3223 lines
233 KiB
HTML
3223 lines
233 KiB
HTML
<!-- WRATH & GLORY Multi-tab character sheet integrated with the Wrath & Glory API Die Roller -->
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<!-- Begin Character sheets with Background -->
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<div class="wrapper">
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<!-- Character Header for PC's and NPC's -->
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<div class="sheet-2colrow" width="100%">
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<div class="sheet-col">
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<div class="sheet-input">
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<div class="sheet-input-name"></div>
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<input type="text" name="attr_character_name" disabled value="@{character_name}" title="The Character's Name" style="font-weight:bold;font-size:150%;margin-top:5px;" />
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</div>
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<div style="margin-top:10px;margin-bottom:10px;">
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<span class="sheet-archetype" name="attr_archetype" style="font-size:175%; text-shadow: 3px 3px 5px #0e3f36; font-weight:bold; font-style: italic; color: White;"></span>
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</div>
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</div>
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</div>
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<br>
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<input type="checkbox" name="attr_roll-toggle" class="sheet-roll-useDice" value="1" title="check to use the standard Roll20 Dice Rolling mechanism vs the Wrath & Glory Dice Rolling API." checked="false"/><Span class="sheet-block-text"><b> Use inline dice (vs API)?</b></span><br>
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<input type="radio" name="attr_selectSheet" class="sheet-view sheet-isPC" value="0" checked="checked" title="Select for PC and full-stated Adversaries."> <span><b>PC\Adversary</b></span>
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<input type="radio" name="attr_selectSheet" class="sheet-view sheet-isNPC" value="1" title="Select if the character is an adversary not worthy of full stats, an Elite, Troop (solo or mob), or Monstrous Creature."><span><b> NPC</b></span>
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<input type="radio" name="attr_selectSheet" class="sheet-view sheet-isVehicle" value="2" title="Select for a Vehicle."><span><b> Vehicle</b></span>
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<input type="radio" name="attr_selectSheet" class="sheet-view sheet-isVoidship" value="3" title="Select for a Voidship."><span><b> Voidship</b></span>
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<!-- ************************************** Main Characters and NPC's ************************************** -->
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<div class="sheet-multi-view sheet-isPC">
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<!-- Sheet Tabs -->
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab1" value="1" checked="checked" /><span class="sheet-tab sheet-tab1" title="Character attributes and non-combat traits">Attributes</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab2" value="2" /><span class="sheet-tab sheet-tab2">Skills</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab3" value="3" /><span class="sheet-tab sheet-tab3">Combat</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab4" value="4" /><span class="sheet-tab sheet-tab4">Powers</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab5" value="5" /><span class="sheet-tab sheet-tab5">Equipment</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab6" value="6" /><span class="sheet-tab sheet-tab6">Personal</span>
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<input type="radio" name="attr_page" class="sheet-tab sheet-tab7" value="7" /><span class="sheet-tab sheet-tab7">Progression</span>
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<hr class="sheet-two" width="100%"/>
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<!-- TAB 1: Attributes -------------------------------------------------------------------------------------->
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<div class="sheet-section sheet-section-pc1">
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<!-- General Character Details -->
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<div class="sheet-3colrow" width="95%">
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<!-- COLUMN 1 -->
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<div class="sheet-col">
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<table>
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<tr>
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<td class="sheet-width-W15"><span class="sheet-background">Tier:</span></td>
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<td class="sheet-width-W25">
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<select class="sheet-meddropdown sheet-hover" name="attr_tier" value="1" title="Character Tier.">
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<option value="1" selected="true">I</option>
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<option value="2">II</option>
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<option value="3">III</option>
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<option value="4">IV</option>
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<option value="5">V</option>
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<option value="6">Custom</option>
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</select>
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</td>
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<td class="sheet-width-W15">
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<span class="sheet-tooltip" name="attr_TierAscensionNotes-tooltip" ></span>
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<input type="checkbox" class="sheet-hover-hidden"/><span></span>
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<textarea placeholder="Enter Tier Ascension notes here." class="sheet-tooltip sheet-width-W75" name="attr_TierAscensionNotes-tooltip" title="Tier Ascension Notes"></textarea>
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</td>
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<td class="sheet-width-W45 sheet-left"><span class="sheet-background sheet-right">Custom:</span>
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<input class="sheet-2digitspin-button" type="number" name="attr_customtier" title="Custom Tier Value; use only if Tier is greater than 5."/>
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</td>
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</tr>
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</table>
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<table>
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<tr>
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<td class="sheet-width-W15"><span class="sheet-background">Rank:</span></td>
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<td class="sheet-width-W15"><select class="sheet-smeddropdown" name="attr_rank" value="1" title="Character Rank/Rank Bonus.">
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<option value="1" selected="true">1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="5">5</option>
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</select>
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</td>
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<td class="sheet-width-W70 sheet-center" colspan="2"><span class="sheet-background sheet-right">Rank Label:</span>
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<select class="sheet-meddropdown sheet-hover" name="attr_ranktitle" value="1" title="Name of the Rank">
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<option value="Initiate" selected="true">Initiate</option>
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<option value="Worthy">Worthy</option>
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<option value="Veteran">Veteran</option>
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<option value="Hero">Hero</option>
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<option value="Champion">Champion</option>
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</select>
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</td>
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</tr>
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</table>
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</div>
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<!-- COLUMN 2 -->
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<div class="sheet-col">
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<table>
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<tr>
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<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text">Framework:</span></td>
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<td class="sheet-width-W75"><input class="sheet-width-W95" type="text" name="attr_framework"title="Character framework."/></td>
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</tr>
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<tr>
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<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text">Species/Gender:</span></td>
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<td class="sheet-width-W75"><input class="sheet-width-W95" type="text" name="attr_species" title="Character species and gender."/></td>
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</tr>
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</table>
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</div>
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<!-- COLUMN 3 -->
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<div class="sheet-col">
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<table>
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<tr>
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<td class="sheet-width-W25"><span class="sheet-background">Archetype:</span></td>
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<td class="sheet-width-W75 sheet-left" colspan="3"><input class="sheet-width-W100 sheet-verylarge-textblock" type="text" name="attr_archetype"/></td>
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</tr>
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<tr>
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<td class="sheet-width-W25"><span class="sheet-background sheet-pad-text">Wrath:</span></td>
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<td class="sheet-width-W75 sheet-left"><input class="sheet-bigspin-button" type="number" name="attr_wrath" title="Personal Ruin Pool of an adversary."/></td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<table>
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<tr>
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<td class="sheet-width-W5 sheet-left"><span class="sheet-background">Keywords:</span></td>
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<td class="sheet-width-W95"><input class="sheet-width-W100" type="text" name="attr_keywords" title="Character keywords." style="width:98%;margin-left:4px;"/></td>
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</tr>
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</table>
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</div>
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<br>
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<!-- Attributes and Mental/Social Traits -->
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<div class="sheet-2colrow" width="100%">
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<!-- COLUMN 1 - Attributes -->
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<div class="sheet-col">
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<div class="sheet-header">Attributes</div>
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<table>
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<tr>
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<th class="sheet-width-W15"><H3 class="header-override">Trait</H3></th>
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<th class="sheet-width-W18"><H3>Rating</H3></th>
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<th class="sheet-width-W10"><H3>+Adj</H3></th>
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<th class="sheet-width-W20"><H3>Adj Rating</H3></th>
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<th class="sheet-width-W15"><H3>Bonus Die</H3></th>
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<th class="sheet-width-W15"><H3>Roll Mod</H3></th>
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<th class="sheet-width-W7"><H3>Roll</H3></th>
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</tr>
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<tr>
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<td><H5>Strength</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRBase" value="1" title="Base Strength rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRMod" value="0" title="Modifier to base Strength rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_STRAdj" disabled="true" value="((@{STRBase} + @{STRMod}))" title="Adjusted (Base + Modifier) Strength."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRBonusRoll" value="0" title="Number of Bonus Dice added to the Strength roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make a Strength test."
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value="!wag {{[[[[@{STRAdj} + @{STRBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Strength --Modifier|@{STRRollMod}"
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name="roll_strength" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make a Strength roll; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Strength}} {{dice=[[@{STRAdj} + @{STRBonusRoll}]]}} {{roll=[[[[@{STRAdj} + @{STRBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4strength" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Agility</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLBase" value="1" title="Base Agility rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLMod" value="0" title="Modifier to base Agility rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AGLAdj" disabled="true" value="((@{AGLBase} + @{AGLMod}))" title="Adjusted (Base + Modifier) Agility."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLBonusRoll" value="0" title="Number of Bonus Dice added to the Agility roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make an Agility test."
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value="!wag {{[[[[@{AGLAdj} + @{AGLBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Agility --Modifier|@{AGLRollMod}"
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name="roll_agility" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make a Agility test; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Agility}} {{dice=[[@{AGLAdj} + @{AGLBonusRoll}]]}} {{roll=[[[[@{AGLAdj} + @{AGLBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4agility" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Toughness</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHBase" value="1" title="Base Toughness rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHMod" value="0" title="Modifier to base Toughness rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_TGHAdj" disabled="true" value="((@{TGHBase} + @{TGHMod}))" title="Adjusted (Base + Modifier) Toughness."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHBonusRoll" value="0" title="Number of Bonus Dice added to the Toughness roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make a Toughness test."
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value="!wag {{[[[[@{TGHAdj} + @{TGHBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Toughness --Modifier|@{TGHRollMod}"
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name="roll_toughness" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make a Toughness test; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Toughness}} {{dice=[[@{TGHAdj} + @{TGHBonusRoll}]]}} {{roll=[[[[@{TGHAdj} + @{TGHBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4toughness" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Intellect</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTBase" value="1" title="Base Intellect rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTMod" value="0" title="Modifier to base Intellect rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_INTAdj" disabled="true" value="((@{INTBase} + @{INTMod}))" title="Adjusted (Base + Modifier) Intellect."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTBonusRoll" value="0" title="Number of Bonus Dice added to the Intellect roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make an Intellect test."
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value="!wag {{[[[[@{INTAdj} + @{INTBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Intellect --Modifier|@{INTRollMod}"
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name="roll_intellect" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make an Intellect test; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Intellect}} {{dice=[[@{INTAdj} + @{INTBonusRoll}]]}} {{roll=[[[[@{INTAdj} + @{INTBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4intellect" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Willpower</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLBase" value="1" title="Base Willpower rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLMod" value="0" title="Modifier to base Willpower rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WILLAdj" disabled="true" value="((@{WILLBase} + @{WILLMod}))" title="Adjusted (Base + Modifier) Willpower."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLBonusRoll" value="0" title="Number of Bonus Dice added to the Willpower roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make a Willpower test."
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value="!wag {{[[[[@{WILLAdj} + @{WILLBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Willpower --Modifier|@{WILLRollMod}"
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name="roll_willpower" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make a Willpower test; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Willpower}} {{dice=[[@{WILLAdj} + @{WILLBonusRoll}]]}} {{roll=[[[[@{WILLAdj} + @{WILLBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4willpower" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Fellowship</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELBase" value="1" title="Base Fellowship rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELMod" value="0" title="Modifier to base Fellowship rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_FELAdj" disabled="true" value="((@{FELBase} + @{FELMod}))" title="Adjusted (Base + Modifier) Fellowship."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELBonusRoll" value="0" title="Number of Bonus Dice added to the Fellowship roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make a Fellowship test."
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value="!wag {{[[[[@{FELAdj} + @{FELBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Fellowship --Modifier|@{FELRollMod}"
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name="roll_fellowship" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
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title="Click to make a Fellowship test; bonus dice are added, modifiers are not applied."
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value="&{template:roll_dicepool} {{name=@{character_name} Tests Fellowship}} {{dice=[[@{FELAdj} + @{FELBonusRoll}]]}} {{roll=[[[[@{FELAdj} + @{FELBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
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name="roll_dice4fellowship" style="font-size: 175%;">
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</button>
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</td>
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</tr>
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<tr>
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<td><H5>Initiative</H5></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITBase" value="1" title="Base Initiative rating."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITMod" value="0" title="Modifier to base Initiative rating."/></td>
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<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_INITAdj" disabled="true" value="((@{INITBase} + @{INITMod}))" title="Adjusted (Base + Modifier) Initiative."/></span></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITBonusRoll" value="0" title="Number of Bonus Dice added to the Initiative roll."/></td>
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<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITRollMod" value="0" title="Modifier to the result of the die roll."/></td>
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<td class="sheet-center">
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<button class="sheet-diebutton-api" type="roll"
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title="Click to make an Initiative test; if this is a combat initiative roll, use 'roll initiative' on the combat tab."
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value="!wag {{[[[[@{INITAdj} + @{INITBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Initiative --Modifier|@{INITRollMod}"
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name="roll_initiative" style="font-size: 175%;">
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</button>
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<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Initiative test; bonus dice are added, modifiers are not applied. Use 'roll initiative' on the combat tab if this is a combat initiative roll."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Initiative}} {{dice=[[@{INITAdj} + @{INITBonusRoll}]]}} {{roll=[[[[@{INITAdj} + @{INITBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4initiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<!-- COLUMN 2 - Mental/Social Traits -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header" title="Note: Combat Traits are on the Combat tab.">Mental/Social Traits</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W15"><H3 class="header-override">Trait</H3></th>
|
|
<th class="sheet-width-W18"><H3>Rating</H3></th>
|
|
<th class="sheet-width-W10"><H3>Mod</H3></th>
|
|
<th class="sheet-width-W20"><H3>Adj Rating</H3></th>
|
|
<th class="sheet-width-W15"><H3>Bonus Die</H3></th>
|
|
<th class="sheet-width-W15"><H3>Roll Mod</H3></th>
|
|
<th class="sheet-width-W7"><H3>Roll</H3></th>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Conviction</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvBase" value="1" title="Base Conviction rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvMod" value="0" title="Modifier to base Conviction rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_ConvAdj" disabled="true" value="((@{ConvBase} + @{ConvMod}))" title="Adjusted (Base + Modifier) Conviction."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvBonusRoll" value="0" title="Number of Bonus Dice added to the Conviction roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Conviction test."
|
|
value="!wag {{[[[[@{ConvAdj} + @{ConvBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Conviction --Modifier|@{ConvRollMod}"
|
|
name="roll_conviction" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Conviction test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Conviction test}} {{dice=[[@{ConvAdj} + @{ConvBonusRoll}]]}} {{roll=[[[[@{ConvAdj} + @{ConvBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4conviction" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Corruption</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CorrBase" value="0" title="Base Corruption rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CorrMod" value="0" title="Modifier to base Corruption rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_CorrAdj" disabled="true" value="((@{CorrBase} + @{CorrMod}))" title="Adjusted (Base + Modifier) Corruption."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CorrBonusRoll" value="0" title="Number of Bonus Dice added to the Corruption roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CorrRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Corruption test."
|
|
value="!wag {{[[[[@{CorrAdj} + @{CorrBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Corruption --Modifier|@{CorrRollMod}"
|
|
name="roll_corruption" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Corruption test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Corruption test}} {{dice=[[@{CorrAdj} + @{CorrBonusRoll}]]}} {{roll=[[[[@{CorrAdj} + @{CorrBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4corruption" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Passive Awareness</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PAwBase" value="1" title="Base Awareness rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PAwMod" value="0" title="Modifier to base Awareness rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PAwAdj" disabled="true" value="((@{PAwBase} + @{PAwMod}))" title="Adjusted (Base + Modifier) Awareness."/></span></td>
|
|
<td class="sheet-center" colspan="3"><span><i>Not Applicable</i></span></td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Resolve</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvBase" value="1" title="Base Resolve rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvMod" value="0" title="Modifier to base Resolve rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_ResvAdj" disabled="true" value="((@{ResvBase} + @{ResvMod}))" title="Adjusted (Base + Modifier) Resolve."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvBonusRoll" value="0" title="Number of Bonus Dice added to the Resolve roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Resolve trait test."
|
|
value="!wag {{[[[[@{ResvAdj} + @{ResvBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Resolve --Modifier|@{ResvRollMod}"
|
|
name="roll_resolve" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Resolve test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Resolve test}} {{dice=[[@{ResvAdj} + @{ResvBonusRoll}]]}} {{roll=[[[[@{ResvAdj} + @{ResvBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4resolve" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Influence</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InflBase" value="1" title="Base Influence rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InflMod" value="0" title="Modifier to base Influence rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_InflAdj" disabled="true" value="((@{InflBase} + @{InflMod}))" title="Adjusted (Base + Modifier) Influence."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InflBonusRoll" value="0" title="Number of Bonus Dice added to the Influence roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InflRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Influence test."
|
|
value="!wag {{[[[[@{InflAdj} + @{InflBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Influence --Modifier|@{InflRollMod}"
|
|
name="roll_influence" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Influence test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes an Influence test}} {{dice=[[@{InflAdj} + @{InflBonusRoll}]]}} {{roll=[[[[@{InflAdj} + @{InflBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4influence" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Wealth</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WlthBase" value="1" title="Base Wealth rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WlthMod" value="0" title="Modifier to base Wealth rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WlthAdj" disabled="true" value="((@{WlthBase} + @{WlthMod}))" title="Adjusted (Base + Modifier) Wealth."/></span></td>
|
|
<td class="sheet-center" colspan="3"><span><i>Not Applicable</i></span></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<!--- SAVED FOR FUTURE USE WHEN FULL RULES ARE RELEASED To be used to modify calculated values identified from core rules -->
|
|
<!---<div class="sheet-header" title="Use this section to apply permanent modifiers to calculated values.">Fixed Modifiers</div>
|
|
<div class="sheet-subsection">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Might:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_MiScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Prowess:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_PrScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Quickness:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_QuScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Vigor:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_ViScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Charisma:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_ChScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Insight:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_InScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Logic:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_LoScoreMod" value="0" /></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Resolve:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-spin-button" type="number" name="attr_ReScoreMod" value="0" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Avoidance:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_AvoidanceMod" title="The total of all modifications to Avoidance."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Fortitude:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_FortitudeMod" title="The total of all modifications to Fortitude."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Discipline:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_DisciplineMod" title="The total of all modifications to Discipline."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Stamina:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_StaminaMod" title="The total of all modifications to Stamina."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Wounds:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_WoundsMod" title="The total of all modifications to Wounds."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Burnout:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_BOMod" title="The total of all modifications to Burnout Threshold."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Horror:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_HorrorMod" title="The total of all modifications to Horror Points."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >Pace:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_PaceMod" title="The total of all modifications to Pace."/></span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >AR Bal:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_BallisticARMod" title="The total of all modifications to Ballistic Armor Rating."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >AR Mel:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_MeleeARMod" title="The total of all modifications to Melee Armor Rating."/></span></td>
|
|
<td class="sheet-width-W6 sheet-right"><span class="sheet-large-textblock sheet-spin-button" >AR Eng:</span></td>
|
|
<td class="sheet-width-W6 sheet-center"><input class="sheet-width-W95 sheet-large-textblock sheet-spin-button" type="number" value="0" name="attr_EnergyARMod" title="The total of all modifications to Energy Armor Rating."/></span></td>
|
|
</tr>
|
|
</table>
|
|
</div> -->
|
|
|
|
</div>
|
|
|
|
<!-- Tab 2: SKILLS -------------------------------------------------------------------------------------->
|
|
<div class="sheet-section sheet-section-pc2">
|
|
<div class="sheet-header">Skills</div>
|
|
<table class="sheet-tableColorRows">
|
|
<tr>
|
|
<th class="sheet-width-W20"><H3 class="header-override">Skill</H3></th>
|
|
<th class="sheet-width-W9"><H3>Rating</H3></th>
|
|
<th class="sheet-width-W15"><H3>Linked Attribute</H3></th>
|
|
<th class="sheet-width-W9"><H3>Attr Rating</H3></th>
|
|
<th class="sheet-width-W9"><H3>Total</H3></th>
|
|
<th class="sheet-width-W9"><H3>Bonus Die</H3></th>
|
|
<th class="sheet-width-W9"><H3>Roll Mod</H3></th>
|
|
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
|
<th class="sheet-width-W10"><H3>Assist</H3></th>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Athletics</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AthBaseRat" value="0" title="Base Athletics score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_AthLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})" selected="true" >Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AthAttrRat" disabled="true" value="((@{AthLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AthTotal" disabled="true" value="((@{AthLinkedAttr}+@{AthBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AthBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AthRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Athletics skill test."
|
|
value="!wag {{[[[[@{AthTotal} + @{AthBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Athletics --Modifier|@{AthRollMod}"
|
|
name="roll_athletics" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Athletics skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Athletics Skill test}} {{dice=[[@{AthTotal} + @{AthBonusRoll}]]}} {{roll=[[[[@{AthTotal} + @{AthBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4athletics" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Athletics skill."
|
|
value="!wag {{[[[[@{AthTotal} + @{AthBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Athletics Assist --Modifier|@{AthRollMod}"
|
|
name="roll_athleticsAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an Assist roll using the Athletics skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Athletics Skill roll}} {{dice=[[@{AthTotal} + @{AthBonusRoll}]]}} {{roll=[[[[@{AthTotal} + @{AthBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4athleticsAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Awareness</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AwareBaseRat" value="0" title="Base Awareness score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_AwareLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})" selected="true" >Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AwareAttrRat" disabled="true" value="((@{AwareLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AwareTotal" disabled="true" value="((@{AwareLinkedAttr}+@{AwareBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AwareBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AwareRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Awareness skill test."
|
|
value="!wag {{[[[[@{AwareTotal} + @{AwareBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Awareness --Modifier|@{AwareRollMod}"
|
|
name="roll_awareness" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Awareness skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Awareness Skill test}} {{dice=[[@{AwareTotal} + @{AwareBonusRoll}]]}} {{roll=[[[[@{AwareTotal} + @{AwareBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4awareness" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Awareness skill."
|
|
value="!wag {{[[[[@{AwareTotal} + @{AwareBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Awareness Assist --Modifier|@{AwareRollMod}"
|
|
name="roll_awarenessAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Awareness skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Awareness Skill Assist roll}} {{dice=[[@{AwareTotal} + @{AwareBonusRoll}]]}} {{roll=[[[[@{AwareTotal} + @{AwareBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4awarenessAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Ballistic Skill</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallBaseRat" value="0" title="Base Ballistic score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_BallLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})" selected="true" >Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_BallAttrRat" disabled="true" value="((@{BallLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_BallTotal" disabled="true" value="((@{BallLinkedAttr}+@{BallBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Ballistics skill test."
|
|
value="!wag {{[[[[@{BallTotal} + @{BallBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Ballistics --Modifier|@{BallRollMod}"
|
|
name="roll_ballistics" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Ballistics skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Ballistics Skill test}} {{dice=[[@{BallTotal} + @{BallBonusRoll}]]}} {{roll=[[[[@{BallTotal} + @{BallBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4ballistics" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Ballistics skill."
|
|
value="!wag {{[[[[@{BallTotal} + @{BallBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Ballistics Assist --Modifier|@{BallRollMod}"
|
|
name="roll_ballisticsAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Ballistics skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Ballistics Skill Assist roll}} {{dice=[[@{BallTotal} + @{BallBonusRoll}]]}} {{roll=[[[[@{BallTotal} + @{BallBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4ballisticsAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Cunning</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CunnBaseRat" value="0" title="Base Cunning score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_CunnLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})" selected="true" >Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_CunnAttrRat" disabled="true" value="((@{CunnLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_CunnTotal" disabled="true" value="((@{CunnLinkedAttr}+@{CunnBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CunnBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_CunnRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Cunning skill test."
|
|
value="!wag {{[[[[@{CunnTotal} + @{CunnBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Cunning --Modifier|@{CunnRollMod}"
|
|
name="roll_Cunning" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Cunning skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Cunning Skill test}} {{dice=[[@{CunnTotal} + @{CunnBonusRoll}]]}} {{roll=[[[[@{CunnTotal} + @{CunnBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Cunning" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Cunning skill."
|
|
value="!wag {{[[[[@{CunnTotal} + @{CunnBonusRoll} ]]d6]]}} --Name|@{character_name} --Skill|Cunning Assist --Modifier|@{CunnRollMod}"
|
|
name="roll_CunningAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Cunning skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Cunning Skill Assist roll}} {{dice=[[@{CunnTotal} + @{CunnBonusRoll}]]}} {{roll=[[[[@{CunnTotal} + @{CunnBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4CunningAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Deception</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_DecepBaseRat" value="0" title="Base Deception score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_DecepLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})" selected="true" >Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_DecepAttrRat" disabled="true" value="((@{DecepLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_DecepTotal" disabled="true" value="((@{DecepLinkedAttr}+@{DecepBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_DecepBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_DecepRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Deception skill test."
|
|
value="!wag {{[[[[@{DecepTotal} + @{DecepBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Deception --Modifier|@{DecepRollMod}"
|
|
name="roll_Deception" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Deception skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Deception Skill test}} {{dice=[[@{DecepTotal} + @{DecepBonusRoll}]]}} {{roll=[[[[@{DecepTotal} + @{DecepBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Deception" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Deception skill."
|
|
value="!wag {{[[[[@{DecepTotal} + @{DecepBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Deception Assist --Modifier|@{DecepRollMod}"
|
|
name="roll_DeceptionAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Deception skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Deception Skill Assist roll}} {{dice=[[@{DecepTotal} + @{DecepBonusRoll}]]}} {{roll=[[[[@{DecepTotal} + @{DecepBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4DeceptionAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Insight</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_insightBaseRat" value="0" title="Base Insight score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_insightLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})" selected="true" >Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_insightAttrRat" disabled="true" value="((@{insightLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_insightTotal" disabled="true" value="((@{insightLinkedAttr}+@{insightBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_insightBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_insightRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Insight skill test."
|
|
value="!wag {{[[[[@{insightTotal} + @{insightBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Insight --Modifier|@{insightRollMod}"
|
|
name="roll_Insight" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Insight skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Insight Skill test}} {{dice=[[@{insightTotal} + @{insightBonusRoll}]]}} {{roll=[[[[@{insightTotal} + @{insightBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Insight" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Insight skill."
|
|
value="!wag {{[[[[@{insightTotal} + @{insightBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Insight Assist --Modifier|@{insightRollMod}"
|
|
name="roll_InsightAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Insight skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Insight Skill Assist roll}} {{dice=[[@{insightTotal} + @{insightBonusRoll}]]}} {{roll=[[[[@{insightTotal} + @{insightBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4InsightAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Intimidation</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_IntimBaseRat" value="0" title="Base Intimidation score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_IntimLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_IntimAttrRat" disabled="true" value="((@{IntimLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_IntimTotal" disabled="true" value="((@{IntimLinkedAttr}+@{IntimBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_IntimBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_IntimRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Intimidation skill test."
|
|
value="!wag {{[[[[@{IntimTotal} + @{IntimBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Intimidation --Modifier|@{IntimRollMod}"
|
|
name="roll_Intimidation" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Intimidation skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Intimidation Skill test}} {{dice=[[@{IntimTotal} + @{IntimBonusRoll}]]}} {{roll=[[[[@{IntimTotal} + @{IntimBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Intimidation" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Intimidation skill."
|
|
value="!wag {{[[[[@{IntimTotal} + @{IntimBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Intimidation Assist --Modifier|@{IntimRollMod}"
|
|
name="roll_IntimidationAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Intimidation skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Intimidation Skill Assist roll}} {{dice=[[@{IntimTotal} + @{IntimBonusRoll}]]}} {{roll=[[[[@{IntimTotal} + @{IntimBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4IntimidationAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Investigation</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InvestBaseRat" value="0" title="Base Investigation score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_InvestLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})" selected="true" >Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_InvestAttrRat" disabled="true" value="((@{InvestLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_InvestTotal" disabled="true" value="((@{InvestLinkedAttr}+@{InvestBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InvestBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_InvestRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Investigation skill test."
|
|
value="!wag {{[[[[@{InvestTotal} + @{InvestBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Investigation --Modifier|@{InvestRollMod}"
|
|
name="roll_Investigation" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Investigation skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Investigation Skill test}} {{dice=[[@{InvestTotal} + @{InvestBonusRoll}]]}} {{roll=[[[[@{InvestTotal} + @{InvestBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Investigation" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Investigation skill."
|
|
value="!wag {{[[[[@{InvestTotal} + @{InvestBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Investigation Assist --Modifier|@{InvestRollMod}"
|
|
name="roll_InvestigationAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Investigation skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Investigation Skill Assist roll}} {{dice=[[@{InvestTotal} + @{InvestBonusRoll}]]}} {{roll=[[[[@{InvestTotal} + @{InvestBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4InvestigationAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Leadership</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LeadBaseRat" value="0" title="Base Leadership score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_LeadLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_LeadAttrRat" disabled="true" value="((@{LeadLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_LeadTotal" disabled="true" value="((@{LeadLinkedAttr}+@{LeadBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LeadBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_LeadRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Leadership skill test."
|
|
value="!wag {{[[[[@{LeadTotal} + @{LeadBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Leadership --Modifier|@{LeadRollMod}"
|
|
name="roll_Leadership" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Leadership skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Leadership Skill test}} {{dice=[[@{LeadTotal} + @{LeadBonusRoll}]]}} {{roll=[[[[@{LeadTotal} + @{LeadBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Leadership" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Leadership skill."
|
|
value="!wag {{[[[[@{LeadTotal} + @{LeadBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Leadership Assist --Modifier|@{LeadRollMod}"
|
|
name="roll_LeadershipAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Leadership skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Leadership Skill Assist roll}} {{dice=[[@{LeadTotal} + @{LeadBonusRoll}]]}} {{roll=[[[[@{LeadTotal} + @{LeadBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4LeadershipAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Medicae</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MediBaseRat" value="0" title="Base Medicae score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_MediLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})" selected="true" >Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_MediAttrRat" disabled="true" value="((@{MediLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_MediTotal" disabled="true" value="((@{MediLinkedAttr}+@{MediBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MediBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_MediRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Medicae skill test."
|
|
value="!wag {{[[[[@{MediTotal} + @{MediBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Medicae --Modifier|@{MediRollMod}"
|
|
name="roll_Medicae" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Medicae skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Medicae Skill test}} {{dice=[[@{MediTotal} + @{MediBonusRoll}]]}} {{roll=[[[[@{MediTotal} + @{MediBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Medicae" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Medicae skill."
|
|
value="!wag {{[[[[@{MediTotal} + @{MediBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Medicae Assist --Modifier|@{MediRollMod}"
|
|
name="roll_MedicaeAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Medicae skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Medicae Skill Assist roll}} {{dice=[[@{MediTotal} + @{MediBonusRoll}]]}} {{roll=[[[[@{MediTotal} + @{MediBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4MedicaeAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Persuasion</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PersBaseRat" value="0" title="Base Persuasion score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_PersLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})" selected="true" >Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PersAttrRat" disabled="true" value="((@{PersLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PersTotal" disabled="true" value="((@{PersLinkedAttr}+@{PersBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PersBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PersRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Persuasion skill test."
|
|
value="!wag {{[[[[@{PersTotal} + @{PersBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Persuasion Assist --Modifier|@{PersRollMod}"
|
|
name="roll_PersuasionAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Persuasion skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Persuasion Skill Assist roll}} {{dice=[[@{PersTotal} + @{PersBonusRoll}]]}} {{roll=[[[[@{PersTotal} + @{PersBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4PersuasionAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Persuasion skill."
|
|
value="!wag {{[[[[@{PersTotal} + @{PersBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Persuasion Assist --Modifier|@{PersRollMod}"
|
|
name="roll_PersuasionAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Persuasion skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Persuasion Skill Assist roll}} {{dice=[[@{PersTotal} + @{PersBonusRoll}]]}} {{roll=[[[[@{PersTotal} + @{PersBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4PersuasionAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Pilot</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PilotBaseRat" value="0" title="Base Pilot score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_PilotLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})" selected="true" >Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PilotAttrRat" disabled="true" value="((@{PilotLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PilotTotal" disabled="true" value="((@{PilotLinkedAttr}+@{PilotBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PilotBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PilotRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Pilot skill test."
|
|
value="!wag {{[[[[@{PilotTotal} + @{PilotBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Pilot --Modifier|@{PilotRollMod}"
|
|
name="roll_Pilot" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Pilot skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Pilot Skill test}} {{dice=[[@{PilotTotal} + @{PilotBonusRoll}]]}} {{roll=[[[[@{PilotTotal} + @{PilotBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Pilot" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Pilot skill."
|
|
value="!wag {{[[[[@{PilotTotal} + @{PilotBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Pilot Assist --Modifier|@{PilotRollMod}"
|
|
name="roll_PilotAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Pilot skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Pilot Skill Assist roll}} {{dice=[[@{PilotTotal} + @{PilotBonusRoll}]]}} {{roll=[[[[@{PilotTotal} + @{PilotBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4PilotAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Psychic Mastery</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PsychicBaseRat" value="0" title="Base Psychic Mastery score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_PsychicLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PsychicAttrRat" disabled="true" value="((@{PsychicLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PsychicTotal" disabled="true" value="((@{PsychicLinkedAttr}+@{PsychicBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PsychicBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PsychicRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Psychic Mastery skill test."
|
|
value="!wag {{[[[[@{PsychicTotal} + @{PsychicBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Psychic Mastery --Modifier|@{PsychicRollMod}"
|
|
name="roll_PsychicMastery" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Psychic Mastery skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Psychic Mastery Skill test}} {{dice=[[@{PsychicTotal} + @{PsychicBonusRoll}]]}} {{roll=[[[[@{PsychicTotal} + @{PsychicBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4PsychicMastery" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Psychic Mastery skill."
|
|
value="!wag {{[[[[@{PsychicTotal} + @{PsychicBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Psychic Mastery Assist --Modifier|@{PsychicRollMod}"
|
|
name="roll_PsychicMasteryAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Psychic Mastery skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Psychic Mastery Skill Assist roll}} {{dice=[[@{PsychicTotal} + @{PsychicBonusRoll}]]}} {{roll=[[[[@{PsychicTotal} + @{PsychicBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4PsychicMasteryAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Scholar</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SchoBaseRat" value="0" title="Base Scholar score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_SchoLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})" selected="true" >Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_SchoAttrRat" disabled="true" value="((@{SchoLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_SchoTotal" disabled="true" value="((@{SchoLinkedAttr}+@{SchoBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SchoBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SchoRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Scholar skill test."
|
|
value="!wag {{[[[[@{SchoTotal} + @{SchoBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Scholar --Modifier|@{SchoRollMod}"
|
|
name="roll_Scholar" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Scholar skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Scholar Skill test}} {{dice=[[@{SchoTotal} + @{SchoBonusRoll}]]}} {{roll=[[[[@{SchoTotal} + @{SchoBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Scholar" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Scholar skill."
|
|
value="!wag {{[[[[@{SchoTotal} + @{SchoBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Scholar Assist --Modifier|@{SchoRollMod}"
|
|
name="roll_ScholarAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Scholar skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Scholar Skill Assist roll}} {{dice=[[@{SchoTotal} + @{SchoBonusRoll}]]}} {{roll=[[[[@{SchoTotal} + @{SchoBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4ScholarAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Stealth</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_StealthBaseRat" value="0" title="Base Stealth score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_StealthLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})" selected="true" >Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_StealthAttrRat" disabled="true" value="((@{StealthLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_StealthTotal" disabled="true" value="((@{StealthLinkedAttr}+@{StealthBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_StealthBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_StealthRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Stealth skill test."
|
|
value="!wag {{[[[[@{StealthTotal} + @{StealthBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Stealth --Modifier|@{StealthRollMod}"
|
|
name="roll_Stealth" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Stealth skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Stealth Skill test}} {{dice=[[@{StealthTotal} + @{StealthBonusRoll}]]}} {{roll=[[[[@{StealthTotal} + @{StealthBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Stealth" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Stealth skill."
|
|
value="!wag {{[[[[@{StealthTotal} + @{StealthBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Stealth Assist --Modifier|@{StealthRollMod}"
|
|
name="roll_StealthAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Stealth skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Stealth Skill Assist roll}} {{dice=[[@{StealthTotal} + @{StealthBonusRoll}]]}} {{roll=[[[[@{StealthTotal} + @{StealthBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4StealthAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Survival</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SurvBaseRat" value="0" title="Base Survival score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_SurvLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_SurvAttrRat" disabled="true" value="((@{SurvLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_SurvTotal" disabled="true" value="((@{SurvLinkedAttr}+@{SurvBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SurvBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_SurvRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Survival skill test."
|
|
value="!wag {{[[[[@{SurvTotal} + @{SurvBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Survival --Modifier|@{SurvRollMod}"
|
|
name="roll_Survival" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Survival skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Survival Skill test}} {{dice=[[@{SurvTotal} + @{SurvBonusRoll}]]}} {{roll=[[[[@{SurvTotal} + @{SurvBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Survival" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Survival skill."
|
|
value="!wag {{[[[[@{SurvTotal} + @{SurvBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Survival Assist --Modifier|@{SurvRollMod}"
|
|
name="roll_SurvivalAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Survival skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Survival Skill Assist roll}} {{dice=[[@{SurvTotal} + @{SurvBonusRoll}]]}} {{roll=[[[[@{SurvTotal} + @{SurvBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4SurvivalAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Tech</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TechBaseRat" value="0" title="Base Tech score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_TechLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})" selected="true" >Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_TechAttrRat" disabled="true" value="((@{TechLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_TechTotal" disabled="true" value="((@{TechLinkedAttr}+@{TechBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TechBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TechRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Tech skill test."
|
|
value="!wag {{[[[[@{TechTotal} + @{TechBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Tech --Modifier|@{TechRollMod}"
|
|
name="roll_Tech" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Tech skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Tech Skill test}} {{dice=[[@{TechTotal} + @{TechBonusRoll}]]}} {{roll=[[[[@{TechTotal} + @{TechBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4Tech" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Tech skill."
|
|
value="!wag {{[[[[@{TechTotal} + @{TechBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Tech Assist --Modifier|@{TechRollMod}"
|
|
name="roll_TechAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Tech skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Tech Skill Assist roll}} {{dice=[[@{TechTotal} + @{TechBonusRoll}]]}} {{roll=[[[[@{TechTotal} + @{TechBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4TechAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Weapon Skill</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillBaseRat" value="0" title="Base Weapon Skill score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_WpnSkillLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})" selected="true" >Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WpnSkillAttrRat" disabled="true" value="((@{WpnSkillLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WpnSkillTotal" disabled="true" value="((@{WpnSkillLinkedAttr}+@{WpnSkillBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Weapons Skill test."
|
|
value="!wag {{[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Weapon Skill --Modifier|@{WpnSkillRollMod}"
|
|
name="roll_WeaponSkill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Weapons Skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Weapons Skill test}} {{dice=[[@{WpnSkillTotal} + @{WpnSkillBonusRoll}]]}} {{roll=[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4WeaponSkill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Weapons skill."
|
|
value="!wag {{[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|Weapon Skill Assist --Modifier|@{WpnSkillRollMod}"
|
|
name="roll_WeaponSkillAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the Weapons skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a Weapons Skill Assist roll}} {{dice=[[@{WpnSkillTotal} + @{WpnSkillBonusRoll}]]}} {{roll=[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4WeaponSkillAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_skill">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><input class="sheet-width-W95" type="text" placeholder="Skill Name" name="attr_repSkillName"/></td>
|
|
<td class="sheet-width-W9 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillBaseRat" value="0" title="Base score of the skill."/></td>
|
|
<td class="sheet-width-W15 sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_repSkillLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)" selected="true" >None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W9 sheet-center"><span class="sheet-circle"><input type="number" name="attr_repSkillAttrRat" disabled="true" value="((@{repSkillLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-width-W9 sheet-center"><span class="sheet-circle"><input type="number" name="attr_repSkillTotal" disabled="true" value="((@{repSkillLinkedAttr}+@{repSkillBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-width-W9 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W9 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-width-W10 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a '+@{repSkillName}+' skill test."
|
|
value="!wag {{[[[[@{repSkillTotal} + @{repSkillBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|@{repSkillName} --Modifier|@{repSkillRollMod}"
|
|
name="roll_repeatingSkill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to makes a '+@{repSkillName}+' skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a '+@{repSkillName}+' test.}} {{dice=[[@{repSkillTotal} + @{repSkillBonusRoll}]]}} {{roll=[[[[@{repSkillTotal} + @{repSkillBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4repeatingSkill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<!-- Assist Roll -->
|
|
<td class="sheet-width-W10 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-assist" type="roll"
|
|
title="Click to make an assist roll using the '+@{repSkillName}+' skill."
|
|
value="!wag {{[[[[@{repSkillTotal} + @{repSkillBonusRoll}]]d6]]}} --Name|@{character_name} --Skill|@{repSkillName} Assist --Modifier|@{repSkillRollMod}"
|
|
name="roll_repeatingSkillAssist" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-assist" type="roll"
|
|
title="Click to makes an assist roll using the '+@{repSkillName}+' skill."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a '+@{repSkillName}+' Assist roll.}} {{dice=[[@{repSkillTotal} + @{repSkillBonusRoll}]]}} {{roll=[[[[@{repSkillTotal} + @{repSkillBonusRoll}]]d6>4]]}}"
|
|
name="roll_dice4repeatingSkillAssist" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!-- Tab 3: Combat ------------------------------------------------------------------------------------ -->
|
|
<div class="sheet-section sheet-section-pc3">
|
|
<div class="sheet-3colrow">
|
|
<!-- COLUMN 1 - Defense & Resilience -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Defense/Speed/Reloads</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Defense:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_Defense" title="Defense Score."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Resilience/AV:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_Resilience" title="Resilience."/><span> / </span><input type="number" value="0" name="attr_ArmorValue" title="Armor Value."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Speed:</span></td>
|
|
<td class="sheet-width-W85 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_speed" title="Speed."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background sheet-right">Reloads:</span></td>
|
|
<td class="sheet-width-W85 sheet-left"><input type="number" value="0" name="attr_reloads" title="Rounds of ammo available."/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 2 - Shock & Wounds -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Health</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Shock/Current: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_shock" title="Shock Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_shockCurrent" title="Current Shock."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Wounds/Current: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_wounds" title="Wound Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_woundsCurrent" title="Current Wounds."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Heavily Wounded at:</span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_heavywound" title="The point the character is considered heavily wounded."/></span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Soak Value:</span><span class="sheet-circle"><input type="number" value="0" name="attr_Soak" title="Soak."/></span></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 3 - Rolls -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Combat Rolls</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Bonus Dice: </span><input class="sheet-spin-button" type="number" value="0" name="attr_combatBD" title="Bonus Dice for Soak and Combat Initiative Rolls; the number of dice cannot be changed for recovering shock or rolling defiance."/></td>
|
|
<td class="sheet-width-W50 sheet-left" ><span class="sheet-background sheet-right">Die Mod: </span><input class="sheet-spin-button" type="number" value="0" name="attr_combatRollMod" title="Modifier applied to dice on a glory, combat initiative, soak, recover shock, or defiance roll."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W40"><span class="sheet-background">Combat Initiative </span></td>
|
|
<td class="sheet-width-W20 sheet-left">
|
|
<button class="sheet-diebutton-api sheet-right" type="roll"
|
|
title="Click to roll initiative for combat (no wrath die)"
|
|
value="!wag {{[[[[@{INITAdj} + @{combatBD}]]d6]]}} --Name|@{character_name} --Action|Combat Initiative --Modifier|@{combatRollMod}"
|
|
name="roll_combatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to roll initiative for combat"
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a combat initiative roll.}} {{dice=[[@{INITAdj} + @{combatBD}]]}} {{roll=[[[[@{INITAdj} + @{combatBD}]]d6>4]]}}"
|
|
name="roll_dice4combatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W25"><span class="sheet-background sheet-left">Soak Dmg</span></td>
|
|
<td class="sheet-width-W15">
|
|
<button class="sheet-diebutton-api sheet-right" type="roll"
|
|
title="Click to make a Soak roll. To modify the number of dice update Roll BD and to add a modifier to the roll update Die Mod above."
|
|
value="!wag {{[[[[@{Soak} + @{combatBD}]]d6]]}} --Name|@{character_name} --Action|Soak Roll --Modifier|@{combatRollMod}"
|
|
name="roll_soak" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple " type="roll"
|
|
title="Click to make a Soak roll. To modify the number of dice update Roll BD."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} makes a soak roll}} {{dice=[[@{Soak} + @{combatBD}]]}} {{roll=[[[[@{Soak} + @{combatBD}]]d6>4]]}}"
|
|
name="roll_dice4soak" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W40"><span class="sheet-background">Recover Shock </span></td>
|
|
<td class="sheet-width-W20 sheet-left">
|
|
<button class="sheet-diebutton-all sheet-right" type="roll"
|
|
title="Click to roll 1d3+3 to recover shock. To add a modifier to the roll update Die Mod above; the number of dice cannot be changed."
|
|
value="&{template:recovershock_roll} {{name=@{character_name} Recovers Shock}} {{roll=[[1d3 + 3 + @{combatRollMod}]]}}"
|
|
name="roll_recovershock" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W25"><span class="sheet-background sheet-right">Defiance</span></td>
|
|
<td class="sheet-width-W15">
|
|
<button class="sheet-diebutton-all sheet-right" type="roll"
|
|
title="Click to roll a d6 for a Defiance test. To add a modifier to the roll update Die Mod above; the number of dice cannot be changed."
|
|
value="&{template:defiance_roll} {{name=@{character_name} Rolls Defiance}} {{roll=[[1d6 + @{combatRollMod}]]}}"
|
|
name="roll_rolldefiance" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W40"><span># of Glory Spent: </span></td>
|
|
<td class="sheet-width-W20 sheet-left"><input class="sheet-smallspin-button" type="number" value="1" name="attr_gloryUsed" title="Number of Glory spent to roll additional bonus dice."/></td>
|
|
<td class="sheet-width-W25"><span>Roll Glory </span></td>
|
|
<td class="sheet-width-W15">
|
|
<button class="sheet-diebutton-all sheet-right" type="roll"
|
|
title="Click to roll one or more Dice for Glory."
|
|
value="&{template:glory_roll} {{name=@{character_name} Rolls Glory}} {{number=@{gloryUsed}}} {{roll=[[[[@{gloryUsed}]]d6>4]]}}"
|
|
name="roll_dice4glory" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<!-- Character weapons -->
|
|
<div class="sheet-header">Weapon and Attack Details</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W15"><H3 class="sheet-header-override" title="name of the weapon.">Weapon</H3></th>
|
|
<th class="sheet-width-W3"><H3 class="sheet-header-override"title="Weapon traits and additional details.">Notes</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Is the weapon a melee weapon? check so adjusted str is applied.">Mel?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Base Weapon DR">W DR</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Adjusted Strength Modifier applied to a melee weapons DR.">+Str</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Base Weapon DR + Adjusted STR">DR</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Number of Extra Dice applied to Damage.">+ED</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Armor Piercing Value of the weapon.">AP</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="The weapons salvo value.">Salvo</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Is the weapon out of ammo?">Empty?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Range of the weapon; enter M for melee.">Rng</H3></th>
|
|
<th class="sheet-width-W8"><H3 class="sheet-header-override" title="The Skill and Attribute applied to the weapon attack roll; based on the skill on the skills tab.">Skill/Attr</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Combined rating of the Skill and Attribute applied to the weapon attack roll; based on the skill on the skills tab.">Rating</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the attack roll.">A BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the attack roll.">A Mod</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Click to make an attack roll.">Atk</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the damage roll.">D BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the damage roll.">D Mod</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Click to make a damage roll.">Dmg</H3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapon">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W18">
|
|
<input class="sheet-width-W85 smaller-text sheet-hover" placeholder="Weapon Name" type="text" name="attr_Weapon" title="name of the weapon."/>
|
|
<span class="sheet-tooltip" name="attr_wpnDetailTrait-tooltip" ></span>
|
|
<input type="checkbox" class="sheet-hover-hidden"/><span></span>
|
|
<textarea placeholder="Enter additional weapon details -- such as traits with description." class="sheet-tooltip sheet-width-W75" name="attr_wpnDetailTrait-tooltip"></textarea>
|
|
</td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_meleeWpn" value="1" title="Check if the weapon is melee and strength is applied to the DR should be applied."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnBaseDR" value="0" title="Base Damage Rating of the weapon."/></td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_DRStrMod" readonly value="0" title="Strength modifier applied to melee weapons."/></span></td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_wpnDR" disabled="true" value="((@{wpnBaseDR} + @{DRStrMod}))" title="Weapon Base DR + Adjusted Strength."/></span></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnED" value="1" title="Weapon Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAP" value="0" title="Weapon Armor Penetration."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnSalvo" value="0" title="Weapon Salvo value."/></td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_wpnEmpty" value="1" title="Check if the weapon ammo is out."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-verysmall-textblock" type="text" name="attr_wpnRange" value="0" title="The range of the attack; enter M for melee."/></span></td>
|
|
<td class="sheet-width-W8 sheet-center">
|
|
<select class="sheet-width-W95 smaller-text sheet-meddropdown sheet-left" name="attr_wpnAttackSkill" value="0" title="Select the skill used to make the attack.">
|
|
<option value="(0)" selected="true" >None</option>
|
|
<option value="(@{BallTotal})">BS/AG</option>
|
|
<option value="(@{WpnSkillTotal})">WS/IN</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_wpnAttkSkill" disabled="true" value="((@{wpnAttackSkill}))" title="Attribute + Skill modifier. Does not include BD or Mod from the attribute or skill table."/></span></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAttBD" value="0" title="Bonus Dice for Attack Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAttMod" value="0" title="Modifier to each die rolled on the attack."/></td>
|
|
<td class="sheet-width-W4 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll."
|
|
value="!wag {{[[[[@{wpnAttkSkill} + @{wpnAttBD}]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attack with|@{Weapon} --Bonus Dice|@{wpnAttBD} --Modifier|@{wpnAttMod}"
|
|
name="roll_repeatingWeaponattack" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes an Attack test.}} {{dice=[[@{wpnAttkSkill} + @{wpnAttBD}]]}} {{roll=[[[[@{wpnAttkSkill} + @{wpnAttBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4repeatingWeaponattack" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnDmgBD" value="0" title="Bonus Dice for Damage Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnDmgMod" value="0" title="Modifier to each die rolled for Damage."/></td>
|
|
<td class="sheet-width-W4 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{Weapon}+'."
|
|
value="!wag {{[[[[@{wpnED} + @{wpnDmgBD}]]d6]]}} --Name|@{character_name} --Damage with|@{Weapon} --DR/AP|@{wpnDR}/@{wpnAP} --Modifier|@{wpnDmgMod}"
|
|
name="roll_wpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{Weapon}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} does damage with '+@{Weapon}+'.}} {{dice=[[@{wpnED} + @{wpnDmgBD}]]}} {{roll=[[[[@{wpnED} + @{wpnDmgBD}]]d6>4]]}}"
|
|
name="roll_dice4wpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!-- Tab 4: Powers -------------------------------------------------------------------------------------->
|
|
<div class="sheet-section sheet-section-pc4">
|
|
|
|
<div class="sheet-2colrow" width="100%">
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Abilities</div>
|
|
<fieldset class="repeating_ability">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W10"><h3>Name:</h3></td>
|
|
<td class="sheet-width-W40"><input class="sheet-width-W95" type="text" name="attr_ability" title="Name of the Ability"/></td>
|
|
<td class="sheet-width-W20 sheet-right"><h3># Uses/Pool:</h3></td>
|
|
<td class="sheet-width-W10 sheet-left"><input class="sheet-spin-button" type="number" name="attr_abilitypool" title="Number of uses or pool of points for the ability." /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4"><textarea class="sheet-width-W100" name="attr_abilityDescription" title="Enter a brief summary of the Ability"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Talents</div>
|
|
<fieldset class="repeating_talent">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W10"><h3>Name:</h3></td>
|
|
<td class="sheet-width-W40 sheet-left"><input class="sheet-width-W90" type="text" name="attr_talent" title="Name of the Talent"/></td>
|
|
<td class="sheet-width-W20 sheet-right"><h3># Uses/Pool:</h3></td>
|
|
<td class="sheet-width-W10 sheet-left"><input class="sheet-spin-button" type="number" name="attr_talentpool" title="Number of uses or pool of points for the talent." /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4"><textarea class="sheet-width-W100" name="attr_talentDescription" title="Enter a brief summary of the talent"></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
<div class="sheet-header">Psychic Powers</div>
|
|
<fieldset class="repeating_PsychicPower">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W3"><h3 class="sheet-header-override">Power:</h3></td>
|
|
<td class="sheet-width-W17 sheet-right"><input class="sheet-width-W95" type="text" name="attr_psyPower" title="Name of the Psychic Power"/></td>
|
|
<td class="sheet-width-W4"><h3 class="sheet-header-overrideright">DN:</h3></td>
|
|
<td class="sheet-width-W3 sheet-left"><input class="sheet-2digitspin-button" type="number" value="0" name="attr_psyDN" title="Bare minimum Difficulty Number needed to activate the power." /></td>
|
|
<td class="sheet-width-W8"><h3 class="sheet-header-overrideright">Activation:</h3></td>
|
|
<td class="sheet-width-W5">
|
|
<select class="sheet-meddropdown sheet-left" name="attr_psyActivation" value="0" title="Select the time to activate the psychic power; describe other in the description.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Action</option>
|
|
<option value="2">Full Act</option>
|
|
<option value="3">Move</option>
|
|
<option value="4">2 Simple</option>
|
|
<option value="5">20 min</option>
|
|
<option value="6">30 min</option>
|
|
<option value="7">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W8"><h3 class="sheet-header-overrideright">Duration:</h3></td>
|
|
<td class="sheet-width-W5">
|
|
<select class="sheet-largedropdown sheet-left" name="attr_psyDuration" value="0" title="Select the duration of the activated psychic power; describe other in the description.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Instant</option>
|
|
<option value="2">Sustained</option>
|
|
<option value="3">1 round</option>
|
|
<option value="4">1 combat</option>
|
|
<option value="5">1 scene</option>
|
|
<option value="6">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W7"><h3 class="sheet-header-overrideright">Range:</h3></td>
|
|
<td class="sheet-width-W8 sheet-left"><input class="sheet-width-W95" type="text" name="attr_psyRange" title="Range of the Psychic Power"/></td>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-overrideright">Multi?</h3></td>
|
|
<td class="sheet-width-W7">
|
|
<select class="sheet-smeddropdown sheet-left" name="attr_psyMultiTarget" value="0" title="Select if the power can target multiple individuals; default is No.">
|
|
<option value="0" selected="true" >N</option>
|
|
<option value="1">Y</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5 sheet-left"><h6 class="sheet-header-override" title="Psychic Mastery skill">Psychic Mastery</h6></td>
|
|
<td class="sheet-width-W3 sheet-left"><span class="sheet-circle sheet-left"><input type="number" type="number" name="attr_psyPowerTestBasePMRate" disabled="true" value="((@{PsychicBaseRat}))" value="0" title="Base Psychic Mastery skill rating."/></td>
|
|
<td class="sheet-width-W6 sheet-right"><h6 class="sheet-header-overrideright" title="Attribute to be used for the test.">Linked Attribute</h6></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<select class="sheet-verylargedropdown sheet-smaller-text" name="attr_psyPowerTestLinkedAttr" value="0" title="Select the attribute associated with the power; default is WLP - Willpower.">
|
|
<option value="(0)" selected="true">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intelligence</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W3 sheet-left"><span class="sheet-circle"><input type="number" type="number" name="attr_psyPowerTestAttrRat" disabled="true" value="((@{psyPowerTestLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td><input type="hidden" type="number" name="attr_psyPowerTestTotal" value="((@{psyPowerTestLinkedAttr}+@{psyPowerTestBasePMRate}))"/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h6 class="sheet-header-overrideright" title="Enter the number of additional wrath dice. Default is 1; if no bonus Wrath Die set to 0.">Bonus Wrath:</h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerPush" value="0" title="Number of Additional Wrath Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W6"><h6 class="sheet-header-overrideright" title="Bonus Dice">Bonus Dice: </h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W4 sheet-right"><h6 class="sheet-header-overrideright" title="Dice Modifier">Dice Mod:</h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Psychic Mastery test."
|
|
value="!wag {{[[[[@{psyPowerTestTotal} + @{psyPowerBonusRoll} - 1]]d6]]}} {{[[[[1+@{psyPowerPush}]]d6]]}} --Name|@{character_name} --Power|@{psyPower} --Modifier|@{psyPowerRollMod}"
|
|
name="roll_psyPowerTestRoll" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Psychic Mastery Skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a @{psyPower} test}} {{dice=[[@{psyPowerTestTotal} + @{psyPowerBonusRoll}]]}} {{roll=[[[[@{psyPowerTestTotal} + @{psyPowerBonusRoll} - {1}]]d6>4]]}} {{wrath=[[[[1+@{psyPowerPush}]]d6>4]]}}"
|
|
name="roll_psyPowerDice4TestRoll" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W3"><h1 class="sheet-header-overrideright">|</h1></td>
|
|
<td class="sheet-width-W3 sheet-right"><h6 class="sheet-header-overrideright" title="Damage Rating">DR:</h6></td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDR" value="0" title="Psychic Power Base DR."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h6 class="sheet-header-overrideright" title="Extra Dice">+ED:</h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerED" value="1" title="Psychic Power Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5"><h6 class="sheet-header-overrideright">Bonus Dice: </h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDmgBD" value="0" title="Bonus Dice for Psychic Power Damage Roll."/></td>
|
|
<td class="sheet-width-W4 sheet-right"><h6 class="sheet-header-overrideright" title="Dice Modifier">Dice Mod:</h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDmgMod" value="0" title="Modifier to each die rolled for Psychic Power Damage."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{psyPower}+'."
|
|
value="!wag {{[[[[@{psyPowerED} + @{psyPowerDmgBD}]]d6]]}} --Name|@{character_name} --Damage|@{psyPower} --DR|@{psyPowerDR} --Modifier|@{psyPowerDmgMod}"
|
|
name="roll_psyPowerDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{psyPower}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} does damage with @{psyPower}.}} {{dice=[[@{psyPowerED} + @{psyPowerDmgBD}]]}} {{roll=[[[[@{psyPowerED} + @{psyPowerDmgBD}]]d6>4]]}}"
|
|
name="roll_dice4psyPowerDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Keywords:</h3></td>
|
|
<td class="sheet-width-W95 sheet-left"><input class="sheet-width-W99" type="text" name="attr_psyKeywords" title="Psychic Power keywords"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W90" colspan="2"><textarea name="attr_PsyPowerDescription" Placeholder="Enter a brief description of the power."></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W90" colspan="2"><textarea name="attr_PsyPowerPotency" Placeholder="Enter psychic power potency."></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!---Tab 5: Equipment -------------------------------------------------------------------------------------->
|
|
<div class="sheet-section sheet-section-pc5">
|
|
<div class="sheet-header">Gear & Assets</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the Gear or Asset">Gear/Asset</h3></th>
|
|
<th class="sheet-width-W80"><h3 class="sheet-header-override" title="Brief description of the gear or asset">Brief Description</h3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_gear">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><input class="sheet-width-W95" type="text" name="attr_gear" placeholder="Gear or Asset Name" /></td>
|
|
<td class="sheet-width-W80"><input class="sheet-width-W100" type="text" name="attr_gearDescription"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br>
|
|
<div class="sheet-header">Vehicles</div>
|
|
<fieldset class="repeating_vehicle">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Name:</h3></td>
|
|
<td class="sheet-width-W20 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehName" title="Name of the Vehicle"/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Crew:</h3></td>
|
|
<td class="sheet-width-W50 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehCrew" title="Vehicle crew the vehicle carries"/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Speed:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_vehSpeed" title="Vehicle crusing speed in meters."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Value:</h3>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_vehValue" title="Value of the vehicle."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Def:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_vehDef" title="Defence of the vehicle." /></td>
|
|
<td class="sheet-width-W9 sheet-right"><h3 class="sheet-header-overrideright">Resilience:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_vehRes" title="Resilience of the vehicle." /></td>
|
|
<td class="sheet-width-W10 sheet-right"><h3 class="sheet-header-overrideright">Wounds/Curr:</h3></td>
|
|
<td class="sheet-width-W15 sheet-left"><span class="sheet-circle sheet-left"><input type="number" value="0" name="attr_vehWounds" title="Vehicle Wound Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_VehWoundsCurrent" title="Vehicle Current Wounds; starts equal to wounds."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Traits:</h3></td>
|
|
<td class="sheet-width-W45 sheet-left"><input class="sheet-width-W100" type="text" name="attr_vehTraits" title="Vehicle traits."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Wpns:</h3></td>
|
|
<td class="sheet-width-W45 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehWpns" title="Vehicle weapons."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Keywords:</h3></td>
|
|
<td class="sheet-width-W45 sheet-left"><input class="sheet-width-W100" type="text" name="attr_vehKeywords" title="Vehicle relevant keywords"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<br>
|
|
<div class="sheet-header">Voidships</div>
|
|
<fieldset class="repeating_voidships">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Name:</h3></td>
|
|
<td class="sheet-width-W30 sheet-left"><input class="sheet-width-W95" type="text" name="attr_voidName" title="Name of the Voidship; such as 'Pride of the Imperium'."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Speed:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_voidSpeed" title="Voidship crusing speed in kilometers (km)."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Def:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_voidDef" title="Defence of the Voidship." /></td>
|
|
<td class="sheet-width-W10 sheet-right"><h3 class="sheet-header-overrideright">Resilience:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_voidRes" title="Resilience of the Voidship." /></td>
|
|
<td class="sheet-width-W10"><h3 class="sheet-header-overrideright">Wounds/Curr:</h3></td>
|
|
<td class="sheet-width-W15 sheet-left"><span class="sheet-circle sheet-left"><input type="number" value="0" name="attr_voidWounds" title="Voidship Wound Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_VehWoundsCurrent" title="Vehicle Current Wounds; starts equal to wounds."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Class:</h3></td>
|
|
<td class="sheet-width-W20 sheet-left"><input class="sheet-width-W95" type="text" name="attr_voidName" title="Class of the Voidship per the core rulebook name; such as 'Imperial Frigate'."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Systems:</h3></td>
|
|
<td class="sheet-width-W65 sheet-left"><input class="sheet-width-W100" type="text" name="attr_voidSystems" title="Voidship Systems."/></td>
|
|
<td class="sheet-width-W5">
|
|
<span class="sheet-tooltip" name="attr_voidSystemNotes-tooltip" ></span>
|
|
<input type="checkbox" class="sheet-hover-hidden"/><span></span>
|
|
<textarea placeholder="Enter Voidship system notes here." class="sheet-tooltip sheet-width-W75" name="attr_voidSystemNotes-tooltip" title="Voidship system notes"></textarea>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Wpns:</h3></td>
|
|
<td class="sheet-width-W65 sheet-left"><input class="sheet-width-W95" type="text" name="attr_voidWpns" title="Voidship weapons."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Keywords:</h3></td>
|
|
<td class="sheet-width-W25 sheet-left"><input class="sheet-width-W100" type="text" name="attr_voidKeywords" title="Voidship relevant keywords"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
|
|
<!---Tab 6: Personal -------------------------------------------------------------------------------------->
|
|
<div class="sheet-section sheet-section-pc6">
|
|
|
|
<div class="sheet-header">Objectives</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W7"><h3 title="Check the objective that is the focus of the session.">Focus</h3></th>
|
|
<th class="sheet-width-W8"><h3 title="Check if the objective has been completed.">Completed</h3></th>
|
|
<th class="sheet-width-W85"><h3 class="sheet-header-override" title="Description of the objective.">Objective</h3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_objective">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W7"><input class="sheet-objective-checkbox" type="checkbox" name="attr_focus"/></td>
|
|
<td class="sheet-width-W8"><input class="sheet-objective-checkbox" type="checkbox" name="attr_completed"/></td>
|
|
<td class="sheet-width-W85"><textarea name="attr_objective" placeholder="describe an objective to be achieved."></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br>
|
|
|
|
<div class="sheet-2colrow" width="100%">
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Background</div>
|
|
<textarea name="attr_background" placeholder="Character Background"></textarea>
|
|
</div>
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Malignancies</div>
|
|
<textarea name="attr_malignancy" placeholder="List of Character Malignancies"></textarea>
|
|
</div>
|
|
</div>
|
|
<br>
|
|
|
|
<div class="sheet-header">Character Alliances</div>
|
|
<fieldset class="repeating_alliance">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W10"><span>Character:</span></td>
|
|
<td class="sheet-width-W20"><input type="text" name="attr_charAllianceName" placeholder="Allied character name"/></td>
|
|
<td class="sheet-width-W10"><span class="sheet-left">Archetype:</span></td>
|
|
<td class="sheet-width-W60"><input type="text" name="attr_charArchetype" placeholder="Allied character archetype"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W10"><span>Description:</span></td>
|
|
<td class="sheet-width-W90" colspan="3"><textarea name="attr_allianceDesc" class="sheet-hover" placeholder="Brief description of the relationship with the character."></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div>
|
|
|
|
<!---Tab 7: Progression -------------------------------------------------------------------------------------->
|
|
<div class="sheet-section sheet-section-pc7">
|
|
<div class="sheet-header">Build Points Tracking</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">Tier:</h3></td>
|
|
<td class="sheet-width-w5"><span class="sheet-archetype" name="attr_tier"></span></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">Rank:</h3></td>
|
|
<td class="sheet-width-w5"><span class="sheet-archetype" name="attr_rank"></span></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">Title:</h3></td>
|
|
<td class="sheet-width-w15"><span class="sheet-archetype" name="attr_rankTitle"></span></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-override">Starting BP:</h3></td>
|
|
<td class="sheet-width-w5 sheet-left"><input class="sheet-small-textblock" type="number" name="attr_StartingXP" value="0" title="Enter your starting Build Points (BP) for character build"/></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-override">Starting BP Spent:</h3></td>
|
|
<td class="sheet-width-w5 sheet-left"><input class="sheet-small-textblock" type="number" name="attr_StartingXPSpent" value="0" title="Enter the amount of starting Build Points (BP) Spent"/></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">Total BP Earned:</h3></td>
|
|
<td class="sheet-width-w5 sheet-left"><input type="hidden" value="0" name="attr_hiddenxpearned"/><span class="sheet-circle sheet-header-override"><input class="sheet-attr-display" type="text" name="attr_TotalXPEarned" value="((@{hiddenxpearned}))" title="Total all Build Points (BP) earned after character creation" disabled /></span></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">Total BP Spent:</h3></td>
|
|
<td class="sheet-width-w5 sheet-left "><input type="hidden" value="0" name="attr_hiddenxpspent"/><span class="sheet-circle sheet-header-override"><input class="sheet-attr-display" type="text" name="attr_TotalXPSpent" value="((@{hiddenxpspent}))" title="Total all Build Points (BP) spent after character creation" disabled /></span></td>
|
|
<td class="sheet-width-w5"><h3 class="sheet-header-overrideright">BP Available:</h3></td>
|
|
<td class="sheet-width-w5 sheet-left"><input type="hidden" value="0" name="attr_hiddenxpavailable"/><span class="sheet-circle sheet-header-override"><input class="sheet-attr-display" type="text" name="attr_XPAvailable" value="((@{hiddenxpavailable}))" title="How much Build Points (BP) is available for spend." disabled /></span></td>
|
|
</tr>
|
|
</table>
|
|
<br>
|
|
|
|
<div class="sheet-header">Progression Log</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-w95"><h3 class="sheet-header-override">Advancements (Build Points Spent)</h3></td>
|
|
<td class="sheet-small-textblock "><h3>BP Spent</h3></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_advancements">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-w95"><input class="sheet-width-W100" type="text" name="attr_AdvancementR" title="List the advancement purchased" placeholder="Advancements Purcheased" /></td>
|
|
<td class="sheet-small-textblock sheet-center"><span class="sheet-circle"><input type="number" name="attr_XPSpent" value="0" title="cost in Build Points (BP) to purchase the advancement" /></span></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<br>
|
|
<div class="sheet-header">Mission Log (Mission Details and Build Points Awarded)</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-verylarge-textblock"><h3 class="sheet-header-override" >Mission Name</H3></td>
|
|
<td class="sheet-med-textblock"><H3 class="sheet-header-override" >Award Date</H3></td>
|
|
<td class="sheet-width-w60"><H3 class="sheet-header-override" >Milestone\Mission Highlight</H3></td>
|
|
<td class="sheet-small-textblock "><H3>BP Award</H3></td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_Mission">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-verylarge-textblock"><input class="sheet-width-W100" type="text" name="attr_MissionName" title="name of the Mission" placeholder="Mission Name" /></td>
|
|
<td class="sheet-med-textblock"><input class="sheet-width-W100" type="text" name="attr_MissionDate" title="date of the game"/></td>
|
|
<td class="sheet-width-w95">
|
|
<input class="sheet-hover sheet-width-W95" type="text" name="attr_MissionHighlight" />
|
|
<span name="attr_MissionDetail-tooltip" class="sheet-tooltip"></span>
|
|
<input type="checkbox" class="sheet-hover-hidden" title="click to show or hide more details on the Mission." /><span></span>
|
|
<textarea placeholder="Enter more details on the Mission here for reference." class="sheet-tooltip sheet-width-W75" name="attr_MissionDetail-tooltip"></textarea>
|
|
</td>
|
|
<td class="sheet-small-textblock sheet-center"><span class="sheet-circle"><input type="number" name="attr_XPEarned" value="0" title="list Build Points (BP) awarded at the conclusion of the Mission"/></span></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div>
|
|
</div> <!-- END OF Block A: PC's and Adversaries -->
|
|
|
|
<!-- ************************************** NPC's ************************************** -->
|
|
<div class="sheet-multi-view sheet-isNPC">
|
|
<div class="sheet-header" Style="color: white; font-weight: bold;font-variant: small-caps;"><b>NPC's<b></div>
|
|
|
|
<!-- General NPC Details -->
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W25"><span>Tag:</span><input class="sheet-verylarge-textblock" type="text" name="attr_archetype"/></td>
|
|
<td class="sheet-width-W25 sheet-center"><span class="sheet-background">Type:</span>
|
|
<select class="sheet-xtralargedropdown" name="attr_typeOfThreat" value="0" title="Select the type of threat.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Adversary</option>
|
|
<option value="2">Elite</option>
|
|
<option value="3">Mob</option>
|
|
<option value="4">Monstrous Creature</option>
|
|
<option value="5">Troop</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W18 sheet-center"><span class="sheet-background"># Troops/Mob:</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_mobSize" title="Number of Troops in the Mob."/></td>
|
|
<td class="sheet-width-W18"><span class="sheet-background">Size:</span>
|
|
<select class="sheet-verylargedropdown" name="attr_npcSize" value="0" title="Size of the NPC.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Tiny</option>
|
|
<option value="2">Small</option>
|
|
<option value="3">Average</option>
|
|
<option value="4">Large</option>
|
|
<option value="5">Huge</option>
|
|
<option value="6">Gargantuan</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W9"><span>Ruin:</span><input class="sheet-2digitspin-button" type="number" name="attr_wrath" title="Adversary ruin pool."/></td>
|
|
</tr>
|
|
</table>
|
|
<div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5 sheet-left"><span class="sheet-background">Keywords:</span></td>
|
|
<td class="sheet-width-W95"><input class="sheet-width-W100" type="text" name="attr_keywords" title="Character keywords." style="width:98%;margin-left:4px;"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<br>
|
|
|
|
<!-- Attributes and Traits -->
|
|
<div class="sheet-2colrow" width="100%">
|
|
<!-- COLUMN 1 - Attributes -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Attributes & Traits</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W15"><H3 class="header-override">Trait</H3></th>
|
|
<th class="sheet-width-W18"><H3>Rating</H3></th>
|
|
<th class="sheet-width-W10"><H3>+Adj</H3></th>
|
|
<th class="sheet-width-W20"><H3>Adj Rating</H3></th>
|
|
<th class="sheet-width-W15"><H3>Bonus Die</H3></th>
|
|
<th class="sheet-width-W15"><H3>Roll Mod</H3></th>
|
|
<th class="sheet-width-W7"><H3>Roll</H3></th>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Strength</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRBase" value="1" title="Base Strength rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRMod" value="0" title="Modifier to base Strength rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_STRAdj" disabled="true" value="((@{STRBase} + @{STRMod}))" title="Adjusted (Base + Modifier) Strength."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRBonusRoll" value="0" title="Number of Bonus Dice added to the Strength roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_STRRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Strength test."
|
|
value="!wag {{[[[[@{STRAdj} + @{STRBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Strength --Modifier|@{STRRollMod}"
|
|
name="roll_NPCstrength" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Strength roll; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Strength}} {{dice=[[@{STRAdj} + @{STRBonusRoll}]]}} {{roll=[[[[@{STRAdj} + @{STRBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4strength" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Agility</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLBase" value="1" title="Base Agility rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLMod" value="0" title="Modifier to base Agility rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_AGLAdj" disabled="true" value="((@{AGLBase} + @{AGLMod}))" title="Adjusted (Base + Modifier) Agility."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLBonusRoll" value="0" title="Number of Bonus Dice added to the Agility roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_AGLRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Agility test."
|
|
value="!wag {{[[[[@{AGLAdj} + @{AGLBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Agility --Modifier|@{AGLRollMod}"
|
|
name="roll_NPCagility" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Agility test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Agility}} {{dice=[[@{AGLAdj} + @{AGLBonusRoll}]]}} {{roll=[[[[@{AGLAdj} + @{AGLBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4agility" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Toughness</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHBase" value="1" title="Base Toughness rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHMod" value="0" title="Modifier to base Toughness rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_TGHAdj" disabled="true" value="((@{TGHBase} + @{TGHMod}))" title="Adjusted (Base + Modifier) Toughness."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHBonusRoll" value="0" title="Number of Bonus Dice added to the Toughness roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_TGHRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Toughness test."
|
|
value="!wag {{[[[[@{TGHAdj} + @{TGHBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Toughness --Modifier|@{TGHRollMod}"
|
|
name="roll_NPCtoughness" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Toughness test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Toughness}} {{dice=[[@{TGHAdj} + @{TGHBonusRoll}]]}} {{roll=[[[[@{TGHAdj} + @{TGHBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4toughness" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Intellect</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTBase" value="1" title="Base Intellect rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTMod" value="0" title="Modifier to base Intellect rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_INTAdj" disabled="true" value="((@{INTBase} + @{INTMod}))" title="Adjusted (Base + Modifier) Intellect."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTBonusRoll" value="0" title="Number of Bonus Dice added to the Intellect roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INTRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Intellect test."
|
|
value="!wag {{[[[[@{INTAdj} + @{INTBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Intellect --Modifier|@{INTRollMod}"
|
|
name="roll_NPCintellect" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Intellect test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Intellect}} {{dice=[[@{INTAdj} + @{INTBonusRoll}]]}} {{roll=[[[[@{INTAdj} + @{INTBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4intellect" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Willpower</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLBase" value="1" title="Base Willpower rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLMod" value="0" title="Modifier to base Willpower rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WILLAdj" disabled="true" value="((@{WILLBase} + @{WILLMod}))" title="Adjusted (Base + Modifier) Willpower."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLBonusRoll" value="0" title="Number of Bonus Dice added to the Willpower roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WILLRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Willpower test."
|
|
value="!wag {{[[[[@{WILLAdj} + @{WILLBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Willpower --Modifier|@{WILLRollMod}"
|
|
name="roll_NPCwillpower" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Willpower test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Willpower}} {{dice=[[@{WILLAdj} + @{WILLBonusRoll}]]}} {{roll=[[[[@{WILLAdj} + @{WILLBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4willpower" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Fellowship</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELBase" value="1" title="Base Fellowship rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELMod" value="0" title="Modifier to base Fellowship rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_FELAdj" disabled="true" value="((@{FELBase} + @{FELMod}))" title="Adjusted (Base + Modifier) Fellowship."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELBonusRoll" value="0" title="Number of Bonus Dice added to the Fellowship roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_FELRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Fellowship test."
|
|
value="!wag {{[[[[@{FELAdj} + @{FELBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Fellowship --Modifier|@{FELRollMod}"
|
|
name="roll_NPCfellowship" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Fellowship test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Fellowship}} {{dice=[[@{FELAdj} + @{FELBonusRoll}]]}} {{roll=[[[[@{FELAdj} + @{FELBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4fellowship" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Initiative</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITBase" value="1" title="Base Initiative rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITMod" value="0" title="Modifier to base Initiative rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_INITAdj" disabled="true" value="((@{INITBase} + @{INITMod}))" title="Adjusted (Base + Modifier) Initiative."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITBonusRoll" value="0" title="Number of Bonus Dice added to the Initiative roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_INITRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Initiative test; if this is a combat initiative roll, use 'roll initiative' on the combat tab."
|
|
value="!wag {{[[[[@{INITAdj} + @{INITBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attribute|Initiative --Modifier|@{INITRollMod}"
|
|
name="roll_NPCinitiative" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Initiative test; bonus dice are added, modifiers are not applied. Use 'roll initiative' on the combat tab if this is a combat initiative roll."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Initiative}} {{dice=[[@{INITAdj} + @{INITBonusRoll}]]}} {{roll=[[[[@{INITAdj} + @{INITBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4initiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Conviction</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvBase" value="1" title="Base Conviction rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvMod" value="0" title="Modifier to base Conviction rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_ConvAdj" disabled="true" value="((@{ConvBase} + @{ConvMod}))" title="Adjusted (Base + Modifier) Conviction."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvBonusRoll" value="0" title="Number of Bonus Dice added to the Conviction roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ConvRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Conviction test."
|
|
value="!wag {{[[[[@{ConvAdj} + @{ConvBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Conviction --Modifier|@{ConvRollMod}"
|
|
name="roll_conviction" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Conviction test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Conviction test}} {{dice=[[@{ConvAdj} + @{ConvBonusRoll}]]}} {{roll=[[[[@{ConvAdj} + @{ConvBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4conviction" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Resolve</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvBase" value="1" title="Base Resolve rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvMod" value="0" title="Modifier to base Resolve rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_ResvAdj" disabled="true" value="((@{ResvBase} + @{ResvMod}))" title="Adjusted (Base + Modifier) Resolve."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvBonusRoll" value="0" title="Number of Bonus Dice added to the Resolve roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_ResvRollMod" value="0" title="Modifier to the result of the die roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Resolve trait test."
|
|
value="!wag {{[[[[@{ResvAdj} + @{ResvBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Trait|Resolve --Modifier|@{ResvRollMod}"
|
|
name="roll_NPCresolve" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Resolve trait test; bonus dice are added, modifiers are not applied."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} Tests Resolve}} {{dice=[[@{ResvAdj} + @{ResvBonusRoll}]]}} {{roll=[[[[@{ResvAdj} + @{ResvBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4resolve" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Passive Awareness</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PAwBase" value="1" title="Base Awareness rating."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_PAwMod" value="0" title="Modifier to base Awareness rating."/></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_PAwAdj" disabled="true" value="((@{PAwBase} + @{PAwMod}))" title="Adjusted (Base + Modifier) Awareness."/></span></td>
|
|
<td class="sheet-center" colspan="3"><span><i>Not Applicable</i></span></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 2 - Mental/Social Traits -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Traits</div>
|
|
<!-- Defense & Resilience -->
|
|
<table>
|
|
<td class="sheet-width-W30 sheet-left"><span class="sheet-background sheet-right">Reloads:</span><input type="number" value="0" name="attr_reloads" title="Rounds of ammo available."/></td>
|
|
<td class="sheet-width-W30 sheet-left"><span class="sheet-background">Speed:</span><span class="sheet-circle"><input type="number" value="0" name="attr_speed" title="Speed."/></td>
|
|
<td class="sheet-width-W40 sheet-left"><span class="sheet-background">Soak </span><span class="sheet-circle"><input type="number" value="0" name="attr_Soak" title="Soak."/></span></td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-minorheader">Defensive</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W30"><span class="sheet-background">Defense:</span><input type="number" value="0" name="attr_Defense" title="Defense Score."/></td>
|
|
<td class="sheet-width-W70 sheet-left"><span class="sheet-background">Resilience/AV:</span><input type="number" value="0" name="attr_Resilience" title="Resilience."/><span> / </span><input type="number" value="0" name="attr_ArmorValue" title="Armor Value."/></td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-minorheader">Health</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Shock/Current: </span></td>
|
|
<td class="sheet-width-W85 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_shock" title="Shock Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_shockCurrent" title="Current Shock."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Wnds/Current: </span></td>
|
|
<td class="sheet-width-W30 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_wounds" title="Wound Rating."/></span><span> / </span><input class="sheet-spin-button" type="number" value="0" name="attr_woundsCurrent" title="Current Wounds."/></td>
|
|
<td class="sheet-width-W55 sheet-left"><span class="sheet-background">Heavily Wounded at:</span><span class="sheet-circle"><input type="number" value="0" name="attr_heavywound" title="The point the character is considered heavily wounded."/></span></td>
|
|
</tr>
|
|
</table>
|
|
<div class="sheet-minorheader">Combat Rolls</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W40"><span class="sheet-background">Bonus Dice: </span><input class="sheet-spin-button" type="number" value="0" name="attr_combatBD" title="Bonus Dice for Soak and Combat Initiative Rolls; the number of dice cannot be changed for recovering shock or rolling defiance."/></td>
|
|
<td class="sheet-width-W60 sheet-left"><span class="sheet-background sheet-right">Die Mod: </span><input class="sheet-spin-button" type="number" value="0" name="attr_combatRollMod" title="Modifier applied to dice on a combat initiative, recover shock, or soak roll."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W40 sheet-left">
|
|
<span class="sheet-background">Roll Combat Initiative </span>
|
|
<button class="sheet-diebutton-api sheet-left" type="roll"
|
|
title="Click to roll initiative for combat (no wrath die)"
|
|
value="!wag {{[[[[@{INITAdj} + @{combatBD}]]d6]]}} --Name|@{character_name} --Action|Combat Initiative --Modifier|@{combatRollMod}"
|
|
name="roll_NPCcombatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to roll initiative for combat"
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} Rolls Combat Initiative}} {{dice=[[@{INITAdj} + @{combatBD}]]}} {{roll=[[[[@{INITAdj} + @{combatBD}]]d6>4]]}}"
|
|
name="roll_NPCdice4combatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<span class="sheet-background">Recover Shock </span>
|
|
<button class="sheet-diebutton-all sheet-left" type="roll"
|
|
title="Click to roll 1d3+3 to recover shock. To add a modifier to the roll update Die Mod above; the number of dice cannot be changed."
|
|
value="&{template:recovershock_roll} {{name=@{character_name} Recovers Shock}} {{roll=[[1d3 + 3 + @{combatRollMod}]]}}"
|
|
name="roll_NPCdice4recovershock" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<span class="sheet-background sheet-left">Roll for Soak</span>
|
|
<button class="sheet-diebutton-api sheet-left" type="roll"
|
|
title="Click to make a Soak roll for an adversary. To modify the number of dice update Roll BD and to add a modifier to the roll update Die Mod above."
|
|
value="!wag {{[[[[@{Soak} + @{combatBD}]]d6]]}} --Name|@{character_name} --Action|Soak Roll --Modifier|@{combatRollMod}"
|
|
name="roll_NPCsoak" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Soak roll for an adversary. To modify the number of dice update Roll BD."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} Makes a Soak Roll}} {{dice=[[@{Soak} + @{combatBD}]]}} {{roll=[[[[@{Soak} + @{combatBD}]]d6>4]]}}"
|
|
name="roll_NPCdice4soak" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Skills -->
|
|
<div class="sheet-header">Skills</div>
|
|
<table class="sheet-tableColorRows">
|
|
<tr>
|
|
<th class="sheet-width-W25"><H3 class="header-override">Skill</H3></th>
|
|
<th class="sheet-width-W10"><H3>Rating</H3></th>
|
|
<th class="sheet-width-W15"><H3>Linked Attribute</H3></th>
|
|
<th class="sheet-width-W10"><H3>Attr Rating</H3></th>
|
|
<th class="sheet-width-W10"><H3>Total</H3></th>
|
|
<th class="sheet-width-W10"><H3>Bonus Die</H3></th>
|
|
<th class="sheet-width-W10"><H3>Roll Mod</H3></th>
|
|
<th class="sheet-width-W10"><H3>Roll</H3></th>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Default</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_defaultRat" value="0" title="Base default skill rating."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_defaultLinkedAttr" value="0" title="Select the attribute associated with the default skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})" selected="true" >Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_defaultAttrRat" disabled="true" value="((@{defaultLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_defaultTotal" disabled="true" value="((@{defaultLinkedAttr}+@{defaultRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_defaultBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_defaultRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a default skill test."
|
|
value="!wag {{[[[[@{defaultTotal} + @{defaultBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Default --Modifier|@{defaultRollMod}"
|
|
name="roll_NPCdefaultskill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a default skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a default skill test}} {{dice=[[@{defaultTotal} + @{defaultBonusRoll}]]}} {{roll=[[[[@{defaultTotal} + @{defaultBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4defaultskill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Ballistic Skill</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallBaseRat" value="0" title="Base Ballistic score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_BallLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})" selected="true" >Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_BallAttrRat" disabled="true" value="((@{BallLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_BallTotal" disabled="true" value="((@{BallLinkedAttr}+@{BallBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_BallRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Ballistics skill test."
|
|
value="!wag {{[[[[@{BallTotal} + @{BallBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Ballistics --Modifier|@{BallRollMod}"
|
|
name="roll_NPCballisticsSkill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Ballistics skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Ballistics skill test}} {{dice=[[@{BallTotal} + @{BallBonusRoll}]]}} {{roll=[[[[@{BallTotal} + @{BallBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4ballisticsSkill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td><H5>Weapon Skill</H5></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillBaseRat" value="0" title="Base Weapon Skill score."/></td>
|
|
<td class="sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_WpnSkillLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})" selected="true" >Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WpnSkillAttrRat" disabled="true" value="((@{WpnSkillLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><span class="sheet-circle"><input type="number" type="number" name="attr_WpnSkillTotal" disabled="true" value="((@{WpnSkillLinkedAttr}+@{WpnSkillBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-center"><input class="sheet-spin-button" type="number" name="attr_WpnSkillRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Weapons Skill test."
|
|
value="!wag {{[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll} - 1]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|Weapon Skill --Modifier|@{WpnSkillRollMod}"
|
|
name="roll_NPCWeaponSkill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Weapons Skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a Weapons Skill test}} {{dice=[[@{WpnSkillTotal} + @{WpnSkillBonusRoll}]]}} {{roll=[[[[@{WpnSkillTotal} + @{WpnSkillBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4WeaponSkill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_skill">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W25"><input class="sheet-width-W95" type="text" placeholder="Skill Name" name="attr_repSkillName"/></td>
|
|
<td class="sheet-width-W10 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillBaseRat" value="0" title="Base score of the skill."/></td>
|
|
<td class="sheet-width-W15 sheet-center">
|
|
<select class="sheet-width-W95 sheet-dropdown" name="attr_repSkillLinkedAttr" value="0" title="Select the attribute associated with the skill.">
|
|
<option value="(0)" selected="true" >None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intellect</option>
|
|
<option value="(@{WILLAdj})">Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_repSkillAttrRat" disabled="true" value="((@{repSkillLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-width-W10 sheet-center"><span class="sheet-circle"><input type="number" name="attr_repSkillTotal" disabled="true" value="((@{repSkillLinkedAttr}+@{repSkillBaseRat}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td class="sheet-width-W10 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W10 sheet-center"><input class="sheet-spin-button" type="number" name="attr_repSkillRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-width-W10 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a '+@{repSkillName}+' test."
|
|
value="!wag {{[[[[@{repSkillTotal} + @{repSkillBonusRoll}]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Skill|@{repSkillName} --Modifier|@{repSkillRollMod}"
|
|
name="roll_NPCrepeatingSkill" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a '+@{repSkillName}+' test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a a '+@{repSkillName}+' test}} {{dice=[[@{repSkillTotal} + @{repSkillBonusRoll}]]}} {{roll=[[[[@{repSkillTotal} + @{repSkillBonusRoll} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4repeatingSkill" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<!-- WARGEAR & Attacks -->
|
|
<div class="sheet-header">Wargear & Attacks</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W15"><H3 class="sheet-header-override" title="name of the weapon.">Weapon</H3></th>
|
|
<th class="sheet-width-W3"><H3 class="sheet-header-override"title="Weapon traits and additional details.">Notes</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Is the weapon a melee weapon? check so adjusted str is applied.">Mel?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Base Weapon DR">W DR</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Adjusted Strength Modifier applied to a melee weapons DR.">+Str</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Base Weapon DR + Adjusted STR">DR</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Number of Extra Dice applied to Damage.">+ED</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Armor Piercing Value of the weapon.">AP</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="The weapons salvo value.">Salvo</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Is the weapon out of ammo?">Empty?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Range of the weapon; enter M for melee.">Rng</H3></th>
|
|
<th class="sheet-width-W8"><H3 class="sheet-header-override" title="The Skill and Attribute applied to the weapon attack roll; based on the skill on the skills tab.">Skill/Attr</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Combined rating of the Skill and Attribute applied to the weapon attack roll; based on the skill on the skills tab.">Rating</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the attack roll.">A BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the attack roll.">A Mod</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Click to make an attack roll.">Atk</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the damage roll.">D BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the damage roll.">D Mod</H3></th>
|
|
<th class="sheet-width-W4"><H3 title="Click to make a damage roll.">Dmg</H3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapon">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W18">
|
|
<input class="sheet-width-W85 smaller-text sheet-hover" placeholder="Weapon Name" type="text" name="attr_Weapon" title="name of the weapon."/>
|
|
<span class="sheet-tooltip" name="attr_wpnDetailTrait-tooltip" ></span>
|
|
<input type="checkbox" class="sheet-hover-hidden"/><span></span>
|
|
<textarea placeholder="Enter additional weapon details -- such as traits with description." class="sheet-tooltip sheet-width-W75" name="attr_wpnDetailTrait-tooltip"></textarea>
|
|
</td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_meleeWpn" value="1" title="Check if the weapon is melee and strength is applied to the DR should be applied."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnBaseDR" value="0" title="Base Damage Rating of the weapon."/></td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_DRStrMod" readonly value="0" title="Strength modifier applied to melee weapons."/></span></td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_wpnDR" disabled="true" value="((@{wpnBaseDR} + @{DRStrMod}))" title="Weapon Base DR + Adjusted Strength."/></span></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnED" value="1" title="Weapon Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAP" value="0" title="Weapon Armor Penetration."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnSalvo" value="0" title="Weapon Salvo value."/></td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_wpnEmpty" value="1" title="Check if the weapon ammo is out."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-verysmall-textblock" type="text" name="attr_wpnRange" value="0" title="The range of the attack; enter M for melee."/></span></td>
|
|
<td class="sheet-width-W8 sheet-center">
|
|
<select class="sheet-width-W95 smaller-text sheet-meddropdown sheet-left" name="attr_wpnAttackSkill" value="0" title="Select the skill used to make the attack.">
|
|
<option value="(0)" selected="true" >None</option>
|
|
<option value="(@{BallTotal})">BS/AG</option>
|
|
<option value="(@{WpnSkillTotal})">WS/IN</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W4 sheet-center"><span class="sheet-circle"><input type="number" name="attr_wpnAttkSkill" disabled="true" value="((@{wpnAttackSkill}))" title="Attribute + Skill modifier. Does not include BD or Mod from the attribute or skill table."/></span></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAttBD" value="0" title="Bonus Dice for Attack Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnAttMod" value="0" title="Modifier to each die rolled on the attack."/></td>
|
|
<td class="sheet-width-W4 sheet-center">
|
|
<button class="sheet-diebutton-attack sheet-diebutton-api" type="roll"
|
|
title="Click to make an Attack test with '+@{Weapon}+'."
|
|
value="!wag {{[[[[@{wpnAttkSkill} + @{wpnAttBD}]]d6]]}} {{[[1d6]]}} --Name|@{character_name} --Attack|@{Weapon} --Bonus Dice|@{wpnAttBD} --Modifier|@{wpnAttMod}"
|
|
name="roll_NPCWeaponAttackTest" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-attack sheet-diebutton-simple" type="roll"
|
|
title="Click to make an Attack test with '+@{Weapon}+'."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes an Attack test with '+@{Weapon}+'.}} {{dice=[[@{wpnAttkSkill} + @{wpnAttBD}]]}} {{roll=[[[[@{wpnAttkSkill} + @{wpnAttBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_NPCdice4NPCWeaponAttackTest" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnDmgBD" value="0" title="Bonus Dice for Damage Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_wpnDmgMod" value="0" title="Modifier to each die rolled for Damage."/></td>
|
|
<td class="sheet-width-W4 sheet-center">
|
|
<button class="sheet-diebutton-damage sheet-diebutton-api" type="roll"
|
|
title="Click to roll damage for '+@{Weapon}+'."
|
|
value="!wag {{[[[[@{wpnED} + @{wpnDmgBD}]]d6]]}} {{[[@{wpnDmgMod}]]}} --Name|@{character_name} --Damage|@{Weapon} --DR/AP|@{wpnDR}/@{wpnAP} --Modifier|@{wpnDmgMod}"
|
|
name="roll_NPCWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-damage sheet-diebutton-simple" type="roll"
|
|
title="Click to roll damage for '+@{Weapon}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} rolls damage for '+@{Weapon}+'.}} {{dice=[[@{wpnED} + @{wpnDmgBD}]]}} {{roll=[[[[@{wpnED} + @{wpnDmgBD}]]d6>4]]}}"
|
|
name="roll_NPCdice4NPCWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<!-- Abilities -->
|
|
<div class="sheet-header">Abilities</div>
|
|
<fieldset class="repeating_ability">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W10"><h3 class="sheet-header-override">Ability Name:</h3></td>
|
|
<td class="sheet-width-W40"><input class="sheet-width-W90" type="text" name="attr_ability" title="Name of the Ability"/></td>
|
|
<td class="sheet-width-W10 sheet-right"><h3 class="sheet-header-override" ># Uses/Pool:</h3></td>
|
|
<td class="sheet-width-W40 sheet-left"><input class="sheet-spin-button" type="number" name="attr_abilitypool" title="Number of uses or pool of points for the ability." /></td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="4"><textarea class="sheet-width-W100" name="attr_abilityDescription" title="Enter a brief summary of the Ability" /></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<!-- Psychic Powers -->
|
|
<div class="sheet-header">Psychic Powers</div>
|
|
<fieldset class="repeating_PsychicPower">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W3"><h3 class="sheet-header-override">Power:</h3></td>
|
|
<td class="sheet-width-W17 sheet-right"><input class="sheet-width-W95" type="text" name="attr_psyPower" title="Name of the Psychic Power"/></td>
|
|
<td class="sheet-width-W4"><h3 class="sheet-header-overrideright">DN:</h3></td>
|
|
<td class="sheet-width-W3 sheet-left"><input class="sheet-2digitspin-button" type="number" value="0" name="attr_psyDN" title="Bare minimum Difficulty Number needed to activate the power." /></td>
|
|
<td class="sheet-width-W8"><h3 class="sheet-header-overrideright">Activation:</h3></td>
|
|
<td class="sheet-width-W5">
|
|
<select class="sheet-meddropdown sheet-left" name="attr_psyActivation" value="0" title="Select the time to activate the psychic power; describe other in the description.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Action</option>
|
|
<option value="2">Full Act</option>
|
|
<option value="3">Move</option>
|
|
<option value="4">2 Simple</option>
|
|
<option value="5">20 min</option>
|
|
<option value="6">30 min</option>
|
|
<option value="7">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W8"><h3 class="sheet-header-overrideright">Duration:</h3></td>
|
|
<td class="sheet-width-W5">
|
|
<select class="sheet-largedropdown sheet-left" name="attr_psyDuration" value="0" title="Select the duration of the activated psychic power; describe other in the description.">
|
|
<option value="0" selected="true" ></option>
|
|
<option value="1">Instant</option>
|
|
<option value="2">Sustained</option>
|
|
<option value="3">1 round</option>
|
|
<option value="4">1 combat</option>
|
|
<option value="5">1 scene</option>
|
|
<option value="6">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W7"><h3 class="sheet-header-overrideright">Range:</h3></td>
|
|
<td class="sheet-width-W8 sheet-left"><input class="sheet-width-W95" type="text" name="attr_psyRange" title="Range of the Psychic Power"/></td>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-overrideright">Multi?</h3></td>
|
|
<td class="sheet-width-W7">
|
|
<select class="sheet-smeddropdown sheet-left" name="attr_psyMultiTarget" value="0" title="Select if the power can target multiple individuals; default is No.">
|
|
<option value="0" selected="true" >N</option>
|
|
<option value="1">Y</option>
|
|
</select>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5 sheet-left"><h6 class="sheet-header-override" title="Psychic Mastery skill">Psychic Mastery</h6></td>
|
|
<td class="sheet-width-W3 sheet-left"><span class="sheet-circle sheet-left"><input type="number" type="number" name="attr_psyPowerTestBasePMRate" disabled="true" value="((@{PsychicBaseRat}))" value="0" title="Base Psychic Mastery skill rating."/></td>
|
|
<td class="sheet-width-W6 sheet-right"><h6 class="sheet-header-overrideright" title="Attribute to be used for the test.">Linked Attribute</h6></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<select class="sheet-verylargedropdown sheet-smaller-text" name="attr_psyPowerTestLinkedAttr" value="0" title="Select the attribute associated with the power; default is WLP - Willpower.">
|
|
<option value="(0)" selected="true">None</option>
|
|
<option value="(@{STRAdj})">Strength</option>
|
|
<option value="(@{AGLAdj})">Agility</option>
|
|
<option value="(@{TGHAdj})">Toughness</option>
|
|
<option value="(@{INTAdj})">Intelligence</option>
|
|
<option value="(@{WILLAdj})" selected="true" >Willpower</option>
|
|
<option value="(@{FELAdj})">Fellowship</option>
|
|
<option value="(@{INITAdj})">Initiative</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W3 sheet-left"><span class="sheet-circle"><input type="number" type="number" name="attr_psyPowerTestAttrRat" disabled="true" value="((@{psyPowerTestLinkedAttr}))" title="Attribute adjusted rating to be added to the skill rating."/></span></td>
|
|
<td><input type="hidden" type="number" name="attr_psyPowerTestTotal" value="((@{psyPowerTestLinkedAttr}+@{psyPowerTestBasePMRate}))"/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h6 class="sheet-header-overrideright" title="Enter the number of additional wrath dice. Default is 1; if no bonus Wrath Die set to 0.">Bonus Wrath:</h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerPush" value="0" title="Number of Additional Wrath Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W6"><h6 class="sheet-header-overrideright" title="Bonus Dice">Bonus Dice: </h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerBonusRoll" value="0" title="Number of Bonus Dice added to the skill roll."/></td>
|
|
<td class="sheet-width-W4 sheet-right"><h6 class="sheet-header-overrideright" title="Dice Modifier">Dice Mod:</h6></td>
|
|
<td class="sheet-width-W4 sheet-left"><input class="sheet-2digitspin-button" type="number" name="attr_psyPowerRollMod" value="0" title="Modifier to the result of the skill roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make an Psychic Mastery test."
|
|
value="!wag {{[[[[@{psyPowerTestTotal} + @{psyPowerBonusRoll} - 1]]d6]]}} {{[[[[1+@{psyPowerPush}]]d6]]}} --Name|@{character_name} --Power|@{psyPower} --Modifier|@{psyPowerRollMod}"
|
|
name="roll_psyPowerTestRoll" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make a Psychic Mastery Skill test."
|
|
value="&{template:roll_dicepool} {{name=@{character_name} makes a @{psyPower} test}} {{dice=[[@{psyPowerTestTotal} + @{psyPowerBonusRoll}]]}} {{roll=[[[[@{psyPowerTestTotal} + @{psyPowerBonusRoll} - {1}]]d6>4]]}} {{wrath=[[[[1+@{psyPowerPush}]]d6>4]]}}"
|
|
name="roll_psyPowerDice4TestRoll" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W3"><h1 class="sheet-header-overrideright">|</h1></td>
|
|
<td class="sheet-width-W3 sheet-right"><h6 class="sheet-header-overrideright" title="Damage Rating">DR:</h6></td>
|
|
<td class="sheet-width-W4 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDR" value="0" title="Psychic Power Base DR."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h6 class="sheet-header-overrideright" title="Extra Dice">+ED:</h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerED" value="1" title="Psychic Power Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5"><h6 class="sheet-header-overrideright">Bonus Dice: </h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDmgBD" value="0" title="Bonus Dice for Psychic Power Damage Roll."/></td>
|
|
<td class="sheet-width-W4 sheet-right"><h6 class="sheet-header-overrideright" title="Dice Modifier">Dice Mod:</h6></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_psyPowerDmgMod" value="0" title="Modifier to each die rolled for Psychic Power Damage."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{psyPower}+'."
|
|
value="!wag {{[[[[@{psyPowerED} + @{psyPowerDmgBD}]]d6]]}} --Name|@{character_name} --Damage|@{psyPower} --DR|@{psyPowerDR} --Modifier|@{psyPowerDmgMod}"
|
|
name="roll_psyPowerDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{psyPower}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{character_name} does damage with @{psyPower}.}} {{dice=[[@{psyPowerED} + @{psyPowerDmgBD}]]}} {{roll=[[[[@{psyPowerED} + @{psyPowerDmgBD}]]d6>4]]}}"
|
|
name="roll_dice4psyPowerDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Keywords:</h3></td>
|
|
<td class="sheet-width-W95 sheet-left"><input class="sheet-width-W99" type="text" name="attr_psyKeywords" title="Psychic Power keywords"/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W90" colspan="2"><textarea name="attr_PsyPowerDescription" Placeholder="Enter a brief description of the power."></textarea></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W90" colspan="2"><textarea name="attr_PsyPowerPotency" Placeholder="Enter psychic power potency."></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
<!-- Gear -->
|
|
<div class="sheet-header">Gear of Note</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the Gear">Gear</h3></th>
|
|
<th class="sheet-width-W80"><h3 class="sheet-header-override" title="Brief description of the gear">Brief Description</h3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_gear">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><input class="sheet-width-W95" type="text" name="attr_gear" placeholder="Gear Name" /></td>
|
|
<td class="sheet-width-W80"><input class="sheet-width-W100" type="text" name="attr_gearDescription"/></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div> <!-- END OF Block B: NPC's -->
|
|
|
|
<!-- ************************************** Vehicle ************************************** -->
|
|
<div class="sheet-multi-view sheet-isVehicle">
|
|
|
|
<div class="sheet-header">Vehicle General Details</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Name:</h3></td>
|
|
<td class="sheet-width-W20 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehName" title="Name of the Vehicle"/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Crew:</h3></td>
|
|
<td class="sheet-width-W50 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehCrew" title="List of the vehicle crew and count."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Speed:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_vehSpeed" title="Vehicle cruising speed in meters."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Value:</h3>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_vehValue" title="Value of the vehicle."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5 sheet-left"><h3 class="sheet-header-override">Traits:</h3></td>
|
|
<td class="sheet-width-W45 sheet-left"><input class="sheet-width-W95" type="text" name="attr_vehTraits" title="Vehicle traits."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Keywords:</h3></td>
|
|
<td class="sheet-width-W45 sheet-left"><input class="sheet-width-W100" type="text" name="attr_vehKeywords" title="Vehicle relevant keywords"/></td>
|
|
</tr>
|
|
</table>
|
|
<textarea name="attr_vehDescription" placeholder="Vehicle Description and Notes."></textarea>
|
|
|
|
<div class="sheet-3colrow">
|
|
<!-- COLUMN 1 - Vehicle Defense & Resilience -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Defense/Resilience/Reloads</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Defense:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_vehDef" title="Vehicle Defense Score."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Resilience:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_vehRes" title="Vehicle Resilience."/><span>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background sheet-right">Reloads:</span></td>
|
|
<td class="sheet-width-W85 sheet-left"><input type="number" value="0" name="attr_vehReloads" title="Reloads carried in the vehicle."/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 2 - Vehicle Health -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Health</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Wounds: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_vehWounds" title="Vehicle Wound Rating."/></span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Current Wounds: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_VehWoundsCurrent" title="Current Wounds."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Heavily Wounded at:</span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_vehHeavywound" title="The point the vehicle is considered heavily wounded."/></span></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 3 - Vehicle Rolls -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Combat Rolls</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W30 sheet-left"><span class="sheet-background sheet-left">Pool</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_vehDicePool" title="Base dice pool (Attribute + Skill of acting character) used for vehicle combat actions; alternative to use of a player character sheet."/></td>
|
|
<td class="sheet-width-W35 sheet-center"><span class="sheet-background">Bns Dice</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_vehCombatBD" title="Bonus Dice for Vehicle Soak and Combat Initiative Rolls."/></td>
|
|
<td class="sheet-width-W35 sheet-right"><span class="sheet-background sheet-right">Die Mod</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_vehCombatRollMod" title="Modifier applied to dice on a vehicle combat initiative or soak roll."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W35"><span class="sheet-background sheet-left">Vehicle Test?</span> </td>
|
|
<td class="sheet-width-W35 sheet-left" colspan="3">
|
|
<select class="sheet-verylargedropdown sheet-smaller-text" name="attr_vehicleTest" value="0" title="Select the Action being taken with the test roll.">
|
|
<option value="Bootleg Turn" selected="true">Bootleg Turn</option>
|
|
<option value="Evasion">Evasion</option>
|
|
<option value="Pilot">Pilot</option>
|
|
<option value="Ram">Ram</option>
|
|
<option value="Repair">Repair</option>
|
|
<option value="Other">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W30 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a vehicle test."
|
|
value="!wag {{[[[[@{vehDicePool} + @{vehCombatBD}]]d6]]}} {{[[1d6]]}} --Vehicle|@{vehName} --Test|@{vehicleTest} --Modifier|@{vehCombatRollMod}"
|
|
name="roll_vehicleTest" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make vehicle test."
|
|
value="&{template:roll_dicepool} {{name=@{vehName} makes a @{vehicleTest} test.}} {{dice=[[@{vehDicePool} + @{vehCombatBD}]]}} {{roll=[[[[@{vehDicePool} + @{vehCombatBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4vehicleStunt" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><span class="sheet-background">Initiative</span></td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to roll vehicle initiative for combat (no wrath die)"
|
|
value="!wag {{[[[[@{vehDicePool} + @{vehCombatBD}]]d6]]}} --Vehicle|@{vehName} --Action|Vehicle Combat Initiative --Modifier|@{vehCombatRollMod}"
|
|
name="roll_vehiclecombatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to roll vehicle initiative for combat"
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{vehName} makes a combat initiative roll.}} {{dice=[[@{vehDicePool} + @{vehCombatBD}]]}} {{roll=[[[[@{vehDicePool} + @{vehCombatBD}]]d6>4]]}}"
|
|
name="roll_dice4vehiclecombatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W20"><span class="sheet-background sheet-right">Soak Roll</span></td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Vehicle Soak roll. To modify the number of dice update Roll BD and to add a modifier to the roll update Die Mod above."
|
|
value="!wag {{[[[[@{vehDicePool} + @{vehCombatBD}]]d6]]}} --Vehicle|@{vehName} --Action|Vehicle Soak Roll --Modifier|@{vehCombatRollMod}"
|
|
name="roll_vehiclesoak" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple " type="roll"
|
|
title="Click to make a Vehicle Soak roll. To modify the number of dice update Roll BD."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{vehName} makes a soak roll}} {{dice=[[@{vehDicePool} + @{vehCombatBD}]]}} {{roll=[[[[@{vehDicePool} + @{vehCombatBD}]]d6>4]]}}"
|
|
name="roll_dice4vehiclesoak" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_vehCriticalHits" placeholder="List vehicle criticals here."></textarea>
|
|
<!-- Vehicle Weapons and Attack Details -->
|
|
<div class="sheet-header">Vehicle Weapon and Attack Details</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W30"><H3 class="sheet-header-override" title="name of the weapon.">Weapon</H3></th>
|
|
<th class="sheet-width-W5"><H3 class="sheet-header-override"title="Weapon traits and additional details.">Notes</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Base Weapon DR">DR</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Number of Extra Dice applied to Damage.">+ED</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Armor Piercing Value of the weapon.">AP</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="The weapons salvo value.">Salvo</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Is the weapon out of ammo?">Empty?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Range of the weapon; enter M for melee.">Rng</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Dice pool - combined Skill and Attribute - used for vehicle weapon attack roll.">Pool</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the attack roll.">A BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the attack roll.">A Mod</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Click to make an attack roll.">Atk</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the damage roll.">D BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the damage roll.">D Mod</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Click to make a damage roll.">Dmg</H3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_vehicleweapon">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W35">
|
|
<input class="sheet-width-W85 smaller-text sheet-hover" placeholder="Weapon Name" type="text" name="attr_vehWeapon" title="name of the weapon."/>
|
|
<span class="sheet-tooltip" name="attr_vehwpnDetailTrait-tooltip" ></span>
|
|
<input type="checkbox" class="sheet-hover-hidden"/><span></span>
|
|
<textarea placeholder="Enter additional weapon details -- such as traits with description." class="sheet-tooltip sheet-width-W75" name="attr_vehwpnDetailTrait-tooltip"></textarea>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehWpnDR" value="0" title="Base Damage Rating of the weapon."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehWpnED" value="1" title="Weapon Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehWpnAP" value="0" title="Weapon Armor Penetration."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehwpnSalvo" value="0" title="Weapon Salvo value."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_vehwpnEmpty" value="1" title="Check if the weapon ammo is out."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-verysmall-textblock" type="text" name="attr_vehwpnRange" value="0" title="The range of the attack; enter M for melee."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehwpnPool" value="0" title="Dice pool to be used for making an attack with the weapon. Does not include BD or Mod from the attribute or skill table."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehwpnAttBD" value="0" title="Bonus Dice for Attack Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_vehwpnAttMod" value="0" title="Modifier to each die rolled on the attack."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll with '+@{vehWeapon}+'."
|
|
value="!wag {{[[[[@{vehwpnPool} + @{vehwpnAttBD}]]d6]]}} {{[[1d6]]}} --Name|@{vehName} --Attack with|@{vehWeapon} --Bonus Dice|@{vehwpnAttBD} --Modifier|@{vehwpnAttMod}"
|
|
name="roll_repeatingVehWeaponAttack" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll."
|
|
value="&{template:roll_dicepool} {{name=@{vehName} Attacks with @{vehWeapon}.}} {{dice=[[@{vehwpnPool} + @{vehwpnAttBD}]]}} {{roll=[[[[@{vehwpnPool} + @{vehwpnAttBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4repeatingVehWeaponAttack" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_vehwpnDmgBD" value="0" title="Bonus Dice for Damage Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_vehwpnDmgMod" value="0" title="Modifier to each die rolled for Damage."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{vehWeapon}+'."
|
|
value="!wag {{[[[[@{vehwpnED} + @{vehwpnDmgBD}]]d6]]}} --Name|@{vehName} --Damage with|@{vehWeapon} --DR/AP|@{vehWpnDR}/@{vehWpnAP} --Modifier|@{vehwpnDmgMod}"
|
|
name="roll_VehWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{vehWeapon}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{vehName} does damage with @{vehWeapon}.}} {{dice=[[@{vehWpnED} + @{vehwpnDmgBD}]]}} {{roll=[[[[@{vehwpnED} + @{vehwpnDmgBD}]]d6>4]]}}"
|
|
name="roll_dice4VehWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
|
|
</div> <!-- END OF Block C: Vehicle -->
|
|
|
|
<!-- ************************************** Voidship ************************************** -->
|
|
<div class="sheet-multi-view sheet-isVoidship">
|
|
|
|
<div class="sheet-header">Voidship General Details</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5"><h3 class="sheet-header-override">Name:</h3></td>
|
|
<td class="sheet-width-W35 sheet-left"><input class="sheet-width-W95" type="text" name="attr_voidName" title="Name of the Voidship"/></td>
|
|
<td class="sheet-width-W5 sheet-left"><h3 class="sheet-header-override">Class:</h3></td>
|
|
<td class="sheet-width-W35 sheet-left"><input class="sheet-width-W95" type="text" name="attr_voidClass" title="Class of Ship; example 'Imperial Sword-Class Frigate'."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Speed:</h3></td>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_voidSpeed" title="Voidship cruising speed in meters."/></td>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Value:</h3>
|
|
<td class="sheet-width-W5 sheet-left"><input class="sheet-small-textblock" type="text" value="0" name="attr_voidValue" title="Value of the Voidship."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W5 sheet-right"><h3 class="sheet-header-overrideright">Keywords:</h3></td>
|
|
<td class="sheet-width-W95 sheet-left"><input class="sheet-width-W100" type="text" name="attr_voidKeywords" title="Voidship relevant keywords"/></td>
|
|
</tr>
|
|
</table>
|
|
<textarea name="attr_voidDescription" placeholder="Voidship Description and Notes."></textarea>
|
|
<div class="sheet-header">Voidship Systems</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W20"><h3 class="sheet-header-override" title="Name of the Voidship System">System</h3></th>
|
|
<th class="sheet-width-W80"><h3 class="sheet-header-override" title="Brief description of the gear or asset">Brief Description</h3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_voidsystems">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><input class="sheet-width-W95" type="text" name="attr_voidsystemname" placeholder="Voidship System Name" /></td>
|
|
<td class="sheet-width-W80"><textarea name="attr_voidSystems" placeholder="Voidship System Description and Notes."></textarea></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<div class="sheet-3colrow">
|
|
<!-- COLUMN 1 - Voidship Defense & Resilience -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Defense/Resilience/Reloads</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Defense:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_voidDef" title="Voidship Defense Score."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background">Resilience:</span></td>
|
|
<td class="sheet-width-W85 sheet-left" colspan="3"><input type="number" value="0" name="attr_voidRes" title="Voidship Resilience."/><span>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W15"><span class="sheet-background sheet-right">Reloads:</span></td>
|
|
<td class="sheet-width-W85 sheet-left"><input type="number" value="0" name="attr_voidReloads" title="Reloads carried in the Voidship."/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 2 - Voidship Health -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Health</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Wounds: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_voidWounds" title="Voidship Wound Rating."/></span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Current Wounds: </span></td>
|
|
<td class="sheet-width-W50 sheet-left"><input class="sheet-spin-button" type="number" value="0" name="attr_voidWoundsCurrent" title="Current Wounds."/></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="sheet-width-W50"><span class="sheet-background">Heavily Wounded at:</span></td>
|
|
<td class="sheet-width-W50 sheet-left"><span class="sheet-circle"><input type="number" value="0" name="attr_voidheavywound" title="The point the Voidship is considered heavily wounded."/></span></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<!-- COLUMN 3 - Voidship Rolls -->
|
|
<div class="sheet-col">
|
|
<div class="sheet-header">Combat Rolls</div>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W30 sheet-left"><span class="sheet-background sheet-left">Pool</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_voidDicePool" title="Base dice pool (Attribute + Skill of acting character) used for Voidship combat actions; alternative to use of a player character sheet."/></td>
|
|
<td class="sheet-width-W35 sheet-center"><span class="sheet-background">Bns Dice</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_voidCombatBD" title="Bonus Dice for Voidship Soak and Combat Initiative Rolls."/></td>
|
|
<td class="sheet-width-W35 sheet-right"><span class="sheet-background sheet-right">Die Mod</span><input class="sheet-2digitspin-button" type="number" value="0" name="attr_voidCombatRollMod" title="Modifier applied to dice on a Voidship combat initiative or soak roll."/></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W35"><span class="sheet-background sheet-left">Voidship Test?</span> </td>
|
|
<td class="sheet-width-W55 sheet-left" colspan="2">
|
|
<select class="sheet-xtralargedropdown sheet-smaller-text" name="attr_voidTest" value="0" title="Select the Action being taken with the test roll.">
|
|
<option value="Deep Assault">Deep Assault</option>
|
|
<option value="Deep Scan">Deep Scan</option>
|
|
<option value="Emergency Repairs" selected="true">Emergency Repairs</option>
|
|
<option value="Evasive Manoeuvre">Evasive Manoeuvre</option>
|
|
<option value="Harden Shields">Harden Shields</option>
|
|
<option value="Interaction">Interaction</option>
|
|
<option value="Pilot">Pilot</option>
|
|
<option value="Provision">Provision</option>
|
|
<option value="Ram">Ram</option>
|
|
<option value="Repair">Repair</option>
|
|
<option value="Sortie">Sortie</option>
|
|
<option value="Tech">Tech</option>
|
|
<option value="Other">Other</option>
|
|
</select>
|
|
</td>
|
|
<td class="sheet-width-W10 sheet-center">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Voidship test."
|
|
value="!wag {{[[[[@{voidDicePool} + @{voidCombatBD}]]d6]]}} {{[[1d6]]}} --Voidship|@{voidName} --Test|@{voidTest} --Modifier|@{voidCombatRollMod}"
|
|
name="roll_voidTest" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to make Voidship test."
|
|
value="&{template:roll_dicepool} {{name=@{voidName} makes a @{voidTest} test.}} {{dice=[[@{voidDicePool} + @{voidCombatBD}]]}} {{roll=[[[[@{voidDicePool} + @{voidCombatBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4voidStunt" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W20"><span class="sheet-background">Initiative</span></td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to roll Voidship initiative for combat (no wrath die)"
|
|
value="!wag {{[[[[@{voidDicePool} + @{voidCombatBD}]]d6]]}} --Voidship|@{voidName} --Action|Voidship Combat Initiative --Modifier|@{voidCombatRollMod}"
|
|
name="roll_voidcombatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple" type="roll"
|
|
title="Click to roll Voidship initiative for combat"
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{voidName} makes a combat initiative roll.}} {{dice=[[@{voidDicePool} + @{voidCombatBD}]]}} {{roll=[[[[@{voidDicePool} + @{voidCombatBD}]]d6>4]]}}"
|
|
name="roll_dice4voidcombatinitiative" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W20"><span class="sheet-background sheet-right">Soak Roll</span></td>
|
|
<td class="sheet-width-W30 sheet-left">
|
|
<button class="sheet-diebutton-api" type="roll"
|
|
title="Click to make a Voidship Soak roll. To modify the number of dice update Roll BD and to add a modifier to the roll update Die Mod above."
|
|
value="!wag {{[[[[@{voidDicePool} + @{voidCombatBD}]]d6]]}} --Voidship|@{voidName} --Action|Voidship Soak Roll --Modifier|@{voidCombatRollMod}"
|
|
name="roll_voidsoak" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple " type="roll"
|
|
title="Click to make a Voidship Soak roll. To modify the number of dice update Roll BD."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{voidName} makes a soak roll}} {{dice=[[@{voidDicePool} + @{voidCombatBD}]]}} {{roll=[[[[@{voidDicePool} + @{voidCombatBD}]]d6>4]]}}"
|
|
name="roll_dice4voidsoak" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
<textarea name="attr_voidCriticalHits" placeholder="List Voidship criticals here."></textarea>
|
|
<!-- Voidship Weapons and Attack Details -->
|
|
<div class="sheet-header">Voidship Weapon and Attack Details</div>
|
|
<table>
|
|
<tr>
|
|
<th class="sheet-width-W30"><H3 class="sheet-header-override" title="name of the weapon.">Weapon</H3></th>
|
|
<th class="sheet-width-W5"><H3 class="sheet-header-override"title="Weapon traits and additional details.">Notes</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Base Weapon DR">DR</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Number of Extra Dice applied to Damage.">+ED</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Armor Piercing Value of the weapon.">AP</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="The weapons salvo value.">Salvo</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Is the weapon out of ammo?">Empty?</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Range of the weapon.">Rng</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Dice pool - combined Skill and Attribute - used for Voidship weapon attack roll.">Pool</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the attack roll.">A BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the attack roll.">A Mod</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Click to make an attack roll.">Atk</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Bonus Dice applied to the damage roll.">D BD</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="A modifier applied to each die in the damage roll.">D Mod</H3></th>
|
|
<th class="sheet-width-W5"><H3 title="Click to make a damage roll.">Dmg</H3></th>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_voidweapon">
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-width-W35">
|
|
<input class="sheet-width-W85 smaller-text sheet-hover" placeholder="Weapon Name" type="text" name="attr_voidWeapon" title="name of the weapon."/>
|
|
<span class="sheet-tooltip" name="attr_voidwpnDetailTrait-tooltip" ></span>
|
|
<input type="checkbox" class="sheet-hover-hidden"/><span></span>
|
|
<textarea placeholder="Enter additional weapon details -- such as traits with description." class="sheet-tooltip sheet-width-W75" name="attr_voidwpnDetailTrait-tooltip"></textarea>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidWpnDR" value="0" title="Base Damage Rating of the weapon."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidWpnED" value="1" title="Weapon Extra Damage Dice to be rolled."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidWpnAP" value="0" title="Weapon Armor Penetration."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidwpnSalvo" value="0" title="Weapon Salvo value."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-objective-checkbox sheet-center" type="checkbox" name="attr_voidwpnEmpty" value="1" title="Check if the weapon ammo is out."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-small-textblock" type="text" name="attr_voidwpnRange" value="" title="The range of the attack"/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidwpnPool" value="0" title="Dice pool to be used for making an attack with the weapon. Does not include BD or Mod from the attribute or skill table."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidwpnAttBD" value="0" title="Bonus Dice for Attack Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-2digitspin-button" type="number" name="attr_voidwpnAttMod" value="0" title="Modifier to each die rolled on the attack."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll with '+@{voidWeapon}+'."
|
|
value="!wag {{[[[[@{voidwpnPool} + @{voidwpnAttBD}]]d6]]}} {{[[1d6]]}} --Name|@{voidName} --Attack with|@{voidWeapon} --Bonus Dice|@{voidwpnAttBD} --Modifier|@{voidwpnAttMod}"
|
|
name="roll_repeatingvoidWeaponAttack" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-attack" type="roll"
|
|
title="Click to make an Attack roll."
|
|
value="&{template:roll_dicepool} {{name=@{voidName} Attacks with @{voidWeapon}.}} {{dice=[[@{voidwpnPool} + @{voidwpnAttBD}]]}} {{roll=[[[[@{voidwpnPool} + @{voidwpnAttBD} - {1}]]d6>4]]}} {{wrath=[[1d6]]}}"
|
|
name="roll_dice4repeatingvoidWeaponAttack" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_voidwpnDmgBD" value="0" title="Bonus Dice for Damage Roll."/></td>
|
|
<td class="sheet-width-W5 sheet-center"><input class="sheet-smallspin-button" type="number" name="attr_voidwpnDmgMod" value="0" title="Modifier to each die rolled for Damage."/></td>
|
|
<td class="sheet-width-W5 sheet-center">
|
|
<button class="sheet-diebutton-api sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{voidWeapon}+'."
|
|
value="!wag {{[[[[@{voidwpnED} + @{voidwpnDmgBD}]]d6]]}} --Name|@{voidName} --Damage with|@{voidWeapon} --DR/AP|@{voidWpnDR}/@{voidWpnAP} --Modifier|@{voidwpnDmgMod}"
|
|
name="roll_voidWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
<button class="sheet-diebutton-simple sheet-diebutton-damage" type="roll"
|
|
title="Click to make a Damage roll with '+@{voidWeapon}+'."
|
|
value="&{template:roll_dicepool_nowrath} {{name=@{voidName} does damage with @{voidWeapon}.}} {{dice=[[@{voidWpnED} + @{voidwpnDmgBD}]]}} {{roll=[[[[@{voidwpnED} + @{voidwpnDmgBD}]]d6>4]]}}"
|
|
name="roll_dice4voidWpnDamage" style="font-size: 175%;">
|
|
</button>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</div> </div> <!-- END OF Block D: Voidships -->
|
|
|
|
|
|
<!-- END Sheets with Background -->
|
|
</div>
|
|
|
|
<!-- ************************************** Hidden Fields for Sheet Workers ************************************** -->
|
|
<div>
|
|
<!-- For debugging sheet workers
|
|
field names<input readonly name="attr_testA"/>
|
|
checked B4<input readonly name="attr_testB"/>
|
|
checked after<input readonly name="attr_testC"/>
|
|
New Str Adj<input readonly name="attr_testD"/> -->
|
|
|
|
</div>
|
|
|
|
|
|
<!-- ************************************** ROLL TEMPLATES ************************************** -->
|
|
<div>
|
|
<rolltemplate class="sheet-rolltemplate-roll_dicepool">
|
|
<table>
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><td><span style="text-align:left"><b>Pool of Dice:</b> {{dice}}<b>d6</b></span></td></tr>
|
|
<tr><td><span style="text-align:left"><b># Icons(4-6) Rolled:</b> {{roll}}</span></td></tr>
|
|
<tr><td><span style="text-align:left"><b>Wrath Die Result:</b> {{wrath}}</span></td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-roll_dicepool_nowrath">
|
|
<table>
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><td><span style="text-align:left"><b>Pool of Dice:</b> {{dice}}<b>d6</b></span></td></tr>
|
|
<tr><td><span style="text-align:left"><b># Icons(4-6) Rolled:</b> {{roll}}</span></td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-recovershock_roll">
|
|
<table>
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><td><span style="text-align:left"><b>Recover Shock:</b> {{roll}}</span></td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
<rolltemplate class="sheet-rolltemplate-glory_roll">
|
|
<table>
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><td><span style="text-align:left"><b>Glory Roll({{number}}<b>d6</b>):</b> {{roll}} icon(s) (4-6) rolled</span></td></tr>
|
|
</table>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-defiance_roll">
|
|
<table>
|
|
<tr><th colspan="2">{{name}}</th></tr>
|
|
<tr><td><span style="text-align:left"><b>Defiance Roll:</b> {{roll}}</span></td></tr>
|
|
</table>
|
|
<table class="sheet-smaller-text">
|
|
<tr>
|
|
<td><H4>Roll</H4></td>
|
|
<td><H4>Outcome</H4></td> </tr>
|
|
<tr>
|
|
<td><span style="text-align:left">1</span></td>
|
|
<td><span style="text-align:left">2 failures</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span style="text-align:left">2-3</span></td>
|
|
<td><span style="text-align:left">1 failure</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span style="text-align:left">4-5</span></td>
|
|
<td><span style="text-align:left">1 Success</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span style="text-align:left">6</span></td>
|
|
<td><span style="text-align:left">Conscious with 1 wound</span></td>
|
|
</tr>
|
|
</table>
|
|
</rolltemplate>
|
|
</div>
|
|
|
|
<!-- ************************************** Script Workers ************************************** -->
|
|
<script type="text/worker">
|
|
|
|
//******************************** Update WPN +STR if weapon is melee ************************
|
|
//********************************************************************************************
|
|
on("change:repeating_weapon:meleewpn", function() {
|
|
getAttrs(["repeating_weapon_meleewpn","strbase","strmod"], function(values) {
|
|
var checked = parseInt(values.repeating_weapon_meleewpn);
|
|
var sb = (values.strbase)*1;
|
|
var sm = (values.strmod)*1;
|
|
|
|
if(checked === 1) {
|
|
setAttrs({repeating_weapon_drstrmod: (sb+sm)});
|
|
}
|
|
else {
|
|
setAttrs({repeating_weapon_drstrmod: 0});
|
|
}
|
|
});
|
|
});
|
|
|
|
//Update All Melee WPNS if StrAdj changes
|
|
on("change:strbase change:strmod", function() {
|
|
getAttrs(["strbase","strmod"], function(values) {
|
|
var sb = (values.strbase)*1;
|
|
var sm = (values.strmod)*1;
|
|
var newstradj = 0;
|
|
var checked = 0;
|
|
|
|
// get all repeating rows and retrieve checked
|
|
getSectionIDs("repeating_weapon", function(IDArray) {
|
|
var fieldNames = [];
|
|
_.each(IDArray, function(currentID, i) {
|
|
fieldNames.push("repeating_weapon_" + currentID + "_meleewpn");
|
|
});
|
|
|
|
// for each check if it is checked, if checked then set drstrmod
|
|
getAttrs(fieldNames, function(values) {
|
|
_.each(IDArray, function(currentID) {
|
|
newstradj = 0; //need to ensure the next iteration is 0
|
|
checked = (values["repeating_weapon_" + currentID + "_meleewpn"]);
|
|
checked = parseInt(checked);
|
|
if(checked === 1) {newstradj = sb + sm;};
|
|
setAttrs({["repeating_weapon_" + currentID + "_drstrmod"]: newstradj});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
//******************************** SUM XP EARNED & SPENT *************************************
|
|
//********************************************************************************************
|
|
|
|
// EARNED through a serial
|
|
on("change:repeating_serial:xpearned remove:repeating_serial change:startingxp change:startingxpspent", function() {
|
|
getAttrs(["startingxp"], function(values) {
|
|
var xp = 0;
|
|
var total = 0;
|
|
var starting = Math.abs((values.startingxp)*1);
|
|
|
|
getSectionIDs("repeating_serial", function(IDArray) {
|
|
var fieldNames = [];
|
|
_.each(IDArray, function(currentID, i) {
|
|
fieldNames.push("repeating_serial_" + currentID + "_XPEARNED");
|
|
});
|
|
getAttrs(fieldNames, function(values) {
|
|
_.each(IDArray, function(currentID) {
|
|
xp = (values["repeating_serial_" + currentID + "_XPEARNED"]);
|
|
total += Math.abs(xp);
|
|
});
|
|
setAttrs({hiddenxpearned: total + starting});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
// SPENT
|
|
on("change:repeating_advancements:xpspent remove:repeating_advancements change:startingxp change:startingxpspent", function() {
|
|
getAttrs(["startingxpspent"], function(values) {
|
|
var xp = 0;
|
|
var total = 0;
|
|
var startingspent = Math.abs((values.startingxpspent)*1);
|
|
|
|
getSectionIDs("repeating_advancements", function(IDArray) {
|
|
var fieldNames = [];
|
|
_.each(IDArray, function(currentID, i) {
|
|
fieldNames.push("repeating_advancements_" + currentID + "_XPSPENT");
|
|
});
|
|
getAttrs(fieldNames, function(values) {
|
|
_.each(IDArray, function(currentID) {
|
|
xp = ((values["repeating_advancements_" + currentID + "_XPSPENT"])*1);
|
|
total += Math.abs(xp);
|
|
});
|
|
setAttrs({hiddenxpspent: total + startingspent});
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|
|
// TOTAL XP
|
|
on("change:totalxpearned change:totalxpspent change:startingxp change:startingxpspent", function() {
|
|
getAttrs(["hiddenxpearned","hiddenxpspent","startingxp","startingxpspent"], function(values) {
|
|
var xpearned = (values.hiddenxpearned*1);
|
|
var starting = Math.abs(parseInt(values.startingxp));
|
|
var xpspent = (values.hiddenxpspent*1);
|
|
var startingspent = Math.abs(parseInt(values.startingxpspent));
|
|
|
|
setAttrs({hiddenxpavailable: (xpearned) - (xpspent)});
|
|
|
|
});
|
|
});
|
|
|
|
|
|
|
|
</script> |