- Cut down on the verbosity of rolls (took up too much of the chat box) - Removed Light Weapons from Missile Attack Roll - Added a new section for special attack rolls: Light Weapons, and Dual Wield - Added in Microlite20 "Expert Rules" - Added 4 new races: Gnomes, Half-orcs, Half-elves, and Lizardmen - Added 5 new classes: Paladin, Ranger, Illusionist, Druid, Bard - Added Paladin modifier to all save rolls (+1 at level 1, and +1 per every 5 levels) - Added Ranger modifier to ranged attack rolls, ranged damage rolls, and dual-weild rolls - Added an additional skill: Survival
513 lines
14 KiB
HTML
513 lines
14 KiB
HTML
<div class="sheet-3colrow">
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<div class="sheet-col">
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<label>Name:</label> <input name="attr_character_name" value=
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"Name" type="text"><br>
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<label>Hair Color</label> <input name="attr_hair_color"
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value="Hair Color" type="text"><br>
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<label>Eye Color</label> <input name="attr_eye_color" value=
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"Eye Color" type="text"><br>
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<label>Gender</label> <select name="attr_gender">
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<option value="1">
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Male
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</option>
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<option value="2">
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Female
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</option>
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</select><br>
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<label>Height</label> <input name="attr_height" value="6"
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type="number"><br>
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<label>Weight:</label> <input name="attr_weight" value="55"
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type="number">
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</div>
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<div class="sheet-col">
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<p style="text-align: center;"><img src=
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"http://i.imgur.com/cY3tLcA.jpg" style="max-height: 100px;"></p>
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</div>
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<div class="sheet-col">
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<label>Race</label> <select name="attr_race">
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<option value="1">
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Human
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</option>
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<option value="0.7">
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Elf
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</option>
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<option value="0.6">
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Dwarf
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</option>
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<option value="0.5">
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Halfling
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</option>
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<option value="0.4">
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Gnome
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</option>
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<option value="0.3">
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Half-orc
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</option>
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<option value="0.2">
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Half-elf
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</option>
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<option value="0.1">
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Lizardman
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</option>
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</select><br>
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<label>Class</label> <select name="attr_class">
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<option value="16">
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Fighter
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</option>
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<option value="12">
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Rogue
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</option>
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<option value="10">
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Mage
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</option>
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<option value="8">
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Cleric
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</option>
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<option value="-14">
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Paladin
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</option>
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<option value="-11">
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Ranger
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</option>
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<option value="6">
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Illusionist
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</option>
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<option value="4">
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Druid
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</option>
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<option value="2">
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Bard
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</option>
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</select><br>
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<label>Level</label> <input name="attr_level" value="1" type=
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"number"><br>
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<label>Encounter Levels</label> <input name="attr_encounter_levels"
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value="0" type="number"><br>
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<label>Hit Points (HP)</label> <input name="attr_hit_points"
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value="14" title="(STR + 1d6/level)" type="number"><br>
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<label>Armor Class (AC)</label> <input disabled="true" name=
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"attr_armor_class" title="(10 + DEX Bonus + Armor Bonus)" type=
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"number" value="10 + @{dexterity_bonus} + @{armor_bonus}"><br>
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<label>Caster Difficulty Class (DC)</label> <input disabled="true"
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name="attr_caster_dc" title="(10 + Level + Mind Bonus)" type=
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"number" value="@{level}+@{mind_bonus}+10">
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</div>
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</div>
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<hr>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;text-align: center;">Stats/Attributes</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Base</th>
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<th> </th>
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<th>Bonus</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><input class="sheet-short" name="attr_strength"
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value="10" type="number"></td>
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<td>Strength</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_strength_bonus" title=
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"(Strength / 2 - Rounded down)" type="number" value=
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"floor((@{strength} - 10) / 2)"></td>
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</tr>
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<tr>
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<td><input class="sheet-short" name="attr_dexterity"
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value="10" type="number"></td>
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<td>Dexterity</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_dexterity_bonus" title=
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"(Dexterity / 2 - Rounded down)" type="number" value=
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"floor((@{dexterity} - 10) / 2)"></td>
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</tr>
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<tr>
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<td><input class="sheet-short" name="attr_mind"
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value="10" type="number"></td>
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<td>Mind</td>
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<td><input class="sheet-short" disabled="true" name=
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"attr_mind_bonus" title="(Mind / 2 - Rounded down)"
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type="number" value="floor((@{mind} - 10) / 2)"></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<h3 style="margin-bottom: 10px; text-align: center;">Skills</h3>
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<label>Physical</label><input class="sheet-short" name=
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"attr_physical" value="1" type="number"><br>
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<label>Subterfuge</label> <input class="sheet-short" name=
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"attr_subterfuge" value="1" type="number"><br>
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<label>Knowledge</label> <input class="sheet-short" name=
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"attr_knowledge" value="1" type="number">
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<label>Communication</label> <input class="sheet-short" name=
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"attr_communication" value="1" type="number">
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<label>Survival</label> <input class="sheet-short" name=
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"attr_survival" value="0" type="number">
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Skill Checks</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Skill</th>
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<th>Strength</th>
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<th>Dexterity</th>
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<th>Mind</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Physical</td>
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<td><button type="roll" value=
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"/roll d20+@{physical}+@{strength_bonus}+(floor(@{race})) \ Strength + Physical Check - d20 + physical rank + strength bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{physical}+@{dexterity_bonus}+(floor(@{race})) \ Dexterity + Physical Check - d20 + physical rank + dexterity bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{physical}+@{mind_bonus}+(floor(@{race})) \ Mind + Physical Check - d20 + physical rank + mind bonus + racial bonus">
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</button></td>
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</tr>
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<tr>
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<td>Subterfuge</td>
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<td><button type="roll" value=
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"/roll d20+@{subterfuge}+@{strength_bonus}+(floor(@{race})) \ Strength + Subterfuge Check - d20 + subterfuge rank + strength bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{subterfuge}+@{dexterity_bonus}+(floor(@{race})) \ Dexterity + Subterfuge Check - d20 + subterfuge rank + dexterity bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{subterfuge}+@{mind_bonus}+(floor(@{race})) \ Mind + Subterfuge Check - d20 + subterfuge rank + mind bonus + racial bonus">
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</button></td>
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</tr>
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<tr>
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<td>Knowledge</td>
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<td><button type="roll" value=
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"/roll d20+@{knowledge}+@{strength_bonus}+(floor(@{race})) \ Strength + Knowledge Check - d20 + knowledge rank + strength bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{knowledge}+@{dexterity_bonus}+(floor(@{race})) \ Dexterity + Knowledge Check - d20 + knowledge rank + dexterity bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{knowledge}+@{mind_bonus}+(floor(@{race})) \ Mind + Knowledge Check - d20+knowledge rank+mind bonus+racial bonus">
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</button></td>
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</tr>
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<tr>
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<td>Communication</td>
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<td><button type="roll" value=
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"/roll d20+@{communication}+@{strength_bonus}+(floor(@{race})) \ Strength + Communication Check - d20 + communication rank + strength bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{communication}+@{dexterity_bonus}+(floor(@{race})) \ Dexterity + Communication Check - d20 + communication rank + dexterity bonus+racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{communication}+@{mind_bonus}+(floor(@{race})) \ Mind + Communication Check - d20 + communication rank + mind bonus + racial bonus">
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</button></td>
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</tr>
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<tr>
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<td>Survival</td>
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<td><button type="roll" value=
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"/roll d20+@{survival}+@{strength_bonus}+(floor(@{race})) \ Strength + Survival Check - d20 + survival rank + strength bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{survival}+@{dexterity_bonus}+(floor(@{race})) \ Dexterity + Survival Check - d20 + survival rank + dexterity bonus + racial bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{survival}+@{mind_bonus}+(floor(@{race})) \ Mind + Survival Check - d20 + survival rank + mind bonus + racial bonus">
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</button></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<h3 style="text-align: center;">Attack Bonuses and Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Bonus</th>
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<th> </th>
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<th>Roll</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_melee_attack_bonus" title=
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"(Strength Bonus + Level)" type="number" value=
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"@{strength_bonus} + @{level}"></td>
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<td>Melee</td>
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<td><button type="roll" value=
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"/roll d20+@{melee_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+(@{level}-1) \ Melee Attack Check - d20 + melee attack bonus + fighter class bonus + level modifier">
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</button></td>
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</tr>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_missile_attack_bonus" title=
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"(Dexterity Bonus + Level)" type="number" value=
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"@{dexterity_bonus} + @{level}"></td>
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<td>Missile/Ranged</td>
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<td><button type="roll" value=
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"/roll d20+@{missile_attack_bonus} + ((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+(@{level}-1)+((abs(@{class}%2)) \ Ranged/Missile Attack Check - d20+missile/ranged attack bonus + fighter class bonus + level modifier + ranger class bonus">
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</button></td>
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</tr>
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<tr>
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<td><input class="sheet-short" disabled="true" name=
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"attr_magic_attack_bonus" title=
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"(Mind Bonus + Level)" type="number" value=
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"@{mind_bonus} + @{level}"></td>
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<td>Magic</td>
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<td><button type="roll" value=
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"/roll d20+@{magic_attack_bonus}+(@{level}-1) \ Magic Attack Check - d20 + magic attack bonus + level modifier">
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</button></td>
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</tr>
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</tbody>
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</table>
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<hr>
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<h3 style="text-align: center;">Special Attack Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Light Weapon</th>
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<th>Dual Wield</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>
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<button type="roll" value=
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"/roll d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+(@{level}-1) \ Light Weapon Attack Check - d20 + light weapon attack bonus + fighter class bonus + level modifier">
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</button>
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</td>
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<td>
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<button type="roll" value=
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"/roll d20+@{missile_attack_bonus}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+(@{level}-1)+((abs(@{class}%2))-2 \ Dual Wield Attack Check - d20 + light weapon attack bonus + fighter class bonus + level modifier + ranger class bonus - attack penalty">
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</button>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Save Rolls</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Fortitude</th>
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<th>Reflex</th>
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<th>Will</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><button type="roll" value=
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"/roll d20+@{physical}+@{strength_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5))) \ Fortitude Save - d20+physical rank+strength bonus+racial bonus+paladin bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{physical}+@{dexterity_bonus}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5))) \ Reflex Save - d20+physical rank+dexterity bonus+racial bonus+paladin bonus">
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</button></td>
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<td><button type="roll" value=
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"/roll d20+@{mind_bonus}+@{level}+(floor(@{race}))+((floor(abs((-2+@{class}))/16))*(1+floor(@{level}/5))) \ Will Save - d20+mind bonus+level+racial bonus+paladin bonus">
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</button></td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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<hr />
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="text-align: center;">Armor</h3><label>Name</label> <input name=
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"attr_armor_name" value="Armor Name" type="text">
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<label>Armor Bonus</label> <input name="attr_armor_bonus"
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value="0" type="number">
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<hr>
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<h3 style="text-align: center;">Wealth</h3>
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<table style="width: 100%;">
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<thead>
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<tr>
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<th>Coinage</th>
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<th>Amount</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Platinum</td>
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<td><input class="sheet-short" name=
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"attr_platinum_coins" value="0" type=
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"number"></td>
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</tr>
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<tr>
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<td>Gold</td>
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<td><input class="sheet-short" name=
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"attr_gold_coins" value="0" type=
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"number"></td>
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</tr>
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<tr>
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<td>Silver</td>
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<td><input class="sheet-short" name=
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"attr_silver_coins" value="0" type=
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"number"></td>
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</tr>
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<tr>
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<td>Copper</td>
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<td><input class="sheet-short" name=
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"attr_copper_coins" value="0" type=
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"number"></td>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;">Weapons</h3>
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<fieldset class="repeating_weapons">
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<label>Name</label> <input name="attr_weapon_name"
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value="Weapon Name" type="text"> <label>Dice
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Number</label> <input name="attr_dnum" value="1"
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type="number"> <label>Dice Type</label> <select class=
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"sheet-dtype" name="attr_dtype">
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<option value="4">
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d4
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</option>
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<option value="6">
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d6
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</option>
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<option value="8">
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d8
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</option>
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<option value="10">
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d10
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</option>
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<option value="12">
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d12
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</option>
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</select> <label>Range Type</label> <select name=
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"attr_range_type">
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<option value="2">
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Melee 1-handed
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</option>
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<option value="4">
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Melee 2-handed
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</option>
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<option value="1">
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Ranged
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</option>
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</select> <label>Range Distance(feet)</label>
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<input name="attr_weapon_range" value="0" type=
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"number"> <label>Damage Roll</label> <button class=
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"sheet-button" type="roll" value=
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"/roll @{dnum}d@{dtype}+((floor(abs(@{class})/16))*(1+floor(@{level}/5)))+((floor(@{range_type}/2))*@{strength_bonus})+((abs(@{class}%2))*(@{range_type}%2)) \ Damage Roll - damage dice + fighter class bonus + melee bonus + ranger class bonus">
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</button>
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<hr/>
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</fieldset>
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</div>
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<div class="sheet-col">
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|
<h3 style="text-align: center;">Equipment</h3>
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|
|
|
<fieldset class="repeating_equipment">
|
|
<label>Number held</label> <input name=
|
|
"attr_eq_quantity" value="1" type="number">
|
|
<label>Item</label> <input name="attr_eq_name"
|
|
value="Item Name" type="text">
|
|
<hr/>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|