo[save]||{};
memo[save][buffType]=memo[save][buffType]||[];
memo[save][buffType].push(buff);
});
}else{
memo[b]=memo[b]||{};
memo[b][buffType]=memo[b][buffType]||[];
memo[b][buffType].push(buff);
}
});
}
return memo;
},{})
.value();
TAS.log(`buffFields: ${JSON.stringify(buffFields)}`);
return buffFields;
},
starfinderMax = function(){//Returns the maximum value if first argument is null/undefined/false. otherwise returns minimum
if(arguments[0]===true){
return _.min(_.rest(arguments));
}else{
return _.max(_.rest(arguments));
}
},
calcBuffs = function(attributes,bonus,setObj,output,attribute){//calculates the buff to apply for any given type. Also takes into account stacking.
var tObj,evalBuff, redAttr = _.reduce(_.keys(bonus),(memo,t)=>{
tObj = _.reduce(bonus[t],(m,b)=>{
evalBuff=(b+'').replace(/(floor|ceil|abs|round|abs)\(/g,'Math.$1(').replace(/@{([^}]+)}/g,(match,p1)=>{
return setObj[p1.toLowerCase()]*1 || attributes[p1.toLowerCase()]*1||'@{'+p1+'}';
});
try{
evalBuff=eval(evalBuff);
TAS.log(evalBuff);
if(t==='acp'){
m.acp=starfinderMax(true,m.acp,evalBuff);
}else if(evalBuff>=0){
if(t==='item'){
m.item=starfinderMax(false,m.item,evalBuff);
}else if(t==='max_dex'){
m.max_dex=starfinderMax(true,m.max_dex,evalBuff);
}else if(/untyped|affliction/i.test(t)){
m.buff+=evalBuff;
}else{
m.buff=starfinderMax(false,m.buff,evalBuff);
}
}else if(evalBuff<0){
m.pen+=evalBuff;
}
}catch(err){}
if(/untyped/i.test(t)){
m.misc+=(m.misc==='' ?'' :'+')+(b+'').replace(/^\+/,'');
}else if((b+'').length>0){
m.misc+=(m.misc==='' ?'' :',')+'{'+(b+'').replace(/^\+/,'')+'}'
m.penMisc+=(m.penMisc==='' ?'' :',')+'{'+(b+'').replace(/^\+/,'')+'}*-1'
}
return m;
},{buff:0,pen:0,misc:'',penMisc:'',item:0,acp:0});
TAS.log(`tObj: ${JSON.stringify(tObj)}`);
memo.total+=tObj.buff+tObj.pen+tObj.acp + (/t?ac_armor/.test(attribute) ? 0 : tObj.item);
if(/untyped/i.test(t) && tObj.misc.length>0){
memo.misc+='+[['+tObj.misc+']]['+t+']';
}else{
if(tObj.misc.length>1){
memo.misc+=`+[[{${tObj.misc},{0}}kh1-{${tObj.penMisc},{0}}kh1]][${t}]`;
}
}
if(/t?ac_armor/.test(attribute)){
memo.item=starfinderMax(false,memo.item,tObj.item);
}
if(_.isNumber(tObj.max_dex*1)){
memo.max_dex=starfinderMax(true,memo.max_dex,tObj.max_dex);
}
return memo;
},{total:0,misc:'',item:0,acp:0});
return redAttr;
},
affectWhat = function(attributes,trigger,bonus){
let abiSel = ['rp_ability'];
const objSwitch = {
npc:npcAttributeObjs,
pc:attributeObjs
},
bonusKeys=_.keys(bonus),
affected={},
affectedKeys=[],
propagatedTriggers = _.reduce(trigger,(memo,trig)=>{
trig.replace(/(?:(repeating_([^_]+)_[^_]+_))?(.+)/,(match,sectionID,section,attr)=>{
let objName;
if(section){
objName = section+'|'+attr;
}else{
objName = attr;
}
TAS.log(`pre memo[trig] objName: ${objName}`);
memo[trig]=JSON.parse(JSON.stringify(objSwitch[attributes.sheet_type][objName]));
});
return memo;
},{}),
complicatedConditions = {
entangled:['dexSkills'],
exhausted:['dexSkills','strSkills'],
blinded:['dexSkills','strSkills'],
fatigued:['dexSkills','strSkills','meleeDamage'],
strength_track:['strSkills','strAttack','strDamage'],
dexterity_track:['dexSkills','dexAttack'],
constitution_track:['conDC'],
intelligence_track:['intSkills'],
wisdom_track:['wisSkills'],
charisma_track:['chaSkills'],
},
skillArray = ['acrobatics','athletics','bluff','computers','culture','diplomacy','disguise','engineering','intimidate','life_science','medicine','mysticism','perception','physical_science','piloting','sense_motive','sleight_of_hand','stealth','survival'],
filteredSkillDamage = {
'dexSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp('(?:repeating_profession_[^_]+_profession|'+skillArray.join('|')+')').test(key) && attributes[key.replace(/_skill$/,'')+'_ability']==='@{dexterity_mod}'){
return true;
}
return false;
}),
'strSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp('(?:repeating_profession_[^_]+_profession|'+skillArray.join('|')+')').test(key) && attributes[key.replace(/_skill$/,'')+'_ability']==='@{strength_mod}'){
return true;
}
return false;
}),
'intSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp('(?:repeating_profession_[^_]+_profession|'+skillArray.join('|')+')').test(key) && attributes[key.replace(/_skill$/,'')+'_ability']==='@{intelligence_mod}'){
return true;
}
return false;
}),
'wisSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp('(?:repeating_profession_[^_]+_profession|'+skillArray.join('|')+')').test(key) && attributes[key.replace(/_skill$/,'')+'_ability']==='@{wisdom_mod}'){
return true;
}
return false;
}),
'chaSkills':_.filter(_.keys(attributes),(key)=>{
if(new RegExp('(?:repeating_profession_[^_]+_profession|'+skillArray.join('|')+')').test(key) && attributes[key.replace(/_skill$/,'')+'_ability']==='@{charisma_mod}'){
return true;
}
return false;
}),
'meleeDamage':_.filter(_.keys(attributes),(key)=>{
if(/repeating_attack_[^_]+_damage_total/.test(key) && attributes[key.replace(/_damage_total$/,'_engagement_range')]==='melee'){
return true;
}
return false;
}),
'meleeAttack':_.filter(_.keys(attributes),(key)=>{
if(/repeating_attack_[^_]+_total/.test(key) && attributes[key.replace(/_total$/,'_engagement_range')]==='melee'){
return true;
}
return false;
}),
'weaponDamage':_.filter(_.keys(attributes),(key)=>{
if(/repeating_attack_[^_]+_damage_total/.test(key)){
return true;
}
return false;
}),
'dexAttack':_.filter(_.keys(attributes),(key)=>{
if(/repeating_(?:attack_[^_]+_total|(?:spell|ability)_[^_]+_attack_total)/.test(key) && attributes[key.replace(/_total$/,'_ability')]==='@{dexterity_mod}'){
return true;
}
return false;
}),
'strAttack':_.filter(_.keys(attributes),(key)=>{
if(/repeating_(?:attack_[^_]+_total|(?:spell|ability)_[^_]+_attack_total)/.test(key) && attributes[key.replace(/_total$/,'_ability')]==='@{strength_mod}'){
return true;
}
return false;
}),
'strDamage':_.filter(_.keys(attributes),(key)=>{
if(/repeating_(?:attack|spell|ability)_[^_]+_damage_total/.test(key) && attributes[key.replace(/_total$/,'_ability')]==='@{strength_mod}'){
return true;
}
return false;
}),
'conDC':_.filter(_.keys(attributes),(key)=>{
if(/_dc$/.test(key) && attributes[key.replace(/_dc$/,'_save_ability')]==='@{constitution_mod}'){
return true;
}
return false;
}),
},
repeatAttrs = {
total:[['attack','total']],
damage_total:[['attack','damage_total'],['ability','damage_total'],['cantrip','damage_total'],['spell1','damage_total'],['spell2','damage_total'],['spell3','damage_total'],['spell4','damage_total'],['spell5','damage_total'],['spell6','damage_total'],['spell7','damage_total'],['spell8','damage_total'],['spell9','damage_total'],['spell10','damage_total']],
dc:[['ability','dc']],
attack_total:[['ability','attack_total'],['cantrip','attack_total'],['spell1','attack_total'],['spell2','attack_total'],['spell3','attack_total'],['spell4','attack_total'],['spell5','attack_total'],['spell6','attack_total'],['spell7','attack_total'],['spell8','attack_total'],['spell9','attack_total'],['spell10','attack_total']],
profession:[['profession']],
attack:[['attack','total'],['ability','attack_total'],['cantrip','attack_total'],['spell1','attack_total'],['spell2','attack_total'],['spell3','attack_total'],['spell4','attack_total'],['spell5','attack_total'],['spell6','attack_total'],['spell7','attack_total'],['spell8','attack_total'],['spell9','attack_total'],['spell10','attack_total']],
damage:[['attack','damage_total'],['ability','damage_total'],['cantrip','damage_total'],['spell1','damage_total'],['spell2','damage_total'],['spell3','damage_total'],['spell4','damage_total'],['spell5','damage_total'],['spell6','damage_total'],['spell7','damage_total'],['spell8','damage_total'],['spell9','damage_total'],['spell10','damage_total']]
},
triggerKeys = _.keys(propagatedTriggers),
repeatKeys = _.reduce(_.keys(attributes),(memo,key)=>{
key.replace(/(repeating_([^_]+)_[^_]+_).+|_ability$/,(match,p1,p2)=>{
if(/cantrip|spell/.test(p2)){
p2='spell';
}
if(p1){
if(!_.contains(memo[p2],p1)){
memo[p2].push(p1);
}
}
if(/_ability$/.test(match) && /repeating/.test(key)){
memo.abilitySelects.push(match);
}
});
return memo;
},{attack:[],condition:[],skill:[],ability:[],spell:[],item:[],abilitySelects:abiSel,buff:[]});
while(triggerKeys[0]){
let key = triggerKeys.shift();
let section = propagatedTriggers[key].repeating;
if(/^(?:strength|dexterity|constitution|intelligence|wisdom|charisma)_mod$/.test(key)){
_.each(repeatKeys.abilitySelects,(as)=>{
if(attributes[as]==='@{'+key+'}'){
as.replace(/(repeating_([^_]+)_[^_]+_)?(.+)/,(match,sectionID,section,attr)=>{
let objName;
if(section){
objName = section+'|'+attr;
}else{
objName = attr;
}
_.each(objSwitch[attributes.sheet_type][objName].affects,(affect)=>{
let affectName = affect.replace(/.+?\|(.+)/,sectionID+'$1');
if(!_.contains(propagatedTriggers[key].affects,affect)){
propagatedTriggers[key].affects.push(affectName);
}
});
});
}
});
}
_.each(complicatedConditions[propagatedTriggers[key].attr],(filt)=>{
propagatedTriggers[key].affects = propagatedTriggers[key].affects.concat(filteredSkillDamage[filt]);
});
_.each(bonusKeys,(buffTarget)=>{
if(!propagatedTriggers[buffTarget]&&!_.contains(propagatedTriggers[key].affects,buffTarget)){
let trueTarget=[buffTarget.replace(/\|.+/,'')],
repeatTarget = repeatAttrs[trueTarget[0]];
if(repeatTarget){
trueTarget = _.reduce(repeatTarget,(memo,sectionAttr)=>{
let sectionIDs = _.map(repeatKeys[sectionAttr[0]],(id)=>{
return `${id}${sectionAttr[1]}`;
});
return memo.concat(sectionIDs);
},[]);
}
_.some(bonus[buffTarget],(buffType)=>{
return _.some(buffType,(buffValue)=>{
if(new RegExp('@{'+propagatedTriggers[key].attr+'}').test(buffValue)){
propagatedTriggers[key].affects = propagatedTriggers[key].affects.concat(trueTarget);
return true;
}
return false;
});
});
}
});
if(section){
_.each(_.range(propagatedTriggers[key].affects.length),(n)=>{
if(new RegExp(section+'\\|').test(propagatedTriggers[key].affects[n])){
propagatedTriggers[key].affects[n]=propagatedTriggers[key].affects[n].replace(/[^|]+\|(.+)/,key.replace(/(repeating_[^_]+_[^_]+_).+/,'$1')+'$1');
}
});
if(propagatedTriggers[key].repeatAdds){
_.each(_.range(propagatedTriggers[key].repeatAdds.length),(n)=>{
propagatedTriggers[key].repeatAdds[n]=propagatedTriggers[key].repeatAdds[n].replace(/.+?\|/,key.replace(/(repeating_[^_]+_[^_]+_).+/,'$1'));
});
}
if(propagatedTriggers[key].repeatTextAdds){
_.each(_.range(propagatedTriggers[key].repeatTextAdds.length),(n)=>{
propagatedTriggers[key].repeatTextAdds[n]=propagatedTriggers[key].repeatTextAdds[n].replace(/.+?\|/,key.replace(/(repeating_[^_]+_[^_]+_).+/,'$1'));
});
}
if(propagatedTriggers[key].repeatParseField){
_.each(_.range(propagatedTriggers[key].repeatParseField.length),(n)=>{
propagatedTriggers[key].repeatParseField[n]=propagatedTriggers[key].repeatParseField[n].replace(/.+?\|/,key.replace(/(repeating_[^_]+_[^_]+_).+/,'$1'));
});
}
}else{
propagatedTriggers[key].affects=_.reduce(propagatedTriggers[key].affects,(memo,affect)=>{
affect.replace(/(?:([^|]+)\|)?(.+)/,(match,section,attr)=>{
if(section){
memo = memo.concat(_.map(repeatKeys[section],(id)=>{return id+attr}));
}else{
memo.push(attr);
}
});
return memo;
},[]);
}
_.each(propagatedTriggers[key].affects,(affect)=>{
if(!propagatedTriggers[affect]){
affect.replace(/(?:(repeating_([^_]+)_[^_]+_))?(.+)/,(match,sectionID,sectionMatch,attrMatch)=>{
let objName;
if(sectionMatch){
objName = sectionMatch+'|'+attrMatch;
}else{
objName = attrMatch;
}
propagatedTriggers[affect]=JSON.parse(JSON.stringify(objSwitch[attributes.sheet_type][objName]));
triggerKeys.push(affect);
affectedKeys.push(affect);
});
}
});
}
_.each(affectedKeys,(key)=>{
affected[key]=propagatedTriggers[key];
});
return affected;
},
applyBuffs = function(attributes,trigger,bonus,setObj){
/*
This is the workhorse of the sheet. It iterates through all of the attributes contained in the attributeObjs or npcAttributeObjs variable
to calculate the final value of any given attribute. This function is not used for starships. Currently it iterates through all variables
regardless of what attribute was changed. I had planned to put logic in to assemble a list of attributes that actually needed to be
updated based on what was changed, but had not gotten to it yet.
*/
const objSwitch = {
'pc':attributeObjs,
'npc':npcAttributeObjs,
'ship':{}
},
bonusKeys = _.keys(bonus),//Keys of the bonus object
affected = affectWhat(attributes,trigger,bonus);
const nonRecursiveEvalKeys = [],
sortAffected = (keys)=>{
//TAS.log('keys: '+JSON.stringify(keys));
let key = keys.shift();
let insertIndex = 0;
//TAS.log('sortedAffectedKeys: '+JSON.stringify(sortedAffectedKeys));
_.each(_.range(sortedAffectedKeys.length),(i)=>{
//TAS.log('sortedAffectedKeys['+i+']: '+sortedAffectedKeys[i]);
//TAS.log('affected['+sortedAffectedKeys[i]+']: '+JSON.stringify(affected[sortedAffectedKeys[i]]));
if(_.contains(affected[sortedAffectedKeys[i]].affects,key)){
insertIndex=i + 1;
}
});
sortedAffectedKeys.splice(insertIndex,0,key);
if(keys[0]){
sortAffected(keys);
}
};
let bTotal,//total buff
sectionIDs,//array for all section IDs
repeatIDs,//Array of the applicable repeating IDs
rpAbility,//resolve point ability value
specificBonus,//holds the specific bonus object for the attribute being worked on
abilityMax,//The maximum ability score to apply
levelClass=0,
spellFilters = [],
affectedKeys = _.keys(affected),
sortedAffectedKeys = [];
affectedKeys = _.reject(affectedKeys,(key)=>{
if((/^strength(?:_mod)?$/.test(key) && attributes.sheet_type==='pc')||/initiative|_proficiency|repeating_spell_[^_]+_filter|caster_level|encumber_bulk|overburden_bulk|character_level|bab|(?:ref|will|fort)?_base$|encumber_level|wealth|carried_bulk|asleep|bleeding|blinded|burning|confused|cowering|dazed|dazzled|dead|deafened|dying|encumbered|entangled|exhausted|fascinated|fatigued|flat_footed|frightened|grappled|helpless|nauseated|negative_levels|off_kilter|off_target|overburdened|panicked|paralyzed|pinned|prone|shaken|sickened|stable|staggered|stunned|unconscious/.test(key)){
if(/^strength$|initiative|encumber_level|wealth|carried_bulk|encumber_bulk|overburden_bulk|caster_level/.test(key)){
nonRecursiveEvalKeys.push(key);
}else if(/repeating_spell_[^_]+_filter/.test(key)){
spellFilters.push(key);
}
return true;
}else{
return false;
}
});
sortAffected(affectedKeys);
affectedKeys = _.reject(sortedAffectedKeys,(sak)=>{return !sak});
/*Caster Class buffing*/
if((setObj.is_caster||attributes.is_caster)&&setObj.is_caster!==0&&_.contains(nonRecursiveEvalKeys,'caster_level')){
if(!setObj.caster_level){
const convertProgress = {//object of fat arrow functions that calculates the spell level available for a class
'half':(lvl)=>lvl >= 13 ? 4 : lvl >= 10 ? 3 : lvl >= 7 ? 2 : lvl >= 4 ? 1 : 0,
'partial':(lvl)=> lvl >= 16 ? 6 : lvl >= 13 ? 5 : lvl >= 10 ? 4 : lvl >= 7 ? 3 : lvl >= 4 ? 2 : lvl >= 1 ? 1 : 0,
'full_prep':(lvl)=>Math.min(Math.floor((lvl+ 1)/2),9),
'full_spont':(lvl)=>lvl*1===1 ? 1 : Math.floor(lvl/2)
};
setObj.caster_level = 0;
setObj = _.reduce([1,2,3,4,5],(memo,n)=>{
let preClass='class_'+n;
if(attributes[preClass+'_spells']*1===1){
memo['caster_level']+=(attributes[preClass+'_level']*1||0);
}
return memo;
},setObj);
attributes.caster_level = setObj.caster_level;
}
if(attributes.caster_level>0){
bTotal=calcBuffs(attributes,bonus.caster_level,setObj).total;
setObj.caster_level=attributes.caster_level + bTotal;
setObj.caster_level_change=bTotal > 0 ? 1 : bTotal < 0 ? -1 : 0;
}
}
if(attributes.sheet_type==='pc'){
_.each(spellFilters,(filter)=>{
let sLevel = attributes[filter.replace(/filter/,'level')];
setObj[filter] = sLevel*1 ? Math.min(Math.max(sLevel,1),9) : 'cantrip';
});
if(_.contains(nonRecursiveEvalKeys,'initiative')){
specificBonus=calcBuffs(attributes,bonus.initiative,setObj);//Converts specific Bonus to the calculated object.
bTotal = specificBonus.total;//sets bTotal to the total value from specificBonus
setObj.initiative_misc = specificBonus.misc;
}
if(_.contains(nonRecursiveEvalKeys,'strength')){
/*strength handling*/
//Strength calculations are not included in the iteration further down due to their effect on carry weight
specificBonus=calcBuffs(attributes,bonus.strength,setObj);//Converts specific Bonus to the calculated object.
bTotal = specificBonus.total;//sets bTotal to the total value from specificBonus
setObj.strength = (attributes.strength_base*1||0) - (Math.abs(attributes.strength_drain*1||0)) + bTotal;
attributes.strength = setObj.strength;
setObj.strength_misc = specificBonus.misc;
setObj.strength_change = bTotal > 0 ? 1 : (bTotal < 0 ? -1 : 0);
}
if(_.contains(nonRecursiveEvalKeys,'strength')){
/*strength handling*/
//Strength calculations are not included in the iteration further down due to their effect on carry weight
//strength_mod:{repeating:false,attr:'strength_mod',attrAdds:['strength','strength_penalty'],multAdds:[0.5,0.5],numAdds:-5,ability:''},
setObj.strength_mod = Math.floor(attributes.strength/2||0) - Math.floor(Math.abs(attributes.strength_penalty/2||0)) - 5;
attributes.strength_mod = setObj.strength_mod;
}
/*Encumbrance*/
const bulkCost = [];
let bulkTest = false,
wealthTest = false;
if(_.contains(nonRecursiveEvalKeys,'carried_bulk')){
setObj.carried_bulk = 0;
bulkCost.push('bulk');
bulkTest = true;
}
if(_.contains(nonRecursiveEvalKeys,'wealth')){
setObj.wealth = 0;
bulkCost.push('cost');
wealthTest = true;
}
if(bulkTest||wealthTest){
_.each(_.keys(attributes),(a)=>{
let aMatch =a.match(new RegExp('repeating_item_-[^_]+_('+bulkCost.join('|')+')'));
if(aMatch){
if(aMatch[1]==='bulk' && attributes[a.replace(/bulk/,'equipped')]!=='not carried'){
setObj.carried_bulk = setObj.carried_bulk + ((attributes[a]+'').match(/l/i) ? 0.1 : attributes[a]*1||0)*attributes[a.replace(/bulk/,'quantity')]||0;
}else if(aMatch[1]==='cost'){
setObj.wealth=setObj.wealth + (attributes[a]*1||0)*attributes[a.replace(/cost/,'quantity')]||0;
}
}
});
if(bulkTest){
setObj.carried_bulk=Math.floor(setObj.carried_bulk)||0;
attributes.carried_bulk = setObj.carried_bulk;
}
}
const strength_track = _.chain(_.keys(attributes))
.filter((attr)=>{
return /_condition_[^_]+_track/.test(attr) && attributes[attr]==='strength_track';
})
.reduce((memo,attr)=>{
if(attributes[attr+'_status']!=='healthy'){
if(attributes[attr+'_status']!=='weakened'){
memo=3;
}else{
memo = Math.max(memo,2);
}
}
return memo;
},1)
.value();
if(_.contains(nonRecursiveEvalKeys,'encumber_bulk')){
bTotal=calcBuffs(attributes,bonus.encumber_bulk,setObj).total;
if(strength_track*1>1){
setObj.encumber_bulk = 0;
setObj.encumber_bulk_change=-1;
attributes.encumber_bulk=0;
}else{
setObj.encumber_bulk = (attributes.strength_mod*1||0) + 6 + bTotal;
setObj.encumber_bulk_change=bTotal > 0 ? 1 : (bTotal < 0 ? -1 : 0);
attributes.encumber_bulk=setObj.encumber_bulk;
}
}
if(_.contains(nonRecursiveEvalKeys,'overburden_bulk')){
if(strength_track*1>1){
setObj.overburden_bulk = Math.max(Math.floor(((attributes.strength*1||0)+bTotal)/3),1);
setObj.overburden_bulk_change=-1;
attributes.overburden_bulk=setObj.overburden_bulk;
}else{
bTotal=calcBuffs(attributes,bonus.overburden_bulk,setObj).total;
setObj.overburden_bulk = (attributes.strength_mod*1||0) + 11 + bTotal;
setObj.overburden_bulk_change=bTotal > 0 ? 1 : (bTotal < 0 ? -1 : 0);
attributes.overburden_bulk=setObj.overburden_bulk;
}
}
if(_.contains(nonRecursiveEvalKeys,'encumber_level')){
setObj.encumber_level = Math.min(Math.floor(attributes.carried_bulk/attributes.encumber_bulk||0),1)+Math.min(Math.floor(attributes.carried_bulk/attributes.overburden_bulk||0),1);
attributes.encumber_level = setObj.encumber_level;
}
}
TAS.log(`affectedKeys: ${JSON.stringify(affectedKeys)}`);
_.each(affectedKeys,(key)=>{
TAS.log(`key: ${key}`);
let id = '';
key.replace(/repeating_[^_]+_[^_]+_/,(match)=>{
id=match;
});
if(key==='rp_max'){//The rp attribute has special handling
if(attributes.resolve_source==='key'){//RAW RP calculation
rpAbility=_.reduce([1,2,3,4,5],(m,n)=>{
if(attributes['class_'+n+'_level']>0){
m = _.max([m,attributes[attributes['class_'+n+'_ability'].replace(/@{|}/g,'')]*1]);
}
return m;
},0);
}else{//Homebrew Calculation
rpAbility=_.max([attributes.strength_mod,attributes.dexterity_mod,attributes.constitution_mod,attributes.intelligence_mod,attributes.wisdom_mod,attributes.charisma_mod,0],(v)=>{return v*1});
}
}else{//if affected[key].attr is not rp_max, rpAbility is 0
rpAbility=0;
}
bTotal=0;//reset bTotal
let attributeMod;
if(attributes.sheet_type==='pc'){
attributeMod=_.reduce([attributes[(attributes[id+affected[key].ability]+'').replace(/@{|}/g,'')]*1,rpAbility*1],(m,a)=>{
if((a||a===0) && m===''){
m=a;
}
return m;
},'');//Set the mod score of the relevant attribute
}else{
const abiSwap = {
ref:'dexterity_mod',
fort:'constitution_mod',
will:'wisdom_mod',
eac:'dexterity_mod',
kac:'dexterity_mod',
cmd:'dexterity_mod',
initiative:'dexterity_mod',
npc_init:'dexterity_mod'
};
let abi;
if(affected[key].ability==='abi'){
abi=abiSwap[key];
}else{
abi=(attributes[id+affected[key].ability]+'').replace(/@{|}/g,'');
}
if(/_ranks|base_attack|npc_init/.test(key)){
abi=abi.replace(/_mod/,'_base');
if(/_ranks|npc_init/.test(key) && attributes[key.replace(/_ranks/,'').replace(/npc_init/,'initiative')]){
attributeMod=0;
}else{
attributeMod=attributes[abi]*-1||0;
}
}else{
attributeMod = ((attributes[abi]*1||0) - (attributes[abi.replace(/_mod/,'_base')]*1||0));
}
}
if(affected[key].moddable||affected[key].rollTime){
specificBonus = bonus[key.replace(/repeating_[^_]+_[^_]+_/,'').replace(/spell_resistance/,'spell_penetration')] || {};//assign specificBonus to the relevant bonus object or an empty object
_.each(bonusKeys,(k)=>{//Looks for special bonus keywords like attack and damage, and looks for special filtering of buffs
if(k.startsWith(key.replace(/repeating_[^_]+_[^_]+_/,'')+'|')||(k.startsWith('attack')&&/repeating_[^_]+_[^_]+_(?:attack_)?total/.test(key))||(k.startsWith('damage')&&/damage_total$/.test(key))){/*Handling for filtering application of buffs to attributes based on filtering syntax.
Looks for bonus keys that start with the relevant attribute name with the | after it or special attack/damage syntax*/
let kSplit = k.replace(/[^|]+\|/,'').split(/\s*,\s*/g);//remove the non filtering text from the bonus key and split the objects to filter by into their separate keys
let objSpec = _.reduce(kSplit,(m,s)=>{
let sSplit = s.split(/:/);//separate the name of the attribute to filter by from the value to look for
if(sSplit[1]){
m[sSplit[0]]=sSplit[1];//undo the earlier handling for spaces
}
return m;
},{});
if(_.isEmpty(objSpec)||_.every(_.keys(objSpec),(os)=>{
if(os.toLowerCase()==='section'){
return affected[key].repeating.toLowerCase()===objSpec[os.toLowerCase()].toLowerCase() || (objSpec[os.toLowerCase()].toLowerCase() === 'spell' && /cantrip|spell[1-9]0?/.test(affected[key].repeating+''));
}else{
TAS.log(`${(attributes[id+os]+'').toLowerCase().replace(/\s+/,'_')}===${objSpec[os].toLowerCase().replace(/\s+/,'_')}: ${(attributes[id+os]+'').toLowerCase().replace(/\s+/,'_')===objSpec[os].toLowerCase().replace(/\s+/,'_')}`);
return (attributes[id+os]+'').toLowerCase().replace(/\s+/,'_')===objSpec[os].toLowerCase().replace(/\s+/,'_');
}
})){//Check to see if the current attribute matches the filtering
_.each(_.keys(bonus[k]),(sk)=>{//iterate through the keys of the bonus types for the attribute in question
specificBonus[sk]=specificBonus[sk] || [];//Default the array of the bonuses for this type to an array if it doesn't already exist
specificBonus[sk]=specificBonus[sk].concat(bonus[k][sk]);//Concatenate the current bonuses of a given type with the new array of bonuses for that type
});
}
}
});
if(attributes[id+(affected[key].repeating ?'acp' : key+'_acp')]*1===1){//if there is an attribute for acp
specificBonus.acp=bonus.acp ? bonus.acp.acp : 0;//set the acp key of specificBonus to the acp array from bonus
}
specificBonus = calcBuffs(attributes,specificBonus,setObj,key==='acrobatics' ? true : false,key);//Convert the specificBonus object to an object of the calculated bonuses
if(affected[key].rollTime){
TAS.log(`affected[${key}].rollTime: ${affected[key].rollTime} | specificBonus.misc: ${specificBonus.misc}`);
setObj[key.replace(/_total$|profession$|_npc|spell_resistance/,'')+affected[key].rollTime]=specificBonus.misc||'';//set the attribute for holding rollTime evaluation macros of bonuses
}
if(/t?ac$/.test(key)){
attributeMod = attributes.dexterity_mod;
}
abilityMax = _.min([attributeMod,specificBonus.max_dex*1]);//figures the maximum ability to be applied
let abilityDiff = abilityMax - attributeMod;//if this is negative, and overwhelms any bonuses, the attr is formatted for penalty
TAS.log(`specificBonus: ${JSON.stringify(specificBonus)}`);
bTotal = specificBonus.total + (/^t?ac_armor$/i.test(key) ? 0 : specificBonus.item*1||0);
if(affected[key].moddable){
setObj[key.replace(/_max|_profession$/,'')+affected[key].moddable]=(bTotal+abilityDiff) > 0 ? 1 : ((bTotal+abilityDiff) < 0 ? -1 : 0);
}
if(/^t?ac_armor$/i.test(key)){
bTotal+=specificBonus.item*1||0;
}
if(/t?ac$/.test(key)){
bTotal += abilityDiff;
abilityMax = 0;
}
}else{
abilityMax = attributeMod;//abilityMax defaults to attributeMod if not moddable
}
//assemble the numerical values of the attribute
TAS.log(`abilityMax: ${abilityMax}`);
let memoNum = abilityMax//add the maximum ability score
+(affected[key].numAdds*1||0);//add any flat numbers that should be added to the attribute
memoNum+=_.reduce(_.range(affected[key].attrAdds.length),(m,add)=>{//iterate through all the attributes to add to the attribute and add their numerical values
let csMatch = affected[key].attrAdds[add].match('class_skill');
if(affected[key].attr==='dc' && affected[key].attrAdds[add]==='lvl'){//if the attribute is the dc, or attrAdds of the obj is "lvl"
if(affected[key].repeating==='ability'){//if the repeating section is "ability"
levelClass = _.reduce([1,2,3,4,5],(mem,n)=>{//iterate through all the classes
if(attributes['class_'+n+'_name'].toLowerCase()===attributes[id+'source'].toLowerCase()){//check if the name of the class is the same as the source of the section in question
mem=attributes['class_'+n+'_level']*1||0;//set the memo to the level of this class (There should only ever be one match, so there is no handling for multiple matches)
}
if(n===5 && mem===0){//check if all the classes have been iterated through already and no level has already been recognized (This should never be 0)
mem=attributes.character_level;//set mem to the total character_level
}
return mem;
},0);
}
}
if(attributes.sheet_type==='npc' && affected[key].isSkill){//handling for npc skills
if(!attributes[affected[key].attrAdds[add]]*1){//if the attribute doesn't resolve to a number, set it to 0
return m;
}else{//otherwise add it to m
return m+(attributes[affected[key].attrAdds[add]]*1||0)-(rpAbility*1||0);
}
}else if(!csMatch || attributes[affected[key].attrAdds[add].replace(/class_skill/,'ranks')]*1>0){//if the attribute being added is either not a class skill attribute or the skill's ranks are at least 1
if(affected[key].attrAdds[add].match(/(?:strength|dexterity|constitution|intelligence|wisdom|charisma)_(?:penalty|drain)/)){//special calculation for penalty/drain
return m-Math.abs(Math.floor((attributes[affected[key].attrAdds[add]]*1||levelClass||0)*(affected[key].multAdds[add]*1||attributes[affected[key].multAdds[add]]*1||1)));
}else{//otherwise add the value to m
return m+Math.floor((attributes[affected[key].attrAdds[add]]*1||levelClass||0)*(affected[key].multAdds[add]*1||attributes[affected[key].multAdds[add]]*1||1));
}
}else{
return m;
}
},0);
memoNum+=_.reduce(affected[key].repeatAdds,(m,add)=>{//iterate through all of the attributes internal to the repeating section to add
m+=(attributes[add]*1||0);
return m;
},0)
+bTotal//add the total numerical value of the bonus for the attribute
+_.reduce(affected[key].addlBonus,(m,add)=>{//add any additional bonuses to the attribute (bonuses not specifically called out to this attribute)
return m+(specificBonus[add]*1||0);
},0);
//assembles the text values of the attribute
let memoText;
if(key.match(/_filter/) && affected[key].repeating==='spell'){//handling for the filtering attribute for spells
setObj[key]=Math.min(Math.max(attributes[key]*1||0,0),9);//set the filter attribute to the level of the spell or to 0 if no level parsed
setObj[key]=attributes[key]*1===0 ?'cantrip' : attributes[key];
}else if(/repeating_attack_[^_]+_(?:damage_)?total/.test(key)){
if(attributes.sheet_type==='pc'){
if(/damage/.test(key)){
}else{
memoNum += _.max([attributes[key.replace(/total/,'quality')]*1||0,attributes[key.replace(/total/,'potency_rune')]*1||0]);
}
}else{
}
}
memoNum=memoNum || 0;
if(key==='dexterity_mod' && (attributes.helpless*1===1 || attributes.paralyzed*1===1)){
memoNum=-5;
}else if(/intelligence/.test(key)){
let intelligence_tracks = _.filter(_.keys(attributes),(cond)=>{
return /_track_status$/.test(cond) && attributes[cond.replace(/_status/,'')]==='intelligence_track';
});
if(_.every(intelligence_tracks,(track)=>{return /healthy|weakened|impaired/.test(attributes[track])})){
setObj.intelligence_change = setObj.intelligence_change||0;
}else{
if(key==='intelligence' && attributes.sheet_type==='pc'){
memoNum = 1;
setObj.intelligence_change = -1;
}else if(key==='intelligence_mod' && attributes.sheet_type==='npc'){
memoNum = -5;
setObj.intelligence_change = -1;
}
}
}
memoText=_.reduce(affected[key].repeatTextAdds,(m,add)=>{//iterate through all of the attributes within the repeating item that should hold text
if(/repeating_attack_[^_]+_damage_dice_num/.test(add)){
return m+((attributes[add]*1||0)+(attributes[id+'potency_rune']*1||0));
}else if(/^(?:d|\+)$/.test(add)){
return m+add;
}
return m+(attributes[add]||'')
},'')+_.reduce(affected[key].textAdds,(m,add)=>{//iterate through all of the attributes within the repeating item that should hold text
return m+(attributes[add]||'')
},'');
memoText=memoText || '';
setObj[key]=(memoText+' +'+memoNum).replace(/(.+)\s+\+\s*0/,'$1');
if(!/_total$/.test(key)||affected[key].repeating!=='attack'){
setObj[key]=setObj[key].replace(/^\s*\+/,'').replace(/\+\s*\+/,'+');
}
setObj[key]=setObj[key].replace(/\+\-/g,'-').replace(/\+\s*\+/,'+').replace(/\+\s*$/,'');
if(!/(?:rp|sp|hp)_max/.test(key)){
attributes[key]=setObj[key];
}
});
if(attributes.sheet_type==='pc'){
//calculates the skill points used and available
_.each(['hp','temp_hp'],(p)=>{
if(setObj[p+'_max'] || setObj[p+'_max']===0){
setObj[p]=Math.max(Math.min((attributes[p]*1||0)+((setObj[p+'_max']*1||0)-(attributes[p+'_max']||0)),(setObj[p+'_max']*1||0)),0);
}
});
}
//setObj=buildMenus(attributes,setObj);//build the menus
TAS.log(`setObj: ${JSON.stringify(setObj)}`);
setAttrs(setObj,{silent:true});
},
statblockParse = function(event){//Was originally going to be a switcher function for import/export of statblocks. The export functionality was
// never implemented, and I decided not to pursue it.
if(event.sourceType==='sheetworker'){
return;
}
if(event.sourceAttribute==='import'){
getID(JSON.parse(JSON.stringify(repeatingAttributes)),removeRows);
}
},
removeRows = function(rows){//removes all repeating rows
_.each(rows,(r)=>{
_.each(r.id,(id)=>{
removeRepeatingRow('repeating_'+r.section+'_'+id);
});
});
beginImport();//then begins the import of a statblock
},
bootup = function(){
//Only purpose is to log the character sheet version in the console log at start
version.replace(/(\d+\.\d{2})(.+)/,(match,ver,buildDate)=>{
TAS.log(`Pathfinder Playtest Character Sheet v${ver}, build Date:${buildDate} loaded`);
});
/*var selectItem = _.reduce(equipment,(m,e)=>{
return m+='<option value="'+e.name+'" data-i18n="'+e.name.replace(/\s+/g,'_')+'">'+e.name.toUpperCase()+'</option>';
},'<select title='@{equipment_compendium}' name="attr_equipment_compendium">');
selectItem+='</select>';
TAS.log(JSON.stringify(selectItem));*/
/*const newObj = {};
_.each(attributeObjs,(ak)=>{
newObj[(ak.repeating ? ak.repeating+'|' : '')+ak.attr]=ak;
});
TAS.log(JSON.stringify(newObj));*/
};
return {
Bootup: bootup,
RegisterEventHandlers: RegisterEventHandlers
};
}());
sheet.Bootup();
sheet.RegisterEventHandlers();
/*end of starfinder.js*/
</script>