The expanding field within an expanding field was buggy. Remedied this by changing it to a single expanding field with fields for Strength, and up to 6 members.
1557 lines
110 KiB
HTML
1557 lines
110 KiB
HTML
<div class="sheet-Wrapper">
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<p align="center"><img src="http://i.imgur.com/MXUNi51.png" style="width:537px;height:109px"></p>
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<div class="sheet-Basics"><p align="center">
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<b><i>Name:</i></b> <input type="text" name="attr_CharName" placeholder="First" style="width: 105px"/><input type="text" name="attr_CharName2" placeholder="Last" style="width: 105px"/>
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<b><i>Pronouns:</i></b> <input type="text" name="attr_Gender">
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<b><i>Skin:</i></b>
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<select class="sheet-SkinSelect" name="attr_SkinName" >
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<option class="sheet-SkinSelect" value="1" checked="checked"> The Fae</option>
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<option class="sheet-SkinSelect" value="2"> The Ghost</option>
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<option class="sheet-SkinSelect" value="3"> The Ghoul</option>
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<option class="sheet-SkinSelect" value="4"> The Hollow</option>
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<option class="sheet-SkinSelect" value="5"> The Infernal</option>
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<option class="sheet-SkinSelect" value="6"> The Mortal</option>
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<option class="sheet-SkinSelect" value="7"> The Queen</option>
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<option class="sheet-SkinSelect" value="8"> The Vampire</option>
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<option class="sheet-SkinSelect" value="9"> The Werewolf</option>
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<option class="sheet-SkinSelect" value="10"> The Witch</option>
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<option class="sheet-SkinSelect" value="99"> Custom Skin</option>
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</select>
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</p></div>
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<div class="sheet-LookOrigin"><p align="center"><b><i>Look:</i></b> <input type="text" name="attr_Look" style="width: 43%">
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<b><i>Origin:</i></b> <input type="text" name="attr_Origin" style="width: 43%"></p>
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</div>
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<input type="radio" name="attr_SkinCheck" value="1" checked="checked"> <input type="radio" name="attr_SkinCheck" value="2">
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<input type="radio" name="attr_SkinCheck" value="3"> <input type="radio" name="attr_SkinCheck" value="4"> <input type="radio" name="attr_SkinCheck" value="5">
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<input type="radio" name="attr_SkinCheck" value="6"> <input type="radio" name="attr_SkinCheck" value="7"> <input type="radio" name="attr_SkinCheck" value="8">
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<input type="radio" name="attr_SkinCheck" value="9"> <input type="radio" name="attr_SkinCheck" value="10">
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<input type="radio" name="attr_SkinCheck" value="99">
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<!-- FAE -->
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<div class="sheet-Fae" name="sheet-Fae">
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<hr>
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<div class="sheet-Stats-Fae">
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<p align="center">
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<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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</p>
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</div>
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<hr>
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<div class="sheet-Etc-Fae">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div class="sheet-Fae-Backstory" name="sheet-Fae-Backstory"><h1>Your Backstory</h1>
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You wear your heart on your sleeve. Give everyone one String.<br>
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<br>
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You've captured someone’s fancy. Gain 2 Strings on them.
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</div>
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<br>
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<div class="sheet-StrTo-Fae"><h1>Strings</h1>
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<fieldset class="repeating_StringsTo">
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<input type="text" name="attr_Strings" style="width: 100%">
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</fieldset>
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</div>
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<div class="sheet-Promises-Fae"><h1>Promises</h1>
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<fieldset class="repeating_FaePromises">
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<input type="text" name="attr_Promises" style="width: 100%">
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</fieldset>
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</div>
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<hr>
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<div class="harm-stuff"><h1>Harm</h1> <p align="center">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
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<br><i>At four Harm, Skirt Death.</i><br></p>
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</div>
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<div class="sheet-Conds-Fae"><h1>Conditions</h1>
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<fieldset class="repeating_Conditions">
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<input type="text" name="attr_Condition" style="width: 100%"><br>
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</fieldset></p>
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</div>
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<hr>
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<div class="sheet-Notes-Fae"><h1>Notes</h1>
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<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
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</div>
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</div>
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<div class="sheet-col">
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<h1>Fae Moves</h1>
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<i>You get Faery Contract, and choose one more:</i><br>
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<br>
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<div class="sheet-Moves-Fae">
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae1" disabled="disabled" checked="checked"> <b>Faery Contract:</b> If someone breaks a promise or contract made to you, take a String on them. When spending a String to even out the score and get justice on a broken promise, add these options to <i>Pulling Strings</i>:<br>
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✦ they fuck up something simple at a crucial moment, suffering 1 Harm if appropriate,<br>
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✦ add 2 to your roll on an act of vengeance.<br></p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae2"> <b>Unashamed:</b> You can give someone a String on you to add 3 to your attempt to <i>Turn Them On</i>.</p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae3"> <b>The Wild Hunt:</b> When you draw upon your most feral manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 to your roll to <i>Turn Someone On</i>.</p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae5"> <b>Lure:</b> Whenever someone makes a promise to you, they mark experience. Whenever someone breaks a promise to you, you mark experience.</p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae6"> <b>Guide:</b> If you spend a String on someone willing, you can bring them across the veil, into the faery realm. The spell lasts for a scene or two, before you're both returned to the mundane world.</p>
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<p><input type="checkbox" class="sheet-Moves-Fae" name="attr_Moves-Fae4"> <b>Beyond The Veil:</b> To seek audience with the Faery King, <i>Gaze Into the Abyss</i>. On a 10 up, in addition to other results, the Faery King reveals to you a hidden String on someone. Gain it. • On a 7 to 9, in addition to other results, the Faery King demands a favour of you.</p>
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</div>
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<div class="sheet-OtherMoves-Fae">
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<h1>Other Moves</h1>
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<fieldset class="repeating_OtherMoves">
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<input type="text" name="attr_OtherMoveName" placeholder="Name">
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<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
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</div>
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</div>
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<div class="sheet-col">
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<div class="sheet-SexMove-Fae">
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<h1>Sex Move</h1>
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When you lie naked with another, you can ask them for a promise. If they refuse, take 2 Strings on them.
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</div>
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<div class="sheet-DarkestSelf-Fae">
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<h1>Darkest Self</h1>
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Everything you say seems a promise. Everything you hear seems a promise. If a promise is broken, justice must be wrought in trickery or blood. You aren't subject to the human rules of mercy. To escape your Darkest Self, you must in some way re-balance the scales of justice.
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</div>
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<hr>
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<div class="harm-stuff"><h1>Experience</h1><p align="center">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
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<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
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<div class="sheet-Advs-Fae">
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae1"> Add +1 to one of your stats.<br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae2"> Take another Fae move.<br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae3"> Take another Fae move.<br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae4"> Take a move from any Skin.<br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae5"> Take a move from any Skin.<br>
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<input type="checkbox" class="sheet-Advs-Fae" name="attr_Advs-Fae6"> You belong to a <b>Jury of Fae</b>.<br>
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<br>
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<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
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</div>
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<div class="sheet-Seasons">
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<h1>Season Advances</h1>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> Unlocked<br>
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<br>
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<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
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<br>
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<div class="sheet-SeasonAdvs">
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
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</div>
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<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
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<h1>Rewritten Darkest Self</h1>
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<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- GHOST -->
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<div class="sheet-Ghost" name="sheet-Ghost">
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<hr>
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<div class="sheet-Stats-Ghost">
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<p align="center">
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<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
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</p>
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</div>
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<hr>
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<div class="sheet-Etc-Ghost">
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<div class='sheet-3colrow'>
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<div class='sheet-col'>
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<div class="sheet-Ghost-Backstory" name="sheet-Ghost-Backstory"><h1>Your Backstory</h1>
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Someone knows that you're dead and how you died. They gain 2 Strings on you.<br>
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<br>
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You've been inside someone's bedroom while they were sleeping. Take a String on them.
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</div>
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<br>
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<div class="sheet-StrTo-Ghost"><h1>Strings</h1>
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<fieldset class="repeating_StringsTo">
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<input type="text" name="attr_Strings" style="width: 100%">
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</fieldset>
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</div>
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<div class="sheet-Fault-Ghost"><h1>At Fault</h1>
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<fieldset class="repeating_GhostFault">
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<input type="text" name="attr_Fault" style="width: 100%">
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</fieldset>
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</div>
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<hr>
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<div class="harm-stuff"><h1>Harm</h1> <p align="center">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
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<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
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<br><i>At four Harm, Skirt Death.</i><br></p>
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</div>
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<div class="sheet-Conds-Ghost"><h1>Conditions</h1>
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<fieldset class="repeating_Conditions">
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<input type="text" name="attr_Condition" style="width: 100%"><br>
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</fieldset></p>
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</div>
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<hr>
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<div class="sheet-Notes-Ghost"><h1>Notes</h1>
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<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
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</div>
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</div>
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<div class="sheet-col">
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<h1>Ghost Moves</h1>
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<i>You get Unresolved Trauma, and choose two more:</i><br>
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<br>
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<div class="sheet-Moves-Ghost">
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost1" checked="checked" disabled="disabled"> <b>Unresolved Trauma</b>: Whenever something brings to mind your death, you choke up and gain the Condition <b>traumatized</b> if you don't have it already. Whenever someone helps you resolve this Condition, you both mark experience.</p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost2"> <b>Helpful Spirit</b>: When you help someone resolve a Condition, gain a String on them.</p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost3"> <b>Transference</b>: Whenever you spend time truly listening to someone else's struggles, they heal 1 Harm, and then transfer their remaining harm to you.</p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost4"> <b>Projected Blame</b>: While you've got the Condition <b>traumatized</b>, you may act as though others had the Condition <b>at fault for my death</b>.</p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost5"> <b>Creep</b>: When you silently witness someone in one of their most private moments, perhaps sleeping or putting on makeup, gain a String on them.</p>
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<p><input type="checkbox" class="sheet-Moves-Ghost" name="attr_Moves-Ghost6"> <b>Limitless</b>: You can walk through walls and fly.</p>
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</div>
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<div class="sheet-OtherMoves-Ghost">
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<h1>Other Moves</h1>
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<fieldset class="repeating_OtherMoves">
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<input type="text" name="attr_OtherMoveName" placeholder="Name">
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<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
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</div>
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</div>
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<div class="sheet-col">
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<div class="sheet-SexMove-Ghost">
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<h1>Sex Move</h1>
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When you have sex with someone, you both get to ask a question of one another. This can be asked in character or player-to-player. They must answer honestly and directly.
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</div>
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<div class="sheet-DarkestSelf-Ghost">
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<h1>Darkest Self</h1>
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You become invisible, unnoticeable. No one can see you, feel you, or hear your voice. You can still affect inanimate objects, but this is your only avenue of communication. You escape your Darkest Self when someone acknowledges your presence, and demonstrates how much they want you around.
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</div>
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<hr>
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<div class="harm-stuff"><h1>Experience</h1><p align="center">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
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<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
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<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
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<div class="sheet-Advs-Ghost">
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost1"> Add +1 to one of your stats.<br>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost2"> Take another Ghost move.<br>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost3"> Take another Ghost move.<br>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost4"> Take a move from any Skin.<br>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost5"> Take a move from any Skin.<br>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_Advs-Ghost6"> You belong to a <b>Haunted House</b>.<br>
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<br>
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<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
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</div>
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<div class="sheet-Seasons">
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<h1>Season Advances</h1>
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<input type="checkbox" class="sheet-Advs-Ghost" name="attr_SeasonAdvs0"> Unlocked<br>
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<br>
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<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
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<br>
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<div class="sheet-SeasonAdvs">
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
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<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
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</div>
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<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
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<h1>Rewritten Darkest Self</h1>
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<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- GHOUL -->
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<div class="sheet-Ghoul" name="sheet-Ghoul">
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<hr>
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<div class="sheet-Stats-Ghoul">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Ghoul">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Ghoul-Backstory" name="sheet-Ghoul-Backstory"><h1>Your Backstory</h1>
|
||
Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them a String.<br>
|
||
<br>
|
||
Did anyone watch you die? If so, you gain 2 Strings on each other.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Ghoul"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Hunger-Ghoul"><h1>Hunger</h1>
|
||
<fieldset class="repeating_GhoulHunger">
|
||
<input type="text" name="attr_Hunger" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Ghoul"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Ghoul"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Ghoul Moves</h1>
|
||
<i>You get The Hunger, and choose two more:</i><br>
|
||
<br>
|
||
<div class="sheet-Moves-Ghoul">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul1" checked="check" disabled="disabled"> <b>The Hunger</b>: You have a Hunger for (circle 1): fear, power, plunder, thrills.<br>
|
||
<br>
|
||
When you heedlessly pursue a Hunger, add 1 to rolls. When you ignore a promising feeding opportunity, roll to <i>Keep Your Cool</i>.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul2"> <b>What The Right Hand Wants</b>: Your body contains many histories, and it desires many things. Create another Hunger.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul3"> <b>Satiety</b>: When you satiate a Hunger, choose one:<br>
|
||
✦ heal 1 Harm;<br>
|
||
✦ mark experience;<br>
|
||
✦ take 1 Forward.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul4"> <b>Short Rest For The Wicked</b>: When you die, wait it out. A few hours later, you wake up fully healed.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul5"> <b>Watchful Golem</b>: When you die, wait it out. A few hours later, you wake up fully healed.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul6"> <b>Ending</b>: You remember every detail of your death. When you tell someone about it, give them the Condition <b>morbid</b> and roll to <i>Turn Them On</i> with Cold.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Ghoul" name="attr_Moves-Ghoul7"> <b>Esprit de Corpse</b>: When you <i>Gaze Into the Abyss</i>, the abyss will share with you its Hunger. Treat that Hunger as one of your own until you satiate it, and mark experience when you do so.</p>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Ghoul">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Ghoul">
|
||
<h1>Sex Move</h1>
|
||
When you have sex with someone, create a new Hunger.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Ghoul">
|
||
<h1>Darkest Self</h1>
|
||
Your dull hunger sharpens. You can't focus on anything else but feeding. And in addition to your peculiar cravings, you recognize something else. That primordial hunger which connects all hungers. Flesh, blood, meat. You escape your Darkest Self once you've overindulged, or you've been locked out for long enough to regain composure.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Ghoul">
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul2"> Take another Ghoul move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul3"> Take another Ghoul move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Ghoul" name="attr_Advs-Ghoul6"> You're part of a <b>Reckless Crew</b>.
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Ghoul" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<!-- HOLLOW -->
|
||
|
||
<div class="sheet-Hollow" name="sheet-Hollow">
|
||
<hr>
|
||
<div class="sheet-Stats-Hollow">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Hollow">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Hollow-Backstory" name="sheet-Hollow-Backstory"><h1>Your Backstory</h1>
|
||
You've been taking your social cues from someone, and doing so has taught you a lot about them. Gain 2 Strings on them.<br>
|
||
<br>
|
||
Someone's seen through your invented past, and realized it's all lies. They gain 2 Strings on you.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Hollow"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Hollow"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Hollow"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Hollow Moves</h1>
|
||
<i>Choose two:</i><br>
|
||
<br>
|
||
<div class="sheet-Moves-Hollow">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow1"> <b>Better Than Nothing</b>: When you gain a Condition, mark experience.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow2"> <b>A Blank Canvas</b>: When you take an action that embodies one of your Conditions, allowing that Condition to alter your sense of self, cross it off and add 1 to your roll.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow3"> <b>Try Harder Next Time</b>: When you screw up, give yourself an appropriate Condition and take 1 forward.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow4"> <b>Fake</b>: Add 1 to any rolls you make while lying.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow5"> <b>Metamorphosis</b>: When you <i>Gaze Into the Abyss</i>, on a 7 or higher the abyss will also show you what you must become, and you can permanently swap two of your stats.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Hollow" name="attr_Moves-Hollow6"> <b>Strange Impressions</b>: When a main character either harms you or helps you heal, you can respond by studying them with wide eyes. If you do, temporarily gain one of their Skin Moves and add it to your character sheet. It disappears once you use it.</p>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Hollow">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Hollow">
|
||
<h1>Sex Move</h1>
|
||
When you have sex with someone, both players secretly write down whether the sex was confusing or soothing for their character. If you reveal the same answer, both characters mark experience.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Hollow">
|
||
<h1>Darkest Self</h1>
|
||
Your body is a prison. You don't belong inside of it. You need to put it in harm's way, and make it suffer, just like it's made you suffer. There's got to be a way to cut yourself out of it. You need to meet your makers, and hold them accountable for what they've done to you. To escape your Darkest Self, you must come to see how someone else feels more trapped than you do.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Hollow">
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv2"> Take another Hollow move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv3"> Take another Hollow move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Hollow" name="attr_Chosen-Adv6"> You've found <b>Hollow Siblings</b>.<br>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Hollow" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- INFERNAL -->
|
||
|
||
<div class="sheet-Infernal" name="sheet-Infernal">
|
||
<hr>
|
||
<div class="sheet-Stats-Infernal">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Infernal">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Infernal-Backstory" name="sheet-Infernal-Backstory"><h1>Your Backstory</h1>
|
||
You owe debts. Give away 3 Strings, divided any way you like between the Dark Power and the other characters.<br>
|
||
<br>
|
||
Someone thinks they can save you. Gain a String on them.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Infernal"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-DarkPower-Infernal"><h1>Dark Power</h1>
|
||
<input type="text" name="attr_DarkPower" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Infernal"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Infernal"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Infernal Moves</h1>
|
||
<i>You get Soul Debt, and choose one more:</i><br>
|
||
<br>
|
||
<div class="sheet-Moves-Infernal">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal1" checked="checked" disabled="disabled"> <b>Soul Debt</b>: You owe a debt to a Dark Power. Name it, and choose two Bargains it has made with you.<br>
|
||
<br>
|
||
The Dark Power can gain Strings. If ever it has 5 Strings on you, trigger your Darkest Self.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal2"> <b>Dark Recruiter</b>: When you bring an innocent soul to the Dark Power, mark experience.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal3"> <b>Under Pressure</b>: If someone has 3 or more Strings on you, add 1 to your rolls to carry out their bidding.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Infernal" name="attr_Moves-Infernal4"> <b>Can't Save Myself</b>: When somebody saves you from forces too powerful for you to reckon with, they mark experience, and you gain a String on them.</p>
|
||
|
||
<h1>Bargains</h1>
|
||
<i>Choose two Bargains that the Dark Power has made with you:</i><br>
|
||
<br>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal1"> <b>The Power Flows Through You</b>: You can give the Dark Power a String in order to add 2 to your next roll.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal2"> <b>Numbing It Out</b>: You can give the Dark Power a String in order to remove a Condition or up to two harm.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal3"> <b>Elsewise Power</b>: You can give the Dark Power a String to use a move you don't have, just this once. This move can come from any Skin.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal4"> <b>Uncanny Voices</b>: You can give the dark power a String in order to realize a secret about someone you’re talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose.)</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Bargains-Infernal" name="attr_Bargains-Infernal5"> <b>Strings Attached</b>: You can give the Dark Power a String in order to realize a secret about someone you're talking to. The owner of that character will reveal one of their secret fears, secret desires, or secret strengths (they choose which.)</p>
|
||
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Infernal">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Infernal">
|
||
<h1>Sex Move</h1>
|
||
When you have sex, the Dark Power loses a String on you and gains a String on whoever you had sex with.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Infernal">
|
||
<h1>Darkest Self</h1>
|
||
You find yourself shivering, needy, and alone. The Dark Power will make some daunting, open-ended demands. Every demand fulfilled brings you closer to feeling whole again, and removes one of the Dark Power's Strings on you. You escape your Darkest Self when the Dark Power is out of Strings, or you make a bargain with an even more dangerous entity.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Infernal">
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal2"> Take another Infernal move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal3"> Take another Infernal move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Infernal" name="attr_Advs-Infernal6"> You supply for <b>Needy Fiends</b>.<br>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Infernal" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- MORTAL -->
|
||
|
||
<div class="sheet-Mortal" name="sheet-Mortal">
|
||
<hr>
|
||
<div class="sheet-Stats-Mortal">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Mortal">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Mortal-Backstory" name="sheet-Mortal-Backstory"><h1>Your Backstory</h1>
|
||
Declare your backstory last.<br>
|
||
<br>
|
||
Choose one person to be your Lover. Give them three Strings on you. Take one String on them.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Mortal"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Lover-Mortal"><h1>Lover</h1>
|
||
<input type="text" name="attr_Lover" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Mortal"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Mortal"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Mortal Moves</h1>
|
||
<i>You gain True Love, and choose two more:</i><br>
|
||
<br>
|
||
<div class="sheet-Moves-Mortal">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal1" checked="checked" disabled="disabled"> <b>True Love</b>:You always have exactly one Lover. The first is chosen during Your Backstory. If you ever fall in love with someone else instead, give them a String and they become your new Lover. You always carry 1 forward to earning your Lover's heart or fancy.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal2"> <b>Mess With Me, Mess With Him</b>: When using your Lover's name as a threat, add 2 to your roll to <i>Shut Someone Down</i> or <i>Keep Your Cool</i>. Your Lover gains a String on you.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal3"> <b>Entrenched</b>: If you and another character have a combined total of 5 or more Strings on one another, gain 1 to all rolls against them.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal4"> <b>Sympathy Is My Weapon</b>: Every time you forgive someone for hurting you, and excuse their base nature, gain a String on them.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal5"> <b>Excuses Are My Armour</b>: When you ignore some blatant problem with your Lover or how they treat you, mark experience.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal6"> <b>Downward Spiral</b>: When you <i>Gaze Into the Abyss</i>, you may cause yourself 1 Harm. If you do, add 2 to your roll.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Mortal" name="attr_Moves-Mortal7"> <b>Down The Rabbit Hole</b>: When you go poking your nose in affairs not meant for your kind, someone involved in the situation gains a String on you, and you mark experience.</p>
|
||
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Mortal">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Mortal">
|
||
<h1>Sex Move</h1>
|
||
When you have sex with someone, it awakens something sinister within. The next time you take your eyes off them, they become their Darkest Self.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Mortal">
|
||
<h1>Darkest Self</h1>
|
||
Nobody understands you. Nobody even tries. You do so much for the people you love, and they walk all over you. Enough is enough! Betray them. Show them what its like to be uncared for. Reveal their monstrosity and yours. Only seeing the pain that you're causing your Lover will let you escape your Darkest Self.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Mortal">
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal2"> Take another Mortal move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal3"> Take another Mortal move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal4"> Take a move from any Skin. <br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Mortal" name="attr_Advs-Mortal6"> Take a move from any Skin. <br>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeAdvs-Mortal" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- QUEEN -->
|
||
|
||
<div class="sheet-Queen" name="sheet-Queen">
|
||
<hr>
|
||
<div class="sheet-Stats-Queen">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Queen">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Queen-Backstory" name="sheet-Queen-Backstory">
|
||
<h1>Your Backstory</h1>
|
||
Name three side characters who are members of your gang. Gain a String on each.<br>
|
||
<br>
|
||
You find someone threatening. Give them a String on you, and take a String on them
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Queen"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Clique-Queen">
|
||
<h1>Clique</h1>
|
||
<fieldset class="repeating_Cliques-Queen">
|
||
<input type="text" name="attr_CliqueStr" style="width:100%" placeholder="Strength"><br>
|
||
<input type="text" name="attr_CliqueStrNames1" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames2" style="width:50%" placeholder="Name"><br>
|
||
<input type="text" name="attr_CliqueStrNames3" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames4" style="width:50%" placeholder="Name"><br>
|
||
<input type="text" name="attr_CliqueStrNames5" style="width:50%" placeholder="Name"><input type="text" name="attr_CliqueStrNames6" style="width:50%" placeholder="Name"><br>
|
||
</fieldset>
|
||
</div><br>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Queen"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Queen"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Queen Moves</h1>
|
||
<i>You get The Clique, and choose one more:</i><br>
|
||
<br>
|
||
<div class="sheet-Moves-Queen">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen1" checked="checked" disabled="disabled"> <b>The Clique</b>: You're at the head of the toughest, coolest, most powerful clique around. They count as a gang. Choose one of the following strengths for your gang:<br>
|
||
✦ they're armed (with guns and real dangerous stuff),<br>
|
||
✦ they're connected (with money and designer drugs),<br>
|
||
✦ they're talented (in a band or sports team),<br>
|
||
✦ they're cultists (with dark oaths and willingness to die).</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen2"> <b>The Shield</b>: When you're surrounded by your gang, subtract 1 from any rolls against you.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen3"> <b>Bought Loyalty</b>: You can give a side character a String on you to tempt them to do your bidding. The MC will tell you what sort of bribe, threat, or coaxing it’ll take to get that character to do what you want right now.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen4"> <b>And Your Enemies Closer</b>: When someone betrays you, gain a String on them.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen5"> <b>Many Bodies</b>: When you promise one of your gang members to someone, add 2 to your roll to <i>Turn Them On</i>. When one of your gang members has sex with someone, it triggers your Sex Move.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Queen" name="attr_Moves-Queen6"> <b>Streaming</b>: You have a telepathic connection with your gang members. You can always hear their emotions and fears. If you try to hear specific thoughts, <i>Gaze Into the Abyss</i> about it and add 1 to your roll.</p>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Queen">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Queen">
|
||
<h1>Sex Move</h1>
|
||
When you have sex with someone, they gain the Condition <b>one of them</b>. While the Condition remains, they count as part of your gang.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Queen">
|
||
<h1>Darkest Self</h1>
|
||
They've failed you. Again. This whole mess is their fault, and why should you have to suffer the consequences of their idiocy? You need to make an example out of each of them – a cruel and unwavering example. You escape your Darkest Self when you relinquish part of your power to someone more deserving, or when you destroy an innocent person in order to prove your might.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Queen">
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen1"> Add +1 to one of your stats.<br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen2"> Take another Queen move.<br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen3"> Take another Queen move.<br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_Advs-Queen6"> Take <i>The Clique</i> again and detail another gang.<br>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-Advs-Queen" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-QueenName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- VAMPIRE -->
|
||
|
||
<div class="sheet-Vampire" name="sheet-Vampire">
|
||
<hr>
|
||
<div class="sheet-Stats-Vampire">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Vampire">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Vampire-Backstory" name="sheet-Vampire-Backstory"><h1>Your Backstory</h1>
|
||
You're beautiful. Gain a String on everyone. <br>
|
||
<br>
|
||
Someone once saved your unlife. They gain 2 Strings on you.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Vampire"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1> <p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At four Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Vampire"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset></p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Vampire"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Vampire Moves</h1>
|
||
<i>Choose two:</i>
|
||
<div class="sheet-Moves-Vampire">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire1"> <b>Invited</b>: You cannot enter a home without being invited. Whenever someone invites you in, gain a String on them.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire2"> <b>Hypnotic</b>: You can hypnotize people who have no Strings on you. Roll with Hot. On a 10 up, they do exactly what you wish and have no idea that anything is wrong. • On a 7-9, the hypnosis works, but choose one:<br>
|
||
✦ they realize exactly what you've done to them,<br>
|
||
✦ they fuck up your commands,<br>
|
||
✦ their sanity is unhinged.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire3"> <b>Cold As Ice</b>: When you <i>Shut Someone Down</i> and roll a 7 or higher, you may choose an extra option from the list.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire4"> <b>The Feeding</b>: You feed on hot blood, direct from the source. If this is the first time they've ever been fed upon, you both mark experience. When you feed, choose two:<br>
|
||
✦ you heal 1 Harm,<br>
|
||
✦ you take 1 Forward,<br>
|
||
✦ they definitely don't die.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire5"> <b>Marked For The Hunt</b>: Feeding on someone establishes a preternatural bond. From that point forward, whenever you <i>Gaze Into the Abyss</i> concerning their whereabouts or well-being, roll as if you had Dark 3.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Vampire" name="attr_Moves-Vampire6"> <b>Inescapable</b>: You may spend a String on someone to demand that they remain in your presence. If they still walk out on you, gain 2 Strings on them.</p>
|
||
|
||
</div>
|
||
|
||
<div class="sheet-OtherMoves-Vampire">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" placeholder="Name">
|
||
<textarea name="attr_OtherMoveDescrip" placeholder="Description" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Vampire">
|
||
<h1>Sex Move</h1>
|
||
When you deny someone sexually, gain a String on them.<br>
|
||
<br>
|
||
When you have sex with someone, lose all Strings on them.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Vampire">
|
||
<h1>Darkest Self</h1>
|
||
Everyone is your pawn, your plaything. You hurt them and make them vulnerable, for sport – like a cat does with a mouse. Maybe you'll even drain them dry, though you'll certainly take your time first. You escape your Darkest Self when you're put in your rightful place, by someone more powerful than you.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Vampire">
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire1"> Add +1 to one of your stats.<br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire2"> Take another Vampire move.<br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire3"> Take another Vampire move.<br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Vampire" name="attr_Advs-Vampire6"> You're in a <b>Vampiric Coterie</b>.<br>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advances</h1>
|
||
<input type="checkbox" class="sheet-Advs-Skin" name="attr_SeasonAdvs0"> Unlocked<br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-SeasonAdvs-VampireName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- WEREWOLF -->
|
||
|
||
<div class="sheet-Werewolf" name="sheet-Werewolf">
|
||
<hr>
|
||
<div class="sheet-Stats-Werewolf">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Werewolf">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Werewolf-Backstory" name="sheet-Werewolf-Backstory"><h1>Your Backstory</h1>
|
||
You lack subtlety. Give a String to everyone.<br><br>
|
||
You've spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Gain two Strings on them.
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Werewolf"><b><h1>Strings</h1></b>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div><br>
|
||
<div class="sheet_Bond_werewolf"><b><h1>Spirit Connection</h1></b>
|
||
<input type="text" class="sheet-SpiritConn-Werewolf" name="attr_SpiritConnection-Werewolf" style="width: 100%">
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><b><h1>Harm</h1></b><br><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At 4 Harm, Skirt Death.</i><br></p>
|
||
</div><br>
|
||
<div class="sheet-Conds-Werewolf"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Werewolf"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Skin Moves</h1>
|
||
<i>Choose two:</i>
|
||
<div class="sheet-Moves-Werewolf">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf1"> <b>Primal Dominance</b>: When you harm someone, take a String on them.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf2"> <b>Scent Of Blood</b>: Add 1 to all rolls against those who have been harmed in this scene already.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf3"> <b>Howl At The Moon</b>: When basked in moonlight, you may act as if you had Dark 3.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf4"> <b>Spirit Armour</b>: When basked in moonlight, any harm that you suffer is reduced by 1, and you add 2 to all rolls to <i>Keep Your Cool</i>.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf5"> <b>Heightened Senses</b>: When you rely on your animal instincts to make sense of a charged situation, roll with Dark. On a 10 up, ask the MC three questions from below and take 1 Forward. • On a 7-9, ask one question from below and take 1 Forward:<br>
|
||
✦ Where's my best escape route or way in?<br>
|
||
✦ Which enemy is the most vulnerable to me?<br>
|
||
✦ What's their secret weakness?<br>
|
||
✦ What poses the biggest threat to me?<br>
|
||
✦ Who's in control here?</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Werewolf" name="attr_Moves-Werewolf6"> <b>Unstable</b>: When you become your Darkest Self, mark experience.</p>
|
||
|
||
</div>
|
||
<div class="sheet-OtherMoves-Werewolf">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 200px" value="Name:" >
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30">Description: </textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Werewolf">
|
||
<h1>Sex Move</h1>
|
||
When you have sex with someone, you establish a deep spiritual connection with them. Until either of you breaks that spirit connection (by having sex with someone else) add 1 to all rolls made to defend them. You can tell when that connection has been broken.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Werewolf">
|
||
<h1><b>Darkest Self</b></h1>
|
||
You transform into a terrifying wolf-creature. You crave power and dominance, and those are earned through bloodshed. If anyone attempts to stand in your way, they must be brought down and made to bleed. You escape your Darkest Self when you wound someone you really care about or the sun rises, whichever happens first.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i>
|
||
</div><br>
|
||
<div class="sheet-Advs-Werewolf">
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf2"> Take another Werewolf move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf3"> Take another Werewolf move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Werewolf" name="attr_Advs-Werewolf6"> You belong to a <b>Wolf Pack.</b>
|
||
<br><br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<b><h1>Season Advancements</h1></b> <input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> Unlocked <br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- WITCH -->
|
||
|
||
<div class="sheet-Witch" name="sheet-Witch">
|
||
<hr>
|
||
<div class="sheet-Stats-Witch">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Witch">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Witch-Backstory" name="sheet-Witch-Backstory">
|
||
<h1>Your Backstory</h1>
|
||
You start the game with two Sympathetic Tokens. Decide whose and what they are.
|
||
<br><br>
|
||
One of the others caught you rummaging through their friend's stuff, but hasn't said anything. They get a String on you.
|
||
</div>
|
||
<div class="sheet-StrTo-Witch"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div><br>
|
||
<div class="sheet-Tokens-Witch"><h1>Sympathetic Tokens</h1>
|
||
<fieldset class="repeating_Tokens-Witch">
|
||
<input type="text" name="attr_TokenItem-Witch" placeholder="Example: Robyn's Brush" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div><br>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At 4 Harm, Skirt Death.</i><br></p>
|
||
</div>
|
||
<div class="sheet-Conds-Witch"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Witch"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Skin Moves</h1>
|
||
<i>You get Sympathetic Tokens and Hex-Casting.</i><br><br>
|
||
<div class="sheet-Moves-Witch">
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch1" checked="check" disabled="disabled"> <b>Sympathetic Tokens</b>: You gain power from Sympathetic Tokens - items of personal significance taken from others. Sympathetic Tokens count as Strings.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch2" checked="check" disabled="disabled"> <b>Hex-Casting</b>: You can cast Hexes. Choose two that you know. To cast them, either expend a Sympathetic Token during a secret ritual, or meet the target's gaze and chant at them in tongues. Then roll with Dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one:<br>
|
||
✦ the casting does you 1 Harm;<br>
|
||
✦ the Hex has weird side effects;<br>
|
||
✦ trigger your Darkest Self.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch3"> <b>Transgressive Magic</b>: If your ritual transgresses the community's moral or sexual standards, add 1 to your <i>Hex-Casting</i> roll.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Moves-Witch5"> <b>Sanctuary</b>: You have a secret place for practicing witchcraft. Add 1 to all rolls you make within this space.</p>
|
||
|
||
<h1>Hexes</h1>
|
||
<i>Choose two:</i><br>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch1"> <b>Wither</b>: The hexed loses all of their hair, or their teeth start falling out, or their period arrives unexpected and heavy, or their skin gets all sickly yellow and spotty. Whatever the specifics, it's bad.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch2"> <b>Binding</b>: The person cannot physically harm others.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch3"> <b>Ring Of Lies</b>: Whenever the person attempts to lie, they hear a piercing ringing noise. Big lies will often make their knees buckle and disorient them. Severe lies can cause harm or even brain damage.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch4"> <b>Watching</b>: You enter a deep sleep, and begin to see the world through the eyes of the hexed. You can feel their reactions to and impressions of what they are seeing.</p>
|
||
|
||
<p><input type="checkbox" class="sheet-Moves-Witch" name="attr_Hexes-Witch5"> <b>Illusions</b>: Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or manifestations.</p>
|
||
|
||
</div>
|
||
<div class="sheet-OtherMoves-Witch">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 200px" value="Name:" >
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30">Description: </textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Witch">
|
||
<h1>Sex Move</h1>
|
||
After sex, you can take a Sympathetic Token from them. They know about it, and it's cool.
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Witch">
|
||
<h1>Darkest Self</h1>
|
||
The time for subtlety and patience is over. You're too powerful to put up with their garbage any longer. You hex anyone who slights you. All of your hexes have unexpected side effects, and are more effective than you are comfortable with. To escape your Darkest Self, you must offer peace to the one you have hurt the most.
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5"></p>
|
||
<i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Witch">
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch2"> Take another Witch move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch3"> Take all the remaining Hexes. <br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch4"> Create a new Hex. <br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch5"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch6"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Witch" name="attr_Advs-Witch7"> You belong to a <b>Coven</b>.
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advancements</h1>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> Unlocked <br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- CUSTOM -->
|
||
|
||
<div class="sheet-Custom" name="sheet-Custom">
|
||
<hr>
|
||
<div class="sheet-Stats-Custom">
|
||
<p align="center">
|
||
<b>Hot:</b> <input type="number" name="attr_Hot" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Hot}} {{roll_mod=@{hot}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{hot}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Cold:</b> <input type="number" name="attr_Cold" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Cold}} {{roll_mod=@{Cold}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Cold}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Volatile:</b> <input type="number" name="attr_Volatile" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Volatile}} {{roll_mod=@{Volatile}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Volatile}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
<b>Dark:</b> <input type="number" name="attr_Dark" min="-3" max="3" value="0" style="width: 50px"><button type='roll' value='&{template:mh2} {{name=@{CharName}}} {{roll_name=Dark}} {{roll_mod=@{Dark}}} {{comment=?{Comment|..To do something!}}} {{result=[[2d6 + @{Dark}+?{Any other modifiers?|0}]]}}' name='roll_dsuf'></button>
|
||
</p>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Etc-Custom">
|
||
<div class='sheet-3colrow'>
|
||
<div class='sheet-col'>
|
||
<div class="sheet-Custom-Backstory" name="sheet-Custom-Backstory">
|
||
<h1>Your Backstory</h1>
|
||
<fieldset class="repeating_Backstory"><p align="center"><input type="text" name="attr_Backstory" style="width: 80%"></p></fieldset>
|
||
</div>
|
||
<br>
|
||
<div class="sheet-StrTo-Custom"><h1>Strings</h1>
|
||
<fieldset class="repeating_StringsTo">
|
||
<input type="text" name="attr_Strings" style="width: 100%">
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-other-custom"><h1>Other</h1>
|
||
<fieldset class="repeating_other-custom">
|
||
<input type="text" name="attr_other-suctom" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="harm-stuff"><h1>Harm</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken1">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken2">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken3">
|
||
<input type="checkbox" class="sheet-Harm-taken" name="attr_Harm_Taken4">
|
||
<br><i>At 4 Harm, Skirt Death.</i><br></p>
|
||
</div><br>
|
||
<div class="sheet-Conds-Custom"><h1>Conditions</h1>
|
||
<fieldset class="repeating_Conditions">
|
||
<input type="text" name="attr_Condition" style="width: 100%"><br>
|
||
</fieldset>
|
||
</div>
|
||
<hr>
|
||
<div class="sheet-Notes-Custom"><h1>Notes</h1>
|
||
<textarea name="attr_Notes" rows="5" cols="30"></textarea><br>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<h1>Skin Moves</h1>
|
||
<div class="sheet-Moves-Custom">
|
||
<fieldset class="repeating_SkinMoves">
|
||
Name: <input type="text" name="attr_SkinMoveName" style="width: 200px">
|
||
Description: <textarea name="attr_SkinMoveDescrip" rows="3" cols="30"></textarea><br></fieldset>
|
||
</div>
|
||
<div class="sheet-OtherMoves-Custom">
|
||
<h1>Other Moves</h1>
|
||
<fieldset class="repeating_OtherMoves">
|
||
<input type="text" name="attr_OtherMoveName" style="width: 200px" value="Name:" >
|
||
<textarea name="attr_OtherMoveDescrip" rows="3" cols="30">Description: </textarea><br></fieldset>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-SexMove-Custom">
|
||
<h1>Sex Move</h1>
|
||
<textarea name="attr_SexMove-Custom" rows="3" cols="30"></textarea>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Custom">
|
||
<h1>Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Custom" rows="3" cols="30"></textarea>
|
||
</div>
|
||
<div class="harm-stuff"><h1>Experience</h1><p align="center">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained1">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained2">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained3">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained4">
|
||
<input type="checkbox" class="sheet-Exp-gained" name="attr_Exp_Gained5">
|
||
</p><i>When you have five experience points, erase them and choose one advancement from the list below:</i></div><br>
|
||
<div class="sheet-Advs-Custom">
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom1"> Add +1 to one of your stats. <br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom2"> Take another Skin move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom3"> Take another Skin move. <br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom4"> Take a move from any Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom5"> Take a move from any Skin.<br>
|
||
<p><fieldset class="repeating_adv-custom">
|
||
<input type="checkbox" class="sheet-Advs-Custom" name="attr_Advs-Custom"> <input type="text" name="attr_adv-suctom" style="width: 200px"><br>
|
||
</fieldset></p>
|
||
<br>
|
||
<i>Don't forget to manually add any advancements to your sheet. Check any you've already taken.</i>
|
||
</div>
|
||
<div class="sheet-Seasons">
|
||
<h1>Season Advancements</h1>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs0"> Unlocked <br>
|
||
<br>
|
||
<i>Once someone has taken their fifth advance, the Season Advances are unlocked for everybody. There's one more session left after the current one, and then the season ends.</i><br>
|
||
<br>
|
||
<div class="sheet-SeasonAdvs">
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs1"> Change your character's Skin.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs2"> Rewrite your Darkest Self.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs3"> Retire your character and start a new one.<br>
|
||
<input type="checkbox" class="sheet-Advs-SkinName" name="attr_SeasonAdvs4"> Gain two of the Growing Up moves.<br>
|
||
</div>
|
||
<div class="sheet-DarkestSelf-Rewritten" name="sheet-DarkestSelf-Rewritten">
|
||
<h1>Rewritten Darkest Self</h1>
|
||
<textarea name="attr_DarkestSelf-Rewritten" rows="3" cols="30"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<br><br><br>
|
||
<font size="0.5">sheet version 0.0.1 for Monsterhearts 2 by Trips and Jada. Based on the Monsterhearts sheet by Allie B. (@madpierrot)</font>
|
||
</div>
|
||
|
||
|
||
|
||
<script type="text/worker">
|
||
on("change:skinname", function() {
|
||
console.log("Set SkinCheck = SkinName if not already equal.")
|
||
getAttrs(["SkinName","SkinCheck"], function(values) {
|
||
if (values.SkinCheck !== values.SkinName) {
|
||
setAttrs({ SkinCheck: values.SkinName });
|
||
};
|
||
});
|
||
console.log("SkinCheck = SkinName whenever changed.");
|
||
|
||
|
||
});
|
||
</script>
|
||
|
||
|
||
<rolltemplate class="sheet-rolltemplate-mh2">
|
||
<table>
|
||
<tr>
|
||
<th colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{name}} <img src="http://i.imgur.com/Y4a3NF3.png"> {{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}{{/roll_mod}}</th>
|
||
</tr>
|
||
<tr>
|
||
<td colspan="5"><img src="http://i.imgur.com/NYHrh2J.png">{{comment}}</td>
|
||
</tr>
|
||
<tr>
|
||
<td class="result success" rowspan ="3" style="width: 80px">{{result}}</td>
|
||
<td colspan="4"></td>
|
||
</tr>
|
||
<tr>
|
||
<td style="width: 30px"></td>
|
||
{{#rollTotal() result 15}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 15}}
|
||
{{#rollTotal() result 14}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 14}}
|
||
{{#rollTotal() result 13}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 13}}
|
||
{{#rollTotal() result 12}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 12}}
|
||
{{#rollTotal() result 11}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 11}}
|
||
{{#rollTotal() result 10}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/ijSYmKZ.png"></td>
|
||
{{/rollTotal() result 10}}
|
||
{{#rollTotal() result 9}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 9}}
|
||
{{#rollTotal() result 8}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 8}}
|
||
{{#rollTotal() result 7}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/8IqLjkG.png"></td>
|
||
{{/rollTotal() result 7}}
|
||
{{#rollTotal() result 6}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 6}}
|
||
{{#rollTotal() result 5}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 5}}
|
||
{{#rollTotal() result 4}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 4}}
|
||
{{#rollTotal() result 3}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 3}}
|
||
{{#rollTotal() result 2}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 2}}
|
||
{{#rollTotal() result 1}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 1}}
|
||
{{#rollTotal() result 0}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result 0}}
|
||
{{#rollTotal() result -1}}
|
||
<td rowspan ="3"><img src="http://i.imgur.com/IJBloDk.png"></td>
|
||
{{/rollTotal() result -1}}
|
||
</tr>
|
||
<tr>
|
||
{{#rollTotal() result 6}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 6}}
|
||
{{#rollTotal() result 5}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 5}}
|
||
{{#rollTotal() result 4}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 4}}
|
||
{{#rollTotal() result 3}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 3}}
|
||
{{#rollTotal() result 2}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 2}}
|
||
{{#rollTotal() result 1}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 1}}
|
||
{{#rollTotal() result 0}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result 0}}
|
||
{{#rollTotal() result -1}}
|
||
<td colspan="4"><img src="http://i.imgur.com/Z4MvPRa.png"></td>
|
||
{{/rollTotal() result -1}}
|
||
</tr>
|
||
</table>
|
||
</rolltemplate>
|