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roll20-character-sheets-tester/ADnD_2E_Revised/html/tabs/character-tab/weapons-tab.html
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<div class="sheet-tab-content sheet-section-weapons">
<h4>Rule set</h4>
<div class="sheet-body">
<br>
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab81" value="1" checked/><span class="sheet-tab sheet-tab81">Standard</span>&nbsp;
<input type="radio" name="attr_tab81" class="sheet-tab sheet-tab82" value="2"/><span class="sheet-tab sheet-tab82">Player's Option</span>
<br>
<br>
<table class="sheet-default-header-thead sheet-inline-5">
<thead>
<tr>
<th class="sheet-centering" colspan="2">Weapon hit penalty</th>
</tr>
<tr>
<th class="sheet-padding-right">Nonproficient</th>
<th>Related / Familiarity</th>
</tr>
</thead>
<tr>
<td><input type="number" name="attr_nonprof-penalty" title="@{nonprof-penalty}" class="sheet-table-dynamic" value="-0" list="weapprof-penalty"/><span></span></td>
<td><input type="number" name="attr_famil-penalty" title="@{famil-penalty}" class="sheet-table-dynamic" value="-0" readonly/></td>
</tr>
</table>
<table class="sheet-default-header-thead sheet-inline-5">
<thead>
<tr>
<th class="sheet-centering" colspan="2">Base THAC0</th>
</tr>
<tr>
<th>Macro / Number</th>
<th>Calculated</th>
</tr>
</thead>
<tr>
<td><input type="text" name="attr_thac0-base" title="@{thac0-base}" class="sheet-spell" list="base-thac0" placeholder="Macro or number"/><span></span></td>
<td><input type="number" name="attr_thac0-base-calc" title="@{thac0-base-calc}" class="sheet-table-dynamic" value="20" readonly/></td>
</tr>
</table>
<table class="sheet-default-header-thead sheet-inline-5" style="padding-left: 100px">
<thead>
<tr>
<th colspan="3">Temporary buff / curse</th>
</tr>
<tr>
<th>Attack</th>
<th>Damage</th>
<th>Speed</th>
</tr>
</thead>
<tr>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-attackadj" title="@{temp-attackadj}" value="0"></td>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-damadj" title="@{temp-damadj}" value="0"></td>
<td><input type="text" class="sheet-table-dynamic" name="attr_temp-speedadj" title="@{temp-speedadj}" value="0"></td>
</tr>
</table>
<br>
<details>
<summary><b>Select armor opponent is wearing for bonuses/penalties</b></summary>
<table>
<thead class="sheet-default-header sheet-centering-horizontal">
<tr>
<td>Banded<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Brigandine</td>
<td class="sheet-centering-padding-5">|</td>
<td >Chain<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Field<br>Plate</td>
<td class="sheet-centering-padding-5">|</td>
<td>Full<br>Plate</td>
<td class="sheet-centering-padding-5">|</td>
<td>Leather, Hide,<br>& Padded</td>
<td class="sheet-centering-padding-5">|</td>
<td>Plate Mail /<br>Bronze Plate Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Ring<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Scale<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Splint<br>Mail</td>
<td class="sheet-centering-padding-5">|</td>
<td>Studded<br>Leather</td>
</tr>
</thead>
<tr class="sheet-centering">
<td><label><input type="checkbox" name="attr_banded-mail" title="@{banded-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_brigandine" title="@{brigandine}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_chainmail" title="@{chainmail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_field-plate" title="@{field-plate}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_full-plate" title="@{full-plate}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_leather-hide-padded" title="@{leather-hide-padded}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_plate-mail" title="@{plate-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_ring-mail" title="@{ring-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_scale-mail" title="@{scale-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_splint-mail" title="@{splint-mail}" value="1"/><span></span></label></td>
<td></td>
<td><label><input type="checkbox" name="attr_studded-leather" title="@{studded-leather}" value="1"/><span></span></label></td>
</tr>
</table>
<input style="display: none;" name="attr_armortype-slash" value="
(@{banded-mail}*-2)+
(@{brigandine}*-1)+
(@{chainmail}*-2)+
(@{field-plate}*-3)+
(@{full-plate}*-4)+
(@{plate-mail}*-3)+
(@{ring-mail}*-1)+
(@{studded-leather}*-2)
">
<input style="display: none;" name="attr_armortype-pierce" value="
(@{brigandine}*-1)+
(@{field-plate}*-1)+
(@{full-plate}*-3)+
(@{leather-hide-padded}*2)+
(@{plate-mail}*-1)+
(@{ring-mail}*-1)+
(@{scale-mail}*-1)+
(@{splint-mail}*-1)+
(@{studded-leather}*-1)
">
<input style="display: none;" name="attr_armortype-blunt" value="
(@{banded-mail}*-1)+
(@{chainmail}*2)+
(@{splint-mail}*-2)
">
</details>
<br>
<div style="display: none;">
<button type="roll" name="roll_acid-hit" value="/em rolls [[2d4]] acid damage using their Acid! (Direct hit)"></button>
<button type="roll" name="roll_acid-splash" value="/em rolls [[1]] acid damage using their Acid! (Splash)"></button>
<button type="roll" name="roll_holy-water-hit" value="/em rolls [[1d6+1]] damage using their Holy water! (Direct hit)"></button>
<button type="roll" name="roll_holy-water-splash" value="/em rolls [[2]] damage using their Holy water! (Splash)"></button>
<button type="roll" name="roll_oil-lit-hit1" value="/em rolls [[2d6]] fire damage using their Oil (lit)! (Direct hit, first round)"></button>
<button type="roll" name="roll_oil-lit-hit2" value="/em rolls [[1d6]] fire damage using their Oil (lit)! (Direct hit, second round)"></button>
<button type="roll" name="roll_oil-lit-splash" value="/em rolls [[1d3]] fire damage using their Oil (lit)! (Splash)"></button>
<input type="text" name="attr_custom-grenade-name">
<input type="text" name="attr_custom-grenade-hit">
<input type="text" name="attr_custom-grenade-splash">
<button type="roll" name="roll_custom-grenade-hit" value="/em rolls [[@{custom-grenade-hit}]] damage using their @{custom-grenade-name}! (Direct hit)"></button>
<button type="roll" name="roll_custom-grenade-splash" value="/em rolls [[@{custom-grenade-splash}]] damage using their @{custom-grenade-name}! (Splash)"></button>
</div>
insert_standard-weapons-tab.html
insert_players-option-weapons-tab.html
</div>
</div>