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roll20-character-sheets-tester/Shadowrun Sixth World

Shadowrun Sixth World Character Sheet

This is a work in progress.

At this point only the PC sheet is functional and that is lacking all work in the Matrix section.

Roll20 Forum Post: https://app.roll20.net/forum/post/9862344/shadowrun-sixth-world-character-sheet-for-shadowrun-sixth-world-6e

TO DO

PC Sheet - * Entire Matrix tab * Add Mod inputs to the repeating skills to allow for temporary mods to skill based rolls. * Add Armor Social Ratings from Firing Squad pg50

Grunt Sheet * everything

Host Sheet * everything

Sprite Sheet * everything

Vehicle Sheet * everything

Future Features Wishlist * Extended Tests Roller? * Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas. * Add Autosofts to Vehicles tab * Make Magic updated if Essence drops below it * Add Magic AR to Metamagic Tab * Armor Social Ratings (Firing Squad p50) * Have Firing Mode automatically change how many rounds are used when firing. * Add Mod inputs to the repeating skills to allow for temporary mods to skill based rolls.