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roll20-character-sheets-tester/Stars_Without_Number_Revised/translation.json
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2018-05-21 10:40:02 +02:00

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{
"+SKILL": "+skill",
"ABILITIES": "Abilities",
"ABILITY": "Ability",
"ABLATIVE_HULL_COMPARTMENTS": "Ablative Hull Compartments",
"AC": "AC",
"AC_DESC": "Determined by armor in Gear section",
"ADD_EXTRA_SKILLS": "Add extra skills",
"ADD_EXTRA_SKILLS_DESC": "Adds an extendable extra skill list for custom skills.",
"ADD_LUCK_SAVE": "Add a luck save",
"ADD_LUCK_SAVE_DESC": "Add a homebrew Luck Save for those times where only pure luck can pull the character through.",
"ADMINISTER": "Administer",
"ADVANCED_LAB": "Advanced lab",
"ADVANCED_LAB_DESC": "Skill bonus for analysis and research.",
"ADVANCED_NAV_COMPUTER": "Advanced nav computer",
"ADVANCED_NAV_COMPUTER_DESC": "Adds +2 for travelling familiar spike courses.",
"ALWAYS": "Always",
"AMMO": "Ammo",
"AMPHIBIOUS_OPERATION": "Amphibious operation",
"AMPHIBIOUS_OPERATION_DESC": "Can land and can operate under water.",
"AP": "AP",
"ARMOR": "Armor",
"ARMOR_CLASS": "Armor Class",
"ARMORY": "Armory",
"ARMORY_DESC": "Weapons and armor for the crew.",
"ARTIST": "Artist",
"ASK": "Ask",
"ASSISTED": "Assisted",
"ATHLETICS": "Athletics",
"ATMOSPHERIC_CONFIGURATION": "Atmospheric configuration",
"ATMOSPHERIC_CONFIGURATION_DESC": "Can land: Frigates and fighters only.",
"ATTACK": "Attack",
"ATTACK_BONUS": "Attack Bonus",
"ATTACK_BONUS_SHORT": "AB",
"ATTACKS": "Attacks",
"ATTRIBUTE": "Attribute",
"AUGMENTED_PLATING": "Augmented Plating",
"AUTO_TARGETING_SYSTEM": "Auto-targeting system",
"AUTO_TARGETING_SYSTEM_DESC": "Fires one weapon system per round without a gunner.",
"AUTOMATION_SUPPORT": "Automation Ssupport",
"AUTOMATION_SUPPORT_DESC": "Ship can use simple robots as crew.",
"BACKGROUND": "Background",
"BARBARIAN_HERO": "Barbarian Hero",
"BARBARIAN_TRIBAL": "Barbarian Tribal",
"BASE": "Base",
"BEAST": "Beast",
"BIOPSIONICS": "Biopsionics",
"BOARDING_COUNTERMEASURES": "Boarding Countermeasures",
"BOARDING_COUNTERMEASURES_DESC": "Makes enemy boarding more difficult.",
"BOARDING_TUBES": "Boarding tubes",
"BOARDING_TUBES_DESC": "Allows boarding of a hostile disabled ship.",
"BONUS": "Bonus",
"BROKEN": "Broken",
"BUREAUCRACY": "Bureaucracy",
"BURST": "Burst",
"BURST_ECM_GENERATOR": "Burst ECM Generator",
"BURST_ECM_GENERATOR_DESC": "Negates one successful hit.",
"BUSINESS": "Business",
"CARGO": "Cargo",
"CARGO_LIGHTER": "Cargo lighter",
"CARGO_LIGHTER_DESC": "Orbit-to-surface cargo shuttle.",
"CARGO_SPACE": "Cargo space",
"CARGO_SPACE_DESC": "Pressurized cargo space.",
"CHARACTER": "Character",
"CHARACTER_OPTIONS": "Character options",
"CHARGED_PARTICLE_CASTER": "Charged Particle Caster",
"CHARISMA": "Charisma",
"CHARISMA_DESC": "Commanding, charming, attracting attention, being taken seriously",
"CHARISMA_SHORT": "CHA",
"CHECK_RESULT": "Check Result",
"CHOOSE_ON_HOVER": "Choose on hover",
"CIVILIAN_SECURITY_BOT": "Civilian Security Bot",
"CLASS": "Class",
"CLASS_ABILITY": "Class ability",
"CLOUD": "Cloud",
"CLUMSY": "Clumsy",
"COLD_SLEEP_PODS": "Cold sleep pods",
"COLD_SLEEP_PODS_DESC": "Keeps occupants in stasis.",
"COLONY_CORE": "Colony core",
"COLONY_CORE_DESC": "Ship can be deconstructed into a colony base.",
"COMBAT": "Combat",
"COMBAT_ENERGY": "Combat/Energy Weapons",
"COMBAT_GUNNERY": "Combat/Gunnery",
"COMBAT_PRIMITIVE": "Combat/Primitive Weapons",
"COMBAT_PROJECTILE": "Combat/Projectile Weapons",
"COMBAT_PSITECH": "Combat/Psitech",
"COMBAT_UNARMED": "Combat/Unarmed",
"COMMITTED_EFFORT": "Committed Effort",
"COMPANION_BOT": "Companion Bot",
"COMPUTER": "Computer",
"CONNECT": "Connect",
"CONSTITUTION": "Constitution",
"CONSTITUTION_DESC": "Hardiness, enduring injury, resisting toxins, going without food or sleep",
"CONSTITUTION_SHORT": "CON",
"CORE_STATISTICS": "Core Statistics",
"CREDITS": "Credits",
"CREDITS_OWED": "Credits Owed",
"CREW_MIN": "Crew Min",
"CULTURE": "Culture",
"CULTURE_ALIEN": "Culture/Alien",
"CULTURE_CRIMINAL": "Culture/Criminal",
"CULTURE_SPACER": "Culture/Spacer",
"CULTURE_TRAVELLER": "Culture/Traveller",
"CURRENT": "Current",
"CUSTOM_AMOUNTS": "Custom amounts",
"CYBERWARE": "Cyberware",
"DAMAGE": "Damage",
"DAY": "Day",
"DEFENSES": "Defenses",
"DEFY_DOOM": "Defy Doom",
"DEFY_DOOM_DIE_SIZE": "Defy Doom die size: d",
"DEFYING_DOOM": "Defying Doom",
"DESCRIPTION": "Description",
"DETAILS": "details",
"DEXTERITY": "Dexterity",
"DEXTERITY_DESC": "Speed, evasion, manual dexterity, reaction time, combat initiative",
"DEXTERITY_SHORT": "DEX",
"DOOM_DAMAGE": "Doom damage",
"DRILL_COURSE_REGULATOR": "Drill course regulator",
"DRILL_COURSE_REGULATOR_DESC": "Common drill routes become auto-successes.",
"DROP_POD": "Drop pod",
"DROP_POD_DESC": "Stealthed landing pod for troops.",
"EDIT_MODE_ONLY": "Edit mode only",
"EFFECT": "Effect",
"EFFORT_MODIFIER": "Effort modifier",
"ELITE_FIGHTER": "Elite Fighter",
"EMISSIONS_DAMPERS": "Emissions dampers",
"EMISSIONS_DAMPERS_DESC": "Adds +2 to skill checks to avoid detection.",
"ENCUMBRANCE": "Encumbrance",
"ENCUMBRANCE_SHORT": "Enc",
"EQUIPMENT": "Equipment",
"EVASION": "Evasion",
"EVASION_SAVE": "Evasion Save",
"EXERT": "Exert",
"EXODUS_BAY": "Exodus bay",
"EXODUS_BAY_DESC": "House vast number of cold sleep passengers.",
"EXOSUIT": "Exosuit",
"EXPAND": "Expand",
"EXTENDED_LIFE_SUPPORT": "Extended life support",
"EXTENDED_LIFE_SUPPORT_DESC": "Doubles maximum crew size.",
"EXTENDED_MEDBAY": "Extended medbay",
"EXTENDED_MEDBAY_DESC": "Can provide medical care to more patients.",
"EXTENDED_STORE": "Extended store",
"EXTENDED_STORE_DESC": "Maximum life support duration doubled.",
"EXTRA_HP_QUERY": "Extra hit points? Enter 2 for Warrior",
"FACTION": "Faction",
"FAILURE!": "Failure!",
"FINE_NPC_WHISPERING": "Fine-grained NPC whispers",
"FINE_NPC_WHISPERING_DESC": "Show checkboxes to control public rolls vs whispering for all NPC rolls individually.",
"FIRST_EDITION": "First Edition",
"FITTING": "Fitting",
"FIX": "Fix",
"FLAK": "Flak",
"FLAK_EMITTER_BATTERY": "Flak Emitter Battery",
"FOCI": "Foci",
"FOCI_LOCATION": "Foci location",
"FOCI_LOCATION_DESC": "Determines where the foci section on the character sheet is shown.",
"FOCUS": "Focus",
"FOXER_DRONES": "Foxer Drones",
"FOXER_DRONES_DESC": "+2 AC for one round when fired, Ammo 5.",
"FRACTAL_IMPACT_CHARGE": "Fractal Impact Charge",
"FRIENDLY": "Friendly",
"FUEL_BUNKERS": "Fuel bunkers",
"FUEL_BUNKERS_DESC": "Adds fuel for one more drill between fuelings.",
"FUEL_SCOOPS": "Fuel scoops",
"FUEL_SCOOPS_DESC": "Ship can scoop fuel from a gas giant or star.",
"GAMBLING": "Gambling",
"GANG_BOSS": "Gang Boss",
"GANG_MEMBER": "Gang Member",
"GEAR": "Gear",
"GENEENGINEERED_KILLER": "Geneengineered Killer",
"GENEENGINEERED_MURDER_BEAST": "Geneengineered Murder Beast",
"GENERAL SETTINGS": "General settings",
"GENERIC_HUMAN": "Generic human",
"GLOBAL_STATS": "Global stats",
"GOALS": "Goals",
"GRAV_EDDY_DISPLACER": "Grav Eddy Displacer",
"GRAV_EDDY_DISPLACER_DESC": "1 in 6 chance of any given attack missing.",
"GRAVCANNON": "Gravcannon",
"GREATER_LONE_PREDATOR": "Greater Lone Predator",
"HARDENED_POLYCERAMIC_OVERLAY": "Hardened Polyceramic Overlay",
"HARDENED_POLYCERAMIC_OVERLAY_DESC": "AP quality of attacking weapons reduced by 5.",
"HARDPOINTS": "Hardpoints",
"HARDPOINTS_SHORT": "Hardpts",
"HD": "HD",
"HEAL": "Heal",
"HEAVY_WARBOT": "Heavy Warbot",
"HEROIC_CHARACTERS": "Heroic characters",
"HEROIC_CHARACTERS_DESC": "Run a space opera campaign with Heroic characters. Rules for this are in the Deluxe edition.",
"HEROIC_FIGHTER": "Heroic Fighter",
"HIDDEN": "Hidden",
"HIDE": "Hide",
"HISTORY": "History",
"HIT_POINTS": "Hit Points",
"HOME_PORT": "Home Port",
"HOMEBREW_OPTIONS": "Homebrew options",
"HOMEWORLD": "Homeworld",
"HOSTILE": "Hostile",
"HULL_TYPE": "Hull Type",
"HYDROPONIC_PRODUCTION": "Hydroponic production",
"HYDROPONIC_PRODUCTION_DESC": "Ship produces life support resources.",
"INDUSTRIAL_WORK_BOT": "Industrial Work Bot",
"INITIATIVE": "Inititative",
"INNATE_AC": "Innate AC",
"INSTRUCTOR": "Instructor",
"INTELLIGENCE": "Intelligence",
"INTELLIGENCE_DESC": "Memory, reasoning, technical skills, general education",
"INTELLIGENCE_SHORT": "INT",
"ITEM": "Item",
"JANITOR_BOT": "Janitor Bot",
"KNOW": "Know",
"LANGUAGE": "Language",
"LANGUAGES": "Languages",
"LARGE_AGGRESSIVE_PREY_ANIMAL": "Large Aggressive Prey Animal",
"LARGE_PACK_HUNTER": "Large Pack Hunter",
"LAST_MAINTENANCE": "Last Maintenance",
"LEAD": "Lead",
"LEADERSHIP": "Leadership",
"LEFT_COLUMN": "Left column",
"LEGENDARY_FIGHTER": "Legendary Fighter",
"LESSER_LONE_PREDATOR": "Lesser Lone Predator",
"LEVEL": "Level",
"LIFEBOATS": "Lifeboats",
"LIFEBOATS_DESC": "Emergency escape craft for ship's crew.",
"LIGHTNING_CHARGE_MANTLE": "Lightning Charge Mantle",
"LUCK": "Luck",
"LUCK_SAVE": "Luck Save",
"LUXURY_CABINS": "Luxury cCabins",
"LUXURY_CABINS_DESC": "10% of max crew get luxurious quarters.",
"MAG_SPIKE_ARRAY": "Mag Spike Array",
"MAGIC": "Magic",
"MAINTENANCE COST": "Maintenance Cost",
"MARTIAL_HUMAN": "Martial Human",
"MASS": "Mass",
"MASS_CANNON": "Mass Cannon",
"MAX": "Max",
"MAXIMUM": "Maximum",
"MAXIMUM_EFFORT_DESC": "1 + WIS/CON mod + highest psychic skill + effort modifier",
"MAXIMUM_HIT_POINTS": "Maximum hit points",
"MAXIMUM_HP_1": "Maximum of",
"MAXIMUM_HP_2": "and",
"MECH": "Mech",
"MENTAL": "Mental",
"MENTAL_SAVE": "Mental Save",
"METAPSIONICS": "Metapsionics",
"MILITARY_ELITE": "Military Elite",
"MILITARY_SOLDIER": "Military Soldier",
"MISCELLANEOUS": "Miscellaneous",
"MOBILE_EXTRACTOR": "Mobile extractor",
"MOBILE_EXTRACTOR_DESC": "Space mining and refinery fittings.",
"MOBILE_FACTORY": "Mobile factory",
"MOBILE_FACTORY_DESC": "Self-sustaining factory and repair facilities.",
"MODIFIER": "Modifier",
"MODIFIER_SHORT": "Mod",
"MONEY": "Money",
"MORALE": "Morale",
"MOVE": "Move",
"MULTIFOCAL_LASER": "Multifocal Laser",
"NAME": "Name",
"NAVIGATION": "Navigation",
"NEGATIVE": "Negative",
"NEITHER": "Neither",
"NEUTRAL": "Neutral",
"NO": "No",
"NONE": "None",
"NORMAL_HUMAN": "Normal Human",
"NORMAL_XP": "Normal XP",
"NOTES": "Notes",
"NOTICE": "Notice",
"NPC": "NPC",
"NPC_DESC": "The NPC option sets new characters to default to the NPC sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely represent non-player characters.",
"NUCLEAR_MISSILES": "Nuclear Missiles",
"NUM_ATTACKS": "# Attacks",
"NUMBER_OF_DICE": "Number of dice",
"OPERATING_COST": "Operating Cost",
"OTHER": "Other",
"OTHER_EQUIPMENT": "Other equipment",
"OTHER_NOTES": "Other notes",
"PC": "PC",
"PERCEPTION": "Perception",
"PERFORM": "Perform",
"PERMANENT_STRAIN": "Permanent Strain",
"PERSUADE": "Persuade",
"PHYSICAL": "Physical",
"PHYSICAL_SAVE": "Physical Save",
"PILOT": "Pilot",
"PIRATE_KING": "Pirate King",
"PLANETARY_DEFENSE_ARRAY": "Planetary Defense Array",
"PLANETARY_DEFENSE_ARRAY_DESC": "Anti-impact and anti-nuke surface defenses.",
"PLASMA_BEAM": "Plasma Beam",
"POINT_DEFENSE_LASERS": "Point Defense Lasers",
"POINT_DEFENSE_LASERS_DESC": "+2 AC versus weapons that use ammo.",
"POLICE_OFFICER": "Police Officer",
"POLYSPECTRAL_MES_BEAM": "Polyspectral MES Beam",
"POSITIVE": "Positive",
"POWER": "Power",
"POWERED": "Powered",
"PRECOGNITION": "Precognition",
"PRECOGNITIVE_NAV_CHAMBER": "Precognitive Nav Chamber",
"PRECOGNITIVE_NAV_CHAMBER_DESC": "Allows a precog to assist in navigation.",
"PREPARED": "Prepared",
"PRIMITIVE": "Primitive",
"PROFESSION": "Profession",
"PROFICIENT": "Proficient",
"PROGRAM": "Program",
"PSIONIC_ANCHORPOINT": "Psionic anchorpoint",
"PSIONIC_ANCHORPOINT_DESC": "Focal point for allied psychics' powers.",
"PSIONICS": "Psionics",
"PSIONICS_AND_SPACE_MAGIC": "Psionics and Space Magic",
"PSYCHIC_SKILLS_TECHNIQUES": "Psychic Skills & Techniques",
"PSYCHIC_TECHNIQUE": "Psychic Technique",
"PSYCHIC_TECHNIQUES": "Psychic Techniques",
"PUNCH": "Punch",
"QUALITIES": "Qualities",
"QUERY": "Query",
"QUERY_FOR_MODIFIERS": "Query for modifiers",
"QUERY_FOR_MODIFIERS_DESC": "Turn this off to stop roll buttons on the sheet from querying for roll modifiers.",
"QUICK_MENUS": "Quick Menus",
"QUICK_ROLLS": "Quick Rolls",
"RANGE": "Range",
"REACTION": "Reaction",
"READIED": "Readied",
"REAPER_BATTERY": "Reaper Battery",
"RELIGION": "Religion",
"REPAIR_BOT": "Repair Bot",
"REPORT_AN_ISSUE": "Report an issue",
"REQUIRES_CHATSETATTR": "Requires the ChatSetAttr API script.",
"RESOURCES": "Resources",
"RESULT": "Result",
"REVISED_EDITION": "Revised Edition",
"RIGHT_COLUMN": "Right column",
"ROBOT": "Robot","PEACEFUL_HUMAN": "Peaceful Human",
"ROLL_FULL_ATTACK": "Roll full attack",
"ROLL_HP": "Roll HP",
"ROLLS": "Rolls",
"SANDTHROWER": "Sandthrower",
"SAVE": "Save",
"SAVES": "Saves",
"SAVING_THROW": "Saving Throw",
"SAVING_THROWS": "Saving Throws",
"SCENE": "Scene",
"SCIENCE": "Science",
"SECURITY": "Security",
"SENSOR_MASK": "Sensor mask",
"SENSOR_MASK_DESC": "At long distances, disguise ship as another.",
"SERIAL_KILLER": "Serial Killer",
"SHIP": "Ship",
"SHIP_BAY_FIGHTER": "Ship Bay/Fighter",
"SHIP_BAY_FIGHTER_DESC": "Carrier housing for a fighter.",
"SHIP_BAY_FRIGATE": "Ship Bay/Frigate",
"SHIP_BAY_FRIGATE_DESC": "Carrier housing for a frigate.",
"SHIP_TAB_LABEL": "Label for ship tab",
"SHIPS_LOCKER": "Ship's locker",
"SHIPS_LOCKER_DESC": "General equipment for the crew.",
"SHIPTENDER_MOUNT": "Shiptender mount",
"SHIPTENDER_MOUNT_DESC": "Allow another ship to hitch on a spike drive.",
"SHOCK": "Shock",
"SHOCK_AC": "Shock AC",
"SHOCK_DAMAGE": "Shock damage",
"SHOCK_DAMAGE_AGAINST_AC_LEQ": "shock damage against AC ≤",
"SHOOT": "Shoot",
"SHOW_HIDE": "show/hide",
"SINGULARITY_GUN": "Singularity Gun",
"SKILL": "Skill",
"SKILL_AB": "Skill AB",
"SKILL_ATTRIBUTE_CHOICE": "Skill attribute choice",
"SKILL_BLURB": "Cost to raise by 1: New Level + 1. Min level 1 for skill lvl 0 and 1, 3 for skill 2, 6 for skill 3, and 9 for skill 4.",
"SKILL_LIST": "Skill list",
"SKILL_LIST_DESC": "Chose whether to change to the skill list from First Edition SWN, or use neither (in which case you should probably enable custom skills).",
"SKILL_NAME": "Skill name",
"SKILL_ORDER_FIRST": "artist,navigation,athletics,perception,bureaucracy,persuade,business,profession,combat_energy,religion,combat_gunnery,science,combat_primitive,security,combat_projectile,stealth,combat_psitech,steward,combat_unarmed,survival,computer,tactics,culture_alien,tech_astronautic,culture_criminal,tech_maltech,culture_spacer,tech_medical,culture_traveller,tech_postech,culture_one,tech_pretech,culture_two,tech_psitech,culture_three,vehicle_air,exosuit,vehicle_grav,gambling,vehicle_land,history,vehicle_space,instructor,vehicle_water,language,dummy,leadership",
"SKILL_ORDER_PSIONIC": "biopsionics,telekinesis,metapsionics,telepathy,precognition,teleportation",
"SKILL_ORDER_REVISED": "administer,program,connect,punch,exert,shoot,fix,sneak,heal,stab,know,survive,lead,talk,notice,trade,perform,work,pilot",
"SKILLED_PROFESSIONAL": "Skilled Professional",
"SKILLS": "Skills",
"SMALL_PACK_HUNTER": "Small Pack Hunter",
"SMALL_VICIOUS_BEAST": "Small Vicious Beast",
"SMART_CLOUD": "Smart Cloud",
"SMUGGLERS_HOLD": "Smuggler's hold",
"SMUGGLERS_HOLD_DESC": "Small amount of well-hidden cargo space.",
"SNEAK": "Sneak",
"SOLDIER_BOT": "Soldier Bot",
"SPACE_MAGIC": "Space Magic",
"SPECIES_GENDER": "Species / Gender",
"SPECIFIC_HUMAN": "Specific human",
"SPEED": "Speed",
"SPELL": "Spell",
"SPELLS": "Spells",
"SPIKE_DRIVE_2": "Drive-2 upgrade",
"SPIKE_DRIVE_2_DESC": "Upgrade a spike drive to drive-2 rating.",
"SPIKE_DRIVE_3": "Drive-3 upgrade",
"SPIKE_DRIVE_3_DESC": "Upgrade a spike drive to drive-3 rating.",
"SPIKE_DRIVE_4": " Drive-4 upgrade",
"SPIKE_DRIVE_4_DESC": "Upgrade a spike drive to drive-4 rating.",
"SPIKE_DRIVE_5": "Drive-5 upgrade",
"SPIKE_DRIVE_5_DESC": "Upgrade a spike drive to drive-5 rating.",
"SPIKE_DRIVE_6": "Drive-6 upgrade",
"SPIKE_DRIVE_6_DESC": "Upgrade a spike drive to drive-6 rating.",
"SPIKE_INVERSION_PROJECTOR": "Spike Inversion Projector",
"SPINAL_BEAM_CANNON": "Spinal Beam Cannon",
"STAB": "Stab",
"STAT_BLOCK": "Stat block",
"STATBLOCK": "Statblock",
"STEALTH": "Stealth",
"STEWARD": "Steward",
"STOWED": "Stowed",
"STRAIN": "Strain",
"STRAIN_COST": "Strain cost",
"STREET": "Street",
"STRENGTH": "Strength",
"STRENGTH/2": "Strength/2",
"STRENGTH_DESC": "Physical prowess, melee combat, carrying gear, brute force",
"STRENGTH_SHORT": "STR",
"SUBSYSTEMS": "Subsystems",
"SUBSYSTEMS_DESC": "Determine which subsystems to show: Psionics, Space Magic, both, or neither.",
"SUCCESS!": "Success!",
"SURVEY_SENSOR_ARRAY": "Survey sensor array",
"SURVEY_SENSOR_ARRAY_DESC": "Improved planetary sensory array",
"SURVIVAL": "Survival",
"SURVIVE": "Survive",
"SYSTEM_DRIVE": "System drive",
"SYSTEM_DRIVE_DESC": "Replace spike drive with a small system drive.",
"SYSTEM_STRAIN": "System Strain",
"TACTICS": "Tactics",
"TALK": "Talk",
"TECH_ASTRONAUTIC": "Tech/Astronautic",
"TECH_MALTECH": "Tech/Maltech",
"TECH_MEDICAL": "Tech/Medical",
"TECH_POSTECH": "Tech/Postech",
"TECH_PRETECH": "Tech/Pretech",
"TECH_PSITECH": "Tech/Psitech",
"TECHNIQUE": "Technique",
"TELEKINESIS": "Telekinesis",
"TELEPATHY": "Telepathy",
"TELEPORTATION": "Teleportation",
"TELEPORTATION_PADS": "Teleportation pads",
"TELEPORTATION_PADS_DESC": "Pretech teleportation to and from ship.",
"TERRIFYING_APEX_PREDATOR": "Terrifying Apex Predator",
"TORPEDO_LAUNCHER": "Torpedo Launcher",
"TRACTOR_BEAMS": "Tractor beams",
"TRACTOR_BEAMS_DESC": "Manipulate objects in space at a distance.",
"TRADE": "Trade",
"TYPE": "Type",
"UNSPENT_SKILL_POINTS": "Unspent skill points",
"USE_AMMO_AUTOMATICALLY": "Use ammo automatically",
"VEHICLE_AIR": "Vehicle/Air",
"VEHICLE_GRAV": "Vehicle/Grav",
"VEHICLE_LAND": "Vehicle/Land",
"VEHICLE_SPACE": "Vehicle/Space",
"VEHICLE_TRANSPORT_FITTINGS": "Vehicle transport fittings",
"VEHICLE_TRANSPORT_FITTINGS_DESC": "Halve tonnage space of carried vehicles.",
"VEHICLE_WATER": "Vehicle/Water",
"VETERAN_FIGHTER": "Veteran Fighter",
"VORTEX_TUNNEL_INDUCTOR": "Vortex Tunnel Inductor",
"VS": "vs",
"VS_AC_LEQ": "vs AC ≤",
"WARRIOR_TYRANT": "Warrior Tyrant",
"WEAPONS": "Weapons",
"WISDOM": "Wisdom",
"WISDOM_DESC": "Noticing things, making judgments, reading situations, intuition",
"WISDOM_SHORT": "WIS",
"WORK": "Work",
"WORKSHOP": "Workshop",
"WORKSHOP_DESC": "Automated tech workshops for maintenance.",
"XP": "XP",
"XP_NEXT_LEVEL": "XP / Next Level",
"XP_SCHEME": "XP scheme",
"XP_SCHEME_DESC": "Chose what to show in the \"next level xp\" field, if anything.",
"YES": "Yes"
}