Files
roll20-character-sheets-tester/SavageWorlds-Tabbed/SW_CharSheet-tabbed.html
T
finderski cf829901e9 Important Notice
Set up an important notice to make users of the SWT sheet aware of a
potentially game-breaking update coming and inviting them to
participate in the QA game so we can catch as many bugs as possible.
2017-11-27 08:25:27 -05:00

10359 lines
874 KiB
HTML

<!-- SHEET WORKERS -->
<script type="text/worker">
/* ---- BEGIN: TheAaronSheet.js ---- */
// Github: https://github.com/shdwjk/TheAaronSheet/blob/master/TheAaronSheet.js
// By: The Aaron, Arcane Scriptomancer
// Contact: https://app.roll20.net/users/104025/the-aaron
var TAS = TAS || (function(){
'use strict';
var version = '0.2.0',
lastUpdate = 1448523710,
queuedUpdates = {}, //< Used for delaying saves till the last momment.
log = function(){
_.each(arguments,function(m){
switch(typeof m){
case 'string':
console.log('<TAS> :: '+m);
break;
case 'number':
console.log('<TAS> :: [number]: '+m);
break;
default:
console.log('<TAS> :: ['+typeof m +']:');
console.log(m);
console.log('<TAS> :: =========================================================');
}
});
},
prepareUpdate = function( attribute, value ){
queuedUpdates[attribute]=value;
},
applyQueuedUpdates = function() {
setAttrs(queuedUpdates);
queuedUpdates = {};
},
namesFromArgs = function(args,base){
return _.chain(args)
.reduce(function(memo,attr){
if('string' === typeof attr) {
memo.push(attr);
} else if(_.isArray(args) || _.isArguments(args)){
memo = namesFromArgs(attr,memo);
}
return memo;
},(_.isArray(base) && base) || [])
.uniq()
.value();
},
addId = function(obj,value){
Object.defineProperty(obj,'id',{
value: value,
writeable: false,
enumerable: false
});
},
addProp = function(obj,prop,value,fullname){
(function(){
var pname=(_.contains(['S','F','I','D'],prop) ? '_'+prop : prop),
full_pname = fullname || prop,
pvalue=value;
_.each(['S','I','F'],function(p){
if( !_.has(obj,p)){
Object.defineProperty(obj, p, {
value: {},
enumerable: false,
readonly: true
});
}
});
if( !_.has(obj,'D')){
Object.defineProperty(obj, 'D', {
value: _.reduce(_.range(10),function(m,d){
Object.defineProperty(m, d, {
value: {},
enumerable: true,
readonly: true
});
return m;
},{}),
enumerable: false,
readonly: true
});
}
// Raw value
Object.defineProperty(obj, pname, {
enumerable: true,
set: function(v){
pvalue=v;
prepareUpdate(full_pname,v);
},
get: function(){
return pvalue;
}
});
// string value
Object.defineProperty(obj.S, pname, {
enumerable: true,
set: function(v){
var val=v.toString();
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return pvalue.toString();
}
});
// int value
Object.defineProperty(obj.I, pname, {
enumerable: true,
set: function(v){
var val=parseInt(v,10) || 0;
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return parseInt(pvalue,10) || 0;
}
});
// float value
Object.defineProperty(obj.F, pname, {
enumerable: true,
set: function(v){
var val=parseFloat(v) || 0;
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return parseFloat(pvalue) || 0;
}
});
_.each(_.range(10),function(d){
Object.defineProperty(obj.D[d], pname, {
enumerable: true,
set: function(v){
var val=(parseFloat(v) || 0).toFixed(d);
pvalue=val;
prepareUpdate(full_pname,val);
},
get: function(){
return (parseFloat(pvalue) || 0).toFixed(d);
}
});
});
}());
},
repeating = function( section ) {
return (function(s){
var sectionName = s,
attrNames = [],
fieldNames = [],
operations = [],
repAttrs = function(){
attrNames = namesFromArgs(arguments,attrNames);
return this;
},
repFields = function(){
fieldNames = namesFromArgs(arguments,fieldNames);
return this;
},
repReduce = function(func, initial, final, context) {
operations.push({
type: 'reduce',
func: (func && _.isFunction(func) && func) || _.noop,
memo: (_.isUndefined(initial) && 0) || initial,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repMap = function(func, final, context) {
operations.push({
type: 'map',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repEach = function(func, final, context) {
operations.push({
type: 'each',
func: (func && _.isFunction(func) && func) || _.noop,
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repTap = function(final, context) {
operations.push({
type: 'tap',
final: (final && _.isFunction(final) && final) || _.noop,
context: context || {}
});
return this;
},
repExecute = function(){
var rowSet = {},
attrSet = {},
fieldIds = [],
fullFieldNames = [];
// call each operation per row.
// call each operation's final
getSectionIDs("repeating_"+sectionName,function(ids){
fieldIds = ids;
fullFieldNames = _.reduce(fieldIds,function(memo,id){
return memo.concat(_.map(fieldNames,function(name){
return 'repeating_'+sectionName+'_'+id+'_'+name;
}));
},[]);
getAttrs( _.uniq(attrNames.concat(fullFieldNames)), function(values){
_.each(attrNames,function(aname){
if(values.hasOwnProperty(aname)){
addProp(attrSet,aname,values[aname]);
}
});
rowSet = _.reduce(fieldIds,function(memo,id){
var r={};
addId(r,id);
_.each(fieldNames,function(name){
var fn = 'repeating_'+sectionName+'_'+id+'_'+name;
addProp(r,name,values[fn],fn);
});
memo[id]=r;
return memo;
},{});
_.each(operations,function(op){
var res;
switch(op.type){
case 'tap':
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'each':
_.each(rowSet,function(r){
_.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,rowSet,attrSet)();
break;
case 'map':
res = _.map(rowSet,function(r){
return _.bind(op.func,op.context,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
case 'reduce':
res = op.memo;
_.each(rowSet,function(r){
res = _.bind(op.func,op.context,res,r,attrSet,r.id,rowSet)();
});
_.bind(op.final,op.context,res,rowSet,attrSet)();
break;
}
});
// finalize attrs
applyQueuedUpdates();
});
});
};
return {
attrs: repAttrs,
attr: repAttrs,
column: repFields,
columns: repFields,
field: repFields,
fields: repFields,
reduce: repReduce,
inject: repReduce,
foldl: repReduce,
map: repMap,
collect: repMap,
each: repEach,
forEach: repEach,
tap: repTap,
'do': repTap,
execute: repExecute,
go: repExecute,
run: repExecute
};
}(section));
},
repeatingSimpleSum = function(section, field, destination){
repeating(section)
.attr(destination)
.field(field)
.reduce(function(m,r){
return m + (r.F[field]);
},0,function(t,r,a){
a[destination]=t;
})
.execute();
};
console.log('-=> TheAaronSheet v'+version+' <=- ['+(new Date(lastUpdate*1000))+']');
return {
repeatingSimpleSum: repeatingSimpleSum,
repeating: repeating
};
}());
/* ---- END: TheAaronSheet.js ---- */
//Quick Setting Configuration
on("change:settingconfig", function() {
getAttrs(["settingconfig"], function(setting) {
console.log("Setting selected: " + setting.settingconfig);
if (setting.settingconfig === '1') {
console.log("<==Setting configuration for 50 Fathoms==>");
setAttrs({logo: 1,
background: 2,
'50fPo8Clams': 1,
vehicle: 'on',
sailingShip: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "2") {
console.log("<==Setting configuration for All For One==>");
setAttrs({logo: 13,
background: 10,
'50fPo8Clams': 5,
a41archetype: 'on',
a41motivation: 'on',
fencinginfo: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "3") {
console.log("<==Setting configuration for Deadlands: Reloaded==>");
setAttrs({logo: 6,
background: 10,
DLGrit: 'on',
permInjuries: 'on',
worstNightmare: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "4") {
console.log("<==Setting configuration for ETU==>");
setAttrs({logo: 14,
background: 1,
useacademics: 1,
ETUClass: 1,
activitiesexams: 1,
majorminor: 'on',
magictype: 'on',
talismans: 1,
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "5") {
console.log("<==Setting configuration for Hellfrost==>");
setAttrs({logo: 10,
background: 8,
hfGlory: 'on',
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "6") {
console.log("<==Setting configuration for Interface Zero 2.0==>");
setAttrs({logo: 9,
background: 7,
izStrain: 'on',
izFirewall: 'on',
neuraltoughness: 'on',
izStreetCred: 'on',
'50fPo8Clams': 4,
increasedfatigue: 1,
augment: 'on',
izengrams: 'on',
Lang: 'on',
tlpOccupation: 'on',
iztap: 'on',
vehicle: 'on',
flyingShip: 'on',
groundVehicle: 'on',
Walker: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "7") {
console.log("<==Setting configuration for Lankhmar==>");
setAttrs({logo: 12,
background: 10,
'50fPo8Clams': 3,
Corruption: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "8") {
console.log("<==Setting configuration for The Last Parsec==>");
setAttrs({logo: 3,
background: 5,
izStrain: 'on',
tlpSpecies: 'on',
tlpHW: 'on',
'50fPo8Clams': 4,
augment: 'on',
Lang: 'on',
tlpOccupation: 'on',
vehicle: 'on',
flyingShip: 'on',
groundVehicle: 'on',
Walker: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "9") {
console.log("<==Setting configuration for Low Life==>");
setAttrs({logo: 1,
background: 1,
'50fPo8Clams': 2});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "10") {
console.log("<==Setting configuration for Necessary Evil==>");
setAttrs({logo: 5,
background: 6,
codename: 'on',
ThreatRating: 'on',
powerOrigins: 'on',
NoPPRule: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "11") {
console.log("<==Setting configuration for Pirates of the Spanish Main==>");
setAttrs({logo: 2,
background: 2,
'50fPo8Clams': 1,
potsmFame: 'on',
vehicle: 'on',
sailingShip: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "12") {
console.log("<==Setting configuration for Tour of Darkness==>");
setAttrs({logo: 1,
background: 1,
tdsanity: 'on',
permInjuries: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "13") {
console.log("<==Setting configuration for Rifts==>");
setAttrs({logo: 15,
background: 11,
augment: 'on',
'Cybernetics': 1,
'IconicFramwork': 'on',
heroicpath: 'on',
ppe: 'on'/*,
useISP: 'on'*/});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "14") {
console.log("<==Setting configuration for Rippers==>");
setAttrs({logo: 16,
background: 12,
ripReason: 'on',
ripStatus: 'on',
useRippertech: 'on'});
console.log("<==Configuration complete==>");
}
else if (setting.settingconfig === "0") {
console.log("<==Setting configuration resetting to defaults==>");
setAttrs({logo: 1,
background: 1,
'50fPo8Clams': 0,
vehicle: 0,
sailingShip: 0,
a41archetype: 0,
a41motivation: 0,
fencinginfo: 0,
DLGrit: 0,
permInjuries: 0,
worstNightmare: 0,
useacademics: 0,
ETUClass: 0,
activitiesexams: 0,
majorminor: 0,
magictype: 0,
talismans: 0,
NoPPRule: 0,
hfGlory: 0,
izStrain: 0,
izFirewall: 0,
neuraltoughness: 0,
izStreetCred: 0,
increasedfatigue: 0,
augment: 0,
izengrams: 0,
Lang: 0,
tlpOccupation: 0,
iztap: 0,
flyingShip: 0,
groundVehicle: 0,
Walker: 0,
Corruption: 0,
tlpSpecies: 0,
tlpHW: 0,
codename: 0,
ThreatRating: 0,
powerOrigins: 0,
potsmFame: 0,
tdsanity: 0,
'Cybernetics': 0,
'IconicFramwork': 0,
heroicpath: 0,
ppe: 0,
/*useISP: 0,*/
ripReason: 0,
ripStatus: 0,
useRippertech: 0});
console.log("<==Configuration complete==>");
}
else {
console.log("<==Nothing to see here...move along==>");
/*setAttrs({logo: 1,
background: 1,
useacademics: 0,
majorminor: 0});*/
}
});
});
//Set Rank according to the XP value
on("sheet:opened change:xp change:rank", function() {
getAttrs(["xp", "rank", "class"], function(value) {
console.log("xp value: " + value.xp);
console.log("rank value: " + value.rank);
var xpVal = parseInt(value.xp)||0;
console.log(xpVal);
if (xpVal >=80) {
console.log("Setting rank to Legendary");
setAttrs({Rank: 5});
console.log("Setting class to Grad Student");
setAttrs({Class: 5});
}
else if (xpVal >=60) {
console.log("Setting rank to Heroic");
setAttrs({Rank: 4});
console.log("Setting class to Senior");
setAttrs({Class: 4});
}
else if (xpVal >=40) {
console.log("Setting rank to Veteran");
setAttrs({Rank: 3});
console.log("Setting class to Junior");
setAttrs({Class: 3});
}
else if (xpVal >=20) {
console.log("Setting rank to Seasoned");
setAttrs({Rank: 2});
console.log("Setting class to Sophmore");
setAttrs({Class: 2});
}
else {
console.log("Setting rank to Novice");
setAttrs({Rank: 1});
console.log("Setting class to Freshman");
setAttrs({Class: 1});
}
});
});
//End Rank
//Set Toughness (Regular and Neural)
on("sheet:opened change:vigor change:vimod change:toughness change:ntoughness", function() {
getAttrs(["vigor", "vimod"], function(vvalue) {
console.log("vigor value: " + vvalue.vigor);
console.log("vimod value: " + vvalue.vimod);
var Vigor = parseInt(vvalue.vigor)||0;
var ViMod = parseInt(vvalue.vimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ toughness: Math.floor(totVigor/2) + 2 });
setAttrs({ ntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Mook Neural Toughness
on("sheet:opened change:mvigor change:mvimod change:mtoughness change:mntoughness", function() {
getAttrs(["mvigor", "mvimod"], function(vvalue) {
console.log("vigor value: " + vvalue.mvigor);
console.log("vimod value: " + vvalue.mvimod);
var Vigor = parseInt(vvalue.mvigor)||0;
var ViMod = parseInt(vvalue.mvimod)||0;
var totVigor = Vigor + ViMod;
setAttrs({ mntoughness: Math.floor(totVigor/2) + 2 });
});
});
//Set Max Fatigue
on("change:increasedfatigue", function() {
getAttrs(["increasedfatigue", "fatigue_max"], function(vvalue) {
console.log("Increase Fatigue value: " + vvalue.increasedfatigue);
console.log("Max Fatigue value: " + vvalue.fatigue_max);
if (vvalue.increasedfatigue === "1") {
console.log("Increase Max Fatigue to 3");
setAttrs({fatigue_max: 3});
}
else {
setAttrs({ fatigue_max: 2 });
}
});
});
//Set Parry
on("sheet:opened change:fighting change:fightingmod change:parry change:parryMod", function() {
getAttrs(["fighting", "FightingMod", "parryMod"], function(pvalue) {
console.log("fighting value: " + pvalue.fighting);
console.log("mod value: " + pvalue.FightingMod);
console.log("parry mod: " + pvalue.parryMod);
var Fighting = parseInt(pvalue.fighting);
var FightingMod = parseInt(pvalue.FightingMod);
var totFighting = Fighting + FightingMod;
var parryMod = parseInt(pvalue.parryMod);
var parryCalc = Math.floor(totFighting/2) + 2;
setAttrs({ parry: parryCalc });
setAttrs({ parryCur: parryCalc + parryMod });
});
});
//Example of SimpleSum usage
//on('change:repeating_weapons',function(){
// TAS.repeatingSimpleSum('weapons','cost','spentbudget');
//});
// Calculate Strain
on('change:repeating_augmentation remove:repeating_augmentation',function(){
TAS.repeatingSimpleSum('augmentation','augStrain','totalStrain');
});
// Calculate Mook Strain
on('change:repeating_maugmentation remove:repeating_maugmentation',function(){
TAS.repeatingSimpleSum('maugmentation','maugStrain','mtotalStrain');
});
//Set Current Strain
on('change:totalstrain', function() {
getAttrs(["totalStrain"], function(svalue) {
var strain = parseInt(svalue.totalStrain)||0;
setAttrs({ StrainCur: strain });
});
});
//Set Current Mook Strain
on('change:mtotalstrain', function() {
getAttrs(["mtotalStrain"], function(svalue) {
var strain = parseInt(svalue.mtotalStrain)||0;
setAttrs({ mStrainCur: strain });
});
});
//Calculate Max Strain
on("sheet:opened change:strain change:strainmod", function() {
getAttrs(["strain", "StrainMod"], function(svalue) {
console.log("strain value: " + svalue.strain);
console.log("mod value: " + svalue.StrainMod);
var base = parseInt(svalue.strain)||0;
var sMod = parseInt(svalue.StrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ strain_max: maxStrain });
});
});
//Calculate Mook Max Strain
on("change:mstrain change:mstrainmod", function() {
getAttrs(["mstrain", "mStrainMod"], function(svalue) {
console.log("strain value: " + svalue.mstrain);
console.log("mod value: " + svalue.mStrainMod);
var base = parseInt(svalue.mstrain)||0;
var sMod = parseInt(svalue.mStrainMod)||0;
var maxStrain = base + sMod;
setAttrs({ mstrain_max: maxStrain });
});
});
//Visual Cue of Strain(ger) Danger (Wild Card)
on("change:strain_max change:totalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["Strain_max","totalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.Strain_max);
console.log("tot strain: " + cvalue.totalStrain);
var max_Strain = parseInt(cvalue.Strain_max)||0;
var tot_Strain = parseInt(cvalue.totalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({straincrit: 1,
straindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({straincrit: 0,
straindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({straincrit: 0,
straindanger: 0});
}
});
});
//Visual Cue of Strain(ger) Danger (Mook)
on("change:mstrain_max change:mtotalstrain", function() {
console.log("<====== Checking for Strain Fatigue ======>");
getAttrs(["mStrain_max","mtotalStrain"], function(cvalue) {
console.log("max strain: " + cvalue.mStrain_max);
console.log("tot strain: " + cvalue.mtotalStrain);
var max_Strain = parseInt(cvalue.mStrain_max)||0;
var tot_Strain = parseInt(cvalue.mtotalStrain)||0;
console.log("maxStrain = " + typeof max_Strain);
console.log("totStrain = " + typeof tot_Strain);
strainzone = Math.floor(parseFloat((tot_Strain / max_Strain)) * 100);
console.log("Danger Zone: " + strainzone);
if (strainzone >= 100) {
console.log("At or exceeded Max Strain");
setAttrs({mstraincrit: 1,
mstraindanger: 0});
}
else if (strainzone >= 75) {
console.log("Nearing Max Strain");
setAttrs({mstraincrit: 0,
mstraindanger: 1});
}
else {
console.log("Nothing to worry about yet");
setAttrs({mstraincrit: 0,
mstraindanger: 0});
}
});
});
//Set TAP Range
on("sheet:opened change:smarts change:smmod", function() {
getAttrs(["smarts", "smmod", "taprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.smarts);
console.log("Smarts Mod value: " + vvalue.smmod);
var smartsval = parseInt(vvalue.smarts)||0;
var smodval = parseInt(vvalue.smmod)||0;
var totrange = smartsval + smodval;
setAttrs({taprange: totrange});
});
});
//Set Mook TAP Range
on("sheet:opened change:msmarts change:msmmod", function() {
getAttrs(["msmarts", "msmmod", "mtaprange"], function(vvalue) {
console.log("Smarts value: " + vvalue.msmarts);
console.log("Smarts Mod value: " + vvalue.msmmod);
var smartsval = parseInt(vvalue.msmarts)||0;
var smodval = parseInt(vvalue.msmmod)||0;
var totrange = smartsval + smodval;
setAttrs({mtaprange: totrange});
});
});
// Calculate Armor Weights
on('change:repeating_armor remove:repeating_armor',function(){
TAS.repeatingSimpleSum('armor','ArmorTypeWeight','armortotalweightcarried');
});
// Calculate Melee Weapon Weights
on('change:repeating_meleeweapons remove:repeating_meleeweapons',function(){
TAS.repeatingSimpleSum('meleeweapons','WeaponWeight','meleetotalweightcarried');
});
// Calculate Range Weapon Weights
on('change:repeating_rangeweapons remove:repeating_rangeweapons',function(){
TAS.repeatingSimpleSum('rangeweapons','RWeaponWeight','rangedtotalweightcarried');
});
// Calculate Gear Weights
on('change:repeating_gear remove:repeating_gear',function(){
TAS.repeatingSimpleSum('gear','itemWeight','geartotalweightcarried');
});
//Calculate Load Limit
on("sheet:opened change:strength change:stmod change:loadlimitmulitplier change:loadlimitmod",function(){
//'use strict';
getAttrs(["strength", "stMod", "loadlimitmulitplier", "loadlimitmod"], function(lvalue) {
console.log("strength value: " + lvalue.strength);
console.log("stMod value: " + lvalue.stmod);
console.log("LL Multiplier: " + lvalue.loadlimitmulitplier);
console.log("LL Modifier: " + lvalue.loadlimitmod);
//((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}
var Strength = parseInt(lvalue.strength);
var stMod = parseInt(lvalue.stMod);
var totStr = Strength + stMod;
var multiplier = parseInt(lvalue.loadlimitmulitplier);
var lMod = parseInt(lvalue.loadlimitmod);
setAttrs({ loadlimit: (totStr * multiplier) + lMod });
});
});
//Calculate Total Load Carried
on("sheet:opened change:armortotalweightcarried change:meleetotalweightcarried change:rangedtotalweightcarried change:geartotalweightcarried",function(){
//'use strict';
getAttrs(["armortotalweightcarried", "meleetotalweightcarried", "rangedtotalweightcarried", "geartotalweightcarried"], function(lvalue) {
//@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}
var armor = parseInt(lvalue.armortotalweightcarried)||0;
var melee = parseInt(lvalue.meleetotalweightcarried)||0;
var range = parseInt(lvalue.rangedtotalweightcarried)||0;
var gear = parseInt(lvalue.geartotalweightcarried)||0;
setAttrs({ totalloadcarried: armor + melee + range + gear });
});
});
//Calculate Encumbrance Penalty
on("sheet:opened change:loadlimit change:totalloadcarried change:loadlimit",function(){
//'use strict';
getAttrs(["loadlimit", "totalloadcarried"], function(lvalue) {
//floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))
var load = parseInt(lvalue.totalloadcarried)||0;
if (load === 0) {
load = 1; //If there is no current load, then need to set it to 1, so the result of the calc = 0
}
var limit = parseInt(lvalue.loadlimit)||0;
setAttrs({ encumbrance: Math.floor((limit - load) / limit) });
});
});
/*Calculate agility_rank*/
on("change:agility change:agmod",function(){
//'use strict';
getAttrs(["agility", "agmod"], function(lvalue) {
console.log("<==== Updating the agility_rank ====>")
console.log("agility value: " + lvalue.agility);
console.log("agMod value: " + lvalue.agMod);
if (lvalue.agmod === "0") {
var totalAg = '1d' + lvalue.agility + '!';
}
else {
var totalAg = '1d' + lvalue.agility + '!+' + lvalue.agmod;
}
console.log("totalAg:" + totalAg);
setAttrs({ agility_rank: totalAg });
console.log("<==== Finished Updating agility_rank ====>")
});
});
/*Calculate smarts_rank*/
on("change:smarts change:smmod",function(){
//'use strict';
getAttrs(["smarts", "smmod"], function(lvalue) {
console.log("<==== Updating the smarts_rank ====>")
console.log("smarts value: " + lvalue.smarts);
console.log("smMod value: " + lvalue.smMod);
if (lvalue.smmod === "0") {
var totalSm = '1d' + lvalue.smarts + '!';
}
else {
var totalSm = '1d' + lvalue.smarts + '!+' + lvalue.smmod;
}
console.log("totalAg:" + totalSm);
setAttrs({ smarts_rank: totalSm });
console.log("<==== Finished Updating smarts_rank ====>")
});
});
/*Calculate spirit_rank*/
on("change:spirit change:spmod",function(){
//'use strict';
getAttrs(["spirit", "spmod"], function(lvalue) {
console.log("<==== Updating the spirit_rank ====>")
console.log("spirit value: " + lvalue.spirit);
console.log("spMod value: " + lvalue.spMod);
if (lvalue.spmod === "0") {
var totalSp = '1d' + lvalue.spirit + '!';
}
else {
var totalSp = '1d' + lvalue.spirit + '!+' + lvalue.spmod;
}
console.log("totalSp:" + totalSp);
setAttrs({ spirit_rank: totalSp });
console.log("<==== Finished Updating spirit_rank ====>")
});
});
/*Calculate strength_rank*/
on("change:strength change:stmod",function(){
//'use strict';
getAttrs(["strength", "stmod"], function(lvalue) {
console.log("<==== Updating the strength_rank ====>")
console.log("strength value: " + lvalue.strength);
console.log("stMod value: " + lvalue.stMod);
if (lvalue.stmod === "0") {
var totalSt = '1d' + lvalue.strength + '!';
}
else {
var totalSt = '1d' + lvalue.strength + '!+' + lvalue.stmod;
}
console.log("totalSt:" + totalSt);
setAttrs({ strength_rank: totalSt });
console.log("<==== Finished Updating strength_rank ====>")
});
});
/*Calculate vigor_rank*/
on("change:vigor change:vimod",function(){
//'use strict';
getAttrs(["vigor", "vimod"], function(lvalue) {
console.log("<==== Updating the vigor_rank ====>")
console.log("vigor value: " + lvalue.vigor);
console.log("viMod value: " + lvalue.viMod);
if (lvalue.vimod === "0") {
var totalVi = '1d' + lvalue.vigor + '!';
}
else {
var totalVi = '1d' + lvalue.vigor + '!+' + lvalue.vimod;
}
console.log("totalVi:" + totalVi);
setAttrs({ vigor_rank: totalVi });
console.log("<==== Finished Updating vigor_rank ====>")
});
});
</script>
<!-- END SHEET WORKERS -->
<div class='sheet-maindiv'>
<input type='text' style='display: none;' name='attr_character_sheet' value='Savage Worlds Tabbed v1.9' />
<input type='text' style='display: none;' name='attr_agility_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_smarts_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_spirit_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_strength_rank' value='1d4!' />
<input type='text' style='display: none;' name='attr_vigor_rank' value='1d4!' />
<!--<input type="hidden" style="display:none;" name="attr_character_sheet" value="" disabled="true" />-->
<div class="sheet-useBackground">
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="1" checked />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="2" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="3" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="4" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="5" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="6" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="7" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="8" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="9" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="10" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="11" />
<input type="radio" class="sheet-useBackground" style="display: none;" name="attr_background" value="12" />
<!-- Be sure to update the CSS with the file information) -->
<div class='sheet-background'>
<!-- Release Notes Info for New Buttons -->
<input type='checkbox' class='sheet-Dismiss' style='display: none;' name='attr_dismissRN' value='1' />
<div class='sheet-row sheet-CSRelease' style='width: 100%; padding-top: 5px; padding-bottom: 5px;'>
<label style='width: 100%; display: inline-block;'>
<input type='checkbox' class='sheet-releasenotes' style='opacity: 100%;' name='attr_releasenotes' value='1' /><span class='sheet-releasenotes' style='color: red;'><h3 style='display: inline-block; color: red;'>!! Important Notice !!</h3></span></label>
<input type='checkbox' class='sheet-releasenotes' style='display: none;' name='attr_releasenotes' value='1' />
<div class='sheet-row sheet-releasenotes' style='width: 100%; padding: 0px; margin: 0px'>
<input type='checkbox' class='sheet-Dismiss' name='attr_dismissRN' value='1' /><span class='sheet-Dismiss'>&nbsp;&nbsp;Dismiss</span>
<p>
In the near future a potentially character sheet breaking update will be rolled to production. This change is necessary to make the maintenance of the sheet less time consuming, less resource intensive, and allow universal macros for Wild Cards and Mooks. To minimize the potential for catastrophic impacts to games, I'm inviting anyone who is concerned to join my Test/QA game at: <br /><br />
https://tinyurl.com/SWTabbedQA<br /><br />
That game allows characters to be imported from the Character Vault. The characters potentially impacted by the upcoming changes will be Mooks; Wild Cards should be unaffected by these changes.<br /><br />
If you have other questions, feel free to drop by the above linked game and leave a message in the forum, or you can PM me. My profile is:<br /><br />
https://app.roll20.net/users/173448/finderski<br /><br />
To hide this message, simply click on the downward pointing triangle above this message.
</p>
</div>
</div>
<!-- End Release Notes Info for New Buttons -->
<div class='sheet-3colrow' style='padding-top: 5px; margin-left: 30px;'>
<div class='sheet-col' style='margin-right: 20px;'>
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" style='text-align: center;' /><label class='sheet-characterName sheet-basiclabel'></label>
</div>
<div class='sheet-col' style='margin-right: 20px;'>
<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<div class="sheet-civilian">
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" placeholder='Civilian Name' style='text-align: center;' /><label class='sheet-basiclabel'>Civilian Name</label>
</div>
</div>
<div class='sheet-col'>
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Player's Name" style='text-align: center;' /><label class='sheet-basiclabel'>Player Name</label>
</div>
</div>
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class='sheet-cdiv'>
<input class="sheet-HideConfig" type="checkbox" checked name="attr_is_config" /><span class="sheet-is-config"><span style='font-family:"Pictos";'>y</span></span>
<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>
<!-- -->
<!-- BEGIN CONFIGURATION STUFF -->
<!-- -->
<div class="sheet-config" style='border-style: dotted; border-color: #dbc792; padding: 5px; background-color: white; background-image: none;'>
sheet version: 2 Apr 2017
<div class='sheet-row'><h2 class='sheet-sectionHeader'>CONFIGURATION</h2></div>
API: Initiative Edges <span class="sheet-tooltip">i<span><strong style='line-height: 30px; text-align: center;'>DealInit API Script</strong><br><p>Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)</p><p>The Edge shorthand is as follows:<br /><ul><li><strong>Qui</strong> = Quick</li><li><strong>LH</strong> = Level Headed</li><li><strong>ILH</strong> = Improved Level Headed</li><li><strong>WCE</strong> = Any Joker Activated Wild Card Edge</li></ul></p></span></span>
<input class="sheet-standard" type="text" title="@{InitEdges}" name="attr_InitEdges"/><br />
<!--Nerves of Steel--><span title="Enable Nerves of Steel and Improved Nerves of Steel Edges"><input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px;" />Nerves of Steel</span><br />
<input type="checkbox" class="sheet-HideUITweaks" name="attr_wcUIConfig" checked /><span class="sheet-is-wcUI"></span>
<input type="checkbox" class="sheet-HideQuickConfig" name="attr_quickConfig" checked /><span class="sheet-is-quickConfig"></span>
<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>
<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>
<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>
<div class='sheet-UITweaks' style="padding: 10px;">
<div class="sheet-row">
<div class="sheet-2colrow">
<div class="sheet-col">
<h3>Backgrounds</h3>
<span class="sheet-5pxshim">
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="1" title="No Background Image" checked /> No Background Image<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="7" title="Cyberpunk" /> Cyberpunk<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="8" title="Hellfrost" /> Hellfrost<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="9" title="Hellfrost: Land of Fire" /> Hellfrost: Land of Fire<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="5" title="Last Parsec" /> Last Parsec<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="4" title="Noir" /> Noir<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="2" title="Old Map (PotSM)" /> Old Map<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="10" title="Parchment" /> Parchment<br />
<input type='checkbox' class='sheet-useBackground' style='width: 15px;' name='attr_background' value='12' title='Rippers' /> Rippers <br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="11" title="Rifts" /> Rifts/Sci Fi<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="6" title="Supers" /> Superhero<br />
<input type="checkbox" class="sheet-useBackground" style="width: 15px;" name="attr_background" value="3" title="Zombiepocalypse" /> Zombie-esque<br />
</span>
</div>
<div class="sheet-col">
<h3>Logos</h3>
<span class="sheet-5pxshim">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" style="width: 15px; display: none;" checked /><input type="checkbox" style="width: 15px;" name="attr_logo" value="1" /> Savage Worlds Deluxe <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="4" title="Zombie SWD" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="4" /> Savage Worlds Deluxe (Bloodied) <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="13" title="All For One" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="13" /> All For One <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="6" title="Deadlands" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="6" /> Deadlands <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="7" title="DeadlandsNoir" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="7" /> Deadlands: Noir <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="8" title="DeadlandsHoE" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="8" /> Deadlands: Hell on Earth <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="14" title="ETU" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="14" /> East Texas University <br />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="10" /> Hellfrost <br />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="11" /> Hellfrost: Land of Fire <br />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="9" /> Interface Zero 2.0 <br />
<input type="radio" class="sheet-ShowLogo" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="12" /> Lankhmar <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="3" title="The Last Parsec" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="3" /> The Last Parsec <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="5" title="Necessary Evil" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="5" /> Necessary Evil <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="2" title="Pirates of the Spanish Main" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="2" /> Pirates of the Spanish Main <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="15" title="Rifts" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="15" /> Rifts <br />
<input type="radio" class="sheet-ShowLogo" style="width: 15px; display: none;" name="attr_logo" value="16" title="Rippers" /><input type="checkbox" style="width: 15px;" name="attr_logo" value="16" /> Rippers <br />
<!-- Need to update the Disclaimer Information section of the CSS File with the appropriate information
Also need to update the bottom of this html page; be sure to use the checkbox input and not the radio input-->
</span>
</div>
</div>
</div>
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Other Miscellaneous Tweaks</h4>
<div class="sheet-col" style="padding-right: 10px; margin-right: 0px; border-right: solid 1px;">
<span class="sheet-5pxshim"></span><input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px;" /> Use Dice Drop Down Menus (Attributes & Skills)<br />
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px;" /> Use Dice Drop Down Menus (Wild Die)<br />
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px;"> Hide the Arcanum Tab<br />
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" /> Show Advancements (on Journal Tab)
</div>
<div class="sheet-col" style="margin-left: -5px; border-left: solid 1px; padding-left: 10px;">
<input type="checkbox" class="sheet-showVehicles sheet-useVehicles" name="attr_vehicle" style="width: 15px;"> Show the Vehicles Tab<br />
<!--<input class="sheet-useVehicles" type="checkbox" name="attr_vehicle" /> Show Vehicles (on Equipment Tab)<br />-->
<div class="sheet-vehicleTypes">
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" /> Show Sailing Ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" /> Show Flying Ship<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" /> Show Ground Vehicle<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" /> Show Power Armor<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" /> Show Robot Armor<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-useWalker" type="checkbox" name="attr_Walker" /> Show Walker<br />
</div><br />
Quest Font Type:
<!-- If you're going to add more fonts, you will need to update the CSS file.
o Add the appropriate details via an @font-face
o Update the Font Drop Down Menu section
o Update this html file in the Quest Log section with the additon.
-->
<div class="sheet-fontDropdown">
<div class="sheet-fontlist">
<input type="radio" style="width: 10px;" name="attr_font" value="1" checked="true" /> <span>Default</span>
<input type="radio" style="width: 10px;" name="attr_font" value="2" /> <span style='font-family: "Handwriting"; font-size: 175%;'>Option 1</span>
<input type="radio" style="width: 10px;" name="attr_font" value="3" /> <span style='font-family: "Glitch"; font-size: 175%;'>Option 2</span>
<input type="radio" style="width: 10px;" name="attr_font" value="4" /> <span style='font-family: "CuttyFruty"; font-size: 95%;'>Option 3</span>
<input type="radio" style="width: 10px;" name="attr_font" value="5" /> <span style='font-family: "Saucy";'>Option 4</span>
<input type="radio" style="width: 10px;" name="attr_font" value="6" /> <span style='font-family: "Rujis";'>Option 5</span>
<input type="radio" style="width: 10px;" name="attr_font" value="7" /> <span style='font-family: "Dashley"; font-size: 130%;'>Option 6</span>
<input type="radio" style="width: 10px;" name="attr_font" value="8" /> <span style='font-family: "Graziano"; font-size: 130%;'>Option 7</span>
<!--<input type="radio" style="width: 10px;" name="attr_font" value="9" /> <span style='font-family: "BlackletterHand"; font-size: 130%;'>Option 8</span>-->
<input type="radio" style="width: 10px;" name="attr_font" value="10" /> <span style='font-family: "Architect"; font-size: 75%;'>Option 8</span>
<div class="sheet-font1">Default</div>
<div class="sheet-font2">Handwriting</div>
<div class="sheet-font3">Glitch</div>
<div class="sheet-font4">CuttyFruty</div>
<div class="sheet-font5">Saucy</div>
<div class="sheet-font6">Rujis</div>
<div class="sheet-font7">Dashley</div>
<div class="sheet-font8">Graziano</div>
<!--<div class="sheet-font9">Blackletter Hand</div>-->
<div class="sheet-font10">Architect</div>
</div>
</div><!--End font drop down-->
</div>
<hr />
<input type="hidden" name="attr_defsTemplate" value="&{template:solidtrait}" />
<input type="hidden" name="attr_defdTemplate" value="&{template:soliddamage}" />
<div class="sheet-row">
<div class="sheet-col" style="width: 20%">Trait Roll Template:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillrt" value="0" title="No Roll Template" />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">No Roll Template</span>
</span><!--&{template:solidtrait}-->
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillrt" value="&{template:solidtrait}" title="Solid Trait Layout" checked />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidTrait.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillrt" value="&{template:spadestrait2}" title="Ace of Spades Trait Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SpadesTrait.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
<div class="sheet-row">
<div class="sheet-col" style="width: 20%;">Damage Roll Template:</div>
<div class="sheet-col">
<input type="checkbox" class="sheet-rt sheet-rt0" name="attr_skillwrt" value="0" title="No Roll Template" checked />
<span class="sheet-rt sheet-rt0">
<span class="sheet-rtinner">No Roll Template</span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt1" name="attr_skillwrt" value="&{template:soliddamage}" title="Solid Trait Layout" />
<span class="sheet-rt sheet-rt1">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/SolidDamage.png" value="Ace of Spades Card Template" /></span>
</span>
<input type="checkbox" class="sheet-rt sheet-rt2" name="attr_skillwrt" value="&{template:clubsdamage}" title="Ace of Spades Traite Layout" />
<span class="sheet-rt sheet-rt2">
<span class="sheet-rtinner"><img src="http://www.geeksville.us/roll20/ClubsDamage.png" value="Ace of Spades Card Template" /></span>
</span>
</div>
</div>
</div><!--End 2colrow-->
</div> <!--End UI Tweaks-->
<div class='sheet-QuickSettings' style="padding: 10px;">
<div class='sheet-row'>
<h3 style="text-align: center;">Quick Setting Configuration</h3>
<p>Select a setting to preset the configuration for the Setting. You can also <input type='checkbox' class='sheet-ConfigReset' name='attr_settingconfig' value='0' /><span class='sheet-reset' style='width:120px; margin-left: -120px; text-align: center; background-color: black; color: white; border-radius: 4px;'>Reset to Default <span style='font-family: "Pictos";'>0</span></span></p>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<!--<input type='radio' name='attr_settingconfig' value='0' />CLEAR<br />-->
<input type='checkbox' name='attr_settingconfig' value='1' /> 50 Fathoms<br />
<input type='checkbox' name='attr_settingconfig' value='2' /> All For One<br />
<input type='checkbox' name='attr_settingconfig' value='3' /> Deadlands Reloaded<br />
<input type='checkbox' name='attr_settingconfig' value='4' /> East Texas University<br />
<input type='checkbox' name='attr_settingconfig' value='5' /> Hellfrost<br />
</div>
<div class='sheet-col'>
<input type='checkbox' name='attr_settingconfig' value='6' /> Interface Zero 2.0<br />
<input type='checkbox' name='attr_settingconfig' value='7' /> Lankhmar<br />
<input type='checkbox' name='attr_settingconfig' value='8' /> Last Parsec<br />
<input type='checkbox' name='attr_settingconfig' value='9' /> Low Life<br />
<input type='checkbox' name='attr_settingconfig' value='10' /> Necessary Evil<br />
</div>
<div class='sheet-col'>
<input type='checkbox' name='attr_settingconfig' value='11' /> Pirates of the Spanish Main<br />
<input type='checkbox' name='attr_settingconfig' value='13' /> Rifts<br />
<input type='checkbox' name='attr_settingconfig' value='14' /> Rippers<br />
<input type='checkbox' name='attr_settingconfig' value='12' /> Tour of Darkness<br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideGameSettings" name="attr_SettingsConfig" checked /><span class="sheet-is-gameSettings"></span>-->
<div class='sheet-GameSettings' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Additional Derived Stats</h3>
<div class="sheet-3colrow">
<!-- Settings that have been incorporated already:
o The Last Parsec
o Pirates of the Spanish Main
o Tour of Darkness
o Necessary Evil
o Deadlands
o 50 Fathoms
o Low Life
o Interface Zero 2.0
o Lankhmar
o Hellfrost
o All For One
o ETU
o Rifts -->
<!-- When updating this section, will likely need to modify the CSS file Section:
/*----------- Hiding/Unhiding Things -----------*/
-->
<div class="sheet-col">
<!--Academics--><span title="Used to track a character's academic score. ETU uses this field."><input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px;' />Academics</span><br />
<!--Corruption--><span title="Used to track a character's corruption. Settings like Lankhmar use this field."><input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="width: 15px;" />Corruption</span><br />
<!--Fame--><span title="Used to track how famous a character is. Settings like Pirates of the Spanish Main use this field."><input type="checkbox" class="sheet-useFame" name="attr_potsmFame" style="width: 15px;" />Fame</span><br />
<!--Firewall--><span title="Protects a character from being hacked. Starts at 4 and can be modified. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useFirewall" style="width: 15px;" name="attr_izFirewall" />Firewall</span><br />
</div>
<div class="sheet-col">
<!--Fame--><span title="Used to track how glorious a character is. Settings like Hellfrost use this field."><input type="checkbox" class="sheet-useGlory" name="attr_hfGlory" style="width: 15px;" />Glory</span><br />
<!--Grit--><span title="A measure of one's resistance against horrors. Useful in Horror-esque settings such as Deadlands. This is a derived stat based on the character's Rank."><input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px;" />Grit</span><br />
<!--Neural Toughness--><span title="A measure of one's resistance against hacking attacks. Useful in cyberpunk settings such as Interface Zero 2.0. This is a derived stat based on the character's Toughness."><input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px;" />Neural Toughness</span><br />
<!--Reason--><span title="Used in Rippers to measure one's sanity."><input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px;" />Reason</span><br />
</div>
<div class="sheet-col">
<!--Sanity--><span title="Used to track a character's sanity. Useful for most Horroresque settings. This is a derived stat based on (Spirit/2)+2."><input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px;" />Sanity<br /></span>
<!--Status--><span title="A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers."><input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px;" />Status</span><br />
<!--Strain--><span title="Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStrain" style="width: 15px;" name="attr_izStrain" />Strain</span><br />
<!--Street Cred--><span title="Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings."><input type="checkbox" class="sheet-useStreetCred" style="width: 15px;" name="attr_izStreetCred" />Street Cred</span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideReplacements" name="attr_SettingsFieldReplacements" checked /><span class="sheet-is-fieldreplacements"></span>-->
<div class='sheet-fields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Field Name Replacements</h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Class--><span title="Replaces 'Rank' with 'Class'. Appropriate for ETU."><input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px;" value="1" />Class (Rank)</span><br />
<!--Clams--><span title="Replaces 'Money' with 'Clams'. Appropriate for Low Life or any other setting where Clams may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="2" />Clams (Money)</span><br />
<!--Code Name--><span title="Useful for games where the character is known by a code- or superhero name such as Necessary Evil or spy themed games. This will add an additional field for Civilian Name."><input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px;" />Code Name (Character Name)</span><br />
<!--Credits--><span title="Replaces 'Money' with 'Credits'. Appropriate for Interface Zero or any other setting where Credits may be an appropriate replacement for money."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="4" />Credits (Money)</span><br />
<!--Cybernetics--><span title="Replaces 'Augmentations' with 'Cybernetics'. Appropriate for Rifts and any othe setting where Cybernetics is the vernacular."><input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px;" value="1" />Cybernetics (Augmentations)</span><br />
</div>
<div class='sheet-col'>
<!--Increased Max Fatigue--><span title="Modify the Max Fatigue value to three (3). Useful for Interface Zero and other settings with a higher max fatigue value."><input type="checkbox" class="sheet-useParaHuman" name="attr_increasedfatigue" style="width: 15px;" value="1" />Increased Max Fatigue (3)</span><br />
<!--Lankhmar Money--><span title="Replaces 'Money' with: Iron Tiks, Bronze Agols, Silver Smerduks, and Gold Rilks. Appropriate for the Lankhmar: City of Thieves setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="3" />Lankhmar Currency (Money)</span><br />
<!--All for One Money--><span title="Replaces 'Money' with 'Livre. Appropriate for the All for One setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="5" />Livre (Money)</span><br />
<!--Pieces of Eight--><span title="Replaces 'Money' with 'Pieces of Eight'. Appropriate for 50 Fathoms or any other Pirate themed setting."><input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" style="width: 15px;" value="1" />Pieces of Eight (Money)</span><br />
<!--Origin of Parahuman Abilities--><span title="Modify the Physical Appearance Text Area to include the Origins of Parahuman Abilties. Useful for Necessary Evil and other Superhero-esque settings."><input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px;" />Origin of Parahuman Abilities</span><br />
</div>
<div class='sheet-col'>
<!--PPE for Rifts--><span title="Change Power Points to PPE (Potential Psychic Energy) for Rifts"><input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px;" />PPE (Power Points)</span><br />
<input type="checkbox" class="sheet-showPowerTypes" name="attr_usePowerTypes" style="width: 15px;"> Power Type<br />
<div class="sheet-PowerTypes" style='padding: 0px; margin: 0px;'>
<!--Miracles--><span title="Replaces Powers with Miracles. Can be used for characters with Faith-based magic.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='1' />Miracles</span><br />
<!--Psionics--><span title="Replaces Powers with Psionics. Can be used for characters with Psionics.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='2' />Psionics</span><br />
<!--Spells--><span title="Replaces Powers with Spells. Can be used for characters with traditional-type magic.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='3' />Spells</span><br />
<!--Rituals--><span title="Replaces Powers with Rituals. Can be used for characters or settings (like ETU) where all powers are Ritualistic in nature.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='4' />Rituals</span><br />
<!--Weird Science--><span title="Replaces Powers with Weird Science. Can be used for characters who create magic through gadgets, such as Mad Scientists in Deadlands.">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="width: 15px;" value='5' />Weird Science Gadgets</span><br />
</div>
<!--Species--><span title="Can be used for Sci-Fi settings like The Last Parsec, or any setting where Species is used instead of Race."><input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px;" />Species (Race)</span><br />
<!--Threat Rating--><span title="Change the Rank designation to Threat Rating ala Necessary Evil."><input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px;" />Threat Rating (Rank)</span><br />
</div>
</div>
</div>
</div>
<!--<input type="checkbox" class="sheet-HideNewFields" name="attr_SettingsNewFields" checked /><span class="sheet-is-newfields"></span>-->
<div class='sheet-newfields' style="padding: 10px;">
<div class="sheet-row">
<h3 style="text-align: center;">Additional Setting Fields</h3>
<div class="sheet-3colrow">
<div class='sheet-col'>
<!--Activities/Exams--><span title="Show fields to record Activities and Exams. Used in ETU."><input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px;' />Activities & Exams</span><br />
<!--Archetype--><span title="The character's archetype. Used in settings like All for One."><input type="checkbox" class="sheet-useHomeworld" name="attr_a41archetype" style="width: 15px;" />Archetype</span><br />
<!--Augmentation--><span title="Record the Character's Augmentations. Appropriate for Interface Zero 2.0 or any other cyberpunk/sci-fi setting where people can implant augmentation devicds."><input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px;" />Augmentations</span><br />
<!--Burn --><span title="Track the character's Burn. Appropriate for the Juicer Iconic Framework in Rifts."><input type='checkbox' class='sheet-useBurn' name='attr_useBurn' />Burn</span><br />
<!--Engrams--><span title="Record the Character's Engrams s/he has. Appropriate for Interface Zero 2.0"><input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px;" />Engrams</span><br />
<!--Fencing Styles and School--><span title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Fencing Styles & Schools</span><br />
<!--Homeworld--><span title="Can be used for Sci-Fi settings like The Last Parsec, etc."><input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="padding-left: 10px; width: 15px;" />Home World</span><br />
<!--Hero's Journey--><span title="Hero's Journey as found in Rifts."><input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px;" />Hero's Journey</span><br />
</div>
<div class='sheet-col'>
<!--Iconic Frameworks--><span title="Used for Rifts to capture a character's iconic framework, if one exists."><input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px;" />Iconic Framework</span><br />
<!--Inner Strength Points--><span title="Adds ISP (Inner Strength Points) as found in Rifts. This is part of the Arcanum section of the sheet."><input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px;" />Inner Strength Points (ISP)</span><br />
<!--Internal Repair System Charges--><span title="Used for Rifts to record the character's Internal Repair System Charges (IRSC or IRS Charges) for the Juicer Iconic Framework."><input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' />Internal Repair System Charges</span><br />
<!--Languages--><span title="Can be used for any setting where Languages are known and no Knowledge skills is required"><input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="padding-left: 10px; width: 15px;" />Languages</span><br />
<!--Max Load--><span title="Enable the Max Load to be modified by a flat bonus/penalty"><input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="width: 15px;" />Max Load Modifier</span><br />
<!--Minor/Major--><span title="Used to declare a Minor and Major. Used in ETU. Each field is a textarea so carriage returns and resizing are allowed."><input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px;' />Minor/Major</span><br />
<!--Motivation--><span title="Motivation can be used in settings where the character's motivation is important, such All for One."><input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px;" />Motivation</span><br />
</div>
<div class='sheet-col'>
<!--Occupation--><span title="Can be used for any setting where a character's occupation is important."><input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px;" />Occupation</span><br />
<!--Permanent Injuries--><span title="Record the Character's Permanent Injuries."><input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px;" />Permanent Injuries</span><br />
<!--Rippertech--><span title='Add Rippertech to the equipment section. Appropriate for Rippers'><input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px;' />Rippertech</span><br />
<!--Ship Name--><span title="Can be used for any setting where the characters may have a ship of some sort."><input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px;" />Ship Name</span><br />
<!--Talismans--><span title="Shows Talismans repeating section on the Aracanum tab."><input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px;' />Talismans</span><br />
<!--TAP Readout--><span title="Displays the TAP Readout Information in one location. Used in the setting: Interface Zero 2.0>"><input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px;" />TAP Readout</span><br />
<!--Worst Nightmare--><span title="Record the Character's Worst Nightmare. This is important for Deadlands, but may be useful for other settings where a character's worst dreams can come true."><input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px;" />Worst Nightmare</span><br />
</div>
</div>
</div>
</div>
<hr />
<div class="sheet-row">
<h4 class="sheet-subsectionHeader">Optional & Home Brew Rules</h4>
<span title="Provides a dropdown menu to select the bonus damage die type instead of the standard d6 only."><input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px;" />Variable Bonus Damage die type</span><br />
<span title="Power Pointless magic system"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="width: 15px;" />Power Pointless Magic System</span><br />
<span title="Skill Specializations"><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" />Skill Specialization</span><br />
<span title="Roll for extra experience based on the Bennies remaining"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='2' />Roll for extra XP for remaining Bennies</span><br />
<span title="Roll for extra experience based on the Bennies used"><input type='checkbox' name='attr_bennies' class='sheet-Bennies' value='1' />Roll for extra XP for Bennies used</span><br />
</div>
</div> <!-- END CONFIGURATION -->
<!-- -->
<!-- BEGIN CHARACTER SHEET -->
<!-- -->
<!--<input class="sheet-is-npc" type="checkbox" name="attr_is_npc" value="1" /><span class="sheet-is-npc-tab"></span>-->
<div class='sheet-player' style="width: 810px;"><!-- Begin Player Sheet -->
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Basic Info" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>BASIC INFO</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Edges & Hindrances" />
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>EDGES & HINDRANCES</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Skills" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>SKILLS</span>
<input type="radio" class="sheet-tab sheet-tab4" name="attr_core-tab" value="4" title="Equipment" />
<span class="sheet-tab sheet-tab4" style='line-height: 40px;'>EQUIPMENT</span>
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;" />
<input type="radio" class="sheet-tab sheet-tab7" name="attr_core-tab" value="7" title="Vehicles" />
<span class="sheet-tab sheet-tab7" style='line-height: 40px;'>VEHICLES</span>
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<input type="radio" class="sheet-tab sheet-tab5" name="attr_core-tab" value="5" title="Arcanum" />
<span class="sheet-tab sheet-tab5" style='line-height: 40px;'>ARCANUM</span>
<input type="radio" class="sheet-tab sheet-tab6" name="attr_core-tab" value="6" title="Journal" />
<span class="sheet-tab sheet-tab6" style='line-height: 40px;'>JOURNAL</span>
<input type="radio" class="sheet-tab sheet-tab99" name="attr_core-tab" value="99" title="All" />
<span class="sheet-tab sheet-tab99" style='line-height: 40px;'>ALL</span>
<input type="radio" class="sheet-combat sheet-tab8" name="attr_core-tab" value="8" title="Combat Options" />
<span class="sheet-combat sheet-tab8" style='line-height: 40px;'>&#9876;</span>
<!-- End Tab setup -->
<span class="sheet-spacer"></span>
<!--</div>-->
<div class="sheet-section-core"><!-- Core Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'>DEMOGRAPHICS</h2></div>
<!-- First Column of Demographics -->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:255px; margin-right: 10px;'> <!-- Width used to be 270px -->
<br />
<!--<input type="checkbox" class="sheet-useCodeName" name="attr_codename" style="width: 15px; display: none;" />
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_character_name" /><label class='sheet-characterName sheet-basiclabel'></label>
<div class="sheet-civilian">
<input class="sheet-basicstandard" type="text" title="@{character_name}" name="attr_civilian_name" placeholder='Civilian Name' /><label class='sheet-basiclabel'>Civilian Name</label>
</div>
<input class="sheet-basicstandard" type="text" title="@{player_name}" name="attr_player_name" placeholder="Player's Name" /><label class='sheet-basiclabel'>Player Name</label>-->
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<input class="sheet-basicstandard" type="text" name="attr_archetype" title="@{archetype}" placeholder='Archetype' /><label class='sheet-basiclabel'>Archetype</label>
</div>
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
<div class="sheet-IF">
<input class="sheet-basicstandard" type="text" name="attr_IF" title="@{IF}" placeholder='Iconic Framework' /><label class='sheet-basiclabel'>Iconic Framework</label>
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<input class="sheet-basicstandard" type="text" name="attr_homeworld" title="@{homeworld}" placeholder='Homeworld' /><label class='sheet-basiclabel'>Homeworld</label>
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" placeholder='Species' /><label class='sheet-basiclabel'>Species</label>
</div>
<div class="sheet-Race">
<input class="sheet-basicstandard" type="text" name="attr_race" title="@{race}" placeholder='Race' /><label class='sheet-basiclabel'>Race</label>
</div>
<input class="sheet-basicstandard" style="width: 207px;" type="text" name="attr_gender" title="@{gender}" placeholder='Gender' />&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_age" title="@{age}" placeholder='Age' />
<label class='sheet-basiclabel' style='width:207px;'>Gender</label>&nbsp;&nbsp;<label class='sheet-basiclabel' style='width:38px; text-align: center;'>Age</label>
<input type="checkbox" class="sheet-useLanguages" name="attr_Lang" style="display: none;" />
<div class="sheet-Languages">
<!--<input class="sheet-basicstandard" type="text" name="attr_languages" style='font-weight: normal;' title="@{languages}" placholer='Languages' />-->
<textarea class='sheet-standardtext' style='width: 95%; max-width: 95%; resize: vertical; height: 30px; font-weight: normal; margin: 0px;' name='attr_languages' title="@{languages}" placeholder='Languages'></textarea><label class='sheet-basiclabel' style='display: inline-block; margin-top: -10px;'>Languages</label>
</div>
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
<div class='sheet-Major'>
<textarea class="sheet-standardtext" name='attr_minor' placeholder='Minor' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'>Minor</label>
<textarea class="sheet-standardtext" name='attr_major' placeholder='Major' style="height: 15px; max-width: 250px; border-bottom: solid 1px black;"></textarea><label class='sheet-basiclabel'>Major</label>
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
</tr>
<tr>
<td><input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_ams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_TAPRange' title='@{TAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second (Middle) Column of Demographics -->
<div class='sheet-col' style='width:300px;'> <!-- Width was originally 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
<div class='sheet-Academics'>
<label class='sheet-nameRankXp'>Academics:</label>
<input type="number" name="attr_academics" class="sheet-derivedStat" title="@{academics}" value="0"/>
<input type="number" name="attr_academicsMod" title="@{academicsMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_academicsCur" title="@{academicsCur}" class="sheet-derivedStat" value="@{academics} + @{academicsMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Pace:</label>
<input type="number" name="attr_pace" title="@{pace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_paceMod" title="@{paceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_paceCur" title="@{paceCur}" class="sheet-derivedStat" value="@{pace}+@{paceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'>Parry:</label>
<!--<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' value="floor((@{Fighting}+@{FightingMod})/2)+2" disabled="true" />-->
<input type="number" name="attr_parry" title="@{parry}" class="sheet-derivedStat" style='color: black;' readonly />
<input type="number" name="attr_parryMod" title="@{parryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<!--<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" value="@{parry} + @{parryMod}" disabled="true" /><br />-->
<input type="number" name="attr_parryCur" title="@{parryCur}" class="sheet-derivedStat" readonly /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'>Sanity:</label>
<input type="number" name="attr_sanity" title="@{sanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{spirit}+@{spMod})/2)+2" disabled="true" />
<input type="number" name="attr_sanityMod" title="@{sanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_sanityCur" title="@{sanityCur}" class="sheet-derivedStat" value="@{sanity} + @{sanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Charisma:</label>
<input type="number" name="attr_charisma" class="sheet-derivedStat" title="@{charisma}" value="0"/>
<input type="number" name="attr_charismaMod" title="@{charismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_charismaCur" title="@{charismaCur}" class="sheet-derivedStat" value="@{charisma} + @{charismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'>Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_fame" title="@{fame}" value="0"/>
<input type="number" name="attr_fameMod" title="@{fameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_fameCur" title="@{fameCur}" class="sheet-derivedStat" value="@{fame} + @{fameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
<div class="sheet-Reason">
<label class='sheet-nameRankXp'>Reason:</label>
<input class="sheet-derivedStat" type="number" name="attr_reason" title="@{reason}" value="0"/>
<input type="number" name="attr_reasonMod" title="@{reasonMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_reasonCur" title="@{reasonCur}" class="sheet-derivedStat" value="@{reason} + @{reasonMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
<div class="sheet-Status">
<label class='sheet-nameRankXp'>Status:</label>
<input class="sheet-derivedStat" type="number" name="attr_status" title="@{status}" value="0"/>
<input type="number" name="attr_statusMod" title="@{statusMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_statusCur" title="@{statusCur}" class="sheet-derivedStat" value="@{status} + @{statusMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGlory" style="width: 15px; display: none;" name="attr_hfGlory" />
<div class="sheet-Glory">
<label class='sheet-nameRankXp'>Glory:</label>
<input class="sheet-derivedStat" type="number" name="attr_glory" title="@{glory}" value="0" />
<input type="number" name="attr_gloryMod" title="@{gloryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gloryCur" title="@{gloryCur}" class="sheet-derivedStat" value="@{glory} + @{gloryMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'>Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_Firewall" title="@{Firewall}" value="4"/>
<input type="number" name="attr_FirewallMod" title="@{FirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_FirewallCur" title="@{FirewallCur}" class="sheet-derivedStat" value="@{Firewall} + @{FirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'>Grit:</label>
<input type="number" name="attr_grit" title="@{grit}" class="sheet-derivedStat" style='color: black;' value="@{rank}" disabled="true" />
<input type="number" name="attr_gritMod" title="@{gritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_gritCur" title="@{gritCur}" class="sheet-derivedStat" value="@{grit} + @{gritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Toughness:</label>
<!--<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_toughness" title="@{toughness}" class="sheet-derivedStat" readonly />
<input type="number" name="attr_tufnessMod" title="@{tufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_tufnsPlusMod" title="@{tufnsPlusMod}" value="(@{toughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_toughnessArmor" title="@{toughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_toughnesscur" title="@{toughnesscur}" class="sheet-derivedStat" value="(@{toughness})+(@{tufnessMod})+(@{toughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_neuraltoughness" style="width: 15px; display: none;" />
<div class="sheet-NT">
<label class='sheet-nameRankXp' style='font-size: .9em;'>Neural Toughness:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_ntoughness" title="@{ntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_ntufnessMod" title="@{ntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_ntufnsPlusMod" title="@{ntufnsPlusMod}" value="(@{ntoughnessbase})+@{ntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_ntoughnessArmor" title="@{ntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_ntoughnesscur" title="@{ntoughnesscur}" class="sheet-derivedStat" value="(@{ntoughness})+(@{ntufnessMod})+(@{ntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useCorruption" name="attr_Corruption" style="display: none;" />
<div class="sheet-Corruption">
<label class='sheet-nameRankXp'>Corruption:</label>
<input type="number" name="attr_corruptionStat" title="@{corruptionStat}" class="sheet-standardNum" style='color: black;' value="0" />
<input type="number" name="attr_corruptionMod" title="@{corruptionMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_corruptionCur" title="@{corruptionCur}" class="sheet-derivedStat" value="@{corruptionStat} + @{corruptionMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'>Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_StreetCred" title="@{StreetCred}" value="@{Rank}*2" disabled="true"/>
<input type="number" name="attr_StreetCredMod" title="@{StreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_StreetCredCur" title="@{StreetCredCur}" class="sheet-derivedStat" value="@{StreetCred} + @{StreetCredMod}" disabled="true" />
<input type="number" name="attr_maxStreetCredCur" title="@{maxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'>Strain:</label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_strain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_strain" title="@{strain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_StrainMod" title="@{StrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_Strain_max" title="@{Strain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" name="attr_StrainCur" title="@{StrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
</div>
<!-- Third Column of Demographics -->
<div class='sheet-col' style='width:220px;'>
<br />
<label class='sheet-nameRankXp'>Wild Die:</label>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="width: 45px;">
<div class="sheet-dietype">
<input type="radio" name="attr_wilddie" value="4" title="@{wilddie}" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_wilddie" value="6" title="@{wilddie}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_wilddie" value="8" title="@{wilddie}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_wilddie" value="10" title="@{wilddie}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_wilddie" value="12" title="@{wilddie}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px;">d</div>
<div class="sheet-d6" style="width: 35px;">f</div>
<div class="sheet-d8" style="width: 35px;">h</div>
<div class="sheet-d10" style="width: 35px;">k</div>
<div class="sheet-d12" style="width: 35px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_WildDieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="color: black;">
<strong>d</strong><input type="number" name="attr_wilddie" title="@{wilddie}" style='width: 25px; padding-left: 0px; padding-bottom: 8px; margin-left:0px; border: none; background-color: transparent; font-weight: bold; color: black;' value="6"/>
</div>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input class="sheet-standardNum" type="number" name="attr_xp" title="@{xp}"/>
<select name='attr_rank' title="@{rank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Novice</option>
<option value='2'>Seasoned</option>
<option value='3'>Veteran</option>
<option value='4'>Heroic</option>
<option value='5'>Legendary</option>
</select>
<select class='sheet-Class sheet-rank' name='attr_class' title="@{class}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Freshman</option>
<option value='2'>Sophmore</option>
<option value='3'>Junior</option>
<option value='4'>Senior</option>
<option value='5'>Grad Student</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'>Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_occupation" title="@{occupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_money" title="@{money}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_bagols" title="@{bagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_ssmerduks" title="@{ssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_grilks" title="@{grilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_shipname" title="@{shipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class="sheet-engrams" style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
<!--<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'><span class="sheet-tooltip">i<span><p>Checked Engrams are active and count toward your AMS total slots used.</p></span></span></div>-->
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_engramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_amsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_amsactive' />
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Attributes -->
<hr />
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col' style='width:280px;'>
<h2 class="sheet-subsectionHeader">Attributes</h2>
<!--<p>-->
<div class='sheet-row' style='width:260px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:65px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:50px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:90px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:14px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Agility:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_agility" title="@{agility}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_agility" value="6" title="@{agility}" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_agility" value="8" title="@{agility}" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_agility" value="10" title="@{agility}" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_agility" value="12" title="@{agility}" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_agility" title="@{agility}" class="sheet-dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agMod" title="@{agMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_agrollMod" title="@{agrollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-normalbutton" type='roll' name='roll_AgilityRoll' title="@{AgilityRoll}" value='/em @{character_name} attempts to be agile and rolls @{rollAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmAgilityRoll' title="@{gmAgilityRoll}" value='/w gm @{character_name} attempts to be agile and rolls @{rollAgility}'></button>
<button class="sheet-templatebutton" type='roll' name='roll_tAgilityRoll' title="@{tAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmAgilityRoll' title="@{tgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltAgility}'></button>
<input type='hidden' name='attr_rollAgility' value='[[{1d@{agility}![Agility],1d@{wilddie}![Wild Die]}kh1 +@{agMod}[Agility Rank Modifier] + @{agrollMod}[Agility Roll Modifier] + @{ttmod}[Trait Test Modifier] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltAgility' value='{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{Agility}}} {{skill_rank_mod=@{agMod}}} {{att_mod=[[@{agrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{agility}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{agMod} + @{agrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Smarts:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_smarts" title="@{smarts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_smarts" title="@{smarts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_smarts" title="@{smarts}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smMod" title="@{smMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_smrollMod" title="@{smrollMod}" value="0" />
<input type="hidden" name="attr_fullsmarts" value="d@{smarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSmartsRoll' title="@{tSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSmartsRoll' title="@{tgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SmartsRoll' title="@{SmartsRoll}" value='/em @{character_name} attempts to be smart and rolls @{rollSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSmartsRoll' title="@{gmSmartsRoll}" value='/w gm @{character_name} attempts to be smart and rolls @{rollSmarts}'></button>
<input type='hidden' name='attr_rollSmarts' value='[[{1d@{smarts}![Smarts], 1d@{wilddie}![Wild Die]}kh1 +@{smMod}[Smarts Rank Modifier] + @{smrollMod}[Smarts Roll Modifier] + @{ttmod}[Trait Test Modifiers - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSmarts' value='{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{smarts}}} {{skill_rank_mod=@{smMod}}} {{att_mod=[[@{smrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{smarts}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{smMod} + @{smrollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Spirit:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_spirit" title="@{spirit}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_spirit" title="@{spirit}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_spirit" title="@{spirit}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_spMod" title="@{spMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_sprollMod" title="@{sprollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpiritRoll' title="@{tSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpiritRoll' title="@{tgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpiritRoll' title="@{SpiritRoll}" value='/em @{character_name} attempts to be spirited and rolls @{rollSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpiritRoll' title="@{gmSpiritRoll}" value='/w gm @{character_name} attempts to be spirited and rolls @{rollSpirit}'></button>
<input type='hidden' name='attr_rollSpirit' value='[[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpirit' value='{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{att_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{spMod} + @{sprollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_strength" title="@{strength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_strength" title="@{strength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_strength" title="@{strength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_strength" title="@{strength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_strength" title="@{strength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_strength" title="@{strength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_stMod" title="@{stMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_strollMod" title="@{strollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStrengthRoll' title="@{tStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStrengthRoll' title="@{tgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StrengthRoll' title="@{StrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmStrengthRoll' title="@{gmStrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollStrength}'></button>
<input type='hidden' name='attr_rollStrength' value='[[{1d@{strength}![Strength], 1d@{wilddie}![Wild Die]}kh1 +@{stMod}[Strength Rank Modifier] + @{strollMod}[Strength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStrength' value='{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{strength}}} {{skill_rank_mod=@{stMod}}} {{att_mod=[[@{strollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{strength}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{stMod} + @{strollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-AttributeLabel">Vigor:</label></div>
<div class="sheet-col sheet-AttBorder" style="margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_vigor" title="@{vigor}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_vigor" title="@{vigor}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_vigor" title="@{vigor}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;">
+ </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_viMod" title="@{viMod}" value="0" /></div><div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_virollMod" title="@{virollMod}" value="0" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tVigorRoll' title="@{tVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmVigorRoll' title="@{tgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_VigorRoll' title="@{VigorRoll}" value='/em @{character_name} attempts to be healthy and rolls @{rollVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmVigorRoll' title="@{gmVigorRoll}" value='/w gm @{character_name} attempts to be healthy and rolls @{rollVigor}'></button>
<input type='hidden' name='attr_rollVigor' value='[[{1d@{vigor}![Vigor], 1d@{wilddie}![Wild Die]}kh1 +@{viMod}[Vigor Rank Modifier] +@{virollMod}[Vigor Roll Modifier]+ @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltVigor' value='{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{vigor}}} {{skill_rank_mod=@{viMod}}} {{att_mod=[[@{virollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{vigor}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{viMod} + @{virollMod}[Skill Modifier] + @{ModSum}[Other Modifiers]]]}}' />
</div>
<!--</p>-->
</div><!-- End Attribute Column -->
<div class='sheet-col' style='width:260px; vertical-align: top;'>
<h2 class="sheet-subsectionHeader">Health</h2>
<div class="sheet-row" style="padding: 10px;">
<div class='sheet-col' style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Wounds</label><br />
<input class="sheet-standardNum" style="width: 35px; margin-left:4px;" type="number" name="attr_wounds" title="@{wounds}" value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_wounds_max" title="@{wounds_max}" value="3" disabled="true"/>
</div>
<div class="sheet-col" style="width: 48%; text-align: center;">
<label class="sheet-nameRankXp" style="width: 45px;">Fatigue</label><br />
<input class="sheet-standardNum" style="width: 35px; margin-left: 4px;" type="number" name="attr_fatigue" title="@{fatigue}" value="0"/><span class="sheet-spaceBetween"> of </span>
<input class="sheet-standardNum" style="width: 35px; border: none;" type="number" name="attr_fatigue_max" title="@{fatigue_max}" value="2" readonly/>
</div>
</div>
<input type="checkbox" class="sheet-useNoS" name="attr_Nerves" style="width: 15px; display:none;" />
<div class="sheet-NoS" style="text-align: center; align: center; width: 255px;">
<select name="attr_NoS" title="@{NoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{NoS}">No Nerves of Steel</option>
<option value="-1" title="@{NoS}">Nerves of Steel</option>
<option value="-2" title="@{NoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_woundsMod" value="{(@{NoS}+@{wounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<input type="checkbox" class="sheet-useInjuries" name="attr_permInjuries" style="width: 15px; display: none;" />
<div class="sheet-Injuries" style="padding: 10px; width: 90%;">
<h4 class="sheet-subsectionHeader">Permanent Injuries</h4>
<textarea class="sheet-standardtext" name='attr_injuries' style="height: 40px; width: 95%;"></textarea>
</div>
<!--<p style='text-align: center;'>-->
<div class="sheet-ShowLogo">
<input type="radio" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/>
<input type="radio" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" />
<input type="radio" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/>
<input type="radio" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/>
<input type="radio" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="7" title="DeadlandsNoir" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="8" title="DeadlandsHoE" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" />
<input type="radio" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" />
<div class="sheet-SWD"><img src="http://i.imgur.com/iwIoTlT.png" /></div>
<div class="sheet-PotSM"><img src="http://www.peginc.com/wp-content/uploads/2013/02/PotSM_Logo.png" /></div>
<div class="sheet-TLP"><img src="http://www.geeksville.us/roll20/Last_Parsec_Logo.png" /></div>
<div class="sheet-Zombie"><img src="http://www.geeksville.us/roll20/SWDZlogo_v2.png" /></div>
<div class="sheet-NecessaryEvil"><img src="http://www.geeksville.us/roll20/NecessaryEvil_trans.png" /></div>
<div class="sheet-Deadlands"><img src="http://www.geeksville.us/roll20/Deadlands.png" /></div>
<div class="sheet-DeadlandsNoir"><img src="http://www.geeksville.us/roll20/DLNoir_dark.png" /></div>
<div class="sheet-DeadlandsHoE"><img src="http://www.geeksville.us/roll20/HOE.png" /></div>
<div class="sheet-InterfaceZero"><img src="http://www.geeksville.us/roll20/iz_logo.png" /></div>
<div class="sheet-Hellfrost"><img src="http://www.geeksville.us/roll20/hellfrost-logo.png" /></div>
<div class="sheet-Hellfrost-LoF"><img src="http://www.geeksville.us/roll20/hellfrost-LoF-logo.png" /></div>
<div class="sheet-Lankhmar"><img src="http://www.geeksville.us/roll20/lankhmar-logo.png" /></div>
<div class="sheet-AllforOne"><img src="http://www.geeksville.us/roll20/afo_logov3.png" /></div>
<div class="sheet-ETU"><img src="http://www.geeksville.us/roll20/etu_logo2.png" /></div>
<div class='sheet-Rifts'><img src="http://i.imgur.com/YKbAtMN.png" /></div>
<div class="sheet-Rippers"><img src="http://www.geeksville.us/roll20/RippersLogo.png" /></div>
<!-- Remember to update the Character Sheet Logo section of the CSS File-->
</div>
<!--<img src="http://i.imgur.com/iwIoTlT.png" style="max-height: 100px; max-width: 250px;" /><br/>-->
<!--</p>-->
</div><!-- End Health Column -->
<div class='sheet-col' style='width:250px; text-align:bottom;'>
<h2 class="sheet-subsectionHeader">Miscellaneous</h2><br />
<label class="sheet-nameRankXp" style='width:140px; font-size: 80%'>Unshake Roll Modifier</label>
<input type="number" class="sheet-standardNum" name="attr_UnshakenMod" title="@{UnshakenMod}" style='margin-left:4px;' value="0"/>
<button type='roll' name='roll_Unshaken' title="@{Unshaken}" value='/em @{character_name} rolls attempts to become unshaken and gets [[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{UnshakenMod}[Unshaken Modifier] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]'></button><br />
<label class="sheet-nameRankXp" style='width:140px;'>Trait Test Modifier</label>
<input type="text" class="sheet-standard" name="attr_ttmod" title="@{ttmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
<label class="sheet-nameRankXp" style='width:140px;'>Damage Modifier</label>
<input type="text" class="sheet-standard" name="attr_dmgmod" title="@{dmgmod}" style='margin-left:4px; width: 45px; text-align: center;' value="0"/><br />
<input type='checkbox' class='sheet-useBurn' name='attr_useBurn' style='display: none;' />
<label class='sheet-nameRankXp sheet-Burn' style='width: 140px;'>Burn</label>
<input class='sheet-standardNum sheet-Burn' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_burn' value='8' />
<input type='checkbox' class='sheet-useIRSC' name='attr_useIRSC' style='display: none;' />
<div class='sheet-IRSC'>
<label class='sheet-nameRankXp' style='width: 140px;'>Internal Repair System</label>
<input class='sheet-standardNum' style='margin-left:4px; width: 45px; text-align: center;' type='number' name='attr_IRSC' value='' /> / 3
</div>
<label class="sheet-nameRankXp" style='width:140px;'>Load Limit Multiplier</label>
<input type="number" class="sheet-modifier" name="attr_loadlimitmulitplier" title="@{loadlimitmultiplier}" style='margin-left:4px;' value="5"/><br />
<input type="checkbox" class="sheet-useMaxLoad" name="attr_MaxLoad" style="font-size: 0; width: 15px; display: none;" />
<label class="sheet-nameRankXp sheet-loadlimit" style='width:140px;'>Max Load Modifier</label>
<input type="number" class="sheet-modifier sheet-loadlimit" name="attr_loadlimitmod" title="@{loadlimitmod}" style='margin-left:4px;' value="0"/>
<label class="sheet-nameRankXp" style='width:145px;'>Load Limit</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" value="((@{strength}+@{stMod}) * @{loadlimitmulitplier}) + @{loadlimitmod}" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_loadlimit" title="@{loadlimit}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px;'>Total Load Carried</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" value="@{armortotalweightcarried} + @{meleetotalweightcarried} + @{rangedtotalweightcarried} + @{geartotalweightcarried}" disabled="true"/><br />-->
<input type="number" class="sheet-derivedStat" name="attr_totalloadcarried" title="@{totalloadcarried}" readonly /><br />
<label class="sheet-nameRankXp" style='width:145px; font-size: 13px;'>Encumbrance Penalty</label>
<!--<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" value="floor(((@{loadlimit}) - (@{totalloadcarried}))/(@{loadlimit}))" disabled="true" /><br />-->
<input type="number" class="sheet-derivedStat" name="attr_encumbrance" title="@{encumbrance}" readonly />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />
<!--<span class='sheet-BenniesOption'>
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='1' />
<input type='checkbox' name='attr_bennies' class='sheet-Bennies' style='display: none;' value='2' />-->
<label class="sheet-nameRankXp sheet-BenniesOption" style='width:140px;'># of Bennies </label>
<input type="number" class="sheet-standardNum sheet-BenniesOption" name="attr_BenniesUsed" title="@{BenniesUsed}" style='margin-left:4px;' value="0"/>
<button type='roll' class='sheet-BenniesOption' name='roll_extraxp' title="@{extraxp}" value='/em @{character_name} rolls @{BenniesUsed} dice to try and score additional experience and gets [[@{BenniesUsed}d6>5]] extra experience points!'></button><br />
<!--</span>-->
<!-- Hidden Fields that can make rolling formulas a little easier -->
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSum" title="@{ModSum}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}">
<input type="number" class="sheet-derivedStat" style="display: none;" name="attr_ModSumEnc" title="@{ModSumEnc}" disabled value="@{ttmod}-@{woundsMod}-@{fatigue}+@{encumbrance}">
</div>
</div><!-- End Attribute Row -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-col'>
<input type="checkbox" class="sheet-useWorstNightmare" name="attr_worstNightmare" style="width: 15px; display: none;" />
<div class="sheet-WorstNightmare">
<h4 class="sheet-subsectionHeader">Worst Nightmare</h4>
<textarea class="sheet-standardtext" name='attr_nightmare' style='width:790px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<h4 class="sheet-subsectionHeader">Motivation</h4>
<textarea class="sheet-standardtext" name='attr_motivation' style='width:790px; height:75px;'></textarea><br />
</div>
<input type="checkbox" class="sheet-useParaHuman" name="attr_powerOrigins" style="width: 15px; display: none;" />
<h4 class="sheet-CharacterHistory sheet-subsectionHeader"></h4>
<textarea class="sheet-standardtext" name='attr_physdescription' style='width:790px;'></textarea>
</div>
</div>
<!-- End Attributes & Physical Description -->
<!-- End Demograhics -->
<!-- End Core Content -->
<span class="sheet-spacer"></span>
</div><!-- End Basic Info/Core Tab -->
<div class="sheet-section-edges" style="width: 800px;"><!-- Begin Edges/Hindrances Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>EDGES & HINDRANCES</h2></div>
<input class="sheet-HideHindrance" type="checkbox" name="attr_is_hindrance" /><span class="sheet-is-hindrance-tab"> Hindrances</span>
<div class='sheet-row sheet-hindrance' style="padding-bottom: 5px;">
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader">Hindrance</h3>
</div>
<div class='sheet-col' style='width:633px;'>
<h3 class="sheet-repeatingHeader">Description</h3>
</div>
</div>
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_hindrances">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard" type="text" name="attr_hindrance" title="@{repeating_hindrances_$#_hindrance}" style='width:152px;'/>
</div>
<div class='sheet-col'>
<textarea class="sheet-standardtext" style="width: 625px; height: 50px;" name='attr_hindrancedescription' title="@{repeating_hindrances_$#_hindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
<hr />
<input class="sheet-HideEdges" type="checkbox" name="attr_is_edge" /><span class="sheet-is-edge-tab"> Edges</span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:157px;'>
<h3 class="sheet-repeatingHeader">Edges</h3>
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">Took at...</h3>
</div>
<div class='sheet-col' style='width:553px;'>
<h3 class="sheet-repeatingHeader">Notes</h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_edges">
<div class='sheet-col' style='width:157px;'>
<input class="sheet-standard" type="text" name="attr_edge" title="@{repeating_edges_$#_edge}" style='width:152px;' />
</div>
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col'>
<textarea name='attr_edgedescription' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:545px; height:50px;'></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
</div><!-- End Hindrances & Edges Tab -->
<div class="sheet-section-skills" style="width: 800px;"><!-- Begin Skills -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>SKILLS</h2></div>
<div class='sheet-row'>
<!-- Unskilled -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px; margin-left: 5px; margin-top: 5px;'>
<input type="hidden" name="attr_Unskilled" value="4" />
<label style="width: 60px;">Unskilled</label> + <input type="checkbox" name="attr_JackOfAllTrades" value="2" style="width:15px" /> Jack of All Trades
</div>
<div class='sheet-col' style='width:115px;'>&nbsp;</div>
<div class='sheet-col' style='width:120px;'>&nbsp;</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_UnskilledEncumbrance" title="@{UnskilledEncumbrance}" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:81px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!'></button>
<input type='hidden' name='attr_rollUnskilled' value='[[{1d@{Unskilled}![Unskilled], 1d@{wilddie}![Wild Die]}kh1 -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ttmod}[Trait Test Modifier] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltUnskilled' value='{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{Unskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{JackOfAllTrades}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{UnskilledEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! - 2 + {0,@{JackOfAllTrades}}kh1[Jack of All Trades Modifier] + @{ModSum}[Other Modifiers] +(@{UnskilledEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
</div>
<!--End Unskilled-->
<div class='sheet-col' style='width:95px;'>
<h3 class="sheet-repeatingHeader">Rank</h3>
</div>
<div class='sheet-col' style='width:185px;'><!--originally 280px-->
<h3 class="sheet-repeatingHeader">Skill</h3>
</div>
<div class='sheet-col' style='width:115px;'><!-- Originally 180px -->
<h3 class="sheet-repeatingHeader">Linked Att</h3>
</div>
<div class='sheet-col' style="width: 120px; text-align:center;">
<h3 class="sheet-repeatingHeader">Skill Mod</h3>
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<h3 class="sheet-repeatingHeader">Encumbrance</h3> <!-- Originally 190px -->
</div>
<div class='sheet-col' style='width:80px;'>
<h3 class="repeatingHeader" style="font-size: 15px;">Roll For It</h3>
</div>
</div><!--End of Row-->
<div class='sheet-row'>
<br />
<!--Skill Check Boxes-->
<input type="checkbox" class="sheet-HideWCSkills2" name="attr_wcSkillsConfig2" checked /><span class="sheet-is-wcSkills2"></span>
<div class='sheet-wcSkills2' style="width: 790px;">
<!--Skill Specialization--><span title="Show field for Skill Specializations under each Skill."><input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="width: 15px;" />Use Skill Specialization</span><br />
<!--Fencing Styles and School--><span title="Fencing Style and Fencing Schools provide characters bonuses when fencing in certain styles. This rule is used in All For One"><input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" />Fencing Styles & Schools</span><br />
<div class='sheet-3colrow sheet-WCSkillsRow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticBoating" style='width:15px;' /> Show Boating <br />
<input class="StaticSkill" type="checkbox" name="attr_staticClimbing" style='width:15px;' /> Show Climbing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticDriving" style='width:15px;' /> Show Driving <br />
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px;" /> Show Faith <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGambling" style='width:15px;' /> Show Gambling <br />
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style='width:15px;' /> Show Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticHealing" style='width:15px;' /> Show Healing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticIntimidation" style='width:15px;' /> Show Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticInvestigation" style='width:15px;' /> Show Investigation <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticLockpicking" style='width:15px;' /> Show Lockpicking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticNotice" style='width:15px;' /> Show Notice <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPersuasion" style='width:15px;' /> Show Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPiloting" style='width:15px;' /> Show Piloting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style='width:15px;' /> Show Psionics <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRepair" style='width:15px;' /> Show Repair <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRiding" style='width:15px;' /> Show Riding <br />
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style='width:15px;' /> Show Ritual <br />
<input class="StaticSkill" type="checkbox" name="attr_staticShooting" style='width:15px;' /> Show Shooting <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='width:15px;' /> Show Spellcasting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStealth" style='width:15px;' /> Show Stealth <br />
<input class="StaticSkill" type="checkbox" name="attr_staticStreetwise" style='width:15px;' /> Show Streetwise <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSurvival" style='width:15px;' /> Show Survival <br />
<input class="StaticSkill" type="checkbox" name="attr_staticSwimming" style='width:15px;' /> Show Swimming <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTaunt" style='width:15px;' /> Show Taunt <br />
<input class="StaticSkill" type="checkbox" name="attr_staticThrowing" style='width:15px;' /> Show Throwing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticTracking" style='width:15px;' /> Show Tracking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style='width:15px;' /> Show Weird Science <br />
</div>
</div>
</div><!-- End Wild Card Core Skills --><br />
<!-- Break -->
<div class="sheet-row sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_fighting" title="@{fighting}" value="0" style="width:10px;" /> <span>d0</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_fighting" title="@{fighting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d0">0</div>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_fighting" title="@{fighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input class="sheet-modifier" style="width: 35px;" type="number" name="attr_FightingMod" title="@{FightingMod}" value="0" />
<label style='width:152px;'>&nbsp;Fighting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFightingAtt" title="@{LinkedFightingAtt}" value="@{LinkedFighting}" disabled="true" />
<input type="hidden" name="attr_LinkedFighting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'> +
<input type="number" class="sheet-modifier" name="attr_FightingskillMod" title="@{FightingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FightingEncumbrance" title="@{FightingEncumbrance}" value="1" style="width:20px; text-align: center;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
<input type='hidden' name='attr_rollFighting' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFighting' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName1" title="@{fightingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName1}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fightingspec">
<div class='sheet-row' style='margin: 0px; padding: 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fightingSpecName" title="@{repeating_fightingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tFightingSpecRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fightingSpecName}}} @{rolltFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingSpecRoll' title="@{FightingSpecRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle1" title="@{fencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool1' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<input type='hidden' name='attr_rollFencing' value='[[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] + (@{FightingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{fighting}}} {{skill_rank_mod=@{FightingMod}}} {{skill_mod=[[@{FightingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{FightingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{fighting}![Fighting] + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + 1[Fencing Style] + @{FightingMod}[Fighting Rank Modifier] + @{FightingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
--><!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll0' title="@{tFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle1}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll0' title="@{FightingSpecRoll0}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFencing}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_fencingstyle">
<div calss='sheet-row' style='margin: 0px; padding 0px;'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_fencingstyle" title="@{repeating_fencingstyle_$#_fencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
<textarea name='attr_fencingschool' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" placeholder="Fencing School Information" style='width: 95%; max-width: 95%; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tFencingRoll' title="@{tFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{fencingstyle}}} {{Fencing Style (@{fencingstyle})=+1}} {{notes=@{fencingschool}}} @{rolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFencingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FencingRoll' title="@{FightingSpecRoll}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{rollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFencingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFencing}!'></button>
</div>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
</div>
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticBoating" style='display:none;'/>
<div class="sheet-staticBoating sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_boating" title="@{boating}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_boating" title="@{boating}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_boating" title="@{boating}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_boating" title="@{boating}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_boating" title="@{boating}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_boating" title="@{boating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_BoatingMod" title="@{BoatingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Boating</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedBoatingAtt" value="@{LinkedBoating}" disabled="true" />
<input type="hidden" name="attr_LinkedBoating" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_BoatingskillMod" title="@{BoatingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_BoatingEncumbrance" title="@{BoatingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tBoatingRoll' title="@{tBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmBoatingRoll' title="@{tgmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_BoatingRoll' title="@{BoatingRoll}" value='/em @{character_name} attempts to boat and rolls @{rollBoating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmBoatingRoll' title="@{gmBoatingRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollBoating}!'></button>
<input type='hidden' name='attr_rollBoating' value='[[{1d@{boating}![Boating], 1d@{wilddie}![Wild Die]}kh1 + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{BoatingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltBoating' value='{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{boating}}} {{skill_rank_mod=@{BoatingMod}}} {{skill_mod=[[@{BoatingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{BoatingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{boating}![Boating] + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{BoatingMod}[Boating Rank Modifier] + @{BoatingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{BoatingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<!--<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName1" title="@{boatingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>-->
<!--Roll Button stuff-->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll0' title="@{tboatingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName1}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll0' title="@{boatingSpecRoll0}" value='/em @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button>
</div>-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_boatingspec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_boatingSpecName" title="@{repeating_boatingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tboatingSpecRoll' title="@{tboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{boatingSpecName}}} @{rolltboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmboatingRoll' title="@{tgmboatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_boatingSpecRoll' title="@{boatingSpecRoll}" value='/em @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmboatingRoll' title="@{gmboatingRoll}" value='/w gm @{character_name} attempts to pilot at @{boatingSpecName} and rolls @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticClimbing" style='display:none;'/>
<div class="sheet-staticClimbing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Climbing" title="@{Climbing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Climbing" title="@{Climbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ClimbingMod" title="@{ClimbingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Climbing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedClimbingAtt" value="@{LinkedClimbing}" disabled="true" />
<input type="hidden" name="attr_LinkedClimbing" value="@{strength}" />
<label style='width:75px;'>&nbsp;Strength</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ClimbingskillMod" title="@{ClimbingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ClimbingEncumbrance" title="@{ClimbingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tClimbingRoll' title="@{tClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmClimbingRoll' title="@{tgmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ClimbingRoll' title="@{ClimbingRoll}" value='/em @{character_name} attempts to climb and rolls @{rollClimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmClimbingRoll' title="@{gmClimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollClimbing}!'></button>
<input type='hidden' name='attr_rollClimbing' value='[[{1d@{Climbing}![Climbing], 1d@{wilddie}![Wild Die]}kh1 + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltClimbing' value='{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{Climbing}}} {{skill_rank_mod=@{ClimbingMod}}} {{skill_mod=[[@{ClimbingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ClimbingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Climbing}![Climbing] + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ClimbingMod}[Climbing Rank Modifier] + @{ClimbingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ClimbingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName1" title="@{climbingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll0' title="@{tclimbingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName1}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll0' title="@{climbingSpecRoll0}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_climbingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_climbingSpecName" title="@{repeating_climbingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tclimbingSpecRoll' title="@{tclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{climbingSpecName}}} @{rolltclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmclimbingRoll' title="@{tgmclimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_climbingSpecRoll' title="@{climbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmclimbingRoll' title="@{gmclimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticDriving" style='display:none;'/>
<div class="sheet-staticDriving sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Driving" title="@{Driving}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Driving" title="@{Driving}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Driving" title="@{Driving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_DrivingMod" title="@{DrivingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Driving</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedDrivingAtt" value="@{LinkedDriving}" disabled="true" />
<input type="hidden" name="attr_LinkedDriving" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_DrivingskillMod" title="@{DrivingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_DrivingEncumbrance" title="@{DrivingEncumbrance}" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tDrivingRoll' title="@{tDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmDrivingRoll' title="@{tgmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_DrivingRoll' title="@{DrivingRoll}" value='/em @{character_name} attempts to drive and rolls @{rollDriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmDrivingRoll' title="@{gmDrivingRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rollDriving}!'></button>
<input type='hidden' name='attr_rollDriving' value='[[{1d@{Driving}![Driving], 1d@{wilddie}![Wild Die]}kh1 + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{DrivingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltDriving' value='{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{Driving}}} {{skill_rank_mod=@{DrivingMod}}} {{skill_mod=[[@{DrivingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{DrivingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Driving}![Driving] + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{DrivingMod}[Driving Rank Modifier] + @{DrivingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{DrivingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName1" title="@{drivingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll0' title="@{tdrivingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName1}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll0' title="@{drivingSpecRoll0}" value='/em @{character_name} attempts to drive a(n) @{drivingSpecName1} and rolls @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} attempts to drive a(n) @{drivingSpecName1} and rolls @{rolldriving}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_drivingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_drivingSpecName" title="@{repeating_drivingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tdrivingSpecRoll' title="@{tdrivingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{drivingSpecName}}} @{rolltdriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmdrivingRoll' title="@{tgmdrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltdriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_drivingSpecRoll' title="@{drivingSpecRoll}" value='/em @{character_name} attempts to drive a(n) @{drivingSpecName} and rolls @{rolldriving}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmdrivingRoll' title="@{gmdrivingRoll}" value='/w gm @{character_name} attempts to drive a(n) @{drivingSpecName} and rolls @{rolldriving}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticFaith" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Faith" title="@{Faith}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Faith" title="@{Faith}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Faith" title="@{Faith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_FaithMod" title="@{FaithMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Faith</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedFaithAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedFaith" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_FaithskillMod" title="@{FaithskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_FaithEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollFaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollFaith}!'></button>
<input type='hidden' name='attr_rollFaith' value='[[{1d@{Faith}![Faith], 1d@{wilddie}![Wild Die]}kh1 + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltFaith' value='{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{Faith}}} {{skill_rank_mod=@{FaithMod}}} {{skill_mod=[[@{FaithskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Faith}![Faith] + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{FaithMod}[Faith Rank Modifier] + @{FaithskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName1" title="@{faithSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll0' title="@{tfaithSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName1}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll0' title="@{faithSpecRoll0}" value='/em @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_faithspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_faithSpecName" title="@{repeating_faithSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tfaithSpecRoll' title="@{tfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{faithSpecName}}} @{rolltfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmfaithRoll' title="@{tgmfaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_faithSpecRoll' title="@{faithSpecRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmfaithRoll' title="@{gmfaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticGambling" style='display:none;'/>
<div class="sheet-staticGambling sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Gambling" title="@{Gambling}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Gambling" title="@{Gambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GamblingMod" title="@{GamblingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Gambling</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGamblingAtt" value="@{LinkedGambling}" disabled="true" />
<input type="hidden" name="attr_LinkedGambling" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GamblingskillMod" title="@{GamblingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GamblingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGamblingRoll' title="@{tGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGamblingRoll' title="@{tgmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GamblingRoll' title="@{GamblingRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollGambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGamblingRoll' title="@{gmGamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollGambling}!'></button>
<input type='hidden' name='attr_rollGambling' value='[[{1d@{Gambling}![Gambling], 1d@{wilddie}![Wild Die]}kh1 + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGambling' value='{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{Gambling}}} {{skill_rank_mod=@{GamblingMod}}} {{skill_mod=[[@{GamblingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Gambling}![Gambling] + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GamblingMod}[Gambling Rank Modifier] + @{GamblingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName1" title="@{gamblingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll0' title="@{tgamblingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName1}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll0' title="@{gamblingSpecRoll0}" value='/em @{character_name} attempts to gamble and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gamblingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gamblingSpecName" title="@{repeating_gamblingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgamblingSpecRoll' title="@{tgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gamblingSpecName}}} @{rolltgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgamblingRoll' title="@{tgmgamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gamblingSpecRoll' title="@{gamblingSpecRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgamblingRoll' title="@{gmgamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Spirit) -->
<input class="StaticSkill" type="checkbox" name="attr_staticGuts" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Guts" title="@{Guts}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Guts" title="@{Guts}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Guts" title="@{Guts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_GutsMod" title="@{GutsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Guts</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_GutsskillMod" title="@{GutsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_GutsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tGutsRoll' title="@{tGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGutsRoll' title="@{tgmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_GutsRoll' title="@{GutsRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollGuts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmGutsRoll' title="@{gmGutsRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollGuts}!'></button>
<input type='hidden' name='attr_rollGuts' value='[[{1d@{Guts}![Guts], 1d@{wilddie}![Wild Die]}kh1 + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltGuts' value='{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{Guts}}} {{skill_rank_mod=@{GutsMod}}} {{skill_mod=[[@{GutsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Guts}![Guts] + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{GutsMod}[Guts Rank Modifier] + @{GutsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName1" title="@{gutsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll0' title="@{tgutsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName1}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll0' title="@{gutsSpecRoll0}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_gutsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_gutsSpecName" title="@{repeating_gutsSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tgutsSpecRoll' title="@{tgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{gutsSpecName}}} @{rolltguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmgutsRoll' title="@{tgmgutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_gutsSpecRoll' title="@{gutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmgutsRoll' title="@{gmgutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticHealing" style='display:none;'/>
<div class="sheet-staticHealing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Healing" title="@{Healing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Healing" title="@{Healing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Healing" title="@{Healing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_HealingMod" title="@{HealingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Healing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedHealingAtt" value="@{LinkedHealing}" disabled="true" />
<input type="hidden" name="attr_LinkedHealing" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_HealingskillMod" title="@{HealingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_HealingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tHealingRoll' title="@{tHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmHealingRoll' title="@{tgmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_HealingRoll' title="@{HealingRoll}" value='/em @{character_name} attempts to heal and rolls @{rollHealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmHealingRoll' title="@{gmHealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollHealing}!'></button>
<input type='hidden' name='attr_rollHealing' value='[[{1d@{Healing}![Healing], 1d@{wilddie}![Wild Die]}kh1 + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltHealing' value='{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{Healing}}} {{skill_rank_mod=@{HealingMod}}} {{skill_mod=[[@{HealingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Healing}![Healing] + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{HealingMod}[Healing Rank Modifier] + @{HealingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName1" title="@{healingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll0' title="@{thealingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName1}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll0' title="@{healingSpecRoll0}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_healingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_healingSpecName" title="@{repeating_healingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_thealingSpecRoll' title="@{thealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{healingSpecName}}} @{rollthealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmhealingRoll' title="@{tgmhealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollthealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_healingSpecRoll' title="@{healingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmhealingRoll' title="@{gmhealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Intimidation" title="@{Intimidation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Intimidation" title="@{Intimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_IntimidationMod" title="@{IntimidationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Intimidation</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedIntimidationAtt" value="@{LinkedIntimidation}" disabled="true" />
<input type="hidden" name="attr_LinkedIntimidation" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_IntimidationskillMod" title="@{IntimidationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_IntimidationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tIntimidationRoll' title="@{tIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmIntimidationRoll' title="@{tgmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_IntimidationRoll' title="@{IntimidationRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollIntimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmIntimidationRoll' title="@{gmIntimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollIntimidation}!'></button>
<input type='hidden' name='attr_rollIntimidation' value='[[{1d@{Intimidation}![Intimidation], 1d@{wilddie}![Wild Die]}kh1 + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltIntimidation' value='{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{Intimidation}}} {{skill_rank_mod=@{IntimidationMod}}} {{skill_mod=[[@{IntimidationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Intimidation}![Intimidation] + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{IntimidationMod}[Intimidation Rank Modifier] + @{IntimidationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName1" title="@{intimidationSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll0' title="@{tintimidationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName1}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll0' title="@{intimidationSpecRoll0}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_intimidationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_intimidationSpecName" title="@{repeating_intimidationSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tintimidationSpecRoll' title="@{tintimidationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{intimidationSpecName}}} @{rolltintimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmintimidationRoll' title="@{tgmintimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltintimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_intimidationSpecRoll' title="@{intimidationSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmintimidationRoll' title="@{gmintimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Investigation" title="@{Investigation}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Investigation" title="@{Investigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_InvestigationMod" title="@{InvestigationMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Investigation</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedInvestigationAtt" value="@{LinkedInvestigation}" disabled="true" />
<input type="hidden" name="attr_LinkedInvestigation" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_InvestigationskillMod" title="@{InvestigationskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_InvestigationEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tInvestigationRoll' title="@{tInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmInvestigationRoll' title="@{tgmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_InvestigationRoll' title="@{InvestigationRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollInvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmInvestigationRoll' title="@{gmInvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollInvestigation}!'></button>
<input type='hidden' name='attr_rollInvestigation' value='[[{1d@{Investigation}![Investigation], 1d@{wilddie}![Wild Die]}kh1 + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltInvestigation' value='{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{Investigation}}} {{skill_rank_mod=@{InvestigationMod}}} {{skill_mod=[[@{InvestigationskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Investigation}![Investigation] + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{InvestigationMod}[Investigation Rank Modifier] + @{InvestigationskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName1" title="@{investigationSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll0' title="@{tinvestigationSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName1}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll0' title="@{investigationSpecRoll0}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_investigationspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_investigationSpecName" title="@{repeating_investigationSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tinvestigationSpecRoll' title="@{tinvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{investigationSpecName}}} @{rolltinvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgminvestigationRoll' title="@{tgminvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltinvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_investigationSpecRoll' title="@{investigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gminvestigationRoll' title="@{gminvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Lockpicking" title="@{Lockpicking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Lockpicking" title="@{Lockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_LockpickingMod" title="@{lockpickingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Lockpicking</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedLockpickingAtt" value="@{LinkedLockpicking}" disabled="true" />
<input type="hidden" name="attr_LinkedLockpicking" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_LockpickingskillMod" title="@{LockpickingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_LockpickingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tLockpickingRoll' title="@{tLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmLockpickingRoll' title="@{tgmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_LockpickingRoll' title="@{LockpickingRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rollLockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmLockpickingRoll' title="@{gmLockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rollLockpicking}!'></button>
<input type='hidden' name='attr_rollLockpicking' value='[[{1d@{Lockpicking}![Lockpicking], 1d@{wilddie}![Wild Die]}kh1 + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltLockpicking' value='{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{Lockpicking}}} {{skill_rank_mod=@{LockpickingMod}}} {{skill_mod=[[@{LockpickingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{LockpickingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Lockpicking}![Lockpicking] + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{LockpickingMod}[Lockpicking Rank Modifier] + @{LockpickingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{LockpickingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName1" title="@{lockpickingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll0' title="@{tlockpickingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName1}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll0' title="@{lockpickingSpecRoll0}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_lockpickingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_lockpickingSpecName" title="@{repeating_lockpickingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tlockpickingSpecRoll' title="@{tlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{lockpickingSpecName}}} @{rolltlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmlockpickingRoll' title="@{tgmlockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_lockpickingSpecRoll' title="@{lockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmlockpickingRoll' title="@{gmlockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticNotice" style='display:none;'/>
<div class="sheet-staticNotice sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Notice" title="@{Notice}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Notice" title="@{Notice}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Notice" title="@{Notice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_NoticeMod" title="@{NoticeMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Notice</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedNoticeAtt" value="@{LinkedNotice}" disabled="true" />
<input type="hidden" name="attr_LinkedNotice" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_NoticeskillMod" title="@{NoticeskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_NoticeEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tNoticeRoll' title="@{tNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmNoticeRoll' title="@{tgmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_NoticeRoll' title="@{NoticeRoll}" value='/em @{character_name} attempts to notice and rolls @{rollNotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmNoticeRoll' title="@{gmNoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollNotice}!'></button>
<input type='hidden' name='attr_rollNotice' value='[[{1d@{Notice}![Notice], 1d@{wilddie}![Wild Die]}kh1 + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltNotice' value='{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{Notice}}} {{skill_rank_mod=@{NoticeMod}}} {{skill_mod=[[@{NoticeskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Notice}![Notice] + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{NoticeMod}[Notice Rank Modifier] + @{NoticeskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName1" title="@{noticeSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll0' title="@{tnoticeSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName1}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll0' title="@{noticeSpecRoll0}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_noticespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_noticeSpecName" title="@{repeating_noticeSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tnoticeSpecRoll' title="@{tnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{noticeSpecName}}} @{rolltnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmnoticeRoll' title="@{tgmnoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_noticeSpecRoll' title="@{noticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmnoticeRoll' title="@{gmnoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Persuasion" title="@{Persuasion}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Persuasion" title="@{Persuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PersuasionMod" title="@{PersuasionMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Persuasion</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPersuasionAtt" value="@{LinkedPersuasion}" disabled="true" />
<input type="hidden" name="attr_LinkedPersuasion" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PersuasionskillMod" title="@{PersuasionskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PersuasionEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPersuasionRoll' title="@{tPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPersuasionRoll' title="@{tgmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PersuasionRoll' title="@{PersuasionRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollPersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPersuasionRoll' title="@{gmPersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollPersuasion}!'></button>
<input type='hidden' name='attr_rollPersuasion' value='[[{1d@{Persuasion}![Persuasion], 1d@{wilddie}![Wild Die]}kh1 + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPersuasion' value='{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{Persuasion}}} {{skill_rank_mod=@{PersuasionMod}}} {{skill_mod=[[@{PersuasionskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Persuasion}![Persuasion] + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PersuasionMod}[Persuasion Rank Modifier] + @{PersuasionskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName1" title="@{persuasionSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll0' title="@{tpersuasionSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName1}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll0' title="@{persuasionSpecRoll0}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_persuasionspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_persuasionSpecName" title="@{repeating_persuasionSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpersuasionSpecRoll' title="@{tpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{persuasionSpecName}}} @{rolltpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpersuasionRoll' title="@{tgmpersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_persuasionSpecRoll' title="@{persuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpersuasionRoll' title="@{gmpersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPiloting" style='display:none;'/>
<div class="sheet-staticPiloting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Piloting" title="@{Piloting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Piloting" title="@{Piloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PilotingMod" title="@{PilotingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Piloting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPilotingAtt" value="@{LinkedPiloting}" disabled="true" />
<input type="hidden" name="attr_LinkedPiloting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PilotingskillMod" title="@{PilotingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PilotingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPilotingRoll' title="@{tPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPilotingRoll' title="@{tgmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PilotingRoll' title="@{PilotingRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollPiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPilotingRoll' title="@{gmPilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollPiloting}!'></button>
<input type='hidden' name='attr_rollPiloting' value='[[{1d@{Piloting}![Piloting], 1d@{wilddie}![Wild Die]}kh1 + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{PilotingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPiloting' value='{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{Piloting}}} {{skill_rank_mod=@{PilotingMod}}} {{skill_mod=[[@{PilotingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{PilotingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Piloting}![Piloting] + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PilotingMod}[Piloting Rank Modifier] + @{PilotingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{PilotingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName1" title="@{pilotingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll0' title="@{tpilotingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName1}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll0' title="@{pilotingSpecRoll0}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_pilotingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_pilotingSpecName" title="@{repeating_pilotingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpilotingSpecRoll' title="@{tpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{pilotingSpecName}}} @{rolltpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpilotingRoll' title="@{tgmpilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_pilotingSpecRoll' title="@{pilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpilotingRoll' title="@{gmpilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticPsionics" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Psionics" title="@{Psionics}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Psionics" title="@{Psionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_PsionicsMod" title="@{PsionicsMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Psionics</label>
</div>
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedPsionicsAttScore" value="@{LinkedPsionicsAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedPsionicsAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_PsionicsskillMod" title="@{PsionicsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_PsionicsEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} attempts to use Psionics and rolls @{rollPsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollPsionics}!'></button>
<input type='hidden' name='attr_rollPsionics' value='[[{1d@{Psionics}![Psionics], 1d@{wilddie}![Wild Die]}kh1 + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPsionics' value='{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{Psionics}}} {{skill_rank_mod=@{PsionicsMod}}} {{skill_mod=[[@{PsionicsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Psionics}![Psionics] + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PsionicsMod}[Psionics Rank Modifier] + @{PsionicsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName1" title="@{psionicsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll0' title="@{tpsionicsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName1}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll0' title="@{psionicsSpecRoll0}" value='/em @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_psionicsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_psionicsSpecName" title="@{repeating_psionicsSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tpsionicsSpecRoll' title="@{tpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{psionicsSpecName}}} @{rolltpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmpsionicsRoll' title="@{tgmpsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_psionicsSpecRoll' title="@{psionicsSpecRoll}" value='/em @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmpsionicsRoll' title="@{gmpsionicsRoll}" value='/w gm @{character_name} attempts to use Psionics and rolls @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRepair" style='display:none;'/>
<div class="sheet-staticRepair sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Repair" title="@{Repair}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Repair" title="@{Repair}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Repair" title="@{Repair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RepairMod" title="@{RepairMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Repair</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRepairAtt" value="@{LinkedRepair}" disabled="true" />
<input type="hidden" name="attr_LinkedRepair" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RepairskillMod" title="@{RepairskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RepairEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRepairRoll' title="@{tRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRepairRoll' title="@{tgmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RepairRoll' title="@{RepairRoll}" value='/em @{character_name} attempts to repair and rolls @{rollRepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRepairRoll' title="@{gmRepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollRepair}!'></button>
<input type='hidden' name='attr_rollRepair' value='[[{1d@{Repair}![Repair], 1d@{wilddie}![Wild Die]}kh1 + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRepair' value='{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{Repair}}} {{skill_rank_mod=@{RepairMod}}} {{skill_mod=[[@{RepairskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Repair}![Repair] + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RepairMod}[Repair Rank Modifier] + @{RepairskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName1" title="@{repairSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll0' title="@{trepairSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName1}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll0' title="@{repairSpecRoll0}" value='/em @{character_name} attempts to repair and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollrepair}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_repairspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_repairSpecName" title="@{repeating_repairSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_trepairSpecRoll' title="@{trepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{repairSpecName}}} @{rolltrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmrepairRoll' title="@{tgmrepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_repairSpecRoll' title="@{repairSpecRoll}" value='/em @{character_name} attempts to repair and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmrepairRoll' title="@{gmrepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRiding" style='display:none;'/>
<div class="sheet-staticRiding sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Riding" title="@{Riding}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Riding" title="@{Riding}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Riding" title="@{Riding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RidingMod" title="@{RidingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Riding</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRidingAtt" value="@{LinkedRiding}" disabled="true" />
<input type="hidden" name="attr_LinkedRiding" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RidingskillMod" title="@{RidingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RidingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRidingRoll' title="@{tRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRidingRoll' title="@{tgmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RidingRoll' title="@{RidingRoll}" value='/em @{character_name} attempts to ride and rolls @{rollRiding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRidingRoll' title="@{gmRidingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollRiding}!'></button>
<input type='hidden' name='attr_rollRiding' value='[[{1d@{Riding}![Riding], 1d@{wilddie}![Wild Die]}kh1 + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{RidingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRiding' value='{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{Riding}}} {{skill_rank_mod=@{RidingMod}}} {{skill_mod=[[@{RidingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{RidingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Riding}![Riding] + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RidingMod}[Riding Rank Modifier] + @{RidingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{RidingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName1" title="@{ridingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll0' title="@{tridingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName1}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll0' title="@{ridingSpecRoll0}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ridingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ridingSpecName" title="@{repeating_ridingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tridingSpecRoll' title="@{tridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ridingSpecName}}} @{rolltriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmridingRoll' title="@{tgmridingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ridingSpecRoll' title="@{ridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmridingRoll' title="@{gmridingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticRitual" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Ritual" title="@{Ritual}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Ritual" title="@{Ritual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_RitualMod" title="@{RitualMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Ritual</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedRitualAttScore" value="@{LinkedRitualAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedRitualAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}" selected>Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_RitualsskillMod" title="@{RitualsskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_RitualEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
<input type='hidden' name='attr_rollRitual' value='[[{1d@{Ritual}![Ritual], 1d@{wilddie}![Wild Die]}kh1 + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRitual' value='{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{Ritual}}} {{skill_rank_mod=@{RitualMod}}} {{skill_mod=[[@{RitualsskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Ritual}![Ritual] + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RitualMod}[Ritual Rank Modifier] + @{RitualsskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName1" title="@{ritualsSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll0' title="@{tritualsSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName1}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll0' title="@{ritualsSpecRoll0}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_ritualsspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_ritualsSpecName" title="@{repeating_ritualsSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tritualsSpecRoll' title="@{tritualsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{ritualsSpecName}}} @{rolltRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmritualsRoll' title="@{tgmritualsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ritualsSpecRoll' title="@{ritualsSpecRoll}" value='/em @{character_name} attempts a ritual and rolls @{rollRitual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmritualsRoll' title="@{gmritualsRoll}" value='/w gm @{character_name} attempts a ritual and rolls @{rollRitual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Shooting" title="@{Shooting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Shooting" title="@{Shooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ShootingMod" title="@{ShootingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Shooting</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedShootingAtt" value="@{LinkedShooting}" disabled="true" />
<input type="hidden" name="attr_LinkedShooting" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ShootingskillMod" title="@{ShootingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ShootingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!'></button>
<input type='hidden' name='attr_rollShooting' value='[[{1d@{Shooting}![Shooting], 1d@{wilddie}![Wild Die]}kh1 + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ShootingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltShooting' value='{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{Shooting}}} {{skill_rank_mod=@{ShootingMod}}} {{skill_mod=[[@{ShootingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ShootingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Shooting}![Shooting] + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ShootingMod}[Shooting Rank Modifier] + @{ShootingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ShootingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName1" title="@{shootingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll0' title="@{tshootingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName1}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll0' title="@{shootingSpecRoll0}" value='/em @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_shootingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_shootingSpecName" title="@{repeating_shootingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tshootingSpecRoll' title="@{tshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{shootingSpecName}}} @{rolltshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmshootingRoll' title="@{tgmshootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_shootingSpecRoll' title="@{shootingSpecRoll}" value='/em @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmshootingRoll' title="@{gmshootingRoll}" value='/w gm @{character_name} attempts to shoot something and rolls @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticSpellcasting" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Spellcasting" title="@{Spellcasting}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Spellcasting" title="@{Spellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SpellcastingMod" title="@{SpellcastingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Spellcasting</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSpellcastingAttScore" value="@{LinkedSpellcastingAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSpellcastingAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SpellcastingskillMod" title="@{SpellcastingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SpellcastingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollSpellcasting}!'></button>
<input type='hidden' name='attr_rollSpellcasting' value='[[{1d@{Spellcasting}![Spellcasting], 1d@{wilddie}![Wild Die]}kh1 + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSpellcasting' value='{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{Spellcasting}}} {{skill_rank_mod=@{SpellcastingMod}}} {{skill_mod=[[@{SpellcastingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Spellcasting}![Spellcasting] + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SpellcastingMod}[Spellcasting Rank Modifier] + @{SpellcastingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName1" title="@{spellcastingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll0' title="@{tspellcastingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName1}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll0' title="@{spellcastingSpecRoll0}" value='/em @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_spellcastingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_spellcastingSpecName" title="@{repeating_spellcastingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tspellcastingSpecRoll' title="@{tspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{spellcastingSpecName}}} @{rolltspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmspellcastingRoll' title="@{tgmspellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_spellcastingSpecRoll' title="@{spellcastingSpecRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmspellcastingRoll' title="@{gmspellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStealth" style='display:none;'/>
<div class="sheet-staticStealth sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Stealth" title="@{Stealth}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Stealth" title="@{Stealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StealthMod" title="@{StealthMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Stealth</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStealthAtt" value="@{LinkedStealth}" disabled="true" />
<input type="hidden" name="attr_LinkedStealth" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StealthskillMod" title="@{StealthskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StealthEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStealthRoll' title="@{tStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStealthRoll' title="@{tgmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StealthRoll' title="@{StealthRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollStealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStealthRoll' title="@{gmStealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollStealth}!'></button>
<input type='hidden' name='attr_rollStealth' value='[[{1d@{Stealth}![Stealth], 1d@{wilddie}![Wild Die]}kh1 + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{StealthEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStealth' value='{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{Stealth}}} {{skill_rank_mod=@{StealthMod}}} {{skill_mod=[[@{StealthskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{StealthEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Stealth}![Stealth] + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StealthMod}[Stealth Rank Modifier] + @{StealthskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{StealthEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName1" title="@{stealthSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll0' title="@{tstealthSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName1}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll0' title="@{stealthSpecRoll0}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_stealthspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_stealthSpecName" title="@{repeating_stealthSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstealthSpecRoll' title="@{tstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{stealthSpecName}}} @{rolltstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstealthRoll' title="@{tgmstealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_stealthSpecRoll' title="@{stealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstealthRoll' title="@{gmstealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Streetwise" title="@{Streetwise}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Streetwise" title="@{Streetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_StreetwiseMod" title="@{StreetwiseMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Streetwise</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedStreetwiseAtt" value="@{LinkedStreetwise}" disabled="true" />
<input type="hidden" name="attr_LinkedStreetwise" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_StreetwiseskillMod" title="@{StreetwiseskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_StreetwiseEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tStreetwiseRoll' title="@{tStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmStreetwiseRoll' title="@{tgmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_StreetwiseRoll' title="@{StreetwiseRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmStreetwiseRoll' title="@{gmStreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollStreetwise}!'></button>
<input type='hidden' name='attr_rollStreetwise' value='[[{1d@{Streetwise}![Streetwise], 1d@{wilddie}![Wild Die]}kh1 + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltStreetwise' value='{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{Streetwise}}} {{skill_rank_mod=@{StreetwiseMod}}} {{skill_mod=[[@{StreetwiseskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Streetwise}![Streetwise] + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{StreetwiseMod}[Streetwise Rank Modifier] + @{StreetwiseskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName1" title="@{streetwiseSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll0' title="@{tstreetwiseSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName1}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll0' title="@{streetwiseSpecRoll0}" value='/em @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_streetwisespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_streetwiseSpecName" title="@{repeating_streetwiseSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tstreetwiseSpecRoll' title="@{tstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{streetwiseSpecName}}} @{rolltstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmstreetwiseRoll' title="@{tgmstreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_streetwiseSpecRoll' title="@{streetwiseSpecRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmstreetwiseRoll' title="@{gmstreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSurvival" style='display:none;'/>
<div class="sheet-staticSurvival sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Survival" title="@{Survival}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Survival" title="@{Survival}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Survival" title="@{Survival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SurvivalMod" title="@{SurvivalMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Survival</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSurvivalAtt" value="@{LinkedSurvival}" disabled="true" />
<input type="hidden" name="attr_LinkedSurvival" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SurvivalskillMod" title="@{SurvivalskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SurvivalEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSurvivalRoll' title="@{tSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSurvivalRoll' title="@{tgmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SurvivalRoll' title="@{SurvivalRoll}" value='/em @{character_name} attempts to survive and rolls @{rollSurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSurvivalRoll' title="@{gmSurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollSurvival}!'></button>
<input type='hidden' name='attr_rollSurvival' value='[[{1d@{Survival}![Survival], 1d@{wilddie}![Wild Die]}kh1 + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSurvival' value='{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{Survival}}} {{skill_rank_mod=@{SurvivalMod}}} {{skill_mod=[[@{SurvivalskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Survival}![Survival] + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SurvivalMod}[Survival Rank Modifier] + @{SurvivalskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName1" title="@{survivalSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll0' title="@{tsurvivalSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName1}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll0' title="@{survivalSpecRoll0}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_survivalspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_survivalSpecName" title="@{repeating_survivalSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tsurvivalSpecRoll' title="@{tsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{survivalSpecName}}} @{rolltsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmsurvivalRoll' title="@{tgmsurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_survivalSpecRoll' title="@{survivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmsurvivalRoll' title="@{gmsurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSwimming" style='display:none;'/>
<div class="sheet-staticSwimming sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Swimming" title="@{Swimming}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Swimming" title="@{Swimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_SwimmingMod" title="@{SwimmingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Swimming</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSwimmingAtt" value="@{LinkedSwimming}" disabled="true" />
<input type="hidden" name="attr_LinkedSwimming" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SwimmingskillMod" title="@{SwimmingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_SwimmingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSwimmingRoll' title="@{tSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSwimmingRoll' title="@{tgmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SwimmingRoll' title="@{SwimmingRoll}" value='/em @{character_name} attempts to swim and rolls @{rollSwimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSwimmingRoll' title="@{gmSwimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollSwimming}!'></button>
<input type='hidden' name='attr_rollSwimming' value='[[{1d@{Swimming}![Swimming], 1d@{wilddie}![Wild Die]}kh1 + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSwimming' value='{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{Swimming}}} {{skill_rank_mod=@{SwimmingMod}}} {{skill_mod=[[@{SwimmingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{SwimmingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Swimming}![Swimming] + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SwimmingMod}[Swimming Rank Modifier] + @{SwimmingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{SwimmingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName1" title="@{swimmingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll0' title="@{tswimmingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName1}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll0' title="@{swimmingSpecRoll0}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_swimmingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_swimmingSpecName" title="@{repeating_swimmingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tswimmingSpecRoll' title="@{tswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{swimmingSpecName}}} @{rolltswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmswimmingRoll' title="@{tgmswimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_swimmingSpecRoll' title="@{swimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmswimmingRoll' title="@{gmswimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTaunt" style='display:none;'/>
<div class="sheet-staticTaunt sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Taunt" title="@{Taunt}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Taunt" title="@{Taunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TauntMod" title="@{TauntMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Taunt</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTauntAtt" value="@{LinkedTaunt}" disabled="true" />
<input type="hidden" name="attr_LinkedTaunt" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TauntskillMod" title="@{TauntskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TauntEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTauntRoll' title="@{tTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTauntRoll' title="@{tgmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TauntRoll' title="@{TauntRoll}" value='/em @{character_name} attempts to taunt and rolls @{rollTaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTauntRoll' title="@{gmTauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rollTaunt}!'></button>
<input type='hidden' name='attr_rollTaunt' value='[[{1d@{Taunt}![Taunt], 1d@{wilddie}![Wild Die]}kh1 + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTaunt' value='{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{Taunt}}} {{skill_rank_mod=@{TauntMod}}} {{skill_mod=[[@{TauntskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Taunt}![Taunt] + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TauntMod}[Taunt Rank Modifier] + @{TauntskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName1" title="@{tauntSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll0' title="@{ttauntSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName1}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll0' title="@{tauntSpecRoll0}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_tauntspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_tauntSpecName" title="@{repeating_tauntSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttauntSpecRoll' title="@{ttauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{tauntSpecName}}} @{rollttaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtauntRoll' title="@{tgmtauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_tauntSpecRoll' title="@{tauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtauntRoll' title="@{gmtauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Throwing" title="@{Throwing}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Throwing" title="@{Throwing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_ThrowingMod" title="@{ThrowingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Throwing</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedThrowingAtt" value="@{LinkedThrowing}" disabled="true" />
<input type="hidden" name="attr_LinkedThrowing" value="@{agility}" />
<label style='width:75px;'>&nbsp;Agility</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_ThrowingskillMod" title="@{ThrowingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_ThrowingEncumbrance" value="1" style="width:20px;" checked disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!'></button>
<input type='hidden' name='attr_rollThrowing' value='[[{1d@{Throwing}![Throwing], 1d@{wilddie}![Wild Die]}kh1 + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance}[Encumbrance Penalty]) - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltThrowing' value='{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{Throwing}}} {{skill_rank_mod=@{ThrowingMod}}} {{skill_mod=[[@{ThrowingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{enc=[[@{ThrowingEncumbrance}*@{encumbrance}]]}} {{skill_roll=[[1d@{Throwing}![Throwing] + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{ThrowingMod}[Throwing Rank Modifier] + @{ThrowingskillMod} [Skill Modifier] + @{ModSum}[Modifiers] +(@{ThrowingEncumbrance}*@{encumbrance})[Encumbrance Penalty]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName1" title="@{throwingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll0' title="@{tthrowingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName1}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll0' title="@{throwingSpecRoll0}" value='/em @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_throwingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_throwingSpecName" title="@{repeating_throwingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tthrowingSpecRoll' title="@{tthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{throwingSpecName}}} @{rolltthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmthrowingRoll' title="@{tgmthrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_throwingSpecRoll' title="@{throwingSpecRoll}" value='/em @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmthrowingRoll' title="@{gmthrowingRoll}" value='/w gm @{character_name} attempts to throw something and rolls @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticTracking" style='display:none;'/>
<div class="sheet-staticTracking sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_Tracking" title="@{Tracking}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_Tracking" title="@{Tracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_TrackingMod" title="@{TrackingMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Tracking</label>
</div>
<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedTrackingAtt" value="@{LinkedTracking}" disabled="true" />
<input type="hidden" name="attr_LinkedTracking" value="@{smarts}" />
<label style='width:75px;'>&nbsp;Smarts</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_TrackingskillMod" title="@{TrackingskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_TrackingEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tTrackingRoll' title="@{tTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmTrackingRoll' title="@{tgmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_TrackingRoll' title="@{TrackingRoll}" value='/em @{character_name} attempts to track and rolls @{rollTracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmTrackingRoll' title="@{gmTrackingRoll}" value='/w gm @{character_name} attempts to track and rolls @{rollTracking}!'></button>
<input type='hidden' name='attr_rollTracking' value='[[{1d@{Tracking}![Tracking], 1d@{wilddie}![Wild Die]}kh1 + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltTracking' value='{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{Tracking}}} {{skill_rank_mod=@{TrackingMod}}} {{skill_mod=[[@{TrackingskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{Tracking}![Tracking] + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{TrackingMod}[Tracking Rank Modifier] + @{TrackingskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName1" title="@{trackingSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll0' title="@{ttrackingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName1}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll0' title="@{trackingSpecRoll0}" value='/em @{character_name} attempts to track something and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} attempts to track something and rolls @{rolltracking}!'></button>
</div><input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_trackingspec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_trackingSpecName" title="@{repeating_trackingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_ttrackingSpecRoll' title="@{ttrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{trackingSpecName}}} @{rollttracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmtrackingRoll' title="@{tgmtrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rollttracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_trackingSpecRoll' title="@{trackingSpecRoll}" value='/em @{character_name} attempts to track something and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmtrackingRoll' title="@{gmtrackingRoll}" value='/w gm @{character_name} attempts to track something and rolls @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (TBD) -->
<input class="StaticSkill" type="checkbox" name="attr_staticWeirdScience" style="width: 15px; display: none;" />
<div class="sheet-staticFaith sheet-WCSkillsRow">
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_WeirdScience" title="@{WeirdScience}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_WeirdScience" title="@{WeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>+ <input type="number" name="attr_WeirdScienceMod" title="@{WeirdScienceMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<label style='width:152px;'>&nbsp;Weird Science</label>
</div>
<!--<div class='sheet-col' style='width:115px; text-align:left;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedGutsAtt" value="@{LinkedGuts}" disabled="true" />
<input type="hidden" name="attr_LinkedGuts" value="@{spirit}" />
<label style='width:75px;'>&nbsp;Spirit</label>
</div>-->
<div class='sheet-col' style='width:115px;'>
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedWeirdScienceAttScore" value="@{LinkedWeirdScienceAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedWeirdScienceAtt" class="atype" style="width: 100px; font-size: 15px; font-weight: bold; border: none; background-color: transparent;">
<option value="@{agility}">Agility</option>
<option value="@{smarts}" selected>Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_WeirdScienceskillMod" title="@{WeirdScienceskillMod}" value="0" />
</div>
<div class='sheet-col' style='width:135px; text-align:center;'>
<input type="checkbox" name="attr_WeirdScienceEncumbrance" value="1" style="width:20px;" disabled="true" />
</div>
<div class='sheet-col' style='width:110px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tWeirdScienceRoll' title="@{tWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWeirdScienceRoll' title="@{tgmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeirdScienceRoll' title="@{WeirdScienceRoll}" value='/em @{character_name} attempts some weird science and rolls @{rollWeirdScience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmWeirdScienceRoll' title="@{gmWeirdScienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollWeirdScience}!'></button>
<input type='hidden' name='attr_rollWeirdScience' value='[[{1d@{WeirdScience}![WeirdScience], 1d@{wilddie}![Wild Die]}kh1 + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltWeirdScience' value='{{name=@{character_name}}} {{skill_name=WeirdScience}} {{skill_rank=@{WeirdScience}}} {{skill_rank_mod=@{WeirdScienceMod}}} {{skill_mod=[[@{WeirdScienceskillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{WeirdScience}![WeirdScience] + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{WeirdScienceMod}[WeirdScience Rank Modifier] + @{WeirdScienceskillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName1" title="@{weirdscienceSpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:110px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll0' title="@{tweirdscienceSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName1}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll0' title="@{weirdscienceSpecRoll0}" value='/em @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class='repeating_weirdsciencespec'>
<div class='sheet-col' style='width:280px;'>
<div class="sheet-col" style='width:102px;'>
&nbsp;
</div>
<input class="sheet-standard" type="text" name="attr_weirdscienceSpecName" title="@{repeating_weirdscienceSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:377px; text-align: center;'>
&nbsp;
</div>
<div class='sheet-col' style='width:120px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tweirdscienceSpecRoll' title="@{tweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{weirdscienceSpecName}}} @{rolltweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmweirdscienceRoll' title="@{tgmweirdscienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_weirdscienceSpecRoll' title="@{weirdscienceSpecRoll}" value='/em @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmweirdscienceRoll' title="@{gmweirdscienceRoll}" value='/w gm @{character_name} attempts some weird science and rolls @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience -->
<!-- End Static Skills -->
<!--<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_skills">
<div class='sheet-row sheet-WCSkillsRow'>
<div class='sheet-col' style='width:280px;'>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_SkillNameRank" title="@{repeating_skills_$#_SkillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!-- Commenting out until I can figure out a way to make this work
<div class="sheet-dtypedropdown">
<div class="sheet-dietype">
<input type="radio" name="attr_SkillNameRank" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_SkillNameRank" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_SkillNameRank" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_SkillNameRank" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_SkillNameRank" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4">d</div>
<div class="sheet-d6">f</div>
<div class="sheet-d8">h</div>
<div class="sheet-d10">k</div>
<div class="sheet-d12">l</div>
</div>
</div>-->+ <input type="number" name="attr_SkillNameMod" title="@{repeating_skills_$#_SkillNameMod}" class="sheet-modifier" style="width:35px;" value="0"/>
<input class="sheet-standard" type="text" name="attr_SkillName" title="@{repeating_skills_$#_SkillName}" placeholder="Skill Name" style='width:152px; font-size: 15px; font-weight: bold;'/>
</div>
<div class='sheet-col' style='width:114px;'> <!--originally 178px-->
<span style='text-align:bottom; font-weight:bold;'>d</span><input type="number" class="sheet-LinkedAtt" style="width: 15px;" name="attr_LinkedSkillNameAttScore" value="@{LinkedSkillNameAtt}" disabled="true" />
<label style='width:75px;'>
<select name="attr_LinkedSkillNameAtt" class="atype" style="font-size: 15px; font-weight: bold; border: none; background-color: transparent; width:75px;">
<option value="Select">Select</option>
<option value="@{agility}">Agility</option>
<option value="@{smarts}">Smarts</option>
<option value="@{spirit}">Spirit</option>
<option value="@{strength}">Strength</option>
<option value="@{vigor}">Vigor</option>
</select>
</label>
</div>
<div class='sheet-col' style='width:120px; text-align:center;'>
+ <input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_$#_SkillMod}" value="0" />
</div>
<div class='sheet-col' style='width:138px; text-align:center;'>
<input type="checkbox" name="attr_SkillEncumbrance" value="1" style="width:20px;" />
</div>
<div class='sheet-col' style='width:90px; margin-left: -1px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_$#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_$#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=[[@{SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_skills_$0_SkillName}}} {{skill_rank=@{repeating_skills_$0_SkillNameRank}}} {{skill_rank_mod=@{repeating_skills_$0_SkillNameMod}}} {{skill_mod=[[@{repeating_skills_$0_SkillMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}] + @{repeating_skills_$0_SkillNameMod}[@{repeating_skills_$0_SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{repeating_skills_$0_SkillNameMod}[@{SkillName} Rank Modifier] + @{repeating_skills_$0_SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do something with @{repeating_skills_$0_SkillName} and rolls: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>
</div>
</div>
<!--<input type='checkbox' name='attr_SkillFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do something with @{repeating_skills_$0_SkillName} and rolls: [[{1d@{repeating_skills_$0_SkillNameRank}![@{repeating_skills_$0_SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{repeating_skills_$0_SkillNameMod}[Other Modifiers] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
<span class="sheet-spacer"></span>-->
</div><!-- End Skills Tab -->
<div class="sheet-section-gear" style="width: 800px;"><!-- Begin Equipment Tab -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>EQUIPMENT</h2></div>
<!-- Begin Armor -->
<!--<input class="sheet-HideArmor" type="checkbox" name="attr_is_armor" /><span class="sheet-is-armor-tab" /> Armor</span>-->
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_armor" /><span class='sheet-HidebuttonDark'></span>
<!--<div class="sheet-armor" style="width: 100%; margin: -5px; padding: 0px;">--><h3 class="sheet-subsectionHeader" style="margin: 0px;">Armor</h3><!--</div>-->
<div class="sheet-armor">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<h4 class="sheet-repeatingHeader">Armor Type</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<h4 class="sheet-repeatingHeader">Area Protected</h4>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<h4 class="sheet-repeatingHeader">Protection</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div><br />
<fieldset class="repeating_armor">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Armor Type (150px) -->
<input class="sheet-standard" type="text" name="attr_ArmorType" title="@{repeating_armor_$#_ArmorType}" placeholder="Leather" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Area Protcted (150px) -->
<input class="sheet-standard" type="text" name="attr_AreaProtected" title="@{repeating_armor_$#_AreaProtected}" placeholder="Torso" style='width:125px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_ArmorTypeProtection" title="@{repeating_armor_$#_ArmorTypeProtection}" placeholder="1" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_ArmorTypeWeight" title="@{repeating_armor_$#_ArmorTypeWeight}" placeholder="15" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
<textarea name="attr_ArmorNotes" title="@{repeating_armor_$#_ArmorNotes}" class="sheet-standardtext" style="height:50px;"></textarea>
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:85px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_armortotalweight" title="@{armortotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:350px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:85px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:90px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (240px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_armortotalweightcarried" title="@{armortotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div>
<hr />
</div><!-- End Armor -->
</div>
<br />
<!-- Begin Weapons -->
<!--<input class="sheet-HideMelee" type="checkbox" name="attr_is_melee" /><span class="sheet-is-melee-tab"> Melee Weapons</span>
<div class="sheet-melee" style="width: 100%; margin: -5px; padding: 0px;">-->
<!-- Attack Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> Unskilled</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"> Unskilled</button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"></button> ||
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tFightingRoll' title="@{tFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"> Fighting<!--(d<input type='number' name='attr_fght' value="@{Fighting}" disabled='true' style='font-size: 1em; width:10px; padding: 0px; margin: 0px;' />)--></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFightingRoll' title="@{tgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFighting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_FightingRoll' title="@{FightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollFighting}!' style="font-size: 1em;"> Fighting</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollFighting}!' style="font-size: 1em;"></button>
<!-- Don't need these Ranged Things above Melee
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"></button>
</div> -->
</div>
<!-- End Attack Roll Buttons -->
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_melee" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader">Melee Weapons / Strength-based Weapons</h3><!--</div>-->
<div class="sheet-melee">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_meleeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:120px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_WeaponType" title="@{repeating_meleeweapons_$#_WeaponType}" style='width:115px;'/>
</div>
<div class='sheet-col' style='width:180px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>d</span>
<input type="number" name="attr_StrengthDmg" title="@{repeating_meleeweapons_$#_StrengthDmg}" class="sheet-short" style="width: 20px; padding: 0px; border: none; color: transparent; font-color: black; margin-left: 0px; margin-right: 0px;" value="@{Strength}" disabled="true" />+<input type="number" name="attr_MeleeDieNum" title="@{repeating_meleeweapons_$#_MeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_DmgType" title="@{repeating_meleeweapons_$#_DmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_MDmgMod" style='width:60px;' title="@{repeating_meleeweapons_$#_MDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_DmgRaise" title="@{repeating_meleeweapons_$#_DmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_WeaponWeight" title="@{repeating_meleeweapons_$#_WeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:354px;'> <!-- Notes (344px) -->
<textarea name="attr_meleeWNotes" title="@{repeating_meleeweapons_$#_meleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tMeleeWeapon' title="@{repeating_meleeweapons_$#_tMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmMeleeWeaponRoll' title="@{repeating_meleeweapons_$#_tgmMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_WeaponTypeRoll' title="@{repeating_meleeweapons_$#_WeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmWeaponTypeRoll' title="@{repeating_meleeweapons_$#_gmWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{WeaponType} and rolls: @{rollMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollMeleeWeapon' value="[[1d@{Strength}!+@{stMod}[Strength]+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{DmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{WeaponType}}} {{damage_type=Str+@{MeleeDieNum}d@{DmgType}+@{MDmgMod}}} {{damage=@{rollMeleeWeapon}}} {{raise=@{DmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{meleeWNotes}}}" />
</div>
</div>
</fieldset>
<!--<div class='sheet-row'>
<div class='sheet-col' style='width:120px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'>
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'>
<h4 class="sheet-weight">Total Weight:</h4>
</div>
<div class='sheet-col' style='width:60px;'>
<input type="number" name="attr_meleetotalweight" title="@{meleetotalweight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:344px;'>
&nbsp;
</div>
</div>-->
<div class='sheet-row'><!-- Set up the Total Weight Carried box -->
<div class='sheet-col' style='width:120px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:80px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_meleetotalweightcarried" title="@{meleetotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (350px) -->
&nbsp;
</div>
</div><!-- End Weight Boxes -->
<!--<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />-->
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_meleeweapons_$0_WeaponType}}} {{damage_type=Str+@{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}}} {{damage=[[1d@{Strength}![Strength] + @{repeating_meleeweapons_$0_MeleeDieNum}d@{repeating_meleeweapons_$0_DmgType} + @{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_meleeweapons_$0_DmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_MeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_meleeweapons_$0_WeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_meleeweapons_$0_DmgType}+@{repeating_meleeweapons_$0_MDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{repeating_meleeweapons_$0_DmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Melee Weapons -->
</div>
<br />
<!--<input class="sheet-HideRanged" type="checkbox" name="attr_is_ranged" /><span class="sheet-is-ranged-tab"> Ranged Weapons</span><br />-->
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-ranged" style="width: 100%; margin: -5px; padding: 0px;">
<!-- Attack Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tUnskilledRoll' title="@{tUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"> Unskilled</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmUnskilledRoll' title="@{tgmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltUnskilled}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_UnskilledRoll' title="@{UnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"> Unskilled</button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmUnskilledRoll' title="@{gmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollUnskilled}!' style="font-size: 1em;"></button>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticShooting" style='display:none;'/>
<div class="sheet-staticShooting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-staticShooting sheet-templatebutton" type='roll' name='roll_tShootingRoll' title="@{tShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmShootingRoll' title="@{tgmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltShooting}' style="font-size: 1em;"></button>
<button class="sheet-staticShooting sheet-normalbutton" type='roll' name='roll_ShootingRoll' title="@{ShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"> Shooting</button><button class="sheet-staticShooting sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmShootingRoll' title="@{gmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollShooting}!' style="font-size: 1em;"></button>
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticThrowing" style='display:none;'/>
<div class="sheet-staticThrowing">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" /> ||
<button class="sheet-templatebutton" type='roll' name='roll_tThrowingRoll' title="@{tThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"> Throwing</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmThrowingRoll' title="@{tgmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltThrowing}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_ThrowingRoll' title="@{ThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"> Throwing</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmThrowingRoll' title="@{gmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollThrowing}!' style="font-size: 1em;"></button>
</div>
</div>
<!-- End Attack Buttons -->
<input class="sheet-HideSection" type="checkbox" name="attr_is_ranged" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;">Ranged Weapons / Non-Strength-based Weapons</h3><!--</div>--><!-- Begin Ranged Weapons -->
<div class="sheet-ranged">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Weight</h4>
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rangeweapons">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:150px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style='width:145px;' placeholder="Bow" type="text" name="attr_RWeaponType" title="@{repeating_rangeweapons_$#_RWeaponType}" />
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input class="sheet-standard" style='width:80px; text-aling: center;' type="text" name="attr_WeaponRange" title="@{repeating_rangeweapons_$#_WeaponRange}" placeholder="12/24/48" />
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<input class="sheet-standardNum" style="width: 35px;" type="number" name="attr_WeaponRoF" title="@{repeating_rangeweapons_$#_WeaponRoF}" placeholder="1" />
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoDmgDice" title="@{repeating_rangeweapons_$#_NoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" title="@{repeating_rangeweapons_$#_RDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style=" margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" title="@{repeating_rangeweapons_$#_RDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" title="@{repeating_rangeweapons_$#_RDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_RWeaponWeight" title="@{repeating_rangeweapons_$#_RWeaponWeight}" class="sheet-standardNum" />
</div>
<div class='sheet-col' style='width:255px;'> <!-- Notes (224px) -->
<textarea name="attr_rangeWNotes" class="sheet-standardtext" style="height:50px; width:175px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tRangeWeapon' title="@{repeating_rangeweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRangeWeaponRoll' title="@{repeating_rangeweapons_$#_tgmRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_rangeweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_rangeweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{RWeaponType} and rolls: @{rollRangeWeapon}!'></button>
<input type='hidden' name='attr_rollRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{rangeWNotes}}}" />
</div>
</div>
</fieldset>
<div class='sheet-row'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:150px;'> <!-- Armor Type (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:50px;'> <!-- Area Protcted (150px) -->
&nbsp;
</div>
<div class='sheet-col' style='width:160px; text-align:right;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Weight (60px)-->
<input type="number" name="attr_rangedtotalweightcarried" title="@{rangedtotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_rangeweapons_$0_RWeaponType}}} {{damage_type=@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}}} {{damage=[[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType} + @{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_rangeweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_rangeweapons_$0_RWeaponType} and rolls: [[@{repeating_rangeweapons_$0_NoDmgDice}@{repeating_rangeweapons_$0_RDmgType}+@{repeating_rangeweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_rangeweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div><!-- End Range Weapons -->
</div>
<!-- Gear -->
<input class="sheet-HideSection" type="checkbox" name="attr_is_gear" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;">Gear</h3><!-- Begin Gear -->
<div class="sheet-2colrow sheet-gear" style="width: 800px; margin-top: 5px; padding: 0px;">
<div class="sheet-col sheet-gear" style="margin-right:.5px; width: 415px;">
<h4 class="sheet-subsectionHeader">Worn</h4>
<fieldset class="repeating_gear">
<input class="sheet-standard" style='width:360px;' placeholder="Item" type="text" name="attr_item" title="@{repeating_gear_$#_item}" />
<input type="number" placeholder="weight" name="attr_itemWeight" title="@{repeating_gear_$#_itemWeight}" class="sheet-standardNum" />
</fieldset>
<br />
<div class='sheet-row style="width: 100%;"'><!-- Set up the Total Weight box -->
<div class='sheet-col' style='width:195px; margin:0px;'>&nbsp;</div>
<div class='sheet-col' style='width:160px; text-align:right; margin:0px;'> <!-- Protection (100px)-->
<h4 class="sheet-weight">Total Weight Carried:</h4>
</div>
<div class='sheet-col' style='width:45px; margin:0px;'> <!-- Weight (60px)-->
<input type="number" name="attr_geartotalweightcarried" title="@{geartotalweightcarried}" class="sheet-standardNum" value="0" readonly />
</div>
</div>
</div>
<div class="sheet-col sheet-gear" style="margin-left: .5px; width: 365px;">
<h4 class="sheet-subsectionHeader">Stashed</h4>
<textarea name="attr_gear" class="sheet-standardtext" style='width:97%;'></textarea>
</div>
</div>
<!-- End Gear -->
<br />
<!-- Begin Rippertech -->
<input type='checkbox' class='sheet-useRippertech' name='attr_useRippertech' style='width: 15px; display: none;' />
<div class='sheet-Rippertech' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_RT" /><span class='sheet-HidebuttonDark'></span>
<h3 class="sheet-subsectionHeader" style="margin: 0px;">Rippertech</h3>
<div class='sheet-RT' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
<div class='sheet-row' style='width: 100%; margin: 5px 0px 0px 0px; padding 0px;'>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Rippertech</h4>
</div>
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Benefits/Side Effects/Details</h4>
</div>
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage Formula</h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_rippertech">
<div class='sheet-row sheet-WCSkillsRow' style="width: 800px; padding: 0px;">
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" style='width:200px;' placeholder="Bow" type="text" name="attr_RTtype" title="@{repeating_rippertech_$#_RTtype}" />
</div>
<div class='sheet-col' style='width:348px;'> <!-- Range (100px) -->
<input class="sheet-standard" style='width:348px; font-weight: normal;' type="text" name="attr_RTinfo" title="@{repeating_rippertech_$#_RTinfo}" />
</div>
<div class='sheet-col' style='width:244px;'> <!-- Damage (167px) -->
<input type="text" name="attr_RTdmg" title="@{repeating_rippertech_$#_RTdmg}" class="sheet-standard" style="width: 175px; text-align: center; font-weight: normal;" placeholder='e.g. @{strength}+1d6!' />
<button class="sheet-templatebutton" type='roll' name='roll_tRTdmgRoll' title="@{repeating_rippertech_$#_tRTdmgRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRTdmgRoll' title="@{repeating_rippertech_$#_tgmRTdmgRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRTdmg}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_rRTdmgRoll' title="@{repeating_rippertech_$#_rRTdmgRoll}" value='/em @{character_name} attempts to do damage with a @{RTtype} and rolls: @{rollRTDmg}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrRTdmgRoll' title="@{repeating_rippertech_$#_gmrRTdmgRoll}" value='/w gm @{character_name} attempts to do damage with a @{RTtype} and rolls: @{rollRTDmg}!'></button>
<input type='hidden' name='attr_rollRTDmg' value="[[@{RTdmg}[Weapon Damage]+@{dmgmod}[Damage Modifier] ]]" />
<input type='hidden' name='attr_rolltRTdmg' value="{{name=@{character_name}}} {{weapon=@{RTtype}}} {{damage_type=@{RTdmg}}} {{damage=@{rollRTDmg}}} {{dmgmod=@{dmgmod}}} {{notes=@{RTinfo}}}" />
</div>
</div>
</fieldset>
</div>
</div>
<!-- End Rippertech -->
<!-- Start Augmentations -->
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" />
<div class='sheet-Augmentations' style='width: 100%; margin: 0px; padding: 0px;'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_augment" /><span class='sheet-HidebuttonDark'></span>
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h3 class="sheet-subsectionHeader" style="margin: 0px;"></h3>
<div class='sheet-AugSection' style='width: 100%; margin:0px; margin-top: 5px; padding: 0px;'>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h4 class="sheet-repeatingHeader"></h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<fieldset class="repeating_augmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_augment" title="@{repeating_augmentation_$#_augment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_augStrain" title="@{repeating_augmentation_$#_augStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_augDeets" title="@{repeating_augmentation_$#_augDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_straindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_straincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_totalStrain" title="@{totalStrain}" readonly />
</div>
</div>
</div>
<hr />
</div>
<!-- Vehicles Used to be here -->
<span class="sheet-spacer"></span>
</div><!-- End Equipment Tab -->
</div>
<input type="checkbox" class="sheet-showVehicles" name="attr_vehicle" style="width: 15px; display: none;">
<div class="sheet-section-vehicles"><!-- Vehicles Tab -->
<div class='sheet-row' style="width: 800px;">
<div class='sheet-row'><h2 class='sheet-sectionHeader'>VEHICLES</h2></div>
<!-- Sailing Ship -->
<input class="sheet-useSailingShips" type="checkbox" name="attr_sailingShip" style="display: none;" />
<div class="sheet-ship-sailing" style="width: 800px;">
<!--<input class="sheet-HideSailing" type="checkbox" name="attr_is_sailing" /><span class="sheet-is-sailing-tab"> Sailing Ship</span>-->
<div class="sheet-isSailing" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_sailing" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Sailing Ship</h3>
<div class='sheet-SailingShip'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_SailingShipName" title="@{SailingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipCaptain" title="@{SShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_SShipType" title="@{SShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_SShipWounds" title="@{SShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_SShipWounds_max" title="@{SShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_SShipAcc" title="@{SShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTrSpeed" title="@{SShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_SShipTopSpeed" title="@{SShipTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_SShipToughness" title="@{SShipToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_SShipHandling" title="@{SShipHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_SShipCrew" title="@{SShipCrew}" /><br />
<label class="sheet-nameRankXp">Cargo Slots:</label><input type="number" class="sheet-standardNum" name="attr_SShipSlots" title="@{SShipSlots}" /><br />
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="number" class="sheet-standardNum" name="attr_SShipOCost" title="@{SShipOCost}" /><br />
<label class="sheet-nameRankXp">Days at Sea:</label><input type="number" class="sheet-standardNum" name="attr_SShipAtSea" title="@{SShipAtSea}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipProv" title="@{SShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCargo" title="@{SShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipHindrances" title="@{SShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_SShipCritHit" title="@{SShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideSShipEdges" name="attr_hideshipedges" /><span class="sheet-HideSSEdges"> Ship's Edges</span>
<div class="sheet-SShipEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_SShipEdges" title="@{SShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideSShipWeapons" name="attr_hideshipweapons" /><span class="sheet-HideSSWeapons"> Ship's Weapons</span>
<div class="sheet-SShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Ship's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class='repeating_sailweapons'>
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_SShipWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_SShipWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_SShipWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<div class='sheet-col' style='width: 280px;'>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_SShipWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollSSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{SShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollSSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{SShipWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_sailweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSSRangeWeaponRoll' title="@{repeating_sailweapons_$#_tgmSSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_sailweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: @{rollSSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_sailweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: @{rollSSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_srWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmsrWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
</div>
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_SShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_sailweapons_$0_SShipWeaponType}}} {{damage_type=@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}}} {{damage=[[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType} + @{repeating_sailweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_sailweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<div class="sheet-row" style="color:red;">
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added skill. For each subsequent skill added, increment the number.
</div>
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_sailweapons_$0_SShipWeaponType} and rolls: [[@{repeating_sailweapons_$0_NoDmgDice}@{repeating_sailweapons_$0_RDmgType}+@{repeating_sailweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_sailweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red; display: inline-block;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<!--<span class="sheet-spacer"></span>-->
<input type="checkbox" class="sheet-HideSShipCrew" name="attr_hideshipcrew" /><span class="sheet-HideSSCrew"> Ship's Crew</span>
<div class="sheet-SShipCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_SShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_SShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_SShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_SShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_SShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_SShipNotes" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
</div>
<!-- END Sailing -->
<!-- Flying Ship -->
<input class="sheet-useFlyingShips" type="checkbox" name="attr_flyingShip" style="display: none;" />
<div class="sheet-ship-flying" style="width: 800px;">
<!--<input class="sheet-HideFlying" type="checkbox" name="attr_is_flying" /><span class="sheet-is-flying-tab"> Flying Ship</span>-->
<div class="sheet-isFlying" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_flying" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Flying Ship</h3>
<div class='sheet-FlyingShip'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipType" title="@{FShipType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_FShipWounds" title="@{FShipWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_FShipWounds_max" title="@{FShipWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_FShipSize" title="@{FShipSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_FShipAcc" title="@{FShipAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTrSpeed" title="@{FShipTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_FShipTopSpeed" title="@{FShipTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_FShipToughness" title="@{FShipToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_FShipHandling" title="@{FShipHandling}" /><br />
<label class="sheet-nameRankXp">Climb:</label><input type="number" class="sheet-standardNum" name="attr_FShipClimb" title="@{FShipClimb}" /><br />
<label class="sheet-nameRankXp">Energy:</label><input type="number" class="sheet-standardNum" name="attr_FShipEnergy" title="@{FShipEnergy}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_FShipCrew" title="@{FShipCrew}" /><br />
<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlots" title="@{FShipSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_FShipSlotsUsed" title="@{FShipSlotsUsed}" /><br />
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_FShipOCost" title="@{FShipOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipProv" title="@{FShipProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCargo" title="@{FShipCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipHindrances" title="@{FShipHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_FShipCritHit" title="@{FShipCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideFShipEdges" name="attr_hidefshipedges" /><span class="sheet-HideFSEdges"> Ship's Edges</span>
<div class="sheet-FShipEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_FShipEdges" title="@{FShipEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideFShipWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideFSWeapons"> Ship's Weapons</span>
<div class="sheet-FShipWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Ship's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_flyingweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_FShipWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_FShipWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_FShipWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_FShipWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollFSRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltFSRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{FShipWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollFSRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{FShipWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_flyingweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFSRangeWeaponRoll' title="@{repeating_flyingweapons_$#_tgmFSRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltFSRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_flyingweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: @{rollFSRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_flyingweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: @{rollFSRangeWeapon}!'></button>
<!--<button type='roll' name='roll_frWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{FShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmrWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_FShipWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;' maxlenght="300">&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_flyingweapons_$0_FShipWeaponType}}} {{damage_type=@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType}+@{repeating_flyingweapons_$0_RDmgMod}}} {{damage=[[@{repeating_flyingweapons_$0_NoDmgDice}@{repeating_flyingweapons_$0_RDmgType} + @{repeating_flyingweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_flyingweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_flyingweapons__$0_SShipWeaponType} and rolls: [[@{repeating_flyingweapons__$0_NoDmgDice}@{repeating_flyingweapons__$0_RDmgType}+@{repeating_flyingweapons__$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_flyingweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<!--Ship's Crew-->
<input type="checkbox" class="sheet-HideFShipCrew" name="attr_hidefshipcrew" /><span class="sheet-HideFSCrew"> Ship's Crew</span>
<div class="sheet-FShipCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_FShipCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_FShipCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_FShipCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_FShipCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_FShipNotes" placeholder="Ship's purse and misc. tidbits for ports of call, etc."></textarea>
</div>
</div>
</div>
<!-- END Flying -->
<!-- Ground Vehicles -->
<input class="sheet-useGroundVehicle" type="checkbox" name="attr_groundVehicle" style="display: none;" />
<div class="sheet-ship-groundvehicle" style="width: 800px;">
<!--<input class="sheet-HideGround" type="checkbox" name="attr_is_ground" /><span class="sheet-is-ground-tab"> Ground Vehicle</span>-->
<div class="sheet-isGround" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_ground" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Ground Vehicle</h3>
<div class='sheet-GroundVehicle'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_GVType" title="@{GVType}" placeholder="Type of Ship" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_GVWounds" title="@{GVWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_GVWounds_max" title="@{GVWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_GVSize" title="@{GVSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_GVAcc" title="@{GVAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTrSpeed" title="@{GVTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_GVTopSpeed" title="@{GVTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_GVToughness" title="@{GVToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_GVHandling" title="@{GVHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_GVCrew" title="@{GVCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_GVEnergy" title="@{GVEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlots" title="@{GVSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_GVSlotsUsed" title="@{GVSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_GVOCost" title="@{GVOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVProv" title="@{GVProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCargo" title="@{GVCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVHindrances" title="@{GVHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_GVCritHit" title="@{GVCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideGroundEdges" name="attr_hidegvedges" /><span class="sheet-HideGVEdges"> Ship's Edges</span>
<div class="sheet-GroundEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_GVEdges" title="@{repeating_sailingShip_$#_GVEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideGVWeapons" name="attr_hidefshipweapons" /><span class="sheet-HideGVWeapons"> Ship's Weapons</span>
<div class="sheet-GVWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Vehicles's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_groundweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_GVWeaponType" placeholder="Weapon" />
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_GVWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_GVWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="margin: 0px; width: 35px;" type="number" name="attr_RDmgMod" value="0" />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_GVWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollGVRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltGVRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{GVWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollGVRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{GVWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_groundweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmGVRangeWeaponRoll' title="@{repeating_groundweapons_$#_tgmGVRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltGVRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_groundweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: @{rollGVRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_groundweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: @{rollGVRangeWeapon}!'></button>
<!--<button type='roll' name='roll_gvWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{GVWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmgvWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_GVWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_groundweapons_$0_GVWeaponType}}} {{damage_type=@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}}} {{damage=[[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType} + @{repeating_groundweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_groundweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_groundweapons_$0_SShipWeaponType} and rolls: [[@{repeating_groundweapons_$0_NoDmgDice}@{repeating_groundweapons_$0_RDmgType}+@{repeating_groundweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_groundweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideGVCrew" name="attr_hidefshipcrew" /><span class="sheet-HideGVCrew"> Ship's Crew</span>
<div class="sheet-GVCrew">
<h4 class="sheet-subsectionHeader">Ship's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_GVCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_GVCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_GVCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_GVCrewNotes"></textarea>
</div>
</fieldset>
</div>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_GVNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
</div>
</div>
</div>
<!-- END Ground Vehicles -->
<!-- Start Walkers -->
<input class="sheet-useWalker" type="checkbox" name="attr_Walker" style="display: none;" />
<div class="sheet-ship-walker" style="width: 800px;">
<!--<input class="sheet-HideWalker" type="checkbox" name="attr_is_walker" /><span class="sheet-is-walker-tab"> Walker</span>-->
<div class="sheet-isWalker" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_walker" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Walker</h3>
<div class='sheet-Walker'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<!--<input type="text" class="sheet-standard" name="attr_FlyingShipName" title="@{FlyingShipName}" placeholder="Ship's Name" style="font-size: 200%; width: 790px; text-align: center;" /><br />
<input type="text" class="sheet-standard" name="attr_FShipCaptain" title="@{FShipCaptain}" placeholder="Ship's Captain" style="font-size: 150%; width: 790px; text-align: center;" /><br />-->
<input type="text" class="sheet-standard" name="attr_WalkerType" title="@{GVType}" placeholder="Type of Walker" style="font-size: 100%; width: 790px; text-align: center;" />
<div class="sheet-standardtext" style="text-align: center; width: 790px; margin-left: 5px; padding: 5px;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_WalkerWounds" title="@{WalkerWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_WalkerWounds_max" title="@{WalkerWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col" style="width: 20%;">
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSize" title="@{WalkerSize}" /><br />
<label class="sheet-nameRankXp">Acceleration:</label><input type="number" class="sheet-standardNum" name="attr_WalkerAcc" title="@{WalkerAcc}" /><br />
<!--<label class="sheet-nameRankXp">Travel Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTrSpeed" title="@{WalkerTrSpeed}" /><br />-->
<label class="sheet-nameRankXp">Top Speed:</label><input type="number" class="sheet-standardNum" name="attr_WalkerTopSpeed" title="@{WalkerTopSpeed}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" name="attr_WalkerToughness" title="@{WalkerToughness}" /><br />
<label class="sheet-nameRankXp">Handling:</label><input type="number" class="sheet-standardNum" name="attr_WalkerHandling" title="@{WalkerHandling}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="text" class="sheet-standardNum" name="attr_WalkerCrew" title="@{WalkerCrew}" /><br />
<!--<label class="sheet-nameRankXp">Fuel:</label><input type="number" class="sheet-standardNum" name="attr_WalkerEnergy" title="@{WalkerEnergy}" /><br />-->
<!--<label class="sheet-nameRankXp">Total Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlots" title="@{WalkerSlots}" /><br />
<label class="sheet-nameRankXp">Used Mod Slots:</label><input type="number" class="sheet-standardNum" name="attr_WalkerSlotsUsed" title="@{WalkerSlotsUsed}" /><br />-->
<label class="sheet-nameRankXp">Orignal Cost:</label><input type="text" class="sheet-standardNum" name="attr_WalkerOCost" title="@{WalkerOCost}" /><br />
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Provisions</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerProv" title="@{WalkerProv}"></textarea>
<span class="sheet-spacer"></span>
<h4 class="sheet-subsectionHeader">Cargo</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCargo" title="@{WalkerCargo}"></textarea>
</div>
<div class="sheet-col" style="width: 33%;">
<h4 class="sheet-subsectionHeader">Hindrances</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerHindrances" title="@{WalkerHindrances}"></textarea>
<h4 class="sheet-subsectionHeader">Critical Hits</h4>
<textarea class="sheet-standardtext" style="width: 95%; height: 100px;" name="attr_WalkerCritHit" title="@{WalkerCritHit}"></textarea>
</div>
</div>
<input type="checkbox" class="sheet-HideWalkerEdges" name="attr_hidewalkeredges" /><span class="sheet-HideWalkerEdges"> Walker's Edges</span>
<div class="sheet-WalkerEdges">
<h4 class="sheet-subsectionHeader">Edges</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 100px;" name="attr_WalkerEdges" title="@{WalkerEdges}"></textarea>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-HideWalkerWeapons" name="attr_hidewalkerweapons" /><span class="sheet-HideWalkerWeapons"> Ship's Weapons</span>
<div class="sheet-WalkerWeapons">
<!--Ships Armaments-->
<h4 class="sheet-subsectionHeader">Walker's Armaments</h4>
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_wsweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_WalkerWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_WalkerWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_WalkerWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_NoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_WalkerWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollWRangeWeapon' value="[[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltWRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{WalkerWeaponType}}} {{damage_type=@{NoDmgDice}@{RDmgType}+@{RDmgMod}}} {{damage=@{rollWRangeWeapon}}} {{raise=@{RDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{WalkerWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRangeWeapon' title="@{repeating_wsweapons_$#_tRangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmWRangeWeaponRoll' title="@{repeating_wsweapons_$#_tgmWRangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltWRangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_rWeaponTypeRoll' title="@{repeating_wsweapons_$#_rWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: @{rollWRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmrWeaponTypeRoll' title="@{repeating_wsweapons_$#_gmrWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: @{rollWRangeWeapon}!'></button>
<!--<button type='roll' name='roll_WalkerWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{WalkerWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmWalkerWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98%; height: 50px;" name="attr_WalkerWeaponNotes"></textarea>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_wsweapons_$0_WalkerWeaponType}}} {{damage_type=@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}}} {{damage=[[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType} + @{repeating_wsweapons_$0_RDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_wsweapons_$0_RDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_wsweapons_$0_SShipWeaponType} and rolls: [[@{repeating_wsweapons_$0_NoDmgDice}@{repeating_wsweapons_$0_RDmgType}+@{repeating_wsweapons_$0_RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_wsweapons_$0_RDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
<span class="sheet-spacer"></span>
<!-- Ship's Crew Goes here -->
<input type="checkbox" class="sheet-HideWalkerCrew" name="attr_hidefshipcrew" /><span class="sheet-HideWalkerCrew"> Walker's Crew</span>
<div class="sheet-WalkerCrew">
<h4 class="sheet-subsectionHeader">Walkers's Crew</h4>
<span class="sheet-spacer"></span>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Name or #</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Type</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader">Position</h4>
</div>
<div class="sheet-col" style="width: 100px;">
<h4 class="sheet-repeatingHeader" style="width: 95px;">Salary</h4>
</div>
<div class="sheet-col" style="width: 65px; text-align: center;">
<h4 class="sheet-repeatingHeader">Shares</h4>
</div>
<div class="sheet-col" style="width:315px;">
<h4 class="sheet-repeatingHeader">Notes</h4>
</div>
<fieldset class="repeating_FShipCrew">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewName" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewType" />
<input type="text" class="sheet-standard" style="width: 100px;" name="attr_WalkerCrewPos" />
<input type="text" class="sheet-standardNum" style="width: 100px;" name="attr_WalkerCrewSalary" />
<input type="number" class="sheet-standardNum" style="width: 65px;" name="attr_WalkerCrewShares" />
<textarea class='standardtext' style="width: 305px; height: 50px;" name="attr_WalkerCrewNotes"></textarea>
</div>
</fieldset>
</div>
<h4 class="sheet-subsectionHeader">Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98%; height: 100px;" name="attr_WalkerNotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
</div>
<!-- End Walkers -->
<!-- Start Power Armor -->
<input class="sheet-usePowerArmor" type="checkbox" name="attr_PowerArmor" style="display: none;" />
<div class="sheet-ship-PowerArmor" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_powerarmor" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Power Armor</h3>
<div class='sheet-PowerArmor'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_PAWounds" title="@{PAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_PAWounds_max" title="@{PAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-2colrow'>
<div class='sheet-col' style='width: 55%;'>
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PASize" title="@{PASize}" /><br />
<label class="sheet-nameRankXp">Armor:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAArmor" title="@{PAArmor}" /><br />
<!--<label class="sheet-nameRankXp">Crew:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACrew" title="@{PACrew}" /><br />-->
<!--<label class="sheet-nameRankXp">Passengers:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PAPassengers" title="@{PAPassengers}" /><br />-->
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAToughness" title="@{PAToughness}" /><br />
<label class="sheet-nameRankXp">Weight:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_PAWeight" title="@{PAWeight}" /><br />
<label class="sheet-nameRankXp">Cost:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_PACost" title="@{PACost}" /><br />
</div>
<div class='sheet-col' style='width: 33%; padding-top: 5%;'>
<img src='http://www.geeksville.us/roll20/PowerArmor.png'>
</div>
</div>
</div>
<!-- END First Column -->
<!--Spacer Column-->
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'>&nbsp;</div>
<!--End Spacer Column-->
<!-- Second Column -->
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:90px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Ground</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Flight</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Swim</div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Pace:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundPace" title="@{PAGroundPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightPace" title="@{PAFlightPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimPace" title="@{PASwimPace}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Acceleration:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundAcc" title="@{PAGroundAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightAcc" title="@{PAFlightAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimAcc" title="@{PASwimAcc}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Top Speed:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAGroundTS" title="@{PAGroundTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightTS" title="@{PAFlightTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PASwimTS" title="@{PASwimTS}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Climb:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_PAFlightClimb" title="@{PAFlightClimb}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
</div>
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:75px;margin-right:10px;'>&nbsp;</div>
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:3px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_PAstrength" title="@{PAstrength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_PAstrength" title="@{PAstrength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstMod" title="@{PAstMod}" value="0" /><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PAstrollMod" title="@{PAstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tPAstrengthRoll' title="@{tPAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltPAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmPAstrengthRoll' title="@{tgmPAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPAstrength}'></button>
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_PAstrengthRoll' title="@{PAstrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollPAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmPAstrengthRoll' title="@{gmPAstrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollPAstrength}'></button>
<input type='hidden' name='attr_rollPAstrength' value='[[{1d@{PAstrength}![PAstrength], 1d@{wilddie}![Wild Die]}kh1 +@{PAstMod}[PAstrength Rank Modifier] + @{PAstrollMod}[PAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltPAstrength' value='{{name=@{character_name}}} {{skill_name=Power Armor Strength}} {{skill_rank=@{PAstrength}}} {{skill_rank_mod=@{PAstMod}}} {{att_mod=[[@{PAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{PAstrength}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{PAstMod} + @{PAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<!--<input type="checkbox" class="sheet-HidePAWeapons" name="attr_hidePAweapons" /><span class="sheet-HidePAWeapons"> Ship's Weapons</span>-->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader">Ranged Armaments</h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PARangedWeapons" style='display:none;' />
<div class="sheet-PAWeapons sheet-SectionBackground">
<!--Ships Armaments-->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_PAweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_PAWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_PAWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_PAWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_PANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_PARDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_PARDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_PARDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_PARDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_PAWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollPARangeWeapon' value="[[@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PARDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltPARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAWeaponType}}} {{damage_type=@{PANoDmgDice}@{PARDmgType}+@{PARDmgMod}}} {{damage=@{rollPARangeWeapon}}} {{raise=@{PARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tPARangeWeapon' title="@{repeating_wsweapons_$#_tPARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPARangeWeaponRoll' title="@{repeating_PAweapons_$#_tgmPARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPARangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_PArWeaponTypeRoll' title="@{repeating_wsweapons_$#_PArWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{PAWeaponType} and rolls: @{rollPARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPArWeaponTypeRoll' title="@{repeating_PAweapons_$#_gmPArWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{PAWeaponType} and rolls: @{rollPARangeWeapon}!'></button>
<!--<button type='roll' name='roll_PAWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{PAWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmPAWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_PAWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAweapons_$0_PAWeaponType}}} {{damage_type=@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}}} {{damage=[[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType} + @{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAweapons_$0_PARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_PAweapons_$0_PAWeaponType} and rolls: [[@{repeating_PAweapons_$0_PANoDmgDice}@{repeating_PAweapons_$0_PARDmgType}+@{repeating_PAweapons_$0_PARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_PAweapons_$0_PARDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
</div>
</div>
<!-- Melee Weapons -->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader">Melee Armaments</h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_PAMWeapons" style='display: none;' />
<div class="sheet-PAMWeapons sheet-SectionBackground">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon</h4>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_PAmeleeweapons">
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_PAMWeaponType" title="@{repeating_PAmeleeweapons_$#_PAMWeaponType}" style='width:210px;'/>
</div>
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>STR </span>+<input type="number" name="attr_PAMMeleeDieNum" title="@{repeating_PAmeleeweapons_$#_PAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_PAMDmgType" title="@{repeating_PAmeleeweapons_$#_PAMDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_PAMMDmgMod" style='width:60px;' title="@{repeating_PAmeleeweapons_$#_PAMMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_PAMDmgRaise" title="@{repeating_PAmeleeweapons_$#_PAMDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
<textarea name="attr_PAMmeleeWNotes" title="@{repeating_PAmeleeweapons_$#_PAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tPAMeleeWeapon' title="@{repeating_PAmeleeweapons_$#_tPAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPAMeleeWeaponRoll' title="@{repeating_PAmeleeweapons_$#_tgmPAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltPAMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_PAMWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_PAMWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{PAMWeaponType} and rolls: @{rollPAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmPAWeaponTypeRoll' title="@{repeating_PAmeleeweapons_$#_gmPAWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{PAMWeaponType} and rolls: @{rollPAMMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollPAMMeleeWeapon' value="[[1d@{PAstrength}!+@{PAstMod}[PA Strength]+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{PAMDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltPAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{PAMWeaponType}}} {{damage_type=Str+@{PAMMeleeDieNum}d@{PAMDmgType}+@{PAMMDmgMod}}} {{damage=@{rollPAMMeleeWeapon}}} {{raise=@{PAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{PAMmeleeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_PAmeleeweapons_$0_PAMWeaponType}}} {{damage_type=Str+@{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType}+@{repeating_PAmeleeweapons_$0_PAMMDmgMod}}} {{damage=[[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_PAmeleeweapons_$0_PAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_PAmeleeweapons_$0_PAMWeaponType} and rolls: [[1d@{PAstrength}!+@{PAstMod}[Strength] + @{repeating_PAmeleeweapons_$0_PAMMeleeDieNum}d@{repeating_PAmeleeweapons_$0_PAMDmgType} + @{repeating_PAmeleeweapons_$0_PAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_PAmeleeweapons_$0_PAMDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
</div>
<!-- End Melee Weapons -->
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'>Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_PANotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
<!-- End Power Armor -->
<!-- Start Robot Armor -->
<input class="sheet-useRobotArmor" type="checkbox" name="attr_RobotArmor" style="display: none;" />
<div class="sheet-ship-RobotArmor" style="width: 800px;">
<input class="sheet-HideSection" type="checkbox" name="attr_is_robotarmor" /><span class='sheet-HidebuttonLight'></span>
<h3 class="sheet-subsubsectionHeader">Robot Armor</h3>
<div class='sheet-RobotArmor'>
<div class="sheet-row" style="width: 100%; text-align: center;">
<div class="sheet-SectionBackgroundFull" style="text-align: center; width: 45%; margin: 0px; padding: 5px; border-radius: 15px; margin-left: 27%;">
<h3 style="width: 100%; text-align: center;">WOUNDS</h3>
<input type="number" class="sheet-standardNum" name="attr_RAWounds" title="@{RAWounds}" style="text-align: center; margin-bottom:-3px;" value="0" /> of <input type="number" class="sheet-standardNum" name="attr_RAWounds_max" title="@{RAWounds_max}" style="text-align: center; margin-bottom: -3px;" value="2" />
</div>
</div>
<span class="sheet-spacer"></span>
<div class="sheet-3colrow">
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 37%; margin-left: 30px; margin-right: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-2colrow'>
<div class='sheet-col' style='width: 55%;'>
<label class="sheet-nameRankXp">Size:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RASize" title="@{RASize}" /><br />
<label class="sheet-nameRankXp">Crew:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACrew" title="@{RACrew}" /><br />
<label class="sheet-nameRankXp">Passengers:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RAPassengers" title="@{RAPassengers}" /><br />
<label class="sheet-nameRankXp">Toughness:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAToughness" title="@{RAToughness}" /><br />
<label class="sheet-nameRankXp">Armor:</label><input type="text" class="sheet-standardNum" style='width: 65px;' name="attr_RAArmor" title="@{RAArmor}" /><br />
<label class="sheet-nameRankXp">Cost:</label><input type="number" class="sheet-standardNum" style='width: 65px;' name="attr_RACost" title="@{RACost}" /><br />
</div>
<div class='sheet-col' style='width: 33%; padding-top: 3%;'>
<img src='http://www.geeksville.us/roll20/RobotArmor.png'>
</div>
</div>
</div>
<!-- END First Column -->
<!--Spacer Column-->
<div class='sheet-col' style='width: 10%; margin:0px; padding: 0px;'>&nbsp;</div>
<!--End Spacer Column-->
<!-- Second Column -->
<div class="sheet-col sheet-SectionBackgroundFull" style="width: 38%; margin-right: 20px; margin-left: 20px; padding: 5px; border-radius: 15px;">
<div class='sheet-row' style='width:100%; margin:0px; padding: 0px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:90px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Ground</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Flight</div>
<div class='sheet-col' style='width:65px; margin-right: 0px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Swim</div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Pace:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundPace" title="@{RAGroundPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightPace" title="@{RAFlightPace}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimPace" title="@{RASwimPace}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Acceleration:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundAcc" title="@{RAGroundAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightAcc" title="@{RAFlightAcc}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimAcc" title="@{RASwimAcc}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Top Speed:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAGroundTS" title="@{RAGroundTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightTS" title="@{RAFlightTS}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RASwimTS" title="@{RASwimTS}" /></div>
</div>
<div class='sheet-row'>
<label class="sheet-nameRankXp">Climb:</label>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'><input class="sheet-standardNum" style="width: 65px;" type="number" name="attr_RAFlightClimb" title="@{RAFlightClimb}" /></div>
<div class='sheet-col' style='width: 65px; margin: 0px; padding: 0px;'>&nbsp;</div>
</div>
<div class='sheet-row' style='width: 100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:75px;margin-right:10px;'>&nbsp;</div>
<div class='sheet-col' style='width:90px; margin-right: 5px; font-size: 12px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Rank</div>
<div class='sheet-col' style='width:3px; margin-right: 0px;'>&nbsp;</div>
<div class='sheet-col' style='width:33px; font-size: 10px; font-weight: bold; color: black; text-align: center; border-radius: 5px; background-image: url("http://www.geeksville.us/roll20/semi-trans-grayish.png");'>Mod</div>
</div>
<span class="sheet-spacer"></span>
<div class='sheet-row' style='width: 100%; margin:0px; padding: 0px;'>
<div class="sheet-col" style="width: auto; margin: 0px; margin-bottom: 10px;"><label class="sheet-nameRankXp">Strength:</label></div>
<div class="sheet-col sheet-AttBorder" style="width: 138px; margin-right: 0px; margin-bottom: 10px;">
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top;">
<div class="sheet-dietype">
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_RAstrength" title="@{RAstrength}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig">
<select name="attr_RAstrength" title="@{RAstrength}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div><span style="font-weight: bold;"> + </span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstMod" title="@{RAstMod}" value="0" /><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />
</div><!--<div class="sheet-col sheet-AttMod" style="margin-bottom: 10px;"><span class="sheet-spaceBetween">&nbsp;+&nbsp;</span><input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RAstrollMod" title="@{RAstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" style='margin-left: 0px;' type='roll' name='roll_tRAstrengthRoll' title="@{tRAstrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltRAstrength}'></button><button class="sheet-templatebutton sheet-GM-button" style='margin-left: 0px;' type='roll' name='roll_tgmRAstrengthRoll' title="@{tgmRAstrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRAstrength}'></button>
<button class="sheet-normalbutton" style='margin-left: 0px;' type='roll' name='roll_RAstrengthRoll' title="@{RAstrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollRAstrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" style='margin-left: 0px;' name='roll_gmRAstrengthRoll' title="@{gmRAstrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollRAstrength}'></button>
<input type='hidden' name='attr_rollRAstrength' value='[[{1d@{RAstrength}![RAstrength], 1d@{wilddie}![Wild Die]}kh1 +@{RAstMod}[RAstrength Rank Modifier] + @{RAstrollMod}[RAstrength Roll Modifier] + @{ttmod}[Trait Test Modifier] +@{dmgmod}[Damage Modifiers] + @{encumbrance}[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltRAstrength' value='{{name=@{character_name}}} {{skill_name=Robot Armor Strength}} {{skill_rank=@{RAstrength}}} {{skill_rank_mod=@{RAstMod}}} {{att_mod=[[@{RAstrollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{enc=[[@{encumbrance}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{RAstrength}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{RAstMod} + @{RAstrollMod}[Skill Modifier] + @{ModSumEnc}[Other Modifiers]]]}}' />
</div>
</div>
</div>
</div>
<span class="sheet-spacer"></span>
<!--<input type="checkbox" class="sheet-HideRAWeapons" name="attr_hideRAweapons" /><span class="sheet-HideRAWeapons"> Ship's Weapons</span>-->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader">Ranged Armaments</h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RARangedWeapons" style='display:none;' />
<div class="sheet-RAWeapons sheet-SectionBackground">
<!--Ships Armaments-->
<span class="sheet-spacer"></span>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<h4 class="sheet-repeatingHeader">Range</h4>
</div>
<div class='sheet-col' style='width:40px;'> <!-- Rof (45px) -->
<h4 class="sheet-repeatingHeader">RoF</h4>
</div>
<div class='sheet-col' style='width:130px;'> <!-- Damage (167px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:45px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:280px;'> <!-- Weight (45px)-->
<h4 class="sheet-repeatingHeader">Placement</h4>
</div>
<input class='sheet-buttonbox' type="checkbox" name="attr_skillwrt" value="0" style="display: none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_RAweapons">
<div class="sheet-row">
<input type="text" class="sheet-standard" style="width: 200px;" name="attr_RAWeaponType" placeholder="Weapon"/>
<input type="text" class="sheet-standard" style="width: 85px;" name="attr_RAWeaponRange" placeholder="Range" />
<input type="number" class="sheet-standardNum" style="width: 40px;" name="attr_RAWeaponRoF" placeholder="RoF" />
<input type="number" name="attr_RANoDmgDice" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_RARDmgType" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_RARDmgMod" value="0" style='margin:0px;' />
<div class="sheet-col" style="width: 10px;">&nbsp;</div>
<div class='sheet-useHB' style='width:45px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RARDmgRaise" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:45px; text-align: center;'>
<input type="checkbox" name="attr_RARDmgRaise" value="6!" />
</div>
<input type="text" class="sheet-standard" style="width: 210px;" name="attr_RAWeaponPlacement" placeholder="Placement" />
<input type='hidden' name='attr_rollRARangeWeapon' value="[[@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RARDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRARangeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAWeaponType}}} {{damage_type=@{RANoDmgDice}@{RARDmgType}+@{RARDmgMod}}} {{damage=@{rollRARangeWeapon}}} {{raise=@{RARDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAWeaponNotes}}}" />
<button class='sheet-templatebutton' type='roll' name='roll_tRARangeWeapon' title="@{repeating_wsweapons_$#_tRARangeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRARangeWeaponRoll' title="@{repeating_RAweapons_$#_tgmRARangeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRARangeWeapon}'></button>
<button class='sheet-normalbutton' type='roll' name='roll_RArWeaponTypeRoll' title="@{repeating_wsweapons_$#_RArWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{RAWeaponType} and rolls: @{rollRARangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRArWeaponTypeRoll' title="@{repeating_RAweapons_$#_gmRArWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{RAWeaponType} and rolls: @{rollRARangeWeapon}!'></button>
<!--<button type='roll' name='roll_RAWeaponTypeRoll' value='/em @{character_name} attempts to do damage with a @{RAWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button><button type='roll' class="sheet-GM-button" name='roll_gmRAWeaponTypeRoll' value='/w gm @{character_name} attempts to do damage with a @{SShipWeaponType} and rolls: [[@{NoDmgDice}@{RDmgType}+@{RDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{RDmgRaise}[Bonus Damage]]]!'></button>-->
<h4 class="sheet-repeatingHeader">Notes</h4>
<textarea class="sheet-standardtext" style="width: 98.75%; height: 50px;" name="attr_RAWeaponNotes"></textarea>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAweapons_$0_RAWeaponType}}} {{damage_type=@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}}} {{damage=[[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType} + @{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAweapons_$0_RARDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_sailFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_RAweapons_$0_RAWeaponType} and rolls: [[@{repeating_RAweapons_$0_RANoDmgDice}@{repeating_RAweapons_$0_RARDmgType}+@{repeating_RAweapons_$0_RARDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+@{repeating_RAweapons_$0_RARDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
</div>
</div>
</div>
<!-- Melee Weapons -->
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" /><span class='sheet-HidebuttonDarksm'></span>
<h4 class="sheet-subsectionHeader">Melee Armaments</h4>
<input class="sheet-HideSectionSm" type="checkbox" name="attr_is_RAMWeapons" style='display: none;' />
<div class="sheet-RAMWeapons sheet-SectionBackground">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:215px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Weapon</h4>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (200px) -->
<h4 class="sheet-repeatingHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:60px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-repeatingHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:344px;'> <!-- Notes (344px) -->
<h4 class="sheet-repeatingHeader">Description/Notes</h4>
</div>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_RAmeleeweapons">
<div class='sheet-row' style="width: 790px; padding-left: 5px;">
<div class='sheet-col' style='width:210px;'> <!-- Weapon Type (150px) -->
<input class="sheet-standard" type="text" name="attr_RAMWeaponType" title="@{repeating_RAmeleeweapons_$#_RAMWeaponType}" style='width:210px;'/>
</div>
<div class='sheet-col' style='width:167px; padding-left: 3px;'> <!-- Damage (200px) -->
<span style='text-align:bottom; font-weight:bold;'>STR </span>+<input type="number" name="attr_RAMMeleeDieNum" title="@{repeating_RAmeleeweapons_$#_RAMMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" /><select name="attr_RAMDmgType" title="@{repeating_RAmeleeweapons_$#_RAMDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
<!--<option value="12!+1">d12+1</option>
<option value="12!+2">d12+2</option>
<option value="12!+3">d12+3</option>
<option value="12!+4">d12+4</option>-->
</select>+<input class="sheet-modifier" type="text" name="attr_RAMMDmgMod" style='width:60px;' title="@{repeating_RAmeleeweapons_$#_RAMMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:60px; text-align: center;'>
<input type="checkbox" name="attr_RAMDmgRaise" title="@{repeating_RAmeleeweapons_$#_RAMDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:auto;'> <!-- Notes (344px) -->
<textarea name="attr_RAMmeleeWNotes" title="@{repeating_RAmeleeweapons_$#_RAMmeleeWNotes}" class="sheet-standardtext" style="height:50px; width:268px;"></textarea>
<button class="sheet-templatebutton" type='roll' style='margin: 0px;' name='roll_tRAMeleeWeapon' title="@{repeating_RAmeleeweapons_$#_tRAMeleeWeaponRoll}" value='@{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRAMeleeWeaponRoll' title="@{repeating_RAmeleeweapons_$#_tgmRAMeleeWeaponRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltRAMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_RAMWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_RAMWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{RAMWeaponType} and rolls: @{rollRAMMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmRAWeaponTypeRoll' title="@{repeating_RAmeleeweapons_$#_gmRAWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{RAMWeaponType} and rolls: @{rollRAMMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollRAMMeleeWeapon' value="[[1d@{RAstrength}!+@{RAstMod}[RA Strength]+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}[Weapon Damage]+@{dmgmod}[Damage Modifier]+1d@{RAMDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltRAMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{RAMWeaponType}}} {{damage_type=Str+@{RAMMeleeDieNum}d@{RAMDmgType}+@{RAMMDmgMod}}} {{damage=@{rollRAMMeleeWeapon}}} {{raise=@{RAMDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{RAMmeleeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_RAmeleeweapons_$0_RAMWeaponType}}} {{damage_type=Str+@{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType}+@{repeating_RAmeleeweapons_$0_RAMMDmgMod}}} {{damage=[[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_RAmeleeweapons_$0_RAMDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<span class="sheet-spacer"></span>
<input type='checkbox' name='attr_MeleeFormula'class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_RAmeleeweapons_$0_RAMWeaponType} and rolls: [[1d@{RAstrength}!+@{RAstMod}[Strength] + @{repeating_RAmeleeweapons_$0_RAMMeleeDieNum}d@{repeating_RAmeleeweapons_$0_RAMDmgType} + @{repeating_RAmeleeweapons_$0_RAMMDmgMod}[Weapon Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_RAmeleeweapons_$0_RAMDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
</div>
<!-- End Melee Weapons -->
<h4 class="sheet-subsectionHeader" style='margin-top:5px;'>Notes and Upgrades</h4>
<textarea class='standardtext' style="width: 98.75%; height: 100px;" name="attr_RANotes" placeholder="Miscellaneous information related to the vehicle."></textarea>
<span class="sheet-spacer"></span>
</div>
</div>
<!-- End Robot Armor -->
</div>
</div><!-- End Vehicle Tab -->
<input type="checkbox" class="sheet-hideArcanum" name="attr_ArcanumTab" style="width: 15px; display: none;">
<div class="sheet-section-arcanum" style="width: 800px;"><!-- Begin Arcanum -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>ARCANUM</h2></div>
<span class="sheet-spacer"></span>
<!-- Power Points -->
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
<div class="sheet-PowerPoints" style='text-align: center;'>
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display: none;" />
<label class="sheet-nameRankXp sheet-PowerPoints" style='font-weight:bold; text-align: left;'>:</label>
<input type="number" name="attr_PowerPoints" title="@{PowerPoints}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_PowerPoints_max" title="@{PowerPoints_max}" class="sheet-standardNum" value="0" style='margin:0px;' />
<br />
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
<span class='sheet-ISP'>
<label class="sheet-nameRankXp" style='font-weight:bold; text-align: left;'>ISP:</label>
<input type="number" name="attr_InnerStrPts" title="@{InnerStrPts}" class="sheet-standardNum" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');"> of </span><input type="number" name="attr_InnerStrPts_max" title="@{InnerStrPts_max}" class="sheet-standardNum" value="0" style='margin:0px;' /><br />
</span>
<hr />
</div>
<!-- Skill Roll Buttons -->
<div style="width: 100%; text-align: center;">
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticFaith" style='display:none;'/>
<div class="sheet-staticFaith"> &nbsp;&nbsp;
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-staticFaith sheet-templatebutton" type='roll' name='roll_tFaithRoll' title="@{tFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmFaithRoll' title="@{tgmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltFaith}' style="font-size: 1em;"></button>
<button class="sheet-staticFaith sheet-normalbutton" type='roll' name='roll_FaithRoll' title="@{FaithRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollFaith}!' style="font-size: 1em;"> Faith</button><button class="sheet-staticFaith sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmFaithRoll' title="@{gmFaithRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollFaith}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticPsionics" style='display:none;'/>
<div class="sheet-staticPsionics">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tPsionicsRoll' title="@{tPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"> Psionics</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmPsionicsRoll' title="@{tgmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltPsionics}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_PsionicsRoll' title="@{PsionicsRoll}" value='/em @{character_name} attempts to throw and rolls @{rollPsionics}!' style="font-size: 1em;"> Psionics</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmPsionicsRoll' title="@{gmPsionicsRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollPsionics}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticRitual" style='display:none;'/>
<div class="sheet-staticRitual">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tRitualRoll' title="@{tRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"> Ritual</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmRitualRoll' title="@{tgmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltRitual}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_RitualRoll' title="@{RitualRoll}" value='/em @{character_name} attempts to throw and rolls @{rollRitual}!' style="font-size: 1em;"> Ritual</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmRitualRoll' title="@{gmRitualRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollRitual}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting">
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tSpellcastingRoll' title="@{tSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"> Spellcasting</button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellcastingRoll' title="@{tgmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSpellcasting}' style="font-size: 1em;"></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellcastingRoll' title="@{SpellcastingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollSpellcasting}!' style="font-size: 1em;"> Spellcasting</button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_gmSpellcastingRoll' title="@{gmSpellcastingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollSpellcasting}!' style="font-size: 1em;"></button>
&nbsp;&nbsp;
</div>
</div>
<!-- End Skill Roll Buttons -->
<!--<br />-->
<!-- Damaging Spells -->
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_spellsd" /><span class="sheet-is-spellsd-tab"> Damage-causing Spells</span>-->
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_damaging" /><span class='sheet-is-spellsd-tab'></span>-->
<div class='sheet-DamagingSpells'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_damaging" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-spellsdHeader" style="width: 100%; z-index: 0;">
<h3 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicTypes"> (Damaging)</span>
</h3>
</div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Spell (150px) -->
<h4 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicType"></span>
</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;">Range</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<h4 class="sheet-subsectionHeader">Damage</h4>
</div>
<div class='sheet-col' style='width:40px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4 class="sheet-subsectionHeader">Raise</h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader">Roll Dmg</h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_dmgspells">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Spell Name" name="attr_Spell" title="@{repeating_dmgspells_$#_Spell}" />
</div>
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_SpellCost" title="@{repeating_dmgspells_$#_SpellCost}" />
</div>
<div class='sheet-col' style='width:120px;'> <!-- Range (200px) -->
<input type="text" class="sheet-standard" style='width:118px; text-align: center;' placeholder="Spell Range" name="attr_SpellRange" title="@{repeating_dmgspells_$#_SpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Duration" name="attr_SpellDuration" title="@{repeating_dmgspells_$#_SpellDuration}" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_NoSpllDmgDice" title="@{repeating_dmgspells_$#_NoSpllDmgDice}" class="sheet-short" style="width:35px;" value="2" />
<select name="attr_SDmgType" title="@{repeating_dmgspells_$#_SDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select><span style="font-weight: bold;"> + </span>
<input class="sheet-modifier" style="width:35px; margin:0px;" type="number" name="attr_SDmgMod" title="@{repeating_dmgspells_$#_SDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class='sheet-useStandard sheet-col' style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_SDmgRaise" title="@{repeating_dmgspells_$#_SDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width: auto;'>
<button class="sheet-templatebutton" type='roll' name='roll_tSpell' title="@{repeating_dmgspells_$#_tSpell}" value='@{skillwrt} @{defdTemplate} @{rolltSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSpellRoll' title="@{repeating_dmgspells_$#_tgmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SpellRoll' title="@{repeating_dmgspells_$#_SpellRoll}" value='/em @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSpellRoll' title="@{repeating_dmgspells_$#_gmSpellRoll}" value='/w gm @{character_name} attempts to do damage with the @{Spell} spell and rolls: @{rollSpell}!'></button>
<input type='hidden' name='attr_rollSpell' value="[[@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}+@{dmgmod}[Damage Modifier]+1d@{SDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltSpell' value="{{name=@{character_name}}} {{weapon=@{Spell}}} {{damage_type=@{NoSpllDmgDice}@{SDmgType}+@{SDmgMod}}} {{damage=@{rollSpell}}} {{raise=@{SDmgRaise}}} {{dmgmod=@{dmgmod}}} {{notes=@{DmgSpellNotes}}}" />
</div>
<div class='sheet-col'> <!-- Notes (224px) -->
<textarea name="attr_DmgSpellNotes" title="@{repeating_dmgspells_$#_DmgSpellNotes}" class="sheet-standardtext" style="height:50px; width:790px;" placeholder="Trapping/Notes/Components/Prep Time/..."></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_dmgspells_$0_Spell}}} {{damage_type=@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}}} {{damage=[[@{repeating_dmgspells_$0_NoSpllDmgDice}@{repeating_dmgspells_$0_SDmgType} + @{repeating_dmgspells_$0_SDmgMod}[Spell Damage] + @{dmgmod}[Damage Modifier] + 1d@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_dmgspells_$0_SDmgRaise}}} {{dmgmod=@{dmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_dmgspells_$0_Spell} and rolls: [[@{repeating_dmgspells_$0_NoSpllDice}@{repeating_dmgspells_$0_SDmgType}+@{repeating_dmgspells_$0_SDmgMod}[Spell Damage]+@{dmgmod}[Damage Modifier]+@{repeating_dmgspells_$0_SDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<hr />
</div>
</div>
<!-- Non-Damaging Spells -->
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_spellsn" /><span class="sheet-is-spellsn-tab"> Non-damaging Spells</span>-->
<!--<input class="sheet-HideSpellsn" type="checkbox" name="attr_is_non-damaging" /><span class='sheet-is-spellsd-tab'></span>-->
<div class='sheet-NondamagingSpells'>
<input class="sheet-HideSection" type="checkbox" name="attr_is_nondamaging" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-spellsnHeader" style="width: 100%; z-index: 0;">
<h3 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicTypes"> (Non-Damaging)</span>
</h3>
</div>
<div class="sheet-spellsn">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<h4 class="sheet-subsectionHeader">
<input type="checkbox" class="sheet-useMiracles" name="attr_magictype" style="display: none; width: 15px;" value="1" />
<input type="checkbox" class="sheet-usePsionics" name="attr_magictype" style="display: none; width: 15px;" value="2" />
<input type="checkbox" class="sheet-useSpells" name="attr_magictype" style="display: none; width: 15px;" value="3" />
<input type="checkbox" class="sheet-useRituals" name="attr_magictype" style="display: none; width: 15px;" value="4" />
<input type="checkbox" class="sheet-useWeirdScience" name="attr_magictype" style="display: none; width: 15px;" value="5" />
<span class="sheet-MagicType"></span>
</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (65px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;"><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px;'> <!-- Cost (170px)-->
<h4 class="sheet-subsectionHeader" style="text-align: center;">Range</h4>
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px)-->
<h4 class="sheet-subsectionHeader">Duration</h4>
</div>
<div class='sheet-col' style='width:290px;'> <!-- Trappings/Notes (555px) -->
<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<fieldset class="repeating_ndspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:210px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:205px;' type="text" placeholder="Spell Name" name="attr_NDSpell" title="@{repeating_ndspells_$#_NDSpell}" />
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (60px) -->
<input type="text" class="sheet-standard" style='width:95px; text-align: center;' placeholder="Cost" name="attr_NDSpellCost" title="@{repeating_ndspells_$#_NDSpellCost}" />
</div>
<div class='sheet-col' style='width:120px;'> <!-- Range (150px) -->
<input type="text" class="sheet-standard" style='width:115px; text-align: center;' placeholder="Spell Range" name="attr_NDSpellRange" title="@{repeating_ndspells_$#_NDSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" class="sheet-standard" style='width:65px; text-align: center;' placeholder="Duration" name="attr_NDSpellDuration" title="@{repeating_ndspells_$#_NDSpellDuration}" />
</div>
<div class='sheet-col' style='width:280px;'> <!-- Notes (555px) -->
<textarea placeholder="Trappings/Notes/Components/Prep Time/..." name="attr_ndSpellNotes" title="@{repeating_ndspells_$#_NDSpellNotes}" class="sheet-standardtext" style="height:50px; width:280px;"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<span class="sheet-spacer"></span>
<!--Talismans-->
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
<div class='sheet-Talismans' style="width: 100%; margin: 0px; padding: 0px;">
<!--<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"></span>-->
<input class="sheet-HideSection" type="checkbox" name="attr_is_talisman" /><span class='sheet-HidebuttonDark'></span>
<div class="sheet-TalismanHeader" style="width: 100%;"><h3 class="sheet-subsectionHeader">Talismans</h3></div>
<div class="sheet-Talisman">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
<h4 class="sheet-subsectionHeader">Talisman</h4>
</div>
<div class='sheet-col' style='width:105px;'> <!-- Activation Penalty (65px)-->
<h4 class="sheet-subsectionHeader" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
</div>
<div class='sheet-col' style='width:350px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;">Effects</h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader">Activate</h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_talismans">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_Talisman" title="@{repeating_talismans_$#_Talisman}" />
</div>
<div class='sheet-col' style='width:105px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:103px; text-align: center;' name="attr_actpen" title="@{repeating_talismans_$#_actpen}" />
</div>
<div class='sheet-col' style='width:350px;'> <!-- Range (200px) -->
<textarea name="attr_teffect" title="@{repeating_talismans_$#_teffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" placeholder="Effect/Notes/..."></textarea>
</div>
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tActivation' title="@{repeating_talismans_$#_tActivation}" value='@{skillwrt} @{defsTemplate} @{rolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmActivationRoll' title="@{repeating_talismans_$#_tgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{rolltActivation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_ActivationRoll' title="@{repeating_talismans_$#_ActivationRoll}" value='/em @{character_name} attempts to activate the @{talisman} talisman and rolls: @{rollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmActivationRoll' title="@{repeating_talismans_$#_gmActivationRoll}" value='/w gm @{character_name} attempts to activate the @{talisman} talisman and rolls: @{rollActivation}!'></button>
<input type='hidden' name='attr_rollActivation' value="[[{1d@{spirit}![Spirit], 1d@{wilddie}![Wild Die]}kh1 +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]" />
<input type='hidden' name='attr_rolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{spirit}}} {{skill_rank_mod=@{spMod}}} {{skill_mod=[[@{sprollMod}]]}} {{ttmod=[[@{ttmod}]]}} {{Activation Penalty=[[1d0+@{actpen}]]}} {{wounds= [[@{woundsMod}*-1]]}} {{fatigue= [[@{fatigue}*-1]]}} {{skill_roll=[[1d@{spirit}![Spirit] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}![Wild Die] +@{spMod}[Spirit Rank Modifier] + @{sprollMod}[Spirit Roll Modifier] + @{actpen} [Activation Penalty] + @{ttmod}[Trait Test Modifier] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]}} {{notes=@{talisman} - @{teffect}}}" />
</div>
<hr />
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_RangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>&{template:solidtrait} @{repeating_talismans_&lt;id&gt;_rolltActivation}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace "&lt;id&gt;" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_SpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid; border-width:1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to activate the @{repeating_talismans_&lt;id&gt;talisman} talisman and rolls: @{repeating_talismans_&lt;id&gt;rollActivation}!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> &lt;id&gt; represents the unique of each repeating item; to find that value, make sure that your macro quick bar is enabled, and drag the roll button for the item to the macro quick bar—the &lt;id&gt; will be prefaced with a minus sign. Replace "&lt;id&gt;" with the unique value shown on the button in the quick macro bar. You can remove the button from the macro bar once you have the &lt;id&gt;.</span>
</span>
<br />
</div>
</div>
<hr />
</div>
</div>
</div>
<!-- End Arcanum -->
<div class="sheet-section-journal" style="width: 800px;"><!-- Begin Journal -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>JOURNAL</h2></div>
<!-- Quest Log -->
<!-- Quest Title, Boss, Goal, Notes -->
<h3 class="sheet-subsectionHeader" style="margin-bottom: 10px; margin-top: 5px;">Quest Log</h3>
<div class='sheet-row'>
<div class='sheet-col' style='width:245px;'> <!-- Quest Title (150px) -->
<h4 class="sheet-repeatingHeader">Quest Title</h4>
</div>
<div class='sheet-col' style='width:193px;'> <!-- Boss (100px)-->
<h4 class="sheet-repeatingHeader">Boss</h4>
</div>
<div class='sheet-col' style='width:320px;'> <!-- Goal (100px)-->
<h4 class="sheet-repeatingHeader">Goal</h4>
</div>
</div>
<span class="sheet-spacer"></span>
<input type="checkbox" class="sheet-useFont2" name="attr_font" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont3" name="attr_font" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont4" name="attr_font" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont5" name="attr_font" value="5" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont6" name="attr_font" value="6" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont7" name="attr_font" value="7" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-useFont8" name="attr_font" value="8" style="width: 15px; display: none;" />
<!--<input type="checkbox" class="sheet-useFont9" name="attr_font" value="9" style="width: 15px; display: none;" />-->
<input type="checkbox" class="sheet-useFont10" name="attr_font" value="10" style="width: 15px; display: none;" />
<fieldset class="repeating_quests">
<input class="sheet-standardQuest" style='width:245px;' type="text" placeholder="Quest Title" name="attr_Quest" title="@{repeating_quests_$#_Quest}" />
<input class="sheet-standardQuest" style='width:190px;' placeholder="Who Hired You?" type="text" name="attr_QuestBoss" title="@{repeating_quests_$#_QuestBoss}" />
<input class="sheet-standardQuest" style='width:300px;' type="text" placeholder="What's the goal of the quest?" name="attr_QuestGoal" title="@{repeating_quests_$#_QuestGoal}" /><input type="checkbox" style="width: 15px;" name="attr_QuestComplete" />
<br />
<textarea class="sheet-Questtextarea" style='height:50px; width:780px;' placeholder="Notes about the quest..." name="attr_questLog" title="@{repeating_quests_$#_questLog}"></textarea>
</fieldset>
<!-- Hero's Journey -->
<input type="checkbox" class="sheet-useHeroicPath" name="attr_heroicpath" style="width: 15px; display: none;" />
<div class='sheet-HeroicPath' style='width: 100%;'>
<h3 class="sheet-subsectionHeader">Hero's Journey</h3>
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
<h3 class="sheet-repeatingHeader" style='text-align: center;'>Result</h3>
</div>
<div class='sheet-col' style='width: 88%; margin: 0px;'>
<h3 class="sheet-repeatingHeader">Table/Event</h3>
</div>
<fieldset class='repeating_HeroicPath'>
<div class='sheet-col' style='width: 10%; margin: 0px; margin-right: 5px;'>
<input type="text" name="attr_hpResult" class="sheet-standard" style="width: 100%; text-align: center; font-size: .75em;" />
</div>
<div class='sheet-col' style='width: 88%; margin: 0px;'>
<textarea name="attr_hptableevent" class="sheet-standardtext" style="width: 98% ; max-width: 99% ; height: 19px; border-bottom: 1px solid black;"></textarea>
</div>
</fieldset>
</div>
<!-- End Hero's Journey -->
<!-- Exams & Activities -->
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
<div class='sheet-ActExams' style='width: 100%;'>
<div class='sheet-2colrow' style='width: 100%;'>
<div class='sheet-col'>
<!-- Activities -->
<h3 class="sheet-subsectionHeader">Activities</h3>
<fieldset class='repeating_activities'>
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
<div class='sheet-col'>
<!-- Exams -->
<h3 class="sheet-subsectionHeader">Exams</h3>
<fieldset class='repeating_exams'>
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
</div>
</div>
<!-- Notes -->
<h3 class="sheet-subsectionHeader">Notes</h3>
<textarea name="attr_CharNotes" class="sheet-standardtext" title="@{CharNotes}" style='width:785px;'></textarea>
<!-- Party Bag -->
<h3 class="sheet-subsectionHeader">Party Bag</h3>
<textarea name="attr_partybag" class="sheet-standardtext" title="@{partybag}" style='width:785px;'>Community property and money</textarea>
<!-- Advancements -->
<input class="sheet-showAdvancements" type="checkbox" name="attr_showAdvancements" style="display: none;" />
<div class="sheet-advancements">
<h3 class="sheet-subsectionHeader">Advancements Taken</h3>
<span class="sheet-spacer"></span>
<div class='sheet-row sheet-edge'>
<div class='sheet-col' style='width:80px;'>
<h3 class="sheet-repeatingHeader" style="font-size: 15px;">XP</h3>
</div>
<div class='sheet-col' style='width:710px;'>
<h3 class="sheet-repeatingHeader">Advancement</h3>
</div>
</div>
<div class='sheet-row sheet-edge'>
<br />
<fieldset class="repeating_advancement">
<div class='sheet-col' style='width:80px;'>
<input class="sheet-standard" type="text" name="attr_tookat" title="@{repeating_edges_$#_tookat}" style='width:75px;'/>
</div>
<div class='sheet-col' style="width:710px;">
<textarea name='attr_advancement' class="sheet-standardtext" title="@{repeating_edges_$#_edgedescription}" style='width:705px; height:17px; border-bottom: solid 1px; background-image: url("http://www.geeksville.us/roll20/semi-trans75.png"); color: black; font-weight: bold;'></textarea>
</div>
</fieldset>
</div>
</div>
</div><!-- End Journal Tab -->
<div class="sheet-section-combat" style="width: 800px;"><!-- Begin Combat Options -->
<div class='sheet-row'><h2 class='sheet-sectionHeader'>Combat Options</h2></div>
&#128679; Under Construction &#128679;
<div class="sheet-row" style="width: 100%; text-align: center;">
<input type="radio" class="sheet-combat-options sheet-attacks" name="attr_combat-tab" value="1" title="Attack Options" checked="checked"/>
<span class="sheet-combat-options sheet-attacks" style='line-height: 40px;'>Attack</span>
<input type="radio" class="sheet-combat-options sheet-defend" name="attr_combat-tab" value="2" title="Defense Options" />
<span class="sheet-combat-options sheet-defend" style='line-height: 40px;'>Defend</span>
<input type="radio" class="sheet-combat-options sheet-misc" name="attr_combat-tab" value="3" title="Misc. Options" />
<span class="sheet-combat-options sheet-misc" style='line-height: 40px;'>Other</span>
<!-- Attack Options -->
<div class="sheet-options-attack" style='width:100%;'>
<div class="sheet-2colrow sheet-options-attack" style='width: 100%;'>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'>Melee Attack Options</h3>
<table class='sheet-combatoptions'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Called Shot</td>
<td>
You can deal additional damage to your opponent, but penalties apply to Fighting.
<ul>
<li>Head/Vitals: -4 to hit, +4 Damage</li>
<li>Limb: -2 to hit, +2 Damage</li>
<li>Small Target: -4 to hit, Special Damage</li>
<li>Tiny Target: -6 to hit, Special Damage</li>
</ul>
</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Draw & Attack</td><td>Get a jab in quickly. -2 to Fighting.</td>
</tr>
<tr>
<td>The Drop</td><td>You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</td>
</tr>
<tr>
<td>Finishing Move (insta-kill)</td><td>The foe is utterly helpless and needs to be taken out.</td>
</tr>
<tr>
<td>Frenzy</td><td>Get to two attacks with the same weapon. Requires an Edge.</td>
</tr>
<tr>
<td>Gang-up</td><td>Strength in numbers. +1 to Fighting/per Ally, to a max +4</td>
</tr>
<tr>
<td>Grappling</td><td>You don't want to kill your opponent, just subdue him.</td>
</tr>
<tr>
<td>Improvised Weapon</td><td>You need a weapon, and it's all that's available. -1 to Fighting and Parry</td>
</tr>
<tr>
<td>Multi-action</td><td>You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</td>
</tr>
<tr>
<td>Non-lethal Damage</td><td>You don't want to kill your opponent, just subdue her. If using an edged weapon, suffer a -1 to the Fighting roll.</td>
</tr>
<tr>
<td>Off-hand Attack</td><td>Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Fighting</td>
</tr>
<tr>
<td>Push</td><td>You need to reposition your opponent. Opposed Strength rolls. Can move your foe up to 2".</td>
</tr>
<tr>
<td>Rapid Attack</td><td>You're desperate and you've done the math... Allows you to make 3 Fighting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</td>
</tr>
<tr>
<td>Touch attack</td><td>You're using something that just needs to touch your opponent, but not necessarily physically hurt them. +2 to Fighting</td>
</tr>
<tr>
<td>Use two weapons</td><td>You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</td>
</tr>
<tr>
<td>Unarmed Defender</td><td>Your opponent has no weapon and suffers a -2 to Parry.</td>
</tr>
<tr>
<td>Wild Attack</td><td>You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.</td>
</tr>
</table>
</div>
<div class='sheet-col' style='width: 45%;'>
<h3 class='sheet-subsectionHeader'>Ranged Attack Options</h3>
<table class='sheet-combatoptions'>
<tr>
<th style="width: 33%;">Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Aim</td><td>Improve your chances of hitting your opponent. +2 to Shooting/Throwing (requires a round to aim).</td>
</tr>
<tr>
<td>Called Shot</td>
<td>
You can deal additional damage to your opponent, but penalties apply to Shooting/Throwing.
<ul>
<li>Head/Vitals: -4 to hit, +4 Damage</li>
<li>Limb: -2 to hit, +2 Damage</li>
<li>Small Target: -4 to hit, Special Damage</li>
<li>Tiny Target: -6 to hit, Special Damage</li>
</ul>
</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Double-tap</td><td>Shoot like a cop! +1 to Shooting, expends 2 bullets</td>
</tr>
<tr>
<td>Draw & Attack</td><td>Get a jab in quickly. -2 to Fighting.</td>
</tr>
<tr>
<td>The Drop</td><td>You're catching someone completely unawares (GM's discretion). +4 to Fighting and Damage.</td>
</tr>
<tr>
<td>Finishing Move (insta-kill)</td><td>The foe is utterly helpless and needs to be taken out.</td>
</tr>
<tr>
<td>Firing Blind</td><td>You know someone is "there," but you can't see them. -4 to Shooting/Throwing</td>
</tr>
<tr>
<td>Full Auto</td><td>You need to fill the air with lead, fast. Roll 3 Shooting dice and 1 Wild Die, all rolls are at -2.</td>
</tr>
<tr>
<td>Improvised Weapon</td><td>You need a weapon, and it's all that's available. -1 to Throwing and Parry</td>
</tr>
<tr>
<td>Multi-action</td><td>You're surrounded or just need to put your foe(s) down ASAP. -2 to all rolls per additional action.</td>
</tr>
<tr>
<td>Off-hand Attack</td><td>Your dominant hand is otherwise occupied and you need to do <em>something</em>. -2 to Shooting/Throwing</td>
</tr>
<tr>
<td>Rapid Attack/Fanning the Hammer</td><td>You're desperate and you've done the math... Allows you to make 6 Shooting attacks. -4 to all Fighting rolls, and uses a single Wild Die. You suffer -2 to Parry until next your next action</td>
</tr>
<tr>
<td>Suppressive Fire</td><td>You need to keep heads down. Requires Full-Auto. Spray a Medium Burst Template.</td>
</tr>
<tr>
<td>Three Round Burst</td><td>Need to improve your accuracy to hit your opponent. +2 to Shooting, expends 3 bullets</td>
</tr>
<tr>
<td>Use two weapons</td><td>You took the Edge and want to get in two attacks with no multi-action penalty (off-hand penalty still applies)</td>
</tr>
</table>
</div>
</div>
</div> <!-- End Attack Options -->
<!-- Defense Options -->
<div class="sheet-options-defend" style='width: 100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Cover</td>
<td>
You're getting attack and don't have enough armor—or you just don't want to get hit.
<ul>
<li>Light: attacker suffers -1 to hit</li>
<li>Medium: attacker suffers -2 to hit</li>
<li>Heavy: attacker suffers -4 to hit</li>
<li>Total: attacker suffers -6 to hit</li>
</ul>
</td>
</tr>
<tr>
<td>Defend</td><td>Want to withdraw from combat, or just don't want to get hit in a melee fight? +2 to Parry and can move half pace.</td>
</tr>
<tr>
<td>Disarm</td><td>Renders your opponent weaponless, requires a called shot.</td>
</tr>
<tr>
<td>Full Defense</td><td>You really can't afford to get hit, and just need to buy some time for the cavalry to arrive... Make a Fighting roll +2, and this is your new Parry—your Parry can not get worse, because of this manuever.</td>
</tr>
<tr>
<td>Illumination</td>
<td>
Your opponent can see you too easily—make it dark!
<ul>
<li>Dim: attacker suffers -1 to hit</li>
<li>Dark: attacker suffers -2 to hit</li>
<li>Pitch Dark: attacker suffers -4 to hit</li>
</ul>
If you suffer these penalties, try turning on the lights...
</td>
</tr>
<tr>
<td>Prone</td>
<td>
Make yourself harder to hit when being shot at: in most instances functions as medium cover.<br />
Just don't go prone in Melee...-2 to Parry and Fighting.
</td>
</tr>
<tr>
<td>Withdraw</td><td>Take your chances and get the heck out of dodge. All adjacent foes get a free attack, but you might get out unscathed and live to fight another day.</td>
</tr>
</table>
</div>
<!-- Other Options -->
<div class="sheet-options-other" style='width:100%;'>
<table class='sheet-combatoptions' style='width:100%;'>
<tr>
<th style='width: 33%;'>Attack Option</th><th>Why do it?</th>
</tr>
<tr>
<td>Movement</td>
<td>
Don't just stand there...move around.
<ul>
<li>Crawling: move 2"/turn and counts as prone when being fired upon.</li>
<li>Crouching: move at half pace, ranged attacks suffer -1.</li>
<li>Walking: move your full pace as a free action.</li>
<li>Running: move your full pace +1d6 as an action.</li>
<li>Jumping: jump horizontally 1" (from dead stop), or 2" with a run. A success Strength roll adds an addition 1".</li>
<li>Go Prone: fall prone at any time during your action. Getting up costs 2" of movement.</li>
</ul>
</td>
</tr>
<tr>
<td>Test of Wills</td><td>You're quick witted or scarier than your foe. Use a Taunt or Intimidation skill. Success gives +2 to your next action against the opponent, and a Raise scores a Shaken result in addition.</td>
</tr>
<tr>
<td>Tricks</td><td>Your foe isn't as nimble, or smart as you. Use a Smarts or Agility Trick. Success and the foe suffers -2 to Parry until their next action, on a Raise your opponent is also Shaken.</td>
</tr>
</table>
</div>
</div>
</div><!-- End Combat Options Tab -->
</div><!-- End Player Sheet -->
<!-- -->
<!-- NPC Sheet -->
<!-- -->
<div class="sheet-npc" style='width:810px; background-image: url("http://i.imgur.com/NxNpxoP.png");'>
<div class='sheet-row' style='width: 800px;'><!-- Beign First Row of Basic Info -->
<div class='sheet-col' style='width:245px;'>
<br />
<input type="checkbox" class="sheet-usearchetype" name="attr_a41archetype" style="width: 15px; display: none;" />
<div class="sheet-archetype">
<label class='sheet-nameRankXp'>Archetype:</label>
<input class="sheet-standard" type="text" name="attr_marchetype" title="@{marchetype}" />
</div>
<input type="checkbox" class="sheet-useHomeworld" name="attr_tlpHW" style="width: 15px; display: none;" />
<div class="sheet-Homeworld">
<label class='sheet-nameRankXp'>Homeworld:</label>
<input class="sheet-standard" type="text" name="attr_mhomeworld" title="@{mhomeworld}" />
</div>
<input type="checkbox" class="sheet-useSpecies" name="attr_tlpSpecies" style="width: 15px; display: none;" />
<div class="sheet-Species">
<label class='sheet-nameRankXp'>Species:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<div class="sheet-Race">
<label class='sheet-nameRankXp'>Race:</label>
<input class="sheet-standard" type="text" name="attr_mrace" title="@{mrace}" />
</div>
<label class='sheet-nameRankXp'>Gender/Age:</label>
<input class="sheet-standard" style="width: 95px;" type="text" name="attr_mgender" title="@{mgender}"/>&nbsp;&nbsp;<input class="sheet-standard" style="width: 38px; text-align: center;" type="text" name="attr_mage" title="@{mage}" />
<input class='sheet-useMajor' type='checkbox' name='attr_majorminor' style='width: 15px; display: none;' />
<div class='sheet-Major'>
<label class='sheet-nameRankXp'>Minor:</label>
<textarea class="sheet-standardtext" name='attr_mminor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
<label class='sheet-nameRankXp'>Major:</label>
<textarea class="sheet-standardtext" name='attr_mmajor' style="height: 15px; max-width: 133px; border-bottom: solid 1px black;"></textarea>
</div>
<input type="checkbox" class="sheet-useMotivation" name="attr_a41motivation" style="width: 15px; display: none;" />
<div class="sheet-Motivation">
<!--<label class='sheet-nameRankXp'>Motivation:</label>-->
<textarea class="sheet-standardtext" name='attr_motivation' placeholder='Motivation' style='padding-left: 5px; width: 225px; max-width: 225px; height:50px; font-size: .75em; font-weight: normal;'></textarea><br />
</div>
<input type="checkbox" class="sheet-usetap" name="attr_iztap" style="width: 15px; display: none;" />
<div class='sheet-tap' style='width:100%; margin: 0px; padding: 0px;'>
<div class='sheet-row' style='width:100%; margin: 0px; padding: 0px; text-align: center; font-size: 1.5em; font-weight: bold;'>TAP Readout</div>
<table style='width: 100%; border: 1px thin silver; background-color: transparent;'>
<tr>
<td class='sheet-tapreadout'>Firewall</td><td class='sheet-tapreadout'>AMS</td><td class='sheet-tapreadout'>Neural Toughness</td><td class='sheet-tapreadout'>Range</td>
</tr>
<tr>
<td><input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mams' value='4' class='sheet-derivedStat' style='width: 100%; text-align: center; border: none; background-color: none;'></td>
<td><input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
<td><input type='number' name='attr_mTAPRange' title='@{mTAPRange}' class='sheet-derivedStat' readonly style='width: 100%; text-align: center; border: none; background-color: none;' /></td>
</tr>
</table>
</div>
</div>
<!-- Second Column -->
<div class='sheet-col' style='width:300px;'> <!-- was originall 309px -->
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Armor</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<input class='sheet-useAcademics' type='checkbox' name='attr_useacademics' value='1' style='width: 15px; display: none;' />
<div class='sheet-Academics'>
<label class='sheet-nameRankXp'>Academics:</label>
<input type="number" name="attr_macademics" class="sheet-derivedStat" title="@{macademics}" value="0"/>
<input type="number" name="attr_macademicsMod" title="@{macademicsMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_macademicsCur" title="@{macademicsCur}" class="sheet-derivedStat" value="@{macademics} + @{macademicsMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Pace:</label>
<input type="number" name="attr_mpace" title="@{mpace}" class="sheet-derivedStat" style="text-align: center;" value="6" />
<input type="number" name="attr_mpaceMod" title="@{mpaceMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mpaceCur" title="@{mpaceCur}" class="sheet-derivedStat" value="@{mpace}+@{mpaceMod}" disabled="true" /><br />
<label class='sheet-nameRankXp'>Parry:</label>
<input type="number" name="attr_mparry" title="@{mparry}" class="sheet-derivedStat" style='color: black;' value="floor((@{mFighting}+@{mFightingMod})/2)+2" disabled="true" />
<input type="number" name="attr_mparryMod" title="@{mparryMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mparryCur" title="@{mparryCur}" class="sheet-derivedStat" value="@{mparry} + @{mparryMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useSanity" name="attr_tdsanity" style="width: 15px; display: none;" />
<div class="sheet-Sanity">
<label class='sheet-nameRankXp'>Sanity:</label>
<input type="number" name="attr_msanity" title="@{msanity}" class="sheet-derivedStat" style='color: black;' value="floor((@{mspirit}+@{mspMod})/2)+2" disabled="true" />
<input type="number" name="attr_msanityMod" title="@{msanityMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_msanityCur" title="@{msanityCur}" class="sheet-derivedStat" value="@{msanity} + @{msanityMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Charisma:</label>
<input type="number" name="attr_mcharisma" class="sheet-derivedStat" title="@{mcharisma}" value="0"/>
<input type="number" name="attr_mcharismaMod" title="@{mcharismaMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mcharismaCur" title="@{mcharismaCur}" class="sheet-derivedStat" value="@{mcharisma} + @{mcharismaMod}" disabled="true" /><br />
<input type="checkbox" class="sheet-useFame" style="width: 15px; display: none;" name="attr_potsmFame" />
<div class="sheet-Fame">
<label class='sheet-nameRankXp'>Fame:</label>
<input class="sheet-derivedStat" type="number" name="attr_mfame" title="@{mfame}" value="0"/>
<input type="number" name="attr_mfameMod" title="@{mfameMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mfameCur" title="@{mfameCur}" class="sheet-derivedStat" value="@{mfame} + @{mfameMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useReason" name="attr_ripReason" style="width: 15px; display: none;" />
<div class="sheet-Reason">
<label class='sheet-nameRankXp'>Reason:</label>
<input class="sheet-derivedStat" type="number" name="attr_mreason" title="@{mreason}" value="0"/>
<input type="number" name="attr_mreasonMod" title="@{mreasonMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mreasonCur" title="@{mreasonCur}" class="sheet-derivedStat" value="@{mreason} + @{mreasonMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useStatus" name="attr_ripStatus" style="width: 15px; display: none;" />
<div class="sheet-Status">
<label class='sheet-nameRankXp'>Status:</label>
<input class="sheet-derivedStat" type="number" name="attr_mstatus" title="@{mstatus}" value="0"/>
<input type="number" name="attr_mstatusMod" title="@{mstatusMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mstatusCur" title="@{mstatusCur}" class="sheet-derivedStat" value="@{mstatus} + @{mstatusMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useFirewall" style="width: 15px; display: none;" name="attr_izFirewall" />
<div class="sheet-Firewall">
<label class='sheet-nameRankXp'>Firewall:</label>
<input class="sheet-derivedStat" type="number" name="attr_mFirewall" title="@{mFirewall}" value="4"/>
<input type="number" name="attr_mFirewallMod" title="@{mFirewallMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mFirewallCur" title="@{mFirewallCur}" class="sheet-derivedStat" value="@{mFirewall} + @{mFirewallMod}" disabled="true" /><br />
</div>
<input type="checkbox" class="sheet-useGrit" name="attr_DLGrit" style="width: 15px; display: none;" />
<div class="sheet-Grit">
<label class='sheet-nameRankXp'>Grit:</label>
<input type="number" name="attr_mgrit" title="@{mgrit}" class="sheet-derivedStat" style='color: black;' value="@{mrank}" disabled="true" />
<input type="number" name="attr_mgritMod" title="@{mgritMod}" class="sheet-standardNum" value="0" />
<span class="sheet-numSpan">&nbsp;</span>
<input type="number" name="attr_mgritCur" title="@{mgritCur}" class="sheet-derivedStat" value="@{mgrit} + @{mgritMod}" disabled="true" /><br />
</div>
<label class='sheet-nameRankXp'>Toughness:</label>
<input type="number" name="attr_mtoughness" title="@{mtoughness}" class="sheet-derivedStat" value="floor(((@{mvigor}+@{mviMod})/2)+2)" disabled="true" />
<input type="number" name="attr_mtufnessMod" title="@{mtufnessMod}" class="sheet-standardNum" value="0" />
<input type="hidden" name="attr_mtufnsPlusMod" title="@{mtufnsPlusMod}" value="(@{mtoughnessbase})+{@toughnessMod}" />
<input type="number" name="attr_mtoughnessArmor" title="@{mtoughnessArmor}" class="sheet-standardNum" value="0" />&nbsp;
<input type="number" name="attr_mtoughnesscur" title="@{mtoughnesscur}" class="sheet-derivedStat" value="(@{mtoughness})+(@{mtufnessMod})+(@{mtoughnessArmor})" disabled="true" /><br />
<input type="checkbox" class="sheet-useNT" name="attr_NToughness" style="width: 15px; display: none;" />
<div class='sheet-NT'>
<label class='sheet-nameRankXp' style='font-size: .9em'>Neural Toughness:</label>
<!--<input type="number" name="attr_ntoughness" title="@{toughness}" class="sheet-derivedStat" value="floor(((@{vigor}+@{viMod})/2)+2)" disabled="true" />-->
<input type="number" name="attr_mntoughness" title="@{mntoughness}" class="sheet-derivedStat" readonly style='vertical-align: top;' />
<input type="number" name="attr_mntufnessMod" title="@{mntufnessMod}" class="sheet-standardNum" value="0" style='vertical-align: top;' />
<input type="hidden" name="attr_mntufnsPlusMod" title="@{mntufnsPlusMod}" value="(@{mntoughnessbase})+@{mntoughnessMod}" style='vertical-align: top;' />
<input type="number" name="attr_mntoughnessArmor" title="@{mntoughnessArmor}" class="sheet-standardNum" value="0" style='vertical-align: top;' />&nbsp;
<input type="number" name="attr_mntoughnesscur" title="@{mntoughnesscur}" class="sheet-derivedStat" value="(@{mntoughness})+(@{mntufnessMod})+(@{mntoughnessArmor})" disabled="true" style='vertical-align: top;' /><br />
</div>
<input type="checkbox" class="sheet-useStrain" style="width: 15px; display: none;" name="attr_izStrain" />
<div class="sheet-Strain">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base<span class="sheet-tooltip">i<span><p>Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.</p></span></span></div><div class="sheet-numSpan">Mod<span class="sheet-tooltip">i<span><p>Number of additional points of Strain the character can handle.</p></span></span></div><div class="sheet-numSpan">Max<span class="sheet-tooltip">i<span><p>Base + Mod = Max Strain</p></span></span></div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />
<!--<div class="sheet-col" style="width:90px;"> </di><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Max</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan"> </div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Current</div><br />-->
<label class='sheet-nameRankXp'>Strain:</label>
<!--Unaug-->
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypedropdown" style="vertical-align: top; width:50px;">
<div class="sheet-dietype">
<input type="radio" name="attr_mstrain" title="@{strain}" value="4" checked="true" style="width:10px;" /> <span>d4</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="6" style="width:10px;"/> <span>d6</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="8" style="width:10px;"/> <span>d8</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="10" style="width:10px;"/> <span>d10</span>
<input type="radio" name="attr_mstrain" title="@{strain}" value="12" style="width:10px;"/> <span>d12</span>
<div class="sheet-d4" style="width: 35px; height: 30px; margin-top: -1px; line-height: 20px;">d</div>
<div class="sheet-d6" style="width: 35px; height: 30px; margin-top: -2px; line-height: 29px;">f</div>
<div class="sheet-d8" style="width: 35px; height: 30px; margin-top: -2px; line-height: 31px;">h</div>
<div class="sheet-d10" style="width: 35px; height: 30px; margin-top: -2px; line-height: 25px;">k</div>
<div class="sheet-d12" style="width: 35px; height: 30px; margin-top: -2px; line-height: 30px;">l</div>
</div>
</div>
<input type="checkbox" class="sheet-NewDieType" name="attr_DieTypeConfig" style="width: 15px; display: none;" />
<div class="sheet-dtypeOrig" style="width:50px;">
<select name="attr_mstrain" title="@{mstrain}" class="dtype" value="4" style='width:35px;'>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>
</div>
<!--end Unaug-->
<input type="number" name="attr_mStrainMod" title="@{mStrainMod}" class="sheet-standardNum" style='margin-left: 10px;' value="0" />
<input class="sheet-standardNum" type="number" name="attr_mStrain_max" title="@{mStrain_max}" />
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" name="attr_mStrainCur" title="@{mStrainCur}" class="sheet-derivedStat sheet-strain" style="margin-left: 5px;" value="0" readonly /><br />
</div>
<input type="checkbox" class="sheet-useStreetCred" style="width: 15px; display: none;" name="attr_izStreetCred" />
<div class="sheet-StreetCred">
<div class="sheet-col" style="width: 90px;"> </div><div class="sheet-numSpan" style="border-top-left-radius: 5px; border-bottom-left-radius: 5px;">Base</div><div class="sheet-numSpan">Mod</div><div class="sheet-numSpan">Current</div><div class="sheet-numSpan" style="width: 55px; border-top-right-radius: 5px; border-bottom-right-radius: 5px;">Max</div><br />
<label class='sheet-nameRankXp'>Street Cred:</label>
<input class="sheet-derivedStat" type="number" name="attr_mStreetCred" title="@{mStreetCred}" value="@{mRank}*2" disabled="true"/>
<input type="number" name="attr_mStreetCredMod" title="@{mStreetCredMod}" class="sheet-standardNum" value="0" />
<!--<span class="sheet-numSpan">&nbsp;</span>-->
<input type="number" name="attr_mStreetCredCur" title="@{mStreetCredCur}" class="sheet-derivedStat" value="@{mStreetCred} + @{mStreetCredMod}" disabled="true" />
<input type="number" name="attr_mmaxStreetCredCur" title="@{mmaxStreetCredCur}" class="sheet-derivedStat" value="10" /><br />
</div>
</div>
<!-- Third Column -->
<div class='sheet-col' style='width:220px;'>
<br />
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input type="checkbox" class="sheet-useThreatRating" name="attr_ThreatRating" style="width: 15px; display:none;" />
<label class='sheet-Rank-n-XP sheet-nameRankXp'></label>
<input type="checkbox" class="sheet-useClass" name="attr_ETUClass" style="width: 15px; display: none;" value="1" />
<input class="sheet-standardNum" type="number" name="attr_mxp" title="@{mxp}"/>
<select name='attr_mrank' title="@{mrank}" value='novice' class='sheet-rank' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Novice</option>
<option value='2'>Seasoned</option>
<option value='3'>Veteran</option>
<option value='4'>Heroic</option>
<option value='5'>Legendary</option>
</select>
<select class='sheet-Class sheet-rank' name='attr_mclass' title="@{mclass}" value='freshman' style='opacity: 0.75; width:69px; border: none; border-bottom: solid black 1px;'>
<option value='1'>Freshman</option>
<option value='2'>Sophmore</option>
<option value='3'>Junior</option>
<option value='4'>Senior</option>
<option value='5'>Grad Student</option>
</select><br />
<input type="checkbox" class="sheet-useOccupation" name="attr_tlpOccupation" style="width: 15px; display: none;" />
<div class="Occupation">
<label class='sheet-nameRankXp'>Occupation:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_moccupation" title="@{moccupation}" />
</div>
<div class="sheet-usePieces">
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="0" checked style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="1" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="2" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="3" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="4" style="width: 15px; display: none;" />
<input type="checkbox" class="sheet-usePieces" name="attr_50fPo8Clams" value="5" style="width: 15px; display: none;" />
<label class='sheet-Money sheet-nameRankXp'></label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mmoney" title="@{mmoney}" value="0"/>
<!-- Additional Lankhmar Money Fields -->
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Bronze Agols:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mbagols" title="@{mbagols}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp' title="Silver">Smerduks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mssmerduks" title="@{mssmerduks}" value="0" />
<label class='sheet-LankhmarMoney sheet-nameRankXp'>Gold Rilks:</label>
<input class="sheet-LankhmarMoney sheet-standard" style="width: 117px;" type="text" name="attr_mgrilks" title="@{mgrilks}" value="0" />
</div>
<input type="checkbox" class="sheet-useShipName" name="attr_tlpShipName" style="width: 15px; display: none;" />
<div class="ShipName">
<label class='sheet-nameRankXp' style="font-size: 12px;">Ship's Name:</label>
<input class="sheet-standard" style="width: 117px;" type="text" name="attr_mshipname" title="@{mshipname}" />
</div>
<input type="checkbox" class="sheet-useEngrams" name="attr_izengrams" style="width: 15px; display: none;" />
<div class='sheet-engrams' style='width: 100%; padding: 0px; margin: 0px;'>
<div class='sheet-row' style='width: 100%;'>
<div class='sheet-col' style='width: 100%; margin: 0px; padding:0px; text-align: center; font-size: 1.5em; font-weight: bold;'>Engrams</div><br />
<div class='sheet-col' style='width: 70%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Engram</div>
<div class='sheet-col' style='width: 16%; margin: 0px; margin-left: -3px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>AMS</div>
<div class='sheet-col' style='width: 8%; margin: 0px; padding: 0px; text-align: center; font-size: .9em; font-weight: bold;'>Active</div>
<fieldset class="repeating_engrams">
<div class='sheet-row' style='width: 100%; margin: 0px; padding:0px;'>
<div class='sheet-col' style='width: 70%; margin: 0px; padding:0px;'>
<input type='text' class='sheet-standard' name='attr_mengramquality' style='width: 100%; font-size: .8em; font-weight: normal' placeholder='Engram' />
</div>
<div class='sheet-col' style='width: 28%; margin: 0px; padding:0px;'>
<input type='number' class='sheet-standardNum' name='attr_mamsrating' style='font-size: .85em;' />
<input type='checkbox' name='attr_mamsactive' />
</div>
</div>
</fieldset>
</div>
</div>
<label class="sheet-nameRankXp">Wounds:</label>
<input type="number" class="sheet-standardNum" name="attr_mwounds" title="@{mwounds}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mwounds_max" title="@{mwounds_max}" value="3" disabled="true"/><br />
<div class="NervesOfSteel" style="text-align: center;">
<select name="attr_mNoS" title="@{mNoS}" class="dtype" value="0" style='width: 160px; text-align: center;'>
<option value="0" title="@{mNoS}">No Nerves of Steel</option>
<option value="-1" title="@{mNoS}">Nerves of Steel</option>
<option value="-2" title="@{mNoS}">Improved Nerves of Steel</option>
</select><br />
</div>
<!--Hidden Field to derive the Wounds Penalty-->
<input type="number" name="attr_mwoundsMod" value="{(@{mNoS}+@{mwounds}),0}kh1" disabled style="display: none;" />
<!--End the Hidden field-->
<label class="sheet-nameRankXp">Fatigue:</label>
<input type="number" class="sheet-standardNum" name="attr_mfatigue" title="@{mfatigue}" style='margin-left:4px;' value="0"/> of
<input type="number" class="sheet-standardNum" name="attr_mfatigue_max" title="@{mfatigue_max}" value="2" disabled="true"/>
</div> <!-- End Third Column -->
</div> <!-- End First Row of Core Info -->
<!-- End Core -->
<!-- Modifiers Row -->
<div class='sheet-row' style='width: 800px; text-align:center;'>
<input type="checkbox" class="sheet-useIF" name="attr_IconicFramwork" style="padding-left: 10px; width: 15px; display: none;" />
<div class="sheet-IF">
<label style='width:145px;'>Iconic Framework:</label><input class="sheet-basicstandard" type="text" name="attr_mIF" title="@{mIF}" placeholder='Iconic Framework' />
</div><br />
<label style='width:145px;'>Trait Test Modifier:</label><input type="number" name="attr_mttmod" title="@{mttmod}" style='margin-left:4px;' value="0"/>&nbsp;&nbsp;&nbsp;&nbsp;
<label style='width:145px;'>Damage Modifier:</label><input type="number" name="attr_mdmgmod" title="@{mdmgmod}" style='margin-left:4px;' value="0"/><br />
<!-- Hidden modifier summary fields -->
<input type="number" style="display: none;" name="attr_mModSum" title="@{mModSum}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}"/>
<input type="number" style="display: none;" name="attr_mModSumEnc" title="@{mModSumEnc}" disabled value="@{mttmod}-@{mwoundsMod}-@{mfatigue}+@{mModSumEnc}"/>
</div>
<hr />
<input class="HideAtts" type="checkbox" name="attr_is_atts" /><span class="sheet-is-atts-tab"></span>
<!-- End Modifiers Row -->
<div class='sheet-atts' style="width: 800px;">
<div class='sheet-col' style='text-align: center; width:280px;'>
<h2>Attributes</h2><!-- Attributes Row -->
</div>
<div class='sheet-col' style='text-align: center; width:510px;'>
<h2>Edges & Hindrances</h2><!-- Attributes Row -->
</div>
<div class='sheet-row' style='width:800px;'>
<div class='sheet-row' style='width:800px;'> <!-- Head Row for Attributes -->
<div class='sheet-col' style='width:110px;'>&nbsp;</div>
<!--<div class='sheet-col' style='width:68px;'>&nbsp;</div>-->
<div class='sheet-col' style='width:60px;'><br />Modifier</div>
<!--<div class='sheet-col' style='width:60px;'>Roll Modifier</div>-->
<div class='sheet-col' style='width:45px;'>&nbsp;</div>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px;'>
<h3>Edge / Hindrance</h3>
</div>
<div class='sheet-col' style='width:306px; border-bottom-style:dashed; border-width:1px;'>
<h3>Notes</h3>
</div>
</div>
<div class='sheet-col' style='width:225px;'>
<label style='width:60px;'>Agility:</label>
<select name="attr_magility" title="@{magility}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_magMod" title="@{magMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_magrollMod" title="@{magrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmAgilityRoll' title="@{tmAgilityRoll}" value='@{skillrt} @{defsTemplate} @{rolltmAgility}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmAgilityRoll' title="@{tmgmAgilityRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmAgility}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mAgilityRoll' title="@{mAgilityRoll}" value='/em @{character_name} attempts to be agile and rolls @{rollmAgility}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmAgilityRoll' title="@{gmmAgilityRoll}" value='/w gm @{character_name} attempts to be agile and rolls @{rollmAgility}'></button><br />
<input type='hidden' name='attr_rollmAgility' value='[[1d@{magility}![Agility]+@{magMod}[Agility Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmAgility' value='{{name=@{character_name}}} {{skill_name=Agility}} {{skill_rank=@{magility}}} {{att_mod=[[@{magMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{magility}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Smarts:</label>
<select name="attr_msmarts" title="@{msmarts}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_msmMod" title="@{msmMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msmrollMod" title="@{msmrollMod}" value="0" />-->
<input type="hidden" name="attr_mfullsmarts" value="d@{msmarts}" />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSmartsRoll' title="@{tmSmartsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSmarts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSmartsRoll' title="@{tmgmSmartsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSmarts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSmartsRoll' title="@{mSmartsRoll}" value='/em @{character_name} attempts to be smart and rolls @{rollmSmarts}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSmartsRoll' title="@{gmmSmartsRoll}" value='/w gm @{character_name} attempts to be smart and rolls @{rollmSmarts}'></button><br />
<input type='hidden' name='attr_rollmSmarts' value='[[1d@{msmarts}![Smarts]+@{msmMod}[Smarts Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSmarts' value='{{name=@{character_name}}} {{skill_name=Smarts}} {{skill_rank=@{msmarts}}} {{att_mod=[[@{msmMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{msmarts}! + @{msmMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Spirit:</label>
<select name="attr_mspirit" title="@{mspirit}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mspMod" title="@{mspMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_msprollMod" title="@{msprollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpiritRoll' title="@{tmSpiritRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpirit}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmSpiritRoll' title="@{tmgmSpiritRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpirit}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpiritRoll' title="@{mSpiritRoll}" value='/em @{character_name} attempts to be spirited and rolls @{rollmSpirit}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpiritRoll' title="@{gmmSpiritRoll}" value='/w gm @{character_name} attempts to be spirited and rolls @{rollmSpirit}'></button><br />
<input type='hidden' name='attr_rollmSpirit' value='[[1d@{mspirit}![Spirit]+@{mspMod}[Spirit Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpirit' value='{{name=@{character_name}}} {{skill_name=Spirit}} {{skill_rank=@{mspirit}}} {{att_mod=[[@{mspMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mspirit}! + @{mspMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Strength:</label>
<select name="attr_mstrength" title="@{mstrength}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mstMod" title="@{mstMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mstrollMod" title="@{mstrollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStrengthRoll' title="@{tmStrengthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStrength}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmStrengthRoll' title="@{tmgmStrengthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStrength}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStrengthRoll' title="@{mStrengthRoll}" value='/em @{character_name} attempts to be strong and rolls @{rollmStrength}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStrengthRoll' title="@{gmmStrengthRoll}" value='/w gm @{character_name} attempts to be strong and rolls @{rollmStrength}'></button><br />
<input type='hidden' name='attr_rollmStrength' value='[[1d@{mstrength}![Strength]+@{mstMod}[Strength Modifier]+ @{mttmod}[Modifiers] +@{mdmgmod}[Damage Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStrength' value='{{name=@{character_name}}} {{skill_name=Strength}} {{skill_rank=@{mstrength}}} {{att_mod=[[@{mstMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mstrength}! + @{mstMod} + @{mModSum}[Other Modifiers]]]}}' />
<label style='width:60px;'>Vigor:</label>
<select name="attr_mvigor" title="@{mvigor}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style="width: 35px;" type="number" name="attr_mviMod" title="@{mviMod}" value="0" /><!--&nbsp;&nbsp;&nbsp;&nbsp;<input type="number" name="attr_mvirollMod" title="@{mvirollMod}" value="0" />-->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmVigorRoll' title="@{tmVigorRoll}" value='@{skillrt} @{defsTemplate} @{rolltmVigor}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmVigorRoll' title="@{tmgmVigorRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmVigor}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mVigorRoll' title="@{mVigorRoll}" value='/em @{character_name} attempts to be healthy and rolls @{rollmVigor}'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmVigorRoll' title="@{gmmVigorRoll}" value='/w gm @{character_name} attempts to be healthy and rolls @{rollmVigor}'></button><br />
<input type='hidden' name='attr_rollmVigor' value='[[1d@{mvigor}![Vigor]+@{mviMod}[Vigor Modifier]+ @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmVigor' value='{{name=@{character_name}}} {{skill_name=Vigor}} {{skill_rank=@{mvigor}}} {{att_mod=[[@{mviMod}]]}} {{ttmod=[[@{ttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mvigor}! + @{mviMod} + @{mModSum}[Other Modifiers]]]}}' />
</div> <!-- End Attributes Column -->
<div class='sheet-col' style='width:560px;'>
<input type='checkbox' name='attr_mHindranceFormula' class='arrow' style='width:15px;' checked='checked'/> Hide Edges & Hindrances
<div class='sheet-row sheet-hindrance'> <br />
<fieldset class="repeating_mhindrances">
<div class='sheet-col' style='width:157px;'>
<input type="text" name="attr_mhindrance" title="@{repeating_mhindrances_$#_mhindrance}" style='width:152px;'/>
</div>
<div class='sheet-col' style='width:385;'>
<textarea class="largetextarea" style='width:380px; height:50px;' name='attr_mhindrancedescription' title="@{repeating_mhindrances_$#_mhindrancedescription}" ></textarea>
</div>
</fieldset>
</div>
</div> <!-- End of the Edges and Hindrances -->
</div> <!--End of the Attributes ROW -->
</div>
<!-- New Row for Skills and Equipment (Maybe) -->
<hr />
<input class="HideSkills" type="checkbox" name="attr_is_skills" /><span class="sheet-is-skills-tab"></span>
<div class="sheet-mskills" style="width: 800px;">
<input type="checkbox" class="sheet-HidemSkills" name="attr_mSkillsConfig2" style="width:158px;" checked /><span class="sheet-is-mSkills2" style='width: 158px; margin-left: -158px;'>core skills selection</span>
<div class='sheet-mSkills2' style="width: 790px;">
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" /> Use Skill Specialization <br />
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" /> Use Fencing Styles and Schools
<div class='sheet-3colrow' style="padding: 10px;">
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmBoating" style='width:15px;' /> Show Boating <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmClimbing" style='width:15px;' /> Show Climbing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmDriving" style='width:15px;' /> Show Driving <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmFaith" style="width: 15px;" /> Show Faith <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGambling" style='width:15px;' /> Show Gambling <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmGuts" style='width:15px;' /> Show Guts <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmHealing" style='width:15px;' /> Show Healing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='width:15px;' /> Show Intimidation <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='width:15px;' /> Show Investigation <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='width:15px;' /> Show Lockpicking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmNotice" style='width:15px;' /> Show Notice <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='width:15px;' /> Show Persuasion <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPiloting" style='width:15px;' /> Show Piloting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmPsionics" style='width:15px;' /> Show Psionics <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRepair" style='width:15px;' /> Show Repair <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRiding" style='width:15px;' /> Show Riding <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmRitual" style='width:15px;' /> Show Ritual <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmShooting" style='width:15px;' /> Show Shooting <br />
</div>
<div class='sheet-col'>
<input class="StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='width:15px;' /> Show Spellcasting <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStealth" style='width:15px;' /> Show Stealth <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='width:15px;' /> Show Streetwise <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSurvival" style='width:15px;' /> Show Survival <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmSwimming" style='width:15px;' /> Show Swimming <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTaunt" style='width:15px;' /> Show Taunt <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmThrowing" style='width:15px;' /> Show Throwing <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmTracking" style='width:15px;' /> Show Tracking <br />
<input class="StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='width:15px;' /> Show Weird Science <br />
</div>
</div>
</div><!-- End Core Skills -->
<!-- Skills Row -->
<div class='sheet-row' style='width:800px;'>
<div class='sheet-col' style='width:277px;'><!--container column-->
<div class='sheet-row' style='width:277px;'><!-- Skills Header -->
<h2 style='text-align:center;'>Skills</h2><br />
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'>
<h4>Skill</h4>
</div>
<div class='sheet-col' style='width:112px; border-bottom-style:dashed; border-width:1px;'>
Bonus
</div>
</div> <!--End Skills Header-->
<div class='sheet-row' style='width:260px;'>
<div class='sheet-col' style='width:185px;'>
<input type="hidden" name="attr_mUnskilled" title="@{mUnskilled}" value="4" /><br />
<label style='width:90px; font-size:14px;'>&nbsp;Unskilled</label>
<span class='sheet-numSpan' style='width:35px; visibility: hidden;'>&nbsp;</span>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mUnskilledMod" title="@{mUnskilledMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmUnskilledRoll' title="@{tmUnskilledRoll}" value='@{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmUnskilledRoll' title="@{tgmmUnskilledRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmUnskilled}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mUnskilledRoll' title="@{mUnskilledRoll}" value='/em @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmUnskilledRoll' title="@{gmmUnskilledRoll}" value='/w gm @{character_name} attempts to not suck and rolls: @{rollmUnskilled}!'></button>
<input type='hidden' name='attr_rollmUnskilled' value='[[1d@{Unskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod}[Other Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!' />
<input type='hidden' name='attr_rolltmUnskilled' value='{{name=@{character_name}}} {{skill_name=Unskilled}} {{skill_rank=@{mUnskilled}}} {{skill_rank_mod=-2}} {{skill_mod=[[@{mUnskilledMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mUnskilled}![Unskilled] -2[Unskilled Penalty] + @{mUnskilledMod} + @{mModSum}[Modifiers]]]}}' />
</div>
</div>
<!-- Break -->
<div class='sheet-row' style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Fighting</label>
<select name="attr_mfighting" title="@{mfighting}" class="dtype">
<option value="0">d0</option>
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input class="sheet-modifier" style='width: 35px;' type="number" name="attr_mFightingMod" title="@{mFightingMod}" value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingRoll' title="@{tmFightingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFightingRoll' title="@{tgmmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingRoll' title="@{mFightingRoll}" value='/em @{character_name} attempts to hit something and rolls @{rollmFighting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFightingRoll' title="@{gmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{rollmFighting}!'></button>
<input type='hidden' name='attr_rollmFighting' value='[[1d@{mfighting}![Fighting] + @{mFightingMod}[Fighting Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFighting' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_mod=[[@{mFightingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mfighting}! + @{mFightingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName1" title="@{mfightingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName1}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName1} and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName1} and rolls @{rollFighting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfightingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfightingSpecName" title="@{repeating_mfightingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmFightingSpecRoll' title="@{tmFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmFightingSpecRoll' title="@{tmgmFightingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfightingSpecName}}} @{rolltmFighting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFightingSpecRoll' title="@{mFightingSpecRoll}" value='/em @{character_name} attempts to fight with a(n) @{mfightingSpecName} and rolls @{rollFighting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFightingSpecRoll' title="@{mgmFightingSpecRoll}" value='/w gm @{character_name} attempts to fight with a(n) @{mfightingSpecName} and rolls @{rollFighting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
<!--Fencing style & School Info-->
<input type="checkbox" class="sheet-useFencingStyle" name="attr_fencinginfo" style="display: none;" />
<div class="sheet-FencingStyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle1" title="@{mfencingstyle1}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool1' class="sheet-standardtext" title="@{mfencinschool1}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<input type='hidden' name='attr_mrollFencing' value='[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_mrolltFencing' value='{{name=@{character_name}}} {{skill_name=Fighting}} {{skill_rank=@{mfighting}}} {{skill_rank_mod=@{mFightingMod}}} {{ttmod=[[@{mttmod}]]}} {{Fencing Style= +1}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mfighting}![Fighting] + 1[Fencing Style] + @{mFightingMod}[Fighting Rank Modifier] + @{mModSum}[Modifiers]]]}}' />
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll0' title="@{mtFightingSpecRoll0}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll0' title="@{mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle1}}} {{notes=@{mfencingschool1}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll0' title="@{mFightingSpecRoll0}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll0' title="@{mgmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{mrollFencing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class="repeating_mfencingstyle">
<div class='sheet-col' style='width:185px;'>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfencingstyle" title="@{repeating_fencingstyle_$#_mfencingstyle}" placeholder="Fencing Style" style='width:152px; font-size: 12px; font-weight: normal;'/><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<textarea name='attr_mfencingschool' class="sheet-standardtext" title="@{repeating_fencingstyle_$#_mfencinschool}" placeholder="Fencing School Information" style='width: 146px; max-width: 146px; height: 30px; font-size: .75em;'></textarea>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_mtFencingRoll' title="@{repeating_fencingstyle_$#_mtFightingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmFencingRoll' title="@{repeating_fencingstyle_$#_mtgmFightingRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfencingstyle}}} {{notes=@{mfencingschool}}} @{mrolltFencing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFencingRoll' title="@{repeating_fencingstyle_$#_mFightingSpecRoll}" value='/em @{character_name} attempts to hit something, while fencing, and rolls @{mrollFencing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmFencingRoll' title="@{repeating_fencingstyle_$#_mgmFightingRoll}" value='/w gm @{character_name} attempts to hit something and rolls @{mrollFencing}!'></button>
</div>
</fieldset>
</div>
<!--End Fencing Info-->
<!-- Static Skills -->
<!-- Boating -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmBoating" style='display:none;'/>
<div class="sheet-staticBoating" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size:14px;'>&nbsp;Boating</label>
<select name="attr_mboating" title="@{mboating}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mBoatingMod" title="@{mBoatingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmBoatingRoll' title="@{tmBoatingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmBoating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmBoatingRoll' title="@{tgmmBoatingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmBoating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mBoatingRoll' title="@{mBoatingRoll}" value='/em @{character_name} attempts to boat and rolls @{rollmBoating}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmBoatingRoll' title="@{gmmBoatingRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollmBoating}!'></button>
<input type='hidden' name='attr_rollmBoating' value='[[(1d@{mboating}![Boating] + @{mBoatingMod}[Boating Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmBoating' value='{{name=@{character_name}}} {{skill_name=Boating}} {{skill_rank=@{mboating}}} {{skill_mod=[[@{mBoatingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mboating}! + @{magMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName1" title="@{repeating_mboatingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName1}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} attempts to boat and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollboating}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mboatingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mboatingSpecName" title="@{repeating_mboatingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmboatingSpecRoll' title="@{tmboatingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmboatingSpecRoll' title="@{tmgmboatingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mboatingSpecName}}} @{rolltmboating}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mboatingSpecRoll' title="@{mboatingSpecRoll}" value='/em @{character_name} attempts to boat and rolls @{rollboating}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmboatingSpecRoll' title="@{mgmboatingSpecRoll}" value='/w gm @{character_name} attempts to boat and rolls @{rollboating}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div> <!-- End Boating -->
<!-- Climbing (Strength) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmClimbing" style='display:none;'/>
<div class="sheet-staticClimbing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Climbing</label>
<select name="attr_mClimbing" title="@{mClimbing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mClimbingMod" title="@{mClimbingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmClimbingRoll' title="@{tmClimbingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmClimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmClimbingRoll' title="@{tgmmClimbingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmClimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mClimbingRoll' title="@{mClimbingRoll}" value='/em @{character_name} attempts to climb and rolls @{rollmClimbing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmClimbingRoll' title="@{gmmClimbingRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollmClimbing}!'></button>
<input type='hidden' name='attr_rollmClimbing' value='[[(1d@{mClimbing}![Climbing] + @{mClimbingMod}[Climbing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmClimbing' value='{{name=@{character_name}}} {{skill_name=Climbing}} {{skill_rank=@{mClimbing}}} {{skill_mod=[[@{mClimbingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mClimbing}! + @{mClimbingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName1" title="@{repeating_mclimbingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName1}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mclimbingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mclimbingSpecName" title="@{repeating_mclimbingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmclimbingSpecRoll' title="@{tmclimbingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmclimbingSpecRoll' title="@{tmgmclimbingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mclimbingSpecName}}} @{rolltmclimbing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mclimbingSpecRoll' title="@{mclimbingSpecRoll}" value='/em @{character_name} attempts to climb and rolls @{rollclimbing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmclimbingSpecRoll' title="@{mgmclimbingSpecRoll}" value='/w gm @{character_name} attempts to climb and rolls @{rollclimbing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Climbing -->
<!-- Driving (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmDriving" style='display:none;'/>
<div class="sheet-staticDriving" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Driving</label>
<select name="attr_mDriving" title="@{mDriving}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mDrivingMod" title="@{mDrivingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmDrivingRoll' title="@{tmDrivingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmDriving}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmDrivingRoll' title="@{tgmmDrivingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmDriving}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mDrivingRoll' title="@{mDrivingRoll}" value='/em @{character_name} attempts to drive and rolls @{rollmDriving}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmDrivingRoll' title="@{gmmDrivingRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rollmDriving}!'></button>
<input type='hidden' name='attr_rollmDriving' value='[[(1d@{mDriving}![Driving] + @{mDrivingMod}[Driving Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmDriving' value='{{name=@{character_name}}} {{skill_name=Driving}} {{skill_rank=@{mDriving}}} {{skill_mod=[[@{mDrivingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mDriving}! + @{mDrivingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName1" title="@{repeating_mdriveingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName1}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} attempts to drive and rolls @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rolldriveing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mdriveingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mdriveingSpecName" title="@{repeating_mdriveingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmdriveingSpecRoll' title="@{tmdriveingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmdriveingSpecRoll' title="@{tmgmdriveingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mdriveingSpecName}}} @{rolltmdriveing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mdriveingSpecRoll' title="@{mdriveingSpecRoll}" value='/em @{character_name} attempts to drive and rolls @{rolldriveing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmdriveingSpecRoll' title="@{mgmdriveingSpecRoll}" value='/w gm @{character_name} attempts to drive and rolls @{rolldriveing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Driving (Agility) -->
<!-- Faith (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmFaith" style='display:none;'/>
<div class="sheet-staticFaith" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Faith</label>
<select name="attr_mFaith" title="@{mFaith}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mFaithMod" title="@{mFaithMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmFaithRoll' title="@{tmFaithRoll}" value='@{skillrt} @{defsTemplate} @{rolltmFaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmFaithRoll' title="@{tgmmFaithRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmFaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mFaithRoll' title="@{mFaithRoll}" value='/em @{character_name} attempts to be faithful and rolls @{rollmFaith}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmFaithRoll' title="@{gmmFaithRoll}" value='/w gm @{character_name} attempts to be faithful and rolls @{rollmFaith}!'></button>
<input type='hidden' name='attr_rollmFaith' value='[[(1d@{mFaith}![Faith] + @{mFaithMod}[Faith Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmFaith' value='{{name=@{character_name}}} {{skill_name=Faith}} {{skill_rank=@{mFaith}}} {{skill_mod=[[@{mFaithMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mFaith}! + @{mFaithMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName1" title="@{repeating_mfaithSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName1}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mfaithspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mfaithSpecName" title="@{repeating_mfaithSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmfaithSpecRoll' title="@{tmfaithSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmfaithSpecRoll' title="@{tmgmfaithSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mfaithSpecName}}} @{rolltmfaith}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mfaithSpecRoll' title="@{mfaithSpecRoll}" value='/em @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmfaithSpecRoll' title="@{mgmfaithSpecRoll}" value='/w gm @{character_name} attempts to exercise faith and rolls @{rollfaith}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Faith (Agility) -->
<!-- Gambling (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGambling" style='display:none;'/>
<div class="sheet-staticGambling" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Gambling</label>
<select name="attr_mGambling" title="@{mGambling}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGamblingMod" title="@{mGamblingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGamblingRoll' title="@{tmGamblingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGamblingRoll' title="@{tgmmGamblingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGamblingRoll' title="@{mGamblingRoll}" value='/em @{character_name} attempts to gamble and rolls @{rollmGambling}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGamblingRoll' title="@{gmmGamblingRoll}" value='/w gm @{character_name} attempts to gamble and rolls @{rollmGambling}!'></button>
<input type='hidden' name='attr_rollmGambling' value='[[(1d@{mGambling}![Gambling] + @{mGamblingMod}[Gambling Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGambling' value='{{name=@{character_name}}} {{skill_name=Gambling}} {{skill_rank=@{mGambling}}} {{skill_mod=[[@{mGamblingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGambling}! + @{mGamblingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName1" title="@{repeating_mgamblingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName1}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl and rolls @{rollgambling}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgamblingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgamblingSpecName" title="@{repeating_mgamblingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgamblingSpecRoll' title="@{tmgamblingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgamblingSpecRoll' title="@{tmgmgamblingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgamblingSpecName}}} @{rolltmgambling}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgamblingSpecRoll' title="@{mgamblingSpecRoll}" value='/em @{character_name} attempts to gambl and rolls @{rollgambling}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgamblingSpecRoll' title="@{mgmgamblingSpecRoll}" value='/w gm @{character_name} attempts to gambl and rolls @{rollgambling}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Gambling -->
<!-- Guts (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmGuts" style='display:none;'/>
<div class="sheet-staticGuts" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Guts</label>
<select name="attr_mGuts" title="@{mGuts}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mGutsMod" title="@{mGutsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmGutsRoll' title="@{tmGutsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmGuts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmGutsRoll' title="@{tgmmGutsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmGuts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mGutsRoll' title="@{mGutsRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollmGuts}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmGutsRoll' title="@{gmmGutsRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollmGuts}!'></button>
<input type='hidden' name='attr_rollmGuts' value='[[(1d@{mGuts}![Guts] + @{mGutsMod}[Guts Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmGuts' value='{{name=@{character_name}}} {{skill_name=Guts}} {{skill_rank=@{mGuts}}} {{skill_mod=[[@{mGutsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mGuts}! + @{mGutsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName1" title="@{repeating_mgutsSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName1}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mgutsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mgutsSpecName" title="@{repeating_mgutsSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmgutsSpecRoll' title="@{tmgutsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmgutsSpecRoll' title="@{tmgmgutsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mgutsSpecName}}} @{rolltmguts}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mgutsSpecRoll' title="@{mgutsSpecRoll}" value='/em @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmgutsSpecRoll' title="@{mgmgutsSpecRoll}" value='/w gm @{character_name} attempts to be gutsy and rolls @{rollguts}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Guts (Agility) -->
<!-- Healing (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmHealing" style='display:none;'/>
<div class="sheet-staticHealing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Healing</label>
<select name="attr_mHealing" title="@{mHealing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mHealingMod" title="@{mHealingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmHealingRoll' title="@{tmHealingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmHealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmHealingRoll' title="@{tgmmHealingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmHealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mHealingRoll' title="@{mHealingRoll}" value='/em @{character_name} attempts to heal and rolls @{rollmHealing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmHealingRoll' title="@{gmmHealingRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollmHealing}]!'></button>
<input type='hidden' name='attr_rollmHealing' value='[[(1d@{mHealing}![Healing] + @{mHealingMod}[Healing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmHealing' value='{{name=@{character_name}}} {{skill_name=Healing}} {{skill_rank=@{mHealing}}} {{skill_mod=[[@{mHealingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mHealing}! + @{mHealingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName1" title="@{repeating_mhealingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName1}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mhealingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mhealingSpecName" title="@{repeating_mhealingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmhealingSpecRoll' title="@{tmhealingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmhealingSpecRoll' title="@{tmgmhealingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mhealingSpecName}}} @{rolltmhealing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mhealingSpecRoll' title="@{mhealingSpecRoll}" value='/em @{character_name} attempts to heal and rolls @{rollhealing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmhealingSpecRoll' title="@{mgmhealingSpecRoll}" value='/w gm @{character_name} attempts to heal and rolls @{rollhealing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Healing -->
<!-- Intimidation (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmIntimidation" style='display:none;'/>
<div class="sheet-staticIntimidation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Intimidation</label>
<select name="attr_mIntimidation" title="@{mIntimidation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mIntimidationMod" title="@{mIntimidationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmIntimidationRoll' title="@{tmIntimidationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmIntimidationRoll' title="@{tgmmIntimidationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmIntimidation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mIntimidationRoll' title="@{mIntimidationRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmIntimidationRoll' title="@{gmmIntimidationRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollmIntimidation}!'></button>
<input type='hidden' name='attr_rollmIntimidation' value='[[(1d@{mIntimidation}![Intimidation] + @{mIntimidationMod}[Intimidation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmIntimidation' value='{{name=@{character_name}}} {{skill_name=Intimidation}} {{skill_rank=@{mIntimidation}}} {{skill_mod=[[@{mIntimidationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mIntimidation}! + @{mIntimidationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName1" title="@{repeating_mintimidateSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName1}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mintimidatespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mintimidateSpecName" title="@{repeating_mintimidateSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmintimidateSpecRoll' title="@{tmintimidateSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmintimidateSpecRoll' title="@{tmgmintimidateSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mintimidateSpecName}}} @{rolltmintimidate}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mintimidateSpecRoll' title="@{mintimidateSpecRoll}" value='/em @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmintimidateSpecRoll' title="@{mgmintimidateSpecRoll}" value='/w gm @{character_name} attempts to intimidate and rolls @{rollintimidate}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Intimidation -->
<!-- Investigation (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmInvestigation" style='display:none;'/>
<div class="sheet-staticInvestigation" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Investigation</label>
<select name="attr_mInvestigation" title="@{mInvestigation}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mInvestigationMod" title="@{mInvestigationMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmInvestigationRoll' title="@{tmInvestigationRoll}" value='@{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmInvestigationRoll' title="@{tgmmInvestigationRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmInvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mInvestigationRoll' title="@{mInvestigationRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollmInvestigation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmInvestigationRoll' title="@{gmmInvestigationRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollmInvestigation}!'></button>
<input type='hidden' name='attr_rollmInvestigation' value='[[(1d@{mInvestigation}![Investigation] + @{mInvestigationMod}[Investigation Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmInvestigation' value='{{name=@{character_name}}} {{skill_name=Investigation}} {{skill_rank=@{mInvestigation}}} {{skill_mod=[[@{mInvestigationMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mInvestigation}! + @{mInvestigationMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName1" title="@{repeating_minvestigationSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName1}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_minvestigationspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_minvestigationSpecName" title="@{repeating_minvestigationSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tminvestigationSpecRoll' title="@{tminvestigationSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgminvestigationSpecRoll' title="@{tmgminvestigationSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{minvestigationSpecName}}} @{rolltminvestigation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_minvestigationSpecRoll' title="@{minvestigationSpecRoll}" value='/em @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgminvestigationSpecRoll' title="@{mgminvestigationSpecRoll}" value='/w gm @{character_name} attempts to investigate and rolls @{rollinvestigation}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Investigation -->
<!-- Lockpicking (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmLockpicking" style='display:none;'/>
<div class="sheet-staticLockpicking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Lockpicking</label>
<select name="attr_mLockpicking" title="@{mLockpicking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mLockpickingMod" title="@{mLockpickingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmLockpickingRoll' title="@{tmLockpickingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmLockpickingRoll' title="@{tgmmLockpickingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmLockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mLockpickingRoll' title="@{mLockpickingRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmLockpickingRoll' title="@{gmmLockpickingRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rollmLockpicking}!'></button>
<input type='hidden' name='attr_rollmLockpicking' value='[[(1d@{mLockpicking}![Lockpicking] + @{mLockpickingMod}[Lockpicking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmLockpicking' value='{{name=@{character_name}}} {{skill_name=Lockpicking}} {{skill_rank=@{mLockpicking}}} {{skill_mod=[[@{mLockpickingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mLockpicking}! + @{mLockpickingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName1" title="@{repeating_mlockpickingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName1}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mlockpickingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mlockpickingSpecName" title="@{repeating_mlockpickingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmlockpickingSpecRoll' title="@{tmlockpickingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmlockpickingSpecRoll' title="@{tmgmlockpickingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mlockpickingSpecName}}} @{rolltmlockpicking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mlockpickingSpecRoll' title="@{mlockpickingSpecRoll}" value='/em @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmlockpickingSpecRoll' title="@{mgmlockpickingSpecRoll}" value='/w gm @{character_name} attempts to lockpick and rolls @{rolllockpicking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Lockpicking (Agility) -->
<!-- Notice (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmNotice" style='display:none;'/>
<div class="sheet-staticNotice" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Notice</label>
<select name="attr_mNotice" title="@{mNotice}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mNoticeMod" title="@{mNoticeMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmNoticeRoll' title="@{tmNoticeRoll}" value='@{skillrt} @{defsTemplate} @{rolltmNotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmNoticeRoll' title="@{tgmmNoticeRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmNotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mNoticeRoll' title="@{mNoticeRoll}" value='/em @{character_name} attempts to notice and rolls @{rollmNotice}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmNoticeRoll' title="@{gmmNoticeRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollmNotice}!'></button>
<input type='hidden' name='attr_rollmNotice' value='[[(1d@{mNotice}![Notice] + @{mNoticeMod}[Notice Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmNotice' value='{{name=@{character_name}}} {{skill_name=Notice}} {{skill_rank=@{mNotice}}} {{skill_mod=[[@{mNoticeMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mNotice}! + @{mNoticeMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName1" title="@{repeating_mnoticeSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName1}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mnoticespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mnoticeSpecName" title="@{repeating_mnoticeSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmnoticeSpecRoll' title="@{tmnoticeSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmnoticeSpecRoll' title="@{tmgmnoticeSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mnoticeSpecName}}} @{rolltmnotice}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mnoticeSpecRoll' title="@{mnoticeSpecRoll}" value='/em @{character_name} attempts to notice and rolls @{rollnotice}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmnoticeSpecRoll' title="@{mgmnoticeSpecRoll}" value='/w gm @{character_name} attempts to notice and rolls @{rollnotice}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Notice -->
<!-- Persuasion (Spirit) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPersuasion" style='display:none;'/>
<div class="sheet-staticPersuasion" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Persuasion</label>
<select name="attr_mPersuasion" title="@{mPersuasion}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPersuasionMod" title="@{mPersuasionMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPersuasionRoll' title="@{tmPersuasionRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPersuasionRoll' title="@{tgmmPersuasionRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPersuasionRoll' title="@{mPersuasionRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollmPersuasion}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPersuasionRoll' title="@{gmmPersuasionRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollmPersuasion}!'></button>
<input type='hidden' name='attr_rollmPersuasion' value='[[(1d@{mPersuasion}![Persuasion] + @{mPersuasionMod}[Persuasion Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPersuasion' value='{{name=@{character_name}}} {{skill_name=Persuasion}} {{skill_rank=@{mPersuasion}}} {{skill_mod=[[@{mPersuasionMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPersuasion}! + @{mPersuasionMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName1" title="@{repeating_mpersuasionSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName1}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpersuasionspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpersuasionSpecName" title="@{repeating_mpersuasionSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpersuasionSpecRoll' title="@{tmpersuasionSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpersuasionSpecRoll' title="@{tmgmpersuasionSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpersuasionSpecName}}} @{rolltmpersuasion}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpersuasionSpecRoll' title="@{mpersuasionSpecRoll}" value='/em @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpersuasionSpecRoll' title="@{mgmpersuasionSpecRoll}" value='/w gm @{character_name} attempts to persuade and rolls @{rollpersuasion}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Persuasion -->
<!-- Piloting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPiloting" style='display:none;'/>
<div class="sheet-staticPiloting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Piloting</label>
<select name="attr_mPiloting" title="@{mPiloting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPilotingMod" title="@{mPilotingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPilotingRoll' title="@{tmPilotingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPilotingRoll' title="@{tgmmPilotingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPilotingRoll' title="@{mPilotingRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollmPiloting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPilotingRoll' title="@{gmmPilotingRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollmPiloting}!'></button>
<input type='hidden' name='attr_rollmPiloting' value='[[(1d@{mPiloting}![Piloting] + @{mPilotingMod}[Piloting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPiloting' value='{{name=@{character_name}}} {{skill_name=Piloting}} {{skill_rank=@{mPiloting}}} {{skill_mod=[[@{mPilotingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPiloting}! + @{mPilotingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName1" title="@{repeating_mpilotingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName1}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpilotingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpilotingSpecName" title="@{repeating_mpilotingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpilotingSpecRoll' title="@{tmpilotingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpilotingSpecRoll' title="@{tmgmpilotingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpilotingSpecName}}} @{rolltmpiloting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpilotingSpecRoll' title="@{mpilotingSpecRoll}" value='/em @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpilotingSpecRoll' title="@{mgmpilotingSpecRoll}" value='/w gm @{character_name} attempts to pilot and rolls @{rollpiloting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Piloting (Agility) -->
<!-- Psionics (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmPsionics" style='display:none;'/>
<div class="sheet-staticPsionics" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Psionics</label>
<select name="attr_mPsionics" title="@{mPsionics}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mPsionicsMod" title="@{mPsionicsMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmPsionicsRoll' title="@{tmPsionicsRoll}" value='@{skillrt} @{defsTemplate} @{rolltmPsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmPsionicsRoll' title="@{tgmmPsionicsRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmPsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mPsionicsRoll' title="@{mPsionicsRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollmPsionics}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmPsionicsRoll' title="@{gmmPsionicsRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollmPsionics}!'></button>
<input type='hidden' name='attr_rollmPsionics' value='[[(1d@{mPsionics}![Psionics] + @{mPsionicsMod}[Psionics Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmPsionics' value='{{name=@{character_name}}} {{skill_name=Psionics}} {{skill_rank=@{mPsionics}}} {{skill_mod=[[@{mPsionicsMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mPsionics}! + @{mPsionicsMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName1" title="@{repeating_mpsionicsSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName1}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mpsionicsspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mpsionicsSpecName" title="@{repeating_mpsionicsSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmpsionicsSpecRoll' title="@{tmpsionicsSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmpsionicsSpecRoll' title="@{tmgmpsionicsSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mpsionicsSpecName}}} @{rolltmpsionics}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mpsionicsSpecRoll' title="@{mpsionicsSpecRoll}" value='/em @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmpsionicsSpecRoll' title="@{mgmpsionicsSpecRoll}" value='/w gm @{character_name} attempts to use psionics and rolls @{rollpsionics}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Psionics (Agility) -->
<!-- Repair (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRepair" style='display:none;'/>
<div class="sheet-staticRepair" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Repair</label>
<select name="attr_mRepair" title="@{mRepair}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRepairMod" title="@{mRepairMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRepairRoll' title="@{tmRepairRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRepairRoll' title="@{tgmmRepairRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRepairRoll' title="@{mRepairRoll}" value='/em @{character_name} attempts to repair and rolls @{rollmRepair}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRepairRoll' title="@{gmmRepairRoll}" value='/w gm @{character_name} attempts to repair and rolls @{rollmRepair}!'></button>
<input type='hidden' name='attr_rollmRepair' value='[[(1d@{mRepair}![Repair] + @{mRepairMod}[Repair Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRepair' value='{{name=@{character_name}}} {{skill_name=Repair}} {{skill_rank=@{mRepair}}} {{skill_mod=[[@{mRepairMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRepair}! + @{mRepairMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName1" title="@{repeating_mrepairSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName1}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something and rolls @{rollrepair}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mrepairspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mrepairSpecName" title="@{repeating_mrepairSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmrepairSpecRoll' title="@{tmrepairSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmrepairSpecRoll' title="@{tmgmrepairSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mrepairSpecName}}} @{rolltmrepair}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mrepairSpecRoll' title="@{mrepairSpecRoll}" value='/em @{character_name} attempts to repair something and rolls @{rollrepair}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmrepairSpecRoll' title="@{mgmrepairSpecRoll}" value='/w gm @{character_name} attempts to repair something and rolls @{rollrepair}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Repair -->
<!-- Riding (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRiding" style='display:none;'/>
<div class="sheet-staticRiding" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Riding</label>
<select name="attr_mRiding" title="@{mRiding}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRidingMod" title="@{mRidingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRidingRoll' title="@{tmRidingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRiding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRidingRoll' title="@{tgmmRidingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRiding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRidingRoll' title="@{mRidingRoll}" value='/em @{character_name} attempts to ride and rolls @{rollmRiding}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRidingRoll' title="@{gmmRidingRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollmRiding}!'></button>
<input type='hidden' name='attr_rollmRiding' value='[[(1d@{mRiding}![Riding] + @{mRidingMod}[Riding Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRiding' value='{{name=@{character_name}}} {{skill_name=Riding}} {{skill_rank=@{mRiding}}} {{skill_mod=[[@{mRidingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRiding}! + @{mRidingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName1" title="@{repeating_mridingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName1}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mridingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mridingSpecName" title="@{repeating_mridingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmridingSpecRoll' title="@{tmridingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmridingSpecRoll' title="@{tmgmridingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mridingSpecName}}} @{rolltmriding}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mridingSpecRoll' title="@{mridingSpecRoll}" value='/em @{character_name} attempts to ride and rolls @{rollriding}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmridingSpecRoll' title="@{mgmridingSpecRoll}" value='/w gm @{character_name} attempts to ride and rolls @{rollriding}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Riding (Agility) -->
<!-- Ritual (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmRitual" style='display:none;'/>
<div class="sheet-staticRitual" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Ritual</label>
<select name="attr_mRitual" title="@{mRitual}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mRitualMod" title="@{mRitualMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmRitualRoll' title="@{tmRitualRoll}" value='@{skillrt} @{defsTemplate} @{rolltmRitual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRitualRoll' title="@{tgmmRitualRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmRitual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRitualRoll' title="@{mRitualRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRitualRoll' title="@{gmmRitualRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollmRitual}!'></button>
<input type='hidden' name='attr_rollmRitual' value='[[(1d@{mRitual}![Ritual] + @{mRitualMod}[Ritual Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmRitual' value='{{name=@{character_name}}} {{skill_name=Ritual}} {{skill_rank=@{mRitual}}} {{skill_mod=[[@{mRitualMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mRitual}! + @{mRitualMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName1" title="@{repeating_mritualSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName1}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mritualspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mritualSpecName" title="@{repeating_mritualSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmritualSpecRoll' title="@{tmritualSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmritualSpecRoll' title="@{tmgmritualSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mritualSpecName}}} @{rolltmritual}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mritualSpecRoll' title="@{mritualSpecRoll}" value='/em @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmritualSpecRoll' title="@{mgmritualSpecRoll}" value='/w gm @{character_name} attempts to perform a ritual and rolls @{rollritual}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Ritual (Agility) -->
<!-- Shooting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmShooting" style='display:none;'/>
<div class="sheet-staticShooting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Shooting</label>
<select name="attr_mShooting" title="@{mShooting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mShootingMod" title="@{mShootingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmShootingRoll' title="@{tmShootingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmShooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmShootingRoll' title="@{tgmmShootingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmShooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mShootingRoll' title="@{mShootingRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollmShooting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmShootingRoll' title="@{gmmShootingRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollmShooting}!'></button>
<input type='hidden' name='attr_rollmShooting' value='[[(1d@{mShooting}![Shooting] + @{mShootingMod}[Shooting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmShooting' value='{{name=@{character_name}}} {{skill_name=Shooting}} {{skill_rank=@{mShooting}}} {{skill_mod=[[@{mShootingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mShooting}! + @{mShootingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName1" title="@{repeating_mshootingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName1}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollshooting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mshootingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mshootingSpecName" title="@{repeating_mshootingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmshootingSpecRoll' title="@{tmshootingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmshootingSpecRoll' title="@{tmgmshootingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mshootingSpecName}}} @{rolltmshooting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mshootingSpecRoll' title="@{mshootingSpecRoll}" value='/em @{character_name} attempts to shoot and rolls @{rollshooting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmshootingSpecRoll' title="@{mgmshootingSpecRoll}" value='/w gm @{character_name} attempts to shoot and rolls @{rollshooting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Shooting (Agility) -->
<!-- Spellcasting (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSpellcasting" style='display:none;'/>
<div class="sheet-staticSpellcasting" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Spellcasting</label>
<select name="attr_mSpellcasting" title="@{mSpellcasting}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSpellcastingMod" title="@{mSpellcastingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellcastingRoll' title="@{tmSpellcastingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpellcastingRoll' title="@{tgmmSpellcastingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSpellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellcastingRoll' title="@{mSpellcastingRoll}" value='/em @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellcastingRoll' title="@{gmmSpellcastingRoll}" value='/w gm @{character_name} attempts to cast a spell and rolls @{rollmSpellcasting}!'></button>
<input type='hidden' name='attr_rollmSpellcasting' value='[[(1d@{mSpellcasting}![Spellcasting] + @{mSpellcastingMod}[Spellcasting Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSpellcasting' value='{{name=@{character_name}}} {{skill_name=Spellcasting}} {{skill_rank=@{mSpellcasting}}} {{skill_mod=[[@{mSpellcastingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSpellcasting}! + @{mSpellcastingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName1" title="@{repeating_mspellcastingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName1}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mspellcastingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mspellcastingSpecName" title="@{repeating_mspellcastingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmspellcastingSpecRoll' title="@{tmspellcastingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmspellcastingSpecRoll' title="@{tmgmspellcastingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mspellcastingSpecName}}} @{rolltmspellcasting}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mspellcastingSpecRoll' title="@{mspellcastingSpecRoll}" value='/em @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmspellcastingSpecRoll' title="@{mgmspellcastingSpecRoll}" value='/w gm @{character_name} attempts to spellcast and rolls @{rollspellcasting}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Spellcasting (Agility) -->
<!-- Stealth (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStealth" style='display:none;'/>
<div class="sheet-staticStealth" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Stealth</label>
<select name="attr_mStealth" title="@{mStealth}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStealthMod" title="@{mStealthMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStealthRoll' title="@{tmStealthRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStealthRoll' title="@{tgmmStealthRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStealthRoll' title="@{mStealthRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollmStealth}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStealth' title="@{gmmStealthRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollmStealth}!'></button>
<input type='hidden' name='attr_rollmStealth' value='[[(1d@{mStealth}![Stealth] + @{mStealthMod}[Stealth Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStealth' value='{{name=@{character_name}}} {{skill_name=Stealth}} {{skill_rank=@{mStealth}}} {{skill_mod=[[@{mStealthMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStealth}! + @{mStealthMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName1" title="@{repeating_mstealthSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName1}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstealthspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstealthSpecName" title="@{repeating_mstealthSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstealthSpecRoll' title="@{tmstealthSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstealthSpecRoll' title="@{tmgmstealthSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstealthSpecName}}} @{rolltmstealth}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstealthSpecRoll' title="@{mstealthSpecRoll}" value='/em @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstealthSpecRoll' title="@{mgmstealthSpecRoll}" value='/w gm @{character_name} attempts to be stealthy and rolls @{rollstealth}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Stealth (Agility) -->
<!-- Streetwise (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmStreetwise" style='display:none;'/>
<div class="sheet-staticStreetwise" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px'>&nbsp;Streetwise</label>
<select name="attr_mStreetwise" title="@{mStreetwise}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mStreetwiseMod" title="@{mStreetwiseMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmStreetwiseRoll' title="@{tmStreetwiseRoll}" value='@{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmStreetwiseRoll' title="@{tgmmStreetwiseRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmStreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mStreetwiseRoll' title="@{mStreetwiseRoll}" value='/em @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmStreetwiseRoll' title="@{gmmStreetwiseRoll}" value='/w gm @{character_name} attempts to be streetwise and rolls @{rollmStreetwise}!'></button>
<input type='hidden' name='attr_rollmStreetwise' value='[[(1d@{mStreetwise}![Streetwise] + @{mStreetwiseMod}[Streetwise Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmStreetwise' value='{{name=@{character_name}}} {{skill_name=Streetwise}} {{skill_rank=@{mStreetwise}}} {{skill_mod=[[@{mStreetwiseMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mStreetwise}! + @{mStreetwiseMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName1" title="@{repeating_mstreetwiseSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName1}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mstreetwisespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mstreetwiseSpecName" title="@{repeating_mstreetwiseSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmstreetwiseSpecRoll' title="@{tmstreetwiseSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmstreetwiseSpecRoll' title="@{tmgmstreetwiseSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mstreetwiseSpecName}}} @{rolltmstreetwise}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mstreetwiseSpecRoll' title="@{mstreetwiseSpecRoll}" value='/em @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmstreetwiseSpecRoll' title="@{mgmstreetwiseSpecRoll}" value='/w gm @{character_name} attempts to use streetwise and rolls @{rollstreetwise}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Streetwise -->
<!-- Survival (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSurvival" style='display:none;'/>
<div class="sheet-staticSurvival" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Survival</label>
<select name="attr_mSurvival" title="@{mSurvival}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSurvivalMod" title="@{mSurvivalMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSurvivalRoll' title="@{tmSurvivalRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSurvivalRoll' title="@{tgmmSurvivalRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSurvivalRoll' title="@{mSurvivalRoll}" value='/em @{character_name} attempts to survive and rolls @{rollmSurvival}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSurvivalRoll' title="@{gmmSurvivalRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollmSurvival}!'></button>
<input type='hidden' name='attr_rollmSurvival' value='[[(1d@{mSurvival}![Survival] + @{mSurvivalMod}[Survival Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSurvival' value='{{name=@{character_name}}} {{skill_name=Survival}} {{skill_rank=@{mSurvival}}} {{skill_mod=[[@{mSurvivalMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSurvival}! + @{mSurvivalMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName1" title="@{repeating_msurvivalSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName1}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_msurvivalspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_msurvivalSpecName" title="@{repeating_msurvivalSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmsurvivalSpecRoll' title="@{tmsurvivalSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmsurvivalSpecRoll' title="@{tmgmsurvivalSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{msurvivalSpecName}}} @{rolltmsurvival}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_msurvivalSpecRoll' title="@{msurvivalSpecRoll}" value='/em @{character_name} attempts to survive and rolls @{rollsurvival}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmsurvivalSpecRoll' title="@{mgmsurvivalSpecRoll}" value='/w gm @{character_name} attempts to survive and rolls @{rollsurvival}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Survival -->
<!-- Swimming (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmSwimming" style='display:none;'/>
<div class="sheet-staticSwimming" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Swimming</label>
<select name="attr_mSwimming" title="@{mSwimming}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSwimmingMod" title="@{mSwimmingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmSwimmingRoll' title="@{tmSwimmingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSwimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSwimmingRoll' title="@{tgmmSwimmingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSwimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSwimmingRoll' title="@{mSwimmingRoll}" value='/em @{character_name} attempts to swim and rolls @{rollmSwimming}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSwimmingRoll' title="@{gmmSwimmingRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollmSwimming}!'></button>
<input type='hidden' name='attr_rollmSwimming' value='[[(1d@{mSwimming}![Swimming] + @{mSwimmingMod}[Swimming Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSwimming' value='{{name=@{character_name}}} {{skill_name=Swimming}} {{skill_rank=@{mSwimming}}} {{skill_mod=[[@{mSwimmingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSwimming}! + @{mSwimmingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName1" title="@{repeating_mswimmingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName1}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mswimmingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mswimmingSpecName" title="@{repeating_mswimmingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmswimmingSpecRoll' title="@{tmswimmingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmswimmingSpecRoll' title="@{tmgmswimmingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mswimmingSpecName}}} @{rolltmswimming}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mswimmingSpecRoll' title="@{mswimmingSpecRoll}" value='/em @{character_name} attempts to swim and rolls @{rollswimming}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmswimmingSpecRoll' title="@{mgmswimmingSpecRoll}" value='/w gm @{character_name} attempts to swim and rolls @{rollswimming}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Swimming (Agility) -->
<!-- Taunt (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTaunt" style='display:none;'/>
<div class="sheet-staticTaunt" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Taunt</label>
<select name="attr_mTaunt" title="@{mTaunt}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTauntMod" title="@{mTauntMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTauntRoll' title="@{tmTauntRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTauntRoll' title="@{tgmmTauntRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTauntRoll' title="@{mTauntRoll}" value='/em @{character_name} attempts to taunt and rolls @{rollmTaunt}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTauntRoll' title="@{gmmTauntRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rollmTaunt}!'></button>
<input type='hidden' name='attr_rollmTaunt' value='[[(1d@{mTaunt}![Taunt] + @{mTauntMod}[Taunt Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTaunt' value='{{name=@{character_name}}} {{skill_name=Taunt}} {{skill_rank=@{mTaunt}}} {{skill_mod=[[@{mTauntMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTaunt}! + @{mTauntMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName1" title="@{repeating_mtauntSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName1}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtauntspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtauntSpecName" title="@{repeating_mtauntSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtauntSpecRoll' title="@{tmtauntSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtauntSpecRoll' title="@{tmgmtauntSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtauntSpecName}}} @{rolltmtaunt}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtauntSpecRoll' title="@{mtauntSpecRoll}" value='/em @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtauntSpecRoll' title="@{mgmtauntSpecRoll}" value='/w gm @{character_name} attempts to taunt and rolls @{rolltaunt}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Taunt -->
<!-- Throwing (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmThrowing" style='display:none;'/>
<div class="sheet-staticThrowing" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Throwing</label>
<select name="attr_mThrowing" title="@{mThrowing}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mThrowingMod" title="@{mThrowingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmThrowingRoll' title="@{tmThrowingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmThrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmThrowingRoll' title="@{tgmmThrowingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmThrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mThrowingRoll' title="@{mThrowingRoll}" value='/em @{character_name} attempts to throw and rolls @{rollmThrowing}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmThrowingRoll' title="@{gmmThrowingRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollmThrowing}!'></button>
<input type='hidden' name='attr_rollmThrowing' value='[[(1d@{mThrowing}![Throwing] + @{mThrowingMod}[Throwing Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmThrowing' value='{{name=@{character_name}}} {{skill_name=Throwing}} {{skill_rank=@{mThrowing}}} {{skill_mod=[[@{mThrowingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mThrowing}! + @{mThrowingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName1" title="@{repeating_mthrowingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName1}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} attempts to throw and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollthrowing}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mthrowingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mthrowingSpecName" title="@{repeating_mthrowingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmthrowingSpecRoll' title="@{tmthrowingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmthrowingSpecRoll' title="@{tmgmthrowingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mthrowingSpecName}}} @{rolltmthrowing}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mthrowingSpecRoll' title="@{mthrowingSpecRoll}" value='/em @{character_name} attempts to throw and rolls @{rollthrowing}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmthrowingSpecRoll' title="@{mgmthrowingSpecRoll}" value='/w gm @{character_name} attempts to throw and rolls @{rollthrowing}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Throwing (Agility) -->
<!-- Tracking (Smarts) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmTracking" style='display:none;'/>
<div class="sheet-staticTracking" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;Tracking</label>
<select name="attr_mTracking" title="@{mTracking}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mTrackingMod" title="@{mTrackingMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmTrackingRoll' title="@{tmTrackingRoll}" value='@{skillrt} @{defsTemplate} @{rolltmTracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmTrackingRoll' title="@{tgmmTrackingRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmTracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mTrackingRoll' title="@{mTrackingRoll}" value='/em @{character_name} attempts to track and rolls @{rollmTracking}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmTrackingRoll' title="@{gmmTrackingRoll}" value='/w gm @{character_name} attempts to track and rolls @{rollmTracking}!'></button>
<input type='hidden' name='attr_rollmTracking' value='[[(1d@{mTracking}![Tracking] + @{mTrackingMod}[Tracking Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmTracking' value='{{name=@{character_name}}} {{skill_name=Tracking}} {{skill_rank=@{mTracking}}} {{skill_mod=[[@{mTrackingMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mTracking}! + @{mTrackingMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName1" title="@{repeating_mtrackingSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName1}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} attempts to track and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} attempts to track and rolls @{rolltracking}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mtrackingspec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mtrackingSpecName" title="@{repeating_mtrackingSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmtrackingSpecRoll' title="@{tmtrackingSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmtrackingSpecRoll' title="@{tmgmtrackingSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mtrackingSpecName}}} @{rolltmtracking}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mtrackingSpecRoll' title="@{mtrackingSpecRoll}" value='/em @{character_name} attempts to track and rolls @{rolltracking}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmtrackingSpecRoll' title="@{mgmtrackingSpecRoll}" value='/w gm @{character_name} attempts to track and rolls @{rolltracking}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End Tracking -->
<!-- WeirdScience (Agility) -->
<input class="sheet-StaticSkill" type="checkbox" name="attr_staticmWeirdScience" style='display:none;'/>
<div class="sheet-staticWeirdScience" style='width:324px;'>
<div class='sheet-col' style='width:185px;'>
<label style='width:90px; font-size: 14px;'>&nbsp;WeirdScience</label>
<select name="attr_mWeirdScience" title="@{mWeirdScience}" class="dtype" value="4">
<option value="4" selected>d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mWeirdScienceMod" title="@{mWeirdScienceMod}" class="sheet-modifier" value="0" style='width:35px;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmWeirdScienceRoll' title="@{tmWeirdScienceRoll}" value='@{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeirdScienceRoll' title="@{tgmmWeirdScienceRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmWeirdScience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeirdScienceRoll' title="@{mWeirdScienceRoll}" value='/em @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeirdScienceRoll' title="@{gmmWeirdScienceRoll}" value='/w gm @{character_name} attempts some Weird Science and rolls @{rollmWeirdScience}!'></button>
<input type='hidden' name='attr_rollmWeirdScience' value='[[(1d@{mWeirdScience}![WeirdScience] + @{mWeirdScienceMod}[WeirdScience Modifiers]) + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmWeirdScience' value='{{name=@{character_name}}} {{skill_name=Weird Science}} {{skill_rank=@{mWeirdScience}}} {{skill_mod=[[@{mWeirdScienceMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mWeirdScience}! + @{mWeirdScienceMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
<!--Specializations-->
<input type="checkbox" class="sheet-useSkillSpec" name="attr_altRuleSkillSpec" style="display: none;" />
<div class="sheet-SkillSpec">
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName1" title="@{repeating_mweirdscienceSpec_$#_SpecName1}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName1}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button>
</div>
<input class="sheet-buttonbox" type="checkbox" name="attr_mskillrt" value="0" style="display:none;" />
<fieldset class='repeating_mweirdsciencespec'>
<div class='sheet-col' style='width:185px;'>
<!--<label style='width:175px; font-weight: normal; font-size:12px;'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Blades (Long)</label>-->
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<input class="sheet-standard" type="text" name="attr_mweirdscienceSpecName" title="@{repeating_mweirdscienceSpec_$#_SpecName}" placeholder="Specialization" style='width:152px; font-size: 12px; font-weight: normal;'/>
</div>
<div class='sheet-col' style='width:70px;'>
<!--Roll Button stuff-->
<button class="sheet-templatebutton" type='roll' name='roll_tmweirdscienceSpecRoll' title="@{tmweirdscienceSpecRoll}" value='@{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tmgmweirdscienceSpecRoll' title="@{tmgmweirdscienceSpecRoll}" value='/w gm @{skillrt} @{defsTemplate} {{skill_nameHeader=@{mweirdscienceSpecName}}} @{rolltmweirdscience}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mweirdscienceSpecRoll' title="@{mweirdscienceSpecRoll}" value='/em @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button><button class="sheet-normalbutton sheet-GM-button" type='roll' name='roll_mgmweirdscienceSpecRoll' title="@{mgmweirdscienceSpecRoll}" value='/w gm @{character_name} attempts to use weird science and rolls @{rollweirdscience}!'></button>
</div>
</fieldset>
</div>
<!--End Specializations-->
</div>
<!-- End WeirdScience (Agility) -->
<!-- End Static Skills -->
<input class="sheet-buttonbox" type="checkbox" name="attr_skillrt" value="0" style="display:none;" />
<fieldset class="repeating_mskills">
<div class='sheet-row' style='width: 309px;'>
<div class='sheet-col' style='width:185px;'>
<input type="text" name="attr_mSkillName" title="@{repeating_mskills_$#_mSkillName}" value="Skill Name" style='width:100px;'/>
<select name="attr_mSkillNameRank" title="@{repeating_mskills_$#_mskillNameRank}" class="dtype" value="4">
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
</select>+<input type="number" name="attr_mSkillNameMod" title="@{repeating_mskills_$#_mskillNameMod}" class="sheet-modifier" style='width: 35px;' value="0" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSkillRoll' title="@{tmSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltmSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSkillRoll' title="@{tgmmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltmSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSkillNameRoll' title="@{repeating_mskills_$#_mskillNameRoll}" value='/em @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSkillNameRoll' title="@{repeating_mskills_$#_gmmskillNameRoll}" value='/w gm @{character_name} attempts to do something with @{mSkillName} and rolls: @{rollmSkill}!'></button>
<input type='hidden' name='attr_rollmSkill' value='[[1d@{mSkillNameRank}![@{mSkillName}] + @{mSkillNameMod}[Skill Modifiers] + @{mttmod}[Situational Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltmSkill' value='{{name=@{character_name}}} {{skill_name=@{mSkillName}}} {{skill_rank=@{mSkillNameRank}}} {{skill_mod=[[@{mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{mSkillNameRank}! + @{mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}' />
</div>
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:solidtrait} {{name=@{character_name}}} {{skill_name=@{repeating_mskills_$0_mSkillName}}} {{skill_rank=@{repeating_mskills_$0_mSkillNameRank}}} {{skill_mod=[[@{repeating_mskills_$0_mSkillNameMod}]]}} {{ttmod=[[@{mttmod}]]}} {{wounds= -[[@{mwoundsMod}]]}} {{fatigue= -@{mfatigue}}} {{skill_roll=[[1d@{repeating_mskills_$0_mSkillNameRank}! + @{repeating_mskills_$0_mSkillNameMod} + @{mModSum}[Other Modifiers]]]}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:solidtrait} can be replaced with &{template:spadestrait2}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
<div class="sheet-normalbutton">
<input type='checkbox' name='attr_mSkillsFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} attempts to do something with @{repeating_mskills_$0_mSkillName} and rolls: [[1d@{repeating_mskills_$0_mSkillNameRank}![@{repeating_mskills_$0_mSkillName}]+ @{repeating_mskills_$0_mSkillNameMod}[Other Modifiers] + @{mttmod}[Modifiers] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]!'</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added skill. For each subsequent skill added, increment the number.
</span>
<br />
</div>
</div>
</div>
</div><!-- End of Skills Column -->
<div class='sheet-col' style="width:485px;"><!--Begin Armor Column -->
<h2 style='text-align:center;'>Armor</h2><br />
<div class='sheet-col'> <!-- Begin Armor Container Column -->
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Armor Type (150px) -->
<h4>Armor Type</h4>
</div>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px;'> <!-- Area Protcted (150px) -->
<h4>Area Protected</h4>
</div>
<div class='sheet-col' style='width:80px; border-bottom-style:dashed; border-width:1px;'> <!-- Protection (100px)-->
<h4>Protection</h4>
</div>
<div class='sheet-col' style='width:60px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (60px)-->
<h4>Weight</h4>
</div>
</div><br />
<fieldset class="repeating_marmor">
<div class='sheet-row'>
<div class='sheet-col' style='width:140px;'> <!-- Armor Type (150px) -->
<input type="text" name="attr_mArmorType" title="@{repeating_marmor_$#_mArmorType}" value="Leather" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:140px;'> <!-- Area Protcted (150px) -->
<input type="text" name="attr_mAreaProtected" title="@{repeating_marmor_$#_mAreaProtected}" value="Torso" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:80px;'> <!-- Protection (100px)-->
<input type="number" name="attr_mArmorTypeProtection" title="@{repeating_marmor_$#_mArmorTypeProtection}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:60px;'> <!-- Weight (60px)-->
<input type="number" name="attr_mArmorTypeWeight" title="@{repeating_marmor_$#_mArmorTypeWeight}" class="sheet-short" />
</div>
<div class='sheet-row'><textarea name='attr_marmornote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
</div>
</fieldset>
</div> <!-- End Armor Container Column -->
</div> <!-- End Armor Column -->
</div> <!-- End Skills Row -->
</div> <!-- End Skills Sheet -->
<hr />
<input class="HideMWeapons" type="checkbox" name="attr_is_mweapons" /><span class="sheet-is-mweapons-tab"></span>
<div class='sheet-mweapons'>
<div class='sheet-row' style="width:800px;"> <!--Begin Weapons Row -->
<div class='sheet-col' style='width:460px;'><!-- Begin Contain Column -->
<h2 style='text-align:center;'>Melee / Strength-based Weapons</h2><br />
<div class='sheet-row'>
<div class='sheet-col' style='width:140px; border-bottom-style:dashed; border-width:1px; text-align:left;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:170px; border-bottom-style:dashed; border-width:1px; text-align:center;'> <!-- Damage (200px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mmeleeweapons">
<div class='sheet-row' style='width: 460px;'>
<div class='sheet-col' style='width:140px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mWeaponType" title="@{repeating_mmeleeweapons_$#_mWeaponType}" style='width:135px;'/>
</div>
<div class='sheet-col' style='width:170px;'> <!-- Damage (150px) -->
<span style='font-size:14px; font-weight:bold;'>STR+</span><input type="number" name="attr_mMeleeDieNum" title="@{repeating_meleeweapons_$#_mMeleeDieNum}" class="sheet-short" style="width: 20px; padding: 0px; border: none; background-image: url('http://i.imgur.com/e1Cfspj.png'); font-color: black; margin-left: 0px; margin-right: 0px;" value="1" />
<select name="attr_mDmgType" title="@{repeating_mmeleeweapons_$#_mDmgType}" class="dtype">
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>+<input type="text" name="attr_mMDmgMod" style='width:60px;' title="@{repeating_mmeleeweapons_$#_mMDmgMod}" value="0" />
</div>
<div class='sheet-useHB' style='width:60px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:60px; text-align: center;'>
<input type="checkbox" style="width: 15px;" name="attr_mDmgRaise" title="@{repeating_mmeleeweapons_$#_mDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'> <!-- Notes (344px) -->
<button class="sheet-templatebutton" type='roll' name='roll_tmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tmWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_tgmmWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmMeleeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_mWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmWeaponTypeRoll' title="@{repeating_mmeleeweapons_$#_gmmWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{mWeaponType} and rolls: @{rollmMeleeWeapon}!'></button>
<input type='hidden' name='attr_rollmMeleeWeapon' value="[[1d@{mStrength}!+@{mstMod}[Strength]+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmMeleeWeapon' value="{{name=@{character_name}}} {{weapon=@{mWeaponType}}} {{damage_type=Str+@{mMeleeDieNum}d@{mDmgType}+@{mMDmgMod}}} {{damage=@{rollmMeleeWeapon}}} {{raise=@{mDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mmeleenote}}}" />
</div>
<div class='sheet-row'><textarea name='attr_mmeleenote' placeholder='notes' class='sheet-standardtext' style='max-width: 95%; height: 20px;'></textarea></div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mmeleeweapons_$0_mWeaponType}}} {{damage_type=Str+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}}} {{damage=[[1d@{mStrength}![Strength]+@{repeating_mmeleeweapons_$0_mMeleeDieNum}d@{repeating_mmeleeweapons_$0_mDmgType} + @{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier] + 1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mmeleeweapons_$0_mDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
</div>
<hr />
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mMeleeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:440px; height:80px; border:solid; border-width:1px;'>
<textarea style='width:430px; height:70px;'>/em @{character_name} attempts to do damage with a @{repeating_mmeleeweapons_$0_mWeaponType} and rolls: [[1d@{Strength}![Strength]+1d@{repeating_mmeleeweapons_$0_mDmgType}+@{repeating_mmeleeweapons_$0_mMDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{repeating_mmeleeweapons_$0_mDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Melee Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div> <!-- End Weapon Container Column -->
<div class='sheet-col' style='width:320px;'> <!-- Begin Gear -->
<h2 style='text-align:center;'>Gear</h2><br />
<textarea name="attr_mgear" title="@{mgear}" style='width:310px;'></textarea>
</div><!-- End Gear -->
</div> <!--End Weapons Row-->
</div> <!-- End Weapons Sheet -->
<hr />
<input class="HideRWeapons" type="checkbox" name="attr_is_rweapons" /><span class="sheet-is-rweapons-tab"></span>
<div class='sheet-rweapons'> <!-- Begin Ranged Weapon Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Ranged Weapons Row -->
<h2 style='text-align:center;'>Ranged Weapons</h2><br />
<div class='sheet-col'><!-- Begin Ranged Weapons Column Container -->
<div class='sheet-row'>
<div class='sheet-col' style='width:130px; border-bottom-style:dashed; border-width:1px;'> <!-- Weapon Type (150px) -->
<h4>Weapon Type</h4>
</div>
<div class='sheet-col' style='width:85px; border-bottom-style:dashed; border-width:1px;'> <!-- Range (100px) -->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:45px; border-bottom-style:dashed; border-width:1px;'> <!-- Rof (45px) -->
<h4>RoF</h4>
</div>
<div class='sheet-col' style='width:125px; border-bottom-style:dashed; border-width:1px;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:50px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:55px; border-bottom-style:dashed; border-width:1px;'> <!-- Weight (45px)-->
<h4>Weight</h4>
</div>
<div class='sheet-col' style='width:280px; border-bottom-style:dashed; border-width:1px;'> <!-- Notes (224px) -->
<h4>Description/Notes</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mrangeweapons">
<div class='sheet-row'>
<div class='sheet-col' style='width:125px;'> <!-- Weapon Type (150px) -->
<input type="text" name="attr_mRWeaponType" title="@{repeating_mrangeweapons_$#_mRWeaponType}" style='width:120px;'/>
</div>
<div class='sheet-col' style='width:85px;'> <!-- Range (100px) -->
<input type="text" name="attr_mWeaponRange" title="@{repeating_mrangeweapons_$#_mWeaponRange}" value="12/24/48" style='width:80px;'/>
</div>
<div class='sheet-col' style='width:45px;'> <!-- Rof (45px) -->
<input type="number" name="attr_mWeaponRoF" title="@{repeating_mrangeweapons_$#_mWeaponRoF}" class="sheet-short" value="1" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoDmgDice" title="@{repeating_mrangeweapons_$#_mNoDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mRDmgType" title="@{repeating_mrangeweapons_$#_mRDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mRDmgMod" title="@{repeating_mrangeweapons_$#_mRDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
</div>
<div class='sheet-useHB' style='width:50px;'> <!-- Bonus Damage (60px)-->
<select name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:50px; text-align: center;'>
<input type="checkbox" name="attr_mRDmgRaise" title="@{repeating_mrangeweapons_$#_mRDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:55px;'> <!-- Weight (45px)-->
<input type="number" name="attr_mRWeaponWeight" title="@{repeating_mrangeweapons_$#_mRWeaponWeight}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:284px;'> <!-- Notes (224px) -->
<textarea name="attr_mrangeWNotes" title="@{repeating_mrangeweapons_$#_mrangeWNotes}" class="sheet-smalltextarea" style="height:50px; width:205px;"></textarea>
<button class="sheet-templatebutton" type='roll' name='roll_tmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_tmRWeaponTypeRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmRWeaponTypeRoll' title="@{repeating_rangeweapons_$#_tgmmRWeaponTypeRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmRangeWeapon}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/em @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmRWeaponTypeRoll' title="@{repeating_mrangeweapons_$#_mRWeaponTypeRoll}" value='/w gm @{character_name} attempts to do damage with a @{mRWeaponType} and rolls: @{rollmRangeWeapon}!'></button>
<input type='hidden' name='attr_rollmRangeWeapon' value="[[@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}[Weapon Damage]+@{mdmgmod}[Damage Modifier]+1d@{mRDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmRangeWeapon' value="{{name=@{character_name}}} {{weapon=@{mRWeaponType}}} {{damage_type=@{mNoDmgDice}@{mRDmgType}+@{mRDmgMod}}} {{damage=@{rollmRangeWeapon}}} {{raise=@{mRDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mrangeWNotes}}}" />
</div>
</div>
</fieldset>
<div class="templatebutton">
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mrangeweapons_$0_mRWeaponType}}} {{damage_type=@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{repeating_mrangeweapons_$0_mRDmgMod}}} {{damage=[[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType} + @{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage] + @{mdmgmod}[Damage Modifier] + 1d@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mrangeweapons_$0_mRDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the _$0_ represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mRangeFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border:solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_mrangeweapons_$0_mRWeaponType} and rolls: [[@{repeating_mrangeweapons_$0_mNoDmgDice}@{repeating_mrangeweapons_$0_mRDmgType}+@{mdmgmod}[Damage Modifier]+@{repeating_mrangeweapons_$0_mRDmgMod}[Weapon Damage]+@{repeating_mrangeweapons_$0_mRDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added Ranged Weapon. For each subsequent weapon added, increment the number.
</span>
<br />
</div>
</div>
</div><!-- End Ranged Weapons Column Container -->
</div><!-- End Range Weapons Row -->
</div> <!-- End Ranged Weapon Sheet -->
<hr />
<input type="checkbox" class="sheet-useAugmentations" name="attr_augment" style="width: 15px; display: none;" checked />
<div class='sheet-Augmentations'>
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h3 class="sheet-subsectionHeader"></h3>
<div class='sheet-col' style='width:200px;'> <!-- Weapon Type (150px) -->
<input type="checkbox" class="sheet-useCybernetics" name="attr_Cybernetics" style="width: 15px; display: none;" value="1" />
<h4 class="sheet-repeatingHeader"></h4>
</div>
<div class='sheet-col' style='width:50px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Strain</h4>
</div>
<div class='sheet-col' style='width:540px;'> <!-- Weapon Type (150px) -->
<h4 class="sheet-repeatingHeader">Details</h4>
</div>
<fieldset class="repeating_maugmentation" >
<div class='sheet-aug124' style="margin: 0px;"> <!--First set of 4 fields-->
<input type="text" class="sheet-standard" name="attr_maugment" title="@{repeating_maugmentation_$#_maugment}" placeholder="Augmentation" style="width:200px;"/>
<input type="number" class="sheet-standardNum" name="attr_maugStrain" title="@{repeating_maugmentation_$#_maugStrain}" style="width:50px;" value="0" />
<textarea class="sheet-standardtext" name="attr_maugDeets" title="@{repeating_maugmentation_$#_maugDeets}" row="2" style="width:530px; height: 50px;"></textarea><br />
</div>
</fieldset>
<div class="sheet-row">
<div class="sheet-col" style="width:100px;">&nbsp;</div>
<div class="sheet-col" style="width:100px;"><h4 class="sheet-weight">Total Strain:</h4></div>
<div class="sheet-col" style="width:50px;">
<input class="sheet-danger" type="checkbox" name="attr_mstraindanger" value="1" />
<input class="sheet-critical" type="checkbox" name="attr_mstraincrit" value="1" />
<input type="number" class="sheet-standardNum sheet-strain" name="attr_mtotalStrain" title="@{mtotalStrain}" readonly />
</div>
</div>
</div>
<hr />
<input class="HideArcanum" type="checkbox" name="attr_is_arcanum" /><span class="sheet-is-arcanum-tab"></span>
<div class='sheet-arcanum'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="width: 800px;"><!-- Begin Arcanum Row -->
<h2 style='text-align:center;'>Arcanum</h2><br />
<input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" />
<div class="sheet-PowerPoints" style='text-align:center; font-weight:bold;'>
<input type="checkbox" class="sheet-usePPE" name="attr_ppe" style="width: 15px; display:none;" />
<span class='sheet-PowerPoints'></span>:<input type="number" name="attr_mPowerPoints" title="@{mPowerPoints}" class="sheet-short" value="0" style='margin:0px;' />of<input type="number" name="attr_mPowerPoints_max" title="@{mPowerPoints_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
<input type="checkbox" class="sheet-useISP" name="attr_useISP" style="width: 15px; display: none;" />
<span class='sheet-ISP'>
ISP:
<input type="number" name="attr_mInnerStrPts" title="@{mInnerStrPts}" class="sheet-short" value="0" style='margin:0px;' /><span style="line-height: 35px; font-weight: bold; color: black; background-image: url('http://www.geeksville.us/roll20/semi-trans.png');">of</span><input type="number" name="attr_mInnerStrPts_max" title="@{mInnerStrPts_max}" class="sheet-short" value="0" style='margin:0px;' /><br />
</span>
</div>
<!-- Damaging Spells -->
<!-- Spell, Duration, Cost, Damage, Effects/Trappings -->
<div class='sheet-row'>
<div class='sheet-col' style='width:260px; border-bottom-style:dashed; border-width:1px; border-right-style: double;'> <!-- Spell (150px) -->
<h4><input type="checkbox" class="sheet-useMagicType" name="attr_magictype" style="display: none; width: 15px;" /><span class="sheet-MagicType"></span></h4>
</div>
<div class='sheet-col' style='width:95px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4><input type="checkbox" class="sheet-NoPP" name="attr_NoPPRule" style="display: none; width: 15px;" /><span class="sheet-SpellCost"></span></h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Cost (45px)-->
<h4>Range</h4>
</div>
<div class='sheet-col' style='width:65px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Duration (60px)-->
<h4>Duration</h4>
</div>
<div class='sheet-col' style='width:120px; border-bottom-style:dashed; border-width:1px; border-right-style: double; text-align: center;'> <!-- Damage (167px) -->
<h4>Damage</h4>
</div>
<div class='sheet-col' style='width:40px; border-bottom-style:dashed; border-width:1px; text-align: center; border-right-style: double;'> <!-- Raise/Bonus Damage (60px)-->
<h4>Raise</h4>
</div>
<div class='sheet-col' style='width:70px; border-bottom-style:dashed; border-width:1px; text-align: center;'> <!-- Trappings/Notes (333px) -->
<h4>Roll Dmg</h4>
</div>
</div>
<br />
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mdmgspells">
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Spell (100px) -->
<input type="text" placeholder="Spell Name" name="attr_mSpell" title="@{repeating_mdmgspells_$#_mSpell}" style='width:265px;'/>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Cost (45px) -->
<input type="text" style='width:95px; text-align: center;' placeholder="Cost" name="attr_mSpellCost" title="@{repeating_mdmgspells_$#_mSpellCost}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:120;'> <!-- Range (45px) -->
<input type="text" style='width:115px; text-align: center;' placeholder="Spell Range" name="attr_mSpellRange" title="@{repeating_mdmgspells_$#_mSpellRange}" />
</div>
<div class='sheet-col' style='width:65px;'> <!-- Duration (60px) -->
<input type="text" style='width:65px;' placeholder="Duration" name="attr_mSpellDuration" title="@{repeating_mdmgspells_$#_mSpellDuration}" class="sheet-short" />
</div>
<div class='sheet-col' style='width:125px;'> <!-- Damage (167px) -->
<input type="number" name="attr_mNoSpllDmgDice" title="@{repeating_mdmgspells_$#_mSpllDmgDice}" class="sheet-short" style="width: 35px;" value="2" />
<select name="attr_mSDmgType" title="@{repeating_mdmgspells_$#_mSDmgType}" class="dtype" style="margin:0px;'">
<option value="d4!">d4</option>
<option value="d6!">d6</option>
<option value="d8!">d8</option>
<option value="d10!">d10</option>
<option value="d12!">d12</option>
</select>+<input type="number" name="attr_mSDmgMod" title="@{repeating_mdmgspells_$#_mSDmgMod}" class="sheet-modifier" style="margin:0px; width: 35px;" value="0" />
</div>
<div class='sheet-useHB' style='width:40px; text-align: center;'> <!-- Bonus Damage (60px)-->
<select name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" class="dtype">
<option value="0">n/a</option>
<option value="4!">d4</option>
<option value="6!">d6</option>
<option value="8!">d8</option>
<option value="10!">d10</option>
<option value="12!">d12</option>
</select>
</div>
<div class="sheet-useStandard sheet-col" style='width:40px; text-align: center;'>
<input type="checkbox" name="attr_mSDmgRaise" title="@{repeating_mdmgspells_$#_mSDmgRaise}" value="6!" />
</div>
<div class='sheet-col' style='width:70px;'>
<button class="sheet-templatebutton" type='roll' name='roll_tmSpellRoll' title="@{repeating_mdgmspells_$#_tmSpellRoll}" value='@{skillwrt} @{defdTemplate} @{rolltmSpell}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmmSpelRoll' title="@{repeating_mdmgspells_$#_tgmmSpellRoll}" value='/w gm @{skillwrt} @{defdTemplate} @{rolltmSpell}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mSpellRoll' title="@{repeating_mdmgspells_$#_mSpellRoll}" value='/em @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmmSpellRoll' title="@{repeating_mdmgspells_$#_gmmSpellRoll}" value='/w gm @{character_name} attempts to do damage with the @{mSpell} spell and rolls: @{rollmSpell}!'></button>
<input type='hidden' name='attr_rollmSpell' value="[[@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{mSDmgRaise}[Bonus Damage]]]" />
<input type='hidden' name='attr_rolltmSpell' value="{{name=@{character_name}}} {{weapon=@{mSpell}}} {{damage_type=@{mNoSpllDmgDice}@{mSDmgType}+@{mSDmgMod}}} {{damage=@{rollmSpell}}} {{raise=@{mSDmgRaise}}} {{dmgmod=@{mdmgmod}}} {{notes=@{mDmgSpellNotes}}}" />
</div>
<div class='sheet-col' style='width:790px;'> <!-- Notes (224px) -->
<textarea placeholder="Trappings/Notes" name="attr_mDmgSpellNotes" title="@{repeating_mdmgspells_$#_mDmgSpellNotes}" class="sheet-smalltextarea" style="height:50px; width:780px;"></textarea>
</div>
<hr />
</div>
</fieldset>
<div class="sheet-templatebutton">
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>&{template:soliddamage} {{name=@{character_name}}} {{weapon=@{repeating_mdmgspells_$0_mSpell}}} {{damage_type=@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}}} {{damage=[[@{repeating_mdmgspells_$0_mNoSpllDmgDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_mSDmgMod}+@{dmgmod}[Damage Modifier]+1d@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]}} {{raise=@{repeating_mdmgspells_$0_mSDmgRaise}}} {{dmgmod=@{mdmgmod}}}</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> &{template:soliddamage} can be replaced with &{template:clubsdamage}. Also, the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
<div class="normalbutton">
<input type='checkbox' name='attr_mSpellFormula' class='arrow' style='width:15px;' checked='checked'/> <span class="sheet-spaceBetween"> &nbsp; Hide Macro Formula &nbsp; </span>
<div class='sheet-formula' style='width:785px; height:60px; border: solid 1px;'>
<textarea style='width:775px; height:50px;'>/em @{character_name} attempts to do damage with a @{repeating_mdmgspells_$0_mSpell} and rolls: [[@{repeating_mdmgspells_$0_mNoSpllDice}@{repeating_mdmgspells_$0_mSDmgType}+@{repeating_mdmgspells_$0_SDmgMod}[Spell Damage]+@{mdmgmod}[Damage Modifier]+@{repeating_mdmgspells_$0_mSDmgRaise}[Bonus Damage]]]!</textarea><br />
<span style='color:red;'>
<strong>NOTE:</strong> the <span style='border:solid, border-width:1px;'> _$0_ </span> represents the first added spell. For each subsequent spell added, increment the number.
</span>
<br />
</div>
</div>
</div>
<!--Talismans-->
<input class='sheet-useTalismans' type='checkbox' name='attr_talismans' value='1' style='width: 15px; display: none;' />
<div class='sheet-Talismans'>
<input class="sheet-HideSpellsd" type="checkbox" name="attr_is_talisman" /><span class="sheet-is-spellsd-tab"> Talismans</span>
<div class="sheet-spellsd" style="width: 100%;"><h3 class="sheet-subsectionHeader">Talismans</h3></div>
<div class="sheet-spellsd">
<span class="sheet-spacer"></span>
<div class='sheet-row'>
<div class='sheet-col' style='width:260px;'> <!-- Talisman (150px) -->
<h4 class="sheet-subsectionHeader">Talisman</h4>
</div>
<div class='sheet-col' style='width:95px;'> <!-- Activation Penalty (65px)-->
<h4 class="sheet-subsectionHeader" title='Activation Penalty' style="text-align: center; font-size: .75em;">Activation Penalty</h4>
</div>
<div class='sheet-col' style='width:370px;'><!--originally 200px-->
<h4 class='sheet-subsectionHeader' style="text-align: center;">Effects</h4>
</div>
<div class='sheet-col' style='width:70px; text-align: center;'>
<h4 class="sheet-subsectionHeader">Activate</h4>
</div>
<!--<div class='sheet-col' style='width:370px;'>--> <!-- Trappings/Notes (333px) -->
<!--<h4 class="sheet-subsectionHeader">Trappings/Notes</h4>
</div>-->
</div>
<span class="sheet-spacer"></span>
<input class="sheet-buttonbox" type="checkbox" name="attr_skillwrt" value="0" style="display:none;" />
<input type="checkbox" class="sheet-useRaiseHB" name="attr_RaiseHBRule" style="width: 15px; display: none;" />
<fieldset class="repeating_mtalismans">
<div class='sheet-row sheet-WCSkillsRow' style="width: 790px;">
<div class='sheet-col' style='width:260px;'> <!-- Spell (210px) -->
<input class="sheet-standard" style='width:255px;' type="text" placeholder="Item/Power" name="attr_mTalisman" title="@{repeating_talismans_$#_mTalisman}" />
</div>
<div class='sheet-col' style='width:95px; margin-left: -5px;'> <!-- Cost (65px) -->
<input type="text" class="sheet-standard" style='width:93px; text-align: center;' name="attr_mactpen" title="@{repeating_dmgspells_$#_mactpen}" />
</div>
<div class='sheet-col' style='width:370px;'> <!-- Range (200px) -->
<textarea name="attr_mteffect" title="@{repeating_dmgspells_$#_mteffect}" class="sheet-standardtext" style="border-bottom: solid 1px black; height:18px; max-width:97%;" placeholder="Effect/Notes/..."></textarea>
</div>
<div class='sheet-col' style='width: auto; margin-left: -2px;'>
<button class="sheet-templatebutton" type='roll' name='roll_mtActivation' title="@{repeating_talismans_$#_mtActivation}" value='@{skillwrt} @{defsTemplate} @{mrolltActivation}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_mtgmActivationRoll' title="@{repeating_talismans_$#_mtgmActivationRoll}" value='/w gm @{skillwrt} @{defsTemplate} @{mrolltActivation}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_mActivationRoll' title="@{repeating_talismans_$#_mActivationRoll}" value='/em @{character_name} attempts to activate the @{mtalisman} talisman and rolls: @{mrollActivation}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_mgmActivationRoll' title="@{repeating_talismans_$#_mgmActivationRoll}" value='/w gm @{character_name} attempts to activate the @{mtalisman} talisman and rolls: @{mrollActivation}!'></button>
<input type='hidden' name='attr_mrollActivation' value="[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]" />
<input type='hidden' name='attr_mrolltActivation' value="{{name=@{character_name}}} {{skill_name=Activate Talisman}} {{skill_rank=@{mspirit}}} {{skill_rank_mod=@{mspMod}}} {{ttmod=[[@{mttmod}]]}} {{Activation Penalty=[[1d0+@{mactpen}]]}} {{wounds= [[@{mwoundsMod}*-1]]}} {{fatigue= [[@{mfatigue}*-1]]}} {{skill_roll=[[1d@{mspirit}![Spirit] +@{mspMod}[Spirit Rank Modifier] + @{mactpen} [Activation Penalty] + @{mttmod}[Trait Test Modifier] - @{mwoundsMod}[Wounds] - @{mfatigue}[Fatigue]]]}} {{notes=@{mtalisman} - @{mteffect}}}" />
</div>
<hr />
</div>
</fieldset>
</div>
</div>
<!-- End Arcanum Row -->
</div>
<hr />
<!--Exams and Activities-->
<input type='checkbox' class='sheet-useActExams' name='attr_activitiesexams' value='1' style=' width: 15px; display: none;' />
<div class='sheet-ActExams' style='width: 100%;'>
<div class='sheet-2colrow' style='width: 100%;'>
<div class='sheet-col'>
<!-- Activities -->
<h3 class="sheet-subsectionHeader">Activities</h3>
<fieldset class='repeating_activities'>
<textarea name="attr_activities" class="sheet-standardtext" title="@{activities}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
<div class='sheet-col'>
<!-- Exams -->
<h3 class="sheet-subsectionHeader">Exams</h3>
<fieldset class='repeating_exams'>
<textarea name="attr_exams" class="sheet-standardtext" title="@{exams}" style='height: 30px; width: 97%;'></textarea>
</fieldset>
</div>
</div>
</div>
<input class="HideNotes" type="checkbox" name="attr_is_notes" /><span class="sheet-is-notes-tab"></span>
<div class='sheet-notes'> <!-- Begin Arcanum Sheet -->
<div class='sheet-row' style="800px;"><!-- Begin Notes Row -->
<h2 style='text-align:center;'>Notes</h2><br />
<textarea name="attr_mCharNotes" title="@{mCharNotes}" style='width:775px;'></textarea>
</div><!-- End Notes Row -->
</div>
</div> <!-- End of NPC Sheet -->
<p>&nbsp;</p>
</div>
</div>
</div>
<div class="sheet-playDisclaimer" style="text-align: center;" >
<input class="sheet-logo" type="checkbox" name="attr_logo" value="1" title="Savage Worlds Deluxe" checked style="display:none;"/><span class="sheet-disclaimer">The Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="3" title="The Last Parsec" style="display: none;" /><span class="sheet-disclaimer">The Last Parsec </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="2" title="Pirates of the Spanish Main" style="display:none;"/><span class="sheet-disclaimer">The Pirates of the Spanish Main </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="4" title="Savage Worlds (Bloodied)" style="display:none;"/><span class="sheet-disclaimer">Savage Worlds </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="5" title="Necessary Evil" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Necessary Evil </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="6" title="Deadlands" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="7" title="Deadlands:Noir" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Noir </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="8" title="Deadlands:HoE" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Deadlands: Hell on Earth </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="9" title="Interface Zero 2.0" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Interface Zero 2.0 </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="10" title="Hellfrost" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="11" title="Hellfrost: Land of Fire" style="width: 15px; display: none;" /><span class="sheet-disclaimer">The Hellfrost: Land of Fire </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="12" title="Lankhmar" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Lankhmar </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="13" title="All For One" style="width: 15px; display: none;" /><span class="sheet-disclaimer">All For One </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="14" title="ETU" style="width: 15px; display: none;" /><span class="sheet-disclaimer">East Texas University </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="15" title="Rifts" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rifts </span>
<input class="sheet-logo" type="checkbox" name="attr_logo" value="16" title="Rippers" style="width: 15px; display: none;" /><span class="sheet-disclaimer">Rippers </span>
<!--<span class="sheet-disclaimer"></span>-->
<span class="sheet-CoURL">Visit their website at: </span>
<p style="font-size: .75em;">For additional help with the sheet, see the wiki at: <a href="https://wiki.roll20.net/Savage_Worlds_Tabbed">https://wiki.roll20.net/Savage_Worlds_Tabbed</a></p>
</div>
<!-- Roll Template Section -->
<rolltemplate class="sheet-rolltemplate-spadestrait2">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<!--{{#^rollTotal() #allprops(key) 0}}-->
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
<!--{{/^rollTotal() #allprops(key) 0}}-->
{{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-solidtrait">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
<caption>{{skill_name}}{{#skill_nameHeader}}:<br />{{skill_nameHeader}}{{/skill_nameHeader}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name}}{{#skill_rank}}(d{{skill_rank}}{{#skill_rank_mod}}+{{skill_rank_mod}}{{/skill_rank_mod}}){{/skill_rank}}:</td>
<td class="sheet-rollresults">{{skill_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#skill_roll2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name2}}{{#skill_rank2}}(d{{skill_rank2}}{{#skill_rank_mod2}}+{{skill_rank_mod2}}{{/skill_rank_mod2}}){{/skill_rank2}}:</td>
<td class="sheet-rollresults">{{skill_roll2}}</td>
</tr>
{{/skill_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#skill_roll3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name3}}{{#skill_rank3}}(d{{skill_rank3}}{{#skill_rank_mod3}}+{{skill_rank_mod3}}{{/skill_rank_mod3}}){{/skill_rank3}}:</td>
<td class="sheet-rollresults">{{skill_roll3}}</td>
</tr>
{{/skill_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#skill_roll4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{skill_name4}}{{#skill_rank4}}(d{{skill_rank4}}{{#skill_rank_mod4}}+{{skill_rank_mod4}}{{/skill_rank_mod4}}){{/skill_rank4}}:</td>
<td class="sheet-rollresults">{{skill_roll4}}</td>
</tr>
{{/skill_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#^rollTotal() enc 0}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-fakeroll" style="text-align: right;">{{enc}}</td>
</tr>
{{/^rollTotal() enc 0}}
{{#^rollTotal() wounds 0}}
<tr>
<td>&nbsp;&nbsp; Wounds:</td>
<!--<td class="sheet-fakeroll">{{wounds}}</td>-->
<td class="sheet-roll">{{wounds}}</td>
</tr>
{{/^rollTotal() wounds 0}}
{{#^rollTotal() fatigue 0}}
<tr>
<td>&nbsp;&nbsp; Fatigue:</td>
<td class="sheet-roll">{{fatigue}}</td>
</tr>
{{/^rollTotal() fatigue 0}}
{{#^rollTotal() att_mod 0}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/^rollTotal() att_mod 0}}
{{#^rollTotal() skill_mod 0}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/^rollTotal() skill_mod 0}}
{{#^rollTotal() other_mods 0}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/^rollTotal() other_mods 0}}
{{#^rollTotal() ttmod 0}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/^rollTotal() ttmod 0}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
<tr>
<td>&nbsp;&nbsp; {{key}}:</td>
<td class="sheet-fakeroll">{{value}}</td>
</tr>
{{/allprops() enc wounds fatigue att_mod skill_mod other_mods ttmod bonuses penalties notes sit_notes skill_roll skill_name skill_rank skill_nameHeader skill_rank_mod wild_die wild_die_rank skill_roll2 skill_name2 skill_rank2 skill_rank_mod2 wild_die2 wild_die_rank2 skill_roll3 skill_name3 skill_rank3 skill_rank_mod3 wild_die3 wild_die_rank3 skill_roll4 skill_name4 skill_rank4 skill_rank_mod4 wild_die4 wild_die_rank4}}
{{#^rollTotal() bonuses 0}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/^rollTotal() bonuses 0}}
{{#^rollTotal() penalties 0}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/^rollTotal() penalties 0}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:&nbsp;{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-clubsdamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-soliddamage">
<h2 class="sheet-caption">{{name}}</h2>
<div class="sheet-rtcard">
<table>
{{#weapon}}<caption>{{weapon}}</caption>{{/weapon}}
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Damage ({{damage_type}}):</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
<tr class="sheet-rth">
<th colspan="2">Modifiers Applied</th>
</tr>
{{#raise}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> d{{raise}}</td>
</tr>
{{/raise}}
{{#dmgmod}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/dmgmod}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#bonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{bonuses}}</td>
</tr>
{{/bonuses}}
{{#penalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{penalties}}</td>
</tr>
{{/penalties}}
{{#notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{notes}}</td>
</tr>
{{/notes}}
</tbody>
</table>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-combined">
<h2 class="sheet-caption">{{header}}</h2>
{{^background}}
<div class="sheet-noBG">
{{/background}}
{{#rollLess() background 1}} <!--Solid-->
<div class="sheet-noBG">
{{/rollLess() background 1}}
{{#rollTotal() background 1}} <!--Ace of Spades Background-->
<div class="sheet-AceSpades">
{{/rollTotal() background 1}}
{{#rollGreater() background 1}} <!--Ace of Clubs Background-->
<div class="sheet-AceClubs">
{{/rollGreater() background 1}}
<table>
<caption>Trait Roll{{#trait_name2}}s{{/trait_name2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollGreater() trait_rank_modCheck 0}}+{{trait_rank_mod}}{{/rollGreater() trait_rank_modCheck 0}}){{/trait_rank}}:</td>
<!--<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name}}{{#trait_rank}}(d{{trait_rank}}{{#rollWasCrit() sr_mod}}+{{trait_rank_mod}}{{/rollWasCrit() sr_mod}}){{/trait_rank}}:</td>-->
<td class="sheet-rollresults">{{trait_roll}}</td>
</tr>
{{#wild_die}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die {{#wild_die_rank}}(d{{wild_die_rank}}){{/wild_die_rank}}:</td>
<td class="sheet-rollresults">{{wild_die}}</td>
</tr>
{{/wild_die}}
{{#trait_roll2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name2}}{{#trait_rank2}}(d{{trait_rank2}}{{#rollGreater() trait_rank_mod2Check 0}}+{{trait_rank_mod2}}{{/rollGreater() trait_rank_mod2Check 0}}){{/trait_rank2}}:</td>
<td class="sheet-rollresults">{{trait_roll2}}</td>
</tr>
{{/trait_roll2}}
{{#wild_die2}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 2 {{#wild_die_rank2}}(d{{wild_die_rank2}}){{/wild_die_rank2}}:</td>
<td class="sheet-rollresults">{{wild_die2}}</td>
</tr>
{{/wild_die2}}
{{#trait_roll3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name3}}{{#trait_rank3}}(d{{trait_rank3}}{{##rollGreater() trait_rank_mod3Check 0}}+{{trait_rank_mod3}}{{/#rollGreater() trait_rank_mod3Check 0}}){{/trait_rank3}}:</td>
<td class="sheet-rollresults">{{trait_roll3}}</td>
</tr>
{{/trait_roll3}}
{{#wild_die3}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 3 {{#wild_die_rank3}}(d{{wild_die_rank3}}){{/wild_die_rank3}}:</td>
<td class="sheet-rollresults">{{wild_die3}}</td>
</tr>
{{/wild_die3}}
{{#trait_roll4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{trait_name4}}{{#trait_rank4}}(d{{trait_rank4}}{{##rollGreater() trait_rank_mod4Check 0}}+{{trait_rank_mod4}}{{/#rollGreater() trait_rank_mod4Check 0}}){{/trait_rank4}}:</td>
<td class="sheet-rollresults">{{trait_roll4}}</td>
</tr>
{{/trait_roll4}}
{{#wild_die4}}
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; Wild Die 4 {{#wild_die_rank4}}(d{{wild_die_rank4}}){{/wild_die_rank4}}:</td>
<td class="sheet-rollresults">{{wild_die4}}</td>
</tr>
{{/wild_die4}}
</tbody>
</table>
<table> <!-- Damage Rolls -->
<caption>Damage Roll{{#weapon2}}s{{/weapon2}}</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Roll Results</th>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon}}{{#damage_type}} ({{damage_type}}){{/damage_type}}:</td>
<td class="sheet-rollresults">{{damage}}</td>
</tr>
{{#damage2}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon2}}{{#damage_type2}} ({{damage_type2}}){{/damage_type2}}:</td>
<td class="sheet-rollresults">{{damage2}}</td>
</tr>
{{/damage2}}
{{#damage3}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon3}}{{#damage_type3}} ({{damage_type3}}){{/damage_type3}}:</td>
<td class="sheet-rollresults">{{damage3}}</td>
</tr>
{{/damage3}}
{{#damage4}}
<tr style="height: 5px;">
<td colspan="2" style="background-color: silver; font-size: .5em;"></td>
</tr>
<tr>
<td class="sheet-rresults">&nbsp;&nbsp; {{weapon4}}{{#damage_type4}} ({{damage_type4}}){{/damage_type4}}:</td>
<td class="sheet-rollresults">{{damage4}}</td>
</tr>
{{/damage4}}
</tbody>
</table>
<table> <!-- Modifiers -->
<caption>Modifiers</caption>
<tbody>
<tr class="sheet-rth">
<th colspan="2">Trait Roll Modifiers</th>
</tr>
{{#enc}}
<tr>
<td>&nbsp;&nbsp; Encumbrance:</td>
<td class="sheet-roll">{{enc}}</td>
</tr>
{{/enc}}
{{#rollGreater() wounds 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; Wounds ({{wounds}}):</td>
<td class="sheet-roll">{{woundsMod}}</td>
</tr>
{{/rollGreater() wounds 0}}
{{#rollGreater() fatigue 0}}
<tr>
<td class="sheet-fakeroll">&nbsp;&nbsp; Fatigue ({{fatigue}}):</td>
<td class="sheet-roll">{{fatigueMod}}</td>
</tr>
{{/rollGreater() fatigue 0}}
{{#att_mod}}
<tr>
<td>&nbsp;&nbsp; Attribute:</td>
<td class="sheet-roll">{{att_mod}}</td>
</tr>
{{/att_mod}}
{{#skill_mod}}
<tr>
<td>&nbsp;&nbsp; Skill:</td>
<td class="sheet-roll">{{skill_mod}}</td>
</tr>
{{/skill_mod}}
{{#other_mods}}
<tr>
<td>&nbsp;&nbsp; {{other_mods}}</td>
<td class="sheet-roll">{{other_mod_vals}}</td>
</tr>
{{/other_mods}}
{{#ttmod}}
<tr>
<td>&nbsp;&nbsp; Situational:</td>
<td class="sheet-roll">{{ttmod}}</td>
</tr>
{{/ttmod}}
{{#sit_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Situational Notes</strong>:{{sit_notes}}</td>
</tr>
{{/sit_notes}}
{{#tbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{tbonuses}}</td>
</tr>
{{/tbonuses}}
{{#tpenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{tpenalties}}</td>
</tr>
{{/tpenalties}}
{{#tnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{tnotes}}</td>
</tr>
{{/tnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2">Damage Modifiers</th>
</tr>
{{#rollGreater() raise 0}}
<tr>
<td>&nbsp;&nbsp; Raise:</td>
<td class="sheet-roll"> <span style="font-weight: bold; margin-right: -3px;">d</span>{{raise}}</td>
</tr>
{{/rollGreater() raise 0}}
{{#rollGreater() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll"><span style="font-weight: bold; margin-right: -3px;">+</span>{{dmgmod}}</td>
</tr>
{{/rollGreater() dmgmod 0}}
{{#rollLess() dmgmod 0}}
<tr>
<td>&nbsp;&nbsp; Miscellaneous:</td>
<td class="sheet-roll">{{dmgmod}}</td>
</tr>
{{/rollLess() dmgmod 0}}
{{#misc_notes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Miscellaneous Notes</strong>:{{misc_notes}}</td>
</tr>
{{/misc_notes}}
{{#dbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{dbonuses}}</td>
</tr>
{{/dbonuses}}
{{#dpenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{dpenalties}}</td>
</tr>
{{/dpenalties}}
{{#dnotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{dnotes}}</td>
</tr>
{{/dnotes}}
<tr><td colspan="2" style="border: none;">&nbsp;</td></tr>
<tr class="sheet-rth">
<th colspan="2">Trait & Damage Modifiers</th>
</tr>
{{#TheDrop}}
<tr>
<td>&nbsp;&nbsp; The Drop:</td>
<td class="sheet-roll">+4</td>
</tr>
{{/TheDrop}}
{{#Berserk}}
<tr>
<td>&nbsp;&nbsp; Berserk:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/Berserk}}
{{#WildAttack}}
<tr>
<td>&nbsp;&nbsp; Wild Attack:</td>
<td class="sheet-roll">+2</td>
</tr>
{{/WildAttack}}
{{#sbonuses}}
<tr>
<td>&nbsp;&nbsp; Bonuses:</td>
<td class="sheet-roll">{{sbonuses}}</td>
</tr>
{{/sbonuses}}
{{#spenalties}}
<tr>
<td>&nbsp;&nbsp; Penalties:</td>
<td class="sheet-roll">{{spenalties}}</td>
</tr>
{{/spenalties}}
{{#snotes}}
<tr>
<td colspan="2">&nbsp;&nbsp; <strong>Notes</strong>:{{snotes}}</td>
</tr>
{{/snotes}}
</tbody>
</table>
</div>
</rolltemplate>
</div>