Shadowrun Sixth World Character Sheet
This is a work in progress.
At this point only the PC sheet is functional and that is lacking all work in the Matrix section.
Roll20 Forum Post: https://app.roll20.net/forum/post/9862344/shadowrun-sixth-world-character-sheet-for-shadowrun-sixth-world-6e
TO DO
PC Sheet -
* Entire Matrix tab
* Add Mod inputs to the repeating skills to allow for temporary mods to skill based rolls.
* Add Armor Social Ratings from Firing Squad pg50
Grunt Sheet
* everything
Host Sheet
* everything
Sprite Sheet
* everything
Vehicle Sheet
* everything
Future Features Wishlist
* Extended Tests Roller?
* Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas.
* Add Autosofts to Vehicles tab
* Make Magic updated if Essence drops below it
* Add Magic AR to Metamagic Tab
* Armor Social Ratings (Firing Squad p50)
* Have Firing Mode automatically change how many rounds are used when firing.
* Add Mod inputs to the repeating skills to allow for temporary mods to skill based rolls.