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roll20-character-sheets-tester/Swords_&_Wizardry/translations/af.json
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2017-02-20 15:22:14 -07:00

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{
"0-75-lbs":"0-75 lbs",
"1-sqr":"1 sqr",
"101-150-lbs":"101-150 lbs",
"151-300-lbs":"151-300 lbs",
"2-sqrs":"2 sqrs",
"3-sqrs":"3 sqrs",
"4-sqrs":"4 sqrs",
"76-100-lbs":"76-100 lbs",
"AC+":"AC+",
"CHA":"CHA",
"CON":"CON",
"DEX":"DEX",
"HD":"HD",
"HP":"HP",
"INT":"INT",
"STR":"STR",
"WIS":"WIS",
"XP":"XP",
"abilities":"Abilities",
"ability-names":"Ability Names",
"age":"Age",
"alignment":"Alignment",
"armor":"Armor",
"armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
"armor-name":"Armor name",
"asc-ac":"Asc.",
"ascending-ac":"Ascending AC System",
"attribute":"Attribute",
"attributes":"Attributes",
"base-ac":"Base AC",
"biographical-and-physical":"Biographical & Physical",
"bonus-xp-percent":"Bonus XP%",
"bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
"bonuses":"Bonuses",
"carry":"Carry",
"carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
"chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
"charheight":"Height",
"charweight":"Weight",
"class":"Class",
"cleric-spells+":"Cleric Spells+",
"cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
"current-hp":"Current HP",
"current-xp":"Current XP",
"damage":"Damage",
"defense":"Defense",
"deity":"Deity",
"desc-ac":"Desc.",
"descending-ac":"Descending AC System",
"dex-mod":"DEX mod.",
"dmg-roll":"Dmg Roll",
"doors":"Doors",
"effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
"equipment":"Equipment",
"extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
"failure":"Failure",
"gear":"Gear",
"gear-wt":"Gear Wt.",
"gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
"gender":"Gender",
"hd-example":"Ex:5d6+5",
"health":"Health",
"hirelings":"Hirelings",
"hit-dice+":"Hit Dice+",
"hit-points":"Hit Points",
"hit-roll":"Hit Roll",
"hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
"item-name":"Item name",
"key-items":"Key Items",
"languages":"Languages",
"level":"Level",
"magic":"Magic",
"maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
"maximum-hp":"Current HP",
"maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
"melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
"melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
"min-max-spells":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
"min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
"missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
"move-squares":"Move Squares",
"movement":"Movement",
"movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
"name":"Name",
"new-spell%":"New Spell%",
"next-level":"Next Level",
"note":"Note",
"number-of-spells-by-level":"Number of Spells by Level",
"open-doors":"Open Doors",
"open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.",
"other":"Other",
"other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
"primary":"Primary",
"primary-attribute":"Primary Attribute",
"qty":"Qty",
"race":"Race",
"raise-dead%":"Raise Dead%",
"raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
"roll-attack":"Roll attack (to hit and damage rolls)",
"roll-base-saving-throw":"Roll base Saving Throw",
"roll-bonus-saving-throw":"Roll bonus Saving Throw",
"roll-hd":"Roll HD",
"roll-magic":"Roll (ex:1d100)",
"saving-throw":"Saving Throw",
"saving-throw-bonus-note":"Ex: against being paralyzed or poisoned",
"shield":"Shield",
"shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
"shield-name":"Shield name",
"spell":"Spell",
"spell-level":"Spell level",
"spell-or-ability-name":"Spell or Ability name",
"success":"Success",
"to-hit":"To-Hit",
"total-ac":"Total AC",
"total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
"total-wealth-in-gp":"Total Wealth in GP",
"total-weight":"Total Wt.",
"totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
"treasure":"Treasure",
"treasure-wt":"Treasure Wt.",
"treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
"value":"Value",
"weapon-name":"Weapon name",
"weapons":"Weapons",
"wt":"Wt"
}