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roll20-character-sheets-tester/Stars_Without_Number_Revised/Source/pug/ship.pug
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2018-05-21 10:40:02 +02:00

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.menus.col-4.core-box.flex-between
h3(data-i18n="QUICK_MENUS")
input(type="hidden", name="attr_macro_ship_weapons", value="")
button(type="roll", name="roll_ship_weapon_macro", data-i18n="WEAPONS", value!=`/w "@{character_name}" &{template:swn-default} {{charname=@{ship_name}}} {{title=^{WEAPONS}}} {{buttons=@{macro_ship_weapons}}}`).unstyled-button
//- Ship header
.info.core-box-text.flex.col-1-3
+text-input("ship_name", "NAME").col40.important
+text-input("ship_hulltype", "HULL_TYPE").colsixth.grow
+text-input("ship_class", "CLASS").colsixth
+text-input("ship_cargo_tonnage", "CARGO").colsixth
+text-input("ship_home_port", "HOME_PORT").col25
+text-input("ship_operating_cost", "OPERATING_COST").col25
+text-input("ship_maintenance_cost", "MAINTENANCE COST").col25
+text-input("ship_last_maintenance", "LAST_MAINTENANCE").col25
.data.core-box-text
+text-input("ship_speed", "SPEED")(type="number", min="0")
+text-input("ship_ac", "AC")(type="number", min="0")
+text-input("ship_armor", "ARMOR")(type="number", min="0")
+text-input("ship_crew_min", "CREW_MIN")(type="number", min="0")
+text-input("ship_crew", "CURRENT")(type="number", min="0")
+text-input("ship_crew_max", "MAX")(type="number", min="0")
.stats.core-box-text
+text-input-duo("ship_hp", "ship_hp_max", "HIT_POINTS", {min: "0"})(min="0").important
input(type="hidden", name="attr_ship_power" value="0").input-color-negative
+text-input-duo("ship_power", "ship_power_max", "POWER", {min: "0", value: "0"})(value="0", readonly)
input(type="hidden", name="attr_ship_mass" value="0").input-color-negative
+text-input-duo("ship_mass", "ship_mass_max", "MASS", {min: "0", value: "0"})(value="0", readonly)
input(type="hidden", name="attr_ship_hardpoints" value="0").input-color-negative
+text-input-duo("ship_hardpoints", "ship_hardpoints_max", "HARDPOINTS", {min: "0", value: "0"})(value="0", readonly)
//- Weapons
.section.col-1-3
+sectionheader("show_ship_weapons", "WEAPONS")
.ship-weapons
fieldset.repeating_ship-weapons
input(type="hidden", name="attr_weapon_api", value="")
button(type="roll", name="roll_Attack", value!="&{template:swn-attack} {{charname=@{ship_name}}} {{title=@{weapon_name} – @{weapon_qualities}}} {{attack=[[1d20 + @{weapon_attack_bonus}[Attack Bonus] @{modifier_query}]]}} {{damage=[[@{weapon_damage}]]}} @{weapon_use_ammo} @{weapon_api}").display.invisible-button
.display.grey-box-bordered
input(type="hidden", name="attr_weapon_broken", value="0").hider
span.broken.space-after #[span(data-i18n="BROKEN")]:
span.name.space-after
span(name="attr_weapon_name").space-after
input(type="hidden", name="attr_weapon_attack_bonus").add-plus
span(name="attr_weapon_attack_bonus")
span
| (
span(name="attr_weapon_damage").space-after
span.space-after #[span(data-i18n="DAMAGE").lower];
span(name="attr_weapon_qualities")
| ; #[span(data-i18n="POWER")] 
span(name="attr_weapon_power")
| , #[span(data-i18n="MASS")] 
span(name="attr_weapon_mass")
| , #[span(data-i18n="HARDPOINTS")] 
span(name="attr_weapon_hardpoints")
| )
input(type="hidden", name="attr_weapon_use_ammo", value="0").hider
span
| . #[span(data-i18n="AMMO")]: 
input(type="number", name="attr_weapon_ammo").inline-input
|  / 
span(name="attr_weapon_ammo_max")
.edit.flex-wrap.grey-box-bordered
+text-input("weapon_name", "NAME").name
+text-input("weapon_power", "POWER")(type="number", value="0", min="0").center.number
+text-input("weapon_mass", "MASS")(type="number", value="0", min="0").center.number
+text-input("weapon_hardpoints", "HARDPOINTS_SHORT")(type="number", value="0", min="0").center.number
+fake-text-input("BROKEN").center.broken
input(type="checkbox", name="attr_weapon_broken", value="1")
+text-input("weapon_attack_bonus", "ATTACK_BONUS_SHORT")(type="number", value="0").center.number
+text-input("weapon_damage", "DAMAGE")(value="0").center.damage
+text-input("weapon_qualities", "QUALITIES").qualities
+text-input-duo("weapon_ammo", "weapon_ammo_max", "", {min: "0"})(min="0")
input(type="checkbox", name="attr_weapon_use_ammo", value="{{ammo=[[@{weapon_ammo} - 1]] / @{weapon_ammo_max}}}")
span(data-i18n="AMMO")
//- Fittings
.section.col-3-5.row-3-5
+sectionheader("show_ship_fittings", "FITTING")
.ship-fitting
fieldset.repeating_ship-fittings
.display
input(type="hidden", name="attr_fitting_broken", value="0").hider
span.broken.space-after #[span(data-i18n="BROKEN")]:
span(name="attr_fitting_name").name.space-after
span.space-after
| (#[span(data-i18n="POWER")] 
span(name="attr_fitting_power")
| , #[span(data-i18n="MASS")] 
span(name="attr_fitting_mass")
| ).
span(name="attr_fitting_effect").description
.edit.flex.grey-box-bordered
+text-input("fitting_name", "NAME").name
+text-input("fitting_power", "POWER")(type="number", value="0").center.number
+text-input("fitting_mass", "MASS")(type="number", value="0").center.number
+fake-text-input("EFFECT").effect
textarea(name="attr_fitting_effect")
+fake-text-input("BROKEN").center.broken
input(type="checkbox", name="attr_fitting_broken", value="1")
//- Defenses
.section.col-1-3
+sectionheader("show_ship_defenses", "DEFENSES")
.ship-defenses
fieldset.repeating_ship-defenses
.display
input(type="hidden", name="attr_defense_broken", value="0").hider
span.broken.space-after #[span(data-i18n="BROKEN")]:
span(name="attr_defense_name").name.space-after
span.space-after
| (#[span(data-i18n="POWER")] 
span(name="attr_defense_power")
| , #[span(data-i18n="MASS")] 
span(name="attr_defense_mass")
| ).
span(name="attr_defense_effect").description
.edit.flex.grey-box-bordered
+text-input("defense_name", "NAME").name
+text-input("defense_power", "POWER")(type="number", value="0").center.number
+text-input("defense_mass", "MASS")(type="number", value="0").center.number
+fake-text-input("EFFECT").effect
textarea(name="attr_defense_effect")
+fake-text-input("BROKEN").center.broken
input(type="checkbox", name="attr_defense_broken", value="1")
//- Notes
.section.col-1-5
+sectionheader("show_ship_other)", "OTHER_NOTES")
.halfgrid
textarea(name="attr_ship_notes")
textarea(name="attr_ship_other_notes")