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roll20-character-sheets-tester/TheyCameFromBeneathTheSea/translation.json
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2022-02-11 15:00:30 +00:00

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{
"sheetversion": "Sheet Version:",
"name": "Name:",
"player": "Player:",
"concept": "Concept:",
"archetype": "Archetype",
"origin": "Origin",
"ambition": "Ambition",
"custom-path": "Custom Path",
"skills": "Skills",
"aim": "Aim",
"athletics": "Athletics",
"closecombat": "Close Combat",
"command": "Command",
"culture": "Culture",
"empathy": "Empathy",
"enigmas": "Enigmas",
"humanities": "Humanities",
"integrity": "Integrity",
"larceny": "Larceny",
"medicine": "Medicine",
"persuasion": "Persuasion",
"pilot": "Pilot",
"science": "Science",
"survival": "Survival",
"technology": "Technology",
"selectattribute": "Select Attribute",
"attributes": "Attributes",
"favoredapproach": "Favored<br>Approach",
"force": "Force",
"intellect": "Intellect",
"might": "Might",
"presence": "Presence",
"finesse": "Finesse",
"cunning": "Cunning",
"dexterity": "Dexterity",
"manipulation": "Manipulation",
"resilience": "Resilience",
"resolve": "Resolve",
"stamina": "Stamina",
"composure": "Composure",
"extradice": "Extra Dice?",
"rolled": "rolled",
"successes": "Successes",
"paths": "Paths",
"aspirations": "Aspirations",
"short": "Short:",
"long": "Long:",
"connections": "Connections",
"trademarks": "Trademarks",
"quips": "Quips",
"tropes": "Tropes",
"favoredstunts": "Favored Stunts",
"more": "More",
"less": "Less",
"summary": "Summary",
"details": "Details",
"grouprewritepool": "Group Rewrite Pool:",
"experience": "Experience:",
"general": "General",
"relationships": "Relationships",
"equipment": "Equipment",
"notes": "Notes",
"injury1": "Just a Flesh Wound",
"injury1benefit": "+1 Archetype Die",
"injury2": "That’ll Leave a Scar",
"injury2benefit": "+2 Archetype Die",
"injury3": "Last Ditch Effort",
"injury3benefit": "+2/+3 Archetype Dice",
"injury4": "Don’t Forget Me",
"injury4benefit": "+3 Any Dice Pool",
"injury5": "Death Scene",
"path": "Path",
"skillorattribute": "Skill or Attribute",
"drawaquip": "Draw<br>A<br>Quip!",
"drewaquip": "Drew A Quip",
"drewacinematic": "Drew A Cinematic",
"selectdeck": "Select Deck",
"quipdeckA": "Vows&#44; Defiance&#44; and Tough Talk",
"quipdeckA1": "If being right works when I go to bed… it still works at breakfast…",
"quipdeckA2": "I’ll make my final move if it’s the last thing I do…",
"quipdeckA3": "Like the math whiz said, count me in.",
"quipdeckA4": "It’s time we taught them a little human know-how as well as some neat engineering tricks, also knot-tying…",
"quipdeckA5": "Just get this through your little hive mind…",
"quipdeckA6": "Sorry if I parted your scales too close…",
"quipdeckA7": "It’s time we put the “I” in survival…",
"quipdeckA8": "We’ll cross those T’s when we come to them…",
"quipdeckA9": "I’ve spit in the eyes of hurricanes bigger than you…",
"quipdeckA10": "If you’re going through me, you’ll have to go through me to do it…",
"quipdeckA11": "I have one rule: If I can eat it, I can kill it…",
"quipdeckA12": "I don’t know much about science or monsters but… I’m willing to learn…",
"quipdeckA13": "Just one question… Which garnish?",
"quipdeckA14": "I’d sooner wear commie clothes than give up my humanity…",
"quipdeckA15": "Mister, that won’t buy you a half stick of gum at the Half Stick of Gum Store…",
"quipdeckA16": "Maybe I’m just not comfortable with the phrase “aquatic alien overlords.”",
"quipdeckA17": "If I’d known you were coming I would’ve baked a sweetbread…",
"quipdeckA18": "I’ve smoked worse things in my pipe…",
"quipdeckA19": "Hope I didn’t ruin your little fondue club reunion…",
"quipdeckB": "Please Enjoy This Great Portent",
"quipdeckB1": "Don’t look now but my skirt just got a little longer…",
"quipdeckB2": "I’m afraid this is something even the jaded face of science hasn’t gazed upon…",
"quipdeckB3": "Sometimes the solution is in front of us the whole time, laughing…",
"quipdeckB4": "I don’t think I’ve ever bargained with anything quite so hideous…",
"quipdeckB5": "We’re going to need a bigger intellect…",
"quipdeckB6": "There’s enough science in there to ice a cocktail…",
"quipdeckB7": "Let’s just say this is one deadly sea creature we won’t be inviting home for dinner…",
"quipdeckB8": "These things really put the hell in hellspawn…",
"quipdeckB9": "We might as well be throwing cufflinks…",
"quipdeckB10": "If the sun still gets up in the morning and has breakfast… so will we…",
"quipdeckB11": "Some exchange recipes… others exchange minds…",
"quipdeckB12": "If we don’t… this could be the start of the beginning of the end…",
"quipdeckB13": "It’s time we all snapped our suspenders in unison…",
"quipdeckB14": "Boy… you think you know an ocean…",
"quipdeckB15": "Without an answer… we’ll only have a lot of questions…",
"quipdeckB16": "Something tells me those aren’t antennae…",
"quipdeckB17": "Correct me if I’m wrong but I think everything I ever feared is correct…",
"quipdeckB18": "The term “ultimate aquatic horror” comes to mind about now…",
"quipdeckB19": "If I didn’t know better, I’d swear we’re surrounded by monsters…",
"quipdeckC": "Quip Your Griping!",
"quipdeckC1": "This isn’t the pie I signed on to bake…",
"quipdeckC2": "Wake me when the world is saved…",
"quipdeckC3": "If it isn’t one thing, it’s another, and probably another after that…",
"quipdeckC4": "Sometimes we learn the hard way, especially after we’ve already touched something gross…",
"quipdeckC5": "I don’t make the rules, I just test them…",
"quipdeckC6": "We could sure use a good atom bomb right about now…",
"quipdeckC7": "Remind me to stay home next time we’re battling repulsive things…",
"quipdeckC8": "This whole day’s been stepping in one monkey pie after another!",
"quipdeckC9": "Now I know how a sardine feels, except for the whole oily part…",
"quipdeckC10": "And to think I had to skip marine biology…",
"quipdeckC11": "If you’re going to defeat a fish, you’d better start thinking like one…",
"quipdeckC12": "If you’re counting on a patsy, count me out…",
"quipdeckC13": "You don’t have the tartar sauce for something like this…",
"quipdeckC14": "If we have another close one, would you mind taking it?",
"quipdeckC15": "If I never see another terrifying sea thing, it’ll be too soon…",
"quipdeckC16": "I like drinking water alright, but fighting in it is something entirely different…",
"quipdeckC17": "If you need me, I’ll be in a dry, monster-free place…",
"quipdeckC18": "Next time you’re having a pool party…don’t invite me…",
"quipdeckC19": "That’s one claw that will never click like a maraca…",
"quipdeckD": "Why So Glib?",
"quipdeckD1": "I’d question my own sanity if it wasn’t one of my favorite things…",
"quipdeckD2": "I didn’t know aliens came in disgusting…",
"quipdeckD3": "Didn’t expect to touch anything with fins when I left for work this morning!",
"quipdeckD4": "I’ve seen some aquatic nightmares in my day but this takes the caviar…",
"quipdeckD5": "I just find it hard to communicate with anything that’s dangling…",
"quipdeckD6": "Don’t look now, but we’ve got dinner guests!",
"quipdeckD7": "The bottom of my shoe has scarier things than this…",
"quipdeckD8": "If I didn’t believe my own eyes, I wouldn’t be seeing this!",
"quipdeckD9": "Not exactly what I had in mind when I said let’s put our heads together…",
"quipdeckD10": "It’s almost enough to make you dislike giant bulbous eyes…",
"quipdeckD11": "Never thought I’d be fighting underwater in a rented dinner jacket!",
"quipdeckD12": "Not to be nosy, but… do those eyes belong to you?",
"quipdeckD13": "When I look something in the face, I prefer it has a face!",
"quipdeckD14": "If you’re the dessert, can’t wait to see the topping…",
"quipdeckD15": "Can’t miss it — just turn left at the next indescribable horror…",
"quipdeckD16": "I don’t know whether to fight it or have it for lunch!",
"quipdeckD17": "Is this any way to run a subversive alien takeover?",
"quipdeckD18": "These things really put the “F” in fish don’t they?",
"quipdeckD19": "Don’t make me open a container of fisticuffs on your posterior…",
"quipdeckE": "And Before You Pull That Switch",
"quipdeckE1": "How about some ham with those eggs?",
"quipdeckE2": "And to think people laughed when I named my fists…",
"quipdeckE3": "Let’s slap tentacle…",
"quipdeckE4": "Please, don’t get up. Ever.",
"quipdeckE5": "Sorry to throw a hairnet on your evil plans…",
"quipdeckE6": "Don’t kill us, we’ll kill you…",
"quipdeckE7": "Pardon me, but is this your fin?",
"quipdeckE8": "I know white goes best with you… but I brought red…",
"quipdeckE9": "Hold onto your bunsens, kids!",
"quipdeckE10": "Time to cut some apron strings…",
"quipdeckE11": "There’s more than one way to skin a cephalopod…",
"quipdeckE12": "Time to pay the organ grinder…",
"quipdeckE13": "Glad I’m not in your webbed feet…",
"quipdeckE14": "I’d like to stay, but I’ve got a date with the rest of my life…",
"quipdeckE15": "Never did care for seafood…",
"quipdeckE16": "Wave when you get to the explosion…",
"quipdeckE17": "Hope you like smoke with your shrapnel…",
"quipdeckE18": "Must be Friday!",
"quipdeckE19": "You just don’t have the tentacles needed.",
"quipdeckF": "The Flirtation",
"quipdeckF1": "Have you been monster-fighting long?",
"quipdeckF2": "If all opponents of undersea invasions look like you, count me in…",
"quipdeckF3": "We must compare encounters with the unknown sometime…",
"quipdeckF4": "Where have you been all my longevity?",
"quipdeckF5": "I know one figure I’d like to check…",
"quipdeckF6": "Careful, things might be overheating…",
"quipdeckF7": "There’s no one I’d rather battle deadly creatures with…",
"quipdeckF8": "Well… the end of the world just got a little bit brighter…",
"quipdeckF9": "I’ve never been happier to be free of something’s slimy grip…",
"quipdeckF10": "You know, you make those loathsome horrors look… even more loathsome…",
"quipdeckF11": "If we get through this, the sushi’s on me…",
"quipdeckF12": "Well now… what oyster did you come out of?",
"quipdeckF13": "Underwater hell doesn’t seem so bad… now…",
"quipdeckF14": "That’s not the biology I had in mind…",
"quipdeckF15": "So… what are you doing after foiling an invasion?",
"quipdeckF16": "Alien takeover’s no match… for the takeover of my heart…",
"quipdeckF17": "You know… you have just the right number of eyes…",
"quipdeckF18": "There’s something about the smell of fish that just gets me going.",
"quipdeckF19": "You remind me of all the things I love about my mother.",
"drawacinematic": "Draw<br>A<br>Cinematic!",
"cinematicname1": "Ally of Convenience<br>(Encountered Characters Only)",
"cinematiccost1": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext1": "Any player whose character has the Encountered status can choose to make an alien creature into an ally for the scene’s duration. They may use their unwitting alien ally to escape a particularly troublesome or perilous situation, open a door, undo a lock, operate an escape vehicle, or read a vital piece of text.",
"cinematicname2": "Bad Dubbing",
"cinematiccost2": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext2": "Players with this Cinematic can activate it at an opportune time and the Director will then dub over the alien conversation in English for their benefit.",
"cinematicname3": "Call the Understudy!",
"cinematiccost3": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext3": "A player can use Call the Understudy at any point during the scene, but once she does, the understudy portrays her character until the scene ends. The player can then rearrange the character’s Skills as she sees fit. Any time an Understudy suffers damage, she is incapacitated and removed from the scene. The actual actor shows up for the next scene unharmed.",
"cinematicname4": "Cheap Set",
"cinematiccost4": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext4": "A player with this Cinematic can, once per chapter, call upon some object or set piece to break or fail. A character might crash through a wall, pull a door off the hinges, shatter a car window with a single punch, or bend a metal (cardboard) bar with ease. Alternately, the character can target a device or prop in the hands of another character — a gun misfires, an evil device malfunctions, or a heavy extra falls through the floor.",
"cinematicname5": "Deleted Scene",
"cinematiccost5": "<strong>Cost:</strong> 3 Rewrites",
"cinematictext5": "Once per story, the player with this Cinematic can declare a Deleted Scene. This allows the character to replay or add on to a scene that has already happened, in order to introduce a new element, set up a future advantage, or provide Enhancements to an action. The character using this Cinematic must have been present in the scene that they wish to replay, or make an appearance in some direct or indirect way in the now-expanded scene. For example, the scene might now include a phone call or cutaway to the character using the Cinematic.",
"cinematicname6": "Fan Favorite:<br>Favorite Hero",
"cinematiccost6": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext6": "When a character undergoes a Death Scene, the player can declare the character to be a Fan Favorite. The character’s Death Scene continues as normal, but the character can return the next time Starring a Full Cast is invoked (typically during Wrap-Up), or during the next movie. If a character manages to undergo a Death Scene and then return to action during the same movie, Fan Favorite remains in effect for that character for the remainder of the movie and the character cannot enter another Death Scene. Her Health track cannot get any worse than That’ll Leave a Scar.",
"cinematicname7": "Fan Favorite:<br>Favorite Villain",
"cinematiccost7": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext7": "If the player designates a villain or a supporting character as a Fan Favorite, that villain will return in the sequel, regardless of what happens to him during this movie. The villain might die in an explosion (no body found means he’s not really dead!), get sucked into a whirlpool, or be enveloped in Suspended slime and taken to the watery depths. If the player uses Fan Favorite in this way, every character immediately gains 2 Experience points.",
"cinematicname8": "Kill the Extra",
"cinematiccost8": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext8": "Players who choose this Cinematic start play with a supporting character attached to their own. A sidekick of sorts, who participates in their misadventures without being too closely involved with the party. However, should their character come into immediate danger of death, the star can activate their extra to take the hit.",
"cinematicname9": "Omniscient Narrator",
"cinematiccost9": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext9": "This Cinematic can only be invoked for one character per story. Once a character invokes it, they are the Narrator for the duration of the film. Narrators have the ability to describe what is happening on screen, and more, importantly, why it is happening. During narration, dialogue can still occur (though it isn’t always audible to the audience), and the Director can have other players make rolls for their characters. Generally, though, if the Narrator says it, it happens. If the Director wants to change the Narration, they must add a point to the Writer’s Pool and call for a Rewrite, telling the Narrator what needs to change in their last line.",
"cinematicname10": "Rear Screen Projection",
"cinematiccost10": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext10": "With this Cinematic, a character can declare any trip that might conceivably have a rear-screen projection “safe” — even if the characters are driving through hell. Any attacks that happen during such a trip disable or damage the vehicle, but not the passengers. The player can declare Rear Screen Projection to be in effect at any time during a travel sequence.",
"cinematicname11": "Scene Missing",
"cinematiccost11": "<strong>Cost:</strong> 3 Rewrites",
"cinematictext11": "A player with this Cinematic can use it, once per story, to get out of whatever sticky situation their character is currently in. The character and any other player-controlled characters in the scene cannot be harmed, killed, or otherwise made to suffer direct damage. The scene ends (and the appropriate title card flashes on-screen), and then the film resumes with the characters unhurt and in a new situation some time later.",
"cinematicname12": "Starring A Full Cast: The Introduction",
"cinematiccost12": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext12": "The first time all of the characters are together and interact with each other, the group can activate this Cinematic to add one Rewrite per character to the Writer’s Pool. This requires that every character has a chance to speak, that everyone is together and interacting (rather than everyone being the sample physical space but paired off and cross-cutting between smaller groups), and that the group as a whole discusses some mutually relevant matter.",
"cinematicname13": "Starring A Full Cast: Let&#39;s All Pitch In",
"cinematiccost13": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext13": "When all of the characters are together and confronted by the same complicated or problematic situation, they can work together to help solve it. This requires that the situation is a problem for all of them, though it doesn’t have to be a problem in the same way. Mechanically, one character acts as the primary actor in solving the problem, setting the dice pool. Everyone else rolls the same dice pool, contributing successes to the overall result. Each member of the group should describe (after rolling the dice!) how their character’s efforts help or impede the group effort.",
"cinematicname14": "Starring A Full Cast: Wrap-Up",
"cinematiccost14": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext14": "When a story ends, the players can choose to employ this Cinematic. All surviving characters must be gathered together, and must discuss, in brief, their experiences during the story and how they have changed. The player is encouraged to display this in the portrayal of the character rather than simply telling the other players. At the end of the scene, each character gains one additional Experience point.",
"cinematicname15": "Summon the Stuntman",
"cinematiccost15": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext15": "A player with this Cinematic can, once per story, call in a stunt performer to undertake a physical action or a series of physical actions on their character’s behalf. The stunt performer isn’t being paid to act, and so cannot speak on camera. As such, their utility is limited to physical feats: running, jumping, swimming, driving, and fighting. Stunt performers can suffer horrific injury, but no wounds or damage transfer to the character.",
"cinematicname16": "Take Two!",
"cinematiccost16": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext16": "Sometimes it’s wise to shoot two different versions of a scene. Actors have chemistry that no one expected, prompting a slight reinterpretation of the lines. A stunt performer breaks a leg, requiring an action scene be scrapped. Whatever the justification, with this Cinematic, a player can require that scene be played twice, with potentially radically different results. This Cinematic can be used once per story. With this Cinematic, a character can start a scene over just as it ends.",
"cinematicname17": "&#39;Twas Beauty Did Something to the Beast",
"cinematiccost17": "<strong>Cost:</strong> 1 Rewrite",
"cinematictext17": "Players with this Cinematic can activate it to initiate a romantic plot or subplot that, with the connivance of the Director, could alter the entire complexion of the conflict going forward. Or it might not. That depends on the motivations of the characters involved. Usually it involves aliens and involves slime.",
"cinematicname18": "You Dropped This<br>(Encountered Characters only)",
"cinematiccost18": "<strong>Cost:</strong> 2 Rewrites",
"cinematictext18": "Encountered characters for whom this Cinematic is played gain an alien artifact at start of play or over the course of play and will always, very conveniently, be furnished with the exact knowledge they need to utilize it. Perhaps the encounter itself imbues the character with the special alien energy needed to fire their weapons or activate their devices."
}