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roll20-character-sheets-tester/D&D_5e_Shaped/D&D_5e.html
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<div class=sheet-wrapper><input class=sheet-slide-input-pc type=checkbox name=attr_is_npc value=1><label class=sheet-slide-toggle-pc><span class=sheet-slide-cover>···</span><span class=sheet-slide-toggle-pc-left>PC</span><span class=sheet-slide-toggle-pc-right>NPC</span></label> <input type=hidden name=attr_is_pc value=(1-@{is_npc})> <span class=sheet-last-updated>Sheet version: 23rd August 2015</span> <input class="sheet-toggle-language sheet-float-right" type=radio name=attr_lang value=German><span class="sheet-toggle-language sheet-de sheet-float-right"></span> <input class="sheet-toggle-language sheet-float-right" type=radio name=attr_lang value=English checked><span class="sheet-toggle-language sheet-en sheet-float-right"></span><div class=sheet-core-header><div class=sheet-important-text>If your spell templates shows red text then they will not work ~Sep 12th. Please create macros based on new spells. Questions on forum thread.</div><div class="sheet-shaped-row sheet-mar-b-sm"><div class=sheet-col-25><div class=sheet-dnd-image-wrapper><img src=http://i.imgur.com/4725LWH.png alt="Dungeons and Dragons (5th edition)"></div><div class=sheet-character-name><input type=text name=attr_character_name><div class="sheet-wrap-box-label sheet-pc"><span class=sheet-en>Character Name</span> <span class=sheet-de>Charaktername</span></div><div class="sheet-wrap-box-label sheet-npc"><span class=sheet-en>Creature Name</span> <span class=sheet-de>Kreaturenname</span></div></div></div><div class="sheet-col-75 sheet-header-info"><div class="sheet-wrap-box sheet-pad-md"><div class=sheet-shaped-row><div class="sheet-col-15 sheet-mar-t-md sheet-pad-r-sm"><div class=sheet-pc><input type=text name=attr_class><div class=sheet-wrap-box-label><span class=sheet-en>Class</span> <span class=sheet-de>Klasse</span></div></div><div class=sheet-npc><input type=text name=attr_size><div class=sheet-wrap-box-label><span class=sheet-en>Size</span> <span class=sheet-de>Größe</span></div></div></div><div class="sheet-col-14 sheet-mar-t-md sheet-pad-r-sm"><input type=text name=attr_alignment><div class=sheet-wrap-box-label><span class=sheet-en>Alignment</span> <span class=sheet-de>Gesinnung</span></div></div><div class="sheet-col-10 sheet-mar-t-md sheet-pad-r-sm" title="This is automatically calculated from your individual class levels listed in the class section"><input type=hidden name=attr_pc_level value="(@{barbarian_level} + @{bard_level} + @{cleric_level} + @{druid_level} + @{fighter_level} + @{monk_level} + @{paladin_level} + @{ranger_level} + @{rogue_level} + @{sorcerer_level} + @{warlock_level} + @{wizard_level} + @{custom_class_level_1} + @{custom_class_level_2} + @{custom_class_level_3} + @{custom_class_level_4} + @{custom_class_level_5} + @{custom_class_level_6})" disabled><div class=sheet-pc><input class=sheet-center type=number name=attr_level value="((@{is_pc} * @{pc_level}) + (@{is_npc} * @{challenge}))" disabled><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Level</span> <span class=sheet-de>Stufe</span></div></div><div class=sheet-npc><input class=sheet-center type=text name=attr_challenge value=0><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Challenge</span> <span class=sheet-de>Herrausforderung</span></div></div></div><div class="sheet-col-09 sheet-mar-t-md sheet-pad-r-lg"><input class="sheet-center sheet-no-spin" type=number name=attr_xp min=0 step=1><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>XP</span> <span class=sheet-de>EP</span></div></div><div class="sheet-col-06 sheet-mar-t-md sheet-pad-r-sm"><input class="sheet-passive-skill sheet-no-spin" type=number name=attr_passive_perception value="10 + @{perception} + @{perception_passive_bonus}" disabled><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>P Perc</span> <span class=sheet-de>P Wahr</span></div></div><div class="sheet-col-12 sheet-sense sheet-center sheet-relative sheet-pad-r-sm"><label class="sheet-checkbox-label-sm sheet-absolute"><input type=checkbox name=attr_blindsight_blind_beyond><span class=sheet-en>blind beyond</span><span class=sheet-de>blind nach</span></label> <input class="sheet-center sheet-mar-t-md" type=text name=attr_blindsight><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Blindsight</span> <span class=sheet-de>Blindsicht</span></div></div><div class="sheet-col-11 sheet-sense sheet-center sheet-mar-t-md sheet-pad-r-sm"><input class=sheet-center type=text name=attr_darkvision><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Darkvision</span> <span class=sheet-de>Dunkelsicht</span></div></div><div class="sheet-col-13 sheet-sense sheet-center sheet-mar-t-md sheet-pad-r-sm"><input class=sheet-center type=text name=attr_tremorsense><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Tremorsense</span> <span class=sheet-de>Erschütterungssinn</span></div></div><div class="sheet-col-10 sheet-sense sheet-center sheet-mar-t-md"><input class=sheet-center type=text name=attr_truesight><div class="sheet-wrap-box-label sheet-center"><span class=sheet-en>Truesight</span> <span class=sheet-de>Wahrsicht</span></div></div></div><div class=sheet-shaped-row><div class="sheet-col-16 sheet-mar-t-md sheet-pad-r-sm"><div class=sheet-pc><input type=text name=attr_race><div class=sheet-wrap-box-label><span class=sheet-en>Race</span> <span class=sheet-de>Rasse</span></div></div><div class=sheet-npc><input type=text name=attr_npc_type><div class=sheet-wrap-box-label><span class=sheet-en>Type</span> <span class=sheet-de>Typ</span></div></div></div><div class="sheet-col-47 sheet-mar-t-md sheet-pad-r-md"><input type=text name=attr_prolanguages><div class=sheet-wrap-box-label><span class=sheet-en>Languages</span> <span class=sheet-de>Sprachen</span></div></div><div class="sheet-col-07 sheet-speed sheet-center sheet-mar-t-md sheet-pad-l-sm"><input class=sheet-center type=text name=attr_speed><div class=sheet-wrap-box-label><span class=sheet-en>Speed</span> <span class=sheet-de>Gesch</span></div></div><div class="sheet-col-09 sheet-speed sheet-center sheet-mar-t-md sheet-pad-l-sm"><input class=sheet-center type=text name=attr_speed_burrow><div class=sheet-wrap-box-label><span class=sheet-en>Burrow</span> <span class=sheet-de>Graben</span></div></div><div class="sheet-col-07 sheet-speed sheet-center sheet-mar-t-md sheet-pad-l-sm"><input class=sheet-center type=text name=attr_speed_climb><div class=sheet-wrap-box-label><span class=sheet-en>Climb</span> <span class=sheet-de>Klett.</span></div></div><div class="sheet-col-07 sheet-speed sheet-relative sheet-center sheet-pad-l-sm"><label class="sheet-checkbox-label-sm sheet-absolute"><input type=checkbox name=attr_speed_fly_hover><span><span class=sheet-en>hover</span> <span class=sheet-de>schweben</span></span></label> <input class="sheet-center sheet-mar-t-md" type=text name=attr_speed_fly><div class=sheet-wrap-box-label><span class=sheet-en>Fly</span> <span class=sheet-de>Flieg.</span></div></div><div class="sheet-col-07 sheet-speed sheet-center sheet-mar-t-md sheet-pad-l-sm"><input class=sheet-center type=text name=attr_speed_swim><div class=sheet-wrap-box-label><span class=sheet-en>Swim</span> <span class=sheet-de>Schwim.</span></div></div></div></div></div></div></div><input type=radio name=attr_tab class=sheet-toggle-page-core value=core checked><span class=sheet-toggle-page-core><span class=sheet-en>Core</span> <span class=sheet-de>Kern</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-weapons sheet-pc" value=weapons><span class="sheet-toggle-page-weapons sheet-pc"><span class=sheet-en>Weapons</span> <span class=sheet-de>Waffen</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-actions sheet-npc" value=actions><span class="sheet-toggle-page-actions sheet-npc"><span class=sheet-en>Traits & Actions</span> <span class=sheet-de>Fertigkeiten & Aktionen</span></span> <input type=radio name=attr_tab class=sheet-toggle-page-spells value=spells><span class=sheet-toggle-page-spells><span class=sheet-en>Spells</span> <span class=sheet-de>Zauber</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-class sheet-pc" value=class><span class="sheet-toggle-page-class sheet-pc"><span class=sheet-en>Class</span> <span class=sheet-de>Klasse</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-armor sheet-pc" value=armor><span class="sheet-toggle-page-armor sheet-pc"><span class=sheet-en>Armor</span> <span class=sheet-de>Rüstung</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-inventory sheet-pc" value=inventory><span class="sheet-toggle-page-inventory sheet-pc"><span class=sheet-en>Inventory</span> <span class=sheet-de>Inventar</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-background sheet-pc" value=background><span class="sheet-toggle-page-background sheet-pc"><span class=sheet-en>Background</span> <span class=sheet-de>Hintergrund</span></span> <input type=radio name=attr_tab class=sheet-toggle-page-settings value=settings><span class="sheet-toggle-page-settings sheet-pictos">y</span> <input type=radio name=attr_tab class="sheet-toggle-page-98 sheet-npc" value=all_npc><span class="sheet-toggle-page-98 sheet-npc"><span class=sheet-en>Show All</span> <span class=sheet-de>Alles</span></span> <input type=radio name=attr_tab class="sheet-toggle-page-99 sheet-pc" value=all><span class="sheet-toggle-page-99 sheet-pc"><span class=sheet-en>Show All</span> <span class=sheet-de>Alles</span></span><div class=sheet-section-core><div class=sheet-shaped-row><div class="sheet-col-09 sheet-pad-r-sm sheet-attributes"><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Strength</span> <span class=sheet-de>Stärke</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_strength min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_strength_mod value="[[floor((@{strength}-10)/2) + @{strength_bonus}]]" disabled></div><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Dexterity</span> <span class=sheet-de>Geschick.</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_dexterity min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_dexterity_mod value="[[floor((@{dexterity}-10)/2) + @{dexterity_bonus}]]" disabled></div><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Constitution</span> <span class=sheet-de>Konstitution</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_constitution min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_constitution_mod value="[[floor((@{constitution}-10)/2) + @{constitution_bonus}]]" disabled></div><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Intelligence</span> <span class=sheet-de>Intelligenz</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_intelligence min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_intelligence_mod value="[[floor((@{intelligence}-10)/2) + @{intelligence_bonus}]]" disabled></div><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Wisdom</span> <span class=sheet-de>Weisheit</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_wisdom min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_wisdom_mod value="[[floor((@{wisdom}-10)/2) + @{wisdom_bonus}]]" disabled></div><div class="ability-score-wrapper sheet-wrap-box sheet-center"><div class=sheet-ability-name><span class=sheet-en>Charisma</span> <span class=sheet-de>Charisma</span></div><input class="sheet-ability-score sheet-no-spin" type=number name=attr_charisma min=1 step=1> <input class="sheet-ability-modifier sheet-no-spin" type=number name=attr_charisma_mod value="[[floor((@{charisma}-10)/2) + @{charisma_bonus}]]" disabled></div></div><div class="sheet-col-25 sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-save-check sheet-wrap-box sheet-mar-b-smd"><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_strength_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_strength_save_mod value="@{strength_mod} + @{strength_save_prof} + @{strength_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Strength_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Strength}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{strength_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{strength_save_mod}]]}} @{classactionstrengthsave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name><span class=sheet-en>Strength</span> <span class=sheet-de>Stärke</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.</span> <span class=sheet-de>Ein Stärke-Check beschreibt den Versuch etwas anzuheben, zu schieben, oder etwas zu zerbrechen, oder auf eine andere Weise brachiale Gewalt auszuüben.</span></div><ul><li><span class=sheet-en>Force open a stuck, locked, or barred door</span> <span class=sheet-de>Eine verschlossene, verbarrikadierte, oder festsitzende Tür aufbrechen</span></li><li><span class=sheet-en>Break free of bonds</span> <span class=sheet-de>Aus Fesseln freibrechen</span></li><li><span class=sheet-en>Push through a tunnel that is too small</span> <span class=sheet-de>Durch einen zu engen Tunnel zwängen</span></li><li><span class=sheet-en>Hang on to a wagon while being dragged behind it</span> <span class=sheet-de>An einem Wagen, der einen hinterher zieht, festhalten</span></li><li><span class=sheet-en>Tip over a statue</span> <span class=sheet-de>Eine Statue umstoßen</span></li><li><span class=sheet-en>Keep a boulder from rolling</span> <span class=sheet-de>Einen Brocken davon abhalten zu rollen</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_strength_check_mod value="@{strength_mod} + @{basic_strength_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Strength_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Strength}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_strength_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_strength_check_mod}]]}} @{classactionunskilledstr}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_dexterity_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_dexterity_save_mod value="@{dexterity_mod} + @{dexterity_save_prof} + @{dexterity_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Dexterity_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Dexterity}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{dexterity_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{dexterity_save_mod}]]}} @{classactiondexteritysave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name><span class=sheet-en>Dexterity</span> <span class=sheet-de>Geschick.</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks.</span> <span class=sheet-de>Ein Geschicklichkeits-Check beschreibt den Versuch sich behende, flink, oder leise zu bewegen, oder bei rutschigem Boden auf den Beinen zu halten. Die Akrobatik, Fingerfertigkeit, und Tarnung Fertigkeiten reflektieren eine Begabung in bestimmten Arten von Geschicklichkeits-Checks.</span></div><ul><li><span class=sheet-en>Control a heavily laden cart on a steep descent</span> <span class=sheet-de>Einen schwerbeladenen Wagen auf steilem Abweg kontrollieren</span></li><li><span class=sheet-en>Steer a chariot around a tight turn</span> <span class=sheet-de>Einen Streitwagen um eine enge Kurve führen</span></li><li><span class=sheet-en>Pick a lock</span> <span class=sheet-de>Ein Schloss öfnnen</span></li><li><span class=sheet-en>Disable a trap</span> <span class=sheet-de>Eine Falle entschärfen</span></li><li><span class=sheet-en>Securely tie up a prisoner</span> <span class=sheet-de>Einen Gefangenen sicher fesseln</span></li><li><span class=sheet-en>Wriggle free of bonds</span> <span class=sheet-de>Sich aus fesseln befreien</span></li><li><span class=sheet-en>Play a stringed instrument</span> <span class=sheet-de>Ein Instrument spielen</span></li><li><span class=sheet-en>Craft a small or detailed object</span> <span class=sheet-de>Ein kleines oder detailiertes Objekt herstellen</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_dexterity_check_mod value="@{dexterity_mod} + @{basic_dexterity_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Dexterity_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Dexterity}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_dexterity_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_dexterity_check_mod}]]}} @{classactionunskilleddex}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_constitution_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_constitution_save_mod value="@{constitution_mod} + @{constitution_save_prof} + @{constitution_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Constitution_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Constitution}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{constitution_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{constitution_save_mod}]]}} @{classactionconstitutionsave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name><span class=sheet-en>Constitution</span> <span class=sheet-de>Konstitution</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster. A Constitution check can model your attempt to push beyond normal limits, however.</span> <span class=sheet-de>Konstitutions-Checks sind selten, und keine Fertigkeit bezieht sich auf Konsitutions-Checks, weil die Ausdauer, die diese Fähigkeit representiert hauptsächlich passiver Natur ist und keinen besonderen Einsatz des Charakters oder Monsters erfordert. Ein Konstitutions-Check kann den Versuch beschreiben sich über die physischen Limits hinaus zu beanspruchen.</span></div><ul><li><span class=sheet-en>Hold your breath</span> <span class=sheet-de>Den Atem anhalten</span></li><li><span class=sheet-en>March or labor for hours without rest</span> <span class=sheet-de>Lange ohne Rast maschieren oder arbeiten</span></li><li><span class=sheet-en>Go without sleep</span> <span class=sheet-de>Ohne Schlaf auskommen</span></li><li><span class=sheet-en>Survive without food or water</span> <span class=sheet-de>Ohne Nahrung oder Wasser überleben</span></li><li><span class=sheet-en>Quaff an entire stein of ale in one go</span> <span class=sheet-de>Einen ganzen Stein Bier auf Ex trinken</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_constitution_check_mod value="@{constitution_mod} + @{basic_constitution_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Constitution_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Constitution}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_constitution_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_constitution_check_mod}]]}} @{classactionunskilledcon}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_intelligence_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_intelligence_save_mod value="@{intelligence_mod} + @{intelligence_save_prof} + @{intelligence_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Intelligence_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Intelligence}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{intelligence_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{intelligence_save_mod}]]}} @{classactionintelligencesave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name><span class=sheet-en>Intelligence</span> <span class=sheet-de>Intelligenz</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks.</span> <span class=sheet-de>Ein Intelligenz-Check kommt dann ins Spiel, wenn man auf Logik, Bildung, Gedächtniss, oder logische Schlussfolgerung zurückgreifen möchte. Arkanes Wissen, Geschichte, Investigation, Naturkunde, und Religions Wissen reflektieren besondere Begabungen in bestimmten Gebieten.</span></div><ul><li><span class=sheet-en>Communicate with a creature without using words</span> <span class=sheet-de>Mit einer Kreatur ohne Worte kommunizieren</span></li><li><span class=sheet-en>Estimate the value of a precious item</span> <span class=sheet-de>Den Wert eines Gegenstands schätzen</span></li><li><span class=sheet-en>Pull together a disguise to pass as a city guard</span> <span class=sheet-de>Die Tarnung zusammenstellen um als Stadtwache durchzugehen</span></li><li><span class=sheet-en>Forge a document</span> <span class=sheet-de>Ein Dokument fälschen</span></li><li><span class=sheet-en>Recall lore about a craft or trade</span> <span class=sheet-de>Sich an Geschichten erinnern</span></li><li><span class=sheet-en>Win a game of skill</span> <span class=sheet-de>Ein Spiel gewinnen, dass auf Können basiert</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_intelligence_check_mod value="@{intelligence_mod} + @{basic_intelligence_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Intelligence_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Intelligence}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_intelligence_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_intelligence_check_mod}]]}} @{classactionunskilledint}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_wisdom_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_wisdom_save_mod value="@{wisdom_mod} + @{wisdom_save_prof} + @{wisdom_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Wisdom_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Wisdom}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{wisdom_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{wisdom_save_mod}]]}} @{classactionwisdomsave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name><span class=sheet-en>Wisdom</span> <span class=sheet-de>Weisheit</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks.</span> <span class=sheet-de>Ein Weisheits-Check kann die Bemühungen reflektieren Körpersprache zu lesen, oder jemandens Gefühle zu verstehen, Dinge in der Umgebung zu bemerken, oder eine verwundete Person zu versorgen. Umgang mit Tieren, Einsicht, Medizin, Entdecken, und Überlebenskunst sind besondere Arten von Weisheits-Checks.</span></div><ul><li><span class=sheet-en>Get a gut feeling about what course of action to follow</span> <span class=sheet-de>Ein Bauchgefühl dafür bekommen, was als nächstes zu tun ist</span></li><li><span class=sheet-en>Discern whether a seemingly dead or living creature is undead</span> <span class=sheet-de>Erkennen ob eine anscheinend tote Kreatur wirklich tot ist</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_wisdom_check_mod value="@{wisdom_mod} + @{basic_wisdom_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Wisdom_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Wisdom}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_wisdom_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_wisdom_check_mod}]]}} @{classactionunskilledwis}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_charisma_save_prof value=@{PB}></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-save-total" type=number name=attr_charisma_save_mod value="@{charisma_mod} + @{charisma_save_prof} + @{charisma_save_bonus} + (@{global_saving_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><button type=roll name=roll_Charisma_Save value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Charisma}} {{subheader=Saving Throw}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{charisma_save_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{charisma_save_mod}]]}} @{classactioncharismasave}"><span class="sheet-pictos sheet-vert-top">k</span></button></div><div class="sheet-col-51 sheet-center sheet-vert-middle sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-tooltip sheet-inline"><span class=sheet-ability-save-check-name>Charisma</span><div class="sheet-tooltip-content-right sheet-small-label"><div><span class=sheet-en>A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks.</span> <span class=sheet-de>Ein Charisma-Check kann erforderlich sein, wenn du versuchst Einfluss auszuüben oder andere zu unterhalten, wenn du den Versuch unternimmst Eindruck zu schinden oder eine überzeugende Lüge erzählen willst, oder wenn du dich durch sonstige trügerische soziale Situationen navigieren musst. Täuschung, Einschüchterung, Auftreten, und Überreden sind Fertigkeiten die eine Begabung in bestimmten Arten von Charisma-Checks darstellen.</span></div><ul><li><span class=sheet-en>Find the best person to talk to for news, rumors, and gossip</span> <span class=sheet-de>Die Person finden, die Informationen über Neuigkeiten, Gerüchte, und Tratsch hat.</span></li><li><span class=sheet-en>Blend into a crowd to get the sense of key topics of conversation</span> <span class=sheet-de>In eine Menge eintauchen und ein Gespühr für die Themen der Unterhaltung bekommen</span></li></ul></div></div></div><div class="sheet-col-12 sheet-center sheet-vert-middle"><input class="sheet-no-spin sheet-check-total" type=number name=attr_basic_charisma_check_mod value="@{charisma_mod} + @{basic_charisma_bonus} + @{jack_of_all_trades} + (@{global_check_bonus})" disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><button type=roll name=roll_Basic_Charisma_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Charisma}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{basic_charisma_check_mod}]]}} {{rolladv=[[d20@{d20_mod} + @{basic_charisma_check_mod}]]}} @{classactionunskilledcha}"><span class="sheet-pictos sheet-vert-top">3</span></button></div></div><div class=sheet-shaped-row><div class=sheet-col-40><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Saving Throws</span> <span class=sheet-de>Rettungswürfe</span></div></div><div class="sheet-col-40 sheet-offset-20"><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Ability Checks</span> <span class=sheet-de>Fähigkeitschecks</span></div></div></div></div><div class="sheet-skills sheet-wrap-box"><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_acrobatics_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_acrobatics value="@{acrobatics_prof_exp}[proficiency] + @{acrobatics_attribute}[attribute] + @{acrobatics_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_acrobatics value="10 + @{acrobatics} + @{acrobatics_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Acrobatics</span> <span class=sheet-de>Akrobatik</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.</div><div class=sheet-de>Deine Geschicklichkeit (Akrobatik) Checks spiegeln den Versuch wider, auf rutschigem Boden auf den Füßen zu bleiben, zum Beispiel wenn du über Eis rennst, auf einem Seil balancierst, oder auf einem von Wellen geschauckelten Boot aufrecht stehen bleiben willst. Der Spielleiter kann auch nach einem Check fragen, um zu sehen wie gut du akrobatische Stuns ausführst, zum Beispiel Hechtsprünge, Rollen, oder Saltos.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_acrobatics_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Acrobatics_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Acrobatics (Dex)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{acrobatics}]]}} {{rolladv=[[d20@{d20_mod} + @{acrobatics}]]}} @{classactionacrobatics}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_animalhandling_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_animalhandling value="@{animalhandling_prof_exp}[proficiency] + @{animalhandling_attribute}[attribute] + @{animalhandling_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_animalhandling value="10 + @{animalhandling} + @{animalhandling_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Animal Handling</span> <span class=sheet-de>Tierumgang</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the DM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.</div><div class=sheet-de>Wenn es darum geht ein domestiziertes Tier zu beruhigen, ein Reittier davor zu bewahren sich zu erschrecken, oder die Intentionen eines Tieres zu erahnen, kann der Spielleiter nach einem Weisheit (Tierumgang) Check fragen. Du machst ausserdem einen Check, wenn du versuchst mit deinem Reittier ein waghalsiges Manöver auszuführen.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_animalhandling_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod} selected>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_AnimalHandling_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Animal Handling (Wis)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{animalhandling}]]}} {{rolladv=[[d20@{d20_mod} + @{animalhandling}]]}} @{classactionanimalhandling}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_arcana_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_arcana value="@{arcana_prof_exp}[proficiency] + @{arcana_attribute}[attribute] + @{arcana_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_arcana value="10 + @{arcana} + @{arcana_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Arcana</span> <span class=sheet-de>Arkana</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.</div><div class=sheet-de>Dein Intelligenz (Arkana) Check steht für deine Fähigkeit, dich an Sagen über Zauber, magische Gegenstände, uralte Symbole, magische Traditionen, die Ebenen der Existenz, und deren Einwohner zu erinnern.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_arcana_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Arcana_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Arcana (Int)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{arcana}]]}} {{rolladv=[[d20@{d20_mod} + @{arcana}]]}} @{classactionarcana}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_athletics_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_athletics value="@{athletics_prof_exp}[proficiency] + @{athletics_attribute}[attribute] + @{athletics_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_athletics value="10 + @{athletics} + @{athletics_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Athletics</span> <span class=sheet-de>Athletik</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Athletics covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:<ul><li>You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.</li><li>You try to jump an unusually long distance or pull off a stunt midjump.</li><li>You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.</li></ul></div><div class=sheet-de>Athletik deckt alle schwierigen Situationen ab, die du während des kletterns, springens, oder schwimmens erleben kannst. Folgende Beispiele sind darin enthalten:<ul><li>Du versuchst eine steile oder schlüpfrige Klippe zu erklimmen, oder Gefahren auszuweichen während du eine Wand hochkletterst, oder dich an einem Abhang festhälst während jemand versucht dich hinunterzuwerfen.</li><li>Du versuchst eine unnatürlich lange Distanz zu springen oder einen Stunt Mitsprung auszuführen.</li><li>Du versuchst Überwasser zu bleiben in heimtückischen Strömungen, sturmgepeitschtem Wellen, oder Gebiete mit dickem Seegrass. Oder eine andere Kreatur versucht dich Unterwasser zu ziehen.</li></ul></div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_athletics_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Athletics_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Athletics (Str)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{athletics}]]}} {{rolladv=[[d20@{d20_mod} + @{athletics}]]}} @{classactionathletics}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_deception_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_deception value="@{deception_prof_exp}[proficiency] + @{deception_attribute}[attribute] + @{deception_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_deception value="10 + @{deception} + @{deception_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Deception</span> <span class=sheet-de>Täuschung</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone’s suspicions with false assurances, or maintain a straight face while telling a blatant lie.</div><div class=sheet-de>Dein Charisma (Täuschung) Check representiert wie überzeugend du die Wahrheit vor einer anderen Kreatur verbergen kannst, entweder durch Worte oder durch Taten. Diese Täuschung kann von Zweideutigkeiten bis zu blatanten Lügen reichen. Typische Situationen sind zum Beispiel eine Wache zu übertölpen, einen Händler austricksen, Geld durch Hütchenspiele zu erwirtschaften, sich selbst zu verkleiden, jemanden mit falschen Versicherungen einlullen, oder ein ernstes Gesicht behalten während man eine Lüge erzählt.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_deception_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod} selected>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Deception_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Deception (Cha)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{deception}]]}} {{rolladv=[[d20@{d20_mod} + @{deception}]]}} @{classactiondeception}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_history_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_history value="@{history_prof_exp}[proficiency] + @{history_attribute}[attribute] + @{history_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_history value="10 + @{history} + @{history_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>History</span> <span class=sheet-de>Geschichte</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.</div><div class=sheet-de>Dein Intelligenz (Geschichte) Check steht für deine Fähigkeit dich an alte Geschichten, historische Ereignisse, legendäre Personen, alte Königreiche, kürzliche Kriege, oder vergangene Zivilisationen zu erinnern.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_history_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_History_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=History (Int)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{history}]]}} {{rolladv=[[d20@{d20_mod} + @{history}]]}} @{classactionhistory}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_insight_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_insight value="@{insight_prof_exp}[proficiency] + @{insight_attribute}[attribute] + @{insight_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_insight value="10 + @{insight} + @{insight_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Insight</span> <span class=sheet-de>Einsicht</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone’s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.</div><div class=sheet-de>Dein Weisheit (Einsicht) Check entscheidet ob du die wahren Intentionen einer Kreatur erkennen kannst, zum Beispiel wenn du erkennen willst ob jemand lügt, oder was jemandes nächter Zug sein wird. Dazu kannst du die Körpersprache, Sprachgewohnheiten, und winzige Änderungen der Eigenarten analysieren.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_insight_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod} selected>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Insight_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Insight (Wis)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{insight}]]}} {{rolladv=[[d20@{d20_mod} + @{insight}]]}} @{classactioninsight}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_intimidation_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_intimidation value="@{intimidation_prof_exp}[proficiency] + @{intimidation_attribute}[attribute] + @{intimidation_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_intimidation value="10 + @{intimidation} + @{intimidation_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Intimidation</span> <span class=sheet-de>Einschüchter.</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.</div><div class=sheet-de>Wenn du versuchst jemanden offenkundige Drohnungen, feindliche Aktionen, oder physische Gewalt zu beeinflussen, kann der Spielleiter nach einem Charisma (Einschüchterung) Check fragen. Zum Beispiel Informationen aus einem Gefangenen pressen, einen Strassenräuber zu überzeugen sich zurückzuziehen, oder die Kante einer zerbrochenen Flasche zu benutzen um den hämischen Vizir dazu zu bringen seine Meinung zu ändern.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_intimidation_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod} selected>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Intimidation_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Intimidation (Cha)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{intimidation}]]}} {{rolladv=[[d20@{d20_mod} + @{intimidation}]]}} @{classactionintimidation}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_investigation_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_investigation value="@{investigation_prof_exp}[proficiency] + @{investigation_attribute}[attribute] + @{investigation_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_investigation value="10 + @{investigation} + @{investigation_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Investigation</span> <span class=sheet-de>Investigation</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.</div><div class=sheet-de>Wenn du dich nach Hinweisen umschaust und daraus logische Schlüsse ableitest, machst du einen Intelligenz (Investigation) Check. Du könntest zum Beispiel den Ort eines verborgenen Objekts schlussfolgern, aus der Art einer Wunde auf die Waffe schließen, oder den Schwachpunkt eines Tunnels erschließen.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_investigation_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Investigation_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Investigation (Int)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{investigation}]]}} {{rolladv=[[d20@{d20_mod} + @{investigation}]]}} @{classactioninvestigation}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_medicine_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_medicine value="@{medicine_prof_exp}[proficiency] + @{medicine_attribute}[attribute] + @{medicine_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_medicine value="10 + @{medicine} + @{medicine_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Medicine</span> <span class=sheet-de>Medizin</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.</div><div class=sheet-de>Ein Weisheit (Meidizn) Check lässt dich einen sterbenden Kameraden stabilisieren, oder eine Krankheit diagnostizieren.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_medicine_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod} selected>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Medicine_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Medicine (Wis)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{medicine}]]}} {{rolladv=[[d20@{d20_mod} + @{medicine}]]}} @{classactionmedicine}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_nature_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_nature value="@{nature_prof_exp}[proficiency] + @{nature_attribute}[attribute] + @{nature_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_nature value="10 + @{nature} + @{nature_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Nature</span> <span class=sheet-de>Naturkunde</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.</div><div class=sheet-de>Dein Intelligenz (Natur) check steht für deine Fähigkeit dich an Wissen über das Terrain, Pflanzen und Tiere, das Wetter, und andere natürliche Zyklen zu erinnern.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_nature_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Nature_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Nature (Int)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{nature}]]}} {{rolladv=[[d20@{d20_mod} + @{nature}]]}} @{classactionnature}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_perception_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_perception value="@{perception_prof_exp}[proficiency] + @{perception_attribute}[attribute] + @{perception_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_perception value="10 + @{perception} + @{perception_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Perception</span> <span class=sheet-de>Entdecken</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.</div><div class=sheet-de>Dein Weisheit (Entdecken) Check lässst dich sehen, hören, oder sonstwie die Anwesenheit von etwas entdecken. Es misst deine generelle Aufmerksamheit für deine Umgebung und die Schärfe deiner Sinne. Zum Beispiel könntest du versuchen eine Konversation durch eine geschlossene Tür zu verfolgen, unter einem offenen Fenster lauschen, oder schleichende Monster in einem Wald bemerken. Oder du könntest versuchen Dinge zu erspähen, die sich verstecken oder leicht zu übersehen sind, ob es Orks sind die einen Hinterhalt legen oder Diebe in einer Seitenstraße.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_perception_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod} selected>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Perception_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Perception (Wis)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{perception}]]}} {{rolladv=[[d20@{d20_mod} + @{perception}]]}} @{classactionperception}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_performance_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_performance value="@{performance_prof_exp}[proficiency] + @{performance_attribute}[attribute] + @{performance_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_performance value="10 + @{performance} + @{performance_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Performance</span> <span class=sheet-de>Auftreten</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.</div><div class=sheet-de>Dein Charisma (Auftreten) Check steht dafür wie gut du ein Publikum mit Musik, Tanz, Schauspiel, Geschichten, oder sonstiger Unterhaltung unterhalten kannst.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_performance_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod} selected>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Performance_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Performance (Cha)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{performance}]]}} {{rolladv=[[d20@{d20_mod} + @{performance}]]}} @{classactionperformance}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_persuasion_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_persuasion value="@{persuasion_prof_exp}[proficiency] + @{persuasion_attribute}[attribute] + @{persuasion_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_persuasion value="10 + @{persuasion} + @{persuasion_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Persuasion</span> <span class=sheet-de>Überreden</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.</div><div class=sheet-de>Wenn du versuchst jemanden durch taktvolle Worte, soziales Benehmen, oder gute Einstellung zu beeinflussen, kann der Spielleiter einen Charisma (Überreden) Check verlagen. Typischerweise handelst du beim Überreden in guter Absicht, versuchst Freundschaften zu pflegen, oder angemessene Etikette zu behalten.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_persuasion_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod} selected>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Persuasion_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Persuasion (Cha)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{persuasion}]]}} {{rolladv=[[d20@{d20_mod} + @{persuasion}]]}} @{classactionpersuasion}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_religion_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_religion value="@{religion_prof_exp}[proficiency] + @{religion_attribute}[attribute] + @{religion_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_religion value="10 + @{religion} + @{religion_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Religion</span> <span class=sheet-de>Religions Wiss..</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.</div><div class=sheet-de>Dein Intelligenz (Religion) Check misst deine Fähigkeit, dich an alte Sagen über Götter, Riten, Gebete, religiöse Hiercharien, heilige Symbole, und die Praktiken von Geheimkulten zu erinnern.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_religion_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Religion_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Religion (Int)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{religion}]]}} {{rolladv=[[d20@{d20_mod} + @{religion}]]}} @{classactionreligion}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_sleightofhand_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_sleightofhand value="@{sleightofhand_prof_exp}[proficiency] + @{sleightofhand_attribute}[attribute] + @{sleightofhand_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_sleightofhand value="10 + @{sleightofhand} + @{sleightofhand_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Sleight of Hand</span> <span class=sheet-de>Fingerfertigkeit</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.</div><div class=sheet-de>Wenn du versuchst Taschenspielertricks oder händische Tricks zu unternehmen, wie zum Beispiel jemanden etwas unterjubeln oder etwas zu stehlen, machst du einen Geschicklichkeit (Fingerfertigkeit) Check.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_sleightofhand_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_SleightOfHand_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Sleight of Hand (Dex)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{sleightofhand}]]}} {{rolladv=[[d20@{d20_mod} + @{sleightofhand}]]}} @{classactionsleightofhand}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_stealth_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_stealth value="@{stealth_prof_exp}[proficiency] + @{stealth_attribute}[attribute] + @{stealth_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_stealth value="10 + @{stealth} + @{stealth_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Stealth</span> <span class=sheet-de>Tarnung</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.</div><div class=sheet-de>Mache einen Geschicklichkeit (Tarnung) Check wenn du versuchst dich vor jemandem zu verstecken, an Wachen vorbeizuschlüpfen, oder unbemerkt zu verschwinden.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_stealth_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Stealth_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Stealth (Dex)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{stealth}]]}} {{rolladv=[[d20@{d20_mod} + @{stealth}]]}} @{classactionstealth}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_survival_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_survival value="@{survival_prof_exp}[proficiency] + @{survival_attribute}[attribute] + @{survival_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_survival value="10 + @{survival} + @{survival_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm sheet-relative"><div class="sheet-tooltip sheet-inline"><span class=sheet-skill-name><span class=sheet-en>Survival</span> <span class=sheet-de>Überlebenskun.</span></span><div class="sheet-tooltip-content-right sheet-small-label"><div class=sheet-en>The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.</div><div class=sheet-de>Der Spielleiter kann nach einem Weisheit (Überlebenskunst) Check verlangen, wenn du versuchst Spuren zu folgen, Wild zu jagen, eine Gruppe durch eine gefrorene Einöde zu führen, das Wetter vorherzusagen, oder Treibsand zu umgehen.</div></div></div><div class=sheet-skills-attribute-selector-wrapper><select name=attr_survival_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod} selected>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div><div class=sheet-col-09><button type=roll name=roll_Survival_Check value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=Survival (Wis)}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{survival}]]}} {{rolladv=[[d20@{d20_mod} + @{survival}]]}} @{classactionsurvival}"></button></div></div><input class=sheet-slide-input-custom-skills type=checkbox name=attr_custom_skills_toggle><label class=sheet-slide-toggle-custom-skills><span class=sheet-slide-cover>Custom Skills</span><span class="sheet-slide-toggle-custom-skills-left sheet-pictos">3</span><span class=sheet-slide-toggle-custom-skills-right>✖</span></label><div class="sheet-shaped-row sheet-slide-toggle-custom-skills"><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_custom_skill_1_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_custom_skill_1 value="@{custom_skill_1_prof_exp}[proficiency] + @{custom_skill_1_attribute}[attribute] + @{custom_skill_1_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_custom_skill_1 value="10 + @{custom_skill_1} + @{custom_skill_1_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-shaped-row><div class="sheet-col-75 sheet-vert-middle"><input class=sheet-skill-name type=text name=attr_custom_skill_1_name value="Custom 1"></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-skills-attribute-selector-wrapper><select name=attr_custom_skill_1_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div></div></div><div class=sheet-col-09><button type=roll name=roll_Custom_Skill_1 value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{custom_skill_1_name}}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{custom_skill_1}]]}} {{rolladv=[[d20@{d20_mod} + @{custom_skill_1}]]}} @{classactioncustom1skill}"></button></div></div><div class="sheet-shaped-row sheet-slide-toggle-custom-skills"><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_custom_skill_2_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_custom_skill_2 value="@{custom_skill_2_prof_exp}[proficiency] + @{custom_skill_2_attribute}[attribute] + @{custom_skill_2_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_custom_skill_2 value="10 + @{custom_skill_2} + @{custom_skill_2_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-shaped-row><div class="sheet-col-75 sheet-vert-middle"><input class=sheet-skill-name type=text name=attr_custom_skill_2_name value="Custom 2"></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-skills-attribute-selector-wrapper><select name=attr_custom_skill_2_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div></div></div><div class=sheet-col-09><button type=roll name=roll_Custom_Skill_2 value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{custom_skill_2_name}}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{custom_skill_2}]]}} {{rolladv=[[d20@{d20_mod} + @{custom_skill_2}]]}} @{classactioncustom2skill}"></button></div></div><div class="sheet-shaped-row sheet-slide-toggle-custom-skills"><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_custom_skill_3_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_custom_skill_3 value="@{custom_skill_3_prof_exp}[proficiency] + @{custom_skill_3_attribute}[attribute] + @{custom_skill_3_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_custom_skill_3 value="10 + @{custom_skill_3} + @{custom_skill_3_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-shaped-row><div class="sheet-col-75 sheet-vert-middle"><input class=sheet-skill-name type=text name=attr_custom_skill_3_name value="Custom 3"></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-skills-attribute-selector-wrapper><select name=attr_custom_skill_3_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div></div></div><div class=sheet-col-09><button type=roll name=roll_Custom_Skill_3 value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{custom_skill_3_name}}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{custom_skill_3}]]}} {{rolladv=[[d20@{d20_mod} + @{custom_skill_3}]]}} @{classactioncustom3skill}"></button></div></div><div class="sheet-shaped-row sheet-slide-toggle-custom-skills"><div class="sheet-col-09 sheet-vert-middle sheet-skill-select-wrapper"><select name=attr_custom_skill_4_prof_exp><option value=@{jack_of_all_trades}>&#8212; &#160;&#160; Unproficient</option><option value=@{PB}>&#160;+ &#160;&#160; Proficient</option><option value=@{exp}>++ &#160;&#160; Expertise</option></select></div><div class="sheet-col-12 sheet-vert-middle"><input class="sheet-no-spin sheet-skill-total" type=number name=attr_custom_skill_4 value="@{custom_skill_4_prof_exp}[proficiency] + @{custom_skill_4_attribute}[attribute] + @{custom_skill_4_bonus}[bonus] + (@{global_check_bonus})[global]" disabled></div><div class=sheet-col-07><input class="sheet-passive-skill sheet-center sheet-no-spin" type=number name=attr_passive_custom_skill_4 value="10 + @{custom_skill_4} + @{custom_skill_4_passive_bonus}" disabled></div><div class="sheet-col-63 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-shaped-row><div class="sheet-col-75 sheet-vert-middle"><input class=sheet-skill-name type=text name=attr_custom_skill_4_name value="Custom 4"></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-l-sm"><div class=sheet-skills-attribute-selector-wrapper><select name=attr_custom_skill_4_attribute class=sheet-skills-attribute-selector><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div></div></div></div><div class=sheet-col-09><button type=roll name=roll_Custom_Skill_4 value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{custom_skill_4_name}}} {{subheader=Ability Check}} {{rollname=Result}} {{roll=[[d20@{d20_mod} + @{custom_skill_4}]]}} {{rolladv=[[d20@{d20_mod} + @{custom_skill_4}]]}} @{classactioncustom4skill}"></button></div></div><div class=sheet-relative><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Skills</span> <span class=sheet-de>Fertigkeiten</span></div><div class=sheet-jack-of-all-trades><input class=sheet-toggle-jack-of-all-trades type=checkbox name=attr_jack_of_all_trades value="floor(@{PB} / 2)"><span class=sheet-toggle-jack-of-all-trades><span class=sheet-en>Jack of all trades</span> <span class=sheet-de>Alleskönner</span></span></div></div></div></div><div class="sheet-col-17 sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-shaped-row sheet-center"><div class="sheet-col-45 sheet-center"><div class=sheet-shield><div class=sheet-pc><input class=sheet-no-spin type=number name=attr_AC value="((@{is_pc} * @{pc_AC}) + (@{is_npc} * @{npc_AC}))" disabled></div><div class=sheet-npc><div><input class="sheet-center sheet-no-spin" type=number name=attr_npc_AC value=10></div><div class=sheet-relative><div class=sheet-shield-note><input class=sheet-center type=text name=attr_npc_AC_note></div></div></div><div class=sheet-wrap-box-title><div class=sheet-en><div>Armor</div><div>Class</div></div><div class=sheet-de><div>Rüstungs</div><div>Klasse</div></div></div></div></div><div class="sheet-col-37 sheet-offset-5 sheet-center"><div class="sheet-wrap-box sheet-initiative"><input class="sheet-center sheet-no-spin sheet-initiative-total" type=number name=attr_initiative_overall value="(@{dexterity_mod} + @{initiative} + @{jack_of_all_trades}) + (@{global_check_bonus})" disabled> <button type=roll name=roll_Initiative value="@{initiative_output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Initiative}} {{subheader=Ability Check}} {{rollname=Initiative}} {{roll=[[d20@{d20_mod} + @{initiative_to_tracker} + [[@{initiative_tie_breaker}]]]]}} @{classactioninitiative}"></button><div class=sheet-wrap-box-title>Initiative</div></div></div></div><div class="sheet-heart sheet-center sheet-mar-b-smd"><div class="sheet-shaped-row sheet-first-row"><div class="sheet-col-35 sheet-vert-middle sheet-pad-r-md"><input class="sheet-no-spin sheet-heart-hp-current" type=number name=attr_HP step=1><div class=sheet-small-label><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class="sheet-col-11 sheet-vert-bottom">&#47;</div><div class="sheet-col-35 sheet-vert-middle sheet-pad-l-md"><input class="sheet-no-spin sheet-heart-hp-max" type=number name=attr_HP_max min=1 step=1><div class=sheet-small-label><span class=sheet-en>Max</span> <span class=sheet-de>Max</span></div></div></div><div class=sheet-shaped-row><div class=sheet-col-30><input class="sheet-no-spin sheet-heart-hp-temp" type=number name=attr_temp_HP min=0 step=1><div class=sheet-small-label><span class=sheet-en>Temp</span> <span class=sheet-de>Temp</span></div></div></div><div class=sheet-wrap-box-title><div class=sheet-en><div>Hit</div><div>Points</div></div><div class=sheet-de><div>Treffer</div><div>Punkte</div></div></div></div><div class="sheet-hit-dice sheet-wrap-box sheet-center sheet-mar-b-smd"><input type=checkbox name=attr_hd_d4_toggle class="sheet-toggle-hd-d4 sheet-npc"><span class="sheet-toggle-hd-d4 sheet-npc">d4</span> <input type=checkbox name=attr_hd_d6_toggle class=sheet-toggle-hd-d6><span class=sheet-toggle-hd-d6>d6</span> <input type=checkbox name=attr_hd_d8_toggle class=sheet-toggle-hd-d8><span class=sheet-toggle-hd-d8>d8</span> <input type=checkbox name=attr_hd_d10_toggle class=sheet-toggle-hd-d10><span class=sheet-toggle-hd-d10>d10</span> <input type=checkbox name=attr_hd_d12_toggle class=sheet-toggle-hd-d12><span class=sheet-toggle-hd-d12>d12</span> <input type=checkbox name=attr_hd_d20_toggle class="sheet-toggle-hd-d20 sheet-npc"><span class="sheet-toggle-hd-d20 sheet-npc">d20</span><div class="sheet-shaped-row sheet-npc sheet-toggle-hd-d4"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d4 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><input type=number name=attr_hd_d4_max></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d4 value="@{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Spending Hit Dice}} {{subheader=d4}} {{rollname=HP regained}} {{roll=[[d4 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d4</span></button></div></div><div class="sheet-shaped-row sheet-toggle-hd-d6"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d6 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><div class=sheet-npc><input type=number name=attr_hd_d6_max></div><div class=sheet-pc><input class=sheet-no-spin type=number name=attr_hd_d6_max value="@{sorcerer_level} + @{wizard_level} + @{custom_classes_d6_hd}" disabled></div></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d6 value="@{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Spending Hit Dice}} {{subheader=d6}} {{rollname=HP regained}} {{roll=[[d6 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d6</span></button></div></div><div class="sheet-shaped-row sheet-toggle-hd-d8"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d8 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><div class=sheet-npc><input type=number name=attr_hd_d8_max></div><div class=sheet-pc><input class=sheet-no-spin type=number name=attr_hd_d8_max value="@{bard_level} + @{cleric_level} + @{druid_level} + @{rogue_level} + @{monk_level} + @{warlock_level} + @{custom_classes_d8_hd}" disabled></div></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d8 value="@{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Spending Hit Dice}} {{subheader=d8}} {{rollname=HP regained}} {{roll=[[d8 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d8</span></button></div></div><div class="sheet-shaped-row sheet-toggle-hd-d10"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d10 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><div class=sheet-npc><input type=number name=attr_hd_d10_max></div><div class=sheet-pc><input class=sheet-no-spin type=number name=attr_hd_d10_max value="@{fighter_level} + @{paladin_level} + @{ranger_level} + @{custom_classes_d10_hd}" disabled></div></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d10 value="@{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Spending Hit Dice}} {{subheader=d10}} {{rollname=HP regained}} {{roll=[[d10 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d10</span></button></div></div><div class="sheet-shaped-row sheet-toggle-hd-d12"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d12 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><div class=sheet-npc><input type=number name=attr_hd_d12_max></div><div class=sheet-pc><input class=sheet-no-spin type=number name=attr_hd_d12_max value="@{barbarian_level} + @{custom_classes_d12_hd}" disabled></div></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d12 value="@{output_option} &{template:5eDefault} {{character_name=@{character_name}}} @{show_character_name} {{title=Spending Hit Dice}} {{subheader=d12}} {{rollname=HP regained}} {{roll=[[d12 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d12</span></button></div></div><div class="sheet-shaped-row sheet-toggle-hd-d20 sheet-npc"><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_hd_d20 min=0 step=1></div><div class="sheet-col-05 sheet-vert-bottom">&#47;</div><div class="sheet-col-25 sheet-vert-middle"><input type=number name=attr_hd_d20_max></div><div class="sheet-col-30 sheet-center sheet-vert-middle"><button type=roll name=roll_Use_HD_d20 value="@{output_option} &{template:5eDefault} {{title=Spending Hit Dice - d20}} {{subheader=@{character_name}}} {{rollname=HP regained}} {{roll=[[d20 + @{constitution_mod}]]}} @{classactionhitdice}"><span>d20</span></button></div></div><div class=sheet-wrap-box-title><span class=sheet-en>Hit Dice</span> <span class=sheet-de>Trefferwürfel</span></div></div><div class="sheet-death-save sheet-wrap-box sheet-mar-b-smd"><div class=sheet-shaped-row><div class="sheet-col-85 sheet-vert-middle"><div class="sheet-shaped-row sheet-death-succeed"><div class="sheet-col-50 sheet-small-label sheet-right sheet-vert-middle">Successes</div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-inline-block-wrapper sheet-relative"><input type=radio name=attr_death_save_successes value=0 checked><span>&#10006;</span> <input type=radio name=attr_death_save_successes value=1><span></span> <input type=radio name=attr_death_save_successes value=2><span></span> <input type=radio name=attr_death_save_successes value=3><span></span><hr class="sheet-absolute sheet-death-save-hr"></div></div><div class="sheet-shaped-row sheet-death-save sheet-death-fail"><div class="sheet-col-50 sheet-small-label sheet-right sheet-vert-middle">Failures</div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-inline-block-wrapper sheet-relative"><input type=radio name=attr_death_save_failures value=0 checked><span>&#10006;</span> <input type=radio name=attr_death_save_failures value=1><span></span> <input type=radio name=attr_death_save_failures value=2><span></span> <input type=radio name=attr_death_save_failures value=3><span></span><hr class="sheet-absolute sheet-death-save-hr"></div></div></div><div class="sheet-col-15 sheet-center sheet-vert-middle"><button type=roll name=roll_Death_Saving_Throw value="@{death_save_output_option} &{template:5eDefault} {{deathsave=1}} {{character_name=@{character_name}}} @{show_character_name} @{show_character_name} {{emote=dices with death!}} {{title=Death Save}} {{subheader=Saving Throw}} {{rollname=Death save}} {{roll=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} {{rolladv=[[d20@{d20_mod} + (@{global_saving_bonus})]]}} @{classactiondeathsave}"><span class=sheet-pictos>k</span></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Death Saves</span> <span class=sheet-de>Todesrettungswürfe</span></div></div><div class="sheet-general-bonuses sheet-wrap-box sheet-relative sheet-center sheet-mar-b-smd"><div class=sheet-tooltip-position-wrapper><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><span class=sheet-en>Auto add a bonus/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields, and the saving throw one</span> <span class=sheet-de>Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.<br>Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.</span></div></div></div><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Weapons</span> <span class=sheet-de>Waffen</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header sheet-pc"><span class=sheet-en>Melee</span> <span class=sheet-de>Nahkampf</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header sheet-pc"><span class=sheet-en>Ranged</span> <span class=sheet-de>Fernkampf</span></div></div><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-1-6 sheet-center"><input class=sheet-center type=text name=attr_global_weapon_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_weapon_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_melee_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_melee_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_ranged_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc"><input class=sheet-center type=text name=attr_global_ranged_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div></div><div class="sheet-sub-header sheet-center sheet-small-label"><span class=sheet-en>Spellcasting</span> <span class=sheet-de>Zauber</span></div><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-22 sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_spell_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang..</span></div></div><div class="sheet-col-22 sheet-center"><input class=sheet-center type=text name=attr_global_spell_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Sch..</span></div></div><div class="sheet-col-34 sheet-center sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_spell_dc_bonus value=0><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettungs-SG</span></div></div><div class="sheet-col-22 sheet-center sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_spell_heal_bonus value=0><div class=sheet-small-label><span class=sheet-en>Heal</span> <span class=sheet-de>Heil</span></div></div></div><div class="sheet-sub-header sheet-small-label sheet-center"><span class=sheet-en>Saves and Skill Checks</span> <span class=sheet-de>Rettungs- und Fähigkeits-Checks</span></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_saving_bonus value=0><div class=sheet-small-label><span class=sheet-en>Saving Throws</span> <span class=sheet-de>Rettungswürfe</span></div></div><div class="sheet-col-30 sheet-pc sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_ac_bonus value=0><div class=sheet-small-label><span class=sheet-en>AC</span> <span class=sheet-de>RK</span></div></div><div class="sheet-col-40 sheet-center"><input class=sheet-center type=text name=attr_global_check_bonus value=0><div class=sheet-small-label><span class=sheet-en>Ability/Skill checks</span> <span class=sheet-de>Fähigkeits-Checks</span></div></div></div><div class=sheet-wrap-box-title><span class=sheet-en>Bonuses & Penalties</span> <span class=sheet-de>Boni & Mali</span></div></div></div><div class="sheet-col-17 sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-proficiency-bonus sheet-wrap-box sheet-relative sheet-mar-t-sm sheet-mar-b-smd" title="This is a bonus for you being proficient in a given task. This bonus automatically increases as you level up and is used automatically in various rolls"><div class=sheet-shaped-row><div class="sheet-col-15 sheet-vert-middle"><input class="sheet-no-spin sheet-bold" type=number name=attr_PB value="[[(2 + floor(abs((@{level}-1)/4)))]]" disabled> <input type=hidden name=attr_exp value=[[(2*@{PB})]] disabled> <input type=hidden name=attr_h_PB value=[[floor(@{PB}/2)]] disabled></div><div class="sheet-col-85 sheet-wrap-box-title sheet-pad-l-sm"><span class=sheet-en>Proficiency Bonus</span> <span class=sheet-de>Fertigkeitsbonus</span></div></div></div><div class="sheet-inspiration sheet-wrap-box sheet-relative sheet-pc sheet-mar-b-smd" title=Inspiration><div class=sheet-shaped-row><div class="sheet-col-15 sheet-vert-middle"><label class=sheet-checkbox-label><input type=checkbox name=attr_inspiration value=1><span></span></label></div><div class="sheet-col-85 sheet-pad-l-sm"><div class=sheet-shaped-row><div class="sheet-col-70 sheet-wrap-box-title"><span class=sheet-en>Inspiration</span> <span class=sheet-de>Inspiration</span></div><div class=sheet-col-30><input type=number name=attr_inspiration_extra class=sheet-small-input></div></div></div></div></div><div class="sheet-exhaustion sheet-wrap-box sheet-relative sheet-pc sheet-mar-b-smd"><div class=sheet-shaped-row><div class="sheet-col-15 sheet-vert-middle"><input class="sheet-no-spin sheet-bold" type=number name=attr_exhaustion_level min=0 max=6></div><div class="sheet-col-85 sheet-wrap-box-title sheet-pad-l-sm"><span class=sheet-en>Exhaustion Level</span> <span class=sheet-de>Erschöpfungsstufe</span></div></div><div class=sheet-tooltip-position-wrapper><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><table><thead><tr><th><span class=sheet-en>Level</span> <span class=sheet-de>Stufe</span></th><th><span class=sheet-en>Effect</span> <span class=sheet-de>Effekt</span></th></tr></thead><tbody><tr><td class=sheet-center>1</td><td><span class=sheet-en>Disadvantage on ability checks</span> <span class=sheet-de>Nachteil auf Fähigkeits-Checks</span></td></tr><tr><td class=sheet-center>2</td><td><span class=sheet-en>Speed halved</span> <span class=sheet-de>Geschwindigkeit halbiert</span></td></tr><tr><td class=sheet-center>3</td><td><span class=sheet-en>Disadvantage on attack rolls and saving throws</span> <span class=sheet-de>Nachteil auf Angriffs- und Rettungswürfe</span></td></tr><tr><td class=sheet-center>4</td><td><span class=sheet-en>Hit point maximum halved</span> <span class=sheet-de>Maximale Trefferpunkte halbiert</span></td></tr><tr><td class=sheet-center>5</td><td><span class=sheet-en>Speed reduced to 0</span> <span class=sheet-de>Geschwindigkeit auf 0 reduziert</span></td></tr><tr><td class=sheet-center>6</td><td><span class=sheet-en>Death</span> <span class=sheet-de>Tod</span></td></tr></tbody></table></div></div></div></div><div class="sheet-spell-slots-points sheet-wrap-box sheet-mar-b-smd" title="Quick Spell Slots"><input class=sheet-slide-input-spell-slots-points type=checkbox name=attr_spell_slots_points value=1> <label class=sheet-slide-toggle-spell-slots-points><span class=sheet-slide-cover>···</span> <span class=sheet-slide-toggle-spell-slots-points-left><span class=sheet-en>Spell Slots</span> <span class=sheet-de>Zauberslots</span></span><span class=sheet-slide-toggle-spell-slots-points-right><span class=sheet-en>Spell Points</span> <span class=sheet-de>Zauberpunkte</span></span></label><div class=sheet-spell-slots><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>1st</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l1 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l1_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>2nd</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l2 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l2_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>3rd</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l3 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l3_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>4th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l4 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l4_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>5th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l5 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l5_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>6th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l6 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l6_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>7th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l7 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l7_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>8th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l8 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l8_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>9th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l9 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l9_max value=0 min=0></div></div><div class="sheet-shaped-row sheet-no-background"><div class=sheet-col-30></div><div class=sheet-col-30><div class="sheet-small-label sheet-center"><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class=sheet-col-10></div><div class=sheet-col-30><div class="sheet-small-label sheet-center"><span class=sheet-en>Max</span> <span class=sheet-de>Max.</span></div></div></div></div><div class=sheet-spell-points><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>1st</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>2</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>2nd</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>3</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>3rd</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>5</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>4th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>6</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>5th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>7</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>6th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>9</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>7th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>10</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>8th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>11</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>9th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>13</span></div></div><div class="sheet-shaped-row sheet-center sheet-no-background"><div class="sheet-col-35 sheet-center sheet-pad-r-sm"><input type=number name=attr_spell_points value=0><div class=sheet-small-label><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class="sheet-col-05 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-35 sheet-center pad-l-sm"><input type=number name=attr_spell_points_max value=0 min=0><div class=sheet-small-label><span class=sheet-en>Max</span> <span class=sheet-de>Max.</span></div></div></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-spell-slots><span class=sheet-en>Spell Slots</span> <span class=sheet-de>Zauberslots</span></span> <span class=sheet-spell-points><span class=sheet-en>Spell Points</span> <span class=sheet-de>Zauberpunkte</span></span></div></div><div class="sheet-quick-class-actions sheet-wrap-box sheet-pc sheet-mar-b-smd" title="Quick Class Actions"><div class=sheet-shaped-row><div class="sheet-col-46 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_classactionname1></div><div class="sheet-col-13 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge1 class=sheet-select-no-arrow><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-center sheet-pad-r-sm"><input type=number class=sheet-no-spin name=attr_classactionresource1></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-12 sheet-center"><input type=number class=sheet-no-spin name=attr_classactionresource1_max></div><div class="sheet-col-14 sheet-center"><button type=roll name=roll_classaction1 value="@{output_option} &{template:5eDefault} {{classaction=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname1}}} {{subheader=Class Action 1}} {{freetext=@{classactionoutput1}}}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-46 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_classactionname2></div><div class="sheet-col-13 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge2 class=sheet-select-no-arrow><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-center sheet-pad-r-sm"><input type=number class=sheet-no-spin name=attr_classactionresource2></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-12 sheet-center"><input type=number class=sheet-no-spin name=attr_classactionresource2_max></div><div class="sheet-col-14 sheet-center"><button type=roll name=roll_classaction2 value="@{output_option} &{template:5eDefault} {{classaction=2}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname2}}} {{subheader=Class Action 2}} {{freetext=@{classactionoutput2}}}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-46 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_classactionname3></div><div class="sheet-col-13 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge3 class=sheet-select-no-arrow><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-center sheet-pad-r-sm"><input type=number class=sheet-no-spin name=attr_classactionresource3></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-12 sheet-center"><input type=number class=sheet-no-spin name=attr_classactionresource3_max></div><div class="sheet-col-14 sheet-center"><button type=roll name=roll_classaction3 value="@{output_option} &{template:5eDefault} {{classaction=3}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname3}}} {{subheader=Class Action 3}} {{freetext=@{classactionoutput3}}}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-46 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_classactionname4></div><div class="sheet-col-13 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge4 class=sheet-select-no-arrow><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-center sheet-pad-r-sm"><input type=number class=sheet-no-spin name=attr_classactionresource4></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-12 sheet-center"><input type=number class=sheet-no-spin name=attr_classactionresource4_max></div><div class="sheet-col-14 sheet-center"><button type=roll name=roll_classaction4 value="@{output_option} &{template:5eDefault} {{classaction=4}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname4}}} {{subheader=Class Action 4}} {{freetext=@{classactionoutput4}}}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-46 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_classactionname5></div><div class="sheet-col-13 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge5 class=sheet-select-no-arrow><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-center sheet-pad-r-sm"><input type=number class=sheet-no-spin name=attr_classactionresource5></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-12 sheet-center"><input type=number class=sheet-no-spin name=attr_classactionresource5_max></div><div class="sheet-col-14 sheet-center"><button type=roll name=roll_classaction5 value="@{output_option} &{template:5eDefault} {{classaction=5}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname5}}} {{subheader=Class Action 5}} {{freetext=@{classactionoutput5}}}"></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Class Actions</span> <span class=sheet-de>Klassenaktionen</span></div></div><div class="sheet-quick-class-resources sheet-wrap-box sheet-pc sheet-mar-b-smd"><fieldset class=repeating_classresources><div class=sheet-shaped-row><div class="sheet-col-44 sheet-pad-r-sm"><input type=text name=attr_ClassResourceName></div><div class="sheet-col-15 sheet-pad-r-sm"><select name=attr_ClassResourceRecharge class=sheet-select-no-arrow><option value=None>None</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-12 sheet-pad-r-sm"><input type=number name=attr_ClassResourceTotal class=sheet-no-spin value=1></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class=sheet-col-12><input type=number name=attr_ClassResourceTotal_max class=sheet-no-spin value=1></div></div></fieldset><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Class Resources</span> <span class=sheet-de>Klassenresourcen</span></div></div><div class="sheet-loot sheet-wrap-box sheet-npc sheet-center"><textarea name=attr_loot class=sheet-medium-textarea></textarea><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Loot</span> <span class=sheet-de></span></div></div></div><div class="sheet-col-32 sheet-pad-l-sm"><div class="sheet-quick-attacks sheet-wrap-box sheet-pc sheet-mar-b-smd" title="Quick Attacks"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-39 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Melee</span> <span class=sheet-de>Nahkampf</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Hit</span> <span class=sheet-de>Tref.</span></div><div class="sheet-col-12 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span>+</span></div><div class="sheet-col-10 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Reach</span> <span class=sheet-de>Reichw.</span></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_0_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_0_to_hit value="@{repeating_weapons_melee_0_proficient} + @{repeating_weapons_melee_0_attack_stat} + (@{repeating_weapons_melee_0_attack_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_0_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_dmg_total value="@{repeating_weapons_melee_0_dmg_stat} + (@{repeating_weapons_melee_0_dmg_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_0_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_0_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_0_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_1_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_1_to_hit value="@{repeating_weapons_melee_1_proficient} + @{repeating_weapons_melee_1_attack_stat} + (@{repeating_weapons_melee_1_attack_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_1_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_dmg_total value="@{repeating_weapons_melee_1_dmg_stat} + (@{repeating_weapons_melee_1_dmg_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_1_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_1_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_1_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_2_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_2_to_hit value="@{repeating_weapons_melee_2_proficient} + @{repeating_weapons_melee_2_attack_stat} + (@{repeating_weapons_melee_2_attack_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_2_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_dmg_total value="@{repeating_weapons_melee_2_dmg_stat} + (@{repeating_weapons_melee_2_dmg_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_2_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_2_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_2_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_3_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_3_to_hit value="@{repeating_weapons_melee_3_proficient} + @{repeating_weapons_melee_3_attack_stat} + (@{repeating_weapons_melee_3_attack_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_3_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_dmg_total value="@{repeating_weapons_melee_3_dmg_stat} + (@{repeating_weapons_melee_3_dmg_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_3_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_3_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_3_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_4_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_4_to_hit value="@{repeating_weapons_melee_4_proficient} + @{repeating_weapons_melee_4_attack_stat} + (@{repeating_weapons_melee_4_attack_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_4_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_dmg_total value="@{repeating_weapons_melee_4_dmg_stat} + (@{repeating_weapons_melee_4_dmg_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_4_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_4_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_4_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_5_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_5_to_hit value="@{repeating_weapons_melee_5_proficient} + @{repeating_weapons_melee_5_attack_stat} + (@{repeating_weapons_melee_5_attack_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_5_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_dmg_total value="@{repeating_weapons_melee_5_dmg_stat} + (@{repeating_weapons_melee_5_dmg_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_5_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_5_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_5_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_6_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_6_to_hit value="@{repeating_weapons_melee_6_proficient} + @{repeating_weapons_melee_6_attack_stat} + (@{repeating_weapons_melee_6_attack_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_6_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_dmg_total value="@{repeating_weapons_melee_6_dmg_stat} + (@{repeating_weapons_melee_6_dmg_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_6_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_6_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_6_macro_options}"></button></div></div><div class=sheet-mar-t-t></div><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-39 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Ranged</span> <span class=sheet-de>Fernkampf</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Hit</span> <span class=sheet-de>Tref.</span></div><div class="sheet-col-12 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span>+</span></div><div class="sheet-col-15 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Range</span> <span class=sheet-de>Reichw.</span></div><div class="sheet-col-15 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Ammo</span> <span class=sheet-de>Mun.</span></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_0_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_0_to_hit value="@{repeating_weapons_ranged_0_proficient} + @{repeating_weapons_ranged_0_attack_stat} + (@{repeating_weapons_ranged_0_attack_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_0_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_dmg_total value="@{repeating_weapons_ranged_0_dmg_stat} + (@{repeating_weapons_ranged_0_dmg_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_0_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_0_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_0_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_1_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_1_to_hit value="@{repeating_weapons_ranged_1_proficient} + @{repeating_weapons_ranged_1_attack_stat} + (@{repeating_weapons_ranged_1_attack_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_1_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_dmg_total value="@{repeating_weapons_ranged_1_dmg_stat} + (@{repeating_weapons_ranged_1_dmg_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_1_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_1_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_1_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_2_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_2_to_hit value="@{repeating_weapons_ranged_2_proficient} + @{repeating_weapons_ranged_2_attack_stat} + (@{repeating_weapons_ranged_2_attack_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_2_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_dmg_total value="@{repeating_weapons_ranged_2_dmg_stat} + (@{repeating_weapons_ranged_2_dmg_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_2_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_2_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_2_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_3_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_3_to_hit value="@{repeating_weapons_ranged_3_proficient} + @{repeating_weapons_ranged_3_attack_stat} + (@{repeating_weapons_ranged_3_attack_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_3_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_dmg_total value="@{repeating_weapons_ranged_3_dmg_stat} + (@{repeating_weapons_ranged_3_dmg_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_3_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_3_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_3_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_4_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_4_to_hit value="@{repeating_weapons_ranged_4_proficient} + @{repeating_weapons_ranged_4_attack_stat} + (@{repeating_weapons_ranged_4_attack_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_4_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_dmg_total value="@{repeating_weapons_ranged_4_dmg_stat} + (@{repeating_weapons_ranged_4_dmg_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_4_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_4_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_4_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_5_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_5_to_hit value="@{repeating_weapons_ranged_5_proficient} + @{repeating_weapons_ranged_5_attack_stat} + (@{repeating_weapons_ranged_5_attack_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_5_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_dmg_total value="@{repeating_weapons_ranged_5_dmg_stat} + (@{repeating_weapons_ranged_5_dmg_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_5_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_5_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_5_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_6_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_6_to_hit value="@{repeating_weapons_ranged_6_proficient} + @{repeating_weapons_ranged_6_attack_stat} + (@{repeating_weapons_ranged_6_attack_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_6_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_dmg_total value="@{repeating_weapons_ranged_6_dmg_stat} + (@{repeating_weapons_ranged_6_dmg_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_6_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_6_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_6_macro_options}"></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Quick Attacks</span> <span class=sheet-de>Schnell Angriffe</span></div></div><div class="sheet-quick-attacks sheet-wrap-box sheet-npc sheet-mar-b-smd" title="Quick Actions"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-41 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Actions</span> <span class=sheet-de>Aktionen</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Hit</span> <span class=sheet-de>Tref.</span></div><div class="sheet-col-20 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div><div class="sheet-col-10 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Reach</span> <span class=sheet-de>Reichw.</span></div><div class="sheet-col-19 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Range</span> <span class=sheet-de>Reichw.</span></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_0_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_0_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_0_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_0_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_0_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_0_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_0_name}}} {{action_type=@{repeating_actions_0_type}}} @{repeating_actions_0_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_1_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_1_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_1_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_1_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_1_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_1_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_1_name}}} {{action_type=@{repeating_actions_1_type}}} @{repeating_actions_1_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_2_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_2_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_2_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_2_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_2_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_2_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_2_name}}} {{action_type=@{repeating_actions_2_type}}} @{repeating_actions_2_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_3_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_3_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_3_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_3_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_3_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_3_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_3_name}}} {{action_type=@{repeating_actions_3_type}}} @{repeating_actions_3_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_4_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_4_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_4_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_4_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_4_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_4_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_4_name}}} {{action_type=@{repeating_actions_4_type}}} @{repeating_actions_4_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_5_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_5_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_5_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_5_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_5_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_5_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_5_name}}} {{action_type=@{repeating_actions_5_type}}} @{repeating_actions_5_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_6_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_6_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_6_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_6_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_6_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_6_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_6_name}}} {{action_type=@{repeating_actions_6_type}}} @{repeating_actions_6_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_7_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_7_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_7_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_7_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_7_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_7_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_7_name}}} {{action_type=@{repeating_actions_7_type}}} @{repeating_actions_7_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_8_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_8_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_8_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_8_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_8_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_8_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_8_name}}} {{action_type=@{repeating_actions_8_type}}} @{repeating_actions_8_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_9_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_9_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_9_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_9_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_9_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_9_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_9_name}}} {{action_type=@{repeating_actions_9_type}}} @{repeating_actions_9_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_10_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_10_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_10_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_10_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_10_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_10_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_10_name}}} {{action_type=@{repeating_actions_10_type}}} @{repeating_actions_10_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-41 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_actions_11_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_actions_11_tohit value=0></div><div class="sheet-col-20 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_11_dmg value=0></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_11_reach></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_actions_11_range></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_actions_11_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_11_name}}} {{action_type=@{repeating_actions_11_type}}} @{repeating_actions_11_macro_options}"></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Quick Actions</span> <span class=sheet-de>Schnell Aktionen</span></div></div><div class="sheet-resistances-immunities sheet-wrap-box sheet-center sheet-mar-b-smd"><div><textarea name=attr_damage_vulnerability></textarea><div class=sheet-small-label><span class=sheet-en>Damage Vulnerabilities</span> <span class=sheet-de>Schadens-Empfindlichkeiten</span></div></div><div><textarea name=attr_damage_resistance></textarea><div class=sheet-small-label><span class=sheet-en>Damage Resistances</span> <span class=sheet-de>Schadens-Resistenzen</span></div></div><div><textarea name=attr_damage_immunity></textarea><div class=sheet-small-label><span class=sheet-en>Damage Immunities</span> <span class=sheet-de>Schadens-Immunitäten</span></div></div><div><textarea name=attr_condition_immunity></textarea><div class=sheet-small-label><span class=sheet-en>Condition Immunities</span> <span class=sheet-de>Status-Immunitäten</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Resistances & Immunities</span> <span class=sheet-de>Resistenzen & Immunitäten</span></div></div><div class="sheet-npc-traits sheet-wrap-box sheet-npc"><textarea name=attr_npc_traits></textarea><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Traits</span> <span class=sheet-de>Merkmale</span></div></div></div></div></div><div class="sheet-section-weapons sheet-pc"><input type=hidden name=attr_finesse_mod value="[[((@{strength_mod} + @{dexterity_mod} + abs(@{strength_mod} - @{dexterity_mod})) / 2)]]" disabled><h4 class=sheet-center>Weapons <span class=sheet-pictos>D</span></h4><input type=checkbox name=attr_toggle_melee_weapons class=sheet-toggle-melee-weapons><span class=sheet-toggle-melee-weapons>Melee</span> <input type=checkbox name=attr_toggle_ranged_weapons class=sheet-toggle-ranged-weapons><span class=sheet-toggle-ranged-weapons>Ranged</span> <input type=checkbox name=attr_toggle_old_weapons class=sheet-toggle-old-weapons checked><span class=sheet-toggle-old-weapons>Old</span> <input type=checkbox name=attr_toggle_quick_weapons class=sheet-toggle-quick-weapons checked><span class=sheet-toggle-quick-weapons>Quick</span><div class="sheet-shaped-row sheet-toggle-quick-weapons"><div class="sheet-col-1-3 sheet-quick-attacks sheet-pad-r-sm"><div class="sheet-wrap-box sheet-toggle-melee-weapons" title="Quick Melee Attacks"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-39 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Melee</span> <span class=sheet-de>Nahkampf</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Hit</span> <span class=sheet-de>Tref.</span></div><div class="sheet-col-12 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span>+</span></div><div class="sheet-col-10 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Reach</span> <span class=sheet-de>Reichw.</span></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_0_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_0_to_hit value="@{repeating_weapons_melee_0_proficient} + @{repeating_weapons_melee_0_attack_stat} + (@{repeating_weapons_melee_0_attack_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_0_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_dmg_total value="@{repeating_weapons_melee_0_dmg_stat} + (@{repeating_weapons_melee_0_dmg_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_0_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_0_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_0_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_1_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_1_to_hit value="@{repeating_weapons_melee_1_proficient} + @{repeating_weapons_melee_1_attack_stat} + (@{repeating_weapons_melee_1_attack_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_1_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_dmg_total value="@{repeating_weapons_melee_1_dmg_stat} + (@{repeating_weapons_melee_1_dmg_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_1_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_1_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_1_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_2_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_2_to_hit value="@{repeating_weapons_melee_2_proficient} + @{repeating_weapons_melee_2_attack_stat} + (@{repeating_weapons_melee_2_attack_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_2_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_dmg_total value="@{repeating_weapons_melee_2_dmg_stat} + (@{repeating_weapons_melee_2_dmg_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_2_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_2_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_2_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_3_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_3_to_hit value="@{repeating_weapons_melee_3_proficient} + @{repeating_weapons_melee_3_attack_stat} + (@{repeating_weapons_melee_3_attack_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_3_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_dmg_total value="@{repeating_weapons_melee_3_dmg_stat} + (@{repeating_weapons_melee_3_dmg_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_3_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_3_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_3_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_4_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_4_to_hit value="@{repeating_weapons_melee_4_proficient} + @{repeating_weapons_melee_4_attack_stat} + (@{repeating_weapons_melee_4_attack_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_4_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_dmg_total value="@{repeating_weapons_melee_4_dmg_stat} + (@{repeating_weapons_melee_4_dmg_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_4_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_4_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_4_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_5_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_5_to_hit value="@{repeating_weapons_melee_5_proficient} + @{repeating_weapons_melee_5_attack_stat} + (@{repeating_weapons_melee_5_attack_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_5_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_dmg_total value="@{repeating_weapons_melee_5_dmg_stat} + (@{repeating_weapons_melee_5_dmg_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_5_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_5_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_5_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_melee_6_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_melee_6_to_hit value="@{repeating_weapons_melee_6_proficient} + @{repeating_weapons_melee_6_attack_stat} + (@{repeating_weapons_melee_6_attack_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_6_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_dmg_total value="@{repeating_weapons_melee_6_dmg_stat} + (@{repeating_weapons_melee_6_dmg_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled></div><div class="sheet-col-10 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_melee_6_reach></div><div class=sheet-col-05></div><div class=sheet-col-13></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_6_name}}} {{melee=1}} @{classactionmeleeweapon} @{repeating_weapons_melee_6_macro_options}"></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Melee Attacks</span> <span class=sheet-de>Nahkampf Angriffe</span></div></div></div><div class="sheet-col-1-3 sheet-quick-attacks sheet-pad-l-sm"><div class="sheet-wrap-box sheet-toggle-ranged-weapons" title="Quick Ranged Attacks"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-39 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Ranged</span> <span class=sheet-de>Fernkampf</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Hit</span> <span class=sheet-de>Tref.</span></div><div class="sheet-col-12 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div><div class="sheet-col-07 sheet-center sheet-small-label sheet-sub-header"><span>+</span></div><div class="sheet-col-15 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Range</span> <span class=sheet-de>Reichw.</span></div><div class="sheet-col-15 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Ammo</span> <span class=sheet-de>Mun.</span></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_0_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_0_to_hit value="@{repeating_weapons_ranged_0_proficient} + @{repeating_weapons_ranged_0_attack_stat} + (@{repeating_weapons_ranged_0_attack_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_0_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_dmg_total value="@{repeating_weapons_ranged_0_dmg_stat} + (@{repeating_weapons_ranged_0_dmg_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_0_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_0_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_0_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_1_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_1_to_hit value="@{repeating_weapons_ranged_1_proficient} + @{repeating_weapons_ranged_1_attack_stat} + (@{repeating_weapons_ranged_1_attack_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_1_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_dmg_total value="@{repeating_weapons_ranged_1_dmg_stat} + (@{repeating_weapons_ranged_1_dmg_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_1_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_1_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_1_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_2_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_2_to_hit value="@{repeating_weapons_ranged_2_proficient} + @{repeating_weapons_ranged_2_attack_stat} + (@{repeating_weapons_ranged_2_attack_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_2_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_dmg_total value="@{repeating_weapons_ranged_2_dmg_stat} + (@{repeating_weapons_ranged_2_dmg_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_2_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_2_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_2_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_3_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_3_to_hit value="@{repeating_weapons_ranged_3_proficient} + @{repeating_weapons_ranged_3_attack_stat} + (@{repeating_weapons_ranged_3_attack_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_3_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_dmg_total value="@{repeating_weapons_ranged_3_dmg_stat} + (@{repeating_weapons_ranged_3_dmg_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_3_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_3_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_3_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_4_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_4_to_hit value="@{repeating_weapons_ranged_4_proficient} + @{repeating_weapons_ranged_4_attack_stat} + (@{repeating_weapons_ranged_4_attack_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_4_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_dmg_total value="@{repeating_weapons_ranged_4_dmg_stat} + (@{repeating_weapons_ranged_4_dmg_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_4_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_4_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_4_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_5_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_5_to_hit value="@{repeating_weapons_ranged_5_proficient} + @{repeating_weapons_ranged_5_attack_stat} + (@{repeating_weapons_ranged_5_attack_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_5_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_dmg_total value="@{repeating_weapons_ranged_5_dmg_stat} + (@{repeating_weapons_ranged_5_dmg_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_5_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_5_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_5_macro_options}"></button></div></div><div class=sheet-shaped-row><div class="sheet-col-39 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-pseudo-disabled type=text name=attr_repeating_weapons_ranged_6_name></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled sheet-no-spin" type=number name=attr_repeating_weapons_ranged_6_to_hit value="@{repeating_weapons_ranged_6_proficient} + @{repeating_weapons_ranged_6_attack_stat} + (@{repeating_weapons_ranged_6_attack_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled></div><div class="sheet-col-12 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_6_dmg value=0></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_dmg_total value="@{repeating_weapons_ranged_6_dmg_stat} + (@{repeating_weapons_ranged_6_dmg_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled></div><div class="sheet-col-15 sheet-vert-middle sheet-pad-r-sm"><input class="sheet-center sheet-pseudo-disabled" type=text name=attr_repeating_weapons_ranged_6_range></div><div class="sheet-col-13 sheet-vert-middle"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_ammo min=0 value=1></div><div class="sheet-col-07 sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_6_name}}} {{ranged=1}} @{classactionrangedweapon} @{repeating_weapons_ranged_6_macro_options}"></button></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Ranged Attacks</span> <span class=sheet-de>Fernkampf Angriffe</span></div></div></div><div class="sheet-col-1-3 sheet-general-bonuses sheet-pad-l-md"><div class="sheet-wrap-box sheet-relative sheet-center"><div class=sheet-tooltip-position-wrapper><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><span class=sheet-en>Auto add a bonus/penalty to rolls made using the sheet macros.<br>Usage: You are under the effects of the Bless spell, enter "d4cs0cf0" in both attack roll fields</span> <span class=sheet-de>Automatisches hinzufügen von Boni/Mali zu etlichen Würfen, die mit den Makros ausgeführt werden.<br>Benutzung: du erhälst einen magischen Gegenstand, der dir +1 auf Rettungswürfe gibt, trage eine 1 in das Rettungswurf feld ein.</span></div></div></div><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header"><span class=sheet-en>Weapons</span> <span class=sheet-de>Waffen</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header sheet-pc"><span class=sheet-en>Melee</span> <span class=sheet-de>Nahkampf</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-sub-header sheet-pc"><span class=sheet-en>Ranged</span> <span class=sheet-de>Fernkampf</span></div></div><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-1-6 sheet-center"><input class=sheet-center type=text name=attr_global_weapon_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_weapon_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_melee_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_melee_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_ranged_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang.</span></div></div><div class="sheet-col-1-6 sheet-center sheet-pc"><input class=sheet-center type=text name=attr_global_ranged_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Scha.</span></div></div></div><div class=sheet-wrap-box-title><span class=sheet-en>Bonuses & Penalties</span> <span class=sheet-de>Boni & Mali</span></div></div></div></div><div class="sheet-toggle-melee-weapons sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_0_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_0_var_emote value="{{emote=@{repeating_weapons_melee_0_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_0_crit_range}@{d20_mod} + @{repeating_weapons_melee_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_reach value="{{reach=@{repeating_weapons_melee_0_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_range value="{{range=@{repeating_weapons_melee_0_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_ammo value="{{ammo=[[@{repeating_weapons_melee_0_ammo}-@{repeating_weapons_melee_0_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_0_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_0_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_0_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_0_dmg} + @{repeating_weapons_melee_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_0_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_0_alt_dmg} + @{repeating_weapons_melee_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_0_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_0_second_dmg} + (@{repeating_weapons_melee_0_second_dmg_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_0_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_0_dmg} + (@{repeating_weapons_melee_0_bonus_crit_dmg} * @{repeating_weapons_melee_0_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_0_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_0_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_0_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_0_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_0_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_0_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_0_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_0_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_0_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_0_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_0_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_0_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_0_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_0_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_0_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_0_macro_options value="@{repeating_weapons_melee_0_toggle_emote} @{repeating_weapons_melee_0_toggle_attack} @{repeating_weapons_melee_0_toggle_crit} @{repeating_weapons_melee_0_toggle_reach} @{repeating_weapons_melee_0_toggle_range} @{repeating_weapons_melee_0_toggle_ammo} @{repeating_weapons_melee_0_toggle_damage} @{repeating_weapons_melee_0_toggle_alt_damage} @{repeating_weapons_melee_0_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_0_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_0_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_0_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_0_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_0_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_to_hit value="@{repeating_weapons_melee_0_proficient} + @{repeating_weapons_melee_0_attack_stat} + (@{repeating_weapons_melee_0_attack_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_0_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_0_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_dmg_total value="@{repeating_weapons_melee_0_dmg_stat} + (@{repeating_weapons_melee_0_dmg_bonus} * @{repeating_weapons_melee_0_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_0_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_0_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_1_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_1_var_emote value="{{emote=@{repeating_weapons_melee_1_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_1_crit_range}@{d20_mod} + @{repeating_weapons_melee_1_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_1_crit_range}@{d20_mod} + @{repeating_weapons_melee_1_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_reach value="{{reach=@{repeating_weapons_melee_1_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_range value="{{range=@{repeating_weapons_melee_1_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_ammo value="{{ammo=[[@{repeating_weapons_melee_1_ammo}-@{repeating_weapons_melee_1_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_1_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_1_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_1_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_1_dmg} + @{repeating_weapons_melee_1_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_1_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_1_alt_dmg} + @{repeating_weapons_melee_1_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_1_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_1_second_dmg} + (@{repeating_weapons_melee_1_second_dmg_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_1_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_1_dmg} + (@{repeating_weapons_melee_1_bonus_crit_dmg} * @{repeating_weapons_melee_1_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_1_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_1_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_1_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_1_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_1_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_1_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_1_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_1_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_1_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_1_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_1_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_1_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_1_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_1_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_1_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_1_macro_options value="@{repeating_weapons_melee_1_toggle_emote} @{repeating_weapons_melee_1_toggle_attack} @{repeating_weapons_melee_1_toggle_crit} @{repeating_weapons_melee_1_toggle_reach} @{repeating_weapons_melee_1_toggle_range} @{repeating_weapons_melee_1_toggle_ammo} @{repeating_weapons_melee_1_toggle_damage} @{repeating_weapons_melee_1_toggle_alt_damage} @{repeating_weapons_melee_1_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_1_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_1_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_1_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_1_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_1_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_to_hit value="@{repeating_weapons_melee_1_proficient} + @{repeating_weapons_melee_1_attack_stat} + (@{repeating_weapons_melee_1_attack_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_1_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_1_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_dmg_total value="@{repeating_weapons_melee_1_dmg_stat} + (@{repeating_weapons_melee_1_dmg_bonus} * @{repeating_weapons_melee_1_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_1_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_1_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_2_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_2_var_emote value="{{emote=@{repeating_weapons_melee_2_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_2_crit_range}@{d20_mod} + @{repeating_weapons_melee_2_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_2_crit_range}@{d20_mod} + @{repeating_weapons_melee_2_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_reach value="{{reach=@{repeating_weapons_melee_2_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_range value="{{range=@{repeating_weapons_melee_2_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_ammo value="{{ammo=[[@{repeating_weapons_melee_2_ammo}-@{repeating_weapons_melee_2_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_2_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_2_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_2_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_2_dmg} + @{repeating_weapons_melee_2_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_2_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_2_alt_dmg} + @{repeating_weapons_melee_2_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_2_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_2_second_dmg} + (@{repeating_weapons_melee_2_second_dmg_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_2_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_2_dmg} + (@{repeating_weapons_melee_2_bonus_crit_dmg} * @{repeating_weapons_melee_2_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_2_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_2_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_2_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_2_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_2_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_2_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_2_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_2_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_2_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_2_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_2_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_2_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_2_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_2_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_2_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_2_macro_options value="@{repeating_weapons_melee_2_toggle_emote} @{repeating_weapons_melee_2_toggle_attack} @{repeating_weapons_melee_2_toggle_crit} @{repeating_weapons_melee_2_toggle_reach} @{repeating_weapons_melee_2_toggle_range} @{repeating_weapons_melee_2_toggle_ammo} @{repeating_weapons_melee_2_toggle_damage} @{repeating_weapons_melee_2_toggle_alt_damage} @{repeating_weapons_melee_2_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_2_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_2_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_2_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_2_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_2_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_to_hit value="@{repeating_weapons_melee_2_proficient} + @{repeating_weapons_melee_2_attack_stat} + (@{repeating_weapons_melee_2_attack_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_2_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_2_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_dmg_total value="@{repeating_weapons_melee_2_dmg_stat} + (@{repeating_weapons_melee_2_dmg_bonus} * @{repeating_weapons_melee_2_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_2_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_2_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_3_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_3_var_emote value="{{emote=@{repeating_weapons_melee_3_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_3_crit_range}@{d20_mod} + @{repeating_weapons_melee_3_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_3_crit_range}@{d20_mod} + @{repeating_weapons_melee_3_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_reach value="{{reach=@{repeating_weapons_melee_3_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_range value="{{range=@{repeating_weapons_melee_3_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_ammo value="{{ammo=[[@{repeating_weapons_melee_3_ammo}-@{repeating_weapons_melee_3_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_3_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_3_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_3_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_3_dmg} + @{repeating_weapons_melee_3_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_3_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_3_alt_dmg} + @{repeating_weapons_melee_3_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_3_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_3_second_dmg} + (@{repeating_weapons_melee_3_second_dmg_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_3_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_3_dmg} + (@{repeating_weapons_melee_3_bonus_crit_dmg} * @{repeating_weapons_melee_3_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_3_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_3_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_3_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_3_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_3_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_3_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_3_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_3_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_3_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_3_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_3_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_3_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_3_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_3_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_3_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_3_macro_options value="@{repeating_weapons_melee_3_toggle_emote} @{repeating_weapons_melee_3_toggle_attack} @{repeating_weapons_melee_3_toggle_crit} @{repeating_weapons_melee_3_toggle_reach} @{repeating_weapons_melee_3_toggle_range} @{repeating_weapons_melee_3_toggle_ammo} @{repeating_weapons_melee_3_toggle_damage} @{repeating_weapons_melee_3_toggle_alt_damage} @{repeating_weapons_melee_3_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_3_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_3_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_3_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_3_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_3_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_to_hit value="@{repeating_weapons_melee_3_proficient} + @{repeating_weapons_melee_3_attack_stat} + (@{repeating_weapons_melee_3_attack_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_3_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_3_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_dmg_total value="@{repeating_weapons_melee_3_dmg_stat} + (@{repeating_weapons_melee_3_dmg_bonus} * @{repeating_weapons_melee_3_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_3_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_3_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_4_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_4_var_emote value="{{emote=@{repeating_weapons_melee_4_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_4_crit_range}@{d20_mod} + @{repeating_weapons_melee_4_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_4_crit_range}@{d20_mod} + @{repeating_weapons_melee_4_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_reach value="{{reach=@{repeating_weapons_melee_4_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_range value="{{range=@{repeating_weapons_melee_4_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_ammo value="{{ammo=[[@{repeating_weapons_melee_4_ammo}-@{repeating_weapons_melee_4_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_4_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_4_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_4_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_4_dmg} + @{repeating_weapons_melee_4_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_4_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_4_alt_dmg} + @{repeating_weapons_melee_4_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_4_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_4_second_dmg} + (@{repeating_weapons_melee_4_second_dmg_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_4_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_4_dmg} + (@{repeating_weapons_melee_4_bonus_crit_dmg} * @{repeating_weapons_melee_4_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_4_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_4_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_4_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_4_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_4_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_4_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_4_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_4_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_4_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_4_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_4_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_4_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_4_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_4_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_4_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_4_macro_options value="@{repeating_weapons_melee_4_toggle_emote} @{repeating_weapons_melee_4_toggle_attack} @{repeating_weapons_melee_4_toggle_crit} @{repeating_weapons_melee_4_toggle_reach} @{repeating_weapons_melee_4_toggle_range} @{repeating_weapons_melee_4_toggle_ammo} @{repeating_weapons_melee_4_toggle_damage} @{repeating_weapons_melee_4_toggle_alt_damage} @{repeating_weapons_melee_4_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_4_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_4_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_4_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_4_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_4_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_to_hit value="@{repeating_weapons_melee_4_proficient} + @{repeating_weapons_melee_4_attack_stat} + (@{repeating_weapons_melee_4_attack_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_4_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_4_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_dmg_total value="@{repeating_weapons_melee_4_dmg_stat} + (@{repeating_weapons_melee_4_dmg_bonus} * @{repeating_weapons_melee_4_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_4_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_4_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_5_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_5_var_emote value="{{emote=@{repeating_weapons_melee_5_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_5_crit_range}@{d20_mod} + @{repeating_weapons_melee_5_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_5_crit_range}@{d20_mod} + @{repeating_weapons_melee_5_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_reach value="{{reach=@{repeating_weapons_melee_5_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_range value="{{range=@{repeating_weapons_melee_5_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_ammo value="{{ammo=[[@{repeating_weapons_melee_5_ammo}-@{repeating_weapons_melee_5_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_5_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_5_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_5_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_5_dmg} + @{repeating_weapons_melee_5_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_5_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_5_alt_dmg} + @{repeating_weapons_melee_5_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_5_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_5_second_dmg} + (@{repeating_weapons_melee_5_second_dmg_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_5_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_5_dmg} + (@{repeating_weapons_melee_5_bonus_crit_dmg} * @{repeating_weapons_melee_5_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_5_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_5_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_5_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_5_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_5_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_5_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_5_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_5_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_5_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_5_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_5_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_5_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_5_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_5_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_5_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_5_macro_options value="@{repeating_weapons_melee_5_toggle_emote} @{repeating_weapons_melee_5_toggle_attack} @{repeating_weapons_melee_5_toggle_crit} @{repeating_weapons_melee_5_toggle_reach} @{repeating_weapons_melee_5_toggle_range} @{repeating_weapons_melee_5_toggle_ammo} @{repeating_weapons_melee_5_toggle_damage} @{repeating_weapons_melee_5_toggle_alt_damage} @{repeating_weapons_melee_5_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_5_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_5_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_5_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_5_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_5_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_to_hit value="@{repeating_weapons_melee_5_proficient} + @{repeating_weapons_melee_5_attack_stat} + (@{repeating_weapons_melee_5_attack_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_5_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_5_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_dmg_total value="@{repeating_weapons_melee_5_dmg_stat} + (@{repeating_weapons_melee_5_dmg_bonus} * @{repeating_weapons_melee_5_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_5_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_5_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_melee_6_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_melee_6_var_emote value="{{emote=@{repeating_weapons_melee_6_emote}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_attack value="{{attack=[[d20cs>@{repeating_weapons_melee_6_crit_range}@{d20_mod} + @{repeating_weapons_melee_6_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_melee_6_crit_range}@{d20_mod} + @{repeating_weapons_melee_6_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_reach value="{{reach=@{repeating_weapons_melee_6_reach}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_range value="{{range=@{repeating_weapons_melee_6_range}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_ammo value="{{ammo=[[@{repeating_weapons_melee_6_ammo}-@{repeating_weapons_melee_6_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_melee_6_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_melee_6_ammo}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_melee_6_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_melee_6_dmg} + @{repeating_weapons_melee_6_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_melee_6_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_melee_6_alt_dmg} + @{repeating_weapons_melee_6_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_melee_6_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_weapons_melee_6_second_dmg} + (@{repeating_weapons_melee_6_second_dmg_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_melee_6_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_melee_6_dmg} + (@{repeating_weapons_melee_6_bonus_crit_dmg} * @{repeating_weapons_melee_6_toggle_bonuses})]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_melee_6_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_melee_6_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_melee_6_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_melee_6_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_melee_6_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_reach class=sheet-toggle-reach value=@{repeating_weapons_melee_6_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_range class=sheet-toggle-range value=@{repeating_weapons_melee_6_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_melee_6_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_melee_6_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_melee_6_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_melee_6_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_melee_6_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_melee_6_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_melee_6_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_melee_6_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_melee_6_macro_options value="@{repeating_weapons_melee_6_toggle_emote} @{repeating_weapons_melee_6_toggle_attack} @{repeating_weapons_melee_6_toggle_crit} @{repeating_weapons_melee_6_toggle_reach} @{repeating_weapons_melee_6_toggle_range} @{repeating_weapons_melee_6_toggle_ammo} @{repeating_weapons_melee_6_toggle_damage} @{repeating_weapons_melee_6_toggle_alt_damage} @{repeating_weapons_melee_6_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_melee_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_melee_6_name}}} {{action=1}} {{action_type=Melee}} @{classactionmeleeweapon} @{repeating_weapons_melee_6_macro_options}"><span>Melee</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_melee_6_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_melee_6_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_6_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_to_hit value="@{repeating_weapons_melee_6_proficient} + @{repeating_weapons_melee_6_attack_stat} + (@{repeating_weapons_melee_6_attack_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_melee_6_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_melee_6_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_dmg_total value="@{repeating_weapons_melee_6_dmg_stat} + (@{repeating_weapons_melee_6_dmg_bonus} * @{repeating_weapons_melee_6_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_melee_6_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_melee_6_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><hr></div><div class="sheet-toggle-ranged-weapons sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_0_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_0_var_emote value="{{emote=@{repeating_weapons_ranged_0_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_0_crit_range}@{d20_mod} + @{repeating_weapons_ranged_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_0_crit_range}@{d20_mod} + @{repeating_weapons_ranged_0_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_range value="{{range=@{repeating_weapons_ranged_0_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_0_ammo}-@{repeating_weapons_ranged_0_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_0_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_0_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_0_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_0_dmg} + @{repeating_weapons_ranged_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_0_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_0_alt_dmg} + @{repeating_weapons_ranged_0_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_0_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_0_second_dmg} + (@{repeating_weapons_ranged_0_second_dmg_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_0_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_0_dmg} + (@{repeating_weapons_ranged_0_bonus_crit_dmg} * @{repeating_weapons_ranged_0_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_0_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_0_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_0_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_0_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_0_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_0_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_0_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_0_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_0_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_0_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_0_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_0_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_0_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_0_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_0_macro_options value="@{repeating_weapons_ranged_0_toggle_emote} @{repeating_weapons_ranged_0_toggle_attack} @{repeating_weapons_ranged_0_toggle_crit} @{repeating_weapons_ranged_0_toggle_range} @{repeating_weapons_ranged_0_toggle_ammo} @{repeating_weapons_ranged_0_toggle_damage} @{repeating_weapons_ranged_0_toggle_alt_damage} @{repeating_weapons_ranged_0_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_0_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_0_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_0_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_0_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_0_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_0_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_to_hit value="@{repeating_weapons_ranged_0_proficient} + @{repeating_weapons_ranged_0_attack_stat} + (@{repeating_weapons_ranged_0_attack_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_0_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_0_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_dmg_total value="@{repeating_weapons_ranged_0_dmg_stat} + (@{repeating_weapons_ranged_0_dmg_bonus} * @{repeating_weapons_ranged_0_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_0_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_0_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_1_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_1_var_emote value="{{emote=@{repeating_weapons_ranged_1_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_1_crit_range}@{d20_mod} + @{repeating_weapons_ranged_1_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_1_crit_range}@{d20_mod} + @{repeating_weapons_ranged_1_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_range value="{{range=@{repeating_weapons_ranged_1_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_1_ammo}-@{repeating_weapons_ranged_1_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_1_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_1_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_1_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_1_dmg} + @{repeating_weapons_ranged_1_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_1_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_1_alt_dmg} + @{repeating_weapons_ranged_1_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_1_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_1_second_dmg} + (@{repeating_weapons_ranged_1_second_dmg_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_1_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_1_dmg} + (@{repeating_weapons_ranged_1_bonus_crit_dmg} * @{repeating_weapons_ranged_1_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_1_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_1_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_1_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_1_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_1_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_1_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_1_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_1_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_1_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_1_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_1_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_1_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_1_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_1_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_1_macro_options value="@{repeating_weapons_ranged_1_toggle_emote} @{repeating_weapons_ranged_1_toggle_attack} @{repeating_weapons_ranged_1_toggle_crit} @{repeating_weapons_ranged_1_toggle_range} @{repeating_weapons_ranged_1_toggle_ammo} @{repeating_weapons_ranged_1_toggle_damage} @{repeating_weapons_ranged_1_toggle_alt_damage} @{repeating_weapons_ranged_1_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_1_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_1_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_1_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_1_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_1_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_1_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_to_hit value="@{repeating_weapons_ranged_1_proficient} + @{repeating_weapons_ranged_1_attack_stat} + (@{repeating_weapons_ranged_1_attack_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_1_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_1_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_dmg_total value="@{repeating_weapons_ranged_1_dmg_stat} + (@{repeating_weapons_ranged_1_dmg_bonus} * @{repeating_weapons_ranged_1_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_1_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_1_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_2_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_2_var_emote value="{{emote=@{repeating_weapons_ranged_2_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_2_crit_range}@{d20_mod} + @{repeating_weapons_ranged_2_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_2_crit_range}@{d20_mod} + @{repeating_weapons_ranged_2_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_range value="{{range=@{repeating_weapons_ranged_2_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_2_ammo}-@{repeating_weapons_ranged_2_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_2_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_2_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_2_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_2_dmg} + @{repeating_weapons_ranged_2_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_2_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_2_alt_dmg} + @{repeating_weapons_ranged_2_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_2_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_2_second_dmg} + (@{repeating_weapons_ranged_2_second_dmg_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_2_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_2_dmg} + (@{repeating_weapons_ranged_2_bonus_crit_dmg} * @{repeating_weapons_ranged_2_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_2_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_2_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_2_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_2_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_2_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_2_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_2_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_2_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_2_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_2_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_2_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_2_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_2_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_2_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_2_macro_options value="@{repeating_weapons_ranged_2_toggle_emote} @{repeating_weapons_ranged_2_toggle_attack} @{repeating_weapons_ranged_2_toggle_crit} @{repeating_weapons_ranged_2_toggle_range} @{repeating_weapons_ranged_2_toggle_ammo} @{repeating_weapons_ranged_2_toggle_damage} @{repeating_weapons_ranged_2_toggle_alt_damage} @{repeating_weapons_ranged_2_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_2_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_2_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_2_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_2_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_2_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_2_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_to_hit value="@{repeating_weapons_ranged_2_proficient} + @{repeating_weapons_ranged_2_attack_stat} + (@{repeating_weapons_ranged_2_attack_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_2_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_2_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_dmg_total value="@{repeating_weapons_ranged_2_dmg_stat} + (@{repeating_weapons_ranged_2_dmg_bonus} * @{repeating_weapons_ranged_2_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_2_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_2_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_3_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_3_var_emote value="{{emote=@{repeating_weapons_ranged_3_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_3_crit_range}@{d20_mod} + @{repeating_weapons_ranged_3_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_3_crit_range}@{d20_mod} + @{repeating_weapons_ranged_3_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_range value="{{range=@{repeating_weapons_ranged_3_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_3_ammo}-@{repeating_weapons_ranged_3_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_3_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_3_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_3_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_3_dmg} + @{repeating_weapons_ranged_3_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_3_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_3_alt_dmg} + @{repeating_weapons_ranged_3_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_3_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_3_second_dmg} + (@{repeating_weapons_ranged_3_second_dmg_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_3_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_3_dmg} + (@{repeating_weapons_ranged_3_bonus_crit_dmg} * @{repeating_weapons_ranged_3_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_3_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_3_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_3_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_3_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_3_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_3_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_3_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_3_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_3_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_3_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_3_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_3_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_3_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_3_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_3_macro_options value="@{repeating_weapons_ranged_3_toggle_emote} @{repeating_weapons_ranged_3_toggle_attack} @{repeating_weapons_ranged_3_toggle_crit} @{repeating_weapons_ranged_3_toggle_range} @{repeating_weapons_ranged_3_toggle_ammo} @{repeating_weapons_ranged_3_toggle_damage} @{repeating_weapons_ranged_3_toggle_alt_damage} @{repeating_weapons_ranged_3_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_3_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_3_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_3_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_3_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_3_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_3_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_to_hit value="@{repeating_weapons_ranged_3_proficient} + @{repeating_weapons_ranged_3_attack_stat} + (@{repeating_weapons_ranged_3_attack_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_3_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_3_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_dmg_total value="@{repeating_weapons_ranged_3_dmg_stat} + (@{repeating_weapons_ranged_3_dmg_bonus} * @{repeating_weapons_ranged_3_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_3_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_3_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_4_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_4_var_emote value="{{emote=@{repeating_weapons_ranged_4_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_4_crit_range}@{d20_mod} + @{repeating_weapons_ranged_4_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_4_crit_range}@{d20_mod} + @{repeating_weapons_ranged_4_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_range value="{{range=@{repeating_weapons_ranged_4_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_4_ammo}-@{repeating_weapons_ranged_4_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_4_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_4_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_4_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_4_dmg} + @{repeating_weapons_ranged_4_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_4_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_4_alt_dmg} + @{repeating_weapons_ranged_4_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_4_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_4_second_dmg} + (@{repeating_weapons_ranged_4_second_dmg_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_4_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_4_dmg} + (@{repeating_weapons_ranged_4_bonus_crit_dmg} * @{repeating_weapons_ranged_4_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_4_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_4_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_4_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_4_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_4_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_4_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_4_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_4_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_4_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_4_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_4_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_4_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_4_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_4_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_4_macro_options value="@{repeating_weapons_ranged_4_toggle_emote} @{repeating_weapons_ranged_4_toggle_attack} @{repeating_weapons_ranged_4_toggle_crit} @{repeating_weapons_ranged_4_toggle_range} @{repeating_weapons_ranged_4_toggle_ammo} @{repeating_weapons_ranged_4_toggle_damage} @{repeating_weapons_ranged_4_toggle_alt_damage} @{repeating_weapons_ranged_4_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_4_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_4_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_4_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_4_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_4_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_4_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_to_hit value="@{repeating_weapons_ranged_4_proficient} + @{repeating_weapons_ranged_4_attack_stat} + (@{repeating_weapons_ranged_4_attack_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_4_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_4_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_dmg_total value="@{repeating_weapons_ranged_4_dmg_stat} + (@{repeating_weapons_ranged_4_dmg_bonus} * @{repeating_weapons_ranged_4_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_4_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_4_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_5_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_5_var_emote value="{{emote=@{repeating_weapons_ranged_5_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_5_crit_range}@{d20_mod} + @{repeating_weapons_ranged_5_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_5_crit_range}@{d20_mod} + @{repeating_weapons_ranged_5_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_range value="{{range=@{repeating_weapons_ranged_5_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_5_ammo}-@{repeating_weapons_ranged_5_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_5_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_5_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_5_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_5_dmg} + @{repeating_weapons_ranged_5_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_5_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_5_alt_dmg} + @{repeating_weapons_ranged_5_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_5_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_5_second_dmg} + (@{repeating_weapons_ranged_5_second_dmg_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_5_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_5_dmg} + (@{repeating_weapons_ranged_5_bonus_crit_dmg} * @{repeating_weapons_ranged_5_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_5_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_5_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_5_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_5_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_5_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_5_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_5_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_5_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_5_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_5_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_5_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_5_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_5_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_5_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_5_macro_options value="@{repeating_weapons_ranged_5_toggle_emote} @{repeating_weapons_ranged_5_toggle_attack} @{repeating_weapons_ranged_5_toggle_crit} @{repeating_weapons_ranged_5_toggle_range} @{repeating_weapons_ranged_5_toggle_ammo} @{repeating_weapons_ranged_5_toggle_damage} @{repeating_weapons_ranged_5_toggle_alt_damage} @{repeating_weapons_ranged_5_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_5_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_5_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_5_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_5_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_5_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_5_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_to_hit value="@{repeating_weapons_ranged_5_proficient} + @{repeating_weapons_ranged_5_attack_stat} + (@{repeating_weapons_ranged_5_attack_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_5_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_5_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_dmg_total value="@{repeating_weapons_ranged_5_dmg_stat} + (@{repeating_weapons_ranged_5_dmg_bonus} * @{repeating_weapons_ranged_5_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_5_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_5_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-20 sheet-center sheet-vert-top"><input class="sheet-weapon-name sheet-center" type=text name=attr_repeating_weapons_ranged_6_name placeholder=name></div><input type=hidden name=attr_repeating_weapons_ranged_6_var_emote value="{{emote=@{repeating_weapons_ranged_6_emote}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_attack value="{{attack=[[d20cs>@{repeating_weapons_ranged_6_crit_range}@{d20_mod} + @{repeating_weapons_ranged_6_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_weapons_ranged_6_crit_range}@{d20_mod} + @{repeating_weapons_ranged_6_to_hit} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_range value="{{range=@{repeating_weapons_ranged_6_range}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_ammo value="{{ammo=[[@{repeating_weapons_ranged_6_ammo}-@{repeating_weapons_ranged_6_toggle_ammo_auto}]]}} {{ammo_auto=@{repeating_weapons_ranged_6_toggle_ammo_auto}}} {{ammo_field=repeating_weapons_ranged_6_ammo}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_ammo_auto value=1> <input type=hidden name=attr_repeating_weapons_ranged_6_var_damage value="{{action_damage=[[0d0 + @{repeating_weapons_ranged_6_dmg} + @{repeating_weapons_ranged_6_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_damage_type=@{repeating_weapons_ranged_6_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_weapons_ranged_6_alt_dmg} + @{repeating_weapons_ranged_6_dmg_total} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_weapons_ranged_6_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_second_damage value="{{action_second_damage=[[@{repeating_weapons_ranged_6_second_dmg} + (@{repeating_weapons_ranged_6_second_dmg_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})]]}} {{action_second_damage_type=@{repeating_weapons_ranged_6_second_dmg_type}}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_weapons_ranged_6_dmg} + (@{repeating_weapons_ranged_6_bonus_crit_dmg} * @{repeating_weapons_ranged_6_toggle_bonuses}))]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_weapons_ranged_6_alt_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_weapons_ranged_6_second_dmg}]]}}"> <input type=hidden name=attr_repeating_weapons_ranged_6_var_bonuses value=1> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_emote class=sheet-toggle-emote value=@{repeating_weapons_ranged_6_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_attack class=sheet-toggle-attack value=@{repeating_weapons_ranged_6_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_range class=sheet-toggle-range value=@{repeating_weapons_ranged_6_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_ammo class="sheet-toggle-ammo sheet-mar-t-md" value=@{repeating_weapons_ranged_6_var_ammo}><span class="sheet-toggle-ammo sheet-mar-t-md">Ammo</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_ammo_auto class="sheet-toggle-ammo-auto sheet-mar-t-nine" value=@{repeating_weapons_ranged_6_var_ammo_auto}><span class="sheet-toggle-ammo-auto sheet-mar-t-nine">Auto</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_damage class=sheet-toggle-damage value=@{repeating_weapons_ranged_6_var_damage}><span class=sheet-toggle-damage>Dmg</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_6_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-md">Alt</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-md" value=@{repeating_weapons_ranged_6_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-md">Secondary</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_crit class="sheet-toggle-crit sheet-mar-t-md" value=@{repeating_weapons_ranged_6_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-md">Crit</span> <input type=checkbox name=attr_repeating_weapons_ranged_6_toggle_bonuses class=sheet-toggle-bonuses value=@{repeating_weapons_ranged_6_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=hidden name=attr_repeating_weapons_ranged_6_macro_options value="@{repeating_weapons_ranged_6_toggle_emote} @{repeating_weapons_ranged_6_toggle_attack} @{repeating_weapons_ranged_6_toggle_crit} @{repeating_weapons_ranged_6_toggle_range} @{repeating_weapons_ranged_6_toggle_ammo} @{repeating_weapons_ranged_6_toggle_damage} @{repeating_weapons_ranged_6_toggle_alt_damage} @{repeating_weapons_ranged_6_toggle_second_damage}"><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_weapons_ranged_6_weapon value="@{output_option} &{template:5eDefault} {{attack_roll=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_weapons_ranged_6_name}}} {{action=1}} {{action_type=Ranged}} @{classactionrangedweapon} @{repeating_weapons_ranged_6_macro_options}"><span>Ranged</span></button></div></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_weapons_ranged_6_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-03 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-checkbox-row-height type=checkbox value=@{PB} name=attr_repeating_weapons_ranged_6_proficient checked><div class=sheet-small-label>Prof</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_6_attack_stat class=sheet-select-no-arrow><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Atk Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_to_hit value="@{repeating_weapons_ranged_6_proficient} + @{repeating_weapons_ranged_6_attack_stat} + (@{repeating_weapons_ranged_6_attack_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-07 sheet-toggle-range sheet-toggle-ammo sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_ammo min=0 value=1><div class=sheet-small-label>Ammo</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_dmg value=0><div class=sheet-small-label>Dmg Dice</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_weapons_ranged_6_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_repeating_weapons_ranged_6_dmg_stat class=sheet-select-no-arrow><option value=0>None</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_dmg_total value="@{repeating_weapons_ranged_6_dmg_stat} + (@{repeating_weapons_ranged_6_dmg_bonus} * @{repeating_weapons_ranged_6_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_second_dmg value=0><div class=sheet-small-label>2nd Dmg Dice</div></div><div class="sheet-col-04 sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_second_dmg_bonus value=0><div class=sheet-small-label>2nd +Dmg</div></div><div class="sheet-col-10 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_second_dmg_type><div class=sheet-small-label>2nd Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_repeating_weapons_ranged_6_bonus_crit_dmg value=0><div class=sheet-small-label>Bonus Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_repeating_weapons_ranged_6_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div></div></div><div class="sheet-toggle-old-weapons sheet-mar-t-md"><h4 class=sheet-center>Melee Weapons <span class=sheet-pictos>D</span></h4><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-03 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Prof?</div><div class="sheet-col-15 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Weapon</div><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Reach</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Attack<br>Stat</div><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-md">Magic Bonus</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">To<br>Hit</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Damage Dice</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">+ Attr</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Dmg<br>Bonus</div><div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">Damage Type</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Crit Dmg</div><div class="sheet-col-06 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">Crit Range</div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee1 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname1></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach1></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat1><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic1 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit1 value="@{meleeattackstat1} + @{pbmelee1} + @{meleemagic1}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg1 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg1 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus1 value="[[@{meleeattackstat1} * @{meleeattackstatdmg1}]] + @{meleemagic1}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype1></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg1 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange1 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack1 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname1}}} {{melee=1}} {{reach=@{meleereach1}}} {{attack=[[d20cs>@{meleeweaponcritrange1} + @{meleetohit1} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange1} + @{meleetohit1} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg1} + @{meleedmgbonus1} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype1}}} {{critdamage=Add [[@{meleecritdmg1}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack1 value=@{roll_MeleeAttack1}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee2 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname2></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach2></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat2><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic2 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit2 value="@{meleeattackstat2} + @{pbmelee2} + @{meleemagic2}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg2 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg2 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus2 value="[[@{meleeattackstat2} * @{meleeattackstatdmg2}]] + @{meleemagic2}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype2></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg2 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange2 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack2 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname2}}} {{melee=1}} {{reach=@{meleereach2}}} {{attack=[[d20cs>@{meleeweaponcritrange2} + @{meleetohit2} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange2} + @{meleetohit2} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg2} + @{meleedmgbonus2} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype2}}} {{critdamage=Add [[@{meleecritdmg2}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack2 value=@{roll_MeleeAttack2}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee3 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname3></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach3></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat3><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic3 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit3 value="@{meleeattackstat3} + @{pbmelee3} + @{meleemagic3}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg3 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg3 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus3 value="[[@{meleeattackstat3} * @{meleeattackstatdmg3}]] + @{meleemagic3}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype3></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg3 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange3 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack3 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname3}}} {{melee=1}} {{reach=@{meleereach3}}} {{attack=[[d20cs>@{meleeweaponcritrange3} + @{meleetohit3} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange3} + @{meleetohit3} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg3} + @{meleedmgbonus3} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype3}}} {{critdamage=Add [[@{meleecritdmg3}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack3 value=@{roll_MeleeAttack3}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee4 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname4></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach4></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat4><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic4 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit4 value="@{meleeattackstat4} + @{pbmelee4} + @{meleemagic4}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg4 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg4 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus4 value="[[@{meleeattackstat4} * @{meleeattackstatdmg4}]] + @{meleemagic4}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype4></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg4 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange4 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack4 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname4}}} {{melee=1}} {{reach=@{meleereach4}}} {{attack=[[d20cs>@{meleeweaponcritrange4} + @{meleetohit4} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange4} + @{meleetohit4} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg4} + @{meleedmgbonus4} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype4}}} {{critdamage=Add [[@{meleecritdmg4}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack4 value=@{roll_MeleeAttack4}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee5 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname5></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach5></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat5><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic5 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit5 value="@{meleeattackstat5} + @{pbmelee5} + @{meleemagic5}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg5 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg5 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus5 value="[[@{meleeattackstat5} * @{meleeattackstatdmg5}]] + @{meleemagic5}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype5></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg5 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange5 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack5 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname5}}} {{melee=1}} {{reach=@{meleereach5}}} {{attack=[[d20cs>@{meleeweaponcritrange5} + @{meleetohit5} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange5} + @{meleetohit5} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg5} + @{meleedmgbonus5} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype5}}} {{critdamage=Add [[@{meleecritdmg5}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack5 value=@{roll_MeleeAttack5}><span>Attack</span></button></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-03 sheet-center sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbmelee6 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_meleeweaponname6></div><div class="sheet-col-05 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleereach6></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_meleeattackstat6><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod} selected>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_meleemagic6 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_meleetohit6 value="@{meleeattackstat6} + @{pbmelee6} + @{meleemagic6}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_meleedmg6 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_meleeattackstatdmg6 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_meleedmgbonus6 value="[[@{meleeattackstat6} * @{meleeattackstatdmg6}]] + @{meleemagic6}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_meleedmgtype6></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_meleecritdmg6 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input type=number name=attr_meleeweaponcritrange6 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_MeleeAttack6 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{meleeweaponname6}}} {{melee=1}} {{reach=@{meleereach6}}} {{attack=[[d20cs>@{meleeweaponcritrange6} + @{meleetohit6} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{meleeweaponcritrange6} + @{meleetohit6} + (@{global_weapon_attack_bonus}) + (@{global_melee_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{meleedmg6} + @{meleedmgbonus6} + (@{global_weapon_damage_bonus}) + (@{global_melee_damage_bonus}) + 0d0]] @{meleedmgtype6}}} {{critdamage=Add [[@{meleecritdmg6}]] damage}} @{classactionmeleeweapon}}" disabled> <button type=roll name=roll_MeleeAttack6 value=@{roll_MeleeAttack6}><span>Attack</span></button></div></div><h4 class=sheet-center>Ranged Weapons <span class=sheet-pictos>e</span></h4><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Prof?</div><div class="sheet-col-15 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Weapon</div><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Ammo</div><div class="sheet-col-08 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Range</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Attack<br>Stat</div><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-md">Magic Bonus</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">To<br>Hit</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Damage Dice</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">+ Attr</div><div class="sheet-col-04 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Dmg<br>Bonus</div><div class="sheet-col-11 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">Damage Type</div><div class="sheet-col-09 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-sm">Crit Dmg</div><div class="sheet-col-06 sheet-center sheet-small-label sheet-vert-middle sheet-pad-r-lg">Crit Range</div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged1 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname1></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo1 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange1></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype1><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic1 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit1 value="@{rangedtype1} + @{pbranged1} + @{rangedmagic1}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg1 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg1 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus1 value="[[@{rangedtype1} * @{rangedattackstatdmg1}]] + @{rangedmagic1}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype1></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg1 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange1 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack1 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname1}}} {{ranged=1}} {{range=@{rangedrange1}}} {{attack=[[d20cs>@{rangedweaponcritrange1} + @{rangedtohit1} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange1} + @{rangedtohit1} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg1} + @{rangeddmgbonus1} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype1}}} {{critdamage=Add [[@{rangedcritdmg1}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack1 value=@{roll_RangedAttack1}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged2 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname2></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo2 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange2></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype2><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic2 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit2 value="@{rangedtype2} + @{pbranged2} + @{rangedmagic2}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg2 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg2 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus2 value="[[@{rangedtype2} * @{rangedattackstatdmg2}]] + @{rangedmagic2}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype2></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg2 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange2 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack2 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname2}}} {{ranged=1}} {{range=@{rangedrange2}}} {{attack=[[d20cs>@{rangedweaponcritrange2} + @{rangedtohit2} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange2} + @{rangedtohit2} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg2} + @{rangeddmgbonus2} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype2}}} {{critdamage=Add [[@{rangedcritdmg2}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack2 value=@{roll_RangedAttack2}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged3 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname3></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo3 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange3></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype3><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic3 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit3 value="@{rangedtype3} + @{pbranged3} + @{rangedmagic3}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg3 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg3 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus3 value="[[@{rangedtype3} * @{rangedattackstatdmg3}]] + @{rangedmagic3}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype3></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg3 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange3 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack3 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname3}}} {{ranged=1}} {{range=@{rangedrange3}}} {{attack=[[d20cs>@{rangedweaponcritrange3} + @{rangedtohit3} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange3} + @{rangedtohit3} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg3} + @{rangeddmgbonus3} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype3}}} {{critdamage=Add [[@{rangedcritdmg3}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack3 value=@{roll_RangedAttack3}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged4 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname4></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo4 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange4></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype4><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic4 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit4 value="@{rangedtype4} + @{pbranged4} + @{rangedmagic4}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg4 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg4 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus4 value="[[@{rangedtype4} * @{rangedattackstatdmg4}]] + @{rangedmagic4}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype4></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg4 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange4 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack4 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname4}}} {{ranged=1}} {{range=@{rangedrange4}}} {{attack=[[d20cs>@{rangedweaponcritrange4} + @{rangedtohit4} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange4} + @{rangedtohit4} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg4} + @{rangeddmgbonus4} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype4}}} {{critdamage=Add [[@{rangedcritdmg4}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack4 value=@{roll_RangedAttack4}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged5 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname5></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo5 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange5></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype5><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic5 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit5 value="@{rangedtype5} + @{pbranged5} + @{rangedmagic5}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg5 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg5 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus5 value="[[@{rangedtype5} * @{rangedattackstatdmg5}]] + @{rangedmagic5}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype5></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg5 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange5 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack5 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname5}}} {{ranged=1}} {{range=@{rangedrange5}}} {{attack=[[d20cs>@{rangedweaponcritrange5} + @{rangedtohit5} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange5} + @{rangedtohit5} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg5} + @{rangeddmgbonus5} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype5}}} {{critdamage=Add [[@{rangedcritdmg5}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack5 value=@{roll_RangedAttack5}><span>Attack</span></button></div></div><div class=sheet-shaped-row><div class="sheet-col-03 sheet-center sheet-vert-middle sheet-pad-r-sm"><input type=checkbox value=@{PB} name=attr_pbranged6 checked></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=text name=attr_rangedweaponname6></div><div class="sheet-col-05 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_rangedammo6 min=0 value=1></div><div class="sheet-col-08 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedrange6></div><div class="sheet-col-09 sheet-pad-r-sm"><select name=attr_rangedtype6><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod} selected>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></div><div class="sheet-col-05 sheet-pad-r-md" title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"><input type=number name=attr_rangedmagic6 value=0 step=1></div><div class="sheet-col-04 sheet-pad-r-lg"><input type=number name=attr_rangedtohit6 value="@{rangedtype6} + @{pbranged6} + @{rangedmagic6}" disabled></div><div class="sheet-col-09 sheet-pad-r-sm" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input class=sheet-center type=text name=attr_rangeddmg6 value=0></div><div class="sheet-col-04 sheet-center"><input type=checkbox value=1 name=attr_rangedattackstatdmg6 checked></div><div class="sheet-col-04 sheet-pad-r-sm"><input type=number name=attr_rangeddmgbonus6 value="[[@{rangedtype6} * @{rangedattackstatdmg6}]] + @{rangedmagic6}" disabled></div><div class="sheet-col-11 sheet-pad-r-lg"><input class=sheet-center type=text name=attr_rangeddmgtype6></div><div class="sheet-col-09 sheet-pad-r-sm"><input class=sheet-center type=text name=attr_rangedcritdmg6 value=0></div><div class="sheet-col-06 sheet-pad-r-lg"><input class=sheet-center type=number name=attr_rangedweaponcritrange6 value=20 step=1 min=1 max=20></div><div class="sheet-col-08 sheet-center"><input type=hidden name=attr_roll_RangedAttack6 value="@{output_option} &{template:5eDefault} {{weapon=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{rangedweaponname6}}} {{ranged=1}} {{range=@{rangedrange6}}} {{attack=[[d20cs>@{rangedweaponcritrange6} + @{rangedtohit6} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{attackadv=[[d20cs>@{rangedweaponcritrange6} + @{rangedtohit6} + (@{global_weapon_attack_bonus}) + (@{global_ranged_attack_bonus}) ]]}} {{targetAC=@{attacks_vs_target_ac}}} {{damage=[[@{rangeddmg6} + @{rangeddmgbonus6} + (@{global_weapon_damage_bonus}) + (@{global_ranged_damage_bonus}) + 0d0]] @{rangeddmgtype6}}} {{critdamage=Add [[@{rangedcritdmg6}]] damage}} @{classactionrangedweapon}" disabled> <button type=roll name=roll_RangedAttack6 value=@{roll_RangedAttack6}><span>Attack</span></button></div></div></div></div><div class="sheet-section-actions sheet-npc"><h4 class=sheet-center>Actions <span class=sheet-pictos>D</span></h4><input type=checkbox name=attr_toggle_traits class=sheet-toggle-traits><span class=sheet-toggle-traits>Traits</span> <input type=checkbox name=attr_toggle_regional_effects class=sheet-toggle-regional-effects><span class=sheet-toggle-regional-effects>Regional Effects</span> <input type=checkbox name=attr_toggle_lair_actions class=sheet-toggle-lair-actions><span class=sheet-toggle-lair-actions>Lair Actions</span> <input type=checkbox name=attr_toggle_legendary_actions class=sheet-toggle-legendary-actions><span class=sheet-toggle-legendary-actions>Legendary Actions</span> <input type=checkbox name=attr_toggle_reactions class=sheet-toggle-reactions><span class=sheet-toggle-reactions>Reactions</span> <input type=checkbox name=attr_toggle_multiattack class=sheet-toggle-multiattack><span class=sheet-toggle-multiattack>Multiattack</span> <input type=checkbox name=attr_toggle_actions class=sheet-toggle-actions checked><span class=sheet-toggle-actions>Actions</span><div class="sheet-toggle-traits sheet-mar-t-md"><div class="sheet-small-label sheet-important-text sheet-mar-t-md sheet-mar-b-md">Traits not enabled yet</div><div class="sheet-wrap-box sheet-npc-traits"><textarea name=attr_npc_traits></textarea><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Traits</span> <span class=sheet-de>Merkmale</span></div></div><hr></div><div class="sheet-toggle-regional-effects sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative"><div class=sheet-small-note>The mere presence of a legendary creature can have strange and wondrous effects on its environment, as noted in this section. Regional effects end abruptly or dissipate over time when the legendary creature dies.</div><textarea class=sheet-medium-textarea name=attr_lair_actions></textarea><div class="sheet-wrap-box-title sheet-center">Regional Effects</div></div><hr></div><div class="sheet-toggle-lair-actions sheet-center sheet-mar-t-md"><div class=sheet-small-note>If a legendary creature has lair actions, it can use them to harness the ambient magic in its lair. On initiative count 20 (losing all initiative ties), the creature can use one of its lair action options, or forgo using any of them that round.</div></div><div class="sheet-toggle-lair-actions sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_lair_actions_0_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_lair_actions_0_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_lair_actions_0_var_emote value="{{emote=@{repeating_lair_actions_0_emote}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_attack value="{{attack=[[d20cs>@{repeating_lair_actions_0_crit_range} + @{repeating_lair_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_lair_actions_0_crit_range} + @{repeating_lair_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_details value="{{target=@{repeating_lair_actions_0_target}}} {{reach=@{repeating_lair_actions_0_reach}}} {{range=@{repeating_lair_actions_0_range}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_reach value="{{reach=@{repeating_lair_actions_0_reach}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_range value="{{range=@{repeating_lair_actions_0_range}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_target value="{{target=@{repeating_lair_actions_0_target}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_damage value="{{action_damage=[[0d0 + @{repeating_lair_actions_0_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_lair_actions_0_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_lair_actions_0_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_lair_actions_0_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_lair_actions_0_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_lair_actions_0_second_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_lair_actions_0_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_lair_actions_0_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_lair_actions_0_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_save value="{{save_dc=[[@{repeating_lair_actions_0_save_dc}]]}} {{action_save_stat=@{repeating_lair_actions_0_save_stat}}} {{save_success=@{repeating_lair_actions_0_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_save_damage value="{{save_damage=[[0d0 + @{repeating_lair_actions_0_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_lair_actions_0_save_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_effects value="{{effects=@{repeating_lair_actions_0_effect}}}"> <input type=hidden name=attr_repeating_lair_actions_0_var_recharge value="{{recharge=@{repeating_lair_actions_0_recharge}}}"> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_emote class=sheet-toggle-emote value=@{repeating_lair_actions_0_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_lair_actions_0_toggle_details value=@{repeating_lair_actions_0_var_details}> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_reach class=sheet-toggle-reach value=@{repeating_lair_actions_0_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_range class=sheet-toggle-range value=@{repeating_lair_actions_0_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_target class=sheet-toggle-target value=@{repeating_lair_actions_0_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_attack class=sheet-toggle-attack value=@{repeating_lair_actions_0_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_lair_actions_0_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_lair_actions_0_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_lair_actions_0_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_lair_actions_0_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_save class=sheet-toggle-save value=@{repeating_lair_actions_0_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_lair_actions_0_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_effects class=sheet-toggle-effects value=@{repeating_lair_actions_0_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_lair_actions_0_toggle_recharge class=sheet-toggle-recharge value=@{repeating_lair_actions_0_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_lair_actions_0_macro_options value="@{repeating_lair_actions_0_toggle_emote} @{repeating_lair_actions_0_toggle_attack} @{repeating_lair_actions_0_toggle_crit} @{repeating_lair_actions_0_toggle_details} @{repeating_lair_actions_0_toggle_reach} @{repeating_lair_actions_0_toggle_range} @{repeating_lair_actions_0_toggle_target} @{repeating_lair_actions_0_toggle_damage} @{repeating_lair_actions_0_toggle_alt_damage} @{repeating_lair_actions_0_toggle_second_damage} @{repeating_lair_actions_0_toggle_save} @{repeating_lair_actions_0_toggle_save_damage} @{repeating_lair_actions_0_toggle_effects} @{repeating_lair_actions_0_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_lair_actions_0_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_lair_actions_0_name}}} {{action_type=@{repeating_lair_actions_0_type}}} @{repeating_lair_actions_0_macro_options}"><span>Lair</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_lair_actions_0_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_0_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_lair_actions_0_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_0_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_0_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_lair_actions_0_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_lair_actions_0_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_0_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_0_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_lair_actions_0_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_lair_actions_1_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_lair_actions_1_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_lair_actions_1_var_emote value="{{emote=@{repeating_lair_actions_1_emote}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_attack value="{{attack=[[d20cs>@{repeating_lair_actions_1_crit_range} + @{repeating_lair_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_lair_actions_1_crit_range} + @{repeating_lair_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_details value="{{target=@{repeating_lair_actions_1_target}}} {{reach=@{repeating_lair_actions_1_reach}}} {{range=@{repeating_lair_actions_1_range}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_reach value="{{reach=@{repeating_lair_actions_1_reach}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_range value="{{range=@{repeating_lair_actions_1_range}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_target value="{{target=@{repeating_lair_actions_1_target}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_damage value="{{action_damage=[[0d0 + @{repeating_lair_actions_1_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_lair_actions_1_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_lair_actions_1_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_lair_actions_1_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_lair_actions_1_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_lair_actions_1_second_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_lair_actions_1_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_lair_actions_1_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_lair_actions_1_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_save value="{{save_dc=[[@{repeating_lair_actions_1_save_dc}]]}} {{action_save_stat=@{repeating_lair_actions_1_save_stat}}} {{save_success=@{repeating_lair_actions_1_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_save_damage value="{{save_damage=[[0d0 + @{repeating_lair_actions_1_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_lair_actions_1_save_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_effects value="{{effects=@{repeating_lair_actions_1_effect}}}"> <input type=hidden name=attr_repeating_lair_actions_1_var_recharge value="{{recharge=@{repeating_lair_actions_1_recharge}}}"> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_emote class=sheet-toggle-emote value=@{repeating_lair_actions_1_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_lair_actions_1_toggle_details value=@{repeating_lair_actions_1_var_details}> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_reach class=sheet-toggle-reach value=@{repeating_lair_actions_1_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_range class=sheet-toggle-range value=@{repeating_lair_actions_1_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_target class=sheet-toggle-target value=@{repeating_lair_actions_1_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_attack class=sheet-toggle-attack value=@{repeating_lair_actions_1_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_lair_actions_1_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_lair_actions_1_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_lair_actions_1_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_lair_actions_1_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_save class=sheet-toggle-save value=@{repeating_lair_actions_1_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_lair_actions_1_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_effects class=sheet-toggle-effects value=@{repeating_lair_actions_1_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_lair_actions_1_toggle_recharge class=sheet-toggle-recharge value=@{repeating_lair_actions_1_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_lair_actions_1_macro_options value="@{repeating_lair_actions_1_toggle_emote} @{repeating_lair_actions_1_toggle_attack} @{repeating_lair_actions_1_toggle_crit} @{repeating_lair_actions_1_toggle_details} @{repeating_lair_actions_1_toggle_reach} @{repeating_lair_actions_1_toggle_range} @{repeating_lair_actions_1_toggle_target} @{repeating_lair_actions_1_toggle_damage} @{repeating_lair_actions_1_toggle_alt_damage} @{repeating_lair_actions_1_toggle_second_damage} @{repeating_lair_actions_1_toggle_save} @{repeating_lair_actions_1_toggle_save_damage} @{repeating_lair_actions_1_toggle_effects} @{repeating_lair_actions_1_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_lair_actions_1_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_lair_actions_1_name}}} {{action_type=@{repeating_lair_actions_1_type}}} @{repeating_lair_actions_1_macro_options}"><span>Lair</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_lair_actions_1_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_1_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_lair_actions_1_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_1_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_1_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_lair_actions_1_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_lair_actions_1_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_1_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_1_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_lair_actions_1_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_lair_actions_2_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_lair_actions_2_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_lair_actions_2_var_emote value="{{emote=@{repeating_lair_actions_2_emote}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_attack value="{{attack=[[d20cs>@{repeating_lair_actions_2_crit_range} + @{repeating_lair_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_lair_actions_2_crit_range} + @{repeating_lair_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_details value="{{target=@{repeating_lair_actions_2_target}}} {{reach=@{repeating_lair_actions_2_reach}}} {{range=@{repeating_lair_actions_2_range}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_reach value="{{reach=@{repeating_lair_actions_2_reach}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_range value="{{range=@{repeating_lair_actions_2_range}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_target value="{{target=@{repeating_lair_actions_2_target}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_damage value="{{action_damage=[[0d0 + @{repeating_lair_actions_2_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_lair_actions_2_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_lair_actions_2_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_lair_actions_2_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_lair_actions_2_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_lair_actions_2_second_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_lair_actions_2_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_lair_actions_2_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_lair_actions_2_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_save value="{{save_dc=[[@{repeating_lair_actions_2_save_dc}]]}} {{action_save_stat=@{repeating_lair_actions_2_save_stat}}} {{save_success=@{repeating_lair_actions_2_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_save_damage value="{{save_damage=[[0d0 + @{repeating_lair_actions_2_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_lair_actions_2_save_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_effects value="{{effects=@{repeating_lair_actions_2_effect}}}"> <input type=hidden name=attr_repeating_lair_actions_2_var_recharge value="{{recharge=@{repeating_lair_actions_2_recharge}}}"> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_emote class=sheet-toggle-emote value=@{repeating_lair_actions_2_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_lair_actions_2_toggle_details value=@{repeating_lair_actions_2_var_details}> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_reach class=sheet-toggle-reach value=@{repeating_lair_actions_2_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_range class=sheet-toggle-range value=@{repeating_lair_actions_2_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_target class=sheet-toggle-target value=@{repeating_lair_actions_2_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_attack class=sheet-toggle-attack value=@{repeating_lair_actions_2_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_lair_actions_2_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_lair_actions_2_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_lair_actions_2_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_lair_actions_2_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_save class=sheet-toggle-save value=@{repeating_lair_actions_2_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_lair_actions_2_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_effects class=sheet-toggle-effects value=@{repeating_lair_actions_2_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_lair_actions_2_toggle_recharge class=sheet-toggle-recharge value=@{repeating_lair_actions_2_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_lair_actions_2_macro_options value="@{repeating_lair_actions_2_toggle_emote} @{repeating_lair_actions_2_toggle_attack} @{repeating_lair_actions_2_toggle_crit} @{repeating_lair_actions_2_toggle_details} @{repeating_lair_actions_2_toggle_reach} @{repeating_lair_actions_2_toggle_range} @{repeating_lair_actions_2_toggle_target} @{repeating_lair_actions_2_toggle_damage} @{repeating_lair_actions_2_toggle_alt_damage} @{repeating_lair_actions_2_toggle_second_damage} @{repeating_lair_actions_2_toggle_save} @{repeating_lair_actions_2_toggle_save_damage} @{repeating_lair_actions_2_toggle_effects} @{repeating_lair_actions_2_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_lair_actions_2_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_lair_actions_2_name}}} {{action_type=@{repeating_lair_actions_2_type}}} @{repeating_lair_actions_2_macro_options}"><span>Lair</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_lair_actions_2_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_2_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_lair_actions_2_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_2_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_2_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_lair_actions_2_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_lair_actions_2_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_2_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_2_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_lair_actions_2_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_lair_actions_3_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_lair_actions_3_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_lair_actions_3_var_emote value="{{emote=@{repeating_lair_actions_3_emote}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_attack value="{{attack=[[d20cs>@{repeating_lair_actions_3_crit_range} + @{repeating_lair_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_lair_actions_3_crit_range} + @{repeating_lair_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_details value="{{target=@{repeating_lair_actions_3_target}}} {{reach=@{repeating_lair_actions_3_reach}}} {{range=@{repeating_lair_actions_3_range}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_reach value="{{reach=@{repeating_lair_actions_3_reach}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_range value="{{range=@{repeating_lair_actions_3_range}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_target value="{{target=@{repeating_lair_actions_3_target}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_damage value="{{action_damage=[[0d0 + @{repeating_lair_actions_3_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_lair_actions_3_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_lair_actions_3_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_lair_actions_3_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_lair_actions_3_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_lair_actions_3_second_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_lair_actions_3_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_lair_actions_3_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_lair_actions_3_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_save value="{{save_dc=[[@{repeating_lair_actions_3_save_dc}]]}} {{action_save_stat=@{repeating_lair_actions_3_save_stat}}} {{save_success=@{repeating_lair_actions_3_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_save_damage value="{{save_damage=[[0d0 + @{repeating_lair_actions_3_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_lair_actions_3_save_dmg_type}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_effects value="{{effects=@{repeating_lair_actions_3_effect}}}"> <input type=hidden name=attr_repeating_lair_actions_3_var_recharge value="{{recharge=@{repeating_lair_actions_3_recharge}}}"> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_emote class=sheet-toggle-emote value=@{repeating_lair_actions_3_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_lair_actions_3_toggle_details value=@{repeating_lair_actions_3_var_details}> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_reach class=sheet-toggle-reach value=@{repeating_lair_actions_3_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_range class=sheet-toggle-range value=@{repeating_lair_actions_3_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_target class=sheet-toggle-target value=@{repeating_lair_actions_3_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_attack class=sheet-toggle-attack value=@{repeating_lair_actions_3_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_lair_actions_3_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_lair_actions_3_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_lair_actions_3_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_lair_actions_3_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_save class=sheet-toggle-save value=@{repeating_lair_actions_3_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_lair_actions_3_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_effects class=sheet-toggle-effects value=@{repeating_lair_actions_3_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_lair_actions_3_toggle_recharge class=sheet-toggle-recharge value=@{repeating_lair_actions_3_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_lair_actions_3_macro_options value="@{repeating_lair_actions_3_toggle_emote} @{repeating_lair_actions_3_toggle_attack} @{repeating_lair_actions_3_toggle_crit} @{repeating_lair_actions_3_toggle_details} @{repeating_lair_actions_3_toggle_reach} @{repeating_lair_actions_3_toggle_range} @{repeating_lair_actions_3_toggle_target} @{repeating_lair_actions_3_toggle_damage} @{repeating_lair_actions_3_toggle_alt_damage} @{repeating_lair_actions_3_toggle_second_damage} @{repeating_lair_actions_3_toggle_save} @{repeating_lair_actions_3_toggle_save_damage} @{repeating_lair_actions_3_toggle_effects} @{repeating_lair_actions_3_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_lair_actions_3_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_lair_actions_3_name}}} {{action_type=@{repeating_lair_actions_3_type}}} @{repeating_lair_actions_3_macro_options}"><span>Lair</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_lair_actions_3_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_3_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_lair_actions_3_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_3_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_lair_actions_3_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_lair_actions_3_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_lair_actions_3_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_lair_actions_3_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_lair_actions_3_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_lair_actions_3_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><hr></div><div class="sheet-toggle-legendary-actions sheet-wrap-box sheet-center sheet-mar-t-md"><div class=sheet-small-note>A legendary creature can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. A legendary creature regains spent legendary actions at the start of its turn. It isn't required to use its legendary actions, and it can't use them while incapacitated.</div><textarea class=sheet-small-textarea name=attr_legendary_action_notes></textarea><div class=sheet-wrap-box-title>Legendary Action Notes</div></div><div class="sheet-toggle-legendary-actions sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_legendary_actions_0_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_legendary_actions_0_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_legendary_actions_0_var_emote value="{{emote=@{repeating_legendary_actions_0_emote}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_attack value="{{attack=[[d20cs>@{repeating_legendary_actions_0_crit_range} + @{repeating_legendary_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_legendary_actions_0_crit_range} + @{repeating_legendary_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_details value="{{target=@{repeating_legendary_actions_0_target}}} {{reach=@{repeating_legendary_actions_0_reach}}} {{range=@{repeating_legendary_actions_0_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_reach value="{{reach=@{repeating_legendary_actions_0_reach}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_range value="{{range=@{repeating_legendary_actions_0_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_target value="{{target=@{repeating_legendary_actions_0_target}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_damage value="{{action_damage=[[0d0 + @{repeating_legendary_actions_0_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_legendary_actions_0_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_legendary_actions_0_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_legendary_actions_0_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_legendary_actions_0_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_legendary_actions_0_second_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_legendary_actions_0_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_legendary_actions_0_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_legendary_actions_0_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_save value="{{save_dc=[[@{repeating_legendary_actions_0_save_dc}]]}} {{action_save_stat=@{repeating_legendary_actions_0_save_stat}}} {{save_success=@{repeating_legendary_actions_0_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_save_damage value="{{save_damage=[[0d0 + @{repeating_legendary_actions_0_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_legendary_actions_0_save_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_effects value="{{effects=@{repeating_legendary_actions_0_effect}}}"> <input type=hidden name=attr_repeating_legendary_actions_0_var_recharge value="{{recharge=@{repeating_legendary_actions_0_recharge}}}"> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_emote class=sheet-toggle-emote value=@{repeating_legendary_actions_0_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_legendary_actions_0_toggle_details value=@{repeating_legendary_actions_0_var_details}> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_reach class=sheet-toggle-reach value=@{repeating_legendary_actions_0_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_range class=sheet-toggle-range value=@{repeating_legendary_actions_0_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_target class=sheet-toggle-target value=@{repeating_legendary_actions_0_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_attack class=sheet-toggle-attack value=@{repeating_legendary_actions_0_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_legendary_actions_0_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_0_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_0_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_legendary_actions_0_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_save class=sheet-toggle-save value=@{repeating_legendary_actions_0_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_legendary_actions_0_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_effects class=sheet-toggle-effects value=@{repeating_legendary_actions_0_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_legendary_actions_0_toggle_recharge class=sheet-toggle-recharge value=@{repeating_legendary_actions_0_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_legendary_actions_0_macro_options value="@{repeating_legendary_actions_0_toggle_emote} @{repeating_legendary_actions_0_toggle_attack} @{repeating_legendary_actions_0_toggle_crit} @{repeating_legendary_actions_0_toggle_details} @{repeating_legendary_actions_0_toggle_reach} @{repeating_legendary_actions_0_toggle_range} @{repeating_legendary_actions_0_toggle_target} @{repeating_legendary_actions_0_toggle_damage} @{repeating_legendary_actions_0_toggle_alt_damage} @{repeating_legendary_actions_0_toggle_second_damage} @{repeating_legendary_actions_0_toggle_save} @{repeating_legendary_actions_0_toggle_save_damage} @{repeating_legendary_actions_0_toggle_effects} @{repeating_legendary_actions_0_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_legendary_actions_0_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_legendary_actions_0_name}}} {{action_type=@{repeating_legendary_actions_0_type}}} @{repeating_legendary_actions_0_macro_options}"><span>Legendary</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_legendary_actions_0_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_0_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_legendary_actions_0_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_0_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_0_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_legendary_actions_0_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_legendary_actions_0_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_0_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_0_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_legendary_actions_0_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_legendary_actions_1_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_legendary_actions_1_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_legendary_actions_1_var_emote value="{{emote=@{repeating_legendary_actions_1_emote}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_attack value="{{attack=[[d20cs>@{repeating_legendary_actions_1_crit_range} + @{repeating_legendary_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_legendary_actions_1_crit_range} + @{repeating_legendary_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_details value="{{target=@{repeating_legendary_actions_1_target}}} {{reach=@{repeating_legendary_actions_1_reach}}} {{range=@{repeating_legendary_actions_1_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_reach value="{{reach=@{repeating_legendary_actions_1_reach}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_range value="{{range=@{repeating_legendary_actions_1_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_target value="{{target=@{repeating_legendary_actions_1_target}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_damage value="{{action_damage=[[0d0 + @{repeating_legendary_actions_1_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_legendary_actions_1_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_legendary_actions_1_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_legendary_actions_1_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_legendary_actions_1_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_legendary_actions_1_second_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_legendary_actions_1_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_legendary_actions_1_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_legendary_actions_1_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_save value="{{save_dc=[[@{repeating_legendary_actions_1_save_dc}]]}} {{action_save_stat=@{repeating_legendary_actions_1_save_stat}}} {{save_success=@{repeating_legendary_actions_1_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_save_damage value="{{save_damage=[[0d0 + @{repeating_legendary_actions_1_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_legendary_actions_1_save_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_effects value="{{effects=@{repeating_legendary_actions_1_effect}}}"> <input type=hidden name=attr_repeating_legendary_actions_1_var_recharge value="{{recharge=@{repeating_legendary_actions_1_recharge}}}"> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_emote class=sheet-toggle-emote value=@{repeating_legendary_actions_1_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_legendary_actions_1_toggle_details value=@{repeating_legendary_actions_1_var_details}> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_reach class=sheet-toggle-reach value=@{repeating_legendary_actions_1_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_range class=sheet-toggle-range value=@{repeating_legendary_actions_1_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_target class=sheet-toggle-target value=@{repeating_legendary_actions_1_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_attack class=sheet-toggle-attack value=@{repeating_legendary_actions_1_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_legendary_actions_1_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_1_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_1_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_legendary_actions_1_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_save class=sheet-toggle-save value=@{repeating_legendary_actions_1_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_legendary_actions_1_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_effects class=sheet-toggle-effects value=@{repeating_legendary_actions_1_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_legendary_actions_1_toggle_recharge class=sheet-toggle-recharge value=@{repeating_legendary_actions_1_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_legendary_actions_1_macro_options value="@{repeating_legendary_actions_1_toggle_emote} @{repeating_legendary_actions_1_toggle_attack} @{repeating_legendary_actions_1_toggle_crit} @{repeating_legendary_actions_1_toggle_details} @{repeating_legendary_actions_1_toggle_reach} @{repeating_legendary_actions_1_toggle_range} @{repeating_legendary_actions_1_toggle_target} @{repeating_legendary_actions_1_toggle_damage} @{repeating_legendary_actions_1_toggle_alt_damage} @{repeating_legendary_actions_1_toggle_second_damage} @{repeating_legendary_actions_1_toggle_save} @{repeating_legendary_actions_1_toggle_save_damage} @{repeating_legendary_actions_1_toggle_effects} @{repeating_legendary_actions_1_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_legendary_actions_1_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_legendary_actions_1_name}}} {{action_type=@{repeating_legendary_actions_1_type}}} @{repeating_legendary_actions_1_macro_options}"><span>Legendary</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_legendary_actions_1_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_1_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_legendary_actions_1_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_1_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_1_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_legendary_actions_1_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_legendary_actions_1_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_1_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_1_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_legendary_actions_1_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_legendary_actions_2_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_legendary_actions_2_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_legendary_actions_2_var_emote value="{{emote=@{repeating_legendary_actions_2_emote}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_attack value="{{attack=[[d20cs>@{repeating_legendary_actions_2_crit_range} + @{repeating_legendary_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_legendary_actions_2_crit_range} + @{repeating_legendary_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_details value="{{target=@{repeating_legendary_actions_2_target}}} {{reach=@{repeating_legendary_actions_2_reach}}} {{range=@{repeating_legendary_actions_2_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_reach value="{{reach=@{repeating_legendary_actions_2_reach}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_range value="{{range=@{repeating_legendary_actions_2_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_target value="{{target=@{repeating_legendary_actions_2_target}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_damage value="{{action_damage=[[0d0 + @{repeating_legendary_actions_2_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_legendary_actions_2_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_legendary_actions_2_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_legendary_actions_2_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_legendary_actions_2_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_legendary_actions_2_second_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_legendary_actions_2_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_legendary_actions_2_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_legendary_actions_2_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_save value="{{save_dc=[[@{repeating_legendary_actions_2_save_dc}]]}} {{action_save_stat=@{repeating_legendary_actions_2_save_stat}}} {{save_success=@{repeating_legendary_actions_2_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_save_damage value="{{save_damage=[[0d0 + @{repeating_legendary_actions_2_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_legendary_actions_2_save_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_effects value="{{effects=@{repeating_legendary_actions_2_effect}}}"> <input type=hidden name=attr_repeating_legendary_actions_2_var_recharge value="{{recharge=@{repeating_legendary_actions_2_recharge}}}"> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_emote class=sheet-toggle-emote value=@{repeating_legendary_actions_2_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_legendary_actions_2_toggle_details value=@{repeating_legendary_actions_2_var_details}> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_reach class=sheet-toggle-reach value=@{repeating_legendary_actions_2_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_range class=sheet-toggle-range value=@{repeating_legendary_actions_2_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_target class=sheet-toggle-target value=@{repeating_legendary_actions_2_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_attack class=sheet-toggle-attack value=@{repeating_legendary_actions_2_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_legendary_actions_2_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_2_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_2_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_legendary_actions_2_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_save class=sheet-toggle-save value=@{repeating_legendary_actions_2_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_legendary_actions_2_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_effects class=sheet-toggle-effects value=@{repeating_legendary_actions_2_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_legendary_actions_2_toggle_recharge class=sheet-toggle-recharge value=@{repeating_legendary_actions_2_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_legendary_actions_2_macro_options value="@{repeating_legendary_actions_2_toggle_emote} @{repeating_legendary_actions_2_toggle_attack} @{repeating_legendary_actions_2_toggle_crit} @{repeating_legendary_actions_2_toggle_details} @{repeating_legendary_actions_2_toggle_reach} @{repeating_legendary_actions_2_toggle_range} @{repeating_legendary_actions_2_toggle_target} @{repeating_legendary_actions_2_toggle_damage} @{repeating_legendary_actions_2_toggle_alt_damage} @{repeating_legendary_actions_2_toggle_second_damage} @{repeating_legendary_actions_2_toggle_save} @{repeating_legendary_actions_2_toggle_save_damage} @{repeating_legendary_actions_2_toggle_effects} @{repeating_legendary_actions_2_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_legendary_actions_2_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_legendary_actions_2_name}}} {{action_type=@{repeating_legendary_actions_2_type}}} @{repeating_legendary_actions_2_macro_options}"><span>Legendary</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_legendary_actions_2_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_2_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_legendary_actions_2_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_2_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_2_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_legendary_actions_2_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_legendary_actions_2_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_2_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_2_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_legendary_actions_2_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_legendary_actions_3_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_legendary_actions_3_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_legendary_actions_3_var_emote value="{{emote=@{repeating_legendary_actions_3_emote}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_attack value="{{attack=[[d20cs>@{repeating_legendary_actions_3_crit_range} + @{repeating_legendary_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_legendary_actions_3_crit_range} + @{repeating_legendary_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_details value="{{target=@{repeating_legendary_actions_3_target}}} {{reach=@{repeating_legendary_actions_3_reach}}} {{range=@{repeating_legendary_actions_3_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_reach value="{{reach=@{repeating_legendary_actions_3_reach}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_range value="{{range=@{repeating_legendary_actions_3_range}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_target value="{{target=@{repeating_legendary_actions_3_target}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_damage value="{{action_damage=[[0d0 + @{repeating_legendary_actions_3_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_legendary_actions_3_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_legendary_actions_3_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_legendary_actions_3_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_legendary_actions_3_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_legendary_actions_3_second_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_legendary_actions_3_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_legendary_actions_3_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_legendary_actions_3_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_save value="{{save_dc=[[@{repeating_legendary_actions_3_save_dc}]]}} {{action_save_stat=@{repeating_legendary_actions_3_save_stat}}} {{save_success=@{repeating_legendary_actions_3_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_save_damage value="{{save_damage=[[0d0 + @{repeating_legendary_actions_3_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_legendary_actions_3_save_dmg_type}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_effects value="{{effects=@{repeating_legendary_actions_3_effect}}}"> <input type=hidden name=attr_repeating_legendary_actions_3_var_recharge value="{{recharge=@{repeating_legendary_actions_3_recharge}}}"> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_emote class=sheet-toggle-emote value=@{repeating_legendary_actions_3_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_legendary_actions_3_toggle_details value=@{repeating_legendary_actions_3_var_details}> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_reach class=sheet-toggle-reach value=@{repeating_legendary_actions_3_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_range class=sheet-toggle-range value=@{repeating_legendary_actions_3_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_target class=sheet-toggle-target value=@{repeating_legendary_actions_3_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_attack class=sheet-toggle-attack value=@{repeating_legendary_actions_3_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_legendary_actions_3_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_3_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_legendary_actions_3_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_legendary_actions_3_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_save class=sheet-toggle-save value=@{repeating_legendary_actions_3_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_legendary_actions_3_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_effects class=sheet-toggle-effects value=@{repeating_legendary_actions_3_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_legendary_actions_3_toggle_recharge class=sheet-toggle-recharge value=@{repeating_legendary_actions_3_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_legendary_actions_3_macro_options value="@{repeating_legendary_actions_3_toggle_emote} @{repeating_legendary_actions_3_toggle_attack} @{repeating_legendary_actions_3_toggle_crit} @{repeating_legendary_actions_3_toggle_details} @{repeating_legendary_actions_3_toggle_reach} @{repeating_legendary_actions_3_toggle_range} @{repeating_legendary_actions_3_toggle_target} @{repeating_legendary_actions_3_toggle_damage} @{repeating_legendary_actions_3_toggle_alt_damage} @{repeating_legendary_actions_3_toggle_second_damage} @{repeating_legendary_actions_3_toggle_save} @{repeating_legendary_actions_3_toggle_save_damage} @{repeating_legendary_actions_3_toggle_effects} @{repeating_legendary_actions_3_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_legendary_actions_3_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_legendary_actions_3_name}}} {{action_type=@{repeating_legendary_actions_3_type}}} @{repeating_legendary_actions_3_macro_options}"><span>Legendary</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_legendary_actions_3_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_3_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_legendary_actions_3_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_3_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_legendary_actions_3_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_legendary_actions_3_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_legendary_actions_3_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_legendary_actions_3_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_legendary_actions_3_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_legendary_actions_3_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><hr></div><div class="sheet-toggle-reactions sheet-mar-t-md"><div class="sheet-shaped-row sheet-center"><div class="sheet-col-50 sheet-vert-bottom"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><textarea class=sheet-medium-textarea name=attr_reactions></textarea><div class=sheet-wrap-box-title>Reactions</div></div><hr></div></div></div><div class="sheet-toggle-multiattack sheet-mar-t-md"><div class="sheet-wrap-box sheet-center"><div class=sheet-shaped-row><div class="sheet-col-40 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_multiattack></textarea><div class=sheet-small-label>Multiattack Text</div></div><div class="sheet-col-50 sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_multiattack_script></textarea><div class=sheet-small-label>Multiattack Script</div></div><div class="sheet-col-10 sheet-center sheet-pad-l-sm"><button type=roll name=roll_multiattack value="@{output_option} @{multiattack} \n@{output_option} @{multiattack_script}">Multiattack</button></div></div><div class="sheet-wrap-box-title sheet-center">Multiattack</div></div><hr></div><div class="sheet-toggle-actions sheet-mar-t-md"><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_0_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_0_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_0_var_emote value="{{emote=@{repeating_actions_0_emote}}}"> <input type=hidden name=attr_repeating_actions_0_var_attack value="{{attack=[[d20cs>@{repeating_actions_0_crit_range} + @{repeating_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_0_crit_range} + @{repeating_actions_0_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_0_var_details value="{{target=@{repeating_actions_0_target}}} {{reach=@{repeating_actions_0_reach}}} {{range=@{repeating_actions_0_range}}}"> <input type=hidden name=attr_repeating_actions_0_var_reach value="{{reach=@{repeating_actions_0_reach}}}"> <input type=hidden name=attr_repeating_actions_0_var_range value="{{range=@{repeating_actions_0_range}}}"> <input type=hidden name=attr_repeating_actions_0_var_target value="{{target=@{repeating_actions_0_target}}}"> <input type=hidden name=attr_repeating_actions_0_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_0_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_0_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_0_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_0_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_0_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_0_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_0_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_0_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_0_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_0_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_0_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_0_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_0_var_save value="{{save_dc=[[@{repeating_actions_0_save_dc}]]}} {{action_save_stat=@{repeating_actions_0_save_stat}}} {{save_success=@{repeating_actions_0_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_0_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_0_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_0_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_0_var_effects value="{{effects=@{repeating_actions_0_effect}}}"> <input type=hidden name=attr_repeating_actions_0_var_recharge value="{{recharge=@{repeating_actions_0_recharge}}}"> <input type=checkbox name=attr_repeating_actions_0_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_0_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_0_toggle_details value=@{repeating_actions_0_var_details}> <input type=checkbox name=attr_repeating_actions_0_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_0_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_0_toggle_range class=sheet-toggle-range value=@{repeating_actions_0_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_0_toggle_target class=sheet-toggle-target value=@{repeating_actions_0_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_0_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_0_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_0_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_0_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_0_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_0_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_0_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_0_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_0_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_0_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_0_toggle_save class=sheet-toggle-save value=@{repeating_actions_0_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_0_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_0_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_0_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_0_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_0_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_0_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_0_macro_options value="@{repeating_actions_0_toggle_emote} @{repeating_actions_0_toggle_attack} @{repeating_actions_0_toggle_crit} @{repeating_actions_0_toggle_details} @{repeating_actions_0_toggle_reach} @{repeating_actions_0_toggle_range} @{repeating_actions_0_toggle_target} @{repeating_actions_0_toggle_damage} @{repeating_actions_0_toggle_alt_damage} @{repeating_actions_0_toggle_second_damage} @{repeating_actions_0_toggle_save} @{repeating_actions_0_toggle_save_damage} @{repeating_actions_0_toggle_effects} @{repeating_actions_0_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_0_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_0_name}}} {{action_type=@{repeating_actions_0_type}}} @{repeating_actions_0_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_0_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_0_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_0_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_0_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_0_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_0_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_0_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_0_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_0_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_0_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_0_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_0_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_0_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_0_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_1_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_1_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_1_var_emote value="{{emote=@{repeating_actions_1_emote}}}"> <input type=hidden name=attr_repeating_actions_1_var_attack value="{{attack=[[d20cs>@{repeating_actions_1_crit_range} + @{repeating_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_1_crit_range} + @{repeating_actions_1_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_1_var_details value="{{target=@{repeating_actions_1_target}}} {{reach=@{repeating_actions_1_reach}}} {{range=@{repeating_actions_1_range}}}"> <input type=hidden name=attr_repeating_actions_1_var_reach value="{{reach=@{repeating_actions_1_reach}}}"> <input type=hidden name=attr_repeating_actions_1_var_range value="{{range=@{repeating_actions_1_range}}}"> <input type=hidden name=attr_repeating_actions_1_var_target value="{{target=@{repeating_actions_1_target}}}"> <input type=hidden name=attr_repeating_actions_1_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_1_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_1_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_1_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_1_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_1_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_1_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_1_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_1_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_1_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_1_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_1_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_1_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_1_var_save value="{{save_dc=[[@{repeating_actions_1_save_dc}]]}} {{action_save_stat=@{repeating_actions_1_save_stat}}} {{save_success=@{repeating_actions_1_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_1_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_1_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_1_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_1_var_effects value="{{effects=@{repeating_actions_1_effect}}}"> <input type=hidden name=attr_repeating_actions_1_var_recharge value="{{recharge=@{repeating_actions_1_recharge}}}"> <input type=checkbox name=attr_repeating_actions_1_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_1_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_1_toggle_details value=@{repeating_actions_1_var_details}> <input type=checkbox name=attr_repeating_actions_1_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_1_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_1_toggle_range class=sheet-toggle-range value=@{repeating_actions_1_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_1_toggle_target class=sheet-toggle-target value=@{repeating_actions_1_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_1_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_1_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_1_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_1_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_1_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_1_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_1_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_1_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_1_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_1_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_1_toggle_save class=sheet-toggle-save value=@{repeating_actions_1_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_1_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_1_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_1_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_1_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_1_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_1_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_1_macro_options value="@{repeating_actions_1_toggle_emote} @{repeating_actions_1_toggle_attack} @{repeating_actions_1_toggle_crit} @{repeating_actions_1_toggle_details} @{repeating_actions_1_toggle_reach} @{repeating_actions_1_toggle_range} @{repeating_actions_1_toggle_target} @{repeating_actions_1_toggle_damage} @{repeating_actions_1_toggle_alt_damage} @{repeating_actions_1_toggle_second_damage} @{repeating_actions_1_toggle_save} @{repeating_actions_1_toggle_save_damage} @{repeating_actions_1_toggle_effects} @{repeating_actions_1_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_1_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_1_name}}} {{action_type=@{repeating_actions_1_type}}} @{repeating_actions_1_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_1_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_1_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_1_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_1_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_1_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_1_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_1_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_1_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_1_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_1_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_1_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_1_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_1_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_1_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_2_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_2_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_2_var_emote value="{{emote=@{repeating_actions_2_emote}}}"> <input type=hidden name=attr_repeating_actions_2_var_attack value="{{attack=[[d20cs>@{repeating_actions_2_crit_range} + @{repeating_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_2_crit_range} + @{repeating_actions_2_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_2_var_details value="{{target=@{repeating_actions_2_target}}} {{reach=@{repeating_actions_2_reach}}} {{range=@{repeating_actions_2_range}}}"> <input type=hidden name=attr_repeating_actions_2_var_reach value="{{reach=@{repeating_actions_2_reach}}}"> <input type=hidden name=attr_repeating_actions_2_var_range value="{{range=@{repeating_actions_2_range}}}"> <input type=hidden name=attr_repeating_actions_2_var_target value="{{target=@{repeating_actions_2_target}}}"> <input type=hidden name=attr_repeating_actions_2_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_2_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_2_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_2_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_2_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_2_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_2_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_2_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_2_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_2_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_2_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_2_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_2_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_2_var_save value="{{save_dc=[[@{repeating_actions_2_save_dc}]]}} {{action_save_stat=@{repeating_actions_2_save_stat}}} {{save_success=@{repeating_actions_2_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_2_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_2_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_2_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_2_var_effects value="{{effects=@{repeating_actions_2_effect}}}"> <input type=hidden name=attr_repeating_actions_2_var_recharge value="{{recharge=@{repeating_actions_2_recharge}}}"> <input type=checkbox name=attr_repeating_actions_2_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_2_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_2_toggle_details value=@{repeating_actions_2_var_details}> <input type=checkbox name=attr_repeating_actions_2_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_2_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_2_toggle_range class=sheet-toggle-range value=@{repeating_actions_2_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_2_toggle_target class=sheet-toggle-target value=@{repeating_actions_2_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_2_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_2_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_2_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_2_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_2_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_2_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_2_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_2_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_2_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_2_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_2_toggle_save class=sheet-toggle-save value=@{repeating_actions_2_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_2_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_2_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_2_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_2_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_2_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_2_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_2_macro_options value="@{repeating_actions_2_toggle_emote} @{repeating_actions_2_toggle_attack} @{repeating_actions_2_toggle_crit} @{repeating_actions_2_toggle_details} @{repeating_actions_2_toggle_reach} @{repeating_actions_2_toggle_range} @{repeating_actions_2_toggle_target} @{repeating_actions_2_toggle_damage} @{repeating_actions_2_toggle_alt_damage} @{repeating_actions_2_toggle_second_damage} @{repeating_actions_2_toggle_save} @{repeating_actions_2_toggle_save_damage} @{repeating_actions_2_toggle_effects} @{repeating_actions_2_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_2_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_2_name}}} {{action_type=@{repeating_actions_2_type}}} @{repeating_actions_2_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_2_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_2_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_2_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_2_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_2_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_2_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_2_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_2_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_2_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_2_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_2_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_2_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_2_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_2_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_3_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_3_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_3_var_emote value="{{emote=@{repeating_actions_3_emote}}}"> <input type=hidden name=attr_repeating_actions_3_var_attack value="{{attack=[[d20cs>@{repeating_actions_3_crit_range} + @{repeating_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_3_crit_range} + @{repeating_actions_3_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_3_var_details value="{{target=@{repeating_actions_3_target}}} {{reach=@{repeating_actions_3_reach}}} {{range=@{repeating_actions_3_range}}}"> <input type=hidden name=attr_repeating_actions_3_var_reach value="{{reach=@{repeating_actions_3_reach}}}"> <input type=hidden name=attr_repeating_actions_3_var_range value="{{range=@{repeating_actions_3_range}}}"> <input type=hidden name=attr_repeating_actions_3_var_target value="{{target=@{repeating_actions_3_target}}}"> <input type=hidden name=attr_repeating_actions_3_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_3_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_3_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_3_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_3_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_3_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_3_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_3_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_3_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_3_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_3_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_3_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_3_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_3_var_save value="{{save_dc=[[@{repeating_actions_3_save_dc}]]}} {{action_save_stat=@{repeating_actions_3_save_stat}}} {{save_success=@{repeating_actions_3_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_3_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_3_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_3_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_3_var_effects value="{{effects=@{repeating_actions_3_effect}}}"> <input type=hidden name=attr_repeating_actions_3_var_recharge value="{{recharge=@{repeating_actions_3_recharge}}}"> <input type=checkbox name=attr_repeating_actions_3_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_3_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_3_toggle_details value=@{repeating_actions_3_var_details}> <input type=checkbox name=attr_repeating_actions_3_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_3_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_3_toggle_range class=sheet-toggle-range value=@{repeating_actions_3_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_3_toggle_target class=sheet-toggle-target value=@{repeating_actions_3_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_3_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_3_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_3_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_3_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_3_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_3_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_3_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_3_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_3_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_3_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_3_toggle_save class=sheet-toggle-save value=@{repeating_actions_3_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_3_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_3_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_3_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_3_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_3_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_3_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_3_macro_options value="@{repeating_actions_3_toggle_emote} @{repeating_actions_3_toggle_attack} @{repeating_actions_3_toggle_crit} @{repeating_actions_3_toggle_details} @{repeating_actions_3_toggle_reach} @{repeating_actions_3_toggle_range} @{repeating_actions_3_toggle_target} @{repeating_actions_3_toggle_damage} @{repeating_actions_3_toggle_alt_damage} @{repeating_actions_3_toggle_second_damage} @{repeating_actions_3_toggle_save} @{repeating_actions_3_toggle_save_damage} @{repeating_actions_3_toggle_effects} @{repeating_actions_3_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_3_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_3_name}}} {{action_type=@{repeating_actions_3_type}}} @{repeating_actions_3_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_3_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_3_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_3_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_3_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_3_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_3_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_3_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_3_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_3_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_3_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_3_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_3_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_3_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_3_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_4_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_4_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_4_var_emote value="{{emote=@{repeating_actions_4_emote}}}"> <input type=hidden name=attr_repeating_actions_4_var_attack value="{{attack=[[d20cs>@{repeating_actions_4_crit_range} + @{repeating_actions_4_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_4_crit_range} + @{repeating_actions_4_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_4_var_details value="{{target=@{repeating_actions_4_target}}} {{reach=@{repeating_actions_4_reach}}} {{range=@{repeating_actions_4_range}}}"> <input type=hidden name=attr_repeating_actions_4_var_reach value="{{reach=@{repeating_actions_4_reach}}}"> <input type=hidden name=attr_repeating_actions_4_var_range value="{{range=@{repeating_actions_4_range}}}"> <input type=hidden name=attr_repeating_actions_4_var_target value="{{target=@{repeating_actions_4_target}}}"> <input type=hidden name=attr_repeating_actions_4_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_4_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_4_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_4_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_4_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_4_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_4_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_4_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_4_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_4_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_4_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_4_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_4_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_4_var_save value="{{save_dc=[[@{repeating_actions_4_save_dc}]]}} {{action_save_stat=@{repeating_actions_4_save_stat}}} {{save_success=@{repeating_actions_4_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_4_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_4_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_4_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_4_var_effects value="{{effects=@{repeating_actions_4_effect}}}"> <input type=hidden name=attr_repeating_actions_4_var_recharge value="{{recharge=@{repeating_actions_4_recharge}}}"> <input type=checkbox name=attr_repeating_actions_4_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_4_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_4_toggle_details value=@{repeating_actions_4_var_details}> <input type=checkbox name=attr_repeating_actions_4_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_4_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_4_toggle_range class=sheet-toggle-range value=@{repeating_actions_4_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_4_toggle_target class=sheet-toggle-target value=@{repeating_actions_4_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_4_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_4_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_4_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_4_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_4_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_4_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_4_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_4_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_4_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_4_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_4_toggle_save class=sheet-toggle-save value=@{repeating_actions_4_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_4_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_4_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_4_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_4_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_4_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_4_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_4_macro_options value="@{repeating_actions_4_toggle_emote} @{repeating_actions_4_toggle_attack} @{repeating_actions_4_toggle_crit} @{repeating_actions_4_toggle_details} @{repeating_actions_4_toggle_reach} @{repeating_actions_4_toggle_range} @{repeating_actions_4_toggle_target} @{repeating_actions_4_toggle_damage} @{repeating_actions_4_toggle_alt_damage} @{repeating_actions_4_toggle_second_damage} @{repeating_actions_4_toggle_save} @{repeating_actions_4_toggle_save_damage} @{repeating_actions_4_toggle_effects} @{repeating_actions_4_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_4_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_4_name}}} {{action_type=@{repeating_actions_4_type}}} @{repeating_actions_4_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_4_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_4_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_4_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_4_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_4_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_4_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_4_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_4_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_4_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_4_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_4_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_4_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_4_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_4_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_5_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_5_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_5_var_emote value="{{emote=@{repeating_actions_5_emote}}}"> <input type=hidden name=attr_repeating_actions_5_var_attack value="{{attack=[[d20cs>@{repeating_actions_5_crit_range} + @{repeating_actions_5_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_5_crit_range} + @{repeating_actions_5_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_5_var_details value="{{target=@{repeating_actions_5_target}}} {{reach=@{repeating_actions_5_reach}}} {{range=@{repeating_actions_5_range}}}"> <input type=hidden name=attr_repeating_actions_5_var_reach value="{{reach=@{repeating_actions_5_reach}}}"> <input type=hidden name=attr_repeating_actions_5_var_range value="{{range=@{repeating_actions_5_range}}}"> <input type=hidden name=attr_repeating_actions_5_var_target value="{{target=@{repeating_actions_5_target}}}"> <input type=hidden name=attr_repeating_actions_5_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_5_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_5_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_5_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_5_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_5_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_5_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_5_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_5_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_5_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_5_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_5_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_5_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_5_var_save value="{{save_dc=[[@{repeating_actions_5_save_dc}]]}} {{action_save_stat=@{repeating_actions_5_save_stat}}} {{save_success=@{repeating_actions_5_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_5_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_5_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_5_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_5_var_effects value="{{effects=@{repeating_actions_5_effect}}}"> <input type=hidden name=attr_repeating_actions_5_var_recharge value="{{recharge=@{repeating_actions_5_recharge}}}"> <input type=checkbox name=attr_repeating_actions_5_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_5_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_5_toggle_details value=@{repeating_actions_5_var_details}> <input type=checkbox name=attr_repeating_actions_5_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_5_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_5_toggle_range class=sheet-toggle-range value=@{repeating_actions_5_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_5_toggle_target class=sheet-toggle-target value=@{repeating_actions_5_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_5_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_5_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_5_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_5_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_5_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_5_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_5_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_5_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_5_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_5_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_5_toggle_save class=sheet-toggle-save value=@{repeating_actions_5_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_5_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_5_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_5_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_5_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_5_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_5_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_5_macro_options value="@{repeating_actions_5_toggle_emote} @{repeating_actions_5_toggle_attack} @{repeating_actions_5_toggle_crit} @{repeating_actions_5_toggle_details} @{repeating_actions_5_toggle_reach} @{repeating_actions_5_toggle_range} @{repeating_actions_5_toggle_target} @{repeating_actions_5_toggle_damage} @{repeating_actions_5_toggle_alt_damage} @{repeating_actions_5_toggle_second_damage} @{repeating_actions_5_toggle_save} @{repeating_actions_5_toggle_save_damage} @{repeating_actions_5_toggle_effects} @{repeating_actions_5_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_5_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_5_name}}} {{action_type=@{repeating_actions_5_type}}} @{repeating_actions_5_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_5_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_5_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_5_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_5_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_5_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_5_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_5_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_5_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_5_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_5_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_5_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_5_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_5_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_5_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_6_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_6_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_6_var_emote value="{{emote=@{repeating_actions_6_emote}}}"> <input type=hidden name=attr_repeating_actions_6_var_attack value="{{attack=[[d20cs>@{repeating_actions_6_crit_range} + @{repeating_actions_6_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_6_crit_range} + @{repeating_actions_6_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_6_var_details value="{{target=@{repeating_actions_6_target}}} {{reach=@{repeating_actions_6_reach}}} {{range=@{repeating_actions_6_range}}}"> <input type=hidden name=attr_repeating_actions_6_var_reach value="{{reach=@{repeating_actions_6_reach}}}"> <input type=hidden name=attr_repeating_actions_6_var_range value="{{range=@{repeating_actions_6_range}}}"> <input type=hidden name=attr_repeating_actions_6_var_target value="{{target=@{repeating_actions_6_target}}}"> <input type=hidden name=attr_repeating_actions_6_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_6_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_6_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_6_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_6_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_6_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_6_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_6_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_6_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_6_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_6_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_6_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_6_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_6_var_save value="{{save_dc=[[@{repeating_actions_6_save_dc}]]}} {{action_save_stat=@{repeating_actions_6_save_stat}}} {{save_success=@{repeating_actions_6_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_6_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_6_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_6_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_6_var_effects value="{{effects=@{repeating_actions_6_effect}}}"> <input type=hidden name=attr_repeating_actions_6_var_recharge value="{{recharge=@{repeating_actions_6_recharge}}}"> <input type=checkbox name=attr_repeating_actions_6_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_6_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_6_toggle_details value=@{repeating_actions_6_var_details}> <input type=checkbox name=attr_repeating_actions_6_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_6_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_6_toggle_range class=sheet-toggle-range value=@{repeating_actions_6_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_6_toggle_target class=sheet-toggle-target value=@{repeating_actions_6_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_6_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_6_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_6_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_6_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_6_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_6_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_6_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_6_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_6_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_6_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_6_toggle_save class=sheet-toggle-save value=@{repeating_actions_6_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_6_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_6_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_6_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_6_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_6_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_6_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_6_macro_options value="@{repeating_actions_6_toggle_emote} @{repeating_actions_6_toggle_attack} @{repeating_actions_6_toggle_crit} @{repeating_actions_6_toggle_details} @{repeating_actions_6_toggle_reach} @{repeating_actions_6_toggle_range} @{repeating_actions_6_toggle_target} @{repeating_actions_6_toggle_damage} @{repeating_actions_6_toggle_alt_damage} @{repeating_actions_6_toggle_second_damage} @{repeating_actions_6_toggle_save} @{repeating_actions_6_toggle_save_damage} @{repeating_actions_6_toggle_effects} @{repeating_actions_6_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_6_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_6_name}}} {{action_type=@{repeating_actions_6_type}}} @{repeating_actions_6_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_6_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_6_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_6_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_6_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_6_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_6_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_6_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_6_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_6_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_6_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_6_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_6_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_6_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_6_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_7_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_7_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_7_var_emote value="{{emote=@{repeating_actions_7_emote}}}"> <input type=hidden name=attr_repeating_actions_7_var_attack value="{{attack=[[d20cs>@{repeating_actions_7_crit_range} + @{repeating_actions_7_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_7_crit_range} + @{repeating_actions_7_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_7_var_details value="{{target=@{repeating_actions_7_target}}} {{reach=@{repeating_actions_7_reach}}} {{range=@{repeating_actions_7_range}}}"> <input type=hidden name=attr_repeating_actions_7_var_reach value="{{reach=@{repeating_actions_7_reach}}}"> <input type=hidden name=attr_repeating_actions_7_var_range value="{{range=@{repeating_actions_7_range}}}"> <input type=hidden name=attr_repeating_actions_7_var_target value="{{target=@{repeating_actions_7_target}}}"> <input type=hidden name=attr_repeating_actions_7_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_7_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_7_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_7_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_7_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_7_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_7_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_7_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_7_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_7_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_7_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_7_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_7_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_7_var_save value="{{save_dc=[[@{repeating_actions_7_save_dc}]]}} {{action_save_stat=@{repeating_actions_7_save_stat}}} {{save_success=@{repeating_actions_7_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_7_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_7_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_7_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_7_var_effects value="{{effects=@{repeating_actions_7_effect}}}"> <input type=hidden name=attr_repeating_actions_7_var_recharge value="{{recharge=@{repeating_actions_7_recharge}}}"> <input type=checkbox name=attr_repeating_actions_7_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_7_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_7_toggle_details value=@{repeating_actions_7_var_details}> <input type=checkbox name=attr_repeating_actions_7_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_7_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_7_toggle_range class=sheet-toggle-range value=@{repeating_actions_7_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_7_toggle_target class=sheet-toggle-target value=@{repeating_actions_7_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_7_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_7_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_7_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_7_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_7_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_7_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_7_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_7_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_7_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_7_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_7_toggle_save class=sheet-toggle-save value=@{repeating_actions_7_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_7_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_7_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_7_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_7_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_7_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_7_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_7_macro_options value="@{repeating_actions_7_toggle_emote} @{repeating_actions_7_toggle_attack} @{repeating_actions_7_toggle_crit} @{repeating_actions_7_toggle_details} @{repeating_actions_7_toggle_reach} @{repeating_actions_7_toggle_range} @{repeating_actions_7_toggle_target} @{repeating_actions_7_toggle_damage} @{repeating_actions_7_toggle_alt_damage} @{repeating_actions_7_toggle_second_damage} @{repeating_actions_7_toggle_save} @{repeating_actions_7_toggle_save_damage} @{repeating_actions_7_toggle_effects} @{repeating_actions_7_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_7_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_7_name}}} {{action_type=@{repeating_actions_7_type}}} @{repeating_actions_7_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_7_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_7_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_7_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_7_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_7_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_7_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_7_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_7_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_7_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_7_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_7_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_7_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_7_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_7_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_8_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_8_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_8_var_emote value="{{emote=@{repeating_actions_8_emote}}}"> <input type=hidden name=attr_repeating_actions_8_var_attack value="{{attack=[[d20cs>@{repeating_actions_8_crit_range} + @{repeating_actions_8_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_8_crit_range} + @{repeating_actions_8_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_8_var_details value="{{target=@{repeating_actions_8_target}}} {{reach=@{repeating_actions_8_reach}}} {{range=@{repeating_actions_8_range}}}"> <input type=hidden name=attr_repeating_actions_8_var_reach value="{{reach=@{repeating_actions_8_reach}}}"> <input type=hidden name=attr_repeating_actions_8_var_range value="{{range=@{repeating_actions_8_range}}}"> <input type=hidden name=attr_repeating_actions_8_var_target value="{{target=@{repeating_actions_8_target}}}"> <input type=hidden name=attr_repeating_actions_8_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_8_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_8_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_8_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_8_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_8_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_8_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_8_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_8_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_8_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_8_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_8_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_8_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_8_var_save value="{{save_dc=[[@{repeating_actions_8_save_dc}]]}} {{action_save_stat=@{repeating_actions_8_save_stat}}} {{save_success=@{repeating_actions_8_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_8_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_8_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_8_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_8_var_effects value="{{effects=@{repeating_actions_8_effect}}}"> <input type=hidden name=attr_repeating_actions_8_var_recharge value="{{recharge=@{repeating_actions_8_recharge}}}"> <input type=checkbox name=attr_repeating_actions_8_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_8_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_8_toggle_details value=@{repeating_actions_8_var_details}> <input type=checkbox name=attr_repeating_actions_8_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_8_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_8_toggle_range class=sheet-toggle-range value=@{repeating_actions_8_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_8_toggle_target class=sheet-toggle-target value=@{repeating_actions_8_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_8_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_8_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_8_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_8_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_8_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_8_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_8_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_8_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_8_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_8_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_8_toggle_save class=sheet-toggle-save value=@{repeating_actions_8_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_8_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_8_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_8_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_8_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_8_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_8_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_8_macro_options value="@{repeating_actions_8_toggle_emote} @{repeating_actions_8_toggle_attack} @{repeating_actions_8_toggle_crit} @{repeating_actions_8_toggle_details} @{repeating_actions_8_toggle_reach} @{repeating_actions_8_toggle_range} @{repeating_actions_8_toggle_target} @{repeating_actions_8_toggle_damage} @{repeating_actions_8_toggle_alt_damage} @{repeating_actions_8_toggle_second_damage} @{repeating_actions_8_toggle_save} @{repeating_actions_8_toggle_save_damage} @{repeating_actions_8_toggle_effects} @{repeating_actions_8_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_8_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_8_name}}} {{action_type=@{repeating_actions_8_type}}} @{repeating_actions_8_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_8_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_8_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_8_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_8_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_8_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_8_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_8_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_8_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_8_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_8_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_8_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_8_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_8_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_8_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_9_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_9_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_9_var_emote value="{{emote=@{repeating_actions_9_emote}}}"> <input type=hidden name=attr_repeating_actions_9_var_attack value="{{attack=[[d20cs>@{repeating_actions_9_crit_range} + @{repeating_actions_9_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_9_crit_range} + @{repeating_actions_9_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_9_var_details value="{{target=@{repeating_actions_9_target}}} {{reach=@{repeating_actions_9_reach}}} {{range=@{repeating_actions_9_range}}}"> <input type=hidden name=attr_repeating_actions_9_var_reach value="{{reach=@{repeating_actions_9_reach}}}"> <input type=hidden name=attr_repeating_actions_9_var_range value="{{range=@{repeating_actions_9_range}}}"> <input type=hidden name=attr_repeating_actions_9_var_target value="{{target=@{repeating_actions_9_target}}}"> <input type=hidden name=attr_repeating_actions_9_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_9_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_9_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_9_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_9_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_9_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_9_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_9_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_9_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_9_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_9_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_9_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_9_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_9_var_save value="{{save_dc=[[@{repeating_actions_9_save_dc}]]}} {{action_save_stat=@{repeating_actions_9_save_stat}}} {{save_success=@{repeating_actions_9_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_9_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_9_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_9_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_9_var_effects value="{{effects=@{repeating_actions_9_effect}}}"> <input type=hidden name=attr_repeating_actions_9_var_recharge value="{{recharge=@{repeating_actions_9_recharge}}}"> <input type=checkbox name=attr_repeating_actions_9_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_9_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_9_toggle_details value=@{repeating_actions_9_var_details}> <input type=checkbox name=attr_repeating_actions_9_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_9_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_9_toggle_range class=sheet-toggle-range value=@{repeating_actions_9_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_9_toggle_target class=sheet-toggle-target value=@{repeating_actions_9_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_9_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_9_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_9_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_9_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_9_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_9_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_9_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_9_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_9_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_9_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_9_toggle_save class=sheet-toggle-save value=@{repeating_actions_9_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_9_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_9_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_9_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_9_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_9_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_9_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_9_macro_options value="@{repeating_actions_9_toggle_emote} @{repeating_actions_9_toggle_attack} @{repeating_actions_9_toggle_crit} @{repeating_actions_9_toggle_details} @{repeating_actions_9_toggle_reach} @{repeating_actions_9_toggle_range} @{repeating_actions_9_toggle_target} @{repeating_actions_9_toggle_damage} @{repeating_actions_9_toggle_alt_damage} @{repeating_actions_9_toggle_second_damage} @{repeating_actions_9_toggle_save} @{repeating_actions_9_toggle_save_damage} @{repeating_actions_9_toggle_effects} @{repeating_actions_9_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_9_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_9_name}}} {{action_type=@{repeating_actions_9_type}}} @{repeating_actions_9_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_9_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_9_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_9_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_9_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_9_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_9_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_9_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_9_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_9_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_9_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_9_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_9_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_9_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_9_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_10_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_10_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_10_var_emote value="{{emote=@{repeating_actions_10_emote}}}"> <input type=hidden name=attr_repeating_actions_10_var_attack value="{{attack=[[d20cs>@{repeating_actions_10_crit_range} + @{repeating_actions_10_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_10_crit_range} + @{repeating_actions_10_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_10_var_details value="{{target=@{repeating_actions_10_target}}} {{reach=@{repeating_actions_10_reach}}} {{range=@{repeating_actions_10_range}}}"> <input type=hidden name=attr_repeating_actions_10_var_reach value="{{reach=@{repeating_actions_10_reach}}}"> <input type=hidden name=attr_repeating_actions_10_var_range value="{{range=@{repeating_actions_10_range}}}"> <input type=hidden name=attr_repeating_actions_10_var_target value="{{target=@{repeating_actions_10_target}}}"> <input type=hidden name=attr_repeating_actions_10_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_10_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_10_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_10_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_10_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_10_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_10_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_10_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_10_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_10_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_10_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_10_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_10_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_10_var_save value="{{save_dc=[[@{repeating_actions_10_save_dc}]]}} {{action_save_stat=@{repeating_actions_10_save_stat}}} {{save_success=@{repeating_actions_10_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_10_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_10_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_10_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_10_var_effects value="{{effects=@{repeating_actions_10_effect}}}"> <input type=hidden name=attr_repeating_actions_10_var_recharge value="{{recharge=@{repeating_actions_10_recharge}}}"> <input type=checkbox name=attr_repeating_actions_10_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_10_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_10_toggle_details value=@{repeating_actions_10_var_details}> <input type=checkbox name=attr_repeating_actions_10_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_10_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_10_toggle_range class=sheet-toggle-range value=@{repeating_actions_10_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_10_toggle_target class=sheet-toggle-target value=@{repeating_actions_10_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_10_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_10_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_10_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_10_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_10_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_10_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_10_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_10_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_10_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_10_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_10_toggle_save class=sheet-toggle-save value=@{repeating_actions_10_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_10_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_10_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_10_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_10_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_10_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_10_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_10_macro_options value="@{repeating_actions_10_toggle_emote} @{repeating_actions_10_toggle_attack} @{repeating_actions_10_toggle_crit} @{repeating_actions_10_toggle_details} @{repeating_actions_10_toggle_reach} @{repeating_actions_10_toggle_range} @{repeating_actions_10_toggle_target} @{repeating_actions_10_toggle_damage} @{repeating_actions_10_toggle_alt_damage} @{repeating_actions_10_toggle_second_damage} @{repeating_actions_10_toggle_save} @{repeating_actions_10_toggle_save_damage} @{repeating_actions_10_toggle_effects} @{repeating_actions_10_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_10_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_10_name}}} {{action_type=@{repeating_actions_10_type}}} @{repeating_actions_10_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_10_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_10_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_10_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_10_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_10_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_10_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_10_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_10_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_10_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_10_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_10_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_10_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_10_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_10_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-mar-t-md"><div class="sheet-col-15 sheet-center sheet-vert-top sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_repeating_actions_11_name></div><div class="sheet-col sheet-center sheet-vert-middle"><select name=attr_repeating_actions_11_type><option value=Melee>Melee</option><option value=Ranged>Ranged</option><option value=Thrown>Thrown</option><option value=Area>Area</option><option value=Cone>Cone</option><option value=Line>Line</option></select><div class=sheet-small-label>Type</div></div><input type=hidden name=attr_repeating_actions_11_var_emote value="{{emote=@{repeating_actions_11_emote}}}"> <input type=hidden name=attr_repeating_actions_11_var_attack value="{{attack=[[d20cs>@{repeating_actions_11_crit_range} + @{repeating_actions_11_tohit} + (@{global_weapon_attack_bonus})]]}} {{attackadv=[[d20cs>@{repeating_actions_11_crit_range} + @{repeating_actions_11_tohit} + (@{global_weapon_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_11_var_details value="{{target=@{repeating_actions_11_target}}} {{reach=@{repeating_actions_11_reach}}} {{range=@{repeating_actions_11_range}}}"> <input type=hidden name=attr_repeating_actions_11_var_reach value="{{reach=@{repeating_actions_11_reach}}}"> <input type=hidden name=attr_repeating_actions_11_var_range value="{{range=@{repeating_actions_11_range}}}"> <input type=hidden name=attr_repeating_actions_11_var_target value="{{target=@{repeating_actions_11_target}}}"> <input type=hidden name=attr_repeating_actions_11_var_damage value="{{action_damage=[[0d0 + @{repeating_actions_11_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_damage_type=@{repeating_actions_11_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_11_var_alt_damage value="{{action_alt_damage=[[0d0 + @{repeating_actions_11_alt_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_alt_damage_reason=@{repeating_actions_11_alt_dmg_reason}}}"> <input type=hidden name=attr_repeating_actions_11_var_second_damage value="{{action_second_damage=[[0d0 + @{repeating_actions_11_second_dmg} + (@{global_weapon_damage_bonus})]]}} {{action_second_damage_type=@{repeating_actions_11_second_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_11_var_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{repeating_actions_11_crit_dmg}]]}} {{action_alt_crit_damage=[[0d0 + @{repeating_actions_11_alt_crit_dmg}]]}} {{action_second_crit_damage=[[0d0 + @{repeating_actions_11_second_crit_dmg}]]}}"> <input type=hidden name=attr_repeating_actions_11_var_save value="{{save_dc=[[@{repeating_actions_11_save_dc}]]}} {{action_save_stat=@{repeating_actions_11_save_stat}}} {{save_success=@{repeating_actions_11_save_success}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_repeating_actions_11_var_save_damage value="{{save_damage=[[0d0 + @{repeating_actions_11_save_dmg} + (@{global_weapon_damage_bonus})]]}} {{save_damage_type=@{repeating_actions_11_save_dmg_type}}}"> <input type=hidden name=attr_repeating_actions_11_var_effects value="{{effects=@{repeating_actions_11_effect}}}"> <input type=hidden name=attr_repeating_actions_11_var_recharge value="{{recharge=@{repeating_actions_11_recharge}}}"> <input type=checkbox name=attr_repeating_actions_11_toggle_emote class=sheet-toggle-emote value=@{repeating_actions_11_var_emote}><span class=sheet-toggle-emote>Emote</span> <input type=hidden name=attr_repeating_actions_11_toggle_details value=@{repeating_actions_11_var_details}> <input type=checkbox name=attr_repeating_actions_11_toggle_reach class=sheet-toggle-reach value=@{repeating_actions_11_var_reach}><span class=sheet-toggle-reach>Reach</span> <input type=checkbox name=attr_repeating_actions_11_toggle_range class=sheet-toggle-range value=@{repeating_actions_11_var_range}><span class=sheet-toggle-range>Range</span> <input type=checkbox name=attr_repeating_actions_11_toggle_target class=sheet-toggle-target value=@{repeating_actions_11_var_target}><span class=sheet-toggle-target>Target</span> <input type=checkbox name=attr_repeating_actions_11_toggle_attack class=sheet-toggle-attack value=@{repeating_actions_11_var_attack}><span class=sheet-toggle-attack>Attack</span> <input type=checkbox name=attr_repeating_actions_11_toggle_damage class="sheet-toggle-damage sheet-mar-t-md" value=@{repeating_actions_11_var_damage}><span class="sheet-toggle-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_11_toggle_alt_damage class="sheet-toggle-alt-damage sheet-mar-t-lg" value=@{repeating_actions_11_var_alt_damage}><span class="sheet-toggle-alt-damage sheet-mar-t-lg">Alt</span> <input type=checkbox name=attr_repeating_actions_11_toggle_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{repeating_actions_11_var_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_repeating_actions_11_toggle_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{repeating_actions_11_var_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_repeating_actions_11_toggle_save class=sheet-toggle-save value=@{repeating_actions_11_var_save}><span class=sheet-toggle-save>Save</span> <input type=checkbox name=attr_repeating_actions_11_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{repeating_actions_11_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md">Dmg</span> <input type=checkbox name=attr_repeating_actions_11_toggle_effects class=sheet-toggle-effects value=@{repeating_actions_11_var_effects}><span class=sheet-toggle-effects>Effects</span> <input type=checkbox name=attr_repeating_actions_11_toggle_recharge class=sheet-toggle-recharge value=@{repeating_actions_11_var_recharge}><span class=sheet-toggle-recharge>Recharge</span> <input type=hidden name=attr_repeating_actions_11_macro_options value="@{repeating_actions_11_toggle_emote} @{repeating_actions_11_toggle_attack} @{repeating_actions_11_toggle_crit} @{repeating_actions_11_toggle_details} @{repeating_actions_11_toggle_reach} @{repeating_actions_11_toggle_range} @{repeating_actions_11_toggle_target} @{repeating_actions_11_toggle_damage} @{repeating_actions_11_toggle_alt_damage} @{repeating_actions_11_toggle_second_damage} @{repeating_actions_11_toggle_save} @{repeating_actions_11_toggle_save_damage} @{repeating_actions_11_toggle_effects} @{repeating_actions_11_toggle_recharge} @{hide_gm_info}"><div class="sheet-shaped-row sheet-action-button-group sheet-right"><div class="sheet-col-25 sheet-toggle-recharge sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_recharge><div class=sheet-small-label>Recharge</div></div><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_repeating_actions_11_action value="@{output_option} &{template:5eDefault} {{action=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{repeating_actions_11_name}}} {{action_type=@{repeating_actions_11_type}}} @{repeating_actions_11_macro_options}"><span>Action</span></button></div></div><div class="sheet-toggle-emote sheet-center sheet-mar-t-sm"><textarea class=sheet-xs-textarea name=attr_repeating_actions_11_emote></textarea><div class=sheet-small-label>Emote</div></div><div class="sheet-shaped-row sheet-mar-t-sm"><div class="sheet-col-06 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_11_tohit value=0><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-05 sheet-toggle-details sheet-toggle-reach sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_11_reach><div class=sheet-small-label>Reach</div></div><div class="sheet-col-08 sheet-toggle-details sheet-toggle-range sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_11_range><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-toggle-details sheet-toggle-target sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_repeating_actions_11_target></textarea><div class=sheet-small-label>Target</div></div><div class="sheet-col-08 sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_dmg value=0><div class=sheet-small-label>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_11_dmg_type><div class=sheet-small-label>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_alt_dmg value=0><div class=sheet-small-label>Alt Dmg</div></div><div class="sheet-col-16 sheet-toggle-damage sheet-toggle-alt-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_11_alt_dmg_reason></textarea><div class=sheet-small-label>Alt Dmg Reason</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_second_dmg value=0><div class=sheet-small-label>Secondary<br>Dmg</div></div><div class="sheet-col-11 sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_repeating_actions_11_second_dmg_type><div class=sheet-small-label>Secondary<br>Dmg Type</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_crit_dmg value=0><div class=sheet-small-label>Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-alt-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_alt_crit_dmg value=0><div class=sheet-small-label>Alt Crit Dmg</div></div><div class="sheet-col-07 sheet-toggle-damage sheet-toggle-crit sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_second_crit_dmg value=0><div class=sheet-small-label>Secondary<br>Crit Dmg</div></div><div class="sheet-col-05 sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_repeating_actions_11_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-shaped-row sheet-toggle-save sheet-mar-t-sm"><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=number name=attr_repeating_actions_11_save_dc value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettung DC</span></div></div><div class="sheet-col-07 sheet-center sheet-vert-top sheet-pad-r-md"><select name=attr_repeating_actions_11_save_stat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_save_dmg value=0><div class=sheet-small-label>Save Dmg</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-md"><input class=sheet-center type=text name=attr_repeating_actions_11_save_dmg_type><div class=sheet-small-label>Save Dmg Type</div></div><div class="sheet-col-1-3 sheet-center sheet-vert-top"><textarea class="sheet-xs-textarea sheet-center" name=attr_repeating_actions_11_save_success></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-sm"><textarea class=sheet-small-textarea name=attr_repeating_actions_11_effect></textarea><div class=sheet-small-label><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></div></div></div></div></div><div class=sheet-section-spells><input type=hidden name=attr_base_spell_dc value="(8 + (@{global_spell_dc_bonus}))"> <input type=hidden name=attr_arcane_trickster_spell_bonus value=(@{intelligence_mod}+@{PB})> <input type=hidden name=attr_bard_spell_bonus value=(@{charisma_mod}+@{PB})> <input type=hidden name=attr_cleric_spell_bonus value=(@{wisdom_mod}+@{PB})> <input type=hidden name=attr_druid_spell_bonus value=(@{wisdom_mod}+@{PB})> <input type=hidden name=attr_eldritch_knight_spell_bonus value=(@{intelligence_mod}+@{PB})> <input type=hidden name=attr_monk_spell_bonus value=(@{wisdom_mod}+@{PB})> <input type=hidden name=attr_paladin_spell_bonus value=(@{charisma_mod}+@{PB})> <input type=hidden name=attr_ranger_spell_bonus value=(@{wisdom_mod}+@{PB})> <input type=hidden name=attr_sorcerer_spell_bonus value=(@{charisma_mod}+@{PB})> <input type=hidden name=attr_warlock_spell_bonus value=(@{charisma_mod}+@{PB})> <input type=hidden name=attr_wizard_spell_bonus value=(@{intelligence_mod}+@{PB})> <input type=hidden name=attr_strength_save_dc value=(@{base_spell_dc}+@{strength_mod}+@{PB})> <input type=hidden name=attr_dexterity_save_dc value=(@{base_spell_dc}+@{dexterity_mod}+@{PB})> <input type=hidden name=attr_constitution_save_dc value=(@{base_spell_dc}+@{constitution_mod}+@{PB})> <input type=hidden name=attr_intelligence_save_dc value=(@{base_spell_dc}+@{intelligence_mod}+@{PB})> <input type=hidden name=attr_wisdom_save_dc value=(@{base_spell_dc}+@{wisdom_mod}+@{PB})> <input type=hidden name=attr_charisma_save_dc value=(@{base_spell_dc}+@{charisma_mod}+@{PB})> <input type=hidden name=attr_casting_stat_dc value=(@{base_spell_dc}+@{casting_stat}+@{PB})> <input type=hidden name=attr_second_casting_stat_dc value=(@{base_spell_dc}+@{second_casting_stat}+@{PB})><input type=hidden name=attr_prepared_spells_max value="@{spells_prepared_cleric} + @{spells_prepared_druid} + @{spells_prepared_paladin} + @{spells_prepared_wizard}" disabled><h4 class=sheet-center><span class=sheet-en>Spell Dashboard</span> <span class=sheet-de>Zauber Dashboard</span> <span class=sheet-pictos-custom>t</span></h4><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-80 sheet-spell-table"><div class="sheet-shaped-row sheet-sub-header sheet-relative"><div class="sheet-col-07 sheet-offset-15 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Arcane Trickster</span> <span class=sheet-de>Arkaner Betrüger</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Bard</span> <span class=sheet-de>Barde</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Cleric</span> <span class=sheet-de>Kleriker</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Druid</span> <span class=sheet-de>Druide</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Eldritch Knight</span> <span class=sheet-de>Mystischer Ritter</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Monk</span> <span class=sheet-de>Monk</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Paladin</span> <span class=sheet-de>Paladin</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Ranger</span> <span class=sheet-de>Waldläufer</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Sorcerer</span> <span class=sheet-de>Hexenmeister</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Warlock</span> <span class=sheet-de>Hexer</span></div><div class="sheet-col-07 sheet-vert-bottom sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Wizard</span> <span class=sheet-de>Zauberer</span></div><div class="sheet-col sheet-tooltip-position-wrapper"><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><span class=sheet-en>The dashboard fields are auto calculated from the individual class levels/options (set in the Class section of the sheet).</span> <span class=sheet-de>Das Dashboard wird automatisch aus den individuellen Klassenlevels/-Optionen (wird im Klassenreiter gesetzt).</span></div></div></div></div><div class=sheet-shaped-row><div class="sheet-col-15 sheet-center sheet-vert-middle"><span class=sheet-en>Cantrips Known</span> <span class=sheet-de>Erlernte Zaubertricks</span></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_arcane_trickster value="( (ceil((@{rogue_level}-2)/1e10)*3) + (ceil((@{rogue_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_bard value="( (ceil(@{bard_level}/1e10)*2) + (ceil((@{bard_level}-3)/1e10)) + (ceil((@{bard_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_cleric value="( (ceil(@{cleric_level}/1e10)*3) + (ceil((@{cleric_level}-3)/1e10)) + (ceil((@{cleric_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_druid value="( (ceil(@{druid_level}/1e10)*2) + (ceil((@{druid_level}-3)/1e10)) + (ceil((@{druid_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_eldritch_knight value="( (ceil((@{fighter_level}-2)/1e10)*2) + (ceil((@{fighter_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_sorcerer value="( (ceil(@{sorcerer_level}/1e10)*4) + (ceil((@{sorcerer_level}-3)/1e10)) + (ceil((@{sorcerer_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_warlock value="( (ceil(@{warlock_level}/1e10)*2) + (ceil((@{warlock_level}-3)/1e10)) + (ceil((@{warlock_level}-9)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cantrips_known_wizard value="( (ceil(@{wizard_level}/1e10)*3) + (ceil((@{wizard_level}-3)/1e10)) + (ceil((@{wizard_level}-9)/1e10)) )" disabled></div></div><div class=sheet-shaped-row><div class="sheet-col-15 sheet-center sheet-vert-middle"><span class=sheet-en>Spells Known</span> <span class=sheet-de>Erlernte Zauber</span></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_arcane_trickster value="( (ceil(@{rogue_level}/1e10)*3) + (ceil((@{rogue_level}-3)/1e10)) + (ceil((@{rogue_level}-6)/1e10)) + (ceil((@{rogue_level}-7)/1e10)) + (ceil((@{rogue_level}-9)/1e10)) + (ceil((@{rogue_level}-10)/1e10)) + (ceil((@{rogue_level}-12)/1e10)) + (ceil((@{rogue_level}-13)/1e10)) + (ceil((@{rogue_level}-15)/1e10)) + (ceil((@{rogue_level}-18)/1e10)) + (ceil((@{rogue_level}-19)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_bard value="( (ceil(@{bard_level}/1e10)*4) + (ceil((@{bard_level}-1)/1e10)) + (ceil((@{bard_level}-2)/1e10)) + (ceil((@{bard_level}-3)/1e10)) + (ceil((@{bard_level}-4)/1e10)) + (ceil((@{bard_level}-5)/1e10)) + (ceil((@{bard_level}-6)/1e10)) + (ceil((@{bard_level}-7)/1e10)) + (ceil((@{bard_level}-8)/1e10)) + (ceil((@{bard_level}-9)/1e10)*2) + (ceil((@{bard_level}-10)/1e10)) + (ceil((@{bard_level}-12)/1e10)) + (ceil((@{bard_level}-13)/1e10)*2) + (ceil((@{bard_level}-14)/1e10)) + (ceil((@{bard_level}-16)/1e10)) + (ceil((@{bard_level}-17)/1e10)*2) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_eldritch_knight value="( (ceil((@{fighter_level}-2)/1e10)*3) + (ceil((@{fighter_level}-3)/1e10)) + (ceil((@{fighter_level}-6)/1e10)) + (ceil((@{fighter_level}-7)/1e10)) + (ceil((@{fighter_level}-9)/1e10)) + (ceil((@{fighter_level}-10)/1e10)) + (ceil((@{fighter_level}-12)/1e10)) + (ceil((@{fighter_level}-13)/1e10)) + (ceil((@{fighter_level}-15)/1e10)) + (ceil((@{fighter_level}-18)/1e10)) + (ceil((@{fighter_level}-19)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_ranger value="( (1+ceil(@{ranger_level}/2)) * (ceil((@{ranger_level}-1)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_sorcerer value="( (ceil(@{sorcerer_level}/1e10)*2) + (ceil((@{sorcerer_level}-1)/1e10)) + (ceil((@{sorcerer_level}-2)/1e10)) + (ceil((@{sorcerer_level}-3)/1e10)) + (ceil((@{sorcerer_level}-4)/1e10)) + (ceil((@{sorcerer_level}-5)/1e10)) + (ceil((@{sorcerer_level}-6)/1e10)) + (ceil((@{sorcerer_level}-7)/1e10)) + (ceil((@{sorcerer_level}-8)/1e10)) + (ceil((@{sorcerer_level}-9)/1e10)) + (ceil((@{sorcerer_level}-10)/1e10)) + (ceil((@{sorcerer_level}-12)/1e10)) + (ceil((@{sorcerer_level}-14)/1e10)) + (ceil((@{sorcerer_level}-16)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_known_warlock value="( (ceil(@{warlock_level}/1e10) + @{warlock_level}) - (ceil((@{warlock_level}-9)/1e10)) - (ceil((@{warlock_level}-11)/1e10)) - (ceil((@{warlock_level}-13)/1e10)) - (ceil((@{warlock_level}-15)/1e10)) - (ceil((@{warlock_level}-17)/1e10)) - (ceil((@{warlock_level}-19)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div></div><div class=sheet-shaped-row><div class="sheet-col-15 sheet-center sheet-vert-middle"><span class=sheet-en>Can Prepare</span> <span class=sheet-de>Kann vorbereiten</span></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_prepared_cleric value="( ((((@{cleric_level} + @{wisdom_mod}) + 1) + abs((@{cleric_level} + @{wisdom_mod}) - 1)) / 2) * (ceil(@{cleric_level}/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_prepared_druid value="( ((((@{druid_level} + @{wisdom_mod}) + 1) + abs((@{druid_level} + @{wisdom_mod}) - 1)) / 2) * (ceil(@{druid_level}/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_prepared_paladin value="( ((((floor(@{paladin_level}/2) + @{charisma_mod}) + 1) + abs((floor(@{paladin_level}/2) + @{charisma_mod}) - 1)) / 2) * (ceil((@{paladin_level}-1)/1e10)) )" disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><div class="sheet-small-label sheet-center">-</div></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_spells_prepared_wizard value="( ((((@{wizard_level} + @{intelligence_mod}) + 1) + abs((@{wizard_level} + @{intelligence_mod}) - 1)) / 2) * (ceil(@{wizard_level}/1e10)) )" disabled></div></div><div class=sheet-shaped-row><div class="sheet-col-15 sheet-center sheet-vert-middle"><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettungswurf SG</span></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_arcane_trickster_spell_dc value=(@{base_spell_dc}+@{arcane_trickster_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_bard_spell_dc value=(@{base_spell_dc}+@{bard_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_cleric_spell_dc value=(@{base_spell_dc}+@{cleric_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_druid_spell_dc value=(@{base_spell_dc}+@{druid_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_eldritch_knight_spell_dc value=(@{base_spell_dc}+@{eldritch_knight_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_monk_spell_dc value=(@{base_spell_dc}+@{monk_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_paladin_spell_dc value=(@{base_spell_dc}+@{paladin_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_ranger_spell_dc value=(@{base_spell_dc}+@{ranger_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_sorcerer_spell_dc value=(@{base_spell_dc}+@{sorcerer_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_warlock_spell_dc value=(@{base_spell_dc}+@{warlock_spell_bonus}) disabled></div><div class="sheet-col-07 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_wizard_spell_dc value=(@{base_spell_dc}+@{wizard_spell_bonus}) disabled></div></div><hr><div class=sheet-shaped-row><div class="sheet-col-15 sheet-pad-r-sm"><div class="sheet-sub-header sheet-center"><div class=sheet-small-label><span class=sheet-en>Sorcerer</span> <span class=sheet-de>Hexenmeister</span></div><div class=sheet-relative><div class=sheet-small-label><span class=sheet-en>Sorcery Points</span> <span class=sheet-de>Zauberpunkte</span></div><div class=sheet-tooltip-position-wrapper><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-right sheet-small-label"><span class=sheet-en>Recharges on a long rest (4 recharge on a short rest if lvl 20). Used to power metamagic or convert to/from spell slots</span> <span class=sheet-de>Aufgefüllt nach langer Rast(Es werden 4 bei kurzer Rast aufgefüllt, falls lvl 20). Wird zum verstärken von Metamagie oder zum umwandeln zu/von Zauberslots genutzt</span></div></div></div></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-pad-r-sm"><input type=number name=attr_sorcery_points value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class="sheet-col-50 sheet-center sheet-pad-l-sm"><input type=number name=attr_sorcery_points_max value="( @{sorcerer_level} * ceil((@{sorcerer_level}-1)/1e10) )" disabled><div class=sheet-small-label>Max</div></div></div></div><div class="sheet-col-35 sheet-pad-l-sm sheet-pad-r-sm"><div class="sheet-sub-header sheet-center"><div class=sheet-small-label><span class=sheet-en>Warlock</span> <span class=sheet-de>Hexer</span></div><div class=sheet-shaped-row><div class="sheet-col-60 sheet-small-label sheet-center sheet-relative"><span class=sheet-en>Spell Slots</span> <span class=sheet-de>Zauberslots</span><div class="sheet-col sheet-tooltip-position-wrapper"><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-right sheet-small-label"><span class=sheet-en>Recharges on a long or short rest and are all of the same level</span> <span class=sheet-de>Aufgefüllt nach kurzer oder langer Rast und alle sind vom selben Level</span></div></div></div></div><div class="sheet-col-40 sheet-center sheet-pad-l-md sheet-center sheet-small-label"><span class=sheet-en>Invocations</span> <span class=sheet-de>Beschwörungen</span></div></div></div><div class=sheet-shaped-row><div class="sheet-col-20 sheet-center"><input type=number name=attr_warlock_spell_slots value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class="sheet-col-20 sheet-center sheet-pad-l-sm"><input type=number name=attr_warlock_spell_slots_max value="( ceil(@{warlock_level}/1e10) + (ceil((@{warlock_level}-1)/1e10)) + (ceil((@{warlock_level}-10)/1e10)) + (ceil((@{warlock_level}-16)/1e10)) )" disabled><div class=sheet-small-label><span>Max</span></div></div><div class="sheet-col-20 sheet-center sheet-pad-l-sm"><input type=number name=attr_warlock_spell_slots_level value="( ceil(@{warlock_level}/1e10) + (ceil((@{warlock_level}-2)/1e10)) + (ceil((@{warlock_level}-4)/1e10)) + (ceil((@{warlock_level}-6)/1e10)) + (ceil((@{warlock_level}-8)/1e10)) )" disabled><div class=sheet-small-label><span>Spell Lvl</span></div></div><div class="sheet-col-40 sheet-center sheet-pad-l-md"><input type=number name=attr_warlock_invocations_known value="( (ceil((@{warlock_level}-1)/1e10)*2) + (ceil((@{warlock_level}-4)/1e10)) + (ceil((@{warlock_level}-6)/1e10)) + (ceil((@{warlock_level}-8)/1e10)) + (ceil((@{warlock_level}-11)/1e10)) + (ceil((@{warlock_level}-14)/1e10)) + (ceil((@{warlock_level}-17)/1e10)) )" disabled><div class=sheet-small-label><span class=sheet-en>Invocations Known</span> <span class=sheet-de>Erlernte Beschwörungen</span></div></div></div></div><div class="sheet-col-25 sheet-center sheet-pad-l-sm sheet-pad-r-md"><div class="sheet-sub-header sheet-small-label sheet-center">Spellcasting Stats</div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-pad-r-sm"><select name=attr_casting_stat><option value=0>&#8212;</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod} selected>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Casting Stat</div></div><div class="sheet-col-50 sheet-center sheet-pad-l-sm"><select name=attr_second_casting_stat><option value=0 selected>&#8212;</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Secondary Casting Stat</div></div></div></div><div class="sheet-col-25 sheet-general-bonuses sheet-center"><div class="sheet-sub-header sheet-center sheet-small-label"><span class=sheet-en>Spellcasting</span> <span class=sheet-de>Zauber</span></div><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-22 sheet-center sheet-pad-r-sm"><input class=sheet-center type=text name=attr_global_spell_attack_bonus value=0><div class=sheet-small-label><span class=sheet-en>Atk</span> <span class=sheet-de>Ang..</span></div></div><div class="sheet-col-22 sheet-center"><input class=sheet-center type=text name=attr_global_spell_damage_bonus value=0><div class=sheet-small-label><span class=sheet-en>Dmg</span> <span class=sheet-de>Sch..</span></div></div><div class="sheet-col-34 sheet-center sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_spell_dc_bonus value=0><div class=sheet-small-label><span class=sheet-en>Save DC</span> <span class=sheet-de>Rettungs-SG</span></div></div><div class="sheet-col-22 sheet-center sheet-pad-l-sm"><input class=sheet-center type=text name=attr_global_spell_heal_bonus value=0><div class=sheet-small-label><span class=sheet-en>Heal</span> <span class=sheet-de>Heil</span></div></div></div><div class=sheet-wrap-box-title><span class=sheet-en>Bonuses & Penalties</span> <span class=sheet-de>Boni & Mali</span></div></div></div></div><div class="sheet-col-20 sheet-spell-slots-points sheet-right sheet-pad-l-lg"><input class=sheet-slide-input-spell-slots-points type=checkbox name=attr_spell_slots_points value=1> <label class=sheet-slide-toggle-spell-slots-points><span class=sheet-slide-cover>···</span> <span class=sheet-slide-toggle-spell-slots-points-left><span class=sheet-en>Spell Slots</span> <span class=sheet-de>Zauberslots</span></span><span class=sheet-slide-toggle-spell-slots-points-right><span class=sheet-en>Spell Points</span> <span class=sheet-de>Zauberpunkte</span></span></label><div class=sheet-spell-slots><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>1st</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l1 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l1_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>2nd</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l2 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l2_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>3rd</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l3 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l3_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>4th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l4 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l4_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>5th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l5 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l5_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>6th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l6 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l6_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>7th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l7 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l7_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>8th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l8 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l8_max value=0 min=0></div></div><div class=sheet-shaped-row><div class="sheet-col-30 sheet-center sheet-small-label sheet-vert-middle"><span>9th</span></div><div class=sheet-col-30><input type=number name=attr_spell_slots_l9 value=0></div><div class="sheet-col-10 sheet-center sheet-vert-bottom sheet-pad-l-sm sheet-pad-r-sm">&#47;</div><div class=sheet-col-30><input class=sheet-center type=number name=attr_spell_slots_l9_max value=0 min=0></div></div><div class="sheet-shaped-row sheet-no-background"><div class=sheet-col-30></div><div class=sheet-col-30><div class="sheet-small-label sheet-center"><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class=sheet-col-10></div><div class=sheet-col-30><div class="sheet-small-label sheet-center"><span class=sheet-en>Max</span> <span class=sheet-de>Max.</span></div></div></div></div><div class=sheet-spell-points><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>1st</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>2</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>2nd</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>3</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>3rd</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>5</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>4th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>6</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>5th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>7</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>6th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>9</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>7th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>10</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>8th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>11</span></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label"><span>9th</span></div><div class="sheet-col-50 sheet-center sheet-vert-middle sheet-small-label pad-l-sm"><span>13</span></div></div><div class="sheet-shaped-row sheet-center sheet-no-background"><div class="sheet-col-35 sheet-center sheet-pad-r-sm"><input type=number name=attr_spell_points value=0><div class=sheet-small-label><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div></div><div class="sheet-col-05 sheet-center sheet-vert-bottom">&#47;</div><div class="sheet-col-35 sheet-center pad-l-sm"><input type=number name=attr_spell_points_max value=0 min=0><div class=sheet-small-label><span class=sheet-en>Max</span> <span class=sheet-de>Max.</span></div></div></div></div></div></div><h4 class=sheet-center><span class=sheet-en>Spells</span> <span class=sheet-de>Zauber</span> <span class=sheet-pictos-three>g</span></h4><input type=checkbox name=attr_spell_only_show_condensed class=sheet-toggle-spells-filter-condensed><span class=sheet-toggle-spells-filter-condensed><span class=sheet-en>condensed</span> <span class=sheet-de>kondensiert</span></span> <span class="sheet-spells-filter sheet-vert-top sheet-border-left sheet-pad-l-md sheet-mar-l-sm">Spells must have:</span> <input type=checkbox name=attr_spell_only_show_prepared class=sheet-toggle-spells-filter-prepared><span class=sheet-toggle-spells-filter-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spell_only_show_rituals class=sheet-toggle-spells-filter-ritual><span class=sheet-toggle-spells-filter-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-any value=any checked><span class=sheet-toggle-spells-filter-casting-time-any>any</span><input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-reaction value=reaction><span class="sheet-toggle-spells-filter-casting-time-reaction sheet-border-left">reaction</span><input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-bonus value=bonus><span class="sheet-toggle-spells-filter-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-action value=action><span class="sheet-toggle-spells-filter-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-minute value=minute><span class="sheet-toggle-spells-filter-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time_only_show class=sheet-toggle-spells-filter-casting-time-longer value=longer><span class="sheet-toggle-spells-filter-casting-time-longer sheet-border-left">longer</span> <span class="sheet-spells-filter sheet-vert-top sheet-border-left sheet-pad-l-md sheet-mar-l-sm">Spell can have:</span> <input type=checkbox name=attr_spell_only_show_concentration class=sheet-toggle-spells-filter-concentration checked><span class=sheet-toggle-spells-filter-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=checkbox name=attr_spell_only_show_verbal class=sheet-toggle-spells-filter-verbal checked><span class=sheet-toggle-spells-filter-verbal>V</span> <input type=checkbox name=attr_spell_only_show_somatic class=sheet-toggle-spells-filter-somatic checked><span class=sheet-toggle-spells-filter-somatic>S</span> <input type=checkbox name=attr_spell_only_show_material class=sheet-toggle-spells-filter-material checked><span class=sheet-toggle-spells-filter-material>M</span> <span class=sheet-block></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-0 value=0 title=Cantrips checked><span class=sheet-toggle-spells-page-0><span class=sheet-en>Cantrips</span> <span class=sheet-de>Zaubertricks</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-1 value=1 title="Level 1"><span class=sheet-toggle-spells-page-1><span>Level 1</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-2 value=2 title="Level 2"><span class=sheet-toggle-spells-page-2><span>Level 2</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-3 value=3 title="Level 3"><span class=sheet-toggle-spells-page-3><span>Level 3</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-4 value=4 title="Level 4"><span class=sheet-toggle-spells-page-4><span>Level 4</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-5 value=5 title="Level 5"><span class=sheet-toggle-spells-page-5><span>Level 5</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-6 value=6 title="Level 6"><span class=sheet-toggle-spells-page-6><span>Level 6</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-7 value=7 title="Level 7"><span class=sheet-toggle-spells-page-7><span>Level 7</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-8 value=8 title="Level 8"><span class=sheet-toggle-spells-page-8><span>Level 8</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-9 value=9 title="Level 9"><span class=sheet-toggle-spells-page-9><span>Level 9</span></span> <input type=radio name=attr_spellpagetab class=sheet-toggle-spells-page-99 value=99 title="Show All"><span class=sheet-toggle-spells-page-99><span class=sheet-en>Show All</span> <span class=sheet-de>Alle</span></span><div class=sheet-toggle-spells-page-0><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Cantrip</span> <span class=sheet-de>Zaubertrick</span></div><fieldset class=repeating_spellbookcantrip><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=0> <input type=hidden name=attr_spellfriendlylevel value=Cantrip> <input type=hidden name=attr_higher_level_query><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class="sheet-toggle-spells-prep-con-rit-prepared sheet-hidden" checked><span class="sheet-toggle-spells-prep-con-rit-prepared sheet-hidden"><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class="sheet-toggle-spells-prep-con-rit-ritual sheet-hidden" value="{{spellritual=1}}"><span class="sheet-toggle-spells-prep-con-rit-ritual sheet-hidden"><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Cantrip</span> <span class=sheet-de>Zaubertrick</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-1><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 1</span> <span class=sheet-de>Stufe 1</span></div><fieldset class=repeating_spellbooklevel1><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=1> <input type=hidden name=attr_spellfriendlylevel value="Level 1"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|1|2|3|4|5|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 1</span> <span class=sheet-de>Stufe 1</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-2><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 2</span> <span class=sheet-de>Stufe 2</span></div><fieldset class=repeating_spellbooklevel2><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=2> <input type=hidden name=attr_spellfriendlylevel value="Level 2"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|2|3|4|5|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 2</span> <span class=sheet-de>Stufe 2</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-3><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 3</span> <span class=sheet-de>Stufe 3</span></div><fieldset class=repeating_spellbooklevel3><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=3> <input type=hidden name=attr_spellfriendlylevel value="Level 3"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|3|4|5|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 3</span> <span class=sheet-de>Stufe 3</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-4><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 4</span> <span class=sheet-de>Stufe 4</span></div><fieldset class=repeating_spellbooklevel4><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=4> <input type=hidden name=attr_spellfriendlylevel value="Level 4"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|4|5|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 4</span> <span class=sheet-de>Stufe 4</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-5><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 5</span> <span class=sheet-de>Stufe 5</span></div><fieldset class=repeating_spellbooklevel5><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=5> <input type=hidden name=attr_spellfriendlylevel value="Level 5"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|5|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 5</span> <span class=sheet-de>Stufe 5</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-6><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 6</span> <span class=sheet-de>Stufe 6</span></div><fieldset class=repeating_spellbooklevel6><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=6> <input type=hidden name=attr_spellfriendlylevel value="Level 6"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|6|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 6</span> <span class=sheet-de>Stufe 6</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-7><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 7</span> <span class=sheet-de>Stufe 7</span></div><fieldset class=repeating_spellbooklevel7><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=7> <input type=hidden name=attr_spellfriendlylevel value="Level 7"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|7|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 7</span> <span class=sheet-de>Stufe 7</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-8><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 8</span> <span class=sheet-de>Stufe 8</span></div><fieldset class=repeating_spellbooklevel8><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=8> <input type=hidden name=attr_spellfriendlylevel value="Level 8"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|8|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 8</span> <span class=sheet-de>Stufe 8</span></div></div></div></fieldset></div><div class=sheet-toggle-spells-page-9><div class="sheet-spell-header sheet-small-label sheet-vert-bottom sheet-center"><span class=sheet-en>Level 9</span> <span class=sheet-de>Stufe 9</span></div><fieldset class=repeating_spellbooklevel9><div class="sheet-wrap-box sheet-relative sheet-mar-b-md"><input type=hidden name=attr_spellbaselevel value=9> <input type=hidden name=attr_spellfriendlylevel value="Level 9"> <input type=hidden name=attr_higher_level_query value="?{Spell Level|9}"><div class="sheet-col-25 sheet-vert-top sheet-pad-r-sm"><input type=text class=sheet-spell-name name=attr_spellname placeholder=name></div><input type=checkbox name=attr_spellisprepared class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-toggle-spells-prep-con-rit-prepared><span class=sheet-en>prepared</span> <span class=sheet-de>vorbereitete</span></span> <input type=checkbox name=attr_spellritual class=sheet-toggle-spells-prep-con-rit-ritual value="{{spellritual=1}}"><span class=sheet-toggle-spells-prep-con-rit-ritual><span class=sheet-en>ritual</span> <span class=sheet-de>rituale</span></span> <input type=checkbox name=attr_spellconcentration class=sheet-toggle-spells-prep-con-rit-concentration value="{{spellconcentration=1}}"><span class=sheet-toggle-spells-prep-con-rit-concentration><span class=sheet-en>concentration</span> <span class=sheet-de>konzentration</span></span> <input type=hidden name=attr_spellcomponents_verbal_var value="{{spell_components_verbal=1}}"> <input type=hidden name=attr_spellcomponents_somatic_var value="{{spell_components_somatic=1}}"> <input type=hidden name=attr_spellcomponents_material_var value="{{spell_components_material=@{spellcomponents}}}"> <input type=checkbox name=attr_spellcomponents_verbal class=sheet-toggle-spell-vsm-v value=@{spellcomponents_verbal_var}><span class=sheet-toggle-spell-vsm-v>V</span> <input type=checkbox name=attr_spellcomponents_somatic class=sheet-toggle-spell-vsm-s value=@{spellcomponents_somatic_var}><span class=sheet-toggle-spell-vsm-s>S</span> <input type=checkbox name=attr_spellcomponents_material class=sheet-toggle-spell-vsm-m value=@{spellcomponents_material_var}><span class=sheet-toggle-spell-vsm-m>M</span> <input type=hidden name=attr_spell_casting_time_reaction_var value="1 reaction"> <input type=hidden name=attr_spell_casting_time_bonus_var value="1 bonus action"> <input type=hidden name=attr_spell_casting_time_action_var value="1 action"> <input type=hidden name=attr_spell_casting_time_minute_var value="1 minute"> <input type=hidden name=attr_spell_casting_time_longer_var value=@{spellcasttime}> <input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-reaction value=@{spell_casting_time_reaction_var}><span class=sheet-toggle-casting-time-reaction>reaction</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-bonus value=@{spell_casting_time_bonus_var}><span class="sheet-toggle-casting-time-bonus sheet-border-left">bonus</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-action value=@{spell_casting_time_action_var} checked><span class="sheet-toggle-casting-time-action sheet-border-left">action</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-minute value=@{spell_casting_time_minute_var}><span class="sheet-toggle-casting-time-minute sheet-border-left">1 min</span><input type=radio name=attr_spell_casting_time class=sheet-toggle-casting-time-longer value=@{spell_casting_time_longer_var}><span class="sheet-toggle-casting-time-longer sheet-border-left">longer</span><div class="sheet-spells-toggle-spell sheet-inline"><div class="sheet-col sheet-relative sheet-toggle-casting-time-longer"><div class="sheet-casting-time-longer sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellcasttime></div></div><div class="sheet-col-07 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellrange><div class=sheet-small-label><span class=sheet-en>Range</span> <span class=sheet-de>Reichweite</span></div></div><div class="sheet-col-10 sheet-center sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellduration><div class=sheet-small-label><span class=sheet-en>Duration</span> <span class=sheet-de>Dauer</span></div></div><div class="sheet-spell-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_SpellInfo value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} {{spelldescription=@{spelldescription}}} {{spellhigherlevel=@{spellhighersloteffect}}} @{classactionspellinfo}"><span>Info</span></button></div><div class="sheet-col sheet-center sheet-vert-middle"><input type=hidden name=attr_spell_cast_macro_options value="@{spell_toggle_description} @{spell_toggle_higher_lvl} @{spell_toggle_emote} @{spell_toggle_attack} @{spell_toggle_attack_damage} @{spell_toggle_attack_second_damage} @{spell_toggle_attack_crit} @{spell_toggle_save} @{spell_toggle_save_damage} @{spell_toggle_bonuses} @{spell_toggle_healing} @{spell_toggle_effects} @{spell_toggle_source} @{spell_toggle_gained_from} @{spell_toggle_output_higher_lvl_query}"> <button type=roll name=roll_SpellCast value="@{output_option} &{template:5eDefault} {{spell=1}} {{character_name=@{character_name}}} @{show_character_name} {{spellfriendlylevel=@{spellfriendlylevel}}} {{title=@{spellname}}} @{spellconcentration} @{spellritual} @{spell_cast_macro_options} {{spellschool=@{spellschool}}} {{spellcasttime=@{spellcasttime}}} {{spell_casting_time=@{spell_casting_time}}} {{spellduration=@{spellduration}}} {{target=@{spelltarget}}} {{aoe=@{spellaoe}}} {{range=@{spellrange}}} @{spellcomponents_verbal} @{spellcomponents_somatic} @{spellcomponents_material} @{classactionspellcast}"><span>Cast</span></button></div></div></div></div><div class="sheet-spells-toggle-spell sheet-spells-toggle-spell-details"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-11 sheet-center sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Abjuration</option><option value=Conjuration>Conjuration</option><option value=Divination>Divination</option><option value=Enchantment>Enchantment</option><option value=Evocation>Evocation</option><option value=Illusion>Illusion</option><option value=Necromancy>Necromancy</option><option value=Transmutation>Transmutation</option></select></span> <span class=sheet-de><select name=attr_spellschool><option selected>&#8212;</option><option value=Abjuration>Bannzauber</option><option value=Conjuration>Beschwörung</option><option value=Divination>Erkenntniszauber</option><option value=Enchantment>Verzauberung</option><option value=Evocation>Hervorrufung</option><option value=Illusion>Illusion</option><option value=Necromancy>Nekromantie</option><option value=Transmutation>Verwandlung</option></select></span><div class=sheet-small-label><span class=sheet-en>School</span> <span class=sheet-de>Schule</span></div></div><div class="sheet-col-20 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-toggle-spell-vsm-m"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellcomponents></textarea><div class=sheet-small-label><span class=sheet-en>Materials</span> <span class=sheet-de>Materialien</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spelltarget></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>Target</span> <span class=sheet-de>Ziel</span></div></div><div class="sheet-col-34 sheet-vert-middle sheet-pad-r-sm"><textarea class="sheet-center sheet-xs-textarea" name=attr_spellaoe></textarea><div class="sheet-center sheet-small-label"><span class=sheet-en>AoE</span> <span class=sheet-de>AoE</span></div></div></div><input type=hidden name=attr_spell_var_description value="{{spelldescription=@{spelldescription}}}"> <input type=hidden name=attr_spell_var_higher_lvl value="{{spellhigherlevel=@{spellhighersloteffect}}}"> <input type=hidden name=attr_spell_var_higher_lvl_query value=@{higher_level_query}> <input type=hidden name=attr_spell_var_output_higher_lvl_query value="{{spell_cast_as_level=?{Spell Level}}}"> <input type=hidden name=attr_spell_attack_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_higher_level_dmg_dice})@{spell_attack_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_attack_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_attack_second_higher_level_dmg_dice})@{spell_attack_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_higher_level_dmg_dice})@{spell_save_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_save_higher_level_formula_second value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_save_second_higher_level_dmg_dice})@{spell_save_second_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_heal_higher_level_formula value="((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_amount}) + ((@{spell_toggle_higher_lvl_query} - @{spellbaselevel}) * @{spell_heal_higher_level_dmg_dice})@{spell_heal_higher_level_dmg_die}[higher lvl]"> <input type=hidden name=attr_spell_var_emote value="{{emote=@{spellemote}}}"> <input type=hidden name=attr_spell_var_attack value="{{attack=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{attackadv=[[d20cs>@{spell_attack_crit_range}@{d20_mod} + @{spell_to_hit} + (@{global_spell_attack_bonus})]]}} {{targetAC=@{attacks_vs_target_ac}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_attack_damage value="{{action_damage=[[0d0 + @{spell_attack_dmg}[dmg] + @{spell_attack_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula}]]}} {{action_damage_type=@{spell_attack_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_second_damage value="{{action_second_damage=[[0d0 + @{spell_attack_second_dmg}[dmg] + @{spell_attack_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_attack_higher_level_formula_second}]]}} {{action_second_damage_type=@{spell_attack_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_attack_crit value="{{can_crit=1}} {{action_crit_damage=[[0d0 + @{spell_attack_dmg} + @{spell_attack_higher_level_formula}]]}} {{action_second_crit_damage=[[0d0 + @{spell_attack_second_dmg} + @{spell_attack_higher_level_formula_second}]]}}"> <input type=hidden name=attr_spell_var_save value="{{action_save=1}} {{save_dc=[[@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})]]}} {{action_save_stat=@{savestat}}} {{save_condition=@{save_condition}}} {{save_failure=@{savefailure}}} {{save_success=@{savesuccess}}} {{targetName=@{attacks_vs_target_name}}}"> <input type=hidden name=attr_spell_var_save_damage value="{{save_damage=[[0d0 + @{spell_save_dmg}[dmg] + @{spell_save_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula}]]}} {{save_damage_type=@{spell_save_dmg_type}}}"> <input type=hidden name=attr_spell_var_save_second_damage value="{{save_second_damage=[[0d0 + @{spell_save_second_dmg}[dmg] + @{spell_save_second_dmg_total}[bonus dmg] + (@{global_spell_damage_bonus})[global spell dmg bonus] + @{spell_save_higher_level_formula_second}]]}} {{save_second_damage_type=@{spell_save_second_dmg_type}}}"> <input type=hidden name=attr_spell_var_healing value="{{spellhealing=[[0d0 + @{spellhealamount}[amount] + @{healstatbonus}[stat bonus] + @{healbonus}[bonus] + (@{global_spell_heal_bonus})[global spell heal bonus] + @{spell_heal_higher_level_formula}]]}}"> <input type=hidden name=attr_spell_var_effects value="{{effects=@{spelleffect}}}"> <input type=hidden name=attr_spell_var_source value="{{spellsource=@{spellsource}}}"> <input type=hidden name=attr_spell_var_gained_from value="{{spellgainedfrom=@{spellgainedfrom}}}"> <input type=hidden name=attr_spell_var_bonuses value=1> <input type=checkbox name=attr_spell_toggle_description class=sheet-toggle-description value=@{spell_var_description}><span class=sheet-toggle-description><span class=sheet-en>Description</span> <span class=sheet-de>Beschreibung</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl class=sheet-toggle-spell-higherlvl value=@{spell_var_higher_lvl}><span class=sheet-toggle-spell-higherlvl><span class=sheet-en>Higher Lvl</span> <span class=sheet-de>Höheren Stufen</span></span> <input type=checkbox name=attr_spell_toggle_higher_lvl_query class=sheet-toggle-spell-higherlvl-query value=@{spell_var_higher_lvl_query}><span class=sheet-toggle-spell-higherlvl-query><span class=sheet-en>Higher Lvl Query</span> <span class=sheet-de>Höheren Stufen Abfrage</span></span> <input type=checkbox name=attr_spell_toggle_output_higher_lvl_query class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md" value=@{spell_var_output_higher_lvl_query}><span class="sheet-toggle-spell-output-higherlvl-query sheet-mar-t-md"><span class=sheet-en>Output</span> <span class=sheet-de>Ausgabe</span></span> <input type=checkbox name=attr_spell_toggle_emote class=sheet-toggle-emote value=@{spell_var_emote}><span class=sheet-toggle-emote><span class=sheet-en>Emote</span> <span class=sheet-de>Emote</span></span> <input type=checkbox name=attr_spell_toggle_attack class=sheet-toggle-attack value=@{spell_var_attack}><span class=sheet-toggle-attack><span class=sheet-en>Attack</span> <span class=sheet-de>Angriff</span></span> <input type=checkbox name=attr_spell_toggle_attack_damage class="sheet-toggle-attack sheet-toggle-damage sheet-mar-t-md" value=@{spell_var_attack_damage}><span class="sheet-toggle-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_attack_crit class="sheet-toggle-crit sheet-mar-t-lg" value=@{spell_var_attack_crit} checked><span class="sheet-toggle-crit sheet-mar-t-lg">Crit</span> <input type=checkbox name=attr_spell_toggle_attack_second_damage class="sheet-toggle-second-damage sheet-mar-t-lg" value=@{spell_var_attack_second_damage}><span class="sheet-toggle-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_save class=sheet-toggle-save value=@{spell_var_save}><span class=sheet-toggle-save><span class=sheet-en>Save</span> <span class=sheet-de>Rettung</span></span> <input type=checkbox name=attr_spell_toggle_save_damage class="sheet-toggle-sv-damage sheet-mar-t-md" value=@{spell_var_save_damage}><span class="sheet-toggle-sv-damage sheet-mar-t-md"><span class=sheet-en>Dmg</span> <span class=sheet-de>Schad.</span></span> <input type=checkbox name=attr_spell_toggle_save_second_damage class="sheet-toggle-sv-second-damage sheet-mar-t-lg" value=@{spell_var_save_second_damage}><span class="sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-mar-t-lg">Secondary</span> <input type=checkbox name=attr_spell_toggle_bonuses class=sheet-toggle-bonuses value=@{spell_var_bonuses}><span class=sheet-toggle-bonuses>Bonuses</span> <input type=checkbox name=attr_spell_toggle_healing class=sheet-toggle-heal value=@{spell_var_healing}><span class=sheet-toggle-heal><span class=sheet-en>Heal</span> <span class=sheet-de>Heilen</span></span> <input type=checkbox name=attr_spell_toggle_effects class=sheet-toggle-effects value=@{spell_var_effects}><span class=sheet-toggle-effects><span class=sheet-en>Effects</span> <span class=sheet-de>Effekte</span></span> <input type=checkbox name=attr_spell_toggle_source class=sheet-toggle-spell-source value=@{spell_var_source}><span class=sheet-toggle-spell-source><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></span> <input type=checkbox name=attr_spell_toggle_gained_from class=sheet-toggle-spell-from value=@{spell_var_gained_from}><span class=sheet-toggle-spell-from><span class=sheet-en>From</span> <span class=sheet-de>Von</span></span> <input type=hidden name=attr_spellshowinfoblock><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-2-3 sheet-toggle-description sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_spelldescription></textarea><div class=sheet-small-label><span class=sheet-en>Spell Description</span> <span class=sheet-de>Zauberbeschreibung</span></div></div><div class="sheet-col-1-3 sheet-toggle-spell-higherlvl sheet-center sheet-pad-l-sm"><textarea class=sheet-small-textarea name=attr_spellhighersloteffect></textarea><div class=sheet-small-label><span class=sheet-en>Higher Spell Slot</span> <span class=sheet-de>Höherer Zauberstufen</span></div></div></div><div class="sheet-toggle-emote sheet-center"><textarea class=sheet-xs-textarea name=attr_spellemote></textarea><div class=sheet-small-label><span class=sheet-en>Spell Emote</span> <span class=sheet-de>Zauber Emote</span></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-15 sheet-toggle-spell-from sheet-center sheet-pad-r-sm" title="Use this field to indicate where you learned or have access to this spell from. Useful to know if multiclassing or if you gain access to spells your class would not normally have thanks to subclass bonuses"><div class=sheet-en><select name=attr_spellgainedfrom><option value="Not Set">Not Set</option><option value=Race>Race</option><option value="Arcane Trickster">Arcane Trickster</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value="Eldritch Knight">Eldritch Knight</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value="Other Source">Other</option></select></div><div class=sheet-de><select name=attr_spellgainedfrom><option value="Not Set">Nicht Gesetzt</option><option value=Race>Rasse</option><option value="Arcane Trickster">Arkaner Betrüger</option><option value=Bard>Barde</option><option value=Cleric>Kleriker</option><option value=Druid>Druide</option><option value="Eldritch Knight">Mystischer Ritter</option><option value=Paladin>Paladin</option><option value=Ranger>Waldläufer</option><option value=Sorcerer>Hexenmeister</option><option value=Warlock>Hexer</option><option value=Wizard>Zauberer</option><option value="Other Source">Andere</option></select></div><div class=sheet-small-label><span class=sheet-en>From</span> <span class=sheet-de>Von</span></div></div><div class="sheet-col-06 sheet-toggle-spell-source sheet-vert-middle sheet-pad-l-sm"><input type=text class=sheet-center name=attr_spellsource><div class="sheet-center sheet-small-label"><span class=sheet-en>Source</span> <span class=sheet-de>Quelle</span></div></div></div><div class="sheet-shaped-row sheet-toggle-attack sheet-mar-t-md"><div class="sheet-col-07 sheet-toggle-attack sheet-center sheet-vert-top sheet-pad-r-sm"><span class=sheet-en><select name=attr_attackstat><option value=0>&#8212;</option><option value=@{casting_stat} selected>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_attackstat><option value=0>Keins</option><option value=@{casting_stat} selected>Zaubern stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Atk Stat</span> <span class=sheet-de>Angriffsstatus</span></div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_bonus value=0><div class=sheet-small-label>+Atk</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_to_hit value="@{PB} + @{attackstat} + (@{spell_attack_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>To Hit</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_dmg_total value="@{spell_attack_dmg_stat} + (@{spell_attack_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_higher_level_dmg_dice value=0><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_higher_level_dmg_die value=d0><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_attack_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_attack_second_dmg_stat class=sheet-select-no-arrow><option value=0 selected>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-06 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_dmg_total value="@{spell_attack_second_dmg_stat} + (@{spell_attack_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_attack_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-attack sheet-toggle-damage sheet-toggle-second-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_attack_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-05 sheet-toggle-attack sheet-toggle-damage sheet-toggle-crit sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_attack_crit_range value=20 step=1 min=1 max=20><div class=sheet-small-label>Crit Range</div></div></div><div class="sheet-toggle-save sheet-mar-t-md"><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-16 sheet-center sheet-vert-middle sheet-pad-r-sm sheet-border-right"><input type=text class=sheet-center name=attr_save_condition><div class=sheet-small-label><span class=sheet-en>Save Condition</span> <span class=sheet-de>Rettungszustand</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Dex</option><option value=Con>Con</option><option value=Int>Int</option><option value=Wis>Wis</option><option value=Cha>Cha</option></select></span> <span class=sheet-de><select name=attr_savestat><option value=Str>Str</option><option value=Dex>Ges</option><option value=Con>Kon</option><option value=Int>Int</option><option value=Wis>Wei</option><option value=Cha>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Save Stat</span> <span class=sheet-de>Rettungsstatus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm" title="Pick the class that the save DC will be created from or set your own DC by selecting custom here and then entering the DC in the next field"><span class=sheet-en><select name=attr_spellsavedc><option value=0>&#8212;</option><option value=@{casting_stat_dc} selected>Casting Stat</option><option value=@{second_casting_stat_dc}>Secondary Casting Stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Dex</option><option value=@{constitution_save_dc}>Con</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wis</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arcane Trickster DC</option><option value=@{bard_spell_dc} disabled>Bard DC</option><option value=@{cleric_spell_dc} disabled>Cleric DC</option><option value=@{druid_spell_dc} disabled>Druid DC</option><option value=@{eldritch_knight_spell_dc} disabled>Eldritch Knight DC</option><option value=@{monk_spell_dc} disabled>Monk DC</option><option value=@{paladin_spell_dc} disabled>Paladin DC</option><option value=@{ranger_spell_dc} disabled>Ranger DC</option><option value=@{sorcerer_spell_dc} disabled>Sorcerer DC</option><option value=@{warlock_spell_dc} disabled>Warlock DC</option><option value=@{wizard_spell_dc} disabled>Wizard DC</option><option value=0>Custom DC</option></select></span> <span class=sheet-de><select name=attr_spellsavedc><option value=0>Keine</option><option value=@{casting_stat_dc} selected>Zaubern Stat</option><option value=@{second_casting_stat_dc}>Sekundär Zaubern stat</option><option value=@{strength_save_dc}>Str</option><option value=@{dexterity_save_dc}>Ges</option><option value=@{constitution_save_dc}>Kon</option><option value=@{intelligence_save_dc}>Int</option><option value=@{wisdom_save_dc}>Wei</option><option value=@{charisma_save_dc}>Cha</option><option class=select-dash disabled>----</option><option disabled>All items below this are depreciated</option><option class=select-dash disabled>----</option><option value=@{arcane_trickster_spell_dc} disabled>Arkaner Betrüger SG</option><option value=@{bard_spell_dc} disabled>Barde SG</option><option value=@{cleric_spell_dc} disabled>Kleriker SG</option><option value=@{druid_spell_dc} disabled>Druide SG</option><option value=@{eldritch_knight_spell_dc} disabled>Mystischer Ritter SG</option><option value=@{monk_spell_dc} disabled>Monk SG</option><option value=@{paladin_spell_dc} disabled>Paladin SG</option><option value=@{ranger_spell_dc} disabled>Waldläufer SG</option><option value=@{sorcerer_spell_dc} disabled>Hexenmeister SG</option><option value=@{warlock_spell_dc} disabled>Hexer SG</option><option value=@{wizard_spell_dc} disabled>Zauber SG</option><option value=0>Beliebiger SG</option></select></span><div class=sheet-small-label><span class=sheet-en>Save DC Stat</span> <span class=sheet-de>Rettungsstatus SG</span></div></div><div class="sheet-col-04 sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_bonus value=0><div class=sheet-small-label>+DC</div></div><div class="sheet-col-06 sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dc_total value="@{spellsavedc} + (@{spell_save_dc_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>DC Total</div></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-70 sheet-center sheet-pad-r-sm"><textarea class=sheet-small-textarea name=attr_savefailure></textarea><div class=sheet-small-label><span class=sheet-en>On a failing save</span> <span class=sheet-de>Bei scheitern Rettungswurf</span></div></div><div class="sheet-col-30 sheet-center"><textarea class=sheet-small-textarea name=attr_savesuccess></textarea><div class=sheet-small-label><span class=sheet-en>On a successful save</span> <span class=sheet-de>Bei erfolgreichen Rettungswurf</span></div></div></div><div class="sheet-shaped-row sheet-center sheet-mar-b-md"><div class="sheet-col-08 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_dmg value=0><div class=sheet-small-label><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_bonus value=0><div class=sheet-small-label>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_dmg_total value="@{spell_save_dmg_stat} + (@{spell_save_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_dmg_type><div class=sheet-small-label><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-spell-higherlvl-query sheet-border-right sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Dmg Die</div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-md"><input class=sheet-center type=text name=attr_spell_save_second_dmg value=0><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Dice</span> <span class=sheet-de>Schadenswürfel</span></div></div><div class="sheet-col-07 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><select name=attr_spell_save_second_dmg_stat class=sheet-select-no-arrow><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select><div class=sheet-small-label>2nd<br>Dmg Stat</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-bonuses sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_bonus value=0><div class=sheet-small-label>2nd<br>+Dmg</div></div><div class="sheet-col-04 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_dmg_total value="@{spell_save_second_dmg_stat} + (@{spell_save_second_dmg_bonus} * @{spell_toggle_bonuses})" disabled><div class=sheet-small-label>2nd<br>Dmg Mod</div></div><div class="sheet-col-11 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-border-right sheet-center sheet-vert-top sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_save_second_dmg_type><div class=sheet-small-label>2nd<br><span class=sheet-en>Dmg Type</span> <span class=sheet-de>Schadensart</span></div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=number name=attr_spell_save_second_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Dice</div></div><div class="sheet-col-08 sheet-toggle-sv-damage sheet-toggle-sv-second-damage sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_save_second_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>2nd<br>Higher Lvl<br>Dmg Die</div></div></div></div><div class="sheet-toggle-heal sheet-shaped-row sheet-center sheet-mar-t-md"><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_spellhealamount value=0><div class=sheet-small-label><span class=sheet-en>Heal amount</span> <span class=sheet-de>Heilmenge</span></div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=text class=sheet-center name=attr_healbonus value=0><div class=sheet-small-label><span class=sheet-en>Heal Bonus</span> <span class=sheet-de>Heilbonus</span></div></div><div class="sheet-col-07 sheet-center sheet-pad-r-sm"><span class=sheet-en><select name=attr_healstatbonus><option value=0>&#8212;</option><option value=@{casting_stat}>Casting Stat</option><option value=@{second_casting_stat}>Secondary Casting Stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Dex</option><option value=@{constitution_mod}>Con</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wis</option><option value=@{charisma_mod}>Cha</option></select></span> <span class=sheet-de><select name=attr_healstatbonus><option value=0>Keins</option><option value=@{casting_stat}>Zaubern Stat</option><option value=@{second_casting_stat}>Sekundär Zaubern stat</option><option value=@{finesse_mod}>Finesse</option><option value=@{strength_mod}>Str</option><option value=@{dexterity_mod}>Ges</option><option value=@{constitution_mod}>Kon</option><option value=@{intelligence_mod}>Int</option><option value=@{wisdom_mod}>Wei</option><option value=@{charisma_mod}>Cha</option></select></span><div class=sheet-small-label><span class=sheet-en>Stat Bonus</span> <span class=sheet-de>Statibonus</span></div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-border-left sheet-center sheet-vert-top sheet-pad-l-sm sheet-pad-r-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_amount value=0><div class=sheet-small-label>Higher Lvl<br>Heal Amount</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=number name=attr_spell_heal_higher_level_dmg_dice value=0 placeholder=1><div class=sheet-small-label>Higher Lvl<br>Heal Dice</div></div><div class="sheet-col-08 sheet-toggle-spell-higherlvl-query sheet-center sheet-vert-top sheet-pad-l-sm"><input class=sheet-center type=text name=attr_spell_heal_higher_level_dmg_die value=0 placeholder=d6><div class=sheet-small-label>Higher Lvl<br>Heal Die</div></div></div><div class="sheet-toggle-effects sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_spelleffect></textarea><div class=sheet-small-label><span class=sheet-en>Spell Effects</span> <span class=sheet-de>Zaubereffekt</span></div></div><div class="sheet-wrap-box-title sheet-center"><span class=sheet-en>Level 9</span> <span class=sheet-de>Stufe 9</span></div></div></div></fieldset></div></div><div class="sheet-section-class sheet-pc"><h4 class=sheet-center>Class Levels and Resources <span class=sheet-pictos>Y</span></h4><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-60 sheet-pad-r-lg"><div class="sheet-sub-header sheet-center sheet-small-label">Class Levels</div><div class=sheet-shaped-row><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_barbarian_level value=0 min=0 step=1><div class=sheet-small-label>Barbarian</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_bard_level value=0 min=0 step=1><div class=sheet-small-label>Bard</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_cleric_level value=0 min=0 step=1><div class=sheet-small-label>Cleric</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_druid_level value=0 min=0 step=1><div class=sheet-small-label>Druid</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_fighter_level value=0 min=0 step=1><div class=sheet-small-label>Fighter</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_monk_level value=0 min=0 step=1><div class=sheet-small-label>Monk</div></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_paladin_level value=0 min=0 step=1><div class=sheet-small-label>Paladin</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_ranger_level value=0 min=0 step=1><div class=sheet-small-label>Ranger</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_rogue_level value=0 min=0 step=1><div class=sheet-small-label>Rogue</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_sorcerer_level value=0 min=0 step=1><div class=sheet-small-label>Sorcerer</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_warlock_level value=0 min=0 step=1><div class=sheet-small-label>Warlock</div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><input type=number name=attr_wizard_level value=0 min=0 step=1><div class=sheet-small-label>Wizard</div></div></div><input type=hidden name=attr_custom_classes_d6_hd value="(((((7-@{custom_class_hd_1}) + 0 + abs((7-@{custom_class_hd_1}) - 0)) / 2)*@{custom_class_level_1}) + ((((7-@{custom_class_hd_2}) + 0 + abs((7-@{custom_class_hd_2}) - 0)) / 2)*@{custom_class_level_2}) + ((((7-@{custom_class_hd_3}) + 0 + abs((7-@{custom_class_hd_3}) - 0)) / 2)*@{custom_class_level_3}) + ((((7-@{custom_class_hd_4}) + 0 + abs((7-@{custom_class_hd_4}) - 0)) / 2)*@{custom_class_level_4}) + ((((7-@{custom_class_hd_5}) + 0 + abs((7-@{custom_class_hd_5}) - 0)) / 2)*@{custom_class_level_5}) + ((((7-@{custom_class_hd_6}) + 0 + abs((7-@{custom_class_hd_6}) - 0)) / 2)*@{custom_class_level_6}) )"> <input type=hidden name=attr_custom_classes_d8_hd value="( (floor((8-(@{custom_class_hd_1} % 8))/8)*@{custom_class_level_1}) + (floor((8-(@{custom_class_hd_2} % 8))/8)*@{custom_class_level_2}) + (floor((8-(@{custom_class_hd_3} % 8))/8)*@{custom_class_level_3}) + (floor((8-(@{custom_class_hd_4} % 8))/8)*@{custom_class_level_4}) + (floor((8-(@{custom_class_hd_5} % 8))/8)*@{custom_class_level_5}) + (floor((8-(@{custom_class_hd_6} % 8))/8)*@{custom_class_level_6}) )"> <input type=hidden name=attr_custom_classes_d10_hd value="( (floor((10-(@{custom_class_hd_1} % 10))/10)*@{custom_class_level_1}) + (floor((10-(@{custom_class_hd_2} % 10))/10)*@{custom_class_level_2}) + (floor((10-(@{custom_class_hd_3} % 10))/10)*@{custom_class_level_3}) + (floor((10-(@{custom_class_hd_4} % 10))/10)*@{custom_class_level_4}) + (floor((10-(@{custom_class_hd_5} % 10))/10)*@{custom_class_level_5}) + (floor((10-(@{custom_class_hd_6} % 10))/10)*@{custom_class_level_6}) )"> <input type=hidden name=attr_custom_classes_d12_hd value="( (floor((12-(@{custom_class_hd_1} % 12))/12)*@{custom_class_level_1}) + (floor((12-(@{custom_class_hd_2} % 12))/12)*@{custom_class_level_2}) + (floor((12-(@{custom_class_hd_3} % 12))/12)*@{custom_class_level_3}) + (floor((12-(@{custom_class_hd_4} % 12))/12)*@{custom_class_level_4}) + (floor((12-(@{custom_class_hd_5} % 12))/12)*@{custom_class_level_5}) + (floor((12-(@{custom_class_hd_6} % 12))/12)*@{custom_class_level_6}) )"><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_1 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_1><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_1 placeholder="Custom 1"></div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_2 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_2><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_2 placeholder="Custom 2"></div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_3 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_3><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_3 placeholder="Custom 3"></div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_4 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_4><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_4 placeholder="Custom 4"></div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_5 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_5><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_5 placeholder="Custom 5"></div></div><div class="sheet-col-1-6 sheet-center sheet-vert-middle sheet-pad-r-md"><div class=sheet-shaped-row><div class="sheet-col-60 sheet-pad-r-sm"><input type=number name=attr_custom_class_level_6 value=0 min=0 step=1></div><div class="sheet-col-40 sheet-custom-class-hd"><select name=attr_custom_class_hd_6><option value=6>d6</option><option value=8>d8</option><option value=10>d10</option><option value=12>d12</option></select></div></div><div class=sheet-small-label><input class=sheet-center type=text name=attr_custom_class_name_6 placeholder="Custom 6"></div></div></div></div><div class=sheet-col-40><div class="sheet-sub-header sheet-small-label sheet-center"><span class=sheet-en>Class Resources</span> <span class=sheet-de>Klassenresourcen</span></div><div class=sheet-shaped-row><div class="sheet-col-40 sheet-center sheet-small-label"><span class=sheet-en>Name</span> <span class=sheet-de>Name</span></div><div class="sheet-col-25 sheet-center sheet-small-label"><span class=sheet-en>Recharge</span> <span class=sheet-de>Aufladung</span></div><div class="sheet-col-15 sheet-center sheet-small-label"><span class=sheet-en>Current</span> <span class=sheet-de>Aktuell</span></div><div class="sheet-col-15 sheet-center sheet-small-label"><span>Max</span></div></div><fieldset class=repeating_classresources><div class=sheet-shaped-row><div class="sheet-col-37 sheet-pad-r-sm"><input type=text name=attr_ClassResourceName></div><div class="sheet-col-30 sheet-pad-r-sm"><select name=attr_ClassResourceRecharge><option value=None>None</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select></div><div class="sheet-col-15 sheet-pad-r-sm"><input type=number name=attr_ClassResourceTotal></div><div class="sheet-col-03 sheet-center sheet-vert-bottom">&#47;</div><div class=sheet-col-15><input type=number name=attr_ClassResourceTotal_max></div></div></fieldset></div></div><h4 class=sheet-center><span class=sheet-en>Class Features and Feats</span> <span class=sheet-de>Klassenmerkmale und Fähigkeiten</span> <span class=sheet-pictos>l</span></h4><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-50 sheet-pad-r-md"><div class="sheet-sub-header sheet-center sheet-small-label"><span class=sheet-en>Class feature notes</span> <span class=sheet-de>Klassenmerkmal Notizen</span></div><textarea name=attr_class_features class=sheet-large-textarea></textarea></div><div class="sheet-col-50 sheet-pad-l-md"><div class="sheet-sub-header sheet-center sheet-small-label"><span class=sheet-en>Other Class Abilities, Notes and Feats</span> <span class=sheet-de>Andere Klassen-Fähigkeiten, Notizen, und Talente</span></div><textarea name=attr_class_abilities_and_feats class=sheet-large-textarea></textarea></div></div><h4 class=sheet-center><span class=sheet-en>Class Actions</span> <span class=sheet-de>Klassenaktionen</span> <span class=sheet-pictos>l</span></h4><div class="sheet-small-note sheet-mar-b-md">Add any class or racial features or abilities you gain in here (or in the large text sections at the bottom of this section). Adding them here allows you to use them either as their own macro (by using the roll button on each row), or auto include them as part of a another roll made on the sheet by checking the option in the entry. For example, a rogue may add their sneak attack feature here, and either use it by clicking on the Use button when required, and/or check the boxes to auto include it in melee and ranged weapon macros.</div><input type=radio name=attr_classactiontab class=sheet-toggle-class-action-page-1 value=1 title="Page 1" checked><span class=sheet-toggle-class-action-page-1>Page 1</span> <input type=radio name=attr_classactiontab class=sheet-toggle-class-action-page-2 value=2 title="Page 2"><span class=sheet-toggle-class-action-page-2>Page 2</span> <input type=radio name=attr_classactiontab class=sheet-toggle-class-action-page-99 value=99 title="Show All"><span class=sheet-toggle-class-action-page-99>Show All</span><div class=sheet-spacer></div><div class=sheet-toggle-class-action-page-1><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname1></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource1><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource1_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge1><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource1><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction1 value="@{output_option} &{template:5eDefault} {{classaction=1}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname1}}} {{subheader=Class Action 1}} {{freetext=@{classactionoutput1}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput1></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions1 class=sheet-classactionshowoptions1 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_1 value="{{@{classactionname1}=@{classactionoutput1}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave1 value=@{class_action_output_var_1}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha1 value=@{class_action_output_var_1}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature1 value=@{class_action_output_var_1}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill1 value=@{class_action_output_var_1}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo1 value=@{class_action_output_var_1}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast1 value=@{class_action_output_var_1}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname2></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource2><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource2_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge2><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource2><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction2 value="@{output_option} &{template:5eDefault} {{classaction=2}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname2}}} {{subheader=Class Action 2}} {{freetext=@{classactionoutput2}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput2></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions2 class=sheet-classactionshowoptions2 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_2 value="{{@{classactionname2}=@{classactionoutput2}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave2 value=@{class_action_output_var_2}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha2 value=@{class_action_output_var_2}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature2 value=@{class_action_output_var_2}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill2 value=@{class_action_output_var_2}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo2 value=@{class_action_output_var_2}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast2 value=@{class_action_output_var_2}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname3></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource3><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource3_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge3><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource3><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction3 value="@{output_option} &{template:5eDefault} {{classaction=3}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname3}}} {{subheader=Class Action 3}} {{freetext=@{classactionoutput3}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput3></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions3 class=sheet-classactionshowoptions3 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_3 value="{{@{classactionname3}=@{classactionoutput3}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave3 value=@{class_action_output_var_3}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha3 value=@{class_action_output_var_3}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature3 value=@{class_action_output_var_3}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill3 value=@{class_action_output_var_3}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo3 value=@{class_action_output_var_3}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast3 value=@{class_action_output_var_3}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname4></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource4><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource4_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge4><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource4><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction4 value="@{output_option} &{template:5eDefault} {{classaction=4}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname4}}} {{subheader=Class Action 4}} {{freetext=@{classactionoutput4}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput4></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions4 class=sheet-classactionshowoptions4 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_4 value="{{@{classactionname4}=@{classactionoutput4}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave4 value=@{class_action_output_var_4}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha4 value=@{class_action_output_var_4}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature4 value=@{class_action_output_var_4}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill4 value=@{class_action_output_var_4}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo4 value=@{class_action_output_var_4}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast4 value=@{class_action_output_var_4}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname5></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource5><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource5_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge5><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource5><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction5 value="@{output_option} &{template:5eDefault} {{classaction=5}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname5}}} {{subheader=Class Action 5}} {{freetext=@{classactionoutput5}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput5></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions5 class=sheet-classactionshowoptions5 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_5 value="{{@{classactionname5}=@{classactionoutput5}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave5 value=@{class_action_output_var_5}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha5 value=@{class_action_output_var_5}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature5 value=@{class_action_output_var_5}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill5 value=@{class_action_output_var_5}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo5 value=@{class_action_output_var_5}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast5 value=@{class_action_output_var_5}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname6></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource6><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource6_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge6><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource6><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction6 value="@{output_option} &{template:5eDefault} {{classaction=6}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname6}}} {{subheader=Class Action 6}} {{freetext=@{classactionoutput6}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput6></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions6 class=sheet-classactionshowoptions6 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_6 value="{{@{classactionname6}=@{classactionoutput6}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave6 value=@{class_action_output_var_6}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha6 value=@{class_action_output_var_6}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature6 value=@{class_action_output_var_6}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill6 value=@{class_action_output_var_6}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo6 value=@{class_action_output_var_6}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast6 value=@{class_action_output_var_6}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname7></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource7><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource7_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge7><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource7><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction7 value="@{output_option} &{template:5eDefault} {{classaction=7}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname7}}} {{subheader=Class Action 7}} {{freetext=@{classactionoutput7}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput7></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions7 class=sheet-classactionshowoptions7 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_7 value="{{@{classactionname7}=@{classactionoutput7}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave7 value=@{class_action_output_var_7}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha7 value=@{class_action_output_var_7}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature7 value=@{class_action_output_var_7}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill7 value=@{class_action_output_var_7}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo7 value=@{class_action_output_var_7}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast7 value=@{class_action_output_var_7}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname8></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource8><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource8_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge8><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource8><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction8 value="@{output_option} &{template:5eDefault} {{classaction=8}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname8}}} {{subheader=Class Action 8}} {{freetext=@{classactionoutput8}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput8></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions8 class=sheet-classactionshowoptions8 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_8 value="{{@{classactionname8}=@{classactionoutput8}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave8 value=@{class_action_output_var_8}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha8 value=@{class_action_output_var_8}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature8 value=@{class_action_output_var_8}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill8 value=@{class_action_output_var_8}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo8 value=@{class_action_output_var_8}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast8 value=@{class_action_output_var_8}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname9></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource9><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource9_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge9><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource9><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction9 value="@{output_option} &{template:5eDefault} {{classaction=9}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname9}}} {{subheader=Class Action 9}} {{freetext=@{classactionoutput9}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput9></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions9 class=sheet-classactionshowoptions9 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_9 value="{{@{classactionname9}=@{classactionoutput9}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave9 value=@{class_action_output_var_9}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha9 value=@{class_action_output_var_9}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature9 value=@{class_action_output_var_9}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill9 value=@{class_action_output_var_9}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo9 value=@{class_action_output_var_9}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast9 value=@{class_action_output_var_9}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname10></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource10><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource10_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge10><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource10><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction10 value="@{output_option} &{template:5eDefault} {{classaction=10}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname10}}} {{subheader=Class Action 10}} {{freetext=@{classactionoutput10}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput10></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions10 class=sheet-classactionshowoptions10 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_10 value="{{@{classactionname10}=@{classactionoutput10}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave10 value=@{class_action_output_var_10}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha10 value=@{class_action_output_var_10}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature10 value=@{class_action_output_var_10}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill10 value=@{class_action_output_var_10}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo10 value=@{class_action_output_var_10}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast10 value=@{class_action_output_var_10}></div></div></div></div></div></div></div></div><div class=sheet-toggle-class-action-page-2><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname11></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource11><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource11_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge11><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource11><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction11 value="@{output_option} &{template:5eDefault} {{classaction=11}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname11}}} {{subheader=Class Action 11}} {{freetext=@{classactionoutput11}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput11></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions11 class=sheet-classactionshowoptions11 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_11 value="{{@{classactionname11}=@{classactionoutput11}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave11 value=@{class_action_output_var_11}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha11 value=@{class_action_output_var_11}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature11 value=@{class_action_output_var_11}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill11 value=@{class_action_output_var_11}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo11 value=@{class_action_output_var_11}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast11 value=@{class_action_output_var_11}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname12></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource12><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource12_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge12><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource12><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction12 value="@{output_option} &{template:5eDefault} {{classaction=12}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname12}}} {{subheader=Class Action 12}} {{freetext=@{classactionoutput12}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput12></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions12 class=sheet-classactionshowoptions12 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_12 value="{{@{classactionname12}=@{classactionoutput12}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave12 value=@{class_action_output_var_12}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha12 value=@{class_action_output_var_12}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature12 value=@{class_action_output_var_12}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill12 value=@{class_action_output_var_12}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo12 value=@{class_action_output_var_12}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast12 value=@{class_action_output_var_12}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname13></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource13><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource13_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge13><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource13><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction13 value="@{output_option} &{template:5eDefault} {{classaction=13}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname13}}} {{subheader=Class Action 13}} {{freetext=@{classactionoutput13}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput13></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions13 class=sheet-classactionshowoptions13 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_13 value="{{@{classactionname13}=@{classactionoutput13}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave13 value=@{class_action_output_var_13}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha13 value=@{class_action_output_var_13}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature13 value=@{class_action_output_var_13}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill13 value=@{class_action_output_var_13}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo13 value=@{class_action_output_var_13}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast13 value=@{class_action_output_var_13}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname14></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource14><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource14_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge14><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource14><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction14 value="@{output_option} &{template:5eDefault} {{classaction=14}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname14}}} {{subheader=Class Action 14}} {{freetext=@{classactionoutput14}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput14></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions14 class=sheet-classactionshowoptions14 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_14 value="{{@{classactionname14}=@{classactionoutput14}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave14 value=@{class_action_output_var_14}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha14 value=@{class_action_output_var_14}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature14 value=@{class_action_output_var_14}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill14 value=@{class_action_output_var_14}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo14 value=@{class_action_output_var_14}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast14 value=@{class_action_output_var_14}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname15></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource15><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource15_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge15><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource15><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction15 value="@{output_option} &{template:5eDefault} {{classaction=15}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname15}}} {{subheader=Class Action 15}} {{freetext=@{classactionoutput15}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput15></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions15 class=sheet-classactionshowoptions15 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_15 value="{{@{classactionname15}=@{classactionoutput15}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave15 value=@{class_action_output_var_15}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha15 value=@{class_action_output_var_15}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature15 value=@{class_action_output_var_15}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill15 value=@{class_action_output_var_15}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo15 value=@{class_action_output_var_15}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast15 value=@{class_action_output_var_15}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname16></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource16><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource16_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge16><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource16><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction16 value="@{output_option} &{template:5eDefault} {{classaction=16}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname16}}} {{subheader=Class Action 16}} {{freetext=@{classactionoutput16}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput16></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions16 class=sheet-classactionshowoptions16 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_16 value="{{@{classactionname16}=@{classactionoutput16}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave16 value=@{class_action_output_var_16}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha16 value=@{class_action_output_var_16}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature16 value=@{class_action_output_var_16}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill16 value=@{class_action_output_var_16}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo16 value=@{class_action_output_var_16}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast16 value=@{class_action_output_var_16}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname17></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource17><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource17_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge17><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource17><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction17 value="@{output_option} &{template:5eDefault} {{classaction=17}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname17}}} {{subheader=Class Action 17}} {{freetext=@{classactionoutput17}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput17></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions17 class=sheet-classactionshowoptions17 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_17 value="{{@{classactionname17}=@{classactionoutput17}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave17 value=@{class_action_output_var_17}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha17 value=@{class_action_output_var_17}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature17 value=@{class_action_output_var_17}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill17 value=@{class_action_output_var_17}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo17 value=@{class_action_output_var_17}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast17 value=@{class_action_output_var_17}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname18></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource18><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource18_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge18><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource18><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction18 value="@{output_option} &{template:5eDefault} {{classaction=18}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname18}}} {{subheader=Class Action 18}} {{freetext=@{classactionoutput18}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput18></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions18 class=sheet-classactionshowoptions18 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_18 value="{{@{classactionname18}=@{classactionoutput18}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave18 value=@{class_action_output_var_18}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha18 value=@{class_action_output_var_18}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature18 value=@{class_action_output_var_18}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill18 value=@{class_action_output_var_18}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo18 value=@{class_action_output_var_18}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast18 value=@{class_action_output_var_18}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname19></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource19><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource19_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge19><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource19><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction19 value="@{output_option} &{template:5eDefault} {{classaction=19}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname19}}} {{subheader=Class Action 19}} {{freetext=@{classactionoutput19}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput19></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions19 class=sheet-classactionshowoptions19 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_19 value="{{@{classactionname19}=@{classactionoutput19}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave19 value=@{class_action_output_var_19}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha19 value=@{class_action_output_var_19}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature19 value=@{class_action_output_var_19}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill19 value=@{class_action_output_var_19}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo19 value=@{class_action_output_var_19}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast19 value=@{class_action_output_var_19}></div></div></div></div></div></div></div><div class="sheet-wrap-box sheet-relative sheet-mar-b-md sheet-pad-r-lg sheet-pad-l-lg"><div class=sheet-shaped-row><div class="sheet-col-25 sheet-center sheet-vert-middle sheet-pad-r-sm"><input class="sheet-action-name sheet-center" type=text placeholder=name name=attr_classactionname20></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource20><div class=sheet-small-label>Current</div></div><div class="sheet-col-08 sheet-center sheet-pad-r-sm"><input type=number name=attr_classactionresource20_max><div class=sheet-small-label>Max</div></div><div class="sheet-col-16 sheet-center sheet-pad-r-sm"><select name=attr_classactionrecharge20><option value=None>&#8212;</option><option value="Short Rest">Short Rest</option><option value="Long rest">Long Rest</option><option value=Other>Other</option></select><div class=sheet-small-label>Recharge</div></div><div class="sheet-col-16 sheet-center"><select name=attr_classactionsource20><option value="Not set" selected>&#8212;</option><option value=Barbarian>Barbarian</option><option value=Bard>Bard</option><option value=Cleric>Cleric</option><option value=Druid>Druid</option><option value=Fighter>Fighter</option><option value=Monk>Monk</option><option value=Paladin>Paladin</option><option value=Ranger>Ranger</option><option value=Rogue>Rogue</option><option value=Sorcerer>Sorcerer</option><option value=Warlock>Warlock</option><option value=Wizard>Wizard</option><option value=Feat>Feat</option><option value=Other>Other</option></select><div class=sheet-small-label>Gained from?</div></div><div class="sheet-action-button-group sheet-right"><div class=sheet-shaped-row><div class="sheet-col sheet-center sheet-vert-middle"><button type=roll name=roll_classaction20 value="@{output_option} &{template:5eDefault} {{classaction=20}} {{character_name=@{character_name}}} @{show_character_name} {{title=@{classactionname20}}} {{subheader=Class Action 20}} {{freetext=@{classactionoutput20}}}"><span>Use</span></button></div></div></div></div><div class="sheet-center sheet-mar-t-md"><textarea class=sheet-small-textarea name=attr_classactionoutput20></textarea><div class=sheet-small-label>Output</div></div><span class="sheet-small-note sheet-pad-r-lg">Show output options?</span><input type=checkbox name=attr_classactionshowoptions20 class=sheet-classactionshowoptions20 value=1><div class="sheet-classaction-output-options sheet-pad-b-md sheet-mar-b-md"><span class="sheet-pad-l-lg sheet-pad-r-lg sheet-small-note">Check the appropriate option(s) below to have the output automatically be included in the roll type specified</span><div class="sheet-shaped-row sheet-sub-header sheet-small-label sheet-center"><div class=sheet-col-20>Saving Throws</div><div class=sheet-col-20>Ability Checks</div><div class=sheet-col-40>Core Skills</div><div class=sheet-col-20>Weapons/Spell/Misc</div></div><div class=sheet-shaped-row><input type=hidden name=attr_class_action_output_var_20 value="{{@{classactionname20}=@{classactionoutput20}}}"><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstrengthsave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondexteritysave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionconstitutionsave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintelligencesave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactionwisdomsave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncharismasave20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Death Save</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeathsave20 value=@{class_action_output_var_20}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Strength Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledstr20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Dexterity Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilleddex20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Constitution Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcon20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intelligence Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledint20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Wisdom Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledwis20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Charisma Check</div><div class=sheet-col-10><input type=checkbox name=attr_classactionunskilledcha20 value=@{class_action_output_var_20}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Acrobatics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionacrobatics20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Animal Handling</div><div class=sheet-col-10><input type=checkbox name=attr_classactionanimalhandling20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Arcana</div><div class=sheet-col-10><input type=checkbox name=attr_classactionarcana20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Athletics</div><div class=sheet-col-10><input type=checkbox name=attr_classactionathletics20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Deception</div><div class=sheet-col-10><input type=checkbox name=attr_classactiondeception20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>History</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhistory20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Insight</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninsight20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Intimidation</div><div class=sheet-col-10><input type=checkbox name=attr_classactionintimidation20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Investigation</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninvestigation20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Medicine</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmedicine20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Nature</div><div class=sheet-col-10><input type=checkbox name=attr_classactionnature20 value=@{class_action_output_var_20}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Perception</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperception20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Performance</div><div class=sheet-col-10><input type=checkbox name=attr_classactionperformance20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Persuasion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionpersuasion20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Religion</div><div class=sheet-col-10><input type=checkbox name=attr_classactionreligion20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Sleight of Hand</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsleightofhand20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Stealth</div><div class=sheet-col-10><input type=checkbox name=attr_classactionstealth20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Survival</div><div class=sheet-col-10><input type=checkbox name=attr_classactionsurvival20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 1</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom1skill20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 2</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom2skill20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 3</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom3skill20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Custom 4</div><div class=sheet-col-10><input type=checkbox name=attr_classactioncustom4skill20 value=@{class_action_output_var_20}></div></div></div></div><div class="sheet-col-20 sheet-pad-l-lg"><div class=sheet-class-action-zebra><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Initiative</div><div class=sheet-col-10><input type=checkbox name=attr_classactioninitiative20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Hit Dice</div><div class=sheet-col-10><input type=checkbox name=attr_classactionhitdice20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Melee Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionmeleeweapon20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Ranged Weapons</div><div class=sheet-col-10><input type=checkbox name=attr_classactionrangedweapon20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Info</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellinfo20 value=@{class_action_output_var_20}></div></div><div class="sheet-shaped-row sheet-mar-r-md"><div class=sheet-col-90>Spell Cast</div><div class=sheet-col-10><input type=checkbox name=attr_classactionspellcast20 value=@{class_action_output_var_20}></div></div></div></div></div></div></div></div><input type=hidden name=attr_classactionstrengthsave value="@{classactionstrengthsave1} @{classactionstrengthsave2} @{classactionstrengthsave3} @{classactionstrengthsave4} @{classactionstrengthsave5} @{classactionstrengthsave6} @{classactionstrengthsave7} @{classactionstrengthsave8} @{classactionstrengthsave9} @{classactionstrengthsave10} @{classactionstrengthsave11} @{classactionstrengthsave12} @{classactionstrengthsave13} @{classactionstrengthsave14} @{classactionstrengthsave15} @{classactionstrengthsave16} @{classactionstrengthsave17} @{classactionstrengthsave18} @{classactionstrengthsave19} @{classactionstrengthsave20}"> <input type=hidden name=attr_classactiondexteritysave value="@{classactiondexteritysave1} @{classactiondexteritysave2} @{classactiondexteritysave3} @{classactiondexteritysave4} @{classactiondexteritysave5} @{classactiondexteritysave6} @{classactiondexteritysave7} @{classactiondexteritysave8} @{classactiondexteritysave9} @{classactiondexteritysave10} @{classactiondexteritysave11} @{classactiondexteritysave12} @{classactiondexteritysave13} @{classactiondexteritysave14} @{classactiondexteritysave15} @{classactiondexteritysave16} @{classactiondexteritysave17} @{classactiondexteritysave18} @{classactiondexteritysave19} @{classactiondexteritysave20}"> <input type=hidden name=attr_classactionconstitutionsave value="@{classactionconstitutionsave1} @{classactionconstitutionsave2} @{classactionconstitutionsave3} @{classactionconstitutionsave4} @{classactionconstitutionsave5} @{classactionconstitutionsave6} 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name=attr_classactionunskilledcon value="@{classactionunskilledcon1} @{classactionunskilledcon2} @{classactionunskilledcon3} @{classactionunskilledcon4} @{classactionunskilledcon5} @{classactionunskilledcon6} @{classactionunskilledcon7} @{classactionunskilledcon8} @{classactionunskilledcon9} @{classactionunskilledcon10} @{classactionunskilledcon11} @{classactionunskilledcon12} @{classactionunskilledcon13} @{classactionunskilledcon14} @{classactionunskilledcon15} @{classactionunskilledcon16} @{classactionunskilledcon17} @{classactionunskilledcon18} @{classactionunskilledcon19} @{classactionunskilledcon20}"> <input type=hidden name=attr_classactionunskilledint value="@{classactionunskilledint1} @{classactionunskilledint2} @{classactionunskilledint3} @{classactionunskilledint4} @{classactionunskilledint5} @{classactionunskilledint6} @{classactionunskilledint7} @{classactionunskilledint8} @{classactionunskilledint9} @{classactionunskilledint10} @{classactionunskilledint11} @{classactionunskilledint12} @{classactionunskilledint13} @{classactionunskilledint14} @{classactionunskilledint15} @{classactionunskilledint16} @{classactionunskilledint17} @{classactionunskilledint18} @{classactionunskilledint19} @{classactionunskilledint20}"> <input type=hidden name=attr_classactionunskilledwis value="@{classactionunskilledwis1} @{classactionunskilledwis2} @{classactionunskilledwis3} @{classactionunskilledwis4} @{classactionunskilledwis5} @{classactionunskilledwis6} @{classactionunskilledwis7} @{classactionunskilledwis8} @{classactionunskilledwis9} @{classactionunskilledwis10} @{classactionunskilledwis11} @{classactionunskilledwis12} @{classactionunskilledwis13} @{classactionunskilledwis14} @{classactionunskilledwis15} @{classactionunskilledwis16} @{classactionunskilledwis17} @{classactionunskilledwis18} @{classactionunskilledwis19} @{classactionunskilledwis20}"> <input type=hidden name=attr_classactionunskilledcha value="@{classactionunskilledcha1} @{classactionunskilledcha2} @{classactionunskilledcha3} @{classactionunskilledcha4} @{classactionunskilledcha5} @{classactionunskilledcha6} @{classactionunskilledcha7} @{classactionunskilledcha8} @{classactionunskilledcha9} @{classactionunskilledcha10} @{classactionunskilledcha11} @{classactionunskilledcha12} @{classactionunskilledcha13} @{classactionunskilledcha14} @{classactionunskilledcha15} @{classactionunskilledcha16} @{classactionunskilledcha17} @{classactionunskilledcha18} @{classactionunskilledcha19} @{classactionunskilledcha20}"></div><div class="sheet-section-inventory sheet-pc"><h4 class=sheet-center><span class=sheet-en>Coin Carried</span> <span class=sheet-de>Münzen im Besitz</span> <span class=sheet-pictos>h</span></h4><div class=sheet-shaped-row><div class="sheet-col-15 sheet-center sheet-pad-r-sm"><input type=number name=attr_cp value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>CP</span> <span class=sheet-de>KM</span></div></div><div class="sheet-col-15 sheet-center sheet-pad-r-sm"><input type=number name=attr_sp value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>SP</span> <span class=sheet-de>SM</span></div></div><div class="sheet-col-15 sheet-center sheet-pad-r-sm"><input type=number name=attr_ep value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>EP</span> <span class=sheet-de>EM</span></div></div><div class="sheet-col-15 sheet-center sheet-pad-r-sm"><input type=number name=attr_gp value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>GP</span> <span class=sheet-de>GM</span></div></div><div class="sheet-col-15 sheet-center sheet-pad-r-sm"><input type=number name=attr_pp value=0 min=0 step=1><div class=sheet-small-label><span class=sheet-en>PP</span> <span class=sheet-de>PM</span></div></div><div class="sheet-col-25 sheet-center sheet-pad-r-sm"><input type=number name=attr_money_total_gp value="(@{cp} / @{copper_per_gold}) + (@{sp} / @{silver_per_gold}) + (@{ep} / @{electrum_per_gold}) + @{gp} + (@{pp} * @{platinum_per_gold})" class=sheet-bold disabled><div class="sheet-small-label sheet-bold"><span class=sheet-en>Total GP Value</span> <span class=sheet-de>GM Gesamtwert</span></div></div></div><h4 class=sheet-center><span class=sheet-en>Weight</span> <span class=sheet-de>Gewicht</span> <span class=sheet-pictos>a</span></h4><div class="sheet-shaped-row sheet-sub-header sheet-relative"><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_inventory_weight value=@{inventory_weight_calc} disabled><div class=sheet-small-label><span class=sheet-en>Inventory</span> <span class=sheet-de>Inventar</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_coin_weight value="((@{CP} + @{SP} + @{EP} + @{GP} + @{PP}) / 50)" disabled><div class=sheet-small-label><span class=sheet-en>Coin</span> <span class=sheet-de>Münzen</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_other_weight value=0 min=0 step=0.01><div class=sheet-small-label><span class=sheet-en>Other</span> <span class=sheet-de>Anderes</span></div></div><div class="sheet-col-30 sheet-center sheet-pad-r-lg"><input type=number name=attr_total_weight value="@{inventory_weight} + @{coin_weight} + @{other_weight}" class=sheet-bold disabled><div class="sheet-small-label sheet-bold"><span class=sheet-en>Total</span> <span class=sheet-de>Gesamt</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_total_weight_max title="The maximum total weight your character can carry" value=@{strength}*15 disabled><div class=sheet-small-label><span class=sheet-en>Carrying Max</span> <span class=sheet-de>Max Tragelast</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_max_push_drag_lift title="This is the maximum weight you can push/drag/lift. If the weight you are pushing/dragging/carrying exceeds your maximum carrying capacity then your speed drops to 5 feet" value=@{strength}*30 disabled><div class=sheet-small-label><span class=sheet-en>Push/Drag/Lift</span> <span class=sheet-de>Schieben/Ziehen/Heben</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_encumbered value=5*@{strength} disabled><div class=sheet-small-label><span class=sheet-en>Encumbered</span> <span class=sheet-de>Beladen</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-sm"><input type=number name=attr_heavily_encumbered value=10*@{strength} disabled><div class=sheet-small-label><span class=sheet-en>H. Encumbered</span> <span class=sheet-de>H. Encumbered</span></div></div><div class="sheet-col sheet-tooltip-position-wrapper"><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><span class=sheet-en>All weights in lbs. Encumberance is a variant rule for weight carried. See PHB for full details or ignore if you dont use it.</span> <span class=sheet-de>Alle Gewichte in lbs. Encumberance ist eine Regelvariante für getragene Gewichte. Schaue in das PHB für Details oder ignoriere dies, falls du es nicht nutzt.</span></div></div></div></div><h4 class=sheet-center><span class=sheet-en>Inventory</span> <span class=sheet-de>Inventar</span> <span class=sheet-pictos>O</span></h4><div class="sheet-shaped-row sheet-mar-b-sm"><div class="sheet-col-25 sheet-small-label sheet-vert-middle"><span class=sheet-en>Weight entered in each row below is:</span> <span class=sheet-de>Das unten eingetragene Gewicht ist:</span></div><div class="sheet-col-50 sheet-vert-middle"><span class=sheet-en><select name=attr_weight_unit_setting><option value=0>The total weight of the row (ignoring quantity)</option><option value=1 selected>Weight per single item of the row (total weight of the row = quantity * weight)</option></select></span> <span class=sheet-de><select name=attr_weight_unit_setting><option value=0>Das Gesamtgewicht der Zeile (Ignoriert Anzahl)</option><option value=1 selected>Gewicht pro Gegenstand der Zeile (Gesamtgewicht der Zeile = Anzahl * Gewicht)</option></select></span></div></div><input type=radio name=attr_inventorytab class=sheet-toggle-inventory-1 value=1 title="Page 1"><span class=sheet-toggle-inventory-1><span class=sheet-en>Page 1</span> <span class=sheet-de>Seite 1</span></span> <input type=radio name=attr_inventorytab class=sheet-toggle-inventory-2 value=2 title="Page 2"><span class=sheet-toggle-inventory-2><span class=sheet-en>Page 2</span> <span class=sheet-de>Seite 2</span></span> <input type=radio name=attr_inventorytab class=sheet-toggle-inventory-3 value=3 title="Page 3"><span class=sheet-toggle-inventory-3><span class=sheet-en>Page 3</span> <span class=sheet-de>Seite 3</span></span> <input type=radio name=attr_inventorytab class=sheet-toggle-inventory-99 value=99 title="Show All" checked><span class=sheet-toggle-inventory-99><span class=sheet-en>Show All</span> <span class=sheet-de>Alles Anzeigen</span></span><div class=sheet-spacer></div><div class=sheet-inventory-page-1><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Row #</span> <span class=sheet-de>Zeile #</span></div><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Carried?</span> <span class=sheet-de>Ausgerüstet?</span></div><div class="sheet-col-05 sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Qty</span> <span class=sheet-de>Anz</span></div><div class="sheet-col-30 sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Name</span> <span class=sheet-de>Name</span></div><div class="sheet-col-06 sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Weight</span> <span class=sheet-de>Gewicht</span></div><div class="sheet-col-49 sheet-center sheet-small-label sheet-pad-r-sm"><span class=sheet-en>Descripton</span> <span class=sheet-de>Beschreibung</span></div></div><div class=sheet-inventory-row-1><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">1</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried1 value=@{inventoryweight1} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty1 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname1></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight1 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription1></div></div></div><div class=sheet-inventory-row-2><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">2</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried2 value=@{inventoryweight2} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty2 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname2></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight2 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription2></div></div></div><div class=sheet-inventory-row-3><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">3</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried3 value=@{inventoryweight3} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty3 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname3></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight3 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription3></div></div></div><div class=sheet-inventory-row-4><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">4</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried4 value=@{inventoryweight4} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty4 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname4></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight4 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription4></div></div></div><div class=sheet-inventory-row-5><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">5</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried5 value=@{inventoryweight5} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty5 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname5></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight5 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription5></div></div></div><div class=sheet-inventory-row-6><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">6</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried6 value=@{inventoryweight6} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty6 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname6></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight6 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription6></div></div></div><div class=sheet-inventory-row-7><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">7</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried7 value=@{inventoryweight7} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty7 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname7></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight7 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription7></div></div></div><div class=sheet-inventory-row-8><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">8</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried8 value=@{inventoryweight8} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty8 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname8></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight8 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription8></div></div></div><div class=sheet-inventory-row-9><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">9</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried9 value=@{inventoryweight9} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty9 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname9></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight9 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription9></div></div></div><div class=sheet-inventory-row-10><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">10</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried10 value=@{inventoryweight10} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty10 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname10></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight10 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription10></div></div></div><div class=sheet-inventory-row-11><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">11</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried11 value=@{inventoryweight11} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty11 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname11></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight11 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription11></div></div></div><div class=sheet-inventory-row-12><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">12</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried12 value=@{inventoryweight12} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty12 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname12></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight12 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription12></div></div></div><div class=sheet-inventory-row-13><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">13</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried13 value=@{inventoryweight13} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty13 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname13></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight13 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription13></div></div></div><div class=sheet-inventory-row-14><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">14</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried14 value=@{inventoryweight14} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty14 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname14></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight14 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription14></div></div></div><div class=sheet-inventory-row-15><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">15</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried15 value=@{inventoryweight15} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty15 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname15></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight15 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription15></div></div></div><div class=sheet-inventory-row-16><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">16</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried16 value=@{inventoryweight16} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty16 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname16></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight16 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription16></div></div></div><div class=sheet-inventory-row-17><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">17</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried17 value=@{inventoryweight17} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty17 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname17></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight17 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription17></div></div></div><div class=sheet-inventory-row-18><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">18</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried18 value=@{inventoryweight18} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty18 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname18></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight18 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription18></div></div></div><div class=sheet-inventory-row-19><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">19</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried19 value=@{inventoryweight19} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty19 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname19></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight19 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription19></div></div></div><div class=sheet-inventory-row-20><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">20</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried20 value=@{inventoryweight20} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty20 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname20></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight20 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription20></div></div></div></div><div class=sheet-inventory-page-2><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Row #</span> <span class=sheet-de>Zeile #</span></div><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Carried?</span> <span class=sheet-de>Ausgerüstet?</span></div><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Qty</span> <span class=sheet-de>Anz</span></div><div class="sheet-col-30 sheet-center sheet-small-label"><span class=sheet-en>Name</span> <span class=sheet-de>Name</span></div><div class="sheet-col-06 sheet-center sheet-small-label"><span class=sheet-en>Weight</span> <span class=sheet-de>Gewicht</span></div><div class="sheet-col-49 sheet-center sheet-small-label"><span class=sheet-en>Descripton</span> <span class=sheet-de>Beschreibung</span></div></div><div class=sheet-inventory-row-21><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">21</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried21 value=@{inventoryweight21} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty21 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname21></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight21 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription21></div></div></div><div class=sheet-inventory-row-22><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">22</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried22 value=@{inventoryweight22} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty22 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname22></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight22 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription22></div></div></div><div class=sheet-inventory-row-23><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">23</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried23 value=@{inventoryweight23} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty23 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname23></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight23 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription23></div></div></div><div class=sheet-inventory-row-24><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">24</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried24 value=@{inventoryweight24} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty24 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname24></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight24 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription24></div></div></div><div class=sheet-inventory-row-25><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">25</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried25 value=@{inventoryweight25} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty25 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname25></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight25 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription25></div></div></div><div class=sheet-inventory-row-26><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">26</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried26 value=@{inventoryweight26} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty26 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname26></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight26 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription26></div></div></div><div class=sheet-inventory-row-27><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">27</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried27 value=@{inventoryweight27} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty27 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname27></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight27 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription27></div></div></div><div class=sheet-inventory-row-28><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">28</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried28 value=@{inventoryweight28} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty28 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname28></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight28 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription28></div></div></div><div class=sheet-inventory-row-29><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">29</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried29 value=@{inventoryweight29} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty29 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname29></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight29 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription29></div></div></div><div class=sheet-inventory-row-30><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">30</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried30 value=@{inventoryweight30} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty30 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname30></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight30 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription30></div></div></div><div class=sheet-inventory-row-31><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">31</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried31 value=@{inventoryweight31} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty31 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname31></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight31 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription31></div></div></div><div class=sheet-inventory-row-32><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">32</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried32 value=@{inventoryweight32} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty32 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname32></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight32 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription32></div></div></div><div class=sheet-inventory-row-33><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">33</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried33 value=@{inventoryweight33} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty33 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname33></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight33 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription33></div></div></div><div class=sheet-inventory-row-34><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">34</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried34 value=@{inventoryweight34} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty34 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname34></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight34 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription34></div></div></div><div class=sheet-inventory-row-35><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">35</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried35 value=@{inventoryweight35} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty35 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname35></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight35 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription35></div></div></div><div class=sheet-inventory-row-36><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">36</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried36 value=@{inventoryweight36} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty36 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname36></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight36 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription36></div></div></div><div class=sheet-inventory-row-37><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">37</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried37 value=@{inventoryweight37} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty37 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname37></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight37 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription37></div></div></div><div class=sheet-inventory-row-38><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">38</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried38 value=@{inventoryweight38} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty38 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname38></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight38 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription38></div></div></div><div class=sheet-inventory-row-39><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">39</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried39 value=@{inventoryweight39} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty39 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname39></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight39 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription39></div></div></div><div class=sheet-inventory-row-40><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">40</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried40 value=@{inventoryweight40} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty40 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname40></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight40 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription40></div></div></div></div><div class=sheet-inventory-page-3><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Row #</span> <span class=sheet-de>Zeile #</span></div><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Carried?</span> <span class=sheet-de>Ausgerüstet?</span></div><div class="sheet-col-05 sheet-center sheet-small-label"><span class=sheet-en>Qty</span> <span class=sheet-de>Anz</span></div><div class="sheet-col-30 sheet-center sheet-small-label"><span class=sheet-en>Name</span> <span class=sheet-de>Name</span></div><div class="sheet-col-06 sheet-center sheet-small-label"><span class=sheet-en>Weight</span> <span class=sheet-de>Gewicht</span></div><div class="sheet-col-49 sheet-center sheet-small-label"><span class=sheet-en>Descripton</span> <span class=sheet-de>Beschreibung</span></div></div><div class=sheet-inventory-row-41><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">41</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried41 value=@{inventoryweight41} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty41 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname41></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight41 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription41></div></div></div><div class=sheet-inventory-row-42><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">42</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried42 value=@{inventoryweight42} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty42 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname42></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight42 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription42></div></div></div><div class=sheet-inventory-row-43><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">43</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried43 value=@{inventoryweight43} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty43 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname43></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight43 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription43></div></div></div><div class=sheet-inventory-row-44><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">44</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried44 value=@{inventoryweight44} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty44 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname44></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight44 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription44></div></div></div><div class=sheet-inventory-row-45><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">45</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried45 value=@{inventoryweight45} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty45 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname45></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight45 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription45></div></div></div><div class=sheet-inventory-row-46><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">46</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried46 value=@{inventoryweight46} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty46 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname46></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight46 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription46></div></div></div><div class=sheet-inventory-row-47><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">47</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried47 value=@{inventoryweight47} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty47 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname47></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight47 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription47></div></div></div><div class=sheet-inventory-row-48><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">48</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried48 value=@{inventoryweight48} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty48 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname48></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight48 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription48></div></div></div><div class=sheet-inventory-row-49><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">49</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried49 value=@{inventoryweight49} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty49 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname49></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight49 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription49></div></div></div><div class=sheet-inventory-row-50><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">50</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried50 value=@{inventoryweight50} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty50 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname50></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight50 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription50></div></div></div><div class=sheet-inventory-row-51><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">51</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried51 value=@{inventoryweight51} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty51 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname51></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight51 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription51></div></div></div><div class=sheet-inventory-row-52><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">52</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried52 value=@{inventoryweight52} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty52 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname52></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight52 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription52></div></div></div><div class=sheet-inventory-row-53><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">53</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried53 value=@{inventoryweight53} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty53 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname53></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight53 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription53></div></div></div><div class=sheet-inventory-row-54><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">54</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried54 value=@{inventoryweight54} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty54 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname54></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight54 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription54></div></div></div><div class=sheet-inventory-row-55><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">55</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried55 value=@{inventoryweight55} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty55 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname55></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight55 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription55></div></div></div><div class=sheet-inventory-row-56><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">56</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried56 value=@{inventoryweight56} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty56 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname56></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight56 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription56></div></div></div><div class=sheet-inventory-row-57><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">57</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried57 value=@{inventoryweight57} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty57 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname57></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight57 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription57></div></div></div><div class=sheet-inventory-row-58><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">58</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried58 value=@{inventoryweight58} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty58 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname58></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight58 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription58></div></div></div><div class=sheet-inventory-row-59><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">59</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried59 value=@{inventoryweight59} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty59 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname59></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight59 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription59></div></div></div><div class=sheet-inventory-row-60><div class=sheet-shaped-row><div class="sheet-col-05 sheet-vert-middle sheet-inventory-row-number">60</div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_inventorycarried60 value=@{inventoryweight60} checked></div><div class="sheet-col-05 sheet-pad-r-sm"><input type=number name=attr_inventoryqty60 value=1 min=0 step=1></div><div class="sheet-col-30 sheet-pad-r-sm"><input type=text name=attr_inventoryname60></div><div class="sheet-col-06 sheet-pad-r-sm"><input type=number name=attr_inventoryweight60 value=0 step=0.01></div><div class="sheet-col-49 sheet-pad-r-sm"><input type=text name=attr_inventorydescription60></div></div></div></div><input type=hidden name=attr_inventory_weight_calc value="(@{inventorycarried1} + (((@{inventoryqty1} - 1) * @{inventorycarried1}) * @{weight_unit_setting}) + @{inventorycarried2} + (((@{inventoryqty2} - 1) * @{inventorycarried2}) * @{weight_unit_setting}) + @{inventorycarried3} + (((@{inventoryqty3} - 1) * @{inventorycarried3}) * @{weight_unit_setting}) + @{inventorycarried4} + (((@{inventoryqty4} - 1) * @{inventorycarried4}) * @{weight_unit_setting}) + @{inventorycarried5} + (((@{inventoryqty5} - 1) * @{inventorycarried5}) * @{weight_unit_setting}) + @{inventorycarried6} + (((@{inventoryqty6} - 1) * @{inventorycarried6}) * @{weight_unit_setting}) + @{inventorycarried7} + (((@{inventoryqty7} - 1) * @{inventorycarried7}) * @{weight_unit_setting}) + @{inventorycarried8} + (((@{inventoryqty8} - 1) * @{inventorycarried8}) * @{weight_unit_setting}) + @{inventorycarried9} + (((@{inventoryqty9} - 1) * @{inventorycarried9}) * @{weight_unit_setting}) + @{inventorycarried10} + (((@{inventoryqty10} - 1) * @{inventorycarried10}) * @{weight_unit_setting}) + @{inventorycarried11} + (((@{inventoryqty11} - 1) * @{inventorycarried11}) * @{weight_unit_setting}) + @{inventorycarried12} + (((@{inventoryqty12} - 1) * @{inventorycarried12}) * @{weight_unit_setting}) + @{inventorycarried13} + (((@{inventoryqty13} - 1) * @{inventorycarried13}) * @{weight_unit_setting}) + @{inventorycarried14} + (((@{inventoryqty14} - 1) * @{inventorycarried14}) * @{weight_unit_setting}) + @{inventorycarried15} + (((@{inventoryqty15} - 1) * @{inventorycarried15}) * @{weight_unit_setting}) + @{inventorycarried16} + (((@{inventoryqty16} - 1) * @{inventorycarried16}) * @{weight_unit_setting}) + @{inventorycarried17} + (((@{inventoryqty17} - 1) * @{inventorycarried17}) * @{weight_unit_setting}) + @{inventorycarried18} + (((@{inventoryqty18} - 1) * @{inventorycarried18}) * @{weight_unit_setting}) + @{inventorycarried19} + (((@{inventoryqty19} - 1) * @{inventorycarried19}) * @{weight_unit_setting}) + @{inventorycarried20} + (((@{inventoryqty20} - 1) * @{inventorycarried20}) * @{weight_unit_setting}) + @{inventorycarried21} + (((@{inventoryqty21} - 1) * @{inventorycarried21}) * @{weight_unit_setting}) + @{inventorycarried22} + (((@{inventoryqty22} - 1) * @{inventorycarried22}) * @{weight_unit_setting}) + @{inventorycarried23} + (((@{inventoryqty23} - 1) * @{inventorycarried23}) * @{weight_unit_setting}) + @{inventorycarried24} + (((@{inventoryqty24} - 1) * @{inventorycarried24}) * @{weight_unit_setting}) + @{inventorycarried25} + (((@{inventoryqty25} - 1) * @{inventorycarried25}) * @{weight_unit_setting}) + @{inventorycarried26} + (((@{inventoryqty26} - 1) * @{inventorycarried26}) * @{weight_unit_setting}) + @{inventorycarried27} + (((@{inventoryqty27} - 1) * @{inventorycarried27}) * @{weight_unit_setting}) + @{inventorycarried28} + (((@{inventoryqty28} - 1) * @{inventorycarried28}) * @{weight_unit_setting}) + @{inventorycarried29} + (((@{inventoryqty29} - 1) * @{inventorycarried29}) * @{weight_unit_setting}) + @{inventorycarried30} + (((@{inventoryqty30} - 1) * @{inventorycarried30}) * @{weight_unit_setting}) + @{inventorycarried31} + (((@{inventoryqty31} - 1) * @{inventorycarried31}) * @{weight_unit_setting}) + @{inventorycarried32} + (((@{inventoryqty32} - 1) * @{inventorycarried32}) * @{weight_unit_setting}) + @{inventorycarried33} + (((@{inventoryqty33} - 1) * @{inventorycarried33}) * @{weight_unit_setting}) + @{inventorycarried34} + (((@{inventoryqty34} - 1) * @{inventorycarried34}) * @{weight_unit_setting}) + @{inventorycarried35} + (((@{inventoryqty35} - 1) * @{inventorycarried35}) * @{weight_unit_setting}) + @{inventorycarried36} + (((@{inventoryqty36} - 1) * @{inventorycarried36}) * @{weight_unit_setting}) + @{inventorycarried37} + (((@{inventoryqty37} - 1) * @{inventorycarried37}) * @{weight_unit_setting}) + @{inventorycarried38} + (((@{inventoryqty38} - 1) * @{inventorycarried38}) * @{weight_unit_setting}) + @{inventorycarried39} + (((@{inventoryqty39} - 1) * @{inventorycarried39}) * @{weight_unit_setting}) + @{inventorycarried40} + (((@{inventoryqty40} - 1) * @{inventorycarried40}) * @{weight_unit_setting}) + @{inventorycarried41} + (((@{inventoryqty41} - 1) * @{inventorycarried41}) * @{weight_unit_setting}) + @{inventorycarried42} + (((@{inventoryqty42} - 1) * @{inventorycarried42}) * @{weight_unit_setting}) + @{inventorycarried43} + (((@{inventoryqty43} - 1) * @{inventorycarried43}) * @{weight_unit_setting}) + @{inventorycarried44} + (((@{inventoryqty44} - 1) * @{inventorycarried44}) * @{weight_unit_setting}) + @{inventorycarried45} + (((@{inventoryqty45} - 1) * @{inventorycarried45}) * @{weight_unit_setting}) + @{inventorycarried46} + (((@{inventoryqty46} - 1) * @{inventorycarried46}) * @{weight_unit_setting}) + @{inventorycarried47} + (((@{inventoryqty47} - 1) * @{inventorycarried47}) * @{weight_unit_setting}) + @{inventorycarried48} + (((@{inventoryqty48} - 1) * @{inventorycarried48}) * @{weight_unit_setting}) + @{inventorycarried49} + (((@{inventoryqty49} - 1) * @{inventorycarried49}) * @{weight_unit_setting}) + @{inventorycarried50} + (((@{inventoryqty50} - 1) * @{inventorycarried50}) * @{weight_unit_setting}) + @{inventorycarried51} + (((@{inventoryqty51} - 1) * @{inventorycarried51}) * @{weight_unit_setting}) + @{inventorycarried52} + (((@{inventoryqty52} - 1) * @{inventorycarried52}) * @{weight_unit_setting}) + @{inventorycarried53} + (((@{inventoryqty53} - 1) * @{inventorycarried53}) * @{weight_unit_setting}) + @{inventorycarried54} + (((@{inventoryqty54} - 1) * @{inventorycarried54}) * @{weight_unit_setting}) + @{inventorycarried55} + (((@{inventoryqty55} - 1) * @{inventorycarried55}) * @{weight_unit_setting}) + @{inventorycarried56} + (((@{inventoryqty56} - 1) * @{inventorycarried56}) * @{weight_unit_setting}) + @{inventorycarried57} + (((@{inventoryqty57} - 1) * @{inventorycarried57}) * @{weight_unit_setting}) + @{inventorycarried58} + (((@{inventoryqty58} - 1) * @{inventorycarried58}) * @{weight_unit_setting}) + @{inventorycarried59} + (((@{inventoryqty59} - 1) * @{inventorycarried59}) * @{weight_unit_setting}) + @{inventorycarried60} + (((@{inventoryqty60} - 1) * @{inventorycarried60}) * @{weight_unit_setting}))"><hr><h4 class=sheet-center><span class=sheet-en>Treasure/Loot/Inventory Notes</span> <span class=sheet-de>Schatz-/Beute-/Inventarnotizen</span> <span class=sheet-pictos>W</span></h4><textarea name=attr_notes></textarea></div><div class="sheet-section-armor sheet-pc"><h4 class="sheet-center sheet-relative"><span class=sheet-en>Armor Class</span> <span class=sheet-de>Rüstungsklasse</span> <span class=sheet-pictos-three>b</span></h4><div class="sheet-shaped-row sheet-pad-b-md"><div class="sheet-col-10 sheet-center sheet-pad-r-md"><input type=number name=attr_pc_AC value="((@{AC_armor_calc} + @{AC_no_armor_calc} + abs(@{AC_armor_calc} - @{AC_no_armor_calc})) / 2)" disabled><div class=sheet-small-label><span class=sheet-en>AC</span> <span class=sheet-de>RK</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-md"><input type=number name=attr_AC_armor_calc value="(@{armoractive1}+@{armoractive2}+@{armoractive3}+@{armoractive4}+@{armoractive5}+@{armoractive6}+@{armoractive7}+@{armoractive8}+@{armoractive9}+@{armoractive10} + @{global_ac_bonus})" disabled><div class=sheet-small-label><span class=sheet-en>Armored AC</span> <span class=sheet-de>RK (gerüstet)</span></div></div><div class="sheet-col-10 sheet-center sheet-pad-r-md"><input type=number name=attr_AC_no_armor_calc value="(10+@{dexterity_mod}+floor(@{unarmored_class_bonus})+@{armoractiveunarmored1}+@{armoractiveunarmored2}+@{armoractiveunarmored3}+@{armoractiveunarmored4}+@{armoractiveunarmored5}+@{armoractiveunarmored6}+@{armoractiveunarmored7}+@{armoractiveunarmored8}+@{armoractiveunarmored9}+@{armoractiveunarmored10} + @{global_ac_bonus})" disabled><div class=sheet-small-label><span class=sheet-en>Unarmored AC</span> <span class=sheet-de>RK (ungerüstet)</span></div></div><div class="sheet-col-10 sheet-center"><input class=sheet-center type=text name=attr_global_ac_bonus value=0><div class=sheet-small-label><span class=sheet-en>AC Bonus</span> <span class=sheet-de>RK Boni</span></div></div><div class="sheet-col-30 sheet-offset-30 sheet-center sheet-vert-middle"><span class=sheet-en><select name=attr_unarmored_class_bonus><option value="(0 + 0.001)" selected>None</option><option value="(@{constitution_mod} + 0.002)">Barbarian's unarmored defense</option><option value="(@{wisdom_mod} + 0.003)">Monk's unarmored defense</option><option value="(3 + 0.004)">Draconic Resilience (Sorceror subclass)</option></select></span> <span class=sheet-de><select name=attr_unarmored_class_bonus><option value="(0 + 0.001)" selected>Keinen</option><option value="(@{constitution_mod} + 0.002)">Ungerüstete Verteidigung (Barbar)</option><option value="(@{wisdom_mod} + 0.003)">Ungerüstete Verteidigung (Mönch)</option><option value="(3 + 0.004)">Drakonische Widerstandskraft (Hexenmeister)</option></select></span><div class=sheet-small-label><span class=sheet-en>Unarmored bonus</span> <span class=sheet-de>Ungerüsteter Bonus</span></div></div></div><div class="sheet-shaped-row sheet-sub-header sheet-relative"><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Worn</span> <span class=sheet-de>Getragen</span></div><div class="sheet-col-05 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Unarmored?</span> <span class=sheet-de>Ungerüstet?</span></div><div class="sheet-col-25 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Name</span> <span class=sheet-de>Name</span></div><div class="sheet-col-08 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Base AC</span> <span class=sheet-de>RK</span></div><div class="sheet-col-08 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Armor Type</span> <span class=sheet-de>Typ</span></div><div class="sheet-col-08 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Magic Bonus</span> <span class=sheet-de>Mag. Bonus</span></div><div class="sheet-col-08 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Total AC</span> <span class=sheet-de>Gesamt RK</span></div><div class="sheet-col-10 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>Stealth Disadv</span> <span class=sheet-de>Tarnungsnachteil</span></div><div class="sheet-col-10 sheet-center sheet-small-label sheet-vert-bottom"><span class=sheet-en>-10ft to speed?</span> <span class=sheet-de>Bewegungsmalus</span></div><div class="sheet-col sheet-tooltip-position-wrapper"><div class=sheet-tooltip><div class="sheet-tooltip-toggle-text sheet-center">?</div><div class="sheet-tooltip-content-left sheet-small-label"><span class=sheet-en>Add any equipment, effects or items here that give a benefit to your Armor Class (AC). This includes armor, shields and any magical items or spells. Use the checkboxes to indicate whether each row is is worn/equipped (meaning it applies to your normal AC score) and whether the row also provides a benefit to your unarmored AC score (such as magical items or in some cases a shield). If you have a class feature that also boosts your unarmored AC then select that here too.</span> <span class=sheet-de>Liste hier alle Ausrüstung, Effekte, oder Gegenstände auf, die dir einen Rüstungsklasse verschaffen. Dies betrifft Rüstungen, Schilde, magische Gegenstände, und Zauber. Benutze die Kontrollbox um anzuzeigen, ob der Bonus in der Zeile aktiv (getragen) ist, und ob er nur in gerüstetem Zustand zutrifft (Rüstungen).</span></div></div></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive1 value=@{armortotalAC1} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored1 value=@{armortotalAC1}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase1 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype1><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype1><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus1 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC1 value=@{armorACbase1}+floor(@{armortype1})+@{armormagicbonus1} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen1 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen1><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive2 value=@{armortotalAC2} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored2 value=@{armortotalAC2}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname2></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase2 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype2><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype2><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus2 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC2 value=@{armorACbase2}+floor(@{armortype2})+@{armormagicbonus2} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen2 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen2><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive3 value=@{armortotalAC3} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored3 value=@{armortotalAC3}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname3></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase3 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype3><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype3><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus3 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC3 value=@{armorACbase3}+floor(@{armortype3})+@{armormagicbonus3} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen3 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen3><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive4 value=@{armortotalAC4} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored4 value=@{armortotalAC4}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname4></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase4 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype4><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype4><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus4 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC4 value=@{armorACbase4}+floor(@{armortype4})+@{armormagicbonus4} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen4 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen4><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive5 value=@{armortotalAC5} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored5 value=@{armortotalAC5}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname5></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase5 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype5><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype5><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus5 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC5 value=@{armorACbase5}+floor(@{armortype5})+@{armormagicbonus5} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen5 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen5><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive6 value=@{armortotalAC6} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored6 value=@{armortotalAC6}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname6></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase6 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype6><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype6><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus6 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC6 value=@{armorACbase6}+floor(@{armortype6})+@{armormagicbonus6} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen6 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen6><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive7 value=@{armortotalAC7} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored7 value=@{armortotalAC7}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname7></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase7 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype7><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype7><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus7 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC7 value=@{armorACbase7}+floor(@{armortype7})+@{armormagicbonus7} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen7 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen7><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive8 value=@{armortotalAC8} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored8 value=@{armortotalAC8}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname8></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase8 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype8><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype8><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus8 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC8 value=@{armorACbase8}+floor(@{armortype8})+@{armormagicbonus8} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen8 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen8><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive9 value=@{armortotalAC9} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored9 value=@{armortotalAC9}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname9></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase9 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype9><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype9><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus9 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC9 value=@{armorACbase9}+floor(@{armortype9})+@{armormagicbonus9} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen9 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen9><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div><div class=sheet-shaped-row><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractive10 value=@{armortotalAC10} checked></div><div class="sheet-col-05 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armoractiveunarmored10 value=@{armortotalAC10}></div><div class="sheet-col-25 sheet-vert-middle sheet-pad-r-sm"><input type=text name=attr_armorname10></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armorACbase10 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><span class=sheet-en><select name=attr_armortype10><option value=0.001 selected>Other</option><option value="@{dexterity_mod} + 0.002">Light</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Medium</option><option value=0.004>Heavy</option></select></span> <span class=sheet-de><select name=attr_armortype10><option value=0.001 selected>Sonstiges</option><option value="@{dexterity_mod} + 0.002">Leichte Rüstung</option><option value="(ceil((@{dexterity_mod}-1)/1e10)*2 - floor((@{dexterity_mod}-2)/1e10)*@{dexterity_mod}) + 0.003">Mittleschwere Rüstung</option><option value=0.004>Schwere Rüstung</option></select></span></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armormagicbonus10 value=0 step=1></div><div class="sheet-col-08 sheet-vert-middle sheet-pad-r-sm"><input type=number name=attr_armortotalAC10 value=@{armorACbase10}+floor(@{armortype10})+@{armormagicbonus10} disabled></div><div class="sheet-col-10 sheet-center sheet-vert-middle"><input type=checkbox name=attr_armorstealthpen10 value="Disadvantage on Stealth"></div><div class="sheet-col-10 sheet-vert-middle"><select name=attr_armorspeedpen10><option value=No selected>No</option><option value="If Str &lt; 13">If Str &lt; 13</option><option value="If Str &lt; 15">If Str &lt; 15</option></select></div></div></div><div class="sheet-section-background sheet-pc"><h4 class=sheet-center><span class=sheet-en>Appearance</span> <span class=sheet-de>Aussehen</span> <span class=sheet-pictos>U</span></h4><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_gender><div class=sheet-small-label><span class=sheet-en>Gender</span> <span class=sheet-de>Geschlecht</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_size><div class=sheet-small-label><span class=sheet-en>Size</span> <span class=sheet-de>Größe</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=number name=attr_age><div class=sheet-small-label><span class=sheet-en>Age</span> <span class=sheet-de>Alter</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_height><div class=sheet-small-label><span class=sheet-en>Height</span> <span class=sheet-de>Höhe</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_weight><div class=sheet-small-label><span class=sheet-en>Weight</span> <span class=sheet-de>Gewicht</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_eyes><div class=sheet-small-label><span class=sheet-en>Eyes</span> <span class=sheet-de>Augen</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_skin><div class=sheet-small-label><span class=sheet-en>Skin</span> <span class=sheet-de>Haut</span></div></div><div class="sheet-col-1-8 sheet-center sheet-pad-r-md"><input class=sheet-center type=text name=attr_hair><div class=sheet-small-label><span class=sheet-en>Hair</span> <span class=sheet-de>Haar</span></div></div></div><h4 class=sheet-center><span class=sheet-en>Background and Race Info</span> <span class=sheet-de>Hintergrund und Rasseninfo</span> <span class=sheet-pictos>g</span></h4><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Background Features</span> <span class=sheet-de>Hintergrundmerkmale</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Racial Traits</span> <span class=sheet-de>Rassenmerkmale</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label"><span class=sheet-en>Personality Traits</span> <span class=sheet-de>Persönlichkeitsmerkmale</span></div></div><div class=sheet-shaped-row><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_background></textarea></div><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_racial_traits></textarea></div><div class=sheet-col-1-3><textarea name=attr_personality_traits></textarea></div></div><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Ideals</span> <span class=sheet-de>Ideale</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Bonds</span> <span class=sheet-de>Verpflichtungen</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label"><span class=sheet-en>Flaws</span> <span class=sheet-de>Makel</span></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_ideals></textarea></div><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_bonds></textarea></div><div class=sheet-col-1-3><textarea name=attr_flaws></textarea></div></div><h4 class=sheet-center><span class=sheet-en>Equipment Proficiencies</span> <span class=sheet-de>Ausrüstungsbefähigungen</span> <span class=sheet-pictos>x</span></h4><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Armor Proficiencies</span> <span class=sheet-de>Rüstungsbefähigungen</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label sheet-pad-r-md"><span class=sheet-en>Weapon Proficiencies</span> <span class=sheet-de>Waffenbefähigungen</span></div><div class="sheet-col-1-3 sheet-center sheet-small-label"><span class=sheet-en>Tool Proficiencies</span> <span class=sheet-de>Werkzeugbefähigungen</span></div></div><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_pro_armor></textarea></div><div class="sheet-col-1-3 sheet-pad-r-md"><textarea name=attr_pro_weapons></textarea></div><div class=sheet-col-1-3><textarea name=attr_pro_tools></textarea></div></div><h4 class=sheet-center><span class=sheet-en>Miscellaneous Notes</span> <span class=sheet-de>Sonstige Notizen</span></h4><textarea name=attr_misc_notes></textarea></div><div class=sheet-section-settings><div class="sheet-shaped-row sheet-mar-b-md"><div class="sheet-col-50 sheet-pad-r-lg"><div class=sheet-shaped-row><div class="sheet-col-50 sheet-vert-middle">Output from this sheet should be:</div><div class="sheet-col-50 sheet-vert-middle"><input type=hidden name=attr_output_to_all> <input type=hidden name=attr_output_to_gm value="/w GM"><select name=attr_output_option><option value=@{output_to_all} selected>Public for all to see</option><option value=@{output_to_gm}>Whispered to the GM</option></select></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Whisper Death Saves:</div><div class="sheet-col-50 sheet-vert-middle"><select name=attr_death_save_output_option class=sheet-mar-t-md><option value=@{output_to_all} selected>Public for all to see</option><option value=@{output_to_gm}>Whispered to the GM</option></select></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Whisper Initiative:</div><div class="sheet-col-50 sheet-vert-middle"><select name=attr_initiative_output_option class=sheet-mar-t-md><option value=@{output_to_all} selected>Public for all to see</option><option value=@{output_to_gm}>Whispered to the GM</option></select></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Character Name on all roll templates:</div><div class="sheet-col-50 sheet-vert-middle"><input type=hidden name=attr_show_character_name_no> <input type=hidden name=attr_show_character_name_yes value="{{show_character_name=1}}"><select name=attr_show_character_name class=sheet-mar-t-md><option value=@{show_character_name_no} selected>No</option><option value=@{show_character_name_yes}>Yes</option></select></div></div></div><div class=sheet-col-50><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Break Initiative Ties:</div><div class="sheet-col-50 sheet-vert-middle"><input type=checkbox name=attr_initiative_tie_breaker value="((@{initiative_overall}) / 100)"></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Initiative Roll adds the selected token to the tracker (remove for tablets):</div><div class="sheet-col-50 sheet-vert-middle"><input type=hidden name=attr_initiative_to_tracker_yes value="@{selected|initiative_overall} &{tracker}"> <input type=hidden name=attr_initiative_to_tracker_no value=@{initiative_overall}><select name=attr_initiative_to_tracker class=sheet-mar-t-md><option value=@{initiative_to_tracker_yes} selected>Send to Tracker</option><option value=@{initiative_to_tracker_no}>Don't</option></select></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Show Target's AC on Attacks:</div><div class="sheet-col-50 sheet-vert-middle"><input type=hidden name=attr_attacks_vs_target_ac_no> <input type=hidden name=attr_attacks_vs_target_ac_yes value=[[@{target|AC}]]><select name=attr_attacks_vs_target_ac class=sheet-mar-t-md><option value=@{attacks_vs_target_ac_no} selected>No</option><option value=@{attacks_vs_target_ac_yes}>Yes</option></select></div></div><div class="sheet-shaped-row sheet-mar-t-md"><div class="sheet-col-50 sheet-vert-middle">Show Target's Name on Attacks and Saves:</div><div class="sheet-col-50 sheet-vert-middle"><input type=hidden name=attr_attacks_vs_target_name_no> <input type=hidden name=attr_attacks_vs_target_name_yes value=@{target|token_name}><select name=attr_attacks_vs_target_name class=sheet-mar-t-md><option value=@{attacks_vs_target_name_no} selected>No</option><option value=@{attacks_vs_target_name_yes}>Yes</option></select></div></div></div></div><h4>Bonuses</h4><div class=sheet-shaped-row><div class="sheet-col-20 sheet-vert-top"><div class=sheet-shaped-row><div class=sheet-col-60>Initiative Bonus</div><div class=sheet-col-40><input class="sheet-center sheet-initiative-bonus sheet-vert-bottom" type=text name=attr_initiative value=0></div></div></div><div class="sheet-col-35 sheet-vert-top sheet-pad-l-md"><div class=sheet-shaped-row><div class=sheet-col-80>Reroll attack roll, ability check, or saving throw if it is a 1 (Halfling Luck)</div><div class=sheet-col-20><select name=attr_d20_mod><option value=" " selected>No</option><option value=@{d20_reroll_1s}>Yes</option></select><input type=hidden value=ro<1 name=attr_d20_reroll_1s></div></div></div></div><div class=sheet-spacer></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-pad-r-md"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-25 sheet-center">Ability</div><div class="sheet-col-25 sheet-center">Ability Bonus</div><div class="sheet-col-25 sheet-center">Save Bonus</div><div class="sheet-col-25 sheet-center">Check Bonus</div></div><div class=sheet-shaped-row><div class=sheet-col-25>Strength</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_strength_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_strength_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_strength_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class=sheet-col-25>Dexterity</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_dexterity_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_dexterity_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_dexterity_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class=sheet-col-25>Constitution</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_constitution_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_constitution_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_constitution_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class=sheet-col-25>Intelligence</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_intelligence_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_intelligence_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_intelligence_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class=sheet-col-25>Wisdom</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_wisdom_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_wisdom_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_wisdom_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class=sheet-col-25>Charisma</div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_charisma_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_charisma_save_bonus value=0 step=1></div><div class=sheet-col-25><input class="sheet-center sheet-no-spin" type=number name=attr_basic_charisma_bonus value=0 step=1></div></div></div><div class="sheet-col-50 sheet-pad-l-md"><div class="sheet-shaped-row sheet-sub-header"><div class="sheet-col-25 sheet-center">Skill</div><div class="sheet-col-25 sheet-center">Skill Bonus</div><div class="sheet-col-25 sheet-center">Passive Skill Bonus</div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Acrobatics</span> <span class=sheet-de>Akrobatik</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_acrobatics_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_acrobatics_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Animal Handling</span> <span class=sheet-de>Tierumgang</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_animalhandling_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_animalhandling_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Arcana</span> <span class=sheet-de>Arkana</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_arcana_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_arcana_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Athletics</span> <span class=sheet-de>Athletik</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_athletics_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_athletics_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Deception</span> <span class=sheet-de>Täuschung</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_deception_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_deception_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>History</span> <span class=sheet-de>Geschichte</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_history_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_history_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Insight</span> <span class=sheet-de>Einsicht</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_insight_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_insight_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Intimidation</span> <span class=sheet-de>Einschüchter.</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_intimidation_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_intimidation_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Investigation</span> <span class=sheet-de>Investigation</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_investigation_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_investigation_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Medicine</span> <span class=sheet-de>Medizin</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_medicine_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_medicine_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Nature</span> <span class=sheet-de>Naturkunde</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_nature_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_nature_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Perception</span> <span class=sheet-de>Entdecken</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_perception_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_perception_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Performance</span> <span class=sheet-de>Auftreten</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_performance_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_performance_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Persuasion</span> <span class=sheet-de>Überreden</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_persuasion_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_persuasion_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Religion</span> <span class=sheet-de>Religions Wiss..</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_religion_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_religion_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Sleight of Hand</span> <span class=sheet-de>Fingerfertigkeit</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_sleightofhand_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_sleightofhand_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Stealth</span> <span class=sheet-de>Tarnung</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_stealth_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_stealth_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name"><span class=sheet-en>Survival</span> <span class=sheet-de>Überlebenskun.</span></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_survival_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_survival_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name">Custom 1</div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_1_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_1_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name">Custom 2</div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_2_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_2_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name">Custom 3</div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_3_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_3_passive_bonus value=0 step=1></div></div><div class=sheet-shaped-row><div class="sheet-col-25 sheet-skill-name">Custom 4</div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_4_bonus value=0 step=1></div><div class=sheet-col-25><input class=sheet-no-spin type=number name=attr_custom_skill_4_passive_bonus value=0 step=1></div></div></div></div><div class=sheet-spacer></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-pad-r-lg"><h4>Custom gold values</h4><div class=sheet-shaped-row><div class="sheet-col-50 sheet-vert-middle">Copper per Gold (default 100):</div><div class="sheet-col-50 sheet-vert-middle"><input type=number name=attr_copper_per_gold value=100></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-vert-middle">Silver per Gold (default 10):</div><div class="sheet-col-50 sheet-vert-middle"><input type=number name=attr_silver_per_gold value=10></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-vert-middle">Electrum per Gold (default 2):</div><div class="sheet-col-50 sheet-vert-middle"><input type=number name=attr_electrum_per_gold value=2></div></div><div class=sheet-shaped-row><div class="sheet-col-50 sheet-vert-middle">Gold per Platinum (default 10):</div><div class="sheet-col-50 sheet-vert-middle"><input type=number name=attr_platinum_per_gold value=10></div></div></div></div><div class=sheet-spacer></div><h4>Hide NPC info</h4>Please see the wiki. You'll need to use a browser extension to change the css to show certain parts.<div class=sheet-shaped-row><input type=hidden name=attr_hide_gm_info value="@{hide_save_dc} @{hide_save_failure} @{hide_save_success} @{hide_effects} @{hide_recharge}"><div class="sheet-col-20 sheet-vert-middle">Hide Save DC: <input type=hidden name=attr_hide_save_dc_var value="{{hide_save_dc=1}}"> <input type=checkbox name=attr_hide_save_dc value=@{hide_save_dc_var}></div><div class="sheet-col-20 sheet-vert-middle">Hide Save Failure: <input type=hidden name=attr_hide_save_failure_var value="{{hide_save_failure=1}}"> <input type=checkbox name=attr_hide_save_failure value=@{hide_save_failure_var}></div><div class="sheet-col-20 sheet-vert-middle">Hide Save Success: <input type=hidden name=attr_hide_save_success_var value="{{hide_save_success=1}}"> <input type=checkbox name=attr_hide_save_success value=@{hide_save_success_var}></div><div class="sheet-col-20 sheet-vert-middle">Hide Effects: <input type=hidden name=attr_hide_effects_var value="{{hide_effects=1}}"> <input type=checkbox name=attr_hide_effects value=@{hide_effects_var}></div><div class="sheet-col-20 sheet-vert-middle">Hide Recharge: <input type=hidden name=attr_hide_recharge_var value="{{hide_recharge=1}}"> <input type=checkbox name=attr_hide_recharge value=@{hide_recharge_var}></div></div></div><div class="sheet-macros-for-consumption sheet-hidden"><input type=hidden name=attr_save_query_macro value="@{output_option} &{template:5eDefault} {{save=1}} {{character_name=@{character_name}}} @{show_character_name} {{subheader=Saving Throw}} {{rollname=Result}} ?{Saving Throw|Strength, &amp;#123;&amp;#123;title=Strength&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{strength_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{strength_save_mod}]]&amp;#125;&amp;#125;|Dexterity, &amp;#123;&amp;#123;title=Dexterity&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{dexterity_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{dexterity_save_mod}]]&amp;#125;&amp;#125;|Constitution, &amp;#123;&amp;#123;title=Constitution&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{constitution_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{constitution_save_mod}]]&amp;#125;&amp;#125;|Intelligence, &amp;#123;&amp;#123;title=Intelligence&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{intelligence_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{intelligence_save_mod}]]&amp;#125;&amp;#125;|Wisdom, &amp;#123;&amp;#123;title=Wisdom&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{wisdom_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{wisdom_save_mod}]]&amp;#125;&amp;#125;|Charisma, &amp;#123;&amp;#123;title=Charisma&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{charisma_save_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{charisma_save_mod}]]&amp;#125;&amp;#125;}"><button type=roll name=roll_save_query_macro class=sheet-hidden value=@{save_query_macro}></button><input type=hidden name=attr_check_query_macro value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{subheader=Ability Check}} {{rollname=Result}} ?{Ability Check|Strength, &amp;#123;&amp;#123;title=Strength&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_strength_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_strength_check_mod}]]&amp;#125;&amp;#125;|Dexterity, &amp;#123;&amp;#123;title=Dexterity&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_dexterity_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_dexterity_check_mod}]]&amp;#125;&amp;#125;|Constitution, &amp;#123;&amp;#123;title=Constitution&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_constitution_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_constitution_check_mod}]]&amp;#125;&amp;#125;|Intelligence, &amp;#123;&amp;#123;title=Intelligence&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_intelligence_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_intelligence_check_mod}]]&amp;#125;&amp;#125;|Wisdom, &amp;#123;&amp;#123;title=Wisdom&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_wisdom_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_wisdom_check_mod}]]&amp;#125;&amp;#125;|Charisma, &amp;#123;&amp;#123;title=Charisma&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{basic_charisma_check_mod}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{basic_charisma_check_mod}]]&amp;#125;&amp;#125;}"><button type=roll name=roll_check_query_macro class=sheet-hidden value=@{check_query_macro}></button><input type=hidden name=attr_skill_query_macro value="@{output_option} &{template:5eDefault} {{ability=1}} {{character_name=@{character_name}}} @{show_character_name} {{subheader=Ability Check}} {{rollname=Result}} ?{Ability Check|Acrobatics, &amp;#123;&amp;#123;title=Acrobatics&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{acrobatics}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{acrobatics}]]&amp;#125;&amp;#125;|Animal Handling, &amp;#123;&amp;#123;title=Animal Handling&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{animalhandling}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{animalhandling}]]&amp;#125;&amp;#125;|Arcana, &amp;#123;&amp;#123;title=Arcana&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{arcana}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{arcana}]]&amp;#125;&amp;#125;|Athletics, &amp;#123;&amp;#123;title=Athletics&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{athletics}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{athletics}]]&amp;#125;&amp;#125;|Deception, &amp;#123;&amp;#123;title=Deception&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{deception}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{deception}]]&amp;#125;&amp;#125;|History, &amp;#123;&amp;#123;title=History&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{history}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{history}]]&amp;#125;&amp;#125;|Insight, &amp;#123;&amp;#123;title=Insight&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{insight}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{insight}]]&amp;#125;&amp;#125;|Intimidation, &amp;#123;&amp;#123;title=Intimidation&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{intimidation}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{intimidation}]]&amp;#125;&amp;#125;|Investigation, &amp;#123;&amp;#123;title=Investigation&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{investigation}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{investigation}]]&amp;#125;&amp;#125;|Medicine, &amp;#123;&amp;#123;title=Medicine&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{medicine}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{medicine}]]&amp;#125;&amp;#125;|Nature, &amp;#123;&amp;#123;title=Nature&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{nature}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{nature}]]&amp;#125;&amp;#125;|Perception, &amp;#123;&amp;#123;title=Perception&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{perception}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{perception}]]&amp;#125;&amp;#125;|Performance, &amp;#123;&amp;#123;title=Performance&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{performance}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{performance}]]&amp;#125;&amp;#125;|Persuasion, &amp;#123;&amp;#123;title=Persuasion&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{persuasion}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{persuasion}]]&amp;#125;&amp;#125;|Religion, &amp;#123;&amp;#123;title=Religion&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{religion}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{religion}]]&amp;#125;&amp;#125;|Sleight of Hand, &amp;#123;&amp;#123;title=Sleight of Hand&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{sleightofhand}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{sleightofhand}]]&amp;#125;&amp;#125;|Stealth, &amp;#123;&amp;#123;title=Stealth&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{stealth}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{stealth}]]&amp;#125;&amp;#125;|Survival, &amp;#123;&amp;#123;title=Survival&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{survival}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{survival}]]&amp;#125;&amp;#125;|@{custom_skill_1_name}, &amp;#123;&amp;#123;title=@{custom_skill_1_name}&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{custom_skill_1}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{custom_skill_1}]]&amp;#125;&amp;#125;|@{custom_skill_2_name}, &amp;#123;&amp;#123;title=@{custom_skill_2_name}&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{custom_skill_2}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{custom_skill_2}]]&amp;#125;&amp;#125;|@{custom_skill_3_name}, &amp;#123;&amp;#123;title=@{custom_skill_3_name}&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{custom_skill_3}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{custom_skill_3}]]&amp;#125;&amp;#125;|@{custom_skill_4_name}, &amp;#123;&amp;#123;title=@{custom_skill_4_name}&amp;#125;&amp;#125; &amp;#123;&amp;#123;roll=[[d20@{d20_mod} + @{custom_skill_4}]]&amp;#125;&amp;#125; &amp;#123;&amp;#123;rolladv=[[d20@{d20_mod} + @{custom_skill_4}]]&amp;#125;&amp;#125;}"><button type=roll name=roll_skill_query_macro class=sheet-hidden value=@{skill_query_macro}></button><button type=roll name=roll_melee_query_macro class=sheet-hidden value="NOT WORKING"></button></div><hr><div class="sheet-footer sheet-small-label sheet-center">Wiki: https://wiki.roll20.net/DnD5e_Shaped_Character_Sheet</div></div>
<rolltemplate class="sheet-rolltemplate-5eDefault">
<div class="sheet-rt-card">
<div class="sheet-rt-header sheet-relative{{#attack_roll}} sheet-attack{{/attack_roll}}{{#weapon}} sheet-weapon{{/weapon}}{{#action}} sheet-action{{/action}}{{#spell}} sheet-spell{{/spell}}{{#ability}} sheet-ability{{/ability}}{{#save}} sheet-save{{/save}}{{#deathsave}} sheet-deathsave{{/deathsave}}">
<div class="sheet-rt-title sheet-pad-l-xxl sheet-pad-r-xxl">{{title}}</div>
<div class="sheet-tooltip-position-wrapper">
{{#spellconcentration}}
<div class="sheet-col sheet-tooltip">
<span class="sheet-pictos-custom sheet-concentration-icon sheet-center">y</span>
<div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label">
<span>Concentration</span>
</div>
</div>
{{/spellconcentration}}
{{#spellritual}}
<div class="sheet-col sheet-tooltip">
<span class="sheet-pictos-custom sheet-ritual-icon sheet-center">r</span>
<div class="sheet-tooltip-content-left sheet-tooltip-small sheet-small-label">
<span>Ritual</span>
</div>
</div>
{{/spellritual}}
</div>
{{#show_character_name}}
<div class="sheet-rt-subheader">{{character_name}}</div>
{{/show_character_name}}
<!--old weapons-->
{{#melee}}
<div class="sheet-rt-subheader">Melee {{#reach}} &bullet; {{reach}}{{/reach}}</div>
{{/melee}}
{{#ranged}}
<div class="sheet-rt-subheader">Ranged {{#range}} &bullet; {{range}}{{/range}}{{#ammo}} &bullet; {{ammo}} ammo{{/ammo}}</div>
{{/ranged}}
<!--old weapons-->
{{#spell}}
<div class="sheet-rt-subheader">{{spellfriendlylevel}}{{#spell_cast_as_level}} (as {{spell_cast_as_level}}){{/spell_cast_as_level}}{{#spellschool}} &bullet; {{spellschool}}{{/spellschool}}{{#range}} &bullet; {{range}}{{/range}}</div>
<div class="sheet-rt-subheader">
{{#spell_components_verbal}}V{{/spell_components_verbal}}{{#spell_components_somatic}}{{#spell_components_verbal}}, {{/spell_components_verbal}}S{{/spell_components_somatic}}{{#spell_components_material}}{{#spell_components_verbal}}{{^spell_components_somatic}}, {{/spell_components_somatic}}{{/spell_components_verbal}}{{#spell_components_somatic}}, {{/spell_components_somatic}}M{{/spell_components_material}}
{{#spell_components_material}} ({{spell_components_material}}){{/spell_components_material}}
{{#spellcomponents}}<span class="sheet-important-text">{{#spell_components_material}} ({{/spell_components_material}}{{spellcomponents}}{{#spell_components_material}}){{/spell_components_material}}</span>{{/spellcomponents}}
</div>
<div class="sheet-rt-subheader"><span class="sheet{{#spellcasttime}} sheet-important-text{{/spellcasttime}}">{{#spellcasttime}}{{spellcasttime}}{{/spellcasttime}}</span>{{#spell_casting_time}}{{spell_casting_time}}{{/spell_casting_time}}{{#spellduration}} &bullet; {{spellduration}}{{/spellduration}}</div>
<div class="sheet-rt-subheader">{{spellsource}}</div>
{{/spell}}
{{#action}}
<div class="sheet-rt-subheader">{{action_type}} {{#reach}} &bullet; {{reach}}{{/reach}}{{#range}} &bullet; {{range}}{{/range}}{{#ammo}} &bullet; {{ammo}} ammo{{/ammo}}{{#target}} &bullet; {{target}}{{/target}}</div>
{{/action}}
{{#subheader}}
<div class="sheet-rt-subheader">{{subheader}}{{#subheaderright}} &bullet; {{subheaderright}}{{/subheaderright}}</div>
{{/subheader}}
{{#subheader2}}
<div class="sheet-rt-subheader">{{subheader2}}{{#subheaderright2}} &bullet; {{subheaderright2}}{{/subheaderright2}}</div>
{{/subheader2}}
{{#targetName}}
<div class="sheet-rt-subheader">vs {{targetName}}</div>
{{/targetName}}
</div>
{{#emote}}
<p class="sheet-rt-emote">{{character_name}} {{emote}}</p>
{{/emote}}
<div class="sheet-rt-content">
{{#spellgainedfrom}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Gained From</div>
<div class="sheet-col-67 sheet-rt-value">{{spellgainedfrom}}</div>
</div>
{{/spellgainedfrom}}
{{#spelldescription}}
<div class="sheet-shaped-row">
<div class="sheet-col sheet-rt-key">Description</div>
<div class="sheet-col sheet-rt-value">{{spelldescription}}</div>
</div>
{{/spelldescription}}
{{#spell}}
{{#target}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Target</div>
<div class="sheet-col-67 sheet-rt-value">{{target}}</div>
</div>
{{/target}}
{{/spell}}
{{#aoe}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">AoE</div>
<div class="sheet-col-67 sheet-rt-value">{{aoe}}</div>
</div>
{{/aoe}}
<!--old weapons-->
{{#attack}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack</div>
<div class="sheet-col-67 sheet-rt-value">{{attack}} | {{attackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/attack}}
{{#damage}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage</div>
<div class="sheet-col-67 sheet-rt-value">{{damage}}</div>
</div>
{{/damage}}
{{#weapon}}
{{#rollWasCrit() attack}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit</div>
<div class="sheet-col-67 sheet-rt-value">{{critdamage}}</div>
</div>
{{/rollWasCrit() attack}}
{{#rollWasCrit() attackadv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{critdamage}}</div>
</div>
{{/rollWasCrit() attackadv}}
{{/weapon}}
<!--old weapons-->
{{#action_damage}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage</div>
<div class="sheet-col-67 sheet-rt-value">{{action_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_damage}} {{action_second_damage_type}}{{/action_second_damage}}</div>
</div>
{{/action_damage}}
{{#can_crit}}
{{#rollWasCrit() attack}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit Dmg</div>
<div class="sheet-col-67 sheet-rt-value">{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}</div>
</div>
{{/rollWasCrit() attack}}
{{#rollWasCrit() attackadv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit Dmg (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{action_crit_damage}} {{action_damage_type}}{{#action_alt_damage}}, or {{action_alt_crit_damage}} {{action_damage_type}}{{#action_alt_damage_reason}} {{action_alt_damage_reason}}{{/action_alt_damage_reason}}{{/action_alt_damage}}{{#action_second_damage}} + {{action_second_crit_damage}} {{action_second_damage_type}}{{/action_second_damage}}</div>
</div>
{{/rollWasCrit() attackadv}}
{{/can_crit}}
{{#spellhealing}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Healing</div>
<div class="sheet-col-67 sheet-rt-value">{{spellhealing}} HP healed</div>
</div>
{{/spellhealing}}
{{#save_condition}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Save Condition</div>
<div class="sheet-col-67 sheet-rt-value">{{save_condition}}</div>
</div>
{{/save_condition}}
{{#save_dc}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Save</div>
<div class="sheet-col-67 sheet-rt-value"><span class="sheet-no-class{{#hide_save_dc}} sheet-gm-info-inline-block{{/hide_save_dc}}">DC {{save_dc}}&nbsp;</span>{{action_save_stat}}</div>
</div>
{{/save_dc}}
{{#save_damage}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage</div>
<div class="sheet-col-67 sheet-rt-value">{{save_damage}} {{save_damage_type}}{{#save_second_damage}} + {{save_second_damage}} {{save_second_damage_type}}{{/save_second_damage}}</div>
</div>
{{/save_damage}}
{{#save_failure}}
<div class="sheet-shaped-row{{#hide_save_failure}} sheet-gm-info-block{{/hide_save_failure}}">
<div class="sheet-col-50 sheet-rt-key">Save Failure</div>
<div class="sheet-col sheet-rt-value">{{save_failure}}</div>
</div>
{{/save_failure}}
{{#save_success}}
<div class="sheet-shaped-row{{#hide_save_success}} sheet-gm-info-block{{/hide_save_success}}">
<div class="sheet-col-33 sheet-rt-key">Save Success</div>
<div class="sheet-col-67 sheet-rt-value">{{save_success}}</div>
</div>
{{/save_success}}
{{#effects}}
<div class="sheet-shaped-row{{#hide_effects}} sheet-gm-info-block{{/hide_effects}}">
<div class="sheet-col-33 sheet-rt-key">Effect</div>
<div class="sheet-col sheet-rt-value">{{effects}}</div>
</div>
{{/effects}}
{{#recharge}}
<div class="sheet-shaped-row{{#hide_recharge}} sheet-gm-info-block{{/hide_recharge}}">
<div class="sheet-col-33 sheet-rt-key sheet-smaller-letter-spacing">Recharge</div>
<div class="sheet-col-67 sheet-rt-value">{{recharge}}</div>
</div>
{{/recharge}}
<!-- REMOVE BELOW THIS POINT -->
{{#spellattack}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Attack</div>
<div class="sheet-col-67 sheet-rt-value">{{spellattack}} | {{spellattackadv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/spellattack}}
{{#spellsavedc}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Save</div>
<div class="sheet-col-67 sheet-rt-value">DC {{spellsavedc}} {{spellsavestat}}</div>
</div>
{{/spellsavedc}}
{{#spelldamage}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Damage</div>
<div class="sheet-col-67 sheet-rt-value">{{spelldamage}}</div>
</div>
{{/spelldamage}}
{{#spellcancrit}}
{{#spellattack}}
{{#rollWasCrit() spellattack}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Crit</div>
<div class="sheet-col-67 sheet-rt-value">{{spellcritdamage}}</div>
</div>
{{/rollWasCrit() spellattack}}
{{#rollWasCrit() spellattackadv}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Crit (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{spellcritdamage}}</div>
</div>
{{/rollWasCrit() spellattackadv}}
{{/spellattack}}
{{/spellcancrit}}
{{#spellsavesuccess}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col-33 sheet-rt-key">Save success</div>
<div class="sheet-col-67 sheet-rt-value">{{spellsavesuccess}}</div>
</div>
{{/spellsavesuccess}}
{{#spelleffect}}
<div class="sheet-shaped-row sheet-important-text">
<div class="sheet-col sheet-rt-key">Effect</div>
<div class="sheet-col sheet-rt-value">{{spelleffect}}</div>
</div>
{{/spelleffect}}
<!-- REMOVE UP TO THIS POINT -->
{{#spellhigherlevel}}
<div class="sheet-shaped-row">
<div class="sheet-col sheet-rt-key">At Higher Levels</div>
<div class="sheet-col sheet-rt-value">{{spellhigherlevel}}</div>
</div>
{{/spellhigherlevel}}
{{#freetext}}
<div class="sheet-shaped-row">
<div class="sheet-col sheet-rt-key">{{freetextname}}</div>
<div class="sheet-col sheet-rt-value">{{freetext}}</div>
</div>
{{/freetext}}
{{#roll}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">{{rollname}}</div>
<div class="sheet-col-67 sheet-rt-value">{{roll}}{{#rolladv}} | {{rolladv}}{{/rolladv}}</div>
</div>
{{/roll}}
{{#allprops() classaction freetext character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv ability emote deathsave targetAC targetName weapon attack attack_roll can_crit action action_type action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv action_alt_damage action_alt_damage_reason action_alt_crit_damage action_alt_crit_damage_adv melee ranged attackadv damage critdamage target aoe reach range ammo ammo_auto ammo_field spell save_condition save_dc action_save action_save_stat save_success save_failure save_damage save_damage_type save_second_damage save_second_damage_type spellfriendlylevel spellschool spellconcentration spellritual spellgainedfrom spelldescription spellhigherlevel spell_cast_as_level spellhealing spellcasttime spell_casting_time spellduration spellsource spellcomponents spell_components_verbal spell_components_somatic spell_components_material effects hide_save_dc hide_save_failure hide_save_success hide_effects recharge hide_recharge multiattack mattack1 mdamage1 mattack1adv mcritdamage1 mattack2 mdamage2 mattack2adv mcritdamage2 mattack3 mdamage3 mattack3adv mcritdamage3 mattack4 mdamage4 mattack4adv mcritdamage4 mattack5 mdamage5 mattack5adv mcritdamage5 spellshowdesc spellshowhigherlvl spellshowattack spellcancrit spellcritdamage spellattack spellattackadv spellshowattackadv spellsavedc spellsavestat spellsavefailure spellsavesuccess spellshowdamage spelldamage spellshowhealing spellshowsource spellshowgainedfrom spellshowsavethrow spellshoweffects spelleffect}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">{{key}}</div>
<div class="sheet-col-67 sheet-rt-value">{{value}}</div>
</div>
{{/allprops() classaction freetext character_name save title show_character_name subheader subheaderright subheader2 subheaderright2 rollname roll rolladv ability emote deathsave targetAC targetName weapon attack attack_roll can_crit action action_type action_damage action_damage_type action_crit_damage action_crit_damage_adv action_second_damage action_second_damage_type action_second_crit_damage action_second_crit_damage_adv action_alt_damage action_alt_damage_reason action_alt_crit_damage action_alt_crit_damage_adv melee ranged attackadv damage critdamage target aoe reach range ammo ammo_auto ammo_field spell save_condition save_dc action_save action_save_stat save_success save_failure save_damage save_damage_type save_second_damage save_second_damage_type spellfriendlylevel spellschool spellconcentration spellritual spellgainedfrom spelldescription spellhigherlevel spell_cast_as_level spellhealing spellcasttime spell_casting_time spellduration spellsource spellcomponents spell_components_verbal spell_components_somatic spell_components_material effects hide_save_dc hide_save_failure hide_save_success hide_effects recharge hide_recharge multiattack mattack1 mdamage1 mattack1adv mcritdamage1 mattack2 mdamage2 mattack2adv mcritdamage2 mattack3 mdamage3 mattack3adv mcritdamage3 mattack4 mdamage4 mattack4adv mcritdamage4 mattack5 mdamage5 mattack5adv mcritdamage5 spellshowdesc spellshowhigherlvl spellshowattack spellcancrit spellcritdamage spellattack spellattackadv spellshowattackadv spellsavedc spellsavestat spellsavefailure spellsavesuccess spellshowdamage spelldamage spellshowhealing spellshowsource spellshowgainedfrom spellshowsavethrow spellshoweffects spelleffect}}
{{#multiattack}}
{{#mattack1}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack1</div>
<div class="sheet-col-67 sheet-rt-value">{{mattack1}} | {{mattack1adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack1}}
{{#mdamage1}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage1</div>
<div class="sheet-col-67 sheet-rt-value">{{mdamage1}}</div>
</div>
{{/mdamage1}}
{{#rollWasCrit() mattack1}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit1</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage1}}</div>
</div>
{{/rollWasCrit() mattack1}}
{{#rollWasCrit() mattack1adv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit1 (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage1}}</div>
</div>
{{/rollWasCrit() mattack1adv}}
{{#mattack2}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack2</div>
<div class="sheet-col-67 sheet-rt-value">{{mattack2}} | {{mattack2adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack2}}
{{#mdamage2}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage2</div>
<div class="sheet-col-67 sheet-rt-value">{{mdamage2}}</div>
</div>
{{/mdamage2}}
{{#rollWasCrit() mattack2}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit2</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage2}}</div>
</div>
{{/rollWasCrit() mattack2}}
{{#rollWasCrit() mattack2adv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit2 (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage2}}</div>
</div>
{{/rollWasCrit() mattack2adv}}
{{#mattack3}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack3</div>
<div class="sheet-col-67 sheet-rt-value">{{mattack3}} | {{mattack3adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack3}}
{{#mdamage3}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage3</div>
<div class="sheet-col-67 sheet-rt-value">{{mdamage3}}</div>
</div>
{{/mdamage3}}
{{#rollWasCrit() mattack3}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit3</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage3}}</div>
</div>
{{/rollWasCrit() mattack3}}
{{#rollWasCrit() mattack3adv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit3 (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage3}}</div>
</div>
{{/rollWasCrit() mattack3adv}}
{{#mattack4}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack4</div>
<div class="sheet-col-67 sheet-rt-value">{{mattack4}} | {{mattack4adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack4}}
{{#mdamage4}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage4</div>
<div class="sheet-col-67 sheet-rt-value">{{mdamage4}}</div>
</div>
{{/mdamage4}}
{{#rollWasCrit() mattack4}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit4</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage4}}</div>
</div>
{{/rollWasCrit() mattack4}}
{{#rollWasCrit() mattack4adv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit4 (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage4}}</div>
</div>
{{/rollWasCrit() mattack4adv}}
{{#mattack5}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Attack5</div>
<div class="sheet-col-67 sheet-rt-value">{{mattack5}} | {{mattack5adv}} vs AC{{#targetAC}} {{targetAC}}{{/targetAC}}</div>
</div>
{{/mattack5}}
{{#mdamage5}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Damage5</div>
<div class="sheet-col-67 sheet-rt-value">{{mdamage5}}</div>
</div>
{{/mdamage5}}
{{#rollWasCrit() mattack5}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit5</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage5}}</div>
</div>
{{/rollWasCrit() mattack5}}
{{#rollWasCrit() mattack5adv}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">Crit5 (adv roll)</div>
<div class="sheet-col-67 sheet-rt-value">{{mcritdamage5}}</div>
</div>
{{/rollWasCrit() mattack5adv}}
{{/multiattack}}
{{#outputall}}
{{#allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}}
<div class="sheet-shaped-row">
<div class="sheet-col-33 sheet-rt-key">{{key}}</div>
<div class="sheet-col-67 sheet-rt-value">{{value}}</div>
</div>
{{/allprops() outputall title subheader subheaderright subheader2 subheaderright2 emote weapon spell ability save deathsave}}
{{/outputall}}
</div>
</div>
</rolltemplate>