78 lines
3.6 KiB
JSON
78 lines
3.6 KiB
JSON
{
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"html": "shadowrun5e.html",
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"css": "Shadowrun5Style.css",
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"authors": "Neirin D., JoeIngledew",
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"preview": "Shadowrun5ePreview.png",
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"instructions": "##Useful Attributes
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###Attribute Scores:
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* Body @{body}
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* Agility @{agility}
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* Reaction @{reaction}
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* Strength @{strength}
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* Willpower @{willpower}
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* Logic @{logic}
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* Intuition @{intuition}
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* Charisma @{charisma}
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* Magic Resonance @{magicresonance}
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* Edge @{edge}
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###Combat Info
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####Wounds
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* physical - physical condition monitor / wounds
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* stun - stun condition monitor / wounds
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* paintolerance - higher or lower pain tolerance (standard value 3)
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* woundmod - calculated wound modifier (see below for macro)
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####Defensive
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* avoid - @reaction+@intuition
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* avoidmisc - number to in- or decrease the avoid
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* armor - current worn armor, the amount in the "Core Combat Info" block (secondaryarmor | tertiaryarmor - also available for use, the second / third armor slot in the armor block)
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* armormisc - number to increase or decrese damage resistance rolls (also in secondary / tertiary versions)
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####Offensive
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* primaryweapondam - damage value of the primary ranged weapon
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* primaryweaponskill - skill for the primary ranged weapon
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* Also there are values for Recoil Compensation (**-rc**), Accuracy (**-acc**), Armor Penetration (**-ap**) and Ammo (**-ammo**) -- everything available in secondary and tertiary versions
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* primarymeleedam - damage value of the primary melee weapon || same as ranged just with "primarymelee" in front
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###Skills
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Because hardcoding 73 skills kills the usability of the sheet, (at this point - let's wait for the option to include tabs in our sheets); there is no viable option to access the Skills at this point in time - sorry!
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##Useful Abilities / Macro Options:
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###AllInOneRoll
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* %{charName|skillroll} - /r ([[?{Amount of Dice|6}+?{Modifiers?|0}]]-@{woundmod})d6>5s
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* %{charName|edgeroll} - /r ([[?{Amount of Dice|6}++@{edge}?{Modifiers?|0}]]-@{woundmod})d6!>5s
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###Combat
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* %{charName|%woundmod} - >[[floor(@{physical}/@{paintolerance}) + floor(@{stun}/@{paintolerance})]]
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* %{charName|%initiative}/%matrixinitiative/%astralinitiative - >/r ([[@{initiativestat}]]-@{woundmod})+@{initiativedice}d6 &{tracker} - also adds the selected token to the tracker automatically
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* %{charName|%attackprimary} - primary ranged weapon attack (again, use secondary / tertiary for the other two)
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* %{charName|%attackmeleeprimary} - see above only for melee
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* %primarydefense - defense roll (avoid and resist in one) - you know the secondary/tertiary thing by now...
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###Tokens / GM Suggestions
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As a suggestions:
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* set **bar1** as @{physical}
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* set **bar2** as @{stun}
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* set **bar3** as @{armor}
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With this you can make one character sheet for a whole group of NPCs (like one sheet for all Grunts with the Professional Rating 1) - and while still being able to access their weapons and stuff you can make a Wound-Modifier macro that circumvents the fact that their stats (Wounds) are linked together:
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* #woundmod - >[[floor(@{target|bar1}/@{target|paintolerance})+floor(@{target|bar2})/@{target|paintolerance})]]
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* #attackprimary - as an example
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/emas @{target|token_name} attacks @{target|Victim|token_name}!
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/roll ([[@{target|primaryweaponskill}+@{target|agility}+?{Modifier|0}]] - #woundmod )d6>5s
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/desc AP: [[ @{target|primaryweaponap} ]] || Damage Value:[[ @{target|primaryweapondam} ]] || Acc: [[ @{target|primaryweaponacc} ]]
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##Known Problems / Bugs / ToDo
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* Skills - see above
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* Text input fields can't be referenced into another field
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* Might want a complete css rework / too many hard coded css styles
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"
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}
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