Files
roll20-character-sheets-tester/Numenera_NathasNumenera_English/NathasNumenera_tabs.htm
T
NathaTerrien 0cea542129 v4.5 : Special Damage added
v4.5 : Special Damage added. API script updated accordingly.
2015-06-14 00:05:24 +02:00

893 lines
52 KiB
HTML

<!-- ******* HEADER **************** -->
<div class="sheet-3colrow" width="100%">
<div class="sheet-col">
<span class="sheet-heavy">NAME</span>
<input type="text" name="attr_character_name" style="width: 200px;" />
</div>
<div class="sheet-col" align="center"><span style="font-size:0.8em;color:lightgrey;text-align:center;">Version 4.5 (2015-06-13)</span></div>
<div class="sheet-col" align="right">
<img src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" width="250px"/>
</div>
</div>
<input type="radio" name="attr_PcOrNpc" class="sheet-tab sheet-tab1" value="1" title="PC1" checked="checked" />
<span class="sheet-tab sheet-tab1">Main</span>
<input type="radio" name="attr_PcOrNpc" class="sheet-tab sheet-tab2" value="2" title="PC2" />
<span class="sheet-tab sheet-tab2">Numen&eacute;ra &amp; Equipment</span>
<input type="radio" name="attr_PcOrNpc" class="sheet-tab sheet-tab3" value="3" title="PC3" />
<span class="sheet-tab sheet-tab3">Advancement &amp; Background</span>
<input type="radio" name="attr_PcOrNpc" class="sheet-tab sheet-tab4" value="4" title="PNJ" />
<span class="sheet-tab sheet-tab4">NPC / Creature</span>
<hr class="sheet-two" width="100%"/>
<!-- ******* PC **************** -->
<!-- ******* PC TAB 1 -->
<div class="sheet-section sheet-section-pc1" width="100%">
<div class="sheet-2colrow" width="100%">
<!-- ******* PC TAB 1 COL 1 -->
<div class="sheet-col" style="width: 35%;"> <!-- BEGIN Column 1 -->
<div width="100%"> <!-- BEGIN Descriptor, Type, Focus -->
<table width="100%">
<tr>
<td style="text-align: right;">Descriptor</td>
<td WIDTH="100%"><input type="text" name="attr_descriptor" placeholder="Tough" /></td>
</tr>
<tr>
<td style="text-align: right;">Type</td>
<td WIDTH="100%"><input type="text" name="attr_type" placeholder="Glaive" /></td>
</tr>
<tr>
<td style="text-align: right;">Focus</td>
<td WIDTH="100%"><input type="text" name="attr_focus" placeholder="Masters Weaponry" /></td>
</tr>
</table>
</div> <!-- END Name, Type, Focus -->
<div> <!-- BEGIN Attacks -->
<hr class="sheet-two"/>
<table align="center" width="100%">
<tr>
<td class="sheet-td-left"><span class="sheet-heavy">ATTACKS</span></td>
<td class="sheet-tdsmall-center" style="width: 50px;">Mod.</td>
<td class="sheet-tdsmall-center" style="width: 50px;">Dmg.</td>
</tr>
</table>
<fieldset class="repeating_attacks">
<table align="center" width="100%">
<tr>
<td><input type="text" name="attr_attack-rep" title="Weapon or ability" placeholder="Weapon or ability" /></td>
<td style="width: 50px;"><input type="number" name="attr_attack-mod-rep" title="Modificator" placeholder="0" /></td>
<td style="width: 50px;"><input type="number" name="attr_damage-mod-rep" title="Damage" placeholder="0" /></td>
</tr>
</table>
</fieldset>
</div> <!-- END Attacks -->
<div width="100%"> <!-- BEGIN skills -->
<hr class="sheet-two" width="100%"/>
<span class="sheet-heavy">SKILLS</span>
<fieldset class="repeating_skills">
<table align="center" width="100%">
<tr>
<td><input type="text" name="attr_skill-name" style="width: 100%;" title="Name" placeholder="New skill" /></td>
<td><input type="checkbox" name="attr_trained-skill" title="Trained" /></td>
<td><input type="checkbox" name="attr_specialized-skill" title="Specialized" /></td>
</tr>
</table>
</fieldset>
</div> <!-- END skills -->
<div width="100%"> <!-- BEGIN inabilities -->
<hr class="sheet-two" width="100%"/>
<span class="sheet-heavy">INABILITIES</span>
<fieldset class="repeating_inabilities">
<textarea name="attr_inability" style="height: 46px; width: 100%;"></textarea>
</fieldset>
</div> <!-- END inabilities -->
</div> <!-- END column 1 -->
<!-- ******* PC TAB 1 COL 2 -->
<div class="sheet-col" style="width: 60%;"> <!-- BEGIN column 2 -->
<div> <!-- BEGIN stats and Tier -->
<table width="100%" align="center">
<tr>
<td class="sheet-td-right"><span class="sheet-heavy">TIER</span></td>
<td><input type="number" name="attr_tier" placeholder="1" /></td>
<td style="width: 50px;">&nbsp;</td>
<td class="sheet-td-right"><span class="sheet-heavy">STATS</span></td>
<td class="sheet-tdsmall-center">Pool</td>
<td class="sheet-tdsmall-center">Max</td>
<td class="sheet-tdsmall-center">Edge</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td class="sheet-td-right">Effort</td>
<td><input type="number" name="attr_effort" placeholder="1" /></td>
<td style="width: 50px;">&nbsp;</td>
<td class="sheet-td-right">Might</td>
<td><input type="number" name="attr_might" title="Current value" placeholder="11" /></td>
<td><input type="number" name="attr_might_max" title="Maximum value" placeholder="11" /></td>
<td><input type="number" name="attr_mightedge" placeholder="1" /></td>
<td class="sheet-td-right"><button style="background-color:red;color:red" type="roll" title="Might Roll (API)" value="!nathanum-numeneroll @{character_id}|might" name="roll_MightCheck"></button></td>
<td class="sheet-td-right"><button style="background-color:green;color:green" type="roll" title="Might Roll"
value="&{template:nathaNumBasicRoll} {{diceRoll=[[floor((1d20cs>17cf1+@{rollVarBonus})/3)+@{rollVarSkill}+@{rollVarAsset}+@{rollVarRollEff}]]}} {{attribute=Might}} {{attrEdge=@{mightedge}}} {{bonusToRoll=@{rollVarBonus}}} {{difficulty=@{rollVarDiff}}} {{target=[[@{rollVarDiff}*3]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarSkill}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3]]}} {{totalCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2+@{rollVarCost}-@{mightedge}]]}} {{effortCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2]]}} {{effortRoll=@{rollVarRollEff}}} {{effortDmg=@{rollVarRollDmg}}} {{statExpense=@{rollVarCost}}} {{assets=@{rollVarAsset}}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{skilled=@{rollVarSkill}}}"
name="roll_basicMightCheck"></button></td>
</tr>
<tr>
<td style="text-align: right;">XP</td>
<td><input type="number" name="attr_xp" placeholder="0" /></td>
<td style="width: 50px;">&nbsp;</td>
<td class="sheet-td-right">Speed</td>
<td><input type="number" name="attr_speed" title="Current value" placeholder="10" /></td>
<td><input type="number" name="attr_speed_max" title="Maximum value" placeholder="10" /></td>
<td><input type="number" name="attr_speededge" placeholder="1" /></td>
<td class="sheet-td-right"><button style="background-color:red;color:red" type="roll" title="Speed Roll (API)" value="!nathanum-numeneroll @{character_id}|speed" name="roll_SpeedCheck"></button></td>
<td class="sheet-td-right"><button style="background-color:green;color:green" type="roll" title="Speed Roll"
value="&{template:nathaNumBasicRoll} {{diceRoll=[[floor((1d20cs>17cf1+@{rollVarBonus})/3)+@{rollVarSkill}+@{rollVarAsset}+@{rollVarRollEff}]]}} {{attribute=Speed}} {{attrEdge=@{speededge}}} {{bonusToRoll=@{rollVarBonus}}} {{difficulty=@{rollVarDiff}}} {{target=[[@{rollVarDiff}*3]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarSkill}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3]]}} {{totalCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2+@{rollVarCost}-@{speededge}]]}} {{effortCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2]]}} {{effortRoll=@{rollVarRollEff}}} {{effortDmg=@{rollVarRollDmg}}} {{statExpense=@{rollVarCost}}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{assets=@{rollVarAsset}}} {{skilled=@{rollVarSkill}}}"
name="roll_basicSpeedCheck"></button></td>
</tr>
<tr>
<td class="sheet-tdsmall-right">Armor</td>
<td><input type="number" name="attr_armor" placeholder="0" title="Armor. See the Equipment tab to modify it." /></td>
<td style="width: 50px;">&nbsp;</td>
<td style="text-align: right;">Intellect</td>
<td><input type="number" name="attr_intellect" title="Current value" placeholder="7" /></td>
<td><input type="number" name="attr_intellect_max" title="Maximum value" placeholder="7" /></td>
<td><input type="number" name="attr_intellectedge" placeholder="0" /></td>
<td class="sheet-td-right"><button style="background-color:red;color:red" type="roll" title="Intellect Roll (API)" value="!nathanum-numeneroll @{character_id}|intellect" name="roll_IntellectCheck"></button></td>
<td class="sheet-td-right"><button style="background-color:green;color:green" type="roll" title="Intellect Roll"
value="&{template:nathaNumBasicRoll} {{diceRoll=[[floor((1d20cs>17cf1+@{rollVarBonus})/3)+@{rollVarSkill}+@{rollVarAsset}+@{rollVarRollEff}]]}} {{attribute=Intellect}} {{attrEdge=@{intellectedge}}} {{bonusToRoll=@{rollVarBonus}}} {{difficulty=@{rollVarDiff}}} {{target=[[@{rollVarDiff}*3]]}} {{finalDiff=[[@{rollVarDiff}-@{rollVarSkill}-@{rollVarAsset}-@{rollVarRollEff}]]}} {{targetRoll=[[(@{rollVarDiff}-@{rollVarAsset}-@{rollVarRollEff})*3]]}} {{totalCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2+@{rollVarCost}-@{intellectedge}]]}} {{effortCost=[[ceil((@{rollVarRollEff}+@{rollVarRollDmg})/6)+(@{rollVarRollEff}+@{rollVarRollDmg})*2]]}} {{effortRoll=@{rollVarRollEff}}} {{effortDmg=@{rollVarRollDmg}}} {{statExpense=@{rollVarCost}}} {{bonusDmg=[[@{rollVarRollDmg}*3]]}} {{assets=@{rollVarAsset}}} {{skilled=@{rollVarSkill}}}"
name="roll_basicIntellectCheck"></button></td>
</tr>
</table>
</div> <!-- END stats -->
<div style="background-color:#EEEEEE;border-radius:6px;width:100%;padding:4px 0px 4px 4px;text-align:center;"> <!-- BEGIN rolls -->
<table WIDTH="100%"> <!-- BEGIN stat roll -->
<tr>
<td class="sheet-tdsmall-left">
<span class="sheet-heavy">ACTION</span>
</td>
<td class="sheet-tdsmall-left">
Difficulty&nbsp;<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="10" name="attr_rollVarDiff" title="Task difficulty" placeholder="0"/>
</td>
<td class="sheet-tdsmall-right">
Cost&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_rollVarCost" title="Extra Stat Pool cost from a Power or Ability" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 or 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right" style="vertical-align:top;">
<span style="font-size:200%;vertical-align:bottom;">&#x2934;</span>
</td>
</tr>
<tr>
<td class="sheet-tdsmall-right">
Skill&nbsp;
</td>
<td class="sheet-tdsmall-left">
<div class="sheet-inputlike">
I<input type="radio" name="attr_rollVarSkill" value="-1" title="Inability" />
U<input type="radio" name="attr_rollVarSkill" value="0" title="Untrained" checked />
T<input type="radio" name="attr_rollVarSkill" value="1" title="Trained" />
S<input type="radio" name="attr_rollVarSkill" value="2" title="Specialized" />
</div>
</td>
<td class="sheet-tdsmall-right">
Effort&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort to lower DIFFICULTY" placeholder="0" />
|
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort to increase DAMAGE" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
Asset&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;
</td>
</tr>
<tr><td COLSPAN="7"><hr/></td></tr>
<tr>
<td class="sheet-tdsmall-left"><span class="sheet-heavy" >Initiative</span></td>
<td class="sheet-tdsmall-right">&nbsp;</td>
<td class="sheet-tdsmall-right">
Cost&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_InitVarCost" title="Extra Speed Pool cost from a Power or Ability" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_InitVarBonus" title="Bonus to the ROLL (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Initiative Roll" style="height:18px;background-color:green;color:green"
value="&{template:nathaNumInit} {{finalRoll=[[1d20+(@{InitVarEffort}*3)+(@{InitVarSkill}*3)+(@{InitVarAsset}*3)+@{InitVarBonus} &{tracker}]]}} {{speedEdge=@{speededge}}} {{effortsUsed=@{InitVarEffort}}} {{assets=@{InitVarAsset}}} {{effortCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2]]}} {{statExpense=@{InitVarCost}}} {{totalCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2+@{InitVarCost}-@{speededge}]]}}"
name="roll_basicInitCheck"></button>
</td>
</tr>
<tr>
<td class="sheet-tdsmall-right">
Skill&nbsp;
</td>
<td class="sheet-tdsmall-left">
<div class="sheet-inputlike">
I<input type="radio" name="attr_InitVarSkill" value="-1" title="Inability" />
U<input type="radio" name="attr_InitVarSkill" value="0" title="Untrained" checked />
T<input type="radio" name="attr_InitVarSkill" value="1" title="Trained" />
S<input type="radio" name="attr_InitVarSkill" value="2" title="Specialized" />
</div>
</td>
<td class="sheet-tdsmall-right">
Effort&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_InitVarEffort" title="Effort to increase Initiative" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
Asset&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_InitVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Initiative Roll (API)" style="height:18px;background-color:red;color:red" value="!nathanum-initroll @{character_id}" name="roll_InitCheck"/>
</td>
</tr>
</table> <!-- END Init roll -->
</div> <!-- END Rolls -->
<div> <!-- BEGIN Recovery rolls -->
<table WIDTH="100%">
<tr>
<td NOWRAP>Recovery</td>
<td NOWRAP class="sheet-tdsmall-right">&nbsp;+</td>
<td NOWRAP class="sheet-tdsmall-left">
<input type="text" name="attr_recoverybonus" style="width:20px;height:20px" title="Recovery roll bonus" placeholder="1" />
</td>
<td class="sheet-tdsmall-center">
<input type="radio" class="falseRadio" name="attr_recovery-rolls" value="0" checked="checked" />
<span class="falseRadio">1 action</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" class="falseRadio" name="attr_recovery-rolls" value="1" />
<span class="falseRadio">10 min</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" class="falseRadio" name="attr_recovery-rolls" value="2" />
<span class="falseRadio">1 h</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" class="falseRadio" name="attr_recovery-rolls" value="3" />
<span class="falseRadio">10 h</span>
</td>
<td>
<button style="background-color:red;color:red;" type="roll" name="roll_Recovery" title="Recovery Roll (API)"
value="!nathanum-recoveryroll @{character_id}">
</button>
</td>
<td>
<button style="background-color:green;color:green" type="roll" name="roll_FreeRecovery" title="Recovery Roll"
value="&{template:nathaNumRecovery} {{recoverPoints=1d6+@{recoverybonus} ([[1d6+@{recoverybonus}]])}}">
</button>
</td>
</tr>
</table>
<hr/>
<table align="center" WIDTH="100%">
<tr>
<td>Damage&nbsp;</td>
<td class="sheet-tdsmall-right">Special&nbsp;</td>
<td class="sheet-tdsmall-left">
<input style="width:30px;height:18px;padding:0px;" type="number" min="0" max="3" name="attr_SpecialDamage" title="Special damage that moved the PC down the damage track" placeholder="0" value="0" />
</td>
<td class="sheet-tdsmall-center">
<input type="radio" name="attr_damage-track" value="0" class="falseRadio" checked="checked" />
<span class="falseRadio">Hale</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" name="attr_damage-track" value="1" class="falseRadio" />
<span class="falseRadio">Impaired</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" name="attr_damage-track" value="2" class="falseRadio" />
<span class="falseRadio">Debilitated</span>
</td>
<td class="sheet-tdsmall-center">|</td>
<td class="sheet-tdsmall-center">
<input type="radio" name="attr_damage-track" value="3" class="falseRadio" />
<span class="falseRadio">Dead</span>
</td>
<td class="sheet-tdsmall-right">
<button style="background-color:red;color:red" type="roll" name="roll_restchar" title="Complete rest/reset of the Character (API)"
value="!nathanum-restchar @{character_id}|?{Complete rest/reset, really ?|Yes}">
</button>
</td>
</tr>
</table>
</div> <!-- END Damage track -->
<div> <!-- BEGIN Special ABILITIES -->
<hr class="sheet-two" width="100%"/>
<span class="sheet-heavy">SPECIAL ABILITIES</span>
<fieldset class="repeating_abilities">
<table width="100%">
<tr>
<td WIDTH="100%"><input type="text" style="font-weight:bold;" name="attr_abilityname" title="Ability name" placeholder="Name" /></td>
<td class="sheet-tdsmall-right"><input type="text" name="attr_abilitycost" style="width: 100px;" title="Eventual stat points and stat name required to use this ability" placeholder="Cost" /></td>
<td class="sheet-tdsmall-right"><input type="text" name="attr_abilityuse" style="width: 100px;" title="Eventual conditions of use of this ability: enabler, action, once a day etc." placeholder="Action" /></td>
</tr>
<tr>
<td COLSPAN="3"><textarea style="height: 46px" name="attr_abilitydesc" title="Ability description" placeholder="Description"></textarea></td>
</tr>
</table>
</fieldset>
</div> <!-- END special abilities -->
</div> <!-- END column 2 -->
</div>
</div> <!-- END TAB 1 -->
<!-- ******* PC TAB 2 -->
<div class="sheet-section sheet-section-pc2" width="100%">
<div class="sheet-2colrow" width="100%">
<!-- ******* PC TAB 2 COL 1 -->
<div class="sheet-col"> <!-- BEGIN Column 1 -->
<div> <!-- BEGIN Numenera -->
<span class="sheet-heavy">NUMEN&Eacute;RA</span></td>
<hr/>
<!-- CYPHERS -->
<table WIDTH="100%">
<tr>
<td style="text-align: left;">CYPHERS</td>
<td class="sheet-tdsmall-right" style="width: 50px;">Limit</td>
<td style="width:50px;"><input type="number" name="attr_cypher-limit" placeholder="2" /></td>
<td class="sheet-tdsmall-center" style="width:35px;">O</td>
<td class="sheet-tdsmall-center" style="width: 55px;">Lvl.</td>
<td class="sheet-tdsmall-center" style="width: 35px;">U</td>
</tr>
</table>
<fieldset class="repeating_cypher-list">
<table WIDTH="100%">
<tr>
<td class="sheet-tdsmall-left"><input type="text" style="font-weight:bold;" name="attr_cypher-name" title="Name of the cypher" placeholder="Name" /></td>
<td class="sheet-tdsmall-center" style="width: 35px;"><input type="checkbox" name="attr_cypher-occultic" title="Occultic cypher (counts as 2 cyphers towards limitations)" /></td>
<td class="sheet-tdsmall-center" style="width: 55px;"><input type="number" name="attr_cypher-level" title="Level of the Cypher" placeholder="Lvl" /></td>
<td class="sheet-tdsmall-center" style="width: 35px;"><input type="checkbox" name="attr_cypher-used" title="Used / Depleted ?" /></td>
</tr>
<tr>
<td COLSPAN="4"><textarea name="attr_cypher-description" style="height: 46px; width: 100%;" title="Description of the Cypher" placeholder="Description"></textarea></td>
</tr>
</table>
</fieldset>
<hr/>
<!-- ODDITIES -->
<label>ODDITIES</label>
<fieldset class="repeating_oddity-list">
<table width="100%">
<tr><td class="sheet-tdsmall-left" width="100%"><textarea name="attr_oddity" style="height: 46px; width: 100%;"></textarea></td></tr>
</table>
</fieldset>
<hr/>
<!-- ARTIFACTS -->
<table WIDTH="100%">
<tr>
<td style="text-align: left;" style="width:100%;">ARTIFACT</td>
<td class="sheet-tdsmall-center" style="width:52px;">Lvl.</td>
<td class="sheet-tdsmall-center" style="width:120px;">Depl.</td>
</tr>
</table>
<fieldset class="repeating_artifact-list">
<table WIDTH="100%">
<tr>
<td class="sheet-tdsmall-left"><input type="text" name="attr_artifact-name" style="font-weight:bold;" title="Name of the artifact" placeholder="Name" /></td>
<td width="52px"><input type="number" name="attr_artifact-level" title="Level of the artifact" placeholder="Lvl" /></td>
<td width="120px"><input type="text" name="attr_artifact-depletion" title="Depletion (1 on 1d10 for example)" placeholder="Depletion" /></td>
</tr>
<tr>
<td COLSPAN="3"><textarea name="attr_artifact-description" style="height: 46px; width: 100%;" title="Description of the artifact" placeholder="Description" ></textarea></td>
</tr>
</table>
</fieldset>
</div> <!-- END Numenera -->
</div> <!-- END Column 1 -->
<!-- ******* PC TAB 2 COL 2 -->
<div class="sheet-col"> <!-- BEGIN Column 2 -->
<div width="100%"> <!-- BEGIN armor -->
<table align="left">
<tr>
<td class="sheet-td-left"><span class="sheet-heavy">ARMOR</span></td>
<td class="sheet-td-left"><input type="number" name="attr_armor" placeholder="0" /></td>
<td>&nbsp;</td>
<td class="sheet-tdsmall-right">Might</td>
<td><input type="number" name="attr_armor-might-cost" title="Might cost per hour" placeholder="0" /></td>
<td>&nbsp;</td>
<td class="sheet-tdsmall-right">Speed</td>
<td><input type="number" name="attr_armor-speed-reduction" title="Speed pool reduction" placeholder="0" /></td>
</tr>
</table>
</div> <!-- END armor -->
<div> <!-- BEGIN Equipment -->
<hr class="sheet-two" width="100%"/>
<table align="left" WIDTH="100%">
<tr>
<td class="sheet-td-left" WIDTH="100%"><span class="sheet-heavy">EQUIPMENT</span></td>
<td class="sheet-tdsmall-right">Shins&nbsp;</td>
<td><input type="number" name="attr_shins" style="width: 75px" placeholder="0" /></td>
</tr>
</table>
<table WIDTH="100%">
<tr>
<td style="text-align: left;">Name</td>
<td style="width:70px;">#</td>
</tr>
</table>
<fieldset class="repeating_equipment-list">
<table WIDTH="100%">
<tr>
<td class="sheet-tdsmall-left"><input type="text" name="attr_equipment-name" title="Item" placeholder="Equipment name" /></td>
<td width="70px"><input type="number" name="attr_equipment-qty" title="Quantity" placeholder="#" placeholder="1" /></td>
</tr>
</table>
</fieldset>
<hr/>
<table align="left" WIDTH="100%">
<tr><td WIDTH="100%"><label>Misc.</label></td></tr>
<tr><td WIDTH="100%"><textarea name="attr_possessions" style="height: 250px; width: 100%;" title="Miscellaneous equipment"></textarea></td></tr>
</table>
</div> <!-- END Equipment -->
</div> <!-- END Column 2 -->
</div>
</div> <!-- END TAB 2 -->
<!-- ******* PC TAB 3 -->
<div class="sheet-section sheet-section-pc3" width="100%">
<div class="sheet-2colrow" width="100%">
<!-- ******* PC TAB 3 COL 1 -->
<div class="sheet-col" width="50%" align="left"> <!-- BEGIN Column 1 -->
<div width="100%"> <!-- BEGIN advancements -->
<span class="sheet-heavy">ADVANCEMENTS</span>
<div style="font-size: 10px; text-align: left;">
+1 Advancement: 4 XP, +1 Tier: 4 Advancements.<br/>
Advancements : +4 to one Stat, +1 to one Edge, +1 to Effort, new Skill or Specialization,
reduce the Cost of wearing an armor, +2 to Recovery roll, new Special Ability.
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<div>
<label>Tier 1</label>
<input type="text" name="attr_adv-tiers1-1" placeholder="Tier 1 Adv. #1" />
<input type="text" name="attr_adv-tiers1-2" placeholder="Tier 1 Adv. #2" />
<input type="text" name="attr_adv-tiers1-3" placeholder="Tier 1 Adv. #3" />
<input type="text" name="attr_adv-tiers1-4" placeholder="Tier 1 Adv. #4" />
</div>
<div>
<label>Tier 3</label>
<input type="text" name="attr_adv-tiers3-1" placeholder="Tier 3 Adv. #1" />
<input type="text" name="attr_adv-tiers3-2" placeholder="Tier 3 Adv. #2" />
<input type="text" name="attr_adv-tiers3-3" placeholder="Tier 3 Adv. #3" />
<input type="text" name="attr_adv-tiers3-4" placeholder="Tier 3 Adv. #4" />
</div>
<div>
<label>Tier 5</label>
<input type="text" name="attr_adv-tiers5-1" placeholder="Tier 5 Adv. #1" />
<input type="text" name="attr_adv-tiers5-2" placeholder="Tier 5 Adv. #2" />
<input type="text" name="attr_adv-tiers5-3" placeholder="Tier 5 Adv. #3" />
<input type="text" name="attr_adv-tiers5-4" placeholder="Tier 5 Adv. #4" />
</div>
</div>
<div class="sheet-col">
<div>
<label>Tier 2</label>
<input type="text" name="attr_adv-tiers2-1" placeholder="Tier 2 Adv. #1" />
<input type="text" name="attr_adv-tiers2-2" placeholder="Tier 2 Adv. #2" />
<input type="text" name="attr_adv-tiers2-3" placeholder="Tier 2 Adv. #3" />
<input type="text" name="attr_adv-tiers2-4" placeholder="Tier 2 Adv. #4" />
</div>
<div>
<label>Tier 4</label>
<input type="text" name="attr_adv-tiers4-1" placeholder="Tier 4 Adv. #1" />
<input type="text" name="attr_adv-tiers4-2" placeholder="Tier 4 Adv. #2" />
<input type="text" name="attr_adv-tiers4-3" placeholder="Tier 4 Adv. #3" />
<input type="text" name="attr_adv-tiers4-4" placeholder="Tier 4 Adv. #4" />
</div>
<div>
<label>Tier 6</label>
<input type="text" name="attr_adv-tiers6-1" placeholder="Tier 6 Adv. #1" />
<input type="text" name="attr_adv-tiers6-2" placeholder="Tier 6 Adv. #2" />
<input type="text" name="attr_adv-tiers6-3" placeholder="Tier 6 Adv. #3" />
<input type="text" name="attr_adv-tiers6-4" placeholder="Tier 6 Adv. #4" />
</div>
</div>
</div>
</div> <!-- END advancements -->
</div> <!-- END Column 1 -->
<!-- ******* PC TAB 3 COL 2 -->
<div class="sheet-col" width="50%" align="right"> <!-- BEGIN Column 2 -->
<div width="100%"> <!-- BEGIN background -->
<span class="sheet-heavy">BACKGROUND</span>
<textarea name="attr_background" style="height: 400px; width: 100%;"></textarea>
</div> <!-- END background -->
</div> <!-- END Column 2 -->
</div>
</div> <!-- END TAB 3 -->
<!-- ******* NPC **************** -->
<div class="sheet-section sheet-section-npc" width="100%">
<div class="sheet-2colrow" width="100%">
<div class="sheet-col" width="50%" align="left"> <!-- BEGIN Column 1 -->
<table align="center" WIDTH="100%">
<tr>
<td style="text-align: right;">Level</td>
<td class="sheet-tdsmall-left" style="white-space: nowrap">
<input type="number" name="attr_Level" title="" placeholder="1" />
&nbsp;(<input type="number" width="50px" name="attr_npcBaseDiff" value="@{Level}*3" disabled="true" />)</td>
<td width="100%" COLSPAN="2">&nbsp;</td>
</tr>
<tr>
<td style="text-align: right;">Health</td>
<td class="sheet-tdsmall-left" style="white-space: nowrap">
<input type="number" name="attr_Health" title="Current value" placeholder="0" />
/<input type="number" name="attr_Health_max" title="Maximum value" placeholder="0" />
</td>
<td style="text-align: right;" width="100%" >Armor</td>
<td class="sheet-tdsmall-left" width="100%"><input type="number" name="attr_Armor" title="Current value" placeholder="0" /></td>
</tr>
<tr>
<td style="text-align: right;">Damage</td>
<td class="sheet-tdsmall-left" style="white-space: nowrap;"><input type="number" name="attr_Damage" title="Damage inflicted" placeholder="0" />&nbsp;points</td>
<td style="text-align: right;">Movement</td>
<td class="sheet-tdsmall-left" width="100%"><input type="text" name="attr_npcMovement" title="Current value" style="width: 110px;" placeholder="short" /></td>
</tr>
</table>
<br/><hr/><br/>
<label>Modifications</label>
<fieldset class="repeating_npcMods">
<table width="100%">
<tr>
<td class="sheet-tdsmall-left" width="100%"><input type="text" name="attr_npcMods-name" title="Modification description" /></td>
<td width="50px" style="white-space: nowrap">&nbsp;as level&nbsp;<input type="number" name="attr_npcMods-level" title="Modification level" placeholder="0" /></td>
</tr>
</table>
</fieldset>
<br/><hr/><br/>
<label>Combat</label>
<textarea name="attr_npcCombat" style="height: 100px;" title=""></textarea>
</div> <!-- END Column 1-->
<div class="sheet-col" width="50%" align="right"> <!-- BEGIN Column 2 -->
<table align="left" WIDTH="100%">
<tr>
<td style="text-align: right;">Motive</td>
<td class="sheet-tdsmall-left" width="100%"><textarea style="height: 46px;" name="attr_npcMotive"></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Environment</td>
<td class="sheet-tdsmall-left" width="100%"><textarea style="height: 46px;" name="attr_npcEnvironment"></textarea></td>
</tr>
<tr><td COLSPAN="2"><br/><hr/><br/></td></tr>
<tr>
<td style="text-align: right;">Interaction</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcInteraction" style="height: 46px;" title=""></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Use</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcUse" style="height: 46px;" title=""></textarea></td>
</tr>
<tr>
<td style="text-align: right;">Loot</td>
<td style="text-align: left;" WIDTH="100%"><textarea name="attr_npcLoot" style="height: 46px;" title=""></textarea></td>
</tr>
<tr><td COLSPAN="2"><br/><hr/><br/></td></tr>
<tr>
<td style="text-align: right;white-space: nowrap;"><i>GM Intrusion</i></td>
<td class="sheet-tdsmall-left" width="100%"><textarea style="height: 46px;" name="attr_npcGMI"></textarea></td>
</tr>
</table>
</div> <!-- END Column 2-->
</div>
<hr class="sheet-two" width="100%"/>
<label>Description</label><br/>
<textarea name="attr_npcDescription" style="width: 100%; height: 150px;" title=""></textarea>
</div> <!-- END NPC sheet -->
<!-- ******* ROLL TEMPLATES ******** -->
<rolltemplate class="sheet-rolltemplate-nathaNumMsg">
<table>
<tr><th>Oops!</th></tr>
<!-- Function -->
<tr class="rowcolor"><td><span class="tcat">
{{#nathaNumeneRoll}}
Stat roll
{{/nathaNumeneRoll}}
{{#nathaNumRecoveryRoll}}
Recovery roll
{{/nathaNumRecoveryRoll}}
{{#nathaNumInitRoll}}
Initiative roll
{{/nathaNumInitRoll}}
{{#chatmessage}}
Call of {{chatmessage}}
{{/chatmessage}}
</span></td></tr>
<!-- Message -->
<tr><td>
{{#noTokNoChar}}
This function requires a character id or token id parameter<br/>{{noTokNoChar}}
{{/noTokNoChar}}
{{#pcDying}}
The character can't take any action (debilitated or dead).
{{/pcDying}}
{{#noAttribute}}
Attribute '{{noAttribute}}' is not handled.
{{/noAttribute}}
{{#wtfAttribute}}
Attribute '{{wtfAttribute}}' doesn't exist.
{{/wtfAttribute}}
{{#badBonus}}
A bonus greater than 2 ({{badBonus}}) isn't allowed (use an asset instead).
{{/badBonus}}
{{#tooManyEfforts}}
PC tries to apply more effort than possible ({{tooManyEfforts}}).
{{/tooManyEfforts}}
{{#tooManyPoints}}
PC tries to spend more stat Pool points than she can ({{tooManyPoints}}).
{{/tooManyPoints}}
{{#notaCharacter}}
The '{{notaCharacter}}' id is not a character.
{{/notaCharacter}}
{{#noCharacter}}
No character identified in:<br/>'{{noCharacter}}'
{{/noCharacter}}
{{#notCharToken}}
This id '{{notCharToken}}' is not a character's token.
{{/notCharToken}}
{{#noToken}}
No token selected in:<br/>'{{noToken}}'
{{/noToken}}
{{genericMsg}}
</td></tr>
</table>
</rolltemplate> <!-- End template nathaNumMsg !-->
<rolltemplate class="sheet-rolltemplate-nathaNumInit">
<table>
<tr><th COLSPAN="2">Initiative Roll</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;"><b>{{finalRoll}}</b></td>
</tr>
<tr><td COLSPAN="2"><hr/></td></tr>
{{#diceRoll}}
<tr class="rowcolor">
<td><span class="tcat"><b>d20</b></span></td>
<td>
<b>{{diceRoll}}</b>
{{#bonusToRoll}}
+ {{bonusToRoll}}
{{/bonusToRoll}}
</td>
</tr>
{{/diceRoll}}
{{#effortsUsed}}
<tr class="rowcolor"><td><span class="tcat">Effort</span></td><td>{{effortsUsed}} (x3)</td></tr>
{{/effortsUsed}}
{{#skilled}}
<tr class="rowcolor">
<td><span class="tcat">Skill</span></td>
<td>
{{#Trained}}
Trained (+3)
{{/Trained}}
{{#Specialized}}
Specialized (+6)
{{/Specialized}}
{{#Inability}}
Inability (-3)
{{/Inability}}
</td>
</tr>
{{/skilled}}
{{#assets}}
<tr class="rowcolor"><td><span class="tcat">Asset(s)</span></td><td>{{assets}} (x3)</td></tr>
{{/assets}}
{{#totalCost}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
<td><span class="tcat" style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra cost{{/statExpense}} - Edge">
<b>Total cost (?)</b></span>
</td>
<td>
{{#effortCost}}+{{effortCost}}{{/effortCost}}
{{#statExpense}}+{{statExpense}}{{/statExpense}}
-{{speedEdge}}=<b>{{totalCost}}</b>
</td>
</tr>
{{#attrPoolInit}}
<tr class="rowcolor"><td><span class="tcat">Speed</span></td><td>{{attrPoolInit}} &#8614; {{attrPool}}</td></tr>
{{/attrPoolInit}}
{{/totalCost}}
</table>
</rolltemplate> <!-- End template nathaNumInit !-->
<rolltemplate class="sheet-rolltemplate-nathaNumRecovery">
<table>
{{#fullRest}}
<tr><th>Complete rest</th></tr>
<tr><td>As good as new!</td></tr>
{{/fullRest}}
{{#recoverPoints}}
<tr><th COLSPAN="2">Recovery Roll</th></tr>
<tr class="rowcolor">
<td><span class="tcat">Points</span></td>
<td>{{recoverPoints}}</td>
</tr>
{{/recoverPoints}}
{{#currentAction}}
<tr class="rowcolor">
<td><span class="tcat">Rest</span></td>
<td>{{currentAction}}</td>
</tr>
{{/currentAction}}
{{#nextAction}}
<tr class="rowcolor">
<td><span class="tcat">Next</span></td>
<td>{{nextAction}}</td>
</tr>
{{/nextAction}}
</table>
</rolltemplate> <!-- End template nathaNumRecovery !-->
<rolltemplate class="sheet-rolltemplate-nathaNumBasicRoll">
<table>
<tr><th COLSPAN="2">{{attribute}} Roll</th></tr>
<tr>
<td style="font-weight:bold;" tile="Difficulty beaten by the roll">Beaten diff.</td>
<td>{{diceRoll}}</td>
</tr>
<tr><td><i>1d20 +{{bonusToRoll}}</i></td><td><i>+ {{skilled}} (skill)</i></td></tr>
<tr><td><i>+ {{assets}} Asset(s)</i></td><td><i>+ {{effortRoll}} Effort</i></td></tr>
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor"><td><span class="tcat"><b>Difficulty</b></span></td><td>{{difficulty}} ({{target}})</td></tr>
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor"><td><span class="tcat"><b>Extra damage</b></span></td><td>{{bonusDmg}} ({{effortDmg}} eff.)</td></tr>
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
<td><span class="tcat" style="cursor: help;" title="Effort + extra Cost - Edge">
<b>Total cost (?)</b></span>
</td>
<td>+{{effortCost}}+{{statExpense}}-{{attrEdge}}=<b>{{totalCost}}</b></td>
</tr>
</table>
</rolltemplate> <!-- End template nathaNumBasicRoll !-->
<rolltemplate class="sheet-rolltemplate-nathaNumRoll">
<table>
{{#might}}
<tr><th COLSPAN="2">Might Roll</th></tr>
{{/might}}
{{#speed}}
<tr><th COLSPAN="2">Speed Roll</th></tr>
{{/speed}}
{{#intellect}}
<tr><th COLSPAN="2">Intellect Roll</th></tr>
{{/intellect}}
{{#boolOK}}
<tr>
<td style="font-weight:bold;color:green;">Success</td>
<td>{{finalRoll}} &gt; {{targetRoll}}</td>
</tr>
{{#minorEffect}}
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Minor</td></tr>
{{/minorEffect}}
{{#majorEffect}}
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Major</td></tr>
{{/majorEffect}}
{{#bonusDmg}}
<tr class="rowcolor">
<td><span class="tcat"><b>Extra damage</b></span></td>
<td><b>{{bonusDmg}}</b> {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}</td>
</tr>
{{/bonusDmg}}
{{/boolOK}}
{{#boolKO}}
<tr>
<td style="font-weight:bold;color:red;">Failure</td>
<td>{{finalRoll}} &lt; {{targetRoll}}</td>
</tr>
{{/boolKO}}
{{#difficulty}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor"><td><span class="tcat"><b>Difficulty</b></span></td><td>{{difficulty}} ({{target}})</td></tr>
<tr class="rowcolor">
<td><span class="tcat">
{{#Untrained}}
Unskilled
{{/Untrained}}
{{#Trained}}
- 1 (Trained)
{{/Trained}}
{{#Specialized}}
- 2 (Specialized)
{{/Specialized}}
{{#Inability}}
+ 1 (Inability)
{{/Inability}}
</span></td>
<td><span class="tcat">
{{#assets}}
- {{assets}} Asset(s)
{{/assets}}
</span></td>
</tr>
<tr class="rowcolor">
<td><span class="tcat">
{{#effortRoll}}
- {{effortRoll}} Effort
{{/effortRoll}}
</span></td>
<td><b>{{finalDiff}} ({{targetRoll}})</b></td>
</tr>
{{/difficulty}}
{{^difficulty}}
<tr>
<td style="font-weight:bold;" tile="Difficulty beaten by the roll">Beaten diff.</td>
<td>{{rollBeats}}</td>
</tr>
{{#Trained}}
<tr class="rowcolor"><td><span class="tcat">Skill</span></td><td>Trained</td></tr>
{{/Trained}}
{{#Specialized}}
<tr class="rowcolor"><td><span class="tcat">Skill</span></td><td>Specialized</td></tr>
{{/Specialized}}
{{#Inability}}
<tr class="rowcolor"><td><span class="tcat">Skill</span></td><td>Inability</td></tr>
{{/Inability}}
{{#assets}}
<tr class="rowcolor"><td><span class="tcat">Asset(s)</span></td><td>{{assets}}</td></tr>
{{/assets}}
{{#effortRoll}}
<tr class="rowcolor"><td><span class="tcat">Effort</span></td><td>{{effortRoll}}</td></tr>
{{/effortRoll}}
{{#bonusDmg}}
<tr class="rowcolor">
<td><span class="tcat"><b>Extra damage</b></span></td>
<td><b>{{bonusDmg}}</b> {{#effortDmg}}({{effortDmg}} eff.){{/effortDmg}}</td>
</tr>
{{/bonusDmg}}
{{#minorEffect}}
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Minor</td></tr>
{{/minorEffect}}
{{#majorEffect}}
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Major</td></tr>
{{/majorEffect}}
{{/difficulty}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
<td><span class="tcat"><b>d20</b></span></td>
<td>
<b>{{diceRoll}}</b>
{{#bonusToRoll}}
+ {{bonusToRoll}}
{{/bonusToRoll}}
</td>
</tr>
{{#freeGMI}}
<tr class="rowcolor"><td COLSPAN="2" style="color:red;text-align:center;font-weight:bold;">GM Intrusion<br/>(or take +2 damage)</td></tr>
{{/freeGMI}}
{{^noExpense}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
<td><span class="tcat" style="cursor: help;" title="{{#effortCost}} + Effort{{/effortCost}}{{#statExpense}} + extra Cost{{/statExpense}} - Edge">
<b>Total cost (?)</b></span>
</td>
<td>
{{#effortCost}}+{{effortCost}}{{/effortCost}}
{{#statExpense}}+{{statExpense}}{{/statExpense}}
-{{attrEdge}}=<b>{{totalCost}}</b>
</td></tr>
<tr class="rowcolor"><td><span class="tcat">Stat Pool</span></td><td>{{attrPoolInit}} &#8614; {{attrPool}}</td></tr>
{{/noExpense}}
</table>
</rolltemplate> <!-- End template nathaNumRoll !-->