Increased maximum attribute, added skill modifiers to specialties, made pilot specialties visible, allowed multiple armors
6375 lines
341 KiB
HTML
6375 lines
341 KiB
HTML
<div>
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<!-- Top Bar -->
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<div class="sheet-topbar">
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<div>
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<!-- <div class="sheet-oval"><h2>Prime</h2></div>-->
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<table class="sheet-characteristics">
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<tr>
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<td colspan="2"></td>
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<td>Rating</td>
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<td>Injury</td>
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<td style="background: white;"></td>
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<td colspan="2"></td>
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<td>Rating</td>
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<td>Injury</td>
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<td style="background: white;"></td>
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<td colspan="2"></td>
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<td>Rating</td>
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<td>Injury</td>
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</tr>
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<tr>
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<td colspan="2"><button class="sheet-button" name="roll_Strength" type="roll" value='&{template:skill-attrib} {{skill= Strength }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Strength}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Strength</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Strength" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Strength" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Strength" value="0"/></td>
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<td colspan="2"><button class="sheet-button" name="roll_Dexterity" type="roll" value='&{template:skill-attrib} {{skill= Dexterity }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Dexterity}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Dexterity</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Dexterity" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Dexterity" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Dexterity" value="0"/></td>
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<td colspan="2"><button class="sheet-button" name="roll_Endurance" type="roll" value='&{template:skill-attrib} {{skill= Endurance }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Endurance}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Endurance</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Endurance" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Endurance" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Endurance" value="0"/></td>
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</tr>
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<tr>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Strength" value="0" /></td>
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<td></td>
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<td></td>
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<td style="background: white;"></td>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Dexterity" value="0"/></td>
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<td></td>
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<td></td>
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<td style="background: white;"></td>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Endurance" value="0"/></td>
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<td></td>
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<td></td>
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</tr>
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<tr>
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<td colspan="2"><button class="sheet-button" name="roll_Intellect" type="roll" value='&{template:skill-attrib} {{skill= Intellect }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Intellect}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Intellect</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Intellect" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Intellect" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Intellect" value="0"/></td>
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<td colspan="2"><button class="sheet-button" name="roll_Education" type="roll" value='&{template:skill-attrib} {{skill= Education }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Education}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Education</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Education" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Education" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Education" value="0"/></td>
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<td colspan="2"><button class="sheet-button" name="roll_Social" type="roll" value='&{template:skill-attrib} {{skill= Social }} {{character= @{character_name} }} {{roll= [[(2d6 + @{mod-Social}+?{Modifier|0})]] }}' ><div class="sheet-button_header">Social</div></button></td>
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<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-Social" value="0"/></td>
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<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-Social" value="0"/></td>
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<td style="background: white;"><input type="hidden" name="attr_calc-Social" value="0"/></td>
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</tr>
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<tr>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Intellect" value="0"/></td>
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<td></td>
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<td></td>
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<td style="background: white;"></td>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Education" value="0"/></td>
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<td></td>
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<td></td>
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<td style="background: white;"></td>
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<td><div class="sheet-mod">Mod</div></td>
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<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-Social" value="0"/></td>
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<td></td>
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<td></td>
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</tr>
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</table>
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</div>
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</div>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" id="radio1" title="Prime" checked="checked" /><label for="radio1">Prime</label>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" id="radio2" title="Skills" /><label for="radio2">Skills</label>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" id="radio3" title="Inventory" /><label for="radio3">Inventory</label>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" id="radio4" title="Combat" /><label for="radio4">Combat</label>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" id="radio5" title="Powers" /><label for="radio5">Powers</label>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" id="radio6" title="Robotics" /><label for="radio6">Robotics</label>
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<!-- Prime -->
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<div class="sheet-tab-content sheet-tab1">
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<br>
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<div class='sheet-2colrow'>
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<div class='sheet-col'>
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<div class="sheet-oval"><h2>Prime</h2></div>
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<table class="sheet-bio" >
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<tr>
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<td><div class="sheet-header">Name</div></td>
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<td><input type="text" class="sheet-input" name="attr_character_name" /></td>
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</tr>
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<tr>
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<td><div class="sheet-header">Age</div></td>
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<td><input type="text" class="sheet-input" name="attr_character_age"/></td>
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</tr>
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<tr>
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<td><div class="sheet-header">Homeworld</div></td>
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<td><input type="text" class="sheet-input" name="attr_character_Homeworld1" /></td>
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</tr>
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<tr>
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<td><div class="sheet-header">Race</div></td>
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<td><input type="text" class="sheet-input" name="attr_character_race"/></td>
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</tr>
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</table>
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</div>
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<div class='sheet-col'>
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<br>
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<h3>Study Period</h3>
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<table class="sheet-armour" style="width:400px">
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<tr>
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<td><div class="sheet-header" name="attr_studyweeks">Weeks</div></td>
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<td><div class="sheet-header" name="attr_studyskill">Skill</div></td>
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</tr>
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<tr>
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<td><input type="number" class="sheet-input" name="attr_study-weeks" value="0"/></td>
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<td><input type="text" class="sheet-input" name="attr_study-skill" style="width:100%" /></td>
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</tr>
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<tr>
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<td colspan="3" name="attr_studynotes" style="width:100%"><textarea></textarea></td>
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</tr>
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</table>
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</div>
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</div>
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<div class="sheet-oval"><h2>History</h2></div><br>
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<div class="sheet-tabbed-panel">
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<div class="sheet-row-panel">
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<input type="checkbox" class="sheet-arrow" name="attr_historycheck" /><span></span>
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<h3>Character History</h3>
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<div class="body">
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<textarea name="attr_character_history" placeholder="Character History" ></textarea>
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<h3>Recent History</h3>
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<fieldset class="repeating_history">
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<table class="sheet-skilltable">
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<tr>
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<td>Event Name</td>
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<td><input class="sheet-input" type="text" value="" name="attr_history-event" /></td>
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<td>Event Date</td>
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<td><input class="sheet-input" type="text" value="" name="attr_history-date" /></td>
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</tr>
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<tr>
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<td colspan="4"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-history" placeholder="Event Details" /></textarea></td>
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</tr>
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</table>
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</fieldset>
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</div>
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</div>
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</div>
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<div class="sheet-tabbed-panel">
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<div class="sheet-row-panel">
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<h3>Allies</h3>
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<fieldset class="repeating_allies">
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<table class="sheet-skilltable">
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<tr>
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<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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</tr>
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<tr>
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<td><input class="sheet-input" type="text" value="" name="attr_name-allies" placeholder="Allies Name" /></td>
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<td><input class="sheet-input" type="text" value="" name="attr_reference-allies" placeholder="Sector"/></td>
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<td><input class="sheet-input" type="text" value="" name="attr_name-allies2" placeholder="Allies Name" /></td>
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<td><input class="sheet-input" type="text" value="" name="attr_reference-allies2" placeholder="Sector"/></td>
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</tr>
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<tr>
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<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-allies" style="width:100%" placeholder="Allies Notes" /></textarea></td>
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<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-allies2" style="width:100%" placeholder="Allies Notes" /></textarea></td>
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</tr>
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</table>
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</fieldset>
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</div>
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</div>
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<div class="sheet-tabbed-panel">
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<div class="sheet-row-panel">
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<h3>Contacts</h3>
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<fieldset class="repeating_contact">
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<table class="sheet-skilltable">
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<tr>
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<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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||
<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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</tr>
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<tr>
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<td><input class="sheet-input" type="text" value="" name="attr_name-contact" placeholder="Contact Name" /></td>
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<td><input class="sheet-input" type="text" value="" name="attr_reference-contact" placeholder="Sector"/></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_name-contact2" placeholder="Contact Name" /></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_reference-contact2" placeholder="Sector"/></td>
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||
</tr>
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||
<tr>
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||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-contact" style="width:100%" placeholder="contact Notes" /></textarea></td>
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||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-contact2" style="width:100%" placeholder="contact Notes" /></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
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||
</div>
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||
<div class="sheet-tabbed-panel">
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||
<div class="sheet-row-panel">
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<h3>Enemies</h3>
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<fieldset class="repeating_enemies">
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||
<table class="sheet-skilltable">
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<tr>
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<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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||
<td><h5>Name</h5></td>
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<td><h5>Location</h5></td>
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||
</tr>
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||
<tr>
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||
<td><input class="sheet-input" type="text" value="" name="attr_name-enemies" placeholder="Enemy Name" /></td>
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<td><input class="sheet-input" type="text" value="" name="attr_reference-enemies" placeholder="Sector"/></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_name-enemies2" placeholder="Enemy Name" /></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_reference-enemies2" placeholder="Sector"/></td>
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||
</tr>
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||
<tr>
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||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-enemies" style="width:100%" placeholder="Enemy Notes" /></textarea></td>
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||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-enemies2" style="width:100%" placeholder="Enemy Notes" /></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
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||
</div>
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||
</div>
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||
<div class="sheet-tabbed-panel">
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||
<div class="sheet-row-panel">
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||
<h3>Rivals</h3>
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||
<fieldset class="repeating_rivals">
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||
<table class="sheet-skilltable">
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||
<tr>
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||
<td><h5>Name</h5></td>
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||
<td><h5>Location</h5></td>
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||
<td><h5>Name</h5></td>
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||
<td><h5>Location</h5></td>
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||
</tr>
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||
<tr>
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||
<td><input class="sheet-input" type="text" value="" name="attr_name-rivals" placeholder="Rival Name" /></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_reference-rivals" placeholder="Sector"/></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_name-rivals2" placeholder="Rival Name" /></td>
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||
<td><input class="sheet-input" type="text" value="" name="attr_reference-rivals2" placeholder="Sector"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-rivals" style="width:100%" placeholder="Rival Notes" /></textarea></td>
|
||
<td colspan="2"><textarea wrap="soft" class="sheet-input" value="" name="attr_note-rivals2" style="width:100%" placeholder="Rival Notes" /></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Skills -->
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<div class="sheet-tab-content sheet-tab2">
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||
<br>
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<div class="sheet-oval"><h2 class="sheet-title">Skills</h2></div>
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||
<h5><input type="checkbox" name="attr_Skill" class="sheet-power" value="1" /><span></span> Select which skills to show</h5>
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||
<div>
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||
<input type="checkbox" name="attr_Skill_Show" class="sheet-hider sheet-hidden" value="1" />
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<div class="sheet-body">
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||
<table class="sheet-skill_list" style="font-size:0.7em;">
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||
<tr>
|
||
<td><input type="checkbox" name="attr_Admin" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Admin</span></td>
|
||
<td><input type="checkbox" name="attr_Advocate" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Advocate</span></td>
|
||
<td><input type="checkbox" name="attr_Animals" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Animals</span></td>
|
||
<td><input type="checkbox" name="attr_Athletics" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Athletics</span></td>
|
||
<td><input type="checkbox" name="attr_Art" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Art</span></td>
|
||
<td><input type="checkbox" name="attr_Astrogation" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Astrogation</span></td>
|
||
<td><input type="checkbox" name="attr_BattleDress" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Battle Dress</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Broker" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Broker</span></td>
|
||
<td><input type="checkbox" name="attr_Carouse" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Carouse</span></td>
|
||
<td><input type="checkbox" name="attr_Comms" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Comms</span></td>
|
||
<td><input type="checkbox" name="attr_Computers" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Computers</span></td>
|
||
<td><input type="checkbox" name="attr_Deception" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Deception</span></td>
|
||
<td><input type="checkbox" name="attr_Diplomat" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Diplomat</span></td>
|
||
<td><input type="checkbox" name="attr_Drive" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Drive</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Engineer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Engineer</span></td>
|
||
<td><input type="checkbox" name="attr_Explosives" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Explosives</span></td>
|
||
<td><input type="checkbox" name="attr_Flyer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Flyer</span></td>
|
||
<td><input type="checkbox" name="attr_Gambler" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gambler</span></td>
|
||
<td><input type="checkbox" name="attr_Gunner" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gunner</span></td>
|
||
<td><input type="checkbox" name="attr_GunCombat" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Gun Combat</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_HeavyWeapons" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Heavy Weapons</span></td>
|
||
<td><input type="checkbox" name="attr_Investigate" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Investigate</span></td>
|
||
<td><input type="checkbox" name="attr_JackOfAllTrades" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Jack-Of-All-Trades</span></td>
|
||
<td><input type="checkbox" name="attr_Language" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Language</span></td>
|
||
<td><input type="checkbox" name="attr_Leadership" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Leadership</span></td>
|
||
<td><input type="checkbox" name="attr_LifeSciences" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Life Sciences</span></td>
|
||
<td><input type="checkbox" name="attr_Mechanic" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Mechanic</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Medic" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Medic</span></td>
|
||
<td><input type="checkbox" name="attr_Melee" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Melee</span></td>
|
||
<td><input type="checkbox" name="attr_Navigation" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Navigation</span></td>
|
||
<td><input type="checkbox" name="attr_Persuade" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Persuade</span></td>
|
||
<td><input type="checkbox" name="attr_Pilot" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Pilot</span></td>
|
||
<td><input type="checkbox" name="attr_PhysicalSciences" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Physical Sciences</span></td>
|
||
<td><input type="checkbox" name="attr_Recon" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Recon</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_RemoteOps" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Remote Ops</span></td>
|
||
<td><input type="checkbox" name="attr_Seafarer" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Seafarer</span></td>
|
||
<td><input type="checkbox" name="attr_Sensors" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Sensors</span></td>
|
||
<td><input type="checkbox" name="attr_SocialSciences" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Social Sciences</span></td>
|
||
<td><input type="checkbox" name="attr_SpaceSciences" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Space Sciences</span></td>
|
||
<td><input type="checkbox" name="attr_Stealth" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Stealth</span></td>
|
||
<td><input type="checkbox" name="attr_Steward" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Steward</span></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="checkbox" name="attr_Streetwise" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Streetwise</span></td>
|
||
<td><input type="checkbox" name="attr_Survival" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Survival</span></td>
|
||
<td><input type="checkbox" name="attr_Tactics" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Tactics</span></td>
|
||
<td><input type="checkbox" name="attr_Trade" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">Trade</span></td>
|
||
<td><input type="checkbox" name="attr_VaccSuit" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">VaccSuit</span></td>
|
||
<td><input type="checkbox" name="attr_ZeroG" value="1" class="sheet-skillbox"/><span class="sheet-skillbox">ZeroG</span></td>
|
||
</tr>
|
||
</table>
|
||
<table>
|
||
<tr>
|
||
<td>All</td>
|
||
<td><input type="checkbox" name="attr_skill_all" value="1" class="sheet-reddot"/><span></span></td>
|
||
<td>Combat</td>
|
||
<td><input type="checkbox" name="attr_skill_combat" value="1" class="sheet-reddot"/><span></span></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;">Skill</th>
|
||
<th style="width:105px;">Characteristic</th>
|
||
<th style="width:50px;">DM</th>
|
||
<th style="width:75px;">Skill<br>Level</th>
|
||
<th style="width:100px;">Misc.<br>Modifier</th>
|
||
<th style="width:75px;">Trained?</th>
|
||
<th style="width:55px;">Total</th>
|
||
<th style="width:55px;">Speciality</th>
|
||
</tr>
|
||
</table>
|
||
<div>
|
||
<input type="checkbox" name="attr_Admin_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Admin" type="roll" value='&{template:skill-general} {{skill= Admin }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Admin}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Admin</div></button></th>
|
||
<th><select type="text" class="sheet-input" style="width:95px;"name="attr_skillCharacteristicDM-Admin" value="0" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th style="width:50px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillDM-Admin" value="@{skillCharacteristicDM-Admin}" disabled="true"/></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Admin" value="0" /></th>
|
||
<th style="width:100px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmodifier-Admin" value="0" /></th>
|
||
<th style="width:75px;"><input type="checkbox" class="sheet-untrained" name="attr_untrained-Admin" value="-3"/><span></span></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Admin" value="@{skillDM-Admin} + @{skilllevel-Admin} + @{skillmodifier-Admin} + @{untrained-Admin}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Advocate_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Advocate" type="roll" value='&{template:skill-general} {{skill= Advocate }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Advocate}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Advocate</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Advocate" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Advocate" value="@{skillCharacteristicDM-Advocate}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Advocate" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Advocate" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Advocate" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Advocate" value="@{skillDM-Advocate} + @{skilllevel-Advocate} + @{skillmodifier-Advocate} + @{untrained-Advocate}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Animals_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Animals" type="roll" value='&{template:skill-general} {{skill= Animals }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Animals}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Animals</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Animals" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Animals" value="@{skillCharacteristicDM-Animals}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Animals" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Animals" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Animals" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Animals" value="@{skillDM-Animals} + @{skilllevel-Animals} + @{skillmodifier-Animals} + @{untrained-Animals}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Animals_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Animals_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Animalsspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Animalsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Animals }} {{spec= @{skillSpeciality-Animalsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Animalsspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Animalsspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Animalsspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Animalsspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Animalsspec" value="@{skillCharacteristicDM-Animals} + @{skilllevel-Animalsspec} + @{skillmod-Animalsspec} + @{skilllevel-Animals} + @{skillmodifier-Animals}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Athletics_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Athletics" type="roll" value='&{template:skill-general} {{skill= Athletics }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Athletics}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Athletics</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Athletics" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Athletics" value="@{skillCharacteristicDM-Athletics}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Athletics" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Athletics" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Athletics" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Athletics" value="@{skillDM-Athletics} + @{skilllevel-Athletics} + @{skillmodifier-Athletics} + @{untrained-Athletics}" disabled="true"/></th>
|
||
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Athletics_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Athletics_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Athleticsspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Athleticsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Athletics }} {{spec= @{skillSpeciality-Athleticsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Athleticsspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Athleticsspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Athleticsspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Athleticsspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Athleticsspec" value="@{skillCharacteristicDM-Athletics} + @{skilllevel-Athleticsspec} + @{skillmod-Athleticsspec} + @{skilllevel-Athletics} + @{skillmodifier-Athletics}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Art_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Art" type="roll" value='&{template:skill-general} {{skill= Art }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Art}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Art</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Art" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Art" value="@{skillCharacteristicDM-Art}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Art" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Art" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Art" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Art" value="@{skillDM-Art} + @{skilllevel-Art} + @{skillmodifier-Art} + @{untrained-Art}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Art_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Art_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Artspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Artspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Art }} {{spec= @{skillSpeciality-Artspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Artspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Artspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Artspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Artspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Artspec" value="@{skillCharacteristicDM-Art} + @{skilllevel-Artspec} + @{skillmod-Artspec} + @{skilllevel-Art} + @{skillmodifier-Art}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Astrogation_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Astrogation" type="roll" value='&{template:skill-general} {{skill= Astrogation }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Astrogation}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Astrogation</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Astrogation" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Astrogation" value="@{skillCharacteristicDM-Astrogation}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Astrogation" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Astrogation" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Astrogation" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Astrogation" value="@{skillDM-Astrogation} + @{skilllevel-Astrogation} + @{skillmodifier-Astrogation} + @{untrained-Astrogation}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_BattleDress_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_BattleDress" type="roll" value='&{template:skill-general} {{skill= BattleDress }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-BattleDress}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">BattleDress</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-BattleDress" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-BattleDress" value="@{skillCharacteristicDM-BattleDress}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-BattleDress" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-BattleDress" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-BattleDress" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-BattleDress" value="@{skillDM-BattleDress} + @{skilllevel-BattleDress} + @{skillmodifier-BattleDress} + @{untrained-BattleDress}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Broker_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Broker" type="roll" value='&{template:skill-general} {{skill= Broker }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Broker}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Broker</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Broker" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Broker" value="@{skillCharacteristicDM-Broker}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Broker" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Broker" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Broker" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Broker" value="@{skillDM-Broker} + @{skilllevel-Broker} + @{skillmodifier-Broker} + @{untrained-Broker}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Carouse_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Carouse" type="roll" value='&{template:skill-general} {{skill= Carouse }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Carouse}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Carouse</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Carouse" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Carouse" value="@{skillCharacteristicDM-Carouse}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Carouse" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Carouse" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Carouse" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Carouse" value="@{skillDM-Carouse} + @{skilllevel-Carouse} + @{skillmodifier-Carouse} + @{untrained-Carouse}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Comms_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Comms" type="roll" value='&{template:skill-general} {{skill= Comms }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Comms}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Comms</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Comms" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Comms" value="@{skillCharacteristicDM-Comms}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Comms" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Comms" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Comms" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Comms" value="@{skillDM-Comms} + @{skilllevel-Comms} + @{skillmodifier-Comms} + @{untrained-Comms}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Computers_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Computers" type="roll" value='&{template:skill-general} {{skill= Computers }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Computers}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Computers</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Computers" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Computers" value="@{skillCharacteristicDM-Computers}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Computers" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Computers" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Computers" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Computers" value="@{skillDM-Computers} + @{skilllevel-Computers} + @{skillmodifier-Computers} + @{untrained-Computers}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Deception_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Deception" type="roll" value='&{template:skill-general} {{skill= Deception }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Computers}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Deception</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Deception" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Deception" value="@{skillCharacteristicDM-Deception}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Deception" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Deception" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Deception" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Deception" value="@{skillDM-Deception} + @{skilllevel-Deception} + @{skillmodifier-Deception} + @{untrained-Deception}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Diplomat_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Diplomat" type="roll" value='&{template:skill-general} {{skill= Diplomat }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Diplomat}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Diplomat</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Diplomat" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Diplomat" value="@{skillCharacteristicDM-Diplomat}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Diplomat" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Diplomat" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Diplomat" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Diplomat" value="@{skillDM-Diplomat} + @{skilllevel-Diplomat} + @{skillmodifier-Diplomat} + @{untrained-Diplomat}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Drive_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Drive" type="roll" value='&{template:skill-general} {{skill= Drive }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Drive}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Drive</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Drive" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Drive" value="@{skillCharacteristicDM-Drive}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Drive" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Drive" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Drive" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Drive" value="@{skillDM-Drive} + @{skilllevel-Drive} + @{skillmodifier-Drive} + @{untrained-Drive}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Drive_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Drive_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Drivespec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Drivespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Drive }} {{spec= @{skillSpeciality-Drivespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Drivespec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Drivespec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Drivespec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Drivespec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Drivespec" value="@{skillCharacteristicDM-Drive} + @{skilllevel-Drivespec} + @{skillmod-Drivespec} + @{skilllevel-Drive} + @{skillmodifier-Drive}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Engineer_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Engineer" type="roll" value='&{template:skill-general} {{skill= Engineer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Engineer}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Engineer</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Engineer" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Engineer" value="@{skillCharacteristicDM-Engineer}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Engineer" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Engineer" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Engineer" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Engineer" value="@{skillDM-Engineer} + @{skilllevel-Engineer} + @{skillmodifier-Engineer} + @{untrained-Engineer}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Engineer_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Engineer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Engineerspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Engineerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Engineer }} {{spec= @{skillSpeciality-Engineerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Engineerspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Engineerspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Engineerspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Engineerspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Engineerspec" value="@{skillCharacteristicDM-Engineer} + @{skilllevel-Engineerspec} + @{skillmod-Engineerspec} + @{skilllevel-Engineer} + @{skillmodifier-Engineer}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Explosives_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Explosives" type="roll" value='&{template:skill-general} {{skill= Explosives }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Explosives}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Explosives</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Explosives" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Explosives" value="@{skillCharacteristicDM-Explosives}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Explosives" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Explosives" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Explosives" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Explosives" value="@{skillDM-Explosives} + @{skilllevel-Explosives} + @{skillmodifier-Explosives} + @{untrained-Explosives}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Flyer_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Flyer" type="roll" value='&{template:skill-general} {{skill= Flyer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Flyer}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Flyer</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Flyer" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Flyer" value="@{skillCharacteristicDM-Flyer}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Flyer" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Flyer" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Flyer" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Flyer" value="@{skillDM-Flyer} + @{skilllevel-Flyer} + @{skillmodifier-Flyer} + @{untrained-Flyer}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Flyer_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Flyer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Flyerspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Flyerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Flyer }} {{spec= @{skillSpeciality-Flyerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Flyerspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Flyerspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Flyerspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Flyerspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Flyerspec" value="@{skillCharacteristicDM-Flyer} + @{skilllevel-Flyerspec} + @{skilllevel-Flyer} + @{skillmod-Flyer} + @{skillmodifier-Flyer}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Gambler_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Gambler" type="roll" value='&{template:skill-general} {{skill= Gambler }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gambler}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Gambler</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Gambler" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Gambler" value="@{skillCharacteristicDM-Gambler}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Gambler" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Gambler" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Gambler" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Gambler" value="@{skillDM-Gambler} + @{skilllevel-Gambler} + @{skillmodifier-Gambler} + @{untrained-Gambler}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Gunner_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Gunner" type="roll" value='&{template:skill-general} {{skill= Gunner }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gunner}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Gunner</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Gunner" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Gunner" value="@{skillCharacteristicDM-Gunner}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Gunner" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Gunner" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Gunner" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Gunner" value="@{skillDM-Gunner} + @{skilllevel-Gunner} + @{skillmodifier-Gunner} + @{untrained-Gunner}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Gunner_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Gunner_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Gunnerspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Gunnerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Gunner }} {{spec= @{skillSpeciality-Gunnerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Gunnerspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Gunnerspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Gunnerspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Gunnerspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Gunnerspec" value="@{skillCharacteristicDM-Gunner} + @{skilllevel-Gunnerspec} + @{skilllevel-Gunner} + @{skillmod-Gunner} + @{skillmodifier-Gunner}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_GunCombat_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_GunCombat" type="roll" value='&{template:skill-general} {{skill= Gun Combat }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-GunCombat}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Gun Combat</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-GunCombat" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-GunCombat" value="@{skillCharacteristicDM-GunCombat}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-GunCombat" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-GunCombat" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-GunCombat" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-GunCombat" value="@{skillDM-GunCombat} + @{skilllevel-GunCombat} + @{skillmodifier-GunCombat} + @{untrained-GunCombat}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_GunCombat_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_GunCombat_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_GunCombatspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_GunCombatspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= GunCombat }} {{spec= @{skillSpeciality-GunCombatspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-GunCombatspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-GunCombatspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-GunCombatspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-GunCombatspec" value="@{skillCharacteristicDM-GunCombat} + @{skilllevel-GunCombatspec} + @{skilllevel-GunCombat} + @{skillmod-GunCombat} + @{skillmodifier-GunCombat}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_HeavyWeapons_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_HeavyWeapons" type="roll" value='&{template:skill-general} {{skill= Heavy Weapons }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-HeavyWeapons}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Heavy Weapons</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-HeavyWeapons" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-HeavyWeapons" value="@{skillCharacteristicDM-HeavyWeapons}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-HeavyWeapons" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-HeavyWeapons" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-HeavyWeapons" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-HeavyWeapons" value="@{skillDM-HeavyWeapons} + @{skilllevel-HeavyWeapons} + @{skillmodifier-HeavyWeapons} + @{untrained-HeavyWeapons}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_HeavyWeapons_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_HeavyWeapons_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_HeavyWeaponsspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_HeavyWeaponsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= HeavyWeapons }} {{spec= @{skillSpeciality-HeavyWeaponsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-HeavyWeaponsspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-HeavyWeaponsspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-HeavyWeaponsspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-HeavyWeaponsspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-HeavyWeaponsspec" value="@{skillCharacteristicDM-HeavyWeapons} + @{skilllevel-HeavyWeaponsspec} + @{skillmod-HeavyWeaponsspec} + @{skilllevel-HeavyWeapons} + @{skillmodifier-HeavyWeapons}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Investigate_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Investigate" type="roll" value='&{template:skill-general} {{skill= Investigate }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Investigate}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Investigate</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Investigate" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Investigate" value="@{skillCharacteristicDM-Investigate}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Investigate" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Investigate" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Investigate" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Investigate" value="@{skillDM-Investigate} + @{skilllevel-Investigate} + @{skillmodifier-Investigate} + @{untrained-Investigate}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_JackOfAllTrades_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_JackOfAllTrades" type="roll" value='&{template:skill-general} {{skill= Jack-Of-All-Trades }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-JackOfAllTrades}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Jack-Of-All-Trades</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-JackOfAllTrades" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-JackOfAllTrades" value="@{skillCharacteristicDM-JackOfAllTrades}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-JackOfAllTrades" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-JackOfAllTrades" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-JackOfAllTrades" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-JackOfAllTrades" value="@{skillDM-JackOfAllTrades} + @{skilllevel-JackOfAllTrades} + @{skillmodifier-JackOfAllTrades} + @{untrained-JackOfAllTrades}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Language_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Language" type="roll" value='&{template:skill-general} {{skill= Language }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Language}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Language</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Language" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Language" value="@{skillCharacteristicDM-Language}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Language" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Language" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Language" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Language" value="@{skillDM-Language} + @{skilllevel-Language} + @{skillmodifier-Language} + @{untrained-Language}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Language_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Language_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Languagespec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Languagespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Language }} {{spec= @{skillSpeciality-Languagespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Languagespec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Languagespec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Languagespec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Languagespec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Languagespec" value="@{skillCharacteristicDM-Language} + @{skilllevel-Languagespec} + @{skillmod-Languagespec} + @{skilllevel-Language} + @{skillmodifier-Language}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Leadership_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Leadership" type="roll" value='&{template:skill-general} {{skill= Leadership }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Leadership}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Leadership</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Leadership" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Leadership" value="@{skillCharacteristicDM-Leadership}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Leadership" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Leadership" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Leadership" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Leadership" value="@{skillDM-Leadership} + @{skilllevel-Leadership} + @{skillmodifier-Leadership} + @{untrained-Leadership}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_LifeSciences_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_LifeSciences" type="roll" value='&{template:skill-general} {{skill= Life Sciences }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-LifeSciences}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Life Sciences</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-LifeSciences" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-LifeSciences" value="@{skillCharacteristicDM-LifeSciences}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-LifeSciences" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-LifeSciences" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-LifeSciences" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-LifeSciences" value="@{skillDM-LifeSciences} + @{skilllevel-LifeSciences} + @{skillmodifier-LifeSciences} + @{untrained-LifeSciences}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_LifeSciences_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_LifeSciences_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_LifeSciencesspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_LifeSciencesspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= LifeSciences }} {{spec= @{skillSpeciality-LifeSciencesspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-LifeSciencesspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-LifeSciencesspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-LifeSciencesspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-LifeSciencesspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-LifeSciencesspec" value="@{skillCharacteristicDM-LifeSciences} + @{skilllevel-LifeSciencesspec} + @{skillmod-LifeSciencesspec} + @{skilllevel-LifeSciences} + @{skillmodifier-LifeSciences}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Mechanic_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Mechanic" type="roll" value='&{template:skill-general} {{skill= Mechanic }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Mechanic}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Mechanic</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Mechanic" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Mechanic" value="@{skillCharacteristicDM-Mechanic}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Mechanic" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Mechanic" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Mechanic" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Mechanic" value="@{skillDM-Mechanic} + @{skilllevel-Mechanic} + @{skillmodifier-Mechanic} + @{untrained-Mechanic}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Medic_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Medic" type="roll" value='&{template:skill-general} {{skill= Medic }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Medic}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Medic</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Medic" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Medic" value="@{skillCharacteristicDM-Medic}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Medic" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Medic" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Medic" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Medic" value="@{skillDM-Medic} + @{skilllevel-Medic} + @{skillmodifier-Medic} + @{untrained-Medic}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Melee_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Melee" type="roll" value='&{template:skill-general} {{skill= Melee }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Melee}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Melee</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Melee" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Melee" value="@{skillCharacteristicDM-Melee}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Melee" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Melee" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Melee" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Melee" value="@{skillDM-Melee} + @{skilllevel-Melee} + @{skillmodifier-Melee} + @{untrained-Melee}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Melee_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Melee_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Meleespec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Meleespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Melee }} {{spec= @{skillSpeciality-Meleespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Meleespec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Meleespec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Meleespec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Meleespec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Meleespec" value="@{skillCharacteristicDM-Melee} + @{skilllevel-Meleespec} + @{skillmod-Meleespec} + @{skilllevel-Melee} + @{skillmodifier-Melee}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Navigation_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Navigation" type="roll" value='&{template:skill-general} {{skill= Navigation }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Navigation}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Navigation</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Navigation" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Navigation" value="@{skillCharacteristicDM-Navigation}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Navigation" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Navigation" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Navigation" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Navigation" value="@{skillDM-Navigation} + @{skilllevel-Navigation} + @{skillmodifier-Navigation} + @{untrained-Navigation}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Persuade_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Persuade" type="roll" value='&{template:skill-general} {{skill= Persuade }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Persuade}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Persuade</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Persuade" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Persuade" value="@{skillCharacteristicDM-Persuade}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Persuade" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Persuade" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Persuade" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Persuade" value="@{skillDM-Persuade} + @{skilllevel-Persuade} + @{skillmodifier-Persuade} + @{untrained-Persuade}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Pilot_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Pilot" type="roll" value='&{template:skill-general} {{skill= Pilot }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Pilot}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Pilot</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Pilot" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Pilot" value="@{skillCharacteristicDM-Pilot}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Pilot" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Pilot" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Pilot" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Pilot" value="@{skillDM-Pilot} + @{skilllevel-Pilot} + @{skillmodifier-Pilot} + @{untrained-Pilot}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Pilot_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Pilot_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Pilotspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Pilotspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Pilot }} {{spec= @{skillSpeciality-Pilotspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Pilotspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Pilotspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Pilotspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Pilotspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Pilotspec" value="@{skillCharacteristicDM-Pilot} + @{skilllevel-Pilotspec} + @{skillmod-Pilotspec} + @{skilllevel-Pilot} + @{skillmodifier-Pilot}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_PhysicalSciences_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_PhysicalSciences" type="roll" value='&{template:skill-general} {{skill= Physical Sciences }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-PhysicalSciences}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Physical Sciences</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-PhysicalSciences" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-PhysicalSciences" value="@{skillCharacteristicDM-PhysicalSciences}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-PhysicalSciences" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-PhysicalSciences" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-PhysicalSciences" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-PhysicalSciences" value="@{skillDM-PhysicalSciences} + @{skilllevel-PhysicalSciences} + @{skillmodifier-PhysicalSciences} + @{untrained-PhysicalSciences}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_PhysicalSciences_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_PhysicalSciences_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_PhysicalSciencesspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_PhysicalSciencesspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= PhysicalSciences }} {{spec= @{skillSpeciality-PhysicalSciencesspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-PhysicalSciencesspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-PhysicalSciencesspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-PhysicalSciencesspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-PhysicalSciencesspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-PhysicalSciencesspec" value="@{skillCharacteristicDM-PhysicalSciences} + @{skilllevel-PhysicalSciencesspec} + @{skillmod-PhysicalSciencesspec} + @{skilllevel-PhysicalSciences} + @{skillmodifier-PhysicalSciences}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Recon_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Recon" type="roll" value='&{template:skill-general} {{skill= Recon }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Recon}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Recon</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Recon" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Recon" value="@{skillCharacteristicDM-Recon}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Recon" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Recon" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Recon" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Recon" value="@{skillDM-Recon} + @{skilllevel-Recon} + @{skillmodifier-Recon} + @{untrained-Recon}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_RemoteOps_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_RemoteOps" type="roll" value='&{template:skill-general} {{skill= Remote Ops }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-RemoteOps}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Remote Ops</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-RemoteOps" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-RemoteOps" value="@{skillCharacteristicDM-RemoteOps}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-RemoteOps" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-RemoteOps" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-RemoteOps" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-RemoteOps" value="@{skillDM-RemoteOps} + @{skilllevel-RemoteOps} + @{skillmodifier-RemoteOps} + @{untrained-RemoteOps}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Seafarer_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Seafarer" type="roll" value='&{template:skill-general} {{skill= Seafarer }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Seafarer}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Seafarer</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Seafarer" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Seafarer" value="@{skillCharacteristicDM-Seafarer}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Seafarer" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Seafarer" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Seafarer" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Seafarer" value="@{skillDM-Seafarer} + @{skilllevel-Seafarer} + @{skillmodifier-Seafarer} + @{untrained-Seafarer}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Seafarer_spec_show" class="sheet-hider sheet-crate" value="1"/><spam></spam></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Seafarer_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Seafarerspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Seafarerspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Seafarer }} {{spec= @{skillSpeciality-Seafarerspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Seafarerspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Seafarerspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Seafarerspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Seafarerspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Seafarerspec" value="@{skillCharacteristicDM-Seafarer} + @{skilllevel-Seafarerspec} + @{skillmod-Seafarerspec} + @{skilllevel-Seafarer} + @{skillmodifier-Seafarer}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Sensors_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Sensors" type="roll" value='&{template:skill-general} {{skill= Sensors }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Sensors}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Sensors</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Sensors" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Sensors" value="@{skillCharacteristicDM-Sensors}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Sensors" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Sensors" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Sensors" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Sensors" value="@{skillDM-Sensors} + @{skilllevel-Sensors} + @{skillmodifier-Sensors} + @{untrained-Sensors}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_SocialSciences_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_SocialSciences" type="roll" value='&{template:skill-general} {{skill= Social Sciences }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-SocialSciences}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Social Sciences</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-SocialSciences" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-SocialSciences" value="@{skillCharacteristicDM-SocialSciences}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-SocialSciences" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-SocialSciences" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-SocialSciences" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-SocialSciences" value="@{skillDM-SocialSciences} + @{skilllevel-SocialSciences} + @{skillmodifier-SocialSciences} + @{untrained-SocialSciences}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_SocialSciences_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_SocialSciences_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_SocialSciencesspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_SocialSciencesspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= SocialSciences }} {{spec= @{skillSpeciality-SocialSciencesspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-SocialSciencesspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-SocialSciencesspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-SocialSciencesspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-SocialSciencesspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-SocialSciencesspec" value="@{skillCharacteristicDM-SocialSciences} + @{skilllevel-SocialSciencesspec} + @{skillmod-SocialSciencesspec} + @{skilllevel-SocialSciences} + @{skillmodifier-SocialSciences}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_SpaceSciences_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_SpaceSciences" type="roll" value='&{template:skill-general} {{skill= Space Sciences }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-SpaceSciences}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Space Sciences</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-SpaceSciences" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-SpaceSciences" value="@{skillCharacteristicDM-SpaceSciences}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-SpaceSciences" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-SpaceSciences" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-SpaceSciences" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-SpaceSciences" value="@{skillDM-SpaceSciences} + @{skilllevel-SpaceSciences} + @{skillmodifier-SpaceSciences} + @{untrained-SpaceSciences}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_SpaceSciences_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_SpaceSciences_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_SpaceSciencesspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_SpaceSciencesspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= SpaceSciences }} {{spec= @{skillSpeciality-SpaceSciencesspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-SpaceSciencesspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-SpaceSciencesspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-SpaceSciencesspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-SpaceSciencesspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-SpaceSciencesspec" value="@{skillCharacteristicDM-SpaceSciences} + @{skilllevel-SpaceSciencesspec} + @{skillmod-SpaceSciencesspec} + @{skilllevel-SpaceSciences} + @{skillmodifier-SpaceSciences}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Stealth_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Stealth" type="roll" value='&{template:skill-general} {{skill= Stealth }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Stealth}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Stealth</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Stealth" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Stealth" value="@{skillCharacteristicDM-Stealth}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Stealth" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Stealth" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Stealth" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Stealth" value="@{skillDM-Stealth} + @{skilllevel-Stealth} + @{skillmodifier-Stealth} + @{untrained-Stealth}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Steward_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Steward" type="roll" value='&{template:skill-general} {{skill= Steward }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Steward}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Steward</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Steward" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Steward" value="@{skillCharacteristicDM-Steward}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Steward" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Steward" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Steward" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Steward" value="@{skillDM-Steward} + @{skilllevel-Steward} + @{skillmodifier-Steward} + @{untrained-Steward}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Streetwise_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Streetwise" type="roll" value='&{template:skill-general} {{skill= Streetwise }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Streetwise}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Streetwise</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Streetwise" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Streetwise" value="@{skillCharacteristicDM-Streetwise}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Streetwise" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Streetwise" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Streetwise" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Streetwise" value="@{skillDM-Streetwise} + @{skilllevel-Streetwise} + @{skillmodifier-Streetwise} + @{untrained-Streetwise}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Survival_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Survival" type="roll" value='&{template:skill-general} {{skill= Survival }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Survival}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Survival</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Survival" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Survival" value="@{skillCharacteristicDM-Survival}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Survival" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Survival" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Survival" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Survival" value="@{skillDM-Survival} + @{skilllevel-Survival} + @{skillmodifier-Survival} + @{untrained-Survival}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Tactics_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Tactics" type="roll" value='&{template:skill-general} {{skill= Tactics }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Tactics}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Tactics</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Tactics" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Tactics" value="@{skillCharacteristicDM-Tactics}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Tactics" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Tactics" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Tactics" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Tactics" value="@{skillDM-Tactics} + @{skilllevel-Tactics} + @{skillmodifier-Tactics} + @{untrained-Tactics}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Tactics_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Tactics_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Tacticsspec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Tacticsspec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Tactics }} {{spec= @{skillSpeciality-Tacticsspec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Tacticsspec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Tacticsspec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Tacticsspec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Tacticsspec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Tacticsspec" value="@{skillCharacteristicDM-Tactics} + @{skilllevel-Tacticsspec} + @{skillmod-Tacticsspec} + @{skilllevel-Tactics} + @{skillmodifier-Tactics}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_Trade_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_Trade" type="roll" value='&{template:skill-general} {{skill= Trade }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Trade}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Trade</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-Trade" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-Trade" value="@{skillCharacteristicDM-Trade}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-Trade" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-Trade" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-Trade" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-Trade" value="@{skillDM-Trade} + @{skilllevel-Trade} + @{skillmodifier-Trade} + @{untrained-Trade}" disabled="true"/></th>
|
||
<th style="width:55px;"><input type="checkbox" name="attr_Trade_spec_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
</table>
|
||
<input type="checkbox" name="attr_Trade_spec_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;">Roll</th>
|
||
<th style="width:200px;">Speciality</th>
|
||
<th style="width:75px;">Level</th>
|
||
<th style="width:75px;">Modifier</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Tradespec" style="width:800px">
|
||
<table>
|
||
<tr>
|
||
<th style="width:55px;"></th>
|
||
<th style="width:150px;"><button name="roll_Tradespec" type="roll" style="width:150px;" value='&{template:skill-general} {{skill= Trade }} {{spec= @{skillSpeciality-Tradespec} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-Tradespec}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></th>
|
||
<th style="width:200px;"><input type="text" class="sheet-input" style="width:200px;" name="attr_skillSpeciality-Tradespec" value="" placeholder="Specialty Name" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-Tradespec" value="0" /></th>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmod-Tradespec" value="0" /></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-Tradespec" value="@{skillCharacteristicDM-Trade} + @{skilllevel-Tradespec} + @{skillmod-Tradespec} + @{skilllevel-Trade} + @{skillmodifier-Trade}" disabled="true"/></th>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_VaccSuit_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_VaccSuit" type="roll" value='&{template:skill-general} {{skill= Vacc Suit }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-VaccSuit}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Vacc Suit</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-VaccSuit" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-VaccSuit" value="@{skillCharacteristicDM-VaccSuit}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-VaccSuit" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-VaccSuit" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-VaccSuit" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-VaccSuit" value="@{skillDM-VaccSuit} + @{skilllevel-VaccSuit} + @{skillmodifier-VaccSuit} + @{untrained-VaccSuit}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" name="attr_ZeroG_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:150px;"></th>
|
||
<th style="width:105px;"></th>
|
||
<th style="width:50px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:100px;"></th>
|
||
<th style="width:75px;"></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
<tr>
|
||
<th><button name="roll_ZeroG" type="roll" value='&{template:skill-general} {{skill= Zero G }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-ZeroG}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">Zero G</div></button></th>
|
||
<th><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-ZeroG" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillDM-ZeroG" value="@{skillCharacteristicDM-ZeroG}" disabled="true"/></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilllevel-ZeroG" value="0" /></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skillmodifier-ZeroG" value="0" /></th>
|
||
<th><input type="checkbox" class="sheet-untrained" name="attr_untrained-ZeroG" value="-3"/><span></span></th>
|
||
<th><input type="number" class="sheet-input" name="attr_skilltotal-ZeroG" value="@{skillDM-ZeroG} + @{skilllevel-ZeroG} + @{skillmodifier-ZeroG} + @{untrained-ZeroG}" disabled="true"/></th>
|
||
<th style="width:55px;"></th>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<h4>Other Skills</h4>
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:55px;">Roll</th>
|
||
<th style="width:150px;">Skill</th>
|
||
<th style="width:150px;">Speciality</th>
|
||
<th style="width:105px;">Characteristic</th>
|
||
<th style="width:50px;">DM</th>
|
||
<th style="width:75px;">Skill<br>Level</th>
|
||
<th style="width:100px;">Misc.<br>Modifier</th>
|
||
<th style="width:75px;">Trained?</th>
|
||
<th style="width:55px;">Total</th>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_otherspec">
|
||
<table class="sheet-skilltable" style="width:820px">
|
||
<tr>
|
||
<th style="width:55px;"><button name="roll_Otherspec" type="roll" style="width:20px;" value='&{template:skill-general} {{skill= @{skillName-repeat} }} {{spec= @{skillSpeciality-repeat} }} {{character= @{character_name} }} {{roll= [[(2d6 + [[@{skilltotal-repeat}]] + ?{Modifier|0})]] }}' ><div class="sheet-button_header">***</div></button></td>
|
||
<th style="width:150px;"><input type="text" class="sheet-input" name="attr_skillName-repeat" value="" style="width:145px;"/></td>
|
||
<th style="width:150px;"><input type="text" class="sheet-input" name="attr_skillSpeciality-repeat" value="" style="width:145px;"/></td>
|
||
<th style="width:105px;"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-repeat" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
</select></td>
|
||
<th style="width:50px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillDM-repeat" value="@{skillCharacteristicDM-repeat}" disabled="true" /></td>
|
||
<th style="width:75px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skilllevel-repeat" value="0" /></td>
|
||
<th style="width:100px;"><input type="number" class="sheet-input" style="width:45px;" name="attr_skillmodifier-repeat" value="0" /></td>
|
||
<th style="width:75px;"><input type="checkbox" class="sheet-untrained" name="attr_skilluntrained-repeat" value="-3"/><span></span></th>
|
||
<th style="width:55px;"><input type="number" class="sheet-input" style="width:50px;" name="attr_skilltotal-repeat" value="@{skillCharacteristicDM-repeat} + @{skilllevel-repeat} + @{skillmodifier-repeat} + @{skilluntrained-repeat}" disabled="true"/></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<!-- Inventory -->
|
||
<div class="sheet-tab-content sheet-tab3">
|
||
<br>
|
||
<div class="sheet-oval"><h2>Equipment</h2></div><br>
|
||
<div class="sheet-tabbed-panel">
|
||
<div class="sheet-row-panel">
|
||
<table class="sheet-skill" style="border:1px solid black;">
|
||
<tr>
|
||
<th>Total Weight</th>
|
||
<td><input type="number" class="sheet-input" style="width:100px" name="attr_completeweight" value="0" /></td>
|
||
</tr>
|
||
</table>
|
||
|
||
<input type="checkbox" class="sheet-arrow" name="attr_gearcheck" /><span></span>
|
||
<h3>Gear Block One</h3>
|
||
<div class="body">
|
||
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<input type="number" class="sheet-hidden" name="attr_weight-1" value="0"/>
|
||
<input type="number" class="sheet-hidden" name="attr_weightleft" value="0"/>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<input type="number" class="sheet-hidden" name="attr_weight-2" value="0"/>
|
||
<input type="number" class="sheet-hidden" name="attr_weightright" value="0" /></td>
|
||
<table class="sheet-skill" style="border:1px solid black;">
|
||
<tr>
|
||
<th>Block One Weight</th>
|
||
<td><input type="number" class="sheet-input" name="attr_totalweight" style="width:100px" value="0" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
<fieldset class="repeating_othergeara">
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<table class="sheet-skill" style="width:100%">
|
||
<tr>
|
||
<th>Gear</th>
|
||
<th><input type="text" class="sheet-input" name="attr_gear_name-left" /></th>
|
||
<th>Quantity</th>
|
||
<th><input type="number" class="sheet-input" name="attr_quantityleft" value="0" /></th>
|
||
<th>Mass ea.</th>
|
||
<th><input type="number" class="sheet-input" name="attr_massleft" value="0" /></th>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="hidden" class="sheet-input" name="attr_masstotalleft" value="0" /></tr></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-left"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<table class="sheet-skill" style="width:100%">
|
||
<tr>
|
||
<th>Gear</th>
|
||
<th><input type="text" class="sheet-input" name="attr_gear_name-right" /></th>
|
||
<th>Quantity</th>
|
||
<th><input type="number" class="sheet-input" name="attr_quantityright" value="0" /></th>
|
||
<th>Mass ea.</th>
|
||
<th><input type="number" class="sheet-input" name="attr_massright" value="0"/></th>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="hidden" class="sheet-input" name="attr_masstotalright" value="0" /></tr></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-right"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tabbed-panel">
|
||
<div class="sheet-row-panel">
|
||
<input type="checkbox" class="sheet-arrow" name="attr_gearcheck2" /><span></span>
|
||
<h3>Gear Block Two</h3>
|
||
<div class="body">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'></div>
|
||
<div class='sheet-col'></div>
|
||
<div class='sheet-col'>
|
||
<table class="sheet-skill" style="border:1px solid black;">
|
||
<tr>
|
||
<th>Block Two Weight</th>
|
||
<td><input type="number" class="sheet-input" name="attr_totalweight-1" style="width:100px" value="0" /></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
|
||
<fieldset class="repeating_othergear">
|
||
<div class='sheet-2colrow'>
|
||
<div class='sheet-col'>
|
||
<table class="sheet-skill" style="width:100%">
|
||
<tr>
|
||
<th>Gear</th>
|
||
<th><input type="text" class="sheet-input" name="attr_gear_name-1" /></th>
|
||
<th>Quantity</th>
|
||
<th><input type="number" class="sheet-input" name="attr_gear_quantity-1" value="0" /></th>
|
||
<th>Mass ea.</th>
|
||
<th><input type="number" class="sheet-input" name="attr_gear_mass-1" value="0" /></th>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="hidden" class="sheet-input" name="attr_gear_mass_total-1" value="0" /></tr></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-1"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
<div class='sheet-col'>
|
||
<table class="sheet-skill" style="width:100%">
|
||
<tr>
|
||
<th>Gear</th>
|
||
<th><input type="text" class="sheet-input" name="attr_gear_name-2" /></th>
|
||
<th>Quantity</th>
|
||
<th><input type="number" class="sheet-input" name="attr_gear_quantity-2" value="0" /></th>
|
||
<th>Mass ea.</th>
|
||
<th><input type="number" class="sheet-input" name="attr_gear_mass-2" value="0" /></th>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="hidden" class="sheet-input" name="attr_gear_mass_total-2" value="0" /></tr></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="6"><textarea class="sheet-input" name="attr_gearnotes-2"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tabbed-panel">
|
||
<div class="sheet-row-panel">
|
||
<input type="checkbox" class="sheet-arrow" name="attr_Financescheck" /><span></span>
|
||
<h3>Finances</h3>
|
||
<div class="body">
|
||
<table style="width:400px; text-align:right;">
|
||
<tr>
|
||
<th>Pension</th>
|
||
<td><input type="number" class="sheet-input" name="attr_Pension" value="0" style="width:70px"/></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Debt</th>
|
||
<td><input type="number" class="sheet-input" name="attr_Debt" value="0" style="width:70px"/></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Cash on Hand</th>
|
||
<td><input type="number" class="sheet-input" name="attr_CashonHand" value="0" style="width:70px"/></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Monthly ShipPayment</th>
|
||
<td><input type="number" class="sheet-input" name="attr_MonthlyShipPayment" value="0" style="width:70px"/></td>
|
||
</tr>
|
||
</table>
|
||
<h4>Other Wealth</h4>
|
||
<table class="sheet-skilltable" style="width:70%">
|
||
<tr>
|
||
<td><div class="sheet-header">Item</div></td>
|
||
<td><div class="sheet-header">Value</div></td>
|
||
<td><div class="sheet-header">Location</div></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_name" placeholder="Item Name" /></td>
|
||
<td><input class="sheet-input" type="number" value="0" name="attr_otherwealth_value" style="width:70px"/></td>
|
||
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_location" placeholder="Item Location" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3"><textarea wrap="soft" class="sheet-input" value="" name="attr_otherwealth_item_note" placeholder="Item Details" /></textarea></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_otherweath">
|
||
<table class="sheet-skilltable" style="width:70%">
|
||
<tr>
|
||
<td><div class="sheet-header">Item</div></td>
|
||
<td><div class="sheet-header">Value</div></td>
|
||
<td><div class="sheet-header">Location</div></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_name" placeholder="Item Name" /></td>
|
||
<td><input class="sheet-input" type="number" value="0" name="attr_otherwealth_value" style="width:70px"/></td>
|
||
<td><input class="sheet-input" type="text" value="" name="attr_otherwealth_location" placeholder="Item Location" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="3"><textarea wrap="soft" class="sheet-input" value="" name="attr_otherwealth_item_note" placeholder="Item Details" /></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Combat -->
|
||
<div class="sheet-tab-content sheet-tab4">
|
||
<br>
|
||
<div class="sheet-oval"><h2>Combat</h2></div>
|
||
<br>
|
||
<div>
|
||
<br>
|
||
<h3>Initiative</h3>
|
||
<table class="sheet-armour">
|
||
<td>
|
||
<select type="text" class="sheet-input" name="attr_initiativeattribute" value="0" style="width:95px" />
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
</select>
|
||
</td>
|
||
<td>
|
||
<button type="roll" name="roll_initiative" value="&{template:skill-general} {{skill= Initiative}} {{character= @{character_name} }}{{roll= [[2d6+@{initiativeattribute}[Attribute Modifier] + ?{Modifier|0}[Modifier] &{tracker}]]}}" ><div style="width:300px" class="sheet-button_header">Roll Initiative (select Token first)</div></button>
|
||
</td>
|
||
</table>
|
||
<h3>Armour</h3>
|
||
<table class="sheet-armour">
|
||
<tr>
|
||
<th style="width:130px"><div class="sheet-header">Type</div></td>
|
||
<th style="width:90px"><div class="sheet-header">Protection</div></td>
|
||
<th style="width:150px"><div class="sheet-header">Required Skill</div></td>
|
||
<th style="width:85px"><div class="sheet-header">Mass (kg)</div></td>
|
||
</tr>
|
||
</table>
|
||
<table class="sheet-armour">
|
||
<tr>
|
||
<td style="width:150px"><input type="text" class="sheet-input" name="attr_armour-type" style="width:110px"/></td>
|
||
<td style="width:90px"><input type="number" class="sheet-input" name="attr_armour-protection" /></td>
|
||
<td style="width:150px"><select type="text" class="sheet-input" name="attr_armour-RequiredSkill" value="0" style="width:110px" />
|
||
<option value="0">None</option>
|
||
<option value="1">Vacc Suit 0</option>
|
||
<option value="2">Vacc Suit 1</option>
|
||
<option value="3">Vacc Suit 2</option>
|
||
<option value="4">Battle Dress 1</option>
|
||
<option value="5">Battle Dress 2</option>
|
||
</select></td>
|
||
<td style="width:65px"><input type="number" class="sheet-input" name="attr_armour-mass" /></td>
|
||
<th style="width:60px;"><input type="checkbox" name="attr_armor_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5">
|
||
<input type="checkbox" name="attr_armor_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<textarea name="attr_armornotes"></textarea>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_armour">
|
||
<table class="sheet-armour">
|
||
<tr>
|
||
<td style="width:150px"><input type="text" class="sheet-input" name="attr_armour-type" style="width:110px"/></td>
|
||
<td style="width:90px"><input type="number" class="sheet-input" name="attr_armour-protection" /></td>
|
||
<td style="width:150px"><select type="text" class="sheet-input" name="attr_armour-RequiredSkill" value="0" style="width:110px" />
|
||
<option value="0">None</option>
|
||
<option value="1">Vacc Suit 0</option>
|
||
<option value="2">Vacc Suit 1</option>
|
||
<option value="3">Vacc Suit 2</option>
|
||
<option value="4">Battle Dress 1</option>
|
||
<option value="5">Battle Dress 2</option>
|
||
</select></td>
|
||
<td style="width:65px"><input type="number" class="sheet-input" name="attr_armour-mass" /></td>
|
||
<th style="width:60px;"><input type="checkbox" name="attr_armor_show" class="sheet-hider sheet-crate" value="1"/><span></span></th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5">
|
||
<input type="checkbox" name="attr_armor_show" class="sheet-hider sheet-hidden" value="1"/>
|
||
<div class="sheet-body">
|
||
<textarea name="attr_armornotes"></textarea>
|
||
</div>
|
||
</td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-oval"><h2>Weapons</h2></div>
|
||
<div class="sheet-tabbed-panel">
|
||
<div class="sheet-row-panel">
|
||
<h3 style="background:gray;color:white;padding-left:25px;">Melee weapons</h3>
|
||
<table class="sheet-weapontable" style="width:820px">
|
||
<tr>
|
||
<th>Roll</th>
|
||
<th>Weapon</th>
|
||
<th>Characteristic</th>
|
||
<th>Skill</th>
|
||
<th>Trained</th>
|
||
<th colspan="2">Damage</th>
|
||
<th>TL</th>
|
||
<th>Range?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><button name="roll_weapon" type="roll" value='&{template:melee} {{weapon= @{weapon_name-1} }} {{character= @{character_name} }} {{damage= [[ @{weapon_damage-dice-1} ]] }} @{melee_show_range} {{roll= [[(2d6 + @{weapon_DM-1} + @{weapon_skill-1} + @{weapon_trained-1} - 3 + ?{Modifier|0})]] }} {{note= @{weapon_note-1} }}' ><div class="sheet-button_header"></div></button></td>
|
||
<td><input type="text" class="sheet-input" name="attr_weapon_name-1" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_weapon_DM-1" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
</select></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_skill-1" value="0" /></td>
|
||
<td><input type="checkbox" class="sheet-trained" name="attr_weapon_trained-1" value="3"/></td>
|
||
<td colspan="2"><input type="text" class="sheet-input" style="width:100px;" name="attr_weapon_damage-dice-1" value="" placeholder="1d6+2" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_tl-1" value="0" /></td>
|
||
<th><input type="checkbox" class="sheet-checkbow" name="attr_melee_show_range" value="{{range1= @{weaponmelee_range-1}}} {{range2= @{weaponmelee_range_close-1}}}"/></th>
|
||
</tr>
|
||
<tr>
|
||
<td rowspan="2" colspan="7"><textarea class="sheet-input" name="attr_weapon_note-1" ></textarea></td>
|
||
<td>Personal</td>
|
||
<td>Close</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" class="sheet-input" name="attr_weaponmelee_range-1" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weaponmelee_range_close-1" value="0" /></td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="9"></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weapon">
|
||
<table class="sheet-weapontable" style="width:820px">
|
||
<tr>
|
||
<th>Roll</th>
|
||
<th>Weapon</th>
|
||
<th>Characteristic</th>
|
||
<th>Skill</th>
|
||
<th>Trained</th>
|
||
<th colspan="2">Damage</th>
|
||
<th>TL</th>
|
||
<th>Range?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><button name="roll_weapon" type="roll" value='&{template:melee} {{weapon= @{weapon_name-a} }} {{character= @{character_name} }} {{damage= [[ @{weapon_damage-dice-a} ]] }} @{melee_show_range-a} {{roll= [[(2d6 + @{weapon_DM-a} + @{weapon_skill-a} + @{weapon_trained-a} - 3 + ?{Modifier|0})]] }} {{note= @{weapon_note-a} }}' ><div class="sheet-button_header"></div></button></td>
|
||
<td><input type="text" class="sheet-input" name="attr_weapon_name-a" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_weapon_DM-a" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
</select></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_skill-a" value="0" /></td>
|
||
<td><input type="checkbox" class="sheet-trained" name="attr_weapon_trained-a" value="3"/></td>
|
||
<td colspan="2"><input type="text" class="sheet-input" style="width:100px;" name="attr_weapon_damage-dice-a" value="" placeholder="1d6+2" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_tl-a" value="0" /></td>
|
||
<th><input type="checkbox" class="sheet-checkbow" name="attr_melee_show_range-a" value="{{range1= @{weaponmelee_range-a}}} {{range2= @{weaponmelee_range_close-a}}}"/></th>
|
||
</tr>
|
||
<tr>
|
||
<td rowspan="2" colspan="7"><textarea class="sheet-input" name="attr_weapon_note-a" ></textarea></td>
|
||
<td>Personal</td>
|
||
<td>Close</td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" class="sheet-input" name="attr_weaponmelee_range-a" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weaponmelee_range_close-a" value="0" /></td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="9"></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-tabbed-panel">
|
||
<div class="sheet-row-panel">
|
||
<h3 style="background:gray;color:white;padding-left:25px;">Ranged weapons</h3>
|
||
<table class="sheet-weapontable" style="width:100%">
|
||
<tr>
|
||
<th>Roll</th>
|
||
<th>Weapon</th>
|
||
<th>Characteristic</th>
|
||
<th>Skill</th>
|
||
<th>Trained</th>
|
||
<th colspan="2">Damage</th>
|
||
<th>Magazine</th>
|
||
<th>Cost</th>
|
||
<th>TL</th>
|
||
<th>Range?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><button name="roll_weapon" type="roll" value='&{template:range} {{weapon= @{weapon_name-2} }} {{character= @{character_name} }} @{range_show_range-1} {{damage= [[@{weapon_damage-dice-2}]] }} {{roll= [[(2d6 + @{weapon_DM-2} + @{weapon_skill-2} + @{weapon_trained-2} - 3 + ?{Modifier|0})]] }} {{note= @{weapon_note-2} }}' ><div class="sheet-button_header"></div></button></td>
|
||
<td><input type="text" class="sheet-input" name="attr_weapon_name-2" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_weapon_DM-2" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
</select></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_skill-2" value="0" /></td>
|
||
<td><input type="checkbox" class="sheet-trained" name="attr_weapon_trained-2" value="3"/></td>
|
||
<td colspan="2"><input type="text" class="sheet-input" style="width:100px;" name="attr_weapon_damage-dice-2" value="" placeholder="1d6+2"/></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_magazine-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_cost-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_tl-2" value="0" /></td>
|
||
<th><input type="checkbox" class="sheet-checkbow" name="attr_range_show_range-1" value="{{range1= @{weapon_range-2}}} {{range2= @{weapon_range_close-2}}} {{range3= @{weapon_range_short-2}}} {{range4= @{weapon_range_medium-2}}} {{range5= @{weapon_range_long-2}}} {{range6= @{weapon_range_verylong-2}}} {{range7= @{weapon_range_distant-2}}}"/></th>
|
||
</tr>
|
||
<tr>
|
||
<td rowspan="2" colspan="4"><textarea class="sheet-input" name="attr_weapon_note-2" ></textarea></td>
|
||
<td>Personal</td>
|
||
<td>Close</td>
|
||
<td>Short</td>
|
||
<td>Medium</td>
|
||
<td>Long</td>
|
||
<td>Very Long</td>
|
||
<td>Distant</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_close-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_short-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_medium-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_long-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_verylong-2" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_distant-2" value="0" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="13"></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_weapon">
|
||
<table class="sheet-weapontable" style="width:100%">
|
||
<tr>
|
||
<th>Roll</th>
|
||
<th>Weapon</th>
|
||
<th>Characteristic</th>
|
||
<th>Skill</th>
|
||
<th>Trained</th>
|
||
<th colspan="2">Damage</th>
|
||
<th>Magazine</th>
|
||
<th>Cost</th>
|
||
<th>TL</th>
|
||
<th>Range?</th>
|
||
</tr>
|
||
<tr>
|
||
<td><button name="roll_weapon" type="roll" value='&{template:range} {{weapon= @{weapon_name-b} }} {{character= @{character_name} }} @{range_show_range-b} {{damage= [[@{weapon_damage-dice-b}]] }} {{roll= [[(2d6 + @{weapon_DM-b} + @{weapon_skill-b} + @{weapon_trained-b} - 3 + ?{Modifier|0})]] }} {{note= @{weapon_note-b} }}' ><div class="sheet-button_header"></div></button></td>
|
||
<td><input type="text" class="sheet-input" name="attr_weapon_name-b" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_weapon_DM-b" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
</select></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_skill-b" value="0" /></td>
|
||
<td><input type="checkbox" class="sheet-trained" name="attr_weapon_trained-b" value="3"/></td>
|
||
<td colspan="2"><input type="text" class="sheet-input" name="attr_weapon_damage-dice-b" colspan="2" style="width:100px;" value="" placeholder="2d6+3" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_magazine-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_cost-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_tl-b" value="0" /></td>
|
||
<th><input type="checkbox" class="sheet-checkbow" name="attr_range_show_range-b" value="{{range1= @{weapon_range-b}}} {{range2= @{weapon_range_close-b}}} {{range3= @{weapon_range_short-b}}} {{range4= @{weapon_range_medium-b}}} {{range5= @{weapon_range_long-b}}} {{range6= @{weapon_range_verylong-b}}} {{range7= @{weapon_range_distant-b}}} "/></th>
|
||
</tr>
|
||
<tr>
|
||
<td rowspan="2" colspan="4"><textarea class="sheet-input" name="attr_weapon_note-b" ></textarea></td>
|
||
<td>Personal</td>
|
||
<td>Close</td>
|
||
<td>Short</td>
|
||
<td>Medium</td>
|
||
<td>Long</td>
|
||
<td>Very Long</td>
|
||
<td>Distant</td>
|
||
<td></td>
|
||
</tr>
|
||
<tr>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_close-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_short-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_medium-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_long-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_verylong-b" value="0" /></td>
|
||
<td><input type="number" class="sheet-input" name="attr_weapon_range_distant-b" value="0" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="13"></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Powers -->
|
||
<div class="sheet-tab-content sheet-tab5">
|
||
<br>
|
||
<div class="sheet-oval"><h2 class="sheet-title">Powers</h2></div>
|
||
<br>
|
||
<table class="sheet-characteristics">
|
||
<tr>
|
||
<td colspan="2"></td>
|
||
<td>Rating</td>
|
||
<td>Injury</td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><button class="sheet-button" name="roll_PsionicStrength" type="roll" value='&{template:skill-attrib} {{skill= Psionic Strength }} {{character= @{character_name} }} {{roll= [[2d6 + @{mod-PsionicStrength} + ?{Modifier|0}]] }}' ><div class="sheet-button_header">Psionic Strength</div></button></td>
|
||
<td><input type="number" class="sheet-input sheet-bold sheet-big" name="attr_base-PsionicStrength" value="0"/></td>
|
||
<td><input type="number" class="sheet-input sheet-norm" name="attr_injury-PsionicStrength" value="0"/></td>
|
||
<td style="background: white;"><input type="hidden" name="attr_calc-PsionicStrength" value="0"/></td>
|
||
</tr>
|
||
<tr>
|
||
<td><div class="sheet-mod">Mod</div></td>
|
||
<td><input type="number" class="sheet-input sheet-mod" name="attr_mod-PsionicStrength" value="0"/></td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
</table>
|
||
<table>
|
||
<tr>
|
||
<th style="width:60px">Roll</th>
|
||
<th style="width:70px">Name</th>
|
||
<th style="width:100px">Characteristic</th>
|
||
<th style="width:80px">Skill Level</th>
|
||
<th style="width:80px">Modifier</th>
|
||
</tr>
|
||
<tr>
|
||
<td style="width:60px"><button type="roll" class="sheet-button" name="roll_skill-power" value='&{template:power} {{power= @{skillSpeciality-power} }} {{character= @{character_name} }} {{roll= [[(2d6 + @{skillCharacteristicDM-power} + @{skilllevel-power} + @{skillmodifier-power} + ?{Modifier|0})]] }} {{note= @{skillnote-power} }} ' ><div class="sheet-button_header">Powers</div></button></td>
|
||
<td style="width:110px"><input type="text" class="sheet-input" name="attr_skillSpeciality-power" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-power" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
<option value="@{mod-PsionicStrength}" selected>Psionic Strength</option>
|
||
</select></td>
|
||
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skilllevel-power" value="0" /></td>
|
||
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skillmodifier-power" value="0" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5"><textarea name="attr_skillnote-power" placeholder="Power Notes"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_powers">
|
||
<table>
|
||
<tr>
|
||
<td style="width:60px"><button type="roll" class="sheet-button" name="roll_skill-reppower" value='&{template:power} {{power= @{skillSpeciality-reppower} }} {{character= @{character_name} }} {{roll= [[(2d6 + @{skillCharacteristicDM-reppower} + @{skilllevel-reppower} + @{skillmodifier-reppower} + ?{Modifier|0})]] }} {{note= @{skillnote-reppower} }}' ><div class="sheet-button_header">Powers</div></button></td>
|
||
<td style="width:110px"><input type="text" class="sheet-input" name="attr_skillSpeciality-reppower" value="" /></td>
|
||
<td style="width:100px"><select type="text" class="sheet-input" name="attr_skillCharacteristicDM-reppower" value="0" style="width:95px" />
|
||
<option value="@{mod-Strength}">Strength</option>
|
||
<option value="@{mod-Intellect}">Intellect</option>
|
||
<option value="@{mod-Dexterity}">Dexterity</option>
|
||
<option value="@{mod-Education}">Education</option>
|
||
<option value="@{mod-Endurance}">Endurance</option>
|
||
<option value="@{mod-Social}">Social</option>
|
||
<option value="@{mod-PsionicStrength}" selected>Psionic Strength</option>
|
||
</select></td>
|
||
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skilllevel-reppower" value="0" /></td>
|
||
<td style="width:80px"><input type="number" class="sheet-input" name="attr_skillmodifier-reppower" value="0" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5"><textarea name="attr_skillnote-reppower" placeholder="Power Notes"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
<!-- Robotics -->
|
||
<div class="sheet-tab-content sheet-tab6">
|
||
<br>
|
||
<div class="sheet-oval"><h2 class="sheet-title">Robotics</h2></div>
|
||
<div>
|
||
<table class="sheet-bio" >
|
||
<tr>
|
||
<th>Robot Type</th>
|
||
<td><input type="text" class="sheet-input" name="attr_RobotType" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Robot Origin</th>
|
||
<td><input type="text" class="sheet-input" name="attr_RobotOrigin" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Robot Producer</th>
|
||
<td><input type="text" class="sheet-input" name="attr_RobotProducer" /></td>
|
||
</tr>
|
||
</table>
|
||
<br>
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<td><div style="width:100px;"></div></td>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;">Size</div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;">Armour</div></td>
|
||
<td><div style="width:60px;">Hull</div></td>
|
||
<td><div style="width:60px;">Structure</div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
<tr>
|
||
<th>Frame</th>
|
||
<td></td>
|
||
<td><input type="text" class="sheet-input" name="attr_Frame" placeholder="Frame Type"/></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_Size" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_Slots" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_Armour" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_Hull" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_Structure" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Frame_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="10"><textarea class="sheet-textarea" name="attr_Frame_qualities" placeholder="Frame Qualities"></textarea></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;">Unit</td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Unit" placeholder="Unit Type"/></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_Size" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_Slots" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_Armour" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_Hull" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_Structure" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Unit_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;">Manipulator</th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;">Size</div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Manipulator">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Manipulator" placeholder="Manipulator Type"/></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_Size" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_Slots" /></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Manipulator_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Manipulator_qualities" placeholder="Manipulator Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table>
|
||
<tr>
|
||
<th><div style="width:100px;">Transportation</div></th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;">Size</div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Transportation">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td style="width:100px;"><input type="text" class="sheet-input" name="attr_Transportation" placeholder="Transportation Type"/></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Transportation_Size" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Transportation_Slots" /></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Transportation_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Transportation_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Transportation_qualities" placeholder="Transportation Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table>
|
||
<tr>
|
||
<th><div style="width:100px;">Communication</div></th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_CommunicationInput">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;">Input</td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Communication" placeholder="Communication Type"/></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_Slots" /></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Communication_qualities" placeholder="Communication Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<fieldset class="repeating_CommunicationOutput">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;">Output</td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Communication" placeholder="Communication Type"/></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_Slots" /></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Communication_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Communication_qualities" placeholder="Communication Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table>
|
||
<tr>
|
||
<th style="width:100px;">Computer</th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;">CPU</td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_CPU" placeholder="CPU Type"/></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_CPU_Slots" /></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_CPU_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_CPU_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;">Memory</td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Memory" placeholder="Memory Type"/></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Memory_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Computer_qualities" placeholder="Computer Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
<table>
|
||
<tr>
|
||
<th style="width:100px;">Gadgets</th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Slots</div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Mass (Kg)</div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Gadgets">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Gadgets" placeholder="Gadgets Type"/></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_Slots" /></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_size_Mass" /></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Gadgets_size_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Gadgets_qualities" placeholder="Gadgets Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
<table>
|
||
<tr>
|
||
<th style="width:100px;">Armour</th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Armour_type" placeholder="Armour Type"/></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td style="width:60px;"></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Armour_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Armour_qualities" placeholder="Armour Qualities"></textarea></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;">Software</th>
|
||
<td><div style="width:50px;"></div></td>
|
||
<td><div style="width:210px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;">Cost</div></td>
|
||
</tr>
|
||
</table>
|
||
<fieldset class="repeating_Software">
|
||
<table class="sheet-bio">
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td style="width:210px;"><input type="text" class="sheet-input" name="attr_Software" placeholder="Software Type"/></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><div style="width:60px;"></div></td>
|
||
<td><input type="number" class="sheet-input_II" name="attr_Software_Cost" /></td>
|
||
</tr>
|
||
<tr>
|
||
<th style="width:100px;"></th>
|
||
<td style="width:50px;"></td>
|
||
<td colspan="8"><textarea class="sheet-textarea" name="attr_Software_qualities" placeholder="Software Qualities"></textarea></td>
|
||
</tr>
|
||
</table>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-">
|
||
<rolltemplate class="sheet-rolltemplate-power">
|
||
<table class="sheet-skill-attrib">
|
||
<tr>
|
||
<th colspan="2">{{power}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b>Roll</b></span>
|
||
<td><i>{{roll}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i>{{note}}</i></td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-melee">
|
||
<table class="sheet-melee">
|
||
<tr>
|
||
<th colspan="4">{{weapon}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="4"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span><b>Attack</b></span>
|
||
<td colspan="2"><i>{{roll}}</i></td>
|
||
</tr>
|
||
{{#range1}}
|
||
<tr>
|
||
<td style="color:black;">Personal</td>
|
||
<td>{{range1}}</td>
|
||
<td style="color:black;">Close</td>
|
||
<td>{{range2}}</td>
|
||
</tr>
|
||
{{/range1}}
|
||
<tr>
|
||
<td colspan="2"><span><b>Damage</b></span>
|
||
<td colspan="2"><i>{{damage}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="4">{{note}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-range">
|
||
<table class="sheet-range">
|
||
<tr>
|
||
<th colspan="4">{{weapon}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="4"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><span><b>Attack</b></span>
|
||
<td colspan="2"><i>{{roll}}</i></td>
|
||
</tr>
|
||
{{#range1}}
|
||
<tr>
|
||
<td style="color:black;">Personal</td>
|
||
<td>{{range1}}</td>
|
||
<td style="color:black;">Long</td>
|
||
<td>{{range5}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="color:black;">Close</td>
|
||
<td>{{range2}}</td>
|
||
<td style="color:black;">Very Long</td>
|
||
<td>{{range6}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="color:black;">Short</td>
|
||
<td>{{range3}}</td>
|
||
<td style="color:black;">Distant</td>
|
||
<td>{{range7}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td style="color:black;">Medium</td>
|
||
<td>{{range4}}</td>
|
||
<td></td>
|
||
<td></td>
|
||
</tr>
|
||
{{/range1}}
|
||
<tr>
|
||
<td colspan="2"><span><b>Damage</b></span>
|
||
<td colspan="2"><i>{{damage}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="4">{{note}}</td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-skill-attrib">
|
||
<table class="sheet-skill-attrib">
|
||
<tr>
|
||
<th colspan="2">{{skill}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b>Roll</b></span>
|
||
<td><i>{{roll}}</i></td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
<rolltemplate class="sheet-rolltemplate-skill-general">
|
||
<table class="sheet-skill-general">
|
||
<tr>
|
||
<th colspan="2">
|
||
{{skill}}<br>
|
||
<i>{{spec}}</i>
|
||
</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="2"><i><b>{{character}}</b></i></td>
|
||
</tr>
|
||
{{#dm}}
|
||
<tr>
|
||
<td><span><b>DM</b></span>
|
||
<td><i>{{dm}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b>Skill</b></span>
|
||
<td><i>{{rank}}</i></td>
|
||
</tr>
|
||
<tr>
|
||
<td><span><b>Misc</b></span>
|
||
<td><i>{{misc}}</i></td>
|
||
</tr>
|
||
{{/dm}}
|
||
<tr>
|
||
<td><span><b>Roll</b></span>
|
||
<td><i>{{roll}}</i></td>
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|
||
</div>
|
||
<script type="text/worker">
|
||
|
||
// Humanity Loss
|
||
|
||
/* ---- BEGIN: TheAaronSheet.js ---- */
|
||
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
|
||
// By: The Aaron, Arcane Scriptomancer
|
||
// Contact: https://app.roll20.net/users/104025/the-aaron
|
||
var TAS = TAS || (function(){
|
||
'use strict';
|
||
|
||
var version = '0.2.3',
|
||
lastUpdate = 1457098056,
|
||
|
||
loggingSettings = {
|
||
debug: {
|
||
key: 'debug',
|
||
title: 'DEBUG',
|
||
color: {
|
||
bgLabel: '#7732A2',
|
||
label: '#F2EF40',
|
||
bgText: '#FFFEB7',
|
||
text: '#7732A2'
|
||
}
|
||
},
|
||
error: {
|
||
key: 'error',
|
||
title: 'Error',
|
||
color: {
|
||
bgLabel: '#C11713',
|
||
label: 'white',
|
||
bgText: '#C11713',
|
||
text: 'white'
|
||
}
|
||
},
|
||
warn: {
|
||
key: 'warn',
|
||
title: 'Warning',
|
||
color: {
|
||
bgLabel: '#F29140',
|
||
label: 'white',
|
||
bgText: '#FFD8B7',
|
||
text: 'black'
|
||
}
|
||
},
|
||
info: {
|
||
key: 'info',
|
||
title: 'Info',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
notice: {
|
||
key: 'notice',
|
||
title: 'Notice',
|
||
color: {
|
||
bgLabel: '#33C133',
|
||
label: 'white',
|
||
bgText: '#ADF1AD',
|
||
text: 'black'
|
||
}
|
||
},
|
||
log: {
|
||
key: 'log',
|
||
title: 'Log',
|
||
color: {
|
||
bgLabel: '#f2f240',
|
||
label: 'black',
|
||
bgText: '#ffff90',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack: {
|
||
key: 'TAS',
|
||
title: 'function',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#B3B2EB',
|
||
text: 'black'
|
||
}
|
||
},
|
||
callstack_async: {
|
||
key: 'TAS',
|
||
title: 'ASYNC CALL',
|
||
color: {
|
||
bgLabel: '#413FA9',
|
||
label: 'white',
|
||
bgText: '#413FA9',
|
||
text: 'white'
|
||
}
|
||
},
|
||
TAS: {
|
||
key: 'TAS',
|
||
title: 'TAS',
|
||
color: {
|
||
bgLabel: 'grey',
|
||
label: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)',
|
||
bgText: 'grey',
|
||
text: 'black;background:linear-gradient(#304352,#d7d2cc,#d7d2cc,#d7d2cc,#304352)'
|
||
}
|
||
}
|
||
},
|
||
|
||
|
||
config = {
|
||
debugMode: false,
|
||
logging: {
|
||
log: true,
|
||
notice: true,
|
||
info: true,
|
||
warn: true,
|
||
error: true,
|
||
debug: false
|
||
}
|
||
},
|
||
|
||
callstackRegistry = [],
|
||
queuedUpdates = {}, //< Used for delaying saves till the last momment.
|
||
|
||
complexType = function(o){
|
||
switch(typeof o){
|
||
case 'string':
|
||
return 'string';
|
||
case 'boolean':
|
||
return 'boolean';
|
||
case 'number':
|
||
return (_.isNaN(o) ? 'NaN' : (o.toString().match(/\./) ? 'decimal' : 'integer'));
|
||
case 'function':
|
||
return 'function: '+(o.name ? o.name+'()' : '(anonymous)');
|
||
case 'object':
|
||
return (_.isArray(o) ? 'array' : (_.isArguments(o) ? 'arguments' : ( _.isNull(o) ? 'null' : 'object')));
|
||
default:
|
||
return typeof o;
|
||
}
|
||
},
|
||
|
||
dataLogger = function(primaryLogger,secondaryLogger,data){
|
||
_.each(data,function(m){
|
||
var type = complexType(m);
|
||
switch(type){
|
||
case 'string':
|
||
primaryLogger(m);
|
||
break;
|
||
case 'undefined':
|
||
case 'null':
|
||
case 'NaN':
|
||
primaryLogger('['+type+']');
|
||
break;
|
||
case 'number':
|
||
case 'not a number':
|
||
case 'integer':
|
||
case 'decimal':
|
||
case 'boolean':
|
||
primaryLogger('['+type+']: '+m);
|
||
break;
|
||
default:
|
||
primaryLogger('['+type+']:=========================================');
|
||
secondaryLogger(m);
|
||
primaryLogger('=========================================================');
|
||
break;
|
||
}
|
||
});
|
||
},
|
||
|
||
|
||
colorLog = function(options){
|
||
var coloredLoggerFunction,
|
||
key = options.key,
|
||
label = options.title || 'TAS',
|
||
lBGColor = (options.color && options.color.bgLabel) || 'blue',
|
||
lTxtColor = (options.color && options.color.label) || 'white',
|
||
mBGColor = (options.color && options.color.bgText) || 'blue',
|
||
mTxtColor = (options.color && options.color.text) || 'white';
|
||
|
||
coloredLoggerFunction = function(message){
|
||
console.log(
|
||
'%c '+label+': %c '+message + ' ',
|
||
'background-color: '+lBGColor+';color: '+lTxtColor+'; font-weight:bold;',
|
||
'background-color: '+mBGColor+';color: '+mTxtColor+';'
|
||
);
|
||
};
|
||
return function(){
|
||
if('TAS'===key || config.logging[key]){
|
||
dataLogger(coloredLoggerFunction,function(m){console.log(m);},_.toArray(arguments));
|
||
}
|
||
};
|
||
},
|
||
|
||
logDebug = colorLog(loggingSettings.debug),
|
||
logError = colorLog(loggingSettings.error),
|
||
logWarn = colorLog(loggingSettings.warn),
|
||
logInfo = colorLog(loggingSettings.info),
|
||
logNotice = colorLog(loggingSettings.notice),
|
||
logLog = colorLog(loggingSettings.log),
|
||
log = colorLog(loggingSettings.TAS),
|
||
logCS = colorLog(loggingSettings.callstack),
|
||
logCSA = colorLog(loggingSettings.callstack_async),
|
||
|
||
registerCallstack = function(callstack,label){
|
||
var idx=_.findIndex(callstackRegistry,function(o){
|
||
return (_.difference(o.stack,callstack).length === _.difference(callstack,o.stack).length) &&
|
||
_.difference(o.stack,callstack).length === 0 &&
|
||
o.label === label;
|
||
});
|
||
if(-1 === idx){
|
||
idx=callstackRegistry.length;
|
||
callstackRegistry.push({
|
||
stack: callstack,
|
||
label: label
|
||
});
|
||
}
|
||
return idx;
|
||
},
|
||
|
||
setConfigOption = function(options){
|
||
var newconf =_.defaults(options,config);
|
||
newconf.logging=_.defaults(
|
||
(options && options.logging)||{},
|
||
config.logging
|
||
);
|
||
config=newconf;
|
||
},
|
||
|
||
debugMode = function(){
|
||
config.logging.debug=true;
|
||
config.debugMode = true;
|
||
},
|
||
|
||
getCallstack = function(){
|
||
var e = new Error('dummy'),
|
||
stack = _.map(_.rest(e.stack.replace(/^[^\(]+?[\n$]/gm, '')
|
||
.replace(/^\s+at\s+/gm, '')
|
||
.replace(/^Object.<anonymous>\s*\(/gm, '{anonymous}()@')
|
||
.split('\n')),function(l){
|
||
return l.replace(/\s+.*$/,'');
|
||
});
|
||
return stack;
|
||
},
|
||
logCallstackSub = function(cs){
|
||
var matches, csa;
|
||
_.find(cs,function(line){
|
||
matches = line.match(/TAS_CALLSTACK_(\d+)/);
|
||
if(matches){
|
||
csa=callstackRegistry[matches[1]];
|
||
logCSA( '===================='+(csa.label ? '> '+csa.label+' <' : '')+'====================');
|
||
logCallstackSub(csa.stack);
|
||
return true;
|
||
}
|
||
logCS(line);
|
||
return false;
|
||
});
|
||
},
|
||
logCallstack = function(){
|
||
var cs;
|
||
if(config.debugMode){
|
||
cs = getCallstack();
|
||
cs.shift();
|
||
log('==============================> CALLSTACK <==============================');
|
||
logCallstackSub(cs);
|
||
log('=========================================================================');
|
||
}
|
||
},
|
||
|
||
|
||
wrapCallback = function (label, callback, context){
|
||
var callstack;
|
||
if('function' === typeof label){
|
||
context=callback;
|
||
callback=label;
|
||
label=undefined;
|
||
}
|
||
if(!config.debugMode){
|
||
return (function(cb,ctx){
|
||
return function(){
|
||
cb.apply(ctx||{},arguments);
|
||
};
|
||
}(callback,context));
|
||
}
|
||
|
||
callstack = getCallstack();
|
||
callstack.shift();
|
||
|
||
return (function(cb,ctx,cs,lbl){
|
||
var ctxref=registerCallstack(cs,lbl);
|
||
|
||
/*jshint -W054 */
|
||
return new Function('cb','ctx','TASlog',
|
||
"return function TAS_CALLSTACK_"+ctxref+"(){"+
|
||
"TASlog('Entering: '+(cb.name||'(anonymous function)'));"+
|
||
"cb.apply(ctx||{},arguments);"+
|
||
"TASlog('Exiting: '+(cb.name||'(anonymous function)'));"+
|
||
"};")(cb,ctx,log);
|
||
/*jshint +W054 */
|
||
}(callback,context,callstack,label));
|
||
},
|
||
|
||
|
||
prepareUpdate = function( attribute, value ){
|
||
queuedUpdates[attribute]=value;
|
||
},
|
||
|
||
applyQueuedUpdates = function() {
|
||
setAttrs(queuedUpdates);
|
||
queuedUpdates = {};
|
||
},
|
||
|
||
namesFromArgs = function(args,base){
|
||
return _.chain(args)
|
||
.reduce(function(memo,attr){
|
||
if('string' === typeof attr) {
|
||
memo.push(attr);
|
||
} else if(_.isArray(args) || _.isArguments(args)){
|
||
memo = namesFromArgs(attr,memo);
|
||
}
|
||
return memo;
|
||
},(_.isArray(base) && base) || [])
|
||
.uniq()
|
||
.value();
|
||
},
|
||
|
||
addId = function(obj,value){
|
||
Object.defineProperty(obj,'id',{
|
||
value: value,
|
||
writeable: false,
|
||
enumerable: false
|
||
});
|
||
},
|
||
|
||
addProp = function(obj,prop,value,fullname){
|
||
(function(){
|
||
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
|
||
full_pname = fullname || prop,
|
||
pvalue=value;
|
||
|
||
_.each(['S','I','F'],function(p){
|
||
if( !_.has(obj,p)){
|
||
Object.defineProperty(obj, p, {
|
||
value: {},
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
});
|
||
if( !_.has(obj,'D')){
|
||
Object.defineProperty(obj, 'D', {
|
||
value: _.reduce(_.range(10),function(m,d){
|
||
Object.defineProperty(m, d, {
|
||
value: {},
|
||
enumerable: true,
|
||
readonly: true
|
||
});
|
||
return m;
|
||
},{}),
|
||
enumerable: false,
|
||
readonly: true
|
||
});
|
||
}
|
||
|
||
|
||
// Raw value
|
||
Object.defineProperty(obj, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
if(v!==pvalue) {
|
||
pvalue=v;
|
||
prepareUpdate(full_pname,v);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue;
|
||
}
|
||
});
|
||
|
||
// string value
|
||
Object.defineProperty(obj.S, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=v.toString();
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return pvalue.toString();
|
||
}
|
||
});
|
||
|
||
// int value
|
||
Object.defineProperty(obj.I, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseInt(v,10) || 0;
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseInt(pvalue,10) || 0;
|
||
}
|
||
});
|
||
|
||
// float value
|
||
Object.defineProperty(obj.F, pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=parseFloat(v) || 0;
|
||
if(val !== pvalue) {
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return parseFloat(pvalue) || 0;
|
||
}
|
||
});
|
||
_.each(_.range(10),function(d){
|
||
Object.defineProperty(obj.D[d], pname, {
|
||
enumerable: true,
|
||
set: function(v){
|
||
var val=(parseFloat(v) || 0).toFixed(d);
|
||
if(val !== pvalue){
|
||
pvalue=val;
|
||
prepareUpdate(full_pname,val);
|
||
}
|
||
},
|
||
get: function(){
|
||
return (parseFloat(pvalue) || 0).toFixed(d);
|
||
}
|
||
});
|
||
});
|
||
|
||
}());
|
||
},
|
||
|
||
repeating = function( section ) {
|
||
return (function(s){
|
||
var sectionName = s,
|
||
attrNames = [],
|
||
fieldNames = [],
|
||
operations = [],
|
||
after = [],
|
||
|
||
repAttrs = function TAS_Repeating_Attrs(){
|
||
attrNames = namesFromArgs(arguments,attrNames);
|
||
return this;
|
||
},
|
||
repFields = function TAS_Repeating_Fields(){
|
||
fieldNames = namesFromArgs(arguments,fieldNames);
|
||
return this;
|
||
},
|
||
repReduce = function TAS_Repeating_Reduce(func, initial, final, context) {
|
||
operations.push({
|
||
type: 'reduce',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
memo: (_.isUndefined(initial) && 0) || initial,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repMap = function TAS_Repeating_Map(func, final, context) {
|
||
operations.push({
|
||
type: 'map',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repEach = function TAS_Repeating_Each(func, final, context) {
|
||
operations.push({
|
||
type: 'each',
|
||
func: (func && _.isFunction(func) && func) || _.noop,
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repTap = function TAS_Repeating_Tap(final, context) {
|
||
operations.push({
|
||
type: 'tap',
|
||
final: (final && _.isFunction(final) && final) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repAfter = function TAS_Repeating_After(callback,context) {
|
||
after.push({
|
||
callback: (callback && _.isFunction(callback) && callback) || _.noop,
|
||
context: context || {}
|
||
});
|
||
return this;
|
||
},
|
||
repExecute = function TAS_Repeating_Execute(callback,context){
|
||
var rowSet = {},
|
||
attrSet = {},
|
||
fieldIds = [],
|
||
fullFieldNames = [];
|
||
|
||
repAfter(callback,context);
|
||
|
||
// call each operation per row.
|
||
// call each operation's final
|
||
getSectionIDs("repeating_"+sectionName,function(ids){
|
||
fieldIds = ids;
|
||
fullFieldNames = _.reduce(fieldIds,function(memo,id){
|
||
return memo.concat(_.map(fieldNames,function(name){
|
||
return 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
}));
|
||
},[]);
|
||
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
|
||
_.each(attrNames,function(aname){
|
||
if(values.hasOwnProperty(aname)){
|
||
addProp(attrSet,aname,values[aname]);
|
||
}
|
||
});
|
||
|
||
rowSet = _.reduce(fieldIds,function(memo,id){
|
||
var r={};
|
||
addId(r,id);
|
||
_.each(fieldNames,function(name){
|
||
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
|
||
addProp(r,name,values[fn],fn);
|
||
});
|
||
|
||
memo[id]=r;
|
||
|
||
return memo;
|
||
},{});
|
||
|
||
_.each(operations,function(op){
|
||
var res;
|
||
switch(op.type){
|
||
case 'tap':
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'each':
|
||
_.each(rowSet,function(r){
|
||
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'map':
|
||
res = _.map(rowSet,function(r){
|
||
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
|
||
case 'reduce':
|
||
res = op.memo;
|
||
_.each(rowSet,function(r){
|
||
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
|
||
});
|
||
_.bind(op.final,op.context,res,rowSet,attrSet)();
|
||
break;
|
||
}
|
||
});
|
||
|
||
// finalize attrs
|
||
applyQueuedUpdates();
|
||
_.each(after,function(op){
|
||
_.bind(op.callback,op.context)();
|
||
});
|
||
});
|
||
});
|
||
};
|
||
|
||
return {
|
||
attrs: repAttrs,
|
||
attr: repAttrs,
|
||
|
||
column: repFields,
|
||
columns: repFields,
|
||
field: repFields,
|
||
fields: repFields,
|
||
|
||
reduce: repReduce,
|
||
inject: repReduce,
|
||
foldl: repReduce,
|
||
|
||
map: repMap,
|
||
collect: repMap,
|
||
|
||
each: repEach,
|
||
forEach: repEach,
|
||
|
||
tap: repTap,
|
||
'do': repTap,
|
||
|
||
after: repAfter,
|
||
last: repAfter,
|
||
done: repAfter,
|
||
|
||
execute: repExecute,
|
||
go: repExecute,
|
||
run: repExecute
|
||
};
|
||
}(section));
|
||
},
|
||
|
||
|
||
repeatingSimpleSum = function(section, field, destination){
|
||
repeating(section)
|
||
.attr(destination)
|
||
.field(field)
|
||
.reduce(function(m,r){
|
||
return m + (r.F[field]);
|
||
},0,function(t,r,a){
|
||
a.S[destination]=t;
|
||
})
|
||
.execute();
|
||
};
|
||
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ The Aaron Sheet v'+version+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
console.log('%c•.¸¸.•*´¨`*•.¸¸.•*´¨`*•.¸ Last update: '+(new Date(lastUpdate*1000))+' ¸.•*´¨`*•.¸¸.•*´¨`*•.¸¸.•','background: linear-gradient(to right,green,white,white,green); color:black;text-shadow: 0 0 8px white;');
|
||
|
||
|
||
return {
|
||
/* Repeating Sections */
|
||
repeatingSimpleSum: repeatingSimpleSum,
|
||
repeating: repeating,
|
||
|
||
/* Configuration */
|
||
config: setConfigOption,
|
||
|
||
/* Debugging */
|
||
callback: wrapCallback,
|
||
callstack: logCallstack,
|
||
debugMode: debugMode,
|
||
_fn: wrapCallback,
|
||
|
||
/* Logging */
|
||
debug: logDebug,
|
||
error: logError,
|
||
warn: logWarn,
|
||
info: logInfo,
|
||
notice: logNotice,
|
||
log: logLog
|
||
};
|
||
}());
|
||
|
||
/* ---- END: TheAaronSheet.js ---- */
|
||
|
||
on('change:repeating_othergeara', function(){
|
||
TAS.repeatingSimpleSum('othergeara','masstotalright','weightright');
|
||
});
|
||
on('change:repeating_othergeara', function(){
|
||
TAS.repeatingSimpleSum('othergeara','masstotalleft','weightleft');
|
||
});
|
||
|
||
|
||
on("change:totalweight change:totalweight-1 sheet:opened", function() {
|
||
getAttrs(["totalweight", "totalweight-1"], function(values) {
|
||
setAttrs({
|
||
completeweight: (+values['totalweight'] + +values['totalweight-1'])
|
||
});
|
||
});
|
||
});
|
||
// + +values['totalweight-1'] + +values['totalweight-2']
|
||
|
||
|
||
//Total Weight
|
||
on("change:weightright change:weightleft sheet:opened", function() {
|
||
getAttrs(["weightright", "weightleft"], function(values) {
|
||
setAttrs({
|
||
totalweight: (+values.weightright + +values.weightleft)
|
||
});
|
||
});
|
||
});
|
||
//weight left and right
|
||
|
||
on("change:repeating_othergeara:massleft change:repeating_othergeara:quantityleft sheet:opened", function() {
|
||
getAttrs(["repeating_othergeara_massleft", "repeating_othergeara_quantityleft"], function(values) {
|
||
setAttrs({
|
||
repeating_othergeara_masstotalleft: (parseInt(values.repeating_othergeara_massleft)) * (parseInt(values.repeating_othergeara_quantityleft))
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:repeating_othergeara:massright change:repeating_othergeara:quantityright sheet:opened", function() {
|
||
getAttrs(["repeating_othergeara_massright", "repeating_othergeara_quantityright"], function(values) {
|
||
setAttrs({
|
||
repeating_othergeara_masstotalright: (parseInt(values.repeating_othergeara_massright)) * (parseInt(values.repeating_othergeara_quantityright))
|
||
});
|
||
});
|
||
});
|
||
|
||
//weight -1 and -2
|
||
|
||
on('change:repeating_othergear', function(){
|
||
TAS.repeatingSimpleSum('othergear','masstotal-1','weight-1');
|
||
});
|
||
on('change:repeating_othergear', function(){
|
||
TAS.repeatingSimpleSum('othergear','masstotal-2','weight-2');
|
||
});
|
||
|
||
//Total Weight
|
||
on("change:weight-1 change:weight-2 sheet:opened", function() {
|
||
getAttrs(["weight-1", "weight-2"], function(values) {
|
||
setAttrs({
|
||
'totalweight-1': (+values['weight-1'] + +values['weight-2'])
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:repeating_othergear:gear_mass-1 change:repeating_othergear:gear_quantity-1 sheet:opened", function() {
|
||
getAttrs(["repeating_othergear_gear_mass-1", "repeating_othergear_gear_quantity-1"], function(values) {
|
||
setAttrs({
|
||
'repeating_othergear_masstotal-1': (parseInt(values['repeating_othergear_gear_mass-1'])) * (parseInt(values['repeating_othergear_gear_quantity-1']))
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:repeating_othergear:gear_mass-2 change:repeating_othergear:gear_quantity-2 sheet:opened", function() {
|
||
getAttrs(["repeating_othergear_gear_mass-2", "repeating_othergear_gear_quantity-2"], function(values) {
|
||
setAttrs({
|
||
'repeating_othergear_masstotal-2': (parseInt(values['repeating_othergear_gear_mass-2'])) * (parseInt(values['repeating_othergear_gear_quantity-2']))
|
||
});
|
||
});
|
||
});
|
||
|
||
//Attribute Modifier
|
||
on('change:base-Strength change:injury-Strength sheet:opened', function() {
|
||
getAttrs(['base-Strength', 'injury-Strength'], function(values) {
|
||
setAttrs({
|
||
'calc-Strength': (parseInt(values['base-Strength'])) + (parseInt(values['injury-Strength']))
|
||
});
|
||
});
|
||
});
|
||
//Strength
|
||
on("change:calc-Strength sheet:opened", function() {
|
||
getAttrs(['calc-Strength'], function(values) {
|
||
if (values['calc-Strength'] <= 0) {
|
||
setAttrs({
|
||
'mod-Strength': -3
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 1) {
|
||
setAttrs({
|
||
'mod-Strength': -2
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 2) {
|
||
setAttrs({
|
||
'mod-Strength': -2
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 3) {
|
||
setAttrs({
|
||
'mod-Strength': -1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 4) {
|
||
setAttrs({
|
||
'mod-Strength': -1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 5) {
|
||
setAttrs({
|
||
'mod-Strength': -1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 6) {
|
||
setAttrs({
|
||
'mod-Strength': 0
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 7) {
|
||
setAttrs({
|
||
'mod-Strength': 0
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 8) {
|
||
setAttrs({
|
||
'mod-Strength': 0
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 9) {
|
||
setAttrs({
|
||
'mod-Strength': 1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 10) {
|
||
setAttrs({
|
||
'mod-Strength': 1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 11) {
|
||
setAttrs({
|
||
'mod-Strength': 1
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 12) {
|
||
setAttrs({
|
||
'mod-Strength': 2
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 13) {
|
||
setAttrs({
|
||
'mod-Strength': 2
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 14) {
|
||
setAttrs({
|
||
'mod-Strength': 2
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 15) {
|
||
setAttrs({
|
||
'mod-Strength': 3
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 16) {
|
||
setAttrs({
|
||
'mod-Strength': 3
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 17) {
|
||
setAttrs({
|
||
'mod-Strength': 3
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 18) {
|
||
setAttrs({
|
||
'mod-Strength': 4
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 19) {
|
||
setAttrs({
|
||
'mod-Strength': 4
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 20) {
|
||
setAttrs({
|
||
'mod-Strength': 4
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 21) {
|
||
setAttrs({
|
||
'mod-Strength': 5
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 22) {
|
||
setAttrs({
|
||
'mod-Strength': 5
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 23) {
|
||
setAttrs({
|
||
'mod-Strength': 5
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 24) {
|
||
setAttrs({
|
||
'mod-Strength': 6
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 25) {
|
||
setAttrs({
|
||
'mod-Strength': 6
|
||
})
|
||
}
|
||
else if (values['calc-Strength'] == 26) {
|
||
setAttrs({
|
||
'mod-Strength': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
//Intellect
|
||
|
||
on('change:base-Intellect change:injury-Intellect sheet:opened', function() {
|
||
getAttrs(['base-Intellect', 'injury-Intellect'], function(values) {
|
||
setAttrs({
|
||
'calc-Intellect': (parseInt(values['base-Intellect'])) + (parseInt(values['injury-Intellect']))
|
||
});
|
||
});
|
||
});
|
||
|
||
on("change:calc-Intellect sheet:opened", function() {
|
||
getAttrs(['calc-Intellect'], function(values) {
|
||
if (values['calc-Intellect'] <= 0) {
|
||
setAttrs({
|
||
'mod-Intellect': -3
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 1) {
|
||
setAttrs({
|
||
'mod-Intellect': -2
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 2) {
|
||
setAttrs({
|
||
'mod-Intellect': -2
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 3) {
|
||
setAttrs({
|
||
'mod-Intellect': -1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 4) {
|
||
setAttrs({
|
||
'mod-Intellect': -1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 5) {
|
||
setAttrs({
|
||
'mod-Intellect': -1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 6) {
|
||
setAttrs({
|
||
'mod-Intellect': 0
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 7) {
|
||
setAttrs({
|
||
'mod-Intellect': 0
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 8) {
|
||
setAttrs({
|
||
'mod-Intellect': 0
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 9) {
|
||
setAttrs({
|
||
'mod-Intellect': 1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 10) {
|
||
setAttrs({
|
||
'mod-Intellect': 1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 11) {
|
||
setAttrs({
|
||
'mod-Intellect': 1
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 12) {
|
||
setAttrs({
|
||
'mod-Intellect': 2
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 13) {
|
||
setAttrs({
|
||
'mod-Intellect': 2
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 14) {
|
||
setAttrs({
|
||
'mod-Intellect': 2
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 15) {
|
||
setAttrs({
|
||
'mod-Intellect': 3
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 16) {
|
||
setAttrs({
|
||
'mod-Intellect': 3
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 17) {
|
||
setAttrs({
|
||
'mod-Intellect': 3
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 18) {
|
||
setAttrs({
|
||
'mod-Intellect': 4
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 19) {
|
||
setAttrs({
|
||
'mod-Intellect': 4
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 20) {
|
||
setAttrs({
|
||
'mod-Intellect': 4
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 21) {
|
||
setAttrs({
|
||
'mod-Intellect': 5
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 22) {
|
||
setAttrs({
|
||
'mod-Intellect': 5
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 23) {
|
||
setAttrs({
|
||
'mod-Intellect': 5
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 24) {
|
||
setAttrs({
|
||
'mod-Intellect': 6
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 25) {
|
||
setAttrs({
|
||
'mod-Intellect': 6
|
||
})
|
||
}
|
||
else if (values['calc-Intellect'] == 26) {
|
||
setAttrs({
|
||
'mod-Intellect': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
|
||
on('change:base-Dexterity change:injury-Dexterity sheet:opened', function() {
|
||
getAttrs(['base-Dexterity', 'injury-Dexterity'], function(values) {
|
||
setAttrs({
|
||
'calc-Dexterity': (parseInt(values['base-Dexterity'])) + (parseInt(values['injury-Dexterity']))
|
||
});
|
||
});
|
||
});
|
||
//Dexterity
|
||
on("change:calc-Dexterity sheet:opened", function() {
|
||
getAttrs(['calc-Dexterity'], function(values) {
|
||
if (values['calc-Dexterity'] <= 0) {
|
||
setAttrs({
|
||
'mod-Dexterity': -3
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 1) {
|
||
setAttrs({
|
||
'mod-Dexterity': -2
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 2) {
|
||
setAttrs({
|
||
'mod-Dexterity': -2
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 3) {
|
||
setAttrs({
|
||
'mod-Dexterity': -1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 4) {
|
||
setAttrs({
|
||
'mod-Dexterity': -1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 5) {
|
||
setAttrs({
|
||
'mod-Dexterity': -1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 6) {
|
||
setAttrs({
|
||
'mod-Dexterity': 0
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 7) {
|
||
setAttrs({
|
||
'mod-Dexterity': 0
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 8) {
|
||
setAttrs({
|
||
'mod-Dexterity': 0
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 9) {
|
||
setAttrs({
|
||
'mod-Dexterity': 1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 10) {
|
||
setAttrs({
|
||
'mod-Dexterity': 1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 11) {
|
||
setAttrs({
|
||
'mod-Dexterity': 1
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 12) {
|
||
setAttrs({
|
||
'mod-Dexterity': 2
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 13) {
|
||
setAttrs({
|
||
'mod-Dexterity': 2
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 14) {
|
||
setAttrs({
|
||
'mod-Dexterity': 2
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 15) {
|
||
setAttrs({
|
||
'mod-Dexterity': 3
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 16) {
|
||
setAttrs({
|
||
'mod-Dexterity': 3
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 17) {
|
||
setAttrs({
|
||
'mod-Dexterity': 3
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 18) {
|
||
setAttrs({
|
||
'mod-Dexterity': 4
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 19) {
|
||
setAttrs({
|
||
'mod-Dexterity': 4
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 20) {
|
||
setAttrs({
|
||
'mod-Dexterity': 4
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 21) {
|
||
setAttrs({
|
||
'mod-Dexterity': 5
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 22) {
|
||
setAttrs({
|
||
'mod-Dexterity': 5
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 23) {
|
||
setAttrs({
|
||
'mod-Dexterity': 5
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 24) {
|
||
setAttrs({
|
||
'mod-Dexterity': 6
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 25) {
|
||
setAttrs({
|
||
'mod-Dexterity': 6
|
||
})
|
||
}
|
||
else if (values['calc-Dexterity'] == 26) {
|
||
setAttrs({
|
||
'mod-Dexterity': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
|
||
on('change:base-Education change:injury-Education sheet:opened', function() {
|
||
getAttrs(['base-Education', 'injury-Education'], function(values) {
|
||
setAttrs({
|
||
'calc-Education': (parseInt(values['base-Education'])) + (parseInt(values['injury-Education']))
|
||
});
|
||
});
|
||
});
|
||
//Education
|
||
on("change:calc-Education sheet:opened", function() {
|
||
getAttrs(['calc-Education'], function(values) {
|
||
if (values['calc-Education'] <= 0) {
|
||
setAttrs({
|
||
'mod-Education': -3
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 1) {
|
||
setAttrs({
|
||
'mod-Education': -2
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 2) {
|
||
setAttrs({
|
||
'mod-Education': -2
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 3) {
|
||
setAttrs({
|
||
'mod-Education': -1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 4) {
|
||
setAttrs({
|
||
'mod-Education': -1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 5) {
|
||
setAttrs({
|
||
'mod-Education': -1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 6) {
|
||
setAttrs({
|
||
'mod-Education': 0
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 7) {
|
||
setAttrs({
|
||
'mod-Education': 0
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 8) {
|
||
setAttrs({
|
||
'mod-Education': 0
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 9) {
|
||
setAttrs({
|
||
'mod-Education': 1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 10) {
|
||
setAttrs({
|
||
'mod-Education': 1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 11) {
|
||
setAttrs({
|
||
'mod-Education': 1
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 12) {
|
||
setAttrs({
|
||
'mod-Education': 2
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 13) {
|
||
setAttrs({
|
||
'mod-Education': 2
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 14) {
|
||
setAttrs({
|
||
'mod-Education': 2
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 15) {
|
||
setAttrs({
|
||
'mod-Education': 3
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 16) {
|
||
setAttrs({
|
||
'mod-Education': 3
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 17) {
|
||
setAttrs({
|
||
'mod-Education': 3
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 18) {
|
||
setAttrs({
|
||
'mod-Education': 4
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 19) {
|
||
setAttrs({
|
||
'mod-Education': 4
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 20) {
|
||
setAttrs({
|
||
'mod-Education': 4
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 21) {
|
||
setAttrs({
|
||
'mod-Education': 5
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 22) {
|
||
setAttrs({
|
||
'mod-Education': 5
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 23) {
|
||
setAttrs({
|
||
'mod-Education': 5
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 24) {
|
||
setAttrs({
|
||
'mod-Education': 6
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 25) {
|
||
setAttrs({
|
||
'mod-Education': 6
|
||
})
|
||
}
|
||
else if (values['calc-Education'] == 26) {
|
||
setAttrs({
|
||
'mod-Education': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
on('change:base-Endurance change:injury-Endurance sheet:opened', function() {
|
||
getAttrs(['base-Endurance', 'injury-Endurance'], function(values) {
|
||
setAttrs({
|
||
'calc-Endurance': (parseInt(values['base-Endurance'])) + (parseInt(values['injury-Endurance']))
|
||
});
|
||
});
|
||
});
|
||
//Endurance
|
||
on("change:calc-Endurance sheet:opened", function() {
|
||
getAttrs(['calc-Endurance'], function(values) {
|
||
if (values['calc-Endurance'] <= 0) {
|
||
setAttrs({
|
||
'mod-Endurance': -3
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 1) {
|
||
setAttrs({
|
||
'mod-Endurance': -2
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 2) {
|
||
setAttrs({
|
||
'mod-Endurance': -2
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 3) {
|
||
setAttrs({
|
||
'mod-Endurance': -1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 4) {
|
||
setAttrs({
|
||
'mod-Endurance': -1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 5) {
|
||
setAttrs({
|
||
'mod-Endurance': -1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 6) {
|
||
setAttrs({
|
||
'mod-Endurance': 0
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 7) {
|
||
setAttrs({
|
||
'mod-Endurance': 0
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 8) {
|
||
setAttrs({
|
||
'mod-Endurance': 0
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 9) {
|
||
setAttrs({
|
||
'mod-Endurance': 1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 10) {
|
||
setAttrs({
|
||
'mod-Endurance': 1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 11) {
|
||
setAttrs({
|
||
'mod-Endurance': 1
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 12) {
|
||
setAttrs({
|
||
'mod-Endurance': 2
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 13) {
|
||
setAttrs({
|
||
'mod-Endurance': 2
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 14) {
|
||
setAttrs({
|
||
'mod-Endurance': 2
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 15) {
|
||
setAttrs({
|
||
'mod-Endurance': 3
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 16) {
|
||
setAttrs({
|
||
'mod-Endurance': 3
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 17) {
|
||
setAttrs({
|
||
'mod-Endurance': 3
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 18) {
|
||
setAttrs({
|
||
'mod-Endurance': 4
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 19) {
|
||
setAttrs({
|
||
'mod-Endurance': 4
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 20) {
|
||
setAttrs({
|
||
'mod-Endurance': 4
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 21) {
|
||
setAttrs({
|
||
'mod-Endurance': 5
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 22) {
|
||
setAttrs({
|
||
'mod-Endurance': 5
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 23) {
|
||
setAttrs({
|
||
'mod-Endurance': 5
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 24) {
|
||
setAttrs({
|
||
'mod-Endurance': 6
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 25) {
|
||
setAttrs({
|
||
'mod-Endurance': 6
|
||
})
|
||
}
|
||
else if (values['calc-Endurance'] == 26) {
|
||
setAttrs({
|
||
'mod-Endurance': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
on('change:base-Social change:injury-Social sheet:opened', function() {
|
||
getAttrs(['base-Social', 'injury-Social'], function(values) {
|
||
setAttrs({
|
||
'calc-Social': (parseInt(values['base-Social'])) + (parseInt(values['injury-Social']))
|
||
});
|
||
});
|
||
});
|
||
//Social
|
||
on("change:calc-Social sheet:opened", function() {
|
||
getAttrs(['calc-Social'], function(values) {
|
||
if (values['calc-Social'] <= 0) {
|
||
setAttrs({
|
||
'mod-Social': -3
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 1) {
|
||
setAttrs({
|
||
'mod-Social': -2
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 2) {
|
||
setAttrs({
|
||
'mod-Social': -2
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 3) {
|
||
setAttrs({
|
||
'mod-Social': -1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 4) {
|
||
setAttrs({
|
||
'mod-Social': -1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 5) {
|
||
setAttrs({
|
||
'mod-Social': -1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 6) {
|
||
setAttrs({
|
||
'mod-Social': 0
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 7) {
|
||
setAttrs({
|
||
'mod-Social': 0
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 8) {
|
||
setAttrs({
|
||
'mod-Social': 0
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 9) {
|
||
setAttrs({
|
||
'mod-Social': 1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 10) {
|
||
setAttrs({
|
||
'mod-Social': 1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 11) {
|
||
setAttrs({
|
||
'mod-Social': 1
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 12) {
|
||
setAttrs({
|
||
'mod-Social': 2
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 13) {
|
||
setAttrs({
|
||
'mod-Social': 2
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 14) {
|
||
setAttrs({
|
||
'mod-Social': 2
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 15) {
|
||
setAttrs({
|
||
'mod-Social': 3
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 16) {
|
||
setAttrs({
|
||
'mod-Social': 3
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 17) {
|
||
setAttrs({
|
||
'mod-Social': 3
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 18) {
|
||
setAttrs({
|
||
'mod-Social': 4
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 19) {
|
||
setAttrs({
|
||
'mod-Social': 4
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 20) {
|
||
setAttrs({
|
||
'mod-Social': 4
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 21) {
|
||
setAttrs({
|
||
'mod-Social': 5
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 22) {
|
||
setAttrs({
|
||
'mod-Social': 5
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 23) {
|
||
setAttrs({
|
||
'mod-Social': 5
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 24) {
|
||
setAttrs({
|
||
'mod-Social': 6
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 25) {
|
||
setAttrs({
|
||
'mod-Social': 6
|
||
})
|
||
}
|
||
else if (values['calc-Social'] == 26) {
|
||
setAttrs({
|
||
'mod-Social': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Attribute Modifier
|
||
on('change:base-PsionicStrength change:injury-PsionicStrength sheet:opened', function() {
|
||
getAttrs(['base-PsionicStrength', 'injury-PsionicStrength'], function(values) {
|
||
setAttrs({
|
||
'calc-PsionicStrength': (parseInt(values['base-PsionicStrength'])) + (parseInt(values['injury-PsionicStrength']))
|
||
});
|
||
});
|
||
});
|
||
//PsionicStrength
|
||
on("change:calc-PsionicStrength sheet:opened", function() {
|
||
getAttrs(['calc-PsionicStrength'], function(values) {
|
||
if (values['calc-PsionicStrength'] <= 0) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -3
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 1) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -2
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 2) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -2
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 3) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 4) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 5) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': -1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 6) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 0
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 7) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 0
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 8) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 0
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 9) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 10) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 11) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 1
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 12) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 2
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 13) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 2
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 14) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 2
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 15) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 3
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 16) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 3
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 17) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 3
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 18) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 4
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 19) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 4
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 20) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 4
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 21) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 5
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 22) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 5
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 23) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 5
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 24) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 6
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 25) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 6
|
||
})
|
||
}
|
||
else if (values['calc-PsionicStrength'] == 26) {
|
||
setAttrs({
|
||
'mod-PsionicStrength': 6
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Skill Toggles
|
||
on("change:Skill sheet:opened", function() {
|
||
getAttrs(['Skill'], function(values) {
|
||
if (values.Skill == 1 ) {
|
||
setAttrs({
|
||
Skill_Show: 1
|
||
})
|
||
}
|
||
else if (values.Skill == 0 ) {
|
||
setAttrs({
|
||
Skill_Show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Admin sheet:opened", function() {
|
||
getAttrs(['Admin'], function(values) {
|
||
if (values.Admin == 1 ) {
|
||
setAttrs({
|
||
Admin_show: 1
|
||
})
|
||
}
|
||
else if (values.Admin == 0 ) {
|
||
setAttrs({
|
||
Admin_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Advocate sheet:opened", function() {
|
||
getAttrs(['Advocate'], function(values) {
|
||
if (values.Advocate == 1 ) {
|
||
setAttrs({
|
||
Advocate_show: 1
|
||
})
|
||
}
|
||
else if (values.Advocate == 0 ) {
|
||
setAttrs({
|
||
Advocate_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Animals sheet:opened", function() {
|
||
getAttrs(['Animals'], function(values) {
|
||
if (values.Animals == 1 ) {
|
||
setAttrs({
|
||
Animals_show: 1
|
||
})
|
||
}
|
||
else if (values.Animals == 0 ) {
|
||
setAttrs({
|
||
Animals_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Animals2 sheet:opened", function() {
|
||
getAttrs(['Animals2'], function(values) {
|
||
if (values.Animals2 == 1 ) {
|
||
setAttrs({
|
||
Animals2_show: 1
|
||
})
|
||
}
|
||
else if (values.Animals2 == 0 ) {
|
||
setAttrs({
|
||
Animals2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Athletics sheet:opened", function() {
|
||
getAttrs(['Athletics'], function(values) {
|
||
if (values.Athletics == 1 ) {
|
||
setAttrs({
|
||
Athletics_show: 1
|
||
})
|
||
}
|
||
else if (values.Athletics == 0 ) {
|
||
setAttrs({
|
||
Athletics_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Athletics2 sheet:opened", function() {
|
||
getAttrs(['Athletics2'], function(values) {
|
||
if (values.Athletics2 == 1 ) {
|
||
setAttrs({
|
||
Athletics2_show: 1
|
||
})
|
||
}
|
||
else if (values.Athletics2 == 0 ) {
|
||
setAttrs({
|
||
Athletics2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Athletics3 sheet:opened", function() {
|
||
getAttrs(['Athletics3'], function(values) {
|
||
if (values.Athletics3 == 1 ) {
|
||
setAttrs({
|
||
Athletics3_show: 1
|
||
})
|
||
}
|
||
else if (values.Athletics3 == 0 ) {
|
||
setAttrs({
|
||
Athletics3_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Art sheet:opened", function() {
|
||
getAttrs(['Art'], function(values) {
|
||
if (values.Art == 1 ) {
|
||
setAttrs({
|
||
Art_show: 1
|
||
})
|
||
}
|
||
else if (values.Art == 0 ) {
|
||
setAttrs({
|
||
Art_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Art2 sheet:opened", function() {
|
||
getAttrs(['Art2'], function(values) {
|
||
if (values.Art2 == 1 ) {
|
||
setAttrs({
|
||
Art2_show: 1
|
||
})
|
||
}
|
||
else if (values.Art2 == 0 ) {
|
||
setAttrs({
|
||
Art2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Astrogation sheet:opened", function() {
|
||
getAttrs(['Astrogation'], function(values) {
|
||
if (values.Astrogation == 1 ) {
|
||
setAttrs({
|
||
Astrogation_show: 1
|
||
})
|
||
}
|
||
else if (values.Astrogation == 0 ) {
|
||
setAttrs({
|
||
Astrogation_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:BattleDress sheet:opened", function() {
|
||
getAttrs(['BattleDress'], function(values) {
|
||
if (values.BattleDress == 1 ) {
|
||
setAttrs({
|
||
BattleDress_show: 1
|
||
})
|
||
}
|
||
else if (values.BattleDress == 0 ) {
|
||
setAttrs({
|
||
BattleDress_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Broker sheet:opened", function() {
|
||
getAttrs(['Broker'], function(values) {
|
||
if (values.Broker == 1 ) {
|
||
setAttrs({
|
||
Broker_show: 1
|
||
})
|
||
}
|
||
else if (values.Broker == 0 ) {
|
||
setAttrs({
|
||
Broker_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Carouse sheet:opened", function() {
|
||
getAttrs(['Carouse'], function(values) {
|
||
if (values.Carouse == 1 ) {
|
||
setAttrs({
|
||
Carouse_show: 1
|
||
})
|
||
}
|
||
else if (values.Carouse == 0 ) {
|
||
setAttrs({
|
||
Carouse_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Comms sheet:opened", function() {
|
||
getAttrs(['Comms'], function(values) {
|
||
if (values.Comms == 1 ) {
|
||
setAttrs({
|
||
Comms_show: 1
|
||
})
|
||
}
|
||
else if (values.Comms == 0 ) {
|
||
setAttrs({
|
||
Comms_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Computers sheet:opened", function() {
|
||
getAttrs(['Computers'], function(values) {
|
||
if (values.Computers == 1 ) {
|
||
setAttrs({
|
||
Computers_show: 1
|
||
})
|
||
}
|
||
else if (values.Computers == 0 ) {
|
||
setAttrs({
|
||
Computers_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Deception sheet:opened", function() {
|
||
getAttrs(['Deception'], function(values) {
|
||
if (values.Deception == 1 ) {
|
||
setAttrs({
|
||
Deception_show: 1
|
||
})
|
||
}
|
||
else if (values.Deception == 0 ) {
|
||
setAttrs({
|
||
Deception_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Diplomat sheet:opened", function() {
|
||
getAttrs(['Diplomat'], function(values) {
|
||
if (values.Diplomat == 1 ) {
|
||
setAttrs({
|
||
Diplomat_show: 1
|
||
})
|
||
}
|
||
else if (values.Diplomat == 0 ) {
|
||
setAttrs({
|
||
Diplomat_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Drive sheet:opened", function() {
|
||
getAttrs(['Drive'], function(values) {
|
||
if (values.Drive == 1 ) {
|
||
setAttrs({
|
||
Drive_show: 1
|
||
})
|
||
}
|
||
else if (values.Drive == 0 ) {
|
||
setAttrs({
|
||
Drive_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Drive2 sheet:opened", function() {
|
||
getAttrs(['Drive2'], function(values) {
|
||
if (values.Drive2 == 1 ) {
|
||
setAttrs({
|
||
Drive2_show: 1
|
||
})
|
||
}
|
||
else if (values.Drive2 == 0 ) {
|
||
setAttrs({
|
||
Drive2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Engineer sheet:opened", function() {
|
||
getAttrs(['Engineer'], function(values) {
|
||
if (values.Engineer == 1 ) {
|
||
setAttrs({
|
||
Engineer_show: 1
|
||
})
|
||
}
|
||
else if (values.Engineer == 0 ) {
|
||
setAttrs({
|
||
Engineer_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Engineer2 sheet:opened", function() {
|
||
getAttrs(['Engineer2'], function(values) {
|
||
if (values.Engineer2 == 1 ) {
|
||
setAttrs({
|
||
Engineer2_show: 1
|
||
})
|
||
}
|
||
else if (values.Engineer2 == 0 ) {
|
||
setAttrs({
|
||
Engineer2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Explosives sheet:opened", function() {
|
||
getAttrs(['Explosives'], function(values) {
|
||
if (values.Explosives == 1 ) {
|
||
setAttrs({
|
||
Explosives_show: 1
|
||
})
|
||
}
|
||
else if (values.Explosives == 0 ) {
|
||
setAttrs({
|
||
Explosives_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Flyer sheet:opened", function() {
|
||
getAttrs(['Flyer'], function(values) {
|
||
if (values.Flyer == 1 ) {
|
||
setAttrs({
|
||
Flyer_show: 1
|
||
})
|
||
}
|
||
else if (values.Flyer == 0 ) {
|
||
setAttrs({
|
||
Flyer_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Flyer2 sheet:opened", function() {
|
||
getAttrs(['Flyer2'], function(values) {
|
||
if (values.Flyer2 == 1 ) {
|
||
setAttrs({
|
||
Flyer2_show: 1
|
||
})
|
||
}
|
||
else if (values.Flyer2 == 0 ) {
|
||
setAttrs({
|
||
Flyer2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Gambler sheet:opened", function() {
|
||
getAttrs(['Gambler'], function(values) {
|
||
if (values.Gambler == 1 ) {
|
||
setAttrs({
|
||
Gambler_show: 1
|
||
})
|
||
}
|
||
else if (values.Gambler == 0 ) {
|
||
setAttrs({
|
||
Gambler_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Gunner sheet:opened", function() {
|
||
getAttrs(['Gunner'], function(values) {
|
||
if (values.Gunner == 1 ) {
|
||
setAttrs({
|
||
Gunner_show: 1
|
||
})
|
||
}
|
||
else if (values.Gunner == 0 ) {
|
||
setAttrs({
|
||
Gunner_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Gunner2 sheet:opened", function() {
|
||
getAttrs(['Gunner2'], function(values) {
|
||
if (values.Gunner2 == 1 ) {
|
||
setAttrs({
|
||
Gunner2_show: 1
|
||
})
|
||
}
|
||
else if (values.Gunner2 == 0 ) {
|
||
setAttrs({
|
||
Gunner2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:GunCombat sheet:opened", function() {
|
||
getAttrs(['GunCombat'], function(values) {
|
||
if (values.GunCombat == 1 ) {
|
||
setAttrs({
|
||
GunCombat_show: 1
|
||
})
|
||
}
|
||
else if (values.GunCombat == 0 ) {
|
||
setAttrs({
|
||
GunCombat_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:GunCombat2 sheet:opened", function() {
|
||
getAttrs(['GunCombat2'], function(values) {
|
||
if (values.GunCombat2 == 1 ) {
|
||
setAttrs({
|
||
GunCombat2_show: 1
|
||
})
|
||
}
|
||
else if (values.GunCombat2 == 0 ) {
|
||
setAttrs({
|
||
GunCombat2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:GunCombat3 sheet:opened", function() {
|
||
getAttrs(['GunCombat3'], function(values) {
|
||
if (values.GunCombat3 == 1 ) {
|
||
setAttrs({
|
||
GunCombat3_show: 1
|
||
})
|
||
}
|
||
else if (values.GunCombat3 == 0 ) {
|
||
setAttrs({
|
||
GunCombat3_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:HeavyWeapons sheet:opened", function() {
|
||
getAttrs(['HeavyWeapons'], function(values) {
|
||
if (values.HeavyWeapons == 1 ) {
|
||
setAttrs({
|
||
HeavyWeapons_show: 1
|
||
})
|
||
}
|
||
else if (values.HeavyWeapons == 0 ) {
|
||
setAttrs({
|
||
HeavyWeapons_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:HeavyWeapons2 sheet:opened", function() {
|
||
getAttrs(['HeavyWeapons2'], function(values) {
|
||
if (values.HeavyWeapons2 == 1 ) {
|
||
setAttrs({
|
||
HeavyWeapons2_show: 1
|
||
})
|
||
}
|
||
else if (values.HeavyWeapons2 == 0 ) {
|
||
setAttrs({
|
||
HeavyWeapons2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Investigate sheet:opened", function() {
|
||
getAttrs(['Investigate'], function(values) {
|
||
if (values.Investigate == 1 ) {
|
||
setAttrs({
|
||
Investigate_show: 1
|
||
})
|
||
}
|
||
else if (values.Investigate == 0 ) {
|
||
setAttrs({
|
||
Investigate_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:JackOfAllTrades sheet:opened", function() {
|
||
getAttrs(['JackOfAllTrades'], function(values) {
|
||
if (values.JackOfAllTrades == 1 ) {
|
||
setAttrs({
|
||
JackOfAllTrades_show: 1
|
||
})
|
||
}
|
||
else if (values.JackOfAllTrades == 0 ) {
|
||
setAttrs({
|
||
JackOfAllTrades_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Language sheet:opened", function() {
|
||
getAttrs(['Language'], function(values) {
|
||
if (values.Language == 1 ) {
|
||
setAttrs({
|
||
Language_show: 1
|
||
})
|
||
}
|
||
else if (values.Language == 0 ) {
|
||
setAttrs({
|
||
Language_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Language2 sheet:opened", function() {
|
||
getAttrs(['Language2'], function(values) {
|
||
if (values.Language2 == 1 ) {
|
||
setAttrs({
|
||
Language2_show: 1
|
||
})
|
||
}
|
||
else if (values.Language2 == 0 ) {
|
||
setAttrs({
|
||
Language2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Leadership sheet:opened", function() {
|
||
getAttrs(['Leadership'], function(values) {
|
||
if (values.Leadership == 1 ) {
|
||
setAttrs({
|
||
Leadership_show: 1
|
||
})
|
||
}
|
||
else if (values.Leadership == 0 ) {
|
||
setAttrs({
|
||
Leadership_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:LifeSciences sheet:opened", function() {
|
||
getAttrs(['LifeSciences'], function(values) {
|
||
if (values.LifeSciences == 1 ) {
|
||
setAttrs({
|
||
LifeSciences_show: 1
|
||
})
|
||
}
|
||
else if (values.LifeSciences == 0 ) {
|
||
setAttrs({
|
||
LifeSciences_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:LifeSciences2 sheet:opened", function() {
|
||
getAttrs(['LifeSciences2'], function(values) {
|
||
if (values.LifeSciences2 == 1 ) {
|
||
setAttrs({
|
||
LifeSciences2_show: 1
|
||
})
|
||
}
|
||
else if (values.LifeSciences2 == 0 ) {
|
||
setAttrs({
|
||
LifeSciences2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Mechanic sheet:opened", function() {
|
||
getAttrs(['Mechanic'], function(values) {
|
||
if (values.Mechanic == 1 ) {
|
||
setAttrs({
|
||
Mechanic_show: 1
|
||
})
|
||
}
|
||
else if (values.Mechanic == 0 ) {
|
||
setAttrs({
|
||
Mechanic_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Medic sheet:opened", function() {
|
||
getAttrs(['Medic'], function(values) {
|
||
if (values.Medic == 1 ) {
|
||
setAttrs({
|
||
Medic_show: 1
|
||
})
|
||
}
|
||
else if (values.Medic == 0 ) {
|
||
setAttrs({
|
||
Medic_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Melee sheet:opened", function() {
|
||
getAttrs(['Melee'], function(values) {
|
||
if (values.Melee == 1 ) {
|
||
setAttrs({
|
||
Melee_show: 1
|
||
})
|
||
}
|
||
else if (values.Melee == 0 ) {
|
||
setAttrs({
|
||
Melee_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Melee2 sheet:opened", function() {
|
||
getAttrs(['Melee2'], function(values) {
|
||
if (values.Melee2 == 1 ) {
|
||
setAttrs({
|
||
Melee2_show: 1
|
||
})
|
||
}
|
||
else if (values.Melee2 == 0 ) {
|
||
setAttrs({
|
||
Melee2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Navigation sheet:opened", function() {
|
||
getAttrs(['Navigation'], function(values) {
|
||
if (values.Navigation == 1 ) {
|
||
setAttrs({
|
||
Navigation_show: 1
|
||
})
|
||
}
|
||
else if (values.Navigation == 0 ) {
|
||
setAttrs({
|
||
Navigation_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Persuade sheet:opened", function() {
|
||
getAttrs(['Persuade'], function(values) {
|
||
if (values.Persuade == 1 ) {
|
||
setAttrs({
|
||
Persuade_show: 1
|
||
})
|
||
}
|
||
else if (values.Persuade == 0 ) {
|
||
setAttrs({
|
||
Persuade_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Pilot sheet:opened", function() {
|
||
getAttrs(['Pilot'], function(values) {
|
||
if (values.Pilot == 1 ) {
|
||
setAttrs({
|
||
Pilot_show: 1
|
||
})
|
||
}
|
||
else if (values.Pilot == 0 ) {
|
||
setAttrs({
|
||
Pilot_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Pilot2 sheet:opened", function() {
|
||
getAttrs(['Pilot2'], function(values) {
|
||
if (values.Pilot2 == 1 ) {
|
||
setAttrs({
|
||
Pilot2_show: 1
|
||
})
|
||
}
|
||
else if (values.Pilot2 == 0 ) {
|
||
setAttrs({
|
||
Pilot2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:PhysicalSciences sheet:opened", function() {
|
||
getAttrs(['PhysicalSciences'], function(values) {
|
||
if (values.PhysicalSciences == 1 ) {
|
||
setAttrs({
|
||
PhysicalSciences_show: 1
|
||
})
|
||
}
|
||
else if (values.PhysicalSciences == 0 ) {
|
||
setAttrs({
|
||
PhysicalSciences_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:PhysicalSciences2 sheet:opened", function() {
|
||
getAttrs(['PhysicalSciences2'], function(values) {
|
||
if (values.PhysicalSciences2 == 1 ) {
|
||
setAttrs({
|
||
PhysicalSciences2_show: 1
|
||
})
|
||
}
|
||
else if (values.PhysicalSciences2 == 0 ) {
|
||
setAttrs({
|
||
PhysicalSciences2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Recon sheet:opened", function() {
|
||
getAttrs(['Recon'], function(values) {
|
||
if (values.Recon == 1 ) {
|
||
setAttrs({
|
||
Recon_show: 1
|
||
})
|
||
}
|
||
else if (values.Recon == 0 ) {
|
||
setAttrs({
|
||
Recon_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:RemoteOps sheet:opened", function() {
|
||
getAttrs(['RemoteOps'], function(values) {
|
||
if (values.RemoteOps == 1 ) {
|
||
setAttrs({
|
||
RemoteOps_show: 1
|
||
})
|
||
}
|
||
else if (values.RemoteOps == 0 ) {
|
||
setAttrs({
|
||
RemoteOps_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Seafarer sheet:opened", function() {
|
||
getAttrs(['Seafarer'], function(values) {
|
||
if (values.Seafarer == 1 ) {
|
||
setAttrs({
|
||
Seafarer_show: 1
|
||
})
|
||
}
|
||
else if (values.Seafarer == 0 ) {
|
||
setAttrs({
|
||
Seafarer_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Seafarer2 sheet:opened", function() {
|
||
getAttrs(['Seafarer2'], function(values) {
|
||
if (values.Seafarer2 == 1 ) {
|
||
setAttrs({
|
||
Seafarer2_show: 1
|
||
})
|
||
}
|
||
else if (values.Seafarer2 == 0 ) {
|
||
setAttrs({
|
||
Seafarer2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Sensors sheet:opened", function() {
|
||
getAttrs(['Sensors'], function(values) {
|
||
if (values.Sensors == 1 ) {
|
||
setAttrs({
|
||
Sensors_show: 1
|
||
})
|
||
}
|
||
else if (values.Sensors == 0 ) {
|
||
setAttrs({
|
||
Sensors_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:SocialSciences sheet:opened", function() {
|
||
getAttrs(['SocialSciences'], function(values) {
|
||
if (values.SocialSciences == 1 ) {
|
||
setAttrs({
|
||
SocialSciences_show: 1
|
||
})
|
||
}
|
||
else if (values.SocialSciences == 0 ) {
|
||
setAttrs({
|
||
SocialSciences_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:SocialSciences2 sheet:opened", function() {
|
||
getAttrs(['SocialSciences2'], function(values) {
|
||
if (values.SocialSciences2 == 1 ) {
|
||
setAttrs({
|
||
SocialSciences2_show: 1
|
||
})
|
||
}
|
||
else if (values.SocialSciences2 == 0 ) {
|
||
setAttrs({
|
||
SocialSciences2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:SpaceSciences sheet:opened", function() {
|
||
getAttrs(['SpaceSciences'], function(values) {
|
||
if (values.SpaceSciences == 1 ) {
|
||
setAttrs({
|
||
SpaceSciences_show: 1
|
||
})
|
||
}
|
||
else if (values.SpaceSciences == 0 ) {
|
||
setAttrs({
|
||
SpaceSciences_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:SpaceSciences2 sheet:opened", function() {
|
||
getAttrs(['SpaceSciences2'], function(values) {
|
||
if (values.SpaceSciences2 == 1 ) {
|
||
setAttrs({
|
||
SpaceSciences2_show: 1
|
||
})
|
||
}
|
||
else if (values.SpaceSciences2 == 0 ) {
|
||
setAttrs({
|
||
SpaceSciences2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Stealth sheet:opened", function() {
|
||
getAttrs(['Stealth'], function(values) {
|
||
if (values.Stealth == 1 ) {
|
||
setAttrs({
|
||
Stealth_show: 1
|
||
})
|
||
}
|
||
else if (values.Stealth == 0 ) {
|
||
setAttrs({
|
||
Stealth_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Steward sheet:opened", function() {
|
||
getAttrs(['Steward'], function(values) {
|
||
if (values.Steward == 1 ) {
|
||
setAttrs({
|
||
Steward_show: 1
|
||
})
|
||
}
|
||
else if (values.Steward == 0 ) {
|
||
setAttrs({
|
||
Steward_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Streetwise sheet:opened", function() {
|
||
getAttrs(['Streetwise'], function(values) {
|
||
if (values.Streetwise == 1 ) {
|
||
setAttrs({
|
||
Streetwise_show: 1
|
||
})
|
||
}
|
||
else if (values.Streetwise == 0 ) {
|
||
setAttrs({
|
||
Streetwise_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Survival sheet:opened", function() {
|
||
getAttrs(['Survival'], function(values) {
|
||
if (values.Survival == 1 ) {
|
||
setAttrs({
|
||
Survival_show: 1
|
||
})
|
||
}
|
||
else if (values.Survival == 0 ) {
|
||
setAttrs({
|
||
Survival_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Tactics sheet:opened", function() {
|
||
getAttrs(['Tactics'], function(values) {
|
||
if (values.Tactics == 1 ) {
|
||
setAttrs({
|
||
Tactics_show: 1
|
||
})
|
||
}
|
||
else if (values.Tactics == 0 ) {
|
||
setAttrs({
|
||
Tactics_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Tactics2 sheet:opened", function() {
|
||
getAttrs(['Tactics2'], function(values) {
|
||
if (values.Tactics2 == 1 ) {
|
||
setAttrs({
|
||
Tactics2_show: 1
|
||
})
|
||
}
|
||
else if (values.Tactics2 == 0 ) {
|
||
setAttrs({
|
||
Tactics2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Trade sheet:opened", function() {
|
||
getAttrs(['Trade'], function(values) {
|
||
if (values.Trade == 1 ) {
|
||
setAttrs({
|
||
Trade_show: 1
|
||
})
|
||
}
|
||
else if (values.Trade == 0 ) {
|
||
setAttrs({
|
||
Trade_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:Trade2 sheet:opened", function() {
|
||
getAttrs(['Trade2'], function(values) {
|
||
if (values.Trade2 == 1 ) {
|
||
setAttrs({
|
||
Trade2_show: 1
|
||
})
|
||
}
|
||
else if (values.Trade2 == 0 ) {
|
||
setAttrs({
|
||
Trade2_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:VaccSuit sheet:opened", function() {
|
||
getAttrs(['VaccSuit'], function(values) {
|
||
if (values.VaccSuit == 1 ) {
|
||
setAttrs({
|
||
VaccSuit_show: 1
|
||
})
|
||
}
|
||
else if (values.VaccSuit == 0 ) {
|
||
setAttrs({
|
||
VaccSuit_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
on("change:ZeroG sheet:opened", function() {
|
||
getAttrs(['ZeroG'], function(values) {
|
||
if (values.ZeroG == 1 ) {
|
||
setAttrs({
|
||
ZeroG_show: 1
|
||
})
|
||
}
|
||
else if (values.ZeroG == 0 ) {
|
||
setAttrs({
|
||
ZeroG_show: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//Skills
|
||
//Military
|
||
on("change:skill_combat", function() {
|
||
getAttrs(['skill_combat'], function(values) {
|
||
if (values.skill_combat == 1 ) {
|
||
setAttrs({
|
||
Athletics: 1,
|
||
Athletics2: 1,
|
||
Athletics3: 1,
|
||
BattleDress: 1,
|
||
Explosives: 1,
|
||
Gunner: 1,
|
||
Gunner2: 1,
|
||
GunCombat: 1,
|
||
GunCombat2: 1,
|
||
GunCombat3: 1,
|
||
HeavyWeapons: 1,
|
||
HeavyWeapons2: 1,
|
||
Melee: 1,
|
||
Melee2: 1,
|
||
RemoteOps: 1,
|
||
Tactics: 1,
|
||
Tactics2: 1,
|
||
VaccSuit: 1,
|
||
ZeroG: 1
|
||
})
|
||
}
|
||
else if (values.skill_combat == 0 ) {
|
||
setAttrs({
|
||
Athletics: 0,
|
||
Athletics2: 0,
|
||
Athletics3: 0,
|
||
BattleDress: 0,
|
||
Explosives: 0,
|
||
Gunner: 0,
|
||
Gunner2: 0,
|
||
GunCombat: 0,
|
||
GunCombat2: 0,
|
||
GunCombat3: 0,
|
||
HeavyWeapons: 0,
|
||
HeavyWeapons2: 0,
|
||
Melee: 0,
|
||
Melee2: 0,
|
||
RemoteOps: 0,
|
||
Tactics: 0,
|
||
Tactics2: 0,
|
||
VaccSuit: 0,
|
||
ZeroG: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
//all
|
||
on("change:skill_all", function() {
|
||
getAttrs(['skill_all'], function(values) {
|
||
if (values.skill_all == 1 ) {
|
||
setAttrs({
|
||
Admin: 1,
|
||
Advocate: 1,
|
||
Animals: 1,
|
||
Animals2: 1,
|
||
Athletics: 1,
|
||
Athletics2: 1,
|
||
Athletics3: 1,
|
||
Art: 1,
|
||
Art2: 1,
|
||
Astrogation: 1,
|
||
BattleDress: 1,
|
||
Broker: 1,
|
||
Carouse: 1,
|
||
Comms: 1,
|
||
Computers: 1,
|
||
Deception: 1,
|
||
Diplomat: 1,
|
||
Drive: 1,
|
||
Drive2: 1,
|
||
Engineer: 1,
|
||
Engineer2: 1,
|
||
Explosives: 1,
|
||
Flyer: 1,
|
||
Flyer2: 1,
|
||
Gambler: 1,
|
||
Gunner: 1,
|
||
Gunner2: 1,
|
||
GunCombat: 1,
|
||
GunCombat2: 1,
|
||
GunCombat3: 1,
|
||
HeavyWeapons: 1,
|
||
HeavyWeapons2: 1,
|
||
Investigate: 1,
|
||
JackOfAllTrades: 1,
|
||
Language: 1,
|
||
Language2: 1,
|
||
Leadership: 1,
|
||
LifeSciences: 1,
|
||
LifeSciences2: 1,
|
||
Mechanic: 1,
|
||
Medic: 1,
|
||
Melee: 1,
|
||
Melee2: 1,
|
||
Navigation: 1,
|
||
Persuade: 1,
|
||
Pilot: 1,
|
||
Pilot2: 1,
|
||
PhysicalSciences: 1,
|
||
PhysicalSciences2: 1,
|
||
Recon: 1,
|
||
RemoteOps: 1,
|
||
Seafarer: 1,
|
||
Seafarer2: 1,
|
||
Sensors: 1,
|
||
SocialSciences: 1,
|
||
SocialSciences2: 1,
|
||
SpaceSciences: 1,
|
||
SpaceSciences2: 1,
|
||
Stealth: 1,
|
||
Steward: 1,
|
||
Streetwise: 1,
|
||
Survival: 1,
|
||
Tactics: 1,
|
||
Tactics2: 1,
|
||
Trade: 1,
|
||
Trade2: 1,
|
||
VaccSuit: 1,
|
||
ZeroG: 1
|
||
})
|
||
}
|
||
else if (values.skill_all == 0 ) {
|
||
setAttrs({
|
||
Admin: 0,
|
||
Advocate: 0,
|
||
Animals: 0,
|
||
Animals2: 0,
|
||
Athletics: 0,
|
||
Athletics2: 0,
|
||
Athletics3: 0,
|
||
Art: 0,
|
||
Art2: 0,
|
||
Astrogation: 0,
|
||
BattleDress: 0,
|
||
Broker: 0,
|
||
Carouse: 0,
|
||
Comms: 0,
|
||
Computers: 0,
|
||
Deception: 0,
|
||
Diplomat: 0,
|
||
Drive: 0,
|
||
Drive2: 0,
|
||
Engineer: 0,
|
||
Engineer2: 0,
|
||
Explosives: 0,
|
||
Flyer: 0,
|
||
Flyer2: 0,
|
||
Gambler: 0,
|
||
Gunner: 0,
|
||
Gunner2: 0,
|
||
GunCombat: 0,
|
||
GunCombat2: 0,
|
||
GunCombat3: 0,
|
||
HeavyWeapons: 0,
|
||
HeavyWeapons2: 0,
|
||
Investigate: 0,
|
||
JackOfAllTrades: 0,
|
||
Language: 0,
|
||
Language2: 0,
|
||
Leadership: 0,
|
||
LifeSciences: 0,
|
||
LifeSciences2: 0,
|
||
Mechanic: 0,
|
||
Medic: 0,
|
||
Melee: 0,
|
||
Melee2: 0,
|
||
Navigation: 0,
|
||
Persuade: 0,
|
||
Pilot: 0,
|
||
Pilot2: 0,
|
||
PhysicalSciences: 0,
|
||
PhysicalSciences2: 0,
|
||
Recon: 0,
|
||
RemoteOps: 0,
|
||
Seafarer: 0,
|
||
Seafarer2: 0,
|
||
Sensors: 0,
|
||
SocialSciences: 0,
|
||
SocialSciences2: 0,
|
||
SpaceSciences: 0,
|
||
SpaceSciences2: 0,
|
||
Stealth: 0,
|
||
Steward: 0,
|
||
Streetwise: 0,
|
||
Survival: 0,
|
||
Tactics: 0,
|
||
Tactics2: 0,
|
||
Trade: 0,
|
||
Trade2: 0,
|
||
VaccSuit: 0,
|
||
ZeroG: 0
|
||
})
|
||
}
|
||
});
|
||
});
|
||
</script>
|