Files
roll20-character-sheets-tester/Feng-Shui-2/Feng Shui 2.html
T
Natterhorn d0536a30b5 Feng Shui 2 Fixes
Fixes Init roll for FS2 sheet
2015-09-13 15:48:12 -07:00

198 lines
13 KiB
HTML

<html>
<head>
<link rel="stylesheet" type="text/css" href="sheet.css">
</head>
<body>
<!-- Tab 1 -->
<div class="sheet-section-1">
<div class='sheet-2colrow'>
<div class='sheet-col'>
<div class="sheet-banner">
<div class="sheet-banner-content"></div>
</div>
<div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>CHARACTER NAME</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_character_name"/></div>
</div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>CHARACTER CONCEPT</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_Concept"/></div>
</div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>MELODRAMATIC HOOK</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_Melodramatic_Hook"/></div>
</div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>SCHTICKS</span></div>
<div class='boxText'>
<fieldset class="repeating_schticks">
<div class='sheet-row sheet-WCschticksRow'>
<input class="sheet-schtickName" type="text" name="attr_schtickName" title="@{repeating_schticks_#_schtickName}" placeholder="Schtick Name"/>
<textarea class="sheet-textarea" name="attr_schtickDetail" title="@{repeating_schticks_#_schtickDetail}" style="height: 75px;"></textarea>
</div>
</fieldset>
</div>
</div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>NOTES</span></div>
<div class='boxText'><textarea class="sheet-textarea" name="attr_Schticks" style="height: 150px;"></textarea></div>
</div>
</div>
</div>
<div class='sheet-col'>
<div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>ARCHTYPE</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_Archtype"/></div>
</div>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>JUNCTURE</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_Juncture"/></div>
</div>
<div class='textBoxArea '>
<div class='boxHeader'><span class='boxHeaderText'>WEALTH</span></div>
<div class='boxText'><input type='text' class="sheet-heading" name="attr_Wealth"/></div>
</div>
</div>
<div class='attrTable'>
<div class='attrRow'>
<div class='attrHeader'>
<input type="text" class="sheet-heading" placeholder="MAIN ATTACK" name="attr_MainAttackType" /><br/>
</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Main Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{MainAttack}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_MainAttack" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader headerMin'>
<input type="text" class="sheet-heading" placeholder="BACKUP ATTACK" name="attr_BackupAttackType" /><br/>
</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Backup Attack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_BackupAttack" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>DEFENSE</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Defense. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Defense}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_Defense" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>TOUGHNESS</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Toughness. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Toughness}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_Toughness" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
<input type="text" class="sheet-heading" placeholder="FORTUNE" name="attr_FortuneType" /><br/>
</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Fortune. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Fortune}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_Fortune" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>SPEED</div>
<div class="attrValue">
<button type="roll" class="btn ui-draggable" value="/em rolls Speed. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{Speed}]]]] "></button>
<input type="number" class="sheet-prime_attribute" name="attr_Speed" value="0" />
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
INITIATIVE <button type="roll" class="btn ui-draggable" value="/em rolls INITIATIVE. [[(1d6 + [[@{Speed}]])&{tracker}]] "></button>
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
MELODRAMA <button type="roll" class="btn ui-draggable" value="/em rolls Melodrama. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
WILL <button type="roll" class="btn ui-draggable" value="/em rolls Will. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
NOTICE <button type="roll" class="btn ui-draggable" value="/em rolls Notice. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
</div>
</div>
<div class='attrRow'>
<div class='attrHeader'>
STRENGTH <button type="roll" class="btn ui-draggable" value="/em rolls Strength. [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
</div>
</div>
</div>
<div class='weaponSection'>
<div class='weaponHeader'>WEAPONS</div>
<fieldset class="repeating_weapons">
<div class='sheet-row sheet-weaponRow'>
<input type='text' class="sheet-weaponName sheet-heading" name="attr_WepName" title="@{repeating_weapons_#_wepName}" placeholder="Weapon Name"/>
<input type='text' class="sheet-weaponStats sheet-heading" name="attr_wepStats" title="@{repeating_weapons_#_wepStats}" placeholder="-/-/-"/>
<input type='text' class="sheet-weaponSpecial sheet-heading" name="attr_wepSpecial" title="@{repeating_weapons_#_wepSpecial}" placeholder="Special"/>
</div>
</fieldset>
</div>
<br/>
<div class='textBoxArea'>
<div class='boxHeader'><span class='boxHeaderText'>SKILLS</span></div>
<div class='boxText'>
<div class='sheet-row sheet-WCSkillsRow'>
<span class='sheet-untrainedSkill'>Untrained Skill</span> <button type="roll" class="btn ui-draggable" value="/em attemps an Untrained Skill and rolls: [[?{Fortune?|0}d6 + 1d6! - 1d6! + 7]] "></button>
</div>
<fieldset class="repeating_skills">
<div class='sheet-row sheet-WCSkillsRow'>
<input class="sheet-skillName" type="text" name="attr_SkillName" title="@{repeating_skills_#_SkillName}" placeholder="Skill Name"/>
<input type="number" class="sheet-modifier" name="attr_SkillMod" title="@{repeating_skills_#_SkillMod}" value="0" />
<div class='sheet-col' style='width:90px; margin-left: -1px;'>
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts @{SkillName} and rolls: @{rollSkill}!'></button>
<input type='hidden' name='attr_rollSkill' value='[[ ?{Fortune?|0}d6 + 1d6! - 1d6! + @{SkillMod} ]]' />
<!--
<button class="sheet-templatebutton" type='roll' name='roll_tSkillRoll' title="@{tSkillRoll}" value='@{skillrt} @{defsTemplate} @{rolltSkill}'></button><button class="sheet-templatebutton sheet-GM-button" type='roll' name='roll_tgmSkillRoll' title="@{tgmSkillRoll}" value='/w gm @{skillrt} @{defsTemplate} @{rolltSkill}'></button>
<button class="sheet-normalbutton" type='roll' name='roll_SkillNameRoll' title="@{repeating_skills_#_SkillNameRoll}" value='/em @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button><button type='roll' class="sheet-normalbutton sheet-GM-button" name='roll_gmSkillNameRoll' title="@{repeating_skills_#_gmSkillNameRoll}" value='/w gm @{character_name} attempts to do something with @{SkillName} and rolls: @{rollSkill}!'></button>
<input type='hidden' name='attr_rollSkill' value='[[{1d@{SkillNameRank}![@{SkillName}], 1d@{wilddie}![Wild Die]}kh1 + @{SkillNameMod}[Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ttmod}[Situational Modifiers] +(@{SkillEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{woundsMod}[Wounds] - @{fatigue}[Fatigue]]]' />
<input type='hidden' name='attr_rolltSkill' value='{{name=@{character_name}}} {{skill_name=@{SkillName}}} {{skill_rank=@{SkillNameRank}}} {{skill_rank_mod=@{SkillNameMod}}} {{skill_mod=@{SkillMod}}} {{ttmod=@{ttmod}}} {{wounds= -[[@{woundsMod}]]}} {{fatigue= -@{fatigue}}} {{skill_roll=[[1d@{SkillNameRank}![@{SkillName}] + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}} {{wild_die_rank=@{wilddie}}} {{wild_die=[[1d@{wilddie}! + @{SkillNameMod}[@{SkillName} Rank Modifier] + @{SkillMod} [Skill Modifier] + @{ModSum}[Modifiers]]]}}' />
<button type="roll" class="btn ui-draggable" value="/em rolls BackupAttack. [[?{Fortune?|0}d6 + 1d6! - 1d6! + [[@{BackupAttack}]]]] "></button>
-->
</div>
</div>
</fieldset>
</div>
</div>
<br/>
<div class='weaponSection'>
<div class='weaponHeader'>WOUNDS</div>
<div class='textBoxArea'>
<span class='boxHeaderText'>WOUND POINTS: </span><input type='number' class="sheet-prime_attribute" name="attr_Wounds"/><br/>
<span class='boxHeaderText' style='font-size: 8pt'>Gain Impairment at 25 and 30 wounds.</span><br/><br/>
<span class='boxHeaderText'>MARKS OF DEATH: </span><input type='number' class="sheet-prime_attribute" name="attr_MarksOfDeath"/>
</div>
<button type="roll" class="sheet-attribute" name="attr_closed_roll-1" value="/em tries to stayin the fight! Death Check. Difficulty [[@{Wound} - 35]]. Roll is [[ [[(1 + ?{Fortune?|0})]]d6! + [[@{con}]] - 1d6! ]] ">Death Check</button>
</div>
</div>
</div>
</div>
<!-- rolltemplates -->
<div class="sheet-hidden">
</div>
</body>
</html>